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Angry Sheep
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Posted - 2006.06.28 12:38:00 -
[61]
Why do I not go to 0.0
1. Time - I like building and chatting! 2. Half playing eve - I have chores to do which allow me to just switch off while I am flying through empire cant do that in 0.0
3. Markets - I would love to supply and sell in low sec but 1 & 2 above cut that down and I really cant walk away from my PC with a freighter on auto pilot through 0.0.... so I don't!
PS - When I was unemployed I lived a year in low sec and it was great
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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D2O LightWater
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Posted - 2006.06.28 12:44:00 -
[62]
I dont goto 0.0 because im not part of any allience and every time I have tried to get into 0.0 I have been ganked by 20+ ships hovering around the 1st 0.0 gate.
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James Duar
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Posted - 2006.06.28 12:58:00 -
[63]
Originally by: Flyyn
Originally by: James Duar
Originally by: Flyyn Edit: Oh and I forgot to mention the "I just moved out to 0.0 and am having a blast!" Line is really getting old....
I'm sorry for telling it like it is for me, let me tell you what you want to hear:
"I just moved to 0.0 and it sucks. The rats are too hard to kill and you're in constant fear for your life!"
Happy? Of course not because that's another retarded whine. It's not a line if it's the god damn truth, unless you're calling me a liar.
You know that dude, with the funny haircut? You know your alliance President? Hans Roaming? You do know he is the ONLY one allowed from your alliance to use these forums?
Just thought I should warn you before that multi million isk fine hits you or your corp....
And another thing, you got a sharp tounge there fella...calm down, go out for a smoke, take another swig from the bottle.
As I understand it our policy is generally "don't be an ass" and don't scam. However between 3 different threads in which I will argue one side of the debate and be accused of being a worthless greifer, pirate or gate camper, my tolerance for stupid statements is wearing a little thin. I'm more then happy to deal with reasonable assertions and arguments.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

AlexCA
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Posted - 2006.06.28 13:07:00 -
[64]
Because my POS is located in 0.2 And dont you hate it when people make their signature look like part of their post? |

Drizit
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Posted - 2006.06.28 13:09:00 -
[65]
Originally by: Scorpyn The way I see it is this : You play a game, and by playing it you agree to the rules of the game. One of those rules is that players might attack you even though you may not like it - thus, non-consentual combat doesn't exist.
All combat is consentual (to a degree). By staying in highsec, you are limiting your chances of PVP combat and being in a noob corp limits it even further. You are thereby giving a message that you don't want to get involved in the combat side of the game. PVP exists in many forms, even market trading so you will always have it in some form no matter what you do.
One of the main problems I see with most online PVP games is that they are often dominated by either naturally good PVP players or those who have played for a long time and have gained a sizable knowledge of tactics within the limitations of the weapons/ships etc. Having a foothold in the game so long also gives a significant advantage. If you have played since day 1, you moved into 0.0 when there was absolutely nobody there to stop you, no gate camps, no player pirates and no alliances claiming vast regions.
This often leads to a "them and us" situation with new players. 3 years on and the game becomes vastly more difficult with all the above raging against new players, preventing their exodus into 0.0 and very little in terms of incentive to make that move. Alliances have become so large that they are deeply rooted in the systems with no hope for new players to rout them out and take their place. They have claimed territories so vast that there is little hope for new players to find a quiet spot where they can remain undetected until they can establish a foothold with which to fight attackers.
If a new corp wants a POS in 0.0, they have to become an alliance slave or pay huge amounts to an alliance to retain thier POS which makes it far too unprofitable. Now it means the new players have to suffer a very low income since most of it is now being paid as rent money to alliances. The risk is still just as great but the rewards are often less than those in Empire space.
With many more player pirates than 3 years ago, any new corp has to have significant combat abilities to defend their territory. As soon as a few pirates get to know it's a bunch of new players, their POS is pretty certain to be attacked with significant force. The alliance just say it's not their place to defend everyone and the corp will have to form their own defences. In short, the new player is just paying rent for the system and nothing more.
Why don't people migrate? The simple fact is economics. Now a POS in 0.0 requires cost to buy it, fuel to maintain it and rent for the property to put it in. It's just too costly and with far greater risk than the alliance who first got a foothold in the region but now enjoy huge rewards for virtually no risk. They already have the defences that are required to keep a POS safe and gained them when there was nobody there to interfere.
