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Epsilon 1
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Posted - 2006.05.28 20:01:00 -
[1]
Whoop my first thread in years. 
Seeing as the megathron got their blastors 'boosted', projectiles use no cap (claw 4tw) and the tempy is just a pain in the ars with 800mm II and plates. Could you please boost amarr closerange BS . Apoc for a closerange is a no go, geddon is alot better for that, but then again you have to fit Dual Heavy pulses in order to have some tank.
Simple solution: Switch crystal EM damage for THERMAL and THERMAL for EM. ~~Same damage on shields, more damage on armour (not tanked targets). Having EM as primary is pure bolox. HEAT Sinks are called that way for a reason 
Suggestions, ideas - post em here.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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hylleX
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Posted - 2006.05.28 20:11:00 -
[2]
Lets start the whine - i support this idea  ---------------------------------------------------------
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Ather Ialeas
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Posted - 2006.05.28 21:32:00 -
[3]
I support your idea.
I also want to bring up the "Waah, we want explosive T2 crystals!" issue to this thread...since that's what we want!  ________________________________________________ My signature exploded :/ |

Aemilus Brutus
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Posted - 2006.05.29 00:40:00 -
[4]
Amarr need some loving! Their damage is too little and their tank isn't what it used to be compared to the improved Gallente and Minnie ships.
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Forsch
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Posted - 2006.05.29 00:58:00 -
[5]
Originally by: Epsilon 1 Simple solution: Switch crystal EM damage for THERMAL and THERMAL for EM. ~~Same damage on shields, more damage on armour (not tanked targets). Having EM as primary is pure bolox. HEAT Sinks are called that way for a reason 
Very nice idea actually. I so hate EM damage. 
Forsch Defender of the empire
More love for side factions! |

Epsilon 1
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Posted - 2006.05.29 10:15:00 -
[6]
BUMP
NerfBat owners, please respond 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Malken
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Posted - 2006.05.29 10:18:00 -
[7]
i totally agree
more info over here also
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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Yurdis Astor
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Posted - 2006.05.29 10:32:00 -
[8]
I support this idea, and amarr boosts in general.
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hylleX
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Posted - 2006.05.29 10:32:00 -
[9]
Edited by: hylleX on 29/05/2006 10:37:16 One of the biggest problems with amarr damage types is that our frigates cant compete with the other races frigs. Because amarr do most EM damage and all ships have 60% resist and minne T1 ships have 70% (T2 minnie is just crazy) so basically what that means is since "no one" tanks a frig with hardners and such its usually plates it means your lasers pretty much suck against everyone while they do good damage too you.
If the damage types where switched as proposed here it would help a little anyway. And also anything that makes me do more damage to minnie T2 ships is good atm its not even funny how immune they are to lasers while amarr is just as vulnerable to minne as others.
Btw maybe you should change the title on this thread  ---------------------------------------------------------
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Epsilon 1
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Posted - 2006.05.29 12:14:00 -
[10]
Originally by: hylleX Edited by: hylleX on 29/05/2006 10:37:16 One of the biggest problems with amarr damage types is that our frigates cant compete with the other races frigs. Because amarr do most EM damage and all ships have 60% resist and minne T1 ships have 70% (T2 minnie is just crazy) so basically what that means is since "no one" tanks a frig with hardners and such its usually plates it means your lasers pretty much suck against everyone while they do good damage too you.
If the damage types where switched as proposed here it would help a little anyway. And also anything that makes me do more damage to minnie T2 ships is good atm its not even funny how immune they are to lasers while amarr is just as vulnerable to minne as others.
Btw maybe you should change the title on this thread 
QFT
title changed. 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Midian Lycothan
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Posted - 2006.05.29 17:28:00 -
[11]
*signed*
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Nemain
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Posted - 2006.05.29 19:41:00 -
[12]
When I find AC's more effective than pulse lasers on Amarr ships thjat have damage bonus' you know it's gotta be wrong. This feels so 2003-04 back when projectiles and hybrids were the weapon of choice for amarr ships (still are it seems for a good many npc amarr navy ships). Now it's simply because fitting and damage issues with lasers negate the advantage the ship bonus gives. My 200mm II Crusader not only packs more of a punch, it can fit better defences, requires no pg mods so wastes less slots and has more cap left for mwd/web/rep. That is so wrong in so many ways.
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Godar Marak
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Posted - 2006.05.29 22:46:00 -
[13]
Edited by: Godar Marak on 29/05/2006 22:46:16 My main have 8.3 million sp in gunnery, he got amar bs lv5, and got maxed out the essential engineering and mechanic skills.
Yet his tank cannot compete with the awsome damage the other races can do with their damage bonuses, and the crap damage my lasers do is esily tanked by them. Is thta balance?
It was slightly better before the rmr when I could load up my geddon with loads of heat sinks. But now its gimped, it serves merely as a support ship. If anyone knows what you are flying they can just fit 2 lousy hardners, while Amarr pilots have to play it safe and fit all four, removing the low slot layout advantage that Amarrians is supposed to have.
But I'm adapting, I'm flying a tempest these days and its great fun. But its redicilous that Amarr is so underpowered compared to the other races.
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korrey
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Posted - 2006.05.30 03:15:00 -
[14]
I have almost given up on the Armageddon. Heres the tests ive made on SISI.
Apocalyps vs Tempest: I get nossed and gunned while my guns do close to nothing. I also run out of cap and my tank gets destroyed. I lose.
Armageddon vs Tempest: I again get nossed and gunned. My guns do far more damage but I still lose as he can rep faster than I can dish it out.
Now everyone knows amarr do @%^#$^ damage to Minmatar but when the HUGE tanker and HUGE 'damage dealer' get eaten then something is wrong.
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Safron Mista
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Posted - 2006.05.30 05:13:00 -
[15]
*signed
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Evengard
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Posted - 2006.05.30 07:23:00 -
[16]
All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
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Godar Marak
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Posted - 2006.05.30 07:43:00 -
[17]
Edited by: Godar Marak on 30/05/2006 07:43:28
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
T2 crystals do thermal damage....like t1 crystald doesnt already do that? I doubt you been flying Amarr for 2 years, because if you had you wouldnt have posted that rubbish.
Quote:
This involves both PvP and PvE.
Ever tried taking out Angel bs's? Its by no means impossible, it just tskes forever.
Quote:
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
interdictor vs retribution 
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Malken
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Posted - 2006.05.30 09:09:00 -
[18]
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
    
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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Ather Ialeas
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Posted - 2006.05.30 15:08:00 -
[19]
Originally by: Godar Marak Ever tried taking out Angel bs's? Its by no means impossible, it just tskes forever.
I'd like to quote a corpmate of mine considering Angel bs:s and bs with lasers, "Been there, done that, didn't even get the t-shirt."
It's actually very much impossible to take down the >800k Angel bs:s with Amarr unless you have wtfpwn skills. ________________________________________________ My signature exploded :/ |

Comanche26
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Posted - 2006.05.30 16:34:00 -
[20]
Edited by: Comanche26 on 30/05/2006 16:34:43 /signed
I really think that amarr are seriously underpowered in some situations. If the other races were upgraded (mini not having to use cap to fire) then why can't amarr be? I know they have been upgraded slightly with a (WOW!) 4% Tachyion damage modifier, but that isn't compared to the no cap requirement for the projectiles.
If they get a cap reduction why don't amarr? Why can't they have improvements to their guns cap usage? Large Energy turrets just use way too much, therefore we can't tank properly AND can't fire... because we are out of cap.
If something can be done to it then please, do so!
Com
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King Dave
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Posted - 2006.05.30 17:06:00 -
[21]
Edited by: King Dave on 30/05/2006 17:06:37 basically this is how it is at the moment
EVEYR OTHER RACE IN THE GAME CAN PUT OUT ALL DAMAGE TYPES!!!!
gallente - its drones are one of its main damage types, and it can use all 4 different types, they even hurt alot. So no guns are necesary on the ship atall leaving those 6 - 8 high slots for tanking purposes.
Minmatar - Every1 whines about z0mg minmatar dont hurt enough, there closest range ammo does 3 different types of damage -_-, also for sniping with good skills you can fit a full rack of there largest guns and a full set of damage/tracking enhancser..
Caldari - they can use missiles which even make them track better, not to mention every type of damage that ever existed.
Amarr - Em/ thermal with bonuses to tanking on there main warship.
Yes my geddon can get dps of over 1000 still, but so can the megathron with less skills and a cheaper fitting... Also the megathron can also fit armor repairors with that not just plates.
that sums it up.
don't speak english... f1, f2, alt-q!
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God forbid
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Posted - 2006.05.30 21:34:00 -
[22]
Armageddon > All.. Sorry 
Quote: "He did not know, Who he was ******* with."
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Pater Syntaxeos
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Posted - 2006.05.31 00:30:00 -
[23]
You all do overlook one fantastic advantage of Amarr ships -- if you're mounting lasers, you can do long-ranged operations with nearly no support, since you don't have to keep humping it back to base to pick up ammo. In 0.0 ratting I was going through half a million ISK -- or more -- in ammo a day.
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Joerd Toastius
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Posted - 2006.05.31 08:42:00 -
[24]
Originally by: King Dave Edited by: King Dave on 30/05/2006 17:06:37 basically this is how it is at the moment
EVEYR OTHER RACE IN THE GAME CAN PUT OUT ALL DAMAGE TYPES!!!!
gallente - its drones are one of its main damage types, and it can use all 4 different types, they even hurt alot. So no guns are necesary on the ship atall leaving those 6 - 8 high slots for tanking purposes.
Minmatar - Every1 whines about z0mg minmatar dont hurt enough, there closest range ammo does 3 different types of damage -_-, also for sniping with good skills you can fit a full rack of there largest guns and a full set of damage/tracking enhancser..
Caldari - they can use missiles which even make them track better, not to mention every type of damage that ever existed.
Amarr - Em/ thermal with bonuses to tanking on there main warship.
Yes my geddon can get dps of over 1000 still, but so can the megathron with less skills and a cheaper fitting... Also the megathron can also fit armor repairors with that not just plates.
that sums it up.
Drones + launcher hardpoints.
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Gariuys
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Posted - 2006.05.31 11:01:00 -
[25]
This is a joke thread right? And a not funny one at that.
Blasters got boosted? when? Cause they still suck monkey ballz.
Amarr doesn't have true close range, it has pulse lasers, which do close range damage at midrange.
But you're welcome to having thermal as your main damage type.... oh wait, GALLENTE already have that. So bugger off. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

boost lasers
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Posted - 2006.05.31 11:02:00 -
[26]
Edited by: boost lasers on 31/05/2006 11:04:50 I agree but it ain't gonna happen folks.
EM is the Amarrian damage type, it's pretty much locked down. The best case scenario would be tech 2 crystals getting more thermal output and less em.
Amarr certainly live up to being very predictable and easily countered, too much i think
Originally by: Gariuys
But you're welcome to having thermal as your main damage type.... oh wait, GALLENTE already have that. So bugger off.
Well normal hybrid ammo does more kinetic then thermal so So just until t2 ammo was released Gallente were always doing the wrong primary damage type (with turrets). ____________________________________________________ __
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Cpt Abestos
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Posted - 2006.05.31 11:07:00 -
[27]
Edited by: Cpt Abestos on 31/05/2006 11:11:51
Originally by: Joerd Toastius
Originally by: King Dave Edited by: King Dave on 30/05/2006 17:06:37 basically this is how it is at the moment
EVEYR OTHER RACE IN THE GAME CAN PUT OUT ALL DAMAGE TYPES!!!!
gallente - its drones are one of its main damage types, and it can use all 4 different types, they even hurt alot. So no guns are necesary on the ship atall leaving those 6 - 8 high slots for tanking purposes.
Minmatar - Every1 whines about z0mg minmatar dont hurt enough, there closest range ammo does 3 different types of damage -_-, also for sniping with good skills you can fit a full rack of there largest guns and a full set of damage/tracking enhancser..
Caldari - they can use missiles which even make them track better, not to mention every type of damage that ever existed.
Amarr - Em/ thermal with bonuses to tanking on there main warship.
Yes my geddon can get dps of over 1000 still, but so can the megathron with less skills and a cheaper fitting... Also the megathron can also fit armor repairors with that not just plates.
that sums it up.
Drones + launcher hardpoints.
seeing as amarr are known for their fast launcher hardpoints and massive drone bays 4 amarr ships have a drone bay of 40m3 or greater (10m3 on frigs)exculding cap ships. 6 amarr ships have 2 or more missile hardpoints and only 3 of them have a bouns to missiles(two of them em), compare that to almost every gallente ship having a decent drone bay.
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Cpt Abestos
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Posted - 2006.05.31 11:10:00 -
[28]
Originally by: Gariuys This is a joke thread right? And a not funny one at that.
Blasters got boosted? when? Cause they still suck monkey ballz.
Amarr doesn't have true close range, it has pulse lasers, which do close range damage at midrange.
But you're welcome to having thermal as your main damage type.... oh wait, GALLENTE already have that. So bugger off.
so can all amarr ships get a bulit in bouns to web and disruptor range , so atleast we can lock down a target while we do the most tanked dmg type to them.
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Alliaanna Dalaii
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Posted - 2006.05.31 11:13:00 -
[29]
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
I have 9.2 mill sp in Amarr Gunnery
Surgical strike 5 Pulse Spec 4 Amarr bs 5 Rapid firing thing 5
My pure gankageddon can be laughed at by anything with a heavy resisted 2 rep tank. And ever used conflag ? If you have you'l know your cap goes weeeeee gone in no time at all 
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-=
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Gariuys
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Posted - 2006.05.31 11:18:00 -
[30]
Originally by: Alliaanna Dalaii
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
I have 9.2 mill sp in Amarr Gunnery
Surgical strike 5 Pulse Spec 4 Amarr bs 5 Rapid firing thing 5
My pure gankageddon can be laughed at by anything with a heavy resisted 2 rep tank. And ever used conflag ? If you have you'l know your cap goes weeeeee gone in no time at all 
Alliaanna
And any 2 rep, heavy therm/kin resists ship can laugh at my damage output... and mine is higher then yours... your point being? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2006.05.31 11:21:00 -
[31]
Yes it is... ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

boost lasers
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Posted - 2006.05.31 11:21:00 -
[32]
Originally by: Gariuys
Originally by: Cpt Abestos
Originally by: Gariuys This is a joke thread right? And a not funny one at that.
Blasters got boosted? when? Cause they still suck monkey ballz.
Amarr doesn't have true close range, it has pulse lasers, which do close range damage at midrange.
But you're welcome to having thermal as your main damage type.... oh wait, GALLENTE already have that. So bugger off.
so can all amarr ships get a bulit in bouns to web and disruptor range , so atleast we can lock down a target while we do the most tanked dmg type to them.
Most tanked damage type is thermal....
Not in a fleet where you are shooting at tons of armor. ____________________________________________________ __
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Etherios
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Posted - 2006.05.31 11:22:00 -
[33]
Originally by: Gariuys
Amarr doesn't have true close range, it has pulse lasers, which do close range damage at midrange.
First reread what u typed maybe u didnt see what u are saying....
So we dont have true close range but we have Close range damage at medium range? erm whah? u ok?
Well with t2 ammo and pulses i get like 25k tho if anything comes closer to 10k we cant hit it if it keeps moving... so Amarr Pulses has the uber usable range of 15k to kill the enemy.
Now blaster... u can get below 10k range pretty fast and if someone tells me they will die before they get in range then they are lying.... When they get below 5-10k then the arma/apoc is dead no matter what ...
So Stop with all the blaster sux because Blasters dont suck they are just not for all fights... so if u pick ur fights u can kill anything...
Now about this Thread well i think Amarr is how it was made to be so there is no point in whinning. Just adapt...
True sight isn't given to all that look for it.
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Ithildin
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Posted - 2006.05.31 11:28:00 -
[34]
OP: Not a bad suggestion, but it's just short of good. Amarr are supposed to do primary EM, but the question is "Why are Amarr doing so MUCH EM compared to TH?"
There are some crystals that do significantly more EM than TH, mainly long ranged crystals, and that's wrong.
Also, EM is way better than TH or KIN when shooting on active tanks, but since passive tanks have become so much better as of late... Maybe ask for a slight boost to active tanks will have the desired effect in a round-about way ;) New sig coming soonÖ In the next patch Information Warfare will be nerfed. How sad, it wasn't even useful to begin with. |

