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Feodor Romanov
Caldari Special Forces OLD MAN GANG
5
|
Posted - 2014.06.11 09:51:00 -
[151] - Quote
The 4 lvl FW missions is the main reason why cal mil is still exist. Your suggestion to "balance" it will ruin caldari militia. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
914
|
Posted - 2014.06.11 09:52:00 -
[152] - Quote
Veskrashen wrote:Re: forcing folks to kill more NPCs, especially smaller ones
It's not a bad idea, but you'd have to balance things out a good bit. Currently, there's literally dozens of NPCs in each mission. Forcing you to kill them all significantly increases your completion time, hence exposure in the mission itself, hence PvP risk. I feel the current times are about right (more or less) in terms of balancing exposure in the mission.... Let me spin a yarn and then add some more stray thoughts:
The few weeks I ran missions for Amarr back in the day, I did it in a PvP fit dual-prop-rep Sacrilege and except for the handful of missions where I had to travel a bazillion miles to target, my completion times were roughly bomber time + 50% or there about .. that is a whopping 90-120s per mission (measured at gate activation). That included killing the elite cruisers accompanying the BS target which had to be done to control incoming dps, burst tanks really are sub-par against sustained damage  That same Sacrilege later proved itself against a swarm of lighter ships (I however failed .. damn weapon burn-outs!) in what I still consider my best and most fun fight ever.
As for current times being "about right"; Plexing LP yields has been accepted as being too high relative to risk/time involved resulting in consequent "NERF!", then how can 5+ times that yield with equal or lower risk ever be considered right? Missions yields ~10k+ LP (was 20k+ once upon a time) and takes 1-2 minutes .. to get that kind of payout from plexes you have to spend 10-20 minutes. We could double, triple or MOAR! the time missions take to complete and still come out ahead as missions not only give LP but more often than not spawn in friendly (ie. enemy can't dock) systems due to the way system occupancy favours flipping the entire warzone to maximize that infernal tier and is thus generally safer to engage in than O-plexing (which is where the plexing LP is).
In short: Forcing the destruction of smaller rats as well as the BS rat not only helps to equalize income (adding time and requiring appropriate ship) potential twixt the various FW activities, but the hit to farmability will lower the number of run missions -> individual mission payout increases -> viable revenue stream for PvP'ers (remove missions from tier modifier and that viability goes interstellar).
NOTE: I do not advocate cleaning the rooms, quite the contrary. Mission target BS almost all have an elite escort consisting of 1-2 frigates and 1-3 cruisers (if I remember correctly) .. those are the ones I want added to the kill list, can even change them vanilla rats and still achieve the goal of making bombers mostly obsolete. |

