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fido gotran over
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.16 23:30:00 -
[31] - Quote
VaMei wrote:fido gotran over wrote:Don't you get a 10 run copy from inventing them? If you get a 10 run copy how is invention costing you 45,000? You got me there. It is 45,000 per run not 4,500.
I was asking how u got 45,000 invention cost per print when just the datacores costs ~680,000 per blueprint at 50% success rate. |

Masra lor
Exploration Annonymous
0
|
Posted - 2011.11.17 00:49:00 -
[32] - Quote
fido gotran over wrote:VaMei wrote:fido gotran over wrote:Don't you get a 10 run copy from inventing them? If you get a 10 run copy how is invention costing you 45,000? You got me there. It is 45,000 per run not 4,500. I was asking how u got 45,000 invention cost per print when just the datacores costs ~680,000 per blueprint at 50% success rate.
He said 45k isk per RUN. (hint: there are 10 runs per bpc) |

Mioelnir
Cataclysm Enterprises Ev0ke
27
|
Posted - 2011.11.17 01:41:00 -
[33] - Quote
If we say that the production cost via invention for a ship is 150m isk, and a bpo holder can build it for 100m. Exactly why would the bpo holder, whose single print in most cases can't even cover the market demand of a single day, try to sell for 145m to ruin the inventor's day, instead of seliing for 180m like they are?
Since a single bpo can only run a single production line, there is no way to increase profit by increasing output via parallel builds. So why would one voluntarily give up half the profit? |

Brock Nelson
52
|
Posted - 2011.11.17 01:48:00 -
[34] - Quote
QEN Q2 2009 Page 35 wrote:During Q2 2009, the average number of Tech II production jobs completed daily was 11,788.. Out of this average, 374 jobs were installed with a Tech II BPO, while the remaining 11,414 jobs were installed with BPCs. The distribution of Tech II production jobs installed had 3% installed with a BPO and 97% installed with a BPC, as can be seen in the figure below.
This include Ship, Module and Ammo. The exert you read about 1/3 of T2 being produced from BPO were after you EXCLUDE Ammo.
Regardless, you want to seed T2 BPO and completely **** over those players who took the time to train invention skills and acquire blueprint and manufacturing line to build t2 items? This is why you're an idiot, you want to introduce a solution that benefits you and screw over more player because YOU feel that you're not making as much isk. |

fido gotran over
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.17 02:04:00 -
[35] - Quote
Mioelnir wrote:If we say that the production cost via invention for a ship is 150m isk, and a bpo holder can build it for 100m. Exactly why would the bpo holder, whose single print in most cases can't even cover the market demand of a single day, try to sell for 145m to ruin the inventor's day, instead of seliing for 180m like they are?
Since a single bpo can only run a single production line, there is no way to increase profit by increasing output via parallel builds. So why would one voluntarily give up half the profit?
Do you actually build and sell anything? I sell my stuff cheaper than the stuff other people put up. If more stuff is put for sale up than sells the price goes down. If less items then the price rises because the cheaper stuff gets bought. Your idea looks at one sale and one order.
The problem is that it is possible the BPO owners in your example could produce enough to over time make the price 160m per ship and get it to where inventors risk alot if they hit an unlucky streak. Are the BPO owners suddenly going to stop production just because they are only making 60 mil per ship? how about 50? or 40? 30? Long after the inventors have gone the BPO owners can make bank ALL DAY LONG.
NOONE is addressing my example with the mining crystals . . . They are just making other "what if" examples of isolated incidents and not looking at the bigger picture.  |

Brock Nelson
52
|
Posted - 2011.11.17 02:10:00 -
[36] - Quote
You keep missing the part where BPO production is not scable compared to invention... |

