Pages: 1 [2] 3 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
400
|
Posted - 2014.06.05 03:57:00 -
[31] - Quote
also missions need to be changed to follow the new sovereignty system rather than the old one. |

DJ FunkyBacon
Eve Radio Corporation
286
|
Posted - 2014.06.05 04:03:00 -
[32] - Quote
exiik Shardani wrote: What FW really need 1) rewards for ppl who actively fights, defend/attacks iHub's/systems, live at stations in FW area and donate LP's to iHubs -> maybe any kind of discount in LP shop? limit for FW missions per day? bonus for ppl who long time fight for militia? 2) make upgrading systems more useful -> like discount in LP store, FW system V upgrade make wide cyno jammer .... 3) rework items and prices in LP shops (there are many expensive things but nobody use/buy/sell it) 4) solve "Allies problem" -> one side change wz to allies wz due to easy farming there.
but donot forget many players are in FW because PvP with "LP earn bonus" (like waiting for fight inside plex etc...) When you remove rewards, many players will not have enough ISK's for PvP ships....
Believe me when I tell you that I'm advocating for a lot more this year than FW PVE content. This is one of many possible efforts here, but to this point I've been unsure of how much of an issue this one is to most people.
Please keep the feedback coming guys, and spread the word. I'll have more stuff later on other issues, but at this point, the best way to help with these issues is to spread the word to your fellow militia mates and keep the constructive posts, like have been in this thread so far, coming. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Odysseus Olacar
Biohazard. WINMATAR.
1
|
Posted - 2014.06.05 05:00:00 -
[33] - Quote
1. FW missions are vitally important to isk making in FW. Allot of people complain about a lack of Bs or BC fleets but for Winmatar personally, high LP and relatively easy isk making at T4 allows us to do this. ( Even in Amarr Millita. ) Allot of what I am seeing is " It's too easy to do FW missions etc etc. However keep in mind the process of even getting to T4 to make those missions worth while it is easily 1-2 months of plexing and grinding systems.
2. The imbalance is easy to see, Target paints make Amarr missions hard, Damps make Gallente missions hard forcing you to fly bigger or be super awesome in an SB. I'm passive about the difficulty of the missions because the harderd the Gal/Amarr missions are generally means that their LP is worth more as opposed to Minmatar missions.
What to do?
The biggest issue I see, and is being discussed here is that LP PAYOUT IS TOO HIGH FOR HOW EASY IT IS>. and that few groups spend a long time grinding systems and plexing then countless others mooch off of the efforts with minimal work in the actually FW mechanics of space.
So a solution or something for a change; what if there was a system that could "count" FW efforts. For example, a system that can calculate the amount of Plexes, Ihubs, or WT killed a Corp/Alliance participated in. And using that calculation award that Alliance/Corp an LP payout bonus that shows their participation in FW. The bonus would of course be capped at a certain point.
Maybe an easy way to think of it is like there is a Militia wide Tier level, but what if your Corp/Alliance had one too?
Another thing to consider:
Making missions require bigger ships or gangs would be difficult because 1. Pirates would be all over those likes bees to honey. And while it may bring fights, it may completely prevent you from finishing the mission resulting in standings loss, or you loose your whole fleet then you spend the next week trying to gain LP just to make up for the ships you lost.
2. Gate camps suck.
3. If LP becomes significantly harder to come by Fights and the size of Fights in FW may GREATLY down scale because no one has the isk to afford those ships or willingness to risk them.
4. As easy as FW missions are the "Climb" to get there is hard. This cannot be forgotten when considering how to change FW missions. |

Webvan
All Kill No Skill
7288
|
Posted - 2014.06.05 05:13:00 -
[34] - Quote
3. bombers. Or just don't change it. If people want "harder" just for harder sake, there is always the other faction to join. This keeps FW open for lower SP characters. |

