| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cyber God
|
Posted - 2006.06.22 15:08:00 -
[1]
I am just curious what Amarian PVP ships do you guys fly. I've been using Retribution for quite some time, but I want to explore some more posibilities.
|

Ithildin
|
Posted - 2006.06.22 15:14:00 -
[2]
My most used AF is Vengeance (Probably my fifth most used ship, although stats on MC killboard doesn't show ship usage prior to MC inception), although I prefere to use Zealot or Armageddon for Amarr PvP - though I have yet to get large pulse laser spec skill. New sig coming soonÖ Tuxford's good for EVE. |

Angus McLein
|
Posted - 2006.06.22 15:18:00 -
[3]
I like the Apocolypse but its very tricky to set up. If you get the tanking wrong in lows then your screwed. So yeah I like tha armageddon. I havent touched the Zealot yet though.
Id say best to use for- Cruisers: Arbitrator/Maller
Battleship: Armageddon (most used over apoc)
Hac: Zealot
so on ect...
|

Twilight Moon
|
Posted - 2006.06.22 15:31:00 -
[4]
Geddon. Love it in PvP.  --------------------- Sig to come soonish.
|

Lisento Slaven
|
Posted - 2006.06.22 15:44:00 -
[5]
The ones I think are the best....Arbitrator...Curse...Armageddon. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales! |

Nyxus
|
Posted - 2006.06.22 15:46:00 -
[6]
The Amarr ships are fairly clear cut in pvp.
Frigates - Pretty much crap, both T1 and T2. Other races can do almost everything an Amarr frig can do, with easier fitting on most. If you are low sp's the Punisher can be ok, but Rifter is a better choice for T1 frig.
Cruisers - The Arbitrator is hands down the best. It's distinguished from the Vexxor by the extra mid even while lacks in every other department in comparison to the Vexxor. Anything an Omen or Maller can do a Ruppie or Rax can do, and more besides. Don't bother with them.
Hac - Zealot is ~meh~. Honestly a Vagabond is a MUCH better choice. If you have time on your side an Ishtar can't be beat in terms of flexibility and firepower. If you want all out ganka setup the Deimos puts out more dps and it allows you to fly the Ishtar as well.
Recons - Both the Pilgrim and Curse are GREAT. Combine an amarr recon with a matari recon, interdicor and damage dealer for OMGWTFPWNAGE action.
Battlecruisers - All have MAJOR agility/sig rad issues. Brutix is pretty much on par with a Prophecy, although personally I find the Brutix to be more flexible with the huge drone bay and extra mid. Assuming that both ships fit 2 med rep II's and are T2 fitted they can be very difficult to break. Astarte and Absolution are both classed here and are good ships, but handle almost indistinguishably from BS.
Battleship - Geddon is the only one worth it's salt. Apoc is for mining, thats about it. Some 4 nos/4 megapulse II setups are ok on the Poc but the Geddon can do almost anything the Poc can do, and have greater DPS besides.
Sad, but the truth. Arbi, Recons, and the Geddon is about the only thing Amarr has going for it at the moment. Those ships really shine, while the rest are pretty lackluster/inferior/lack a worthwhile niche. I discount the Prophecy and Brutix untill they handle more like cruisers, where now they are so close to BS handling to be pointless.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
|

Malagar
|
Posted - 2006.06.22 15:55:00 -
[7]
Crusader, omen, geddon
|

Xendie
|
Posted - 2006.06.22 16:07:00 -
[8]
pilgrim, arbitrator
Originally by: F'nog This would be great, because lag is not at all a problem currently.
|

Khadur
|
Posted - 2006.06.22 16:09:00 -
[9]
Edited by: Khadur on 22/06/2006 16:10:23 Mostly geddon & crusader so far
|

Dorah Hawkwing
|
Posted - 2006.06.22 16:12:00 -
[10]
Coercer, Omen, Vengeance, Arbitrator, and on occasion Augurers. |

korrey
|
Posted - 2006.06.22 16:18:00 -
[11]
Tell me honestly who uses Aurgorors? No one. They arent for single anything. And omens are too hard to fit for any kind of pvp. Go against a Caracal, Moa, Thorax, Vexor. Lol actually go against ANYTHING in an omen and youll lose.
Amarr isnt for pvp other than a few T2 ships and the armageddon. (Start praying that the Tier 3 BS will slightly redeem amarr.
|

