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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
116
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Posted - 2014.05.26 10:51:00 -
[121] - Quote
Quote:Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can. Right - I'm saying there's something wrong with this.
- In my overview, the can before being hacked shows as a solid white diamond. This matches the icon in space.
- In my overview, after being hacked, it shows as a hollow white diamond. This matches the icon in space.
- In my overview, After being accessed, it shows as a hollow white diamond. This does NOT match the icon in space - which shows as a hollow grey diamond. Shouldn't this match?
In addition, there's no way to tell if a hacked container still has loot in it, or not, based on the icon either in my overview, or in space. It would make sense to be able to tell at a glance if it had contents or not, and not have to open it or cargo scan it. With wrecks, we can see this easily by the solid/hollow setting.
Maybe this is a limitation, since I guess it's sort of the same as a jetcan/cargo container. Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |
Omnathious Deninard
Novis Initiis
2360
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Posted - 2014.05.26 11:15:00 -
[122] - Quote
CCP RedDawn wrote:Omnathious Deninard wrote:CCP Bayesian wrote:Arla Sarain wrote:Don't forget that there is an implant that increases loot spew duration by 5s
We haven't and its getting changed. Any kind of teaser as to what it will become? The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers. This is on Singularity now. That is an excellent bonus for that implant -á --á |
Nantwig Mutbrecht
Perkone Caldari State
22
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Posted - 2014.05.26 12:01:00 -
[123] - Quote
Omnathious Deninard wrote:CCP RedDawn wrote:Omnathious Deninard wrote:CCP Bayesian wrote:Arla Sarain wrote:Don't forget that there is an implant that increases loot spew duration by 5s
We haven't and its getting changed. Any kind of teaser as to what it will become? The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers. This is on Singularity now. That is an excellent bonus for that implant
I hope you are kidding. I have a Virus Coherence of 110 standard, that is less than 5% increase. you lose it in chunks of 10 in highsec, 20 in lowsec, can't remember how much in null. which means the implant allows you to hack 0 (zero) more nodes, on average. only when you pick up a repair-augment and it happens to repair an odd amount that will cross the 20 barrier with this implant will you EVER feel the effect of this implant.
currently, the effect of the implant is so strong, that it is practically MENDATORY if you want to explore seriously. |
Omnathious Deninard
Novis Initiis
2360
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Posted - 2014.05.26 12:08:00 -
[124] - Quote
And yet if you find the core with only a little bit of coherence left the +5 very well may be the difference between success and failure. -á --á |
Nantwig Mutbrecht
Perkone Caldari State
22
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Posted - 2014.05.26 12:11:00 -
[125] - Quote
Omnathious Deninard wrote:And yet if you find the core with only a little bit of coherence left the +5 very well may be the difference between success and failure.
that has literally NEVER happened to me before, and i do exploration pretty much daily since half a year. |
Omnathious Deninard
Novis Initiis
2360
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Posted - 2014.05.26 12:24:00 -
[126] - Quote
Nantwig Mutbrecht wrote:Omnathious Deninard wrote:And yet if you find the core with only a little bit of coherence left the +5 very well may be the difference between success and failure. that has literally NEVER happened to me before, and i do exploration pretty much daily since half a year. Just because it has not doesn't mean it won't, and even it it does not happen to you it may happen to others. -á --á |
Altrue
Exploration Frontier inc Brave Collective
1184
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Posted - 2014.05.26 12:36:00 -
[127] - Quote
CCP Bayesian wrote:The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering.
I would've been more in favor of 80% given the average ratio of loot obtained versus total loot in the can, but its nice to see you making a step in the right direction and taking our feedback into account nonetheless :) Signature Tanking - Best Tanking. Beware the french guy!
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Guth'Alak
EVE University Ivy League
13
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Posted - 2014.05.26 12:44:00 -
[128] - Quote
CCP Bayesian wrote:The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't.
