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Zrakor
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Posted - 2003.09.25 18:55:00 -
[1]
Edited by: Zrakor on 25/09/2003 18:55:27 Just so you know, all of the implant missions were never meant to be available for a single agent. This sadly was the case until recently, we fixed the missions so they are given to certain factions. I.e. Caldari get certain implant missions, Minmatar others, etc. This will mean you will either have to obtain more agents to supply yourself with more types of implants, or trade to get the implant you need.
There are also a plethora of implants in the system that aren't available yet, which don't all just affect attributes. They will slowly creep into the game, don't worry :).
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Righteous X
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Posted - 2003.09.25 19:00:00 -
[2]
Edited by: Righteous X on 25/09/2003 19:02:35 can you please be more specific? gallente will give this and amarr this and so on. What does corp have for role?
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Kel 'dra
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Posted - 2003.09.25 19:02:00 -
[3]
Hopefully, That will promote trade between the races 
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Jideo
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Posted - 2003.09.25 19:03:00 -
[4]
Edited by: Jideo on 25/09/2003 19:05:46 Edited by: Jideo on 25/09/2003 19:03:53 Please clarify when these changes will take place or have they taken place?
Edit: Reread post more clearly. I guess they are in game now
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Fimbule Winter
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Posted - 2003.09.25 19:13:00 -
[5]
This is good news, even if implants will be harder to get.
But, I have been wondering about one thing. How do I get an agent from another faction?
Being a trader I have docked at ALOT of stations. And never been offered a new agent. And I only have negative faction with the Gallenteans (dunno why but well..) And my current agents only refer new agents from the same corp.
So how get an agent from the other races ??
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Devestator
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Posted - 2003.09.25 19:23:00 -
[6]
I am with an Amarr Faction. So Far I Have Gotten: Charisma, Preception, and Willpower Implants.
So i guess amarr agents don't give Intellegence and Memory implants.
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loladoll
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Posted - 2003.09.25 19:26:00 -
[7]
hmm, doing these mind numbing mission with my agent lvl 2 for getting a lvl 3 and then i need to do some more missions to get implants : feasible with a good book
repeating these hunderds of mission for each race again : dont think so.
txs for the change ______________________________________ live is tough and then you get a clone |

iconoclast
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Posted - 2003.09.25 19:29:00 -
[8]
Quote: So i guess amarr agents don't give Intellegence and Memory implants.
seeing as how the amarr race has such unusually small cranium size on average, they probably deem implants for those a waste of time for an amarrian
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LittleFu
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Posted - 2003.09.25 19:53:00 -
[9]
Doing 500 Missions for chance of getting all Implants? No thank you! They are just too boring...
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Relic
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Posted - 2003.09.25 20:03:00 -
[10]
So which factions have drawn the short straw of only getting the charisma implant!!!
You could have waited a while to let the current gold rush finish before this lastest change.
Relic
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Headd
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Posted - 2003.09.25 20:16:00 -
[11]
I think the new design is superior (especially if no one race gets stuck with the charisma module). It encourages trading, interregional price differences, etc.
The problem is really when things change too quickly, people that were working towards something and then feel ripped off (all the people that didn't get past level 2 ag3ents waste a lot of time). In my opininon you should've saved the new structure for the advanced implants and left the current ones as is.
Anyways, it's a step in the right direction in some way so I won't complain too much.
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Luther Pendragon
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Posted - 2003.09.25 20:31:00 -
[12]
Gallenteens get the charisma implant, HAHAHA! Seriously, wish they made the game less mem/int intensive. Every attrb should be just as valuable in its own way :/ ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Erty
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Posted - 2003.09.25 20:47:00 -
[13]
Edited by: Erty on 25/09/2003 20:48:58 Bleh. I've worked for a week to get a lvl3 agent, and now I finally have one. Got her today. You don't get much money for selling implants anymore, and of top of that you can't get all implant anymore either :/
Well well, a week for nothing. I assume that as caldari most likely will give out perception and willpower implants, and I don't need those as I have 17 willpower (without implant) and 19 perception (with implant). I need intelligence. And memory.
:/ A week isn't very much though. I can only blame myself, I was too late.
Maybe you should've waited until most people had the implants they wanted, would be more fair that way. But it doesn't matter that much.
Is this fix already in on tranq or is that only or chaos? Or is it something you can change without a client side patch?
This is my signature. |