O'Sirius
|
Posted - 2006.06.22 16:22:00 -
[12]
Crusader, Malediction, Zealot, Curse and Pilgrim. Never tried Geddon, too slow for my taste.
|

Angus McLein
|
Posted - 2006.06.22 16:25:00 -
[13]
Originally by: O'Sirius Crusader, Malediction, Zealot, Curse and Pilgrim. Never tried Geddon, too slow for my taste.
Crusader/Malediction? Any other race can use Inty's and Assault ships just as good only with easier fitting and more slots.
Zealot is fair I have to agree. Curse/Pilgrim are also good. But thats it. Out of 24 amarr ships we can only find 4 that are good for anything pvp related, Zealot, Cruse, Pilgrim, and Armageddon.
Amarr is a broken race. Fix it DEVs.
|

Weirda
|
Posted - 2006.06.22 16:26:00 -
[14]
Edited by: Weirda on 22/06/2006 16:33:57 weirda use the following (amarr) for pvp:
frig: crusader/malediction/vengeance (solo 0.0 - if you can find 1v1s, these ship are all great for it)
cruiser: arbitrator/maller/omen
arbitrator is amazing with good skill. the maller can generally outlast it opponent (1v1) or hold some long enough for cavalry, but it will pop when they get there (lol), omen can be very successful gank ship (~400dps w/non-maxed spec), but when set up that way it is pretty (not completely) fragile. 
augregor... well, dude above have that right. only 'funny' thing have seen with that is Hans had screenie with one set up over 40k armor or something (was a navy one, and he had slaves) but still... could probably tank for a while in it (lol).
pilgrim/curse/zealot/sac: weirda have all, but very rarely pvp in them. with the recons, ppl generally run like children unless they have overwealming odds (or lot of ecm), and while zealot and sac are both actually great (have had very great success against odds in the past with them) they are (any ship is) still to easily lost to a gank, or a bait/switch (get a good even pvp going and suddenly 'X' dude jump through and you screwed). 
angus, with all due respect, you are wrong (iwho). amarr is different race and flown differently then others. having skill up in amarr ship don't mean that you gonna have 'win' button, but they can be very successful at taking out ship that other races have difficulty with (long range crow/superduperuber shield tanked ferox or anything that generally take too long to chew through with other race. __ Weirda Assault Ship need 4th Bonus and More! |

Zyrtan Keb'Lektar
|
Posted - 2006.06.22 17:08:00 -
[15]
Zealot, curse and pilgrim
|

DeadDuck
|
Posted - 2006.06.22 17:14:00 -
[16]
Big majority of amarr ships are good and some are really good.
At present Amarr are suffering heavily with the ECM abuse and ECM overpower.
They lack by nature mid slots except on the arbitrator line and tec 2 linage ( curse+pilgrim ) that are no doubt the best recon ships out there.
I see people saying that other ships make better dps and so on but a ship is not only that, there is a huge amount of factors that make a ship good or bad, and the DPS capability is only 1 of them, tank, cap, grid, etc, etc, make all the diference.
Due to their predictable fits Amarr ships need a lot of training before you are actually good flying one.
For instance flying a Zealot with HAC level 4, med pulse spec, level 4 , surgical strike level 4 is completly diferent of all those skills at level 5, but we are talking about 2 months of training only for 3 skills
Usually they are alsow close range combat, that makes them no forgiving if you are lacking skills.
TBH the amarr ships shine when you have enough training.
|

Forsch
|
Posted - 2006.06.22 17:15:00 -
[17]
I used to fly the arbitrator into pvp (solo and small gangs) but since the arbi is feared for its ecm capabilities (read: med slots), you're often primary target or get only engaged if outnumbered (if solo). Omen is quite okay in a gang where you need dps. Not so much against minmatar but other ships especially shield tanks and wcs fitting people (since they dont have a tank). But the decrease in damage because of higher average EM resistance sure shows. There are cruisers that can deal more dps. I'm not using battleships much since I prefer small ships. The interceptors both suck especially against minmatar (my most common enemy). Soon I'll have the skills for the curse/pilgrim.. gonna see how that works out. Probably not the pilgrim because I don't have the isk to put into those damn covert cloaks.
Oh and I used an artillery punisher with quite some success. Killed 2 claws with it. 
Forsch Defender of the empire
More love for side factions! |

