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Thread Statistics | Show CCP posts - 2 post(s) |

DHuncan
Minerva Group
21
|
Posted - 2014.06.01 03:08:00 -
[1] - Quote
The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.
How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?
I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me... https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Paranoid Loyd
536
|
Posted - 2014.06.01 03:12:00 -
[2] - Quote
So basically you want to play by yourself in a MMO? "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Dominus Tempus
Brave Newbies Inc. Brave Collective
85
|
Posted - 2014.06.01 03:14:00 -
[3] - Quote
'MMO'rpg.
You're meant to be at a disadvantage if you do things by yourself. There's nothing unfair about it. |

Pix Severus
School of Applied Knowledge Caldari State
989
|
Posted - 2014.06.01 03:15:00 -
[4] - Quote
If you need help, hire some player mercs, giving your enemy a PvE encounter isn't going to hurt them beyond boring them a little. My lord. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
30
|
Posted - 2014.06.01 03:16:00 -
[5] - Quote
No! |

Tippia
Sunshine and Lollipops
22309
|
Posted - 2014.06.01 03:18:00 -
[6] - Quote
DHuncan wrote:How to solve this? By hiring players to escort you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

ISD Atomic Dove
ISD Community Communications Liaisons
6

|
Posted - 2014.06.01 03:19:00 -
[7] - Quote
Hi Bud,
Can i just request that these types of threads be kept in the appropriate sub forums. (Features & Ideas in this case.)
If you are interested in getting this idea off the ground i would recommend that you flesh it out and put some formatting into it. It makes an idea a lot easier and more palatable to analyze, discuss and improve.
I personally probably wouldn't use such a service in my time playing eve, however that is not to say some form or iteration might not be possible.
Have a nice day.
ISD Atomic Dove Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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DHuncan
Minerva Group
21
|
Posted - 2014.06.01 03:21:00 -
[8] - Quote
Pix Severus wrote:If you need help, hire some player mercs, giving your enemy a PvE encounter isn't going to hurt them beyond boring them a little.
Hm I preffer to put my isk in someone that I know is going to fight for me. I dont trust mercs. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
21
|
Posted - 2014.06.01 03:23:00 -
[9] - Quote
ISD Atomic Dove wrote:Hi Bud, Can i just request that these types of threads be kept in the appropriate sub forums. (Features & Ideas in this case.) If you are interested in getting this idea off the ground i would recommend that you flesh it out and put some formatting into it. It makes an idea a lot easier and more palatable to analyze, discuss and improve. I personally probably wouldn't use such a service in my time playing eve, however that is not to say some form or iteration might not be possible.  Have a nice day.
Sorry I didnt use the appropriate sub forum if some staff wants to move it for me I would appreciate it. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Yang Aurilen
The Mjolnir Bloc The Bloc
165
|
Posted - 2014.06.01 03:24:00 -
[10] - Quote
DHuncan wrote:Pix Severus wrote:If you need help, hire some player mercs, giving your enemy a PvE encounter isn't going to hurt them beyond boring them a little. Hm I preffer to put my isk in someone that I know is going to fight for me. I dont trust mercs. You better learn to start socializing around and know people because you will have a hard time doing carebear stuff. |

DHuncan
Minerva Group
21
|
Posted - 2014.06.01 03:28:00 -
[11] - Quote
Yang Aurilen wrote:DHuncan wrote:Pix Severus wrote:If you need help, hire some player mercs, giving your enemy a PvE encounter isn't going to hurt them beyond boring them a little. Hm I preffer to put my isk in someone that I know is going to fight for me. I dont trust mercs. You better learn to start socializing around and know people because you will have a hard time doing carebear stuff.
Carebear? I have no idea what you are talking about. Perhaps all the content that does not imply ruining anyone's -numerically inferior, of course- game? Socializing? That is not more carebearing? Unless you use crude language of course. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
21
|
Posted - 2014.06.01 03:33:00 -
[12] - Quote
To put it into a format?
A button in station. Same as reppair, clones, reffining station, however are called... hire an escort. Pay by LPs or pay by isk? Is right PvPs force PvEs to PvP? Let's pay them the same way. Limitations? I say the discusion is open I dont want to be done the way I say and only that way. I invite the comunity and CCP to think if this is positive or not for the game or for some players. Who and why they would opose. Of course is not a good idea in the eyes of the massa who enjoys such superiority. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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James Amril-Kesh
4S Corporation Goonswarm Federation
10191
|
Posted - 2014.06.01 03:36:00 -
[13] - Quote
ISD Atomic Dove wrote:however that is not to say some form or iteration might not be possible. Then I will say it. No, it's not possible. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Webvan
All Kill No Skill
6711
|
Posted - 2014.06.01 03:38:00 -
[14] - Quote
wut? oh... thought this thread was about hookers...
Ah yeah you tricked me into this thread ha-ha-ha and now I'm posting.
Just put exotic dancers in your cargo hold, they will save you. Always handy to have around. So no hookers, eh? 
/me leaving disappointed |

DHuncan
Minerva Group
21
|
Posted - 2014.06.01 03:39:00 -
[15] - Quote
I am allowed to use drones and they are AI. It is possible and many's worst nightmare. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
21
|
Posted - 2014.06.01 03:40:00 -
[16] - Quote
Webvan wrote:wut? oh... thought this thread was about hookers... Ah yeah you tricked me into this thread ha-ha-ha and now I'm posting. Just put exotic dangers in your cargo hold, they will save you. Always handy to have around. So no hookers, eh? 
Perfect example about why socializing is hard this this.... fellows https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Webvan
All Kill No Skill
6713
|
Posted - 2014.06.01 03:48:00 -
[17] - Quote
DHuncan wrote:
Perfect example about why socializing is hard this this.... fellows
more like perfect example (this thread) of how to miss the features & Ideas forum and splash all over the wall making yellow stains.Though that can be an improvement for GD, but still... Features & Ideas type threads are not really "socializing" types of topics. Now space hookers! now that's socializing at it's finest for GD, gimme soma that!  |

Erica Dusette
Rolled Out
9172
|
Posted - 2014.06.01 03:56:00 -
[18] - Quote
Unless the NPCs were CONCORD, Officer battleships or sleeper drones they'd be pretty much useless against players anyway. Even IF they weren't I really don't understand why you'd want the Devs to redesign so much of the game (yes I've seen your other thread) just so you could solo in lowsec with your NPC fleet. Sounds like you'd prefer to play EVE Offline.
Seriously, get involved with an active PVP corp that lives there instead. You won't look back.
And no Webby, this lil body ain't for hire. 
Gÿá Part-time wormhole pirate | GÖí Full-time super model WH Blog | #420roloswag | Bio |

DHuncan
Minerva Group
21
|
Posted - 2014.06.01 03:58:00 -
[19] - Quote
EvE is a universo of living science fiction. What I am asking is pretty sensitive and according to that. How many people doesnt even know about all can be done "becasue thats for carebears"? Really 50 smashing 6 is all you can get out of it? Mercenaries is a scam. I have all my right to declare my corporation independent of all I dont want to associate with and use the technology and priviledges gained by working missions to be as strong as I deserve without selling my soul to punks. I will not play the game the way you like but the way I want. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
21
|
Posted - 2014.06.01 04:03:00 -
[20] - Quote
Erica Dusette wrote:Unless the NPCs were CONCORD, Officer battleships or sleeper drones they'd be pretty much useless against players anyway. Even IF they weren't I really don't understand why you'd want the Devs to redesign so much of the game (yes I've seen your other thread) just so you could solo in lowsec with your NPC fleet. Sounds like you'd prefer to play EVE Offline. Seriously, get involved with an active PVP corp that lives there instead. You won't look back. And no Webby, this lil body ain't for hire. 
You think people dont pvp because they never tried or because they are bad. You cannot get some people dont play eve tfor the combat part of it. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Erica Dusette
Rolled Out
9172
|
Posted - 2014.06.01 04:05:00 -
[21] - Quote
DHuncan wrote:EvE is a universo of living science fiction. What I am asking is pretty sensitive and according to that. How many people doesnt even know about all can be done "becasue thats for carebears"? Really 50 smashing 6 is all you can get out of it? Mercenaries is a scam. I have all my right to declare my corporation independent of all I dont want to associate with and use the technology and priviledges gained by working missions to be as strong as I deserve without selling my soul to punks. I will not play the game the way you like but the way I want. Absolutely, you have every right to play your corp independent or however you like. 
But because this game is actually designed to force you to interact or cooperate with other players then you're going to constantly come up against challenges to your play style.
One of those will be in lowsec.
Don't ask for the game to be changed to suit you, just learn to play your solo style better.
Gÿá Part-time wormhole pirate | GÖí Full-time super model WH Blog | #420roloswag | Bio |

Webvan
All Kill No Skill
6713
|
Posted - 2014.06.01 04:08:00 -
[22] - Quote
Erica Dusette wrote:And no Webby, this lil body ain't for hire.  Ah but your rates are too rich for me, and I'm just a simple man trying to make my way in the universe *waves to Boba to close the storage door*
And we both know how it really works. If you want "escorts" you hire yourself. Why would I pay an NPC's to fail where I could PLEX alt accounts to p0wn? |

Tippia
Sunshine and Lollipops
22309
|
Posted - 2014.06.01 04:10:00 -
[23] - Quote
DHuncan wrote:EvE is a universo of living science fiction. Exactly. So hiring live-body mercs rather than some stale and predicable code is pretty much spot on for the theme.
Quote:Mercenaries is a scam. In what way? How is paying one party to protect you a scam, but paying another party to do so not?
Quote:I have all my right to declare my corporation independent of all I dont want to associate with and use the technology and priviledges gained by working missions to be as strong as I deserve without selling my soul to punks. I will not play the game the way you like but the way I want. Who said you can't stay independent or have to sell out? All anyone is saying is that what you're asking for is already in the game, and CCP is not likely to steal a job players can do and give it to NPCs.
You pay people so they can play the game as they like it and you can play it as you like it. Everyone wins. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

DHuncan
Minerva Group
21
|
Posted - 2014.06.01 04:17:00 -
[24] - Quote
Erica Dusette wrote:DHuncan wrote:EvE is a universo of living science fiction. What I am asking is pretty sensitive and according to that. How many people doesnt even know about all can be done "becasue thats for carebears"? Really 50 smashing 6 is all you can get out of it? Mercenaries is a scam. I have all my right to declare my corporation independent of all I dont want to associate with and use the technology and priviledges gained by working missions to be as strong as I deserve without selling my soul to punks. I will not play the game the way you like but the way I want. Absolutely, you have every right to play your corp independent or however you like.  But because this game is actually designed to force you to interact or cooperate with other players then you're going to constantly come up against challenges to your play style. One of those will be in lowsec. Don't ask for the game to be changed to suit you, just learn to play your solo style better.
I am not talking about low sec or high sec. This days low sec is as safe if not more than some places in high sec. I am talking about ballancing the game specially in wars. I am not thinking nor I will like the idea of NPCs conquering sovernity for me.
Also is not about learning. I am proud of being a not-so-bad player. But we all come to ideas we think can improve the game not just for me. I know cooperation as I am part of a corporation based preciselly on that, I am talking about dont let the big mass to take over everything. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Erica Dusette
Rolled Out
9172
|
Posted - 2014.06.01 04:25:00 -
[25] - Quote
Webvan wrote:Erica Dusette wrote:And no Webby, this lil body ain't for hire.  Ah but your rates are too rich for me, and I'm just a simple man trying to make my way in the universe *waves to Boba to close the storage door* And we both know how it really works. If you want "escorts" you hire yourself. Why would I pay an NPC's to fail where I could PLEX alt accounts to p0wn? Never not dual box 
Gÿá Part-time wormhole pirate | GÖí Full-time super model WH Blog | #420roloswag | Bio |

DHuncan
Minerva Group
21
|
Posted - 2014.06.01 04:26:00 -
[26] - Quote
Tippia wrote:DHuncan wrote:EvE is a universo of living science fiction. Exactly. So hiring live-body mercs rather than some stale and predicable code is pretty much spot on for the theme. Quote:Mercenaries is a scam. In what way? How is paying one party to protect you a scam, but paying another party to do so not? Quote:I have all my right to declare my corporation independent of all I dont want to associate with and use the technology and priviledges gained by working missions to be as strong as I deserve without selling my soul to punks. I will not play the game the way you like but the way I want. Who said you can't stay independent or have to sell out? All anyone is saying is that what you're asking for is already in the game, and CCP is not likely to steal a job players can do and give it to NPCs. You pay people so they can play the game as they like it and you can play it as you like it. Everyone wins.
Mercenaries are not payed for winning the war for me. Once got the isk I you have not garantee they will do their best... or even try. NPCs dont have that choice to make they simply would fight to the end -unless bug or game broken-. Mercenaries live out of war, they want wars to happen, they are -most probably- in the same side as the ones who declares war. Even wars are declared to run mercenary bussines. That's how is a scam. You know this game better than anyone, dont play dumb to me.
Living scinece fiction yes, but you only read the part 'living' and forgot the part 'science fiction'
Predictable or not NPC drop dps, ecms, energy vampyres... predictable or not may ballance an unballanced battlefield.
And using the word 'steal' is manipulative. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Cassandra Aurilien
Imperial Academy Amarr Empire
158
|
Posted - 2014.06.01 04:43:00 -
[27] - Quote
DHuncan wrote:
Mercenaries are not payed for winning the war for me. Once got the isk I you have not garantee they will do their best... or even try. NPCs dont have that choice to make they simply would fight to the end -unless bug or game broken-. Mercenaries live out of war, they want wars to happen, they are -most probably- in the same side as the ones who declares war. Even wars are declared to run mercenary bussines. That's how is a scam. You know this game better than anyone, dont play dumb to me.
Living scinece fiction yes, but you only read the part 'living' and forgot the part 'science fiction'
Predictable or not NPC drop dps, ecms, energy vampyres... predictable or not may ballance an unballanced battlefield.
And using the word 'steal' is manipulative.
If NPC's are available for hire & they are worth anything, the corp with the biggest pockets would win. Larger corps tend to have more resources available to begin with, so it would make them even more dominant.
In some far distant future, where the entire background universe is simulated, and the AI can make player like decisions (such as to betray an employer in the middle of a battle, or declare war on a corp on their own), such a thing might be doable.
In this game, now, it's not. It would just result in more entrenched power than currently exists. |

