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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.06 01:07:00 -
[121] - Quote
Yun Kuai wrote:Flyinghotpocket wrote:Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? there is lucky enough to be even 1 fight for a plex these days. t1 logi has pretty much ruined FW plex pvp as you knew it. the new meta is having t1 logi alts cheap as hell and super effective with links. Ships do not die anymore in fights. these days its 'o reps arnt holding, bail' having 2 or 3 brawl fights without logi isnt happening anymore in a plex which makes me sad. The small plex is the only exception where the dps values on destroyers are so high your hull dies in 3 seconds. and destroyer fights are my favorite cuz logi is almost meaningless in them. This guy clearly doesn't know what a JUSTK dragoon/Algos fleet with logi frig support is capable of. I employ you sir to come over to Eha and try it sometime 
I don't think its a matter of not knowing as much as not really caring to see a big logi fleet.
Why do you want the enemy to come to systems that only you can dock in? Why don't you go fight the Amarr if you have something to prove? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Yun Kuai
Justified Chaos
117
|
Posted - 2014.05.06 01:12:00 -
[122] - Quote
Cearain wrote:Hrett wrote:[quote=Cearain][quote=Thanatos Marathon][quote=Cearain]stuff
I think that should be the goal. I agree it won't happen with the current mechanics. There are plenty of people who would love it if eve offered better mechanics that yielded more quality small scale pvp. But it doesn't. Most of the changes ccp delivers are from a carebear perspective of "isk per hour" or "risk versus isk" gain. I would hope I missed huge numbers of fights I was gone for 8 months and really don't see much point in going back. Eve pvp takes up too much time for too few good fights.
That has nothing to do really with CCP. A lot of that has to do with inflation on ship prices and not actually having the means to make ISK in accordance with the inflation. Yes, some people are beyond rich and it's not a matter for them. For others, it makes most people risk averse and not as willing to go out true solo'ing or willing to take a fight they might lose.
For example, 4 years ago when a Dominix was only 45mil for the hull and about 65mil fully fit (no rigs back then as triple trimarks cost the same as the hull) I could run a few havens in nullsec, i.e. about 40mins of work, and that would pay for my Dominix and a few cruiser/battle cruiser hulls. Now I have to spend 3x/4x more time to make the same ISK to do the same thing. So I don't go roaming around solo in Domis anymore and I will often not take a fight I'm not sure I'll win if I'm in something expensive. That's the real reason you don't see people out roaming as often. Hitting that tier 3 gate camp with 4x guardians in your Dominix in today's EvE means spending a few hours grinding to make the ISK back as opposed to 30mins like in the past. Fix that and you'll see people more inclined to do stupid things with their ships again |

Yun Kuai
Justified Chaos
117
|
Posted - 2014.05.06 01:18:00 -
[123] - Quote
Cearain wrote:
I don't think its a matter of not knowing as much as not really caring to see a big logi fleet.
Why do you want the enemy to come to systems that only you can dock in? Why don't you go fight the Amarr if you have something to prove?
Well considering our "GE" fleet usually only has 2-3 logi frigs at most when we get up to 10+ destroyers it's not that hard to counter. We also take on cruiser gangs and sometimes small BC fleets with that same fleet comp so it's already been proven. As for coming to Amarr, I tend to try and avoid bible banging country (or whatever you Amarians are preaching over there ) |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
334
|
Posted - 2014.05.06 01:28:00 -
[124] - Quote
Yun Kuai wrote:Flyinghotpocket wrote:Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? there is lucky enough to be even 1 fight for a plex these days. t1 logi has pretty much ruined FW plex pvp as you knew it. the new meta is having t1 logi alts cheap as hell and super effective with links. Ships do not die anymore in fights. these days its 'o reps arnt holding, bail' having 2 or 3 brawl fights without logi isnt happening anymore in a plex which makes me sad. The small plex is the only exception where the dps values on destroyers are so high your hull dies in 3 seconds. and destroyer fights are my favorite cuz logi is almost meaningless in them. This guy clearly doesn't know what a JUSTK dragoon/Algos fleet with logi frig support is capable of. I employ you sir to come over to Eha and try it sometime 
yeah? you think any destroyer is gonna stand up to 20 destroyers all switch targets fast? i dont think so. We are the masters of RR and we earned this, but at a certain dps threshold your logi wont matter in a destroyer fight. |

Samuel Reaper
The Mjolnir Bloc The Bloc
0
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Posted - 2014.05.06 10:38:00 -
[125] - Quote
Deerin wrote:Samuel Reaper wrote: Running the timer isn't a punishment, it's the mechanism for warzone control. If you think that winning the engagement is all that should be involved why apply this principle only to the defender?
