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Thread Statistics | Show CCP posts - 1 post(s) |

Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.29 13:25:00 -
[211] - Quote
Sara Tosa wrote:Cearain wrote: I am not saying nerf "everything else." FW mission running pays stupid amounts of lp and not only makes the entire tier system irrelevant but ruins other lp stores as well.
But yes plexing and the occupancy war would become economically relevant if mission lp was nerfed. More people would then plex. More people in plexes will mean more pvp in plexes. And this is good for faction war.
sorry but this dont compute. people have whined for years that only pvp'ers sholud be in plexes, that they dont want people to farm them for lp and now your excuse to nerf missions is "so more people will want to farm them for lp"? did you think about it throughly? Quote: If the missions were nerfed so that you could gain much more lp from plexing then the whole "tier system" of the occupancy war would have some economic relevance. Now it's just very hard to care.
people should run plexes to "win the war", not to make lp..
You actually can't win the war. But you can try to be "winning." But its not an "either or" question. Some people might have wanted lp for plexing removed but that was never my issue, or what most people wanted. The problem is that you can hide and seek plex without fighting. Things like timer rollbacks and better intel about plex timers being run would prevent this. CCP said they will implement these changes and if they do it right fw will be fixed.
Sara Tosa wrote:Cearain wrote: When Missions are paying out 5xs as much lp as you can get from doing occupancy plexing the value of the lp from occupancy plexing is watered down so much its not worth doing at all.
so basically you are in fw only for the isks. why you dont like missions then? from what you're saying they should be better for you than plexing.
Again you assume people are only in the war for one and only one reason. Some people fight in fw for the a variety of reasons. I have/do run missions and have made/make billions of isk. I don't mind that people want to make billions of isk in fw. I just think that the large amount of lp made from missions effects peoples motivations to plex and gain tiers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
258
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Posted - 2014.07.29 13:56:00 -
[212] - Quote
Why do you keep posting? BLFOX is currently recruiting |

Veskrashen
Justified Chaos
404
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Posted - 2014.07.29 14:03:00 -
[213] - Quote
Cearain wrote:I just think that the large amount of lp made from missions effects peoples motivations to plex and gain tiers.
Tiers, in and of themselves, have no impact on warzone control. The one and only reason to push for higher tiers is to increase LP income overall.
Fun fact: You can control every single system in the warzone and still be at Tier 1.
If Tier was directly related to percentage of total systems held, rather than primarily being determined by how many upgrades your side dumps LP into, then I'd say that it had some connection to plexing and warzone fluidity. But it doesn't.
Warzone fluidity is determined by one thing and one thing only: how many folks are willing to push systems to vulnerable and flip them. Farmers don't bash hubs, friends... folks with real ships and real guns do.
I will grant that higher tier motivates more plexing, but those who would plex rather than mission will do so regardless of tier. Same for the reverse. Simple fact is that all else being equal, you get about 2x the LP/hour running missions than running plexes... probably more with the respawning rats these days. You'd have to nerf missions to pay less than plexing to cause a significant shift, and doing so would just release the plague of farmers back into plexes - which would basically undo all the good from the Kronos changes. We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
719
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Posted - 2014.07.29 14:09:00 -
[214] - Quote
I don't see many FW people mentioning that these missions are still far too profitable and too easy, risk-free bombers or not.
I guess this is just one of those horrific broken things like wormhole space that will never get fixed properly, because a bunch of people exploit it and would cry on the forums, which ccp sees as a bad thing.
also the rat AI changes that prevent pvpers from killing mission runners, when is that being fixed? it's absolutely awful. in the extremely rare event that I can find someone stupid enough that their bomber isn't completely pvp immune, I have to warp out in hull because I'm getting trashed by 30 rats. |

X Gallentius
Justified Chaos
2423
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Posted - 2014.07.29 14:16:00 -
[215] - Quote
TrouserDeagle wrote:I don't see many FW people mentioning that these missions are still far too profitable and too easy, risk-free bombers or not. It's a small price for CCP to pay for generating 90% of Eve's content this summer. 
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Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
258
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Posted - 2014.07.29 14:33:00 -
[216] - Quote
Veskrashen wrote:Cearain wrote:I just think that the large amount of lp made from missions effects peoples motivations to plex and gain tiers.
Tiers, in and of themselves, have no impact on warzone control. The one and only reason to push for higher tiers is to increase LP income overall. Fun fact: You can control every single system in the warzone and still be at Tier 1. If Tier was directly related to percentage of total systems held, rather than primarily being determined by how many upgrades your side dumps LP into, then I'd say that it had some connection to plexing and warzone fluidity. But it doesn't. Warzone fluidity is determined by one thing and one thing only: how many folks are willing to push systems to vulnerable and flip them. Farmers don't bash hubs, friends... folks with real ships and real guns do. I will grant that higher tier motivates more plexing, but those who would plex rather than mission will do so regardless of tier. Same for the reverse. Simple fact is that all else being equal, you get about 2x the LP/hour running missions than running plexes... probably more with the respawning rats these days. You'd have to nerf missions to pay less than plexing to cause a significant shift, and doing so would just release the plague of farmers back into plexes - which would basically undo all the good from the Kronos changes.
One of the reasons for the Tier3 push was to counter squid VP numbers (it worked).
BLFOX is currently recruiting |

