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Thread Statistics | Show CCP posts - 4 post(s) |

Trinkets friend
Sudden Buggery
1495
|
Posted - 2014.07.06 20:54:00 -
[151] - Quote
Ah, but the corrolary of that is that before downtime it's an absolute cakewalk to roll holes and scout and fix the wormholes. Eg, with 20 sigs in system all of them {}UX- or {}UY- it is easy to figure out SUK-567 and FUK-001 and COK-999 are all wormholes, at least till downtime, when everything gets reset to BLA-001 etc.
This is a whinge for the yanks and eurotrash. The real men only need to worry about souting before downtime, bearing after. J's before K's. ::brofist:: http://www.localectomy.blogspot.com.au
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Tianve Lave
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
0
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Posted - 2014.07.06 21:32:00 -
[152] - Quote
My rants on improvements/changes to wh space:
1) Let the Sig ID's be the same after downtime.
2) Keep scanned down Red sigs visible after jumps between wh's. As it is now, all scanned down WH red sigs dissapear after coming back into the scanned system. For cloaky hunting purposes, it is vital to know to which sig your prey warped to.
3) Indy ships warp core stabilisers... as BayneNothos stated, its ricidulous..there must be some risk again in PI hauling.
4) Update of the WH polarisation description. nothing really usefull, but somehow misleading. It might imply that the Ships warp coils are polarised and not the ones of the pod.
5) Just an idea. How about a device that instantly generates a wormhole in your system it is deployed. Device is destroyed in the process, which could make for a very stunning effect that may or may not be even visible in the system the exit will lead to. The kind of wh depends on a skill to be trained/kind of device used, or both. Only usable once every 4 hour. No, not like the quantum flux generator.
6) Get rid of region bound wh connections. Let a static be spawned in every region, in regard of their normal static. Like a C4 with static C2, that C2 can spawn in any region possible. Makes more diversity and longer chains. It happens that you see the same static again and you just know your chain is going to suck.
7) Repairing fried mods because of excessive overheat in the pos. its just silly, you can build lots of things in wspace, but no repairing ? doesn't fit together..
Those are my 2 cents for now. I might come up with some more, but these are the most prominent things
Fly Safe! |

Von Keigai
40
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Posted - 2014.07.07 04:08:00 -
[153] - Quote
I am up to page five and nobody has mentioned the worst little thing about wspace IMO. The z-arrow in scanning. How much time have you wasted scanning when you accidentally hit the z-arrow and had your probes zoom off 100 AU in Z? Not only is it painful to get them back, but often when you shoot them out that far their pattern gets compressed down to all probes centered at the same place. (That last bit is a bug, but can be easily worked around via hitting the scan presets. The position cannot.) Corbexx please make CCP see.
(more on this at http://vonkeigai.blogspot.com/2013/07/against-z-axis-arrows-in-scanning.html ) vonkeigai.blogspot.com |

Daenika
MMO-Mechanics.com
111
|
Posted - 2014.07.07 06:56:00 -
[154] - Quote
Rek Seven wrote:Two step wrote:Randomness in sleeper spawns. I shouldn't be able to have a list of exactly what spawns where, and which sleepers are triggers.
I know this isn't a discussion thread but i don't think random spawns will improve anything. Random spawns will force everyone to run sites with the minimum number of ships (namely logistics) required to run a full site. It would effectively remove small gang PVE from wormhole space and encourage corporation to grow just to make isk..
Not necessarily. Quarantine Areas in C5's are already random-spawn (can even be the sentry turrets in the initial wave). The method of dealing with this is simply marking everything in the initial group 1 or A, then the next group 2 or B, and so on. You kill all the 1/A sleepers before starting on the 2/B's. Unless they change it so literally anything on grid at any point can spawn the next wave, then random spawns just mean everything gets run like Quarantine Areas.
Incidentally, I dislike the idea of making them like this. Quarantine areas are almost impossible to effectively escalate multiple days in a row, and if applied to Data/Relic sites, it would make ninjaing the hacking loot (something *very* commonly done) next to impossible. |