Why do you think it only applies to defender? It equally applies to attacker too.
No it does (XGallentius is missing this point as well). Maintaining the status quo by simply driving someone out of a plex is a victory for the defenders in a way that it is not for the attackers. The defender needs only maintain the status quo to succeed in his defense while the attacker cannot achieve anything without actually taking plexes. Timer rollbacks provide a huge force multiplier but only to the defender. X was arguing that running a timer is a punishment and that it is not fair to expect the defender to run a timer when they have already won the engagement. My question is why should this principle not also apply to the attackers - win engagement, take plex. It is obvious why this should not happen with attackers but the fact that the proposed mechanism will be fundamentally imbalanced in providing a massive advantage to the defender only tells you all you need to know about why it is inherently flawed.
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Veskrashen
Justified Chaos
185
|
Posted - 2014.05.06 11:51:00 -
[126] - Quote
Samuel Reaper wrote: Maintaining the status quo by simply driving someone out of a plex is a victory for the defenders in a way that it is not for the attackers. The defender needs only maintain the status quo to succeed in his defense while the attacker cannot achieve anything without actually taking plexes. Timer rollbacks provide a huge force multiplier but only to the defender. X was arguing that running a timer is a punishment and that it is not fair to expect the defender to run a timer when they have already won the engagement. My question is why should this principle not also apply to the attackers - win engagement, take plex. It is obvious why this should not happen with attackers but the fact that the proposed mechanism will be fundamentally imbalanced in providing a massive advantage to the defender only tells you all you need to know about why it is inherently flawed. It's hard to find a mechanic that works both in heavily defended systems and backwater systems as well. In the former, you're trying to take the system - so LP/hour is irrelevant, and if the defender can simply maintain the status quo he loses. In that case, timer rollbacks are an advantage for the defender, and a big one at that.
In backwater systems, the objective is different. You're trying to get gudfites, or disrupt the income of farmers. That's where the huge disparity in effort required - and opportunity cost - tilt things far in the favor of the attacker / farmer, since he can just keep bouncing around until the other guy gets bored then pick up where he left off. If the defender wants to stop the attacker from taking one plex, he has to cede at least another, and generally loses out on the opportunity to find other fights.
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X Gallentius
Justified Chaos
2195
|
Posted - 2014.05.06 14:19:00 -
[127] - Quote
Samuel Reaper wrote: Timer rollbacks provide a huge force multiplier but only to the defender. ... to the side trying to maintain the status quo, or the guy trying to grief the other side. Yes, most of the time the status quo is trying to be maintained by the defender, but there's cases where the attacker wants to do it as well. The attacker is also the guy who is most likely trying to grief the other side. Griefing is an honorable profession and deserves more tools! :)
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Doctor Knuckles
Black Fox Marauders Repeat 0ffenders
0
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Posted - 2014.05.06 14:50:00 -
[128] - Quote
Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long.
Unless you like to solo, and by solo i mean true solo, not dual boxing to bring in logi or ecm when thing's aren't going well.
Tough NPC ships would just pretty much murder the solo scene in FW space.
