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Marlona Sky
Caldari Provisions Caldari State
50
|
Posted - 2011.11.20 15:51:00 -
[1] - Quote
I don't want this to turn into a giant debate. I just want to see to know how everyone feels about this game mechanic. Do not go one about what part of the current mechanic needs to be changed or anything like that. The question is simple:
Do you think the current ECM mechanic is good and if not; would you like to see it replaced with something completely new? |

Gilbaron
The Scope Gallente Federation
33
|
Posted - 2011.11.20 15:52:00 -
[2] - Quote
i dont consider it perfect
but much more important, its everything but broken |

Tear Miner
Republic University Minmatar Republic
39
|
Posted - 2011.11.20 15:55:00 -
[3] - Quote
Yes.
Next, we need to move along. I've got a busy day today, so I can only approve today's threads so fast. |

Morganta
Peripheral Madness The Midget Mafia
355
|
Posted - 2011.11.20 16:16:00 -
[4] - Quote
yes, ECM is a good game mechanic
it could stand a little work, a little more evenness of effect The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

The Original Alt
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.11.20 16:16:00 -
[5] - Quote
No and yes. |

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
36
|
Posted - 2011.11.20 16:34:00 -
[6] - Quote
Tactic, yes.
Game mechanic, no.
From what I understand about ECM jamming, it works on a chance basis, determining the chance a target is going to be jammed by looking at the jamming strength of the jamming ship, compared to the sensor strength of the target ship. This SHOULD mean that a ship with a very high sensor strength should be immune from jamming from something with a very low jam strength like an ECM drone, but this is usually not the case, since 5 light ECM drones can jam just about anything OCCASIONALLY.
Maybe the best solution would be to toss out the sensor strength value, (and probably the jam strength value) and find a new mechanic to make jamming work. Sensor strength has been causing issues anyway because of people making un-probable (or now, PRETTY MUCH un-probable) ships. ECM jam strength seems like it would just have to go along with sensor strength.
To replace the old system, I suggest two things. The first would be to make the following effects the end result of dedicated jamming ships (falcon, rook, blackbird, scorp, widow), while reducing the functionality of non-jamming ships fitting ECM and ECM drones to 1/5th or 1/10th of the percentage chances below. Second, start all tech 1 ships with a baseline chance to be jammed that is the same regardless of the ship size (maybe 40-50% chance). Then instead of making jamming tied to sensor strength, T2 ships would get a bonus relating to "ECM resistance" that would make tech 2 ships harder to jam than their T1 counterparts (maybe 20-25% chance). Finally for the top tier, you'd have things like recons and logistics which have naturally high sensor strength now, who would just get a "plus 2" ECM resistance bonus, making them ever harder still to jam (10-15% chance). Lastly, ships like marauders which now have sensor strength as their main weakness in PvP, would simply retain the tech 1 level of ECM resistance (or lack thereof). This has the added benefit of being simple to add as a bonus for certain T3 subsystems as well, without making them un-probable. Capitals would also work under this scheme with "plus 2" or even a "plus 3" ECM resistance, with supers being immune.
All this combined would keep the current jamming ships capabilities about the same as they are now, simplify the system from the pilot standpoint, not having to figure out rough jam chances based on guesswork as to a targets sensor strength, and further eliminate sensor strength all together, which has been a problem area for CCP recently and seems to serve very little gameplay purpose.
Also, un-nerf the falcon so it can jam out at 200+k once again (and get probed down and 0wned), thanks in advance. |

Long John Silver
Republic Military School Minmatar Republic
18
|
Posted - 2011.11.20 16:58:00 -
[7] - Quote
Errr.... Might I politely suggest that there are more significant things to focus on at the moment. Long John Silver | Pirate Alt-áand Forum Troll. |

Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
32
|
Posted - 2011.11.20 17:22:00 -
[8] - Quote
No. There's a reason why highly competitive games have no "stunning" mechanics. It removes a huge part of the player skill/experience influence and instead can make fights depend on the outcome of a random numbers generator.
This game NEEDS a mechanic to neutralize high value targets, but ECM (eve's stunning) is a terrible way to do it. It also scales terribly, a Falcon in a 5v5 can easily keep 3/5 enemy targets permajammed while in large battles ECM is close to useless. |

Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
6
|
Posted - 2011.11.20 17:23:00 -
[9] - Quote
ECM warfare is one of the best balanced in Eve.
ECM hardeners work, still not lot of pilots fit those. It's their problem. Quite cheap LG ECCM implants are an option too.
ECM drones melt with help of smarbbombs. Use it.
ECM and ECCM works. Even if I don't use ECM very often (good fights) I would not like to see it removed from game. Generaly speaking all E-war stuff ads lot of variability into the combat, which is good.
Things which need balancing : other E-war platforms
- All e-war drones with exception of ecm suck - Dampener-ships need rebalancing - Pilgrim needs rebalancing |

Amro One
One.
28
|
Posted - 2011.11.20 17:32:00 -
[10] - Quote
Learn to fit a ECCM and stop bitching because you do not like being jammed.
You can jam in real life so you can totally Jam spaceships.
Freaking morons |

Serafiel
Grunt To Rodzinka
0
|
Posted - 2011.11.20 17:33:00 -
[11] - Quote
Marlona Sky wrote:I don't want this to turn into a giant debate. I just want to see to know how everyone feels about this game mechanic. Do not go one about what part of the current mechanic needs to be changed or anything like that. The question is simple:
Do you think the current ECM mechanic is good and if not; would you like to see it replaced with something completely new?
ECM? Yeah, i think its fine.
Sincerelly,
Falcon pilot XD |

Rod Blaine
Gilded Goose Brokerage
9
|
Posted - 2011.11.20 17:43:00 -
[12] - Quote
I like ECM, what i don't like is all the other kinds of EW, because they are much too weak. Good strong EW options (and equally strong counters) could make combat alot more dynamic if we'd let it.
Caulk H0lster wrote: stuff that pretty much amounts to a rebalancing of sensor strenchts across ship classes
Well, sure, rebalancing is good. as long as one ting stays clear; chance based > point based. as in: do not go back to before ECM became chance based. |

Nova Fox
Novafox Shipyards
373
|
Posted - 2011.11.20 17:51:00 -
[13] - Quote
Electronic Warfare needs a revamp.
I purpose that ECM belong to all races but the behavior in how they target jam is what makes them flavored. All capable of destroying target lock.
To the point that ECM becomes a defensive measure not an offensive one.
Caldari projects false electronic images which reduces inbound accuracy. Gallente scramble targeting information which may break lock better Amarrian blind the sensors and possible unlock multiple targets instead of just itself Minmatar would probably work like old times.
Dunno either way it would be something I rather sit down and let all of the Ewar boil into before I cook something up real good.
|

Dr Karsun
Coffee Lovers Brewing Club Care Factor
4
|
Posted - 2011.11.20 18:13:00 -
[14] - Quote
It's an awesome thing in the game.
It's just all the other EW ways of fighting that totally suck. ECM is awesome, at best requires so tweaks, while the other E-war weapons are almost totally useless. "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! |

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
36
|
Posted - 2011.11.20 18:21:00 -
[15] - Quote
On the point of other EWar besides ECM:
Tracking disruption works very well with the advanced skill, even in ships which don't get TD bonuses.
Target painting works fairly well, but probably should increase a targets sig radius more than it currently does.
Dampeners are terrible. They CAN be put to use in a few situations, but if you're bringing some EWar in your fleet, would you rather reduce the effectiveness of the opponents ships slightly in lock time and range, or would you rather just have them jammed. Yea. Jammed. Almost no reason to use damps whatsoever except highly specialized roles. |

Sable Moran
Moran Light Industries
9
|
Posted - 2011.11.20 18:25:00 -
[16] - Quote
I see it being pretty much OK. The only issue is that in comparison to other types of EW it is more powerful by far. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Elson Tamar
Lion Investments
36
|
Posted - 2011.11.21 00:19:00 -
[17] - Quote
Yes as i have just started training for a rook |