Nirvy
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Posted - 2003.09.25 20:59:00 -
[14]
Edited by: Nirvy on 25/09/2003 20:59:33 Well i guess this will make implants more valuable in the areas that cant get them via agents.
But surely we should have had some warning you were changing the game mechanics? Instead of just changing it then telling us Mercenary | The Azath |

Jojin
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Posted - 2003.09.25 21:02:00 -
[15]
I would not be too discouraged about the change. It is not like you have lost your agent, or the standings with the agent. Right now if you donĘt get the reward you are looking for personally, I am sure someone else might want what you have and have something you want (trade the implants you can get to get others).
Also, implants seem to be the first large gifts for efforts in working for an agent. I would suspect in time there would be more to come, perhaps other items or even blueprints.
Standing back a bit and with positive thinking, this looks like other aspects of the game are being fleshed out. So, while changes may be constantly occurring, I am extremely grateful to see other parts of the game being developed.
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Veruna Caseti
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Posted - 2003.09.25 21:03:00 -
[16]
Has anyone gotten an implant mission since this post was made and can confirm the implant and faction type?
Since this post was made I've only been offered 30-jump round trip cargo runs. Lots of fun.
Veruna Caseti Ishukone |

Keyser Soze
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Posted - 2003.09.25 21:06:00 -
[17]
Implant missions seems less frequent. But my Caldari agent just gave a nice memory implant.  I like her again. Somewhat.
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Nirvy
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Posted - 2003.09.25 21:06:00 -
[18]
Quote: Has anyone gotten an implant mission since this post was made and can confirm the implant and faction type?
Since this post was made I've only been offered 30-jump round trip cargo runs. Lots of fun.
Read http://oldforums.eveonline.com/?a=topic&threadID=34861&page=2
They also made implant missions much rarer Mercenary | The Azath |

Fimbule Winter
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Posted - 2003.09.25 21:07:00 -
[19]
Nothing as of yet. Been doing missions constantly since server downtime.
*yawn, strech*
Got an armor module as reward tho.
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Veruna Caseti
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Posted - 2003.09.25 21:14:00 -
[20]
Right I knew they were rare. But I figure with a few hundred mission runners SOMEONE might have hit one by now.
Veruna Caseti Ishukone |

Fausto
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Posted - 2003.09.25 21:29:00 -
[21]
Great:( Lets give all implant BPs to techell and problem solved, right? ______
<brainpodder> |

Aissa
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Posted - 2003.09.25 21:47:00 -
[22]
Good change. 
~Aissa
Nomad, Dictionary and Encyclopedia of The Regulators |

Drachir
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Posted - 2003.09.25 21:56:00 -
[23]
Got a memory implant from a Caldari Civire about an hour ago.
gg on the super conductors at 500k
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Paul Dubois
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Posted - 2003.09.25 22:00:00 -
[24]
Oh great, so now after spending all that time on getting a level 3 and getting him to give me implant missions chances are I am going to have to start off from scratch again, docking at stations in Caldari space, getting a level 1 and training all the way back up again, hmmm that what, minimum of about 100 mission to get another level 3 again and even then the missions are rarer.
Ya just couldn't have waited a few days till I got my memory implant could ya.
Wouldn't mind so much but agent runs are so bloody boring and implants apart are a very poor way of earning money.
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Paul Dubois
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Posted - 2003.09.25 22:04:00 -
[25]
Oh and Veruna, to answer your question, prior to today I was getting implants probably on average every 8-10 missions I'd say (agent was +19% with an 8% social bonus). Today I ran maybe 16 I think, with no implant missions at all, so I'd say that the implant mission rate has at least halved, probably more.
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Veruna Caseti
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Posted - 2003.09.25 22:08:00 -
[26]
Yah, I just managed to acquire a MEM under the wire before this went in.
I'm not sure why all you people who were complaining about prices and commodity cornering before are "for" this change - it's going to increase the scarcity of implants and drive the prices of both implants and commodities up even more.
Veruna Caseti Ishukone |

