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Combatevolved
Caldari Colonial Defense Ministry Templis CALSF
49
|
Posted - 2014.05.03 14:30:00 -
[31] - Quote
Is it me or did CCP not listen to the community at all about this? It looks like they saw what the complaints were and made their own solutions. If they just followed what the community suggested and played off those idea. They would not have these meh changes. From the changes, it looks like they will see how they go and then change it again, and possibly again... Seems like a waste to me...
At least there will be more large . SNIPING FRIG BATTLES! |
Hrett
Justified Chaos
381
|
Posted - 2014.05.03 15:13:00 -
[32] - Quote
10 expansions a year will get this tweaked more.
And screw cloaking in plexes. If every pvper got in a cloaked ship to catch farmers - farmers would still outnumber us by orders of magnitude. Just do away with it.
It's a good step. Be thankful they did anything at all. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
cearaen
Black Dragon Fighting Society The Devil's Tattoo
13
|
Posted - 2014.05.03 15:20:00 -
[33] - Quote
Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples.
Were devs in the gallente militia when they did the ninja patch? |
ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
|
Posted - 2014.05.03 15:27:00 -
[34] - Quote
cearaen wrote:Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples. Were devs in the gallente militia when they did the ninja patch? Confirming CCP Chatgris ninja patched cals
but seriously now according to drama all devs are in gallente militia...
GÖÑ HIGH FIVES GÖÑ-á |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1274
|
Posted - 2014.05.03 17:05:00 -
[35] - Quote
ALUCARD 1208 wrote:cearaen wrote:Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples. Were devs in the gallente militia when they did the ninja patch? Confirming CCP Chatgris ninja patched cals but seriously now according to drama all devs are in gallente militia...
So I take it the devs were not involved with gallente at all. It was all just tin hattery? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
|
Posted - 2014.05.03 17:17:00 -
[36] - Quote
Cearain wrote:ALUCARD 1208 wrote:cearaen wrote:Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples. Were devs in the gallente militia when they did the ninja patch? Confirming CCP Chatgris ninja patched cals but seriously now according to drama all devs are in gallente militia... So I take it the devs were not involved with gallente at all. It was all just tin hattery?
Jup seeing as all sides were affected by this not just cals everyone wanted one more t5 cashout but damar seems to think ccp were (and still are) in gal mil and knew caldaris were gunna go for a system flip at that time and announced patch with no time for them to do it(so they say even tho they had enough systems vuln and enough days to flip it)
seeing as gals owned the systems at that time pushed for t5 before patch hit. GÖÑ HIGH FIVES GÖÑ-á |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 17:31:00 -
[37] - Quote
Deen Wispa wrote:Flyinghotpocket wrote:damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay. damn i need some farming alts to make all this isk back. anybody got any good macro programs? I wonder if we'll really see that many more BC fights though? I'm still a skeptic just because I feel like alot of people have been conditioned to fly frigs/dessies for so long that it's hard to get people to fly bigger stuff. i no that there are corporations like us that have bc's want to use them but really see no point. because, cyno, warp 100 alpha nado fleet homo gayness. just purely upshiping to kill bc's. and many of us srsly just want bc on bc brawls. in amarr minnie fw, there is no reason to undock and big ship fleet because the same titan bridges are in range of EVERY system of the warzone.
im sure there will be some fighting to start in the larges. and it will ultimatly boil down to who has the most tier 3 bc's doing the damage or the most guardians and tech3's. and then the fun will be over. because hey, loosing a 600mil tech 3 these days? no biggie. to many people have farmed for years of this isk and ships that were once a kick in the balls to loose are "hey ive got 3 more in hanger" |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 17:37:00 -
[38] - Quote
after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
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Yun Kuai
Justified Chaos
116
|
Posted - 2014.05.03 19:02:00 -
[39] - Quote
First of all, can anyone please repost that blog on a different blog server or just copy paste it here? China is blocking it atm...
Secondly, if I can't go baiting in my recons I will be completely devastated. Recons and the thrill of hunting my targets are the reasons I keep playing EvE....
The easiest fix is one that is usually over looked.
FW was redesigned to be open for the entire masses and for any new player to come and try it out for themselves. We all know the expression, you can't have your cake and eat it too. FW needs to keep that in mind. Theme parks allow people of all ages into their parks but they limit rides based on size. It gives something for younger children to look forward too in the future and gives them a reason to keep coming back to the theme park every year. As they get older, get bigger, stronger, etc they are allowed more options to participate in.
