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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Snakes-On-A-Plane
10
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Posted - 2014.08.04 18:15:00 -
[391] - Quote
Meytal wrote:Bleedingthrough wrote:Besides all this carebear-talk: The problem with WH space is not the income it is the lack of opportunities to lose ISK. Balancing the income side between different classes/activities can only achieve anything if interesting gameplay emerges from this. Why is C5+ space so dull that they fight in null? Why do people only log in for pings? The one issue, about the lack of danger, is often complained over and CCP is well aware of: namely, the instant, free, intel about sigs. If they choose to do something about it is another matter. The C5 entities that I've had direct interaction with have generally rolled their static, look for targets, and roll their static again, on repeat. It's super easy, and requires a single round-trip from only three ships. It's much easier than scanning multiple systems to form chains for exploring. Roaming Null/Low is just an extension of that. No scanning, just jump from gate to gate looking for anyone who wants to fight. People likely roam Null and Low instead of scanning in W-space because it's easier and it's faster. You may end up with the same results: people dock up the second you enter local, compared to people who POS up the moment a new sig spawns, but you've expended much less effort (no scanning) to achieve comparable results. They live in W-space, but operate in K-space. It's better than living in Null because each day you get new territory to explore. People who don't or refuse to roam Null or Low either like scanning, don't mind scanning, or prefer to hunt and stalk prey instead of looking for quick and easy ganks. Or maybe other various reasons. Quality over Quantity, or something like that. These people live in W-space and operate in W-space. Often, as is the case with my corp, these types will also use K-space as a highway to more W-space. It doesn't matter who you are or which you prefer, because EVE caters to and allows for both playstyles. We're on the same page with that
And just to state my bias in the interests of transparency - I am a hunter type. I'll stalk for hours, and often scan down 100 sigs to expand my target opportunities.
I personally believe this should be the gold standard of activity, and that we should not be catering to entities that want lazier play in wormholes to reap equal reward. Since there is competition for targets, that just puts everyone (both the hard working, and the lazy) on equal footing.
If they want quick action, let them roam null. What's wrong with that? Instant action was never a selling point for J-space, and trying to shoehorn it in, is only going to diminish the uniqueness of our environment.
Also, I perceive that J space is a harsh environment that provides many challenges to a corp, and one of those challenges is inspiring people with little self-motivation to get out there and do something. Again, I don't see a problem with this. Wormholes aren't supposed to be easy, or cater to the lazy. A corp that grows should *definitely* be feeling a lot of pressure to trim down and cut the fat of lazy members. Just my opinion though. |
Andrew Jester
Origin. Black Legion.
560
|
Posted - 2014.08.04 19:13:00 -
[392] - Quote
I think the most important w space little thing is for CCP to stop ******* over WHs If thuggin' was a category I'd win a Grammy |
Kaede Hita
Science and Trade Institute Caldari State
0
|
Posted - 2014.08.04 20:41:00 -
[393] - Quote
My choices for little changes in the WH would be :
- NO 100% sites. At all. You should have to scan everything down. It should not be that easy to spot PVE jackpots. - Make active sites more easily scannable. When someone is farming (sleepers/ore/data/relic) it should be easier to pinpoint location, to "help" farmers into PVP. - Activate WH on character login in the system, not on warp to WH. Not sure if it is a good idea, you would have to crit your static before doing sites in peace so it could just add a lot of work on servers for little game change. It could make WH mazes longer and that is a good thing.
- Make escalated sites despawn after a few hours. As stated before, adding 84 BS of loot as an exploit is... well an exploit. As a fix, first escalation could trigger the second wave if not spawned already, second escalation could trigger the third wave and so on. I do like the idea of random escalation waves to make things more interesting. - Make sites spawn more often. Unless you want sleeper loot and T3 prices to get to nestor's current price, people will need more sites to farm to provide the rest of the universe the same amount of loot. This could help lower class WH, making them more juicy ISK-wise, drawing more people into them. |
Sen Cate
United System's Commonwealth
7
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Posted - 2014.08.04 21:15:00 -
[394] - Quote
(This has probably been mentioned but that's because its REALLY important)
Please oh please do something about the WH Foghorn Orchestra that seems to love tuning up rather than actually playing any music.