Relic
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Posted - 2003.09.25 22:18:00 -
[27]
Edited by: Relic on 25/09/2003 22:30:41 Zrakor posted the following
Quote: The problem with the implant missions were they were being dished out too often. They have been tuned down. They are supposed to be fairly rare, but not neccessarily difficult, this mission is given as a "token of gratitude" for your services to the corporation and its allies.
Also note that these are only the basic attribute implants. We never intended them to be super rare or really hard to get, but still fairly rare so newbies can't just buy it off the market for nothing.
The problem with trade missions in general though, which have to deal with items sold on the market, is that people can manipulate the market. It's not really an exploit. But we did add in a mission that drops superconductors (we only did this for super conductors since they seem to be the most complained about, since they are the most rare commodity).
Note however that we also took out the requirement for the mission being given that was "objective must be for sale in the same region". This will mean you can recieve these missions even though there is no market supply for the objective, but hey you can decline them and they will be given to you later. It's also by design that the trade missions are fragile, otherwise we might as well drop the concept and just use courrier missions instead :).
Also note: the commodities such as super conductors arent gone forever, there is a steady supply of them, you just have to look hard enough to find npcs selling them. We are also working on making the npc commodity market a bit more stable.
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Veruna Caseti
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Posted - 2003.09.25 22:19:00 -
[28]
Right, that doesn't answer my question. People are acting like this solves the problems they were talking about, when in actuality it makes them much worse.
Veruna Caseti Ishukone |

Bashar
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Posted - 2003.09.25 22:22:00 -
[29]
Edited by: Bashar on 25/09/2003 22:25:48 so far today my amarr agent has given one charisma, and my friends caldari has given 2 memory. Not sure what caldari's lowest base stat is, but amarr definatly are low charisma, so it appears possible that agents carry the type of implant that their race has the lowest base stat in...unfortunate that I should get my first implant mission on the same day the fix it so that i get the one implant type i dont want/need :(
regards, Bashar Miles Teg Shop Smart, Shop BasharMart! |

Kreator
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Posted - 2003.09.25 22:39:00 -
[30]
since sunday I have had 9 implants from the same Caldari agent - only one i have not had is memory.
Fun, FUN - Who said this be bloody fun.
Thats it, fetch my Siege Cannon........ |

Bashar
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Posted - 2003.09.25 22:45:00 -
[31]
ok well only implants since downtime yesterday count as far as figuring out the new pattern...so what have you got today from the caldari agent?
regards, Bashar Miles Teg Shop Smart, Shop BasharMart! |

Khyle
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Posted - 2003.09.25 23:33:00 -
[32]
Edited by: Khyle on 26/09/2003 06:24:01 Just got a memory implant from a minmatar agent. He wanted holoreels, no conductors, fyi.
Edit: shoudnt post late at night half asleep. Sorry for the above info, was a willpower one of course. (had both in hangar, and mixed em up :(((( )
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Relic
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Posted - 2003.09.25 23:38:00 -
[33]
Quote: Just got a memory implant from a minmatar agent. He wanted holoreels, no conductors, fyi.
I just got Willpower from a minmatar agent who also wanted holoreels. Maybe different agents now want certain items, rather than giving out certain implants!
Relic
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Bashar
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Posted - 2003.09.25 23:44:00 -
[34]
Well now relic that is very interesting... And your 100% sure it was holoreels for a memory implant?
regards, Bashar Miles Teg Shop Smart, Shop BasharMart! |

