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CCP Greyscale
C C P C C P Alliance
2395

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Posted - 2014.06.20 10:49:00 -
[211] - Quote
Scout Vyvorant wrote:CCP Greyscale wrote:Dimaxx wrote:1) Invention missiles use only faction missiles as optional item! t1 missiles not available. 2) Mobile lab now not available for invention? Research PE/TE only?  3) Invention of t2 cruise missile on adv. mobile lab with my skills is 9h37m (on station is 18h55m) and only 1 run?! Now on tranq is 37m and 10 run. OMG!!! What did you do with the production??? - Looking into this; can you say exactly which missiles you were using? T1 base missiles shouldn't be available as it's only meta 1-4 that are optionals, right? - The different labs allow different things now, see the starbase devblog for more info - The run outputs are run, that should be 10 run, and the time is balanced by the decrease in needed copy time (no longer need max run) I underlined the part I consider very important to this change. People and Devs have already noted how copying is a choke point in the invention and production, also having jobs that complete in a little more than hour mean two things: 1) After 4 hours you have burned out your 2 days and 15 hours of copy job, leaving you with 2 days and 11 of inactive research lines 2) Having jobs that complete in 1 hour mean you have to be actually there to setup new jobs every hour Now, I don't know what people consider and percieves as "fun and interesting", but logging in game to setup 8 research jobs every hour, on multiple account (if you are one of those high sec, single player, multi alt industrial corps) is not a compelling game style, probably just a step above mining. This change will make research closer to prize the decision making process (what, when and where) rather than being simply there 23/7 setting up jobs, also having to log twice a day to setup jobs will make industry easier to manage to new players and/or simply people that wish to try out this aspect of the game. However, this wont make the industry any easier or forgiving, remember that now the BPO that most corp keep locked in their hangars are going to start travel in new eden.. I want to conclude this post expressing my concern about this last point, as I'm not totally sure that BPOs are going to running around as much as CCP wish. First, even a humble inventor like me has in its hangars thousand of BPC, max run, made during years of industry; with the changes to invention, it will take a year or more before I finish those BPC. Second, to be on the safe side, I'll probably accept the increased cost of copying a BP in a station rather than risking it into a gate camp, assuming the cost of the BP is relevant, like in the case of battleship, capital component and alike. Instead of proposing something like "destroy all the BPC!", I wanted to suggest something along these lines: Why don't you allow invention directly from BPO with an increased chance of success over BPC? With this you'll give a reward to risking BPOs (the famous risk vs reward factor of eve), and if people wish to play it safe, they can use their BPC.
Each invention job consumes one run from the BPC, you can still queue up a BPO to create multiple BPCs of multiple runs. Max runs on a given T1 blueprint should take somewhere in the vicinity of 40 hours. |
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Pic'n dor
Epsilon Lyr Mordus Angels
24
|
Posted - 2014.06.20 17:30:00 -
[212] - Quote
I'm a little bothered with the conversion of ME and TE.
A ME2 BP will be converted in a ME6 BP (from what i see in the sisi client)
preME2 was 3.3% waste and postME6 is 6%
So for a 1000 material needed
Previously, you needed 1033 material. Now it's 1111.111111111...... x0.94 wich is 1044,44444.
Replace the word material with Capital part and you get my point.....
Unless the BP is perfect ME, manufacturing is more expensive in this SiSi build.
Shouldn't preME2 be a postME7 ? (1111.11111111 *.93 = 1033.333)
Do i miss something ? |

