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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Bluestealth
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Posted - 2006.06.28 22:22:00 -
[271]
Originally by: jkhmx I like how 15 dreads couldn't bring a pos into reinforced before 4 of them were popped. 
As it should be , Dreads are powerful but not that powerful. At the end of the day the losers are the ones who have to give up and go home, not the ones who lost the most. It isnt satisfying to loose either, be prepared to loose members on failed campaigns.
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Ur Dirac
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Posted - 2006.06.28 22:22:00 -
[272]
Dear god, why must all these alliance battles be fought with alts on forums? What, do you have some no-posting policy in your alliances such that you have to resort to alts?
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DrLogan
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Posted - 2006.06.28 22:23:00 -
[273]
Originally by: Y Ashanti What matters is, who is left after the dust settles. 
Lots and lots of cans...
btw, 10 pages and no lock!
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Bluestealth
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Posted - 2006.06.28 22:23:00 -
[274]
Originally by: Ur Dirac Dear god, why must all these alliance battles be fought with alts on forums? What, do you have some no-posting policy in your alliances such that you have to resort to alts?
Says the alt. 
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Gordon Red
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Posted - 2006.06.28 23:35:00 -
[275]
To have and keep a big wallet is not for everyone the big goal. It is to have fun. For us action is = fun. But lag isn't fun at all and we are really paying for that??? 
____________________________________________________________ |

souihfsdosdfsdfsdfsdfsdf
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Posted - 2006.06.28 23:45:00 -
[276]
I was told this is where the alts hang out [8)
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Shayla Sh'inlux
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Posted - 2006.06.29 08:21:00 -
[277]
Quote:
So first MLM start smacking them about H-W, and then when *****slapped back you just don't care.
[
Please don't confuse the posts of individual pilots with the stance of MLM in the matter. We all know what happened for real in Tribute and H-W, but that's not what this thread is about, so I suggest you take your propaganda elsewhere.
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Androclese
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Posted - 2006.06.29 11:02:00 -
[278]
Goons and SMASH are winning!
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KIATolon
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Posted - 2006.06.29 11:10:00 -
[279]
We'll see.
D2, by their own admission, will only be losing when they stop bringing the dreads, carriers and BS to the fight... after all, ISK is nothing.
Right?
We'll see how many dreads they bring tonight.
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Eonov
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Posted - 2006.06.29 11:26:00 -
[280]
Originally by: Androclese Goons and SMASH are winning!
If goon and smash are honest with themselves they like every1 else involved will know that due to the lack of ability to have any kind of a proper fight wether it be the dreads against the POs,s or the fleets against fleets due to the lag they will know that atm noone can claim any form of victory, until ccp get off thier asses and accept that large scale engagements are much more common and they need to build a means where the game doesnt become unworkable as soon as said forces collide, last night was bollox for both sides really which is a shame as it coulda been good fun. members.ams.chello.nl/~rdungen/neo2.jpg[/img]
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes
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Andraxx
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Posted - 2006.06.29 11:27:00 -
[281]
Realy acrimoniously, that gnoons have the avantage of timezone and a terrible lag what i nver saw in this dimension bevore. Would be nice if we could say gf, and gnoons have won by skill. Plz ccp, boost XZH-nodes or whatever you can do, that eve goes playabel for us. Look here this is what our dread pilots see 30 Mins after warping out from enemy Pos:
16au away and still under fire, unabel to do anyting
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Androclese
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Posted - 2006.06.29 11:34:00 -
[282]
Regardless of lag it will happen! The Goons and Smash have those same problems as well.
The problem that is bothering D2 the most is the lack of leadership and the fact there is a major division between the industrialists and the pvp'ers. Until that's resolved lag or no lag wont make the slightest difference!
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Deidranna
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Posted - 2006.06.29 11:38:00 -
[283]
Edited by: Deidranna on 29/06/2006 11:38:20 i had planned to spent my holidays at a cool beach. but atm, i thinking about going to london and plug my 'puter right into tqs back. because... there is no lag.
deidranna Sig image was way too large -Abdalion :(
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Kashif Habad
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Posted - 2006.06.29 11:41:00 -
[284]
What will happen? 