Even respawning could be pretty tough, if you're webbed and scrammed in a frig in a medium plex, you're gonna feel those cruiser guns while you're slowboating, even in their current form. I know i'm gonna rage if i lose a 1v1 for that 15% damage inflicted by a rat that spawned mid fight lol |

Samuel Reaper
The Mjolnir Bloc The Bloc
0
|
Posted - 2014.05.06 17:15:00 -
[129] - Quote
X Gallentius wrote:Samuel Reaper wrote: Timer rollbacks provide a huge force multiplier but only to the defender. ... to the side trying to maintain the status quo, or the guy trying to grief the other side. Yes, most of the time the status quo is trying to be maintained by the defender, but there's cases where the attacker wants to do it as well. The attacker is also the guy who is most likely trying to grief the other side. Griefing is an honorable profession and deserves more tools! :)
Offensive plexing is griefing and running timers down in a plex is a punishment?
I think we're through the looking glass here people  |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
334
|
Posted - 2014.05.06 17:18:00 -
[130] - Quote
Doctor Knuckles wrote: Unless you like to solo, and by solo i mean true solo, not dual boxing to bring in logi or ecm when thing's aren't going well.
Tough NPC ships would just pretty much murder the solo scene in FW space.
Even respawning could be pretty tough, if you're webbed and scrammed in a frig in a medium plex, you're gonna feel those cruiser guns while you're slowboating, even in their current form. I know i'm gonna rage if i lose a 1v1 for that 15% damage inflicted by a rat that spawned mid fight lol.
With regards to farming. They obviously annoy me, but i don't understand all the need to do something about them if in turns it will hinder nother legit playstyle (read: soloing). It's not like by making farming impossible pvp pilots are gonna get more fights, farmers aren't gonna turn into fighters, the number of people willing to fight will just be the same if we get rid of the farmer swarms, might actually get some people away, ones who undock pretty much only in farmer hunting fits to score easy kills.
contrary to popular belief i started out with true solo in the old school plexs and i was ******* great at it. if you wanted to go 'solo' it was so easy the rats were very easily killable and inflicted very little damage(because they all started at range and moved in). but if you had subpar dps for your ship class the rats would spawn (overtime) and because you had subpar dps you would get overwhelmed so it was anti farmy.
i only got more accounts because i kept getting ganged up on to improve my sustainability in one area(a plex) |
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X Gallentius
Justified Chaos
2195
|
Posted - 2014.05.06 17:56:00 -
[131] - Quote
Samuel Reaper wrote:Offensive plexing is griefing and running timers down in a plex is a punishment? Griefing is keeping the other guy from achieving his goal. Could be defensive or offensive plexing.
And yes, running down timers when the other guy will not fight is a punishment. I don't see why it is so difficult for you to understand. If the guy running down the timer decides to run, then the plex should move back towards zero if nothing else happens.
Doing so would encourage the players running the timer to defend the plex by providing a consequence to bailing. |

Julius Foederatus
Spiritus Draconis Sicarius Draconis
224
|
Posted - 2014.05.06 18:09:00 -
[132] - Quote
Samuel Reaper wrote:X Gallentius wrote:Samuel Reaper wrote: Timer rollbacks provide a huge force multiplier but only to the defender. ... to the side trying to maintain the status quo, or the guy trying to grief the other side. Yes, most of the time the status quo is trying to be maintained by the defender, but there's cases where the attacker wants to do it as well. The attacker is also the guy who is most likely trying to grief the other side. Griefing is an honorable profession and deserves more tools! :) Offensive plexing is griefing and running timers down in a plex is a punishment? I think we're through the looking glass here people 
This is not difficult to understand. If you run a guy out of a plex that has 5min left on it, you have to then run it down 15min. You have won the engagement by forcing him to flee, and yet he can finish another (brand new) plex in the time it takes you to complete the one that you wrested from his control. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
|
Posted - 2014.05.06 19:12:00 -
[133] - Quote
Samuel Reaper wrote:Deerin wrote:Samuel Reaper wrote: Running the timer isn't a punishment, it's the mechanism for warzone control. If you think that winning the engagement is all that should be involved why apply this principle only to the defender?
