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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1244
|
Posted - 2014.08.05 16:10:00 -
[1] - Quote
Sadly the recent changes to ship warp speeds have made anything bigger than a cruiser a nightmare to fly. I wonder, did the person implementing these changes do it through a lens of assuming most battleships and larger would just move through cynos and bridges?
Consider:
- Cruisers: buff warp speed, to 3.3 AU, faction/pirate variants to 3.5 AU - Battlecruisers: buff warp speed to 3.0 AU, faction/pirate variants to 3.3 AU - Battleships: buff warp speed to to 2.7 AU, faction/pirate variants to 3.0 AU - ....etc
Interceptors, frigates and AF's would still retain a huge mobility advantage, but at least now the bigger ships would be playable and fun to fly again.
F
Would you like to know more? |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
236
|
Posted - 2014.08.05 17:51:00 -
[2] - Quote
Having just taken forever to move a Domi a mere 10 systems in hisec yesterday, I can sympathize. Bigger ships should warp more slowly, but I think the change could stand to be rolled back just a smidge.
I predict CCP's response will be "fit warp speed modules/rigs to travel", but I say +1 anyways. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
18
|
Posted - 2014.08.05 18:21:00 -
[3] - Quote
the current speeds are fine as they are and this is coming from some one who constantly flies freighters hub to hub |

Bullet Therapist
Caldari Provisions Caldari State
116
|
Posted - 2014.08.05 18:23:00 -
[4] - Quote
Personally, I'm fine with the warp speed changes as they've been applied to sub-capitals. The problem I see is that that the other characteristics of CBC and battleships should be changed to reflect their downsides. Poor tracking (at least in the battleships case,) inability to sig/speed tank, long lock times, and inability to dictate range should be balanced by endurance, DPS, and tank. In the case of CBS and battleships I don't think that the strengths of the classes are good enough to balance the downsides. I'd rather see the warp speeds remain the same and other aspects of the classes be buffed to compensate.
Either way, something needs to be done. A buff to the skirmishing aspect of heavy ships, a buff to their raw combat capabilities, or a combination of both is in order. Just my .02 isk. |

Alvatore DiMarco
Capricious Endeavours Ltd
2379
|
Posted - 2014.08.05 18:23:00 -
[5] - Quote
If it were up to me, I would have set battlecruisers as the fulcrum upon which the warp speed changes were balanced. A cap would be appropriate for T2 frigates in such a situation (interceptors especially) but it would see battleships being slowed a bit less. It was, however, not up to me and so now you all have to live with 2 AU/sec in your TFIs and Nightmares.
On the other hand, I do wonder what that would have done to freighters. |

James Baboli
Ferrous Infernum
59
|
Posted - 2014.08.05 19:04:00 -
[6] - Quote
I happen to really like the warp-speed acceleration change. Even if most of the time, I'm in a slow battleships @ 3.16 Au/s for massive investment (mach + ascendency epsilon) it still adds flavor, strategic vs. tactical mobility concerns and make eve more fun. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Fer'isam K'ahn
None Of One
290
|
Posted - 2014.08.05 19:33:00 -
[7] - Quote
I hear only whine ...
I am traveling in general with Battleships and Orcas ... no idea what kind of problems you have .. and my route is usually 25+ jumps. But I tend to plan ahead and move stuff only when needed, set up bases and fit for travel ... but I might be alone considering things before whining ... well, as I see maybe not. Some still put in the work, not to have to suffer too much from the status quo of the game.
So 'no' to warp speed changes, they seem fine to me. And usually its the acceleration / deceleration that feels most annoying, not warp speed or align time, but that's beside the topic. Are you sure your issues aren't elsewhere ?! |

Lyra Gerie
Garoun Investment Bank Gallente Federation
33
|
Posted - 2014.08.05 20:08:00 -
[8] - Quote
What about a deployable that could be fueled and allowed for increased warp acceleration?
It would stay up until someone took it down, but could only activate if fueled. It would allow BS sized ships to warp at cruiser (or faster then cruiser) speeds depending on the variant of the deployable structure used.
This could add strategic importance to certain systems or allow ganking gangs in larger ships. |

