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Epsilon 1
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Posted - 2006.05.28 20:01:00 -
[1]
Whoop my first thread in years. 
Seeing as the megathron got their blastors 'boosted', projectiles use no cap (claw 4tw) and the tempy is just a pain in the ars with 800mm II and plates. Could you please boost amarr closerange BS . Apoc for a closerange is a no go, geddon is alot better for that, but then again you have to fit Dual Heavy pulses in order to have some tank.
Simple solution: Switch crystal EM damage for THERMAL and THERMAL for EM. ~~Same damage on shields, more damage on armour (not tanked targets). Having EM as primary is pure bolox. HEAT Sinks are called that way for a reason 
Suggestions, ideas - post em here.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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hylleX
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Posted - 2006.05.28 20:11:00 -
[2]
Lets start the whine - i support this idea  ---------------------------------------------------------
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Ather Ialeas
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Posted - 2006.05.28 21:32:00 -
[3]
I support your idea.
I also want to bring up the "Waah, we want explosive T2 crystals!" issue to this thread...since that's what we want!  ________________________________________________ My signature exploded :/ |

Aemilus Brutus
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Posted - 2006.05.29 00:40:00 -
[4]
Amarr need some loving! Their damage is too little and their tank isn't what it used to be compared to the improved Gallente and Minnie ships.
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Forsch
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Posted - 2006.05.29 00:58:00 -
[5]
Originally by: Epsilon 1 Simple solution: Switch crystal EM damage for THERMAL and THERMAL for EM. ~~Same damage on shields, more damage on armour (not tanked targets). Having EM as primary is pure bolox. HEAT Sinks are called that way for a reason 
Very nice idea actually. I so hate EM damage. 
Forsch Defender of the empire
More love for side factions! |

Epsilon 1
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Posted - 2006.05.29 10:15:00 -
[6]
BUMP
NerfBat owners, please respond 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Malken
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Posted - 2006.05.29 10:18:00 -
[7]
i totally agree
more info over here also
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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Yurdis Astor
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Posted - 2006.05.29 10:32:00 -
[8]
I support this idea, and amarr boosts in general.
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hylleX
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Posted - 2006.05.29 10:32:00 -
[9]
Edited by: hylleX on 29/05/2006 10:37:16 One of the biggest problems with amarr damage types is that our frigates cant compete with the other races frigs. Because amarr do most EM damage and all ships have 60% resist and minne T1 ships have 70% (T2 minnie is just crazy) so basically what that means is since "no one" tanks a frig with hardners and such its usually plates it means your lasers pretty much suck against everyone while they do good damage too you.
If the damage types where switched as proposed here it would help a little anyway. And also anything that makes me do more damage to minnie T2 ships is good atm its not even funny how immune they are to lasers while amarr is just as vulnerable to minne as others.
Btw maybe you should change the title on this thread  ---------------------------------------------------------
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Epsilon 1
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Posted - 2006.05.29 12:14:00 -
[10]
Originally by: hylleX Edited by: hylleX on 29/05/2006 10:37:16 One of the biggest problems with amarr damage types is that our frigates cant compete with the other races frigs. Because amarr do most EM damage and all ships have 60% resist and minne T1 ships have 70% (T2 minnie is just crazy) so basically what that means is since "no one" tanks a frig with hardners and such its usually plates it means your lasers pretty much suck against everyone while they do good damage too you.
If the damage types where switched as proposed here it would help a little anyway. And also anything that makes me do more damage to minnie T2 ships is good atm its not even funny how immune they are to lasers while amarr is just as vulnerable to minne as others.
Btw maybe you should change the title on this thread 
QFT
title changed. 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Midian Lycothan
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Posted - 2006.05.29 17:28:00 -
[11]
*signed*
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Nemain
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Posted - 2006.05.29 19:41:00 -
[12]
When I find AC's more effective than pulse lasers on Amarr ships thjat have damage bonus' you know it's gotta be wrong. This feels so 2003-04 back when projectiles and hybrids were the weapon of choice for amarr ships (still are it seems for a good many npc amarr navy ships). Now it's simply because fitting and damage issues with lasers negate the advantage the ship bonus gives. My 200mm II Crusader not only packs more of a punch, it can fit better defences, requires no pg mods so wastes less slots and has more cap left for mwd/web/rep. That is so wrong in so many ways.
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Godar Marak
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Posted - 2006.05.29 22:46:00 -
[13]
Edited by: Godar Marak on 29/05/2006 22:46:16 My main have 8.3 million sp in gunnery, he got amar bs lv5, and got maxed out the essential engineering and mechanic skills.
Yet his tank cannot compete with the awsome damage the other races can do with their damage bonuses, and the crap damage my lasers do is esily tanked by them. Is thta balance?
It was slightly better before the rmr when I could load up my geddon with loads of heat sinks. But now its gimped, it serves merely as a support ship. If anyone knows what you are flying they can just fit 2 lousy hardners, while Amarr pilots have to play it safe and fit all four, removing the low slot layout advantage that Amarrians is supposed to have.
But I'm adapting, I'm flying a tempest these days and its great fun. But its redicilous that Amarr is so underpowered compared to the other races.
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korrey
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Posted - 2006.05.30 03:15:00 -
[14]
I have almost given up on the Armageddon. Heres the tests ive made on SISI.
Apocalyps vs Tempest: I get nossed and gunned while my guns do close to nothing. I also run out of cap and my tank gets destroyed. I lose.
Armageddon vs Tempest: I again get nossed and gunned. My guns do far more damage but I still lose as he can rep faster than I can dish it out.
Now everyone knows amarr do @%^#$^ damage to Minmatar but when the HUGE tanker and HUGE 'damage dealer' get eaten then something is wrong.
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Safron Mista
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Posted - 2006.05.30 05:13:00 -
[15]
*signed
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Evengard
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Posted - 2006.05.30 07:23:00 -
[16]
All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
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Godar Marak
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Posted - 2006.05.30 07:43:00 -
[17]
Edited by: Godar Marak on 30/05/2006 07:43:28
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
T2 crystals do thermal damage....like t1 crystald doesnt already do that? I doubt you been flying Amarr for 2 years, because if you had you wouldnt have posted that rubbish.
Quote:
This involves both PvP and PvE.
Ever tried taking out Angel bs's? Its by no means impossible, it just tskes forever.
Quote:
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
interdictor vs retribution 
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Malken
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Posted - 2006.05.30 09:09:00 -
[18]
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
    
