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CCP Greyscale
C C P C C P Alliance
2343

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Posted - 2014.06.10 13:31:00 -
[1] - Quote
Hello citizens of Singularity,
Here is the 100% official feedback thread for research changes that are hitting Singularity today!
There is still ongoing discussion of specifics of blueprint data in the below-linked thread, but otherwise please feed us back here as much as you like! This post will be updated with more clarifications as we discover what people are confused about :)
Blueprint and research changes
Things that are on SiSi now: - As detailed in this blog: -- ME and TE are now in the new 1-10 system -- Blueprints are transitioned to the new numbers (TBC) -- Wastage is gone - As detailed most recently in this thread: -- All blueprint data has been completely overhauled -- Copy should be 80% of build time --- Gallente outposts to be revisited -- Ranks have been assigned based on a reasonably coherent system -- Manufacture and research times have been adjusted based on ranks -- Invention times are now half T2 build time plus T1 copy and invent time, for the relevant quantities, so the two roughly line up -- Invention now removes one run from the input copy -- Invention now based around +2 ME/+4 TE rather than -2 for each -- T1 material costs increased by 1/0.9 to compensate for removal of wastage -- T2 material costs increased by 1.5/0.9 to compensate for invention ME changes; this number is incorrect and will be fixed soon -- T2 items currently require 2x the T1 item; this is incorrect and will be fixed soon -- Some special-casing and fuzzing has been done in certain places to make numbers more interesting |
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EMT Holding
EMT Holding Corporation
1
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Posted - 2014.06.10 13:49:00 -
[2] - Quote
CCP Greyscale wrote: -- Invention now removes one run from the input copy -- Some special-casing and fuzzing has been done in certain places to make numbers more interesting
For your first point, can I assume that to get a 1 run T2 ship BPC, I now need to use a T1 BPC with 2 runs? Or to get a 9 run T2 BPC, I use a 10 run T1 BPC? If so, what are decryptors for? Is there any point in them?
"Special-casing and fuzzing to make numbers more interesting" I hope you mean this as a temporary solution and not a permanent one. Industry doesn't run on "interesting numbers". To produce an efficient chain, everything must be known to work out how much it will cost and what materials are required. If these numbers are permanent, I assume they will be in the SDE when it's released? If so, what about the equations surrounding these "fuzzy numbers"? |
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CCP Greyscale
C C P C C P Alliance
2343

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Posted - 2014.06.10 13:51:00 -
[3] - Quote
EMT Holding wrote:CCP Greyscale wrote: -- Invention now removes one run from the input copy -- Some special-casing and fuzzing has been done in certain places to make numbers more interesting
For your first point, can I assume that to get a 1 run T2 ship BPC, I now need to use a T1 BPC with 2 runs? Or to get a 9 run T2 BPC, I use a 10 run T1 BPC? If so, what are decryptors for? Is there any point in them? "Special-casing and fuzzing to make numbers more interesting" I hope you mean this as a temporary solution and not a permanent one. Industry doesn't run on "interesting numbers". To produce an efficient chain, everything must be known to work out how much it will cost and what materials are required. If these numbers are permanent, I assume they will be in the SDE when it's released? If so, what about the equations surrounding these "fuzzy numbers"?
- No, invention literally just removes exactly one run from the copy during the invention job. All invention jobs now need one run. This is happening as we want to normalize copy time at 80% of build time; we've adjusted invention and build times so that end-to-end copy-invent-build times remain roughly constant. - We're not fuzzing dynamically, we've just played with some static numbers to create a bit more variety. IIRC the main one is that larger items take slightly longer than you'd otherwise expect to invent, and smaller items take slightly shorter, so larger ones are more invention-bound and smaller ones more build-bound. |
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Atlanti IV
Empyrean Enterprise Conglomerate
11
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Posted - 2014.06.10 13:56:00 -
[4] - Quote
CCP Greyscale wrote: -- Copy should be 80% of build time
So, If I conduct TE research, should my copy time therefore decrease as well? |
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CCP Greyscale
C C P C C P Alliance
2345