Netan MalDoran
xXTheWarhammerXx
64
|
Posted - 2014.08.05 20:09:00 -
[9] - Quote
There are some issues to be fixed.
For example, (I think these are the right ships) my Algos dessie has a 2.5 warp while my big a** tayra indy has warp of 3? There's something wrong with that. "Your security status has been lowered." - Hell yeah it was! |

epicurus ataraxia
Lazerhawks
891
|
Posted - 2014.08.05 22:48:00 -
[10] - Quote
Having moved larger ships, I sympathise with your pain. Overall the warp speed changes have been a major benefit, but I do not understand how making the game more painful for battlecruisers and battleship adds to the game. Freighters are not something I use, I think I might welcome anything that saves me having to deal with that, being ganked would almost be like being put out of my misery.
Something to make a significant warp speed improvement for battleships would be welcome, as a travel fit option. The current options are a bit underwhelming.
One for CCP to decide if it is good for the game to leave as it is, I am unconvinced it is. There is one EvE. Many people. Many lifestyles. WE are EvE |
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Mina Sebiestar
Mactabilis Simplex Cursus
714
|
Posted - 2014.08.06 01:22:00 -
[11] - Quote
Ability to skip systems every now and than would speed them up by some
Lets call it slipstream driv3 or something have adequate cool down so it isnt possible to own space travel and you cant use it on sec status gates ie you cant skip o.4 to 0.5 gate etc.
For such massive ships it is kinda meh to abide by basic game mechanic ie for such size one would expect it can travel further faster, than ships that can barely fit pilot and some canned food. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Knoppaz
distress signals borealis
33
|
Posted - 2014.08.06 08:38:00 -
[12] - Quote
The system works fine. I would even prefer to widen the acceleration gap between small and large ships (intys for example should imho accelerate and deccelerate near instantly imho). And just to let you know, I fly everything from inty to freighter. If at all, the warp-speed could get a boost across the board, but I don't really see the need for it..
__________________________________________________ Knoppaz /-ádistressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |

Kaarous Aldurald
ROC Deep Space The ROC
8477
|
Posted - 2014.08.06 08:44:00 -
[13] - Quote
+1
Battleships really took it in the pants on the warp speed changes, which is sad because many of them are iconic ships of EVE. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sigras
Conglomo
830
|
Posted - 2014.08.06 08:52:00 -
[14] - Quote
The Eve universe needs to be bigger not smaller...
Travel should be slower not faster. |

Grobalobobob Bob
Hedion University Amarr Empire
36
|
Posted - 2014.08.06 09:10:00 -
[15] - Quote
tbh, i have no idea why smaller ships fly faster in eve. Sure smaller ships are more manoeuvrable, naturally, but faster.. i have my reservation.
The bigger the ship, the more muscle it should technically have (within a gravity well).
compare any animal you like.
Big cats are faster than smaller cats. Big dogs are faster than small dogs. Bigger birds are faster than smaller birds. Large flightless birds are faster than smaller flightless birds.
If you wanted to be pedantic mass is meaningless in space anyway - something the size of the moon, something the size of an ant.. is all relational. If anything you'll expect the engines on a providence to unleash more torque than that of a frigate - and if mass is meaningless, more torque on the engines, more thrust means higher top speed.
But this is EvE, where a spud gun does the same damage as a 3000 kt nuke.
I put it down to a 'wizard did it' |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
18
|
Posted - 2014.08.06 09:52:00 -
[16] - Quote
Grobalobobob Bob wrote:tbh, i have no idea why smaller ships fly faster in eve. Sure smaller ships are more manoeuvrable, naturally, but faster.. i have my reservation.
The bigger the ship, the more muscle it should technically have (within a gravity well).
compare any animal you like.
Big cats are faster than smaller cats. Big dogs are faster than small dogs. Bigger birds are faster than smaller birds. Large flightless birds are faster than smaller flightless birds.
If you wanted to be pedantic mass is meaningless in space anyway - something the size of the moon, something the size of an ant.. is all relational. If anything you'll expect the engines on a providence to unleash more torque than that of a frigate - and if mass is meaningless, more torque on the engines, more thrust means higher top speed.
But this is EvE, where a spud gun does the same damage as a 3000 kt nuke.
I put it down to a 'wizard did it'
Larger animals move faster do to the length of there strides that comparison does not work here.
as for mass being meaningless in space i would like for you to go back over Newtons Laws before you post any further |

