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Thread Statistics | Show CCP posts - 1 post(s) |

Quite the Contrary
Republic Military School Minmatar Republic
1
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Posted - 2012.02.02 07:19:00 -
[151] - Quote
Can we request no expansion?
Just fix the myriad of bugs that currently affect the game and the majority of your player base will be happy.
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Alara IonStorm
1523
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Posted - 2012.02.02 07:24:00 -
[152] - Quote
Cruiser Rebalance Shield vs Armor Balance Tier Removal EWAR Rebalance Casual Content
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Malus Rimor
Public Liability
11
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Posted - 2012.02.02 07:26:00 -
[153] - Quote
1) Carriers cant jump/rep POS unless 10km out of shields, Supercaps cant jump/rep POS unless 20km out of shields, Titans cant bridge/jump unless 20km out of shields 2) Modular POSes 3) Delay local by 5 seconds when jumping in (this should help fix botting also) 4) Give Gallente a minor agility/speed boost 5) WiS, even if its just a common room for us all to stand in |

Jowen Datloran
Science and Trade Institute Caldari State
292
|
Posted - 2012.02.02 07:59:00 -
[154] - Quote
CCP Manifest wrote:Wow so many of these are awesome ideas. @CCP_Manifest I've never been as impressed and excited about #eveonline dev plans as I am after that meeting I just went to OMGOMGNOMNOMNOM #tweetfleet 12 hours ago via TweetDeck There should be a law against teasing people this much. Mr. Science & Trade Institute, EVE Online Lorebook-á |

David Grogan
The Motley Crew Reborn
299
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Posted - 2012.02.02 08:25:00 -
[155] - Quote
1. Faction Warfare 2. Industrial Subsystems for T3 3. Modular Pos 4. Killable player owned outposts for wormhole space (restricted to c4 -> c6) 5. Mining Overhaul - Make it afk/bot proof by making it a minigame or something then toughen up mining barges (2x more mid slots) & exumers (more power grid and cpu) + give the procurer + a new t2 variant a gas mining bonus and introduce a t1 and t2 gas harvestor strip that mines 100 m3 (t1 )& 125m3 (t2) of gas per 5 min cycle (mining barge skill reduces the cycle time per level by 3% for the procurer and exumer skill increases gas yield by 7.5% for the new t2 variant). And introduce hidden and depleteable ice belts with all types of ice in low sec and null sec then make all static high sec ice belts hidden and depletable. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Ludi Tomina
BALKAN EXPRESS
9
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Posted - 2012.02.02 08:56:00 -
[156] - Quote
1. low sec improvements 2. POS revamp 3. new or improved bounty hunting system 4. new PVE content 5. ship rebalancing |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
227
|
Posted - 2012.02.02 09:06:00 -
[157] - Quote
1) Removal of local 2) Removal of contiguous highsec paths that connect different emipres 3) Wormholes fixed. Currently they're depricated. Hauling fuel in there? CCP claims it wasnt intended game mechanic and dont plan to make wormhole living easier... the least they could do is make it profitable again. Wormhole space is the hardest to maintain. 4) Nullsec made valuable and worth fighting over again. (Incursions really outclass 0.0 income now) 5) Incarna. Really, you cant call the CQ "incarna" after all the youtube videos from fanfest that were posted |

Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
75
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Posted - 2012.02.02 09:40:00 -
[158] - Quote
1) Fixing / polishing up the 'forgotten' ie. cosmos missions, FW, POS-inteface and rights management et c. 2) Fix FW to have a meaning to fight for 3) Industry polishing 4) Fix bounty system 5) We need planets that would hurt our alliance to loose or we ain't putting ISK for the DUSTies. |

ChromeStriker
The Riot Formation
50
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Posted - 2012.02.02 09:42:00 -
[159] - Quote
1) Smuggling! this sounds so cool, getting things from null -> high, low ->high. got to be careful of abuse tho (null sec Corp does a smuggling op n convoys 10 orcas of stuff with a 50+ alpha fleet... guy doing quick runs in a frig crys)
2) Remove local in null, local sov upgrades would let the solo roamer know 'oh sh*t iv wandered into something bad now... hi o/ '
3) Sov mechanic change, the grind is exactly that... you can feel your mind and soul being worn away... why would i want to do that?
4) Put something random into mining, missioning, and incursions. Will help stop the botness and isk problems
5) New ships of the line, more variety is a good thing either revamp the dead or add some. (should i take my rifter or my slasher? <- want the choice) - Nulla Curas |