--
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Scorpyn
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Posted - 2006.06.28 13:23:00 -
[66]
Originally by: Drizit All combat is consentual (to a degree). By staying in highsec, you are limiting your chances of PVP combat and being in a noob corp limits it even further. You are thereby giving a message that you don't want to get involved in the combat side of the game. PVP exists in many forms, even market trading so you will always have it in some form no matter what you do.
One of the main problems I see with most online PVP games is that they are often dominated by either naturally good PVP players or those who have played for a long time and have gained a sizable knowledge of tactics within the limitations of the weapons/ships etc. Having a foothold in the game so long also gives a significant advantage. If you have played since day 1, you moved into 0.0 when there was absolutely nobody there to stop you, no gate camps, no player pirates and no alliances claiming vast regions.
This often leads to a "them and us" situation with new players. 3 years on and the game becomes vastly more difficult with all the above raging against new players, preventing their exodus into 0.0 and very little in terms of incentive to make that move. Alliances have become so large that they are deeply rooted in the systems with no hope for new players to rout them out and take their place. They have claimed territories so vast that there is little hope for new players to find a quiet spot where they can remain undetected until they can establish a foothold with which to fight attackers.
If a new corp wants a POS in 0.0, they have to become an alliance slave or pay huge amounts to an alliance to retain thier POS which makes it far too unprofitable. Now it means the new players have to suffer a very low income since most of it is now being paid as rent money to alliances. The risk is still just as great but the rewards are often less than those in Empire space.
With many more player pirates than 3 years ago, any new corp has to have significant combat abilities to defend their territory. As soon as a few pirates get to know it's a bunch of new players, their POS is pretty certain to be attacked with significant force. The alliance just say it's not their place to defend everyone and the corp will have to form their own defences. In short, the new player is just paying rent for the system and nothing more.
Why don't people migrate? The simple fact is economics. Now a POS in 0.0 requires cost to buy it, fuel to maintain it and rent for the property to put it in. It's just too costly and with far greater risk than the alliance who first got a foothold in the region but now enjoy huge rewards for virtually no risk. They already have the defences that are required to keep a POS safe and gained them when there was nobody there to interfere.
I think the major problem is that it's difficult to create a working empire alliance that is capable of making a proper attack against the current 0.0 alliances.
In order to survive in a hostile territory, some form of 0.0 experience is almost necessary - and that is difficult to get without being in 0.0.
The best options for most empire corps that want to move to 0.0 but don't have the experience are probably to either simply join an alliance or to pay some alliance in order to stay in their space for a while.
There is also the option of going there basically unprepaired and ready to lose it all. The ppl that do that are probably not going to stay and live in 0.0 immediately, but with that mentality it's likely that they will either be able to join a random 0.0 alliance a lot easier or simply learn to live behind enemy lines.
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Dinique
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Posted - 2006.06.28 13:24:00 -
[67]
Originally by: Jenny Spitfire /me heard Kali is going to make empire into 0.0 everywhere. 
/me heard that with kali if you are Caldari, CONCORD will spawn in empire to assist you when you gank gallentes _____
There's so many different worlds So many different suns And we have just one world But we live in different ones
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Galk
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Posted - 2006.06.28 13:33:00 -
[68]
Edited by: Galk on 28/06/2006 13:33:33
Originally by: James DuarAs I understand it our policy is generally "don't be an ass" and don't scam. However between 3 different threads in which I will argue one side of the debate and be accused of being a worthless greifer, pirate or gate camper, my tolerance for stupid statements is wearing a little thin. I'm more then happy to deal with reasonable assertions and arguments.
So far today, you have called me an idiot, told me to F*** ***... and called my point of view retarded.
I have yet to see anybody tell you what you are... or question what you do in the game.... Your the one that keeps saying 'hey im a miner' not a greifer.. stop calling me that ect ect...
Nobody is, never once have i questioned what you do in the game... i couldn't give a toss.
What i will argue against is when you come in making blanket statements about others playstyles, and making your own statements about what others are saying when there infact not.
______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Jane Vladmir
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Posted - 2006.06.28 14:44:00 -
[69]
Once you get used to it, soloing's not that intensive. Depents on you how long it takes to adapt.
And yeah, you'll earn most isk in high security systems where people think they're safe. Off to solo camping Jita..
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Major Death
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Posted - 2006.06.28 15:54:00 -
[70]
Edited by: Major Death on 28/06/2006 15:54:50 Let me see, good reasons not to go to 0.0,
Gate Camps, where you are part of the ten or more people killed and podded to generate the 'lots of kills in this system' warning. Gankers with several times your skill points, much better equipment and no mercy.
Wasted skill points in Trade and Social.
