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Bland Inquisitor
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Posted - 2006.06.03 15:42:00 -
[1]
This was an idea i had
Make an option where you could murder a player docked in the same station, Which would be the same as pod killing. So u'd dock and be able to hire a assassin to go to there office area and murder them. All Ingame of course
So for instance
Corp A Lives in the same System as Corp B
Corp A gets ****ed and Corp B
So Corp A can hire an ingame station assain to go to the corps office ingame station and kill him. So he wakes up where his clone is set
But you would need skills like
Assassination Skill 5 - Which to 5 would take 3 months Covert operations 5 - Again 3 months till 5 Espionage Skill 4 - Like 5 weeks till 4
So in theory you could settle disputes without war but there would be counter skills
Say
Cover 5 influence 5 - This skill would enable the ceo to pay more than the attacking ceo to send the assain back around
Prices? Id say about 250mil per assail, only allowed 1 assassin per week
Anyway, this was just a random idea i had
Like it? No? yes? Imporve it? Please post beliow :)
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HippoKing
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Posted - 2006.06.03 15:44:00 -
[2]
no. why? no skill involved.
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Bland Inquisitor
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Posted - 2006.06.03 15:46:00 -
[3]
Edited by: Bland Inquisitor on 03/06/2006 15:46:10
Originally by: HippoKing no. why? no skill involved.
Well technically there would be, You would have to train skills to use the assassins
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Peter Armstrong
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Posted - 2006.06.03 15:47:00 -
[4]
Originally by: HippoKing no. why? no skill involved.
agreed it will ruin the game. thxs for the idea tho m8 
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Thalamus
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Posted - 2006.06.03 15:48:00 -
[5]
And how would you intiate this attack, click a Kill other player in station now button or something?
Not sure if your idea will work without any sort of player - game interaction other than having the necessary skills.
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HippoKing
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Posted - 2006.06.03 15:51:00 -
[6]
Originally by: Bland Inquisitor Edited by: Bland Inquisitor on 03/06/2006 15:46:10
Originally by: HippoKing no. why? no skill involved.
Well technically there would be, You would have to train skills to use the assassins
not skillpoints. Skill. Player Skill.
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Bland Inquisitor
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Posted - 2006.06.03 15:51:00 -
[7]
Well how about
Corp A has to have you at - standings
And the way you would do it would be like, The corp CEO or person you are going for would have to be docked in the same station. Either online or logged
Sort of a *hire Assassin* button kind of thing
Not sure tbh, i just had the random idea and thought id ask for ideas on if peeps liked it or how to improve it
Remeber the other CEO you are assassinating has to have you @ - standings, so u cant just kill anyone
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Jim McGregor
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Posted - 2006.06.03 15:53:00 -
[8]
I think its a great idea. In chat, instead of Block, you could have Kill... 
--- The Eve Wiki Project |

Bland Inquisitor
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Posted - 2006.06.03 15:55:00 -
[9]
Originally by: HippoKing
Originally by: Bland Inquisitor Edited by: Bland Inquisitor on 03/06/2006 15:46:10
Originally by: HippoKing no. why? no skill involved.
Well technically there would be, You would have to train skills to use the assassins
not skillpoints. Skill. Player Skill.
Yes but this is more towardsd empire players. Not 0.0 pvpers such as yourself. So it wouldnt be an option in 0.0. And stop going on about skill please as the game is not 100% pvp. It's an idea
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Jenny Spitfire
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Posted - 2006.06.03 15:57:00 -
[10]
Griefing is bad, mmmm'kay? ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire EvE is ecstatically malevolent.
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HippoKing
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Posted - 2006.06.03 15:58:00 -
[11]
Originally by: Bland Inquisitor Yes but this is more towardsd empire players. Not 0.0 pvpers such as yourself. So it wouldnt be an option in 0.0. And stop going on about skill please as the game is not 100% pvp. It's an idea
i never said PvP. i said skill. To take something from a player should take effort, not just pressing the pwn button.
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Lala Ru
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Posted - 2006.06.03 16:00:00 -
[12]
Here's a hint: When people on the forums talk about the "I Win" button, THEY'RE KIDDING!! No one REALLY wants a scenario where you push a button and win.
Now hiring a SPY which checks out what your opponent has in his hanger, that might be interesting.
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Bland Inquisitor
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Posted - 2006.06.03 16:00:00 -
[13]
Originally by: HippoKing
Originally by: Bland Inquisitor Yes but this is more towardsd empire players. Not 0.0 pvpers such as yourself. So it wouldnt be an option in 0.0. And stop going on about skill please as the game is not 100% pvp. It's an idea
i never said PvP. i said skill. To take something from a player should take effort, not just pressing the pwn button.
Okay that sounds fair, if givne the oppertunity,w hat would you suggest a player had to do to use the service or idea im thinking of in terms of *player skill*
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Bland Inquisitor
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Posted - 2006.06.03 16:01:00 -
[14]
Originally by: Lala Ru Here's a hint: When people on the forums talk about the "I Win" button, THEY'RE KIDDING!! No one REALLY wants a scenario where you push a button and win.
Now hiring a SPY which checks out what your opponent has in his hanger, that might be interesting.
Covert operations 5 - Again 3 months till 5
I reckon that could be a skil to use on ur idea
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Jim McGregor
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Posted - 2006.06.03 16:06:00 -
[15]
Originally by: Bland Inquisitor
Covert operations 5 - Again 3 months till 5
I reckon that could be a skil to use on ur idea
I cant believe you are serious with this idea. You seriosly want a skill that enables you to kill a player in a station? --- The Eve Wiki Project |