Bad Messenger
draketrain
22
|
Posted - 2011.11.21 00:56:00 -
[18] - Quote
Ewar is quite complex thing overall.
Lets think about falcon or other jamming ships. You will bring falcon to fight so you can engage more enemies at same time. Enemy usually knows ships you will have on fight, yes, competent enemy knows you are having falcon support too.
Then your enemy counts that they need more ships to engage because of falcon will jamm atleast 1 or 2 ships all the time.
So all you get with falcon is that enemy brings even more numbers and then you wonder why people always blob you.
On bigger fights coordinating use of ewar is quite hard job and not many are capable to take full benefits of it.
There is certain setups that are dependable on some sort of ecm support and i approve use of ecm on those but as general use ecm ships just makes you enemy think twice to engage or not. Most of times it is just better to bring more tackling ships than jamming ships. |

Apollo Gabriel
Mercatoris Etherium Cartel
275
|
Posted - 2011.11.21 01:01:00 -
[19] - Quote
The only think I dislike about ECM is the ridiculous idea that the other 3 races would NOT use it.
It is chance based, and I wish it were subject to diminishing returns (if it is, I'll say I'm wrong now). If 10 guys activate ECM on you, you're essentially permajammed whereas if 10 guys target paint you, you're fine.
I am being hyperbolic of course, but it sure sits a let above other ewar, and ultimately doesn't really *help* you do more damage.
End of my ramblings tldr: I wish other races used it and caldari got Target painters as their primary ewar. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

The Offerer
Republic University Minmatar Republic
53
|
Posted - 2011.11.21 01:31:00 -
[20] - Quote
Apollo Gabriel wrote: It is chance based, and I wish it were subject to diminishing returns (if it is, I'll say I'm wrong now). If 10 guys activate ECM on you, you're essentially permajammed whereas if 10 guys target paint you, you're fine.
Except Target painting is not a primary e-war for any race.
So: - If 10 guys web you, you will not move at all
can: shoot, tank, target can't: move
- If 10 guys neut you, you won't have cap at all
can: shoot if missiles/projectiles/drones, target can't: shoot if lasers/hybrids, tank, move with any speed mod (ab/mwd)
- If 10 guys dampen you, you won't be able to even target your own idle drone that is orbiting your ship
can: tank, move can't: shoot, target
- if 10 guys jam you, you can not target anything
can: tank, move can't: shoot, target
Looks to me like neuts are op here, not ECM. |

KFenn
Percussive Diplomacy
62
|
Posted - 2011.11.21 01:45:00 -
[21] - Quote
The Offerer wrote:Except Target painting is not a primary e-war for any race. So what about all the bonused Minmatar hulls? Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Krios Ahzek
Juvenis Iratus
139
|
Posted - 2011.11.21 01:48:00 -
[22] - Quote
ECM kinda sucks, it has no stacking penalty and its main function is to make the target unable to fight and have fun. I live, I post, I slay. I am content. |

Tippia
Sunshine and Lollipops
1580
|
Posted - 2011.11.21 01:51:00 -
[23] - Quote
The problem with ECM is that it isGǪ wellGǪ all kinds of ECM. It include all the effects you'd expect from an ECM system, whereas the other ECM-like ewar types (damps and TDs) only do certain parts of the collection of effects you see from ECM. They are subsets of ECM, whereas ECM is all of it at once.
Now, as much as I tend to bang on about GÇ£RL is irrelevantGÇ¥, let's look at what Earthly ECM actually does to see what I mean with the above: it produces noise that makes it hard to locate and lock on to a target (scan res damping); it creates false signals and returns that means you can't get proper target separation until you get close enough to filter out those returns (lock range damping); the same false returns make it hard for weapons guidance systems to predict the motion of the target (tracking disruption). ECM in EVE generates massive versions of all of these things to the point where it's actually more a bit of directed EMP than GÇ£realGÇ¥ ECM.
I wouldn't really say that ECM Is good or bad, as mechanics go, but it supersedes the other forms in a way that isn't quite conducive to good GÇ£ability balancingGÇ¥ or GÇ£ability spreadGÇ¥, and that is a problem in and of itself (albeit a rather different one than the potential overpoweredness of ECM).
Personally, I've always been partial to ECM being more proper electronic warfare or communications jammer: disrupting things like drone bandwidth, or maximum target numbers, or messing with the overview and brackets. Or maybe something more akin to a virus: making weapons fire at the wrong thing, or having some random chance of turning on (or off) modules. Anything really, as long as it is not what damps or TDs offer. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

The Offerer
Republic University Minmatar Republic
53
|
Posted - 2011.11.21 02:36:00 -
[24] - Quote
KFenn wrote:The Offerer wrote:Except Target painting is not a primary e-war for any race. So what about all the bonused Minmatar hulls? That's a secondary racial E-war for Minmatar. A secondary E-war is something unknown to Caldari.
Minmatar: Web, TP Amarr: Neut, TD Gallente: SD, warp disruptor range Caldari: ECM
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
62
|
Posted - 2011.11.21 02:58:00 -
[25] - Quote
Marlona Sky wrote:I don't want this to turn into a giant debate. I just want to see to know how everyone feels about this game mechanic. Do not go one about what part of the current mechanic needs to be changed or anything like that. The question is simple:
Do you think the current ECM mechanic is good and if not; would you like to see it replaced with something completely new? I love ECM, think it's fairly balanced, I usually fit accordingly.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Tamiya Sarossa
Hedion University Amarr Empire
89
|
Posted - 2011.11.21 03:04:00 -
[26] - Quote
You know, applying the typical stacking nerf to ECM strengths applied to the same ship would really help fix a lot of the problems, and be a large boost to ECCM. In fleets, you can cut incoming DPS just as much by spreading out your jammers, but jamming the hell out of one target isn't as effective anymore. Fleet effectiveness unhurt, fitting ECCM against ECM is slightly more effective, win win? |

mkint
371
|
Posted - 2011.11.21 03:07:00 -
[27] - Quote
To understand how awful it is consider how it compares to other ewar. No other ewar can completely remove someone from a fight. No other ewar has a permajam. Ecm isn't the iwin button it used to be but it is still a sh!t mechanic. |

mkint
371
|
Posted - 2011.11.21 03:10:00 -
[28] - Quote
The Offerer wrote:KFenn wrote:The Offerer wrote:Except Target painting is not a primary e-war for any race. So what about all the bonused Minmatar hulls? That's a secondary racial E-war for Minmatar. A secondary E-war is something unknown to Caldari. Minmatar: Web, TP Amarr: Neut, TD Gallente: SD, warp disruptor range Caldari: ECM Fail. Look at ship bonuses again both t1 and t2. Paints are minnie primary ewar. |

XY Zed
Taarakian Bellator Industries
2
|
Posted - 2011.11.21 03:41:00 -
[29] - Quote
What if we just make ECM jam its owner if he fails to jam, but only if the target has ECCM and this is also chance based. |

Elrich Kouvo
Science and Trade Institute Caldari State
15
|
Posted - 2011.11.21 04:21:00 -
[30] - Quote
Like'em just wish Winmatar had something similar. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
17
|
Posted - 2011.11.21 04:51:00 -
[31] - Quote
Don Pellegrino wrote:No. There's a reason why highly competitive games have no "stunning" mechanics. It removes a huge part of the player skill/experience influence and instead can make fights depend on the outcome of a random numbers generator.
This game NEEDS a mechanic to neutralize high value targets, but ECM (eve's stunning) is a terrible way to do it. It also scales terribly, a Falcon in a 5v5 can easily keep 3/5 enemy targets permajammed while in large battles ECM is close to useless.
Try (20 scorps + 80 tempest) vs 100 tempest and see who wins :) |