IbanezLaney
The Church of Awesome Circle-Of-Two
1191
|
Posted - 2014.06.05 05:55:00 -
[35] - Quote
The imbalance is only perceived because the reality of LP/isk per hour made is being ignored.
That said - I do believe it should also be possible for you Gals and the Amarr to run L4 missions inefficiently in SBs just like a few dumb people in Minmatar and Caldari do. I 100% believe in sharing the stupid people between all militias. 
The fact that is ignored whenever this topic comes up is that while it is possible to run some of the L4 missions in an SB - It is a stupid way to do them. Their LP per hour is quite pathetic. (I tried it once in a Manticore and instantly went 'F**K THIS' and got in a Drake and later used Tengus.)
A Gallente militia farmer using their T3 cruiser are making a lot more LP per hour than the Caldari Stealth Bomber farmer. So the Risk vs Reward aspect is working fine.
To really farm Caldari FW missions we ran them in T3 gangs - Just like the Gallente do to farm FW mission. I would suggest that the Gallente are generally making the same amount of LP while farming in their T3s as the Caldari are when farming in T3s. (But the Gals make more isk as their LP is more valuable - Maybe you could ask CCP to nerf Gal LP payouts to balance that? )
You can equate people running L4s in SBs to people who mine to make isk. While they do make some isk - it is not a lot and they could have made more by doing something else.
Mirana Bacon - Could you ask CCP if you can have some figures on how much LP the average Galmil mission farmer in a T3 makes compared to a Calmil mission farmer in a SB in an hour at an equal tier?
Then ask for the figures if they both use T3s so that people can judge if there really is an imbalance. Docked since 2009. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
401
|
Posted - 2014.06.05 06:39:00 -
[36] - Quote
Odysseus Olacar wrote:
Making missions require bigger ships or gangs would be difficult because 1. Pirates would be all over those likes bees to honey. And while it may bring fights, it may completely prevent you from finishing the mission resulting in standings loss, or you loose your whole fleet then you spend the next week trying to gain LP just to make up for the ships you lost.
2. Gate camps suck.
3. If LP becomes significantly harder to come by Fights and the size of Fights in FW may GREATLY down scale because no one has the isk to afford those ships or willingness to risk them.
you never loose standings by letting a fw mission expire. Pirate already try to intercept amarr militia mission gangs and usually result in them getting heavy losses. just fly bigger stuff in bigger groups
3. it will take a few years for the stockpiles everybody in militia has built up to run out of. And then things will be back to normal, expensive ships will once again feel like a kick in the balls when you loose one instead of 'o i have 3 more archons in station' |

Theroine
Justified Chaos
89
|
Posted - 2014.06.05 06:51:00 -
[37] - Quote
I think pushing the anti-missile mod that has been talked about for ages would be one way to address the missile spam issue. Instead of making it a targeted mod, like TDs, maybe it could function as some sort of missile guidance jamming system against all incoming missiles. Bigger brains could figure out the details.
|

X Gallentius
Justified Chaos
2258
|
Posted - 2014.06.05 08:23:00 -
[38] - Quote
IbanezLaney wrote: (But the Gals make more isk as their LP is more valuable - Maybe you could ask CCP to nerf Gal LP payouts to balance that?  ) . Um, yeah, sorry we didn't push to the highest tier possible so all the leeches, err "farmers", could ruin our isk/lp payout. Our bad.
|

Lelob
ElitistOps Pandemic Legion
173
|
Posted - 2014.06.05 09:36:00 -
[39] - Quote
DJ FunkyBacon wrote:Hey guys,
One of the things on the PVE side of FW that keeps getting brought to my attention is LVL 4 FW missions, and an imbalance between the ones that are run by the Gallente and Amarr vs the Minmatar and Caldari missions. The specific issue that I keep hearing is that Cal and Min missions can be run in Stealth bombers while Gal and Amarr missions need to be run in considerably better ships, often tech 3.
The reasons for the higher end ships that seem to be most common is the missile spam prevalent in the Gallente and Amarr missions. I've got a few other things on my list that were mentioned, but I'd rather hear directly from you guys as to what you think the issues are.
My questions for you in this regard are 3:
1: Do you feel this issue is important to you or people you fly with in FW? 2: What do you think is causing the imbalance between the faction missions where some factions can run their missions with SB while others need to bring a "bigger boat." 3: If some balance were to be brought across lvl4 FW missions, should it be geared towards everyone needing a "bigger boat," or everyone being able to run in stealth bombers?
This issue is one of a few on my plate at the moment. If there is a strong desire for change here it's something I plan to pass on and attempt to press the need to the dev team that handles PVE content. If the desire is not strong, and it appears the people who have brought this to me are a small minority, I plan to move on to other issues.
/discuss
1. no. I flew in minnie fw using 2 cerbs and a phoon and farmed 40mil lp. I preferred the bigger ships. 2. there is none. scrubs are gonna fly bombers, but they suck at doing missions properly tbh. The imbalance is that minmatar has been at tier 4 for so long, which personally makes 0 sense to me. The l4 missions aren't a big deal until you get to the higher tiers, and I suspect that CCP didn't intend for any one faction to sit on tier 4 for a month at a time. 3. bigger ships for sure. It is possible to go out in a keres and go on a rampage of bombers, but I miss the old camping days where pirates would chill on gates and just massacre anything bigger then a shuttle that came through, which could really lead to some great fights. Now in FW it seems that most of the fights happen on an acceleration gate to some plex, which tends to mean its geared alot more towards frigs. Mind you, I don't think alot of that comes from l4 missioners but it would be nice to see people forced into bigger ships to bring some more life back to fw lowsec and the accompanying pirate gatecamps that were so common in the past. |