Back in the day the jukebox was absolutely spellbinding and one of the best bits of the game. I haven't had the in-game music on in absolutely ages. Alt-tabbing to the CCP Soundcloud to manually pick tunes severely hampers my ability to mash the dscan button.
TL;DR Please give us some WH music worth turning on! |
Andrew Jester
Origin. Black Legion.
564
|
Posted - 2014.08.04 21:23:00 -
[395] - Quote
Sen Cate wrote:(This has probably been mentioned but that's because its REALLY important)
Please oh please do something about the WH Foghorn Orchestra that seems to love tuning up rather than actually playing any music.
Back in the day the jukebox was absolutely spellbinding and one of the best bits of the game. I haven't had the in-game music on in absolutely ages. Alt-tabbing to the CCP Soundcloud to manually pick tunes severely hampers my ability to mash the dscan button.
TL;DR Please give us some WH music worth turning on!
You don't need music only hole activations If thuggin' was a category I'd win a Grammy |
Undermine Dahl
Revenant Tactical Ineluctable.
2
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Posted - 2014.08.04 22:27:00 -
[396] - Quote
Corbexx I guess you have heard about the new capital thing on sisi. A small thing to change to wormhole space is keep ccp from fixing things that are not broken
Im willing to let the devblog come out and see what their thoughts are but this seems like a ******** idea. People roll holes to get fights so making it hard to rol hole is going to make is harder to find targets. plus thats just a fact about w-space is that if you dont like your neighbors then you warp some stuff to the hole and jump back and forth. I am fairly sure I have not heard of anything really interesting or fun that can come out of this.
A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on. When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.
If someone sees a way around this please explain how this could have been done better if the new sisi mass-distance thing was added |
Rei Moon
Murderous Inc
7
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Posted - 2014.08.04 23:20:00 -
[397] - Quote
=> CCP stop messing with WHs.
Like so many newbros, i'm just trying to move into it. I know it's supposed to be the endgame in EvE, but even so, ships spawning 10, 20 or 40 km away from a hole is a really bad idea for small corps.
Numbers game.
Stop favouring nullblocks, it looks like this idea is intended to please them.
Or maybe some big WH corps. |
Andrew Jester
Origin. Black Legion.
565
|
Posted - 2014.08.04 23:30:00 -
[398] - Quote
Rei Moon wrote: I know it's supposed to be the endgame in EvE.
tbh you don't know much if you think this is true
If thuggin' was a category I'd win a Grammy |
Rei Moon
Murderous Inc
7
|
Posted - 2014.08.04 23:36:00 -
[399] - Quote
Andrew Jester wrote:Rei Moon wrote: I know it's supposed to be the endgame in EvE. tbh you don't know much if you think this is true
That's why i'm a newbro damnit...
(Even tho i already have heard you are a troll Mr. Jester) |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
99
|
Posted - 2014.08.05 00:11:00 -
[400] - Quote
Andrew Jester wrote:BayneNothos wrote:Sales Alt negrodamus wrote:can black hole effects be made useful?
my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.
death to the shortbus bonus! You know what'd be cool, an RR nerf in there. Make them the Anti-Cataclysmic Variable Nerf RR and keep speed buff? Or add a different buff? I think we all know buffing self-rep would be absolutely broken in 5/6.
I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system. |
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
746
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Posted - 2014.08.05 15:51:00 -
[401] - Quote
stup idity wrote:- create any real incentive to do industry in wh-space, start with "fixing" mining anomalies, maybe continue with changing black holes to some idustry bonus (or even giving them guaranteed/higher frequency of ore sites).