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Posted - 2014.06.10 13:58:00 -
[5] - Quote
Atlanti IV wrote:CCP Greyscale wrote: -- Copy should be 80% of build time
So, If I conduct TE research, should my copy time therefore decrease as well?
Nope, that's just the base value, sorry. Skills affect both independently, and TE still only affects build time. It's too much of a rabbithole to have those stats affect research jobs too. |
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EMT Holding
EMT Holding Corporation
1
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Posted - 2014.06.10 14:07:00 -
[6] - Quote
CCP Greyscale wrote:EMT Holding wrote:CCP Greyscale wrote: -- Invention now removes one run from the input copy -- Some special-casing and fuzzing has been done in certain places to make numbers more interesting
For your first point, can I assume that to get a 1 run T2 ship BPC, I now need to use a T1 BPC with 2 runs? Or to get a 9 run T2 BPC, I use a 10 run T1 BPC? If so, what are decryptors for? Is there any point in them? "Special-casing and fuzzing to make numbers more interesting" I hope you mean this as a temporary solution and not a permanent one. Industry doesn't run on "interesting numbers". To produce an efficient chain, everything must be known to work out how much it will cost and what materials are required. If these numbers are permanent, I assume they will be in the SDE when it's released? If so, what about the equations surrounding these "fuzzy numbers"? - No, invention literally just removes exactly one run from the copy during the invention job. All invention jobs now need one run. This is happening as we want to normalize copy time at 80% of build time; we've adjusted invention and build times so that end-to-end copy-invent-build times remain roughly constant. - We're not fuzzing dynamically, we've just played with some static numbers to create a bit more variety. IIRC the main one is that larger items take slightly longer than you'd otherwise expect to invent, and smaller items take slightly shorter, so larger ones are more invention-bound and smaller ones more build-bound. 1. If that works how I'm thinking it does, that sounds good. So if I invent off a 10 run T1 BPC, when the invention finishes, I get the T1 BPC back but with 9 runs? That sounds like an excellent midstep towards being able to do batched invention or an invention job for more than 1 run :D 2. Also good. I can understand the need to slightly bend material requirements for smaller/larger things. |
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CCP Greyscale
C C P C C P Alliance
2345

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Posted - 2014.06.10 14:10:00 -
[7] - Quote
EMT Holding wrote:CCP Greyscale wrote:EMT Holding wrote:CCP Greyscale wrote: -- Invention now removes one run from the input copy -- Some special-casing and fuzzing has been done in certain places to make numbers more interesting
For your first point, can I assume that to get a 1 run T2 ship BPC, I now need to use a T1 BPC with 2 runs? Or to get a 9 run T2 BPC, I use a 10 run T1 BPC? If so, what are decryptors for? Is there any point in them? "Special-casing and fuzzing to make numbers more interesting" I hope you mean this as a temporary solution and not a permanent one. Industry doesn't run on "interesting numbers". To produce an efficient chain, everything must be known to work out how much it will cost and what materials are required. If these numbers are permanent, I assume they will be in the SDE when it's released? If so, what about the equations surrounding these "fuzzy numbers"? - No, invention literally just removes exactly one run from the copy during the invention job. All invention jobs now need one run. This is happening as we want to normalize copy time at 80% of build time; we've adjusted invention and build times so that end-to-end copy-invent-build times remain roughly constant. - We're not fuzzing dynamically, we've just played with some static numbers to create a bit more variety. IIRC the main one is that larger items take slightly longer than you'd otherwise expect to invent, and smaller items take slightly shorter, so larger ones are more invention-bound and smaller ones more build-bound. 1. If that works how I'm thinking it does, that sounds good. So if I invent off a 10 run T1 BPC, when the invention finishes, I get the T1 BPC back but with 9 runs? That sounds like an excellent midstep towards being able to do batched invention or an invention job for more than 1 run :D 2. Also good. I can understand the need to slightly bend material requirements for smaller/larger things.
Correct on both. |
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Rusty Waynne
Section 8. Fatal Ascension
12
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Posted - 2014.06.10 14:27:00 -
[8] - Quote
edit: nvm |

Anathema Device
State War Academy Caldari State
4
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Posted - 2014.06.10 14:27:00 -
[9] - Quote
Attempted to undock my main character in a covert ops ship after a clone jump and the client crashed under Window 8.1
Swapped to an alt to start a research job and that has failed to install the job as the cost is invalid Error.INVALID_COST () Job duration is 2:38 but Cost is 0 while using Hadonoo III Moon 9 which has research facilities.
And still think the conversion of researched BPOs is bad, just plain wrong. Looks like we are stuck with this dumb conversion. |