Cyber God
|
Posted - 2006.06.22 19:23:00 -
[18]
Thanks for the info.
|

Imperial Coercion
|
Posted - 2006.06.22 19:28:00 -
[19]
After exlusively flying Amarr for more than 2 years I can safely say that the only ships worth flying is Pilgrim, Arbi and Armageddon.
The rest is blatantly rubbish.
Amarr needs love from the devs damnit!. |

Ginaz
|
Posted - 2006.06.22 19:49:00 -
[20]
Crusader - Sacre - Pilgrim - Geddon
|

Nikolai Nuvolari
|
Posted - 2006.06.22 20:02:00 -
[21]
Armageddon.
Also the Arbitrator/Curse/Pilgrim seems to be outstanding PVP ships, but I don't fly them as I dislike/never trained EWar and drones.
The Omen COULD be a great ship, but it needs more grid and CPU...in exchange, the launcher slot should be taken off. 4/0 split with one utility slot. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
|

Aeaus
|
Posted - 2006.06.22 20:07:00 -
[22]
Malediction, Crusader, and Armageddon is all I fly for PVP =/ Occationally I might take a retribution out, but otherwise nothing else. That being said, these three ships are amazing =)
My Guides (Recomended Reading) |

Eximius Josari
|
Posted - 2006.06.22 23:01:00 -
[23]
I only really like the Armageddon, my Crusader is my uber shuttle.
Click Above |

VonKaplanek III
|
Posted - 2006.06.22 23:33:00 -
[24]
I like Coercers, geddons and apocs.
Coercer- Death to frig class ships!!!
Apoc- Great Sniper and miner
Geddon- PvP beast(DOT)
|

Exiled One
|
Posted - 2006.06.22 23:36:00 -
[25]
Amarr Shuttle.
|

Deva Blackfire
|
Posted - 2006.06.22 23:39:00 -
[26]
Pilgrim and Curse
sometimes Heretic but only because im 100% amarr specced (otherwise it would be catcher or sabre).
|

NUBIARN
|
Posted - 2006.06.23 00:13:00 -
[27]
curse, hands down 1 of the best pvp ships 1v1 without a doubt
|

Sniperpirate
|
Posted - 2006.06.23 00:13:00 -
[28]
hold on ppl what about the absolutiona and damnation...more powerful than zealot :)
appoc is nice with t2 tachs for fleet battes :) ---------------------
Memer Of The Xetic Alliance/Immensea Federation
|

Novarei
|
Posted - 2006.06.23 00:18:00 -
[29]
Geddon all the way.
|

Imperial Coercion
|
Posted - 2006.06.23 10:48:00 -
[30]
Originally by: Sniperpirate hold on ppl what about the absolutiona and damnation...more powerful than zealot :)
Hehe personally I had forgotten about those since I dont fly em. -10 charisma, will take to long to train 
Amarr needs love from the devs damnit!. |

DarkElf
|
Posted - 2006.06.23 11:00:00 -
[31]
Being amarr specialized i do know that amarr ships are missing a lot of things, however We have 1 of the best tanking bs in game - Apoc one of the best dps bs i game - geddon 1 of the best pirating vessels in game - pilgrim the curse is also awesome Hell we don't even have to use ammo apart from the odd crystal burning out. The problem is with amarr bs they can't tank and deal good dmg at the same time. Oh and they have crappy tracking obviously. but still we don't have it that bad. (he says while training t2 gallente weapons).
DE
|

Walok
|
Posted - 2006.06.23 11:03:00 -
[32]
Originally by: DarkElf Being amarr specialized i do know that amarr ships are missing a lot of things, however We have 1 of the best tanking bs in game - Apoc one of the best dps bs i game - geddon 1 of the best pirating vessels in game - pilgrim ...
Problem is, none of these ships are very accessible to new players.
- Walok
(I make signatures for 10mil ISK) |