Actually, this kind of makes sense from a lore perspective. Perhaps say the density and frequency of materials in the vicinity of a Black Hole is higher because of the gravity pulling stuff closer.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
Sum Olgy
Future Corps Sleeper Social Club
66
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Posted - 2014.08.05 20:35:00 -
[402] - Quote
Soldarius wrote:stup idity wrote:- create any real incentive to do industry in wh-space, start with "fixing" mining anomalies, maybe continue with changing black holes to some idustry bonus (or even giving them guaranteed/higher frequency of ore sites). Actually, this kind of makes sense from a lore perspective. Perhaps say the density and frequency of materials in the vicinity of a Black Hole is higher because of the gravity pulling stuff closer.
This has been mentioned before and I think buffing Black Holes in this way is worth exploring. |
Kusum Fawn
State Protectorate Caldari State
512
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Posted - 2014.08.05 21:06:00 -
[403] - Quote
BayneNothos wrote:Andrew Jester wrote:BayneNothos wrote:Sales Alt negrodamus wrote:can black hole effects be made useful?
my suggestion is to delete the inertia modifier. or even better, invert it so things move and turn faster.
death to the shortbus bonus! You know what'd be cool, an RR nerf in there. Make them the Anti-Cataclysmic Variable Nerf RR and keep speed buff? Or add a different buff? I think we all know buffing self-rep would be absolutely broken in 5/6. I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system.
cant tell if serious Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
101
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Posted - 2014.08.06 00:23:00 -
[404] - Quote
Kusum Fawn wrote:BayneNothos wrote:
I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system.
cant tell if serious
Why not? It'd be very different from the current effects and would provide an area where large RR gangs don't really thrive. |
Serendipity Lost
Repo Industries
372
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Posted - 2014.08.06 11:01:00 -
[405] - Quote
Serendipity Lost wrote:No specific idea. Just a word of caution. There are several ideas in here that will make it much easier for larger folks to wonk up on smaller groups. If WH changes are to benifit one group over the other (larger vs smaller in this case) I would hope the CSM and CCP can see the wisdom in leaning toward aiding the smaller groups. If I recall correctly, the point of WH space is to avoid blobs and large meta hoo haw. (me definition of small gang is less than 20 - not less than 100)
It seems there is an influx of prior null guys (which is great !- more guys are better), but with it there is also an increased desire to make WH space more nullish. I would hope we can resist changes that will over time creep WH space from it's roots.
Sometimes small changes have large results - please be careful.
Well, don't I feel silly now. |
Andrew Jester
Origin. Black Legion.
577
|
Posted - 2014.08.06 13:23:00 -
[406] - Quote
BayneNothos wrote:Kusum Fawn wrote:BayneNothos wrote:
I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system.
cant tell if serious Why not? It'd be very different from the current effects and would provide an area where large RR gangs don't really thrive.
People probably wouldn't engage if they have logi as their reps go to ****. So still probably not going to be popular If thuggin' was a category I'd win a Grammy |
Jez Amatin
Enso Corp
5
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Posted - 2014.08.10 11:24:00 -
[407] - Quote
Not sure if this has been listed in here yet, but I'd like to have my cans to appear consistently in CHA. Occasionally we get the disappearing can scenario... member A takes can and does whatever then puts can back, member B needs to access can but cant see it (even tho member A can see it) and has to wait... sometimes for a long time for the can magically reappears, other times you just have to relog.
I have no idea if this is a long time POS bug, but would be nice if it was fixed. |
Marox Calendale
Human League
28
|
Posted - 2014.08.11 11:31:00 -
[408] - Quote
Sorry, but I didn't read all what is written here, so I am not sure if the following is already proposed or not.
Add Capital Escalations to C1 - C4 Wormholes.
The risk in wormholes is getting increased by the changes coming with Hyperion even in low class wormholes. But at this point, the reward will not be changed in any way. So this may force people to leave WH-Space instead of encouraging them to settle in. Capital Escalations would increase the income in low class wormholes for settled corps, as they must be build inside the hole. So day trippers won-¦t be affected. There shouldn-¦t be so much capitals in it. Just enough to get a better relation between risk and reward. |
Phoenix Jones
Isogen 5
674
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Posted - 2014.08.15 16:13:00 -
[409] - Quote
Wormhole little thing addressed. Sigs persisting over downtime.