Tippia
Sunshine and Lollipops
22309
|
Posted - 2014.06.01 04:53:00 -
[28] - Quote
DHuncan wrote:Mercenaries are not payed for winning the war for me. Once got the isk I you have not garantee they will do their best... or even try. So do your homework and hire some proper mercs.
Quote:Mercenaries live out of war, they want wars to happen, they are -most probably- in the same side as the ones who declares war. Even wars are declared to run mercenary bussines. That's how is a scam. You know this game better than anyone, dont play dumb to me. I'm not. I'm saying that you're dismissing an option out of hand based on nothing but (unsupported) assumptions and probabilities. Since you just said that I know this game better than anyone, let me tell you this: there are plenty of merc corps that will do what you pay them to do.
And let's not forget, NPCs will either just be fodder and not protect you, or they will be used to nuke you even harder than before.
Quote:Living scinece fiction yes, but you only read the part 'living' and forgot the part 'science fiction' Nope. The science fiction part is where you hire space mercenaries to keep your space business space-safe.
Quote:And using the word 'steal' is manipulative. No. It is a very apt description of what you're describing: stealing business from honest corporations and giving it to NPCs, for no other reason as far as I can see than that you're having some trust issues. It's the reason why a lot of things have not been given any kind of NPC service even though it actually would be simple to implement, unlike what you're suggesting. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
1746
|
Posted - 2014.06.01 05:16:00 -
[29] - Quote
So you want to hire NPCs so you can go kick someone else's butt.
Im sure you'd be all for equity in the hiring of NPCs, which could just result in the other Corp hiring their own NPCs too.
So players and NPCs against players and NPCs; and NPCs have a difficult time kicking anyone's butt.
In the end I think this would just reduce to the current situation of players against players. If you want to take on a numerically superior opponent, you either need better support, force multipliers or more numbers.
Because NPC hire would be open to anyone, this feature wouldn't solve your problem. For the ISK, hiring players would gain you much more capability than AI provides. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Webvan
All Kill No Skill
6713
|
Posted - 2014.06.01 05:42:00 -
[30] - Quote
And then what would only be fair is for your NPC's to hire NPC's. Of course then you would need to pay the NPC's more.. to pay the NPC's and the NPC's that those NPC's hire Why not just take out the whole combat thing and replace it with an ISK coin slot? So player ship initiates "battle" with another player, drops some ISK into the slot. Then your turn you need to match or beat whatever amount of ISK he put in. Then you keep doing this until someone runs out of ISK or manages to escape (if they have enough for the ISK fee to escape). But if you don't escape, you are automatically sent to your cloning facility when you loose. This way we don't have huge NPC blob wars filling every star system. |

Trevor Dalech
Adeptus Assassinorum Silent Eviction
36
|
Posted - 2014.06.01 07:04:00 -
[31] - Quote
NPC escorts for hire...
Already exists, they're called drones. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10198
|
Posted - 2014.06.01 07:29:00 -
[32] - Quote
DHuncan wrote:This days low sec is as safe if not more than some places in high sec. Try doing the same things in lowsec (or nullsec) that you do in highsec without changing any of your habits and see how long you last. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Droidyk
Maniacal Miners INC No Safe Haven
70
|
Posted - 2014.06.01 07:35:00 -
[33] - Quote
DHuncan wrote:EvE is a universo of living science fiction. What I am asking is pretty sensitive and according to that. How many people doesnt even know about all can be done "becasue thats for carebears"? Really 50 smashing 6 is all you can get out of it? Mercenaries is a scam. I have all my right to declare my corporation independent of all I dont want to associate with and use the technology and priviledges gained by working missions to be as strong as I deserve without selling my soul to punks. I will not play the game the way you like but the way I want.
Completely agree with you, NPC or AI should be a big part of any sci-fi Universe, especially MMO. Capsuleers aren't even taking up 0,1 % of the entire population of New Eden anyways. Many things just can't be done involving the players only... it would just end up being boring and wouldn't make sense. There s a right step in the next direction with the teams though which brings some parts of the lore and goes in tact with the EVE Universe more. More things like this will definitely make things much more dynamic and fun, it won't ruin anything playerwise cause players will always control the main systems of the things anyways. It just all needs the main underlaying life that is in the end happening all around us, we just don't see it enough. |

Brooks Puuntai
Solar Nexus.
1957
|
Posted - 2014.06.01 08:04:00 -
[34] - Quote
As much as people seem to hate the idea, they are missing the possibilities.
Letting normally Highsec Indys and Freighters hire NPCs only leads them into a false sense of security, the "NPC Escort" would be easy pickings for most groups and would allow more people to try and travel into dangerous areas.
People seem to hate on PVE, but fail to realize that, if done right, PVE can be used to create PVP encounters.
Plus lets be honest, finding a honest player merc in Eve, is like finding a virgin after prom night. Yeah there maybe a few, but there is a reason for that. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Webvan
All Kill No Skill
6718
|
Posted - 2014.06.01 08:15:00 -
[35] - Quote
Brooks Puuntai wrote:Plus lets be honest, finding a honest player merc in Eve, is like finding a virgin after prom night. Yeah there maybe a few, but there is a reason for that. Lack of space Pimps 
|

March rabbit
Federal Defense Union
1508
|
Posted - 2014.06.01 08:25:00 -
[36] - Quote
DHuncan wrote:Erica Dusette wrote:Unless the NPCs were CONCORD, Officer battleships or sleeper drones they'd be pretty much useless against players anyway. Even IF they weren't I really don't understand why you'd want the Devs to redesign so much of the game (yes I've seen your other thread) just so you could solo in lowsec with your NPC fleet. Sounds like you'd prefer to play EVE Offline. Seriously, get involved with an active PVP corp that lives there instead. You won't look back. And no Webby, this lil body ain't for hire.  You think people dont pvp because they never tried or because they are bad. You cannot get some people dont play eve tfor the combat part of it. it's possible but difficult. Eve is built around ship to ship combat.
If you want to play Eve evading direct combat you'd better prepare to tough times.... The Mittani: "the inappropriate drunked joke"
|

Calfis
Common Sense Ltd Nulli Secunda
138
|
Posted - 2014.06.01 08:31:00 -
[37] - Quote
DHuncan wrote:Tippia wrote:DHuncan wrote:EvE is a universo of living science fiction. Exactly. So hiring live-body mercs rather than some stale and predicable code is pretty much spot on for the theme. Quote:Mercenaries is a scam. In what way? How is paying one party to protect you a scam, but paying another party to do so not? Quote:I have all my right to declare my corporation independent of all I dont want to associate with and use the technology and priviledges gained by working missions to be as strong as I deserve without selling my soul to punks. I will not play the game the way you like but the way I want. Who said you can't stay independent or have to sell out? All anyone is saying is that what you're asking for is already in the game, and CCP is not likely to steal a job players can do and give it to NPCs. You pay people so they can play the game as they like it and you can play it as you like it. Everyone wins. Mercenaries are not payed for winning the war for me. Once got the isk I you have not garantee they will do their best... or even try. NPCs dont have that choice to make they simply would fight to the end -unless bug or game broken-. Mercenaries live out of war, they want wars to happen, they are -most probably- in the same side as the ones who declares war. Even wars are declared to run mercenary bussines. That's how is a scam. You know this game better than anyone, dont play dumb to me. Living scinece fiction yes, but you only read the part 'living' and forgot the part 'science fiction' Predictable or not NPC drop dps, ecms, energy vampyres... predictable or not may ballance an unballanced battlefield. And using the word 'steal' is manipulative.
So you basically want NPCs to babysit you because you are bad at the game, this is a sandbox not a themepark. Everyone is put in the world and is equal, if you can't deal with the world you shouldn't be given NPC protection just because you are a weak link.
|

Dun'Gal
Myriad Contractors Inc.
115
|
Posted - 2014.06.01 08:45:00 -
[38] - Quote
I for one welcome our new npc overlords |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1770
|
Posted - 2014.06.01 08:51:00 -
[39] - Quote
DHuncan wrote:
I suggest CCP implements the chance of hiring NPC ships for isk.... and kick those bullies arses....
You know how you can cut through hundreds and hundreds of NPCs, but if you try that same thing with just 5 other players... even just a dozen week-old noobs... you get really dead, really fast?
Yeah.... I have some really bad news for you, mate.... those NPC's are going to be really expensive speed bumps on the way to your killmail. And not even very effective ones, either. That moment when you realize the crazy lady with all the cats was right... |

Cypherous
Liberty Rogues Aprilon Dynasty
91
|
Posted - 2014.06.01 11:55:00 -
[40] - Quote
DHuncan wrote:I am allowed to use drones and they are AI. It is possible and many's worst nightmare.
Who is having nightmares about drones? :)
Unless you're in a dedicated drone ship using T2 drones they aren't really much of a threat, NPC's are too weak to be anything more than cannon fodder for someone trying to kill you and they will just ignore the NPC's altogether and kill you, this suggestion wont work at all from a logical standpoint, only players can defend players :)
You'll either have to accept that you really need a group to be super effective at EVE or get over your trust issues :P |

Ramona McCandless
The McCandless Clan
4662
|
Posted - 2014.06.01 12:01:00 -
[41] - Quote
DHuncan wrote: I think we all agree
You think incorrectly
Please stop it with the "we all think this" type rants
We don't all think anything the same way
Also; hire some mercs if you are that scared of monsters under your bed "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Chick Sauce
Pator Tech School Minmatar Republic
0
|
Posted - 2014.06.01 12:09:00 -
[42] - Quote
Hello,
Due to the nature of corporations and wardecs, it is advised you only create a corp if you are willing to fight with it and/or use it solely as a communicative gathering point. If you live in high-sec you should have an alt, out of corp, who does your ISK making. Or a group of alts.
Your characters in the corp itself should be willing to do nothing but PVP for weeks if needed. If you don't want to PVP, place a useless alt in corp for access to chats/hangars and keep your ISK makers outside still.
The problem is that players want to be in corp AND do PVE with those characters. They are giving you a suitable option to PVE in peace, you just need to take advantage of the mechanics.
A group of 20 PVE'ers could place an alt with 0 training in corp each. These alts are how they communicate and organize things as well as exchange things through hangars and the like. If they are wardecced every PVE'er can still PVE. They in fact cannot be affected by wardecs.
People don't THINK, that is the issue with wardecs and highsec. |

Sobaan Tali
Caldari Quick Reaction Force
299
|
Posted - 2014.06.01 12:41:00 -
[43] - Quote
I'll bite and say it if it hadn't already been...
Most ships in Eve do have what are called drone bays. Those are for what are called drones...
You get where I'm going with this, don't you? |

Cypherous
Liberty Rogues Aprilon Dynasty
91
|
Posted - 2014.06.01 12:55:00 -
[44] - Quote
Sobaan Tali wrote:I'll bite and say it if it hadn't already been...
Most ships in Eve do have what are called drone bays. Those are for what are called drones...
You get where I'm going with this, don't you?
How dare you imply that the OP should spend time and money in learning to protect himself instead of expecting the harsh universe of EVE to do it for him!!! |

Cyrek Ohaya
Perkone Caldari State
11
|
Posted - 2014.06.01 13:01:00 -
[45] - Quote
You can't hire player "mercs", you have a bigger chance to get blown by them than actual pirates. |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 13:28:00 -
[46] - Quote
I nottice some people doesnt know how to read. Or dont want to understand. Or they see in peril their twisted way to have fun.
I wonder would CCP make a better game knowing it would make less money?
Would CCP nerf the game if they knew it would make more money?
Was Titanic the best piece of cinema art of all times? I may be out dated but still one of most profitables sure it was.
How many pew pew video games there is?
Then if there are a million and ten pew pew video games out there, why is EvE different? I will tell you, for the 90% of content that is not pew pew. Sorry to wake you up this abruptly but EvE is not about pew pew solely. The mass that has being missleaded to think that way need to know they are the biomass that pay the bills.
I dont assume I am right. I am aware -despite my implants- I am human and therefor I may fail. I am not acting like some who seems to posses the absolute truth and even dare to speak on behalf of CCP or any gury who created EvE and telling us like a dogma what is EvE about and what is not. I only share my idea and fight for keeping and enhancing what I have and dream of what it could be. I am glad some people out there share some points of view.
For 50 millions many big corporations may ruin small corporations 'for fun'. For pride, for courage, for honour I want the right to rise the bet to one or two billions. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Sobaan Tali
Caldari Quick Reaction Force
299
|
Posted - 2014.06.01 13:29:00 -
[47] - Quote
Cypherous wrote:Sobaan Tali wrote:I'll bite and say it if it hadn't already been...
Most ships in Eve do have what are called drone bays. Those are for what are called drones...
You get where I'm going with this, don't you? How dare you imply that the OP should spend time and money in learning to protect himself instead of expecting the harsh universe of EVE to do it for him!!!
Oh, I dare, good sir. I dare. |

Icarus Able
Revenant Tactical
391
|
Posted - 2014.06.01 13:29:00 -
[48] - Quote
DHuncan wrote:Pix Severus wrote:If you need help, hire some player mercs, giving your enemy a PvE encounter isn't going to hurt them beyond boring them a little. Hm I preffer to put my isk in someone that I know is going to fight for me. I dont trust mercs.
Noone fights for you if you are paying them. They are fighting for the isk.
Merc corps fight for two things
Isk and reputation: Merc corps dont go back on contracts as long as you pay them because if they did noone else would hire them..
Also If you are paying isk for someone to fight for you they are mercs.
|