Kaarous Aldurald
ROC Deep Space The ROC
8483
|
Posted - 2014.08.06 10:03:00 -
[17] - Quote
Sigras wrote:The Eve universe needs to be bigger not smaller...
Travel should be slower not faster.
My guess is that you are a miner.
Because only a miner would say "more tedium please!" "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 10:07:00 -
[18] - Quote
Bullet Therapist wrote:Personally, I'm fine with the warp speed changes as they've been applied to sub-capitals. The problem I see is that that the other characteristics of CBCs and battleships should be changed to reflect their downsides. Poor tracking (at least in the battleships case,) inability to sig/speed tank, long lock times, and inability to dictate range should be balanced by endurance, DPS, and tank. In the case of CBCs and battleships I don't think that the strengths of the classes are good enough to balance the downsides. I'd rather see the warp speeds remain the same and other aspects of the classes be buffed to compensate.
Either way, something needs to be done. A buff to the skirmishing aspect of heavy ships, a buff to their raw combat capabilities, or a combination of both is in order. Just my .02 isk.
Taht is the correct way to view it. Battleships were massively nerfed by losign mobility. CCP shoudl pay them back with MORE DPS and EHP. At least 10-15% more of both. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 10:08:00 -
[19] - Quote
Grobalobobob Bob wrote:tbh, i have no idea why smaller ships fly faster in eve. Sure smaller ships are more manoeuvrable, naturally, but faster.. i have my reservation.
The bigger the ship, the more muscle it should technically have (within a gravity well).
compare any animal you like.
Big cats are faster than smaller cats. Big dogs are faster than small dogs. Bigger birds are faster than smaller birds. Large flightless birds are faster than smaller flightless birds.
If you wanted to be pedantic mass is meaningless in space anyway - something the size of the moon, something the size of an ant.. is all relational. If anything you'll expect the engines on a providence to unleash more torque than that of a frigate - and if mass is meaningless, more torque on the engines, more thrust means higher top speed.
But this is EvE, where a spud gun does the same damage as a 3000 kt nuke.
I put it down to a 'wizard did it'
oo right.. then put a rabbit running against an hippo and see witch one wins... And no mass is NEVER irrelevant. Go to physics 101. F=M.a that uncorrelated to gravity. Mass is absolute until you get at subatomic level of at relativistic speed levels. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Valkin Mordirc
78
|
Posted - 2014.08.06 10:09:00 -
[20] - Quote
I like the idea, speed things up a bit, but keep it within the realms of reason. Moving around in anything bigger than a cruiser is a tedious thing to do, and although tedium in EVE should be expected, it shouldn't be buffed.
Battlecruiser/ships I would say have taken the biggest hit, the role they played was kinda iffy to start with, now they are even harder to deal with. I can deal with the 3AU speed of a cruiser but anything slower than that and I find myself wondering the fabric of life and such, almost to the point where if it become any slower than that, I'd probably start getting the answers.
EDIT, Just got caught in a fleet warp with a dread somehow: 42, Chocolate, and no. Psychotic Monk for CSM9 |
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
20
|
Posted - 2014.08.06 10:42:00 -
[21] - Quote
Kagura Nikon wrote:Grobalobobob Bob wrote:tbh, i have no idea why smaller ships fly faster in eve. Sure smaller ships are more manoeuvrable, naturally, but faster.. i have my reservation.
The bigger the ship, the more muscle it should technically have (within a gravity well).
compare any animal you like.
Big cats are faster than smaller cats. Big dogs are faster than small dogs. Bigger birds are faster than smaller birds. Large flightless birds are faster than smaller flightless birds.
If you wanted to be pedantic mass is meaningless in space anyway - something the size of the moon, something the size of an ant.. is all relational. If anything you'll expect the engines on a providence to unleash more torque than that of a frigate - and if mass is meaningless, more torque on the engines, more thrust means higher top speed.
But this is EvE, where a spud gun does the same damage as a 3000 kt nuke.
I put it down to a 'wizard did it' oo right.. then put a rabbit running against an hippo and see witch one wins... And no mass is NEVER irrelevant. Go to physics 101. F=M.a that uncorrelated to gravity. Mass is absolute until you get at subatomic level of at relativistic speed levels. how's he going to learn to look these things up if you just tell him outright yeash |