Jimbo Jimbob
Republic University Minmatar Republic
0
|
Posted - 2014.06.20 20:06:00 -
[213] - Quote
CCP Greyscale wrote: Each invention job consumes one run from the BPC, you can still queue up a BPO to create multiple BPCs of multiple runs. Max runs on a given T1 blueprint should take somewhere in the vicinity of 40 hours.
Apologies for being a bit dense but am I correct in thinking that this means a 1500 run BPC of Hobgoblin I can be used to invent 1500 times? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
77
|
Posted - 2014.06.20 20:12:00 -
[214] - Quote
Pic'n dor wrote: I'm a little bothered with the conversion of ME and TE.
A ME2 BP will be converted in a ME6 BP (from what i see in the sisi client)
preME2 was 3.3% waste and postME6 is 6%
So for a 1000 material needed
Previously, you needed 1033 material. Now it's 1111.111111111...... x0.94 wich is 1044,44444.
Replace the word material with Capital part and you get my point.....
Unless the BP is perfect ME, manufacturing is more expensive in this SiSi build.
Shouldn't preME2 be a postME7 ? (1111.11111111 *.93 = 1033.333)
Do i miss something ?
Yeah, your new ME assumption is wrong
ME0 = 10% waste ME1 = 9% waste ME2 = 8% waste ME3 = 7% waste ME4 = 6% waste ME5 = 5% waste ME6 = 4% waste ME7 = 3% waste ME8 = 2% waste ME9 = 1% waste ME10 = 0% waste
Your conversion is wrong also
Old ME2 = New ME7
3.3% waste goes to 3% waste
ie - NO BPO/BPC gets worse
|

Dimaxx
Terminus Est Lost Squadron Infinity Space.
71
|
Posted - 2014.06.20 20:18:00 -
[215] - Quote
Jimbo Jimbob wrote:Apologies for being a bit dense but am I correct in thinking that this means a 1500 run BPC of Hobgoblin I can be used to invent 1500 times? No, 1 run or 1500 run t1 BPC => always output 1 run t2 BPC. 1 t1 BPC => 1 t2 BPC. Forget 10 run t2 BPC. Do t2 copy now on TQ, then to be used after July 22.  |

Jon Lucien
GoonWaffe Goonswarm Federation
41
|
Posted - 2014.06.21 10:49:00 -
[216] - Quote
Jimbo Jimbob wrote:CCP Greyscale wrote: Each invention job consumes one run from the BPC, you can still queue up a BPO to create multiple BPCs of multiple runs. Max runs on a given T1 blueprint should take somewhere in the vicinity of 40 hours.
Apologies for being a bit dense but am I correct in thinking that this means a 1500 run BPC of Hobgoblin I can be used to invent 1500 times?
You are correct. You could invent off a 1500 run t1 BPC 1500 times, with each successful invention would giving you a max run t2 bpc. The post above me is wrong (I think, not sure through the poor grammar). |

Dimaxx
Terminus Est Lost Squadron Infinity Space.
71
|
Posted - 2014.06.21 14:49:00 -
[217] - Quote
Jon Lucien wrote:The post above me is wrong (I think, not sure through the poor grammar). You are wrong. Just try it yourself. I tried to Invent. ONE t1 BPC (with no difference in the number of runs) always turns into a ONE t2 BPC. No 1500 t2 BPC from ONE t1 BPC.
In: one Nova Cruise Missile BPC with 1500 runs Out: ONE Nova Fury Cruise Missile BPC with 1 run (original bpc disappeared) |

Kusum Fawn
State Protectorate Caldari State
485
|
Posted - 2014.06.21 18:28:00 -
[218] - Quote
Kenneth Feld wrote: ie - NO BPO/BPC gets worse
I have not checked in the last three days. But this is, so far not true as far as i can tell.
Perhaps that is the intended function, but it is not how SiSI is behaving. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
77
|
Posted - 2014.06.21 18:47:00 -
[219] - Quote
Kusum Fawn wrote:Kenneth Feld wrote: ie - NO BPO/BPC gets worse
I have not checked in the last three days. But this is, so far not true as far as i can tell. Perhaps that is the intended function, but it is not how SiSI is behaving.
Notice what I said...it IS true
I NEVER said the new BPO/BPC doesn't use more materials due to conversion and rounding errors.....
There is a difference |