Why do you think it only applies to defender? It equally applies to attacker too. No it does not (XGallentius is missing this point as well). Maintaining the status quo by simply driving someone out of a plex is a victory for the defenders in a way that it is not for the attackers. The defender needs only maintain the status quo to succeed in his defense while the attacker cannot achieve anything without actually taking plexes. Timer rollbacks provide a huge force multiplier but only to the defender. X was arguing that running a timer is a punishment and that it is not fair to expect the defender to run a timer when they have already won the engagement. My question is why should this principle not also apply to the attackers - win engagement, take plex. It is obvious why this should not happen with attackers but the fact that the proposed mechanism will be fundamentally imbalanced in providing a massive advantage to the defender only tells you all you need to know about why it is inherently flawed.
First I am not really sure of your logic. If someone is running a defensive plex they are on the defense right? If so they do not really like the status quo because they are running a plex. Maybe they need to deplex now because if they don't they will lose the system when the next time zone hits.
Second even if your logic is sound and this favors the defender. So what? The defenders already have some things going for them. They have rats that fight for them, and they also have docking privileges. If this somehow makes it too hard to defend ccp can do some other things, like increase the lp for defensive plexing. But honestly I don't see the balance between offensive and defensive plexing as some super delicate line.
This change will increase the amount of pvp in faction war occupancy. That should be ccps main goal when it comes to fw and all other concerns should be secondary. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
|
Posted - 2014.05.06 19:25:00 -
[134] - Quote
Yun Kuai wrote:Cearain wrote:
I think that should be the goal. I agree it won't happen with the current mechanics. There are plenty of people who would love it if eve offered better mechanics that yielded more quality small scale pvp. But it doesn't. Most of the changes ccp delivers are from a carebear perspective of "isk per hour" or "risk versus isk" gain.
I would hope I missed huge numbers of fights I was gone for 8 months and really don't see much point in going back. Eve pvp takes up too much time for too few good fights.
That has nothing to do really with CCP. A lot of that has to do with inflation on ship prices and not actually having the means to make ISK in accordance with the inflation. Yes, some people are beyond rich and it's not a matter for them. For others, it makes most people risk averse and not as willing to go out true solo'ing or willing to take a fight they might lose. For example, 4 years ago when a Dominix was only 45mil for the hull and about 65mil fully fit (no rigs back then as triple trimarks cost the same as the hull) I could run a few havens in nullsec, i.e. about 40mins of work, and that would pay for my Dominix and a few cruiser/battle cruiser hulls. Now I have to spend 3x/4x more time to make the same ISK to do the same thing. So I don't go roaming around solo in Domis anymore and I will often not take a fight I'm not sure I'll win if I'm in something expensive. That's the real reason you don't see people out roaming as often. Hitting that tier 3 gate camp with 4x guardians in your Dominix in today's EvE means spending a few hours grinding to make the ISK back as opposed to 30mins like in the past. Fix that and you'll see people more inclined to do stupid things with their ships again
Haven't FW incomes kept up with inflation? Aren't you making more isk than you are going through? LP value has tanked pretty hard, but still you should be able to get enough for a comet by sneezing.
I'm just surprised a faction war guy is saying he will back out of fights due to isk concerns. When you are starting out in this game it can be tough to pay for pvp, especially if you refuse to buy a plex or 2. But you are saying you were playing 4 years ago so you should know a bit about the market and how to make isk.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Zarnak Wulf
In Exile. Imperial Outlaws.