Hydrogen
|
Posted - 2006.06.23 11:09:00 -
[33]
Curse and Pilgrim
AF Guide |

MOS DEF
|
Posted - 2006.06.23 11:52:00 -
[34]
Archon. 
|

Andreask14
|
Posted - 2006.06.23 11:59:00 -
[35]
Edited by: Andreask14 on 23/06/2006 11:26:09 Not only that. While being the best of a few aspects of PvP a few years ago, this has tunred into the opposite for the amarr now.
Check ECM:
Amarr have fewest mid-slots and lowest sensor strength.
Check Gank:
You cant fit more than 3 heat sinks anymore, and all other races have their specific damage mods. Thus, laser damage on amarrian ships that dont have a RoF bonus is compareable to the damage of other race¦s ships with the same weapon category, while other races ship that also do have a damage/rof bonus actually put out MORE raw dmage than the amarrians do.
Just try it and compare a stabber to an omen in quickfit and the tracking guide, and you will see that, if both ships are fitted for all short range gank with all slots used for t1 and with mwd, no ecm, the stabber does more damage to the omen at all ranges the weapons hit. That is without taking into account that the satbber has two missiles while omen has 1.
The little increase in armour of the omen doesnt make up for this. Also, stabber is faster than omen, thus dictates the range, thus the omen cant force the fight to longer distance (of only 2 more km), where it could slightly out-do the stabber, that is without the missiles again, where the stabber always wins.
Add on top of this that the omen will run out of cap during the fight, while the stabebr usese NO cap, and you know why nobody flys an omen.
Check Sniping:
Amarrian snipers dont have the range that other snipers can achive, and their guns deal primarily EM damage. With EM damage easily hardned to 80% with a hardenener, or even with the new passiv options as an all-inclusive, other snipers from all races, cept for the missiles, outdamage amarr.
Furthermore, while the great optimal of amar mid-range lasers, and the option to accomodate the laser to the needed range helps amarrian firepower during t1 fights, this dosnt hold true with any t2 ammo.
There are only 2 t2 crystals for each class, so you are either in range or you are not, the great advantage of always being fitting for the most damage your guns can deliver via an adjustable optimal, doesnt hold true for t2 anymore, diminishing your damage potential.
Check tanking:
In the glory days of the amarr, they were the kings of the passiv tank, because only their ships had built-in passiv resistances. With the new armor compansation skills cheaply available, EVERYONE can tank just like the amarian tanking bonuses do. If an amarr uses a passiv tank now, it will still be on top of the passiv tank of a ship that doesnt have the resistance bonuses, but only by a neglectable margin, thanks to diminishing returns.
While this tank was their strong-point, due to cap needs for the weapons, all the amarr ships geared towards this design are no worthless and never flown. Best example is the Maller, it has become the bastard-child of all available cruisers, it really has nothing going for it anymore.
Consequential, the bonus is worthless.
Summary:
All the above combined lead to the situation we have now, where amarrians use drones and missiles over lasers and tank, only to be able to play like the others in PvP, scince it is the only competitive way. Any amarrian ship not being able to do that is useless in close-range pvp, so only the arbitrator and its variants get used.
1 of the 2 BS is useless for fleet pvp, and the useful one is the worst of its kind. They are both inferior in close range combat to all other BS, because of slot distribution combined with the above reasons, making them inferior. PvP is mid-slot hvy, no question.
Lastly, amarrian ships are the worst to rat in, thanks to not being able to adjust teh damage donw, and the weapons you fire are breaking your own tank, unlike with missiles, projectiles or hybrides. And NO this one NOS slot doesnt make up for it.
Too bad there are so few amar-only players around, meaning that their inter ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Imperial Coercion
|
Posted - 2006.06.23 12:00:00 -
[36]
Edited by: Imperial Coercion on 23/06/2006 12:00:20
Originally by: DarkElf
We have 1 of the best tanking bs in game - Apoc
One of the best, not the best. Even if its supposed to be.
Amarr needs love from the devs damnit!. |

Tiki Rar
|
Posted - 2006.06.23 12:05:00 -
[37]
Curse/pilgrim or my geddon <3 _________________________
Father of the Bumpageddon™
|