This number should be higher. im usually able to get around 90% of the loot on average. i think 80% would be more appropriate - 70 is just too low. |
Jeremiah Saken
The Fall of Leviathan
52
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Posted - 2014.05.26 15:05:00 -
[129] - Quote
CCP RedDawn wrote:The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.
Maybe it would be better this way:
Prospector hacking HC-905 - slot 9, +5 virus coherence for data, +3km hacking range
Prospector archeology AC-905 - slot 10, +5 virus coherence for relics, +3km hacking range Bacon tastes so much better when it's marinated in vegan tears.-á |
Darenthul
SUPERIOR RESOURCES
374
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Posted - 2014.05.26 16:31:00 -
[130] - Quote
I am pretty disappointed in this, the 5 second delay on cans was really unique and a huge bonus. +5 Virus Coherency is borderline worthless to major explorers. Its definitely not worth picking up an implant over. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
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Darenthul
SUPERIOR RESOURCES
374
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Posted - 2014.05.26 16:48:00 -
[131] - Quote
CCP Bayesian wrote:The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can. We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.
Have you thought about viewing this on the window of Low/Null/High?
High-Sec Relic Sites for instance are worth much less than Data as opposed to Low/Null where they run higher. Would hate to see Relic Sites in High-Sec become even more worthless due to a blanket pass. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Nantwig Mutbrecht
Perkone Caldari State
23
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Posted - 2014.05.26 21:35:00 -
[132] - Quote
Darenthul wrote:CCP Bayesian wrote:The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can. We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at. Have you thought about viewing this on the window of Low/Null/High? High-Sec Relic Sites for instance are worth much less than Data as opposed to Low/Null where they run higher. Would hate to see Relic Sites in High-Sec become even more worthless due to a blanket pass.
Quote: Relic Sites in High-Sec become even more worthless they cannot become more worthless, they are for all inteds and purposes COMPLETLY worthless. 0.
for example, the lowest highsec data site contains 2 hackable containers, on average you should get something along the lines of 1.6 Symmetries and 1.6 paritries from this. this is a grand total of 2-4 million depending on the region, roughly. so 2-4 million per smallest highsec data site. compare that to relicsites, you have like 0.000001% chance it feels like to find t2 salvage, t1 salvage is, in the amounts you find it in highsec, practically worthless. you will often get less than 1 million isk for running highsec relic sites, and much less than 1 million i might add. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
140
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Posted - 2014.05.26 23:51:00 -
[133] - Quote
CCP Bayesian wrote:The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can. We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.
Will check it out. Thanks.
So what does it mean when you say there is enough wrong with the balance? Relic sites being too valuable or data sites being to undervalued?
It would make sense that the more difficult the container, the better the drop. Perhaps you could code the site so that the items of value are determined when the site spawns and then are distributed across the containers with the more valued items in the harder to hack containers? It would give incentive to open all containers (why waste time hacking a container with 1 carbon?). |
Darenthul
SUPERIOR RESOURCES
375
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Posted - 2014.05.27 01:31:00 -
[134] - Quote
Nantwig Mutbrecht wrote:Darenthul wrote:CCP Bayesian wrote:The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can. We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at. Have you thought about viewing this on the window of Low/Null/High? High-Sec Relic Sites for instance are worth much less than Data as opposed to Low/Null where they run higher. Would hate to see Relic Sites in High-Sec become even more worthless due to a blanket pass. Quote: Relic Sites in High-Sec become even more worthless they cannot become more worthless, they are for all inteds and purposes COMPLETLY worthless. 0. for example, the lowest highsec data site contains 2 hackable containers, on average you should get something along the lines of 1.6 Symmetries and 1.6 paritries from this. this is a grand total of 2-4 million depending on the region, roughly. so 2-4 million per smallest highsec data site. compare that to relicsites, you have like 0.000001% chance it feels like to find t2 salvage, t1 salvage is, in the amounts you find it in highsec, practically worthless. you will often get less than 1 million isk for running highsec relic sites, and much less than 1 million i might add.