Deerin
Murientor Tribe Defiant Legacy
244
|
Posted - 2014.06.05 11:26:00 -
[40] - Quote
What if:
The agents gave "missions" to capture offensive plexes in certain systems, instead of having to deal with npcs/structures?
For example:A lvl2 minmatar FW mission agent might give a mission like: "Go and capture a small plex in Ashged." Upon completion of mission you'll get #ISK #LP. Bonus for completing in # hours is #ISK #LP
This way the missioner gets some additional LP by the mission itself, and the plex capture LP. Mission levels indicate plex sizes.
L1 missions -> capture novice L2 missions -> capture small L3 missons -> capture med L4 missions -> capture large
Since plex capturing difficulty is same for all races atm, this will remove the racial imbalance. Missioners will make additional isk and help warzone.
An option would be for the agents to give defensive plexing missions if a systems contest amount is over 75%. Also rewards might be in form of opposing militia tags instead of ISK and LP. Just thinking out loudly. Feel free to point the major flaw that I am certainly not being able to see in it. |
|

Miriya Zakalwe
Rifterlings Point Blank Alliance
149
|
Posted - 2014.06.05 12:04:00 -
[41] - Quote
I'm going to disagree with some of the above.
FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.
It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.
They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots. |

exiik Shardani
Terpene Conglomerate
5
|
Posted - 2014.06.05 13:06:00 -
[42] - Quote
Lelob wrote: 3. bigger ships for sure. It is possible to go out in a keres and go on a rampage of bombers, but I miss the old camping days where pirates would chill on gates and just massacre anything bigger then a shuttle that came through, which could really lead to some great fights. Now in FW it seems that most of the fights happen on an acceleration gate to some plex, which tends to mean its geared alot more towards frigs. Mind you, I don't think alot of that comes from l4 missioners but it would be nice to see people forced into bigger ships to bring some more life back to fw lowsec and the accompanying pirate gatecamps that were so common in the past.
why militias fights only at plex? because (Amarr wz) PL,SC and others pirates do there no hotdrops or there can be "cruiser fight instead of PL BS blob" ;-)
FW really need stop use FW farming alt's who farm for main account like this PL guy ;-) I am absolutely sure he don't contribute with taking iHubs ...
|

Veskrashen
Justified Chaos
261
|
Posted - 2014.06.05 14:50:00 -
[43] - Quote
Miriya Zakalwe wrote:I'm going to disagree with some of the above.
FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.
It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.
They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots. PvP accessibility for low SP pilots does not necessitate access to L4 missions in bombers or assault frigates. Beware Malcanis' Law here.
Low SP pilots can make more than enough to sustain their PvP losses by plexing. Even now, you can run 4x novices per hour easily, making 40k LP at tier 2. That's at least 40m per hour, which is solid income for folks losing ships in the 2-10mil isk range on average.
FW L4 missions should require something on par to regular L4 missions in terms of skill / ship investment. If newbros want to run FW missions, the L1-L3 should be perfectly doable in assault frigates and the like. |