afkalt
Republic Military School Minmatar Republic
244
|
Posted - 2014.08.06 11:32:00 -
[22] - Quote
So many people in this thread not realising this is only really relevant in PvP and is a great shame that BS are basically left alone to die in that area (minus epic fleet warfare).
People could potentially live with the speed, if that speed brought worthy trade offs, but it just doensn't.
I can almost picture an image where it looks and feels kinda cool: that the battleships are slower and their arrival on grid represents some serious pain about to come in, with small ships darting about trying to finish a target and disengage before the big guns can respond.
However the reality is people just leave them at home because it's just not worth it. They are as ponderous as a woken giant, but about as threatening as a puffer fish. All show and no go. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1253
|
Posted - 2014.08.06 14:03:00 -
[23] - Quote
afkalt wrote:So many people in this thread not realising this is only really relevant in PvP and is a great shame that BS are basically left alone to die in that area (minus epic fleet warfare).
People could potentially live with the speed, if that speed brought worthy trade offs, but it just doesn't.
I can almost picture an image where it looks and feels kinda cool: that the battleships are slower and their arrival on grid represents some serious pain about to come in, with small ships darting about trying to finish a target and disengage before the big guns can respond.
However the reality is people just leave them at home because it's just not worth it. They are as ponderous as a woken giant, but about as threatening as a puffer fish. All show and no go. Speeding up interceptors and frigates was win, but making BC's and Battleships heinous for solo and small-gang roams due to their slowness was just a real shame and unnecessary.
(I am willing to bet there are a lot of beautiful and inexpensive T1 battleships just sitting in hangers all the time, because we will be damned if we are going to drag those things through a bunch of gates in pursuit of prey....)
However, just tweaking BC's and BS's to the speeds mentioned in the top post would re-invigorate their use for solo and small-gang PVP, beyond being just static gate-camp or cyno hot-drop use. It would make those ships fun to fly again, while still being very vulnerable to ceptors and frigs.
Further, the use of rigs or ascendancy implants to undo this baseline suck, is not cool. How about just not making them suck in the first place.
F Would you like to know more? |

Grobalobobob Bob
Hedion University Amarr Empire
38
|
Posted - 2014.08.06 14:28:00 -
[24] - Quote
Kagura Nikon wrote: oo right.. then put a rabbit running against an hippo and see witch one wins... And no mass is NEVER irrelevant. Go to physics 101. F=M.a that uncorrelated to gravity. Mass is absolute until you get at subatomic level of at relativistic speed levels.
bigger engines means bigger thrust which means higher speed.
In space, a vacuum, zero gravity.. any object subjected to a constant thrust of 'x' will get to 'y' speed. object the size of a car with 1n of thrust would reach a speed factor of 1. and it will keep going at a speed factor of 1 until an opposite force slows it or stops it.
A small vehicle car size would have a propulsion size unit limitation. it is reasonable to assume size matters comparable to output, so something small would have a power plant limiting it to x thrust. In an example something the size of a car would have a relatively small power drive.
Something the size of a Fenrir would have a power drive considerably larger, so you can assume the engine capability of a Fenrir would output 100n, so therefore would be able to reach a speed factor of 100.
In eve terms, a speed factor of 1 may be equivalent of 1 AU/s, and a speed factor of 100 is 100 AU/s.
In space, an object regardless of it's size will reach x speed if y force is applied to it with acceleration factors with mass and momentum, but it will reach x speed after a given time.
So how in EVE an object with a gigantic power plant with massive amounts of thrust goes slower than a tiny object with a seriously small power plant is unknown. I have no explanation unless someone turns around and says, EVE space is actually water, and we're all flying submarines, in which case it all the physics become more understandable.
.. and comparing a hippo to a rabbit isn't a valid comparison, it's not like for like, unless folks want to believe rabbits and hippo's are similar. In real life big things have bigger muscles, bigger bone structures that allow them to cover ground more quickly than their smaller counterparts. It's why someone who's 4ft'8 would never win a running race against Usain Bolt, there's lots of reasons why.
But either we're all 'flying' submarines, or simply "wizards did it and don't question it" rules apply. |