Honestly if not for the fact that I'm unsure whether Data/Relics respawn on the same trigger, I'd probably never run them. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
140
|
Posted - 2014.05.27 01:39:00 -
[135] - Quote
I was able to find and run a relic and data site in -0.4 sec space. the values are improved from last night, but I have not run enough to really get an idea of the average. Still, much nicer to not have to deal with the spew. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5355
|
Posted - 2014.05.27 05:06:00 -
[136] - Quote
How about failing a hack destroys half the loot in the can? Then failing again destroys half of what's left, and so on?
Then this implant can reduce the failed-hack-destruction percentage by various percentages depending on the level of the implant. e.g.: the 1/3/5 scale would be 10%, 20%, 30% meaning with the level 5 implant each failed hack would only destroy 20% of the loot in the can.
This has the same benefit as longer lifespan on cans, especially considering most of us knew which cans to catch and would catch the top two most valuable can types every time, losing only the useless junk. Day 0 advice for new players: Day 0 Advice for New Players |
Nevyn Auscent
Broke Sauce
1351
|
Posted - 2014.05.27 11:12:00 -
[137] - Quote
CCP Bayesian wrote:The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can. We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at. A short version reply is I feel 70% is low and it should be at least 80%. I normally got every item of value from a high sec site when I would run them so even 80% would be a relative nerf though it makes the site faster so 80% should get closer to evening out.
A simple solution is to pull all that 'junk' stuff and replace it with drops similar to rogue drone sites mineral containers. Minerals will always have value. You could even include 'credit sticks' using the items that ESS drop which would then add value to hacking without causing a massive oversupply in 'exploration materials' or stepping on the toes of anything else in a significant way. The Credit sticks is probably the best idea to significantly increase the value of exploration without over supplying the market with items.
As has been said, if lvl 4's done normally on a standard agent turn 40-50 Mil/hr when well done, (SOE blitzed I consider an exception since if everyone did it, prices would go through the floor super fast) then Exploration in high sec should turn 50-60 Mil when done well (Well being max skills). This may call for high sec sites to have certain easy cans and certain much harder cans that require good skills, so the newbie can siphon off the edges of a site so to speak but the motherloads in the middle require near maxed skills and some luck & knowledge. But certainly should be looked into properly. |
Circumstantial Evidence
122
|
Posted - 2014.05.27 11:15:00 -
[138] - Quote
Another vote to make the implant bonus "more interesting."
A little extra coherence seems a lame choice, compared to the variety of challenges offered in the hacking puzzle. |
Moth Eisig
Soliloquy Against Death
44
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Posted - 2014.05.27 12:45:00 -
[139] - Quote
Guth'Alak wrote:CCP Bayesian wrote:The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. This number should be higher. im usually able to get around 90% of the loot on average. i think 80% would be more appropriate - 70 is just too low.
We need to realize that the cut in loot tables is, or at least should be, more aimed at keeping the market from crashing due to the probably massive influx of new/old explorers and the increased speed in which sites can be run than it is to adjust for all the loot dropping at once. With that in mind, I think 70% is a good starting point. It may need to drop even lower as it sounds like everyone and their will be exploring now.
CCP Bayesian wrote:
We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.
Yes!
Nantwig Mutbrecht wrote:Omnathious Deninard wrote:And yet if you find the core with only a little bit of coherence left the +5 very well may be the difference between success and failure. that has literally NEVER happened to me before, and i do exploration pretty much daily since half a year.