MailDeadDrop
Rage and Terror Against ALL Authorities
342
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Posted - 2014.06.10 14:52:00 -
[10] - Quote
Does that mean that, exempting decryptor effects, it is no longer possible to get multi-run T2 BPCs from invention? Currently (Kronos) max-run T1 module BPCs yield 10-run T2 BPCs. If invention only yields 1-run T2 BPCs then there will be *many* more invention jobs in Crius. Am I misunderstanding something?
MDD |
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CCP Greyscale
C C P C C P Alliance
2347

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Posted - 2014.06.10 15:01:00 -
[11] - Quote
MailDeadDrop wrote:Does that mean that, exempting decryptor effects, it is no longer possible to get multi-run T2 BPCs from invention? Currently (Kronos) max-run T1 module BPCs yield 10-run T2 BPCs. If invention only yields 1-run T2 BPCs then there will be *many* more invention jobs in Crius. Am I misunderstanding something?
MDD
All invention jobs will spit out a max-run blueprint. Sorry, should've mentioned that, lots of plates spinning today :) |
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MailDeadDrop
Rage and Terror Against ALL Authorities
342
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Posted - 2014.06.10 15:02:00 -
[12] - Quote
CCP Greyscale wrote:MailDeadDrop wrote:Does that mean that, exempting decryptor effects, it is no longer possible to get multi-run T2 BPCs from invention? Currently (Kronos) max-run T1 module BPCs yield 10-run T2 BPCs. If invention only yields 1-run T2 BPCs then there will be *many* more invention jobs in Crius. Am I misunderstanding something?
MDD All invention jobs will spit out a max-run blueprint. Sorry, should've mentioned that, lots of plates spinning today :) Whew! Yes, that makes things better. Thanks!
Edit: Of course that means decryptor overhaul is even more pressing! 
MDD |

Jimmy Jizzball
Barroom Heroes
0
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Posted - 2014.06.10 15:17:00 -
[13] - Quote
Ok, this could also fit in the Manufacturing section. But it would be really awesome if the system would either remember which division I selected for the input materials and which division I used for the output, or use the division where my BPCs/BPOs I use lie in by default.
As of now I have my BPCs I want to invent in division three and I always need to switch the location of the input materials from division one to division three.
And some questions regarding inventions:
I used to invent 400 max run BPCs so far for my T2 module production. Do the changes mean I just need to invent BPCs worth 400 runs to get the same results I had before? And, will the datacores get cheaper since it seems that inventions use more now or did I just miss something here? |

Anathema Device
State War Academy Caldari State
4
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Posted - 2014.06.10 15:23:00 -
[14] - Quote
Can't resize width of Industry panel but can change height. Problem seeing 'End Date' field. Currently have a job running ~21 days, 8K isk, Outcome RESEARCHED BLUEPRINT +0%. Industry interface should not have started this job. |
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CCP Greyscale
C C P C C P Alliance
2347

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Posted - 2014.06.10 15:47:00 -
[15] - Quote
Questions to do with UI are definitely better off in the Manufacturing thread, I'll ask Ytterbium to rename that one.
Jimmy Jizzball wrote:I used to invent 400 max run BPCs so far for my T2 module production. Do the changes mean I just need to invent BPCs worth 400 runs to get the same results I had before? And, will the datacores get cheaper since it seems that inventions use more now or did I just miss something here?
I don't follow exactly what you're asking here WRT 400, sorry.
Datacore numbers are broken, I'll fix them in a bit.
Anathema Device wrote:Can't resize width of Industry panel but can change height. Problem seeing 'End Date' field. Currently have a job running ~21 days, 8K isk, Outcome RESEARCHED BLUEPRINT +0%. Industry interface should not have started this job.
I'll look into why that job has started. |
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CCP Greyscale
C C P C C P Alliance
2347

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Posted - 2014.06.10 15:53:00 -
[16] - Quote
Ok, jobs already at level 10 starting is a known issue, will be fixed :) |
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Jimmy Jizzball
Barroom Heroes
0
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Posted - 2014.06.10 16:08:00 -
[17] - Quote
CCP Greyscale wrote:Questions to do with UI are definitely better off in the Manufacturing thread, I'll ask Ytterbium to rename that one. Jimmy Jizzball wrote:I used to invent 400 max run BPCs so far for my T2 module production. Do the changes mean I just need to invent BPCs worth 400 runs to get the same results I had before? And, will the datacores get cheaper since it seems that inventions use more now or did I just miss something here? I don't follow exactly what you're asking here WRT 400, sorry.
Allright, I'll try to explain it :-)
So far, whenever I wanted to start a new batch of production I copied BPOs until I had 400 BPCs with 300 runs each. I'm inventing them and at the end I'll get somewhere between 160 and 180 T2 BPCs with 10 runs each. And this is where my question starts. At the top you wrote that invention runs now remove a run from the input copy. So, if I use one character with 10 slots for my inventions now, I would just need 10 BPCs with 40 runs each to end up with 160 to 180 T2 BPCs with 10 runs in the end like before? |

Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
502
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Posted - 2014.06.10 16:17:00 -
[18] - Quote
Jimmy Jizzball wrote:CCP Greyscale wrote:Questions to do with UI are definitely better off in the Manufacturing thread, I'll ask Ytterbium to rename that one. Jimmy Jizzball wrote:I used to invent 400 max run BPCs so far for my T2 module production. Do the changes mean I just need to invent BPCs worth 400 runs to get the same results I had before? And, will the datacores get cheaper since it seems that inventions use more now or did I just miss something here? I don't follow exactly what you're asking here WRT 400, sorry. Allright, I'll try to explain it :-) So far, whenever I wanted to start a new batch of production I copied BPOs until I had 400 BPCs with 300 runs each. I'm inventing them and at the end I'll get somewhere between 160 and 180 T2 BPCs with 10 runs each. And this is where my question starts. At the top you wrote that invention runs now remove a run from the input copy. So, if I use one character with 10 slots for my inventions now, I would just need 10 BPCs with 40 runs each to end up with 160 to 180 T2 BPCs with 10 runs in the end like before?
The cries you are hearing are coming from all the BPC copy alt slaves being quietly escorted towards biomassing.
(Yes, that's what they are planning)
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CCP Greyscale
C C P C C P Alliance
2347

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Posted - 2014.06.10 16:25:00 -
[19] - Quote
Jimmy Jizzball wrote:CCP Greyscale wrote:Questions to do with UI are definitely better off in the Manufacturing thread, I'll ask Ytterbium to rename that one. Jimmy Jizzball wrote:I used to invent 400 max run BPCs so far for my T2 module production. Do the changes mean I just need to invent BPCs worth 400 runs to get the same results I had before? And, will the datacores get cheaper since it seems that inventions use more now or did I just miss something here? I don't follow exactly what you're asking here WRT 400, sorry. Allright, I'll try to explain it :-) So far, whenever I wanted to start a new batch of production I copied BPOs until I had 400 BPCs with 300 runs each. I'm inventing them and at the end I'll get somewhere between 160 and 180 T2 BPCs with 10 runs each. And this is where my question starts. At the top you wrote that invention runs now remove a run from the input copy. So, if I use one character with 10 slots for my inventions now, I would just need 10 BPCs with 40 runs each to end up with 160 to 180 T2 BPCs with 10 runs in the end like before?
Yup. For modules, copy time is way down now that you only need one run per. Invention time is generally way up though, IIRC, so consider cross-training your copy alts into invention :) |
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Axe Coldon
45
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Posted - 2014.06.10 17:03:00 -
[20] - Quote
IF you are increasing the ME +2 of base invented bpc's and are increasing the materials to compensate for less waste, will you be converting existing t2 bpc's on July22.
And if you increase the materials of existing t2 bpc.s will you alter the ME to match..though I wonder if I am asking a dumb question and it doesn't matter if the end result is the same. _________________________________________________________________________________________________ No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced. |
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Valterra Craven
263
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Posted - 2014.06.10 17:07:00 -
[21] - Quote
Greyscale, are bpcs that are having their max runs upped getting changed in the patch too?
Aka if the max run before was 5 and gets changed to 10, after patch will they still be 5 or will they get 5 additional runs? |
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CCP Greyscale
C C P C C P Alliance
2351