Cypherous
Liberty Rogues Aprilon Dynasty
92
|
Posted - 2014.06.01 13:32:00 -
[49] - Quote
DHuncan wrote: Then if there are a million and ten pew pew video games out there, why is EvE different? I will tell you, for the 90% of content that is not pew pew. Sorry to wake you up this abruptly but EvE is not about pew pew solely. The mass that has being missleaded to think that way need to know they are the biomass that pay the bills.
Now if only you were correct, this game is almost entirely PvP, not always of the pew pew variety, you would be surprised how little you can do without in some way interacting with another player trying to dominate their section of EVE, even something as mundane as mining and selling things on the market is linked to PvP, and by that i mean player vs player, you're not the only person in this universe and even the act of selling or buying items forces you to interact with other players, PvE does not account for 90% of the game despite what you may think :)
So yes its not all about pew pew but it is almost entirely about competing with other players, if you want a game where you can do all of this without interacting with others i suggest the X series of games :P |

Solecist Project
Center for Advanced Studies Gallente Federation
1942
|
Posted - 2014.06.01 13:33:00 -
[50] - Quote
So because people decide to put themselves into a disadvantage compared to larger groups, they deserve candy?
Nope. https://forums.eveonline.com/default.aspx?g=posts&m=4492860
Killmails for Wrecks!! Ganker tears, best tears! |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 14:05:00 -
[51] - Quote
Cypherous wrote:DHuncan wrote: Then if there are a million and ten pew pew video games out there, why is EvE different? I will tell you, for the 90% of content that is not pew pew. Sorry to wake you up this abruptly but EvE is not about pew pew solely. The mass that has being missleaded to think that way need to know they are the biomass that pay the bills.
Now if only you were correct, this game is almost entirely PvP, not always of the pew pew variety, you would be surprised how little you can do without in some way interacting with another player trying to dominate their section of EVE, even something as mundane as mining and selling things on the market is linked to PvP, and by that i mean player vs player, you're not the only person in this universe and even the act of selling or buying items forces you to interact with other players, PvE does not account for 90% of the game despite what you may think :) So yes its not all about pew pew but it is almost entirely about competing with other players, if you want a game where you can do all of this without interacting with others i suggest the X series of games :P
I am not saying it is not PvP. I am not even saying there is not pew pew factor and a very important one. I am saying just what I am saying. All that about I wan to pee in my pants while a shake in a station in fear and the blah blah you hear is not me but the porr understanding abilities of thos you can read here.
Again, I am talking about ballancing, I am talking about having a chance to also pew pew (not running from it, but having a tool so can also do that) without the need to be in the larger corp available either you fit in there or not. I am taling about the corporations need to be just bigger and bigger as the only way to participate (again, instead of running or hidding). https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Solecist Project
Center for Advanced Studies Gallente Federation
1943
|
Posted - 2014.06.01 14:09:00 -
[52] - Quote
DHuncan wrote:Again, I am talking about ballancing, I am talking about having a chance to also pew pew (not running from it, but having a tool so can also do that) without the need to be in the larger corp available either you fit in there or not. I am taling about the corporations need to be just bigger and bigger as the only way to participate (again, instead of running or hidding). What about all those smaller corps who are successfull at "pewpew" and thus completely nullify what you are talking about?
You are too narrow minded. Open your eyes for those who prove that you are wrong, because you are. There is no unfairness involved at all. Nature simply works that way.
More people who flock together are more successfull than less people who flock together.
Still, the smaller group can compete against bigger groups simply by outsmarting them and using guerilla tactics.
The problem, as usual, is the user. https://forums.eveonline.com/default.aspx?g=posts&m=4492860
Killmails for Wrecks!! Ganker tears, best tears! |

Abrazzar
Vardaugas Family
3644
|
Posted - 2014.06.01 14:12:00 -
[53] - Quote
Hiring NPC Escorts is a WiS feature I could stand behind. Sovereignty and Population New Mining Mechanics |

Sibyyl
Gallente Federation
1424
|
Posted - 2014.06.01 14:12:00 -
[54] - Quote
OP, you haven't thought it through.
The PVP crowd will likely outnumber the PVEer in a typical situation. These larger number of PVPers can each also hire your NPC escorts. In fact, you are advocating a solution that gives PVPers more guns and damage. You will be worse off than you are now.
Think of these NPC escorts as drones. All you're advocating for is more drones. |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 14:25:00 -
[55] - Quote
Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here.
What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Solecist Project
Center for Advanced Studies Gallente Federation
1944
|
Posted - 2014.06.01 14:31:00 -
[56] - Quote
DHuncan wrote:Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here.
What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers. How about we just all come after you, as you are annoying and unable to properly express yourself and don't understand that there is no problem that needs to be fixed in the first place? https://forums.eveonline.com/default.aspx?g=posts&m=4492860
Killmails for Wrecks!! Ganker tears, best tears! |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 14:36:00 -
[57] - Quote
Solecist Project wrote:DHuncan wrote:Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here.
What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers. How about we just all come after you, as you are annoying and unable to properly express yourself and don't understand that there is no problem that needs to be fixed in the first place?
Supongo que ignoras otros idiomas que yo, sin embargo, domino a la perfeccion. Asi que entre lo que tu puedes hablar y lo que yo puedo hablar, necesariamente tendremos que disponer de mis conocimientos, por la insuficiencia de los tuyos. Creo que deberias callar a este respecto.
Eres tu quien, de forma tan arrogante, niega u otorga como si tuvieses autoridad para tal menester. Eres tu quien insulta, quien asume erroneamente lo peor, quien no se conforma con un comentario sino que insiste aportando nada. No soy yo quien molesta, eres tu. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

baltec1
Bat Country Goonswarm Federation
11756
|
Posted - 2014.06.01 14:37:00 -
[58] - Quote
DHuncan wrote:Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here.
What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers.
High sec piracy is not griefing.
You are a bear wanting CCP to protect you because you dont want to put in the effort to go hire some mercs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 14:39:00 -
[59] - Quote
baltec1 wrote:DHuncan wrote:Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here.
What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers. High sec piracy is not griefing. You are a bear wanting CCP to protect you because you dont want to put in the effort to go hire some mercs.
This. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

baltec1
Bat Country Goonswarm Federation
11756
|
Posted - 2014.06.01 14:42:00 -
[60] - Quote
The answer is no.
Go hire those mercs or do it yourself. Join Bat Country today and defend the Glorious Socialist Dictatorship |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 14:44:00 -
[61] - Quote
11756 likes to this dude comments is not proof enaugh?
Man read the post. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Cypherous
Liberty Rogues Aprilon Dynasty
93
|
Posted - 2014.06.01 14:45:00 -
[62] - Quote
DHuncan wrote:Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here.
Except that you're proposing a change that you seem to "think" will actually make it easier for you to pew pew solo, which i'll add you can already do quite easily with the current mechanics as-is
Quote:What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers.
You still seem to think NPC's will be more than cannon fodder, have you ever run missions or ratted in belts?
NPC's are weak as hell they are near enough no threat to anyone and you'll be targeted and destroyed before the NPC's you are paying for :P
For them to be worth more than a fart they would need to be on the same level as sleepers in WH space, and even then people would be able to beat them easily, you seem to think there is a problem that needs a tool to fix when infact there is already a tool for this issue and you just dont want to use it :P |

Cypherous
Liberty Rogues Aprilon Dynasty
93
|
Posted - 2014.06.01 14:47:00 -
[63] - Quote
DHuncan wrote:11756 likes to this dude comments is not proof enaugh?
Man read the post.
Tippia has 22k likes and tells you to hire players, you realise that likes dont mean much as those are total across all forum posts, i could make a thread about bacon and get likes on the forum :P |

Malcanis
Vanishing Point. The Initiative.
15716
|
Posted - 2014.06.01 14:56:00 -
[64] - Quote
DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.
How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?
I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me...
How about CCP just place all manufactured goods for sale from NPCs as well, as long as we're completely invalidating player interaction for the sake of minor convenience? "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 15:02:00 -
[65] - Quote
Cypherous wrote:DHuncan wrote:Again you are assuming I am in trouble and trying to find a fix. Adapt the game instead of adapt me. Thats not what I am explaining here. Except that you're proposing a change that you seem to "think" will actually make it easier for you to pew pew solo, which i'll add you can already do quite easily with the current mechanics as-is Quote:What about the minners who are wardecked by gangs not so large? Yes attackets may use it too -if limitations allow war starters to do so- but the bill may be somehow higher than the 50 millions. May be a second thought to those only have to create some havoc and may happen than isk wise the industrials happen to be stronger than the hordes of griefers. You still seem to think NPC's will be more than cannon fodder, have you ever run missions or ratted in belts? NPC's are weak as hell they are near enough no threat to anyone and you'll be targeted and destroyed before the NPC's you are paying for :P For them to be worth more than a fart they would need to be on the same level as sleepers in WH space, and even then people would be able to beat them easily, you seem to think there is a problem that needs a tool to fix when infact there is already a tool for this issue and you just dont want to use it :P
Only think will stop the "lets wardek those who are only 11 cause we are 36" if not stop at least make think twice.
I have soloed lvl 5 missions on a drake so I think I know what is three rats in a belt. Yes they are week but still better than few drones and as I said NPCs come in various sizes and fits. I dont want to go CONCORD nor Angel frigate 'threat level very dangerous'. Ballance is the key. It is an idea not my obsession and I get you may not like it but I wonder why some are so activelly against. Sound like tears to me. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 15:03:00 -
[66] - Quote
Malcanis wrote:DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.
How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?
I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me... How about CCP just place all manufactured goods for sale from NPCs as well, as long as we're completely invalidating player interaction for the sake of minor convenience?
That's taking my ballancing idea to the unballanced extreem I am not asking. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Cypherous
Liberty Rogues Aprilon Dynasty
94
|
Posted - 2014.06.01 15:22:00 -
[67] - Quote
DHuncan wrote:
Only think will stop the "lets wardek those who are only 11 cause we are 36" if not stop at least make think twice.
I have soloed lvl 5 missions on a drake so I think I know what is three rats in a belt. Yes they are week but still better than few drones and as I said NPCs come in various sizes and fits. I dont want to go CONCORD nor Angel frigate 'threat level very dangerous'. Ballance is the key. It is an idea not my obsession and I get you may not like it but I wonder why some are so activelly against. Sound like tears to me.
lol not even close :P
NPC's will never be a deterrent and you can already hire players to do the job, like i said you still seem to think there is an issue that needs fixing when its already been fixed ages ago :) |

Jenn aSide
Smokin Aces.
6568
|
Posted - 2014.06.01 15:44:00 -
[68] - Quote
DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.
How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?
I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me...
Underlined the 1st of many words int hat posts that don't make a damn bit of difference. Who cares what you prefer, either deal with the reality of playing a game with other people or go find a single player game where other people can't stand in the way of what you want.
The entire attitude of this post is wrong. You are actually asking that instead of making friends, you have the DEVs of a PLAYER DRIVEN game go against the very spirit of the game and create fake friends for you. It's like saying "I can't get laid, would someone please make some robo-chicks that do whatever I want...at no expense to me of course". The level of pathetic this idea is can't properly be put in non-bannable words. |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 15:55:00 -
[69] - Quote
CONCORD is AI and is a deterrent. Again I dont mean to hire concord just stating I doubt NPCs are not a factor.
As far as hiring players, it has ben sayed already about thats fuelling wars as scam. Step 1 wardeck a small or new player corporation. Step 2 offer help for a load of isk. Step 3 in the best case scenario represent a fight, lose a couple of ships already calculated in the budget to make costumer happy and thinking he witness a reall war. Step 4 share the newb/small corporation between all the actors of the play. Not very along with the risk/reward philosophy. Want a war? Youre that mighty? What's the problem then? I say you but I am not reffering to anyone in particular.
Are you that sure there is not an issue or that certain issue is really fixed? May be not a game issue but perhaps a player issue. Laws are made on demand and New Eden demands -in my opinion- a tool.
NPCs are not going to help me as I think? Then change nothing in your play style and let me flush my isk in some jamming frigates, anyway you are going to destroy them so easily... right? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 15:57:00 -
[70] - Quote
Jenn aSide wrote:DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage and leads to an unfair submission to the decissions of larger groups many times oriented solely in causing grief and self satisfy their very low self-esteem. No, I am not wardeked now, no, these are not tears, sorry. But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.
How to solve this? We accept it and live like inferiors when we are not necesarily so? Give up our projects and join a massive group were we become a one more no one? Giving up on EvE full of grief and bitterness?
I suggest CCP implements the chance of hiring NPC ships for isk. Even if your corp is small, if you have worked well and have some isk reserves in due corporation wallet, you can turn things around and kick those bullies arses the way they are looking for. The idea is open for discusion, limitation ideas and all you want. It responds to the ballancing the game philosophy and lends a hand to the independent players that reject the idea of being part of those hordes that now are starting to flame me... Underlined the 1st of many words int hat posts that don't make a damn bit of difference. Who cares what you prefer, either deal with the reality of playing a game with other people or go find a single player game where other people can't stand in the way of what you want. The entire attitude of this post is wrong. You are actually asking that instead of making friends, you have the DEVs of a PLAYER DRIVEN game go against the very spirit of the game and create fake friends for you. It's like saying "I can't get laid, would someone please make some robo-chicks that do whatever I want...at no expense to me of course". The level of pathetic this idea is can't properly be put in non-bannable words.
I didnt say any of that AT ALL I didnt put it so easy preciselly to get easily rid of intelects like this.
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Jenn aSide
Smokin Aces.
6568
|
Posted - 2014.06.01 16:00:00 -
[71] - Quote
DHuncan wrote:CONCORD is AI and is a deterrent. Again I dont mean to hire concord just stating I doubt NPCs are not a factor.
Who said NPCs weren't a factor. The are a MINOR factor in a player driven game. you want them to be more of a factor. That would be anti-EVE.
The direction CCP is moving in is MORE player control and less reliance on NPC game mechanics.
Quote: As far as hiring players, it has ben sayed already about thats fuelling wars as scam. Step 1 wardeck a small or new player corporation. Step 2 offer help for a load of isk. Step 3 in the best case scenario represent a fight, lose a couple of ships already calculated in the budget to make costumer happy and thinking he witness a reall war. Step 4 share the newb/small corporation between all the actors of the play. Not very along with the risk/reward philosophy. Want a war? Youre that mighty? What's the problem then? I say you but I am not reffering to anyone in particular.
Are you that sure there is not an issue or that certain issue is really fixed? May be not a game issue but perhaps a player issue. Laws are made on demand and New Eden demands -in my opinion- a tool.
NPCs are not going to help me as I think? Then change nothing in your play style and let me flush my isk in some jamming frigates, anyway you are going to destroy them so easily... right?
One of the unstated rules of the Features and ideas forum is that ANY proposed change that is made to either benifit you directly or shield you from other players is automatically a bad idea. You aren't asking for something that would be good for the game and EVE community, you are asking for something that lets CCP play the game for you. It's lazy and wrong. |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 16:06:00 -
[72] - Quote
Next please. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Domanique Altares
Rifterlings Point Blank Alliance
2791
|
Posted - 2014.06.01 16:08:00 -
[73] - Quote
DHuncan wrote:CONCORD is AI and is a deterrent.
CONCORD is not a deterrent to anyone who actually wants to attack someone else.
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

