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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TheBlueMonkey
Natural Progression
16
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Posted - 2012.02.02 14:09:00 -
[181] - Quote
octahexx Charante wrote:2.nerf the living crap out of moongoo.
This making T2 more expensives? |
Red Teufel
Blackened Skies THE UNTHINKABLES
37
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Posted - 2012.02.02 14:22:00 -
[182] - Quote
*voice acting added to the game for the epic arcs and expiditions. *a new set of sov mechanics. the current sove mechanics are boring. *Black OP battle ship buff *FW improvments *Agent Rewards improvment in the Great Wildlands region |
Gypsio III
Dirty Filthy Perverts
185
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Posted - 2012.02.02 14:31:00 -
[183] - Quote
1. Nerf all tier 2 BCs. 2. Restrict gang links to on-grid only. 3. Rebalance field & fleet CS and the T3 gang link subsystems 4. Rebalance gang links (uber skirmish, weak infowarfare) 5. Remove local lol |
Tobias Sjodin
Habitual Euthanasia Pandemic Legion
85
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Posted - 2012.02.02 14:58:00 -
[184] - Quote
Tobias Sjodin wrote:1. Complete revamp of low-sec, make it completely different, ie. outlaws cannot dock but can live in a POS, or better yet hideouts/smuggler's dens that have to be probed out. A hideout can be docked in and has access to a "black market" which allows the sale/resale of smuggler's goods. However it has no access to the legal market.
2. Make the consequences for being an outlaw more severe, yet more rewarding. Have outlaws immediately crim-flagged when they are -10, but allow for the sabotage/temporary disabling/sentry interference of gate/station guns. Incentivise the profitability of going to low-sec by having illegal ship components/rigs/5:th subsystem that cannot be acquired elsewhere (ie. prohibited in the regular market/contracts).
3. Show off the pirate status more, make the profession more attractive by letting pirates pirate bling their ships (AUR) and have space parrots(or ducks) and eyepatches.
4. Make the area of arrival around low-sec gates slightly smaller (10km) both for warp-in and warp-out. This means that travel through low-sec goes slightly faster, and makes it easier to get back to the gate; but also that you are more easily caught.
5. Make all war-declarations on pirate corps completely free, and add loyalty points for the destruction of pirate ships (the bigger the ship, the bigger the reward). To both incentivise anti-piracy, as well as to show off the status of an anti-pirate by some rank increase.
Quoting this because of how awesome I am. Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.-á Ronald Reagan: I do not care what kind of communists they are. |
Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
61
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Posted - 2012.02.02 15:13:00 -
[185] - Quote
T3 Battleships T3 Frigates T3 Mining Ships Nerf Tier 3 Battlecruisers Put 1 or 2 high end ores in low sec so its worth going there. |
Averyia
12
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Posted - 2012.02.02 15:15:00 -
[186] - Quote
1. WiS 2. Missile graphics update 3. Client optimization 4. Easier POS setup/Modular POS 5. Treaties
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IsTheOpOver
6
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Posted - 2012.02.02 15:23:00 -
[187] - Quote
1. Fix broken war-dec mechanics 2. More audio alerts (mining lasers turn off for whatever reason) 3. More variety in the NeX store (more casual stuff?) 4. T3 battle ships 5. T3 Frigs |
Gazmin VanBurin
The Tower Of Nevaurus The 99 Percent
60
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Posted - 2012.02.02 15:44:00 -
[188] - Quote
1- reworking of the buonuses or stats of a few ships, especialy ALL mauraders, drake, cerberous, eagle
2- esscort carriers
3- visable missle launchers and new missle effects
4- new faction teir 2 cruisers, new faction BCs and drestroyers
5- custum ships skins |
Laerise
PIE Inc. Praetoria Imperialis Excubitoris
15
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Posted - 2012.02.02 16:08:00 -
[189] - Quote
1.) Fix FW.
2.) Fix Lowsec
3.) Start up some more storyline stuff, the news section on log in has become a bit stale :(
4.) More grid for amarr t1 cruisers pleast.
