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DarkZaion
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Posted - 2006.06.19 20:33:00 -
[181]
sighed!!!!!!
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Hakuin
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Posted - 2006.06.19 22:36:00 -
[182]
Amarr whining?
Reduce by 1 gatling pulse t2 powergrid req. like other small tier1 guns. ________ In the beginner's mind there are many possibilities, in the expert's mind there are few.
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gu o
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Posted - 2006.06.27 14:44:00 -
[183]
-Soo guys I'm failing to see were you are having issues with amarr bs's... Ive only flown amarr ship (sept my 2nd account who is mini) and hey I can say that my geddon is ill. i meen cmon i just fit it out with autocannos and good tank and mwd...yeah with ac's you can actually stand to use armr rep's and mwd it real cool try it youll love it. -so ccp instead of hearing us all complain fix the lasers...you can just throw them away, really I doubt anyone will mind I meen they are pretty much the most ****-as* thing in the eve-universe. Anyone who claims that lasers are "good" cause of their "base damage" is a silly. Ill gladly fit them a geddon with lasers and fight em in mine with ac's. im 100% confident that yeah i could smoke them standing still... hell all I need to do is just let them shoot for a few minutes and their cap gone (no need for nos against amarr) -ccp fix amarr give them a decent gun. or ill ace you in the test server!
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Sameth Daret
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Posted - 2006.06.27 19:36:00 -
[184]
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Sameth Daret
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Posted - 2006.06.27 19:37:00 -
[185]
BUMP
im in to, i have a friend in my corp who flys an apoc i can easily kick his ass in a ferox amar definatley needs a boost
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Ischyros
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Posted - 2006.06.27 20:24:00 -
[186]
I agree whole-heartedly. Lasers arent supposed to ghost kill your microchips (EM), they're supposed to melt them!
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Devoras2
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Posted - 2006.06.28 14:28:00 -
[187]
BUMP!
Fix those damn lasers!!
And they call me slow.... hey! Thats an insult!
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burmese
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Posted - 2006.06.28 23:53:00 -
[188]
I hope they do boost it all my gunnery skills for lasers are maxed out 
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Sarmaul
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Posted - 2006.06.28 23:56:00 -
[189]
Originally by: Epsilon 1 projectiles use no cap (claw 4tw)
Just so you know, small projectiles never used any cap to begin with, neither did some named medium ones.
TEAM MINMATAR FORUMS - In Rust We Trust - |

twit brent
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Posted - 2006.06.29 00:23:00 -
[190]
i find my geddon hits harder than my megathron at range.
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JeanPierre
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Posted - 2006.06.29 01:08:00 -
[191]
Originally by: Cpt Abestos
Originally by: Swethren
Originally by: Nyxus *LOTSOFSNIP*
Also go back and look what I said. I said Amarr are good at the medium to medium long range warfare. At the super close range, gallente beat them and the super far range, gallente beat them. Caldari are constant over what ever range, which is pretty good. I really don't know enough about minmatar to comment on them, I'll leave that to Sarmual (sp? ).
You can't be good at everything, cause then we have to make the other races just as good at everything and that would be really boring.
Swethren
I hate to repeat what has been said 348509348509345 times now but medium 30-70km is the least used range in the game and heres why... 1) you cant scramble at 30km-70km 2) at 30-70km longrange setup ships hit fine and veryhard with closerange ammo against same sized targets and slow moving smaller targets. 3) A under 50k close range ships can close the gap before you kill them. 4) most small engagements are at the 20-0km range mainly due to the uncloak from jumping is 20km and the default warp in is 15. 5) Large scale battles happen mostly at 100Km + which is a full 40km outside of the megapulse's range. Now if you changed scortch to 24/20, boost radio and give pulse lasers their old range then they could be the masters of both med-close and med-long this would make them still far from being in your face weapons but not reserve them to unused ranges.