DHuncan
Minerva Group
35
|
Posted - 2014.06.01 16:27:00 -
[74] - Quote
Domanique Altares wrote:DHuncan wrote:CONCORD is AI and is a deterrent. CONCORD is not a deterrent to anyone who actually wants to attack someone else.
It is a price to pay for the actions you do. Still the point I dont think is to argue every single word I write either related or not with the idea. I was checking I see what some people think I se some people dont even think -nothing new-. What else can I say.
Good fight. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Jenn aSide
Smokin Aces.
6571
|
Posted - 2014.06.01 16:34:00 -
[75] - Quote
DHuncan wrote:Next please.
I never get people like this. They post a bad idea. Multiple people not only tell them it's bad but explain why, and the best they can do is run away and hide while sticking their fingers in their ears lol.
You posted your bad idea to a discussion forum, but you didn't really want a discussion lol. You more intend this to be a plea to CCP to do something for you.
I'm not CCP but i'll answer for them: Request DENIED. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1771
|
Posted - 2014.06.01 16:34:00 -
[76] - Quote
You'd think that with as many contrary opinions as you're running into here, you'd realize that what you came up with is a really dumb idea.
But, then again, I still haven't shut up yet, and I know for a fact that I annoy the hell out of a bunch of people. That moment when you realize the crazy lady with all the cats was right... |

Mike Azariah
DemSal Corporation DemSal Unlimited
1186
|
Posted - 2014.06.01 16:39:00 -
[77] - Quote
I am amazed, amazed I say! Malc posted to this thread and did NOT mention the law attributed to him . . .
Quote:"Whenever a mechanics change is proposed on behalf of GÇÿnew playersGÇÖ, that change is always to the overwhelming advantage of richer, older players."
So, the reasons this is a less than good idea.
One rich ganker can form up a fleet of npc's and really ruin your day Eve AI would probably be easily circumvented by a thinking crew operating against you If you think lag is bad now . . . . There are people, mercs, who already offer such services, you just have to find the honest ones
so, for no, that's a no from me
m Mike Azariah-á CSM8 and now CSM9 |
|

ISD Ezwal
ISD Community Communications Liaisons
1466

|
Posted - 2014.06.01 16:44:00 -
[78] - Quote
This thread has been moved to features & Ideas Discussion. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Saisin
State War Academy Caldari State
25
|
Posted - 2014.06.01 17:00:00 -
[79] - Quote
I think this is an interesting idea...
Given that it is already possible to deploy an ESS within an anomaly and have the NPC protect it, without even having to pay them to do so, I can see such NPC service readily accepted by the community that already accepts this for ESS...
Isn't it? |

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 17:03:00 -
[80] - Quote
Mike Azariah wrote:I am amazed, amazed I say! Malc posted to this thread and did NOT mention the law attributed to him . . . Quote:"Whenever a mechanics change is proposed on behalf of GÇÿnew playersGÇÖ, that change is always to the overwhelming advantage of richer, older players." So, the reasons this is a less than good idea. One rich ganker can form up a fleet of npc's and really ruin your day Eve AI would probably be easily circumvented by a thinking crew operating against you If you think lag is bad now . . . . There are people, mercs, who already offer such services, you just have to find the honest ones so, for no, that's a no from me m
I will not reply insulting posts even the insulters call them reassons. I will answer this one because there is something to say (obviously what can I say to the others? "no, I am not dumb I am very smart, you are dumb" sort of thing?
We have not come yet to the limitations. In case this idea would be implemented it could be used only in some cases and not in all cases? Could be paid with LPs and not isk -giving PvEs proportionally better chances in a forced PvP situation. Seems they get too nervious solely on the idea PvPs are forced to PvE, even dou this is not the case.
As far as hiring mercenaries if you read the entire post you will find good reasons not to do so. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 17:05:00 -
[81] - Quote
Saisin wrote:I think this is an interesting idea...
Given that it is already possible to deploy an ESS within an anomaly and have the NPC protect it, without even having to pay them to do so, I can see such NPC service readily accepted by the community that already accepts this for ESS...
Isn't it?
So we are three or four. I thank you for at least be open to discus the idea. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

baltec1
Bat Country Goonswarm Federation
11759
|
Posted - 2014.06.01 17:06:00 -
[82] - Quote
Cypherous wrote:DHuncan wrote:11756 likes to this dude comments is not proof enaugh?
Man read the post. Tippia has 22k likes and tells you to hire players, you realise that likes dont mean much as those are total across all forum posts, i could make a thread about bacon and get likes on the forum :P
To be fair, it is bacon. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1361
|
Posted - 2014.06.01 17:08:00 -
[83] - Quote
Seems highly doubtful CCP would take such a big pat of their game that players can do and give it over to AI. NPC escorts wouldn't be very effective anyway.
OP you could start a jamming escort service and fill that need yourself... Maybe you could play Bob Marley's song "jammin' " to get people in the mood.
I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |

baltec1
Bat Country Goonswarm Federation
11759
|
Posted - 2014.06.01 17:10:00 -
[84] - Quote
DHuncan wrote:
As far as hiring mercenaries if you read the entire post you will find good reasons not to do so.
Those are not good reasons.
Mercs get their pay by doing the job, it is not in their interest to take payment and then gank the employer. What you want is for CCP to protect you, this wont be happening. This is an MMO not a single player game, if you want protection either get into or form a corp or hire some mercs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 17:20:00 -
[85] - Quote
baltec1 wrote:DHuncan wrote:
As far as hiring mercenaries if you read the entire post you will find good reasons not to do so.
Those are not good reasons. Mercs get their pay by doing the job, it is not in their interest to take payment and then gank the employer. What you want is for CCP to protect you, this wont be happening. This is an MMO not a single player game, if you want protection either get into or form a corp or hire some mercs. No, mercs will not do that. No, I dont want ccp to protect me, it is you who want ccp to protect you and keep using brainless bumpers and skilless minner gankers just cause is very easy -efortless-lazy- to find that sort of players.
I am talking about a service I, or you, or anyone who has worked hard for LPs deserve in order to deffend from massive attaks. I have reppeated it so many times and in so many ways that I am sure everyone can understand the point. I dont mean share it nor agree, but blur it or distortion it is not possible for a missunderstanding anymore. I know the Goons and the Tears and all those would lose the status of big guys and I get why you will opose. But what about the rest? What about a significant part of the New Eden community? Lets wait and see. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Cassandra Aurilien
Imperial Academy Amarr Empire
165
|
Posted - 2014.06.01 17:25:00 -
[86] - Quote
DHuncan wrote: No, mercs will not do that. No, I dont want ccp to protect me, it is you who want ccp to protect you and keep using brainless bumpers and skilless minner gankers just cause is very easy -efortless-lazy- to find that sort of players.
I am talking about a service I, or you, or anyone who has worked hard for LPs deserve in order to deffend from massive attaks. I have reppeated it so many times and in so many ways that I am sure everyone can understand the point. I dont mean share it nor agree, but blur it or distortion it is not possible for a missunderstanding anymore. I know the Goons and the Tears and all those would lose the status of big guys and I get why you will opose. But what about the rest? What about a significant part of the New Eden community? Lets wait and see.
There is also the in-universe logical consistency viewpoint.
There is a reason that mercenary armies never became a big thing in the real world..
If you hire player mercs, you may be able to find mercs who actively dislike the people who war dec'd you (for whatever reason), and many of them view it as a chance to pvp with their costs being largely covered, profit may just be a bonus.
In universe, NPC mercs would not really have much interest in taking losses on your behalf.
Real world mercenary armies had a reputation for bailing at the first sign of trouble. Can't win a battle without taking losses? Then they wouldn't fight in the battle. Italian renaissance era mercenary armies were notorious for that. When they fought other mercenary units, there were almost no casualties, as whoever would most likely lose would concede the field after a bit of light skirmishing.
And the CFC would be able to hire more mercs that you could imagine... I couldn't see your suggested change benefiting anyone more, honestly.
In short, it wouldn't have the effect you want. Even if it did, it would still not be a good idea.
|

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 17:34:00 -
[87] - Quote
Cassandra Aurilien wrote:DHuncan wrote: No, mercs will not do that. No, I dont want ccp to protect me, it is you who want ccp to protect you and keep using brainless bumpers and skilless minner gankers just cause is very easy -efortless-lazy- to find that sort of players.
I am talking about a service I, or you, or anyone who has worked hard for LPs deserve in order to deffend from massive attaks. I have reppeated it so many times and in so many ways that I am sure everyone can understand the point. I dont mean share it nor agree, but blur it or distortion it is not possible for a missunderstanding anymore. I know the Goons and the Tears and all those would lose the status of big guys and I get why you will opose. But what about the rest? What about a significant part of the New Eden community? Lets wait and see.
There is also the in-universe logical consistency viewpoint. There is a reason that mercenary armies never became a big thing in the real world.. If you hire player mercs, you may be able to find mercs who actively dislike the people who war dec'd you (for whatever reason), and many of them view it as a chance to pvp with their costs being largely covered, profit may just be a bonus. In universe, NPC mercs would not really have much interest in taking losses on your behalf. Real world mercenary armies had a reputation for bailing at the first sign of trouble. Can't win a battle without taking losses? Then they wouldn't fight in the battle. Italian renaissance era mercenary armies were notorious for that. When they fought other mercenary units, there were almost no casualties, as whoever would most likely lose would concede the field after a bit of light skirmishing. And the CFC would be able to hire more mercs that you could imagine... I couldn't see your suggested change benefiting anyone more, honestly. In short, it wouldn't have the effect you want. Even if it did, it would still not be a good idea.
Yes, the fact mercenaries will take not loses when already have the isk in their pokets is one of my points to discard them NPCs have no reassons they are programed so they will fight just because they are programmed for that.
It is true some will see a war as a chance to engage with those they want -for whatever reasson- to fight.
Real world mercenaries are not a great asset, drones started to be in 21st century.
So why after all this summary you come to the conclusion of AI would not be effective? I actually with same premises come to the other way around result.
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Cassandra Aurilien
Imperial Academy Amarr Empire
165
|
Posted - 2014.06.01 17:44:00 -
[88] - Quote
DHuncan wrote:
Yes, the fact mercenaries will take not loses when already have the isk in their pokets is one of my points to discard them NPCs have no reassons they are programed so they will fight just because they are programmed for that.
It is true some will see a war as a chance to engage with those they want -for whatever reasson- to fight.
Real world mercenaries are not a great asset, drones started to be in 21st century.
So why after all this summary you come to the conclusion of AI would not be effective? I actually with same premises come to the other way around result.
You already have drones.
If you'd have NPC mercs, they should be programmed to behave in the exactly the way that you think all player mercs would behave. If anything, they would be less reliable, as they would be in it purely for the profit, unlike the players, who very well may be in it purely for the pvp.
And, most importantly, it doesn't fit the player sandbox of EVE. The NPCs are background. In sandbox games which have more active NPC's (single player, mostly), the NPC's react to you a lot more than you would like, they hold grudges, and are programmed to take active action against threats. In that sort of game, you'd have Guristas hit squads after you for running missions.
EVE is not that sort of game. |