DarkAegix
Blue Republic RvB - BLUE Republic
364
|
Posted - 2011.11.21 05:07:00 -
[32] - Quote
Other ewar weakens ships, while ECM completely disables them. Countering the ewar of other races gives your ship benefits, such as increased lock range or a capacitor booster. ECCM doesn't improve your ship.
Here's a thought. Which ship is more useful in a fleet fight? a) A Maelstrom which is neuted, tracking disrupted, sensor dampened, scrammed, webbed and target painted b) A jammed Maelstrom
Well, a) could attack close range targets, and alpha a few mid-range enemies. However, b) can do nothing.
Maelstrom a) has 3 ewar ships on it. Maelstrom b) has 1 ewar ships on it.
ECM needs fixing. |

OT Smithers
Buccaneer's Den
22
|
Posted - 2011.11.21 06:54:00 -
[33] - Quote
I agree that it sucks to be jammed. It sucks enough that pretty much every other PvP game out there has all but done away with this as a mechanic.
However...
Right now Caldari pilots have the Drake, Tengu (if they have rich blood), and ECM boats. Further, ECM boats give up everything else to do what they do, including DPS and tanking. Where other recons, for example, are combat ships, the Falcon is exclusively a support ship.
I would be perfectly happy to see ECM removed from the game if it meant a complete reworking of the Caldari ship and weapon lineup. I doubt that will happen.
|

Malcanis
Vanishing Point. The Initiative.
1197
|
Posted - 2011.11.21 07:28:00 -
[34] - Quote
It's a bad mechanic and it should be replaced as soon as someone can come up with something better.
2 things to bear in mind when thinking up a replacement
(1) Caldari don't have any secondary E-war specialisation like the other 3 races have. (2) They're supposed to be the E-war specialists, and they should have the best and most effective E-war
Most people seem to come up with alternative ideas for ECM along the lines of "sends a stern note to the target's mother asking her to get him to knock it off" or "shouts 'Hey you kids get off my lawn!'". Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hannibal Ord
Noir. Noir. Mercenary Group
50
|
Posted - 2011.11.21 07:41:00 -
[35] - Quote
The Offerer wrote:KFenn wrote:The Offerer wrote:Except Target painting is not a primary e-war for any race. So what about all the bonused Minmatar hulls? That's a secondary racial E-war for Minmatar. A secondary E-war is something unknown to Caldari. Minmatar: Web, TP Amarr: Neut, TD Gallente: SD, warp disruptor range Caldari: ECM
Quoting this to show just how much this is fail. |

Vachir Khan
TriSeq Defence Group
44
|
Posted - 2011.11.21 08:02:00 -
[36] - Quote
ECM in and of itself is fine but 14+ jam str on a Falcon is too much. Lowering BB and scorp to something like 6.5-7 and Falcon to 10 would be a lot better. It would still dominate in a 1v1+falcon scenario but you can't stop that anyway. In smaller gangs they wouldn't have the fight changing capability they have now. Excellence is not a skill, it's an attitude. |

de votso
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.11.21 08:36:00 -
[37] - Quote
The Offerer wrote:KFenn wrote:The Offerer wrote:Except Target painting is not a primary e-war for any race. So what about all the bonused Minmatar hulls? That's a secondary racial E-war for Minmatar. A secondary E-war is something unknown to Caldari. Minmatar: Web, TP Amarr: Neut, TD Gallente: SD, warp disruptor range Caldari: ECM This!
Falcons are girly doomsday devices and the world of eve will be a better place when ECM is given a stacking penalty and affects only the maximum number targets the victim's ships can lock back. also give Caldari EW boats a secondary bonus to missile launcher disruption (Explosion velocity/Radius or such). |

Onictus
Legendary Knights Vorpal's Edge
33
|
Posted - 2011.11.21 08:46:00 -
[38] - Quote
mkint wrote:To understand how awful it is consider how it compares to other ewar. No other ewar can completely remove someone from a fight. No other ewar has a permajam. Ecm isn't the iwin button it used to be but it is still a sh!t mechanic.
Oddly enough I recall fitting 4 damps on a Myrm JUST to f over a guy that I knew was going to bring a scorpion to the party.
He got no jams, mission accomplished.....mainly because I doubt he could target more than 30km. |

Written Word
Dreddit Test Alliance Please Ignore
139
|
Posted - 2011.11.21 09:02:00 -
[39] - Quote
Its not very balanced for small scale warfare, like less than 5 people per side.
As gang sizes increases however, its just another interesting wrinkle as well as being the only true counter to enemy logistics. |

Dibsi Dei
Salamyhkaisten kilta
2
|
Posted - 2011.11.21 09:22:00 -
[40] - Quote
Written Word wrote:Its not very balanced for small scale warfare, like less than 5 people per side.
As gang sizes increases however, its just another interesting wrinkle as well as being the only true counter to enemy logistics. ECM could use a rework as an anti-logistics weapon. That way it wouldn't completely shut down small scale battles. |

Florestan Bronstein
The Waterworks
175
|
Posted - 2011.11.21 09:35:00 -
[41] - Quote
ECM is fine imo.
But the Blackbird is too strong compared to the Kitsune (given their relative price points). |

Ottersmacker
Genos Occidere HYDRA RELOADED
2
|
Posted - 2011.11.21 10:05:00 -
[42] - Quote
ECM is not OK, but over time i have seen incredibly simple and effective changes proposed, some that i can recall:
* being jammed would reduce targets locked to 1 not 0 (or have a script for jamming to 0, but with really short optimal) * making race-specific ECM race-exclusive, i.e ladar jammer would have a 0% chance to jam magnetometric. * completely removing the dice rolls.. say if ecm>sensor there is an effect, otherwise not. * keeping dice rolls but giving the jammer some additinal penatly for failing. * a damp nerf style script overhaul that makes users choose between lower strength at high optimal VS high strength but in falloff. etc |

Gerrick Palivorn
Caldari Provisions Caldari State
10
|
Posted - 2011.11.21 10:27:00 -
[43] - Quote
ECM is fine at the moment.
Recons are powerful ships and can be worked in many different field of play.
Curse: One of the most versitile ships in the game, capable of nueting at an impressive 80KM it still has that osh*t effect on me when I see on land on grid.
Huggin: Great for camps, shuts down any speed you might of had.
Lachesis: Instalocking fool.
Rook: Decent combat ship. Applying ECM with ok dps, works best at longer ranges.
Pilgrim: I love to solo hunt in this, but it is quite weak in many reguards
Rapier: Frigate killer, amazing solo ship.
Arazu: Can you say Hotdrop...
Falcon: Great small gang support ship. Useless in fleet fights.
Recons go great in gangs, and order of priority is Recons>Logi>DPS, and out of that list is Falcon>Rook>Curse>Rapier>anything else>Pilgrim. This outlines that people hate being jammed, but also hate being nueted.
EWAR as a whole needs to be addressed and balanced, it's not a priority though. |

Tippia
Sunshine and Lollipops
1584
|
Posted - 2011.11.21 10:29:00 -
[44] - Quote
Ottersmacker wrote:* completely removing the dice rolls.. say if ecm>sensor there is an effect, otherwise not. * keeping dice rolls but giving the jammer some additinal penatly for failing. Those two are kind of connected to what ECM currently does, and it's hard to remove them without giving it some completely different functionality.
One thing that sets ECM apart from the other ewar types is its binary nature, which is a direct result of what it's affecting: you can either be locked on or not, so ECM can only really change your state from one to the other. With TDs or damps or even painting, what you're doing is altering some key variable along a sliding scale: you make gun tracking and optimal relatively lower than it was; you make sensors relatively weaker and shorter-ranged; you make ships relatively larger. With ECM, there is no such scale for the attribute it affects: it's on or off, and nothing in-between.
That's why the effects are randomised all the way, and not just in falloff: to make a statistical sliding scale out of those binary values. If you want to remove the random element, you also have to either figure out a way to make GÇ£being locked onGÇ¥ not be a binary state so you can make relative adjustments, or you need to make it affect something else that already has a more granular scale.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Willl Adama
Genos Occidere HYDRA RELOADED
41
|
Posted - 2011.11.21 13:07:00 -
[45] - Quote
No, I think it is a bad game mechanic.
It's not that I think it is too powerful or too hard to beat, it is simply that it is a terribly frustrating mechanic to be up against, thus removing the fun.
One of the reasons for this, I think, is that it is basically an all or nothing disable, based on randomness to a large degree. Either, you are completely unaffected, or you are 100% disabled. All other EWAR forms only partially disables you, but do so 100% of the time (when applied). If you are webbed you move at a percentage of your speed, if you are tracking disrupted you lose a percentage of your tracking/range, and so on. Latest Video:-á-á Kill Will: Volume 4 |