fido gotran over
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.17 02:31:00 -
[37] - Quote
Brock Nelson wrote:QEN Q2 2009 Page 35 wrote:During Q2 2009, the average number of Tech II production jobs completed daily was 11,788.. Out of this average, 374 jobs were installed with a Tech II BPO, while the remaining 11,414 jobs were installed with BPCs. The distribution of Tech II production jobs installed had 3% installed with a BPO and 97% installed with a BPC, as can be seen in the figure below. This include Ship, Module and Ammo. The exert you read about 1/3 of T2 being produced from BPO were after you EXCLUDE Ammo.
"Figure 21: Distribution of the total number of completed Tech II manufacturing jobs between blueprint types. Most jobs are installed with BPCs obtained through invention as Tech II BPO owners tend to install jobs with a large amount of runs."
OK when it says 3% thats >>> INSTALLED JOBS <<< BPC job for T2 expanded cargo = >> 10 RUNS << and 10 T2 expanded cargo BPO job for T2 expanded cargo = >> 100 RUNS << and 100 T2 expanded cargo
"Tech II BPOs can be used to install a manufacturing job with an unlimited number of production runs provided that the job completes within 30 days being installed. On the other hand, a Tech II BPC has a limited amount of runs and will be consumed once all the runs are used up. There are much fewer BPO jobs installed than BPC jobs even though BPO jobs account for one third of all Tech II items produced (excluding drones and ammo)."
JOBS =/= RUNS
If your gonna throw data at me at LEAST know what your throwing.
How many "jobs" there were doesnt really matter - its how many ITEMS are produced and how the number of ITEMS affects the market.
Brock Nelson wrote:Regardless, you want to seed T2 BPO and completely **** over those players who took the time to train invention skills and acquire blueprint and manufacturing line to build t2 items? This is why you're an idiot, you want to introduce a solution that benefits you and screw over more player because YOU feel that you're not making as much isk. - - - Please google ad hominem and stop insulting people just because they disagree with you.
I am giving suggestions of HOW to fix the current situation. If the bpos were seeded then the invention skills would not be needed so CCP would refund them just like they have for ALL the other skills like learning and the social skills they changed
I am NOT saying that this is the only solution or even the BEST solution I am just talking about possible ways of fixing this problem. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
163
|
Posted - 2011.11.17 02:32:00 -
[38] - Quote
fido gotran over wrote:CCP PLEASE REPLY TO ME NOW! I PAY FOR THIS GAME AND THEREFORE I AM ENTITLED TO A REPLY ABOUT A GAME MECHANIC I DO NOT FULLY UNDERSTAND BUT DISLIKE BECAUSE I AM MENTALLY HANDICAPPED.
This is about all I can seem to glean from your posts OP |

fido gotran over
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.17 02:33:00 -
[39] - Quote
Emperor Salazar wrote:fido gotran over wrote:CCP PLEASE REPLY TO ME NOW! I PAY FOR THIS GAME AND THEREFORE I AM ENTITLED TO A REPLY ABOUT A GAME MECHANIC I DO NOT FULLY UNDERSTAND BUT DISLIKE BECAUSE I AM MENTALLY HANDICAPPED. This is about all I can seem to glean from your posts OP
i smell troll |

Breaker77
Reclamation Industries
26
|
Posted - 2011.11.17 02:45:00 -
[40] - Quote
Brock Nelson wrote:You keep missing the part where BPO production is not scable compared to invention...
Are you trying to say that thousands of hulk invention jobs per day make more profit than the extremely limited number of Hulk BPOs? Of course you are!!
It's a clear case of Economies of Scale.
A T2 BPO can only make X number of items per day.
An inventor can invent and build as many items as they have slots and time for*.
Is it better to make 5 million ISK profit per item but only make 10 items per day (50 mil profit) or 1 million ISK per item but build 100 items (100 mi profit)?
That is why T2 BPOs are so overrated. They can only produce X number of items per day while with invention an almost unlimited number of items can be produced.
*note - people who own T2 BPOs can also invent as well, most of which do so.
|

Tau Cabalander
Retirement Retreat Working Stiffs
141
|
Posted - 2011.11.17 02:48:00 -
[41] - Quote
fido gotran over wrote:T2 Veldspar minig crystals Yes, it is a T2 BPO.
Invention Cost = (2 * 185,000 + 2 * 210,000) / 50% / 10 = 158,000 per crystal
BPO Supply >= Demand, so there is no point inventing these. (Unlike say Hulks which also have BPO. Hulk demand is so high that it probably is the single largest factor determining the market price of Crystaline Carbonide next to reaction POS fuel costs).
Why do people always attack T2 BPO (I don't own any) and not the criminal price of datacores? 
Personally, I'm thrilled some BPO owner is building Veldspar II crystals cheaper than I could. Just like I'm thrilled they determine the cost of some low volume T2 stuff that would have sky-high prices otherwise. |

