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Captain Jack Rackam
Neptune Trident
0
|
Posted - 2014.06.12 18:10:00 -
[1] - Quote
Since 6.4 update, it's really hard for frigates and destroyers to destroy these cruisers in med outpost--only algos and catalyst can do it. I know CCP wanna to encourage pvp fitting rather than stable core, and also encourage players to drive bigger ships. However, given that the pvp situation in low sec, small ships are still the mainstream in these areas.
So, I think it is better to reduce the frequency of fw ships and reduce the repair capacity. Change the stable core: fitting a core will reduce 30% dps! |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
217
|
Posted - 2014.06.12 18:11:00 -
[2] - Quote
Captain Jack Rackam wrote:Since 6.4 update, it's really hard for frigates and destroyers to destroy these cruisers in med outpost--only algos and catalyst can do it. I know CCP wanna to encourage pvp fitting rather than stable core, and also encourage players to drive bigger ships. However, given that the pvp situation in low sec, small ships are still the mainstream in these areas.
So, I think it is better to reduce the frequency of fw ships and reduce the repair capacity. Change the stable core: fitting a core will reduce 30% dps!
sounds like it is working as intended. BLFOX is currently recruiting |

Princess Nexxala
Quantum Cats Syndicate
689
|
Posted - 2014.06.12 18:16:00 -
[3] - Quote
Eat a **** farmer. nom nom
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Douglas Nolm
Minmatar Secret Service Ushra'Khan
78
|
Posted - 2014.06.12 18:17:00 -
[4] - Quote
Yep, sounds just right to me. Hope this thread will fill with more farmer tears! |

Stalking Mantis
Amarrian Vengeance Team Amarrica
500
|
Posted - 2014.06.12 18:20:00 -
[5] - Quote
I only subbed after reading a simular thread. Proud Member of 'The HotPocket' Crew. What It's Like in Militia Chat http://www.youtube.com/watch?v=GzYm3ig7tak |

Red Khalmer
Tribal Opposition
2
|
Posted - 2014.06.12 18:27:00 -
[6] - Quote
Disagree totally with OP, I think its working great. I really like what they did to the plexes. If you are going to take medium you should bring your friends or a bigger ship than a frigate.
The Farmer tears has been plenty and its great to see. Now we just need to nerf the main ISK source for the Farmers which is the Missions. Faction warfare is going in the right direction and im overjoyed about it!  |

Veskrashen
Justified Chaos
278
|
Posted - 2014.06.12 18:34:00 -
[7] - Quote
Captain Jack Rackam wrote:Since 6.4 update, it's really hard for frigates and destroyers to destroy these cruisers in med outpost--only algos and catalyst can do it. I know CCP wanna to encourage pvp fitting rather than stable core, and also encourage players to drive bigger ships. However, given that the pvp situation in low sec, small ships are still the mainstream in these areas.
So, I think it is better to reduce the frequency of fw ships and reduce the repair capacity. Change the stable core: fitting a core will reduce 30% dps! Mission Status: Accomplished. |

Josclyn Verreuil
Justified Chaos
3
|
Posted - 2014.06.12 18:56:00 -
[8] - Quote
The funny part is that you're just wrong, too.
Many frigates can take care of the medium rat ) |

Carlatto
The Scope Gallente Federation
6
|
Posted - 2014.06.12 19:10:00 -
[9] - Quote
Captain Jack Rackam wrote:Since 6.4 update, it's really hard for frigates and destroyers to destroy these cruisers in med outpost--only algos and catalyst can do it. I know CCP wanna to encourage pvp fitting rather than stable core, and also encourage players to drive bigger ships. However, given that the pvp situation in low sec, small ships are still the mainstream in these areas.
So, I think it is better to reduce the frequency of fw ships and reduce the repair capacity. Change the stable core: fitting a core will reduce 30% dps!
Get your skills up son! |

SmokinJs Arthie
Justified Chaos
29
|
Posted - 2014.06.12 19:12:00 -
[10] - Quote
https://www.youtube.com/watch?v=owzhYNcd4OM |
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Yang Aurilen
The Mjolnir Bloc The Bloc
220
|
Posted - 2014.06.12 22:07:00 -
[11] - Quote
Stop plexing in a stabbed ship son. On a side note CCP forgot to mention that they buffed the rats in addition to increasing the spawn rate. Empress Jamyl that rat DPS nearly melted me in a fight. |

GavinGoodrich
Dissident Aggressors Mordus Angels
71
|
Posted - 2014.06.12 23:09:00 -
[12] - Quote
OMG so happy to see the tears and the changes yay Haaaaaalp my head's on fire |

Miriya Zakalwe
Rifterlings Point Blank Alliance
164
|
Posted - 2014.06.13 00:18:00 -
[13] - Quote
Veskrashen wrote:Captain Jack Rackam wrote:Since 6.4 update, it's really hard for frigates and destroyers to destroy these cruisers in med outpost--only algos and catalyst can do it. I know CCP wanna to encourage pvp fitting rather than stable core, and also encourage players to drive bigger ships. However, given that the pvp situation in low sec, small ships are still the mainstream in these areas.
So, I think it is better to reduce the frequency of fw ships and reduce the repair capacity. Change the stable core: fitting a core will reduce 30% dps! Mission Status: Accomplished.
Word.
OP, you should protest by biomassing. That will get their attention!
|

Templar Dane
Amarrian Vengeance Team Amarrica
238
|
Posted - 2014.06.13 05:14:00 -
[14] - Quote
Try training actual skills on your alt, and stop fitting stabs. Problem fixed. |
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ISD Ezwal
ISD Community Communications Liaisons
1554

|
Posted - 2014.06.13 16:05:00 -
[15] - Quote
I have removed a rule breaking post.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Estella Osoka
Deep Void Merc Syndicate
397
|
Posted - 2014.06.13 16:12:00 -
[16] - Quote
ISD Ezwal this whole thread is a big troll.
The FW plex changes were put out months in advance. The changes were made available on the Test Server. So either the OP is trolling or he just can't be bothered to read some of the excellent dev blogs or other forum posts about this. |

Princess Nexxala
Quantum Cats Syndicate
697
|
Posted - 2014.06.13 17:17:00 -
[17] - Quote
Trolling a troll is prohibited? Bummer :( nom nom
|

Shelom Severasse
Elite Kombat Academy
12
|
Posted - 2014.06.15 03:46:00 -
[18] - Quote
Captain Jack Rackam wrote:Since 6.4 update, it's really hard for frigates and destroyers to destroy these cruisers in med outpost--only algos and catalyst can do it. I know CCP wanna to encourage pvp fitting rather than stable core, and also encourage players to drive bigger ships. However, given that the pvp situation in low sec, small ships are still the mainstream in these areas.
So, I think it is better to reduce the frequency of fw ships and reduce the repair capacity. Change the stable core: fitting a core will reduce 30% dps! i can kill the medium npc with a frig. idk what you are talking about |

Bienator II
madmen of the skies
2676
|
Posted - 2014.06.15 04:42:00 -
[19] - Quote
stick with the right plex size for your ship. Mediums where never intended to be soloed by a single frig. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Anne Dieu-leveut
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.06.17 22:20:00 -
[20] - Quote
Still feel that if you take your frig in a novice plex with the intention to do a 1vs1 solo pvp session, these pesky frigates are to hard to kill (read : I lose to much shield to feel confortable to take a fight right after killing the NCP) and on top of that they seem to respawn far to quickly (bringing down my shields again). In frigate PvP it counts.
I had more PvP fun before the patch and I couldn't care about the cloakers really |
|

Zenoidan
Dirt 'n' Glitter I Whip My Slaves Back and Forth
20
|
Posted - 2014.06.18 00:34:00 -
[21] - Quote
The change is stupid and it has turned FW into Pve.
You will kill so many rats before you get a fight or the timer runs out it feels like I am a mission runner. Seriously.
You will need a back up ammo hauler. Not lying.
No more fun t1 support frigs flying around. They cant handle the novice rats optimally. Just because you can kill 1 of these rats does not mean you have the staying power to kill the next 12. You will be at half armor and no shields by the timer the timer ticks or you get someone to fight.
No one wants this bullshit. The system is AWFUL. Its not working as intended because if it was it would not be deterring solo pvp. Right now no one wants to sit in an offensive plex only to be added on by a rat during the fight. Thats bullshit. This is a PVP mechanic, not PVE and right now you get more PVE than PVP.
How the **** is that working as intended.
Fact is if you are not in FW you do not know how awful this change is and you are in no way relevant to the conversation. |

Zenoidan
Dirt 'n' Glitter I Whip My Slaves Back and Forth
20
|
Posted - 2014.06.18 00:40:00 -
[22] - Quote
Bienator II wrote:stick with the right plex size for your ship. Mediums where never intended to be soloed by a single frig.
This is the dumbest comment I have ever heard. Most T1 frigs CAN NOT solo the novice plex effectively anymore. Dont believe me? Try it. Tell me how you far and what ship you tried.
There are only 3-4 optimal t1 frigs for novice plexes now.
But your right. Thats working as intended... |

Irya Boone
Never Surrender.
368
|
Posted - 2014.06.18 00:43:00 -
[23] - Quote
I'm in FW and the changes are fine , but we could decrease npc dps a little bit and increase their tank a little bit so rats would be irrelevant in pvp ( no dps against/for you) just a timer blocker.
and ( i know i reapeat my self ^^) juste deny acces to the plex if WCS are fitted , increase LP won when you kill a ship to make it more profitable to kill people than stay in a plex.
RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Bado Sten
Republican Guard
4
|
Posted - 2014.06.18 08:11:00 -
[24] - Quote
It's working great, but one change might possibly improve it for PVP.
If there are militia capsuleer ships in the plex from the same faction, then the navy ships will not engage any opposing capsuleers. They will prefer to sit back and let the militia duke it out, rather than to risk their own lives.
If no defending capsuleers are there, then they will have to earn their pay and defend as they do now.
That should improve the situation for attacking soloers, and even make sense to the storyline. If an attacker put an alt from defending faction in the plex to stop the npc aggression, then that will also stop the timer. |

Endeveren Erata
State Protectorate Caldari State
2
|
Posted - 2014.06.18 10:25:00 -
[25] - Quote
Red Khalmer wrote:Disagree totally with OP, I think its working great. I really like what they did to the plexes. If you are going to take medium you should bring your friends or a bigger ship than a frigate. The Farmer tears has been plenty and its great to see. Now we just need to nerf the main ISK source for the Farmers which is the Missions. Faction warfare is going in the right direction and im overjoyed about it! 
Except all it's done is make catalysts the new farmer of choice while locking out tons of other potentially fun pvp fits. They should have just made it so stabbed people couldn't activate the gate or something. |

Artuard Envien
The North Capsuleers The North is Coming
3
|
Posted - 2014.06.18 10:48:00 -
[26] - Quote
Zenoidan wrote:The change is stupid and it has turned FW into Pve.
You will kill so many rats before you get a fight or the timer runs out it feels like I am a mission runner. Seriously.
You will need a back up ammo hauler. Not lying.
No more fun t1 support frigs flying around. They cant handle the novice rats optimally. Just because you can kill 1 of these rats does not mean you have the staying power to kill the next 12. You will be at half armor and no shields by the timer the timer ticks or you get someone to fight.
No one wants this bullshit. The system is AWFUL. Its not working as intended because if it was it would not be deterring solo pvp. Right now no one wants to sit in an offensive plex only to be added on by a rat during the fight. Thats bullshit. This is a PVP mechanic, not PVE and right now you get more PVE than PVP.
How the **** is that working as intended.
Fact is if you are not in FW you do not know how awful this change is and you are in no way relevant to the conversation.
This is to some extent true, if slightly exaggerated. Medium plexes can be done with a silly slicer on a 500m orbit with conflagration. Problem is somewhere else :
I have almost half of the pvp I had before Kronos INSIDE plexes. It's easier to defend than attack plexes now. Thanks God for the pies/neutrals that visit often and care little about rats inside plexes or there would no no fights at all. With that being said I like the fact that I have to undock my cruisers for medium and large plexes. I suppose lowering the dps on rats would help balance things out.
Also, honestly what's the issue with WCS? In my hangar i have several dual scram taranis and atrons and a astero to deal with this type of players. CCP gave our pray some tools to have fun, it's our turn to outsmart them. Stop crying to ban WCS in plexes as that is killing the sandbox mkay? |