Veskrashen
Justified Chaos
276
|
Posted - 2014.06.11 10:56:00 -
[153] - Quote
Veshta Yoshida wrote:In short: Forcing the destruction of smaller rats as well as the BS rat not only helps to equalize income (adding time and requiring appropriate ship) potential twixt the various FW activities, but the hit to farmability will lower the number of run missions -> individual mission payout increases -> viable revenue stream for PvP'ers (remove missions from tier modifier and that viability goes interstellar).
NOTE: I do not advocate cleaning the rooms, quite the contrary. Mission target BS almost all have an elite escort consisting of 1-2 frigates and 1-3 cruisers (if I remember correctly) .. those are the ones I want added to the kill list, can even change them vanilla rats and still achieve the goal of making bombers mostly obsolete. See, this would be a lot more reasonable IMO - Kill a BS plus a few smaller ships, and we're good. Adding things like small fast webbing ships to current missions would have the same impact IMO - you'd have to either kill them off or be able to tank the room while webbed. I absolutely agree that forcing folks to kill a wider variety of sig sizes would help things.
Veshta Yoshida wrote:As for current times being "about right"; Plexing LP yields has been accepted as being too high relative to risk/time involved resulting in consequent "NERF!", then how can 5+ times that yield with equal or lower risk ever be considered right? Missions yields ~10k+ LP (was 20k+ once upon a time) and takes 1-2 minutes .. to get that kind of payout from plexes you have to spend 10-20 minutes. We could double, triple or MOAR! the time missions take to complete and still come out ahead as missions not only give LP but more often than not spawn in friendly (ie. enemy can't dock) systems due to the way system occupancy favours flipping the entire warzone to maximize that infernal tier and is thus generally safer to engage in than O-plexing (which is where the plexing LP is). A couple things here -
1. When talking about times being about right, I was talking about time in the mission pocket itself and the resultant PvP exposure. Spending 2-5 minutes (depending on whether you're killing 1 BS, 6 Industrials, or a structure...) fully exposed to anyone in the system who cares to drop by seems pretty reasonable.
2. Total times when calculating reward / time need to include everything from mission pickup, running the mission, and completing it. Even when you're running multiple missions, a set of 13-15 can take anywhere from 2-3 hours to complete depending on warzone terrain and ship type. So we need to be looking at that total time rather than just time in the mission when balancing things out IMO. For instance, in GalMil space I can pick up and run 11 missions in about 2-2.5 hours, for about 225k LP/hour at Tier 3. Running 15 missions in the same amount of time would be a 35% increase in LP/hour, which is part of why Minnie missions are so popular.
3. I don't believe the LP/hour from plexing was the reason for the plexing nerf in Kronos. If you're bringing an appropriately sized ship into the plex, with a PvP fit, the additional rat spawns add a negligible amount of time to completion IMO - maybe 20% or so at the most. The changes most heavily impact using stabbed or cloaky alts to farm them AFK - so the changes generally force more time at keyboard, and more appropriate - PvP, higher risk of loss - fittings. If that's the direction CCP takes with mission changes I'll be a happy man.
Of course, I don't think that much of this will happen until the content tools get updated, since it'll require a huge amount of devtime without them. Given Crius is right around the corner and with the industry changes having been pushed back, I'm thinking winter at the earliest and most likely 2015.
But hey - the Kronos changes have already changed the game for FW, so I'm content to wait for a while. |

Estella Osoka
Deep Void Merc Syndicate
392
|
Posted - 2014.06.11 16:08:00 -
[154] - Quote
Note: If you add webbing towers or webbing frigates, it will negate the feasibility of doing it in a Assault Frig and possibly a cloaky T3. Additionally, Gallente and Amarr missions will still be harder due to the EWAR. |

Veskrashen
Justified Chaos
276
|
Posted - 2014.06.11 16:30:00 -
[155] - Quote
Estella Osoka wrote:Note: If you add webbing towers or webbing frigates, it will negate the feasibility of doing it in a Assault Frig and possibly a cloaky T3. Additionally, Gallente and Amarr missions will still be harder due to the EWAR. EWAR balance is something that will have to be addressed one way or the other, regardless of the addition of webbing frigates. I'm not terribly keen on the idea of AFs being able to solo L4s anyway, so losing that potential scenario doesn't concern me too much. Opinions vary, of course.
Dead Men Tell No Tales already has web/point frigates, which haven't proved to be much of a problem for T3s yet. Most of the fime I just face-tank the entire mission anyway in my Proteus; dual-rep cloaky Proteus can face-tank about 1100DPS so IMO missions can be done in survivable ships that can run around the warzone at an acceptable level of risk. |

Baron' Soontir Fel
Justified Chaos
165
|
Posted - 2014.06.11 17:28:00 -
[156] - Quote
Feodor Romanov wrote:The 4 lvl FW missions is the main reason why cal mil is still exist. Your suggestion to "balance" it will ruin caldari militia.
Ruin Caldari farmers maybe. The actual Caldari militia will still remain.
There's a pretty good reason why Caldari has always had a huge number advantage over the rest of the militias in pure numbers, and it wasn't pvp'ers. |

Feodor Romanov
Caldari Special Forces OLD MAN GANG
5
|
Posted - 2014.06.12 12:58:00 -
[157] - Quote
Baron' Soontir Fel wrote:Feodor Romanov wrote:The 4 lvl FW missions is the main reason why cal mil is still exist. Your suggestion to "balance" it will ruin caldari militia. Ruin Caldari farmers maybe. The actual Caldari militia will still remain. There's a pretty good reason why Caldari has always had a huge number advantage over the rest of the militias in pure numbers, and it wasn't pvp'ers.
Every PVPer farms ISKs. Most of new PVPers do not want to learn caldari ships for pvp and for PVE they want to learn mostly drones. that is hard work to make them join calmil. The main motivation to join calmil for now is more easy money. They can spend less time in PVE and have more free time for PVP. So if FW gal/cal missions will have equal or near equal difficulty, some new pvpers will quit and many will not join calmil in the future. The result of such changes will be less farmers and pvpers in calmil and more of them in other militias. I don't now about other alliances but such changes will definitely hit OMG's recruitment. |