Valea Silpha
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Posted - 2006.06.03 16:07:00 -
[16]
The bigegst problem is potentiallly the following could occur:
-Ebil corp watches which station your guys lvie out of. -Ebil corp decs you. -Ebil corp keeps one person docked in your station, and everytime one of your guys gets pod killed, they hit the 'assasinate' button before you have a chance to get a new clone.
This would means that you could with very little effort start killing off peoples skill points, which equate directly to real life time and money. There'd be no way to keep yourself safe. Insurance and one clone should be enough to at least keep you alive and kicking even in the direst situations.Loosing a million skill points because some ******** griefers are bored simlpy isn't on.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

HippoKing
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Posted - 2006.06.03 16:08:00 -
[17]
Just adding huge skillpoint requiremtents doesn't make a feature good. It has no real use: it is just a method of damaging people (and here is the really important bit) without them being to do anything about it.
Why should people have to train for 6months just to be protected from something which is not gameplay at all. If I attack someone, it is me against him (+/- a blob on either side). Thats PvP, and he can avoid it, he can win it, I can win it and it all depends on our actions. Our setups, our tactics and our friends.
Sitting in a station, then waking up in a clone is pointless. It costs you money to cost them money, it provides no fun, and it is undefendable by actions, only by SP grind. Thats a bad feature, right there. I severely hope this is never introduced.
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Oblivionix
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Posted - 2006.06.03 16:10:00 -
[18]
ffs dont hire assassins, be a man and do it yourself  
stupid idea tbh, i can allready see bunch of alts training to be iwin assassins 
(btw i just notice that there are to much letter "s" in assassins )
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Malthros Zenobia
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Posted - 2006.06.03 17:07:00 -
[19]
This is one of the worst ideas I've ever seen.
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Ishen Villone
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Posted - 2006.06.03 17:11:00 -
[20]
Edited by: Ishen Villone on 03/06/2006 17:11:48 I'd train ten assassin alts and ransom every rich player out there. Pay me 500m isk or you will be repeatedly podded and lose all your skillpoints!
Edit: not to mention insta-loss of implants.
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Zellin Dalimar
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Posted - 2006.06.03 17:15:00 -
[21]
No...just...no.
You'd have to have a "Bodyguard" skill and/or "Set Boobytrap" skill and then you'd have to have a "Kill Bodyguard" skill and a "Find Trap" skill.
No...just get in a damn ship and go blow someone up.
-Zel
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Gaia's Wrath
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Posted - 2006.06.03 17:43:00 -
[22]
I would have to say this is the dumbest idea anyone has ever had for EVE, but that would be unwarranted. LetĘs just say the idea was conceived prematurely and is lacking any in-depth thought about it. Now with the polite flaming aside , this ideal while limited did give rise to a possibly interesting idea/in game occupation. The role of a spy. We already have spies in alliances but to actually have a skill set for it and maybe integrating it with Hacking or Covert OPs isn't really too bad of an idea.
Originally by: Lala Ru Here's a hint: When people on the forums talk about the "I Win" button, THEY'RE KIDDING!! No one REALLY wants a scenario where you push a button and win.
Now hiring a SPY which checks out what your opponent has in his hanger, that might be interesting.
Spy Abilities Limited scanning of peoples hangers (you don't get a full list just random insights) Scanning Containers, POS's (ie ships in hanger, type of ammo in guns, fuel stores, etc...) once again not a full set but limited portion. Communication intercepts i.e being able to get gang convo extracts (partial) from hostile gangs. (Can couple this with a specialty ship, covert ops etc.) Faking a convo or invite from another character. (Highly doubt it but it would be kind of cool to see how well you could spoof characters behaviour).
Feel free to add suggestions.
grrr wrong character posted.
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Play Thing
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Posted - 2006.06.03 17:43:00 -
[23]
I would have to say this is the dumbest idea anyone has ever had for EVE, but that would be unwarranted. LetĘs just say the idea was conceived prematurely and is lacking any in-depth thought about it (point of posting it I guess). Now with the polite flaming aside , this ideal while limited did give rise to a possibly interesting idea/in game occupation. The role of a spy. We already have spies in alliances but to actually have a skill set for it and maybe integrating it with Hacking or Covert OPs isn't really too bad of an idea.
Originally by: Lala Ru Here's a hint: When people on the forums talk about the "I Win" button, THEY'RE KIDDING!! No one REALLY wants a scenario where you push a button and win.
Now hiring a SPY which checks out what your opponent has in his hanger, that might be interesting.
Spy Abilities Limited scanning of peoples hangers (you don't get a full list just random insights) Scanning Containers, POS's (ie ships in hanger, type of ammo in guns, fuel stores, etc...) once again not a full set but limited portion. Communication intercepts i.e being able to get gang convo extracts (partial) from hostile gangs. (Can couple this with a specialty ship, covert ops etc.) Faking a convo or invite from another character. (Highly doubt it but it would be kind of cool to see how well you could spoof characters behaviour).
Feel free to add suggestions.
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Kazender
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Posted - 2006.06.03 17:53:00 -
[24]
Originally by: Bland Inquisitor Okay that sounds fair, if givne the oppertunity,w hat would you suggest a player had to do to use the service or idea im thinking of in terms of *player skill*
How about this ... You get a ship, you launch, you find the guy you want dead, lock his ship, scramble it, blow it up, lock his pod, scramble it, blow it up.