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 17:53:00 -
[89] - Quote
Cassandra Aurilien wrote:DHuncan wrote:
Yes, the fact mercenaries will take not loses when already have the isk in their pokets is one of my points to discard them NPCs have no reassons they are programed so they will fight just because they are programmed for that.
It is true some will see a war as a chance to engage with those they want -for whatever reasson- to fight.
Real world mercenaries are not a great asset, drones started to be in 21st century.
So why after all this summary you come to the conclusion of AI would not be effective? I actually with same premises come to the other way around result.
You already have drones. If you'd have NPC mercs, they should be programmed to behave in the exactly the way that you think all player mercs would behave. If anything, they would be less reliable, as they would be in it purely for the profit, unlike the players, who very well may be in it purely for the pvp. And, most importantly, it doesn't fit the player sandbox of EVE. The NPCs are background. In sandbox games which have more active NPC's (single player, mostly), the NPC's react to you a lot more than you would like, they hold grudges, and are programmed to take active action against threats. In that sort of game, you'd have Guristas hit squads after you for running missions. EVE is not that sort of game.
No, I dont think AI escorts would behave the same as mercs. More like drones, agresive mode, pasive mode, protect, asist sort of features or like POS deffenses.
I desagree NPCs are just background and definitely not what should be. Anything in New Eden should behave in as realistic way as possible.
Because of this realism I understand they should be corruptible too as they represent humans. I get what you say. Well they dont need to be designed like that. More like up to BS size drones independent from your ship drone capacity. Autonomous. Just for hire. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 17:56:00 -
[90] - Quote
Oh CCP and imagine the posibilities if we can hire limitless armies of those with isk. I bet PLEX sale would increase as many players would go straight to form their armies of revenge. Money CCP, money for you  https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

baltec1
Bat Country Goonswarm Federation
11762
|
Posted - 2014.06.01 17:59:00 -
[91] - Quote
DHuncan wrote:baltec1 wrote:DHuncan wrote:
As far as hiring mercenaries if you read the entire post you will find good reasons not to do so.
Those are not good reasons. Mercs get their pay by doing the job, it is not in their interest to take payment and then gank the employer. What you want is for CCP to protect you, this wont be happening. This is an MMO not a single player game, if you want protection either get into or form a corp or hire some mercs. No, mercs will not do that. No, I dont want ccp to protect me, it is you who want ccp to protect you and keep using brainless bumpers and skilless minner gankers just cause is very easy -efortless-lazy- to find that sort of players. I am talking about a service I, or you, or anyone who has worked hard for LPs deserve in order to deffend from massive attaks. I have reppeated it so many times and in so many ways that I am sure everyone can understand the point. I dont mean share it nor agree, but blur it or distortion it is not possible for a missunderstanding anymore. I know the Goons and the Tears and all those would lose the status of big guys and I get why you will opose. But what about the rest? What about a significant part of the New Eden community? Lets wait and see.
We would still kill you.
Now, Im not the one here asking for CCP to get the server to protect them. Hell, most the time we are open to attack from everyone what with our not bothering to fix our -10 sec status, so lets not bullship about gankers wanting protection from CCP. Mercs cannot get paid if they get a reputation for betraying their contractors, their entire income depends upon them fulfilling their contracts so no, a good merc group will not stab you in the back.
Now, lets look at this service of yours and how I, a Goon, can twist it to my own ends. Firstly, I can use them to provide protection from wartargets, I can also use them when ganking as both protection and as more firepower. I can also use them in fleets, imagine the side of blob we can muster with every pilot getting a protection detail. Jita undock would be stuffed with NPC ships protecting us as we bait, steal bail and bump everything undocking. Then we have the TiDi we can cause. After this we move our logistics, which we can now much more easily protect from wartargets.
Its a terrible idea, you will not get your single player game in this multiplayer game. If you want a fleet you get the players to do it either via a corp or by getting mercs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Saisin
State War Academy Caldari State
25
|
Posted - 2014.06.01 18:12:00 -
[92] - Quote
[quote=DHuncan] So we are three or four. I thank you for at least be open to discus the idea.[/quote=DHuncan]
I do agree with you and would not hire a merc corp myself either, as they would most likely end up destroying my assets with little risk, and I do not think there is honor amongst Eve 
To be clear I am pushing against using NPCs for defending players assets,like the ESS. Like others have mentioned, opening up hiring NPC goes against a player driven interaction, but also mothing prevent bigger groups with more money to do it also.
Now with your idea as a starting point, I would suggest allowing players to hiring NPC convoys.... We know that convoys are popping up in belts here and there, and are always an interesting target. If you were to commit some of your assets to such a convoy, and simply have you follow/escort that convoy, this would create some interesting game outlets beyond belts.
The NPCs would not defend you per se, but you would trust some of your assets to them for a fee... There could be some kind of limits to this use, to avoid replacing PC run transport services.
|

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 18:45:00 -
[93] - Quote
baltec1 wrote:DHuncan wrote:baltec1 wrote:DHuncan wrote:
As far as hiring mercenaries if you read the entire post you will find good reasons not to do so.
Those are not good reasons. Mercs get their pay by doing the job, it is not in their interest to take payment and then gank the employer. What you want is for CCP to protect you, this wont be happening. This is an MMO not a single player game, if you want protection either get into or form a corp or hire some mercs. No, mercs will not do that. No, I dont want ccp to protect me, it is you who want ccp to protect you and keep using brainless bumpers and skilless minner gankers just cause is very easy -efortless-lazy- to find that sort of players. I am talking about a service I, or you, or anyone who has worked hard for LPs deserve in order to deffend from massive attaks. I have reppeated it so many times and in so many ways that I am sure everyone can understand the point. I dont mean share it nor agree, but blur it or distortion it is not possible for a missunderstanding anymore. I know the Goons and the Tears and all those would lose the status of big guys and I get why you will opose. But what about the rest? What about a significant part of the New Eden community? Lets wait and see. We would still kill you. Now, Im not the one here asking for CCP to get the server to protect them. Hell, most the time we are open to attack from everyone what with our not bothering to fix our -10 sec status, so lets not bullship about gankers wanting protection from CCP. Mercs cannot get paid if they get a reputation for betraying their contractors, their entire income depends upon them fulfilling their contracts so no, a good merc group will not stab you in the back. Now, lets look at this service of yours and how I, a Goon, can twist it to my own ends. Firstly, I can use them to provide protection from wartargets, I can also use them when ganking as both protection and as more firepower. I can also use them in fleets, imagine the side of blob we can muster with every pilot getting a protection detail. Jita undock would be stuffed with NPC ships protecting us as we bait, steal bail and bump everything undocking. Then we have the TiDi we can cause. After this we move our logistics, which we can now much more easily protect from wartargets. Its a terrible idea, you will not get your single player game in this multiplayer game. If you want a fleet you get the players to do it either via a corp or by getting mercs.
Two things here:
1st you dont understand what I say or prefer to distortion it to make it sound toatlly diferent.
2nd when you say 'we' it really represents so little of you that it has nothing to to with when I say 'we'. Wn you belong to a mass that has 700 players and your CEO dont even know who the hell are you, the achievements you say 'we did' actually have nothing to do with you.
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 18:59:00 -
[94] - Quote
Saisin wrote:DHuncan wrote: So we are three or four. I thank you for at least be open to discus the idea.
I do agree with you and would not hire a merc corp myself either, as they would most likely end up destroying my assets with little risk, and I do not think there is honor amongst Eve  ** To be clear I am pushing against using NPCs for defending players assets,like the ESS. Like others have mentioned, opening up hiring NPC goes against a player driven interaction, but also mothing prevent bigger groups with more money to do it also. Now with your idea as a starting point, I would suggest allowing players to hiring NPC convoys.... We know that convoys are popping up in belts here and there, and are always an interesting target. If you were to commit some of your assets to such a convoy, and simply have you follow/escort that convoy, this would create some interesting game outlets beyond belts. The NPCs would not defend you per se, but you would trust some of your assets to them for a fee... There could be some kind of limits to this use, to avoid replacing PC run transport services. ** unless enforced by superior numbers and wallets
I like the idea ov the convoy very much. Now this AI transport ships would you allow them to spawn just a few drones as part of theyr featres? Ok we are talking about the many unexplored things yet to be done.
I bet this would be a star service. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1361
|
Posted - 2014.06.01 19:10:00 -
[95] - Quote
Saisin wrote: ...Now with your idea as a starting point, I would suggest allowing players to hiring NPC convoys.... We know that convoys are popping up in belts here and there, and are always an interesting target. If you were to commit some of your assets to such a convoy, and simply have you follow/escort that convoy, this would create some interesting game outlets beyond belts.
The NPCs would not defend you per se, but you would trust some of your assets to them for a fee... There could be some kind of limits to this use, to avoid replacing PC run transport services...
Did someone say convoy? We got ourselves a convoy!
but...as you know...If you want to pay a fee to have your assets hauled you can do that now. Red Frog Freight and PushX in highsec, Black Frog in lo / null. Established player groups that would be glad to assist you in any asset-moving-for-hire you need. How would EVE benefit by having NPCs do exactly what player groups are doing now?
Or...I will be happy to convoy with you to move anything you want for a very reasonable fee (has to be over a billion isk worth of assets to be worth my...um...time, though What? My mother trusts me...you wouldn't say anything against my mother, would you?)
I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |

baltec1
Bat Country Goonswarm Federation
11765
|
Posted - 2014.06.01 19:11:00 -
[96] - Quote
DHuncan wrote:
2nd when you say 'we' it really represents so little of you that it has nothing to to with when I say 'we'. Wn you belong to a mass that has 700 players and your CEO dont even know who the hell are you, the achievements you say 'we did' actually have nothing to do with you.
You may want to do a little homework on that statement. Join Bat Country today and defend the Glorious Socialist Dictatorship |

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 19:27:00 -
[97] - Quote
Vortexo VonBrenner wrote:Saisin wrote: ...Now with your idea as a starting point, I would suggest allowing players to hiring NPC convoys.... We know that convoys are popping up in belts here and there, and are always an interesting target. If you were to commit some of your assets to such a convoy, and simply have you follow/escort that convoy, this would create some interesting game outlets beyond belts.
The NPCs would not defend you per se, but you would trust some of your assets to them for a fee... There could be some kind of limits to this use, to avoid replacing PC run transport services...
Did someone say convoy? We got ourselves a convoy! but...as you know...If you want to pay a fee to have your assets hauled you can do that now. Red Frog Freight and PushX in highsec, Black Frog in lo / null. Established player groups that would be glad to assist you in any asset-moving-for-hire you need. How would EVE benefit by having NPCs do exactly what player groups are doing now? Or...I will be happy to convoy with you to move anything you want for a very reasonable fee (has to be over a billion isk worth of assets to be worth my...um...time, though  What? My mother trusts me...you wouldn't say anything against my mother, would you?)
Do youpay colateral? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 19:28:00 -
[98] - Quote
baltec1 wrote:DHuncan wrote:
2nd when you say 'we' it really represents so little of you that it has nothing to to with when I say 'we'. Wn you belong to a mass that has 700 players and your CEO dont even know who the hell are you, the achievements you say 'we did' actually have nothing to do with you.
You may want to do a little homework on that statement.
Oh you are 647? 1259? Yes my whole point is wrong.  https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

baltec1
Bat Country Goonswarm Federation
11765
|
Posted - 2014.06.01 19:41:00 -
[99] - Quote
DHuncan wrote:Oh you are 647? 1259? Yes my whole point is wrong. 
The CFC has tens of thousands of pilots and they all know my name Join Bat Country today and defend the Glorious Socialist Dictatorship |

RoAnnon
Eternity INC. Goonswarm Federation
314
|
Posted - 2014.06.01 19:41:00 -
[100] - Quote
DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage ...
I'm sorry, it's unclear to me what this "obvious disadvantage" is...
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 19:47:00 -
[101] - Quote
RoAnnon wrote:DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage ... I'm sorry, it's unclear to me what this "obvious disadvantage" is...
Just read the post before yours. Now my corp has 20 members. If they chose to declare us a war we would be in an obvious disadvantage.
No yet?
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

baltec1
Bat Country Goonswarm Federation
11765
|
Posted - 2014.06.01 19:51:00 -
[102] - Quote
DHuncan wrote:RoAnnon wrote:DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage ... I'm sorry, it's unclear to me what this "obvious disadvantage" is... Just read the post before yours. Now my corp has 20 members. If they chose to declare us a war we would be in an obvious disadvantage. No yet?
And?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 20:07:00 -
[103] - Quote
baltec1 wrote:DHuncan wrote:RoAnnon wrote:DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage ... I'm sorry, it's unclear to me what this "obvious disadvantage" is... Just read the post before yours. Now my corp has 20 members. If they chose to declare us a war we would be in an obvious disadvantage. No yet? And?
Sure is fine by you. Lets name if Goons online. But is not. is a game unballanced situation and you still protest any attempt to people wan tto live outside your gang they have a chance -not for free- to have the pleasure of present a fight.
And we have to call the lambs who hide in the pack the taugh guys and the ones who stand are the carebears. Game is broken. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

baltec1
Bat Country Goonswarm Federation
11765
|
Posted - 2014.06.01 20:20:00 -
[104] - Quote
DHuncan wrote:
Sure is fine by you. Lets name if Goons online. But is not. is a game unballanced situation and you still protest any attempt to people wan tto live outside your gang they have a chance -not for free- to have the pleasure of present a fight.
And we have to call the lambs who hide in the pack the taugh guys and the ones who stand are the carebears. Game is broken.
What exactly is unbalanced with twenty guys losing to twenty thousand?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Saisin
State War Academy Caldari State
26
|
Posted - 2014.06.01 20:31:00 -
[105] - Quote
Vortexo VonBrenner wrote: but...as you know...If you want to pay a fee to have your assets hauled you can do that now. Red Frog Freight and PushX in highsec, Black Frog in lo / null. Established player groups that would be glad to assist you in any asset-moving-for-hire you need. How would EVE benefit by having NPCs do exactly what player groups are doing now?
Courrier contract is working well, because of it's built in securities for the character contracting their stuff out.
The convoy idea was more an idea that spawned from the op's point.
If mercenary protection contracts had the same type of protection than courrier contract had, the op request would be moot... |