Estella Osoka
Deep Void Merc Syndicate
395
|
Posted - 2014.06.12 18:46:00 -
[158] - Quote
Veskrashen wrote:Estella Osoka wrote:Note: If you add webbing towers or webbing frigates, it will negate the feasibility of doing it in a Assault Frig and possibly a cloaky T3. Additionally, Gallente and Amarr missions will still be harder due to the EWAR. EWAR balance is something that will have to be addressed one way or the other, regardless of the addition of webbing frigates. I'm not terribly keen on the idea of AFs being able to solo L4s anyway, so losing that potential scenario doesn't concern me too much. Opinions vary, of course. Dead Men Tell No Tales already has web/point frigates, which haven't proved to be much of a problem for T3s yet. Most of the fime I just face-tank the entire mission anyway in my Proteus; dual-rep cloaky Proteus can face-tank about 1100DPS so IMO missions can be done in survivable ships that can run around the warzone at an acceptable level of risk.
Assault Frigates can solo some L4 missions in highsec. So keeping with that theme, an AF should be able to do it in FW L4 missions. I don't like the webbing tower idea, I think webbing frigates would be preferable. Webbing towers could be easily primaried by a SB and killed in 2 volleys. An assualt frigate would have a hard time with webbing towers, but could deal with the webbing frigates. That would make it balanced in my opinion, as it would give AFs a chance in doing FW L4s, but kill off the solo bomber runs. |

Crosi Wesdo
War and Order Repeat 0ffenders
940
|
Posted - 2014.06.12 18:58:00 -
[159] - Quote
Feodor Romanov wrote:Baron' Soontir Fel wrote:Feodor Romanov wrote:The 4 lvl FW missions is the main reason why cal mil is still exist. Your suggestion to "balance" it will ruin caldari militia. Ruin Caldari farmers maybe. The actual Caldari militia will still remain. There's a pretty good reason why Caldari has always had a huge number advantage over the rest of the militias in pure numbers, and it wasn't pvp'ers. Every PVPer farms ISKs. Most of new PVPers do not want to learn caldari ships for pvp and for PVE they want to learn mostly drones. that is hard work to make them join calmil. The main motivation to join calmil for now is more easy money. They can spend less time in PVE and have more free time for PVP. So if FW gal/cal missions will have equal or near equal difficulty, some new pvpers will quit and many will not join calmil in the future. The result of such changes will be less farmers and pvpers in calmil and more of them in other militias. I don't now about other alliances but such changes will definitely hit OMG's recruitment.
Well since your alliance is home to corps like VK, space devils and conoco, which in my experience are almost completely focussed on farming in stabbed cloaky frigates and make up about half of OMG's numbers, i can imagine these changes are a problem.
EDIT: just checked OMG, looks like those corps have already left. Interestingly those corps used to make up aroumd 3/4 of OMG's numbers lol |

exiik Shardani
Terpene Conglomerate
7
|
Posted - 2014.06.12 21:39:00 -
[160] - Quote
cut all ewar from FW missions and all will be balanced then you have more time to balance FW LP shop, prices in LP shop (mainly FU tags)...
anyway when you lowering incomes from FW then many ppl (include PvP players) leave FW. it is similar like Kronos changes, there is much less fights at medium plexes :-( ... |
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Baron' Soontir Fel
Justified Chaos
168
|
Posted - 2014.06.12 21:47:00 -
[161] - Quote
Feodor Romanov wrote: Every PVPer farms ISKs. Most of new PVPers do not want to learn caldari ships for pvp and for PVE they want to learn mostly drones. that is hard work to make them join calmil. The main motivation to join calmil for now is more easy money. They can spend less time in PVE and have more free time for PVP. So if FW gal/cal missions will have equal or near equal difficulty, some new pvpers will quit and many will not join calmil in the future. The result of such changes will be less farmers and pvpers in calmil and more of them in other militias. I don't now about other alliances but such changes will definitely hit OMG's recruitment.
I highly suggest you go back and read what you wrote. You literally said CalMil gets easy money through missions and therefore, if CCP balances the missions CalMil will lose players because there's no other reason to stay.
Those people are the farmers, not PvP'ers.
Welcome to balance buddy
edit: I haven't had less fights at mediums, just more of my frig/dessie fights have been in smalls + novices. Mediums are relegated to brawling dessies and cruisers.
It's just the current meta that dissuades cruisers from being used due to the overabundance of cheap t1 frigs that can just swamp a cruiser. |