------------------------------------------------ The purpose of life: To crush your enemies, see them driven before you, hear the lamentation of their women. |

Bland Inquisitor
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Posted - 2006.06.03 17:55:00 -
[25]
Well thanks to those who didnt slam or flame me for an idea, appreciate it
Besides. It would be limited to one assination per corp per week
So the skill point loss would be none existsent unless there clones wernt upto date
Also id suggest sumthing like, 100k SP be taken from player everytime the use the service. Also alts wouldnt be able to use it. As the 250mil a shot charge would stop abuse of it.
But thanks for all the input. Was just an idea so calm down please
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Tas Devil
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Posted - 2006.06.03 18:03:00 -
[26]
Edited by: Tas Devil on 03/06/2006 18:05:08
Originally by: Bland Inquisitor
Originally by: Tas Devil Anyone noticed its a miner who suggested this really really poor idea ?
I should also point out to you we live in 0.0 fighting RA everyday. k?
As i said, i was camped in and was sat thinking. So enuff with the flaming please
Mate your idea sucks... it involves no player skills... just a silly I pay and you die concept...
If you like the idea of people doing the dirty work for you hire in game players who fufill the role of pkers and assassins... its as easy as that ... in the mean time if you get more such silly ideas ...expect nothing more then flame and exasperation... what eve needs is more player skill requirement... less I-win buttons... 
The best Laugh ever ... This ain't bad either :P Credit goes to TheKiller8 for this : |

Jenton
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Posted - 2006.06.03 18:06:00 -
[27]
keep in mind though, the only reason we don't die (other than because CCP doesnt want us to kill ourselves for losing 3 years of hard work) when we get podded is because of the cloning equipment INSIDE OF THE POD. If a pilot is walking around in a station, he's not surrounded by the equipment that copies his mind into a clone with moment before the body dies. so... boom headshot anyone?
Those who see grey in the world do not see clearly, for the world is ever cast in black and white. |

Adonis 4174
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Posted - 2006.06.03 18:07:00 -
[28]
What this would require would be a chance for the assassin to get caught and betray who hired him under interrogation.
This is not the worst idea I ever heard for EvE. The worst was a time weapon which made your crew all die of starvation. Suggested by a WoW player named Tom.
----- Russell T Davies is my master now. |

Blind Man
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Posted - 2006.06.03 18:07:00 -
[29]
Originally by: Malthros Zenobia This is one of the worst ideas I've ever seen.
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Zomiaen
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Posted - 2006.06.03 18:09:00 -
[30]
I would rather see, with the planned "walking in stations", the ability to go up to someone in station and just randomly punch them.. _________________________
Offical Asteriod Activist - Protecting the Rights of Roids Everywhere |