You made clear by having a hard time remembering the strength of null nodes that you don't hack in null/WH. Barely having enough coherence or barely not having enough happens more frequently there. I've been paying attention to my hacks since the implant change was announced, and it would definitely have made a difference a few times. One nice thing is that it's most likely to be useful on the most valuable containers. |
Omnathious Deninard
Novis Initiis
2363
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Posted - 2014.05.27 13:01:00 -
[140] - Quote
While I like the +5 coherence for the implant, the only other thing I think would be interesting is a +1 utility slot for the hacking modules. -á --á |
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Hakaari Inkuran
State War Academy Caldari State
0
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Posted - 2014.05.27 18:06:00 -
[141] - Quote
Sarin Khorta wrote:I don't yet know enough about exploring, nor market fluxuations, to venture a truly informed viewpoint. However, I am seeing what appears to be an interesting contradiction between the three primary types of responses I've seen in this thread:
1. "Yay! No more loot scattering! I'll come back to exploring now!"
2. "No! Don't cut the loot in half! I'll leave exploring!"
3. "No! Don't cut the loot in half! It'll drive market prices up!"
This seemingly translates to:
1. You have one group of people who will come back simply because they didn't like the *way* they had to do things. Thus, more explorers.
2. You have another group of people who seem to think that reduced loot immediately equals reduced profit. Thus, fewer explorers.
3. You have a third group of people who insist that reduced loot will immediately drive prices up in the market. Thus, intuitively, you'd think this would make exploration more lucrative again (because while there is less loot, that loot is now worth more), and thus, more explorers.
There is a cognitive dissonance between these viewpoints. I agree that "half" is probably drastic, but perhaps not as drastic as it might seem at first glance. Exploring may well end up being worth about the same overall, but is now worth more *per haul* than it was before, possibly increasing the ISK/hour that explorers receive, making exploration even more attractive. Of course, it may also make exploration hunters more prominent as well...
Food for thought. Generally speaking, the price increase will not match the loss of volume. |
Owen Levanth
Federated Deep Space Explorations
160
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Posted - 2014.05.27 20:18:00 -
[142] - Quote
CCP RedDawn wrote:Omnathious Deninard wrote:CCP Bayesian wrote:Arla Sarain wrote:Don't forget that there is an implant that increases loot spew duration by 5s
We haven't and its getting changed. Any kind of teaser as to what it will become? The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers. This is on Singularity now.
This is a weird change. +5 seconds of loot scatter decay was rather strong and I would have expected a bonus to virus strength at least. Also, the way the mini-game works makes a bonus on coherence or strength really only work in increments of 10. Everything else only helps in rare edge cases.
In the rare cases were uneven healing would live me with an uneven coherence, I think I would rather take the loss and try again, instead of having one of my implant-slots blocked.
Edit:
The only good thing I can say about this idea is: The coherence bonus applies both to relic and data analyzers, instead of just one type like the others. So I guess someone could combine both implant-slots for a more sensible +10 bonus to whatever you want to hack.
Now if those implants would give +5 to virus strength instead, I would even consider using two of them together like this. Too bad. |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
68
|
Posted - 2014.05.27 21:29:00 -
[143] - Quote
I have to agree with the "don't cut loot in half" people, because T2 rigs are insanely priced if we cut the supply for the most expensive salvage. Having loot at its current level would initially make prices drop a bit, but then they would stabilize at some level, so the explorers make as much as they did before (probably a bit more after the price drop since more people will be able to use the things that drop in price). |
Unezka Turigahl
Det Som Engang Var
232
|
Posted - 2014.05.27 21:43:00 -
[144] - Quote
While exploration drops are being tweaked, can you guys remove the following BPCs from combat site loot: Reactive Armor Hardener, Ancillary Armor Repairer, Ancillary Shield Booster, Large Micro Jump Drive, Target Spectrum Breakers. |
Jeremiah Saken
The Fall of Leviathan
52
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Posted - 2014.05.27 22:05:00 -
[145] - Quote
Any chance for removing cargo scanning opportunity? It doesn't matter how you set out loot in "new" cans. Players will scan and loot only valuables ones. Plus there will be "gold rush" similiar to Odyssey release, because very few explorers liked scattering. You will need some safety valve for sites value, and hacking cans blindly may be one. Bacon tastes so much better when it's marinated in vegan tears.-á |
Myrthiis
Boon Odd Ducks Bath Toys
24
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Posted - 2014.05.27 23:04:00 -
[146] - Quote
Jeremiah Saken wrote:Any chance for removing cargo scanning opportunity? It doesn't matter how you set out loot in "new" cans. Players will scan and loot only valuables ones. Plus there will be "gold rush" similiar to Odyssey release, because very few explorers liked scattering. You will need some safety valve for sites value, and hacking cans blindly may be one.