Estella Osoka
Deep Void Merc Syndicate
397
|
Posted - 2014.06.13 17:47:00 -
[162] - Quote
Feodor Romanov wrote:Baron' Soontir Fel wrote:Feodor Romanov wrote:The 4 lvl FW missions is the main reason why cal mil is still exist. Your suggestion to "balance" it will ruin caldari militia. Ruin Caldari farmers maybe. The actual Caldari militia will still remain. There's a pretty good reason why Caldari has always had a huge number advantage over the rest of the militias in pure numbers, and it wasn't pvp'ers. Every PVPer farms ISKs. Most of new PVPers do not want to learn caldari ships for pvp and for PVE they want to learn mostly drones. that is hard work to make them join calmil. The main motivation to join calmil for now is more easy money. They can spend less time in PVE and have more free time for PVP. So if FW gal/cal missions will have equal or near equal difficulty, some new pvpers will quit and many will not join calmil in the future. The result of such changes will be less farmers and pvpers in calmil and more of them in other militias. I don't now about other alliances but such changes will definitely hit OMG's recruitment.
People will still join CalMil. Some people like to keep their Jita access. |

Veskrashen
Justified Chaos
281
|
Posted - 2014.06.13 18:20:00 -
[163] - Quote
Estella Osoka wrote:Assault Frigates can solo some L4 missions in highsec. So keeping with that theme, an AF should be able to do it in FW L4 missions. I don't like the webbing tower idea, I think webbing frigates would be preferable. Webbing towers could be easily primaried by a SB and killed in 2 volleys. An assualt frigate would have a hard time with webbing towers, but could deal with the webbing frigates. That would make it balanced in my opinion, as it would give AFs a chance in doing FW L4s, but kill off the solo bomber runs. You mean variety in mission design, such that you might have to choose your missions based on the ship you can bring? HERESY!
I'd support that kind of design goal. I just can't get behind a design paradigm that attempts to keep things farmable in bombers. |

Vyktor Abyss
The Abyss Corporation Drunk 'n' Disorderly
505
|
Posted - 2014.06.13 21:41:00 -
[164] - Quote
Responding to the OP.
Make all missions harder and require bigger/tougher ships or a make the missions have a variety of different optimal ship types to complete. I've got no problem having maybe one L4 being optimal to use a bomber for example for the sake of variance - but when all the missions can be ran in a bomber or similar cheap/low risk ship thats just wrong.
I'd argue that some of the standings hits taken should be reduced to be more in line with normal missions, and there should definitely be more variety both in types of missions and the rewards provided (Storyline missions for faction item/implants anyone?).
Other than that I think Gallente missions being more difficult right now is a good balance encouraging people (often newer lower skilled pilots) to collect LP from plexes primarily and missions being farmed hard (often by the vets with shiny ships) when the LP value makes them worthwhile. It caters for all sorts and not just farmers.
I'd also argue the LP values will never properly recover after the last set of LP changes (there is too much LP about!), so now the main importance is to redress the tags required and dropped by missions for specific LP store items - People need more viable ways to spend that LP.
Right now only 2 tags cover everything worthwhile (that requires tags) from the LP store - thats interesting in one way as it boosts the cost of those navy modules, but is an artificial way to control the price due to the cost of the tags. Perhaps a tag converter or something so the useless ones that all get sold to NPC buy orders can be put towards the high end navy LP store kit too.
Just my opinions, which might be out of touch after not |