Etherios
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Posted - 2006.05.31 11:30:00 -
[35]
Edited by: Etherios on 31/05/2006 11:30:11 TO all in this thread guys if u want solo kills dont use amarr simple as that... i love eve for having these diferences in what each race can do best... or cant do at all.
each ship has its good and bads ... test think setups test again ... try to be better and not expect CCP to give u the best or to nerf other so u can do better...
In Fleet battles for example Apocs/Armas have the best dps.
Also something last dont say my apoc can t kill ur tempest CCP plz fix.. i mean wth ... if ccp changes something then the tempest pilots will start my temp cant kill apoc etc etc etc All ships can kill all others depends on the situation....
True sight isn't given to all that look for it.
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Emeline Cabernet
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Posted - 2006.05.31 11:34:00 -
[36]
Originally by: Gariuys Yes it is...
says?
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Emeline Cabernet
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Posted - 2006.05.31 11:40:00 -
[37]
Originally by: Etherios Edited by: Etherios on 31/05/2006 11:30:11 TO all in this thread guys if u want solo kills dont use amarr simple as that... i love eve for having these diferences in what each race can do best... or cant do at all.
each ship has its good and bads ... test think setups test again ... try to be better and not expect CCP to give u the best or to nerf other so u can do better...
In Fleet battles for example Apocs/Armas have the best dps.
Also something last dont say my apoc can t kill ur tempest CCP plz fix.. i mean wth ... if ccp changes something then the tempest pilots will start my temp cant kill apoc etc etc etc All ships can kill all others depends on the situation....
dps matter crap in fleet, alpha strike matters there. why on earth should i have to train minmatar or any other race to do solo pvp?
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Swethren
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Posted - 2006.05.31 11:41:00 -
[38]
I don't get this.
I've done the math on the Omen vs Thorax and the omens DPS is higher than the thorax, when you start taking into account reload times, the DPS really starts to stretch ahead.
Okay fine, armour has a base resist of 60% usualy, shields have none and most of the time a base %20 Therm. You rip through shields and not so much through armour. Shield tankers have to waste at min 2 slots to tank against Amarr dmg.
You also have drones, not the capacity that Gallente come with, but considering you already staggering DPS, it's a nice added bonus.
I haven't done the math on Large Lasers vs Blasters/Hybrids, but I can't see the outcome being diffrent from that of the Medium results.
I'd say you can start having dmg increases when you start using ammo, hows 250shots per crystal sound? Some added reload times too, 10s good enough?
Swethren
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Meridius
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Posted - 2006.05.31 11:44:00 -
[39]
Originally by: Ithildin OP: Not a bad suggestion, but it's just short of good. Amarr are supposed to do primary EM, but the question is "Why are Amarr doing so MUCH EM compared to TH?"
There are some crystals that do significantly more EM than TH, mainly long ranged crystals, and that's wrong.
Also, EM is way better than TH or KIN when shooting on active tanks, but since passive tanks have become so much better as of late... Maybe ask for a slight boost to active tanks will have the desired effect in a round-about way ;)
If you want to see a huge discrepancy compare the damage type outputs of scorch to null and barrage.
Scorch: 36em 8thrm Null: 24thrm 20kin Barrage: 24thrm 20kin - _____
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Emeline Cabernet
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Posted - 2006.05.31 11:45:00 -
[40]
taken into account what a set of t2 crystals cost, and how many shots they fire?
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Jon Xylur
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Posted - 2006.05.31 11:54:00 -
[41]
Geddon allready owns enough. Geddon>Mega. And why you whining about only doing EM and therm. Gallente are stuck with kin and therm, the most tanked damage types. And droens don't do high enough damage to make up for it unless you're using a specialist drone ship. Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes |

Etherios
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Posted - 2006.05.31 11:55:00 -
[42]
Originally by: Emeline Cabernet taken into account what a set of t2 crystals cost, and how many shots they fire?
T2 ammo is expensive dont kno wcorrect costs but the crystals have at least say 1k hits before they die. Its excelent for pvp not for pve tho.
Well if u want to solo u need to think what u can attack. I mean going with any med to long range bs against a Blasterthrown is suicide. Amarr are Med to long range or if u want closer range try nossing + pulse + drones.
To try and change how the damage is or how pulses work so u can have all its wrong in my opinion. And i dont think minnies are the best at soloing... (ignore****aponds they are not counted).
True sight isn't given to all that look for it.
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Cpt Abestos
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Posted - 2006.05.31 11:56:00 -
[43]
Originally by: Swethren I don't get this.
I've done the math on the Omen vs Thorax and the omens DPS is higher than the thorax, when you start taking into account reload times, the DPS really starts to stretch ahead.
Okay fine, armour has a base resist of 60% usualy, shields have none and most of the time a base %20 Therm. You rip through shields and not so much through armour. Shield tankers have to waste at min 2 slots to tank against Amarr dmg.
You also have drones, not the capacity that Gallente come with, but considering you already staggering DPS, it's a nice added bonus.
I haven't done the math on Large Lasers vs Blasters/Hybrids, but I can't see the outcome being diffrent from that of the Medium results.
I'd say you can start having dmg increases when you start using ammo, hows 250shots per crystal sound? Some added reload times too, 10s good enough?
Swethren
have you tried to fit the omen with heavy pulse laser IIs it leaves you with about 10grid... you have to use focused meds...
Rax with maxed skills + 5% med hybrid dmg and 5% all turret dmg 4x heavy Ion IIs - Void 1x heavy electron II - Void 1x MFS II 5x Hammerhead IIs That leaves around 360grid to fit a mwd + rep Dps 556.88
Omen with maxed skills = %5 med energy turret dmg and %5 all turret dmg 4x Focused med pulse IIs - Conflag 1x HS II 1x Assault Launcher II - Bloodclaws 3x Hobgoblin IIs That leaves 380ish grid to fit tank etc Dps 351.813
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Frools
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Posted - 2006.05.31 12:02:00 -
[44]
Originally by: Swethren I don't get this.
I've done the math on the Omen vs Thorax and the omens DPS is higher than the thorax, when you start taking into account reload times, the DPS really starts to stretch ahead.
dude, your calculator is broken
using quickfit with my skills (mirrored my amarr skills over to gallente tho)
3 damage mods on both
amarr cruiser 5, pulse spec 4 omen + 4 focused pulse (we're doing viable setups here not imaginary) + 3 warriors = ~350dps with conflag
gallente cruiser 5, blaster spec 4 thorax + 5 ion II's + 5 valkyries = ~440 with anti-matter or 527 with void
ok so now you're going to whine about range fit void and you're doing around about 400dps optimal + falloff = 10.5km for the blasters optimal + falloff = 10km for the pulses oh whats that, you're doing more damage at slightly further range you say? balance ftw...
reload is largely irrelevant, its going to take over 5 minutes to empty those blasters, how many fights last that long?
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Kharak'khan
|
Posted - 2006.05.31 12:09:00 -
[45]
Here Here something needs to be bumped or adjusted for amarr, Its annoying that everytime i meet a slave ship (minnie) i have to resort to using a catapult with rocks in out the window to break there armour tank.

|

Cpt Abestos
|
Posted - 2006.05.31 12:11:00 -
[46]
Edited by: Cpt Abestos on 31/05/2006 12:15:00 Edited by: Cpt Abestos on 31/05/2006 12:12:27 Edited by: Cpt Abestos on 31/05/2006 12:12:07
Originally by: Frools
Originally by: Swethren I don't get this.
I've done the math on the Omen vs Thorax and the omens DPS is higher than the thorax, when you start taking into account reload times, the DPS really starts to stretch ahead.
dude, your calculator is broken
using quickfit with my skills (mirrored my amarr skills over to gallente tho)
3 damage mods on both
amarr cruiser 5, pulse spec 4 omen + 4 focused pulse (we're doing viable setups here not imaginary) + 3 warriors = ~350dps with conflag
gallente cruiser 5, blaster spec 4 thorax + 5 ion II's + 5 valkyries = ~440 with anti-matter or 527 with void
ok so now you're going to whine about range fit void and you're doing around about 400dps optimal + falloff = 10.5km for the blasters optimal + falloff = 10km for the pulses oh whats that, you're doing more damage at slightly further range you say? balance ftw...
reload is largely irrelevant, its going to take over 5 minutes to empty those blasters, how many fights last that long?
edit my sarcasm dector doesnt work on 5 hours sleep 
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Antares Andaris
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Posted - 2006.05.31 12:11:00 -
[47]
/signed
|

Alliaanna Dalaii
|
Posted - 2006.05.31 12:20:00 -
[48]
Originally by: Gariuys
Originally by: Alliaanna Dalaii
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
I have 9.2 mill sp in Amarr Gunnery
Surgical strike 5 Pulse Spec 4 Amarr bs 5 Rapid firing thing 5
My pure gankageddon can be laughed at by anything with a heavy resisted 2 rep tank. And ever used conflag ? If you have you'l know your cap goes weeeeee gone in no time at all 
Alliaanna
And any 2 rep, heavy therm/kin resists ship can laugh at my damage output... and mine is higher then yours... your point being?
Because your mega can gank AND run a reasonable tank Armageddon CANT under any circumstance.
Alliaanna Official Follower of =-= Royal Hiigaran Navy =-=
|

Swethren
|
Posted - 2006.05.31 12:22:00 -
[49]
Originally by: Etherios
Originally by: Emeline Cabernet taken into account what a set of t2 crystals cost, and how many shots they fire?
T2 ammo is expensive dont kno wcorrect costs but the crystals have at least say 1k hits before they die. Its excelent for pvp not for pve tho.
Well if u want to solo u need to think what u can attack. I mean going with any med to long range bs against a Blasterthrown is suicide. Amarr are Med to long range or if u want closer range try nossing + pulse + drones.
To try and change how the damage is or how pulses work so u can have all its wrong in my opinion. And i dont think minnies are the best at soloing... (ignore****aponds they are not counted).
To me (and my word is hardly gospel) Amarr are better at fighting at range, so I would have to agree with you. If you are going to fight close range, you are gonna have to bleed your opponent with NOS and beat him with DOT, while you kill his tank and sustain yours
Long range...
Megathron with T2 425mm With Javelin 390.664, with no mods on for dmg, Average DPS : 305.737 Geddon with T2 Tachs and Gleam L 474.413 with no mods for dmg, Average DPS : 383.522
Average DPS is taking the dmg done on shields, armour and struct. On the usual base resists of a megathron with base resist, armour and shields.
Notice how the Average DPS is still higher, even though the base resist on armour is 60%.
This is with all skills maxed, except for large rail spec and large beam spec.
Both ships are touting 7 turrets.
Thats quite a differnece in DPS and again, in a fleet battle, when you start factoring in reload times or changing ammo for diffrent ranges, your DOT really starts to outstrip other ships.
So you might not be the best at close range, but your ships and have plenty PG to fit nice big plates and NOS so you can bleed your opponents, while in longe range you make the Gallente look like babies.
Swethren
|

Swethren
|
Posted - 2006.05.31 12:23:00 -
[50]
Originally by: Cpt Abestos
Originally by: Swethren I don't get this.
I've done the math on the Omen vs Thorax and the omens DPS is higher than the thorax, when you start taking into account reload times, the DPS really starts to stretch ahead.
Okay fine, armour has a base resist of 60% usualy, shields have none and most of the time a base %20 Therm. You rip through shields and not so much through armour. Shield tankers have to waste at min 2 slots to tank against Amarr dmg.
You also have drones, not the capacity that Gallente come with, but considering you already staggering DPS, it's a nice added bonus.
I haven't done the math on Large Lasers vs Blasters/Hybrids, but I can't see the outcome being diffrent from that of the Medium results.
I'd say you can start having dmg increases when you start using ammo, hows 250shots per crystal sound? Some added reload times too, 10s good enough?
Swethren
have you tried to fit the omen with heavy pulse laser IIs it leaves you with about 10grid... you have to use focused meds...
Rax with maxed skills + 5% med hybrid dmg and 5% all turret dmg 4x heavy Ion IIs - Void 1x heavy electron II - Void 1x MFS II 5x Hammerhead IIs That leaves around 360grid to fit a mwd + rep Dps 556.88
Omen with maxed skills = %5 med energy turret dmg and %5 all turret dmg 4x Focused med pulse IIs - Conflag 1x HS II 1x Assault Launcher II - Bloodclaws 3x Hobgoblin IIs That leaves 380ish grid to fit tank etc Dps 351.813
Do the same test with long range weapons and you will notice a curve in the other direction.
|

Meridius
|
Posted - 2006.05.31 12:26:00 -
[51]
Originally by: Swethren
Originally by: Etherios
Originally by: Emeline Cabernet taken into account what a set of t2 crystals cost, and how many shots they fire?
T2 ammo is expensive dont kno wcorrect costs but the crystals have at least say 1k hits before they die. Its excelent for pvp not for pve tho.
Well if u want to solo u need to think what u can attack. I mean going with any med to long range bs against a Blasterthrown is suicide. Amarr are Med to long range or if u want closer range try nossing + pulse + drones.
To try and change how the damage is or how pulses work so u can have all its wrong in my opinion. And i dont think minnies are the best at soloing... (ignore****aponds they are not counted).
To me (and my word is hardly gospel) Amarr are better at fighting at range, so I would have to agree with you. If you are going to fight close range, you are gonna have to bleed your opponent with NOS and beat him with DOT, while you kill his tank and sustain yours
Long range...
Megathron with T2 425mm With Javelin 390.664, with no mods on for dmg, Average DPS : 305.737 Geddon with T2 Tachs and Gleam L 474.413 with no mods for dmg, Average DPS : 383.522
Average DPS is taking the dmg done on shields, armour and struct. On the usual base resists of a megathron with base resist, armour and shields.
Notice how the Average DPS is still higher, even though the base resist on armour is 60%.
This is with all skills maxed, except for large rail spec and large beam spec.
Both ships are touting 7 turrets.
Thats quite a differnece in DPS and again, in a fleet battle, when you start factoring in reload times or changing ammo for diffrent ranges, your DOT really starts to outstrip other ships.
So you might not be the best at close range, but your ships and have plenty PG to fit nice big plates and NOS so you can bleed your opponents, while in longe range you make the Gallente look like babies.
Swethren
Uhh how much armor did you calculate for? In real fleet battles people cram on plates.
Try that math again with well plated ship.
Not to mention you conveniently ignore the range advanage the megas 425mm rails have in addition to being able to put on a 2nd tracking computer II to get gasp...even more range. - _____
|

Meridius
|
Posted - 2006.05.31 12:28:00 -
[52]
Originally by: Swethren
Originally by: Cpt Abestos
Originally by: Swethren I don't get this.
I've done the math on the Omen vs Thorax and the omens DPS is higher than the thorax, when you start taking into account reload times, the DPS really starts to stretch ahead.
Okay fine, armour has a base resist of 60% usualy, shields have none and most of the time a base %20 Therm. You rip through shields and not so much through armour. Shield tankers have to waste at min 2 slots to tank against Amarr dmg.
You also have drones, not the capacity that Gallente come with, but considering you already staggering DPS, it's a nice added bonus.
I haven't done the math on Large Lasers vs Blasters/Hybrids, but I can't see the outcome being diffrent from that of the Medium results.
I'd say you can start having dmg increases when you start using ammo, hows 250shots per crystal sound? Some added reload times too, 10s good enough?
Swethren
have you tried to fit the omen with heavy pulse laser IIs it leaves you with about 10grid... you have to use focused meds...
Rax with maxed skills + 5% med hybrid dmg and 5% all turret dmg 4x heavy Ion IIs - Void 1x heavy electron II - Void 1x MFS II 5x Hammerhead IIs That leaves around 360grid to fit a mwd + rep Dps 556.88
Omen with maxed skills = %5 med energy turret dmg and %5 all turret dmg 4x Focused med pulse IIs - Conflag 1x HS II 1x Assault Launcher II - Bloodclaws 3x Hobgoblin IIs That leaves 380ish grid to fit tank etc Dps 351.813
Do the same test with long range weapons and you will notice a curve in the other direction.
You're trying to say an Omen is better then a Thorax???
ROFL
You should try pvp sometime, it's fun. - _____
|

Swethren
|
Posted - 2006.05.31 12:29:00 -
[53]
Originally by: Cpt Abestos have you tried to fit the omen with heavy pulse laser IIs it leaves you with about 10grid... you have to use focused meds...
Rax with maxed skills + 5% med hybrid dmg and 5% all turret dmg 4x heavy Ion IIs - Void 1x heavy electron II - Void 1x MFS II 5x Hammerhead IIs That leaves around 360grid to fit a mwd + rep Dps 556.88
Omen with maxed skills = %5 med energy turret dmg and %5 all turret dmg 4x Focused med pulse IIs - Conflag 1x HS II 1x Assault Launcher II - Bloodclaws 3x Hobgoblin IIs That leaves 380ish grid to fit tank etc Dps 351.813
Yes, but considering the rax just had to burn 1/2 it's cap to get into range to use its blasters at 1km it's hardly got a tank left.
Gallente are VERY good at close range, while Amarr aren't. Amarr have better dmg at medium->medium longe rage, while Gallente might not have the dmg that amarr have at range, we beat them in overall range.
Increase the dmg on amarr and increase the optimal on blasters.
Swethren
|

Frools
|
Posted - 2006.05.31 12:33:00 -
[54]
Edited by: Frools on 31/05/2006 12:35:41
Originally by: Swethern If you are going to fight close range, you are gonna have to bleed your opponent with NOS and beat him with DOT, while you kill his tank and sustain yours
nothing wrong with that, if it actually worked the amarr ships capable of tanking that damage dont do enough in return and the ships capable of doing enough damage cant tank at all for the most part
Originally by: Swethren Average DPS is taking the dmg done on shields, armour and struct. On the usual base resists of a megathron with base resist, armour and shields.
Notice how the Average DPS is still higher, even though the base resist on armour is 60%.
thats a bit daft though, that basically assumes that all ships have 1/3 of their total hp as shield,armour and structure which clearly isnt so
Originally by: Swethren
Thats quite a differnece in DPS and again, in a fleet battle, when you start factoring in reload times or changing ammo for diffrent ranges, your DOT really starts to outstrip other ships.
ever tried changing crystals in a fleet battle?  oh so much fun, right click + change crystal on all guns wait 2 mins half guns switch crystals, rest sit there unloaded attempt to reload empty guns wait 2 mins rinse and repeat 
edit:
Originally by: Swethren
Yes, but considering the rax just had to burn 1/2 it's cap to get into range to use its blasters at 1km it's hardly got a tank left.
believe me, that rax doesnt have to tank for very long (if at all) when its putting 500dps+ of hurt onto an omen
|