-Giving"unscannable" to Relic and Data container is the most urgent change should make CCP. -For the implants i'd found it nice, if we reduce the loot quantity dropped by 10 % and compensate this by implants .
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Josef Djugashvilis
Acme Mining Corporation
2412
|
Posted - 2014.05.28 16:05:00 -
[147] - Quote
CCP Bayesian wrote:Sisi should be updated today and I went and pulled the trigger to remove the loot scattering mechanic from the Exploration Sites. I've also reverted most of the doubled rewards. Some need to be done manually by our designers so consider what you're getting out of the sites as WIP. It works pretty much as before but with the Hacking mechanic remaining. Simply hack the site to gain access to the cargo hold of your target.
We've tested quite a lot internally but there are likely to be some rough edges somewhere. Any feedback you guys can give me is greatly appreciated.
Put some new changes on SiSi, get invaluable player feedback to help iron out any problems.
Seems to be a good way of doing things.
Perhaps you could be kind enough to introduce the Tool-tip team to your working methodology. This is not a signature. |
Igor Nappi
Perkone Caldari State
56
|
Posted - 2014.05.28 16:14:00 -
[148] - Quote
I'm not a huge fan of removing the scattering mechanism. The moment of loot scattering seemed to be the perfect moment to decloak and get tackle on ships running the site vOv Furthermore, I think that links must be removed from the game. |
Myrthiis
Boon Odd Ducks Bath Toys
28
|
Posted - 2014.05.28 22:01:00 -
[149] - Quote
Igor Nappi wrote:I'm not a huge fan of removing the scattering mechanism. The moment of loot scattering seemed to be the perfect moment to decloak and get tackle on ships running the site vOv
yes it ll be significantly harder to tackle ,but let s be honnest it's not that hard in the first place . |
HeXxploiT
Rhongomiant Legion Industries The Explicit Alliance
31
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Posted - 2014.05.29 03:59:00 -
[150] - Quote
Sarin Khorta wrote:I don't yet know enough about exploring, nor market fluxuations, to venture a truly informed viewpoint. However, I am seeing what appears to be an interesting contradiction between the three primary types of responses I've seen in this thread:
1. "Yay! No more loot scattering! I'll come back to exploring now!"
2. "No! Don't cut the loot in half! I'll leave exploring!"
3. "No! Don't cut the loot in half! It'll drive market prices up!"
This seemingly translates to:
1. You have one group of people who will come back simply because they didn't like the *way* they had to do things. Thus, more explorers.
2. You have another group of people who seem to think that reduced loot immediately equals reduced profit. Thus, fewer explorers.
3. You have a third group of people who insist that reduced loot will immediately drive prices up in the market. Thus, intuitively, you'd think this would make exploration more lucrative again (because while there is less loot, that loot is now worth more), and thus, more explorers.
There is a cognitive dissonance between these viewpoints. I agree that "half" is probably drastic, but perhaps not as drastic as it might seem at first glance. Exploring may well end up being worth about the same overall, but is now worth more *per haul* than it was before, possibly increasing the ISK/hour that explorers receive, making exploration even more attractive. Of course, it may also make exploration hunters more prominent as well...
Food for thought.
Aaaah but you've made an incorrect assumption in that the third group are not explorers but are affected by the prices of those items in their own way.
Personally I think 70% will not be enough of a cut. Because the hacking game remains...which is what REALLY attracts explorers(not the loot spew) there will still be many more explorers than prior to the introduction of the hacking game/loot spew birth. Would really like to see it start out at 50% and then perfected from there. |
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