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Thread Statistics | Show CCP posts - 1 post(s) |

TZeer
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Posted - 2006.06.30 10:41:00 -
[1]
To all it may concern, and who dont yet know it. Logon trap`s are not an exploit.
Have fun 
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Kuolematon
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Posted - 2006.06.30 10:43:00 -
[2]
Now now, play nice with red alliance. 
Unnerf Amarr! "Just because you can utterly ruin another player's game doesn't mean that you must."
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Tachy
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Posted - 2006.06.30 10:45:00 -
[3]
They're lame, according to the devs, but they have nothing in place to stop them. --*=*=*--
Even with nougat, you can have a perfect moment. |

Dark Shikari
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Posted - 2006.06.30 10:45:00 -
[4]
They haven't been for quite a while, ever since they implemented the 1 million kilometer emergency warp.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Gee'Kin
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Posted - 2006.06.30 10:45:00 -
[5]
Lol 
--------------------------------------------> Plz tickle my brain. I wanna have a Brainfart ! -------------------------------------------->
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R3dSh1ft
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Posted - 2006.06.30 10:46:00 -
[6]
If thats true (evidence pls btw),
1. Its' BS 2. Why? Its total exploit... lol 3. just.... wtf.?
Logon trap is no fun for anybody... your client lags out with all the ships warping in on you, bah, its just lame. ______________________________________
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TZeer
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Posted - 2006.06.30 10:48:00 -
[7]
Official answer from CCP/GM:
Quote: We can not dictate when a player may or may not log on to the server. This is not an exploit.
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R3dSh1ft
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Posted - 2006.06.30 10:50:00 -
[8]
Simple then, covops at gate, all on vent, sum1 jumps in or whatever,
"now"
and they all click thier chars and spam ppl with lag, leaving them helpless???
that IS an exploit of the game mechanics... its the definition lol ______________________________________
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TZeer
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Posted - 2006.06.30 10:52:00 -
[9]
Edited by: TZeer on 30/06/2006 10:52:51 Not according to CCP/GM`s.
It`s not RA.
And it`s not important who it is.
What`s important is that this tactic is legal and not seen as an exploit.
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Traxio Nacho
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Posted - 2006.06.30 10:54:00 -
[10]
Originally by: TZeer Edited by: TZeer on 30/06/2006 10:52:51 Not according to CCP/GM`s.
It`s not RA.
And it`s not important who it is.
What`s important is that this tactic is legal and not seen as an exploit.
*cough* SE/RAT *cough*?
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Kozak
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Posted - 2006.06.30 10:56:00 -
[11]
When you have 70+ people logon in system. It will take you a considerable amount of time to overcome the lag, by that time. It's too late.
If you look at the rule, it stated anyone causeing intentional lag is commiting an exploit. Doesn't it mean that massive logons are exploits, or jettisoning vigils with 1000 of bookmarks at a POS also considered an exploit?
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Scorpyn
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Posted - 2006.06.30 10:56:00 -
[12]
It's not considered to be an exploit by CCP, but it's still extremely lame.
Don't count on getting any kind of respect whatsoever from anyone if you're doing it.
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Traxio Nacho
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Posted - 2006.06.30 10:58:00 -
[13]
Originally by: Kozak When you have 70+ people logon in system. It will take you a considerable amount of time to overcome the lag, by that time. It's too late.
If you look at the rule, it stated anyone causeing intentional lag is commiting an exploit. Doesn't it mean that massive logons are exploits, or jettisoning vigils with 1000 of bookmarks at a POS also considered an exploit?
That is a good point if it causes massive lag to the system then it should be a punishable offence.
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Blacklight
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Posted - 2006.06.30 11:02:00 -
[14]
2004 called, they want their news back.
Eve Blacklight Style
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Kalaan Oratay
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Posted - 2006.06.30 11:05:00 -
[15]
Edited by: Kalaan Oratay on 30/06/2006 11:05:13
Originally by: Blacklight 2004 called, they want their news back.
Take a message.
/edit: Oh you did 
---
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Jenny Spitfire
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Posted - 2006.06.30 11:06:00 -
[16]
It is legal. Listen to what Evil Thug says. If you know mass logoffs in an area, bring more friends. ---------------- RecruitMe@NOINT!
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Malachon Draco
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Posted - 2006.06.30 11:11:00 -
[17]
Bring friends.....or do it yourself, with 10 times more people and crash the server.
Its legal after all.
CCP better think this over again or warfare could get really ugly really fast.
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tookar
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Posted - 2006.06.30 11:13:00 -
[18]
This sucks :(
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mootehfuck
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Posted - 2006.06.30 11:15:00 -
[19]
Edited by: mooteh**** on 30/06/2006 11:15:43
Originally by: Blacklight 2004 called, they want their news back.
coming from an alliance that uses login traps how suprising 
oh btw wasnt logging off to save your ship comsidered an exploit aswell? guess now its not
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Bhaal
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Posted - 2006.06.30 11:17:00 -
[20]
Another cheat that CCP can't find a solution for... ------------------------------------------------ Current Hobby other than EVE
My Hero
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Evil Thug
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Posted - 2006.06.30 11:20:00 -
[21]
Edited by: Evil Thug on 30/06/2006 11:23:01

CCP : Please fix pvp timer. If someone is logging off, and then getting aggroed, he must have usuall pvp timer, not just 1 minute. ----------------------------------------------- Logged in a system, next to you =) |

Malachon Draco
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Posted - 2006.06.30 11:24:00 -
[22]
Originally by: Evil Thug Edited by: Evil Thug on 30/06/2006 11:23:01