Cearain
Goose Swarm Coalition
1306
|
Posted - 2014.06.17 13:31:00 -
[165] - Quote
Simyaldee wrote: Reward: At the base Tier 2 level. The Average Payout for a Level 4 is 20kish LP plus a couple million ISK per mission. This can amount to anywhere from 30Million Total Isk to 60 Million Total ISK depending on the market values of LP. Obviously the extremely high payout of 90K LP at Tier 4 is too large of a disparity to be ignored, which is why I insist it be dropped to base Tier 2 Rewards.
The problem with not letting the higher tiers effect missions is that missions pull farmers off of plexes. If someone is at tier 4 and they can make more isk deplexing than running missions everyone will just join the winning side and there will be no reason to think the losing side can catch up.
The nice thing about missions is it lets the farmers farm without effecting occupancy.
It has come up here:
https://forums.eveonline.com/default.aspx?g=posts&m=4719074#post4719074 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2283
|
Posted - 2014.06.17 14:11:00 -
[166] - Quote
Each faction should reward the players who do nothing to achieve their goals. Buff missions.
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Cearain
Goose Swarm Coalition
1321
|
Posted - 2014.07.25 17:25:00 -
[167] - Quote
any news on this issue? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Veskrashen
Justified Chaos
394
|
Posted - 2014.07.25 17:39:00 -
[168] - Quote
Cearain wrote:any news on this issue? As folks have previously said, no L4 mission balance will be done until they get their new content tools online. Too much effort / work / reauthoring to make it worthwhile otherwise. |

X Gallentius
Justified Chaos
2414
|
Posted - 2014.07.25 18:04:00 -
[169] - Quote
Veskrashen wrote:Cearain wrote:any news on this issue? As folks have previously said, no L4 mission balance will be done until they get their new content tools online. Too much effort / work / reauthoring to make it worthwhile otherwise. Extremely difficult L4 missions give Gallente too much of an advantage. (tm) |

Veskrashen
Justified Chaos
394
|
Posted - 2014.07.25 18:30:00 -
[170] - Quote
X Gallentius wrote:Extremely difficult L4 missions give Gallente too much of an advantage. (tm)
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
(with apologies to Frank Herbert and David Lynch) |
|

Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
335
|
Posted - 2014.07.25 18:38:00 -
[171] - Quote
Veskrashen wrote:X Gallentius wrote:Extremely difficult L4 missions give Gallente too much of an advantage. (tm) We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." (with apologies to Frank Herbert and David Lynch)
My lord, I suspect an incredible secret has been kept on this region: that the Gallente exist in vast numbers - vast. And it is they who control Black Rise. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Veskrashen
Justified Chaos
396
|
Posted - 2014.07.25 19:02:00 -
[172] - Quote
Andre Vauban wrote:Veskrashen wrote: We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
My lord, I suspect an incredible secret has been kept on this region: that the Gallente exist in vast numbers - vast. And it is they who control Black Rise. And as they chanted below him, a horrifying thought passed through X Gallentius' mind...
"My name has become a Killing Word!" |

Arla Sarain
58
|
Posted - 2014.07.26 08:29:00 -
[173] - Quote
Balancing missions? Sure. Under what criteria? dunno - current suggestions seem to be kneejerks.
Making mission into a PvE/PvP mix puts the person who is doing the mission at a disadvantage. Those are not plex rats anymore...
Putting more stuff to kill is against what CCP thought of these missions - they are deep in enemy space; there is already risk in that you're moving 20j through potential gatecamps into potentially wartarget full systems. Them being short is part of the design.
IMO they should still be able to be done in a stealth bomber with some effort. But remove all the gates - they give too much of a heads up to the person running the mission on whether someone is coming their way. By the time a person lands, aligns, accelerates and warps the bomber had 30s to get his ass out.
Give the rats higher tracking and range up to 130km. No javs, no sitting at 60km with 3 sebos whilst safely avoiding fire. Basically less carebear fits. |

Colt Blackhawk
Ordo Drakonis Nulli Secunda
302
|
Posted - 2014.07.26 10:31:00 -
[174] - Quote
Seems ccp fixed a lot with kronos concerning fw missions. No more cloaking in missions has made fw mission farming a lot harder plus bombers are inty fodder. Actually all these bombers can be farmed down with inties quite easily so I think it is almost fixed now. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