Sigras
Conglomo
830
|
Posted - 2014.08.06 17:53:00 -
[25] - Quote
Kaarous Aldurald wrote:Sigras wrote:The Eve universe needs to be bigger not smaller...
Travel should be slower not faster. My guess is that you are a miner. Because only a miner would say "more tedium please!" My guess is that you are a WoW player,
because only a WoW player wants instant gratification at the expense of the game |

Sigras
Conglomo
830
|
Posted - 2014.08.06 18:04:00 -
[26] - Quote
Grobalobobob Bob wrote:Kagura Nikon wrote: oo right.. then put a rabbit running against an hippo and see witch one wins... And no mass is NEVER irrelevant. Go to physics 101. F=M.a that uncorrelated to gravity. Mass is absolute until you get at subatomic level of at relativistic speed levels.
bigger engines means bigger thrust which means higher speed. In space, a vacuum, zero gravity.. any object subjected to a constant thrust of 'x' will accelerate at 'y' speed. any object with 1n of thrust would reach a speed factor of 1 after a period of time and continue accelerating at a factor of 1 at the same rate. It will keep accelerating at a speed factor of 1 until an opposite force slows it or stops it. A small vehicle, say car size, frigate size (whatever) would have a propulsion size unit limitation. it is reasonable to assume size to output, so something small would have a power plant limiting it to x thrust. In an example something the size of a frigate would have a relatively small power drive. Something the size of a Fenrir would have a power drive considerably larger, so you can assume the engine capability of a Fenrir would output 100n, so therefore would be able to reach a speed factor of 100 the same time a small ship with 1n of thrust would reach a speed factor of 1. In eve terms, a speed factor of 1 may be equivalent of 1 AU/s, and a speed factor of 100 is 100 AU/s. In space, an object regardless of it's size will reach x speed if y force is applied to it with acceleration factors with mass and momentum, but it will absolutely reach x speed after a given time. Put 1n of thrust on a fenrir, or a magnate, they will traverse space at the same rate. A fenrir would be able to field much bigger, more powerful engines, therefore instead of 1n of thrust would have an output of 100n of thrust, obviously meaning it's capable of a speed factor of 100 in the same given time. 100x greater that of the frigate. One thing to remember in space is that there is no drag, so in theory you'd need to exert thrust for half the journey and reverse thrust for the last half.. otherwise you'll find yourself over shooting your destination horribly. This 50 / 50 acceleration / deceleration applies to everything. It's probably possible to reach crazy speeds with continuous thrust, as you would be accelerating all the while your engines are engaged at whatever thrust is being output. It's counter-productive unless you just want to throw your ass into unknown space an an almost unfathomable velocity. So how in EVE an object with a gigantic power plant with massive amounts of thrust is slower than a tiny object with a seriously smaller power plant is unknown. I have no explanation unless someone turns around and says, EVE space is actually water, and we're all flying submarines; in which case it all the physics start to become more understandable, and mass starts to influence drag, and therefore smaller pointy ships should go in theory go faster than pianos with engines. .. and comparing a hippo to a rabbit isn't a valid comparison, it's not like for like, unless folks want to believe rabbits and hippo's are similar. In real life big things have bigger muscles, bigger bone structures that allow them to cover ground more quickly than their smaller counterparts. It's why someone who's 4ft'8 would never win a running race against Usain Bolt, there's lots of reasons why. Exception being birds, as they're all build differently and different species wrapped into the same 'family'. Huge birds grip currents much differently than smaller birds, and are designed to negotiate various factors generated by the earth. Although noted that one of the falcon species is the fastest known animal on the planet as it's learned to use earths gravity to reach almost terminal velocity. Alas doesn't apply to space faring antics. But digression aside, either we're all 'flying' submarines, or simply "wizards did it and don't question it" rules apply. or, the far more likely alternative is that for the purposes of game balance and fun they decided to make the game not make sense from a physics standpoint.
The math works out so that if a battleship and the acceleration to reach any reasonable speed, it would be able to reach insane top speeds. |