Verizana
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Posted - 2006.06.03 18:25:00 -
[31]
WOW anyone?
All The Kru vids |

Lala Ru
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Posted - 2006.06.03 18:44:00 -
[32]
Originally by: Bland Inquisitor Okay that sounds fair, if givne the oppertunity,w hat would you suggest a player had to do to use the service or idea im thinking of in terms of *player skill*
You Jumpclone to an assasin's body. Then the game switches to a Metal Gear Solid type mode where you ninja your way to the opponent's docked pod, plant C4 charges, then run like hell while trying not to be shot by the station police.
For the sarcasm impared, that was a joke (though it would be really cool if they DID inplement it.)
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Fred DeLuca
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Posted - 2006.06.03 18:48:00 -
[33]
Originally by: Malthros Zenobia This is one of the worst ideas I've ever seen.
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Mrmuttley
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Posted - 2006.06.03 19:00:00 -
[34]
Originally by: Malthros Zenobia This is one of the worst ideas I've ever seen.
QFT
Killing other playters should take real life player skill not just "I can train my second account character to do this in 6 months" months skills.
I personally have the skill points to fly a Tempest pretty well. Without the real life skills and the combat experience with that ship those skills are all but useless. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am Dyslexic of Borg.
Your ass will be laminated.
Originally by: Rod Blaine
Eve is not supposed to be fair
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HippoKing
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Posted - 2006.06.03 19:01:00 -
[35]
Originally by: Bland Inquisitor
Originally by: Tas Devil Anyone noticed its a miner who suggested this really really poor idea ?
I should also point out to you we live in 0.0 fighting RA everyday. k?
As i said, i was camped in and was sat thinking. So enuff with the flaming please
Originally by: Bland Inquisitor
Originally by: HippoKing
Originally by: Bland Inquisitor Edited by: Bland Inquisitor on 03/06/2006 15:46:10
Originally by: HippoKing no. why? no skill involved.
Well technically there would be, You would have to train skills to use the assassins
not skillpoints. Skill. Player Skill.
Yes but this is more towardsd empire players. Not 0.0 pvpers such as yourself. So it wouldnt be an option in 0.0. And stop going on about skill please as the game is not 100% pvp. It's an idea
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Bland Inquisitor
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Posted - 2006.06.03 19:19:00 -
[36]
Well never mind them. U see this is why people don't post ideas, because people cannot help but flame them if they dont agree, if you ahd bothered to read what i said and the rules that could be implemented. it wsa just an idea. not a reality and and for the asswipe who said *wow anyone* i dont play wow, i dont play guild wars, i just play eve
Pathetic, you should all be proud of yourselves for making a perfectly good thought into a flame fest
well done
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HippoKing
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Posted - 2006.06.03 19:27:00 -
[37]
No, it is not a good thought, and we have explained why. Nor is this a flamefest any more than any other threads here. If you can't deal with this level of criticism, you are on the wrong internet.
I agree that WoW has nothing to do with. You have in fact given me an idea for a new game. In this game, you sit and do nothing for 6months, while playing a monthly subscription. After that, a little button saying "LOL KILL SOME NUB!" shows up your screen, and if you press it, some other bastard has to wait another month for his button to appear. I reckon it will be a hit. Just need a name for it. I'm currently thinking something on the lines of "Braindeath Online".
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Pepperami
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Posted - 2006.06.03 19:37:00 -
[38]
Originally by: Bland Inquisitor All Ingame of course
Thx for clearing that up.
But still a rubbish, griefing, idea. I'd train up an alt to simply ransom people in empire stations.
[Art of War][- V -] |

Bland Inquisitor
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Posted - 2006.06.03 19:45:00 -
[39]
Originally by: Pepperami
Originally by: Bland Inquisitor All Ingame of course
Thx for clearing that up.
But still a rubbish, griefing, idea. I'd train up an alt to simply ransom people in empire stations.
Yes of course you would, 250mil a pop?
None of you ahve taken the time to actually read it properly
Alliances Pwn All LDT Recruitment |

HippoKing
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Posted - 2006.06.03 19:46:00 -
[40]
Edited by: HippoKing on 03/06/2006 19:46:45
Originally by: Bland Inquisitor
Originally by: Pepperami
Originally by: Bland Inquisitor All Ingame of course
Thx for clearing that up.
But still a rubbish, griefing, idea. I'd train up an alt to simply ransom people in empire stations.
Yes of course you would, 250mil a pop?
None of you ahve taken the time to actually read it properly
yes, we all have. do you know how much +5 implants cost?
edit: looking at it, my high sec clone has 400mil of imps, and he has no +5s at all
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Benco97
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Posted - 2006.06.03 20:19:00 -
[41]
i'm sorry but I do agree here, this is a TERRIBLE idea, it'd be used for griefing. Seriously, it doesn't go with the game really, you just click a button and someone dies. sorry
I'll be all over you like a Powerful Moss |