Swethren
|
Posted - 2006.05.31 12:35:00 -
[55]
Originally by: Meridius
Originally by: Swethren *lotsofsnip*
Do the same test with long range weapons and you will notice a curve in the other direction.
You're trying to say an Omen is better then a Thorax???
ROFL
You should try pvp sometime, it's fun.
No, I'm not saying that the omen is better than a thorax, they serve completely diffrent jobs. Stick a maller against a thorax now, put a plate and 3/4 NOS's on it and the thorax will probably be dead if the pilots are of equal skills.
I'm trying to compare the weapons when put on diffrent ships, with "simlar" bonuses. Omen is for range and trying to keep that range. Maller is for tanking close range and for tanking for a while.
I think the problem is, someone is saying "Gallente are really good at close range, I wanna be good at close range too", which is just not gonna happen.
Swethren
|

Etherios
|
Posted - 2006.05.31 12:36:00 -
[56]
Originally by: Meridius
Originally by: Swethren
Originally by: Etherios
Originally by: Emeline Cabernet taken into account what a set of t2 crystals cost, and how many shots they fire?
T2 ammo is expensive dont kno wcorrect costs but the crystals have at least say 1k hits before they die. Its excelent for pvp not for pve tho.
Well if u want to solo u need to think what u can attack. I mean going with any med to long range bs against a Blasterthrown is suicide. Amarr are Med to long range or if u want closer range try nossing + pulse + drones.
To try and change how the damage is or how pulses work so u can have all its wrong in my opinion. And i dont think minnies are the best at soloing... (ignore****aponds they are not counted).
To me (and my word is hardly gospel) Amarr are better at fighting at range, so I would have to agree with you. If you are going to fight close range, you are gonna have to bleed your opponent with NOS and beat him with DOT, while you kill his tank and sustain yours
Long range...
Megathron with T2 425mm With Javelin 390.664, with no mods on for dmg, Average DPS : 305.737 Geddon with T2 Tachs and Gleam L 474.413 with no mods for dmg, Average DPS : 383.522
Average DPS is taking the dmg done on shields, armour and struct. On the usual base resists of a megathron with base resist, armour and shields.
Notice how the Average DPS is still higher, even though the base resist on armour is 60%.
This is with all skills maxed, except for large rail spec and large beam spec.
Both ships are touting 7 turrets.
Thats quite a differnece in DPS and again, in a fleet battle, when you start factoring in reload times or changing ammo for diffrent ranges, your DOT really starts to outstrip other ships.
So you might not be the best at close range, but your ships and have plenty PG to fit nice big plates and NOS so you can bleed your opponents, while in longe range you make the Gallente look like babies.
Swethren
Uhh how much armor did you calculate for? In real fleet battles people cram on plates.
Try that math again with well plated ship.
Not to mention you conveniently ignore the range advanage the megas 425mm rails have in addition to being able to put on a 2nd tracking computer II to get gasp...even more range.
True sight isn't given to all that look for it.
|

Swethren
|
Posted - 2006.05.31 12:37:00 -
[57]
Edited by: Swethren on 31/05/2006 12:37:45
Originally by: Frools *moresnip* believe me, that rax doesnt have to tank for very long (if at all) when its putting 500dps+ of hurt onto an omen
Try have your cargo open and dragging and dropping th crystals, you'll find an improvement. You can't blame your overall DPS on a bug though, a bugs a bug and I don't see the way that Amarr ships and weapons work as a bug.
Swethren
|

Frools
|
Posted - 2006.05.31 12:42:00 -
[58]
Originally by: Swethren
Try have your cargo open and dragging and dropping th crystals, you'll find an improvement. You can't blame your overall DPS on a bug though, a bugs a bug and I don't see the way that Amarr ships and weapons work as a bug.
no i know, i just dont think reload time is as big a factor as a lot of people make it out to be maybe on autos with insanely fast rof but not with rails or blasters
|

Laythun
|
Posted - 2006.05.31 12:56:00 -
[59]
Originally by: Gariuys
Originally by: Cpt Abestos
Originally by: Gariuys This is a joke thread right? And a not funny one at that.
Blasters got boosted? when? Cause they still suck monkey ballz.
Amarr doesn't have true close range, it has pulse lasers, which do close range damage at midrange.
But you're welcome to having thermal as your main damage type.... oh wait, GALLENTE already have that. So bugger off.
so can all amarr ships get a bulit in bouns to web and disruptor range , so atleast we can lock down a target while we do the most tanked dmg type to them.
Most tanked damage type is thermal....
muppet.
thats cos it has the lowest based resistance. EASIEST tanked is EM. thats the point of the arguement.
As for telling people to bugger off, why dont you? you've brought nothing to this thread, just wrong information.
See You In Space Cowboy -Capsicum If im flaming or not contributing, im sorry. But im trying to get into the [23] |

Swethren
|
Posted - 2006.05.31 13:10:00 -
[60]
Okay, I just did some calcs with the Geddon vs the Mega and max skills with sniping setups with thier high dmg ammo. All skills maxed.
Geddon setup is 7x T2 Tachs, 2x Sensor Booster, 1x Tracking CPU, 2x RCU, 1x 1600mm T2, 3x Heat Sink, 1x Tracking Enhauncer, 1x Adaptive Nano II (nothing else would fit due to CPU )
Mega setup: 7x T2 425mm, 2x Sensor Boosters, 2x Tracking CPU, 1x 1600mm Plate, 3x Mag Stab II, 2x Tracking Enhauncers
Geddon Dmg vs the Mega setup
Damage per second on Shield : 700.528 Damage per second on Armor : 418.226 Damage per second on Structure : 784.174 Average DPS : 597.039
The Mega setup vs the geddon
Damage per second on Shield : 501.831 Damage per second on Armor : 407.473 Damage per second on Structure : 696.988 Average DPS : 503.794
Now this is what quickfit spits out. I'm pretty sure my setups are crap for you usual fleet setup, but I was going with high dmg with a 1600mm plate buffer dmg and warp senario.
Also, I'm aware that the mega has better tracking, so we can expect some better hits over the geddon, but I don't think it would push the Mega over the DPS of the geddon.
So to me it seems, that the Mega might have range over the geddon, when it comes to the medium range dmg dealing, amarr simple outstrip gallente (and I'm sure minmatard too) in dmg.
I'm very new to amarr and I simple love the dmg that they seemto do, albeit, I'm still using the frigs.
So to me it seems it goes something like this.
Gallente: Super close range winners Amarr: Medium range winners Amarr: Medium-> Far winners Gallente: Super Far winners.
Swethren
|

Nyxus
|
Posted - 2006.05.31 13:15:00 -
[61]
Originally by: Meridius If you want to see a huge discrepancy compare the damage type outputs of scorch to null and barrage.
Scorch: 36em 8thrm Null: 24thrm 20kin Barrage: 24thrm 20kin
I wanted to bring this to everyone's attention again because it is so important. THIS is part of the problem. In the old days, active tanks didn't harden EM, so while you fought against 60% base, you had more base damage and range than other ships so it worked out.
Then pulses range was nerfed.
Then Radio crystal damage was nerfed.
Then Scorch was introduced with EM equivalent of Radio
Then EM damage was collaterally nerfed by passive tanking boosts which makes any armor tanked ship now commonly have 80% EM resists. (More on some matari T2 boats)
Some adjustments on the damage distribution are in order. Perhaps a slight damage increase to some T1 crystals. A closer look at why some amarr ships have the same grid/cpu (or very close) as thier racial equivalents, yet lasers are so much more difficult to fit. How some amarr ship bonuses are just not equitable when compared to other races's damage bonuses. Why some lasers take WAY WAY more grid and cpu than comparitive racial weapons.
And that should just about do it.
Nyxus
Once he presses "activate F1", Mr Titan is no longer your friend. |

Cpt Abestos
|
Posted - 2006.05.31 13:25:00 -
[62]
Originally by: Swethren
Originally by: Meridius
Originally by: Swethren *lotsofsnip*
Do the same test with long range weapons and you will notice a curve in the other direction.
You're trying to say an Omen is better then a Thorax???
ROFL
You should try pvp sometime, it's fun.
umm autos are execlent at very close range, missiles can hit from med-long range up to very close. Also if you burn 1/2 your cap mwding 15-20km then you prolly should try training your cap skills, nav skills and gallente cruiser past 3. So perhaps its time to stop filling this thread with flat out unture statements and fuzzy math.
No, I'm not saying that the omen is better than a thorax, they serve completely diffrent jobs. Stick a maller against a thorax now, put a plate and 3/4 NOS's on it and the thorax will probably be dead if the pilots are of equal skills.
I'm trying to compare the weapons when put on diffrent ships, with "simlar" bonuses. Omen is for range and trying to keep that range. Maller is for tanking close range and for tanking for a while.
I think the problem is, someone is saying "Gallente are really good at close range, I wanna be good at close range too", which is just not gonna happen.
Swethren
|

Swethren
|
Posted - 2006.05.31 13:26:00 -
[63]
Originally by: Nyxus
Originally by: Meridius If you want to see a huge discrepancy compare the damage type outputs of scorch to null and barrage.
Scorch: 36em 8thrm Null: 24thrm 20kin Barrage: 24thrm 20kin
I wanted to bring this to everyone's attention again because it is so important. THIS is part of the problem. In the old days, active tanks didn't harden EM, so while you fought against 60% base, you had more base damage and range than other ships so it worked out.
Then pulses range was nerfed.
Then Radio crystal damage was nerfed.
Then Scorch was introduced with EM equivalent of Radio
Then EM damage was collaterally nerfed by passive tanking boosts which makes any armor tanked ship now commonly have 80% EM resists. (More on some matari T2 boats)
Some adjustments on the damage distribution are in order. Perhaps a slight damage increase to some T1 crystals. A closer look at why some amarr ships have the same grid/cpu (or very close) as thier racial equivalents, yet lasers are so much more difficult to fit. How some amarr ship bonuses are just not equitable when compared to other races's damage bonuses. Why some lasers take WAY WAY more grid and cpu than comparitive racial weapons.
And that should just about do it.
Nyxus
That the long range dmg crystals, which is far as I can tell is pretty much like that for all the long range dmg crystals. Which screams to me that Amarr aren't suppose to be overly good at extreame range.
I may have the whole thing wrong, I haven't read enough fluff to know better, if this isn't the case then it does need to be address, but if amarr get better at extreame ranges, they need to get nerfed in the medium department.
Swethren
|

Swethren
|
Posted - 2006.05.31 13:28:00 -
[64]
Edited by: Swethren on 31/05/2006 13:29:18
Originally by: Cpt Abestos umm autos are execlent at very close range, missiles can hit from med-long range up to very close. Also if you burn 1/2 your cap mwding 15-20km then you prolly should try training your cap skills, nav skills and gallente cruiser past 3. So perhaps its time to stop filling this thread with flat out unture statements and fuzzy math.
My cap skills are maxed and gallente cruiser is IV, my mwd/ab skills are average.
|

Cpt Abestos
|
Posted - 2006.05.31 13:29:00 -
[65]
Originally by: Swethren
Originally by: Nyxus
Originally by: Meridius If you want to see a huge discrepancy compare the damage type outputs of scorch to null and barrage.
Scorch: 36em 8thrm Null: 24thrm 20kin Barrage: 24thrm 20kin
I wanted to bring this to everyone's attention again because it is so important. THIS is part of the problem. In the old days, active tanks didn't harden EM, so while you fought against 60% base, you had more base damage and range than other ships so it worked out.
Then pulses range was nerfed.
Then Radio crystal damage was nerfed.
Then Scorch was introduced with EM equivalent of Radio
Then EM damage was collaterally nerfed by passive tanking boosts which makes any armor tanked ship now commonly have 80% EM resists. (More on some matari T2 boats)
Some adjustments on the damage distribution are in order. Perhaps a slight damage increase to some T1 crystals. A closer look at why some amarr ships have the same grid/cpu (or very close) as thier racial equivalents, yet lasers are so much more difficult to fit. How some amarr ship bonuses are just not equitable when compared to other races's damage bonuses. Why some lasers take WAY WAY more grid and cpu than comparitive racial weapons.
And that should just about do it.
Nyxus
That the long range dmg crystals, which is far as I can tell is pretty much like that for all the long range dmg crystals. Which screams to me that Amarr aren't suppose to be overly good at extreame range.
I may have the whole thing wrong, I haven't read enough fluff to know better, if this isn't the case then it does need to be address, but if amarr get better at extreame ranges, they need to get nerfed in the medium department.
Swethren
Null and barrage arent extreme range ammos and neither is scortch what hes saying is that scorth should have a 24em/20therm dmg just like null has 24therm/20kin and barrage with 24exp/20kin.
|

Frools
|
Posted - 2006.05.31 13:37:00 -
[66]
Originally by: Cpt Abestos Null and barrage arent extreme range ammos and neither is scortch what hes saying is that scorth should have a 24em/20therm dmg just like null has 24therm/20kin and barrage with 24exp/20kin.
preferably 20/24 em/therm  fix radio crystals too, all em sucks  i generally use microwave for long range as it at least has a little bit of thermal
|

Swethren
|
Posted - 2006.05.31 13:44:00 -
[67]
Originally by: Cpt Abestos Null and barrage arent extreme range ammos and neither is scortch what hes saying is that scorth should have a 24em/20therm dmg just like null has 24therm/20kin and barrage with 24exp/20kin.
But that would make you on par on long range and wtfpwn on medium range. Also, why do you want to be like everyone else. It would end up making the game pretty static and rather boring if every race was just as good as the other in a specific field.
So we'll increase your dmg to everyone elses at long range, we'll nerf your medium dmg, we'll give gallente a bigger optimal on blasters and we'll increase the optimal on projectiles and decrease the falloff (plus other minor things).
I know its not what you want to hear, but if you are so unhappy with the way your ships and weapons work, fit diffrent ships or weapons.
The apoc isn't dependent on what type of weapons it fits, fit projectiles and you too can do Alpha strike, not using any cap would also surely be a huge boost to the apoc's tank.
Swethren
|

Denrace
|
Posted - 2006.05.31 14:14:00 -
[68]
Im not bothered about Amarr having a lower damage output, so long as our amarr tanks are the BEST.
But they arent....All races are pretty equal at the moment (7.5% rep bonuses and 5% resistances bonus etc).
Either give Amarr more damage, or FAR SUPERIOR TANKS!
Den ________________________________________
|

Gariuys
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Posted - 2006.05.31 14:15:00 -
[69]
EM is easiest to tank??? on what? A minmatar armor tank... oh for sure. On anything else? On passive armor tanks, there it's good too, but who uses that. Amarr themselfs and gallente. And saying a blasterthron can fit a better tank then a arma is quite funny indeed.
Thermal is the most tanked cause it's the most commonly used damage type. But you know what, I'm all in favor of your idea. Gallente get EM damage instead of thermal for em and kinetic on blasters, and you get butloads of thermal and a bit of EM.... talk to you in 2 weeks, see how you like it... ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Nyxus
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Posted - 2006.05.31 14:21:00 -
[70]
Originally by: Swethren
Originally by: Cpt Abestos Null and barrage arent extreme range ammos and neither is scortch what hes saying is that scorth should have a 24em/20therm dmg just like null has 24therm/20kin and barrage with 24exp/20kin.
But that would make you on par on long range and wtfpwn on medium range. Also, why do you want to be like everyone else. It would end up making the game pretty static and rather boring if every race was just as good as the other in a specific field.
So we'll increase your dmg to everyone elses at long range, we'll nerf your medium dmg, we'll give gallente a bigger optimal on blasters and we'll increase the optimal on projectiles and decrease the falloff (plus other minor things).
I know its not what you want to hear, but if you are so unhappy with the way your ships and weapons work, fit diffrent ships or weapons.
Sweathren - look carefully at the crystal names. Now go look them up in the item database. Now look at the distribution of damage. Scorch, Null, and Barrage are all for SHORT RANGE weapons. Technically they are the longer range ammos for short range guns - and if you think about it, that would imply medium range. You know, where Amarr supposedly have an advantage? Personally I think that a little more damage would be appropriate, but I would be happy with the same distribution of damage types as the other 2 T2 ammos first just to try it out.
And we are unhappy with some of the Amarr ships (maller, Omen, Coercer, Crusader, Retri, Apoc, etc) a couple of lasers (Medium Beam, Heavy Pulse) and the damage distribution (Scorch/Radio compared to other racial long range). That's why we are asking for them to be examined. If you can't be arsed to even look up the things we are talking about, please refrain from posting and waving the flag of your willfull ignorance.
I don't want to fit projectiles or hybrids on my Apoc. But when I can do it and get almost the exact damage, no cap problems, and have WAY WAY more fitting left over that would be an indication that something is amiss.
Nyxus
Once he presses "activate F1", Mr Titan is no longer your friend. |