You do not suffer from lag sitting inside a pos and waiting for it to shoot the dreads that are not even able to activate any kind of module.
Also the fact, that at the exact time the dreads warped in, every defending ship launched as much drones and jettisoned as much cargo containers they had, could indicate that a defenders position clearly has an advantage when there is lag ;)
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Roma Augustus
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Posted - 2006.06.29 11:42:00 -
[285]
Wow! 10+ billion in dreads dead and I still recall D2 claiming only noobs like ASCN could manage that. Perhaps its time to recruit some decent fleet commanders?
Go get em GOONS! 
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Jurushy
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Posted - 2006.06.29 12:09:00 -
[286]
this is defenitly not funny
it is a shame that the lag kill an such fleet
WE NEED SUPORT CCP! MAKE SOMETHING WE PAY U FOR A PLAYABLE GAME NOT FOR DEAD DREAD BECOUS LAG
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Kor Rinu
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Posted - 2006.06.29 12:29:00 -
[287]
As a sidenote: A certain Goon pos is bugged and does not take damage below 40%... From what I have heard it is already petitioned, so hopefully this pos will leave god mode in a few days... 
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Nidrian
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Posted - 2006.06.29 12:31:00 -
[288]
ItÆs a shame...
CCP please boost the Server... You can expect some more days of fighting in ONE System! Don't kill the FUN we all could have even we don't sleep with GM's 
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NOObbody
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Posted - 2006.06.29 12:40:00 -
[289]
Originally by: Roma Augustus Wow! 10+ billion in dreads dead and I still recall D2 claiming only noobs like ASCN could manage that. Perhaps its time to recruit some decent fleet commanders?
Go get em GOONS! 
Cuz Fc¦s have lagcontrol right?
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Remedial
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Posted - 2006.06.29 12:57:00 -
[290]
The directors of GoonFleet hate it when I post, but somebody needs to slap you pansies back where you belong, so I'll do it.
GoonFleet didn't cause the lag in that battle. In fact, D2 outnumbered GoonFleet for the vast majority of the major dread engagement yesterday, at about 100 support ships + 18 dreads + whoever was AFK at station compared to 75 in the GoonFleet gang at the beginning and 5 or so AFK at our POS. In fact, we petitioned the GMs last night to ask them to reallocate resources to the server, and one of them said that the lag should be better today.
You didn't lose your dreads to lag, you lost your dreads because you vastly underestimated us once again.
Two days ago you lost a dread and nearly 80 frigates, cruisers, BS and HACs because you decided to take on a deathstar POS with 4 dreads and a support fleet. The only reason you didn't lose ALL your dreads was because two of them logged off and then petitioned the GMs as "stuck" so they were moved to a different system instead of relogging into their certain deaths.
Yesterday you warped 18 dreads within 60km of a deathstar POS, laid down no warp bubbles, and had 100 support ships sitting 300km away while there was an enemy fleet with 40+ BS and 30 support ships in system. It doesn't take lag to lose four dreads under those conditions, nor did lag cause you to lose 7 T2 fitted BS to an interdictor bubble an hour after the dread battle.
What caused your losses was sloppy fleet commanding, overconfidence and poor preparation, so you can go ahead and stop blaming us for "exploiting" or dropping cans or whatever to cause lag. That didn't happen yesterday or the day before, and we don't need lag to bloody your nose every time you swagger on in and just expect us to run away from a superior force.
I look forward to today's battle in XZH.
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Califax Oman
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Posted - 2006.06.29 13:14:00 -
[291]
OH BUUUURN!
Hahahahahahahaha Go Goons Go!