Massive Alliances that hunt you down because you dared enter the vast tracts of empty space they don't use.
No where to dock when you have to stop because RL kicks in.
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Ranger 1
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Posted - 2006.06.28 18:07:00 -
[71]
Originally by: Major Death Edited by: Major Death on 28/06/2006 15:54:50 Let me see, good reasons not to go to 0.0,
Gate Camps, where you are part of the ten or more people killed and podded to generate the 'lots of kills in this system' warning. Gankers with several times your skill points, much better equipment and no mercy.
Wasted skill points in Trade and Social.
Massive Alliances that hunt you down because you dared enter the vast tracts of empty space they don't use.
No where to dock when you have to stop because RL kicks in.
Not to pick on you, but some observations.
1: Most gate camps are in .4 systems, not 0.0 systems. And if you are approaching a 0.0 entry point, ask in local who to talk to about admittance. You will often be surprised.
2: Much like the gankers in high security? 
3: Trade and social skill points are hardly wasted, they tend to facilitate most of the serious isk making professions in the game.
4: See point number one. Ask first, don't trespass.
5: Take 30 seconds, make a safe spot, go there and log off when real life rears it's ugly head. It's quite safe you know, as long as you haven't been agressed.
Just some random facts...
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Martin Mckenna
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Posted - 2006.06.28 18:08:00 -
[72]
Originally by: Blitter 0.0 (except entry points and some key systems) is safer then 0.1 -> 0.4
100% correct...trust me
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Lorth
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Posted - 2006.06.28 18:12:00 -
[73]
Originally by: Jane Vladmir Once you get used to it, soloing's not that intensive. Depents on you how long it takes to adapt.
And yeah, you'll earn most isk in high security systems where people think they're safe. Off to solo camping Jita..
Basterd, move some place else. I'd fight but the lag will kill me before I undock I'm sure
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Ediot
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Posted - 2006.06.28 18:15:00 -
[74]
I go to 0.0 space because it amuses me. I have a month or two to kill while my skills train up and im not really interested in running the same level 2 missions hundreds of times.
So I go to 0.0 space in a cheap disposable frigate and steal loot cans. Sure I get podded a lot by players that completely outclass me but the money is decent and its fun to play tag with them. Maybe someday Ill join an alliance.
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Nyabinghi
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Posted - 2006.06.28 18:34:00 -
[75]
Going to 0.0 means getting in good with the local big cheese alliance which is not so bad accept then you also become the enemy of your alliance's enemy so you never really know any peace. Not to mention when your allies "accidentally" pod you because someone didn't know you were on the team or got a little too drunk and bored one night.
I make cool banners for ISK.
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Arron S
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Posted - 2006.06.28 18:39:00 -
[76]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 28/06/2006 09:09:20
0.0 is safe. 0.1 to 0.4 are not safe. Jita, 1.0 is the worst of all.
0.0 is very safe aslong as you don't hang around in the major corridors or key entry points. Any small corp not in an allaince can surive in the unclaimed/neutral areas or 0.0. Just as long as the keep to them selves
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Jojin
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Posted - 2006.06.28 18:42:00 -
[77]
I guess the biggest reason is because of local chat. It lets every one know you are in the system without scans or skills. This combined with the lack of random people means there will be many bored people looking for action. Thus you, if you are not a friend of the members, become a target to hunt down.
I understand why it should be there. The low populous of a system without a way to know someone has come would decrease encounters and make the game more boring. I just don't think it lends itself to nimble exploration.
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Kira Natel
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Posted - 2006.06.28 20:49:00 -
[78]
Originally by: Martin Mckenna
Originally by: Blitter 0.0 (except entry points and some key systems) is safer then 0.1 -> 0.4
100% correct...trust me
Is that intended or correct? Do the devs want players to set up alliances to farm minerals and NPC's while an alliance with good defense and rarely attacked and no outward attacks but has agreements with neighboring alliances? This seems more empirish than empire to me. Not much pvp is a possibility
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Pete Stalker
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Posted - 2006.06.28 22:39:00 -
[79]
Edited by: Pete Stalker on 28/06/2006 22:41:50 Edited by: Pete Stalker on 28/06/2006 22:39:17
Quote: So why dont you go live in 0.0
1. No blue standings
2. No politics
3. Do whatever you want
4. No 40+ jumps to go
5. No mining (hehe)
6. People dont always run if you enter a system
7. You can dock'n'log if you need to go
8. 1v1s
9. No bubbles/blobs
and finally
10. Empire wars/lowsec is more fun. 
Oh and I have been there. 
______________________ o rly?
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