Why would you use mega pulses for 100 km, at any point in the life of EVE? Why not Mega Beams instead, or Tachs (if you can fit enough to make it worthwhile)? I've had no problem picking off targets at 110km with mega beams, not even particularly fitted for uber long range. Pulses always seemed short/med range to me.
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Cocoi
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Posted - 2006.06.29 02:34:00 -
[192]
This post really needs the attention hardly. So totally signed.
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Lisento Slaven
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Posted - 2006.06.29 02:38:00 -
[193]
Has anyone actually gone through and calculated out the damages to base shields/armor if EM/Therm were switched on all amarr crystals? ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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DrEiak
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Posted - 2006.08.02 07:09:00 -
[194]
Flown amarr for a LONG time. We need ship versatility, amarr is the only race that uses the skill controlled burst (unless you are gallente and have run out of more useful skills to train). MAKE CONTROLLED BURST 10%, take out the 10% less cap useage on lasers, and ballence the amount of cap lasers use. Add that with good pick of crystals, and we should be able to have some ships that work. If we didnt have to rely on 10% less cap our ships might not half ass every roll they play. Amarr should be the best tankers in the game, but currently the caldari are. We should not be out-tanked by any race, but we are out tanked to every race save for the minnies, who get so much more firepower it doesnt seem fair. I had my geddon ripped to shreads by a vagabond in seconds because i have to fit DHB II's, and to get any damage out of them I need 3 HS II's. To keep my cap from draining I need a cap recharge, and CPR, and that gives me 1 large T2 repper, and 2 energized adaptive nano II's.
To get usable damage output on a geddon you are left with a mesly 3 slots to tank with. Make a geddon able to fit a full rack of mega pulse on the same setup, I will shut up. Give us some explosive crystals, I will shut up. Give us the tank we are supposed to have, and do nothing about DPS I will shut up. DONT NERF NOS, and give amarr ships NOS bonuses I will be very happy.
The caldari got EW The gallent got drones The minnies have all damage types/ no cap usage on guns The amarr dont use ammo
If we were to rate these abilities which ones do you think would be worth the most? And amarr DO use ammo with T2 crystals, so wait, what are our advantages again?
That miserably thick armor we cant protect from all the other races?
POINT: 1) REDUCE CAP USAGE (slightly) ON LASERS OR INCREASE CAP RECHARGE FOR AMARR SHIPS. 2) Make controlled burst skill do 10% (this helps out hybrids too so dont say that it is a bad idea) 3) Change most of the amarr ships from having 10% reduction in energy use to ANYTHING ELSE, ANYTHING I DONT CARE WHAT, DPS, TANK (especially tank what happened to amarr being the race that tanks?), NOS bonus? (would be nice to see more), Drones (we use those too on occasion). Heaven forbid our turret jammers should be made un-worthless. I currently use ECM on my curse because it works, and turret jammers suck.
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Garia666
Amarr
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Posted - 2006.08.02 07:23:00 -
[195]
i was born amarr...
What the hell was my mom thinking...
* nods his head *
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Sonorra Baki
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Posted - 2006.08.02 08:32:00 -
[196]
Originally by: Garia666 i was born amarr...
What the hell was my mom thinking...
* nods his head *
I was born Caldari and chose to specialize in amarr myself... thats a whole lot worse!!!!
/me slams head against wall DOH! This may not be work safe -Capsicum |

Espen
Shinra Lotka Volterra
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Posted - 2006.08.02 08:40:00 -
[197]
hmm.. would be good for Amarr, but Gallente's main damage type is therm. Then everyone would start taking alot for therm since 2 races have that as a main damage type and would just be more whining, i guess.
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Uther Doull
Shinra Lotka Volterra
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Posted - 2006.08.02 11:34:00 -
[198]
say no to expl crystals, say YES to em <> thermal damage switch
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CB Apollo
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Posted - 2006.08.02 12:18:00 -
[199]
Edited by: CB Apollo on 02/08/2006 12:20:51 I support your idea.