Aramendel
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Posted - 2006.05.31 14:22:00 -
[71]
Originally by: Swethren But that would make you on par on long range and wtfpwn on medium range. Also, why do you want to be like everyone else. It would end up making the game pretty static and rather boring if every race was just as good as the other in a specific field...
The issue is not "being like everyone else", the issue is making Amarr *balanced* with the other races. Compared to other races they lack in flexibility and specialisation. Amarr ships are good for med ranges, but the problem is that this medium range is basically never used. A shortrange ship can close the distance rather fast with a MWD without suffering serious damage and a longrange ship can kill the med range before it becomes a danger. Medrange combines the worst of short & longrange without having any real strengths.
Quote: I know its not what you want to hear, but if you are so unhappy with the way your ships and weapons work, fit diffrent ships or weapons.
Aka "If item xx is better than xy, just stop complaining about xx and start to use xy". If everyone, including the devs is going with that argumentation everyone will eventually use the same ship and setup. Which, to take your words, "would end up making the game pretty static and rather boring".
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Swethren
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Posted - 2006.05.31 14:37:00 -
[72]
Originally by: Nyxus *LOTSOFSNIP*
Also go back and look what I said. I said Amarr are good at the medium to medium long range warfare. At the super close range, gallente beat them and the super far range, gallente beat them. Caldari are constant over what ever range, which is pretty good. I really don't know enough about minmatar to comment on them, I'll leave that to Sarmual (sp? ).
You can't be good at everything, cause then we have to make the other races just as good at everything and that would be really boring.
Swethren
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Swethren
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Posted - 2006.05.31 14:39:00 -
[73]
I'll run more numbers when I get home...
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Aramendel
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Posted - 2006.05.31 14:45:00 -
[74]
Originally by: Swethren I said Amarr are good at the medium to medium long range warfare. At the super close range, gallente beat them and the super far range, gallente beat them.
And, again, the problem is that medium ranges are useless. Being good at something which is not used often is pretty much the same as being good at nothing.
The majority of small scale PvP is at <10 km and the majority of large scale PvP is at >100 km.
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Kaleeb
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Posted - 2006.05.31 15:31:00 -
[75]
I completely agree with all these posters but to sum it up your saying:
You want the DPS of current amaar ships
You want more cap to run your tech II ammo
You want the ability of a Blasterthron at close range
You want the extra falloff of auto's and arties
You want better tracking for your weapons
You want another type of damage for your weapons (exp)
Well in that case it wont make the geddon/curse/zealot too overpowered infact lets just get rid of minmatar altogether.
The ONLY problem with amaar is the passive tanking changes changed things. As the MC guy said maybe look at possible changes to those rather than crying out to have the abilities of every other race.
 |

Kaleeb
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Posted - 2006.05.31 15:32:00 -
[76]
/me calls for testy....TESTY!
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Cpt Abestos
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Posted - 2006.05.31 15:37:00 -
[77]
Originally by: Swethren
Originally by: Nyxus *LOTSOFSNIP*
Also go back and look what I said. I said Amarr are good at the medium to medium long range warfare. At the super close range, gallente beat them and the super far range, gallente beat them. Caldari are constant over what ever range, which is pretty good. I really don't know enough about minmatar to comment on them, I'll leave that to Sarmual (sp? ).
You can't be good at everything, cause then we have to make the other races just as good at everything and that would be really boring.
Swethren
I hate to repeat what has been said 348509348509345 times now but medium 30-70km is the least used range in the game and heres why... 1) you cant scramble at 30km-70km 2) at 30-70km longrange setup ships hit fine and veryhard with closerange ammo against same sized targets and slow moving smaller targets. 3) A under 50k close range ships can close the gap before you kill them. 4) most small engagements are at the 20-0km range mainly due to the uncloak from jumping is 20km and the default warp in is 15. 5) Large scale battles happen mostly at 100Km + which is a full 40km outside of the megapulse's range. Now if you changed scortch to 24/20, boost radio and give pulse lasers their old range then they could be the masters of both med-close and med-long this would make them still far from being in your face weapons but not reserve them to unused ranges.
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Aramendel
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Posted - 2006.05.31 15:55:00 -
[78]
Originally by: Kaleeb I completely agree with all these posters but to sum it up your saying:
You want the DPS of current amaar ships
Would be nice since all amarr ships exept the gankgeddon do not have that a stellar dps.
Quote: You want more cap to run your tech II ammo
*shrugs* Haven't seen any mention about that. Next!
Quote: You want the ability of a Blasterthron at close range
Nope, people only said that the blastertron easily kills a gankgeddon (with multiple gallente pilots claiming the opposite).
Quote: You want the extra falloff of auto's and arties
Nope people only said that projectiles actually work *better* on amarr ships than lasers. If there is no laser damage bonus on the ship, that is, but only few amarr ships have that.
Quote: You want better tracking for your weapons
Again, haven't seen a single mention of that.
Quote: You want another type of damage for your weapons (exp)
Yes, since *all other* races can choose between all damagetypes. Caldari: missles, Minnies: projectiles, Gallente: Drones. The Megathron is the exeption here, but him being a very good ship both for short- and longrange PvP is more than making up for that.
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Lisento Slaven
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Posted - 2006.05.31 16:01:00 -
[79]
Originally by: Swethren
Originally by: Nyxus *LOTSOFSNIP*
Also go back and look what I said. I said Amarr are good at the medium to medium long range warfare. At the super close range, gallente beat them and the super far range, gallente beat them. Caldari are constant over what ever range, which is pretty good. I really don't know enough about minmatar to comment on them, I'll leave that to Sarmual (sp? ).
Swethren
My personal belief that the medium to medium long range powers of the Amarr is a very difficult thing.
In terms of damage: We can be outsniped (long). We can be out-brawled (close). So am I to believe that we're the sport tae kwon do medium range kicking fighters? Or actually wouldn't that be bow and arrow...or...whips...whips sound good for medium range in conjunction with my previous two...things.
So we whip people! And whips only cause lacerations until the enemy gets out of range of the whip or they get too close for our whips to do anything useful =P ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales! |

Yodohime Kibagami
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Posted - 2006.05.31 16:07:00 -
[80]
Comparing thron vs geddon is beside the point mostly, they arent even the same tier.
Imho the damage is already pretty good but the problem is that the poorly tracking and cap intensive lasers are also extremely tight fit, 7 tachyon geddon is understandable because it can hurt like a monster, but ever tried putting a full rack of heavy beams or heavy pulses on a maller? The amarr cruiser with the biggest powergrid by far.
With my lack of advanced weapon upgrades V I get exactly 30PG left after just 5 heavy pulses, it needs serious PG mods to fit any nice NOS or AB or even a med repper.
5 heavy beams leaves -170 PG, needs two RCU's to even bring the last beam online.
Unless you're into mixing focused meds and heavies you'll be using the poorly damaging focused, or autocannons, or blasters, or just going for small weapons and retardedly big tank with plates just to do -something- well. kinda, could be a tackler or something.
I'm not really convinced any amarr cruiser can load a tank with their 'famous' low slots and actually do meaningful damage with the weapons they get the bonus for, but I'm new. I'm sure -some- like the omen but thorax does its job better because it has the option to load a retarded tank, or go massive gank with glass jaw.
So Arbitrator > all other amarr cruisers, imho, because of the drones.
Thats just the cruisers, other ships share those problems, amarr frigs with autocannons or blasters perform better than on their own weapons because they are much more cap efficient.
And battleships you guys seem to be covering already so I wont say anything of them, besides that I am selling my apoc if I get too tight on money when I train up and go for tempest.
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Aemilus Brutus
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Posted - 2006.05.31 16:09:00 -
[81]
Originally by: Kaleeb I completely agree with all these posters but to sum it up your saying:
You want the DPS of current amaar ships
You want more cap to run your tech II ammo
You want the ability of a Blasterthron at close range
You want the extra falloff of auto's and arties
You want better tracking for your weapons
You want another type of damage for your weapons (exp)
Well in that case it wont make the geddon/curse/zealot too overpowered infact lets just get rid of minmatar altogether.
The ONLY problem with amaar is the passive tanking changes changed things. As the MC guy said maybe look at possible changes to those rather than crying out to have the abilities of every other race.
No one is asking for that
Amarr aren't the best tankers anymore, at least not enough to make up for their cap sucking lasers, easily resisted damage,and the improvements to other factions. If you give us another damage type in line with current crystals what would be the harm?
I don't see many people saying that caldari and minnies should get their damage types nerfed, so how exactly would it create a balace problem if Amarr had another option? No one wants Amarr to be better damage than anyone else, but we need something to make up for tanking and damage changes which negated the advantages that made Amarr balanced before.
Also mid-ranges fights just don't happen much, in PVP or PVE (and with easy em resists I don't know if Amarr are really that much better at mid range). Also, fleet battles aren't all there is in this game.
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Kaleeb
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Posted - 2006.05.31 16:29:00 -
[82]
Umm if u give amaar a 3rd damage type then that takes away a minmatar only bonus...
Your saying other factions have been boosted to make amaar suck?
So minmatar lost the 2 cap per cycle on their guns big whoop and their high tier close range auto's had their clip size boosted and blaster got alittle cpu and cap reduction i`d hardly say thats the end of amaar 
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Aramendel
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Posted - 2006.05.31 16:36:00 -
[83]
Originally by: Kaleeb Umm if u give amaar a 3rd damage type then that takes away a minmatar only bonus...
Right, it's not like caladari can choose between all damage types with missles, as can the gallente droneboats.
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Kaleeb
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Posted - 2006.05.31 16:46:00 -
[84]
Originally by: Aramendel
Originally by: Kaleeb Umm if u give amaar a 3rd damage type then that takes away a minmatar only bonus...
Right, it's not like caladari can choose between all damage types with missles, as can the gallente droneboats.
whats wrong with posting with a main char?
Droneboats dont do that much damage and wont be as effective after the EW/NOS changes, and lets not forget all the drone problems e.g. messed up A.I and from a PVE perspective agressing the wrong spawns and having to wait for npc's to agress u first or risk having drones getting shot. From a PVP perspective it only takes an emergency warp to leave all your weapons behind! How long does it take to change missiles in comparison to insta changing crystals? And lets not forget the dely for missiles to hit.
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fmercury
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Posted - 2006.05.31 16:58:00 -
[85]
Originally by: Alliaanna Dalaii
Originally by: Gariuys
Originally by: Alliaanna Dalaii
Originally by: Evengard All this just crap. If you want get more damage, train T2 crystals. They have Thermal damage. I fly Amarr ships for more then 2 years, and never had any problems with it. If you need more damage, take Arma fit mode damage modes.
This involves both PvP and PvE.
And for little example: I fly on interdictor. mostly blow apart any ship with my 7 turret DpS. Once i tryed to engage Retribution. Even could not brake to half of his armour. And thats with 80% Em resist...
I have 9.2 mill sp in Amarr Gunnery
Surgical strike 5 Pulse Spec 4 Amarr bs 5 Rapid firing thing 5
My pure gankageddon can be laughed at by anything with a heavy resisted 2 rep tank. And ever used conflag ? If you have you'l know your cap goes weeeeee gone in no time at all 
Alliaanna
And any 2 rep, heavy therm/kin resists ship can laugh at my damage output... and mine is higher then yours... your point being?
Because your mega can gank AND run a reasonable tank Armageddon CANT under any circumstance.
Alliaanna
Not true at all :)
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Aramendel
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Posted - 2006.05.31 17:11:00 -
[86]
Edited by: Aramendel on 31/05/2006 17:12:25
Originally by: Kaleeb whats wrong with posting with a main char?
And the reason this must be an alt is?
Quote: Droneboats dont do that much damage and wont be as effective after the EW/NOS changes,
Speculation, also it will still take a good while for those changes to arrive.
Quote: and lets not forget all the drone problems e.g. messed up A.I and from a PVE perspective agressing the wrong spawns and having to wait for npc's to agress u first or risk having drones getting shot. From a PVP perspective it only takes an emergency warp to leave all your weapons behind!
The bugs with drones are..bugs. They do not have to do anything with game balance. And, yes, drones have drawbacks, but they have also advantages. Like being able to keep the equivalent for a rack of small and large turrets on the ship at once.
Quote: How long does it take to change missiles in comparison to insta changing crystals? And lets not forget the dely for missiles to hit.
Lasers have compared to other weapons only a rather narrow range area where they are effective. Because of this we have to switch fast between different crystals regulary dependign where our target is. Also, for PvE the missle change time is irrelevent since you know in advance which damage type to use. In PvP having to wait a bit when changing is a very small drawback considering you can in 100% of all cases pick the damage type for the resistance hole of your target and then deal *only* that damage. The hit delay is, again, unimportant for PvE. For Longrage PvP missles are admitably worse than lasers, but for shortrange actually better because they have no tracking issues and the explosions increase the time a target needs to allign for warp.
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Rockbox
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Posted - 2006.05.31 17:21:00 -
[87]
Edited by: Rockbox on 31/05/2006 17:21:19
Originally by: Swethren No, I'm not saying that the omen is better than a thorax, they serve completely diffrent jobs. Stick a maller against a thorax now, put a plate and 3/4 NOS's on it and the thorax will probably be dead if the pilots are of equal skills.
I'm trying to compare the weapons when put on diffrent ships, with "simlar" bonuses. Omen is for range and trying to keep that range. Maller is for tanking close range and for tanking for a while.
I think the problem is, someone is saying "Gallente are really good at close range, I wanna be good at close range too", which is just not gonna happen.Swethren
Can I first have the grid to fit a plate repper and 3/4 medium nos let alone lasers which take almost as much grid as nos 
You have obvioulsy never flown a maller, they work much better with a big plate and medium autocannons Which just goes to show laer fitting and dmg its messed up
Nova Satar > i'll be waiting Verone > ♥ |