RonPaul Rox
Justified Chaos
8
|
Posted - 2014.06.19 03:33:00 -
[27] - Quote
so im sitting in a novice in kinakka and 2 reds warp in. a rat immediately respawns. they chase me 300k of the beacon, the rat chases me and shoots me the entire 300k. one of them warps out and the other goes back to the beacon. i kill the rat and start burning back to the beacon. BEFORE I GET THERE ANOTHER RAT RESPAWNS. lol great job CCP |

Luscar Seneca
Elysian. Heiian Conglomerate
7
|
Posted - 2014.06.24 04:13:00 -
[28] - Quote
I fought a worm in my hawk. Popped him with 20% structure left and no dmg ctrl. Picked my loot, started to type gf in local.. rat appeared at the beginning of that fight.. forgot about him and killed me! Lol.. so funny. As im podding back home I notice my lossmail was 50m isk more than it shoulda been. Quickly hopped in a crow and picked up that navy web or whatever it was.
Moral of the story. Do not **** around! Kill the rat asap, bring the deeps.
Honestly the changes are good. The guys that disagree need to change their attitude and likely stop using kitey condors. |

Luwc
Biohazard. WINMATAR.
150
|
Posted - 2014.06.24 06:21:00 -
[29] - Quote
Get a navy comet. Brawler fit.
enough DPS to run novice,small, med and you can defend yourself against other frigs.
Merlin might work as well. Or if you want to go fancy a Worm or Daredevil.
Regarding the changes..
Yes it kinda backfired since the Warzones are changing even slower now as O-plexing is the most annoying f**ks**t to do. The farmers stay with D-plexing because it allows them to keep farming while at tier 3-4 they still make more than enough LP to make the defensive farming worth it.
CCP actually buffed farming instead of nerfing it. http://hugelolcdn.com/i/267520.gif |

Irya Boone
Never Surrender.
369
|
Posted - 2014.06.24 08:58:00 -
[30] - Quote
not true ; check the thread about the vPs, and the state of the systems contestation prover the opposite.
So the changes are good just need the last touch and it will be perfect. RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |
|

Samuel Triptee
Black Fox Marauders Repeat 0ffenders
19
|
Posted - 2014.06.24 12:12:00 -
[31] - Quote
The current mechanism is very well thought out.
I never did understand why doing something that was little more than mining would allow a system to be overturned. We used to simply warp in, shoot one rat, watch d-scan, and wait out a timer... mining was actually more difficult.
The OP seems to address the issue of making ISK, not the issue of FW system control.
Flipping systems will indeed be a bit more difficult, but it's Faction WARFARE, not Faction FARMING. |

SeaSaw
Tribal Liberation Force Minmatar Republic
67
|
Posted - 2014.06.24 12:36:00 -
[32] - Quote
Good Sirs;
At max skills you can solo a novice offensive plex in a t1 3stabbed rifter. It does take a long time and lots of ammo.
as soon as anyone shows up you have to warp away of course.
I have to agree that fw isn't so much for solo pirates anymore and that means less solo pvp.
I never payed attention to the meta game of who owns what system that the farmers were messing up (other than it was a long way from hek to the nearest ammar system). The meta game about taking systems and all that probably interested guys who ran fw guilds and they are probably happy. But for the solo pvp player, the game is even duller now.
your humble servent seasaw |

Shelom Severasse
Elite Kombat Academy
17
|
Posted - 2014.06.24 13:53:00 -
[33] - Quote
pretty sure i can take care of a medium ncp with something smaller than a cruiser and also not an algos nor catalyst. t2 weaps mate |

Namdor
Nice POS
73
|
Posted - 2014.06.24 14:57:00 -
[34] - Quote
I don't think this can really be said to have had the intended effect. I still see plenty of stabbed farmers - they just tend to be d-plexing. So, it nerfed their income a little (which is fine), but it didn't persuade them to fit actual combat ships and pewpew.
Meanwhile, the increased DPS of the plex rats means o-plexers are less inclined to stick around for a fight. They're actually less inclined to pewpew.
|

Veskrashen
Justified Chaos
289
|
Posted - 2014.06.24 15:17:00 -
[35] - Quote
Namdor wrote:I don't think this can really be said to have had the intended effect. I still see plenty of stabbed farmers - they just tend to be d-plexing. So, it nerfed their income a little (which is fine), but it didn't persuade them to fit actual combat ships and pewpew.
Meanwhile, the increased DPS of the plex rats means o-plexers are less inclined to stick around for a fight. They're actually less inclined to pewpew.
Not sure that this is correct. The changes were intended to nerf farming, not make it impossible - the shift to deplexing was entirely foreseeable. And it's not a small nerf, either... with a 25% penalty base and multiplied by the low contested percentages across the warzones these days, you're looking at roughly 20-35% of pre-Kronos LP/hour IF NOT LESS. Losing 65-80%+ of your LP/hour is a HUGE hit to your income.
For Minmatar, at Tier 4, only 14/57 systems are in double digits contested percentage. Even at Tier 4, plexing at 10% contested is 7.5% of 250%, or 18.75% of Tier 2 rewards. That SUCKS. Even deplexing for Gallente is only going to earn you 30-40% of Tier 2 base rewards. For Amarr and Caldari, it's almost not even worth it at all.
Even if they're offensive plexing, by making it harder to run larger plexes and take longer in general, I'd bet that even offensive plexing has taken a 30%+ hit to income on average.
I've not noticed the NPCs getting their DPS buffed, though they definitely tank a lot harder these days.
|

flakeys
Caldari Provisions Caldari State
2277
|
Posted - 2014.06.24 15:43:00 -
[36] - Quote
Artuard Envien wrote:
I have almost half of the pvp I had before Kronos INSIDE plexes.
I'd have to agree with this one it seems a lot harder to find solo fights.I'm at the point where i just engage anything that is in the plex even though i know i'll never win just to at least have a fight.Was begging a daredevil to engage my t1 ship the other day just because i had jumped 15 systems without a fight and i even thanked him after he shot it to hell in a blink.
However i don't know if it is purely because of the changes , the summertime or a mentallity change.
And then there's allways the ''everything used to be better'' .... 
We are all born ignorant, but one must work hard to remain stupid.
|

Namdor
Nice POS
73
|
Posted - 2014.06.24 15:53:00 -
[37] - Quote
Veskrashen wrote:Namdor wrote:I don't think this can really be said to have had the intended effect. I still see plenty of stabbed farmers - they just tend to be d-plexing. So, it nerfed their income a little (which is fine), but it didn't persuade them to fit actual combat ships and pewpew.
Meanwhile, the increased DPS of the plex rats means o-plexers are less inclined to stick around for a fight. They're actually less inclined to pewpew.
Not sure that this is correct. The changes were intended to nerf farming, not make it impossible - the shift to deplexing was entirely foreseeable. And it's not a small nerf, either... with a 25% penalty base and multiplied by the low contested percentages across the warzones these days, you're looking at roughly 20-35% of pre-Kronos LP/hour IF NOT LESS. Losing 65-80%+ of your LP/hour is a HUGE hit to your income.
Yeah, I give zero fucks about anyone's ****** farming income. The basic assertion was that it has had a detrimental effect on the amount of pew. Truly and sincerely, **** your farming.
There is nothing more tedious than someone mewling about the farmability of what was originally intended to be a dedicated PvP system.
Stabbed rabbit farmers were shitting up FW, so a change was made. While the change may have nerfed the income for the little vermin, it didn't nerf it enough to stop them from doing it. |

Veskrashen
Justified Chaos
289
|
Posted - 2014.06.24 16:18:00 -
[38] - Quote
Namdor wrote:I can't imagine why you would think anything you just said was, in any way, relevant to what I actually said.
Me: This has reduced pew. There is less "war" in "faction war" now.
You: BLERRRRG FARMING INCOME!
It doesn't matter that stabbed plexing pays less, because it's obviously still attractive enough that plenty of people still do it. Simply nerfing their income hasn't convinced them to participate as combatants. 1. You stated that the changes haven't had the intended effect, then mentioned the change to deplexing and a "small" reduction in income. I stated that the changes were never intended to stop farming, the deplex adaptation was easily foreseen, and that the income reduction isn't "small" - it's actually pretty major.
2. You stated the changes haven't forced farmers to fight. I've been arguing for a while that there's no way to force them to fight, and there's nothing in the changes that should lead us to assume they were intended to force them to fight.
3. The heavier tanks on the NPCs are in fact forcing higher DPS fits on farmers who choose to offensive plex, which is a change from before. Which is in fact working as intended.
4. I haven't observed an increase in rat DPS, which you claim is discouraging PvP. Rat spawn rates do make it more likely for one to be in the plex while you're getting pewed, though, which I concede may lead folks to be more risk averse - especially when attempting to run larger plexes in smaller ships.
I may be giving the average forum poster far too much credit, in assuming that they have been following the various threads on these changes and can understand what I actually typed, instead of assuming that I can psychically intuit the hidden meaning behind their post. |

flakeys
Caldari Provisions Caldari State
2277
|
Posted - 2014.06.24 16:58:00 -
[39] - Quote
Veskrashen wrote:I may be giving the average forum poster far too much credit, in assuming that they have been following the various threads on these changes and can understand what I actually typed, instead of assuming that I can psychically intuit the hidden meaning behind their post.
Your new on these forums aren't you ? 
We are all born ignorant, but one must work hard to remain stupid.
|

Veskrashen
Justified Chaos
289
|
Posted - 2014.06.24 17:27:00 -
[40] - Quote
flakeys wrote:Veskrashen wrote:I may be giving the average forum poster far too much credit, in assuming that they have been following the various threads on these changes and can understand what I actually typed, instead of assuming that I can psychically intuit the hidden meaning behind their post. Your new on these forums aren't you ?  Nope, been counseled regarding my optimistic outlook for reasoned debate several times. Doesn't stick.
|
|

Estella Osoka
Deep Void Merc Syndicate
407
|
Posted - 2014.06.24 17:33:00 -
[41] - Quote
Can't kill the rat in the ship you are using? Get a ship that can, or get some help from your fellow militia members. This is after all a MMO. |

flakeys
Caldari Provisions Caldari State
2278
|
Posted - 2014.06.24 18:17:00 -
[42] - Quote
Veskrashen wrote:flakeys wrote:Veskrashen wrote:I may be giving the average forum poster far too much credit, in assuming that they have been following the various threads on these changes and can understand what I actually typed, instead of assuming that I can psychically intuit the hidden meaning behind their post. Your new on these forums aren't you ?  Nope, been counseled regarding my optimistic outlook for reasoned debate several times. Doesn't stick.
I never needed counseling , i just got married , killed off any optimism left in me .
We are all born ignorant, but one must work hard to remain stupid.
|

Rahelis
Amarrian Vengeance Team Amarrica
66
|
Posted - 2014.06.24 18:19:00 -
[43] - Quote
FW is getting better as we speak.
Tons of fights in and around plexes.
Afk farmers went to null - many null bears now run missions to pay fpr their null careers.
|

Veskrashen
Justified Chaos
289
|
Posted - 2014.06.24 20:43:00 -
[44] - Quote
Rahelis wrote:FW is getting better as we speak.
Tons of fights in and around plexes.
Afk farmers went to null - many null bears now run missions to pay fpr their null careers.
Mission Status: Accomplished. |

Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
62
|
Posted - 2014.06.30 22:48:00 -
[45] - Quote
If by 'mission accomplished' you mean these changes have only caused stagnation and negative results, then you are correct.
First of all, farmers are not gone. There is no reduction in farmer numbers either, anyone active in Black Rise can attest to this. The new rats have only made the grand majority of farmers stick with defensives, and with the new large spawns their isk/hour is actually better than before. The 'dedicated' farmers (i.e those that weren't just 1 day alts and were trained to run missions) simply switched to afk stabbed drone cruisers like vexors and arbitrators and are happily farming mediums and larges all day long while watching netflix. The bots adjusted their scripts and now stay around 30km before cloaking up. It took them 3 days to adapt to this.
This created a big imbalance between defending and attacking systems. Not only offensives take much longer to complete (due to constant spawns) you also have to deal with nearly every farming jumping to counter plex said systems the moment they hit 90%+, and again very few of them are offensively farming to help the cause. What once used to be a dynamic system now becomes very stagnant.
Another issue with these new mechanics is that it needlessly restricts the amount of viable frigates you can use to run offensives. Kiting ships have too low dps to run smalls and even some lower skilled pilots struggle to finish novices now. If you do the maths, you're spending like 10m on faction ammo just to kill the npcs to flip just a couple outposts. You actually make far LESS isk/hr doing offensives because of this, not even counting the added risk of intervention on enemy territory and the added time it takes to cap each outpost. This forces people to use high dps ships to PVP because of a purely arbitrary PVE mechanic. This is ********. It also does NOTHING to prevent smaller ships from farming larger outposts. An enyo or a catalyst still solo a large rat with no issues.
In addition to increasing the barrier of entry to new players (one of the main advantages of FW), it heavily skews the risk and reward between offensive and defensive plexing. It causes less need to fight over homesystems, it still leaves the warzone in the hands of farmers and actually removed the only positive thing farmers added to the system: reducing the boring work for PVPers and preventing stagnation of half way contested systems.
Anyone active and not delusional will agree there's a large drop in motivation to contest systems post Kronos, less action overal to defend systems, less VPs generated everyday and less systems being flipped every week. And the main LP faucet (i.e broken mission design) is still untouched. FW space is actually more attractive to pirates and neutrals than ever now.
I have said these new mechanics were stupid the moment I saw them. Very little thought was put into them and they are only a half assed fix of the real issues at hand. .. |

X Gallentius
Justified Chaos
2326
|
Posted - 2014.06.30 23:36:00 -
[46] - Quote
I find it hilarious that a Fweddit guy complains about rats when they avoided defensive plexing by living outside the warzone.
If you are a kitey nanofag just interested in solo fights (read: pointing ab-fit brawlers at range and getting lunch while your 50 dps garmur kills him slowly), then fight outside ANY plex or fight inside a defensive plex. Those dudes warping to your plex don't know whether you're inside or out, and you're still pretty much safe and can GTFO whenever you want.
If you're whining about getting a system to 90% only to have defensive plexing alts bring that percentage down, then get a couple friends and have them help you out for that last 10%.
Adapt, die, or continue to whine on the forums.
|

Luwc
Biohazard. WINMATAR.
157
|
Posted - 2014.07.01 06:47:00 -
[47] - Quote
Red Khalmer wrote:Disagree totally with OP, I think its working great. I really like what they did to the plexes. If you are going to take medium you should bring your friends or a bigger ship than a frigate. The Farmer tears has been plenty and its great to see. Now we just need to nerf the main ISK source for the Farmers which is the Missions. Faction warfare is going in the right direction and im overjoyed about it! 
yes... because you are only doing Dplexing while sitting at T4.
You sound more like a farmer yourself tbh. http://hugelolcdn.com/i/267520.gif |

Luwc
Biohazard. WINMATAR.
157
|
Posted - 2014.07.01 06:49:00 -
[48] - Quote
The system is completly broken because it unbalances FW in a extreme manner.
Instead of nerfng they buffed the farmers.
Now they can just sit in the sites and Dplex at tier 4 which is still great isk.
Having the huge ass rat to protect them.
The War zones barely change hands because defending systems is made so much easier and flipping them so much harder which means FW space stagnates.
Of course there are people supporting the new system but those are usualy the ones sitting at the defensive site farming D-plexes all day.
PVP Skills count less nowadays as its all about farming the sites.
For example which I have noticed multiple times :
You form a fleet to do offensive plexing with T1 frigs to be able to run novices. Sooner or later you will run out of novices and smalls to plex. The enemy forms cruisers and you have to go reship to cruisers just to see the hostile running away.
So you run the med and large... woops ... now its only small and novice again... burn 10jumps back. grab a frig to run a single site with your 10-20 man fleet.
What is really ******** about FW is the sizes they have for the sites.
Remove all ship restrictions. Force people to bring heavy and expensive fleets.
The Farming will stop and there will be plenty more action in FW. http://hugelolcdn.com/i/267520.gif |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
856
|
Posted - 2014.07.01 07:32:00 -
[49] - Quote
You've just set a pretty high bar for the July FW Epic Whine Awards.
|

Crosi Wesdo
War and Order Repeat 0ffenders
949
|
Posted - 2014.07.01 08:20:00 -
[50] - Quote
Luwc wrote:You form a fleet to do offensive plexing with T1 frigs to be able to run novices. Sooner or later you will run out of novices and smalls to plex. The enemy forms cruisers and you have to go reship to cruisers just to see the hostile running away.
So you run the med and large... woops ... now its only small and novice again... burn 10jumps back. grab a frig to run a single site with your 10-20 man fleet.
Try splitting your fleet. |
|

Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
63
|
Posted - 2014.07.01 09:17:00 -
[51] - Quote
X Gallentius wrote:I find it hilarious that a Fweddit guy complains about rats when they avoided defensive plexing by living outside the warzone. Adapt, die, or continue to whine on the forums.
Did you also say the same to half your corp complaining about the same things in the dev blog thread? 
X Gallentius wrote: If you are a kitey nanofag just interested in solo fights (read: pointing ab-fit brawlers at range and getting lunch while your 50 dps garmur kills him slowly), then fight outside ANY plex or fight inside a defensive plex. Those dudes warping to your plex don't know whether you're inside or out, and you're still pretty much safe and can GTFO whenever you want.
Remember when I said:
Nick Starkey wrote: At this point most of my engagements are outside the outposts.
?
2/10 for trying, though. need to work on your trolling skills .. |

Logan PewPew
Crazy Bird Inc. The Fire Nation Syndicate
11
|
Posted - 2014.07.01 14:08:00 -
[52] - Quote
Zenoidan wrote:Bienator II wrote:stick with the right plex size for your ship. Mediums where never intended to be soloed by a single frig. This is the dumbest comment I have ever heard. Most T1 frigs CAN NOT solo the novice plex effectively anymore. Dont believe me? Try it. Tell me how you far and what ship you tried. There are only 3-4 optimal t1 frigs for novice plexes now. But your right. Thats working as intended... 
All of the Faction navy frigs do it just fine and i've used the Punisher as well. I know because i've been o-plexing every night for the last week. |

Logan PewPew
Crazy Bird Inc. The Fire Nation Syndicate
11
|
Posted - 2014.07.01 14:12:00 -
[53] - Quote
Zenoidan wrote:The change is stupid and it has turned FW into Pve.
You will kill so many rats before you get a fight or the timer runs out it feels like I am a mission runner. Seriously.
You will need a back up ammo hauler. Not lying.
No more fun t1 support frigs flying around. They cant handle the novice rats optimally. Just because you can kill 1 of these rats does not mean you have the staying power to kill the next 12. You will be at half armor and no shields by the timer the timer ticks or you get someone to fight.
No one wants this bullshit. The system is AWFUL. Its not working as intended because if it was it would not be deterring solo pvp. Right now no one wants to sit in an offensive plex only to be added on by a rat during the fight. Thats bullshit. This is a PVP mechanic, not PVE and right now you get more PVE than PVP.
How the **** is that working as intended.
Fact is if you are not in FW you do not know how awful this change is and you are in no way relevant to the conversation.
Lazors do a spectacular job and i think i've gone through MAYBE 1 set of Scorch in the last three days and the T2 crystals degrade alot faster, you could probably get away with using t1 crystals easily.
Or just use faction ammo and up that dps. |

Logan PewPew
Crazy Bird Inc. The Fire Nation Syndicate
11
|
Posted - 2014.07.01 14:18:00 -
[54] - Quote
Veskrashen wrote:Namdor wrote:I don't think this can really be said to have had the intended effect. I still see plenty of stabbed farmers - they just tend to be d-plexing. So, it nerfed their income a little (which is fine), but it didn't persuade them to fit actual combat ships and pewpew.
Meanwhile, the increased DPS of the plex rats means o-plexers are less inclined to stick around for a fight. They're actually less inclined to pewpew.
Not sure that this is correct. The changes were intended to nerf farming, not make it impossible - the shift to deplexing was entirely foreseeable. And it's not a small nerf, either... with a 25% penalty base and multiplied by the low contested percentages across the warzones these days, you're looking at roughly 20-35% of pre-Kronos LP/hour IF NOT LESS. Losing 65-80%+ of your LP/hour is a HUGE hit to your income. For Minmatar, at Tier 4, only 14/57 systems are in double digits contested percentage. Even at Tier 4, plexing at 10% contested is 7.5% of 250%, or 18.75% of Tier 2 rewards. That SUCKS. Even deplexing for Gallente is only going to earn you 30-40% of Tier 2 base rewards. For Amarr and Caldari, it's almost not even worth it at all. Even if they're offensive plexing, by making it harder to run larger plexes and take longer in general, I'd bet that even offensive plexing has taken a 30%+ hit to income on average. I've not noticed the NPCs getting their DPS buffed, though they definitely tank a lot harder these days.
I have to disagree here, with the introduction of consistant Large Plex spawns my LP/hour has skyrocketed. Hazard to say that in regards to d-plexing the isk/hr ratio has probably increased due to the very same.
Me plus maybe 2 or 3 others in AF/Dessie's o-plex larges with very little difficulty. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
873
|
Posted - 2014.07.01 14:21:00 -
[55] - Quote
Logan PewPew wrote:Common sense This is what FW needs!
More Logan PewPew, less BitterVet QQ. |

Logan PewPew
Crazy Bird Inc. The Fire Nation Syndicate
11
|
Posted - 2014.07.01 14:22:00 -
[56] - Quote
I have noticed that its harder to put a system into contestation.
I think the real problem is that the plexes should really have a corresponding % increase upon completion.
.7% for completing a Large plex is a bit ridiculous it should be more. |

X Gallentius
Justified Chaos
2327
|
Posted - 2014.07.01 14:29:00 -
[57] - Quote
Nick Starkey wrote:....stuff... Hey you've adapted. Excellent. Carry on. |

Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
301
|
Posted - 2014.07.01 15:09:00 -
[58] - Quote
Logan PewPew wrote:I have noticed that its harder to put a system into contestation.
I think the real problem is that the plexes should really have a corresponding % increase upon completion.
.7% for completing a Large plex is a bit ridiculous it should be more.
No, that would encourage an imbalance towards larger ships. FW is about small gang and small ships. You already get more LP for doing larger sites which should be enough. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Logan PewPew
Crazy Bird Inc. The Fire Nation Syndicate
11
|
Posted - 2014.07.01 15:25:00 -
[59] - Quote
Andre Vauban wrote:Logan PewPew wrote:I have noticed that its harder to put a system into contestation.
I think the real problem is that the plexes should really have a corresponding % increase upon completion.
.7% for completing a Large plex is a bit ridiculous it should be more. No, that would encourage an imbalance towards larger ships. FW is about small gang and small ships. You already get more LP for doing larger sites which should be enough.
How does it create an imbalance? You can take a large plex with small ships and you can take large ships with small ships.
I think that the mechanic should go further and decrease the plex time based on the number of ships you have on the plex just like absoutely EVERY other CTF/Control Point style game you've ever played. It doesn't have to be something drastic but it could maybe reduce the time grinding plexes by 25-30% i.e. instead of 20 minutes on a plex an 8 man gang could plex it in 15 minuntes
In my opinion it needs to be more about forcing the systems into contestation faster rather than these multiple week long grind fests that the mechanic forces people into now.
As it stands now it's not Faction Warfare as much as Faction Grindfest
|

Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
301
|
Posted - 2014.07.01 16:05:00 -
[60] - Quote
Logan PewPew wrote:Andre Vauban wrote:Logan PewPew wrote:I have noticed that its harder to put a system into contestation.
I think the real problem is that the plexes should really have a corresponding % increase upon completion.
.7% for completing a Large plex is a bit ridiculous it should be more. No, that would encourage an imbalance towards larger ships. FW is about small gang and small ships. You already get more LP for doing larger sites which should be enough. How does it create an imbalance? You can take a large plex with small ships and you can take large ships with small ships. I think that the mechanic should go further and decrease the plex time based on the number of ships you have on the plex just like absoutely EVERY other CTF/Control Point style game you've ever played. It doesn't have to be something drastic but it could maybe reduce the time grinding plexes by 25-30% i.e. instead of 20 minutes on a plex an 8 man gang could plex it in 15 minuntes In my opinion it needs to be more about forcing the systems into contestation faster rather than these multiple week long grind fests that the mechanic forces people into now. As it stands now it's not Faction Warfare as much as Faction Grindfest
No and no..
In order for you to increase the VP for large plexes, you need to decrease the VP for smaller plexes otherwise you decrease the time it takes to take a system. This should not be changed, especially in the shorter direction. If that is done, it means that an attacker or defender no longer needs to win the majority of plexes, they just need to win the large plexes. This means bigger fleets in bigger ships to take just the large and maybe medium plexes; the novice and smalls can now be ignored entirely. This is bad for the small gang game. Currently you need to be able to win 3 of the 4 plexes (novice, small, medium, or large) at the same time to take/defend a system. Currently if an opponent is unwilling to ship down from their HACS into frigates or destroyers, they will lose. This is a good thing.
As far as reducing time to take a plex with more people, that is just a silly idea. FW is a beautiful thing in Eve because it rewards those who can split up their forces and complete the most objectives at the same time. You optimize LP and VP by obtaining it with the fewest amount of people required. Adding anything that requires more people to accomplish it is a bad idea. Please go back to null sec. FW is not null sec or null sec light and should not ever be that, it is small gang pvp. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
|

X Gallentius
Justified Chaos
2327
|
Posted - 2014.07.01 16:22:00 -
[61] - Quote
Smaller plex: Move VP/hour, Larger plex: More LP/hour. Interesting choices are better. |

Luwc
Biohazard. WINMATAR.
159
|
Posted - 2014.07.02 06:48:00 -
[62] - Quote
Gully Alex Foyle wrote:You've just set a pretty high bar for the July FW Epic Whine Awards.
People that cannot think of a proper argument tend to insult ;)
http://hugelolcdn.com/i/267520.gif |

Luwc
Biohazard. WINMATAR.
159
|
Posted - 2014.07.02 06:50:00 -
[63] - Quote
Crosi Wesdo wrote:Luwc wrote:You form a fleet to do offensive plexing with T1 frigs to be able to run novices. Sooner or later you will run out of novices and smalls to plex. The enemy forms cruisers and you have to go reship to cruisers just to see the hostile running away.
So you run the med and large... woops ... now its only small and novice again... burn 10jumps back. grab a frig to run a single site with your 10-20 man fleet. Try splitting your fleet.
and then keep loosing stuff like you do ? :p
http://hugelolcdn.com/i/267520.gif |

ALUCARD 1208
Spiritus Draconis Drunk 'n' Disorderly
358
|
Posted - 2014.07.02 07:21:00 -
[64] - Quote
coming from bio who couldnt even defend one system then switched sides  GÖÑ HIGH FIVES GÖÑ-á |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
891
|
Posted - 2014.07.02 07:22:00 -
[65] - Quote
Luwc wrote:Gully Alex Foyle wrote:You've just set a pretty high bar for the July FW Epic Whine Awards. People that cannot think of a proper argument tend to insult ;) Except it was a compliment.
Including, as you did, so much bs in a single post is an impressive feat indeed. |

ALUCARD 1208
Spiritus Draconis Drunk 'n' Disorderly
358
|
Posted - 2014.07.02 07:24:00 -
[66] - Quote
Gully Alex Foyle wrote:ou've just set a pretty high bar for the July FW Epic Whine Awards.
At least bio would win something lol GÖÑ HIGH FIVES GÖÑ-á |

Crosi Wesdo
War and Order Repeat 0ffenders
949
|
Posted - 2014.07.02 10:26:00 -
[67] - Quote
Luwc wrote:Crosi Wesdo wrote:Luwc wrote:You form a fleet to do offensive plexing with T1 frigs to be able to run novices. Sooner or later you will run out of novices and smalls to plex. The enemy forms cruisers and you have to go reship to cruisers just to see the hostile running away.
So you run the med and large... woops ... now its only small and novice again... burn 10jumps back. grab a frig to run a single site with your 10-20 man fleet. Try splitting your fleet. and then keep loosing stuff like you do ? :p
If you are afraid of losing things perhaps high sec pvp is more your pace? |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
520
|
Posted - 2014.07.02 11:01:00 -
[68] - Quote
Ahahah the irony. Too good. |

snake03
13
|
Posted - 2014.07.02 11:58:00 -
[69] - Quote
Stalking Mantis wrote:I only subbed after reading a simular thread.
I heard there is plenty of action in the middleeast, man up and join...UNCLE SAM WANTS YOU! I'm just a modern day caveman in search of a bigger club. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
65
|
Posted - 2014.07.02 12:51:00 -
[70] - Quote
To be honest, the more I think about the mechanism the more I think defensive plexing should be easier then offensive plexing.
If you are defending you run patrols to ensure the area remains safe. If you encounter hostiles you eliminate the threat. Then the level of security or system sovereignty is diminished.
The current gameplay design has determined that we should have active participation to lower system contested levels. Whilst this is sensible, why should it be that you can lower the level without any encounters with the enemy?
An alternative view would be to do away with defensive plexing all together!!!! Change it so that every 4 hours the level drops by 1% automatically. It only rises if someone offensive plex's.
You want to protect your system, you must now engage the enemy as they offensive plex and prevent plex completion. If they run more than two plex's in four hours then the contested level will go up.
Farming, in a defensive form, would be extinguished overnight. Protection of a system becomes a patrol and defend mechanism. You have to eliminate the enemy that tries to offensive plex or your system will become at risk over time. More combat!
Of course, this assumes there is a "workforce" of militia pilots that will be present 24/7 to guard these systems. Some systems would just get flipped on a regular basis. It could have the downside of clustering of Militia forces into some key essential systems.
I think that the current system has improved the warzone. Amarr has taken 4-5 systems since the change. This has been down to a concerted effort by organised groups. Most of the rest of the warzone is settling into low <10% contested.
The ease of defensive plexing will eventually lead to most systems being relatively stable unless a campaign (organised or at least persistent) is lead to take a particular system or set of systems. Should this not be how it should be? Systems can still be flipped with the right amount of effort.
It does put a downer on the influence to the War that casual play has but, this also should be so. Less effort less effect. You can still have an effect, particularly by eliminating enemies who would have plex'd.
However, I still think 7 spawns for a plex is too many. I think the ceiling should be 5 but, with the last one guaranteed to generate within the last 120 seconds of the plex completion.
Still do not agree with the Cov-Ops blanket ban but, we can live with it.
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
|
|

Crosi Wesdo
War and Order Repeat 0ffenders
949
|
Posted - 2014.07.02 13:35:00 -
[71] - Quote
Vyktor Abyss wrote:Ahahah the irony. Too good.
Theres a difference between risking ships and throwing them away vyk. BTW, was nice flying with u the othe day, what happened? I thought 'we were through' lol. |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
520
|
Posted - 2014.07.02 19:22:00 -
[72] - Quote
We are done - You're a complete ******** as far as I'm concerned and nothing you say or do will redeem or alter my opinion of you.
If a FC wants to let you fly with them too thats their choice - unlike you If I have an issue with someone I won't go throwing tantrums kicking people from comms, or go sending hate mail about how they will never be welcome in any fleet my character is booster in... I'm a bit more mature than you. Instead I'll continue to enjoy my time in militia as happily and placidly as I did long ago when you were busy farming lvl 4s in highsec.
It just amuses me to see you lecturing people on risk and telling them to go PVP in highsec when we all know you're just a gobby risk averse highsec bear come to lowsec armed with EFT and a maxed out booster.
If you can't see the irony in your comment above then ok - more to be amused about. |

Baron' Soontir Fel
Justified Chaos
192
|
Posted - 2014.07.02 19:53:00 -
[73] - Quote
The two things I don't like about the recent patch. Which are completely fixable in a small fixit patch.
1) NPC's shouldn't determine what PvP fit I can bring. 2) Tone down the amount of NPCs.
It really hurts me to see people who think that kiting is not valid or shouldn't be possible. You're a swordsman telling an archer he has no purpose on the battlefield. Rather than finding a horse (MWD) and running him down, you complain that the archer can kill you without you touching him. |

Crosi Wesdo
War and Order Repeat 0ffenders
949
|
Posted - 2014.07.02 21:05:00 -
[74] - Quote
Vyktor Abyss wrote:We are done - You're a complete ******** as far as I'm concerned and nothing you say or do will redeem or alter my opinion of you.
If a FC wants to let you fly with them too thats their choice - unlike you If I have an issue with someone I won't go throwing tantrums kicking people from comms, or go sending hate mail about how they will never be welcome in any fleet my character is booster in... I'm a bit more mature than you. Instead I'll continue to enjoy my time in militia as happily and placidly as I did long ago when you were busy farming lvl 4s in highsec.
It just amuses me to see you lecturing people on risk and telling them to go PVP in highsec when we all know you're just a gobby risk averse highsec bear come to lowsec armed with EFT and a maxed out booster.
If you can't see the irony in your comment above then ok - more to be amused about.
But... you did throw a tantrum and kicked off lol. Lecturing people on bad engagements =/= a lecture on risk.
You are kind of throwing a tantrum in this very thread. Is double irony like a double negative where it cancels out or more like multiplication?
EDIT, just had to check email to remind me what you kicked off about. It was me cutting you off on comms while you were giving bad slow brummy intel, i was also on grid and relayed the situation before you had finished you first 'errrr' lol.
Baron' Soontir Fel wrote:To the above suggestion: I really like it, but system contested rates need to be able to drop by significant amount if the system is being actively defended. Say you're defending a system, and you kick out the invaders in every plex except the novice. Under your system, the contest rate will still rise. Which is bad as you can lose a system even when winning 75% of the plexes.
If there are roughly 5 perhaps 6 plexes per hour that = 3% contested rate if all plexes are won offensively. So the leaner decontest rate needs to be where if 3 of the plexes are defended and 3 are lost, the system retains the same contested rate.
So a passive decentest rate of 1.5% ish might be more realistic.
Only thing that cant decide if i like about it, is it wont actually change the way the warzone works. It will simply cut out defensive plexing with minimal other impact that i can see. |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
520
|
Posted - 2014.07.02 22:07:00 -
[75] - Quote
would read but not worth the time o/ |

Luscar Seneca
Elysian. Heiian Conglomerate
11
|
Posted - 2014.07.02 22:21:00 -
[76] - Quote
Im still getting fights solo and small gang. Black Rise was recently the hottest region for kills. If anything needs to be changed, it is the 'risk averse' attitudes and not the mechanics. 'Risk aversion' being a euphimism for female parts and/or 'yellow bellies' which apply to both genders. Sorry ISD Es.
Get a gang, booster, crazy implants, drugs, whatever. Just go out there and lose ships. After all the rat in the plex isnt that big of a deal. Have fun out there, fly dangerously.
Ps. If Vik and Crosi are both Galls would you kindly move the argument to the 'lack of gal mil civil war' thread, please? :-)
|

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1771
|
Posted - 2014.07.03 04:15:00 -
[77] - Quote
A few quick points -
1) Systems require persistent, organized plexing to be turned now. Show up with a POS for different ships and a group of friends and the defensive plexing farmers will get off the field really fast. This is not a bad thing in any way, shape, or form. Taking systems should require effort and militia entities should not have to live in one system to avoid farmers via 'round the clock presence. I can make LP easily by just grabbing a ship and plexing. But any movement of the contested rate will be erased after I leave if it's not part of something greater. Victory through farming is a thing of the past and that can't be celebrated enough.
2) Several systems have fallen to Amarr since Kronos came out. Small corporations have moved into at least one system (cryptic on purpose) and have kept it relatively deplexed over the last three weeks. You can spread out of the primary systems. You'll get more combat that way. And FFS move into the damn warzone.
3) Why do people have to go 10 jumps to get into new ships?!? I know exactly where you were plexing and there was a friendly system one jump away. Bad logistics is bad, m'kay?
4) A lot of the criticism directed towards the plex changes is all over the place. Farmers are still out in force. But VP is down across the board. The new plexes eat ammo for breakfast and scare people away from them. But Farmers are still adapting. (with more expensive drone boats) Here is a random fact. Our home system is left undefended the majority of the day so we can plex elsewhere. After a week it finally moved into the 30% range. Oops. Try doing that before Kronos. You can dig yourself out now whereas before you where dependent on the other side getting fatigued.
5) You don't get one ship to rule them all for plexes. You just don't. Stop whining about it. The destroyers may work on smalls and even mediums but the Large plexes will drive you nuts in time and ammo expenditure. A Gila will eat mediums and be sufficient for larges but can't fit into smalls or novices. It's that persistant and organized thing. |