Shahai Shintaro
Caldari Colonial Defense Ministry Templis CALSF
59
|
Posted - 2014.08.06 19:51:00 -
[27] - Quote
Grobalobobob Bob wrote:Kagura Nikon wrote: oo right.. then put a rabbit running against an hippo and see witch one wins... And no mass is NEVER irrelevant. Go to physics 101. F=M.a that uncorrelated to gravity. Mass is absolute until you get at subatomic level of at relativistic speed levels.
bigger engines means bigger thrust which means higher speed. In space, a vacuum, zero gravity.. any object subjected to a constant thrust of 'x' will accelerate at 'y' speed. any object with 1n of thrust would reach a speed factor of 1 after a period of time and continue accelerating at a factor of 1 at the same rate. It will keep accelerating at a speed factor of 1 until an opposite force slows it or stops it. A small vehicle, say car size, frigate size (whatever) would have a propulsion size unit limitation. it is reasonable to assume size to output, so something small would have a power plant limiting it to x thrust. In an example something the size of a frigate would have a relatively small power drive. Something the size of a Fenrir would have a power drive considerably larger, so you can assume the engine capability of a Fenrir would output 100n, so therefore would be able to reach a speed factor of 100 the same time a small ship with 1n of thrust would reach a speed factor of 1. In eve terms, a speed factor of 1 may be equivalent of 1 AU/s, and a speed factor of 100 is 100 AU/s. In space, an object regardless of it's size will reach x speed if y force is applied to it with acceleration factors with mass and momentum, but it will absolutely reach x speed after a given time. Put 1n of thrust on a fenrir, or a magnate, they will traverse space at the same rate. A fenrir would be able to field much bigger, more powerful engines, therefore instead of 1n of thrust would have an output of 100n of thrust, obviously meaning it's capable of a speed factor of 100 in the same given time. 100x greater that of the frigate. One thing to remember in space is that there is no drag, so in theory you'd need to exert thrust for half the journey and reverse thrust for the last half.. otherwise you'll find yourself over shooting your destination horribly. This 50 / 50 acceleration / deceleration applies to everything. It's probably possible to reach crazy speeds with continuous thrust, as you would be accelerating all the while your engines are engaged at whatever thrust is being output. It's counter-productive unless you just want to throw your ass into unknown space an an almost unfathomable velocity. So how in EVE an object with a gigantic power plant with massive amounts of thrust is slower than a tiny object with a seriously smaller power plant is unknown. I have no explanation unless someone turns around and says, EVE space is actually water, and we're all flying submarines; in which case it all the physics start to become more understandable, and mass starts to influence drag, and therefore smaller pointy ships should go in theory go faster than pianos with engines. .. and comparing a hippo to a rabbit isn't a valid comparison, it's not like for like, unless folks want to believe rabbits and hippo's are similar. In real life big things have bigger muscles, bigger bone structures that allow them to cover ground more quickly than their smaller counterparts. It's why someone who's 4ft'8 would never win a running race against Usain Bolt, there's lots of reasons why. Exception being birds, as they're all build differently and different species wrapped into the same 'family'. Huge birds grip currents much differently than smaller birds, and are designed to negotiate various factors generated by the earth. Although noted that one of the falcon species is the fastest known animal on the planet as it's learned to use earths gravity to reach almost terminal velocity. Alas doesn't apply to space faring antics. But digression aside, either we're all 'flying' submarines, or simply "wizards did it and don't question it" rules apply.
Wow.... I can't believe how wrong this is. Mass is always significant. Whether on the ground or in space F=ma (or force equals mass times acceleration). From evelopedia, the mass of the magnate is 1072000 and the Fenrir is 820000000. This means to achieve equal acceleration, the Fenrir has to produce approximately 765 times the thrust of the magnate. As the usable volume of the Fenrir is 669 times that of the magnate, I'm going to assume the Fenrir does not have the thrust of 765 magnates as engines don't scale well.
Your whole talk of speed factors made no senseas the relation between force and speed is an integration of acceleration and it left out mass. Objects outside of a gravitational field have no weight but still retain mass. The only time the mass of an object doesn't have a large effect is in orbital motion and that's because the mass of the body you are orbiting is massive compared to the object. That does not apply when talking about accelerations of ships.
|