Sunviking
The Shining Knights
10
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Posted - 2012.02.02 09:58:00 -
[160] - Quote
1. Tech3 Frigates 2. Tech2/3 Battlecruisers (this ship class is still lacking - you still only have Command Ships for Tech2) 3. Missile Buff (Torpedo Range & Explosion Radius, Javelin HAM DPS, etc) 4. Lowsec improvements (make life harder for Pirates) 5. Some kind of addition to the sleeper story involving new game mechanics and travelling methods and new ships (above)
I would love to see Tech3 Battleships, but I just cannot see them being workable in practice. A hull that costs up to 2billion before you have even fitted subsystems is going to be such a ganking target it will be unreal. Yes, they will be the most powerful sub-cap ships in the game, but they will always be primary/secondary in any fight.
On the other hand, a Tech2 version of the Tier3 battleships/battlecruisers would be a great addition  |

octahexx Charante
Yulai Guard 1st Fleet Yulai Federation
6
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Posted - 2012.02.02 10:03:00 -
[161] - Quote
1.more ships 2.nerf the living crap out of moongoo. |

Jondo Marikesh
Masuat'aa Matari Ushra'Khan
0
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Posted - 2012.02.02 11:16:00 -
[162] - Quote
- Pick one existing mechanic (POS, FW, Cosmos, Mining, corp management, sov) and really clean it up/improve on it.
- Make a number of small fixes/improvements (drone launch hotkey).
- Make decisions in eve more meaningfull (FW sov, more lowsec between the empires).
- Add some PvE content (maybe some new epic missions)
|

Tore Vest
182
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Posted - 2012.02.02 11:19:00 -
[163] - Quote
1: Supercarriers gets drones back.. 2: Supercarriers gets drones back.. 3: Nerf goons Highsec carebear... and proud of it |

eXistentiA
NerfGames
49
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Posted - 2012.02.02 11:25:00 -
[164] - Quote
CCP Manifest wrote:Wow so many of these are awesome ideas. @CCP_Manifest I've never been as impressed and excited about #eveonline dev plans as I am after that meeting I just went to OMGOMGNOMNOMNOM #tweetfleet 12 hours ago via TweetDeck
CCP should set up a small website that players have to log into and they can vote once per account for the feature they would like to see next. CCP still have some controls as they will be the ones that put up the list of available options, have a right to veto, and can work with the suggestion alongside other features that benefit the company. This seems the most fair and democratic way of making as many people as possible happy. I would very much doubt that large amounts of measures would need to be put in to prevent the manipulation of this system as very few people that play this game would like development to change negatively. Perhaps if you vote for a features that makes it out during window A, your vote is worth less in window B to allow the minority groups some features love, but to also allow the diversity of features across eve. This could be a page found on the account management area, or better still a very small interface in game.
CCP tells us all the time they recognise that we are just as equal stakeholders as players as they are in the game, this could allow the players more direct control that isn't currently felt through the CSM. Hell, find me somewhere to live and cover the flights, i'll head over to Iceland and set it up for you :P |

Etil DeLaFuente
New Eclipse Initiative Mercenaries
0
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Posted - 2012.02.02 11:32:00 -
[165] - Quote
Tobias Sjodin wrote:1. Complete revamp of low-sec, make it completely different, ie. outlaws cannot dock but can live in a POS, or better yet hideouts/smuggler's dens that have to be probed out. A hideout can be docked in and has access to a "black market" which allows the sale/resale of smuggler's goods. However it has no access to the legal market.
2. Make the consequences for being an outlaw more severe, yet more rewarding. Have outlaws immediately crim-flagged when they are -10, but allow for the sabotage/temporary disabling/sentry interference of gate/station guns. Incentivise the profitability of going to low-sec by having illegal ship components/rigs/5:th subsystem that cannot be acquired elsewhere (ie. prohibited in the regular market/contracts).
3. Show off the pirate status more, make the profession more attractive by letting pirates pirate bling their ships (AUR) and have space parrots(or ducks) and eyepatches.
4. Make the area of arrival around low-sec gates slightly smaller (10km) both for warp-in and warp-out. This means that travel through low-sec goes slightly faster, and makes it easier to get back to the gate; but also that you are more easily caught.
5. Make all war-declarations on pirate corps completely free, and add loyalty points for the destruction of pirate ships (the bigger the ship, the bigger the reward). To both incentivise anti-piracy, as well as to show off the status of an anti-pirate by some rank increase.
this |