DHuncan
Minerva Group
36
|
Posted - 2014.06.01 20:48:00 -
[106] - Quote
Saisin wrote:Vortexo VonBrenner wrote: but...as you know...If you want to pay a fee to have your assets hauled you can do that now. Red Frog Freight and PushX in highsec, Black Frog in lo / null. Established player groups that would be glad to assist you in any asset-moving-for-hire you need. How would EVE benefit by having NPCs do exactly what player groups are doing now?
Courrier contract is working well, because of it's built in securities for the character contracting their stuff out. The convoy idea was more an idea that spawned from the op's point. If mercenary protection contracts had the same type of protection than courrier contract had, the op request would be moot...
Absolutely. If there were any "you only get payd if succed" option I'd have not an issue on hirihg humans. In fact I would prefer as they are better adapting than the very lame AI -they start using boost even before getting shooted at- and also cause I preffer to give my isk to players who are reliable to me than disolving them into the system.
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Daichi Yamato
Xero Security and Technologies
1610
|
Posted - 2014.06.01 21:43:00 -
[107] - Quote
adding my voice to the nope crowd for the mentioned reasons.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arden Elenduil
The League of Extraordinary Mentlegen
78
|
Posted - 2014.06.01 21:48:00 -
[108] - Quote
Daichi Yamato wrote:adding my voice to the nope crowd for the mentioned reasons.
Adding a nope to this as well simply because the above person is a gentleman and a scholar and I trust his judgement.
EDIT: Now that I've actually read the OP, I am doubling up on that NOPE and making it capitalized. |

DrysonBennington
Eagle's Talon's
125
|
Posted - 2014.06.01 21:57:00 -
[109] - Quote
I like the idea DHuncan.
Being able for a pilot in an NPC corporation to hire NPC Mercs would be a rather welcome addition. But like the ISD said you need flush it out and put some meat on the bones.
Here is how the system would work in my opinion.
For each NPC Corporation that you run missions for you would receive special chits. These chits would then be used to purchase the services of NPC Mercs.
You would receive one chit for every mission completed and three chits for every storyline mission completed.
If you do not complete a mission and let it expire you lose three chits. If you do not complete a storyline mission and let it expire you lose five chits.
If you start a mission and then cancel it you lose five chits. If you start a storyline mission and cancel it you lose ten chits.
The number of chits you have can then be used to purchase the services of NPC Mercs. Each corporation will have its own Merc Corporation that will have varying levels of Mercs within the corporation.
One corporation might have ten Merc corporations available for hire where another might have twenty corporations but the smaller Merc corporation would cost more because of the more experienced Merc Pilots within the Corporation.
NPC Merc Corporations would come in five tiers the lowest tier being the best and tier five being the least experienced.
Each system would also determine the overall experience of the NPC Merc Corporation with Null and Low Sector being better than 1.0 High Security Systems.
NPC Mercs could be hired to protect miners from belt rats and gate rats that when the Deploy NPC Mercs button is pressed the Merc Corp that has hired launches from the stations warps to your location and then begins to engage the NPC pirates that are present. Once the first wave of NPC Pirates has been eliminated the NPC Merc Corp will then remain on station for a predetermined time and would then return to the station to await your orders.
NPC Mercs would also engage any Capsuleer that has attacked you and destroyed or podded you through ganking methods without you having to call on them. If the ganker enters the system the Mercs launch immediately from their station...which is hidden and then engage the ganker until the ganker is dead or the NPC Merc Corp has been defeated.
NPC Mercs could only be used by pilots in NPC Corporations against other NPC Pirates or Gankers.
The base chit use would go something like this.
You want to hire an NPC Merc Corp and have 100 chits. You find a tier two NPC Corp in the system that you are mining in and running missions. The NPC Merc Corp wants 10 chits per hour of their service thus giving you ten hours of total NPC Merc assistance. Once you pay the chit allowance the NPC Merc Corp you could call on their services whenever needed.
The more that you employ the NPC Merc Corp the more experience it gains from the actions they encounter and better standings you will have with them in future which would require less chits to be used for their services.
The area covered by an NPC Merc Corp would also depend on their tier level. Going outside of the system that the NPC Merc Corporation is based out of will cost more chits.
Tier 1: Five jumps from home base system - 125 extra chits per system after five Tier 2: Four jumps from home base system - 115 extra chits per system after four Tier 3: Three jumps from home base system - 100 extra chits per system after three Tier 4: Two jumps from home base system - 75 extra chits per system after two Tier 5: One jump from home base system - 50 extra chits per system after one
Types of ships employed with the NPC Merc Corporations would be based upon the tier level once again.
Tier 1: any type of ship from frigate to battleship (null sector and low sector would see carriers and dreds used) Tier 2: any type of ship from frigate to battlecruiser Tier 3: any type of ship from frigate to cruiser Tier 4: destroyer Tier 5: frigate
The use of the NPC Merc Corporation for a mission and ratting would reduce the bounty payout on each rat as well as mission payout.
Tier 1: 30% of bounties and 10% of mission payout Tier 2: 25% of bounties and 10% of mission payout Tier 3: 20% of bounties and 10% of mission payout Tier 4: 20% of bounties and 15% of mission payout Tier 5: 25% of bounties and 20% of mission payout |

DHuncan
Minerva Group
43
|
Posted - 2014.06.01 22:24:00 -
[110] - Quote
DrysonBennington wrote:I like the idea DHuncan.
Being able for a pilot in an NPC corporation to hire NPC Mercs would be a rather welcome addition. But like the ISD said you need flush it out and put some meat on the bones.
Here is how the system would work in my opinion.
For each NPC Corporation that you run missions for you would receive special chits. These chits would then be used to purchase the services of NPC Mercs.
You would receive one chit for every mission completed and three chits for every storyline mission completed.
If you do not complete a mission and let it expire you lose three chits. If you do not complete a storyline mission and let it expire you lose five chits.
If you start a mission and then cancel it you lose five chits. If you start a storyline mission and cancel it you lose ten chits.
The number of chits you have can then be used to purchase the services of NPC Mercs. Each corporation will have its own Merc Corporation that will have varying levels of Mercs within the corporation.
One corporation might have ten Merc corporations available for hire where another might have twenty corporations but the smaller Merc corporation would cost more because of the more experienced Merc Pilots within the Corporation.
NPC Merc Corporations would come in five tiers the lowest tier being the best and tier five being the least experienced.
Each system would also determine the overall experience of the NPC Merc Corporation with Null and Low Sector being better than 1.0 High Security Systems.
NPC Mercs could be hired to protect miners from belt rats and gate rats that when the Deploy NPC Mercs button is pressed the Merc Corp that has hired launches from the stations warps to your location and then begins to engage the NPC pirates that are present. Once the first wave of NPC Pirates has been eliminated the NPC Merc Corp will then remain on station for a predetermined time and would then return to the station to await your orders.
NPC Mercs would also engage any Capsuleer that has attacked you and destroyed or podded you through ganking methods without you having to call on them. If the ganker enters the system the Mercs launch immediately from their station...which is hidden and then engage the ganker until the ganker is dead or the NPC Merc Corp has been defeated.
NPC Mercs could only be used by pilots in NPC Corporations against other NPC Pirates or Gankers.
The base chit use would go something like this.
You want to hire an NPC Merc Corp and have 100 chits. You find a tier two NPC Corp in the system that you are mining in and running missions. The NPC Merc Corp wants 10 chits per hour of their service thus giving you ten hours of total NPC Merc assistance. Once you pay the chit allowance the NPC Merc Corp you could call on their services whenever needed.
The more that you employ the NPC Merc Corp the more experience it gains from the actions they encounter and better standings you will have with them in future which would require less chits to be used for their services.
The area covered by an NPC Merc Corp would also depend on their tier level. Going outside of the system that the NPC Merc Corporation is based out of will cost more chits.
Tier 1: Five jumps from home base system - 125 extra chits per system after five Tier 2: Four jumps from home base system - 115 extra chits per system after four Tier 3: Three jumps from home base system - 100 extra chits per system after three Tier 4: Two jumps from home base system - 75 extra chits per system after two Tier 5: One jump from home base system - 50 extra chits per system after one
Types of ships employed with the NPC Merc Corporations would be based upon the tier level once again.
Tier 1: any type of ship from frigate to battleship (null sector and low sector would see carriers and dreds used) Tier 2: any type of ship from frigate to battlecruiser Tier 3: any type of ship from frigate to cruiser Tier 4: destroyer Tier 5: frigate
The use of the NPC Merc Corporation for a mission and ratting would reduce the bounty payout on each rat as well as mission payout.
Tier 1: 30% of bounties and 10% of mission payout Tier 2: 25% of bounties and 10% of mission payout Tier 3: 20% of bounties and 10% of mission payout Tier 4: 20% of bounties and 15% of mission payout Tier 5: 25% of bounties and 20% of mission payout
Wow this is awesome work. First off thanks -not for liking the idea, tha's irrelevant- but for taking it with respect. We all deserve respect even when desagree. Said that I agree my post was not thoroughtfully explained. In fact I had not a full design of the whole system as first I wanted to check if the idea may even be seriously considered.
Thanks also for working a full plan. In the big scope I was thinking on something this way but also I wanted the thing to be created by more people than just me. Pay with LPs, ISK or chits or limiting the use of those escorts would be for a second stage you have already achieved. The way you present it seems reassonable.
I trully believe this could be an addition to the game and even encourage shyer people to venture into areas normally they would not. Even pirates (grrr those scum) would see more traffic in low sec areas that are now out of reach for many. Pirates and campers are also victims of their own succes and giving this incentive to people in small or NPC corporations may bring again some action for them. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
54
|
Posted - 2014.06.02 16:57:00 -
[111] - Quote
DrysonBennington wrote:
One corporation might have ten Merc corporations available for hire where another might have twenty corporations but the smaller Merc corporation would cost more because of the more experienced Merc Pilots within the Corporation.
I don't fully get this part. Do you mean Merc corporations would work as factory slots, once those Merc corporations are hired by another player they are available no more untill given back?
I like the idea of chits and Tiers. And the prices you are suggesting seems fair. Nobody can say they come cheap or this is asking for CCP doing the job for us, but once set those prices and the Tiers available I would say no need for more complications.
Would make sense dou, since damage types are diferent, a Gallente corporation hires Gallente Merc Escorts at a cheaper chit amount than Minmatar and those cheaper than Amarrian and those cheaper than Caldari. This is because Gallente is ally with Minmatar and enemy with Caldari. Also enemy of Amar but only cause Amar is ally with Caldari. So availability for Gallente to find Minmatar pilots is easier than Amar pilots but little harder than Gallentes.
This also gives an imput to the loyalty to the civilization you are involved. Still no restrictions as you can be an Amar working for Gallente corporations. Also would be expected a Caldari Corporation -a player one- would hire Caldari Mercs but this may also give some unexpected surprises.
Concerning chits I would say they are not shareable -unlike LP or ISK- when turning a mission in, so there is not chances to gain 1/2 chit or 0.5 chits. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
54
|
Posted - 2014.06.02 17:18:00 -
[112] - Quote
DrysonBennington wrote:
NPC Merc Corporations would come in five tiers the lowest tier being the best and tier five being the least experienced.
Each system would also determine the overall experience of the NPC Merc Corporation with Null and Low Sector being better than 1.0 High Security Systems.
NPC Mercs could be hired to protect miners from belt rats and gate rats that when the Deploy NPC Mercs button is pressed the Merc Corp that has hired launches from the stations warps to your location and then begins to engage the NPC pirates that are present. Once the first wave of NPC Pirates has been eliminated the NPC Merc Corp will then remain on station for a predetermined time and would then return to the station to await your orders.
To make things simpler I would avoid the installation of any button. You risk to hire them for a time before knowing you are going to need them or not. One hour, ten hours, whatever. Within this scope of time they should automatically spawn as long as you are subject to a hostile action. Same way CONCORD would but your Mercs will not take in account if the attacker is a NPC rat, either has killrights on you or the action is part of a 'legal' war. The tier -I would make TI the weaker and TV the stronger, but this is quite irrelevant- could also determine the spawn time of the escort. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Astroniomix
Cryptic Meta-4
857
|
Posted - 2014.06.02 17:55:00 -
[113] - Quote
So what happens if I hire these merks and then go shoot some guy in a mining barge. |

DHuncan
Minerva Group
54
|
Posted - 2014.06.02 18:04:00 -
[114] - Quote
DrysonBennington wrote: The more that you employ the NPC Merc Corp the more experience it gains from the actions they encounter and better standings you will have with them in future which would require less chits to be used for their services.
This is trully great like a loyalty bonus.
Also when you hire a frigate you should be able to pick not just by tier but also among a number of variations according to the needs you want to cover: dps, equiped with tracking disruptors, equiped with target jammers, equiped with warping disruptors, webs, energy drainers.
It may seem asking too much? Well consider you get only one chit per ordinary mission. Lvl I missions should not pay the same something like:
Lvl I: 1 chit per mission. Lvl II: 2 chits per mission. Lvl III: 3 chits per mission. Lvl IV: 4 chits per mission. Lvl V: 5 cheats per mission.
Story line missions woulp pay 10 chits.
This system rewards higher than the one proposed by Dryson but doesn't forget the various mission levels there are.
Accordingly the prices for hiring NPC mercs would increase also.
We classify escorts now per size, tier and race. F for frigate, C for cruisser, D for destroyer, BC for battlecruisser and BS for battleship. Then in roman numbers the tier and then the race affinity. This would be something like from a Caldari corp hiring Caldari mercs would be 0 civilization jumps. From a given civilization to its ally would be 1 civilization jump. From a given civilization to the ally of its enemy would be 2 civilization jumps and froma given civilization to its enemy would be a 3 civilization jump.
So in this manner we understand what would be a D IV 1 escort. A destroyer tier IV of the civilization ally of the NPC corporation where I hire the escort. Next let's price all this cathegories taking in account all has being said.
Who dares to try? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
54
|
Posted - 2014.06.02 18:09:00 -
[115] - Quote
Astroniomix wrote:So what happens if I hire these merks and then go shoot some guy in a mining barge.
Good question. As this is an open debate I dont have the final answer but in my opinion you can do that. In high sec you will be CONCORDED and so will be all your escorts. You probably would be able to make some damage. We have not said the escort will attac what you attack, we said only they would attack what attacks you. Like the diference on seting a drone to protect or to assist. So far we said they will only protect.
If you ask me I would allow you to do such an expensive suicide gank. The fact that you pay escorts by chit means you can only hire by having worked for a while. This is quite diferent than gaining isk. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Domanique Altares
Rifterlings Point Blank Alliance
2815
|
Posted - 2014.06.02 19:56:00 -
[116] - Quote
DHuncan wrote:
Absolutely. If there were any "you only get payd if succed" option I'd have not an issue on hirihg humans. In fact I would prefer as they are better adapting than the very lame AI -they start using boost even before getting shooted at- and also cause I preffer to give my isk to players who are reliable to me than disolving them into the system.
This is what a trusted third party service is for. You stipulate the terms of the contract, each side agrees, and the third party holds the fees in escrow until the work has been completed. No job satisfaction, no payment. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