Murukan
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Posted - 2006.06.03 21:37:00 -
[42]
The problem is you could set an alt that can do that at a station, pod someone, then immedietly kill that person again when they arrive at station (they lose sp). Then hop your alt into another corp, do it again the next day. This has way to much of a grief potential, and no real benefit to the game. You could instantly destroy hundreds of millions in implants with the click of a button. Sure it could cost you just as much, but if you are a rich player you might not mind the cost, while the empire mission runner who has just spent the last 2 months saving for those implants is screwed.
So i definately disagree with this idea, it's pointless and will only cause lots of grief.
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Luc Boye
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Posted - 2006.06.03 21:42:00 -
[43]
What this game needs is a shooter moment when you dock at station with hostiles, and go UT on them.
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Erik Pathfinder
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Posted - 2006.06.03 22:03:00 -
[44]
Originally by: Malthros Zenobia This is one of the worst ideas I've ever seen.
QFT, but it's original, heh. ---------------
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Dark Silver
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Posted - 2006.06.03 22:11:00 -
[45]
Ooooh, perhaps I could train Ninja skills to level 5 and go around killing players myself, that might solve the "don't hire someone else to do it" problem ;)
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HippoKing
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Posted - 2006.06.03 22:13:00 -
[46]
Originally by: Luc Boye What this game needs is a shooter moment when you dock at station with hostiles, and go UT on them.
like half life needs an RTS mode
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Alexandyr Kerensky
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Posted - 2006.06.03 22:21:00 -
[47]
Half Life has an rts mode.... =)
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vecdran
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Posted - 2006.06.03 22:31:00 -
[48]
This is quite possibly the worst idea I have ever heard.
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Verdon Teraskun
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Posted - 2006.06.03 23:36:00 -
[49]
Originally by: HippoKing
Originally by: Bland Inquisitor Edited by: Bland Inquisitor on 03/06/2006 15:46:10
Originally by: HippoKing no. why? no skill involved.
Well technically there would be, You would have to train skills to use the assassins
not skillpoints. Skill. Player Skill.
Eve combat doesn't seem to have much of that even.
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Gariuys
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Posted - 2006.06.03 23:51:00 -
[50]
So for 250mil I could take out 2 bil in implants? SWEET. I know a couple of peeps that would be well worth that money, now who flew that 22k armor zealot again?
And eve combat does take a lot of skill, just not a lot of "look mom i can press 20 buttons at the same time 400 times a minute while standing on my head" type of skill. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dirtball
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Posted - 2006.06.04 00:12:00 -
[51]
How about 10 marines = 1 second longer it takes for an enemy to redock.
So if somebody is playing undock redock games I can unload my marines give them a target to prevent from docking and get an extra amount of time to mess them over.
Or if you have an amount of marines it'll prevent their marines from doing anything and you'll be able to tell they are messing with you cause your marine count is going down 1 to 1 for all the marines they use.
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Valkazm
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Posted - 2006.06.04 00:20:00 -
[52]
LOL yeah can imagine the people having there alts train this just to grief over and over 
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Nikolai Nuvolari
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Posted - 2006.06.04 00:27:00 -
[53]
I also plan to train Sleeping With Gun Under Pillow L5 and Paranoia L5. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Meridius
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Posted - 2006.06.04 00:41:00 -
[54]
Originally by: HippoKing no. why? no skill involved.
- _____
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Telemicus Thrace
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Posted - 2006.06.04 00:43:00 -
[55]
Originally by: Bland Inquisitor This was an idea i had
Make an option where you could murder a player docked in the same station, Which would be the same as pod killing. So u'd dock and be able to hire a assassin to go to there office area and murder them. All Ingame of course
So for instance
Corp A Lives in the same System as Corp B
Corp A gets ****ed and Corp B
So Corp A can hire an ingame station assain to go to the corps office ingame station and kill him. So he wakes up where his clone is set
But you would need skills like
Assassination Skill 5 - Which to 5 would take 3 months Covert operations 5 - Again 3 months till 5 Espionage Skill 4 - Like 5 weeks till 4
So in theory you could settle disputes without war but there would be counter skills
Say
Cover 5 influence 5 - This skill would enable the ceo to pay more than the attacking ceo to send the assain back around
Prices? Id say about 250mil per assail, only allowed 1 assassin per week
Anyway, this was just a random idea i had
Like it? No? yes? Imporve it? Please post beliow :)
No, don't like it. First up to keep in line with the prime fiction killing someone outside of their pod is perma-death. That can be changed in the PF of course so that aside it has no counter except training more skills and paying more isk.
Skills are there to enchance the actions you take which is what DS means by skill. Mining skills, enhance your mining yield when you go out and mine a rock. Gunnery skills enhance your abilities when you fly around shooting your guns. While industrial skills can allow you to better undercut a market competitior there are no skills that allow you to harm (as in injure / pod / blow up ship) another player without somebody attacking them in a ship. That is good gameplay, what you are suggesting is bad gameplay.
As it stands I am currently sitting in some backwater station changing skills while I alt-tab to write in the forums. Even if there was a "hit this button now to avoid insta-death" from some kind of counter assasination skill I would have missed it. Same applies when I dock to get a beer or visit the dunny.
In Eve docking means you are truly safe and you can go do stuff without coming back to a pod. If you have a war target camped in a station you have denied them freedom of movement, you have prevented them from killing your guys. There is more to warfare than a killboard, if your enemy cannot undock he is beaten (until his mates turn up and the shooting starts).
The only way I can see killing people in station working is if CCP do the walking around station thing. In fact one of the main reasons they stated for the hold up on this was that if you can walk around you must be able to shoot each other which creates a whole pile of issues. Then combat skills, side arms, the security status of the station (or area of station) all come into play just like space combat. When it does I just hope they retain one area which is totally safe such as on your ship so I can still dock when RL calls knowing I won't come back to a pod.
The worst idea I heard prior to this was a module that would insta-pop any ship that fired on you if you didn't consent to PvP but this "kill this guy in the dunny" button takes the lead. Your idea puts the ass back into assasination. (I couldn't resist).
>> RECRUITING << |