Miriya Zakalwe
Rifterlings Point Blank Alliance
150
|
Posted - 2014.06.05 15:33:00 -
[44] - Quote
Veskrashen wrote:Miriya Zakalwe wrote:I'm going to disagree with some of the above.
FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.
It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.
They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots. PvP accessibility for low SP pilots does not necessitate access to L4 missions in bombers or assault frigates. Beware Malcanis' Law here. Low SP pilots can make more than enough to sustain their PvP losses by plexing. Even now, you can run 4x novices per hour easily, making 40k LP at tier 2. That's at least 40m per hour, which is solid income for folks losing ships in the 2-10mil isk range on average. FW L4 missions should require something on par to regular L4 missions in terms of skill / ship investment. If newbros want to run FW missions, the L1-L3 should be perfectly doable in assault frigates and the like.
What is the actual benefit to anyone for making the missions not doable in T2 frigates, though? I don't think there is really a problem there that needs solving, aside from the racial balancing.
Some people want a reason to do fleet PvE in FW, it seems. That seems silly to me, but whatever floats your boat. For stuff like that, why not add a FW-specific version of Incursions instead?
The missions serve a useful purpose besides the cash. They draw players very deep into the opposing territories. Making the higher level ones require coordination or having a much higher bar to entry would suck in that it would reduce the frequency of that dramatically.
Sure, I can understand not wanting it to be only bombers. I personally have a lot of fun hunting and killing mission runners in bombers, but people in FW not liking their stealth is at least arguable. So make some have deterrents to bombers but still allow Assfrigs or faction cruisers to be able to solo them.
And, lastly, running the L4s in frigs is fun now. A lot of fun. Actually the only fun PvE I have seen in Eve. It would be a shame to kill that. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
209
|
Posted - 2014.06.05 15:43:00 -
[45] - Quote
I don't have a problem going either way (easy mode/slightly harder mode) as long as the risk/reward is in line, at the moment the risk/reward is out of wack though. BLFOX is currently recruiting |

Veskrashen
Justified Chaos
261
|
Posted - 2014.06.05 15:53:00 -
[46] - Quote
Miriya Zakalwe wrote:What is the actual benefit to anyone for making the missions not doable in T2 frigates, though? I don't think there is really a problem there that needs solving, aside from the racial balancing. Comes down to risk / reward. At the moment, you gain far far too much for putting so little on the line.
Noone complains about how much LP the Gallente farm in their Ishtars and Proteus. We put isk on the line to make isk, is all good. We're also generally at a lower tier than the hardcore farm alliances, netting about 250k LP/hour or so running L4s at Tier 3. We generally have to tank 500-600 DPS and deal with ECM on top of it, plus be able to move around the warzone and still project enough damage to kill the objectives. That requires more SP and ship investment, and the risk / reward is therefore more balanced.
Contrast that to making 400-600k LP/hour essentially risk free in tankless bombers when running L4s for TLF at Tier 4/5. No need to tank at all, since the Amarr guns will never hit you. DPS is hella easy to project with that bomber, 400+ is easily achievable if not more. It takes minimal skill and isk investment to achieve. As a result, the risk / reward is way out of whack.
To give you another comparison, few people have a serious issue with Incursions as LP/isk makers. You're putting billions worth of ships on the line, they take significant time and isk investments to get right. People are less happy about AFKtar ratting in sov null, because the time / isk investment you need to make to gain those rewards is out of whack.
Make sense?
|

Miriya Zakalwe
Rifterlings Point Blank Alliance
151
|
Posted - 2014.06.05 15:53:00 -
[47] - Quote
Thanatos Marathon wrote:I don't have a problem going either way (easy mode/slightly harder mode) as long as the risk/reward is in line, at the moment the risk/reward is out of wack though.
Agreed. So, combining a few posts, I think:
- The missions should be balanced so all races can complete any FW kill mission solo in T2 frigs or faction cruisers.
- The reward scaling should be fixed, because as much as I like having an alt that can pull in several hundred thousand LP an hour, it's just wrong.
- CCP should consider adding a FW-based Incursion like mission system that requires fleet action. This could actually be very cool, if PvE is your thing.
|

Miriya Zakalwe
Rifterlings Point Blank Alliance
152
|
Posted - 2014.06.05 15:59:00 -
[48] - Quote
Veskrashen wrote: Comes down to risk / reward. At the moment, you gain far far too much for putting so little on the line.
I understand and agree with your point, I just disagree with your solution :) |