Valhallas
New Eden Robotics
12
|
Posted - 2011.11.21 13:46:00 -
[46] - Quote
I think you should be able to target optically when jammed.
ECM screws up your electronics, It should not stop you rotating your guns to a chosen angle and firing them.
If I am sitting 800m from a stationary Nyx in a gunboat It would be a rather difficult target to miss if aiming optically.
|

Valhallas
New Eden Robotics
12
|
Posted - 2011.11.21 13:48:00 -
[47] - Quote
Double post |

Voith
Republic Military School Minmatar Republic
11
|
Posted - 2011.11.21 14:12:00 -
[48] - Quote
The point of a game to to engage a player in interacting with the game.
ECM removes a massive part of interaction with the game.
Therefore ECM is a bad game mechanic. |

Minigin
Genos Occidere HYDRA RELOADED
1
|
Posted - 2011.11.21 14:13:00 -
[49] - Quote
i will put my 2 cents in on this without saying whether i approve of them or not, but i think it will become obvious what i feel should be done to the mechanic by the end of this summary of my views.
my first view of ecm is that it has very little place in large scale conflicts. we have seen groups attempt to employ it as a tactic: i refer to the northern coalition employing mass scorps fit with racial jams (according to enemy gang comps) typcially to interfere with rep chains.
while in theory this tactic is viable, in practice its almost impossible to pull off. there are a host of problems including but not limited to coordination of jams, the fragility of the ships they are typically fit on and the fact that 40 extra sets of hard hitting guns will usually project the same kind of force but with more certainty.
an idea that has been toyed with is fitting them on regular fleet ships, however i suspect similar problems would be encountered and again there is more reliance on dice rolling than player skill or command decisions (which i feel should be the way pvp in any game is decided)
the issue im trying to get at here, is that in these massive scale fights, brining more ewar is not necessarily going to win anything for you, typcially these mass number setups depend on who is slightly more coordinated (or brought way more people to the battle) so it comes down to these two things more than what ships you bring. for an example of this we saw band of brothers take a 200 man assault frig fleet up against 150 assorted ships and mop the floor with them back in tribute old days. so in this scale of fighting where people are dumping more and more people into systems just to mass numbers, the effectiveness of ecm gets weaker the more people rock up (on both sides)
the viability of ecm in small gangs is almost the inverse of this. ecm inclusion into an already stronger fleet almost completely mitigates the need for competence. the more people you bring to fight smaller numbers (and the more ecm you bring) the stronger it gets. because the probability of successful jams becomes insanely high. as it is, ecm drones are almost required on nearly every class of ship. their ability to break locks over a prolonged time and allow people escapes or easy kills (and again their exponentially increasing effectiveness in numbers) serves to again promote risk adverse pvp in eve.
if there were no smartbombs i would say ecm drones are the single most game breaking item in eve (even so they are still up there in terms of over poweredness)
something important to note is the relation of the strength of ecm to other ewars. while i personally believe the other ewar drones have their place and uses (despite no one else giving a **** about them) however i would be a fool to suggest they are even in the same league as ecm drones. especially in increasing numbers. again its the nature of the mechanic being chance (and its increasing frequency with greater numbers) that makes ecm a much more attractive option. i feel the same relates to the modular versions.
the last point i want to make relates to the recon class ecm boat. the fact that falcons can warp cloaked essentially means that despite how strong they already may be, there is no way for a pvper or fc to know (perhaps before its too late) if there is a falcon or 2 or 10 in the area. are pvpers just meant to assume the worst in every situation? i am sure particularly in solo pvp it is difficult enough to try fighting 1 falcon and a flight of jam drones, but with its increasing popularity will there at all be a place for solo pvp in the game? or has this time already been eclipsed???? it makes it more a game of chance (will i engage wont i... is there a falcon hiding here) rather than again... relying on skill and knowledge (ok i know that curse will likely have 2 med neuts... can my tank hold till i down a couple of people etc) and letting that be one of the core components.
while sure you can say a good pvper can snuff out where a falcon might be... there really is no way of telling what might be cloaked and ready (a bomber or perhaps a rapier or an arazu... ANYTHING BUT A MOTHER ****ING FALCON!!!!)
(as a closing point, i would like to point out the probability of a first time jam on most bcs if you are in a falcon and activate all your jams on them is around 80-90% in a competent pilots falcon. this seems... very high. and once you start cycling them after your first jam... **** just starts to get silly.) so solo pvpers need to fit to be very very resistant to ecm and then still it will come down to pure luck.
so tl;dr
ecm is not viable in larger scale combat.
ecm in smaller scale combat is very VERY strong and it seems to promote more of its use rather than finding a happy balance. |

Mukutep
Capital Industries Research And Development Fidelas Constans
6
|
Posted - 2011.11.21 14:17:00 -
[50] - Quote
Yes, it is fine like it is IMO |

Zowie Powers
Hole in the wall
14
|
Posted - 2011.11.21 14:23:00 -
[51] - Quote
ECM offer the weak and womanlike a chance to feel superior and powerful, therefore we will always have to tolerate a numerous mob who wish to see it continue as long as CCP can make payroll each month.
Maybe one day CCP will have a DEVS ONLY thread where they discuss ways to change it and brook no outside interference, that might be the only way the ECM fans get to understand why it's a terrible mechanic. |

Ariane VoxDei
19
|
Posted - 2011.11.21 14:23:00 -
[52] - Quote
ECM is horrible as is.
No reliable counter. Fit some ECCM and *maybe* you wont be jammed. Weigh that against fitting more buffer or whatever.
Range. ECM can be applied from too far away. Similar can be said for damps. Should be brought into the other ewar range, that is, tackle/neut range. Want to gamble with a icantloose button, you have to be taking appropriate risk = the risk that if your ecm does not succed, you are now caught. If you want to get serious about it, also make activating a ECM shortcycle any running mwd (on the ecmboat that is)
Jamcycle is too long, it would still be plenty devastating if the cycle was cut in half (and capuse per cycles adjusted accordingly).
Cant really be arsed to talk more about ECM at this point if it doesnt get on the table for the patch. |

Minigin
Genos Occidere HYDRA RELOADED
1
|
Posted - 2011.11.21 14:26:00 -
[53] - Quote
i do also want to point out... that all the other ewars tend to do something along the lines of disable one 'class' of ship.
tds - turret ships neuts - cap reliant ships damps - snipers and kiters tps - sig tankers
it can even be said of warp scrams and webs aside from their obvious tackle (anti escape mechanics): warp scram - mwd fits webs - sig tanks/ab fits
but then you get to ecm...
counters everything. |

Mag's
the united Negative Ten.
2181
|
Posted - 2011.11.21 14:32:00 -
[54] - Quote
Marlona Sky wrote:Do you think the current ECM mechanic is good? Yes.
But the ECCM visual effect, is nauseating.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Baaldor
Sin Factory Anarchy Unlimited
46
|
Posted - 2011.11.21 14:33:00 -
[55] - Quote
Caulk H0lster wrote:Tactic, yes.
Game mechanic, no.
From what I understand.........
What do you mean "From what I understand"? If you do not get it, then your wall of text is irrelevant. Let me guess you are one of those "Fit multi-specs on everything" special snowflakes.
ECM is a good mechanic, and if used properly, and if the user "understands", it can be a good tactic. Plus it is one of those game mechanics that require some actual thought behind it if you wish to be actually effective.
|