Luwc
Biohazard. WINMATAR.
161
|
Posted - 2014.07.03 06:45:00 -
[78] - Quote
GavinGoodrich wrote:OMG so happy to see the tears and the changes yay
and thats why you switched to one of the worst null sec alliances ?
http://hugelolcdn.com/i/267520.gif |

Gorski Car
ElitistOps Pandemic Legion
303
|
Posted - 2014.07.03 07:25:00 -
[79] - Quote
Running plexes and not missions. I hope none of you guys seriously does that. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Colt Blackhawk
Dissident Aggressors Mordus Angels
297
|
Posted - 2014.07.03 08:42:00 -
[80] - Quote
Luwc wrote:GavinGoodrich wrote:OMG so happy to see the tears and the changes yay and thats why you switched to one of the worst null sec alliances ?
There are good ones in null??? Btw: a winmatar loser talking about bad alliances is funny^^ [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
|

Veskrashen
Justified Chaos
290
|
Posted - 2014.07.03 12:00:00 -
[81] - Quote
Gorski Car wrote:Running plexes and not missions. I hope none of you guys seriously does that. Offensive plexing is about half the LP/hour with about 1/10 the effort. It's a good tradeoff for folks with limited time on hand, or those of us who actually have to put real ships on the line to run missions, or for newer folks without the requisite skills to mission well. |

Veskrashen
Justified Chaos
290
|
Posted - 2014.07.03 12:06:00 -
[82] - Quote
Zarnak Wulf wrote: ***Lots of really good stuff*** This guy gets it.
Mission status: Accomplished.
I agree with my esteemed colleague Baron though, in that we need to be sure the NPCs don't make kiting fits unworkable. I'm kind of the opinion that the baseline should be that the plexes are easily doable in an appropriately sized ship; going up against larger NPCs than your ship should be somewhat more difficult but not impossible with proper skills and a T2 fit. As it is, kiting fits can't up-engage NPCs nearly as well as brawlers can. I'm not sure what to do on that score, other than potentially lower the tank of the small NPCs slightly to make missile frigates viable. Anything more than that and I'd be concerned about making it too easy on the farmers again.
Also, NPCs should shoot drones if the player's ship isn't a threat itself. But that's just me.
|

Crosi Wesdo
War and Order Repeat 0ffenders
949
|
Posted - 2014.07.03 12:42:00 -
[83] - Quote
Veskrashen wrote:Gorski Car wrote:Running plexes and not missions. I hope none of you guys seriously does that. Offensive plexing is about half the LP/hour with about 1/10 the effort. It's a good tradeoff for folks with limited time on hand, or those of us who actually have to put real ships on the line to run missions, or for newer folks without the requisite skills to mission well. + the PvP that plexing routinely generates. |

Veskrashen
Justified Chaos
290
|
Posted - 2014.07.03 13:13:00 -
[84] - Quote
Crosi Wesdo wrote:Veskrashen wrote:Gorski Car wrote:Running plexes and not missions. I hope none of you guys seriously does that. Offensive plexing is about half the LP/hour with about 1/10 the effort. It's a good tradeoff for folks with limited time on hand, or those of us who actually have to put real ships on the line to run missions, or for newer folks without the requisite skills to mission well. + the PvP that plexing routinely generates. Sure, but Gorski Car's point was that plexing is suboptimal from an income generating standpoint. Those of us who plex to gain LP while we PvP aren't looking for efficiency in that way. Other than that, he's right when it comes to pure LP/hour, though LP/effort and LP/isk at risk is a different matter. |

Crosi Wesdo
War and Order Repeat 0ffenders
949
|
Posted - 2014.07.03 14:00:00 -
[85] - Quote
Veskrashen wrote:Crosi Wesdo wrote:Veskrashen wrote:Gorski Car wrote:Running plexes and not missions. I hope none of you guys seriously does that. Offensive plexing is about half the LP/hour with about 1/10 the effort. It's a good tradeoff for folks with limited time on hand, or those of us who actually have to put real ships on the line to run missions, or for newer folks without the requisite skills to mission well. + the PvP that plexing routinely generates. Sure, but Gorski Car's point was that plexing is suboptimal from an income generating standpoint. Those of us who plex to gain LP while we PvP aren't looking for efficiency in that way. Other than that, he's right when it comes to pure LP/hour, though LP/effort and LP/isk at risk is a different matter.
Obviously, hes right from a farmers POV. Kinda goes without saying for a washed up nullbear. |

Yuri Antollare
Justified Chaos
63
|
Posted - 2014.07.03 14:46:00 -
[86] - Quote
Well, there better be a ******* large upswing in activity soon or this one's a dud in my eyes, looks like the pendulum was pretty much broken and now my WZ aint swinging.
Also its not just kitey ships,
- Cloaky ships, gone
- Kitey frigs, gone
- Armor buffer frigs, gone
- ASB and AAR users in tears
- Dual rep, heavy tank frigs in tears
- Mid dps ships (AC Slashers, neuting tristans etc) in tears
- Solo EWAR boats, (Maulus etc) gone.
- AB/Scram boats with out a web, enjoy the rat scram kiting you out to 30km off the button before you kill it. Enjoy having a guy warp in 30 off you when you're AB fit.
- If you think even the novice rat doesnt make a difference in a close fight, well you might as well meta your guns for the same effect.
Thats just the reduction in content from a novice plex.
- Very few frigates can sit in a small or heaven forbid a medium and wait for a fight.
- Quite a large range of dessie fits can struggle in smalls and hopeless in mediums
- Frigate v Cruiser combat is effectively dead, most times if you succesfully engage the cruiser you are under their guns and unable to stop the constant rat dps from the ******* npc 13km away.
- Time to finish offensive plex, go to enemy militia home system, pop a small, kill one WT and 4 rats, look at timer, 9 minutes left..... **** me, blobbed by ten WT who have had a good 20 minutes to get their asses in gear, as pod is warping out, count 7 npc wrecks and 30 seconds left on timer.
Have I mentioned how damn annoying offensive plexing is now? Massive reduction in variety of fits/combat and a massive increase in annoyance factor was not on my christmas list. With every ship thats knocked out of FW its "only affects a small section of people," when you get to the point everyone is rocking max dps fits you know those small sections have started to add up.
And for what exactly? So some nullbear can only buy 5 tengus from his FW alt LP and not 7? I feel like I broke a finger and the hospital amputated my arm at the shoulder  |

Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
303
|
Posted - 2014.07.03 14:50:00 -
[87] - Quote
Gorski Car wrote:Running plexes and not missions. I hope none of you guys seriously does that.
A lot of Gallente do. I can triple box running plexes and can pvp at the same time. I usually run 1 dplex alt and two offensive plexers. I find I get more fights that way if I'm trolling around with 2 plexers. The only bad thing is when I get two fights at once :) It is also a lot more casual to run a plex in a T1 frig, destroyer, or cruiser than it is to run missions in a T3 or an Ishtar.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Crosi Wesdo
War and Order Repeat 0ffenders
949
|
Posted - 2014.07.03 15:01:00 -
[88] - Quote
I can still use kites to pvp in all size plexes. However, since the changes i have completed a total of 1 novice plex solo during the heyd push... it took so long i honestly eft'd a new mission boat. |

X Gallentius
Justified Chaos
2331
|
Posted - 2014.07.03 17:33:00 -
[89] - Quote
Colt Blackhawk wrote: 2.) Moved to galmil. Not accepted there and missions were not farmable so moved to amarrmil because...ah they thought they can farm amarrmil stuff^^
Correction: They were accepted in Gallente Militia. No problems at all tbh.
|

Rahelis
Amarrian Vengeance Team Amarrica
73
|
Posted - 2014.07.04 10:56:00 -
[90] - Quote
Changes are exellent - tons of fights with minnies and pirates in amarr space.
We are making progress taking systems one by one through constant combat.
FW should be run by roleplay and devotion to your mili - not isk farming.
For isk farming null sec was made - all the farmers should move to null and leave the system in which they are when one unfriendly shows in local.
Isk farming is now done with FW missions - what is fine. At least that is some content and not stabbed t1 frig. |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
914
|
Posted - 2014.07.05 13:21:00 -
[91] - Quote
Rahelis wrote:Changes are exellent ... Truth. Metrics do not lie.
Look at this forum now and compare to before changes: Now - Threads about killing people and/or fits, progress/fight reports and old-school chest beating. Then - Threads about which militia was best for making ISK and threads complaining about stabs/cloaks/farmers-in-general.
Now that plex farming has been all but removed the next step should be to ensure that pew'ers can sustain a decent living (read: trying-and-dying) without too much grinding and without having to resort to gimmick fits.
Looking forward to getting back in as soon RL lets up. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
81
|
Posted - 2014.07.05 16:55:00 -
[92] - Quote
Veshta Yoshida wrote:Rahelis wrote:Changes are exellent ... Truth. Metrics do not lie. .... >> the next step should be to ensure that pew'ers can sustain a decent living (read: trying-and-dying) without too much grinding and without having to resort to gimmick fits.
Yes it's time to scratch heads on how you reward PvP a little. I think there should be an incentive in there. The current shared LP (altered by FW Tier) does not quite hit the mark.
So far I have come up with what follows:
Remove LP from kills all together. This does not work and it should not be a shared mechanic with the sov grind. What to replace it with.... ...I have been thinking a bit on this.
I think the reward should be for the pilot (FW) dealing the final blow (on a FW target). I'd grant one of these rewards per killmail.
FAQ: No Way this just means everyone will fly dps ships and noone will want to fly bait tank, kiting tacklers, ECM boats, logistics, etc.... I disagree with this thought. 1. I believe that these other ship fits are brought because it is essential for them in the setup chosen in order to win fights. 2. In addition, there would be no killmail without some dps and the ship with the highest dps does not always get the final blow. 3. This would be a boost to solo and small gang PvP. If you fly around with 30 guys ganking stuff on gates then well frankly I do not think you deserve as many rewards for your PvP as a soloist who risked all he had to obtain a kill or a team of 3 or 4 who risked being outnumbered easily.
FAQ: So what do you propose these "rewards" are? I'd call them Honour (Honor / Honure) Stars. Yes I've tagged them Honour Stars.
So you receive one for each final blow. Does not matter if the ship destroyed was large or small or well fitted. You get one. The target has to be from one of the opposing militia's.
What do you suggest we do with these Honour Stars?
I propose that they be used for a few things:
1. Create a parallel method to the rank system. For each rank, from 1 to 10, can be attained by either the accumulation of LP or now by the accumulation of HS.
2. Add HS to the cost of some of the items in the LP store (I'm thinking the ones that have too many tags for a start like Navy Heavy Neutralisers and Smartbombs). 2a. I am thinking Navy Faction Tech II ammo (at very high cost of LP and HS).
3. Add a new rank (number 11) to the ranking system that can only be achieved by the accumulation of HS. 3a. The new rank would be called "Elite blah blah blah" or something. 3b. When holding the new rank, you are rewarded with some benefits. 3c. Benefit one would be a discount to the cost in LP for upgrading a system level at the ihub. (Flat 10% sounds good). 3d. Benefit two would be a discount to the cost in LP for items in the LP store. 3e. Maybe a benefit number 3?
4. HS would be displayed on your decorations tab with a total of Number Awarded / Number Outstanding (unused)
One problem I can see is that there is a possible exploit with exploding your own SP alt in a throw away ship in order to gain HS.
So far my counter to this: 1. Perhaps rewarded one HS for each final blow placed on a pilot that is different to your previous final blow. 2. Do not receive any HS for kills on beginner ships 3. Do not receive any HS for kills of the same pilot within a set time period (say 4 hours or same day).
Anyway, it does not look perfect but, there maybe a gem of an idea in there somewhere. It just needs some polish.
Sarge
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
915
|
Posted - 2014.07.05 20:02:00 -
[93] - Quote
Master Sergeant MacRobert wrote:So far I have come up with what follows:... It is untenable to tear down everything and start from scratch, you'll never be able to sell such a concept. Build on and with what is available, then tweak until target (PvP'er self-sufficiency) is met.
Example (pure brain farting): 1. Keep PvP payouts and its underlying value calculation with some light changes. 1a. Make empty and/or T1 fitted hulls worth zero. Actual loss beyond hull must be incurred (to minimize obvious mech. abuses). 2. Remove rank system as it exists today (ie. utterly meaningless) and instead base Rank on aforementioned value calculation. 3. Add a fairly harsh attrition modifier if a pilot for whatever reason goes hippie pacifist, say two ranks a month if no kills/assists are made. For extra evil incentive to kill, make it a semi-logarithmic scale so that every day (downtime needs something to chew on!) of inactivity in the blood bowl reduces the modifier and getting to that golden peak requires ever more blood in a fast'ish pace*. 4. Use rank as a modifier to payouts in a similar way and of equal value as tier system (but in addition to), that is all payouts - kills, plexes and missions (maybe even a LP store % discount). 5. Tweak numbers to get whatever value is deemed "enough".
* Such a change would even allow the modifier for killing high ranking enemies to be increased dramatically thus helping to feed their kill ratio (and rank) by attracting gold-diggers 
|