Aro Tolan
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Posted - 2006.06.04 01:05:00 -
[56]
I want a skill to EGG other peoples ships while docked.
You have a 10% chance of getting caught by a concord official based on the security status of the system (1.0 = 100% chance of getting caught, perhaps a skill lowers it?). Penalty = 500 isk fine per egg thrown.
When the person docks at their station they have to clean their ship or it will smell.
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Tas Devil
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Posted - 2006.06.04 16:42:00 -
[57]
Originally by: Aro Tolan I want a skill to EGG other peoples ships while docked.
You have a 10% chance of getting caught by a concord official based on the security status of the system (1.0 = 100% chance of getting caught, perhaps a skill lowers it?). Penalty = 500 isk fine per egg thrown.
When the person docks at their station they have to clean their ship or it will smell.
LMAO
The best Laugh ever ... This ain't bad either :P Credit goes to TheKiller8 for this : |
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Jacques Archambault

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Posted - 2006.06.04 17:09:00 -
[58]
thread cleaned.
Please keep the discussion civil and refrain from the flaming.
Please email [email protected] if you are being flamed and one of our mods will review the thread.
-Jacques'
forum rules | [email protected] | Our Website! Want to be an EVE-Online forum moderator? click here!
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Imperial Coercion
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Posted - 2006.06.04 17:18:00 -
[59]
I can honestly dsay that this is the worst idea I have ever heard of.
Amarr needs love from the devs damnit!. |

Deja Thoris
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Posted - 2006.06.04 17:39:00 -
[60]
Originally by: Bland Inquisitor
for making a perfectly good thought
Herein lies the problem
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Elaron
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Posted - 2006.06.04 18:35:00 -
[61]
Originally by: Valea Silpha The bigegst problem is potentiallly the following could occur:
-Ebil corp watches which station your guys lvie out of. -Ebil corp decs you. -Ebil corp keeps one person docked in your station, and everytime one of your guys gets pod killed, they hit the 'assasinate' button before you have a chance to get a new clone.
This would means that you could with very little effort start killing off peoples skill points, which equate directly to real life time and money. There'd be no way to keep yourself safe. Insurance and one clone should be enough to at least keep you alive and kicking even in the direst situations.Loosing a million skill points because some ******** griefers are bored simlpy isn't on.
Heck, why limit it to one alt in the same station? Four or five alts in the station (in different corps if need be) all hitting "Assassinate" with, say, 10 seconds between each one would really add entertainment value!
And believe me, if anything like this was in game, then this kind of scenario would take place.
Elaron
It is never too late to correct the mistakes of the past. |