With that being said, CCP's biggest mistake was not allowing "new" players (i.e. alts with 900k sp) into FW, it was allowing those same players to be able to accomplish all aspects of FW (minus missions but those are so horribly broken that's for another topic) that a player like myself who has been playing for almost 6 years straight is able to do. I have no problem with 900k sp new players being able to run novices which allow them to stay afloat financially more than sufficiently. Allowing those same 900k sp players to easily run the small plexes is debatable, which means they should be challenging or require a friend. Allowing those 900k sp players to run the medium plexes is down right unacceptable and access to large plexes is just pure stupidity. Allowing those same 900k sp players to do all of the above in a meta fit t1 frig that has stabs and a cloak was just ignorance and a slap in the face to players who actually want to partake in the real FW experience.
Does denying them the ability to run a medium ruin their fun? Of course not, those people who are actually doing FW will team up with others in their militia to go around running mediums and larges. It gives them a sense of accomplishment to finish their first medium as a group and then later as a solo pilot. And that sense of accomplishment is a motivator to keep people undocking and interested in FW. Every other part of the game has this same logic. You work your way up to the top by getting the best ship for the job, working towards access to the lvl 4/5 missions, skills to complete a manufacturing job, etc. The only difference here is that the "end game" in FW is so different compared to other aspects of EvE. Once you can run large plexes solo, you could argue that you have the ability to recoup your losses which means you can focus on what FW was/should be about: the constant war against your enemies factions (PvP).
Finally, having the rats respawn throughout the site is a necessary evil to keep the farmers at bay. Assuming CCP would have the reasoning skills to adjust the required ships/skills/fits to run plexes, you would still have mains who come through and kill the rats in a site and then place a no fit (I'm guilty of doing this as well...sorry) alt to run down the timer. Those respawn timers make 900k sp alt farming a real pain in the ass as you essentially have to baby sit your alt. And that is better for everyone in the long run. |
Ashlar Vellum
24th Imperial Crusade Amarr Empire
113
|
Posted - 2014.05.03 19:20:00 -
[40] - Quote
I don't get it, what is the purpose of cloaking restriction?
Yun Kuai wrote:First of all, can anyone please repost that blog on a different blog server or just copy paste it here? China is blocking it atm... there is not really much to repost
Quote:Faction War Roundtable.First up Fozzie revealed changes coming in the Summer Expansion.
- Cannot cloak within capture radius of the button.
- Rats will respawn so you'll need a DPS ship to plex.
- Large Outposts being introduced (standard plex spawn rather than random)
Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game. One interesting thing was when someone asked about orbital bombardment of DUST514. There was oooohhhhh'ing and aaarrrrr'ing before the question was deflected. The hastag #theredfanfest has been used to reference the DUST514 fans who have come to this Fanfest. |
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Iudicium Vastus
Incognito Holdings and Savings
256
|
Posted - 2014.05.03 19:37:00 -
[41] - Quote
Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp..
this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well.
Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it.
The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 20:17:00 -
[42] - Quote
Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios.
i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp.
big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long.
|
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:02:00 -
[43] - Quote
Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long.
The goal is to get us to require logi support to plex?
The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Bad Messenger
Nasranite Watch Heiian Conglomerate
768
|
Posted - 2014.05.03 21:03:00 -
[44] - Quote
ALUCARD 1208 wrote:
Jup seeing as all sides were affected by this not just cals everyone wanted one more t5 cashout but damar seems to think ccp were (and still are) in gal mil and knew caldaris were gunna go for a system flip at that time and announced patch with no time for them to do it(so they say even tho they had enough systems vuln and enough days to flip it)
seeing as gals owned the systems at that time pushed for t5 before patch hit.
thing is that emergency patch broke sandbox.
1. Caldari had plans to take systems before patch and lp dump to tier 5 and cash out and make sure systems are on caldari side when patch comes.
2. emergency patch prevented caldari plan totally, no way to get lp dump anymore for caldari so no reason to shoot bunkers anymore.
3. CCP changed also that you have to shoot _ALL OLD RATS_ before timer run for attacker, so if you wanted lp best was to put alts on gallente side and defend plex systems.
so whole mechanic was totally broken between emergency patch and actual fix for it where rats where removed. Caldari had no reason to do anything in plexes so gallente was alone plexing and taking systems. So i do not know why CCP did it like that but quite many veteran from caldari side got enough and quit fw.
this was not 1st time CCP did something that helped gallente, reason why they did things was not maybe because they wanted to boost certain militia but they wanted to change mechanics to make fw working somehow better, because gallente has always been smaller and did not so well than caldari so it has been gallente who got most help from changes.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 21:13:00 -
[45] - Quote
Cearain wrote:Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long. The goal is to get us to require logi support to plex? The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space.
i clearly did not say that was the goal at all cearain. since the t1 logi alts are already in place for fw. big difference back then you needed pve ship for 20 minutes to run the plex. this is 1 minute of killing a hard NPC then moving the **** on.