    [orange]Please resize your signature graphic to be in accordance with the forum rules - email us at [email protected] if you have any questi |

grizouh
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Posted - 2006.06.29 13:21:00 -
[292]
Edited by: grizouh on 29/06/2006 13:22:03
Originally by: Androclese Regardless of lag it will happen! The Goons and Smash have those same problems as well.
no, they don¦t cose they prefer to bring ih their dreads when 90% of us are at sleep. no blame, just fact.
remedial, look at the two screens linked in this thread, the dreads could not be controlled in any way due to lag. one shot is from wild, the other one from amano, the two you blame for logging. they could not do _anything_ at all, believe it or not. (same goes for juru, the first dread downed, who could not control the booster e.g.)
other buggy thing yesterday night: youwhat had sov in 9-4 and we decided to take back the station but we could not shoot it. petitioned it and the guy did not get an answer four hours later, than he logged off.
ccp, this isn¦t really funny anymore...
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Larifari
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Posted - 2006.06.29 13:27:00 -
[293]
Originally by: Remedial The directors of GoonFleet hate it when I post, but somebody needs to slap you pansies back where you belong, so I'll do it.
GoonFleet didn't cause the lag in that battle. In fact, D2 outnumbered GoonFleet for the vast majority of the major dread engagement yesterday, at about 100 support ships + 18 dreads + whoever was AFK at station compared to 75 in the GoonFleet gang at the beginning and 5 or so AFK at our POS. In fact, we petitioned the GMs last night to ask them to reallocate resources to the server, and one of them said that the lag should be better today.
You didn't lose your dreads to lag, you lost your dreads because you vastly underestimated us once again.
Two days ago you lost a dread and nearly 80 frigates, cruisers, BS and HACs because you decided to take on a deathstar POS with 4 dreads and a support fleet. The only reason you didn't lose ALL your dreads was because two of them logged off and then petitioned the GMs as "stuck" so they were moved to a different system instead of relogging into their certain deaths.
Yesterday you warped 18 dreads within 60km of a deathstar POS, laid down no warp bubbles, and had 100 support ships sitting 300km away while there was an enemy fleet with 40+ BS and 30 support ships in system. It doesn't take lag to lose four dreads under those conditions, nor did lag cause you to lose 7 T2 fitted BS to an interdictor bubble an hour after the dread battle.
What caused your losses was sloppy fleet commanding, overconfidence and poor preparation, so you can go ahead and stop blaming us for "exploiting" or dropping cans or whatever to cause lag. That didn't happen yesterday or the day before, and we don't need lag to bloody your nose every time you swagger on in and just expect us to run away from a superior force.
I look forward to today's battle in XZH.
If you would take a look at the posted pictures, dont you think its funny to tell these people that they did not suffered any lag?
Lag in fleetengagements is bad, but at least both parties suffer from it - lag with npc controlled guns in the mix is simply a waste of time. Feel free to add that to you "abilities"  |

Foxdonut
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Posted - 2006.06.29 13:32:00 -
[294]
See it is a fact, everytime when dreads where brought in ultra heavy lag started - made it impossible for pilots to decide if they are stuck or if it's lag. When dreads went off lag was gone and we had a good, high performance game experience for the numbers.
I don't blame anyone to be in responsibility for this exept CCP !
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Jurushy
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Posted - 2006.06.29 13:38:00 -
[295]
Originally by: Remedial The directors of GoonFleet hate it when I post, but somebody needs to slap you pansies back where you belong, so I'll do it.
GoonFleet didn't cause the lag in that battle. In fact, D2 outnumbered GoonFleet for the vast majority of the major dread engagement yesterday, at about 100 support ships + 18 dreads + whoever was AFK at station compared to 75 in the GoonFleet gang at the beginning and 5 or so AFK at our POS. In fact, we petitioned the GMs last night to ask them to reallocate resources to the server, and one of them said that the lag should be better today.
You didn't lose your dreads to lag, you lost your dreads because you vastly underestimated us once again.
Two days ago you lost a dread and nearly 80 frigates, cruisers, BS and HACs because you decided to take on a deathstar POS with 4 dreads and a support fleet. The only reason you didn't lose ALL your dreads was because two of them logged off and then petitioned the GMs as "stuck" so they were moved to a different system instead of relogging into their certain deaths.