Apocryphai
Caldari
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Posted - 2006.06.04 18:55:00 -
[62]
Edited by: Apocryphai on 04/06/2006 18:56:39
Originally by: Malthros Zenobia This is one of the worst ideas I've ever seen.
QFT.
I don't care if it took 2 years to train up the skills to do it, there's no justification for griefing mechanics like this. If this possibility even existed in-game you can say goodbye to the entire implants market.
Edit: Remember, this isn't WoW. EVE has death penalites. HARSH ones. Full set of slave/+4 implants? Lost cos someone pressed a "kill him" button and you couldn't defend against it? Billions of isk gone in an instant? Bye, new game please, cancel subs.
Really, really bad bad bad idea.
Originally by: Victor Valka What the skull-chick said.
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Gromash
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Posted - 2006.12.30 08:14:00 -
[63]
Originally by: Apocryphai
I don't care if it took 2 years to train up the skills to do it, there's no justification for griefing mechanics like this. If this possibility even existed in-game you can say goodbye to the entire implants market.
Really, really bad bad bad idea.
No, most people would buy implants all the same. With ALOT of train time or required skills and a fair bit of risk of dieing urself and someone knowing that you tried to kill them it would make it so that only a hand full of people would be willing to put their necks out on the line to kill someone for isk. In effect refining who is even a target to ceo's and name greivers. Being so few will allow assassin to charge a fair bit for their work and making it a small profession added to EVE. The people who are targeted are most likely have a ton of isk already and by adding this it will make leaders more timid of docking were they please. I would like for it to be perfectly safe with still a chance of failing if you have legal kill rights on him to attempt to kill. I like the idea and if it is portrayed correctly it will make the game more interesting in the way of corporations and alliances attacking eachother in another battlefield.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2006.12.30 09:28:00 -
[64]
NECROOOOOOOOOOOOOOOOOOOOOOOOOO! Best Dressed Corp of 2006! -Marcus TheMartin
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Kaden Seer
Gallente Aliastra
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Posted - 2006.12.30 10:16:00 -
[65]
kopfschuss! station operations should have their own skill category, maybe intelligence and perception based
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BurnHard
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Posted - 2006.12.30 11:03:00 -
[66]
This is one of the worst ideas I've ever heard. As a thought experiment it's interesting to think about for approximately 1.25 seconds though.
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Galvin Kredar
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Posted - 2006.12.30 11:08:00 -
[67]
Just be patient and wait for CCP to create the walk-in stations and human rendering, when they finally bring in combat (assuming the planetside/stationside element of the game is as freeform as the standard game) I'm sure assasin could be a perfectly viable profession 
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BurnHard
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Posted - 2006.12.30 11:37:00 -
[68]
Originally by: Galvin Kredar Just be patient and wait for CCP to create the walk-in stations and human rendering, when they finally bring in combat (assuming the planetside/stationside element of the game is as freeform as the standard game) I'm sure assasin could be a perfectly viable profession 
Being in station allows me to:
Make some tea/coffee Watch TV Make dinner Go to the shops Do some chores Take a shower
Don't tell me: you log off and your character stays in station for 2 minutes to allow a ******** grief-ball the opportunity to assassinate you, because, you know - LOGGING OFF IS BAD and you should be punished for doing it.
This is a dumb idea, as is fighting in stations. I'm certain CCP won't be able to do it in any case. They come up with these ideas from time to time to pique interest in the game but nothing ever comes of them (it's called marketing). Remember atmospheric flight? What a joke that was!
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Graham Johnstone
Minmatar Ascendant Strategies Inc. The Volition Cult
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Posted - 2006.12.30 11:38:00 -
[69]
Ok, I think pretty much everyone has agreed that this idea is a bad one as it stands, but thats only because it has been implemented wrongly.
Sorry to the OP but the way you describe it seems to be that as long as you have these skills, you can do it, which is totally against the way the rest of the game works. At Assassination lvl 1, you should be able to kill someone, but it would be very unlikely for you to succeed. So when you have lvl 5 you might have, say, a 50% chance of killing your target.
Also, to prevent the griefing that most people have mentioned, there would have to be some sort of time scale required for the assassination and a skill to shorten this time. So without skill, the assassination would take, say, 4hrs and with skills this could be brought down to 3hrs. So as long as a pilot undocks within this time, he is untouchable. Likewise if he is not online, he should not be able to be killed this way.
These changes would prevent the insta I-win button of which you speak but it would also give active players an advantage over those who just login at a hostile station then go afk for the rest of the day, causing the enemy to be very cautious all the time in case he suddenly becomes active.
Of course, the figures I have given for time and chance are just ballpark figures, I just thought that I would contribute something possitive to this post rather than flaming it which a lot of people seem to think is their duty to do.
Just my thoughts on this subject, Graham Johnstone
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Mrmuttley
House of Tempers Kurai Komichi
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Posted - 2006.12.30 11:43:00 -
[70]
*Cough* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Time for a new Sig.
Any Ideas? |