Papermate
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Posted - 2006.05.31 17:26:00 -
[88]
signed
"Master of Papercuts"
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Kaleeb
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Posted - 2006.05.31 19:09:00 -
[89]
Originally by: Aramendel
Lasers have compared to other weapons only a rather narrow range area where they are effective. Because of this we have to switch fast between different crystals regulary dependign where our target is.
Ok The rest of your points canbe argued out and I can see where your coming from although I dont agree.
This post however is rubbish, so blasters have a large area of effectivness? I wouldnt call 10km large. With lasers you can hit anywhere from 2km to 45km, I wouldnt call that a narrow range area.
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Crellion
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Posted - 2006.05.31 19:44:00 -
[90]
Originally by: Ather Ialeas
Originally by: Godar Marak Ever tried taking out Angel bs's? Its by no means impossible, it just tskes forever.
I'd like to quote a corpmate of mine considering Angel bs:s and bs with lasers, "Been there, done that, didn't even get the t-shirt."
It's actually very much impossible to take down the >800k Angel bs:s with Amarr unless you have wtfpwn skills.
My alt has ammar BS 3 and large guns 3. It is scary but with a geddon with 1 heatsinkII Megapulses tech I (not even named) I can even kill 1 Throne (1.5 mill BS) and warp out b4 the other 2 (triple spawn) wtfpown me. The remaining 2 die without warp out. I have been flying Ammar BSs for 3 days. I am highly experienced . Its not a Raven but saying that it needs uber skills to break a 800k tank (war general) is pure BS.
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O'Sirius
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Posted - 2006.05.31 19:50:00 -
[91]
Who flies solo PvP BSes in anywhere but Empire these days anyway? A chance of solo geddon meeting a solo megathron in 0.0 for a 1on1 fight aren't very high. Much more likely they'll both run into some gank squad that makes them spacedust in about 10 seconds.
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Crellion
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Posted - 2006.05.31 19:54:00 -
[92]
Originally by: O'Sirius Who flies solo PvP BSes in anywhere but Empire these days anyway? A chance of solo geddon meeting a solo megathron in 0.0 for a 1on1 fight aren't very high. Much more likely they'll both run into some gank squad that makes them spacedust in about 10 seconds.
True. Look at Farjung's reckless vids and you ll think "solo pvp in BSs is the King" 111.
In fact ask poor Farjung how often his Meega ecountered our ceptor squads 
[I didnt acitvate my guns on him though. I <3 Farjung]
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Lucian Alucard
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Posted - 2006.05.31 20:15:00 -
[93]
pre blasterboost Amar pwned tbh,Tachs are close to being perfect ((would still like a bit more damage tbh)), I think what needs to be done is to have the 10% of Turret cap use uped to 15% and then to have the Controled Burst skill droped down to 3% also the Falloff on Megapulse should be lessened by 1.5km and the megapulses' base damage mod increased by .375,then start giving more damage to ALL crystals ((like please give back Therm to Radios)). A 20-25% damage boost to these ships would solve all issuses and allow for you to tank short range.
Apocs are supposed to snipe and geddons are supposed to tank/figt close up so there needs to be either a cpu increase on the ships or a drop in the cpu useage of energy turrets.
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Capt 69
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Posted - 2006.05.31 22:08:00 -
[94]
Good idea, really!
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O'Sirius
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Posted - 2006.05.31 23:27:00 -
[95]
Originally by: Crellion
Originally by: O'Sirius Who flies solo PvP BSes in anywhere but Empire these days anyway? A chance of solo geddon meeting a solo megathron in 0.0 for a 1on1 fight aren't very high. Much more likely they'll both run into some gank squad that makes them spacedust in about 10 seconds.
True. Look at Farjung's reckless vids and you ll think "solo pvp in BSs is the King" 111.
In fact ask poor Farjung how often his Meega ecountered our ceptor squads 
[I didnt acitvate my guns on him though. I <3 Farjung]
Damn, that guy is good. Very impressive fights, but yeah, I wouldn't try something like that unless I had isk to spare.
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Aramendel
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Posted - 2006.06.01 00:19:00 -
[96]
Originally by: Kaleeb Ok The rest of your points canbe argued out and I can see where your coming from although I dont agree.
This post however is rubbish, so blasters have a large area of effectivness? I wouldnt call 10km large. With lasers you can hit anywhere from 2km to 45km, I wouldnt call that a narrow range area.
The effective range *per crystal* is low. Lasers have compared to other weapons a relatively low falloff, so you have to switch lesens regulary. Also, while all longrange ammo types deal less damage than shortrange ammo types laser longrange ammo is to 80-100% EM only. So if you shot with it on a target which has come closer (and very likely has it's shields down by then) you do even less damage than projectiles or hybrids with longrange ammo.
It's not THAT a strong argument, I know. But due to these reasons lasers still need a higher amount of ammo switching compared to other weapons to stay effective. Although I doubt many people would complain if lasers would loose this minor advantage of fast switching if they would be buffed elsewhere.
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Dano Sarum
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Posted - 2006.06.01 01:07:00 -
[97]
I dont like the idea of switching to THERM as primary, nor do I like how just how badly your cap gets pwned trying to shoot with low range crystals.
Nerf all hybrids would be my idea, Caldari got missiles as primary and Gallente have drones as primary. Nerf hybrids! I dont like at all how blasters own my pulsies at extreme range and hybrids can fire a lot longer then my lasers at range due to my cap getting eaten fast.
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Tel Bakhara
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Posted - 2006.06.01 01:23:00 -
[98]
Followers of Punisher->Maller->Proph->Apoc simply won't care about Lasers.
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Meridius
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Posted - 2006.06.01 01:35:00 -
[99]
Originally by: Swethren Okay, I just did some calcs with the Geddon vs the Mega and max skills with sniping setups with thier high dmg ammo. All skills maxed.
Geddon setup is 7x T2 Tachs, 2x Sensor Booster, 1x Tracking CPU, 2x RCU, 1x 1600mm T2, 3x Heat Sink, 1x Tracking Enhauncer, 1x Adaptive Nano II (nothing else would fit due to CPU )
Mega setup: 7x T2 425mm, 2x Sensor Boosters, 2x Tracking CPU, 1x 1600mm Plate, 3x Mag Stab II, 2x Tracking Enhauncers
That Mega setup is poo. You have 4 mods affecting range, the 4th one is only 23% effective. Drop it for a 1600 plate and run your numbers again, also it would be nice if you actually showed ranges for MF/AM Spike/Aurora. - _____
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Kaleeb
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Posted - 2006.06.01 09:31:00 -
[100]
Originally by: Dano Sarum I dont like the idea of switching to THERM as primary, nor do I like how just how badly your cap gets pwned trying to shoot with low range crystals.
Nerf all hybrids would be my idea, Caldari got missiles as primary and Gallente have drones as primary. Nerf hybrids! I dont like at all how blasters own my pulsies at extreme range and hybrids can fire a lot longer then my lasers at range due to my cap getting eaten fast.
Die pls
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Godar Marak
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Posted - 2006.06.01 09:34:00 -
[101]
Originally by: Crellion
My alt has ammar BS 3 and large guns 3. It is scary but with a geddon with 1 heatsinkII Megapulses tech I (not even named) I can even kill 1 Throne (1.5 mill BS) and warp out b4 the other 2 (triple spawn) wtfpown me. The remaining 2 die without warp out. I have been flying Ammar BSs for 3 days. I am highly experienced . Its not a Raven but saying that it needs uber skills to break a 800k tank (war general) is pure BS.
Rubbish. My main has Amarr bs lv 5 and all gunnery skils lv5 and I can tell you that an angel bs will cut through you before you have time to kill it. And if you try to tank it your setup will give you so crap damage output its just useless.
Whats this 'throne' youre talking about? Doesnt sound like an angel ship to me. Ofcorse I could be wrong
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Godar Marak
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Posted - 2006.06.01 09:37:00 -
[102]
Edited by: Godar Marak on 01/06/2006 09:37:20
Originally by: Lucian Alucard
Apocs are supposed to snipe and geddons are supposed to tank/figt close up so there needs to be either a cpu increase on the ships or a drop in the cpu useage of energy turrets.
and a tempest is 'suposed to' deal damage from a distance. Yet its just as much of a pwnmobile with 800's as it is with howies. 
And for all those who say that Amarr ships are only supposed to be good at medium range, well then give me a 40km range warp scrambler and Im happy 
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Kaeten
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Posted - 2006.06.01 09:45:00 -
[103]
Originally by: hylleX Lets start the whine - i support this idea 
haha hyllex, o du wajnar att jag wajnar ps forumet  Please take the b-word out of your signature - Cathath ([email protected]) High-Sec Piracy Recruitment |

madaluap
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Posted - 2006.06.01 09:45:00 -
[104]
Originally by: King Dave Edited by: King Dave on 30/05/2006 17:06:37 basically this is how it is at the moment
EVEYR OTHER RACE IN THE GAME CAN PUT OUT ALL DAMAGE TYPES!!!!
gallente - its drones are one of its main damage types, and it can use all 4 different types, they even hurt alot. So no guns are necesary on the ship atall leaving those 6 - 8 high slots for tanking purposes.
Minmatar - Every1 whines about z0mg minmatar dont hurt enough, there closest range ammo does 3 different types of damage -_-, also for sniping with good skills you can fit a full rack of there largest guns and a full set of damage/tracking enhancser..
Caldari - they can use missiles which even make them track better, not to mention every type of damage that ever existed.
Amarr - Em/ thermal with bonuses to tanking on there main warship.
Yes my geddon can get dps of over 1000 still, but so can the megathron with less skills and a cheaper fitting... Also the megathron can also fit armor repairors with that not just plates.
that sums it up.
HAHAHA, HAHAHA @ the megathron can do the same with less skills LOL, Do you have any ******* idea how hard it is to fly a mega? You go into capdeath every engagment with a good pilot, you need ****LOADS of supportskills so the beast moving, tanking and firing...
DID your monkey ass realise that geddon has EXACTLY the same dronebay as a megathron and that megathron does mainly KIN/THERM dmg and you do EM/THERM
so whats up with that less see
armageddon: 7 guns more optimal, instahit dmg more damageoutput extra low rof bonus > dmgbonus no need for mwd so more cap
5X beserker 2
Megathron 7 guns less optimal less dmgoutput Extra med, but that gets wasted because it needs to get close Nerfed cap because of mwd no insta dmg, but first needs to speed the bloody thing up Kin/therm is allways boosted dmgbonus
5X beserker 2
ok lets calculate the tanking ability:
shields 40% EM 60% therm 70% kin 80% explosive
I wonder if the armageddon with its great optimal and supernice dronebay would win?
ONOES its all about ze armor, face it AMMAR does the most dmg on shields thats just the way it is period. _________________________________________________
|

Buraken v2
|
Posted - 2006.06.01 10:03:00 -
[105]
Originally by: madaluap DID your monkey ass realise that
I love this one ^^
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
|

Gariuys
|
Posted - 2006.06.01 10:34:00 -
[106]
Originally by: Godar Marak
Originally by: Crellion
My alt has ammar BS 3 and large guns 3. It is scary but with a geddon with 1 heatsinkII Megapulses tech I (not even named) I can even kill 1 Throne (1.5 mill BS) and warp out b4 the other 2 (triple spawn) wtfpown me. The remaining 2 die without warp out. I have been flying Ammar BSs for 3 days. I am highly experienced . Its not a Raven but saying that it needs uber skills to break a 800k tank (war general) is pure BS.
Rubbish. My main has Amarr bs lv 5 and all gunnery skils lv5 and I can tell you that an angel bs will cut through you before you have time to kill it. And if you try to tank it your setup will give you so crap damage output its just useless.
Whats this 'throne' youre talking about? Doesnt sound like an angel ship to me. Ofcorse I could be wrong
Freaking nubtards on this forum these days. It's a Angel. Ever bother to check what they're resistant against? AH......... well there you go. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

MacQueen
|
Posted - 2006.06.01 10:35:00 -
[107]
Originally by: Lucian Alucard
Apocs are supposed to snipe and geddons are supposed to tank/figt close up so there needs to be either a cpu increase on the ships or a drop in the cpu useage of energy turrets.
Agreed. I've forced to use 2 nano plating on my geddon, it's seriously short of CPU.
For the Apoc, I have no use of it in battle so far. The cap bonus dont actually reflect its ability of tanking when the turret is a cap-easter elephant. That's why many people have to use projectile turret to save off cap but it doesnt help too much as the ships dont have bonus for projectile and the saved cap wont keep the ship for too long under heavy fire.
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kikosinosi
|
Posted - 2006.06.01 11:28:00 -
[108]
Originally by: Gariuys
Most tanked damage type is thermal....
shoot yourself moron
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Aramendel
|
Posted - 2006.06.01 11:31:00 -
[109]
Originally by: madaluap HAHAHA, HAHAHA @ the megathron can do the same with less skills LOL, Do you have any ******* idea how hard it is to fly a mega? You go into capdeath every engagment with a good pilot, you need ****LOADS of supportskills to get the beast moving, tanking and firing...
A BS needs support skills? OH RLY? Guess what, the capuse of the Amarr BSs is even higher, so you need even higher lvls of the supportskils to fly it effeciently.
Quote: DID your monkey ass realise that geddon has EXACTLY the same dronebay as a megathron and that megathron does mainly KIN/THERM dmg and you do EM/THERM
Yes, the Mega is in this case the only BS which has the same problems as the Amarr ships. But for that it has an *huge* bonus: It's very effective for both the major PvP ranges: short and longrange. Amarr BSs are good for the next to never used med range.
Quote: Armageddon: -7 guns
-more optimal, instahit dmg
-more damageoutput
-extra low
-rof bonus > dmgbonus
-no need for mwd so more cap
-5X beserker 2
The higher optimal is rather useless because it's ranges are, as said, never used. Due to tracking the damageoutput at shortrange PvP and the higher armorresists is lower. ROF is not better than a damagebonus because the higher capuse. 7% more damage is not worth 25% more capuse. If the Arma has no MWD the Mega will be 5 km from it within 10 seconds and smoke it. if it has a MWD it can keep it's 20 km range to the mega but cannot attack it because the capuse of the guns.
Quote: Megathron -7 guns
-less optimal
-less dmgoutput
-Extra med, but that gets wasted because it needs to get close
-Nerfed cap because of mwd
-no insta dmg, but first needs to speed the bloody thing up
-Kin/therm is allways tanked (shields, armor whatever allways tanked, while you rip away shield in 4 sec than armor takes 6 sec and megathron takes 5 for shield and 5 for armor end up with?.
-dmgbonus
-ITS ******* TIER 2 OK? yes we can put some plates on our megathron while you cant on your armageddon..
-5X beserker 2
The less optimal is, as said, not really important, since the optimal of the arma is only 10 km further away, with a MWD thats not exactly a long distance. And you forgot better tracking. Kin/therm always tanked? You should perhaps read your own word sometime "the grass is always greener on the other side". Shield are for armor tanking BSs easily stripped. The armor is the main tank there. And there EM/Therm is far far easier tanked than Therm/Kin. Thats a plain out fact.
And, yes, it's tier 2. Then comparing the Dominix vs the Arma or the Apoc vs the Mega would not get us unequa results? Oh, wait, these combos get the amarr BSs killed even faster.
Quote: ok lets calculate the tanking ability:
shields 40% EM 60% therm 70% kin 80% explosive
I wonder if the armageddon with its great optimal and supernice dronebay would win?
ONOES its all about ze armor, face it AMMAR does the most dmg on shields thats just the way it is period.
And the shield have for an armor tanking BS which importance? Ah, wait, next to none? The "great" 18 km optimal of the arma is in which way useful when a mega is travelling these 8 km till webber range in like 10 seconds? And the "supernice dronebay" has what effect with the mega having the same one? So, yes, in the end it's all about the armor. With the mega having higher armor, better tracking, better resists and an higher capeffeciency it's indeed no wonder which BS will win.
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Kuolematon
|
Posted - 2006.06.01 12:26:00 -
[110]
I keep kicking myself for changing to Amarr only from Caldari/Gallente in early days .. 
Imagine having now all that 10mil SP in gunnery to missiles and all those lvl5 armor tank skills in shield tank skills... 
.. and that amarr bs lvl5 in caldari bs lvl5 
Unnerf Amarr! Proud member of Caldari Provisions |

Godar Marak
|
Posted - 2006.06.01 13:14:00 -
[111]
Edited by: Godar Marak on 01/06/2006 13:21:23 Edited by: Godar Marak on 01/06/2006 13:15:58
Originally by: Gariuys
Freaking nubtards on this forum these days. It's a Angel. Ever bother to check what they're resistant against? AH......... well there you go.
Allow me to quote myself
Quote:
Ofcorse I could be wrong
Please flatline.
Your pathetic insults and offensive posting style just make you look even more of a fool than you allready are.
edit : oh and
Quote:
Name: Angel Throne Armor Em Damage Resonance 77% Armor Thermal Damage Resonance 67% Shield Em Damage Resonance 77% Shield Thermal Damage Resonance 67%
You were saying?
|

Ruff Ceyx
|
Posted - 2006.06.01 14:00:00 -
[112]
Edited by: Ruff Ceyx on 01/06/2006 14:02:27
Originally by: Godar Marak
Originally by: Crellion
My alt has ammar BS 3 and large guns 3. It is scary but with a geddon with 1 heatsinkII Megapulses tech I (not even named) I can even kill 1 Throne (1.5 mill BS) and warp out b4 the other 2 (triple spawn) wtfpown me. The remaining 2 die without warp out. I have been flying Ammar BSs for 3 days. I am highly experienced . Its not a Raven but saying that it needs uber skills to break a 800k tank (war general) is pure BS.
Rubbish. My main has Amarr bs lv 5 and all gunnery skils lv5 and I can tell you that an angel bs will cut through you before you have time to kill it. And if you try to tank it your setup will give you so crap damage output its just useless.
Whats this 'throne' youre talking about? Doesnt sound like an angel ship to me. Ofcorse I could be wrong
Well ive hunted angel BS's in my geddon. With amarr BS 4 Lrg turret 4.Stating you cant kill an angel BS without them cutting you down is BS. Ive done pretty much every triple BS spawn in my geddon without too many issues, except for the seraphems <sp>.They manage to outrun me and stay out of range. If i get the jump on them i can pop 1 or 2 before warping. But i will say this.. it isnt fun at all hunting them in a Geddon.Its a true battle of attrition. Ive had more fun in the drunk ta.... wait.. i never said that.  |

Gariuys
|
Posted - 2006.06.01 14:05:00 -
[113]
Originally by: Godar Marak Edited by: Godar Marak on 01/06/2006 13:21:23 Edited by: Godar Marak on 01/06/2006 13:15:58
Originally by: Gariuys
Freaking nubtards on this forum these days. It's a Angel. Ever bother to check what they're resistant against? AH......... well there you go.
Allow me to quote myself
Quote:
Ofcorse I could be wrong
Please flatline.
Your pathetic insults and offensive posting style just make you look even more of a fool than you allready are.
edit : oh and
Quote:
Name: Angel Throne Armor Em Damage Resonance 77% Armor Thermal Damage Resonance 67% Shield Em Damage Resonance 77% Shield Thermal Damage Resonance 67%
You were saying?
I'm saying that someone else manages to destroy Angel BS just fine in a apoc, even though they're quite resistant against laser damage. So that they take a while is no suprise, but it's still quite possible to do. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Sniser
|
Posted - 2006.06.01 14:06:00 -
[114]
i really would love if they cut some optimal from pulse and up their damage since med range pvp doesnt exist , well if they make a disruptor with 30km range and no officer then i will get it too ;)
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Gariuys
|
Posted - 2006.06.01 14:06:00 -
[115]
And when people say that Amarr njeed damage boosts, and that EM damage sucks.... I'm gonna be offensive, cause there is no basis for a meaningfull discussion. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Aramendel
|
Posted - 2006.06.01 14:10:00 -
[116]
Originally by: Gariuys And when people say that Amarr njeed damage boosts, and that EM damage sucks.... I'm gonna be offensive, cause there is no basis for a meaningfull discussion.
Thanks for disqualifying yourself from this discussion.
|