Estella Osoka
Deep Void Merc Syndicate
422
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Posted - 2014.07.29 15:07:00 -
[217] - Quote
TrouserDeagle wrote:I don't see many FW people mentioning that these missions are still far too profitable and too easy, risk-free bombers or not.
I guess this is just one of those horrific broken things like wormhole space that will never get fixed properly, because a bunch of people exploit it and would cry on the forums, which ccp sees as a bad thing.
also the rat AI changes that prevent pvpers from killing mission runners, when is that being fixed? it's absolutely awful. in the extremely rare event that I can find someone stupid enough that their bomber isn't completely pvp immune, I have to warp out in hull because I'm getting trashed by 30 rats.
Awww, you can't catch a mission runner running a FW mission because of rats. How cute. Working as intended.
Rats switching aggro is one of the better things that happened to missions. Now you don't have one guy speed tanking all the aggro, while his alt comes in and kills the mission objective. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
723
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Posted - 2014.07.29 15:13:00 -
[218] - Quote
Estella Osoka wrote:TrouserDeagle wrote:I don't see many FW people mentioning that these missions are still far too profitable and too easy, risk-free bombers or not.
I guess this is just one of those horrific broken things like wormhole space that will never get fixed properly, because a bunch of people exploit it and would cry on the forums, which ccp sees as a bad thing.
also the rat AI changes that prevent pvpers from killing mission runners, when is that being fixed? it's absolutely awful. in the extremely rare event that I can find someone stupid enough that their bomber isn't completely pvp immune, I have to warp out in hull because I'm getting trashed by 30 rats. Awww, you can't catch a mission runner running a FW mission because of rats. How cute. Working as intended. Rats switching aggro is one of the better things that happened to missions. Now you don't have one guy speed tanking all the aggro, while his alt comes in and kills the mission objective.
some guy speed tanking or mwding up to your bomber should draw much less aggro than your bomber, since they are not shooting any rats. it makes no sense the way it is now. |

MonkeyBusiness Thiesant
randomly named no tax corp v2
0
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Posted - 2014.07.29 15:40:00 -
[219] - Quote
Lady Rift wrote: In the thread there were some that claimed a SB was slower than a T3. Can I get an explanation on that? I've tried to fit a(any) t3 to be able to 500-550 dps at 70km, warp cloaked at 5.5au/s all before implant and have been coming up short.
Cloaky ham tengu can get a little over 500dps - I suppose you could go faction bcs for a bit more. Not really sure what benefit there is though, it's definitely not quicker overall because you spend much more time warping around.
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Veskrashen
Justified Chaos
404
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Posted - 2014.07.29 15:55:00 -
[220] - Quote
MonkeyBusiness Thiesant wrote:Lady Rift wrote: In the thread there were some that claimed a SB was slower than a T3. Can I get an explanation on that? I've tried to fit a(any) t3 to be able to 500-550 dps at 70km, warp cloaked at 5.5au/s all before implant and have been coming up short.
Cloaky ham tengu can get a little over 500dps - I suppose you could go faction bcs for a bit more. Not really sure what benefit there is though, it's definitely not quicker overall because you spend much more time warping around. Fit a Grav Cap subsystem - you get 4.9 AU/sec, and better align times than a bomber. Same / better travel time on average.
And yes, Cal / MIn / Amarr missions are still far too easy for the risk / ship investment. The fact that Gallente LP store values are still as high as they are even after us being in Tier 3 for so long and Tier 4 for several days should give a hint at how much less they are run in comparison. We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
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Deerin
Federal Navy Special Forces
265
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Posted - 2014.07.29 16:03:00 -
[221] - Quote
Miriya Zakalwe wrote:Mission running is completely orthogonal to the problems facing FW. Totally unrelated.
Then make it unrelated. Remove tier bonuses from mission LP payouts.
Or make it totally related. Get rid of all current FW missions and make the agents give plex capture missions.
Right now it benefits from bonuses while contributing nothing to warzone, No sir. If you want to reap the benefits of FW, please come and join the fight with your main, not with your 2 month old SB alt. |

