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Dopefish
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Posted - 2006.06.01 17:54:00 -
[121]
Something needs to be done but nothing major like a damage boost imo.
Balancing out em and thermal damage of laser crystals would be nice, people say that em is less tanked so they should have no problem with this, and minmatar t2 EM resists are kinda lame tbh.
Oh and a cpu boost on the Armageddon, just enough to make use of that empty highslot.
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vitamin1
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Posted - 2006.06.01 21:31:00 -
[122]
signed, amarr get f**ked in the ass nowadays
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Godar Marak
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Posted - 2006.06.01 22:28:00 -
[123]
What, a mimatar who actually speaks the truth? 
Something IS rotten in the state of Denmark.
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Chucky
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Posted - 2006.06.01 23:22:00 -
[124]
ya, on average I seem to kill npcs much faster in a raven then a geddon. My laser skills are maxed and usen T2, missile skills are 3-4 ish.
Granted its much to do with the damage type I think.
... you will see more and more marketing which in turn will bring you more players to torture. |

Kirika Yuumura
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Posted - 2006.06.08 13:49:00 -
[125]
Edited by: Kirika Yuumura on 08/06/2006 13:52:36 nm
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Tas Devil
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Posted - 2006.06.08 14:27:00 -
[126]
LOL this was bound to happen.... we've come full circle...
Nerfed the lasers and the geddon nerfed the raven and the missiles boosted the gallente's and the rails a bit boosted the projo's
now its back to amarr... the whine sequence is so predictable ...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Aramendel
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Posted - 2006.06.08 14:50:00 -
[127]
You forgot the missles.
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Sweaty Teeth
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Posted - 2006.06.16 14:34:00 -
[128]
According to quickfit, with level 5 BS and 3 damage mods, geddon does more dps both close range and long range than every other BS. Now if quickfit is giving me the wrong numbers then I'd be annoyed since geddon should do more dps. It has 2 +damage bonuses (since the 10% cap reduction can be seen as a +damage bonus) and 7 guns. No other ship should be able to contend for pure dps. According to quickfit, they can't. Geddon can out damage a megathron close range and makes everyone look silly at long range.
If my numbers are wrong and a geddon isn't doing the most damage then.... wtf! You can't do much with 3 mids and 8 lows except tank/damage. Everyone else has mid slots to help them win, they shouldn't be able to out- tank/damage us too.
The base damage of lasers should be approx 25% higher it's counter parts for other races since we have to have one of our ship bonuses on each ship dedicated to laser cap usage (while ships for minnie would have +25% damage instead).
CS
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twit brent
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Posted - 2006.06.16 15:21:00 -
[129]
/me looks at his tachygeddon that wrecks for 2000+ damage and does 976 dmg/s with just the guns.
Yep definatley too weak.
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Frools
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Posted - 2006.06.16 15:32:00 -
[130]
Originally by: twit brent /me looks at his tachygeddon that wrecks for 2000+ damage and does 976 dmg/s with just the guns.
Yep definatley too weak.
how? according to quickfit with maxed skills 7 tach II with gleam + 2 rcu II + 4 heat sink II does 799 you can 900 with 4 draclira sinks though 
anyway, the real problem with amarr damage is at frig and cruiser level, large lasers are pretty damn good imo
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Xori Ruscuv
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Posted - 2006.06.16 16:03:00 -
[131]
Edited by: Xori Ruscuv on 16/06/2006 16:04:53
Originally by: Epsilon 1 Seeing as the megathron got their blastors 'boosted', projectiles use no cap (claw 4tw) and the tempy is just a pain in the ars with 800mm II and plates. Could you please boost amarr closerange BS .
Let me first off say that I support your idea.
However, no-one should really not argue for a boost for Amarr based on the fact that other people got boosts. Argue balance for balance. Don't argue "well THEY got something, so I want something too *stamp* *stamp*". Don't take this as a flame. Once again: I agree with you. Amarr need some good ol' fashion lovin'. I'm just trying to point out that this way of asking for a boost really negates the validity of one's point, because it turns the point from "we need a boost and here's why..." to "they got something so we want something now".
And IMO: the blaster boost helped a little, but it wasn't enough. You don't want to get a boost as small as we got. No siree!
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Marcus Alkhaar
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Posted - 2006.06.16 18:18:00 -
[132]
Edited by: Marcus Alkhaar on 16/06/2006 18:17:59
Originally by: Godar Marak What, a mimatar who actually speaks the truth? 
Something IS rotten in the state of Denmark.
what does your post relate to in this thread 
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Judicator Aldaris
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Posted - 2006.06.16 19:36:00 -
[133]
* signed *
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Hey You
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Posted - 2006.06.16 20:12:00 -
[134]
5%-ish damage bonus to all lasers. And a bit change in ratio, IE, on Multifreq, make it 24/24. And mebbe 10-20 more CPU on the geddon.  But that's it. Atleast for the BSes. For the frigs/cruisers? Meh. Dunno. Don't fly em, they suck so bad. ------------------------------
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twit brent
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Posted - 2006.06.17 06:13:00 -
[135]
Originally by: Frools
Originally by: twit brent /me looks at his tachygeddon that wrecks for 2000+ damage and does 976 dmg/s with just the guns.
Yep definatley too weak.
how? according to quickfit with maxed skills 7 tach II with gleam + 2 rcu II + 4 heat sink II does 799 you can 900 with 4 draclira sinks though 
anyway, the real problem with amarr damage is at frig and cruiser level, large lasers are pretty damn good imo
on the low slots i am using 2 DB RCU, 3 DB heatsinks. I alos have a 3% to ROF implant and a 3% to L laser damage implant. If you still dont get 976 with quickfit then quickfit is wrong. Oh and my skills arent maxed i dont have large beam spec to 5 yet.
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ELECTR0FREAK
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Posted - 2006.06.17 06:35:00 -
[136]
Originally by: Epsilon 1 Edited by: Epsilon 1 on 29/05/2006 12:13:43 ...geddon is alot better for that, but then again you have to fit Dual Heavy pulses in order to have some tank.
Uhm... first off... why should it be able to fit a short range gank setup AND a tank?
Second off, Heat sinks are called heatsinks because they cool down the laser batteries firing equipment, allowing it to cycle faster... doesn't have any bearing on the damage type that the weapon inflicts.
-Electrofreak Discoverer of the Missile Damage Formula |