DHuncan
Minerva Group
54
|
Posted - 2014.06.02 20:26:00 -
[117] - Quote
Something reasonable: 10 x lvl 4 missions + 1 story line mission = 50 chits.
Base prices: Tier I frigate class same race as NPC corp (I prefer using the term civilization or faction as each one of these contains three races each) is presented here for short as F I 0.
F I 0 - 50 chits p/h D I 0 - 75 chits p/h C I 0 - 125 chits p/h BC I 0 - 200 chits p/h BS I 0 - 250 chits p/h
This is just a model that may be reworked for better ballance or even in the case community really feels it is an abuse prices can be rised to calm their tears. In the oposite case it could be lowered had the system get acceptance. I am basing these samplers in tier one being weaker and tier five being harder as opposed to Dryson model but the idea remains the same if yu turn the tier rate around.
A tier could rise the price with a simple ecuation like price times tier and a tier II would be twice as expensive as tier I, tier III would be three times the price of tier I.
Then C III 0 - 375 chits p/h for example.
Last but not least the civilization jump factor could also be a multiplication. 0 civilization jump adds no extra dificulty for finding mers so 0 would be x1. Civilization jump of 1 could be -in this model- x2 and civilization jumps 2 and 3, respectivelly, x3 and x4.
The most expensive escort would be of the enemy race of the NPC corporation I am spending my chits, would be a tier V Battleship like:
BS V 3 so 250 x 5 x 4 = 5000 smashing isk no less per hour.
Now tell me how many missions I have to do to solo defend from 3 advanced capsuler campers and how is this crying for CCP mama to save my incompetent ass? It is obviously not. But in case of need for hard worker PvEs at least an asset to give them a chance.
Another view, 6 destroyers tier II same civilization as the NPC corporation I hire:
6 x 75 x 2 x 1 = 900 chits per hour.
It is just a model as I said. IMO a bit too expensive but the purpose of this is to show my intentions here is not get the job done effortless or by a simple button click. These are in fact the first numbers I throw as I type and ballancing is the way to do things the right way.
Thank you. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Domanique Altares
Rifterlings Point Blank Alliance
2825
|
Posted - 2014.06.02 20:31:00 -
[118] - Quote
DHuncan wrote:
Now tell me how many missions I have to do to solo defend from 3 advanced capsuler campers and how is this crying for CCP mama to save my incompetent ass? It is obviously not.
It obviously is. You want a system that ***** out NPCs for you to use as a personal army. By definition, this is crying for CCP to save your ass, since they are the ones that will have to provide the solution you're asking for; no one else can alter the code base. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

DHuncan
Minerva Group
54
|
Posted - 2014.06.02 20:32:00 -
[119] - Quote
Domanique Altares wrote:DHuncan wrote:
Absolutely. If there were any "you only get payd if succed" option I'd have not an issue on hirihg humans. In fact I would prefer as they are better adapting than the very lame AI -they start using boost even before getting shooted at- and also cause I preffer to give my isk to players who are reliable to me than disolving them into the system.
This is what a trusted third party service is for. You stipulate the terms of the contract, each side agrees, and the third party holds the fees in escrow until the work has been completed. No job satisfaction, no payment.
Sounds like trouble to me unless satisfaction is clearly stated as an objective and verifyable goal. I have said before, even the whole NPC availablility to cover where humans -for diverse reassons- cannot, is a very atractive one, I would allways make deals with humans. But if the humans I find are not of my like -or even way the other way- I dont want me -nor I guess many others- to be forced to deal yes or yes.
Something wrong with a little bit of healthy competition? Your business is mercenaring -not directing my comments to anyone in particular- ? Do it and better do it well. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
54
|
Posted - 2014.06.02 20:38:00 -
[120] - Quote
Domanique Altares wrote:DHuncan wrote:
Now tell me how many missions I have to do to solo defend from 3 advanced capsuler campers and how is this crying for CCP mama to save my incompetent ass? It is obviously not.
It obviously is. You want a system that ***** out NPCs for you to use as a personal army. By definition, this is crying for CCP to save your ass, since they are the ones that will have to provide the solution you're asking for; no one else can alter the code base.
Alter the code base is something CCP do every day. New Eden is flexible and will be what players want it to be. Not my words but CCP's.
When you say NPCs be used as personal army I say yes, you got it right but not an army of conquer nor a massive army nor crying for it but working and getting the reward we deserve. For me or for you or for anyone who works for that and want to live in NE without having to submit to the brainless mass of zombies. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
55
|
Posted - 2014.06.02 20:53:00 -
[121] - Quote
We cannot play only PvP nor only PvE without players there is no EvE but without the environment neither. Escorts would be nothing but another type of weapon. An autonomus one but still anly a weapon. A step ahead on AI and galaxy population. Changes are comming and the conservative attitude is dummed to fail. I am ready for a fight in all aspects and the political one is not one I am going to deny. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Vittorio en Divalone
Minerva Group
3
|
Posted - 2014.06.02 22:08:00 -
[122] - Quote
I liked the idea of the convoys also. As a matter of fact there is already simulated traders and convoys. This would be quite simple to work out.
3 tiers based on cargo cap:
TI 20k m3 50 chits per jump. TII 40k m3 100 chits per jump. TIII 80k m3 200 chits per jump.
Every 10k chits spent in same corp you get a permanent 10% reduction in prices to a max of 50%.
Just a service button in the station service window so you can choose the ship or ships you want to hire and the number of jumps you would need them. This would open a menu showing the systems -and submenu for stations- in that range. Once selected and confirmed the payment is done and chits are sustracted from player journal. tShips should show in ship hangar as a not driveable ship but would be ready to open, load and unload. Once ready ships will undock when master -who paid the bill- undocks himself. At this point there is not way back and convoy will start the journey as any other ship with AP, meaning they wont jump to a stargate but a few Kms before.
Speeds either for warping as for sub warp will be sgnificant slower than the normal ranges for capsuler ships symilar types as the amount of computers needed for the AI to operate the ships would take a lot of room. |

Astroniomix
Cryptic Meta-4
857
|
Posted - 2014.06.03 01:46:00 -
[123] - Quote
So what happens when players do what they already do, and just blow your sorry ass up in under ~15 seconds thereby leaving the NPCs no chance to defend you? |

DHuncan
Minerva Group
55
|
Posted - 2014.06.03 02:13:00 -
[124] - Quote
Astroniomix wrote:So what happens when players do what they already do, and just blow your sorry ass up in under ~15 seconds thereby leaving the NPCs no chance to defend you?
Players do to me? I thought I was a player myself, ain't I? I can deal with defeat. That's one of the reasons I dont bend the head and join a tribe of bullies who cannot. If is a fair combat I don't have a problem in losing. Of course I rather win but I take things very sporty spirit. My sorry ass has being blown in many ways. Sometimes even cause the other dude was better than me, but most times I chase them away and then another batch comes and the first group heals. Sometimes I can destroy some of them but my fits are never for PvP as those encounters usually are not wanted or welcomed. So the options are joining with people I really don't like or lose. I am very slowly finding those guys who have something between their ears but I gave up long ago the idea of my gang being competitive. You just have to fly around and look at peoples bios, listen the local chats in most market hubs or just see the tendencies that the mass prefer: Griefing, ganking minners, bumping minners, showing of like high turkies in a barn, just look at the names that dont even start with a capital letter, the stetics in their toons, the rudeness in the posts here in forums.
So why don't I leave EvE if I am so unconfortable with my fellow companions of game? Because I know this game was made for me and not for the hordes of ******** who destroy for grief 10 Vs one and dare to have the arrogance of saying is because the poor dude was not prepared, don't understand the complications of the game and BS (does not stand for battleship this time) like that.
I just tried to melt your brain with so many words, I admit it. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
55
|
Posted - 2014.06.03 02:19:00 -
[125] - Quote
In the event the contractor dies the escort should continue fighting as they are autonomous as we already stated. But once more, this is my opinion and I could change it if I hear anything better. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Astroniomix
Cryptic Meta-4
857
|
Posted - 2014.06.03 02:20:00 -
[126] - Quote
DHuncan wrote:
I just tried to melt your brain with so many words, I admit it.
It's not the quantity of the words you used, it's the order you placed them in. |

Doctor Nakajima
Minerva Group
9
|
Posted - 2014.06.04 01:15:00 -
[127] - Quote
Hmm I see a lot of negativity here. Some quotations that are twisted or incomplete to misslead the point. I have seen two or three like this:
Ramona McCandless wrote:DHuncan wrote: I think we all agree You think incorrectly Please stop it with the "we all think this" type rants We don't all think anything the same way Also; hire some mercs if you are that scared of monsters under your bed
But the complete quotation should have been like this:
Quote:But I think we all agree that they dont need to be beter, nor have more skilled characters, nor being faster witted players not knowing the game deeper... they are only numericly superior... by far.
Dont we all agree that if you are far superior in number the skill or game knoledge doesn't mean much? I would like to know anyone who does not agree on that simple fact.
This is a blatant manipulation with purpose. But quo prodis?
I didnt hear the only sensitive rejection I could understand: "The resources are limited and this unusefull idea would waste server and computer valuable space." But nobody was worried about that. We still have an Incarna clone that moves in HQ 3D accomodations and takes much more memory and we have learned to live with it without more complaints.
Also somebody mention what I think is a key here. Something like "this would steal jobs from 'honest' players". But, wait a minute, if the idea is so stupid and unusefull, why would people use the service instead of the 'much better option'?
Another manipulation I sense is to accuse the OP to try to bend the universe to adapt his needs. Instead the manipulation would be -and already is- to prevent the natural develpoment of a scy-fi worl in order to adapt it to the 'game mechanics' that seem to produce so much beneficts for a part of the community but not to all the community. All New Eden promises is castrated for the sake of insisting it is not real, it is just a game and the game rules are far more important than thelaws of phisics, the logical development of humans in such a situation and a level of technology according to the kind that may travel faster than light.
The only reason for so many restrictions and so many nays is fear.
So I say YES, let's do this. Let's adapt game mechanics to New Eden and not New Eden to the game mechanics. |

Barbara Nichole
Cryogenic Consultancy
621
|
Posted - 2014.06.04 01:48:00 -
[128] - Quote
typical male, he's not satisfied with exotic dancers.... -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Domanique Altares
Rifterlings Point Blank Alliance
2861
|
Posted - 2014.06.04 01:51:00 -
[129] - Quote
DHuncan wrote: the reward we deserve.
Sounds to me like you've been reaping the rewards that you deserve and don't like it very much. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Daichi Yamato
Xero Security and Technologies
1615
|
Posted - 2014.06.04 02:23:00 -
[130] - Quote
DHuncan wrote: So why don't I leave EvE if I am so unconfortable with my fellow companions of game? Because I know this game was made for me and not for the hordes of ******** who destroy for grief 10 Vs one and dare to have the arrogance of saying is because the poor dude was not prepared, don't understand the complications of the game and BS (does not stand for battleship this time) like that.
u sure about that?
CCP advertise the game with the slogan 'Be the villain'. Eve is essentially mad max in space, it is in fact the gankers and pirates that are playing out the ethos of eve. scamming, piracy and theft is not just ok, its encouraged and brings the game publicity.
its not for the guy who likes to play alone, its for players who make friends. Its not for lazy players who refuse to learn, its for players who put the work in, adapt and prepare. By putting more effort in making friends, other players are able to call upon allies in a fight. and why shouldnt they when they've made that effort?
CCP continuously push the ideology of putting the work in urself, standing up for urself and relying on other players for support rather than NPC 's doing all that for u.
What kind of player do u consider urself and what made u think eve was designed for u? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