ALUCARD 1208
Spiritus Draconis Drunk 'n' Disorderly
371
|
Posted - 2014.07.26 10:51:00 -
[175] - Quote
Arla Sarain wrote:
IMO they should still be able to be done in a stealth bomber with some effort. .
You do realise all races part from gallente can be done in a bomber right gals have to use T3s with eccms in the mids cos of jams
GÖÑ HIGH FIVES GÖÑ-á |

Arla Sarain
58
|
Posted - 2014.07.26 10:59:00 -
[176] - Quote
ALUCARD 1208 wrote:
You do realise
Yes I do.
Actually Amarr don't get to do it well. |

Colt Blackhawk
Ordo Drakonis Nulli Secunda
302
|
Posted - 2014.07.26 11:04:00 -
[177] - Quote
ALUCARD 1208 wrote:Arla Sarain wrote:
IMO they should still be able to be done in a stealth bomber with some effort. .
You do realise all races part from gallente can be done in a bomber right gals have to use T3s with eccms in the mids cos of jams
You realise how much ccp and fozzie love the gals? Just pointing on op comet, op ishtar, op algos etc. Better pray ccp doesn't fix it for the gals because if they do gal fw lv4 will be doable in noobship with civilian gatling rail. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Gordin Brott
CTRL-Q Iron Oxide.
17
|
Posted - 2014.07.26 11:15:00 -
[178] - Quote
Not all level 4 FW missions are created equal, even within a particular faction. One reason they're currently so easy to blitz on the Minmatar/Caldari sides is that people have a tendency of picking and choosing those which can be easily run without risk in a stealth bomber, and declining the rest until they get a 'good' one. Locking each agent for 24 hours if a mission is declined should rattle things a bit. |

Arla Sarain
58
|
Posted - 2014.07.26 11:31:00 -
[179] - Quote
Gordin Brott wrote:Locking each agent for 24 hours if a mission is declined should rattle things a bit. Or you could just stop it with the band aids and the consequential unintended favoritism juggling the whole mission system from one extreme to the other. Cos god knows it will turn from Cal/Minnie easy mode to Gal/Amarr.
The issue people have is that SBs can run these missions for some factions, but not others.
1)Put the warp in beacon into the rat spawn. 2)Remove gates 3)Improve range and tracking of rats so that stealth bombers need to get closer. 4)Get rid of ewar rats. Every time a rat ECMs you for 20s 5 times in a row God kills 7 kittens.
What this does: + with 100km max warp in distance you are not in range to Javelin kite, or close enough to speed tank. + no gates makes you vulnerable to get jumped on by inties with a lot less warning. I get the impression people underestimate the time it takes to get through an acceleration gate. + Better tracking/range forces SBs to get close to rats -> closer to warp in beacon.
Options: fly a cheap hull that is relatively easy to skill into but be at great risk of losing it to inties or counter cloaked SBs/asteros or even other cov ops.
Or fly the odd battleship and do the mission at your leisure. Apart from being frigate blob bait. Cos really, that's the only reason why people ask big ships to be compulsory in lvl 4 mission in this thread - to put more BSs in the warzone that have to go 20j out with no backup so that the defending faction can get expensive kill mails with no possible losses.
But atleast this gives some flexibility in how you would want to lose your ship.
P.S. Just remove missions. |

Cromwell Savage
Quantum Cats Syndicate Repeat 0ffenders
186
|
Posted - 2014.07.26 12:39:00 -
[180] - Quote
Arla Sarain wrote: The issue people have is that SBs can run these missions for some factions, but not others.
1)Put the warp in beacon into the rat spawn. 2)Remove gates 3)Improve range and tracking of rats so that stealth bombers need to get closer. 4)Get rid of ewar rats. Every time a rat ECMs you for 20s 5 times in a row God kills 7 kittens.
From personal experience with my fits running Minnie and Cal FW missions in bombers...1 and 3 won't completely 'fix it' unless you introduce webs (or up the DPS).
As is, I can AB+local rep pretty much anything when missioning. Some more than others with a heavy dose of caution, but for the most part doable. Granted, my mission fits are a bit "shiney", but still immensely cheaper than what I need to run Gal missions... |
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