Kaylana Syi
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Posted - 2006.06.17 06:52:00 -
[137]
Originally by: Frools
Originally by: twit brent /me looks at his tachygeddon that wrecks for 2000+ damage and does 976 dmg/s with just the guns.
Yep definatley too weak.
how? according to quickfit with maxed skills 7 tach II with gleam + 2 rcu II + 4 heat sink II does 799 you can 900 with 4 draclira sinks though 
anyway, the real problem with amarr damage is at frig and cruiser level, large lasers are pretty damn good imo
Quick fit is the last place I will quote for getting DPS numbers. Its just not right for a lot of reasons.
Originally by: "Oveur" I don't react to threats any better than you do
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OrangeAfroMan
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Posted - 2006.06.17 07:15:00 -
[138]
I swear to god I never saw this day coming where Minmatar shut up and Amarr, AMARR for god's sake! start whining like noobs :l
Gronsak is Tux's angry alt. |

Sniser
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Posted - 2006.06.17 11:17:00 -
[139]
Edited by: Sniser on 17/06/2006 11:18:00
Originally by: ELECTR0FREAK
Originally by: Epsilon 1 Edited by: Epsilon 1 on 29/05/2006 12:13:43 ...geddon is alot better for that, but then again you have to fit Dual Heavy pulses in order to have some tank.
Uhm... first off... why should it be able to fit a short range gank setup AND a tank?
this one is funny lol, maybe because mega and tempest can do it?
light tank of course, but some tank ^^, geddon cant fit any tank
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Frools
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Posted - 2006.06.17 12:28:00 -
[140]
Originally by: twit brent
on the low slots i am using 2 DB RCU, 3 DB heatsinks. I also have a 3% to ROF implant and a 3% to L laser damage implant. If you still dont get 976 with quickfit then quickfit is wrong. Oh and my skills arent maxed i dont have large beam spec to 5 yet.
oh ok, that does it
but really, going around quoting damage with faction sinks :\ not many people fly with 120m of heat sinks on their ship...
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Nifel
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Posted - 2006.06.17 12:35:00 -
[141]
Originally by: Sniser Edited by: Sniser on 17/06/2006 11:18:00
Originally by: ELECTR0FREAK
Originally by: Epsilon 1 Edited by: Epsilon 1 on 29/05/2006 12:13:43 ...geddon is alot better for that, but then again you have to fit Dual Heavy pulses in order to have some tank.
Uhm... first off... why should it be able to fit a short range gank setup AND a tank?
this one is funny lol, maybe because mega and tempest can do it?
light tank of course, but some tank ^^, geddon cant fit any tank
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

McCool
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Posted - 2006.06.17 12:47:00 -
[142]
Originally by: Nifel
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
a light passiv armor tank that is. there just no way to fit cap booster and some kind of armor rep on it.
Sig removed, lacks game related content. Please contact [email protected] for more info (including a url link to your picture) -Pirlouit |