Rahelis
Amarrian Vengeance Team Amarrica
74
|
Posted - 2014.07.06 07:49:00 -
[94] - Quote
You can easily fund PVP with low sec annos, fw mission, fw offensive plexing and even wh`s.
Of course PVP should get more influx on the warzone mechanism - and fw missions also need to be in the calculation.
The only problem with the fw mechanic in its current form is when one milita get locked in t1 for a long period of time.
It is not easy to balance all ths factors.
What I want:
BC plexes with a gate ! ! ! ! !
The unrestricted work fine now - but we NEEEEEED a BC sized plex for the unforgotten BC fights of old - bring the good stuff back. |

Squatdog
State Protectorate Caldari State
126
|
Posted - 2014.07.06 09:22:00 -
[95] - Quote
The only real problem with FW plexing at the moment is the ridiculous number of spawns in anything higher than a Novice.
The whole idea of the previous rebalance was to encourage PVP by greatly reducing the number of NPCs, but now CCP have performed an abrupt about-face and turned plexing back into a PVE grind.
Ideally, it should just be an initial spawn plus another for each 5min interval ie: 2 total spawns in a Novice, 3 in a Small and 4 in Med/Large |

Val Erian
Azure Horizon Federate Militia
21
|
Posted - 2014.07.06 16:15:00 -
[96] - Quote
People complaining about the one at a time npc when in past were dozens w/ECM I find amusing.
The best solution is probably one from the past as we'll.
It used to be the various named plexus .... Outpost Facility. Installation Stronghold Compound varied in amount of npc spawns and their strength. Outpost being easiest compound hardest. Was a real difference between them.
A adjustment like that would still make it possible for newbies to plex outposts while keeping what appears to be current semi effective anti farmer mechanism.
|

X Gallentius
Justified Chaos
2335
|
Posted - 2014.07.06 16:56:00 -
[97] - Quote
CCP now has two "dials" it can tweek - respawn rate, and rat strength. Surely they can find a balance in there somewhere.
For me, line the rats up however you want and I'll adjust. Not a problem. But, IMO, respawn rate could be decreased slightly. |

Super Chair
Project Cerberus Templis CALSF
627
|
Posted - 2014.07.06 21:09:00 -
[98] - Quote
Val Erian wrote:People complaining about the one at a time npc when in past were dozens w/ECM I find amusing.
The best solution is probably one from the past as we'll.
It used to be the various named plexus .... Outpost Facility. Installation Stronghold Compound varied in amount of npc spawns and their strength. Outpost being easiest compound hardest. Was a real difference between them.
A adjustment like that would still make it possible for newbies to plex outposts while keeping what appears to be current semi effective anti farmer mechanism.
*glazed over ptsd look* major strongholds Project Cerberus is recruiting for the US Timezone, click here |

Rahelis
Amarrian Vengeance Team Amarrica
75
|
Posted - 2014.07.07 11:07:00 -
[99] - Quote
Is it val - or the new owner of his char? |

Christopher Mabata
Dominion Tenebrarum
14
|
Posted - 2014.07.07 13:01:00 -
[100] - Quote
Yeah i like the new spawn mechanic and the tank on them. Plus its funny when small stuff warps in you tackle it and then the rat kills it before you do when Deplexing Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
|

neo smith
Federal Defense Union Gallente Federation
36
|
Posted - 2014.07.09 19:00:00 -
[101] - Quote
"I'm in FW and the changes are fine , but we could decrease npc dps a little bit and increase their tank a little bit so rats would be irrelevant in pvp ( no dps against/for you) just a timer blocker. " ( though id leave there tank as is)
"If there are militia capsuleer ships in the plex from the same faction, then the navy ships will not engage any opposing capsuleers. They will prefer to sit back and let the militia duke it out, rather than to risk their own lives."
I like these two ideas and I can rum meds fine in a incursus. tho I doubt my maulus or merlin would fair so well
if its going to be a close fight the little extra dps from the rat will matter. it will make some players less likely to engage and so less fw pvp leaving just the pie to fight
just my 2 cents |

Rahelis
Amarrian Vengeance Team Amarrica
75
|
Posted - 2014.07.09 21:05:00 -
[102] - Quote
Changes in FW are exellent.
4500+ ship kills in 24 hs - want do you guys want more, pvp wise? |

Garr Earthbender
Justified Chaos
213
|
Posted - 2014.07.09 22:50:00 -
[103] - Quote
Rahelis wrote:Changes in FW are exellent.
4500+ ship kills in 24 hs - want do you guys want more, pvp wise?
Working as intended -CCP -Scissors is overpowered, rock is fine. -Paper |

May Arethusa
PillowBrigade Inc Heiian Conglomerate
9
|
Posted - 2014.07.10 03:29:00 -
[104] - Quote
While the changes are a step in the right direction, they're far from perfect.
WCS really have no place inside a FW plex and should be disabled upon entry. Failing that, prevent ships fitted with them from entering entirely. Hull-based warp strength modifiers can remain active, forcing farmers to either combat fit their ship or resort to the Venture and give anti-farmers a base warp strength to work against.
A flat ban on cloaking is ridiculous. Disable cloaks on non-covert ships within a plex, once again removing a level of safety from a farmer while allowing combat fit covert op/recon ships to operate normally. If a farmer wants to cloak in a plex, they should be made to train and pay that little extra to do so.
On a similar note, the changes to the beacon are less than welcome. As a combat pilot, I shouldn't have to butcher my overview to have easy access to the warp-in point. Return the original beacon to how it was before, and have the new "@0" beacon disabled by default. Again, if a farmer wants to cloak, they should be made to work for it.
Currently the mechanics only dissuade farmers from offensive plexing, which tips the balance in favour of the defender. It's great that CCP finally took steps to address the issue, but it seems like little consideration was given to the impact these changes would have upon those who actually fight inside the plexes. |

Cearain
Goose Swarm Coalition
1315
|
Posted - 2014.07.10 03:42:00 -
[105] - Quote
Garr Earthbender wrote:Rahelis wrote:Changes in FW are exellent.
4500+ ship kills in 24 hs - want do you guys want more, pvp wise? Working as intended -CCP
The link between the recent changes and the even more recent increase in kills seems dubious.
I had nothing to do with the whys or what fors of the huola campaign, but I doubt it went: "ccp made offensive plexing slightly harder, therefore we should go offensive plex huola."
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
966
|
Posted - 2014.07.10 03:45:00 -
[106] - Quote
Cearain wrote:Garr Earthbender wrote:Rahelis wrote:Changes in FW are exellent.
4500+ ship kills in 24 hs - want do you guys want more, pvp wise? Working as intended -CCP The link between the recent changes and the even more recent increase in kills seems dubious. I had nothing to do with the whys or what fors of the huola campaign, but I doubt it went: "ccp made offensive plexing slightly harder, therefore we should go offensive plex huola."
Just like your face! |

Rahelis
Amarrian Vengeance Team Amarrica
76
|
Posted - 2014.07.10 05:53:00 -
[107] - Quote
Think it over at least twice, sir.
I want some null sec loving dev give us BC plexes after the huola campaign. There has to be a bonus for providing game content.
No stabs to be seen in huola plexes so far, with 20-50 ships running the button . . . |

Thorr VonAsgard
Never Surrender.
41
|
Posted - 2014.07.10 08:23:00 -
[108] - Quote
Working as intented and realy enjoyed of this :)
Next upgrade will be to be unable to enter plex if not in FW OR NPC shooting on neutral entering in plexes (if pirate). |

Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
580
|
Posted - 2014.07.10 10:15:00 -
[109] - Quote
Cearain wrote:Garr Earthbender wrote:Rahelis wrote:Changes in FW are exellent.
4500+ ship kills in 24 hs - want do you guys want more, pvp wise? Working as intended -CCP The link between the recent changes and the even more recent increase in kills seems dubious. I had nothing to do with the whys or what fors of the huola campaign, but I doubt it went: "ccp made offensive plexing slightly harder, therefore we should go offensive plex huola."
It went more like this.
Alliance 1> We should blap Huola, bored now and I want it back. Alliance 2> Sure thing man, bored too, blap it hard! Rest of militia> ****... THINGS BEING BLAPPED RAISE POS BLAP **** WTF WHATS HAPPENING BLAP THAT ANYWAY.
|

Baron' Soontir Fel
Justified Chaos
199
|
Posted - 2014.07.10 14:31:00 -
[110] - Quote
It's absurd to think the recent changes have had any impact on major stronghold fights. Stabs? You've never ever seen those in fights. See Innia, Kehjari, or Eha campaigns. More PvP? No... again, see other stronghold fights. They happened before the changes and they will happen after. the changes have had only a slight impact on offensive plexing in force.
The ONLY thing different is the inclusion of large plexes into the normal rotation.
That said, I'm annoyed I can't use meta PvP Heron or LML Kestrel in plexes now. |
|

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
90
|
Posted - 2014.07.10 15:57:00 -
[111] - Quote
I pursued an Ushra'Khan pilot with dual stabbed thrasher out of a small in Kamela only last night.
It is still being used.
Particularly on alts working on systems away from the main battles. Trying to gain either LP (at low to negligible risk) or to put the contested status on systems up to dry and draw forces away from the main fight or hamper the resupply logistics.
The motives are fine but, it should not be possible to do so with warp core stabilisers fitted. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Anslo
Scope Works
5944
|
Posted - 2014.07.10 16:04:00 -
[112] - Quote
Why should it not be possible? CCP have you the tools to handle stabs. Use them.
|

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
90
|
Posted - 2014.07.10 16:22:00 -
[113] - Quote
Anslo wrote:Why should it not be possible? CCP have you the tools to handle stabs. Use them.
Read: It should not be possible to offensive plex (perhaps even to defensive plex) with warp core stabilisers fitted.
I agree it must be changed. CCP do have the tools to either nerf the module (the current penalties are laughable and were a quick fix to a meta using Sensor Damp Ravens in days of old) or to control their use in combat plex's.
Bring us the Gate restricted BC complex. NOW! "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Anslo
Scope Works
5945
|
Posted - 2014.07.10 16:31:00 -
[114] - Quote
I meant YOU have the tools. A scram, multiple point, etc. Use them.
|

Baron' Soontir Fel
Justified Chaos
200
|
Posted - 2014.07.10 17:07:00 -
[115] - Quote
Master Sergeant MacRobert wrote:
Bring us the Gate restricted BC complex. NOW!
We have larges. Why do you want to have a gate. |

Rahelis
Amarrian Vengeance Team Amarrica
78
|
Posted - 2014.07.10 19:35:00 -
[116] - Quote
I want unrestricted AND bc plexes with a gate - so we can field bc fleets again without getting blobbed easily.
Gals should know - we had all this nice bc fights in eha/ oicx and I was in cal mil. |