Pic'n dor
Epsilon Lyr Mordus Angels
24
|
Posted - 2014.06.22 05:56:00 -
[220] - Quote
Kenneth Feld wrote:Pic'n dor wrote: I'm a little bothered with the conversion of ME and TE.
A ME2 BP will be converted in a ME6 BP (from what i see in the sisi client)
preME2 was 3.3% waste and postME6 is 6%
So for a 1000 material needed
Previously, you needed 1033 material. Now it's 1111.111111111...... x0.94 wich is 1044,44444.
Replace the word material with Capital part and you get my point.....
Unless the BP is perfect ME, manufacturing is more expensive in this SiSi build.
Shouldn't preME2 be a postME7 ? (1111.11111111 *.93 = 1033.333)
Do i miss something ?
Yeah, your new ME assumption is wrong ME0 = 10% waste ME1 = 9% waste ME2 = 8% waste ME3 = 7% waste ME4 = 6% waste ME5 = 5% waste ME6 = 4% waste ME7 = 3% waste ME8 = 2% waste ME9 = 1% waste ME10 = 0% waste Your conversion is wrong also Old ME2 = New ME7 3.3% waste goes to 3% waste ie - NO BPO/BPC gets worse
Ok but i'm not okay !!!
If i read you correctly
ME0=10% waste >> postME0 ME1=5% >>postME5 ME2=3.3% >> postME7
So in the conversion, the patch generate only 0/5/7 ME level BP. How then can i have a stock pile of ME6 BPC ??
And there is still a bug with the ui since i can see BP from location/can of hangars where i don't have the query role.. |

Alexander Lion
Dragon Clan Nulli Secunda
7
|
Posted - 2014.06.22 12:40:00 -
[221] - Quote
i also got some ME 10 BPCs. On TQ they are ME 50 and ME 70 Cap Part BPCs and now they are ME 10 BPCs so the waste ist gone complete on this.
Maybe the BPO you have was near 4% of waste before the Mirror? |

Pic'n dor
Epsilon Lyr Mordus Angels
24
|
Posted - 2014.06.22 13:42:00 -
[222] - Quote
I could have if it was possible : From : https://wiki.eveonline.com/en/wiki/Research_and_manufacturing
The ME scale of BP :
ML0 - 10% ML1 - 5% ML2 - 3.3% ML3 - 2.5% ML10 - 0.9% ML50 - 0.2%
So, you can only get ME0%/5%/7%/8%, but i got a stock pile of ME6% ...
IMHO : 1- Rounding formulas gone wrong 2-Intended feature to make things a little bit harder for us.. And a tiny lie in the devblog...
preME2 > postME6 is a loss of BP efficiency... |

Kaytee Aideron
Tenax Incorporated
0
|
Posted - 2014.06.22 19:14:00 -
[223] - Quote
CCP Greyscale wrote:MailDeadDrop wrote:Does that mean that, exempting decryptor effects, it is no longer possible to get multi-run T2 BPCs from invention? Currently (Kronos) max-run T1 module BPCs yield 10-run T2 BPCs. If invention only yields 1-run T2 BPCs then there will be *many* more invention jobs in Crius. Am I misunderstanding something?
MDD All invention jobs will spit out a max-run blueprint. Sorry, should've mentioned that, lots of plates spinning today :)
This is currently not the case on SiSi, have I missed where this is reported? I just finished 10 invention runs and I have 3 - 1 run T2 BPC's... Will not be a happy inventor if I only get 1 run BPC's on the output... |
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CCP Nullarbor
C C P C C P Alliance
734