Janeway84
Masters Of Destiny Pride Before Fall
82
|
Posted - 2014.07.07 08:47:00 -
[155] - Quote
Agree with indy ships and warp core stabs to an extent, but sometimes they can be caught if you time your warp in and use prop mod to bump with and a friend with sabre helps too 
Im not sure i like the idea of having more structures to control the number of sleeper sites spawn, it would take away some of the mystery feeling imo..
Escalations for low class wormholes could shake things up a little and maybe prepare players looking to move up the chain. Im not sure its great if you drop battleships to escalate in a c1, imo would make more sense if the escalations scaled with the class of wormhole. Say a c1 gets 10x cruisers if a battlecruiser or higher warps in, c2 gets 10x frigates, cruisers and 2 battleships, c3 gets a mix of frigates cruiser and 3 battleships and c4 gets 10x frigates, cruisers and 4 battleships. Could have the number of ships that scram in the escalation waves escalate in each class of wormhole too, like 25% in c1, 40% in c2 and 70% in c3 and 100% in c4.
Fleet bookmarks would be cool, they could be saved temporary in the fleet bookmarks, so evey1 in fleet can warp to them as long as they are in fleet. Helps small alliances do things togheter easier. |

Meytal
School of Applied Knowledge Caldari State
453
|
Posted - 2014.07.07 12:06:00 -
[156] - Quote
Daenika wrote:escalate multiple days in a row Thank you for reminding me!
Fix the broken respawn mechanics whereby it is possible to escalate C5/C6 sites, and shoot respawning battleships in L4 mission sites, multiple days in a row. You should get one set of escalations per site, and you should get one set of mission battleships per L4 site. It's easier to code the current method where you don't keep track and just reset everything at downtime, but it vastly over-inflates the value of capital escalations. And this is coming from someone who periodically benefits from capital escalations run over multiple days.
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Ab'del Abu
Atlantis Ascendant
56
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Posted - 2014.07.07 13:38:00 -
[157] - Quote
Meytal wrote:Daenika wrote:escalate multiple days in a row Thank you for reminding me! Fix the broken respawn mechanics whereby it is possible to escalate C5/C6 sites, and shoot respawning battleships in L4 mission sites, multiple days in a row. You should get one set of escalations per site, and you should get one set of mission battleships per L4 site. It's easier to code the current method where you don't keep track and just reset everything at downtime, but it vastly over-inflates the value of capital escalations. And this is coming from someone who periodically benefits from capital escalations run over multiple days.
But but but ... It wouldn't really affect small corps such as mine and certainly annoy farmers :) But: Large corporations would probably be f*** over quite thoroughly by such a change.
I don't believe that nerfing stuff can be any good atm, be it efficiency, overall resources or else. It's not like wormholes are being overrun by players ... they just don't seem to be THAT good to appeal to more people. |

roxtarr
Xolti Sect
13
|
Posted - 2014.07.07 16:02:00 -
[158] - Quote
An expiration date for bookmarks that delete themselves. There's too many big things in this thread. |

Icarus Able
Revenant Tactical Ineluctable.
409
|
Posted - 2014.07.07 16:08:00 -
[159] - Quote
Tianve Lave wrote:My rants on improvements/changes to wh space:
5) Just an idea. How about a device that instantly generates a wormhole in your system it is deployed. Device is destroyed in the process, which could make for a very stunning effect that may or may not be even visible in the system the exit will lead to. The kind of wh depends on a skill to be trained/kind of device used, or both. Only usable once every 4 hour. No, not like the quantum flux generator.
Fly Safe!
Yes please. rolling is boring. |

Hiljah
Complex Systems
16
|
Posted - 2014.07.07 17:12:00 -
[160] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3980438#post3980438
Allow black ops to use their jump portal generators to create small random wormholes by giving the generators an emergency jump option. Range limited, w to w space or k to k space only, long cooldown. I would rather have this instead of a deployable: "5) Just an idea. How about a device that instantly generates a wormhole in your system it is deployed. Device is destroyed in the process, which could make for a very stunning effect that may or may not be even visible in the system the exit will lead to. The kind of wh depends on a skill to be trained/kind of device used, or both. Only usable once every 4 hour. No, not like the quantum flux generator."
I also like the mini escalation for C4 sites idea. |