All the old FW players back then werent calling for a PVE removal of FW they were calling for the proper balancing between the races rats. right so we are still gonna rely on farmers to hold our space eh? No im sorry, inferno was probably the worst thing to happen to FW. missions are hard. plexs were hard, now they are easy, its time they become hard again. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:15:00 -
[46] - Quote
I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I think it just had to do with ignorance of the situation, and the fact that the current tier system was way too profitable.
If they had actually thought a bit, they might have toned down the cashout benefits instead of making the whole system stagnant.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Bad Messenger
Nasranite Watch Heiian Conglomerate
769
|
Posted - 2014.05.03 21:16:00 -
[47] - Quote
Flyinghotpocket wrote:Cearain wrote:Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long. The goal is to get us to require logi support to plex? The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space. i clearly did not say that was the goal at all cearain. since the t1 logi alts are already in place for fw. big difference back then you needed pve ship for 20 minutes to run the plex. this is 1 minute of killing a hard NPC then moving the **** on. All the old FW players back then werent calling for a PVE removal of FW they were calling for the proper balancing between the races rats. right so we are still gonna rely on farmers to hold our space eh? No im sorry, inferno was probably the worst thing to happen to FW. missions are hard. plexs were hard, now they are easy, its time they become hard again.
now it really is pve, you have to shoot rats, before you could just tank those now that is not possible so FW is now shooting rats...
going worse all the time...
Sad that CCP has to make bad game for actual players because of preventing botting. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:22:00 -
[48] - Quote
Flyinghotpocket wrote:Cearain wrote:Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long. The goal is to get us to require logi support to plex? The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space. i clearly did not say that was the goal at all cearain. since the t1 logi alts are already in place for fw. big difference back then you needed pve ship for 20 minutes to run the plex. this is 1 minute of killing a hard NPC then moving the **** on. All the old FW players back then werent calling for a PVE removal of FW they were calling for the proper balancing between the races rats. right so we are still gonna rely on farmers to hold our space eh? No im sorry, inferno was probably the worst thing to happen to FW. missions are hard. plexs were hard, now they are easy, its time they become hard again.
Your right some people want plexing to remain a pve activity. I think there is a place for pve in faction war - fw missions. I just wish the actual occupancy war was pvp not pve. I only speak for myself, but other people have said the same thing since fw came out.
Hans said he wanted pvp too. But he never really focused on the issues that would make fw occupancy pvp. That's why occupancy is all alts, cloaks and stabs.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:31:00 -
[49] - Quote
Bad Messenger wrote: now it really is pve, you have to shoot rats, before you could just tank those now that is not possible so FW is now shooting rats...
going worse all the time...
Sad that CCP has to make bad game for actual players because of preventing botting.
I don't like the general direction either. But really the rats are easy to deal with even with a pvp ship. If it will help against botting, that's a good change. (how it will do that I have no clue, but I am willing to accept that must be the reason)
But IMHO they need to focus on a few easy changes that will really make the occupancy war into a fun pvp battlefield spread out across the regions. Not just something where your options are to get blobbed in a home system where all the enemies have god mode links, or get very few good plex fights anywhere else. IMO it should be constant fighting as soon as you can fit up a ship throughout the war zone.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
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Posted - 2014.05.03 21:55:00 -
[50] - Quote
Cearain wrote:I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I think it just had to do with ignorance of the situation, and the fact that the current tier system was way too profitable.
Total warzone control was way after that so didnt affect the balance when we took the warzone for complete control was after cals had held alot of it for a while......
as for making it too profitable now ... i dont get this i could earn 5 times what i earn now bk then
GÖÑ HIGH FIVES GÖÑ-á |
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
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Posted - 2014.05.03 22:56:00 -
[51] - Quote
ALUCARD 1208 wrote:
No doubt damarrs tinfoil hattery will explode now funkybacon is on the csm
plz link this information! |
Silverbackyererse
Nasranite Watch Heiian Conglomerate
61
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Posted - 2014.05.03 23:24:00 -
[52] - Quote
Flyinghotpocket wrote:ALUCARD 1208 wrote:
No doubt damarrs tinfoil hattery will explode now funkybacon is on the csm
plz link this information!
The new CSM's were announced at the Fanfest final presentation.