Kryss Stevenson
Lemmings LLC
0
|
Posted - 2011.11.17 03:05:00 -
[42] - Quote
This horse is quite dead... let it go.
If the OP did some actual research on the forums he would find that there have been numerous discussions about this already. All of them have resulted in that tech 2 BPO's are not a problem really. I do believe also that CCP has stated that they will not remove the tech 2 BPOs.
Also if they are removed what would be a fair compensation for them?
For your info also I have done invention and can easily clear close to 10 bil profit in a month, more if I have a corp helping?
Also do research in what is profitable, if it is not, don't invent it and complain about the lack of profit in it. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
164
|
Posted - 2011.11.17 04:29:00 -
[43] - Quote
fido gotran over wrote:Emperor Salazar wrote:fido gotran over wrote:CCP PLEASE REPLY TO ME NOW! I PAY FOR THIS GAME AND THEREFORE I AM ENTITLED TO A REPLY ABOUT A GAME MECHANIC I DO NOT FULLY UNDERSTAND BUT DISLIKE BECAUSE I AM MENTALLY HANDICAPPED. This is about all I can seem to glean from your posts OP i smell troll
I spy an idiot.
He looks kinda like this.
|

Zifrian
Deep Space Innovations
28
|
Posted - 2011.11.17 04:39:00 -
[44] - Quote
I would love to see CCP reply with a statement on T2 BPOs that is very specific on their view of them and what they intend to do about them, including nothing, just to stop these never ending threads with the same arguments over and over...and over again. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Xerxes Ceasar
Lone Gunmen
3
|
Posted - 2011.11.17 09:43:00 -
[45] - Quote
Thing is that you can make more isk from invented bpc than from bpo just by buildning on multiple simultaneous lines. What you cant compete with price you can do it in numbers. |

Tivookz
The Forgotten Navy Gentlemen's Agreement
15
|
Posted - 2011.11.17 10:08:00 -
[46] - Quote
T2 BPO's should be re-seeded but not like T1 BPO's.
Don't ask me how, they just should.
Through missions, through whatever.
It would definitely allow people to reach full potential faster and EVE wouldn't remain the timesink it is when it comes to farming isk.
It would allow people to have more fun in the long run. |

Xerxes Ceasar
Lone Gunmen
3
|
Posted - 2011.11.17 10:21:00 -
[47] - Quote
Tivookz wrote:T2 BPO's should be re-seeded but not like T1 BPO's.
Don't ask me how, they just should.
Through missions, through whatever.
It would definitely allow people to reach full potential faster and EVE wouldn't remain the timesink it is when it comes to farming isk.
It would allow people to have more fun in the long run.
Believe me, having lots of isk is not the answer to on how to become happy. The fun part is getting there - not the goal  |

Ariane VoxDei
14
|
Posted - 2011.11.17 10:39:00 -
[48] - Quote
fido gotran over wrote:Also 56% of T2 ships were built with BPOs
"During Q2 2009, approximately 350,000 Tech II ships were manufactured by 6,920 different characters. 56% of these ships were produced with BPOs, and the remaining 44% were manufactured with BPCs," It gets even spicier when you filter out those T2 ships for which there no BPO. And when you see the number of BPOs responsible for that productionshare. But tbh you are most likely going to fight in vain. Sure they admit the lottery was a mistake, but for years we have had this discussion (a few times per year usually). A correction of that mistake has not been forthcoming.
They are apparently locked in the thought that BPO must stay and that invention must keep sucking in comparison.
What irks most people is not just the invention cost (getting a BPC, cores, decryptors, towerhours and whatnot) it is also, specially for the bigger items, the inherent ME disadvantage.
In a nutshell, it is about having to pay a considerable price (invention costs) for a unreliable process (inventions jobs can fail) that gives you a inferior result (bad ME BPC). |

Skippermonkey
Tactical Knightmare
174
|
Posted - 2011.11.17 10:50:00 -
[49] - Quote
am i missing something here, or are you getign worked up over T2 BPO's using a two year old QEN as 'proof' ?
EVE can be harsh or unfair at times, if you think a T2 BPO is better, go bloody buy one, stop complaining that you never had the chance to get one in the lotteries.
basically, HTFU |