Daenika
MMO-Mechanics.com
113
|
Posted - 2014.07.07 23:45:00 -
[161] - Quote
Meytal wrote:Daenika wrote:escalate multiple days in a row Thank you for reminding me! Fix the broken respawn mechanics whereby it is possible to escalate C5/C6 sites, and shoot respawning battleships in L4 mission sites, multiple days in a row. You should get one set of escalations per site, and you should get one set of mission battleships per L4 site. It's easier to code the current method where you don't keep track and just reset everything at downtime, but it vastly over-inflates the value of capital escalations. And this is coming from someone who periodically benefits from capital escalations run over multiple days.
That would demolish a lot of C5 and C6 corps, small and large alike. A 4-capital escalation is worth 560m in blue loot, and around 100-120m in salvage, on average. For my corp, second and third day escalations formed approximately 50% of our overall income over the last 3 months. That's a massive cut in corp income just because the mechanics seem wonky.
If they were to cut 2nd and 3rd day escalations, they'd need to massively boost the value of the escalation waves themselves to compensate. Entire corporation infrastructures are based around average site income, changing that, especially by the margin you suggest, would be flat catastrophic.
I mean, as someone else pointed out, it's not like people are insanely exploiting that it (like they are Incursions). The logistics of living in WH space, the effective cap on the number of people that can comfortably live out of a POS, the very real risk of being evicted from your home on any particular day, and the lack of any reliable lines of backup or supply, already make WH life rather unstable. The rather lucrative escalation loot income is really the only thing that balances the risk of having the capitals in there to start with (since hot-dropping doesn't really exist as a concept in WH, at least compared to null). |

Kalel Nimrott
1092
|
Posted - 2014.07.08 00:12:00 -
[162] - Quote
Let's see. Title says little things, people write walls of text. Forum working as intended Brasil, decime qu+¬ se siente / tener en casa a tu pap+í / Te juro, que aunque pasen los a+¦os / nunca nos vamos a olvidar / Que el Diego te gambete+¦ / que Cani te vacun+¦ / que est+ís llorando desde Italia hasta hoy |

Jack Miton
Isogen 5
3495
|
Posted - 2014.07.08 00:23:00 -
[163] - Quote
Kalel Nimrott wrote:Let's see. Title says little things, people write walls of text. Forum working as intended yeah, like all WH threads, this one ran its course of the first 3-4 pages. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

Winthorp
1831
|
Posted - 2014.07.08 00:40:00 -
[164] - Quote
Jack Miton wrote:Kalel Nimrott wrote:Let's see. Title says little things, people write walls of text. Forum working as intended yeah, like all WH threads, this one ran its course of the first 3-4 pages.
I think everyone could see it heading this way TBH. And if people keep rehashing the same heavy dev time intensive things we have asked for for the last years and been ignored.
But then with all the absurd request people have made..... *Snip* Please refrain from discussing forum moderation. ISD Ezwal. |

HerrBert
V0LTA Triumvirate.
427
|
Posted - 2014.07.08 02:06:00 -
[165] - Quote
ISDs First Day in the Wormholeforum Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx
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Jack Miton
Isogen 5
3495
|
Posted - 2014.07.08 02:47:00 -
[166] - Quote
More like this TBH: https://www.youtube.com/watch?v=-5Pku48YPFo Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

Paikis
Lycosa Syndicate Surely You're Joking
1265
|
Posted - 2014.07.08 03:10:00 -
[167] - Quote
Hey! I resemble that remark! |