Amateratsu
The Pegasus Project
16
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Posted - 2012.02.02 11:35:00 -
[166] - Quote
1) Removal of Reprocessable Drone / Rat Drops, Replace them with materials for modifying low meta items into higher meta items. for example Guristas rats could drop datasheets / blueprints / materials used to make Guristas Faction versions of regular modules.
2) Complete and Total overhaul of the mining system, you've given us plenty of ships and bonuses to mine well, now we need a ming overhaul to make mining interesting and worthwhile again for the real players and harder for the bots.
Minerals should come from mining only. see 1) above
3) More ships.... T3 ships of all clases.
4) nerf moongoo to hell and back. remove the monopolys, make moogoo more widely availlable. increase value of other nullsec resources to compensate.
5) Wider range of stuff in the LP stores, get rid of the 1000's of useless implants, add more ships / blueprints / modules / usefull items.
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Tanya Powers
Science and Trade Institute Caldari State
793
|
Posted - 2012.02.02 11:40:00 -
[167] - Quote
Hybrids Gallente/Caldari rebalance finished or started doesn't matter the order, but the dam thing done once and for all. |

Cindy Marco
Sebiestor Tribe Minmatar Republic
39
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Posted - 2012.02.02 11:48:00 -
[168] - Quote
1. Sharks with frickin laser beams on thier heads.
That is all. |

Joss56
Kernel of War Goonswarm Federation
4
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Posted - 2012.02.02 11:49:00 -
[169] - Quote
Tore Vest wrote:1: Supercarriers gets drones back.. 2: Supercarriers gets drones back.. 3: Nerf goons
If you can't fight them, join them 
Meet nice people, awesome FC's, excellent reimbursement program, participate in epic fights, troll/flood local
And most interesting, fight Evoke/NC/Raiden and their friends blobs (they give excellent fights, thx) |

Venus Rinah
Paladin Philanthropists
40
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Posted - 2012.02.02 12:05:00 -
[170] - Quote
1) Pink ponies in the Nex store. 2) Purple ponies in the Nex store. 3) Cyan ponies in the Nex store. 4) Yellow ponies in the Nex store. 5) Ponie hairbrushes in the Nex store.
or perhaps:
1) Mining improvements with more empowerment and mineral redistribution. 2) Bounty system anyone? Oh look this request went off into the ether again. 3) Suicide ganking proper nerf as opposed to superficial gestures. 4) Invention lottery reviewed. More possible determining factors. 5) Exploration focus with new toys and perhaps some specific intel "gadgets". |

Ciar Meara
Virtus Vindice
512
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Posted - 2012.02.02 12:23:00 -
[171] - Quote
Bienator II wrote:1. a) local -> delayed mode 1. b) we get a radar which works like a low range scanner 1. c) dscan penalty: everytime you hit dscan you appear in local and on the radar (does not matter how far you are away) 2. eve-style bounties https://forums.eveonline.com/default.aspx?g=posts&m=3591053. improved physics (less submarines, more FIS) 4. another graphics iteration (V3, missiles, even better miss/hit effects and so forth) 5. FW iteration
I can't like you twice but by god I can quote you and such! (personally I would like to see this + modular pos and tech III frigs)
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Josef Djugashvilis
The Scope Gallente Federation
1
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Posted - 2012.02.02 12:35:00 -
[172] - Quote
Clith wrote:1) Remove Level 4 missions from high sec 2) Reduce high sec incursion payouts to 25% of the current amount 3) Moon goo redistribution 4) Tengu nerf 5) Faction warfare revamp
Lets make sure I have got this right...You want people to do lvl 4 missions in losec so that you can gank a pve ship in your pvp ship?
Hmm, not he best idea you have ever had is it? |