Rodj Blake
|
Posted - 2006.06.23 12:09:00 -
[38]
Edited by: Rodj Blake on 23/06/2006 12:10:14
Originally by: Sniperpirate hold on ppl what about the absolutiona and damnation...more powerful than zealot :)
appoc is nice with t2 tachs for fleet battes :)
The Absolution is a great ship, but suffers from poor agility and sig radius.
The Damnation is a useful utility ship in large fleets, but more powerful than a Zealot? I'd say no.
Dulce et decorum est, pro imperator mori |

Devoras2
|
Posted - 2006.06.25 15:30:00 -
[39]
Crusader, malediction, Geddon, Curse and Pilgrim.
The other Amarr ships sucks as stated in the other posts before me. And the Apoc is a shame to behold. Got damn hope they change the T1 classes soon... 
And they call me slow.... hey! Thats an insult!
|

Sniser
|
Posted - 2006.06.25 15:31:00 -
[40]
Originally by: Devoras2 Crusader, malediction ....
i would get taranis , claw and crow all time instead those :P
|

Deathbarrage
|
Posted - 2006.06.25 15:34:00 -
[41]
zealot, geddon, absolution
|

Devoras2
|
Posted - 2006.06.25 15:41:00 -
[42]
Originally by: Sniser
Originally by: Devoras2 Crusader, malediction ....
i would get taranis , claw and crow all time instead those :P
Yet another who fail to understand the topic...
And they call me slow.... hey! Thats an insult!
|

Cyber God
Amarr Xoth Inc Firmus Ixion
|
Posted - 2006.09.27 21:36:00 -
[43]
Sniping geddon is not too bad.
|

Grml Z
Mad-Warping-Maniacs
|
Posted - 2006.09.27 21:39:00 -
[44]
PulseGeddon and pulseApo. I like amarr BS. _____________ High sec mining specialist. _____________
I am a NoOb,and i am proud to be one! :P _____________ i cant speak english |

Frools
No Quarter. Axiom Empire
|
Posted - 2006.09.27 21:56:00 -
[45]
punisher (good for those solo/paired roaming inties) crusader/malediction (gallente frig 5 has 8d to go ) omen and zealot (depends how suicidal the op appears t obe ) geddon
curse/pilgrim/arbi when i finaly get around to training for them
|

Shirazz
|
Posted - 2006.09.27 22:01:00 -
[46]
Is a zelot any good?
|

Toaster Oven
|
Posted - 2006.09.27 22:45:00 -
[47]
Curse, Pilgrim, and Arbitrator. I fly a sniping Apoc as well since there's always a need for T2 equipped sniper BS, though I'm not enthusiastic about it by any means.
Close range turret based Amarr ships just plain suck. Too susceptible to tracking disruptors, jammers, and NOS. EM dmg is too easy to tank. And pulses horribly gimp Amarr turret ships against smaller ship classes. The up close tracking of pulses leave a lot to be desired. Blasters can have 2.3x the tracking of pulses and autocannons have nearly the same advantage. T2 ammo gives them the range they need while doing nothing substantial for Amarr. The extra range conferred outside 20km is useless and forcing 82% of your dmg to be EM with Scorch crystals is an unnecessary kick in the crotch 
|

Grml Z
Mad-Warping-Maniacs
|
Posted - 2006.09.28 06:36:00 -
[48]
Edited by: Grml Z on 28/09/2006 06:36:30
Originally by: Toaster Oven
Close range turret based Amarr ships just plain suck. Too susceptible to tracking disruptors, jammers, and NOS. EM dmg is too easy to tank. And pulses horribly gimp Amarr turret ships against smaller ship classes. The up close tracking of pulses leave a lot to be desired. Blasters can have 2.3x the tracking of pulses and autocannons have nearly the same advantage. T2 ammo gives them the range they need while doing nothing substantial for Amarr. The extra range conferred outside 20km is useless and forcing 82% of your dmg to be EM with Scorch crystals is an unnecessary kick in the crotch 
Close range turret based amarr ships rock. I have no problems hitting smaller targets and more than 50km range is great for a close range ship. Amarr have only one problem,ECM,the sensor strength of amarr ships is very low and ships like the geddon have not enough med slots for eccm. Fix eccm and everything is ok for me.(or at least,give amarr more sensor strength) _____________ High sec mining specialist. _____________
I am a NoOb,and i am proud to be one! :P _____________ i cant speak english |