Raimo
Genos Occidere HYDRA RELOADED
31
|
Posted - 2011.11.21 14:33:00 -
[56] - Quote
ECM is a horrible game mechanic. Overpowered in small gang environments (But oh so boring), completely useless in large fights. Just do something, the best ideas I've seen have been to transform it to a dedicated anti-logistics EWAR for large fleets |

Lord Ryan
True Xero
111
|
Posted - 2011.11.21 14:34:00 -
[57] - Quote
It's a bit lame! But a favorite tactic for fail blobs. Since most pilots fall in the fail blob category, it's here to stay. -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Minigin
Genos Occidere HYDRA RELOADED
1
|
Posted - 2011.11.21 14:39:00 -
[58] - Quote
Baaldor wrote:Caulk H0lster wrote:Tactic, yes.
Game mechanic, no.
From what I understand......... What do you mean "From what I understand"? If you do not get it, then your wall of text is irrelevant. Let me guess you are one of those "Fit multi-specs on everything" special snowflakes. ECM is a good mechanic, and if used properly, and if the user "understands", it can be a good tactic. Plus it is one of those game mechanics that require some actual thought behind it if you wish to be actually effective.
please explain to me what you mean by actual thought in relation to ecm? |

Ariane VoxDei
19
|
Posted - 2011.11.21 14:39:00 -
[59] - Quote
Actually now that i've given it a bit more thought, if ECM was shortranged, like I feel it needs to be, we have a opportunity here.
The ECM equivalent of a hictor. Simply a heavily tanked, ECM-bubble ship with little or no offensive capabilities. With the difference (from existing ecm/ecmburst) that anything inside the bubble cant lock, loses all locks - including itself. Or a module that works to similar effect.
I mean, imagine it. racing a 100% lockbuster bubble through a enemy gang. It would be hilarious. |

mkint
372
|
Posted - 2011.11.21 15:07:00 -
[60] - Quote
Ecm should reduce max locked targets by 1 100% of the time. Eccm should add 1 locked targets 100% of the time. Chance only applies when you are in falloff.
There also needs to be changes with tracking ewar and mods to make them work with missiles as well but this is an ecm thread. |

Minigin
Genos Occidere HYDRA RELOADED
1
|
Posted - 2011.11.21 15:08:00 -
[61] - Quote
btw as someone proposed earlier to change it to be anti logistic specific, i think an excellent change for ecm would be to have a % based effect on personal and remote repair systems
eg. 1 racial ecm would negate 30% of remote and 15% of personal rep strength (obviously stacking penalties can apply) maybe these figures are a little high, they can be worked on however. the idea would be to refocus ecm as a role specific ewar against ACTIVE style sustain.
this will place more emphasis on decision making and knowledge of your situation as the deciding factor of engagements. imo anyway. |

Tippia
Sunshine and Lollipops
1589
|
Posted - 2011.11.21 15:14:00 -
[62] - Quote
GǪanother idea that has been brought up on occasion is to make jammers work more like an ECM burst: it just makes you lose target lock, and that is it. I think one of the things that earns people's ire the most about ECM is the GǣpermajammedGǥ feeling (and I say feeling here, since the actual occurrence of a proper permajam is exceedingly rare), so removing those 20 seconds of helplessness might drastically reduce the sheer irritation of it all.
The main problem I see with this idea is that it hits larger ship harder than small ones (they take longer to relock, so they might still get effectively permajammed), but on the other hand, they are also inherently harder to jam, so that might even out. Another problem is that it also pushes sensor booster further into compulsory-territory: they are already very useful on their own, and they act as the counter-module to dampsGǪ and with this pulse idea, they'd also be an even more important component in dealing with ECM: they let you lock quickly and get a shot or two off before the jammers have finished cycling and hit again.
On the other hand, it would indirectly give damps a nice buff, since these point-event jams would create a larger need for damps to be applied in hopes of the target not gaining lock before the next jamming cycle hits, and since it would generate more instances where that damping effect comes into play. Sure, they already do that to some effect, but since you currently get those 20s of inoperability for free, moving ECM into pulse form would turn damps into the mechanism that provides that inoperability.
It would also allow for a different kind of variation between jamming mods: instead of altering strength, you could alter cycle time and, for instance, have some jammers operate on very short cycles but at drastically reduced range, which would make them suited for use against fast-locking targets such as interceptors and ewar frigates, which would otherwise be almost unaffected by the presence of ECM. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Indeterminacy
THORN Syndicate BricK sQuAD.
17
|
Posted - 2011.11.21 15:15:00 -
[63] - Quote
Marlona Sky wrote:
Do you think the current ECM mechanic is good and if not; would you like to see it replaced with something completely new?
Leave it alone. |

Bubanni
SniggWaffe
18
|
Posted - 2011.11.21 15:23:00 -
[64] - Quote
If anything should be changed, I would say the cycle time of the ECM modules (faster) and adjust cap/strenght thereafter, I personly think the duration of a single lucky jam is too long :)
Other than that, ECM is awesome, specially when you have plenty on your side |

Gypsio III
Dirty Filthy Perverts
122
|
Posted - 2011.11.21 15:24:00 -
[65] - Quote
The mechanic is ****** but it's well balanced these days. People criticise it on the solo scale, but the chances are that you're in trouble if any recon shows up, and at least the chances are that the ECM boat won't be tackling you.
As Malcanis said, almost all of the ideas for changing its mechanics are poorly-concealed attempts to nerf ECM into the ground, ignoring the fact that Caldari are supposed to have the most powerful ewar. Any new mechanic must respect this. |

Minigin
Genos Occidere HYDRA RELOADED
1
|
Posted - 2011.11.21 15:26:00 -
[66] - Quote
Bubanni wrote:If anything should be changed, I would say the cycle time of the ECM modules (faster) and adjust cap/strenght thereafter, I personly think the duration of a single lucky jam is too long :)
Other than that, ECM is awesome, specially when you have plenty on your side
should ccp give me an emp that turns off everything on the other guys ship forever.
yes... because its awesome if i have lots of them on my team.
so bad...
Gypsio III wrote:The mechanic is ****** but it's well balanced these days. People criticise it on the solo scale, but the chances are that you're in trouble if any recon shows up, and at least the chances are that the ECM boat won't be tackling you.
As Malcanis said, almost all of the ideas for changing its mechanics are poorly-concealed attempts to nerf ECM into the ground, ignoring the fact that Caldari are supposed to have the most powerful ewar. Any new mechanic must respect this.
yeh cos we wouldnt like game balance (or god forbid fun...) to get in the way of the rich backstory of eve...
speaking of which... why cant i crash my mothership into stations and destroy them? must not be in the backstory... no wait... |

Gazmin VanBurin
Go Petition Blizzard
25
|
Posted - 2011.11.21 16:08:00 -
[67] - Quote
ECM is fine, tho ECCM could use a boost that way if you activly protect yourself from it your actualy ok and likely to not get perma jammed. People who dont activly protect themselves deserve to get permma jammed. |