Ariane VoxDei
15
|
Posted - 2011.11.17 16:59:00 -
[50] - Quote
Skippermonkey wrote:am i missing something here, or are you getign worked up over T2 BPO's using a two year old QEN as 'proof' ?
EVE can be harsh or unfair at times, if you think a T2 BPO is better, go bloody buy one, stop complaining that you never had the chance to get one in the lotteries.
basically, HTFU Lets do the polarity change test on your "if you think T2 BPO is better"
If you really did not think that T2 BPO is better, which is what you are implying, you could choose to *not care*. It can hardly be negatively impacting you that some do think so, if you dont. They would then, to you, represent a business opportunity, placing high value on something you do not think has high value. Or you could care and be a lot more constructive about it, instead of sounding very butthurt that someone is, again, drawing attention to this embarassing subject.
Anyone who defends the status quo in this clearly has something at stake. Holders Connection/dependency on holders. Devs/CCPers.
Same old story every time. I don't know who got sacked recently, but ccp'ers are people too and some have in the past caused CCP to look too proud and outright corrupt. Its not all hello kitty and my little pony and you would do well to remember that.
|

Shadow Lord77
Shadow Industries I
64
|
Posted - 2011.11.17 17:00:00 -
[51] - Quote
Eve is a small game with not many players. Only a few have BPOs and most of them are entitled to come on to these threads and attack any players which threaten their BPOs.
CCP should take out T2 BPOs as a whole. Relax; it's only a game right? It'll make things fair for the invention newbies and you'll get by on fine while not having a T2 original blueprint I'm sure. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
166
|
Posted - 2011.11.17 17:33:00 -
[52] - Quote
Shadow Lord77 wrote:Eve is a small game with not many players. Only a few have BPOs and most of them are entitled to come on to these threads and attack any players which threaten their BPOs.
CCP should take out T2 BPOs as a whole. Relax; it's only a game right? It'll make things fair for the invention newbies and you'll get by on fine while not having a T2 original blueprint I'm sure.
I love how idiots assume anyone against T2 BPO changes must own a BPO.
I don't own one. I never have. I have never invented something. I did some T3 production when whs first came out because it was lucrative as hell.
Guess what? One does not need a personal stake in this to know that the current situation is working quite well. The initial implementation of T2 BPOs was a disaster in itself. Invention however rectified the issue quite well. If you are not an idiot invention is immensely more profitable than T2 BPO production, albeit more work.
Work is hard and unfair tho, amirite? |