Suitonia
Genos Occidere HYDRA RELOADED
45
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Posted - 2012.02.02 12:36:00 -
[173] - Quote
In terms of ship balance I would like to see the following
1. Overhaul/Adjust the tier 1 faction cruisers. Navy Exequror / Navy Osprey / Fleet Sycthe / Navy Augoror are the least flown faction ships in the game. they were introduced in Empyrean Age (in an environment where nano was op) and not changed or adjusted since, which they probably should have done since I believe they came out in a kind of pre-nerf state given how nano was OP back then. Then QR hit and they basically were never flown and are outclassed by a lot of ships. 2. Electronic Attack Frigates Buff. Every other t2 frigate has recieved a round of buffs which just puts these 'pre-nerfed' ships even further behind. 3. Make Tier 1 Cruisers, and some of the Frigates that are currently worthless or overpriced shuttles into something worth flying. 4. Boost the bad ships that are currently overshadowed by their peers. Most notable for being bad Eris - Sacrilege - Eos 5. Buffs for t2 battleships. Maruders - Buff the sensor strength up to regular BS strength or a bit higher. I still don't think you'll see them everywhere due to cost, and they mostly offer similar levels of gank/tank compared to other tech I battleships other than the better active tanks and cargo space. Black Ops. - Allow EAS to use BO jump Portal, Add the cloaked velocity bonus as a role bonus and give them all an extra DPS orientated Bonus to encourage them to not be cargo expanded pos huggers + Remove the **** agility bonus from the Sin. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
120
|
Posted - 2012.02.02 12:37:00 -
[174] - Quote
Kinda sad that so many are asking for/settling for fixes, balancing, tweaking.
How long will you people be sedated with patches being called expansions?
Fixes, balancing, tweaking that should happen 4-12 times a year!! They call those patches.
More ships, modules, player owned structures, missions, and space. Major over hauls. Entirely new features . THESE ARE EXPANSIONS!! I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Darth Gustav
Sons Of 0din Fatal Ascension
72
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Posted - 2012.02.02 12:37:00 -
[175] - Quote
Josef Djugashvilis wrote:Clith wrote:1) Remove Level 4 missions from high sec 2) Reduce high sec incursion payouts to 25% of the current amount 3) Moon goo redistribution 4) Tengu nerf 5) Faction warfare revamp Lets make sure I have got this right...You want people to do lvl 4 missions in losec so that you can gank a pve ship in your pvp ship? Hmm, not he best idea you have ever had is it?
You don't need to go to low sec for your PVE ship to get ganked.
Just sayin'.
|

Tore Vest
183
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Posted - 2012.02.02 12:39:00 -
[176] - Quote
Joss56 wrote:Tore Vest wrote:1: Supercarriers gets drones back.. 2: Supercarriers gets drones back.. 3: Nerf goons If you can't fight them, join them  Meet nice people, awesome FC's, excellent reimbursement program, participate in epic fights, troll/flood local And most interesting, fight Evoke/NC/Raiden and their friends blobs  (they give excellent fights, thx)
10/10
Highsec carebear... and proud of it |

TheButcherPete
Titan Inc. Bloodbound.
58
|
Posted - 2012.02.02 12:59:00 -
[177] - Quote
1. A way to detect and uncloak cloaked ships in space. 2. Tech 3 frigates 3. Something to make people want to live in 0.0 again 4. Revamp Heretic/Eris/Flycatcher to be on par with Sabre 5. Possible droneland changes, but be careful with this or our bots will just move to highsec and bot the belts
Make the Nighthawk useful
I'm proud to say that there are less than five bots in this alliance, and I do enjoy griefing them. :3 I am Petey :3 Petey is smexy Smexy is Pete |

TheBlueMonkey
Natural Progression
16
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Posted - 2012.02.02 13:04:00 -
[178] - Quote
1. Removal of Drone poop and Meta 0 mods
2. new ships where needed be that extra tiers or T3 as long as they don't make other ships redundant
3. Nerf isk faucets or at least increase the risk to higher isk incomes
4. Some kind of mining change that involves "looking" for the good asteroids amunst the crud based on their surface as a form of anti botting as explained in other posts (better asteroids have visual viens etc in them)
5. Some kind of nerf to forum whine that forces people into formulating well structured arguments rather than going "T2 BPOS ARE TEH BAD" "NULL SEC IS TEH EVIL" and "MAKE MY MINING SHIP MINE MORE FASTER SO I BECOME TEH RICH" |

Mariner6
EVE University Ivy League
46
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Posted - 2012.02.02 13:54:00 -
[179] - Quote
- Fix, no really, fix Hybrids and the platforms that use them (ie Gallente) - Drone boats and drones need some love (ie, high slot damage modifier to drone damage) - Fix the Bounty system for the love of god - EASY ONE (I would think) some way to name/tag/notate your various jump clones so I can quickly see which is my snake, slave , mission, etc clone - MORE communication out of CCP in the forums. A lot of feedback has been given on hybrids and ship balancing threads, but little to no feed back from the dev's. |

Quite the Contrary
Republic Military School Minmatar Republic
1
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Posted - 2012.02.02 14:02:00 -
[180] - Quote
1. Thongs in the NeX store 2. Fix bugs like warp to 0, etc. 3. Try not to break anything.
Btw is there a way so that I can jump to the first unread post in a forum thead or is it 1992? |
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