Relic
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Posted - 2003.09.25 23:53:00 -
[35]
Quote: Well now relic that is very interesting... And your 100% sure it was holoreels for a memory implant?
Well it was holoreels for a willpower implant.
As to if I'm sure, very infact the game just game me the same mission directly after the first!!!!!
Relic
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Bashar
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Posted - 2003.09.26 00:05:00 -
[36]
ahh yeah its always holo's for willpower...so nothing has changed there...
just got another charisma from my stupid amarr agent...i picked amarr purley cuz i wanted low charisma...and now i have 2 level 3 agents that want to hand out charisma implants to me left and right and its the only stat I don't want/need more of....how ironic.... myabe when i get a stack of 10 i can trade them for an implant I actually want to use ;)
regards, Bashar Miles Teg Shop Smart, Shop BasharMart! |

Aissa
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Posted - 2003.09.26 00:13:00 -
[37]
People are acting like this solves the problems they were talking about, when in actuality it makes them much worse.
Some of us are smarter than you think.
~Aissa
Nomad, Dictionary and Encyclopedia of The Regulators |

Ezra
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Posted - 2003.09.26 00:19:00 -
[38]
Gallente (Duvolle specifically) appear to give int implants now.
Previously it was purely will. ------------ Ezra Cornell pe0n, Xanadu Corporation |

Fijou
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Posted - 2003.09.26 00:37:00 -
[39]
What i want to know is what kind of implants(if any) i can expect to get from my concord agent.
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Yiin
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Posted - 2003.09.26 00:51:00 -
[40]
After this i have gotten an int implant from a duvolle agent aswell.
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j0sephine
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Posted - 2003.09.26 00:52:00 -
[41]
"What i want to know is what kind of implants(if any) i can expect to get from my concord agent."
The V-chip.
... seriously though, there's 5 implant types but only 4 playable races... until the 'pirates' count as one, now...
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Aissa
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Posted - 2003.09.26 01:01:00 -
[42]
8 Races technically.
9 if you include Jovian.
19 individual factions.
~Aissa
Nomad, Dictionary and Encyclopedia of The Regulators |

Veruna Caseti
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Posted - 2003.09.26 01:10:00 -
[43]
Yah, it's the 'faction' you are working for - not the race of the agent.
Veruna Caseti Ishukone |

j0sephine
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Posted - 2003.09.26 01:29:00 -
[44]
"Yah, it's the 'faction' you are working for - not the race of the agent."
Ahh, good point; only skimmed over the original message and missed that....
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Corpsicle
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Posted - 2003.09.26 01:49:00 -
[45]
I got 3 memory implants in a row from my caldari agent this evening so the implants are still there for the taking. |

Nervar
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Posted - 2003.09.26 03:18:00 -
[46]
and caldari is getting the most valuable implant as off today people are paying 17-20 mill for them now, so buying implants that cost 5-6 mill realy isnt a problem... -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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JPFAmarr
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Posted - 2003.09.26 05:54:00 -
[47]
Edited by: JPFAmarr on 26/09/2003 06:10:49 Lucky those that have agents that give memory implants - the most useful attribute in the game. Sucks for those that give charisma - the least useful stat in the game. This could be more balanced by having the lesser value implant missions be more common than the higher value implants. Just a thought. Or, just lower the chance to get the other implants.
Generic Corporation |

Khyle
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Posted - 2003.09.26 06:27:00 -
[48]
Sorry for my last post, was late as night and very sleepy (flame away). I of course got a willpower implant from the minmatar agent in exchange for holoreels, and not a memory one. Mixed em up in the hangar, and didnt read the journal thorough in the first place.
Willpower seem to be the Minmatars main (or only) implants.
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Drutort
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Posted - 2003.09.26 09:10:00 -
[49]
so how are you supposed to get other agents? if you get negative faction for other races... then how will you be able to boost those negative?
go kill millions of pirates in that area?
then you get negative faction to your first agent?
i really dont see how people could get all the implants then I mean probably some people thought that they could have an alternative in EVE even though its boring as heck...
plus if they take that long, might as well do other things and buy them?
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