Ephemeron
Crimson Crusaders Knights Of the Southerncross
|
Posted - 2006.09.28 06:39:00 -
[49]
Curse, Pilgrim :-)
|

Wrayeth
Outcast Brotherhood
|
Posted - 2006.09.28 07:07:00 -
[50]
While I can fly every t1 Amarr combat ship short of capitals, I'm not anywhere near specialized in them, so I'll offer my opinion as to what I fear in PvP or find a worthy opponent, not what's great to fly.
In the cruiser range, the arbitrator is evil, and I'm usually pretty nervous when fighting one given its slot layout and capabilities. The maller is also a good ship, though not OMGWTFBBQ.
In terms of HACs, the sacrilege is "meh", but the zealot is actually a pretty sweet ship with a good damage output and nice tank; I usually eat them with my AC tempest, but then I generally kill HACs in general with it.
Curse/Pilgrim ECM + nos = pain. Very nice ships.
Absolution - I absolutely hate fighting these ships. They tank like mother******* and inflict some nice damage, besides. The combination of an evil tank and excellent damage output makes them very, very difficult to beat 1-v-1. As a choice of PvP ships, this is perhaps your best if you have the ISK and the skills - forget what people say about poor sig radius and agility; it doesn't need them when it can flat out tank the damage.
Armageddon - people say it's gimped because of damage types, but it's really hard to agree with that when one is still ripping through your armor despite your uber EM resists. A very nice ship with excellent damage output and range capabilities. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
|

Rodj Blake
Amarr PIE Inc.
|
Posted - 2006.09.28 09:58:00 -
[51]
Edited by: Rodj Blake on 28/09/2006 10:02:10
The Arbitrator and its T2 variants are very good.
The Armageddon has a good reputation for PvP, and can put out a lot of raw damage, but I find that a properly set-up Apocalypse is slightly more versatile and a lot more sturdy.
The Zealot's also a nice ship if you can afford one, and the Absolution's pretty decent if you can get it into a fight at the right range.
Dulce et decorum est, pro imperator mori |

Semkhet
The Priory
|
Posted - 2006.09.28 11:26:00 -
[52]
We can discuss for hours the pros and cons of Amarr ships. However, nowadays that ECM is the rule, there are only two ships with good sensor strength: the Pilgrim and the Curse.
I consider the Curse fragile hence I prefer the Pilgrim which can equally well work in solo or in gangs, not to speak about the ability to quietly choose what, when and where you will engage.
There's a lot of talk about DPS, but basically if you are jammed you won't hurt a fly. With a decent ECCM mod, the Curse gets 54 points sensor strength, and the Pilgrim 47. Not easy to jam, even with a racial mod.
How many cruisers can jam, scram, web, track disrupt, inflict damage that is not vulnerable to jamming (since even if you are jammed your drones will continue to pummel your target), fit ECCM plus a decent tank, all this while draining your adversary's cap and hence not having cap issues yourself ?
Ultimately, using a Pilgrim is only a matter of decloaking/engaging the right target within your NOS range and being the first one to lock and launch the drones. Then you can activate all the mods you whish. Just don't go alone against missile boats.
|

Belial02
Amarr 133rd Ghost Wing
|
Posted - 2006.09.28 12:32:00 -
[53]
*Shoots self with beam laser*
OUCH !!
wtf its not even able to kill me 
|

Aurora Tagan
Havoc Inc
|
Posted - 2006.09.28 13:21:00 -
[54]
Curse, Pulse Gedon, Zealot, Crusader 
|

Mori Terkon
|
Posted - 2006.09.28 13:26:00 -
[55]
Originally by: VonKaplanek III I like Coercers, geddons and apocs.
Coercer- Death to frig class ships!!!
...
Uhm... *checks killmails* each and every coercer i met has gone down in flames... and i can't fly anything but frigates.   |
| |
|
| Pages: 1 2 :: [one page] |