Gariuys
|
Posted - 2006.06.01 14:16:00 -
[117]
Originally by: Aramendel
Originally by: Gariuys And when people say that Amarr njeed damage boosts, and that EM damage sucks.... I'm gonna be offensive, cause there is no basis for a meaningfull discussion.
Thanks for disqualifying yourself from this discussion.
Your welcome mr. exclamation mark ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

hylleX
|
Posted - 2006.06.01 14:48:00 -
[118]
Originally by: Kaeten
Originally by: hylleX Lets start the whine - i support this idea 
haha hyllex, o du wajnar att jag wajnar ps forumet 
It worked for you gallente > amarr ---------------------------------------------------------
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Rina Shanu
|
Posted - 2006.06.01 15:23:00 -
[119]
I think this thread is about some lub for the beloved Amarr empire. I agree we more damage. Yep. look at it please. Such beautyfull design, deserves better damage output.
RECRUITING |

The Gate
|
Posted - 2006.06.01 15:34:00 -
[120]
Trouble is that amarr have too lower damage output, ok but we got the best tanks you say ?. No even a megathron for example can run 2x large armor repairers with hardners and still put out alot more damage. |

Dopefish
|
Posted - 2006.06.01 17:54:00 -
[121]
Something needs to be done but nothing major like a damage boost imo.
Balancing out em and thermal damage of laser crystals would be nice, people say that em is less tanked so they should have no problem with this, and minmatar t2 EM resists are kinda lame tbh.
Oh and a cpu boost on the Armageddon, just enough to make use of that empty highslot.
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vitamin1
|
Posted - 2006.06.01 21:31:00 -
[122]
signed, amarr get f**ked in the ass nowadays
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Godar Marak
|
Posted - 2006.06.01 22:28:00 -
[123]
What, a mimatar who actually speaks the truth? 
Something IS rotten in the state of Denmark.
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Chucky
|
Posted - 2006.06.01 23:22:00 -
[124]
ya, on average I seem to kill npcs much faster in a raven then a geddon. My laser skills are maxed and usen T2, missile skills are 3-4 ish.
Granted its much to do with the damage type I think.
... you will see more and more marketing which in turn will bring you more players to torture. |

Kirika Yuumura
|
Posted - 2006.06.08 13:49:00 -
[125]
Edited by: Kirika Yuumura on 08/06/2006 13:52:36 nm
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Tas Devil
|
Posted - 2006.06.08 14:27:00 -
[126]
LOL this was bound to happen.... we've come full circle...
Nerfed the lasers and the geddon nerfed the raven and the missiles boosted the gallente's and the rails a bit boosted the projo's
now its back to amarr... the whine sequence is so predictable ...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Aramendel
|
Posted - 2006.06.08 14:50:00 -
[127]
You forgot the missles.
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Sweaty Teeth
|
Posted - 2006.06.16 14:34:00 -
[128]
According to quickfit, with level 5 BS and 3 damage mods, geddon does more dps both close range and long range than every other BS. Now if quickfit is giving me the wrong numbers then I'd be annoyed since geddon should do more dps. It has 2 +damage bonuses (since the 10% cap reduction can be seen as a +damage bonus) and 7 guns. No other ship should be able to contend for pure dps. According to quickfit, they can't. Geddon can out damage a megathron close range and makes everyone look silly at long range.
If my numbers are wrong and a geddon isn't doing the most damage then.... wtf! You can't do much with 3 mids and 8 lows except tank/damage. Everyone else has mid slots to help them win, they shouldn't be able to out- tank/damage us too.
The base damage of lasers should be approx 25% higher it's counter parts for other races since we have to have one of our ship bonuses on each ship dedicated to laser cap usage (while ships for minnie would have +25% damage instead).
CS
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twit brent
|
Posted - 2006.06.16 15:21:00 -
[129]
/me looks at his tachygeddon that wrecks for 2000+ damage and does 976 dmg/s with just the guns.
Yep definatley too weak.
|

Frools
|
Posted - 2006.06.16 15:32:00 -
[130]
Originally by: twit brent /me looks at his tachygeddon that wrecks for 2000+ damage and does 976 dmg/s with just the guns.
Yep definatley too weak.
how? according to quickfit with maxed skills 7 tach II with gleam + 2 rcu II + 4 heat sink II does 799 you can 900 with 4 draclira sinks though 
anyway, the real problem with amarr damage is at frig and cruiser level, large lasers are pretty damn good imo
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Xori Ruscuv
|
Posted - 2006.06.16 16:03:00 -
[131]
Edited by: Xori Ruscuv on 16/06/2006 16:04:53
Originally by: Epsilon 1 Seeing as the megathron got their blastors 'boosted', projectiles use no cap (claw 4tw) and the tempy is just a pain in the ars with 800mm II and plates. Could you please boost amarr closerange BS .
Let me first off say that I support your idea.
However, no-one should really not argue for a boost for Amarr based on the fact that other people got boosts. Argue balance for balance. Don't argue "well THEY got something, so I want something too *stamp* *stamp*". Don't take this as a flame. Once again: I agree with you. Amarr need some good ol' fashion lovin'. I'm just trying to point out that this way of asking for a boost really negates the validity of one's point, because it turns the point from "we need a boost and here's why..." to "they got something so we want something now".
And IMO: the blaster boost helped a little, but it wasn't enough. You don't want to get a boost as small as we got. No siree!
|

Marcus Alkhaar
|
Posted - 2006.06.16 18:18:00 -
[132]
Edited by: Marcus Alkhaar on 16/06/2006 18:17:59
Originally by: Godar Marak What, a mimatar who actually speaks the truth? 
Something IS rotten in the state of Denmark.
what does your post relate to in this thread 
|

Judicator Aldaris
|
Posted - 2006.06.16 19:36:00 -
[133]
* signed *
|

Hey You
|
Posted - 2006.06.16 20:12:00 -
[134]
5%-ish damage bonus to all lasers. And a bit change in ratio, IE, on Multifreq, make it 24/24. And mebbe 10-20 more CPU on the geddon.  But that's it. Atleast for the BSes. For the frigs/cruisers? Meh. Dunno. Don't fly em, they suck so bad. ------------------------------
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twit brent
|
Posted - 2006.06.17 06:13:00 -
[135]
Originally by: Frools
Originally by: twit brent /me looks at his tachygeddon that wrecks for 2000+ damage and does 976 dmg/s with just the guns.
Yep definatley too weak.
how? according to quickfit with maxed skills 7 tach II with gleam + 2 rcu II + 4 heat sink II does 799 you can 900 with 4 draclira sinks though 
anyway, the real problem with amarr damage is at frig and cruiser level, large lasers are pretty damn good imo
on the low slots i am using 2 DB RCU, 3 DB heatsinks. I alos have a 3% to ROF implant and a 3% to L laser damage implant. If you still dont get 976 with quickfit then quickfit is wrong. Oh and my skills arent maxed i dont have large beam spec to 5 yet.
|

ELECTR0FREAK
|
Posted - 2006.06.17 06:35:00 -
[136]
Originally by: Epsilon 1 Edited by: Epsilon 1 on 29/05/2006 12:13:43 ...geddon is alot better for that, but then again you have to fit Dual Heavy pulses in order to have some tank.
Uhm... first off... why should it be able to fit a short range gank setup AND a tank?
Second off, Heat sinks are called heatsinks because they cool down the laser batteries firing equipment, allowing it to cycle faster... doesn't have any bearing on the damage type that the weapon inflicts.
-Electrofreak Discoverer of the Missile Damage Formula |

Kaylana Syi
|
Posted - 2006.06.17 06:52:00 -
[137]
Originally by: Frools
Originally by: twit brent /me looks at his tachygeddon that wrecks for 2000+ damage and does 976 dmg/s with just the guns.
Yep definatley too weak.
how? according to quickfit with maxed skills 7 tach II with gleam + 2 rcu II + 4 heat sink II does 799 you can 900 with 4 draclira sinks though 
anyway, the real problem with amarr damage is at frig and cruiser level, large lasers are pretty damn good imo
Quick fit is the last place I will quote for getting DPS numbers. Its just not right for a lot of reasons.
Originally by: "Oveur" I don't react to threats any better than you do
|

OrangeAfroMan
|
Posted - 2006.06.17 07:15:00 -
[138]
I swear to god I never saw this day coming where Minmatar shut up and Amarr, AMARR for god's sake! start whining like noobs :l
Gronsak is Tux's angry alt. |

Sniser
|
Posted - 2006.06.17 11:17:00 -
[139]
Edited by: Sniser on 17/06/2006 11:18:00
Originally by: ELECTR0FREAK
Originally by: Epsilon 1 Edited by: Epsilon 1 on 29/05/2006 12:13:43 ...geddon is alot better for that, but then again you have to fit Dual Heavy pulses in order to have some tank.
Uhm... first off... why should it be able to fit a short range gank setup AND a tank?
this one is funny lol, maybe because mega and tempest can do it?
light tank of course, but some tank ^^, geddon cant fit any tank
|

Frools
|
Posted - 2006.06.17 12:28:00 -
[140]
Originally by: twit brent
on the low slots i am using 2 DB RCU, 3 DB heatsinks. I also have a 3% to ROF implant and a 3% to L laser damage implant. If you still dont get 976 with quickfit then quickfit is wrong. Oh and my skills arent maxed i dont have large beam spec to 5 yet.
oh ok, that does it
but really, going around quoting damage with faction sinks :\ not many people fly with 120m of heat sinks on their ship...
|

Nifel
|
Posted - 2006.06.17 12:35:00 -
[141]
Originally by: Sniser Edited by: Sniser on 17/06/2006 11:18:00
Originally by: ELECTR0FREAK
Originally by: Epsilon 1 Edited by: Epsilon 1 on 29/05/2006 12:13:43 ...geddon is alot better for that, but then again you have to fit Dual Heavy pulses in order to have some tank.
Uhm... first off... why should it be able to fit a short range gank setup AND a tank?
this one is funny lol, maybe because mega and tempest can do it?
light tank of course, but some tank ^^, geddon cant fit any tank
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

McCool
|
Posted - 2006.06.17 12:47:00 -
[142]
Originally by: Nifel
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
a light passiv armor tank that is. there just no way to fit cap booster and some kind of armor rep on it.
Sig removed, lacks game related content. Please contact [email protected] for more info (including a url link to your picture) -Pirlouit |

chaos98
|
Posted - 2006.06.17 13:10:00 -
[143]
Originally by: Epsilon 1 HEAT Sinks are called that way for a reason 
exactly, they are heat sinks, not faraday cages O_o.
|

Sniser
|
Posted - 2006.06.17 13:13:00 -
[144]
Originally by: McCool
Originally by: Nifel
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
a light passiv armor tank that is. there just no way to fit cap booster and some kind of armor rep on it.
yep when i say light tank i want say a cap booster + 1 rep ( im not telling even 2 large rep just 1)
light tank would be: 1 heavy cap booster and
2 or 3 eanm t2 + 2 Large reps or 1 or 2 eanm t2 + dmg control + 2 Large reps or the same but instead 2 large rep... 1 rep + 1600 mm plate
|

Nifel
|
Posted - 2006.06.17 14:44:00 -
[145]
Edited by: Nifel on 17/06/2006 14:44:42
Originally by: Sniser
Originally by: McCool
Originally by: Nifel
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
a light passiv armor tank that is. there just no way to fit cap booster and some kind of armor rep on it.
yep when i say light tank i want say a cap booster + 1 rep ( im not telling even 2 large rep just 1)
light tank would be: 1 heavy cap booster and
2 or 3 eanm t2 + 2 Large reps or 1 or 2 eanm t2 + dmg control + 2 Large reps or the same but instead 2 large rep... 1 rep + 1600 mm plate
Sigh...
1x geddon 20625.0 pg after skills 562.5 cpu after skills
fittings: high: 7x mega pulse laser II
med: 1x 100mn mwd t2 1x web/scram 1x heavy electrochemical capicator booster I
lows:
2x large armor repairer II 3x energized apadative nano membrane II 2x reactor control unit II 1x co-processor II
after fitting and with weapons upgrade lvl5 and advanced weapons upgrade lvl5:
pg: 20625 * 1.15 * 1.15 - 2750 * 7 * 0.9 (7x mp2) - 2300*2 (2x lar2) - 1375 (mwd2) - 1750 (heavy cap booster)
leaves 2226.56 pg after fittings. note that the fittings that require 1 pg is not included in this
cpu: 562.5 * 1.1 - 53*7*0.75 (7x mp2) - 30*3 (3x eanm2) - 55*2 (2x lar2) - 15*2 (2x rcu2) - 40 (heavy cap booster) leaves 70.5 cpu after fittings. note that the 3rd mid is not included here but enough cpu is left to go with scrambler/web or even ew of your choice
You also have the 5x heavies that can be explosive or web drones or whatever you fancy.
A mega pilot with one less slot will have to give up 1x eanm2 to fit an equalivent setup with his heaviest hitting guns (neutrons2).
A tempest pilot will have 1 lowslot left over for a dmg mod and ample enough cpu left for ewar mods.
In all cases none of the ships have enough cpu/pg left to utilize their utility slots with anything that's a battleship mod (nos for example). And while the tempest pilot seemingly is the one best off he'll be fighting in falloff 100% of the time since being webbed equals death for an acpest. He'll also lack the 2x nos that's so vital to break the tank of enemy ships since his damage is effectively cut in half.
*edit* And if 2x lar along with hardeners is a light tank I'd love to hear what you consider to be a heavy tank.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

Cown
|
Posted - 2006.06.17 14:48:00 -
[146]
*signed*
|

twit brent
|
Posted - 2006.06.17 15:25:00 -
[147]
Unlike the blasterthron the geddon isnt a great soloship. They are however much better when it comes to small roaming gangs and smaller sclae engagements. Dont use a dual rep tank instead use a plate or 2.
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Arleonenis
|
Posted - 2006.06.17 15:42:00 -
[148]
i agree with op to switch thermal with em on t1 crystals
and no its not from only kind of minmatar heart... i have amarr bs to level 5 and laser spec too ;)
Balance in EVE |

Angelic Resolution
|
Posted - 2006.06.17 18:06:00 -
[149]
TBH, it's easily seen why Amarr do EM as main. Lasers are by their nature electricity, the burning part just comes because they fire so much electricity. Explosive crystals, could be cool but in the grand scheme of things if we did get that then Gallente would want EM and minnie would want their peice of pie aswell.
In honest you're calculations are forgetting something. Circumstance. It doesn't matter if you do 500dps or 350dps, if your ship can't repair what dmg your enemy is putting out then that 500dps might aswell be zero. This is part of the problem with amarr ships at the moment. Sure your geddon can pump out a fair bit of dmg with all low slots fitted for dmg mods but when that circumstance comes and you get jumped a by a blaster mega, you're screwed either way so it doesn't matter.
Granted, it sucks the amount of damage that lasers currently do. The 4% increase to tachyons was rather pathetic to say the least but at least we got something. If anything: All lasers should get an additional 5% to EM dmg and 2.5% to thermal dmg per skill level. Still making EM our primary, still giving a boost to damage.
Anything other then that is overkill IMO.
|

Rockbox
|
Posted - 2006.06.17 18:18:00 -
[150]
Edited by: Rockbox on 17/06/2006 18:27:45 Edited by: Rockbox on 17/06/2006 18:26:58 Edited by: Rockbox on 17/06/2006 18:25:39 Edited by: Rockbox on 17/06/2006 18:19:17 Edited by: Rockbox on 17/06/2006 18:19:00 Edited by: Rockbox on 17/06/2006 18:18:46 Edited by: Rockbox on 17/06/2006 18:18:23
Originally by: Angelic Resolution TBH, it's easily seen why Amarr do EM as main. Lasers are by their nature electricity, the burning part just comes because they fire so much electricity. Explosive crystals, could be cool but in the grand scheme of things if we did get that then Gallente would want EM and minnie would want their peice of pie aswell.
Electricity?! bwahahahaha
ANGELIC!!!
LASER
Light Amplification by Stimulated Emission of Radiation
The Explosive damage everyone is talking about would in real life be caused by rapid expansion inside the target object causing it to expload. 
Edit: lol @ all the edits cant get the freaking letters all bold :D
Nova Satar > i'll be waiting Verone > ♥ |

El Ponja
|
Posted - 2006.06.17 23:41:00 -
[151]
signed
|

Aramendel
|
Posted - 2006.06.18 00:20:00 -
[152]
Originally by: Rockbox LASER
Light Amplification by Stimulated Emission of Radiation
The Explosive damage everyone is talking about would in real life be caused by rapid expansion inside the target object causing it to expload. 
Exactly. Angelic was probably confusing electrons with photons. (Nevermind that simply shooting electrons at something won't give you an EM field. And also nevermind that an EM field can fry electronics, but cannot destroy physical objects - have fun trying to melt steel or even warm ice with a magnet.)
It's really totally pointless to try to justify anything with RL physics here. Lasers are right now already the most "unrealistic" weapons in EVE. Not that it matters. It's a game.
|