Korhaka Mirunas
Armed Warriors On Line
33
|
Posted - 2014.07.10 22:51:00 -
[117] - Quote
I dont think stabs should be disabled in FW complexes, it is a valid game mechanic to counter the warp scrambler while also reducing your combat capacity, the player that comes in without a WCS will have a huge combat advantage over the player using WCS and will be able to drive them out and take the plex for them selves.
As for cruisers NPCs being too hard to kill in your farming frig, that's a good thing. Ship up or fleet up, faction warfare should be about PvP with LP just as a way to help replace your lost ships. We need T3 Shuttles!!-áhttps://www.youtube.com/watch?v=PiR5Q72kT1U |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
114
|
Posted - 2014.07.11 08:41:00 -
[118] - Quote
Anslo wrote:Why should it not be possible? CCP have you the tools to handle stabs. Use them. It all comes down to this - do you see rewarding semi-afk gameplay as a problem or not.
|

Sara Tosa
School of Applied Knowledge Caldari State
14
|
Posted - 2014.07.11 18:14:00 -
[119] - Quote
so, basically stabs are the FW version of afk cloak? |

Cearain
Goose Swarm Coalition
1317
|
Posted - 2014.07.11 18:36:00 -
[120] - Quote
Sara Tosa wrote:so, basically stabs are the FW version of afk cloak?
No.
Sort of the opposite really.
Low sec players who don't want stabs want more risk not less. Null sec players who are against afk cloaks want less risk.
You can afk cloak all you want in low sec and no one will care. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Veskrashen
Justified Chaos
333
|
Posted - 2014.07.11 18:41:00 -
[121] - Quote
Cearain wrote:Sara Tosa wrote:so, basically stabs are the FW version of afk cloak? Low sec players who don't want stabs want more risk not less. Null sec players who are against afk cloaks want less risk. You can afk cloak all you want in low sec and no one will care. Actually, I can kind of see the parallel. In nullsec, AFK cloaking allows you to disrupt someone's home with essentially zero risk. Stabs essentially allow the same thing in FW, with the added benefit of getting you LP while you do it.
And yes, I'm disagreeing just to be contrary. Or not.
|

Rahelis
Amarrian Vengeance Team Amarrica
80
|
Posted - 2014.07.11 18:50:00 -
[122] - Quote
Stabs are needed for travel. You have to move assets.
One way would be to disarm weapons when stabs are fitted. Malus on scan res and lock range maybe is not enough. Another way would be to dramatically increase CPU needs - maybe 4 times. |

Sara Tosa
School of Applied Knowledge Caldari State
14
|
Posted - 2014.07.11 21:14:00 -
[123] - Quote
Rahelis wrote:Stabs are needed for travel. You have to move assets.
One way would be to disarm weapons when stabs are fitted. Malus on scan res and lock range maybe is not enough. Another way would be to dramatically increase CPU needs - maybe 4 times. why? how the game would be better for that? |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
114
|
Posted - 2014.07.12 08:51:00 -
[124] - Quote
Sara Tosa wrote:so, basically stabs are the FW version of afk cloak? I can see where you draw similarities, but no it is not.
Quote: why? how the game would be better for that?
Right now the most "productive" way to de-plex if you don't care for internet spaceship violence or your e-honor is to:
- buy a x4 low slot t1 frig
- fit it with 4 stabs and 1 MSE (~600k Isk hull included)
- find a system to de-plex and profit
- turn up sound to max
- go bake a cake, do your laundry, watch a movie etc.
- come back when you hear annoying low-shield sound to warp away or to change plex when it's done
- cash out your semi-afk LP
If you don't think that this is a problem or a flawed game mechanics then no amount of explaining will change your mind. |

Josclyn Verreuil
Justified Chaos
13
|
Posted - 2014.07.12 09:40:00 -
[125] - Quote
Ashlar Vellum wrote:Sara Tosa wrote:so, basically stabs are the FW version of afk cloak? I can see where you draw similarities, but no it is not. Quote: why? how the game would be better for that?
Right now the most "productive" way to de-plex if you don't care for internet spaceship violence or your e-honor is to:
- buy a x4 low slot t1 frig
- fit it with 4 stabs and 1 MSE (~600k Isk hull included)
- find a system to de-plex and profit
- turn up sound to max
- go bake a cake, do your laundry, watch a movie etc.
- come back when you hear annoying low-shield sound to warp away or to change plex when it's done
- cash out your semi-afk LP
If you don't think that this is a problem or a flawed game mechanics then no amount of explaining will change your mind.
Or do the same thing on a separate account while you do ~whatever~ on your main. |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
114
|
Posted - 2014.07.12 10:13:00 -
[126] - Quote
Everyone already does, but funny thing is abusing broken things is a little bit different to fixing them. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
915
|
Posted - 2014.07.12 10:56:00 -
[127] - Quote
Ashlar Vellum wrote:Sara Tosa wrote:so, basically stabs are the FW version of afk cloak? I can see where you draw similarities, but no it is not. Quote: why? how the game would be better for that?
Right now the most "productive" way to de-plex if you don't care for internet spaceship violence or your e-honor is to:
- buy a x4 low slot t1 frig
- fit it with 4 stabs and 1 MSE (~600k Isk hull included)
- find a system to de-plex and profit
- turn up sound to max
- go bake a cake, do your laundry, watch a movie etc.
- come back when you hear annoying low-shield sound to warp away or to change plex when it's done
- cash out your semi-afk LP
If you don't think that this is a problem or a flawed game mechanics then no amount of explaining will change your mind. All that indicates is that CCP should have a look at stabs again, how warp works or maybe even a combination of the two. **Defensive plexing has always been as easy and annoying as scratching an itch, that is the reason for the lower pay .. it is war, the attacking party should be the one required to commit/act (first) and get the higher rewards.
If for example fitting a stab were to double the amount of cap needed to warp, the "tactic" described would be DoA as any ship hit with a cap x 16 (the four stabs) warp requirement would effectively be anchored in space if any sort of neuting was taking place and generally be a hassle to move around in. PS: Before random guy #17 complains that it would impact all ships and reduce viability of so and so .. there is nothing preventing devs from tweaking other numbers, such as maximum warp distance or base warp-core strength for relevant hulls (think interceptors/transports) . One should pay dearly for the privilege of self-mutilation .. 
Problem is that it makes sense that something like warp cap consumption increases when one adds a slew of safeguards to stabilize the damn core .. so a simple 'fix' like that would never make it past CCP's "must be irrational" design philosophy. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
101
|
Posted - 2014.07.12 11:13:00 -
[128] - Quote
Warp cord stabs have a place in the game but they are currently poorly designed IMO.
The game needs more conflict drivers and a reduction either to the cost of loss or a reduction in risk to PVP.
I personally think this would be achieved by a reworking of WCS modules (wtf spellcheck thinks WCS should be ecstasy) lol.
I would change them as follows.
1. Remove all their current drawbacks. 2. Make them an active module 3. Make it possible to fit only one to any ship hull. Just like a dcu. 4. Change the function to: 4a. At the end of each cycle the ship warp core stability is increased by 1. 4b. At the end of each cycle the maximum number of targets is reduced by 2. 5. The warp core stability value is reset after warp or jump.
There might need to be some HP rebalancing for industrial and transport ships.
You could then amend mobile warp disruption bubbles and probes to have a value rather than infinite point. If so desired? I think these two measures together would actually buff null sec for smaller entities as they could risk logistical work via gates again.
There is a large amount of stagnation in the game other than low sec. "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Sara Tosa
School of Applied Knowledge Caldari State
14
|
Posted - 2014.07.12 15:21:00 -
[129] - Quote
Ashlar Vellum wrote:Sara Tosa wrote:so, basically stabs are the FW version of afk cloak? I can see where you draw similarities, but no it is not. Quote: why? how the game would be better for that?
Right now the most "productive" way to de-plex if you don't care for internet spaceship violence or your e-honor is to:
- buy a x4 low slot t1 frig
- fit it with 4 stabs and 1 MSE (~600k Isk hull included)
- find a system to de-plex and profit
- turn up sound to max
- go bake a cake, do your laundry, watch a movie etc.
- come back when you hear annoying low-shield sound to warp away or to change plex when it's done
- cash out your semi-afk LP
If you don't think that this is a problem or a flawed game mechanics then no amount of explaining will change your mind. so basically just because of a little aspect of the game (defensive plexing in FW) you want to remove the main mobility defence in the whole game? you know, there's not just you playing this game, there's not just FW. |

Irya Boone
Never Surrender.
371
|
Posted - 2014.07.12 20:55:00 -
[130] - Quote
Or.... just deny acces to warp gate in FW complex. and for more fun put some kind of bubble that increase align time maybe !!
so they don't touch ability of others ships etc etc as simple as this RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |
|

Crosi Wesdo
War and Order Repeat 0ffenders
991
|
Posted - 2014.07.12 22:52:00 -
[131] - Quote
Irya Boone wrote:Or.... just deny acces to warp gate in FW complex. and for more fun put some kind of bubble that increase align time maybe !!
so they don't touch ability of others ships etc etc as simple as this
Or let them in plex, just prevent stabbed ships from registering time on the button. |

Irya Boone
Never Surrender.
371
|
Posted - 2014.07.12 23:47:00 -
[132] - Quote
Good idea too and more targeted on FW plexes ( coding FW buuton instaed of warp gate which are use in other areas than FW 
I agree to this one ;) RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Crosi Wesdo
War and Order Repeat 0ffenders
991
|
Posted - 2014.07.12 23:55:00 -
[133] - Quote
Irya Boone wrote:Good idea too and more targeted on FW plexes ( coding FW buuton instaed of warp gate which are use in other areas than FW  I agree to this one ;)
Also means they can get into low sec and move around with their stabs, but use mobile depots to refit for plexing/pvp. |

Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
91
|
Posted - 2014.07.13 04:55:00 -
[134] - Quote
For those of you who wan't to ban WCS from plexes outright, or prevent them from registering time on the plexes; Even though I agree with you completely, you should stop. CCP themselves has stated explicitly that they (wrongly) believe that fitting WCS to run plexes is a 'playstyle' not a broken game mechanic. Thus for freedom of the players to play the game the way they want to(HA!) nerfs are required, and not fixes.
Did the nerfs work? Yes, O-plexing and VP's in general is now down considerably.
Unfortunately, it also has had many bad consequences whether they were intended by CCP or not.
Many PvP fits, namely kiting fits, received a massive kick to the nuts in there viability. And for those of you who say 'Switch to a different fit' the main reason for these types of changes was to keep WCS fits slightly viable, so I think that CCP wouldn't want to impose such restrictions on the fits of myself or others.
And yes I am talking about size appropriate ships. Ever tried a kiting condor in a novice plex after the patch? Congrats you need to spend 20 minutes on a 15 minute timer because the rat takes forever to die and adds a minute per rat if not more. don't know if CCP adjusted the self-repair numbers again after the initial statement, or fell victim to the on paper DPS vs. Applied DPS problem, but the numbers never seem to add up the way CCP seemed to think they would.
Plus the fact that the difference between O-plexing and D-plexing is now significantly skewed for the purpose of taking or maintaining sov.
Defensive Plexers need to put a minimum of one person per plex to defend it. Thats four people in frigs. For o-plexers to do the same, and actually kill the rat in a reasonable time frame, you need 4-5 for the large, 3-4 for the medium, and 1-2 for the small which means a minimum of 9 people to run the plexes well, if there in frigs.
Not to mention the act of actually killing the rat, even for a full sized fleet, takes about ten seconds(rough estimate) on average simply to notice it, lock it up and apply DPS. With 5 spawns for novices, 7 for smalls and mediums and 10 for larges, thats an extra five minutes of plexing if you are plexing all 4 plexes at the absolute maximum potential.
So an o-plexer has to bring twice the amount of numbers, or bigger, slower, easier to catch ship types simply to do the same thing the d-plexer can do with less numbers and smaller ship types needed?
So now Faction Warfare, in terms of occupation, is going to be infinitely more stagnant. Not simply because of the reduction in farming numbers. But because of the shift from o-plexing to deplexing and the massive advantage given to deplexers. Is there a legitimate gameplay reason to compound these advantages on top of the MAJOR advantage of being able to dock in station systems?
Also, they completely botched the cloak fix. Massively altering the gameplay of cloaky hunters with limited effect on the remaining farmers(one pulse of an MWD, seriously it is usually that easy). Said it before and I'll say it again. Turn the current 'beacon' into a turret entity with 0 dps and a ten second lock delay. If your decloaked for more then ten seconds, your locked and can no longer cloak. Minimal effect on legitimate cloaky gameplay, but prevents cloaky stuff from running the timer.
By the way, can anybody answer definitively if the rats attack neutrals/pirates or not? If they do a change is in order there too.
In short, increase the spawn timer from 2 minutes to something longer like 4-5 minutes, possibly with a difference in plexes as well scaling upward from novice-large. Self-Repair numbers could do with a slight nerf as well, and by that I mean VERY slight. Like maybe minus 5-10 DPS required to kill the novice, -10-20 for the small, -30-40 for the medium, and -50-70 for the Large. Member, Fighter and FC for The Great Harmon Institute of Technology-á
|

Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
91
|
Posted - 2014.07.13 05:00:00 -
[135] - Quote
Another thought. Is there any real reason why the rats need to apply any DPS at all? If they are there simply as DPS checks to prevent people from farming O-plexes, would removing all their DPS change anything, except make them moot points in PvP Situations? Member, Fighter and FC for The Great Harmon Institute of Technology-á
|

Hidden Snake
Hidden Squid Society
365
|
Posted - 2014.07.13 12:57:00 -
[136] - Quote
interesting ... sounds like CCP fired the guy responsible for plexes years ago and listened to the FW players ... interesting indeed. 
To the OP ... this was one of the options proposed by Damar and other people in the past to get rid of farmers. Well another one was to put disruption/decloaking bubble in the center of the plex. ;) |

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1791
|
Posted - 2014.07.13 18:01:00 -
[137] - Quote
The rats are still set up to deflect speed/ signature tankers from back when you could run the button without killing the rats via that method. It's not needed anymore and cutting that ability from the rats would go a long way in making kitey fits okay in the plexes.
The difficulty is fine. It should take a dedicated effort to take systems. |

Chewytowel Haklar
Dayman Industries
37
|
Posted - 2014.07.13 18:08:00 -
[138] - Quote
I've found the closer I am to 100 dps or over that the sooner the novice frigate dies. I took in a Thrasher one day and farmed out a small and medium in a few zones with 200dps or so and that also worked pretty well. I made far more then the cost of the Thrasher I built before I lost it. |

Baron' Soontir Fel
Justified Chaos
208
|
Posted - 2014.07.14 05:14:00 -
[139] - Quote
FW rats do NOT attack neutrals or pirates. They will only attack the opposing militia and its ally. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
915
|
Posted - 2014.07.14 08:10:00 -
[140] - Quote
Baron' Soontir Fel wrote:FW rats do NOT attack neutrals or pirates. They will only attack the opposing militia and its ally. Confirm it and bug report it .. doubtful that is the intention. If it is then CCP are doing the hard stuff again  |
|

Motorbit
HildCo Interplanetar Villore Accords
35
|
Posted - 2014.07.14 11:04:00 -
[141] - Quote
the buff to the rats active tank, the higher respawn frequency of the rats are intended to stop players to abuse fw as farmwille.
in this, these changes utterly and completely fail.
as it is much harder now to kill the rats, and as the income now is much more dependend on the ability to kill the rats quickly, it now requires a much more pve orientet fit to run the complexes. now, personally i never pvp if i am in a pve fitted ship.
these changes that where intended to stop farming made me a farmer.
another bad sideeffect is that it now is much harder for newbs to make any money in fw at all. i think this is another very bad effect, as fw always has been a good alternative to higsec security missions for noobs with balls.
now, i wont even talk about the cloaking changes, becuase of cause even tho these changes fail too, the changes to the cloaking mecanics just have no impact whatsoever and at last did not make anything worse. so its pointless to talk about this to much.
tldr:
i hate the changes.. they completely fail in what they intended to acchive. i think they are stupid a missed opportunity io improve fw. |

flaming phantom
T.R.I.A.D Ushra'Khan
1
|
Posted - 2014.07.14 11:24:00 -
[142] - Quote
I don't post terribly often, but I felt I had to chime in with my opinion:
I think WCS should stay as they are. I think making it so you can't cloak in plexes was dumb, as it ruins a lot of cool traps you could set up. Everyone keeps pointing to other problems, such as WCS, and cloaking, but I feel the source of the problem is payouts.
As it is right now, people that want to kill people do, and people that want to make isk, farm. I thought FW was supposed to be making money while fighting, but If you fight, you lose money. If you make money (plexing), you need to avoid fights.
Buffing the rats is just frustrating, and I barely even attempt to offensive plex anymore while looking for targets. If I want to make money, I can annoyingly sit in a plex, fighting rats that respawn endlessly, so I make my money elsewhere. Hunting is annoying because of the rat buffs. My proposed changes:
1. Allow cloaking in plexes, really nothing wrong with it IMO 2. Don't change WCS, they have worked this way for years, and have been fine 3. unbuff the rats and don'T have them sapwn so often. It's just super annoying to solo o-plex anymore. Maybe leave 1 in there, and make them spawn every 7 or 8 minutes or so, but nothing more... 4. Lower payouts for plexing a lot, maybe give out 1/10th what they do now. This would seriously discourage plexing as a farming activitey since it just wouldn't be worth the time. 5. Increase LP payouts for killing other militia members. This would incentisize people to fight, instead of trying to farm plexes.
I just don't see why everyone keeps saying to change other things, like WCS, or cloaking, or the rats. Just make it a money maker to fight people instead of running. Is that such a hard concept to grasp? If someone just wants to make money, they will, and they will avoid people coming to fight them as much as possible. Make it unprofitable for farmers, so they go back to mining, and leave the lp for people who are doing FW as it should be. Make it so that the people who are fighting for their empire are paid to kill the enemies, and capturing these stupid outposts are just a nice little bonus, instead of how it is now, where killing a ship basically gets me nothing, and all the money is made plexing. |

Hidden Snake
Perkone Caldari State
365
|
Posted - 2014.07.14 12:25:00 -
[143] - Quote
Motorbit wrote:the buff to the rats active tank, the higher respawn frequency of the rats are intended to stop players to abuse fw as farmwille.
in this, these changes fail hard.
income now is much more dependend on the ability to kill the rats quickly, and so it now requires a much more pve orientet fit to run the complexes. personally i never pvp if i am flying a pve fitted ship, and so these changes that where intended to stop farming made me a farmer.
another bad sideeffect is that it now is much harder for newbs to make any money in fw at all. i think this is another very bad effect, as fw always has been a good alternative to higsec security missions for noobs with balls.
now, i wont even talk about the cloaking changes, becuase of cause even tho these changes fail too, the changes to the cloaking mecanics just have no impact whatsoever and at last did not make anything worse. so its pointless to talk about this to much.
tldr:
i hate the changes.. they completely fail in what they intended to acchive. i think they do more harm then good and are a missed opportunity to improve fw.
not in the business anymore, but I see some logical flaw here
.... to kill rats quickly .... means more dps and it means pvp setup (at least in the times I was soaked in FW it was like this) .
pve setups are tank oriented.
But I was out of the game for more then a year ... maybe some stuff changed. But what I see so far is a tearfall of the cloaky farming horde (which was the plague of the FW).
Anyway my mind is already free of complaints, because I have seen so many mechanics changes, I feel, there is nothing like a bad or good. |

Motorbit
HildCo Interplanetar Villore Accords
35
|
Posted - 2014.07.14 12:32:00 -
[144] - Quote
Veshta Yoshida wrote:Baron' Soontir Fel wrote:FW rats do NOT attack neutrals or pirates. They will only attack the opposing militia and its ally. Confirm it and bug report it .. doubtful that is the intention. If it is then CCP are doing the hard stuff again  it has always been like this. sadly, the fact that it sucks doestn make it a bug. |

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1791
|
Posted - 2014.07.14 14:27:00 -
[145] - Quote
Taking over a system should be hard. You're denying the enemy docking rights. Turn back the rats from being able to chase down nano ships and always hitting. That will fix the kiting dilemma. Other then that I don't understand the complaints.
From 2009 - 2012 the plexes had around four waves of five normal DPS rats coming at you. You now have one fellow armed with a nerf bat and a Kevlar jacket. If it kills farming then mission accomplished. |

Chewytowel Haklar
Dayman Industries
37
|
Posted - 2014.07.14 15:18:00 -
[146] - Quote
Zarnak Wulf wrote:Taking over a system should be hard. You're denying the enemy docking rights. Turn back the rats from being able to chase down nano ships and always hitting. That will fix the kiting dilemma. Other then that I don't understand the complaints.
From 2009 - 2012 the plexes had around four waves of five normal DPS rats coming at you. You now have one fellow armed with a nerf bat and a Kevlar jacket. If it kills farming then mission accomplished.
It just means you have to do something now to earn your lp, that's it. I can still farm away and avoid pvp all I want. |

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1791
|
Posted - 2014.07.14 15:49:00 -
[147] - Quote
Chewytowel Haklar wrote:Zarnak Wulf wrote:Taking over a system should be hard. You're denying the enemy docking rights. Turn back the rats from being able to chase down nano ships and always hitting. That will fix the kiting dilemma. Other then that I don't understand the complaints.
From 2009 - 2012 the plexes had around four waves of five normal DPS rats coming at you. You now have one fellow armed with a nerf bat and a Kevlar jacket. If it kills farming then mission accomplished. It just means you have to do something now to earn your lp, that's it. I can still farm away and avoid pvp all I want.
Statistically irrelevant. Take a look at the Amarr/ Minmatar war zone. Many Amarr militias have been in Huola for over a week now. Minmatar militia is at tier 4. Amarr militia is at tier one. And still:
Sahtogas - consistently in the teens in terms of contested percentage. Recently entered the low 20's. Oyonato - consistently around 50% contested. Sosan - was 45% when the siege started. It was 40% last night when I logged. Siseide - single digits or zero. Auga - single digits or zero. Arzad - consistently around 30% contested. Asghed - consistently around 30% contested.
Other systems ARE rising into the 60% range, but that's after a full week of neglect.
As to 'fighting', your other point, - there are plenty out there willing to fight. Finding one has never been an issue for me. |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
115
|
Posted - 2014.07.14 16:55:00 -
[148] - Quote
O-plexing is ok as is in my opinion. Only thing that could have some more work is rats applying damage when you engage other pilots. In small or novice it's ok, but in medium and large things get tricky especially if you are in a paper thin kitey frig. But that is a small problem if a problem at all and compared to pre-kronos new o-plexing is just golden.
Motorbit wrote: income now is much more dependend on the ability to kill the rats quickly, and so it now requires a much more pve orientet fit to run the complexes. personally i never pvp if i am flying a pve fitted ship, and so these changes that where intended to stop farming made me a farmer.
Can you explain more, 'cause from my side nothing really changed that much. Except maybe kite condors became a rarity.
Sara Tosa wrote: so basically just because of a little aspect of the game (defensive plexing in FW) you want to remove the main mobility defence in the whole game?
I'm sorry, what? Please show me where I specifically said that, before we continue.
|

Baron' Soontir Fel
Justified Chaos
208
|
Posted - 2014.07.14 17:34:00 -
[149] - Quote
I think they just need to revert the novice frig back to what it used to be, and keep the other plexes the way they are now. (and allow covert cloaks)
That way we can still see Maulus's/Crucifiers/Condors/LML Kestrels in novices, but farmers are still limited to novice plexes only.
Sure it'll drive up the contested rates across the board and give some farmers some ground, but I think the payoff is completely worth it. The NPC rats shouldn't be determining what kind of PvP fit I can bring.
I really don't see another way to fix this just because a day old toon can hop into a meta merlin and pump out 90 dps with blasters with regular ammo while a trained pilot can hop into a LML Kestrel and put out 77 dps with faction ammo. |

Sara Tosa
School of Applied Knowledge Caldari State
14
|
Posted - 2014.07.15 07:28:00 -
[150] - Quote
Ashlar Vellum wrote:Sara Tosa wrote: so basically just because of a little aspect of the game (defensive plexing in FW) you want to remove the main mobility defence in the whole game?
I'm sorry, what? Please show me where I specifically said that, before we continue. here:
Ashlar Vellum wrote: Stabs are needed for travel. You have to move assets.
One way would be to disarm weapons when stabs are fitted. Malus on scan res and lock range maybe is not enough. Another way would be to dramatically increase CPU needs - maybe 4 times.
you are requiring that every ship with stabs gets spayed thus removing stabs from game who in his right mind would use stabs with this kind of negative? |
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