CCP : Please fix pvp timer. If someone is logging off, and then getting aggroed, he must have usuall pvp timer, not just 1 minute.
Yah, we wouldnt want people to be able to avoid your bloody exploits....right.
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Day Dream
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Posted - 2006.06.30 11:25:00 -
[23]
Originally by: Jenny Spitfire It is legal. Listen to what Evil Thug says. If you know mass logoffs in an area, bring more friends.
There is still the MASSIVE lag issue. Bringing more pilots who cant see anything either doesnt help...
Originally by: mooteh**** oh btw wasnt logging off to save your ship comsidered an exploit aswell? guess now its not
Now it doesnt matter, because they implemented game mechanics to combat it. All you need is a prober and theyre still f**ked. |

Ann Mari
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Posted - 2006.06.30 11:32:00 -
[24]
Edited by: Ann Mari on 30/06/2006 11:34:26 The problem comes with load balancing....
I'm not gonna find the thread, but a Dev did say that in order for load-balancing to be totally dynamic, all users to the balancing node will have to be disconnected in order for load balancing to occur "live".
So the only possible solution will be something like... 20% of node allocated to system X. When load from system X reaches 15%, disconnect all users to node (which may be running 100 systems) Reallocate 25% node resources to system X Allow node users to reconnect.
At this point resource allocation occurs at down time, and is run on averages. If a system is pulling more resources than it's current average, more resources are allocated to it. If it's pulling less resources than it's own average, the resource allocation will be adjusted accordingly at next down time.
Correct me on this if I'm wrong Devs/ISD!!!
The only workable solution I can see is to add logon delays, if you logged out in space. Taking into account how long ago you logged out in space. It's obvious that CCP hoped that the threat of logon traps being a banable offence would be enough to prevent it. Now it's obvious that it's not.
If anyone can come up with a more practical solution I'm sure CCP will consider it. I believe the biggest consideration should be... Not too complicated that that a simple logon will consume all the system resources... Simplicity of the counter action is paramount.
Edit Replaced "cluster with node to be technically accurate
///End
"There can be no justice, if rules are absolute" "The enemy of my enemy, is my friend"
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Malachon Draco
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Posted - 2006.06.30 11:35:00 -
[25]
Originally by: Ann Mari The problem comes with load balancing....
I'm not gonna find the thread, but a Dev did say that in order for load-balancing to be totally dynamic, all users to the balancing cluster will have to be disconnected in order for load balancing to occur "live".
So the only possible solution will be something like... 20% of cluster allocated to system X. When load from system X reaches 15%, disconnect all users to clusetr (which may be running 100 systems) Reallocate 25% cluster resources to system X Allow cluster users to reconnect.
At this point resource allocation occurs at down time, and is run on averages. If a system is pulling more resources than it's current average, more resources are allocated to it. If it's pulling less resources than it's own average, the resource allocation will be adjusted accordingly at next down time.
Correct me on this if I'm wrong Devs/ISD!!!
The only workable solution I can see is to add logon delays, if you logged out in space. Taking into account how long ago you logged out in space. It's obvious that CCP hoped that the threat of logon traps being a banable offence would be enough to prevent it. Now it's obvious that it's not.
If anyone can come up with a more practical solution I'm sure CCP will consider it. I believe the biggest consideration should be... Not too complicated that that a simple logon will consume all the system resources... Simplicity of the counter action is paramount.
No the solution is to seriously ***** down on heavy offenders. **** loadbalancing, **** redesigning systems. Technical expertise only goes so far, I understand that. But unless CCP starts to ban the *******s that exploit this, it will only become more prevalent until there will be no battle without exploits left and right.
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tookar
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Posted - 2006.06.30 11:36:00 -
[26]
Is logging out when under the pvp timer then back in for 1 sec then out then in for 1 sec etc etc to constantly change ss randomly considered an exploit?
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Malachon Draco
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Posted - 2006.06.30 11:36:00 -
[27]
Originally by: Malachon Draco
No the solution is to seriously ***** down on heavy offenders. **** loadbalancing, **** redesigning systems. Technical expertise only goes so far, I understand that. But unless CCP starts to ban the *******s that exploit this, it will only become more prevalent until there will be no battle without exploits left and right.
c r a c k is censored? 
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Evil Thug
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Posted - 2006.06.30 11:38:00 -
[28]
Originally by: Malachon Draco
Originally by: Evil Thug Edited by: Evil Thug on 30/06/2006 11:23:01

CCP : Please fix pvp timer. If someone is logging off, and then getting aggroed, he must have usuall pvp timer, not just 1 minute.
Yah, we wouldnt want people to be able to avoid your bloody exploits....right.
So, you are using this exploit, to avoid freighters killed, right ? Just like deploying outposts in 8 hours, instead of 24, or get 250 ppl at gate, with launched drones, waiting for enemy to jump in 
Funny. ----------------------------------------------- Logged in a system, next to you =) |

Jenny Spitfire
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Posted - 2006.06.30 11:39:00 -
[29]
Originally by: Day Dream
Originally by: Jenny Spitfire It is legal. Listen to what Evil Thug says. If you know mass logoffs in an area, bring more friends.
There is still the MASSIVE lag issue. Bringing more pilots who cant see anything either doesnt help...
IMHO, cant be avoided much because it is a server-client session loading issue. Could be optimised by preloading players then mark them active. Other problem will appear because this though. ---------------- RecruitMe@NOINT!
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Wild Rho
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Posted - 2006.06.30 11:40:00 -
[30]
It may not be an exploit but it's a pathetic "tactic" to use.
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
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