Cearain
Goose Swarm Coalition
1291
|
Posted - 2014.06.05 16:01:00 -
[49] - Quote
Thanatos Marathon wrote:I don't have a problem going either way (easy mode/slightly harder mode) as long as the risk/reward is in line, at the moment the risk/reward is out of wack though.
I agree with this. The reward should be in line with eve economics generally and plexing in particular. If for example ccp puts a timer rollback in plexes and does some other changes where every plex captured requires about one or 2 pvp fights then mission rewards would be way out of whack.
To the extent they add risk to plexing they should decrease the reward for running missions. Otherwise those lp you gain from doing the more pvp focused plexing jobs will be too watered down to be worth trading in. Hopefully that will be a problem ccp needs to correct soon.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
403
|
Posted - 2014.06.05 16:53:00 -
[50] - Quote
Miriya Zakalwe wrote:I'm going to disagree with some of the above.
FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.
It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.
They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots. it IS accessible to low sp pilots its called lvl1 lvl2 lvl3 missions. being in fw doesnt mean you ONLY do lvl4 missions.
FW already has t2 frigate t2 destroyer accessible missions. the lvl4s are the ones that need to get harder all around. |
|

Miriya Zakalwe
Rifterlings Point Blank Alliance
152
|
Posted - 2014.06.05 17:03:00 -
[51] - Quote
Flyinghotpocket wrote:Miriya Zakalwe wrote:I'm going to disagree with some of the above.
FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.
It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.
They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots. it IS accessible to low sp pilots its called lvl1 lvl2 lvl3 missions. being in fw doesnt mean you ONLY do lvl4 missions. FW already has t2 frigate t2 destroyer accessible missions. the lvl4s are the ones that need to get harder all around.
Why? Why not just scale the rewards better? That's the real problem. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
403
|
Posted - 2014.06.05 17:11:00 -
[52] - Quote
Miriya Zakalwe wrote:Flyinghotpocket wrote: it IS accessible to low sp pilots its called lvl1 lvl2 lvl3 missions. being in fw doesnt mean you ONLY do lvl4 missions.
FW already has t2 frigate t2 destroyer accessible missions. the lvl4s are the ones that need to get harder all around.
Why? Why not just scale the rewards better? That's the real problem. the rewards are scaled just fine.
the real problem that has been for years is the ewar imbalance. 2 of the races had to up their ships as they went up to higher level missions while other races like minmatar and caldari can stay in their lvl3 ship and run them.
if lvl4s were all accessible to stealth bombers the farming cycle would get even worse. Without serious dev time to actually make a enemy objective camping stealth bombers for 12 hours is not viable at all. or make missions follow the current sov system like they are supposed to. |

Veskrashen
Justified Chaos
263
|
Posted - 2014.06.05 17:40:00 -
[53] - Quote
Have to agree with FHP here. In general, L4s pay about twice as much per hour as offensive plexing. Given that L4s are much harder to do than plexes, that relative reward balance is ok in my opinion.
The PvP risk is higher in plexes, but the isk/time investment is lower. That kinda balances out.
What's out of whack is how easy two of the factions have it compared to the others, due to racial Ewar and weapon selection. That needs to be fixed, and given the historical preferences in FW mission running I'd say that scaling the difficulty up to Gallente or at the very least Amarr level would be better. |

Baron' Soontir Fel
Justified Chaos
161
|
Posted - 2014.06.05 18:03:00 -
[54] - Quote
First of all, make it balanced in difficulty between all the four races. That should be the main priority here.
Second of all, decide whether you want lvl FOUR missions able to be run in a stealth bomber.
In my opinion: People don't run high sec level four missions in a stealth bomber, they use BS's or HACs or T3s. Why should low sec be any different? If you have low SP, run novice plexes or run level 1 or level 2 missions. You don't need a lot of money to sustain yourself at a low SP level since you have low SP and can't fly that many ships in the first place. As you gain SP, you can fly bigger stuff, and therefore plex bigger sites, and run higher level missions.
And don't give me crap about not being able to solo novice plexes as a newbie. I did it in Kestrels and Condors with a month of SP.
Just because FW is accessible to new Eve pilots, it doesn't mean EVERYTHING in FW should be accessible to new pilots. There are plenty of newbro things to go around without having them be able to complete large plexes or level 4 missions solo. |

Iudicium Vastus
Incognito Holdings and Savings
282
|
Posted - 2014.06.05 19:52:00 -
[55] - Quote
Baron' Soontir Fel wrote:People don't run high sec level four missions in a stealth bomber, they use BS's or HACs or T3s. Why should low sec be any different? .
Because so few hisec lv4 missions are of an assassination type of objective. They are mostly destroy-all-the-npcs, while containing several rooms full, and the acceleration gates don't unlock until the room is cleared. And unless you're under a hisec wardec, you don't need to worry about traveling in your BS since there are no random/neutral gatecamps that'll get you.
But in lowsec, FW, there are pirate+wartarget gatecamps. In addition there is an assassination type of feel and objective to many of the missions, which does makes sense to be all cloak and dagger about it in a SB. Also, exactly how often do you see BSs (solo) going around the WZ for any reason? There are a few, but nothing like all the ravens and apocs you see in hisec for mission running. Anything bigger than cruiser steps into wz territory to die or hub bash. Nothing more. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Estella Osoka
Deep Void Merc Syndicate
388
|
Posted - 2014.06.05 20:08:00 -
[56] - Quote
Who says you have to do the mission solo? This is a MMO after all. |