|
Posted - 2014.06.22 19:25:00 -
[224] - Quote
Kaytee Aideron wrote:CCP Greyscale wrote:MailDeadDrop wrote:Does that mean that, exempting decryptor effects, it is no longer possible to get multi-run T2 BPCs from invention? Currently (Kronos) max-run T1 module BPCs yield 10-run T2 BPCs. If invention only yields 1-run T2 BPCs then there will be *many* more invention jobs in Crius. Am I misunderstanding something?
MDD All invention jobs will spit out a max-run blueprint. Sorry, should've mentioned that, lots of plates spinning today :) This is currently not the case on SiSi, have I missed where this is reported? I just finished 10 invention runs and I have 3 - 1 run T2 BPC's... Will not be a happy inventor if I only get 1 run BPC's on the output...
The blueprint you get back from invention on SiSi has the wrong numbers at the moment, however the numbers you see on the industry UI when you submit the job should be correct.
Will be fixed this week. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
77
|
Posted - 2014.06.23 02:02:00 -
[225] - Quote
Pic'n dor wrote:I could have if it was possible : From : https://wiki.eveonline.com/en/wiki/Research_and_manufacturingThe ME scale of BP : ML0 - 10% ML1 - 5% ML2 - 3.3% ML3 - 2.5% ML10 - 0.9% ML50 - 0.2% So, you can only get ME0%/5%/7%/8%, but i got a stock pile of ME6% ... IMHO : 1- Rounding formulas gone wrong 2-Intended feature to make things a little bit harder for us.. And a tiny lie in the devblog... preME2 > postME6 is a loss of BP efficiency...
6% BPC is ME4
Please use terminology so we all understand please
Also, what was the BPC on TQ prior to conversion
what bpc, what ME/PE etc. the more info the better
|

Thenin
Rough Chillbar Autopilot-Engaged
0
|
Posted - 2014.06.23 11:55:00 -
[226] - Quote
now with using only one run from a T1 BPC to invent a T2 BPC it should be possible to allow multi run invention jobs. Is that planned in the near future? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
77
|
Posted - 2014.06.23 12:05:00 -
[227] - Quote
Thenin wrote:now with using only one run from a T1 BPC to invent a T2 BPC it should be possible to allow multi run invention jobs. Is that planned in the near future?
It has been hinted at, as far as that this is kinda the first step in invention and that might be the second... ie put in a 10 run BPC and do 10 invention jobs in a row, but no one has come out and said it as far as I know
I think it is more along the lines of that is what they are envisioning for this post Crius invention overhaul, but they haven't looked f it is possible or feasible yet. |
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CCP Nullarbor
C C P C C P Alliance
734

|
Posted - 2014.06.23 13:01:00 -
[228] - Quote
Kenneth Feld wrote:Thenin wrote:now with using only one run from a T1 BPC to invent a T2 BPC it should be possible to allow multi run invention jobs. Is that planned in the near future? It has been hinted at, as far as that this is kinda the first step in invention and that might be the second... ie put in a 10 run BPC and do 10 invention jobs in a row, but no one has come out and said it as far as I know I think it is more along the lines of that is what they are envisioning for this post Crius invention overhaul, but they haven't looked f it is possible or feasible yet.
Not for Crius, but possibly for the Invention release later this year. We agree it would be pretty cool. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Kaytee Aideron
Tenax Incorporated
0
|
Posted - 2014.06.23 15:28:00 -
[229] - Quote
CCP Nullarbor wrote:...
Will be fixed this week.
The output box does in fact say one with no way to manipulate it. Here I just thought it was meaning that I would get one BPC but at max runs if successful.
CCP Nullarbor wrote:...
Not for Crius, but possibly for the Invention release later this year. We agree it would be pretty cool.
This would be super handy.
I couldn't find where I am told whether the invention was a success or not, is it on one of the columns that are currently off to the right? This isn't a super high priority in my mind as the output can clearly be seen in the hanger obviously.
Are we going to get a resizable industry window? Or maybe at least a way to configure what columns we want to see (haven't checked if this is possible)?
Another minor issue I've noticed is that the Industry UI doesn't update when selecting the materials hanger but rather only updates after selecting the output hanger. Is this intended?
Let me end on some positive feedback. I really do appreciate what has been put forth so far. Being able to filter using the search box, by facility, by hanger, and all the different combinations of this I see as being extremely positive changes. The fact that my runs remember where their materials are and where their outputs should be placed per blueprint (at least this seems to be the case) is also greatly appreciated. |

