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Thread Statistics | Show CCP posts - 13 post(s) |

Kiandoshia
Tetragorn SpaceMonkey's Alliance
1742
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Posted - 2014.05.29 11:27:00 -
[151] - Quote
Noriko Mai wrote:Edward Olmops wrote:CCP Bayesian wrote:Sisi should be updated today and I went and pulled the trigger to remove the loot scattering mechanic from the Exploration Sites. I've also reverted most of the doubled rewards. Some need to be done manually by our designers so consider what you're getting out of the sites as WIP. It works pretty much as before but with the Hacking mechanic remaining. Simply hack the site to gain access to the cargo hold of your target.
We've tested quite a lot internally but there are likely to be some rough edges somewhere. Any feedback you guys can give me is greatly appreciated. Here is my feedback: Personally, I do NOT share the distaste for the loot explosion. But it is certainly ok to remove it again. BUT. Please don't cut the loot tables in half! Clever players were - even solo - able to get like 80% of the loot all the time (cargo scanner+choosing the right cans). The main thing you did with the loot explosion was that you GREATLY increased the supply for T2 salvage materials (and ESPECIALLY the rare, wanted ones since explorers are ofc first targetting the expensive stuff). Please have a look at the prices for T2 rigs in the last year. They were finally reasonable fitting options to consider in any situation. Which was imo one of the cool (although stealth) improvements in Odyssey. If you reduce the loot by 50%, you will pretty much kill off the use of those 300+ items again! (granted, some of this MAY be offset by more ppl doing exploration if the prices explode,but then again, they'll just find half as many items). Just have a look at the F&I threadnaught about JF and Freighter rebalancing. The prices for Single-Crystal Superalloy I-Beams went through the roof after the announcement. Yet they are less than 20% (!!) of what they used to be before Odyssey (remember selling them for 8-10mil apiece). So please, tune the loot down a bit if you feel you must, but not by 50% (maybe 10-20% would more realistically reflect what a good explorer today loses to the loot scattering mechanism). And no, I am NOT doing exploration (tested it in length though after the Odyssey release, so I hope I know what I am talking about). I quit exploration because of loot spew. It was just too annoying. With that removed I may do it again. So the reduction may be compensated a bit by more people doing exploration again.
I'll probably stop bothering with it. Now what? =o
Xander Phoena wrote:Very cool. Was never a fan of the loot scattering mechanic. Didn't really 'fit' with how we do most of our actions in space in Eve.
What? You mean like 95% afk? ^^ |

Moth Eisig
The Scope Gallente Federation
45
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Posted - 2014.05.29 13:27:00 -
[152] - Quote
Myrthiis wrote:Igor Nappi wrote:I'm not a huge fan of removing the scattering mechanism. The moment of loot scattering seemed to be the perfect moment to decloak and get tackle on ships running the site vOv yes it ll be significantly harder to tackle ,but let s be honnest it's not that hard in the first place .
I've honestly found that my situational awareness is lowest when doing the hacking, not when grabbing the loot. |

Myrthiis
Boon Odd Ducks Bath Toys
28
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Posted - 2014.05.29 18:24:00 -
[153] - Quote
Moth Eisig wrote:Myrthiis wrote:Igor Nappi wrote:I'm not a huge fan of removing the scattering mechanism. The moment of loot scattering seemed to be the perfect moment to decloak and get tackle on ships running the site vOv yes it ll be significantly harder to tackle ,but let s be honnest it's not that hard in the first place . I've honestly found that my situational awareness is lowest when doing the hacking, not when grabbing the loot.
That's true but with a bit of work you learn to d-scan every x nodes ,and u can still orbit the can at 2500 meters+ to insta recloack. With loot spew u were very vulnerable during the looting phase to any incoming hostile it was almost a free kill ,now it ll be harder for a non cloacky to get a point on a vigilant explorer . That's why i think a timer would be a great addition to the hacking game because it would stress the players (many would forgot to dscan during the mini game )and make them more vulnerable to an incoming . |

Cypherous
Evil Monkey Asylum Exploding Supremacy
91
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Posted - 2014.05.30 01:31:00 -
[154] - Quote
Xander Phoena wrote:Very cool. Was never a fan of the loot scattering mechanic. Didn't really 'fit' with how we do most of our actions in space in Eve.
It was atleast pretty realistic from a RL perspective as cracking open a ship in the vacuum of space would have that effect, its just one of those times where reality doesn't make for very good gameplay :) |

Smugest Sniper
Shinigami Miners Spaceship Samurai
0
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Posted - 2014.05.31 11:53:00 -
[155] - Quote
I severely doubt more explorer's will generate more loot.
Statistically most of the good stuff is in Null-sec, and that means bubbles.
All it does is pad KB's with Cheetah wrecks of the unlucky.
And ultimately, lowers the availability of needed resources. |

KayleInara
GoonWaffe Goonswarm Federation
0
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Posted - 2014.05.31 18:38:00 -
[156] - Quote
CCP RedDawn wrote: The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.
This is on Singularity now.
As others have mentioned already, this bonus is all but worthless, especially for this expensive implant (for newbie explorers anyway).
The +5 seconds was a HUGE boost to effectiveness in grabbing cans. +5 coherence bonus will almost never make a difference at all. Yes, it's *possible* once in a great while for it to allow you that one final click, but in my experience, that other poster is right when he says that coherence goes in chunks of 10/20/40, not 5's, so this is pointless 99% or more of the time.
If it was changed to +5 virus strength, then I would continue to use the implant, but coherence, I'll just dump these on the market to buy orders and eat the loss, as they'll be useless. |