Yesterday you warped 18 dreads within 60km of a deathstar POS, laid down no warp bubbles, and had 100 support ships sitting 300km away while there was an enemy fleet with 40+ BS and 30 support ships in system. It doesn't take lag to lose four dreads under those conditions, nor did lag cause you to lose 7 T2 fitted BS to an interdictor bubble an hour after the dread battle.
What caused your losses was sloppy fleet commanding, overconfidence and poor preparation, so you can go ahead and stop blaming us for "exploiting" or dropping cans or whatever to cause lag. That didn't happen yesterday or the day before, and we don't need lag to bloody your nose every time you swagger on in and just expect us to run away from a superior force.
I look forward to today's battle in XZH.
so goons who lunch cargos and drones when our dreads attak are not the couse for lag?
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Cringeley
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Posted - 2006.06.29 13:44:00 -
[296]
The ball is round, the game lasts 90 minutes. That's a fact. Everything else is just theory.
--------------------------------------------
Thrice is he armed who has his quarrel just, But four times he who gets his blow in fust. |

Hoegaarden
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Posted - 2006.06.29 13:49:00 -
[297]
We would prefer to not post here at all, but we feel that in the absence of official word there is a tendency for people to post speculation and unproductive smack-talk. With that said, here is the situation as we see it: Goonswarm and allies, in particular SMASH, continue to fight against the combined forces of D2 and the new YouWhat alliance. Control of the system is not monopolized by either of us at present, and is largely dictated by the time zones of peak participation. Neither side is getting 'owned', or 'curbstomped', whatever posts are made here to the contrary. We would like to think that we have had significant victories, but we have had substantial losses as well.
Goonswarm and allies, including SMASH, have been fighting against a force comprised of both D2 and YouWhat pilots, but the D2 forces had been limited to support ships up to t2 battleships prior to yesterday. The only capital ships participating were STV, and they had only about 5 dreadnaughts. In an engagement at one of our POSs, we were able to destroy one STV dreadnaught, along with a host of other D2/YouWhat ships. Casualties on our side were very heavy, and the battle was very laggy as well.
Yesterday, D2 jumped a capital ship fleet of dreadnaughts in to support YouWhat, bringing their total number of dreadnaughts up to 18 in system. They then proceeded to lay siege to one of our large POSs. In the aftermath of the battle casualties were high on both sides. Goonswarm forces lost a number of ships of various classes. D2 casualties were 4 dreadnaughts: two phoenixes, a revelation, and a moros, and some other support ships. The POS was not put into reinforced. There was lag, but it wasn't nearly as bad as yesterday, and it ended up being a good engagement.
At present, neither alliance has sovereignty over the XZH system. We hope to establish it in the coming days, but that ultimately depends on the results of the engagements we will soon have. We don’t expect to win easily, but we do hope to win in the end. This is our first serious foray into the world of conquerable space, and much of what we do is happening for the first time, but thus far I think we’ve made a good accounting of ourselves. More importantly, we’re having a great time, and Goonswarm morale is high.
Finally, I hate the fact that we keep needing to say this, but alt posters, please cease posting here if you're a member of Goonswarm. Goonswarm does not sanction the use of alt posters, and posters claiming to represent us here do not represent our positions or opinions.
Goonfleet CEO
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CardboardSword42
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Posted - 2006.06.29 13:58:00 -
[298]
Lag effects everybody. This thread is beginning to remind me of the thread made after Collective, RAT, Outbreak,and SE stomped ASCN.
I'm Ex-Biomass, that makes me cool But now I'm KOS and it's all about the manlove
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Tanya Kovacs
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Posted - 2006.06.29 14:03:00 -
[299]
Yesterday evening:
1) virtually no lag in XZH, 200+ in local 2) Dreads jumps into system, still no mentionable lag 3) Dreads warp off to Goonie-pos - horrible (and I mean horrible!) lag (close to nodecrash I bet)
Same like the day before. -- All my postings reflects just my personal opinion and my lacking knowledge of proper english.
There is no lag in EVE \o/ |

Larifari
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Posted - 2006.06.29 14:05:00 -
[300]
Originally by: CardboardSword42 Lag effects everybody.
not the guns of a pos |
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