DHuncan
Minerva Group
57
|
Posted - 2014.06.04 02:40:00 -
[131] - Quote
Domanique Altares wrote:DHuncan wrote: the reward we deserve.
Sounds to me like you've been reaping the rewards that you deserve and don't like it very much.
No, it is not that. Nottice I said 'we' and not 'me'. I am asking for a force proportional to the effort and dedication players -not just me(at the end yuo guys will get it)- put into their corporations.The same way others gather force by simply gathering players with the same views on life.
That's what I mean by 'we deserve'. If you preffer I may say 'for those who work for it and earn it'.
The only rewards I seek is to enjoy my New Eden experience my own way and not somebody else's way. I asume the risks as whitout risks there would be not that much experience BUT at a reasonable proportion.
When players -not the game's fault at all- seems so bored and so unable to find anything to do but to grief newbies -I am not such-, bumping minners, declaring wars that are more vendettas than war or 'easy pickings assuming confortably there is not honor in EvE -well I have honour and I am part of EvE-, and the miriad of situations we all -yes bitter mama, we all- witness every minute, then is time to give the chance to those who have spent their time and resources in expliring what has being offered to us. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Daichi Yamato
Xero Security and Technologies
1615
|
Posted - 2014.06.04 03:34:00 -
[132] - Quote
DHuncan wrote: The only rewards I seek is to enjoy my New Eden experience my own way and not somebody else's way. I asume the risks as whitout risks there would be not that much experience BUT at a reasonable proportion.
u can play how u want, and other players can play how they want. But CCP has designed this game, very much deliberately, to allow other players to interact with u non-consensually. thats the point of the sandbox.
DHuncan wrote: When players -not the game's fault at all- seems so bored and so unable to find anything to do but to grief newbies -I am not such-, bumping minners, declaring wars that are more vendettas than war or 'easy pickings assuming confortably there is not honor in EvE -well I have honour and I am part of EvE-, and the miriad of situations we all -yes bitter mama, we all- witness every minute, then is time to give the chance to those who have spent their time and resources in expliring what has being offered to us.
If u want to explore areas of the game without putting in the effort to make friends and defend urself, there is the test server EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Vincintius Agrippa
F L O O D
52
|
Posted - 2014.06.04 04:30:00 -
[133] - Quote
I don't see the problem with it. Of course there would be restrictions: cant take into fw complexes. I mean you could as some people suggested hire someone, but tis is eve, and in reality that someone or alliance will at a 90% rate, just take your isk and kill you just for laughs. I could see 3 classes of escorts, high sec rat class companion, clone soldier trainer class escort and last but not least duh duh duh duuuuuuuuh! Incursion rat class escort. All variable in ship class. Will be priced accordingly to fit tier and ship class. Imagine fighting some guy and his sansha vanguard ashimu pen pal. :) Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

DHuncan
Minerva Group
57
|
Posted - 2014.06.04 14:57:00 -
[134] - Quote
Mr. Yamato,
I am not trying to stop other players to interact with me nor me being isolated and unable to interact with you. But I still want to keep my right to not let the flow to drag me to a play a style doesnt fit me. I dont see why players having an escort -being NPC or capsuleer- would neither stop other players to develop their style. This may force them to organize better, this may take away some unfair victories they dont deserve, but, oh well, they must be doing something wrong.
Why I say they dont deserve? Because if yur victory is only achieved because numerical superiority and if numbers balance you dont get them anymore, then we are playing here a social game of antisocial behavoir. The more we can gather together, the better we are, is the name of the game. Everything else goes to nothingness? The skills, the knodlege, the hours of experience? Who would really suport that destruction of such a craftmanship of a game? I tell you who: Them.
Mr. Agrippa,
I agree-pa with you one should not expect NPCs make to job for you. This would be called a bot, a macro or just cheationg. Anyone who have read the post should know at this point that has never being the intention of the idea. The NPCs are not ment to fight other NPCs in my plan. I am not discusing here if it would be legit or not. As far as I dream EvE everything should be subordinated to simulate realiti even dou is a fiction even dou it creates unfair situations. Anyway the escorts I am talking here are only wanted -imo- to ballance the unballanced against PvP encounters that exploit the numerical diferences and cowardly pick 'easy targets'. If this is the kind of game we want to develop... I'm out. If, instead, we want to keep exploring this historical -first time ever technology allowed us to do it- creation of a virtual universe, then join me and help me giving back to New Eden the features unrealistic 'game mechanics' are impeding. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Astroniomix
Cryptic Meta-4
860
|
Posted - 2014.06.04 16:39:00 -
[135] - Quote
DHuncan wrote:Mr. Yamato,
I am not trying to stop other players to interact with me nor me being isolated and unable to interact with you. But I still want to keep my right to not let the flow to drag me to a play a style doesnt fit me. I dont see why players having an escort -being NPC or capsuleer- would neither stop other players to develop their style. This may force them to organize better, this may take away some unfair victories they dont deserve, but, oh well, they must be doing something wrong.
Because you don't seem to understand the amount of stuff I could RUIN for other people using these things. |

Saisin
State War Academy Caldari State
50
|
Posted - 2014.06.04 16:53:00 -
[136] - Quote
DHuncan wrote:...The more we can gather together, the better we are, is the name of the game... I am calling it lemmingry  "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Daichi Yamato
Xero Security and Technologies
1615
|
Posted - 2014.06.04 18:07:00 -
[137] - Quote
DHuncan wrote:Mr. Yamato,
I am not trying to stop other players to interact with me nor me being isolated and unable to interact with you. But I still want to keep my right to not let the flow to drag me to a play a style doesnt fit me. I dont see why players having an escort -being NPC or capsuleer- would neither stop other players to develop their style. This may force them to organize better, this may take away some unfair victories they dont deserve, but, oh well, they must be doing something wrong.
Why I say they dont deserve? Because if yur victory is only achieved because numerical superiority and if numbers balance you dont get them anymore, then we are playing here a social game of antisocial behavoir. The more we can gather together, the better we are, is the name of the game. Everything else goes to nothingness? The skills, the knodlege, the hours of experience? Who would really suport that destruction of such a craftmanship of a game? I tell you who: Them.
getting that numerical superiority is work, yes they deserve that benefit.
skills still count, so does piloting ability. u just have to be good if u want to fight out gunned and still win.
solo players can and do take on gangs. so numbers count, but they arent everything.
what ur asking for is to have more power while still being crap at the game. And theres nothing that stops gangs flying with npc escorts and using them to outnumber u even more. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

DHuncan
Minerva Group
59
|
Posted - 2014.06.04 19:15:00 -
[138] - Quote
Astroniomix wrote:DHuncan wrote:Mr. Yamato,
I am not trying to stop other players to interact with me nor me being isolated and unable to interact with you. But I still want to keep my right to not let the flow to drag me to a play a style doesnt fit me. I dont see why players having an escort -being NPC or capsuleer- would neither stop other players to develop their style. This may force them to organize better, this may take away some unfair victories they dont deserve, but, oh well, they must be doing something wrong.
Because you don't seem to understand the amount of stuff I could RUIN for other people using these things.
Go ahead. But first gain the chits. Aha! https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
59
|
Posted - 2014.06.04 19:22:00 -
[139] - Quote
I mean, really dudes, read the post before posting. I refuse to explain the same thing over and over.
Having numerical superiority is work? Deserves the power derived of such? Ok I dont ask to take any power from anyone. Why solo or small PvEs forced to PvP cannot also have a way to fight back ? Scared, bad boys? Whatcha gunna do wen we come for you? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Daichi Yamato
Xero Security and Technologies
1615
|
Posted - 2014.06.04 19:24:00 -
[140] - Quote
what stops u from fighting back even if ur a PvE player? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1369
|
Posted - 2014.06.04 19:27:00 -
[141] - Quote
Daichi Yamato wrote:Eve is essentially mad max in space
hmm...you have a point
I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |

DHuncan
Minerva Group
59
|
Posted - 2014.06.04 21:46:00 -
[142] - Quote
My preferences. I rather be harvestiong planets, for example. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Daichi Yamato
Xero Security and Technologies
1615
|
Posted - 2014.06.04 22:18:00 -
[143] - Quote
so u think u should be exempt from PvP combat just because u dnt want to do it?
and u think this game was made for u?
DHuncan wrote:
So why don't I leave EvE if I am so unconfortable with my fellow companions of game? Because I know this game was made for me
Have u seen the eve FAQ? my signature is taken from there. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

DHuncan
Minerva Group
59
|
Posted - 2014.06.04 22:22:00 -
[144] - Quote
Daichi Yamato wrote:so u think u should be exempt from PvP combat just because u dnt want to do it? and u think this game was made for u? DHuncan wrote:
So why don't I leave EvE if I am so unconfortable with my fellow companions of game? Because I know this game was made for me
Have u seen the eve FAQ? my signature is taken from there.
Yes. And why you dont do planets? You suck at doing planets? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Daichi Yamato
Xero Security and Technologies
1615
|
Posted - 2014.06.04 23:28:00 -
[145] - Quote
i do planets, mining, missioning, exploration, faction warfare, manufacturing, research and other activities, and i suck at them all.
Most of the PvP in this game is non-consensual. That's the type of game it is. Maybe it wasn't made for u after all. Maybe CCP made it the way they wanted, where: - The most powerful NPC's in the game have, by design, a delayed response time. - Ganking is very much ok - Scamming is very much ok - Theft is very much ok - Bumping is very much ok - Exploitation (of players, not mechanics) is very much ok - Wardecs are very much ok. - Players are meant to be attacking each other in all areas of the game in many different ways.
and this game then attracted the kind of player looking for this ethos, this survival of the fittest arena.
No, NPC's should not fight for players. Wealth does not balance a game, and everyone will just use their own armies of NPC's to create a lag fest fleet. Having NPC's affect a PvP system like war decs will almost definitely end with players complaining NPC's are getting in the way of their PvP. A bit like this.
And the last time a CCP employee hinted at pay2win being a possibility the jita protest happened. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

DHuncan
Minerva Group
59
|
Posted - 2014.06.05 01:35:00 -
[146] - Quote
Daichi Yamato wrote:i do planets, mining, missioning, exploration, faction warfare, manufacturing, research and other activities, and i suck at them all. Most of the PvP in this game is non-consensual. That's the type of game it is. Maybe it wasn't made for u after all. Maybe CCP made it the way they wanted, where: - The most powerful NPC's in the game have, by design, a delayed response time. - Ganking is very much ok - Scamming is very much ok - Theft is very much ok - Bumping is very much ok - Exploitation (of players, not mechanics) is very much ok - Wardecs are very much ok. - Players are meant to be attacking each other in all areas of the game in many different ways. and this game then attracted the kind of player looking for this ethos, this survival of the fittest arena. No, NPC's should not fight for players. Wealth does not balance a game, and everyone will just use their own armies of NPC's to create a lag fest fleet. Having NPC's affect a PvP system like war decs will almost definitely end with players complaining NPC's are getting in the way of their PvP. A bit like this. And the last time a CCP employee hinted at pay2win being a possibility the jita protest happened.
I have to agree with almost all you say. All those bumpings and gankings are very much ok because of there should be not a 'game computer restriction' that stops people to do what in reality could be done. This is a good rule. But why then in a universe of so advanced technology renting machines are unrealistically prevented by a very ooc 'game restriction'. Does make no sense and cuts the virtuallity into a 'this is a game with rules and all you see are pixels' sort of deal. The inmersion into New Eden breakes, the atempt to live in space and build your way is there no more. Hm, then may be true is not a game made for me after all.
Why you say NPCs should not fight for players? What is the reason for that? What makes the diference betwen what I am asking and your POS has defenses that work when you are off line?
This post has evolved since the first comment. Wealth would not be the way to pay for what we propose but chits -a new kind of LPs made for hiring these machines. Do you believe all those weekend gankers and can flyppers would pile many chits?
How would NPCM (M for mercs) make EvE a worse game? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
20
|
Posted - 2014.06.05 02:23:00 -
[147] - Quote
You should really find a good Corp. Players will escort you, often for free, if your even the least bit social. |

Daichi Yamato
Xero Security and Technologies
1616
|
Posted - 2014.06.05 03:27:00 -
[148] - Quote
Ppl will use them for attacking the players its meant to protect. whilst at the same time making lag even worse during large fleet fights. Basically in any situation where someone who has gone suspect should be vulnerable and, fairly, alone, he'll now have NPC pets as backers:
- if a frig warps into ur mission and steals ur mission objective, ur even more reluctant to shoot it because of his pets. - Neut logi warps on grid during a war dec, ur even less likely to engage it because of his pets
and it most certainly will be used by gankers. Some gankers already use ISboxer, but this way they dnt need to pay for so many accounts, or they'll use both ISboxer and these to solo gank freighters. If u then say they only defend ppl who have been illegally attacked, then they also don't work during war decs, WH's or nullsec.
Beyond that i simply dislike the idea of NPC pets in eve. I like CCP's goals to make NPC's impact the game less and make everything more about the players.
Quote:But why then in a universe of so advanced technology renting machines are unrealistically prevented by a very ooc 'game restriction'. Does make no sense and cuts the virtuallity into a 'this is a game with rules and all you see are pixels' sort of deal. The inmersion into New Eden breakes, the atempt to live in space and build your way is there no more. Hm, then may be true is not a game made for me after all.
the advanced tech of AI controlled ships flying along side u is drones, and the drone capabilities of a ship is balanced to that ship. Domi's have powerful AI drones, but without them they are quite weak. Where as this idea suggests to me, u can always hire the most powerful pets no matter what ur flying. So an inty that can bring drone like pets with battleship damage?
Quote: What makes the diference betwen what I am asking and your POS has defenses that work when you are off line?
A POS can be attacked while ur logged off, away on holiday. Ur ship cannot. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

DHuncan
Minerva Group
59
|
Posted - 2014.06.05 04:22:00 -
[149] - Quote
Thank you. I apreciate the opinions. I'll strike back with a new plan... eventually .
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
35
|
Posted - 2014.06.05 16:22:00 -
[150] - Quote
Daichi Yamato wrote:No; there are no systems or locations in New Eden where PvP may be completely avoided Actually, it's a lie, there are such places. They are called stations. Survey/voting system inbuilt to the game client:-álink |

baltec1
Bat Country Goonswarm Federation
11819
|
Posted - 2014.06.05 17:04:00 -
[151] - Quote
Ray Kyonhe wrote:Daichi Yamato wrote:No; there are no systems or locations in New Eden where PvP may be completely avoided Actually, it's a lie, there are such places. They are called stations.
We can still get you in there. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
497
|
Posted - 2014.06.06 18:36:00 -
[152] - Quote
If this thread is about NPC call girls: +1 |

DHuncan
Minerva Group
60
|
Posted - 2014.06.09 05:01:00 -
[153] - Quote
Kronos
The rise of pirates
The pirate factions watched closely as you defied Empire mandates, seized control of planetary trade, and took the law into your own hands when their justice system failed you. The crumbling control of the Empire factions is now readily apparent, and those that had once hid in the shadows now seek to challenge your claim to space. It is pilot versus pirate, with the universe as the ultimate prize.
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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