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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Ather Ialeas
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Posted - 2006.05.30 15:08:00 -
[19]
Originally by: Godar Marak Ever tried taking out Angel bs's? Its by no means impossible, it just tskes forever.
I'd like to quote a corpmate of mine considering Angel bs:s and bs with lasers, "Been there, done that, didn't even get the t-shirt."
It's actually very much impossible to take down the >800k Angel bs:s with Amarr unless you have wtfpwn skills. ________________________________________________ My signature exploded :/ |

Comanche26
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Posted - 2006.05.30 16:34:00 -
[20]
Edited by: Comanche26 on 30/05/2006 16:34:43 /signed
I really think that amarr are seriously underpowered in some situations. If the other races were upgraded (mini not having to use cap to fire) then why can't amarr be? I know they have been upgraded slightly with a (WOW!) 4% Tachyion damage modifier, but that isn't compared to the no cap requirement for the projectiles.
If they get a cap reduction why don't amarr? Why can't they have improvements to their guns cap usage? Large Energy turrets just use way too much, therefore we can't tank properly AND can't fire... because we are out of cap.
If something can be done to it then please, do so!
Com
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King Dave
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Posted - 2006.05.30 17:06:00 -
[21]
Edited by: King Dave on 30/05/2006 17:06:37 basically this is how it is at the moment
EVEYR OTHER RACE IN THE GAME CAN PUT OUT ALL DAMAGE TYPES!!!!
gallente - its drones are one of its main damage types, and it can use all 4 different types, they even hurt alot. So no guns are necesary on the ship atall leaving those 6 - 8 high slots for tanking purposes.
Minmatar - Every1 whines about z0mg minmatar dont hurt enough, there closest range ammo does 3 different types of damage -_-, also for sniping with good skills you can fit a full rack of there largest guns and a full set of damage/tracking enhancser..
Caldari - they can use missiles which even make them track better, not to mention every type of damage that ever existed.
Amarr - Em/ thermal with bonuses to tanking on there main warship.
Yes my geddon can get dps of over 1000 still, but so can the megathron with less skills and a cheaper fitting... Also the megathron can also fit armor repairors with that not just plates.
that sums it up.
don't speak english... f1, f2, alt-q!
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God forbid
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Posted - 2006.05.30 21:34:00 -
[22]
Armageddon > All.. Sorry 
Quote: "He did not know, Who he was ******* with."
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Pater Syntaxeos
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Posted - 2006.05.31 00:30:00 -
[23]
You all do overlook one fantastic advantage of Amarr ships -- if you're mounting lasers, you can do long-ranged operations with nearly no support, since you don't have to keep humping it back to base to pick up ammo. In 0.0 ratting I was going through half a million ISK -- or more -- in ammo a day.
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Joerd Toastius
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Posted - 2006.05.31 08:42:00 -
[24]
Originally by: King Dave Edited by: King Dave on 30/05/2006 17:06:37 basically this is how it is at the moment
EVEYR OTHER RACE IN THE GAME CAN PUT OUT ALL DAMAGE TYPES!!!!
gallente - its drones are one of its main damage types, and it can use all 4 different types, they even hurt alot. So no guns are necesary on the ship atall leaving those 6 - 8 high slots for tanking purposes.
Minmatar - Every1 whines about z0mg minmatar dont hurt enough, there closest range ammo does 3 different types of damage -_-, also for sniping with good skills you can fit a full rack of there largest guns and a full set of damage/tracking enhancser..
Caldari - they can use missiles which even make them track better, not to mention every type of damage that ever existed.
Amarr - Em/ thermal with bonuses to tanking on there main warship.
Yes my geddon can get dps of over 1000 still, but so can the megathron with less skills and a cheaper fitting... Also the megathron can also fit armor repairors with that not just plates.
that sums it up.
Drones + launcher hardpoints.
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Gariuys
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Posted - 2006.05.31 11:01:00 -
[25]
This is a joke thread right? And a not funny one at that.
Blasters got boosted? when? Cause they still suck monkey ballz.
Amarr doesn't have true close range, it has pulse lasers, which do close range damage at midrange.
But you're welcome to having thermal as your main damage type.... oh wait, GALLENTE already have that. So bugger off. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