Pic'n dor
Epsilon Lyr Mordus Angels
25
|
Posted - 2014.06.23 17:58:00 -
[230] - Quote
Kenneth Feld wrote:Pic'n dor wrote:I could have if it was possible : From : https://wiki.eveonline.com/en/wiki/Research_and_manufacturingThe ME scale of BP : ML0 - 10% ML1 - 5% ML2 - 3.3% ML3 - 2.5% ML10 - 0.9% ML50 - 0.2% So, you can only get ME0%/5%/7%/8%, but i got a stock pile of ME6% ... IMHO : 1- Rounding formulas gone wrong 2-Intended feature to make things a little bit harder for us.. And a tiny lie in the devblog... preME2 > postME6 is a loss of BP efficiency... 6% BPC is ME4 Please use terminology so we all understand please Also, what was the BPC on TQ prior to conversion what bpc, what ME/PE etc. the more info the better
Come on Waste % won't exist anymore...
6% BP is postML6 since it is not waste but impriovement. So 6% improvement is a 0.94 multiplier on the material needed.
So i got a stock pile of ME2 (3.3% waste) that was converted to a stock pile of 6% BPC |

Nevyn Auscent
Broke Sauce
1384
|
Posted - 2014.06.23 22:02:00 -
[231] - Quote
Remember waste is a multiplier on top, rather than a divisor. Changes the way the equation works means the same numbers one way don't match the other way also. Anyway, don't whine to much over conversions, it's only a change over system. Anything copied post patch will be starting from fresh. On a vastly vastly improved system. A couple of slightly cracked eggs are worth the overall gain. |

Arana Mirelin
Te'Rava Industries
37
|
Posted - 2014.06.24 22:25:00 -
[232] - Quote
One thing I noticed which I haven't seen discussed is related to reverse engineering. There is a "material" change which I believe will cause more confusion than it's worth, unless there is presently a bug.
On TQ, reverse engineering requires datacores, the wrecked / malfunctioning / intact whatever, and a hybrid tech decryptor for each specific race. When testing on SiSi, I noticed instead, the decryptor has been changed to a 'subsystem data interface', with a similar image to the interfaces used in T2 invention. However, unlike the T2 interfaces, the subsystem interfaces were consumed as part of the RE process, as the decryptors were previously. This caught me off guard at first, and I expect could cause confusion with one of the four interfaces behaving differently from the rest. |

Trin Javidan
Caymen Labs
28
|
Posted - 2014.06.25 14:49:00 -
[233] - Quote
Doing ME on Station part bpo's (parts to assemble the 4 racial stations/outposts) is currently on tranquility pointless as it doesnt effect the requird materials. May i hope this still going to be like this? In other words; as a stationbuilder, is my current station stock going to get devalued due the new ME changes and/or can i get a reimbursement for this if this is going to happen? |

Retar Aveymone
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.06.25 15:08:00 -
[234] - Quote
Trin Javidan wrote:In other words; as a stationbuilder, is my current station stock going to get devalued due the new ME changes and/or can i get a reimbursement for this if this is going to happen? yes, no |

Laurana Storm
0
|
Posted - 2014.06.25 17:51:00 -
[235] - Quote
1. Item takes less materials to produce in rapid equipment assembly array then in equipment assembly array
2. something is wrong with copy speed.... like it takes 2 weeks to max run copy something it used to take 3 days...
3. inventing takes longer now for most BPC i have or have maneadged to dig out data. |

Trin Javidan
Caymen Labs
28
|
Posted - 2014.06.25 20:42:00 -
[236] - Quote
Retar Aveymone wrote:Trin Javidan wrote:In other words; as a stationbuilder, is my current station stock going to get devalued due the new ME changes and/or can i get a reimbursement for this if this is going to happen? yes, no
That would not be nice. People are prevented from making isk on previous changed items (bij refining restrictions ect), so the other way around would be nice too :). @ 8 stations with 7b in production losses each, thats going to hurt  |

Dimaxx
Terminus Est Lost Squadron Infinity Space.
72
|
Posted - 2014.06.27 20:42:00 -
[237] - Quote
Why increased the production time of capital ships? +11% minerals for capital components, +some components is increased. Now more and more building time.
Obelisk bpc
TQ: ME=4/TE=2 Production time 12d 20h 08m (with my skills/implants 9d 20h 29m)
Sing ME=8/TE=14 Production time 14d 14h 17m (with my skills/implants 11d 05h 01m), and in the industry window 11d 11h 12m.
Additionally ~2 days? In the devblog has been said about the increase of the materials, but says nothing about increasing the building time of cap ships. |