Apollo Gabriel
Mercatoris Etherium Cartel
280
|
Posted - 2011.11.21 17:56:00 -
[68] - Quote
mkint wrote:Ecm should reduce max locked targets by 1 100% of the time. Eccm should add 1 locked targets 100% of the time. Chance only applies when you are in falloff.
There also needs to be changes with tracking ewar and mods to make them work with missiles as well but this is an ecm thread.
MKINT Excellent Idea.
If ECM reduced the max number of targets and/or randomly broke target lock on A target, vs ALL targets that would be a much nicer mechanic I think. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Apollo Gabriel
Mercatoris Etherium Cartel
280
|
Posted - 2011.11.21 17:58:00 -
[69] - Quote
Tippia wrote:GǪanother idea that has been brought up on occasion is to make jammers work more like an ECM burst: it just makes you lose target lock, and that is it. I think one of the things that earns people's ire the most about ECM is the GǣpermajammedGǥ feeling (and I say feeling here, since the actual occurrence of a proper permajam is exceedingly rare), so removing those 20 seconds of helplessness might drastically reduce the sheer irritation of it all.
The main problem I see with this idea is that it hits larger ship harder than small ones (they take longer to relock, so they might still get effectively permajammed), but on the other hand, they are also inherently harder to jam, so that might even out. Another problem is that it also pushes sensor booster further into compulsory-territory: they are already very useful on their own, and they act as the counter-module to dampsGǪ and with this pulse idea, they'd also be an even more important component in dealing with ECM: they let you lock quickly and get a shot or two off before the jammers have finished cycling and hit again.
On the other hand, it would indirectly give damps a nice buff, since these point-event jams would create a larger need for damps to be applied in hopes of the target not gaining lock before the next jamming cycle hits, and since it would generate more instances where that damping effect comes into play. Sure, they already do that to some effect, but since you currently get those 20s of inoperability for free, moving ECM into pulse form would turn damps into the mechanism that provides that inoperability.
It would also allow for a different kind of variation between jamming mods: instead of altering strength, you could alter cycle time and, for instance, have some jammers operate on very short cycles but at drastically reduced range, which would make them suited for use against fast-locking targets such as interceptors and ewar frigates, which would otherwise be almost unaffected by the presence of ECM.
I like where you're going here a lot. Breaking target lock is BAD already, then sitting there staring at the little bar tick away makes it worse. With lock times being high already for big ships, sitting for 1-2 minutes with NOTHING to do is quite awful. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Tamiya Sarossa
Hedion University Amarr Empire
90
|
Posted - 2011.11.21 18:13:00 -
[70] - Quote
Seriously though, why not just stacking nerf ECM strengths applied to the same target? Simple, in line with other game mechanics, boosts ECCM effectiveness, doesn't hurt the effectiveness of ECM versus fleets while making it less annoying for solo players. |

Baaldor
Sin Factory Anarchy Unlimited
46
|
Posted - 2011.11.21 18:49:00 -
[71] - Quote
Minigin wrote:Baaldor wrote:Caulk H0lster wrote:Tactic, yes.
Game mechanic, no.
From what I understand......... What do you mean "From what I understand"? If you do not get it, then your wall of text is irrelevant. Let me guess you are one of those "Fit multi-specs on everything" special snowflakes. ECM is a good mechanic, and if used properly, and if the user "understands", it can be a good tactic. Plus it is one of those game mechanics that require some actual thought behind it if you wish to be actually effective. please explain to me what you mean by actual thought in relation to ecm?
Any special ed can fit a ship with multi specs and plates and just sit there mash buttons, that indeed requires very little thought...if any.
However, being effective consistently, stay a live and generally not being terrible requires some thought.
|

Baaldor
Sin Factory Anarchy Unlimited
46
|
Posted - 2011.11.21 18:53:00 -
[72] - Quote
Tamiya Sarossa wrote:Seriously though, why not just stacking nerf ECM strengths applied to the same target? Simple, in line with other game mechanics, boosts ECCM effectiveness, doesn't hurt the effectiveness of ECM versus fleets while making it less annoying for solo players.
You do understand that ECM does not actaully stack...right? |

Tamiya Sarossa
Hedion University Amarr Empire
90
|
Posted - 2011.11.21 19:45:00 -
[73] - Quote
Baaldor wrote:Tamiya Sarossa wrote:Seriously though, why not just stacking nerf ECM strengths applied to the same target? Simple, in line with other game mechanics, boosts ECCM effectiveness, doesn't hurt the effectiveness of ECM versus fleets while making it less annoying for solo players. You do understand that ECM does not actaully stack...right?
Hence why I said jam strengths - first jammer applied to a target has full jam strength, chance to jam for it is JamStrength/Target Sensor strength, second is stacking nerfed, chance to jam is Jamstrength*.87/Target Sensor strength (or whatever the normal stacking nerf is), obviously sorted so highest jam strength is applied first, just like every other module. It's completely intuitive and fits in with other game mechanics.
EDIT: End result is that putting more than four jammers on a target doesn't do much, so jams must be spread around to more targets to achieve prior effectiveness. |

Apollo Gabriel
Mercatoris Etherium Cartel
280
|
Posted - 2011.11.21 19:49:00 -
[74] - Quote
I really like the idea that ECM drops all targets and doesn't have a thereafter effect, or randomly drops locked targets. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Baaldor
Sin Factory Anarchy Unlimited
46
|
Posted - 2011.11.21 20:00:00 -
[75] - Quote
Tamiya Sarossa wrote:Baaldor wrote:Tamiya Sarossa wrote:Seriously though, why not just stacking nerf ECM strengths applied to the same target? Simple, in line with other game mechanics, boosts ECCM effectiveness, doesn't hurt the effectiveness of ECM versus fleets while making it less annoying for solo players. You do understand that ECM does not actaully stack...right? Hence why I said jam strengths - first jammer applied to a target has full jam strength, chance to jam for it is JamStrength/Target Sensor strength, second is stacking nerfed, chance to jam is Jamstrength*.87/Target Sensor strength (or whatever the normal stacking nerf is), obviously sorted so highest jam strength is applied first, just like every other module. It's completely intuitive and fits in with other game mechanics. EDIT: End result is that putting more than four jammers on a target doesn't do much, so jams must be spread around to more targets to achieve prior effectiveness.
No seriously, ECM points do not stack. In other words my 14 point ladar, and your 14 point ladar on Shrikes ibis does not add together to make 28. You get it?
Only one jammer works on a target at a time no matter how many multi-spec homos you have gang banging the target. You get it?
Most of your effective fleet doctrines tell you NOT to have everyone jam the same target for the very reason above You jam the targets closest to your name and never the primary. You get it?
|

Tamiya Sarossa
Hedion University Amarr Empire
90
|
Posted - 2011.11.21 20:30:00 -
[76] - Quote
Baaldor wrote:Tamiya Sarossa wrote:Baaldor wrote:Tamiya Sarossa wrote:Seriously though, why not just stacking nerf ECM strengths applied to the same target? Simple, in line with other game mechanics, boosts ECCM effectiveness, doesn't hurt the effectiveness of ECM versus fleets while making it less annoying for solo players. You do understand that ECM does not actaully stack...right? Hence why I said jam strengths - first jammer applied to a target has full jam strength, chance to jam for it is JamStrength/Target Sensor strength, second is stacking nerfed, chance to jam is Jamstrength*.87/Target Sensor strength (or whatever the normal stacking nerf is), obviously sorted so highest jam strength is applied first, just like every other module. It's completely intuitive and fits in with other game mechanics. EDIT: End result is that putting more than four jammers on a target doesn't do much, so jams must be spread around to more targets to achieve prior effectiveness. No seriously, ECM points do not stack. In other words my 14 point ladar, and your 14 point ladar on Shrikes ibis does not add together to make 28. You get it? Only one jammer works on a target at a time no matter how many multi-spec homos you have gang banging the target. You get it? Most of your effective fleet doctrines tell you NOT to have everyone jam the same target for the very reason above You jam the targets closest to your name and never the primary. You get it?
Do you not understand probability? Obviously jamming is a binary state. But if you have a 14 strength jammer on a target with sensor strength 28, then you have a 50% chance of jamming PER jammer, so you can increase your chances of jamming by applying more jams IF the first one fails.
The chance of not being jammed is thus (1-.5)^x, where x is the number of jammers, and so 1-(1-.5)^x is the chance of being jammed (in this example with a 50% chance to jam per jammer.
With the change, the first jammer would still have strength 14, the second would have strength 14*.87 or whatever, I'll round to twelve.
So now when you jam someone, you apply the first jammer - 50% chance of success. Say it misses, so you apply another jammer - this has only strength 12, so a 40% chance, as there is still one jammer cycling on the target. Say this one misses too, so you put on the third jammer - but this one will only have 14*.5 strength, or 7, for a 25% chance to jam as there are already two jammers cycling on the target. You put on a fourth jam, but this was has only 14*.10 strength, or 1.4, for a 5% chance to jam as there are three prior jammers on the target - and on this one, you get a successful jam. Numbers for stacking nerf totally pulled out of thin air since I don't want to look them up.
As you can see, after the first jam fails, with this change it would be more effective to try and jam another target than to continue trying to jam your first target - this has the ancillary effect of making ships with ECCM more resistant to ECM as you stacking loads of ECM on them is no longer as effective.
EDIT: To clarify, the stacking nerf is based on the number of ECM jammers cycling on the target when the ECM is first applied, so each subsequent jammer applied after the first to the same target would suffer this nerf to it's strength. Obviously, if you succeed in jamming them with the first, more aren't needed - but if you don't, then it become progressively harder to get a jam on that target during this cycle by simply applying more jams.
As it is, a ecm pilot applies one jam to a target, see if it hits, then applies more until the jam holds - with this, they'd be more tempted to spread out their jams around multiple targets to maximize jam strength and thus the number of targets jammed. |