Idgarad
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.11.18 01:12:00 -
[53] - Quote
The T2 BPOs greatest effect is putting downward pressure on products they produce, no different then cheap labor in China.
Here is an example:
You can manufacture a hair dryer for $2.00 in China and sell it for $20 bucks locally (x10 margin). This is analogous to holding a T2 BPO max researched.
You can manufacture a hair dryer for $9.00 locally and sell it for $90 bucks (x10 margin). This is analogous to invention lets say based on the arguements.
Now imagine you can only create 50 hair dryers in China and 300 locally.
IF we only has the 50, supply and demand would raise prices as people complete for the 50 hair dryers. However no one wants to buy $90 dollar hair dryers either. The T2 BPO forces the price of the locally owned hair dryers down to say $40. What happens when the 50 cheap hair dryers are consumed?
Several Things Can Happen (STCH)
1)No one buys the $40 hair dryer and wait for more $20 hair dryers. (Often the case) 2)They lower the price to $20 and get virtually no margin, however can provide more of them (so volume makes up the difference in profitability) 3)The price of the $20 hair dryer from China increases and the $40 decreases until a parity is achieved. The problem is this increases the margin of the China manufacturer who can buy out more raw material to make said hair dryer forcing the local competition to either pay more for material (and driving up their cost to manufacture even more) until they are out of business because they can manfacture with a profit. (This is the OP's gripe it seems, but since minerals are near infinite).
There is an economic imbalance that has created massive Cost of Entry barriers to established industries and key goods. Because of the imbalance inflation is barely under control and key markets have been cornered. While in real life we have groups like the SEC, WTO, Reserve Banks, and a lot of real world regulation, Eve has virtually none in the form of regulation so many, if not all of you spouting on how things work "in Real Life" in real life there would be a massive amount of regulation controlling just about everything going on in the market. There are no export controls, tarrifs, environment regulation, import\export agreements, transportation costs in the form of fuel, etc. All we have is a weak tax system that in context doesn't make any sense except as a sink. So no, Eve doesn't operate like the 'real world'. If you think that you need to take a few more credits worth beyond high school macro and micro economics.
Now is the OP right? Depends on how 'real' you want Eve to be. If Eve was real, the BPOs would be irrelevant because the raw material would be in such tight in supply the 1% that have the BPOs wouldn't be able to complete with the bulk of players for mineral demands. A 1%'er might bid 100,000,000,000,000 trit at 3.00 for a bulk order but there is just that much demand split between thousands of others that would pay 3.10. However, since minerals are nearly unlimited in Eve tempered only by the time and effort a player, put in to mining, that scenario doesn't work. We are luck enough though that how the manufacturing system works in Eve, it compensates (poor imho) for that missing component of the economy. The problem is Eve is almost whimsically vulnerable (due to no regulation) to just about every economic exploit possible lending Eve to what Anti-Trust regulations were created for. Eve is a larger Corporate Trust simulator. So everyone proclaiming how "Eve is Real", so do you want CCP to kick in the Anti-Trust regulations now or after the up-coming expansion? Yeah... thought so... back to a game now...
The more power you give the 1% the more capable they are of controlling the market indefinitely, which is how real life works. Question is can people playing a game stomach that in a game too?
From a game play standpoint does it make sense to keep the T2 BPOs in the game now that we have invention? No, it doesn't. T2 BPO lottery was a bad idea to begin with.
Does it need to be removed? No 'need' isn't the operative word. Should? Yes.
Is there a fair way to do that? No, there isn't. Period. Nothing will be FAIR in context to the T2 BPOs. Fixing will **** off alliances and people profiting off them. Not fixing them discourages new players from getting involved in manufacturing when they realize, as has been shown, the disproportionate costs between invention and T2 BPOs. The Power of Scale is irrelevant since there is no immediate need in a game, everything in a game is want remember? Yes we are back to Game vs Real Life.
But to play advocate to those "Eve is Real" types I offer this solution to CCP: "In real life we would just eminent domain the BPOs in question and provide them a compensation package decided by CCP."
I mean as easy as the Pro-BPO crowd say invention is then the BPOs going away should be a minor issue correct? I mean if BPOs don't impact the market then getting rid of them with a one time cash compensation should be good for Eve's economy. After all that whole Power of Scale thing should keep things moving along just fine.
Now you may all go back to insulting one another and reinforcing every stereotype of MMO players. Try having discussions people with one another without acting like you are in junior high bitching about who was a better guitarist, Eddie Van Halen or Yngwie Malmsteen.
|