chaos98
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Posted - 2006.06.17 13:10:00 -
[143]
Originally by: Epsilon 1 HEAT Sinks are called that way for a reason 
exactly, they are heat sinks, not faraday cages O_o.
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Sniser
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Posted - 2006.06.17 13:13:00 -
[144]
Originally by: McCool
Originally by: Nifel
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
a light passiv armor tank that is. there just no way to fit cap booster and some kind of armor rep on it.
yep when i say light tank i want say a cap booster + 1 rep ( im not telling even 2 large rep just 1)
light tank would be: 1 heavy cap booster and
2 or 3 eanm t2 + 2 Large reps or 1 or 2 eanm t2 + dmg control + 2 Large reps or the same but instead 2 large rep... 1 rep + 1600 mm plate
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Nifel
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Posted - 2006.06.17 14:44:00 -
[145]
Edited by: Nifel on 17/06/2006 14:44:42
Originally by: Sniser
Originally by: McCool
Originally by: Nifel
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
a light passiv armor tank that is. there just no way to fit cap booster and some kind of armor rep on it.
yep when i say light tank i want say a cap booster + 1 rep ( im not telling even 2 large rep just 1)
light tank would be: 1 heavy cap booster and
2 or 3 eanm t2 + 2 Large reps or 1 or 2 eanm t2 + dmg control + 2 Large reps or the same but instead 2 large rep... 1 rep + 1600 mm plate
Sigh...
1x geddon 20625.0 pg after skills 562.5 cpu after skills
fittings: high: 7x mega pulse laser II
med: 1x 100mn mwd t2 1x web/scram 1x heavy electrochemical capicator booster I
lows:
2x large armor repairer II 3x energized apadative nano membrane II 2x reactor control unit II 1x co-processor II
after fitting and with weapons upgrade lvl5 and advanced weapons upgrade lvl5:
pg: 20625 * 1.15 * 1.15 - 2750 * 7 * 0.9 (7x mp2) - 2300*2 (2x lar2) - 1375 (mwd2) - 1750 (heavy cap booster)
leaves 2226.56 pg after fittings. note that the fittings that require 1 pg is not included in this
cpu: 562.5 * 1.1 - 53*7*0.75 (7x mp2) - 30*3 (3x eanm2) - 55*2 (2x lar2) - 15*2 (2x rcu2) - 40 (heavy cap booster) leaves 70.5 cpu after fittings. note that the 3rd mid is not included here but enough cpu is left to go with scrambler/web or even ew of your choice
You also have the 5x heavies that can be explosive or web drones or whatever you fancy.
A mega pilot with one less slot will have to give up 1x eanm2 to fit an equalivent setup with his heaviest hitting guns (neutrons2).
A tempest pilot will have 1 lowslot left over for a dmg mod and ample enough cpu left for ewar mods.
In all cases none of the ships have enough cpu/pg left to utilize their utility slots with anything that's a battleship mod (nos for example). And while the tempest pilot seemingly is the one best off he'll be fighting in falloff 100% of the time since being webbed equals death for an acpest. He'll also lack the 2x nos that's so vital to break the tank of enemy ships since his damage is effectively cut in half.
*edit* And if 2x lar along with hardeners is a light tank I'd love to hear what you consider to be a heavy tank.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

Cown
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Posted - 2006.06.17 14:48:00 -
[146]
*signed*
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twit brent
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Posted - 2006.06.17 15:25:00 -
[147]
Unlike the blasterthron the geddon isnt a great soloship. They are however much better when it comes to small roaming gangs and smaller sclae engagements. Dont use a dual rep tank instead use a plate or 2.
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Arleonenis
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Posted - 2006.06.17 15:42:00 -
[148]
i agree with op to switch thermal with em on t1 crystals
and no its not from only kind of minmatar heart... i have amarr bs to level 5 and laser spec too ;)
Balance in EVE |

Angelic Resolution
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Posted - 2006.06.17 18:06:00 -
[149]
TBH, it's easily seen why Amarr do EM as main. Lasers are by their nature electricity, the burning part just comes because they fire so much electricity. Explosive crystals, could be cool but in the grand scheme of things if we did get that then Gallente would want EM and minnie would want their peice of pie aswell.
In honest you're calculations are forgetting something. Circumstance. It doesn't matter if you do 500dps or 350dps, if your ship can't repair what dmg your enemy is putting out then that 500dps might aswell be zero. This is part of the problem with amarr ships at the moment. Sure your geddon can pump out a fair bit of dmg with all low slots fitted for dmg mods but when that circumstance comes and you get jumped a by a blaster mega, you're screwed either way so it doesn't matter.
Granted, it sucks the amount of damage that lasers currently do. The 4% increase to tachyons was rather pathetic to say the least but at least we got something. If anything: All lasers should get an additional 5% to EM dmg and 2.5% to thermal dmg per skill level. Still making EM our primary, still giving a boost to damage.
Anything other then that is overkill IMO.
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Rockbox
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Posted - 2006.06.17 18:18:00 -
[150]
Edited by: Rockbox on 17/06/2006 18:27:45 Edited by: Rockbox on 17/06/2006 18:26:58 Edited by: Rockbox on 17/06/2006 18:25:39 Edited by: Rockbox on 17/06/2006 18:19:17 Edited by: Rockbox on 17/06/2006 18:19:00 Edited by: Rockbox on 17/06/2006 18:18:46 Edited by: Rockbox on 17/06/2006 18:18:23
Originally by: Angelic Resolution TBH, it's easily seen why Amarr do EM as main. Lasers are by their nature electricity, the burning part just comes because they fire so much electricity. Explosive crystals, could be cool but in the grand scheme of things if we did get that then Gallente would want EM and minnie would want their peice of pie aswell.
Electricity?! bwahahahaha
ANGELIC!!!
LASER
Light Amplification by Stimulated Emission of Radiation
The Explosive damage everyone is talking about would in real life be caused by rapid expansion inside the target object causing it to expload. 
Edit: lol @ all the edits cant get the freaking letters all bold :D
Nova Satar > i'll be waiting Verone > ♥ |
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