5.) Abolish the tier system and make the ships we already have more fun ! |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
413
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Posted - 2012.02.02 16:34:00 -
[190] - Quote
1. Remove the bots 1. Remove the bots 1. Remove the bots 1. Remove the bots 1. Remove the ******* bots!
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Dunbar Hulan
The Flaming Sideburn's Art of War Alliance
65
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Posted - 2012.02.02 17:27:00 -
[191] - Quote
I would like an addition to the Neocon. A Live football score ticker for when I can't see Manchester United playing. -áThe Sideburns- Always Outnumbered- Never Outgunned. Manchester United - Paul Scholes= Genius |
Dev Rom
Masterminds Industries Shadow of xXDEATHXx
0
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Posted - 2012.02.02 17:40:00 -
[192] - Quote
Covert Kitty wrote:no need for new ships
1. Modular POS (with granular access control list support) 2. Small holding / small gang harassment targets to bring out fights. 3. Keep fixing rough edges, bugs, interface problems, etc.
^^^ this *** |
destiny2
Right Ascension
20
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Posted - 2012.02.02 17:46:00 -
[193] - Quote
1.Covert Ops Battleships Or Command Ship Battleships Or even Subsystem Battleships. 2.Eve gate see whos online. tab. *gets bored sometimes.* 3.Maybe a 5th race you can train up. 4.Incursions. that. actually do fleet style pvp but remain as NPC's. that also shoot SBU's/TCU's/POS, 5.Freighters wth Mids and Lows seems kinda silly to spend 7 bill on JF or 800 mill on a Freighter when they cant even tank. and make it more fun for the gankers.
On side note. Remove Naga's railgun feature and make it siege launchers. was more fun with Torps on SISI. |
Tetragammatron Prime
Pink Sockers
22
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Posted - 2012.02.02 19:13:00 -
[194] - Quote
1. more action taken vs botters 2. 1-2 new npc 0.0 regions inhabited by a new pirate faction their own line of ships, modules and the shield version of slave implants. 3. also cyno spool up and the ability to attack moon mining array with small/medium gangs to force fights and steal moongoo from afk blob donkey empires which was mentioned a while ago would be great. |
Sernum
Total Mayhem. Northern Coalition.
8
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Posted - 2012.02.02 20:55:00 -
[195] - Quote
- 0.0 Sov mechanics. - Smaller gates and or 90% webs. - More ships! Teir 3 bc's were awsome - how about faction/navy bc's? - More destruction! Destructible stations? More meaningful reasons to attack/defend. - More combat skills. New ships/mods that take some training. I'm sitting on 95 million skill points and most skills are 30+ days.
Looking forward to see the upcoming plans! |
Riithi Bashere
The Red Circle Inc.
4
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Posted - 2012.02.02 21:09:00 -
[196] - Quote
1. Local in null delayed by a few minutes, so 'local-spike' won't save you anymore. 2. Rework of the entire pos-mechanics. 3. Store the last used shield-password on your client so you don't have to do this manually 20 times a day. 4. Fix incursion income 5. (new) Null-sec region without gates or anything geared towards exploration, sandbox+++ |
kriss deValnor
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.02.02 22:35:00 -
[197] - Quote
back to the roots...
frigates, cruisers, Battleships
just minersT2, warp at 15 and no overview !!! |
Karash Amerius
Sutoka
38
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Posted - 2012.02.02 23:05:00 -
[198] - Quote
1. Fix the sound 1b. REMOVE LOCAL 2. Implement a true smuggling profession (not just use throwaway mules with negative wallets) 3. Faction warfare combat buff...make meaningful objectives, but decrease LP importance 4. Incursion Nerf 5. Blackops Buff
Pretty eclectic I know...but that's my list. |
Duck Mouth
Nebula Mining and Manufacturing
0
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Posted - 2012.02.02 23:24:00 -
[199] - Quote
Amro One wrote:You all rage quiet when Dust effects everything.
1. WiS 2. Dust 514
keep anything else, idc either way about supercaps or fac-war |
Carniflex
StarHunt Broken Toys
11
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Posted - 2012.02.03 12:31:00 -
[200] - Quote
1) The POS "Dead Horse" 2) Industrial improvements - a less clikcy and properly tought out UI would be a good start. 3) More meaningful null sec sov system. I mean more meaningful than "lol, throw up ihub and install military lev 5 upgrade". I want to build that empire yaknow. Even if it's just three systems under my flag. 4) Some serious tought spared to the EVE resource system. It does not need to be implemented by the next expansion - but it need "the plan". What is what you want to do. Moon minerals, T2 BPO's vs Invention, PI vision, Stations in null sec, starbases, sov system + empire building + resources in hi sec vs low sec vs null sec vs wormholes. You can do the little details when you get around implementing them but it's good to have an dot on the horizon to aim for. 5) Black Ops. They need those steroids. Oh and while you are at it please castrate supercap blobs. They are not fun. |
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AlleyKat
The Unwanted.