Turkatron
1
|
Posted - 2011.11.21 21:02:00 -
[77] - Quote
Don Pellegrino wrote:No. There's a reason why highly competitive games have no "stunning" mechanics. It removes a huge part of the player skill/experience influence and instead can make fights depend on the outcome of a random numbers generator.
This game NEEDS a mechanic to neutralize high value targets, but ECM (eve's stunning) is a terrible way to do it. It also scales terribly, a Falcon in a 5v5 can easily keep 3/5 enemy targets permajammed while in large battles ECM is close to useless.
One of only a few reasonable posts in this thread.
Don Pellegrino wrote:No. There's a reason why highly competitive games have no "stunning" mechanics. It removes a huge part of the player skill/experience influence and instead can make fights depend on the outcome of a random numbers generator. I disagree on this part tho, stun grenades in FPS are an example of stunning mechanics that do not negatively effect player skill/experience. However, that is only because they take some measure of skill to use effectively and are temporary effects that can also be avoided or averted with skill.
I say no to ECM. ECM makes the game less interesting. Believe it or not, It's more fun to be shot at in pvp. |

Baaldor
Sin Factory Anarchy Unlimited
46
|
Posted - 2011.11.21 21:16:00 -
[78] - Quote
Tamiya Sarossa wrote:Do you not understand probability?
Yes I do. thanks.
Tamiya Sarossa wrote:EDIT: To clarify, the stacking nerf is based on the number of ECM jammers cycling on the target when the ECM is first applied, so each subsequent jammer applied after the first to the same target would suffer this nerf to it's strength. Obviously, if you succeed in jamming them with the first, more aren't needed - but if you don't, then it become progressively harder to get a jam on that target during this cycle by simply applying more jams.
As it is, a ecm pilot applies one jam to a target, see if it hits, then applies more until the jam holds - with this, they'd be more tempted to spread out their jams around multiple targets to maximize jam strength and thus the number of targets jammed.
Ok I do see where you are going with this, however, any decent fleet / gang will spread their jams any way. If not Darwinism will take over.
If you have 40 dudes jaming one guy, well first off it means he is way out numbered any way, he is logistics, he is ewar of some sort or the fleet is that bored and dumb and they will do that anyway.
|

Tamiya Sarossa
Hedion University Amarr Empire
90
|
Posted - 2011.11.21 21:26:00 -
[79] - Quote
Then you shouldn't be opposed to implementing it to bring ECM in line with other EWAR, since good fleets will do that anyway? Afterall, all other EWAR is treated this way so there's no particular reason ECM shouldn't be.
Where it *will* make a difference is in small gangs and soloing, where you can fit an ECCM and still have a falcon with all racial jammers keep you locked down - in this case the falcon has diminishing returns on his jammers and your ECCM is thus relatively more effective because every initial jam that doesn't land is more important, which emphasizes fitting ECCM as an effective counter to ECM and makes it less likely that any one individual in a gang will be permajammed in a fight and thus increase overall fun. Win win, right? |

Baaldor
Sin Factory Anarchy Unlimited
46
|
Posted - 2011.11.21 22:49:00 -
[80] - Quote
Tamiya Sarossa wrote:Then you shouldn't be opposed to implementing it to bring ECM in line with other EWAR, since good fleets will do that anyway? Afterall, all other EWAR is treated this way so there's no particular reason ECM shouldn't be.
Where it *will* make a difference is in small gangs and soloing, where you can fit an ECCM and still have a falcon with all racial jammers keep you locked down - in this case the falcon has diminishing returns on his jammers and your ECCM is thus relatively more effective because every initial jam that doesn't land is more important, which emphasizes fitting ECCM as an effective counter to ECM and makes it less likely that any one individual in a gang will be permajammed in a fight and thus increase overall fun. Win win, right?
Yes I am opposed to it. There is no reason to change it at all. If the FC's doctrine is to focus jam one ship in a fleet engagement....well, then he is stupid, his gang will perish, Darwinism in full effect.
The folks that know how to use it now, who usually do very well, spread their jams, and do exactly what you are suggesting already.
There is absolutely no reason to help out the little faggots that can not figure out who to run it. Let them die, repeatedly.
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Tamiya Sarossa
Hedion University Amarr Empire
92
|
Posted - 2011.11.21 23:01:00 -
[81] - Quote
We've already established that stacking nerfing ECM won't significantly alter fleet combat so it would only help small gang engagements, or situations where a guy pops out his falcon alt into a 1v1 and you've prepped with some ECCM.
Given that you seem to believe that all PvP occurs in fleets, you shouldn't be opposed as this will have zero effect on your gameplay *and* bring ECM in line with the behavior of other EWAR - and it will improve small gang combat as well (I promise you it's out there!). |

Willl Adama
Genos Occidere HYDRA RELOADED
42
|
Posted - 2011.11.22 01:38:00 -
[82] - Quote
Making it so that ecm is subject to some kind of stacking penalty sounds good to me.
It wont matter much regarding fleet fights (since people split up their jammers), but it will up the chances of overcoming ecm especially if you are solo (which is when you suffer the most from ecm atm). That would also be a nerf to ecm drones, and not mean guaranteed permajam if you get more than one flight of drones on you and you don't have a smartbomb. Latest Video:-á-á Kill Will: Volume 4 |

THXBYE
Elite War Squad
7
|
Posted - 2011.11.22 02:53:00 -
[83] - Quote
Its working as intended and won't be changed.
/thread |

Minigin
Genos Occidere HYDRA RELOADED
2
|
Posted - 2011.11.22 05:38:00 -
[84] - Quote
Baaldor wrote:Minigin wrote:Baaldor wrote:Caulk H0lster wrote:Tactic, yes.
Game mechanic, no.
From what I understand......... What do you mean "From what I understand"? If you do not get it, then your wall of text is irrelevant. Let me guess you are one of those "Fit multi-specs on everything" special snowflakes. ECM is a good mechanic, and if used properly, and if the user "understands", it can be a good tactic. Plus it is one of those game mechanics that require some actual thought behind it if you wish to be actually effective. please explain to me what you mean by actual thought in relation to ecm? Any special ed can fit a ship with multi specs and plates and just sit there mash buttons, that indeed requires very little thought...if any. However, being effective consistently, stay a live and generally not being terrible requires some thought.
guys... guys... falcons arnt overpowered because i fit mine with multis and plates then face tank brutixes.
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Aineko Macx
Royal Amarr Institute Amarr Empire
21
|
Posted - 2011.11.22 07:34:00 -
[85] - Quote
Zhula Guixgrixks wrote:ECM hardeners work, still not lot of pilots fit those. It's their problem. Quite cheap LG ECCM implants are an option too. ECM drones melt with help of smarbbombs. Use it. The problem is you need to gimp your fits to do it to put on modules which have little use other than to minimize (not counter!) the adverse effects of ECM.
Quote:Things which need balancing : other E-war platforms
- All e-war drones with exception of ecm suck - Pilgrim needs rebalancing Agreed.
Quote:- Dampener-ships need rebalancing Do they? Their dampening is quite effective, you probably mean their other stats. |