Kaylana Syi
|
Posted - 2006.06.18 03:42:00 -
[153]
Originally by: McCool
Originally by: Nifel
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
a light passiv armor tank that is. there just no way to fit cap booster and some kind of armor rep on it.
Tempests can only use 6 dual 425 MM and 2 siege to achieve its tank which lasts all of 15 cycles of a Heavy Injector... why not try using Dual Heavy Pulses and a NOS ? Then you can fit your tank just fine.
I haven't fought any good Megathrons lately that had 2 Large Armor reps because they don't need it and can't fit it cpu wise. Why should geddons be the same.
Typhoons can't fit 4 D.425 IIs and 4 arb siege and any sort of real tank that can stand up to short range damage dealers like the tempest, mega or raven eitherl. It is inferior now in every way to the tempest as it has been for a while unless you are a kiter and drone expert.
Domi... without ewar and NOS its a goner... well...
so what is your point about a geddon not being able to do this or that again?
Originally by: "Oveur" I don't react to threats any better than you do
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Frezik
|
Posted - 2006.06.18 04:01:00 -
[154]
Originally by: Ather Ialeas I support your idea.
I also want to bring up the "Waah, we want explosive T2 crystals!" issue to this thread...since that's what we want! 
Think up something equally cool for minies as explosive crystals, and you can have it. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Commander Thrawn
|
Posted - 2006.06.18 05:26:00 -
[155]
signed
and seriously all these gallente pilots that can't understand what we mean, try flying some amarr ships, cause you seriously have no clue what your talking about.
the only amarr ships that is good PVP outside of fleet battles atm is the pilgrim and the curse, and these are freaking vampa-drones ships.
|

OrangeAfroMan
|
Posted - 2006.06.18 05:38:00 -
[156]
Originally by: Nifel Edited by: Nifel on 17/06/2006 14:44:42
Originally by: Sniser
Originally by: McCool
Originally by: Nifel
A geddon can fit a light tank with pulses :|. Stop making **** up pls :<.
A geddon with maxed fitting skills and 7 megapulses will have 3300 pg left and 284.25 cpu left. More than enough to fit a 'light' tank.
a light passiv armor tank that is. there just no way to fit cap booster and some kind of armor rep on it.
yep when i say light tank i want say a cap booster + 1 rep ( im not telling even 2 large rep just 1)
light tank would be: 1 heavy cap booster and
2 or 3 eanm t2 + 2 Large reps or 1 or 2 eanm t2 + dmg control + 2 Large reps or the same but instead 2 large rep... 1 rep + 1600 mm plate
Sigh...
1x geddon 20625.0 pg after skills 562.5 cpu after skills
fittings: high: 7x mega pulse laser II
med: 1x 100mn mwd t2 1x web/scram 1x heavy electrochemical capicator booster I
lows:
2x large armor repairer II 3x energized apadative nano membrane II 2x reactor control unit II 1x co-processor II
after fitting and with weapons upgrade lvl5 and advanced weapons upgrade lvl5:
pg: 20625 * 1.15 * 1.15 - 2750 * 7 * 0.9 (7x mp2) - 2300*2 (2x lar2) - 1375 (mwd2) - 1750 (heavy cap booster)
leaves 2226.56 pg after fittings. note that the fittings that require 1 pg is not included in this
cpu: 562.5 * 1.1 - 53*7*0.75 (7x mp2) - 30*3 (3x eanm2) - 55*2 (2x lar2) - 15*2 (2x rcu2) - 40 (heavy cap booster) leaves 70.5 cpu after fittings. note that the 3rd mid is not included here but enough cpu is left to go with scrambler/web or even ew of your choice
You also have the 5x heavies that can be explosive or web drones or whatever you fancy.
A mega pilot with one less slot will have to give up 1x eanm2 to fit an equalivent setup with his heaviest hitting guns (neutrons2).
A tempest pilot will have 1 lowslot left over for a dmg mod and ample enough cpu left for ewar mods.
In all cases none of the ships have enough cpu/pg left to utilize their utility slots with anything that's a battleship mod (nos for example). And while the tempest pilot seemingly is the one best off he'll be fighting in falloff 100% of the time since being webbed equals death for an acpest. He'll also lack the 2x nos that's so vital to break the tank of enemy ships since his damage is effectively cut in half.
*edit* And if 2x lar along with hardeners is a light tank I'd love to hear what you consider to be a heavy tank.
Nifel wins thread, stop whining and learn to play :l
Gronsak is Tux's angry alt. |

Nebuli
|
Posted - 2006.06.18 05:47:00 -
[157]
Blasters got boosted? when? they got a change in fittings that doesnt make bugger all difference, so gal vs amarr is the same as its always been.
Take one mega, add an explosive, kinetic and thermal hardner, which is a very common set up hardened tank, guess what, EM is the lowest resist on shield and armour.
Sorry but I'm realy not seeing where the problem is with Amarr.
Oh and saying hunting angels in a Amarr ship is impossible, boohoo lol, its not alot better in a mega, minnie *****them, whats the problem here? its called diversity, and besides when were ships balanced with pve in mind?
CEO - Art of War |

Angelic Resolution
|
Posted - 2006.06.18 07:38:00 -
[158]
Originally by: Aramendel
Originally by: Rockbox LASER
Light Amplification by Stimulated Emission of Radiation
The Explosive damage everyone is talking about would in real life be caused by rapid expansion inside the target object causing it to expload. 
Exactly. Angelic was probably confusing electrons with photons. (Nevermind that simply shooting electrons at something won't give you an EM field. And also nevermind that an EM field can fry electronics, but cannot destroy physical objects - have fun trying to melt steel or even warm ice with a magnet.)
It's really totally pointless to try to justify anything with RL physics here. Lasers are right now already the most "unrealistic" weapons in EVE. Not that it matters. It's a game.
Probably why I failed that part of physics in yr 12.. oh well ;) You're right though, it is a game but damn so enjoyed ;)
|

El Ponja
|
Posted - 2006.06.18 15:11:00 -
[159]
signed for a good needed change
|

Godar Marak
|
Posted - 2006.06.19 00:56:00 -
[160]
Originally by: OrangeAfroMan
Nifel wins thread, stop whining and learn to play :l
Geddon with 2xt2 lar?
Ahahahahhaha!
|

Frools
|
Posted - 2006.06.19 01:19:00 -
[161]
Edited by: Frools on 19/06/2006 01:22:53
Originally by: Godar Marak
Geddon with 2xt2 lar?
Ahahahahhaha!
why are you laughing? its quite possible and its very effective even better with dhp imo
7x dhp II 1x heavy nos
1x heavy electrochem 1x fleeting web 1x 20km disruptor
1x co-pro II 3x HS II 2x eanmII 2x larII
if you use a damage control instead of second eanmII you can even use t1 co-pro or if you want a bit more tank go 3 eanmII and 2 hsII but thats the basic layout
the geddon is a great ship, it really doesnt need any changes, a little bit more cpu wouldn't go amiss but its not vital just would be nice
problems with amarr are simple: * apoc needs a proper bonus, resists would be good * cruiser and frig guns need a little bit more damage (because the range advantage is insignificant at cruiser/frig engagement ranges) * cruiser and frig guns/ships need fitting looked at, either lots more grid for the ship or lots less grid for fitting * radio needs unnerfing, no other turret ammo has a single damage type at max range and it just sucks 
edit: forgot the last problem with amarr * idiot whiners complaining about stupid **** that doesnt really need changing at all, drowning out all the legitimate problems with their stupidity...
|

Epsilon 1
|
Posted - 2006.06.19 02:07:00 -
[162]
Edited by: Epsilon 1 on 19/06/2006 02:08:24
This thread still alive Doesn't really matter, everyone's training minmatar and gallente atm tier III amarr bs will be a 2nd apoc 

edit: spelling
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Aemilus Brutus
|
Posted - 2006.06.19 02:16:00 -
[163]
Must not have gotten the memo
I'm training Caldari and letting my Apoc rust.
I still like your idea btw
|

Letifer Deus
|
Posted - 2006.06.19 03:21:00 -
[164]
Originally by: Aramendel
It's really totally pointless to try to justify anything with RL physics here. Lasers are right now already the most "unrealistic" weapons in EVE. Not that it matters. It's a game.
How exactly are lasers the most unrealistic? As far as I am concerned, lasers are by far the most viable weapon for long range combat. The time it would take for a rail slug or especially a traditional projectile round to reach a target 100+ km away would make them both pretty much useless for hitting moving targets. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Nifel
|
Posted - 2006.06.19 08:23:00 -
[165]
Originally by: Godar Marak
Originally by: OrangeAfroMan
Nifel wins thread, stop whining and learn to play :l
Geddon with 2xt2 lar?
Ahahahahhaha!
About to leave for a week but case in point:
He said it was impossible to fit. I showed him it is possible to fit.
Also... you should take a look at the setup below with dual heavy beam pulser 2's. With the 3 damage mods you outdamage the mp geddon with no damage mods by about 40% and can fit everything else to your heart's content.
Now can this thread die?:(
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

Godar Marak
|
Posted - 2006.06.19 11:14:00 -
[166]
Originally by: Frools
why are you laughing? its quite possible and its very effective even better with dhp imo
7x dhp II 1x heavy nos
1x heavy electrochem 1x fleeting web 1x 20km disruptor
1x co-pro II 3x HS II 2x eanmII 2x larII
Why do you want to web when the geddon with dhp with t2 ammo has optimal of 13km? If you get in web range and get webbed yourself your target can creep withing 9k and you cant hit anything.
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Frools
|
Posted - 2006.06.19 11:43:00 -
[167]
Originally by: Godar Marak Why do you want to web when the geddon with dhp with t2 ammo has optimal of 13km? If you get in web range and get webbed yourself your target can creep withing 9k and you cant hit anything.
you've clearly never fitted or used a dual heavy pulse in your life
oh heres a suggestion, if you're finding you cant hit at 9k with conflag, switch to MF! 
|

Aramendel
|
Posted - 2006.06.19 11:51:00 -
[168]
Edited by: Aramendel on 19/06/2006 11:52:52
Originally by: Letifer Deus How exactly are lasers the most unrealistic? As far as I am concerned, lasers are by far the most viable weapon for long range combat. The time it would take for a rail slug or especially a traditional projectile round to reach a target 100+ km away would make them both pretty much useless for hitting moving targets.
"Unrealistic" in terms of "compared how lasers work in RL", not "being a viable weapon for space combat".
For example, that of all weapons in EVE lasers are from a RL viewpoint the one with the least potential of creating EM fields (nevermind that the whole concept of EM damage in EVE is rather silly). The other major thing is that a RL laser does not suddenly stop working at a certain range, it's effeciency diminishes slowly. A very common argument against other damagetypes for lasers is "it's not realistic" - those people miss/ignore that lasers how they are in EVE are already very unrealistic. It's not that hybrid, projectiles and missles work exactly like their RL parents, but their conversion into the game is still far more realistic than the one of lasers.
|

Azirapheal
|
Posted - 2006.06.19 12:07:00 -
[169]
musings of a n00b.
i started out as a PURE AMARR (caps needed) i came in to the game, thinking OMGTEHAMARRSHIPSWTFPWNBBQ! then i started ratting, and in a maller, with a v.good armor tanki noticed that my lasers, ate my cap, the enemies NOS, ate my cap, transversal screwed me over BIG style and that my armor tank, while sustainable on its own... stopped working very quickly even with pulses
lasers are a great weapon in theory, but why do i now fly minmatar interceptors, cruisers and battleships for pvp...
and why do i fly a raven for 00 ratting?
and why in the name of amarr havent i trained an amarr ship/gunenry skill in 2 months?
go figure
|

Yodohime Kibagami
|
Posted - 2006.06.19 12:25:00 -
[170]
Edited by: Yodohime Kibagami on 19/06/2006 12:29:59
futility
Woot for realism arguements in a GAME forum 
It is so because CCP says so, just be thankful they didnt decide all caldari toons must have pink panties as hats.
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Sniser
|
Posted - 2006.06.19 15:43:00 -
[171]
Originally by: Frools
why are you laughing? its quite possible and its very effective even better with dhp imo
7x dhp II 1x heavy nos
1x heavy electrochem 1x fleeting web 1x 20km disruptor
1x co-pro II 3x HS II 2x eanmII 2x larII
First you needed use a cpu module, The others dont need it, second other bs can fit better weapons why we have use the lowest? Mega can fit Ion Blaster +gank+tank, tempest can fit 800mm(their best autocannon weapons) + tank + some damage + ecm and Armageddon need use the lowest weapons also use a cpu module? where is there the balance?
|

Frools
|
Posted - 2006.06.19 16:01:00 -
[172]
Originally by: Sniser
First you needed use a cpu module, The others dont need it, second other bs can fit better weapons why we have use the lowest? Mega can fit Ion Blaster +gank+tank, tempest can fit 800mm(their best autocannon weapons) + tank + some damage + ecm and Armageddon need use the lowest weapons also use a cpu module? where is there the balance?
you cant get ions + heavy nos + dual LARII tank on a mega with damage mods you can do electrons + heavy nos + dual larII but you still need a co-proII and you only have 2 mag stabs compared to geddons 3 sinks fitting difficulty seems pretty comparable from playing with quickfit (cant fly a mega) if you can get a good ions + dual larII setup on a mega please post it, i'd like to see how its possible  tempest doesnt seem to be able to fit dual larII tank + damage mods either, suppose thats made up for with mids for ew though
|

Letifer Deus
|
Posted - 2006.06.19 16:08:00 -
[173]
Edited by: Letifer Deus on 19/06/2006 16:15:44 Does the fact that an armageddon is tier 1 and costs ~$35 mil less than a megathron or tempest not have any sort of relevence?
Originally by: Frools
you cant get ions + heavy nos + dual LARII tank on a mega with damage mods
I do believe you cant fit it even w/o the heavy nos.
Originally by: Frools
if you can get a good ions + dual larII setup on a mega please post it, i'd like to see how its possible 
You'd have to swap the MWD for an AB to run a full tank, which severely limits the effective range. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Frools
|
Posted - 2006.06.19 16:44:00 -
[174]
Originally by: Letifer Deus
Does the fact that an armageddon is tier 1 and costs ~$35 mil less than a megathron or tempest not have any sort of relevence?
dont see that it does really, tier 2 isnt automatically better than tier 1, if it was why would anyone fly the tier 1's? they're just different roles
apoc is about tank (or something ) geddon is about damage mega is about damage (right?) domi is about drones
its not a case of tier 2 > tier 1, they're just different i dont see why the 2 damage ships shouldnt be fairly similar
to quote sarmaul (on cruisers but same applies)
Originally by: Sarmaul
lease stop with their "tier2 is better than tier1" syndrome. The Phoon is tier1 and out-damages and out-tanks the tempest. The Dominix is tier1 and out-damages the Megathron. The Geddon is tier1 one and out-damages the Apoc.
Each race has 8 combat cruisers: Maller and Omen (Amarr), Caracal and Moa (Caldari), Thorax and Vexor (Gallente), Rupture and Stabber (Minmatar). Each one should be comparable with each other, regardless of how many ranks of Crusier to need to fly them.
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Alliandre Breton
|
Posted - 2006.06.19 16:56:00 -
[175]
Originally by: Frools
Originally by: Letifer Deus
Does the fact that an armageddon is tier 1 and costs ~$35 mil less than a megathron or tempest not have any sort of relevence?
dont see that it does really, tier 2 isnt automatically better than tier 1, if it was why would anyone fly the tier 1's? they're just different roles
geddon is about damage
Why bother with a tank if its only for damage... tier 2 BS have more pg
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Letifer Deus
|
Posted - 2006.06.19 17:01:00 -
[176]
Edited by: Letifer Deus on 19/06/2006 17:05:42
Originally by: Frools
Originally by: Letifer Deus
Does the fact that an armageddon is tier 1 and costs ~$35 mil less than a megathron or tempest not have any sort of relevence?
dont see that it does really, tier 2 isnt automatically better than tier 1, if it was why would anyone fly the tier 1's?
you're telling me that an armageddon, costing $35 million less than a megathron, should be just as good as a megathron at everything? No, it shouldn't. So an arma can't gank and tank as well as a megathron, buhu, it's 35 mil less. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Frools
|
Posted - 2006.06.19 17:05:00 -
[177]
Originally by: Letifer Deus
you're telling me that an armageddon, costing $35 million less than a megathron, should be just as good? No, it shouldn't.
well then you better nerf the **** out of the domi then cos it will beat just about any other bs 1v1....
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Letifer Deus
|
Posted - 2006.06.19 17:08:00 -
[178]
Originally by: Frools
well then you better nerf the **** out of the domi then cos it will beat just about any other bs 1v1....
I can *****a non-EW domi with a blasterthron, and I bet I could do it with a ganka too, I just haven't tried. I'm ignoring EW domis because I personally feel EW is rather overpowered atm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Godar Marak
|
Posted - 2006.06.19 18:42:00 -
[179]
Originally by: Letifer Deus Edited by: Letifer Deus on 19/06/2006 17:05:42
Originally by: Frools
Originally by: Letifer Deus
Does the fact that an armageddon is tier 1 and costs ~$35 mil less than a megathron or tempest not have any sort of relevence?
dont see that it does really, tier 2 isnt automatically better than tier 1, if it was why would anyone fly the tier 1's?
you're telling me that an armageddon, costing $35 million less than a megathron, should be just as good as a megathron at everything? No, it shouldn't. So an arma can't gank and tank as well as a megathron, buhu, it's 35 mil less.
A Domi can tank better than an apoc and it can cause more damage.
When are you going to realise that this tier 1 and tier 2 argument of yours is rubbish ?
|