1672
|
Posted - 2014.05.06 20:55:00 -
[135] - Quote
X Gallentius wrote:Samuel Reaper wrote:Offensive plexing is griefing and running timers down in a plex is a punishment? Griefing is keeping the other guy from achieving his goal. Could be defensive or offensive plexing. And yes, running down timers when the other guy will not fight is a punishment. I don't see why it is so difficult for you to understand. If the guy running down the timer decides to run, then the plex should move back towards zero if nothing else happens. Doing so would encourage the players running the timer to defend the plex by providing a consequence to bailing.
The contested level of systems should 'decay' over time if no plexes are being completed after a certain time. The contested level should decay faster if the system is upgraded. I'm not going to throw out random numbers for rates or timers. Someone wiser then me can do that. Active defensive plexing should be faster then any decay rate. (and should disable the decay rate as well)
We can all go out and find fights very quickly in FW. That is not an issue. The reason that farmers are so detested is the mandatory defensive plexing that goes along with them. Your home system might be strong in Euro and US TZ. If you're weak in Aussie time though - when people start logging back on you could be looking at 10% - 16% contested. That is five to eight hours of defensive plexing people have to do. Absolutely not fun. A decay rate and active patrolling would go along way in minimizing complaints about farmers.
The higher tier a militia is the more expensive it is to upgrade systems. The lower tier the easier. If you aggressively want a system and are actively pushing it - the contested % will move only depending on the militia's actions. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
|
Posted - 2014.05.06 21:38:00 -
[136] - Quote
Zarnak Wulf wrote:X Gallentius wrote:Samuel Reaper wrote:Offensive plexing is griefing and running timers down in a plex is a punishment? Griefing is keeping the other guy from achieving his goal. Could be defensive or offensive plexing. And yes, running down timers when the other guy will not fight is a punishment. I don't see why it is so difficult for you to understand. If the guy running down the timer decides to run, then the plex should move back towards zero if nothing else happens. Doing so would encourage the players running the timer to defend the plex by providing a consequence to bailing. ... We can all go out and find fights very quickly in FW. That is not an issue. The reason that farmers are so detested is the mandatory defensive plexing that goes along with them. Your home system might be strong in Euro and US TZ. If you're weak in Aussie time though - when people start logging back on you could be looking at 10% - 16% contested. ....
I don't think we have the same idea of what "very quickly" means. But whatever.
My experience is that I would go into a system with several wartargets. I would then start running offensive plexes and they would just ignore me. After all they can just send an alt out to deplex after I leave. The next day the system would be deplexed.
I think your idea of "decay" just promotes this attitude that you can let people offensive plex your system and not worry about it. No need to risk any ships in actual combat.
So I take it you are not getting fights when you deplex? I think that is the problem.
But anyway I would much rather remove or nerf the docking restriction than make it even easier for militias to see someone plexing a system and just ignore it. Docking restrictions to some extent provide some reason to fight *if* you base there. But really that is a pretty rare system and even if you do base there, you have all kinds of time to put an alt in a plex.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Caleb Seremshur
Capital Storm. Black Flag Society
245
|
Posted - 2014.05.07 08:44:00 -
[137] - Quote
A faction police rat solves many problema LP store weapon cost rebalance |

Caleb Seremshur
Capital Storm. Black Flag Society
245
|
Posted - 2014.05.07 08:55:00 -
[138] - Quote
At the very least I think that a plex should count back to 0 at an exponential rate in order to encourage pilot to stay. For eg red gets a medium plex to +5 minutes of capture time with 10 remaining on the clock to capture. Blue comes in and after a scuffle forces the red off the plex radius. At this time the counter starts going down to 0 but at 1.5x the rate of normal. If red had pushed it to +10min then the deplex rate with a blue in radius could be ( for the sake of discussion) 1.75+ù the normal rate. And above +10 min the deplex rate would be 2x.