PopeUrban
El Expedicion
85
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Posted - 2014.06.02 17:21:00 -
[157] - Quote
+10 would be a good start, but what about something more interesting.
Like..
We currently start a hack with no utilities, what if we could start with a lower-power version of one of the avaliable utilities, maybe a 25% kernel rot, or randomly targeting vector, or possibly reveal some small amount of the empty nodes at the beginning of the hack, say 5? |

Mashimara
Defenders of Commerce
0
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Posted - 2014.06.03 10:42:00 -
[158] - Quote
CCP Bayesian wrote:Phaezen Outamon wrote:I have run a couple of test hacks on Sisi this evening. The open container button on the radial menu of the hackable containers stays grey even after you have successfully hacked it, requiring you to use the right click menu to access the loot. Is this something you will be fixing? Yes. Thanks for the feedback! 
You actually USE that radial crap?
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Shivanthar
Ace's and Eight's Brothers of Tangra
94
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Posted - 2014.06.03 12:39:00 -
[159] - Quote
CCP Bayesian wrote:The problem with that idea is that it means there is an incentive for people who aren't interested in hacking or exploration as such to come in and fail in order to get the loot out. It's mitigatable but ultimately we'd be leaving a mechanic in that doesn't quite fit into EVE's interaction scheme.
I'm personally much more of a fan of making the reward you get out proportional to how well you complete the hack. The idea floated by someone earlier of having to find 'loot nodes' is along the same lines of future ideas for hacking (here and elsewhere) I have.
Yes, I would also expect hacking game rewarding as time and retry count go down. Faster and successful hackers should be rewarded more I hacked less than 20 seconds once. Where is my faction loot! :P Half the lies they tell about me aren't true. |

bonobko
Aliastra Gallente Federation
1
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Posted - 2014.06.03 14:29:00 -
[160] - Quote
Loved the scatter container mechanism...now it is just plain easy.
What is the respawn time for the hacking/relic cans now in cosmos sites?
It used to be 20 minutes and i would get most of the stuff, now im sitting here more than an hour after i hacked all the cans in blood raider hacking site and the cans are not respawning...
I certainly hope this is just a bug... |
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Elohyn
0
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Posted - 2014.06.04 09:02:00 -
[161] - Quote
Don't know if it has been suggested already but what about enhancing the access minigame?
I regret the container spew removing but I admit it was a false challenge. As soon as one find the container type chart, getting the items is as easy as simply picking them up.
Still I liked the fact that you didn't get to pick all of the good stuff each time.
So my idea is: why not adding nodes in the hack minigame, one for each reward? You'd only get items if you'd manage to kill the corresponding node.
This would add significant and welcome difficulty and would be affected by skill level which is also a good thing.
Loot nodes should have high strength and coherence so it would be hard to kill all of them with low skill. Players would sometime have to chose between rewards they'd have seen earlier by scanning the cargo (like it was the case with the container scattering system). |

MaliciousNL
0
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Posted - 2014.06.05 13:03:00 -
[162] - Quote
Quote: Exploration:
Contested Guristas Covert Research Facility has been added to High and Low security space. Besieged Covert Research Facility has been added to Low security space. (These will be unlocked once players have completed the Contested Guristas Covert Research Facility challenge) The loot scattering mechanic has been completely removed from all sites that contained that functionality. Exploration loot tables have been adjusted to compensate for the loot scattering removal. Thanks to the pirates' completely irresponsible Isogen-5-fuelled research into ultrahigh-velocity transport, more wormholes have begun appearing in low security space. Anomalies full of Hedbergite, Hemorphite, Jaspet, and in rare cases Arkonor and Bistot have begun to appear throughout low security space. Hacking containers in Data Sites now have the appropriate collision detection.
Hacking containers in Data Sites now have the appropriate collision detection.
I cant seem to get it translated to Dutch, but what do they mean with Appropriate collision detection???
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Jeremiah Saken
The Fall of Leviathan
57
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Posted - 2014.06.05 20:16:00 -
[163] - Quote
I may have found bug with cans today. When i want to force can explosion (hit x on hacking screen, then again) cans are not exploding and my hacking device is looped on can i wanted to explode. Tested this on both relics and data sites in null. Bacon tastes so much better when it's marinated in vegan tears.-á |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
704
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Posted - 2014.06.10 17:18:00 -
[164] - Quote
I cannot tell you how many times I successfully hacke a packed can and got very little despite having trained covops 5 and T2 data/relic modules. Not all T2 salvage, drone components, or datacores are in the same type of "bukakke can" (oh god thats funny.)
That being said, on average I did get most of what I was looking for. So honestly I ahve to say a 50% nerf is far too harsh, especially considering what it will do to T2 salvage/rig prices. We really don't want to go back to 250M isk for medium trimark IIs. (Even though salvaging battlefields was insanely profitable.)
I wonder if a Venture would make a good ninja salvager...
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
704
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Posted - 2014.06.10 17:26:00 -
[165] - Quote
MaliciousNL wrote:I cant seem to get it translated to Dutch, but what do they mean with Appropriate collision detection???
Certain cans in certain sites had a massively overblown physics sphere size. It was so large that you would bounce off of it at about 4000 meters. This pretty much screwed you because you couldn't get to half the spew cans when it blew. I have personally been screwed by this a number of times, once on an extremely valuable BPC.
With the removal of loot spew, this would have made the cans completely unlootable. Glad to see it getting fixed.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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