boost lasers
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Posted - 2006.05.31 11:02:00 -
[26]
Edited by: boost lasers on 31/05/2006 11:04:50 I agree but it ain't gonna happen folks.
EM is the Amarrian damage type, it's pretty much locked down. The best case scenario would be tech 2 crystals getting more thermal output and less em.
Amarr certainly live up to being very predictable and easily countered, too much i think
Originally by: Gariuys
But you're welcome to having thermal as your main damage type.... oh wait, GALLENTE already have that. So bugger off.
Well normal hybrid ammo does more kinetic then thermal so So just until t2 ammo was released Gallente were always doing the wrong primary damage type (with turrets). ____________________________________________________ __
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Cpt Abestos
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Posted - 2006.05.31 11:07:00 -
[27]
Edited by: Cpt Abestos on 31/05/2006 11:11:51
Originally by: Joerd Toastius
Originally by: King Dave Edited by: King Dave on 30/05/2006 17:06:37 basically this is how it is at the moment
EVEYR OTHER RACE IN THE GAME CAN PUT OUT ALL DAMAGE TYPES!!!!
gallente - its drones are one of its main damage types, and it can use all 4 different types, they even hurt alot. So no guns are necesary on the ship atall leaving those 6 - 8 high slots for tanking purposes.
Minmatar - Every1 whines about z0mg minmatar dont hurt enough, there closest range ammo does 3 different types of damage -_-, also for sniping with good skills you can fit a full rack of there largest guns and a full set of damage/tracking enhancser..
Caldari - they can use missiles which even make them track better, not to mention every type of damage that ever existed.
Amarr - Em/ thermal with bonuses to tanking on there main warship.
Yes my geddon can get dps of over 1000 still, but so can the megathron with less skills and a cheaper fitting... Also the megathron can also fit armor repairors with that not just plates.
that sums it up.
Drones + launcher hardpoints.
seeing as amarr are known for their fast launcher hardpoints and massive drone bays 4 amarr ships have a drone bay of 40m3 or greater (10m3 on frigs)exculding cap ships. 6 amarr ships have 2 or more missile hardpoints and only 3 of them have a bouns to missiles(two of them em), compare that to almost every gallente ship having a decent drone bay.
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Cpt Abestos
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Posted - 2006.05.31 11:10:00 -
[28]
Originally by: Gariuys This is a joke thread right? And a not funny one at that.
Blasters got boosted? when? Cause they still suck monkey ballz.
Amarr doesn't have true close range, it has pulse lasers, which do close range damage at midrange.
But you're welcome to having thermal as your main damage type.... oh wait, GALLENTE already have that. So bugger off.
so can all amarr ships get a bulit in bouns to web and disruptor range , so atleast we can lock down a target while we do the most tanked dmg type to them.
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Alliaanna Dalaii
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Posted - 2006.05.31 11:13:00 -
[29]
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
I have 9.2 mill sp in Amarr Gunnery
Surgical strike 5 Pulse Spec 4 Amarr bs 5 Rapid firing thing 5
My pure gankageddon can be laughed at by anything with a heavy resisted 2 rep tank. And ever used conflag ? If you have you'l know your cap goes weeeeee gone in no time at all 
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-=
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Gariuys
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Posted - 2006.05.31 11:18:00 -
[30]
Originally by: Alliaanna Dalaii
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
I have 9.2 mill sp in Amarr Gunnery
Surgical strike 5 Pulse Spec 4 Amarr bs 5 Rapid firing thing 5
My pure gankageddon can be laughed at by anything with a heavy resisted 2 rep tank. And ever used conflag ? If you have you'l know your cap goes weeeeee gone in no time at all 
Alliaanna
And any 2 rep, heavy therm/kin resists ship can laugh at my damage output... and mine is higher then yours... your point being? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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