In this way territory becomes less of a chore as much as anything. LP store weapon cost rebalance |

Rinai Vero
Moira. Villore Accords
304
|
Posted - 2014.05.07 12:59:00 -
[139] - Quote
Plex mechanics should not be modified with the intent of making FW plex easier to capture. That's what double timers and faster timer counts on rollback would do. Time to contest the plex should also give opportunities for pilots to reship and come back. I may bail from a fight that's a bad matchup, but intend to return for a more even fight.
On the other hand, if I run someone out of a plex I want them to be able to have that same chance. If I actually want to run the plex, I can stay there and deal with the time they've run up. With normal rollbacks, I might decide to pop another one in the system while the first plex rolls back to 0, then run it. These mechanics would be fair to both sides. |

X Gallentius
Justified Chaos
2197
|
Posted - 2014.05.07 13:48:00 -
[140] - Quote
Rinai Vero wrote:Plex mechanics should not be modified with the intent of making FW plex easier to capture. That's what double timers and faster timer counts on rollback would do. Time to contest the plex should also give opportunities for pilots to reship and come back. I may bail from a fight that's a bad matchup, but intend to return for a more even fight.
On the other hand, if I run someone out of a plex I want them to be able to have that same chance. If I actually want to run the plex, I can stay there and deal with the time they've run up. With normal rollbacks, I might decide to pop another one in the system while the first plex rolls back to 0, then run it. These mechanics would be fair to both sides. Exact opposite. Timer rollbacks would make it more difficult to capture a plex.
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1281
|
Posted - 2014.05.07 14:04:00 -
[141] - Quote
Rinai Vero wrote:Plex mechanics should not be modified with the intent of making FW plex easier to capture. That's what double timers and faster timer counts on rollback would do. Time to contest the plex should also give opportunities for pilots to reship and come back. I may bail from a fight that's a bad matchup, but intend to return for a more even fight.
On the other hand, if I run someone out of a plex I want them to be able to have that same chance. If I actually want to run the plex, I can stay there and deal with the time they've run up. With normal rollbacks, I might decide to pop another one in the system while the first plex rolls back to 0, then run it. These mechanics would be fair to both sides.
I agree with XG rollbacks should make them harder to capture at least unless you are willing to pvp.
In theory your second paragraph sounds great. However, I think its very unlikely that the person you chased out will come back. And the vast majority of the enemy militia will not even know you are there running the plex. So there is a good chance you will still just be sitting in plexes by yourself after you chase the other guy out. Rollbacks are a good and necessary change, but it's unclear whether that alone will make faction war into a real pvp war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Simyaldee
The Great Harmon Institute Of Technology Heiian Conglomerate
83
|
Posted - 2014.05.08 05:26:00 -
[142] - Quote
Uhg, had to read through eight pages of arguments, half of which is people arguing about semi-unrelated to completely unrelated Meta-Game actions.
My views?
Cloak Ban: It will hurt people who are cloaky predators in plexes, this is basically a direct nerf to the Astero and all those quirky Solo-Bombers. Will it hurt farmers? Hard to tell. For one, the disincentive to leaving a plex and staying gone is too small plus the farmers are still stabbed. Mine, and the community favorite implementation of timer tickbacks(timers that reset to a neutral point once someone leaves) will be talked about later. I personally believe farmers will still cloak up in plexes. One pulse of an MWD(Which I think most of them can fit) can take them out of any cloak-blocking buffer far faster than most people will be able to lock them to prevent it. It will prevent some of the more lazy plexers, possibly even some bot programs too, but not nearly enough to make a difference.
I personally think a better implementation would be to give people a ten second buffer on warp-in to cloak up. After ten seconds the bunker(which could be turned into some sort of turret entity to save on coding time) would simulate the effect of you being locked. Thus meaning you can no longer cloak. Same thing goes for people who cloak and then de-cloak in the plex. You get 10 seconds before you can cloak again. Predators, and scouts, and anyone NOT interested in running the timer can still be cloaked, anywhere in the plex. But farmers, who are interested in running the timer and must be not cloaked, un-cloaked? de-cloaked? For more then ten seconds or whatever a fair time on the effect is, would be unable to simply cloak up immediately.