fido gotran over
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.11.18 02:42:00 -
[54] - Quote
Idgarad wrote:The T2 BPOs greatest effect is putting downward pressure on products they produce, no different then cheap labor in China.
Here is an example:
You can manufacture a hair dryer for $2.00 in China and sell it for $20 bucks locally (x10 margin). This is analogous to holding a T2 BPO max researched.
You can manufacture a hair dryer for $9.00 locally and sell it for $90 bucks (x10 margin). This is analogous to invention lets say based on the arguements.
Now imagine you can only create 50 hair dryers in China and 300 locally.
IF we only has the 50, supply and demand would raise prices as people complete for the 50 hair dryers. However no one wants to buy $90 dollar hair dryers either. The T2 BPO forces the price of the locally owned hair dryers down to say $40. What happens when the 50 cheap hair dryers are consumed?
Several Things Can Happen (STCH)
1)No one buys the $40 hair dryer and wait for more $20 hair dryers. (Often the case) 2)They lower the price to $20 and get virtually no margin, however can provide more of them (so volume makes up the difference in profitability) 3)The price of the $20 hair dryer from China increases and the $40 decreases until a parity is achieved. The problem is this increases the margin of the China manufacturer who can buy out more raw material to make said hair dryer forcing the local competition to either pay more for material (and driving up their cost to manufacture even more) until they are out of business because they can manfacture with a profit. (This is the OP's gripe it seems, but since minerals are near infinite).
There is an economic imbalance that has created massive Cost of Entry barriers to established industries and key goods. Because of the imbalance inflation is barely under control and key markets have been cornered. While in real life we have groups like the SEC, WTO, Reserve Banks, and a lot of real world regulation, Eve has virtually none in the form of regulation so many, if not all of you spouting on how things work "in Real Life" in real life there would be a massive amount of regulation controlling just about everything going on in the market. There are no export controls, tarrifs, environment regulation, import\export agreements, transportation costs in the form of fuel, etc. All we have is a weak tax system that in context doesn't make any sense except as a sink. So no, Eve doesn't operate like the 'real world'. If you think that you need to take a few more credits worth beyond high school macro and micro economics.
Now is the OP right? Depends on how 'real' you want Eve to be. If Eve was real, the BPOs would be irrelevant because the raw material would be in such tight in supply the 1% that have the BPOs wouldn't be able to complete with the bulk of players for mineral demands. A 1%'er might bid 100,000,000,000,000 trit at 3.00 for a bulk order but there is just that much demand split between thousands of others that would pay 3.10. However, since minerals are nearly unlimited in Eve tempered only by the time and effort a player, put in to mining, that scenario doesn't work. We are luck enough though that how the manufacturing system works in Eve, it compensates (poor imho) for that missing component of the economy. The problem is Eve is almost whimsically vulnerable (due to no regulation) to just about every economic exploit possible lending Eve to what Anti-Trust regulations were created for. Eve is a larger Corporate Trust simulator. So everyone proclaiming how "Eve is Real", so do you want CCP to kick in the Anti-Trust regulations now or after the up-coming expansion? Yeah... thought so... back to a game now...
The more power you give the 1% the more capable they are of controlling the market indefinitely, which is how real life works. Question is can people playing a game stomach that in a game too?
From a game play standpoint does it make sense to keep the T2 BPOs in the game now that we have invention? No, it doesn't. T2 BPO lottery was a bad idea to begin with.
Does it need to be removed? No 'need' isn't the operative word. Should? Yes.
Is there a fair way to do that? No, there isn't. Period. Nothing will be FAIR in context to the T2 BPOs. Fixing will **** off alliances and people profiting off them. Not fixing them discourages new players from getting involved in manufacturing when they realize, as has been shown, the disproportionate costs between invention and T2 BPOs. The Power of Scale is irrelevant since there is no immediate need in a game, everything in a game is want remember? Yes we are back to Game vs Real Life.
But to play advocate to those "Eve is Real" types I offer this solution to CCP: "In real life we would just eminent domain the BPOs in question and provide them a compensation package decided by CCP."
I mean as easy as the Pro-BPO crowd say invention is then the BPOs going away should be a minor issue correct? I mean if BPOs don't impact the market then getting rid of them with a one time cash compensation should be good for Eve's economy. After all that whole Power of Scale thing should keep things moving along just fine.
Now you may all go back to insulting one another and reinforcing every stereotype of MMO players. Try having discussions people with one another without acting like you are in junior high bitching about who was a better guitarist, Eddie Van Halen or Yngwie Malmsteen.
nice post, thank you |

Daddy's Princess
The Player Haters Corp
0
|
Posted - 2011.11.18 11:55:00 -
[55] - Quote
The t2 BPOs are not downward pressuring ****. Seriously. Lets take a vagabond bpo. Yeah, pretty sweet to have one right? Well, you make ONE ship of that bpo per day. One! 3rd rate backup trading hubs turn over several of these per day. Let's not even get started with the real hubs where 10s are traded daily. Do you really think, that 1 BPO makes a single drop of difference? Really? But but omg there is more of these bpos spamming the market omgz! STFU, so what if there's 30? Still makes no difference.
Only ships that are not profitable to invent are the ones no one flies like the frigging rook. There is not one module on the market that isn't profitable to invent, GRANTED that it's actually usefull for something. If you insist on inventing some ******** crap that doesn't sell it's not the t2 BPO owners fault.
Oh and I've seen it many times when people whine they're looking at something that doesn't even have a bpo, thinking the bpo owners are holding them down. Examples, Hics, t2 battleships, jump freighters. Yeah that's right. There is no mystical Golem bpo. How awesome are those markets doing btw? No bpo owners to screw you over there, only smarter players.
Think a little beyond "If I had a t2 BPO I would be making mad isks.... just like everyone else". No you would not, you would make as much as you can with a damn dominix bpo if t2 bpos hit the market.
I don't care any more if these precious innocent noobs get offended any more. It's just the same old clueless drivel over and over.
It's been said over and over, invent and STFU.
|