Another notch for Corbexx. Yaay!!!! |
dirtydebbs
the wreking crew
13
|
Posted - 2014.08.16 12:51:00 -
[410] - Quote
with the new upcoming micro whs for frigs/dessy hulls includign the hics for a reason to make more content or activity within wh space whats the chances of upgrading that idea a litttle? ( not sure exactly if it is at all possible mind ),
one of the reasons that some groups to partake in pixel explosions is the risk factor ie blobbing so there more than likely to pos and log off if there in the minority,
what if these w-spaces micor whs not the null sec one are able to open up into activ whs but proportional to the activity of ure own?
as in 5 man corp gets a micro wh appear when they jump through the activity in the k162 wh is proportinal to there iwn give and take ofc,
with this it might make people more riskier to do soemthign with out the thought oh no a 30+ man gang is probably on that other side lets not bother
that way you stil have ure statics as usual but with the new whs its possible to get opertunaties on tap but as there random so not constant |
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Nolak Ataru
Incursion Osprey Replacement Fund LLC
148
|
Posted - 2014.08.19 15:45:00 -
[411] - Quote
Either remove the mass spawn distance for wormholes, or add the same mechanic to nullsec cynos. |
Jez Amatin
Enso Corp
5
|
Posted - 2014.08.20 11:02:00 -
[412] - Quote
just a thought, why not make it so you can probe wrecks down? |
Phoenix Jones
Isogen 5
682
|
Posted - 2014.08.20 13:10:00 -
[413] - Quote
Jez Amatin wrote:just a thought, why not make it so you can probe wrecks down?
A pure guess, would probably lag out the probing system in highsec with the thousands of wrecks that are left and or abandoned. Yaay!!!! |
Rek Seven
Probe Patrol Ixtab.
1751
|
Posted - 2014.08.21 10:05:00 -
[414] - Quote
Why don't we have roaming sleepers yet? +1 |
Pavel Sohaj
Anoikis Exploration
42
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Posted - 2014.08.21 14:09:00 -
[415] - Quote
Phoenix Jones wrote:Wormhole little thing addressed. Sigs persisting over downtime.
Another notch for Corbexx.
Can we have the signature codes persist too plox? |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
150
|
Posted - 2014.08.23 00:53:00 -
[416] - Quote
Rek Seven wrote:Why don't we have roaming sleepers yet?
sleeper siege fleets that randomly attack a POS or are parked on a hole... |
Paikis
Vapour Holdings
1378
|
Posted - 2014.08.23 00:56:00 -
[417] - Quote
Remove J-sig from top of screen. Nothing changes, you just can't see exactly which system you're in and who has died when and to what. |
Winthorp
2611
|
Posted - 2014.08.23 01:01:00 -
[418] - Quote
Paikis wrote:Remove J-sig from top of screen. Nothing changes, you just can't see exactly which system you're in and who has died when and to what.
I can't agree with this one, it wouldn't affect the majority of us as we have mappers that will update us with info and links to further info but the average new guy to WH's just exploring around does need that info to navigate around and explore and learn. |
Paikis
Vapour Holdings
1378
|
Posted - 2014.08.23 01:11:00 -
[419] - Quote
Winthorp wrote:Paikis wrote:Remove J-sig from top of screen. Nothing changes, you just can't see exactly which system you're in and who has died when and to what. I can't agree with this one, it wouldn't affect the majority of us as we have mappers that will update us with info and links to further info but the average new guy to WH's just exploring around does need that info to navigate around and explore and learn.
Oh, sorry, yes. Remove that **** from the API as well, screw your mappers.
You should be able to look at a wormhole and tell me where it goes and where it is from. If you can't, then it's time to start googling. Same for system effects.
I know this isn't going to be a popular suggestion, but it needs to be made. |
Hatshepsut IV
Cascading Failure Un.Bound
232
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Posted - 2014.08.23 02:24:00 -
[420] - Quote
Ability to tell if a module or drone is damaged at a glance from CHA/PHA You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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