j0sephine
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Posted - 2003.09.26 09:24:00 -
[50]
"i really dont see how people could get all the implants then "
... Without getting into details, i foresee Yulai will soon turn into even more of stuckhole than it already was. :s
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Harliquin
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Posted - 2003.09.26 09:31:00 -
[51]
Yup seems to me the dev team really fumbled this issue - put them in, take them out, make them rarer, now limit to 1 type per faction.
so no plan at all, just react to all the complaining about its not fair, so and so cornered the superconductor market or no there are too many of them and the price is dropping too much.
bah - ok so If I whine alot can the agents please drop miner 2s (oh and i'd like to specify galente agents) - cause thats the only market left where the suppliers have it nailed - after all you made it so the guys who had the foresight to nail the superconductor market got borked.
Geez I though this game was sold with the intention of the players driving the market - guess everyone likes the free market, providing the don't have to shell out the inflated prices it produces.
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drunkenmaster
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Posted - 2003.09.26 11:48:00 -
[52]
since this was posted (I didn't see it yesterday) I have gotten two intel implants from my federation customs agent.
Good job I have a few thousand units of mini elecs, eh? .
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Zrakor
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Posted - 2003.09.26 12:11:00 -
[53]
Eventually enough of the basic implants will make it into the system that they will be readily available on the market. Even if you don't do agent missions you will be able to purchase them from other players. Rare implants are another story, they will probably only be available through rare npc drops or "corp missions" designed for level 5 agents (not in the game yet).
And boosters will make it into the game when a few issues with them have been adressed. They won't be available on the general market (as they are illegal goods).
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Discorporation
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Posted - 2003.09.26 12:14:00 -
[54]
I want a Double-Edged Hydra Compartmentaliser, Zrakor!
Better get them in ;)
[Heterocephalus glaber]
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Brennan Mulwray
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Posted - 2003.09.26 12:27:00 -
[55]
Edited by: Brennan Mulwray on 26/09/2003 14:29:17 Got a willpower implant from a minmatar corp agent. Mission with hole reels I think. Need memory implant can't remember! 
Cheers

www.swc-eve.com |

Daesdemona
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Posted - 2003.09.26 12:30:00 -
[56]
OK, I got Int from Roden Shipyards (gallente) so I guess its ok.
so to sum it up...
Caldari: Memory Gallente: Intelligence Amarr: Charisma .... fill in the rest.
I am guessing Concord will be willpower and minamatar = perception.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Luther Pendragon
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Posted - 2003.09.26 12:30:00 -
[57]
Quote: They won't be available on the general market (as they are illegal goods).
...They are not illegal, or should not be, in pirate stations which should have them for sale... ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

j0sephine
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Posted - 2003.09.26 12:41:00 -
[58]
Edited by: j0sephine on 26/09/2003 12:42:01
"And boosters will make it into the game when a few issues with them have been adressed. They won't be available on the general market (as they are illegal goods)."
... Do you mean, people will have to settle for things like in-game Trade channel and such like to sell the boosters? Or just that the (original) supply will be through the agents with black market service?
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Zrakor
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Posted - 2003.09.26 13:17:00 -
[59]
Quote: Edited by: j0sephine on 26/09/2003 12:42:01
"And boosters will make it into the game when a few issues with them have been adressed. They won't be available on the general market (as they are illegal goods)."
... Do you mean, people will have to settle for things like in-game Trade channel and such like to sell the boosters? Or just that the (original) supply will be through the agents with black market service?
Yes with the current mechanics they will have to settle for pvp trading with the boosters. We might add them into market groups in the pirate controlled space, but that's not set in stone yet.
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Luther Pendragon
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Posted - 2003.09.26 13:19:00 -
[60]
Yes it was, it was stoned about 2 years back  ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Shevar
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Posted - 2003.09.26 14:10:00 -
[61]
Anyone got an idea what factions like sancha, concord etc. drop? -------- -The only real drug problem is scoring real good drugs
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Marlena
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Posted - 2003.09.26 14:15:00 -
[62]
lol, ccp is too funny, I knew it! I wasted ALOT of time doing these silly agent missions, I'm on my level 2 now.. And I dont see any idea to continue to level 3, I'm sure its quite impossible to get implants now.. So all I can say is gratz to everyone who already got a level 3 agent, and got alot of implants :(.. CCP did it again, they already did it with miner 2.... :( I could mined all that time.. ****!
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Veruna Caseti
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Posted - 2003.09.26 14:18:00 -
[63]
Quote: I'm sure its quite impossible to get implants now..
Actually if you read the thread people are still receiving them relatively often - and as you appear to be Gallente if you are working up through that faction you will have a chance to get your hands on an INT implant, which is the second most rare in the game.
Don't look so hard on implants being more rare, now they're a pain in the ass to get - but this also means they will remain much more valuable for much longer. I suspect it will be some time before INT implants sell for less than 10M and MEM should stay above 15-20 for weeks.
Veruna Caseti Ishukone |