Rat Waves: Again, Marginally effective in reducing farmers, but usually only the ones who cannot kill the weak rats and have the rats cleared by a more skilled alt. Since most farmers can still kill even Cruiser rats with minimal damage the effect will also be minimal. Prepare to see more stabbed Catalysts and things out there running the mediums, which are where the most impact against farmers is going to be. It will still be more effective then the cloaking buffer though. And all the dessies except the Dragoon have a max of three lows so those of you who are forced to go around in double scram fits to kill farmers will see a slight buff.
Large Plexes: I don't think most farmers can kill a BC rat, most won't bother fitting a cruiser with stabs to kill it easily either. No real effect on farmers here. Personally I like the change. Sure we probably will only see a BS brawl in a large every half decade or so, but fights in small-medium sized Battlecruiser gangs are now at least possible and will probably happen every now and again. And I haven't checked Large Plex Mechanics recently, but I thought you could not light a Cyno in one. Hope this is either true or will become true. More places for fleets to be safe from an Insta-PL butt **** surprise is always a good thing.
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And now to peoples proposed changes.
Stronger Rats: The waves should deal with most cases in the medium, the large should be mostly immune, and these would be where the disparity is biggest. Trying to find the goldilocks zone where buffing small, and novice rats does not effect Low-DPS kiting fits, and Low-SP characters is, in my opinion, an impossible task and so should be avoided at all costs. This was one of the reasons we have the current weak rats, to provide a low entry barrier for newer players, and to ensure that PVP fits are able to participate instead of wholly dedicated PvE fits.
Tickbacks: Couple things 1. Does it make taking a plex harder? Answer: Depends on what side of the timer your on. If you force someone out of the plex, you no longer have to sit on it to bring it to neutral meaning that it is easier for you to take, and the inverse is true for the person you forced out. 2. Gives an advantage to the defender. The one or two people who are arguing this position seem to be focusing on the fact that a defender only needs to keep the contested percentage from increasing. Meaning that simply leaving a plex unfinished is a win for the defender.
Is this true? Yes. The thing that you guys are missing is that this is true regardless of tickbacks or not. If a defender forces me out of a plex in the current FW they still have the advantage of maintaining the status quo. The real question you must ask is, does tickbacks amplify this to unfair levels? The answer, I believe, is no.
Why? Because tickbacks cut both ways. It does not matter who is forced out of a plex, it will reset to neutral for each side. If an attacker is forced out the defender gains time he doesn't have to be in the plex and vice versa. The advantage of maintaining a status quo and all other defensive advantages, as stated above, will remain. Tickbacks or no. They may be magnified, but that magnification is tiny. And if it means less time ANYONE has to spend plexing, which will include all true FW players by the way, that's great as long as the changes are not game breaking. 3. Won't be effective The decrease of button-sitting on its own makes the change worth it. And it will directly effect the profitability of farmers, who by definition, will never be able to fight for a plex.
Warp Core Stabs: I am really sad that, according to Ves's description, no one bothered to mention Warp Core Stabs at the round table. I am not going to go into detail because I have said it several times before. But WCS are at least 1/3 if not half the problem when it comes to farmers. And need to die. Member, Fighter and FC for The Great Harmon Institute of Technology-á
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Zarnak Wulf
In Exile. Imperial Outlaws.
1674
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Posted - 2014.05.08 06:12:00 -
[143] - Quote
It will be interesting to see if they play with the plex respawn timers at all. Currently a plex will respawn 30 minutes after it is closed. If large plexes are added and no change is made to the respawn timer then you are looking at a flat 33% increase in plexes. Systems will flip faster under a dedicated assault. If CCP does increase the respawn timer to compensate then it will be a blow against farmers. They can't run larges, mediums will be a challenge for 100 DPS Condors and small and novice plexes will spawn less. |
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