Dread Nanana
Action Super Dupper Test Corp
10
|
Posted - 2014.06.27 23:26:00 -
[238] - Quote
Quote:Invention times are now half T2 build time plus T1 copy and invent time, for the relevant quantities, so the two roughly line up
This is quite bad for inventions. So now I need 2+ toons to install inventions for every 1 toon that does manufacturing?
In a small corp of a few people, current invention lines are not backlogged more than about an hour. Which means 2h until invention at any time, generally, 0 wait time.
With new times, there is no wait time but throughput is reduced to 1 per 4-8h? So if inventions are 50%, you expect everyone to wait 8h until they can click something again?? Have you guys actually though through this based on <100% success rates?
Either make invention success rates 100% with skills going to reduce datacores,
- each datacore becomes 100 or 1000 datacores
- multiply everything by same number and decrease volumes
- invention skills now reduce datacore usage, instead of invention success rates. Same result but now balanced with manufacturing. 10 inventions one day become 10 manufacturing jobs the next. Instead of most manufacturing jobs being idled.
or go back to 2h inventions for modules until you can fix inventions next time around.
Copying has never been a bottleneck for inventions anyway. 1 copying/T1 manufacturing toon can make enough copies for 5 invention/T2 characters.
|

Anita1
Meinungsfreiheit
15
|
Posted - 2014.06.28 20:54:00 -
[239] - Quote
so right now on tranq, i copy the same bpo like on test server,
on tranq with a waiting time of 13 days it takes me 24 days in total to get the copies
on the test server without waiting time and with 80% duration blabla, it takes me 25 days to get the copies
why? |
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CCP Greyscale
C C P C C P Alliance
2402

|
Posted - 2014.06.30 10:33:00 -
[240] - Quote
Dimaxx wrote:Why increased the production time of capital ships? +11% minerals for capital components, +some components is increased. Now more and more building time.
Obelisk bpc
TQ: ME=4/TE=2 Production time 12d 20h 08m (with my skills/implants 9d 20h 29m)
Sing ME=8/TE=14 Production time 14d 14h 17m (with my skills/implants 11d 05h 01m), and in the industry window 11d 11h 12m.
Additionally ~2 days? In the devblog has been said about the increase of the materials, but says nothing about increasing the building time of cap ships.
This is discussed at length in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=4759638#post4759638
We're trying to move all the blueprint numbers around so they actually make a coherent picture rather than being ad-hoc. This means some numbers have gone up, yes. We're pretty confident that the market will easily adapt.
Dread Nanana wrote:Quote:Invention times are now half T2 build time plus T1 copy and invent time, for the relevant quantities, so the two roughly line up This is quite bad for inventions. So now I need 2+ toons to install inventions for every 1 toon that does manufacturing? In a small corp of a few people, current invention lines are not backlogged more than about an hour. Which means 2h until invention at any time, generally, 0 wait time. With new times, there is no wait time but throughput is reduced to 1 per 4-8h? So if inventions are 50%, you expect everyone to wait 8h until they can click something again?? Have you guys actually though through this based on <100% success rates? Either make invention success rates 100% with skills going to reduce datacores,
- each datacore becomes 100 or 1000 datacores
- multiply everything by same number and decrease volumes
- invention skills now reduce datacore usage, instead of invention success rates. Same result but now balanced with manufacturing. 10 inventions one day become 10 manufacturing jobs the next. Instead of most manufacturing jobs being idled.
or go back to 2h inventions for modules until you can fix inventions next time around. Copying has never been a bottleneck for inventions anyway. 1 copying/T1 manufacturing toon can make enough copies for 5 invention/T2 characters.
The purpose of doing this is precisely so that you *don't* need different numbers of characters on the research and build times. Please do note that copy times for modules have gone up pretty considerably. Assuming that research jobs are interchangeable (cross-skilling from copying to invention or vice versa should be easy), you will need approximately one research character for every manufacturing character, before bonuses. |
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