Minigin
Genos Occidere HYDRA RELOADED
2
|
Posted - 2011.11.22 08:12:00 -
[86] - Quote
Aineko Macx wrote:Zhula Guixgrixks wrote:ECM hardeners work, still not lot of pilots fit those. It's their problem. Quite cheap LG ECCM implants are an option too. ECM drones melt with help of smarbbombs. Use it. The problem is you need to gimp your fits to do it to put on modules which have little use other than to minimize (not counter!) the adverse effects of ECM. Quote:Things which need balancing : other E-war platforms
- All e-war drones with exception of ecm suck - Pilgrim needs rebalancing Agreed. Quote:- Dampener-ships need rebalancing Do they? Their dampening is quite effective, you probably mean their other stats.
no the issue isnt the fit gimping so much as over time (5-10 mins) you will still almost certainly get jammed. its still chance. |

Minigin
Genos Occidere HYDRA RELOADED
2
|
Posted - 2011.11.22 08:13:00 -
[87] - Quote
Aineko Macx wrote:Zhula Guixgrixks wrote:ECM hardeners work, still not lot of pilots fit those. It's their problem. Quite cheap LG ECCM implants are an option too. ECM drones melt with help of smarbbombs. Use it. The problem is you need to gimp your fits to do it to put on modules which have little use other than to minimize (not counter!) the adverse effects of ECM. Quote:Things which need balancing : other E-war platforms
- All e-war drones with exception of ecm suck - Pilgrim needs rebalancing Agreed. Quote:- Dampener-ships need rebalancing Do they? Their dampening is quite effective, you probably mean their other stats.
no the issue isnt the fit gimping so much as over time (5-10 mins) you will still almost certainly get jammed. its still chance. |

Misunderstood Genius
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.22 08:40:00 -
[88] - Quote
ECM was really annoying when the Falcon had 229km optimal. CCP nerfed it to - depending how you fit the Falcon - 60-77km with racials and a special group of ppl are still unhappy. Since this a Falcon is easy to kill. I am not talking about naive pilots looking for a fair 1v1 at top belt getting jammed by a Falcon alt and killed by the main. Especially for dual boxers the Falcon is one nice way to fight a fleet/gate camp at the high risk to lose two expensive ships. In a fleet a couple of Falcons are annyoing. But a blob is much more annoying. In EVE there are many annyoing situations. So what's the problem?
People still whine about this important mechanics. Important? Yes, as long as the game has other evil mechanics like logistics or neut ships ECM is one method to counter this if you can't bring the same logi setup.
I see no difference if you get killed by a blob or just by a just a Falcon and one ship. The result is the same: it's not fair.
And why should EVE be fair? It's impossible to make this game fair. And it would make no sense. You can't have the ultimate balance in a dynamic game getting more and more complex. You need to decide what to skill and what and how to fly. And live with the results.
Another problem is that people are stucked to their fittings and the usual combat style: engage, approach, orbit, watching mods and icons. It's easy to counter a Falcon in fleet engagements if a few pilots use ECCM or just focus on Falcons immediately when they show up at 60km. Drop ECM drones on them, bring a Rapier, Arazu, fit dual ECCM if your ship's mids allows this and they are frakked.
We are not playing a boring Arcade shooter. |

Marlona Sky
Caldari Provisions Caldari State
63
|
Posted - 2011.11.22 08:45:00 -
[89] - Quote
That's right! Because fitting an ECCM module totally works great!..
well maybe when you fit two...
and pack some form of ECM yourself like ECM drones...
and bring some friends to do the same and help.....
See folks, it's that easy to deal with ECM. Surprisingly good tactic, but for some reason, it is so good, no one does it. Game is strange. Very strange indeed... |

The Original Alt
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.22 08:56:00 -
[90] - Quote
This back and forth is funny. I'm relatively new to the game. But I do find being jammed is horrible. There is nothing you can do but watch the screen like you were in the middle of watching a sports game and all of the sudden your stuck watching some crappy commercial. A commercial of something you have no interest in at all.
It could be an intense ball game, score tied up, adrenaline running high, clock about to run out, one team is in a position to score and....
Been in a car accident? You could be entitled to a large settlement. Call Elohssa and Sons Attorney at Law right now! We will fight for you to make sure your rights are taken care of. Call us today!!
... and as you just saw, what a game. It really came down to the wire folks. One for the books! Going to be hard to top this one folks, what a game!!!
Yeah. That is what it feels like for me.  |

Capn Orgasmo
The Stampede.
31
|
Posted - 2011.11.22 08:58:00 -
[91] - Quote
Nerf the ++ber jamming skills that Guristas have and ill be a happy rabbit, frankly I dont care about teh rest. |

Shivus Tao
Broski Enterprises Elite Space Guild
66
|
Posted - 2011.11.22 09:02:00 -
[92] - Quote
I feel ECM could be handled much better to make it a better mechanic overall. |

Marlona Sky
Caldari Provisions Caldari State
63
|
Posted - 2011.11.22 09:06:00 -
[93] - Quote
The Original Alt wrote:This back and forth is funny. I'm relatively new to the game. But I do find being jammed is horrible. There is nothing you can do but watch the screen like you were in the middle of watching a sports game and all of the sudden your stuck watching some crappy commercial. A commercial of something you have no interest in at all. It could be an intense ball game, score tied up, adrenaline running high, clock about to run out, one team is in a position to score and.... Been in a car accident? You could be entitled to a large settlement. Call Elohssa and Sons Attorney at Law right now! We will fight for you to make sure your rights are taken care of. Call us today!!... and as you just saw, what a game. It really came down to the wire folks. One for the books! Going to be hard to top this one folks, what a game!!! Yeah. That is what it feels like for me. 
This^^  |

mental maverick
Percussive Diplomacy
7
|
Posted - 2011.11.22 09:51:00 -
[94] - Quote
As others have said before me, the biggest problem with ECM is how utterly boring it is as a mechanic, partly due to the frustration of not being able to do anything at all while being jammed but also for being so incredibly disincentivizing to small scale fights. I've lost count of the amount of fights that just havent happened because one or the other side had a bunch of ECM ships. "Screw it they have 2 x Falcons and a BB", anybody ever heard that before? ECM is an extremely ****** mechanic for the simple reason it prevents too many fights from happening imo.
Also, making ECM ever present by introducing ECM drones is probably one of the stupidest ideas ever conceived.
Just my humble opinion... |

Frio Rinah
Imperial Academy Amarr Empire
2
|
Posted - 2011.11.22 17:45:00 -
[95] - Quote
They really need to revamp the mechanic itself a bit; theres just no other way to eliminate the massive frustration ECM causes.
For starters, changing ECM to -not- set your max target count to zero would be a start. Instead substitute with a mechanic that: 1) Prevents locking further ships 2) Prevents taking self-action against any currently locked ship. (e.g. Guns)
This basically should not only eliminate the added frustration of having to relock all your targets - but the way I see it, it would also allow you to continue to command any of your current drones, since you still have locked targets.
It also allows CCP to actually start being able to balance timers ECM more sensibly, for example cutting down the 20 second jam to a 10 second, or even 5 second (and adjust ECM refire at the same rates)- as they no longer have to worry about the post-jam relock that ships currently have to do, which would currently make that a really bad idea. |
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