187
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Posted - 2012.02.03 12:37:00 -
[201] - Quote
GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |
Jerick Ludhowe
The Green Cross Controlled Chaos
45
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Posted - 2012.02.03 12:50:00 -
[202] - Quote
1. T1 Frigate, Cruiser, and BC balancing 2. Line of Sight 3. Vastly improved collision detection/"hit boxes" for ships and objects in space. 4. New drone and fighter in game artwork/animations 5. T2 (Command Ship) balancing |
Lord Amaterasu
Carebears online
12
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Posted - 2012.02.03 12:57:00 -
[203] - Quote
EVE online: Recession
SoonGäó |
Elanor Vega
Native Freshfood Minmatar Republic
89
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Posted - 2012.02.03 13:23:00 -
[204] - Quote
1. Industry reconstruction 2. Mining reconstruction 3. Industry ships - closer look at 4. POS reconstruction 5. WiS - give us what you promised and what many many ppl are waiting for. 6. Fixing sniping - removal on grid probing (warp to item (probe) on grid) 7. Fixing sniping - If my ship can lock further then 250km, let me do it - remove hard max lock distance. |
Magnificent Beast
School of Applied Knowledge Caldari State
2
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Posted - 2012.02.03 13:53:00 -
[205] - Quote
1. remove artificial bottlenecks (jump gate mechanics) it's a space mmo, it feels wrong to me 2. make obtaining wealth less about direct isk injections, more worthwhile isk sinks 3. chose something broken and really fix it up, even if little else is done, as long as one thing is fixed proper, it'll be good 4. incursions tweaks 5. make drugs more worthwhile to more players |
DarkAegix
Acetech Systems
888
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Posted - 2012.02.03 14:01:00 -
[206] - Quote
A little thing which changes everything.
Something neat like being able to overclock your ship's CPU, or overcharge the reactor before undocking. You get structural damage over time, but can obviously fit more stuff. The higher the overclock, the more structure damage. Buff hull reps, too, and you'll see some really interesting fits! |
ovenproofjet
The Illuminatii Mildly Intoxicated
44
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Posted - 2012.02.03 15:34:00 -
[207] - Quote
1. Delete ECM. Seriously, ******* nuke it from Orbit, burn it's corpse and finally throw the ashes into an Antimatter reactor.
2. Replace ECM with Missile Disruptors (like turret disruptors, but for missiles)
3. Give Black Ops base range increase to 2.5 ly (ie 5ly with ship pre-req of JDC4), also for fucks sake give them proper T2 resists
4. DEATH TO SUPERCAPS. See option 2 on how to do this
5. Don't really care after that, hell put ponies in if you want |
Spurty
D00M. Northern Coalition.
213
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Posted - 2012.02.03 15:43:00 -
[208] - Quote
Covert Kitty wrote:no need for new ships
1. Modular POS (with granular access control list support) 2. Small holding / small gang harassment targets to bring out fights. 3. Keep fixing rough edges, bugs, interface problems, etc.
this mostly
Also, like the idea of ECM going away and never coming back. It's a big dumb idea [how ECM affects the target] . Might as well just send 'exit game and play something else' SIG to target's computer.
Keep plugging away CCP!
[Waits for someone to quote him and say he's completely wrong because they can't read] ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
SerratedX
Hyvat Pahat ja Eric The Polaris Syndicate
1
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Posted - 2012.02.03 16:00:00 -
[209] - Quote
no new ships please
1. nerf hisec income (lvl 4s, incursions) 2. fix ECM gayness 3. better corp role management 4. fix a million little bugs. 5. fix industry (including POS access stuff) |
5p4c3 M4n
Perkone Caldari State
1
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Posted - 2012.02.03 16:05:00 -
[210] - Quote
- Eliminate moon goo. Make everything build from mins.
- Make mining more interesting and/or require constant player input
- TERMINATE BOTS WITH EXTREME PREJUDICE
- Fix sov so alliances can only hold 1 constellation and any constellation directly connected to the "HQ" constellation via jump gates.
- Set supercap build limits per alliance.
- Leave high sec alone including incursions and missions. Mining changes only.
Leave high sec alone except for mining.
CCP must stop pandering to 0.0 people.
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