BurnHard
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Posted - 2006.12.30 11:48:00 -
[71]
Edited by: BurnHard on 30/12/2006 11:48:11
Originally by: Graham Johnstone
Of course, the figures I have given for time and chance are just ballpark figures, I just thought that I would contribute something possitive to this post rather than flaming it which a lot of people seem to think is their duty to do.
Just my thoughts on this subject, Graham Johnstone
That isn't positive, it's just putting make-up on a corpse. Let me tell you something, forget the mascara, this is a bad idea. No, not really bad, more STUPID. If you want to balance it, then allow each player to put on armor, carry personal weapons, install CCTV in the corridors to their bay, hire bodyguards to thwart any potential in-station attacker and lock themselves in the toilet for the duration of their visit.
"You have a 5% chance of podding some bloke in the station - you don't even need to fly a nice ship with good mods or have any real-life skill - just press the button and see what happens!"
Hahaha.
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Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2006.12.30 12:00:00 -
[72]
Originally by: Bland Inquisitor Edited by: Bland Inquisitor on 03/06/2006 15:46:10
Originally by: HippoKing no. why? no skill involved.
Well technically there would be, You would have to train skills to use the assassins
that's not skill. thats having time. training a "skill" to level 5 is NOT the same as using skill to achieve something. player skill is different to eve skills-that-are-trained-by-doing-nothing-but-sit-there it's actually quite hard to explain the difference without using the word skill, y'know.
hippoking was refering to the use of your personal skill and ability, as opposed to the skills your eve character has accrued through it's mere existence. your method is just training over time then clicking a button, as opposed to you aiming a gun or whatever with a mouse, moving yourself into position, the opponent moving about and trying to avoid you - like an FPS.
i often find this skill vs skill discussion confusing :P ========================================== Iy |

CoLe Blackblood
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2006.12.30 13:52:00 -
[73]
When they implement combat into the station walk-around system then it will be a viable and incredibly new aspect to the game.
i think players should be safe when docked in-station always, it can give you much-needed rest from a hectic fight, loss, jumps into neutral territory etc. We all need a little sanctuary when RL beckons.
But back to getting out and walking around stations- this will open up an entirely new gameset for individuals. I can even see people who never leave their station, who make a living pickpocketing the very rich or mercs that will drop an unsuspecting mark in the canteena. That's when Eve becomes RL for some.
CoLe Blackblood |

Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.12.30 14:04:00 -
[74]
Why not just get everyone docked at the station on a TS server, go find a battlefield or UT04 server and duke it out there....
Known Issues & Workarounds - The forum to fix the issues of Eve... Godhelp us if the Devs start trying to. Happy New Year.. |

Peacock McNuggets
Guns 'N' Hoses
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Posted - 2006.12.30 15:51:00 -
[75]
Hey I know this thread is a necro but I had a thought. Although in principle I am against in station assasination I did think that along with the other skills the OP mentioned you could only kill your intended victim if you were skilled for the ship he's in
Capital ships would become the protection method of the uber rich   
Better still if every assasination attempt has a penalty such as a 30% chance of Concord finding you and sending you to your clone station.
How about Implants for assasination "goiters modified assasination implant" gives 7% increase to chance of getting your victim.
Hang on a sec I'm getting carried away here. Lets just leave it as it is for now 
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Uncle AlFresco
Caldari
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Posted - 2006.12.30 17:39:00 -
[76]
I know opportunities to gank other players are scarce , and I think this ability should be added to the game, to keep the griefmongers happy . Otherwise they might quit and go somwhere else to play!
But thinkin' about it seriously, hey why not? I'd make one minor change though. When you pay your 250 mil to the assasin and hit the button to kill, there will be a 50-50 chance the assasin will decide to knock you off instead. They are criminals after all, and can't be completely trusted . Might even loot ya of another 250 mil if he's in a bad mood. Like to gamble? 
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darklegionca
Caldari Caldari Provisions
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Posted - 2006.12.30 18:25:00 -
[77]
necro ftl ------------------------------------ darklegionca - One name. One legend. |
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