Hatshepsut IV
Cascading Failure Un.Bound
132
|
Posted - 2014.07.08 06:55:00 -
[168] - Quote
A strip all roles button for CEOs.
The ability to partition SMA's with divisions would be a nice compromise to the personal SMA's everyone clamors for but CCP doesn't want to give us. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Kynric
Sky Fighters
92
|
Posted - 2014.07.08 12:39:00 -
[169] - Quote
Hatshepsut IV wrote:A strip all roles button for CEOs.
Have you tried the right - click "edit member" panel? Also you can search your corp by role under the corp management panel. It's not bad compared to many features of the corp management interface.
I find it laughable that "quit corp" springs up so readily when trying to leave fleet, as if ccp was concerned we might be in a hurry to and just couldn't find the button. |

corbexx
eXceed Inc. No Holes Barred
424
|
Posted - 2014.07.08 13:46:00 -
[170] - Quote
So everything is starting to slow down. I'll give it a day or so then get all the decent ideas in one place.
I'm not to fussed if some stuff isn't small things as alot isn't, but good ideas are good ideas so I can still pass them on. Corbexx for CSM 9 - Wormholes deserve better |

Alundil
Garoun Investment Bank Gallente Federation
581
|
Posted - 2014.07.08 14:40:00 -
[171] - Quote
FFS - EveO forum software strikes again and eats a post. And the ******** draft feature is more of a daft feature failing to save accurately. So won't bother re-typing it.
CCP, your forum software needs to be fixed, for the sake of Wormhole space.
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Phoenix Jones
Isogen 5
492
|
Posted - 2014.07.08 15:25:00 -
[172] - Quote
Keep it simple. Yaay!!!! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
820
|
Posted - 2014.07.08 23:01:00 -
[173] - Quote
Being as it is pretty clear that the nestor is never going to get the covert ops cloak and no one in their right mind will choose to take it out of their home wormhole system, even if they were just mad enough to buy it in the first place, how about making it something that would encourage its use?
Make the nestor able to be a heavy Hic, able to bubble in combat, and more importantly double bubble to enable it to be a combat hole roller.
Fulfils a valuable role and encourages use of the ship.
Yes the suggestion could be regarded as quite evil, but think it through...... There is one EvE. Many people. Many lifestyles. WE are EvE |

Kynric
Sky Fighters
94
|
Posted - 2014.07.08 23:51:00 -
[174] - Quote
As a little thing, please consider allowing the deposit and removal of materials from online silos. The current offline requirement requires roles to offline the device for servicing which makes it impractical for corp membership to participate in. |

Kynric
Sky Fighters
94
|
Posted - 2014.07.09 00:07:00 -
[175] - Quote
When interacting with bookmarks, it would be nice if I could edit the text or change its folder from the in space right click menu. |

Kynric
Sky Fighters
94
|
Posted - 2014.07.09 00:16:00 -
[176] - Quote
A bracket setting that displays bookmarks in space would be nice if I could align or warp to the object by interacting with the brackets in the same way we currently can with celestials. |

Kynric
Sky Fighters
94
|
Posted - 2014.07.09 00:24:00 -
[177] - Quote
If grav sites are returned to scannable objects from the green, please consider adding a few belts to each system as content locations. If anyone is crazy enough to mine there they deserve the ore...
While at it give the rorq a super strip miner that does the work of three hulks or some other feature to tempt it to spend time in space. Ships should be in space and not eternally within a forcefield. |

Agrippa Hurt
The Coven's Spoon Corner Pub
2
|
Posted - 2014.07.09 00:33:00 -
[178] - Quote
If you were successful at defending your POS, ir shouldn't be so boring and obnoxious to rep your incapacitated mods. Make it easier or faster to rep them, even if it is like, for days after the incap. |

Agrippa Hurt
The Coven's Spoon Corner Pub
2
|
Posted - 2014.07.09 00:37:00 -
[179] - Quote
Cut in half the time to anchor/unanchor POS in wh space. This will get more peeps here, will make it more dynamic, and will make pvp better, since some guys get bored having to wait more than 1h to gank those poor ninja unanchoring-scooping peeps. |

Agrippa Hurt
The Coven's Spoon Corner Pub
2
|
Posted - 2014.07.09 00:40:00 -
[180] - Quote
Fix the epithal. |
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