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1253
|
Posted - 2014.08.06 20:07:00 -
[28] - Quote
With physics aside and taking second-seat to 'fun' and 'compelling gameplay' in the gaming world, I would hazard that the existing paradigms of bigger ships taking longer to align & warp *are* actually good for two general reasons...
1) It represents the distinction between front-line ships and 'artillery pieces', the ships you tactically advance to battle under their own steam to engage an enemy (sub-caps), and the ones you jump or bridge to bash structures (dreads) or provide MASH-style medical services to others (carriers)...etc
2) The bigger a ship/asset is, the more prone to being pinned down and tackled it should be. i.e. A battleship *should* be easier to 'get ahead of' and get tackle on, than an interceptor or frigate.
The problem with the implementation of current warp speeds however, is that BC's and BS's seem to have been treated more like artillery pieces (capital ships), than the mobile front line ships they should (and used) to be...
I propose this is bad, and CCP should feel bad for doing it. Perhaps just my observation, but doesn't it seem like more people are just 'making do' with frigates and cruisers these days for regular use, because BC's and BS's simply *suck* to fly.
That is not good IMHO, all subcaps should be viable and nimble enough to reach and get around a battlefield. Keep the delta between frigs and BC/BS's sure, but in the name of all that is holy, inspire me to undock my smurf-blue Abbadon again...
please?
F
Would you like to know more? |

Milton Middleson
Rifterlings Point Blank Alliance
490
|
Posted - 2014.08.06 20:27:00 -
[29] - Quote
Quote:Keep the delta between frigs and BC/BS's sure, but in the name of all that is holy, inspire me to undock my smurf-blue Abbadon again...
In the initial iteration of the warp speed changes, frigates and interdictors warped even faster than they do now. The problem was that they were warping so fast they were essentially teleporting on grid, i.e. rather than the deceleration out of warp you see on TQ, there'd just suddenly be a dictor next to you.
So frigates can't really go any faster, but making BS/BC do so without speeding up frigates as well is effectively just negating the warp speed changes. |

Lady Rift
What Shall We Call It
56
|
Posted - 2014.08.06 21:52:00 -
[30] - Quote
Milton Middleson wrote:Quote:Keep the delta between frigs and BC/BS's sure, but in the name of all that is holy, inspire me to undock my smurf-blue Abbadon again... In the initial iteration of the warp speed changes, frigates and interdictors warped even faster than they do now. The problem was that they were warping so fast they were essentially teleporting on grid, i.e. rather than the deceleration out of warp you see on TQ, there'd just suddenly be a dictor next to you. So frigates can't really go any faster, but making BS/BC do so without speeding up frigates as well is effectively just negating the warp speed changes.
you could increase there speed without increasing there rate of acceleration or deceleration from warp. |
|