Lelob
ElitistOps Pandemic Legion
173
|
Posted - 2014.06.05 20:30:00 -
[57] - Quote
Iudicium Vastus wrote:Baron' Soontir Fel wrote:People don't run high sec level four missions in a stealth bomber, they use BS's or HACs or T3s. Why should low sec be any different? . Because so few hisec lv4 missions are of an assassination type of objective. They are mostly destroy-all-the-npcs, while containing several rooms full, and the acceleration gates don't unlock until the room is cleared. And unless you're under a hisec wardec, you don't need to worry about traveling in your BS since there are no random/neutral gatecamps that'll get you. But in lowsec, FW, there are pirate+wartarget gatecamps. In addition there is an assassination type of feel and objective to many of the missions, which does makes sense to be all cloak and dagger about it in a SB. Also, exactly how often do you see BSs (solo) going around the WZ for any reason? There are a few, but nothing like all the ravens and apocs you see in hisec for mission running. Anything bigger than cruiser steps into wz territory to die or hub bash. Nothing more.
This is just plain wrong. I took my phoon and with a cloak, mwd, ec-600s and mjd you are basically uncatchable in amarr/minmatar lowsec. In fact, most of the gates have nobody on them anyways with the exception of the odd roaming gang, so with a cloak+mwd there is no real danger in taking gates. The only danger I ever encountered was with the odd dude trying to beat me in warp to a mission and catching me there for a gang or something.
For some reason the meta in lowsec fw seems to be to not bother with bs despite the massive incomes you can make and the relatively low risk in doing so. It is insanely easy too considering you can just land inside of a l4 mission, mjd off and anyone trying to come into your plex has almost no chance of catching you while you are 100km off.
Why do people want to dillute the lp/isk so much so that anyone can do them with just a frig/cheap cruiser? It hardly seems like people who can't fly bigger ships are going to be needing all that extra isk anyways and it's hardly fair or fun that someone in a bomber in fw can make more isk/hour than someone in a carrier doing sanctums in nullsec. All you get are a bunch of farmers who train up an alt for 1-2 months and then make obscene bank while contributing nothing to the pvp enviroment of fw. I'm honest enough to say that is exactly what I was doing for the last month (ableit in bigger ships cuz it was more profitable) and it's downright broken that the only place more profitable then l4 fw missions is in wh's.
If you want a simple fix to missions, just add webs into the l4 fw missions that can reach out to 150km. Alternatively, add a bunch of elite frigs with mwds that go 3-4k/s that have webs and points.
For one more orientated to pvp, change the way that missions work and make them basically like storyline agents but based on pvp. If you get a kill in fw against the opposing factions, you can then start talking to agents who give out lucrative missions.
edit: In any case, it is absolutely broken that I can farm 30bil out of fw in a month almost risk free. |

Baron' Soontir Fel
Justified Chaos
161
|
Posted - 2014.06.05 21:09:00 -
[58] - Quote
You realize people run FW missions in T3's and HACs right? Just as expensive iskwise and skillwise. |

Webvan
All Kill No Skill
7356
|
Posted - 2014.06.06 06:22:00 -
[59] - Quote
Miriya Zakalwe wrote: Some people want a reason to do fleet PvE in FW, it seems. That seems silly to me, but whatever floats your boat. For stuff like that, why not add a FW-specific version of Incursions instead?
See, that makes more sense. Rather than screwing with something, making it less accessible, why not add something new into FW such as the incursion system in some form. People want bigger harder battles, and I agree with that, but not from changing the existing play that works. Balance it out for bombers across the board etc sure (or just don't change it at all), but add something new to FW that is harder, such as something based on the incursion system. I know it's been mentioned before... including my input and support previously. |

Miriya Zakalwe
Rifterlings Point Blank Alliance
154
|
Posted - 2014.06.06 08:28:00 -
[60] - Quote
I think Webvan sums it up well.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |