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Thread Statistics | Show CCP posts - 56 post(s) |

Marc Rene
Center for Advanced Studies Gallente Federation
2
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Posted - 2014.06.30 19:51:00 -
[241] - Quote
I've tried inventing T2 Warrior drones, each run is only taking 1-run off of the T1 BPC (which I was expecting after reading the forums) but is only giving me a 1-run T2 BPC - is this intentional or a bug that needs be ironed out?
If intentional it is going to make T2 ammo, drones and modules very expensive to invent!
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Sigras
Conglomo
811
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Posted - 2014.07.01 01:29:00 -
[242] - Quote
Its a Bug |

Dread Nanana
Action Super Dupper Test Corp
10
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Posted - 2014.07.01 02:09:00 -
[243] - Quote
CCP Greyscale wrote: The purpose of doing this is precisely so that you *don't* need different numbers of characters on the research and build times. Please do note that copy times for modules have gone up pretty considerably. Assuming that research jobs are interchangeable (cross-skilling from copying to invention or vice versa should be easy), you will need approximately one research character for every manufacturing character, before bonuses.
OK, I was typing a very long explanation, but then the forums literally posted something else.... the original full message... So placeholder for now until I can bother to retype everything ................... 
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Bitter Fremlin
Heimatar Enhanced Fleet Industries
1
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Posted - 2014.07.01 09:30:00 -
[244] - Quote
Dread Nanana wrote:
invention - 20 jobs, 10 at a time, 8h !!, or 2 days unless someone plays 4+h at a time.
Sorry -- did I miss the memo about only being allowed to log in once per day?
Quote:So what is happening here?
An obvious demonstration that an inefficient workflow is less productive an efficient one.
Crius will bring changes. Those managing Tech II production streams will have to reassess and rearrange. Those who can adjust will profit while those who try and jam a pre-Crius system into the post-Crius industrial landscape will not.
Interesting times... |
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CCP Greyscale
C C P C C P Alliance
2407

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Posted - 2014.07.01 10:51:00 -
[245] - Quote
- Starbase bonuses mess with the balance somewhat; this is intentional - Yes, there are issues with throughput and online/offline time currently, this is something we are looking to address in future invention changes |
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Laendra
Wildly Inappropriate Goonswarm Federation
50
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Posted - 2014.07.01 12:41:00 -
[246] - Quote
Still? that fix should have been in a week ago, at least. |

Airi Cho
Dark-Rising Executive Outcomes
0
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Posted - 2014.07.01 15:16:00 -
[247] - Quote
CCP Greyscale wrote:- Yes, there are issues with throughput and online/offline time currently, this is something we are looking to address in future invention changes
So you really plan to go with the current numbers for inventions as dread listed above?
In all seriousness.... the numbers for inventions should halfed at least maybe even brought to 1/3. The overhead of copying was never as big as your "balance" makes it look now.
small edit: If you had a nice stock pile of T1 BPCs for your products, you had a chance to react to market fluctuations/manipulations nicely. nowadays, you would need to stock pile T2 BPCs. And stock piling those is like impossible if you try to run any decent production through put. |

Pic'n dor
Epsilon Lyr Mordus Angels
25
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Posted - 2014.07.02 17:04:00 -
[248] - Quote
CCP Greyscale wrote:Hello citizens of Singularity, -- T2 material costs increased by 1.5/0.9 to compensate for invention ME changes; this number is incorrect and will be fixed soon -- T2 items currently require 2x the T1 item; this is incorrect and will be fixed soon ***SHOWINFO IS NOT ACCURATE***
Any update on the ToDo list ?
With 1 run T2 BPC only + manufacturing time increase on almost all ship (from inty 6 times longer to JF twice the time), we can expect a massiv shortage on popular ship around... |

Draconus Lofwyr
UK Corp RAZOR Alliance
103
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Posted - 2014.07.02 22:09:00 -
[249] - Quote
current invention runs do not tell of success or failure on delivery, is this planned to be implemented before patch deployment? |

Rivr Luzade
Coreli Corporation Ineluctable.
606
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Posted - 2014.07.03 16:14:00 -
[250] - Quote
Just pondering...
Someone recently said something about accessibility problems...
Then I see that ME-Research to ME8 for an Apocalypse BPO in a POS (1 Research Lab, System Cost Index is 2 (I think? )) costs me 550M + BPO + Fuel for 17 Days. And I look further and want it to TE-Research it to TE8, which sets me back another 870M + Fuel for another 17 Days. So all in all I am at 1.4B Installation cost + 1.3B BPO cost + Fuel...
And when I take this a step further and desire perfect ME and TE, it's the following:
TE10 (is that perfect? ): 6.1B installation cost + Fuel for 91 Days ME10 (that should be perfect): 4.1B installation cost + Fuel for 91 Days
You know what I mean? 
Frigs seem to pretty ok, I'd say. A bit low even, with only 14M and 23M for perfect ME and TE respectively in under 60 days. but above it's kind of ... exciting. |
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Nadarius Chrome
Ghost Rangers Ind LTD Armed-n-Hammered
1
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Posted - 2014.07.04 00:16:00 -
[251] - Quote
CCP Greyscale wrote: -- Copy should be 80% of build time
So my entire build time was this. 4 days for copying 20 BPCs 2 hrs for Invention Then 11.5 hrs for building and thats at a 50% invention success to T2 BPCs
On SiSi it is 25 days for copying 20 BPCs and then its going to be 600 hours of copying, 13.5 hours of Inventention / building....thats 98% of my build time is copying....please explain this benefit for building T2 from invented BPCs
So we went from 109.5 Hours for copy/invent/build to 613.5
*Note I don't know the full build/invent times yet as I'm still copying |

Lotus Ambrosia
Mad Men Inc
1
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Posted - 2014.07.04 00:43:00 -
[252] - Quote
Question
How will cost of research be affected in a system with 10 Station were you can research compared to a system with only 1?
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Arronicus
Caldari Navy Reconnaissance
1075
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Posted - 2014.07.04 03:48:00 -
[253] - Quote
Cost of ME research on BPOs is currently horribly broken on the test server. About a week ago, I was doing some checking, and to research a thanatos bpo from ME 0 to ME 10 cost roughly 660mil~ not fluctuating much depending on which station I did the research at. Seems a bit steep, but whatever.
Logged in today, price for the same job is now 7 billion to 49 billion isk, to research the thanatos bpo to ME 10. This is with a VERY low system cost index, 0% tax rate, and has held true through nearly all the stations I checked in Branch, Venal, Tenal, Vale of the Silent, Perrigen Falls, Malpais, and Oasa.
Cost seems to be normal and working on manufacturing job prices, as well as copying, just ME and PE research are horribly skewed.
Titan bpos are currently free to research, but most of the other capital ship bpos are way off. Capital component bpos seem to be within 'reasonable' price ranges (50-100mil to research to Perfect ME) |

Drak d'Amral
Pandora Developments Boese Onkels
6
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Posted - 2014.07.04 07:52:00 -
[254] - Quote
Nadarius Chrome wrote:CCP Greyscale wrote: -- Copy should be 80% of build time
So my entire build time was this. 4 days for copying 20 BPCs 2 hrs for Invention Then 11.5 hrs for building and thats at a 50% invention success to T2 BPCs On SiSi it is 25 days for copying 20 BPCs and then its going to be 600 hours of copying, 13.5 hours of Inventention / building....thats 98% of my build time is copying....please explain this benefit for building T2 from invented BPCs So we went from 109.5 Hours for copy/invent/build to 613.5 Copying WAS 80% of the build time for equipment now SiSi just jacked it up atleast 6 times....so if 25 days is 80% of the copy time its going to take 30 days to build 100 mods...so we went from 650+ mods a month to 100... Please point out where I am missing the point of the new easier UI that I will use 15 times a month? *Note I don't know the full build/invent times yet as I'm still copying
you only need 1 run copy to make an invention, that means from the actual 300 rum max run copys you can start 300 inventions, so you will get aprox 150 * 10run T2 BPC's (for moduls)
if you are an inventer atm, hold your copies back, atm i think i don't need new copies for the next 4,5 years  |
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CCP Greyscale
C C P C C P Alliance
2415

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Posted - 2014.07.04 10:05:00 -
[255] - Quote
Pic'n dor wrote:CCP Greyscale wrote:Hello citizens of Singularity, -- T2 material costs increased by 1.5/0.9 to compensate for invention ME changes; this number is incorrect and will be fixed soon -- T2 items currently require 2x the T1 item; this is incorrect and will be fixed soon ***SHOWINFO IS NOT ACCURATE*** Any update on the ToDo list ? With 1 run T2 BPC only + manufacturing time increase on almost all ship (from inty 6 times longer to JF twice the time), we can expect a massiv shortage on popular ship around... With the reduced margin (job cost increase, material cost increased, manufactring time increase), the T2 market is going skyrocket..
Both the bulleted items are fixed. T2 module materials are off, I'm fixing them but it's involved (anyone who says new industry is more complex than old industry has not tried to deal with the "recycle" flag) 10-run BPC outputs are working internally, should be on SiSi SomeTime(TM)
Lotus Ambrosia wrote:Question
How will cost of research be affected in a system with 10 Station were you can research compared to a system with only 1?
Each additional station gives a small cost reduction, or a slightly larger reduction if they're research-type stations.
Arronicus wrote:Cost of ME research on BPOs is currently horribly broken on the test server. About a week ago, I was doing some checking, and to research a thanatos bpo from ME 0 to ME 10 cost roughly 660mil~ not fluctuating much depending on which station I did the research at. Seems a bit steep, but whatever.
Logged in today, price for the same job is now 7 billion to 49 billion isk, to research the thanatos bpo to ME 10. This is with a VERY low system cost index, 0% tax rate, and has held true through nearly all the stations I checked in Branch, Venal, Tenal, Vale of the Silent, Perrigen Falls, Malpais, and Oasa.
Cost seems to be normal and working on manufacturing job prices, as well as copying, just ME and PE research are horribly skewed.
Titan bpos are currently free to research, but most of the other capital ship bpos are way off. Capital component bpos seem to be within 'reasonable' price ranges (50-100mil to research to Perfect ME)
Research costs scale based on time; base cost is for level 1, and higher levels cost-scale based on what multiple of level 1 time they take. This means that you have significant decisions to make about whether or not (and where!) to research high-end blueprints to high levels. |
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Lotus Ambrosia
Mad Men Inc
1
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Posted - 2014.07.04 14:05:00 -
[256] - Quote
CCP Greyscale wrote:
Research costs scale based on time; base cost is for level 1, and higher levels cost-scale based on what multiple of level 1 time they take. This means that you have significant decisions to make about whether or not (and where!) to research high-end blueprints to high levels.
GG new players
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Jon Lucien
GoonWaffe Goonswarm Federation
42
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Posted - 2014.07.04 16:01:00 -
[257] - Quote
New players being able to participate in some manufacturing is important, but that doesn't mean they should have access to every part of it. They can't fly a titan on day 1, and they may not be able to afford to buy and research high-value blueprints. That's just the way it is. |

Rivr Luzade
Coreli Corporation Ineluctable.
610
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Posted - 2014.07.04 17:22:00 -
[258] - Quote
Jon Lucien wrote:New players being able to participate in some manufacturing is important, but that doesn't mean they should have access to every part of it. They can't fly a titan on day 1, and they may not be able to afford to buy and research high-value blueprints. That's just the way it is.
4B to research an 1 aspect of an Apocalypse BPO in a system with a very low cost index, which is not going to happen on TQ? |
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CCP Nullarbor
C C P C C P Alliance
738

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Posted - 2014.07.04 18:06:00 -
[259] - Quote
Something to be aware of, pretty much all of the cost values on Singularity are garbage at this point because they are scaled based on activity, of which there is very little on the test server.
Our own simulations from TQ data put the estimated cost for manufacturing somewhere between 0-15% of the manufactured goods depending on where you build it. Research / Invention costs are a little trickier to calculate, but I have a developer blog coming out next week which will describe the cost formula in detail for those looking to update their spreadsheets. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Rivr Luzade
Coreli Corporation Ineluctable.
610
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Posted - 2014.07.04 18:09:00 -
[260] - Quote
CCP Nullarbor wrote:Something to be aware of, pretty much all of the cost values on Singularity are garbage at this point because they are scaled based on activity, of which there is very little on the test server.
Our own simulations from TQ data put the estimated cost for manufacturing somewhere between 0-15% of the manufactured goods depending on where you build it. Research / Invention costs are a little trickier to calculate, but I have a developer blog coming out next week which will describe the cost formula in detail for those looking to update their spreadsheets.
That sounds more reasonable. I am surprised, though, that the prices are so out of line on Sisi. I was of the impression that less activity means better cost. But you made it so that:
No activity in a system -> Terrible cost Some activity -> barely acceptable cost High activity -> Terrible cost
? |
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CCP Nullarbor
C C P C C P Alliance
738

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Posted - 2014.07.04 18:12:00 -
[261] - Quote
Rivr Luzade wrote:CCP Nullarbor wrote:Something to be aware of, pretty much all of the cost values on Singularity are garbage at this point because they are scaled based on activity, of which there is very little on the test server.
Our own simulations from TQ data put the estimated cost for manufacturing somewhere between 0-15% of the manufactured goods depending on where you build it. Research / Invention costs are a little trickier to calculate, but I have a developer blog coming out next week which will describe the cost formula in detail for those looking to update their spreadsheets. That sounds more reasonable. I am surprised, though, that the prices are so out of line on Sisi. I was of the impression that less activity, better cost. But you made it so that: No activity in a system -> Terrible cost Some activity -> barely acceptable cost High activity -> Terrible cost ?
It is activity in system vs global activity, which means with a small number of jobs submitted you end up with very erratic cost scaling. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Arronicus
Caldari Navy Reconnaissance
1076
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Posted - 2014.07.04 21:52:00 -
[262] - Quote
CCP Greyscale wrote:Arronicus wrote:Cost of ME research on BPOs is currently horribly broken on the test server. About a week ago, I was doing some checking, and to research a thanatos bpo from ME 0 to ME 10 cost roughly 660mil~ not fluctuating much depending on which station I did the research at. Seems a bit steep, but whatever.
Logged in today, price for the same job is now 7 billion to 49 billion isk, to research the thanatos bpo to ME 10. This is with a VERY low system cost index, 0% tax rate, and has held true through nearly all the stations I checked in Branch, Venal, Tenal, Vale of the Silent, Perrigen Falls, Malpais, and Oasa.
Cost seems to be normal and working on manufacturing job prices, as well as copying, just ME and PE research are horribly skewed.
Titan bpos are currently free to research, but most of the other capital ship bpos are way off. Capital component bpos seem to be within 'reasonable' price ranges (50-100mil to research to Perfect ME) Research costs scale based on time; base cost is for level 1, and higher levels cost-scale based on what multiple of level 1 time they take. This means that you have significant decisions to make about whether or not (and where!) to research high-end blueprints to high levels.
Hold on just a moment there, you're telling me that researching a blueprint that costs roughly a billion isk (capital component bpo) to ME 10 over the course of ~100 days for ~100mil, whereas another blueprint that costs roughly 1.1bil (carrier blueprint) to ME 10 over the course of ~300 days, for ~7-50 billion isk, is intended? |

Rivr Luzade
Coreli Corporation Ineluctable.
610
|
Posted - 2014.07.05 05:41:00 -
[263] - Quote
Arronicus wrote:CCP Greyscale wrote: Research costs scale based on time; base cost is for level 1, and higher levels cost-scale based on what multiple of level 1 time they take. This means that you have significant decisions to make about whether or not (and where!) to research high-end blueprints to high levels.
Hold on just a moment there, you're telling me that researching a blueprint that costs roughly a billion isk (capital component bpo) to ME 10 over the course of ~100 days for ~100mil, whereas another blueprint that costs roughly 1.1bil (carrier blueprint) to ME 10 over the course of ~300 days, for ~7-50 billion isk, is intended?
Probably not. Judging by CCP Nullarbor's last 2 posts, it is the case on Sisi because there's not enough jobs running, and that it will be significantly lower on TQ. Remains to be seen how that pans out.
I sure hope that I don't need to pay ~12B to research a BS BPO to max levels. ^^ |

Arronicus
Caldari Navy Reconnaissance
1083
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Posted - 2014.07.05 22:39:00 -
[264] - Quote
Rivr Luzade wrote:Arronicus wrote:CCP Greyscale wrote: Research costs scale based on time; base cost is for level 1, and higher levels cost-scale based on what multiple of level 1 time they take. This means that you have significant decisions to make about whether or not (and where!) to research high-end blueprints to high levels.
Hold on just a moment there, you're telling me that researching a blueprint that costs roughly a billion isk (capital component bpo) to ME 10 over the course of ~100 days for ~100mil, whereas another blueprint that costs roughly 1.1bil (carrier blueprint) to ME 10 over the course of ~300 days, for ~7-50 billion isk, is intended? Probably not. Judging by CCP Nullarbor's last 2 posts, it is the case on Sisi because there's not enough jobs running, and that it will be significantly lower on TQ. Remains to be seen how that pans out. I sure hope that I don't need to pay ~12B to research a BS BPO to max levels. ^^
Thing is, most bpos require a reasonable amount of isk to research to max levels. I can check a BS later, but I'd be willing to bet it's under 120mil, it's just actual capital ship bpos which have their research costs set to insane values that noone would ever pay. But let's suppose for a moment, that costs ARE actually working as intended for carrier bpos, that means an archon BPO costs around 4 billion isk to research from ME 9 to ME 10. ME 9 to ME 10, when you are producing out of a single upgraded amarr station, or out of a POS, is a savings of 2 components on that Archon (7 if you have no ME bonus from pos or station). So, at lets say 12mil per component, we're looking at a savings of 24 mil per run. 7 1/4 days per run puts us at 4 per month, or 48 per year. That's 1152m per year.
Return on investment under current figures puts researching an archon from ME 9 to ME 10 at 3 1/2 years just to break even. Clearly something is broken, or max researched capital bpos are supposed to be the new Tech 2 bpos. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
132
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Posted - 2014.07.06 02:23:00 -
[265] - Quote
Jon Lucien wrote:New players being able to participate in some manufacturing is important, but that doesn't mean they should have access to every part of it. They can't fly a titan on day 1, and they may not be able to afford to buy and research high-value blueprints. That's just the way it is. The issue is the changing rules for the new players. It's like older union workers that have diamond encrusted, platinum retirement plans -- and new workers that are told they are lucky to have jobs.
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Soul Azizora
Unnatural Illuminati
0
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Posted - 2014.07.06 05:28:00 -
[266] - Quote
Did a quick skim - couldn't see this mentioned anywhere.
Might be nice to be able to see mats for invention on a BPO in show-info? Having it greyed out on a BPO makes sense in terms of starting it - but not in terms of getting information I think? |

Rivr Luzade
Coreli Corporation Ineluctable.
610
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Posted - 2014.07.06 07:54:00 -
[267] - Quote
Soul Azizora wrote:Did a quick skim - couldn't see this mentioned anywhere.
Might be nice to be able to see mats for invention on a BPO in show-info? Having it greyed out on a BPO makes sense in terms of starting it - but not in terms of getting information I think?
You cannot invent with BPO, hence it is pointless to show the mats in the BPO. A functionality to get you directly to a BPC from the Copy-tab, however, could help. |

Dero de'Asketh
Onasdottir Armaments Surveying and Security
0
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Posted - 2014.07.06 13:55:00 -
[268] - Quote
CCP Nullarbor wrote:Something to be aware of, pretty much all of the cost values on Singularity are garbage at this point because they are scaled based on activity, of which there is very little on the test server.
Could you not seed SiSi activity with a snapshot from TQ? While it wouldn't be accurate, it should be representative enough -- especially if you are still working from 28-day moving averages -- if you reset every few days.
More representative prices could quieten a lot of the mutterings around and about... |
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CCP Greyscale
C C P C C P Alliance
2416

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Posted - 2014.07.07 10:42:00 -
[269] - Quote
Arronicus wrote:Rivr Luzade wrote:Arronicus wrote:CCP Greyscale wrote: Research costs scale based on time; base cost is for level 1, and higher levels cost-scale based on what multiple of level 1 time they take. This means that you have significant decisions to make about whether or not (and where!) to research high-end blueprints to high levels.
Hold on just a moment there, you're telling me that researching a blueprint that costs roughly a billion isk (capital component bpo) to ME 10 over the course of ~100 days for ~100mil, whereas another blueprint that costs roughly 1.1bil (carrier blueprint) to ME 10 over the course of ~300 days, for ~7-50 billion isk, is intended? Probably not. Judging by CCP Nullarbor's last 2 posts, it is the case on Sisi because there's not enough jobs running, and that it will be significantly lower on TQ. Remains to be seen how that pans out. I sure hope that I don't need to pay ~12B to research a BS BPO to max levels. ^^ Thing is, most bpos require a reasonable amount of isk to research to max levels. I can check a BS later, but I'd be willing to bet it's under 120mil, it's just actual capital ship bpos which have their research costs set to insane values that noone would ever pay. But let's suppose for a moment, that costs ARE actually working as intended for carrier bpos, that means an archon BPO costs around 4 billion isk to research from ME 9 to ME 10. ME 9 to ME 10, when you are producing out of a single upgraded amarr station, or out of a POS, is a savings of 2 components on that Archon (7 if you have no ME bonus from pos or station). So, at lets say 12mil per component, we're looking at a savings of 24 mil per run. 7 1/4 days per run puts us at 4 per month, or 48 per year. That's 1152m per year. Return on investment under current figures puts researching an archon from ME 9 to ME 10 at 3 1/2 years just to break even. Clearly something is broken, or max researched capital bpos are supposed to be the new Tech 2 bpos.
There's no specific intent about costs, the system is set up to scale things in a way we believe is generally coherent without much/any special-casing. Numbers will obviously pan out differently on TQ due to different usage patterns. That said, if there are some things where certain investments end up having extremely long pay-off times, that's not a thing we're necessarily unhappy with, both because some players *are* in it for the real long haul and because places where there are legitimate decisions about whether or not something's worth it are interesting and valuable, particularly when they're concentrated in areas of the game that are essentially only accessible to experienced, veteran players. If you're buying cap ship BPOs, you should be sufficiently competent at industry that you can evaluate how far to research a given blueprint without guidance (explicit or implicit) from us :) |
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Evelgrivion
Calamitous-Intent Feign Disorder
297
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Posted - 2014.07.07 18:32:00 -
[270] - Quote
CCP Greyscale wrote:There's no specific intent about costs, the system is set up to scale things in a way we believe is generally coherent without much/any special-casing. Numbers will obviously pan out differently on TQ due to different usage patterns. That said, if there are some things where certain investments end up having extremely long pay-off times, that's not a thing we're necessarily unhappy with, both because some players *are* in it for the real long haul and because places where there are legitimate decisions about whether or not something's worth it are interesting and valuable, particularly when they're concentrated in areas of the game that are essentially only accessible to experienced, veteran players. If you're buying cap ship BPOs, you should be sufficiently competent at industry that you can evaluate how far to research a given blueprint without guidance (explicit or implicit) from us :)
So what you're saying is, its up to the industrialist to figure out if his potential investments are likely to pay off, much as they do now, but with a newly added, brand new layer of hidden variable laden BS thrown into the design? This literally goes against everything about streamlining, clarification, and reduced complexity you spoke of in that intentions blog of yours. What is actually going on, here?  |
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