Skippermonkey
Tactical Knightmare
176
|
Posted - 2011.11.18 12:19:00 -
[56] - Quote
Daddy's Princess wrote:Lets take a vagabond bpo.... you make ONE ship of that bpo per day.... the real hubs where 10s are traded daily. Do you really think, that 1 BPO makes a single drop of difference? .
1 ship in 10 is still a significant number, especially given that this ship can make one daily at a lower price and force the inventors to compete for price.
You screaming your head off that T2 BPOs are irrelevant to prices is just as ludicrous as the people who shout for T2 BPOs to be removed.
T2 BPOs are here, they effect some markets more than others, deal with it. |

fido gotran over
Center for Advanced Studies Gallente Federation
12
|
Posted - 2011.11.18 15:08:00 -
[57] - Quote
Daddy's Princess wrote:Think a little beyond "If I had a t2 BPO I would be making mad isks.... just like everyone else". No you would not, you would make as much as you can with a damn dominix bpo if t2 bpos hit the market.
I don't care any more if these precious innocent noobs get offended any more. It's just the same old clueless drivel over and over.
It's been said over and over, invent and STFU.
I put this up to have a discussion about this topic. I am not wanting SPECIAL treatment. My major point is that the system is not equal for everyone. Saying "go buy one" is not a solution because I am talking about how the BPOs affect the market as a whole across all items. Yes it is possible to buy one and be one of the few but me owning one does not change the affect that T2 BPOs have on the market for the MAJORITY of people. The BPOs devalue their skills and make invention even more high risk of a venture.
You are the one being narrowminded and short sighted. You are the one who seems incable of seeing the whole picture.
So stop whining and let the adults have a real conversation. |

Jowen Datloran
Science and Trade Institute Caldari State
116
|
Posted - 2011.11.18 15:45:00 -
[58] - Quote
If how to obtain the blueprint you feel is devaluing you effort/ISK is irrelevant for your "problem" then it is not much different to the devaluation you will experience when new ships are introduced and/or balanced. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Idgarad
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2011.11.18 18:28:00 -
[59] - Quote
Daddy's Princess wrote:The t2 BPOs are not downward pressuring ****. Seriously. Lets take a vagabond bpo. Yeah, pretty sweet to have one right? Well, you make ONE ship of that bpo per day. One! 3rd rate backup trading hubs turn over several of these per day. Let's not even get started with the real hubs where 10s are traded daily. Do you really think, that 1 BPO makes a single drop of difference? Really? But but omg there is more of these bpos spamming the market omgz! STFU, so what if there's 30? Still makes no difference.
Only ships that are not profitable to invent are the ones no one flies like the frigging rook. There is not one module on the market that isn't profitable to invent, GRANTED that it's actually usefull for something. If you insist on inventing some ******** crap that doesn't sell it's not the t2 BPO owners fault.
Oh and I've seen it many times when people whine they're looking at something that doesn't even have a bpo, thinking the bpo owners are holding them down. Examples, Hics, t2 battleships, jump freighters. Yeah that's right. There is no mystical Golem bpo. How awesome are those markets doing btw? No bpo owners to screw you over there, only smarter players.
Think a little beyond "If I had a t2 BPO I would be making mad isks.... just like everyone else". No you would not, you would make as much as you can with a damn dominix bpo if t2 bpos hit the market.
I don't care any more if these precious innocent noobs get offended any more. It's just the same old clueless drivel over and over.
It's been said over and over, invent and STFU.
You seem very angry, have you considered professional help? Try to be civil, the OP has a right to their opinion without you degenerating into obscenities name calling. It's childish and inappropriate. |

Spanking Monkeys
ZC Industries
9
|
Posted - 2011.11.18 18:54:00 -
[60] - Quote
i dont get what the issue is tbh. the way they were given out was pants, but its ended. everyone can invent. everyone can own a t2 bpo.
if you think t2 bpos are so awesom, you should invest billions into a few to see how not awesom they actually are |
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