Cearain
Goose Swarm Coalition
1321
|
Posted - 2014.07.29 16:04:00 -
[222] - Quote
TrouserDeagle wrote:Estella Osoka wrote:TrouserDeagle wrote:I don't see many FW people mentioning that these missions are still far too profitable and too easy, risk-free bombers or not.
I guess this is just one of those horrific broken things like wormhole space that will never get fixed properly, because a bunch of people exploit it and would cry on the forums, which ccp sees as a bad thing.
also the rat AI changes that prevent pvpers from killing mission runners, when is that being fixed? it's absolutely awful. in the extremely rare event that I can find someone stupid enough that their bomber isn't completely pvp immune, I have to warp out in hull because I'm getting trashed by 30 rats. Awww, you can't catch a mission runner running a FW mission because of rats. How cute. Working as intended. Rats switching aggro is one of the better things that happened to missions. Now you don't have one guy speed tanking all the aggro, while his alt comes in and kills the mission objective. some guy speed tanking or mwding up to your bomber should draw much less aggro than your bomber, since they are not shooting any rats. it makes no sense the way it is now.
You might think amarr rats wouldn't shoot amarr militia either. But the rats are almost as bad as the players at shooting their own team. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Deacon Abox
Justified Chaos
353
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Posted - 2014.07.29 16:28:00 -
[223] - Quote
Cearain wrote: You might think amarr rats wouldn't shoot amarr militia either. But the rats are almost as bad as the players at shooting their own team. Apparently all the faction rats hate capsuleers of their own allegiance. Also, apparently, this is working as (un)intended, so it will stay that way in perpetuity. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Lady Rift
What Shall We Call It
49
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Posted - 2014.07.29 21:02:00 -
[224] - Quote
Veskrashen wrote:MonkeyBusiness Thiesant wrote:Lady Rift wrote: In the thread there were some that claimed a SB was slower than a T3. Can I get an explanation on that? I've tried to fit a(any) t3 to be able to 500-550 dps at 70km, warp cloaked at 5.5au/s all before implant and have been coming up short.
Cloaky ham tengu can get a little over 500dps - I suppose you could go faction bcs for a bit more. Not really sure what benefit there is though, it's definitely not quicker overall because you spend much more time warping around. Fit a Grav Cap subsystem - you get 4.9 AU/sec, and better align times than a bomber. Same / better travel time on average. And yes, Cal / MIn / Amarr missions are still far too easy for the risk / ship investment. The fact that Gallente LP store values are still as high as they are even after us being in Tier 3 for so long and Tier 4 for several days should give a hint at how much less they are run in comparison.
thanks for the info. I had no intention of hanging up my bomber. and hams have bad range when you always start 50-100km off along with beacon change cant land cloaked anymore.
eft on the tengu is giving me only 0.6 sec faster align time for 0.6au/s slower than the bomber so more than likely a wash.
I guess I just really like hitting at 70 km with navy torps (start shooting as soon as I land). find that's the biggest time waster in missions, moving to the target. |

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
0
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Posted - 2014.07.30 02:58:00 -
[225] - Quote
"If you find one factions missions are too easy, perhaps you should join that faction."
In seriousness, I don't run missions much. However, I think it is interesting, and cool, that different factions would have different flavours and play styles required to complete their missions. Which makes sense considering the different technologies each factions employ against their enemies. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3286

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Posted - 2014.07.30 06:16:00 -
[226] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Miriya Zakalwe
Rifterlings Point Blank Alliance
169
|
Posted - 2014.07.30 11:36:00 -
[227] - Quote
Deerin wrote:Miriya Zakalwe wrote:Mission running is completely orthogonal to the problems facing FW. Totally unrelated. Then make it unrelated. Remove tier bonuses from mission LP payouts. Or make it totally related. Get rid of all current FW missions and make the agents give plex capture missions. Right now it benefits from bonuses while contributing nothing to warzone, No sir. If you want to reap the benefits of FW, please come and join the fight with your main, not with your 2 month old SB alt.
You seem to be confused. Tiers have nothing to do with warzone control. As posted above, it is possible to control nearly all systems in the war zone and still be at tier 1.
Tiers are gained by donating to ihubs. Which you would know, had you done it. This is usually done by mission runners (and to a lesser extent, plexers) so I would say that the missions are working as intended, tier-wise.
Nice try, though. |