Another way: Switch the Thermal for EXP and its all good, EM AND EXP 4tw lol
Please resize your signature, oh and I love you - Jacques
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.08.02 12:22:00 -
[200]
Edited by: Andreask14 on 02/08/2006 12:20:05 Fun fact:
The stacking nerf hit amarr the most, since they rely so heavily on one fitting style for each ship, either you tank it, or you gank it, try both and the tank fights with your guns for the ammo.
What am i supposed to put in the 8 lows of a geddon when more than 3 heatsinks wont work?
Also, the Coercer is funny, with adv. weapon upgrades 4 you still have to fit all 4 low slots with RCUs so you can fit a full rack of medium beams in the highs.
Amarrs are the race with the most limited ships fitting wise and thus tacticaly. As such, the stacking nerf hits them hardest, scince every compromise just makes their ships worse.
All amarrian ships were designed to be stuborn and NOT compromise and firepower for tank or vice-verse if you wanted best performance, the drawback was the lack in verstility and self-sustainment, obviously.
Sadly, the stacking nerf has totally ruined the uncompromising nature of most amarrian ships, that is why their few actually versatile ones are now their best, the ones with the most mid-slots.
Honestly, what is a geddon suppoed to put in the 8 low slots when only 3 heatsinks work?
The now defunct amarr play-style is the real reason for their disadvantge, not the EM damge on crystals.
Lasers were supposed to out-do that disadvantage by having the highest damage-mdofier in the game by far, which doesnt work right anymore. ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Von Munhausen
Caldari Automated Industries
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Posted - 2006.08.12 19:49:00 -
[201]
Originally by: Sonorra Baki
Originally by: Garia666 i was born amarr...
What the hell was my mom thinking...
* nods his head *
I was born Caldari and chose to specialize in amarr myself... thats a whole lot worse!!!!
/me slams head against wall DOH!
Me too but i doubt i am the only one. Normaly i do not post on forums. But i got headache trying to make gedon work a bit like my Raven. Mega do not fit easy but you can make a good fiting. I will go and visit Oracle for my GankaGedon fit or i will just name it disposible ship remove all implants and charge. Oveur mentioned some calculations being made to balance t3 BS those surely include t1 and t2 ones. Some partial data would decrease whining dont you think ? There is enough said in this tread and in this one Http://oldforums.eveonline.com/?a=topic&threadID=344179. Still i realy doubt that things will change. Love goes elsewhere.
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Epsilon 1
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Posted - 2006.08.12 20:11:00 -
[202]
****s sake this thread still alive Thought everyone already switched to ravens, tempests and megathrons by now  
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Grez
Minmatar The Raven Warriors
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Posted - 2006.09.07 10:04:00 -
[203]
Why not boost the xtals a tiny amount, lower some of the damage bonus' on the "OMFG ZEALOT OMFGWTFPWN US NOW!" ships, give the Apoc a large armor rep bonus (lower cap usage), switch the damage types (EM <-> THM), and reduce the PG usage. That wouldn't break the game instantly, and it fixes most problems rather nicely. _________________________ Corp: www.ravenwarriors.com Cache Clearer |

Kharak'khan
Forsaken Empire
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Posted - 2006.09.07 10:34:00 -
[204]
Im in for this Whine, More Thermal damage 4tw now if they also got minerals back for the ships you melt Amarr would once more be the king!
Yarr 
YARR HARR FIDDILEE DEE! DO WHAT YOU WANT AS A PIRATE IS FREE |

tehnomage
Amarr Out Siders
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Posted - 2006.09.07 12:08:00 -
[205]
tadaaam :
CCP should give amarr the following megaweapon (spec) :
1. 1st weapon discharge : kills all minmatars in the universe and from the multiverse. 2. 2nd weapon discharge : spawns *Archangels* to clone camp the killed minmatars. 3 3rd weapon discharge : deletes all amarr characters from the CCP database, since they are now obsolete, no minies to fight, no damage against the other races, thus making place for the real 4th race, The Jove.