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Posted - 2014.06.10 17:08:00 -
[22] - Quote
Axe Coldon wrote:IF you are increasing the ME +2 of base invented bpc's and are increasing the materials to compensate for less waste, will you be converting existing t2 bpc's on July22.
And if you increase the materials of existing t2 bpc.s will you alter the ME to match..though I wonder if I am asking a dumb question and it doesn't matter if the end result is the same.
Existing BPCs should be converted in a sensible way, yes.
Valterra Craven wrote:Greyscale, are bpcs that are having their max runs upped getting changed in the patch too?
Aka if the max run before was 5 and gets changed to 10, after patch will they still be 5 or will they get 5 additional runs?
I believe the only things we're changing max runs on are T1 blueprints, and given that max runs are no longer required for invention, there's no obvious reason to give people extra free runs during the transition :) |
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Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 17:58:00 -
[23] - Quote
Some quick feedback:
- Possible bug. When trying to copy a BPO try to type an insanely high number of runs per copy. The total time will adjust for that insane amount, but the UI will reset the number to the maximum allowed runs per copy without adjusting the number accordingly. End result is either a timer that shows that the total job will take much longer than it will...or the job will take too long (I haven't tried to actually start the copying job yet).
(Posted this in the UI thread as well in case it is a UI bug.)
- A BPO with ME 10 has the attribute "wastage factor" of 0.9%. Not sure if this is old crap, but it corresponds nicely to how much waste an "old ME 10" would have.
- Applying a team with bonus to destroyer ME does not change my mineral consumption at all for my Coercer BPO at ME 10. Is there a hard limit at 10% that hasn't been mentioned?
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CCP Greyscale
C C P C C P Alliance
2352

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Posted - 2014.06.10 18:02:00 -
[24] - Quote
- Bug noted, thanks - Show info hasn't been updated yet, expect it to be wrong (like the Gila) - I don't believe there's any cap there, not sure why that is not working. |
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Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 18:08:00 -
[25] - Quote
To check if the numbers on Sisi are roughly correct I took my ME 10 Coercer on Sisi and compared it with TQ numbers today.
http://i.imgur.com/AQS0tXl.png
Seems like my ME 10 Coercer consumes more material than an old ME 0 that had 10% waste. :D
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Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 18:12:00 -
[26] - Quote
Ereshgikal wrote:To check if the numbers on Sisi are roughly correct I took my ME 10 Coercer on Sisi and compared it with TQ numbers today. http://i.imgur.com/AQS0tXl.pngSeems like my ME 10 Coercer consumes more material than an old ME 0 that had 10% waste. :D
Uhm, the BPO shows the numbers above, BUT the new UI shows the correct amount of consumed materials when taking ME into account. So maybe it is down to "show info" giving old info? :) |

Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 18:13:00 -
[27] - Quote
Ereshgikal wrote:Some quick feedback:
- -
- -
- Applying a team with bonus to destroyer ME does not change my mineral consumption at all for my Coercer BPO at ME 10. Is there a hard limit at 10% that hasn't been mentioned?
The team's bonus is applied on the material showing in the new UI, but the ME/TE numbers on the righth-hand side of the BPO is not updating to reflect them. |

Qoi
Exert Force
9
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Posted - 2014.06.10 18:19:00 -
[28] - Quote
ME/TE Research Times are extremely wrong, a rank 1 Blueprint currently takes 38 days to fully research, instead of 3. (I also understand what is going wrong, basically you are adding the numbers, both in terms of runs (instead of subtracting them) and in terms of levels (instead of only taking the number for the highest research level), which then produces some extremely big numbers) The research time for ME 0% -> ME 1% or TE 0% -> TE 2% is calculated correctly though and exactly as described in greyscale's draft 4 CSV file, only higher run numbers are broken.
Checks against the account balance are always done against the active corp wallet, even if you are doing personal research.
You can't drag & drop blueprints into the industry window.
For short jobs the countdown is always 00:00:00:00.
Earlier i had the material quote in the show info be off by several percent, now it is showing them correctly. I think it got corrected once i put the blueprint in the industry window itself, which always showed the correct material amounts. (And exactly the same as my software, which has been updated with the announced changes to material amounts, which is nice)
(Given that the show info window has calculated the material quote incorrectly for at least 5 years now, maybe it is a nice tradition to keep )
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Masao Kurata
Z List
54
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Posted - 2014.06.10 18:23:00 -
[29] - Quote
Qoi wrote:ME/TE Research Times are extremely wrong,
Oh good, I was afraid that a thrasher BPO would seriously take 5 years to fully research
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Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1050
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Posted - 2014.06.10 19:02:00 -
[30] - Quote
For many of my component bpos for tech 2 production, they have perfect ME researched levels before the patch, at ME levels between 1, 2, 4, and 8, but after the patch, they do not have perfect ME trained up anymore, and require further research to continue to be optimized.
Is this intended, or a small oversight? It seems like a relatively simple blanket fix to just tech 2 component and capital component bpos to adjust any that are above ME 0 to ME 10 after the patch, instead of doing a case by case. Otherwise, for many producers that have no wasted research on their component sets, we're going to have to research up hundreds of bpos after the patch that are currently perfect. |
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