Sniser
|
Posted - 2006.06.19 20:17:00 -
[180]
Originally by: Frools
Originally by: Sniser
First you needed use a cpu module, The others dont need it, second other bs can fit better weapons why we have use the lowest? Mega can fit Ion Blaster +gank+tank, tempest can fit 800mm(their best autocannon weapons) + tank + some damage + ecm and Armageddon need use the lowest weapons also use a cpu module? where is there the balance?
you cant get ions + heavy nos + dual LARII tank on a mega with damage mods you can do electrons + heavy nos + dual larII but you still need a co-proII and you only have 2 mag stabs compared to geddons 3 sinks fitting difficulty seems pretty comparable from playing with quickfit (cant fly a mega) if you can get a good ions + dual larII setup on a mega please post it, i'd like to see how its possible  tempest doesnt seem to be able to fit dual larII tank + damage mods either, suppose thats made up for with mids for ew though
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DarkZaion
|
Posted - 2006.06.19 20:33:00 -
[181]
sighed!!!!!!
|

Hakuin
|
Posted - 2006.06.19 22:36:00 -
[182]
Amarr whining?
Reduce by 1 gatling pulse t2 powergrid req. like other small tier1 guns. ________ In the beginner's mind there are many possibilities, in the expert's mind there are few.
|

gu o
|
Posted - 2006.06.27 14:44:00 -
[183]
-Soo guys I'm failing to see were you are having issues with amarr bs's... Ive only flown amarr ship (sept my 2nd account who is mini) and hey I can say that my geddon is ill. i meen cmon i just fit it out with autocannos and good tank and mwd...yeah with ac's you can actually stand to use armr rep's and mwd it real cool try it youll love it. -so ccp instead of hearing us all complain fix the lasers...you can just throw them away, really I doubt anyone will mind I meen they are pretty much the most ****-as* thing in the eve-universe. Anyone who claims that lasers are "good" cause of their "base damage" is a silly. Ill gladly fit them a geddon with lasers and fight em in mine with ac's. im 100% confident that yeah i could smoke them standing still... hell all I need to do is just let them shoot for a few minutes and their cap gone (no need for nos against amarr) -ccp fix amarr give them a decent gun. or ill ace you in the test server!
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Sameth Daret
|
Posted - 2006.06.27 19:36:00 -
[184]
|

Sameth Daret
|
Posted - 2006.06.27 19:37:00 -
[185]
BUMP
im in to, i have a friend in my corp who flys an apoc i can easily kick his ass in a ferox amar definatley needs a boost
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Ischyros
|
Posted - 2006.06.27 20:24:00 -
[186]
I agree whole-heartedly. Lasers arent supposed to ghost kill your microchips (EM), they're supposed to melt them!
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Devoras2
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Posted - 2006.06.28 14:28:00 -
[187]
BUMP!
Fix those damn lasers!!
And they call me slow.... hey! Thats an insult!
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burmese
|
Posted - 2006.06.28 23:53:00 -
[188]
I hope they do boost it all my gunnery skills for lasers are maxed out 
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Sarmaul
|
Posted - 2006.06.28 23:56:00 -
[189]
Originally by: Epsilon 1 projectiles use no cap (claw 4tw)
Just so you know, small projectiles never used any cap to begin with, neither did some named medium ones.
TEAM MINMATAR FORUMS - In Rust We Trust - |

twit brent
|
Posted - 2006.06.29 00:23:00 -
[190]
i find my geddon hits harder than my megathron at range.
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JeanPierre
|
Posted - 2006.06.29 01:08:00 -
[191]
Originally by: Cpt Abestos
Originally by: Swethren
Originally by: Nyxus *LOTSOFSNIP*
Also go back and look what I said. I said Amarr are good at the medium to medium long range warfare. At the super close range, gallente beat them and the super far range, gallente beat them. Caldari are constant over what ever range, which is pretty good. I really don't know enough about minmatar to comment on them, I'll leave that to Sarmual (sp? ).
You can't be good at everything, cause then we have to make the other races just as good at everything and that would be really boring.
Swethren
I hate to repeat what has been said 348509348509345 times now but medium 30-70km is the least used range in the game and heres why... 1) you cant scramble at 30km-70km 2) at 30-70km longrange setup ships hit fine and veryhard with closerange ammo against same sized targets and slow moving smaller targets. 3) A under 50k close range ships can close the gap before you kill them. 4) most small engagements are at the 20-0km range mainly due to the uncloak from jumping is 20km and the default warp in is 15. 5) Large scale battles happen mostly at 100Km + which is a full 40km outside of the megapulse's range. Now if you changed scortch to 24/20, boost radio and give pulse lasers their old range then they could be the masters of both med-close and med-long this would make them still far from being in your face weapons but not reserve them to unused ranges.
Why would you use mega pulses for 100 km, at any point in the life of EVE? Why not Mega Beams instead, or Tachs (if you can fit enough to make it worthwhile)? I've had no problem picking off targets at 110km with mega beams, not even particularly fitted for uber long range. Pulses always seemed short/med range to me.
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Cocoi
|
Posted - 2006.06.29 02:34:00 -
[192]
This post really needs the attention hardly. So totally signed.
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Lisento Slaven
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Posted - 2006.06.29 02:38:00 -
[193]
Has anyone actually gone through and calculated out the damages to base shields/armor if EM/Therm were switched on all amarr crystals? ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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DrEiak
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Posted - 2006.08.02 07:09:00 -
[194]
Flown amarr for a LONG time. We need ship versatility, amarr is the only race that uses the skill controlled burst (unless you are gallente and have run out of more useful skills to train). MAKE CONTROLLED BURST 10%, take out the 10% less cap useage on lasers, and ballence the amount of cap lasers use. Add that with good pick of crystals, and we should be able to have some ships that work. If we didnt have to rely on 10% less cap our ships might not half ass every roll they play. Amarr should be the best tankers in the game, but currently the caldari are. We should not be out-tanked by any race, but we are out tanked to every race save for the minnies, who get so much more firepower it doesnt seem fair. I had my geddon ripped to shreads by a vagabond in seconds because i have to fit DHB II's, and to get any damage out of them I need 3 HS II's. To keep my cap from draining I need a cap recharge, and CPR, and that gives me 1 large T2 repper, and 2 energized adaptive nano II's.
To get usable damage output on a geddon you are left with a mesly 3 slots to tank with. Make a geddon able to fit a full rack of mega pulse on the same setup, I will shut up. Give us some explosive crystals, I will shut up. Give us the tank we are supposed to have, and do nothing about DPS I will shut up. DONT NERF NOS, and give amarr ships NOS bonuses I will be very happy.
The caldari got EW The gallent got drones The minnies have all damage types/ no cap usage on guns The amarr dont use ammo
If we were to rate these abilities which ones do you think would be worth the most? And amarr DO use ammo with T2 crystals, so wait, what are our advantages again?
That miserably thick armor we cant protect from all the other races?
POINT: 1) REDUCE CAP USAGE (slightly) ON LASERS OR INCREASE CAP RECHARGE FOR AMARR SHIPS. 2) Make controlled burst skill do 10% (this helps out hybrids too so dont say that it is a bad idea) 3) Change most of the amarr ships from having 10% reduction in energy use to ANYTHING ELSE, ANYTHING I DONT CARE WHAT, DPS, TANK (especially tank what happened to amarr being the race that tanks?), NOS bonus? (would be nice to see more), Drones (we use those too on occasion). Heaven forbid our turret jammers should be made un-worthless. I currently use ECM on my curse because it works, and turret jammers suck.
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Garia666
Amarr
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Posted - 2006.08.02 07:23:00 -
[195]
i was born amarr...
What the hell was my mom thinking...
* nods his head *
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Sonorra Baki
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Posted - 2006.08.02 08:32:00 -
[196]
Originally by: Garia666 i was born amarr...
What the hell was my mom thinking...
* nods his head *
I was born Caldari and chose to specialize in amarr myself... thats a whole lot worse!!!!
/me slams head against wall DOH! This may not be work safe -Capsicum |

Espen
Shinra Lotka Volterra
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Posted - 2006.08.02 08:40:00 -
[197]
hmm.. would be good for Amarr, but Gallente's main damage type is therm. Then everyone would start taking alot for therm since 2 races have that as a main damage type and would just be more whining, i guess.
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Uther Doull
Shinra Lotka Volterra
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Posted - 2006.08.02 11:34:00 -
[198]
say no to expl crystals, say YES to em <> thermal damage switch
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CB Apollo
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Posted - 2006.08.02 12:18:00 -
[199]
Edited by: CB Apollo on 02/08/2006 12:20:51 I support your idea.
Another way: Switch the Thermal for EXP and its all good, EM AND EXP 4tw lol
Please resize your signature, oh and I love you - Jacques
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.08.02 12:22:00 -
[200]
Edited by: Andreask14 on 02/08/2006 12:20:05 Fun fact:
The stacking nerf hit amarr the most, since they rely so heavily on one fitting style for each ship, either you tank it, or you gank it, try both and the tank fights with your guns for the ammo.
What am i supposed to put in the 8 lows of a geddon when more than 3 heatsinks wont work?
Also, the Coercer is funny, with adv. weapon upgrades 4 you still have to fit all 4 low slots with RCUs so you can fit a full rack of medium beams in the highs.
Amarrs are the race with the most limited ships fitting wise and thus tacticaly. As such, the stacking nerf hits them hardest, scince every compromise just makes their ships worse.
All amarrian ships were designed to be stuborn and NOT compromise and firepower for tank or vice-verse if you wanted best performance, the drawback was the lack in verstility and self-sustainment, obviously.
Sadly, the stacking nerf has totally ruined the uncompromising nature of most amarrian ships, that is why their few actually versatile ones are now their best, the ones with the most mid-slots.
Honestly, what is a geddon suppoed to put in the 8 low slots when only 3 heatsinks work?
The now defunct amarr play-style is the real reason for their disadvantge, not the EM damge on crystals.
Lasers were supposed to out-do that disadvantage by having the highest damage-mdofier in the game by far, which doesnt work right anymore. ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Von Munhausen
Caldari Automated Industries
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Posted - 2006.08.12 19:49:00 -
[201]
Originally by: Sonorra Baki
Originally by: Garia666 i was born amarr...
What the hell was my mom thinking...
* nods his head *
I was born Caldari and chose to specialize in amarr myself... thats a whole lot worse!!!!
/me slams head against wall DOH!
Me too but i doubt i am the only one. Normaly i do not post on forums. But i got headache trying to make gedon work a bit like my Raven. Mega do not fit easy but you can make a good fiting. I will go and visit Oracle for my GankaGedon fit or i will just name it disposible ship remove all implants and charge. Oveur mentioned some calculations being made to balance t3 BS those surely include t1 and t2 ones. Some partial data would decrease whining dont you think ? There is enough said in this tread and in this one Http://oldforums.eveonline.com/?a=topic&threadID=344179. Still i realy doubt that things will change. Love goes elsewhere.
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Epsilon 1
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Posted - 2006.08.12 20:11:00 -
[202]
****s sake this thread still alive Thought everyone already switched to ravens, tempests and megathrons by now  
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Grez
Minmatar The Raven Warriors
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Posted - 2006.09.07 10:04:00 -
[203]
Why not boost the xtals a tiny amount, lower some of the damage bonus' on the "OMFG ZEALOT OMFGWTFPWN US NOW!" ships, give the Apoc a large armor rep bonus (lower cap usage), switch the damage types (EM <-> THM), and reduce the PG usage. That wouldn't break the game instantly, and it fixes most problems rather nicely. _________________________ Corp: www.ravenwarriors.com Cache Clearer |

Kharak'khan
Forsaken Empire
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Posted - 2006.09.07 10:34:00 -
[204]
Im in for this Whine, More Thermal damage 4tw now if they also got minerals back for the ships you melt Amarr would once more be the king!
Yarr 
YARR HARR FIDDILEE DEE! DO WHAT YOU WANT AS A PIRATE IS FREE |

tehnomage
Amarr Out Siders
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Posted - 2006.09.07 12:08:00 -
[205]
tadaaam :
CCP should give amarr the following megaweapon (spec) :
1. 1st weapon discharge : kills all minmatars in the universe and from the multiverse. 2. 2nd weapon discharge : spawns *Archangels* to clone camp the killed minmatars. 3 3rd weapon discharge : deletes all amarr characters from the CCP database, since they are now obsolete, no minies to fight, no damage against the other races, thus making place for the real 4th race, The Jove.
Live long and prosper.
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tookar
Amarr Krookid
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Posted - 2006.09.07 12:25:00 -
[206]
Everyone always goes on about medium range fights being good for amarr . There are NO medium range fights in eve at all! Its always either sniping or close range unless some of you guys have been in fleets where the support tackled and lasted long enough for the ammarian ships to warp in at 30k or whatever and pwn :/
Added to the fact that ammarian ships have the lowest overall midslots (once any support in your gang is dead the enemy can just warp off) and the fact that they have the lowest overall sensor strength ( yay jammed again and cant jam back) and the fact that beam lasers are impossible to fit without completely uber skills on anything but a bs (even then you have no tank) .
Amarr suck at all pvp especially close range and small/medium gang fights , the only thing they are resonable at is ultra long range sniping which other ships do just as well and with the rokh will be outclassed by t1 ammo .
Sure i can pull the pilgrim and curse out to show different examples like someone always does but 2-3 decent pvp ships do not make a race .
To sum up : Amarr tank no better than anyone except minnie Amarr do no better damage than anyone (except maybe turret ships at "medium" range) Nos kills amarr tank far more effectively due to the crappy cap use of lasers Amarr are out of the game when it comes to ecm and are jammed easily Amarr dont have enough mids to fit any utility at all and keep point/web ie cap boosters Amarr long range damage ( the only range they are decent at) typically has the highest resist on armour Amarr cruiser/frig size ships can fit beam lasers but only with every other slot on the ship empty ;P Amarr ships are some of the slowest in game so any ship that wants to can stay out of pulse range (except caldari who will own u anyway with any ship at any range and jam you too just to rub it in)
Amarr vikto!!!
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Skyly
Syndicate Of Shadows
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Posted - 2006.09.07 23:36:00 -
[207]
/signed
Amarr really need some love....
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Angelic Resolution
The Arcanum
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Posted - 2006.09.08 08:30:00 -
[208]
Originally by: Sameth Daret BUMP
im in to, i have a friend in my corp who flys an apoc i can easily kick his ass in a ferox amar definatley needs a boost
Your friend must suck then. I can pump out 300 dmg to a ferox per tachyon, fitting 6 of them, 70% resists across the board and 2 heat sinks - All on 6.2million skill points. Now 300 dmg every 7.34 seconds. My first strike would do 1800 dmg, I know of no shield booster that can repair that amount of damage that quickly for a ferox.
But yes I agree, amarr currently suck the big one. Another 5% increase to damage and 15% less cap on all laser turrets. Increase the grid and CPU by 5% on a few ships and you're sweet IMO.
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Saktas
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Posted - 2006.09.08 09:47:00 -
[209]
Amarr don't need fixing..just a few things need a lil bit of luvin.. 1) Change ratio of EM/THERM dmg on some crystals or simlpe make more crystals with ratios of more THERM than EM dmg.WE DON'T NEED EXPLOSIVE CRYSTALS
2) Some lasers cpu/grid is way too high (not all,just some)..as our all out combat cruiser usually flys around with small lasers and a freaked out tank..at the moment our best cruiser is a drone boat..wtf!!
3) a +10% "bonus" to cap is not a bonus if it means you need that just to make your weapons work..i mean honestly..what f***ed up s**t is that..design weapons that wont work on all your ships ..or design ships that cant usae your racial weapons..no no no!!!!..that is not a bonus..a +5% tracking or +5% web range is a bonus..or even a ROF missile bonus..but not a "bonus" just so i can fire my racial weapons!!!
4)more cap..no cap "bonus"..as i don't want other races to use lasers..their ours you filthy dogs!!!
I hang my head in shame when i fly my auto punisher..but touch myself when i fly my Vengeance
So its simple..change or add crystals dmg ratios..fix some lasers..more cap..some random bonus
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Ice Globe
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.08 16:44:00 -
[210]
Signed. Good Solution in OP. ______________
My Gallery |

Kerdrak
Amarr
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Posted - 2006.09.08 16:48:00 -
[211]
Edited by: Kerdrak on 08/09/2006 16:47:57
Originally by: Saktas Amarr don't need fixing..just a few things need a lil bit of luvin.. 1) Change ratio of EM/THERM dmg on some crystals or simlpe make more crystals with ratios of more THERM than EM dmg.WE DON'T NEED EXPLOSIVE CRYSTALS
As I said in another post I think this would be a good idea:
UV, Gamma, XRay and Radio should make more EM than Thermal (like now) and Infrared, Microwave, Standard and Multifrequency should make more Thermal than EM.
This would add more realism and balance to the game. First atheist amarr on EVE |

Terraform
Gallente
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Posted - 2006.09.08 17:40:00 -
[212]
/signed the switch idea.
My new sig, like it? |

Hijara
Amarr Judgement Of The Light
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Posted - 2006.09.08 18:59:00 -
[213]
/signed This sounds pretty reasonable to me, besides, i cant get my mind around lasers doing explosive damage. that makes no sense at all
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