Live long and prosper.
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tookar
Amarr Krookid
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Posted - 2006.09.07 12:25:00 -
[206]
Everyone always goes on about medium range fights being good for amarr . There are NO medium range fights in eve at all! Its always either sniping or close range unless some of you guys have been in fleets where the support tackled and lasted long enough for the ammarian ships to warp in at 30k or whatever and pwn :/
Added to the fact that ammarian ships have the lowest overall midslots (once any support in your gang is dead the enemy can just warp off) and the fact that they have the lowest overall sensor strength ( yay jammed again and cant jam back) and the fact that beam lasers are impossible to fit without completely uber skills on anything but a bs (even then you have no tank) .
Amarr suck at all pvp especially close range and small/medium gang fights , the only thing they are resonable at is ultra long range sniping which other ships do just as well and with the rokh will be outclassed by t1 ammo .
Sure i can pull the pilgrim and curse out to show different examples like someone always does but 2-3 decent pvp ships do not make a race .
To sum up : Amarr tank no better than anyone except minnie Amarr do no better damage than anyone (except maybe turret ships at "medium" range) Nos kills amarr tank far more effectively due to the crappy cap use of lasers Amarr are out of the game when it comes to ecm and are jammed easily Amarr dont have enough mids to fit any utility at all and keep point/web ie cap boosters Amarr long range damage ( the only range they are decent at) typically has the highest resist on armour Amarr cruiser/frig size ships can fit beam lasers but only with every other slot on the ship empty ;P Amarr ships are some of the slowest in game so any ship that wants to can stay out of pulse range (except caldari who will own u anyway with any ship at any range and jam you too just to rub it in)
Amarr vikto!!!
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Skyly
Syndicate Of Shadows
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Posted - 2006.09.07 23:36:00 -
[207]
/signed
Amarr really need some love....
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Angelic Resolution
The Arcanum
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Posted - 2006.09.08 08:30:00 -
[208]
Originally by: Sameth Daret BUMP
im in to, i have a friend in my corp who flys an apoc i can easily kick his ass in a ferox amar definatley needs a boost
Your friend must suck then. I can pump out 300 dmg to a ferox per tachyon, fitting 6 of them, 70% resists across the board and 2 heat sinks - All on 6.2million skill points. Now 300 dmg every 7.34 seconds. My first strike would do 1800 dmg, I know of no shield booster that can repair that amount of damage that quickly for a ferox.
But yes I agree, amarr currently suck the big one. Another 5% increase to damage and 15% less cap on all laser turrets. Increase the grid and CPU by 5% on a few ships and you're sweet IMO.
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Saktas
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Posted - 2006.09.08 09:47:00 -
[209]
Amarr don't need fixing..just a few things need a lil bit of luvin.. 1) Change ratio of EM/THERM dmg on some crystals or simlpe make more crystals with ratios of more THERM than EM dmg.WE DON'T NEED EXPLOSIVE CRYSTALS
2) Some lasers cpu/grid is way too high (not all,just some)..as our all out combat cruiser usually flys around with small lasers and a freaked out tank..at the moment our best cruiser is a drone boat..wtf!!
3) a +10% "bonus" to cap is not a bonus if it means you need that just to make your weapons work..i mean honestly..what f***ed up s**t is that..design weapons that wont work on all your ships ..or design ships that cant usae your racial weapons..no no no!!!!..that is not a bonus..a +5% tracking or +5% web range is a bonus..or even a ROF missile bonus..but not a "bonus" just so i can fire my racial weapons!!!
4)more cap..no cap "bonus"..as i don't want other races to use lasers..their ours you filthy dogs!!!
I hang my head in shame when i fly my auto punisher..but touch myself when i fly my Vengeance
So its simple..change or add crystals dmg ratios..fix some lasers..more cap..some random bonus
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Ice Globe
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.08 16:44:00 -
[210]
Signed. Good Solution in OP. ______________
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