Good to see someone involved with FW get a seat, even if it is a Gall. |
ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
|
Posted - 2014.05.04 01:25:00 -
[53] - Quote
Flyinghotpocket wrote:
plz link this information!
vid wasnt on youtube yet so read this ;) GÖÑ HIGH FIVES GÖÑ-á |
X Gallentius
Justified Chaos
2187
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Posted - 2014.05.04 03:17:00 -
[54] - Quote
Deen Wispa wrote:Flyinghotpocket wrote:damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay. damn i need some farming alts to make all this isk back. anybody got any good macro programs? I wonder if we'll really see that many more BC fights though? I'm still a skeptic just because I feel like alot of people have been conditioned to fly frigs/dessies for so long that it's hard to get people to fly bigger stuff. It's like anything. If the other side it attacking a system that is actively defended, then yes there will be larger ship fights when the large plex opens up. Otherwise, it will be small skirmish stuff or alt farmers as it is everywhere else. Large will have tougher rat, so it's pretty clear it won't be farmed as easily as novice through medium.
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Bienator II
madmen of the skies
2574
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Posted - 2014.05.04 04:49:00 -
[55] - Quote
well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Zarnak Wulf
In Exile. Imperial Outlaws.
1668
|
Posted - 2014.05.04 06:49:00 -
[56] - Quote
Bienator II wrote:well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again?
There is a blog linked on the first page of this thread that recounts the FW round table. The short version is that many suggestions were brought up- 2012 was our year though so only expect small changes.
More rats would deter farmers. You have to pick your poison here. There will be times where you would have to warp out as your attention is divided with said rats vs. watching your militia burn out to the farmer hordes. I don't even think it is that cut and dry with the NPCs either. Two years ago you had mission quality rats that did considerable DPS and were appropriate for the plex they were in. For those who weren't there - 4 to 6 rats at a time and 3 to 5 waves. After Inferno the rats had the majority of their DPS stripped away and had their tanks buffed up. They were also changed to track any ship despite speed or signature.
Suggestion: Do three waves of two ships of the newer 'no DPS' rats. Remove their 'can always track' ability- it's redundant as the timer won't move anyways. There is some middle ground here. |
Jahbulon
Legio X Latro
3
|
Posted - 2014.05.04 07:54:00 -
[57] - Quote
Quote:this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well.
This. All that will happen is that farmers will focus on defensive plexing instead.
Cloaking not being allowed within capture radius will help prevent the legions of bot farmers (who love to cloak up on arrival). Best sell my Astero, though.
Was there any discussion at all about removing the ridiculous faction navy, or at least dialling down its damping? The one that doesn't properly damp the likes of Trigger99 outside Villore, but does damp us outside Nourvukaiken? The one that makes GalMil missions hopeless? |
Bad Messenger
Nasranite Watch Heiian Conglomerate
771
|
Posted - 2014.05.04 10:07:00 -
[58] - Quote
Jahbulon wrote:Quote:this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. This. All that will happen is that farmers will focus on defensive plexing instead. Cloaking not being allowed within capture radius will help prevent the legions of bot farmers (who love to cloak up on arrival). Best sell my Astero, though. Was there any discussion at all about removing the ridiculous faction navy, or at least dialling down its damping? The one that doesn't properly damp the likes of Trigger99 outside Villore, but does damp us outside Nourvukaiken? The one that makes GalMil missions hopeless?
there is nothin to defence plex if farmers goes on defencive. So you can not make attack plexing too hard because it will kill farmers and FW will be dead again. |
Plato Forko
Of Questionable Lineage
59
|
Posted - 2014.05.04 16:03:00 -
[59] - Quote
Cearain wrote:If it will help against botting, that's a good change. (how it will do that I have no clue, but I am willing to accept that must be the reason)
We had real, live players reporting bots; the best defense that exists, but it still made no difference because CCP won't ban accounts unless they can find evidence.
How is it possible to find reliable evidence of botting when the game itself requires players to ACT LIKE BOTS?
The only way to forever remove botting from FW is simply to remove all PvE from it entirely. My terribad blog where I QQ and rage about Amarr FW |
Bienator II
madmen of the skies
2575
|
Posted - 2014.05.04 16:06:00 -
[60] - Quote
Zarnak Wulf wrote:Bienator II wrote:well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again? There is a blog linked on the first page of this thread that recounts the FW round table. The short version is that many suggestions were brought up- 2012 was our year though so only expect small changes.
i do understand this that we can't expect big changes. But all we are asking for are tweaks. CCP needed a second expansion to partially fix what they delivered in inferno. And in all instances they always said "we will monitor the situation and tweak it later".
This did never happen. And timer resets are a trivial coding task, they are probably LESS effort than adding more rats and balancing them. #justsaying eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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