Marlena
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Posted - 2003.09.26 14:21:00 -
[64]
Quote:
Quote: I'm sure its quite impossible to get implants now..
Actually if you read the thread people are still receiving them relatively often - and as you appear to be Gallente if you are working up through that faction you will have a chance to get your hands on an INT implant, which is the second most rare in the game.
Don't look so hard on implants being more rare, now they're a pain in the ass to get - but this also means they will remain much more valuable for much longer. I suspect it will be some time before INT implants sell for less than 10M and MEM should stay above 15-20 for weeks.
Ok Well, anyway.. its not fair 
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Athule Snanm
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Posted - 2003.09.26 14:28:00 -
[65]
Quote: And boosters will make it into the game when a few issues with them have been adressed. They won't be available on the general market (as they are illegal goods).
If you need anyone to test these, please get in touch. We're hoping to have a victory party on Sunday night in Venal and are a bit short of entertainment :-)
_______________________________
Doomheim - EVE's only hygiene! |

j0sephine
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Posted - 2003.09.26 15:07:00 -
[66]
Edited by: j0sephine on 26/09/2003 15:11:10
"Yes with the current mechanics they will have to settle for pvp trading with the boosters. We might add them into market groups in the pirate controlled space, but that's not set in stone yet."
... Well, can't help but find it a strange decision.
* the market already supports purchase and sales of illegal goods. I guess they will now have to be removed from it for the consistency.
* limiting trade to direct pvp essentially eliminates skills like Black Market Trading -- there's snowball chance in hell of 'catching' players who trade illegal goods directly, using game code and logic.
* forcing the trade into in-game channels adds nothing to 'reality' of the game. If anything, it destroys it -- while i can imagine players being able to make use of their characters' skills and contacts to put illegal goods on the anonymous galaxy-wide market... having them sit in Trade chat channel for hours and post "WTS: boosters, cheap" every n seconds next to some other guy who sells blueprint copies, or yet another with NPC loot ... well, it just seems to have nothing to do with how trading illegal goods would be normally done, non?..
... Why not add this functionality to agents instead?.. Two functions for black market agents: "put goods for sale on the market" and "purchase goods from market", invoked from the dialogue.
Once put on the market, such goods would be then visible in the market tables, but would be marked as illegal and could only be purchased through the said agents. or maybe the agent could simply inform there's illegal goods for sale, presuming someone actually put them on sale.
Similar to search service, lvl.1 black market agents would operate on system level, lvl.2 would give access to illegal goods in constellation, lvl.3 in region and so on.
Upon use of these options, the game could run the checks against player's Black Market skill to see if the action was succesful, or if they were caught... thus making the skills actually useful.
And it'd still leave option of direct pvp trade for those preferring it... o.O
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Daesdemona
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Posted - 2003.09.26 15:32:00 -
[67]
Definitely agree with J0
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Dianabolic
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Posted - 2003.09.26 15:35:00 -
[68]
Quote:
Quote: Edited by: j0sephine on 26/09/2003 12:42:01
"And boosters will make it into the game when a few issues with them have been adressed. They won't be available on the general market (as they are illegal goods)."
... Do you mean, people will have to settle for things like in-game Trade channel and such like to sell the boosters? Or just that the (original) supply will be through the agents with black market service?
Yes with the current mechanics they will have to settle for pvp trading with the boosters. We might add them into market groups in the pirate controlled space, but that's not set in stone yet.
Please do so, it only takes me 10 minutes in Trade before I feel like turning to the dark side.
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