Cearain
Goose Swarm Coalition
1324
|
Posted - 2014.07.30 18:44:00 -
[228] - Quote
Miriya Zakalwe wrote:Deerin wrote:Miriya Zakalwe wrote:Mission running is completely orthogonal to the problems facing FW. Totally unrelated. Then make it unrelated. Remove tier bonuses from mission LP payouts. Or make it totally related. Get rid of all current FW missions and make the agents give plex capture missions. Right now it benefits from bonuses while contributing nothing to warzone, No sir. If you want to reap the benefits of FW, please come and join the fight with your main, not with your 2 month old SB alt. You seem to be confused. Tiers have less to do with warzone control than they do with reinforcing systems. As posted above, it is possible to control nearly all systems in the war zone and still be at tier 1. Tiers are gained by donating to ihubs. Disproportionately, when compared to the effect of capturing systems, which you would know, had you done it. This is usually done by mission runners (and to a lesser extent, plexers) so I would say that the missions are working as intended, tier-wise. Nice try, though.
You can't get to tier 5 if you only have one system. The amount of lp you have to spend to hit higher tiers decreases as you gain more systems. I think it's misleading to argue there is a disconnect between warzone control and tiers.
I do not really care too much what ccp does with fw missions. But to the extent missions remain a much easier way to get the same lp as plexing then plexing and tiers will be of little interest. On the other hand if they removed missions entirely there would be more interest in plexing and tiers. But you would also likely see the warzone become even more lopsided.
It might be that you can make about 50% of the lp from plexing. But that likely assumes oplexing. When you get to higher tiers its much harder since generally you have fewer systems to offensive plex effeciently.
The economic factors do indeed effect the war. Its not a motivator for everyone, and it motivates some more than others. But it is not correct to think people are "either" in faction war solely for the isk or they are in it solely for some other reason.
Making missions effect system control is just caving in and endorsing fw as pure pve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order Repeat 0ffenders
1033
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Posted - 2014.07.30 19:24:00 -
[229] - Quote
Cearain wrote:Miriya Zakalwe wrote:Deerin wrote:Miriya Zakalwe wrote:Mission running is completely orthogonal to the problems facing FW. Totally unrelated. Then make it unrelated. Remove tier bonuses from mission LP payouts. Or make it totally related. Get rid of all current FW missions and make the agents give plex capture missions. Right now it benefits from bonuses while contributing nothing to warzone, No sir. If you want to reap the benefits of FW, please come and join the fight with your main, not with your 2 month old SB alt. You seem to be confused. Tiers have less to do with warzone control than they do with reinforcing systems. As posted above, it is possible to control nearly all systems in the war zone and still be at tier 1. Tiers are gained by donating to ihubs. Disproportionately, when compared to the effect of capturing systems, which you would know, had you done it. This is usually done by mission runners (and to a lesser extent, plexers) so I would say that the missions are working as intended, tier-wise. Nice try, though. You can't get to tier 5 if you only have one system. The amount of lp you have to spend to hit higher tiers decreases as you gain more systems. I think it's misleading to argue there is a disconnect between warzone control and tiers. I do not really care too much what ccp does with fw missions. But to the extent missions remain a much easier way to get the same lp as plexing then plexing and tiers will be of little interest. On the other hand if they removed missions entirely there would be more interest in plexing and tiers. But you would also likely see the warzone become even more lopsided. It might be that you can make about 50% of the lp from plexing. But that likely assumes oplexing. When you get to higher tiers its much harder since generally you have fewer systems to offensive plex effeciently. The economic factors do indeed effect the war. Its not a motivator for everyone, and it motivates some more than others. But it is not correct to think people are "either" in faction war solely for the isk or they are in it solely for some other reason. Making missions effect system control is just caving in and endorsing fw as pure pve.
So many statements, so little point. |

Super Chair
project cerberus Templis CALSF
637
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Posted - 2014.08.01 08:23:00 -
[230] - Quote
I will say that there is an imbalance in the missions. Caldari and Minmatar NPCs missile spam making running missions impossible for amarr/gallente bombers that wish to run them (IMO bombers shouldn't be able to solo FW LVL 4's regardless of faction). Another frustrating issue is EWAR from both gallente and caldari NPCs (damps and ecm). You can either be running the mission or just entered trying to catch a mission runner and you will be permajammed or damped to upwards of 1 min locktimes/under 10km lock ranges making any kind of action take ages. I'd either like to see all FW missions increase in difficulty, making it a group activity and be unsoloable or the other side of the coin is make all missions have missile spam and remove/reduce significantly annoying ewar. |
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Mabego Tetrimon
Spiritus Draconis Drunk 'n' Disorderly
23
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Posted - 2014.08.02 00:55:00 -
[231] - Quote
TrouserDeagle wrote:I don't see many FW people mentioning that these missions are still far too profitable and too easy, risk-free bombers or not. and on with tears.... tears, SC tears, love that |
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