Milton Middleson
Rifterlings Point Blank Alliance
490
|
Posted - 2014.08.06 22:26:00 -
[31] - Quote
That's mostly what they did. That still effectively slows them down a lot, since you just spend all your time accelerating and then decelerating. |

LT Alter
Ouroboros Research and Development
122
|
Posted - 2014.08.06 23:48:00 -
[32] - Quote
I believe they're mostly alright as it is, I don't see all too much of a reason to change them. Just growing pains. |

Emma Muutaras
State War Academy Caldari State
46
|
Posted - 2014.08.07 00:31:00 -
[33] - Quote
Wait till the next big war 2au/s warp speed in a system that is say 120au from gate to gate so 1 min in travel time now add the 10% tidi so that's what close to 10 mins just in warp through 1 system never mind the X amount of systems to go before you reach the desto system.
The only effective way to get there with out the soul crushing lag and tidi is to get bridged there
(So much for fixing power projection) |

Tabyll Altol
CTRL-Q Iron Oxide.
7
|
Posted - 2014.08.07 06:12:00 -
[34] - Quote
Don-¦t like the Idea to speed the big ships up, the warp speed ist just fine the way it is.
-1 |

Samuel Wess
Stain Police Happy Cartel
56
|
Posted - 2014.08.07 09:45:00 -
[35] - Quote
Try moving trough 0.0 alone with anything thats not a frigate/cloaky. Scouting doesnt work anymore, the system is empty when you initiate warp and by the time you land at the exit gate a frigate gang made 3-5 jumps and its there before you. No wonder all I see are stabbed/cloaked ships and frigates. Walk into the club like "What up? I got a big cockpit!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1524
|
Posted - 2014.08.07 10:04:00 -
[36] - Quote
afkalt wrote:So many people in this thread not realising this is only really relevant in PvP and is a great shame that BS are basically left alone to die in that area (minus epic fleet warfare).
People could potentially live with the speed, if that speed brought worthy trade offs, but it just doensn't.
I can almost picture an image where it looks and feels kinda cool: that the battleships are slower and their arrival on grid represents some serious pain about to come in, with small ships darting about trying to finish a target and disengage before the big guns can respond.
However the reality is people just leave them at home because it's just not worth it. They are as ponderous as a woken giant, but about as threatening as a puffer fish. All show and no go.
The problem is not battleshisp being slow. The problem was battleships being made effectively HALF as mobile as they used to be .. but without ANY compensation.
Battleships should ALL have received GENEROUS DPS, EHP and Capacitor buffs to compensate.
I would love battleships to remain very different from the small ships. Slow.. but with POWER to justify that slowness.
I would for START give 15% more damage 15% more EHP on all layers, about 20% more Capacitor , some 10-15% more lock range and some 30% more cargo hold.
Make battleships WORTH the time you take to move them. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1524
|
Posted - 2014.08.07 10:06:00 -
[37] - Quote
Emma Muutaras wrote:Wait till the next big war 2au/s warp speed in a system that is say 120au from gate to gate so 1 min in travel time now add the 10% tidi so that's what close to 10 mins just in warp through 1 system never mind the X amount of systems to go before you reach the desto system.
The only effective way to get there with out the soul crushing lag and tidi is to get bridged there
(So much for fixing power projection)
Tiem is way worse than that. on a 60 AU system a battleship taht warp 2 AU/s takes already more than 1 minute to cross because of acceleration and deacceleration. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1524
|
Posted - 2014.08.07 10:15:00 -
[38] - Quote
Grobalobobob Bob wrote:Kagura Nikon wrote: oo right.. then put a rabbit running against an hippo and see witch one wins... And no mass is NEVER irrelevant. Go to physics 101. F=M.a that uncorrelated to gravity. Mass is absolute until you get at subatomic level of at relativistic speed levels.
bigger engines means bigger thrust which means higher speed. In space, a vacuum, zero gravity.. any object subjected to a constant thrust of 'x' will accelerate at 'y' speed. any object with 1n of thrust would reach a speed factor of 1 after a period of time and continue accelerating at a factor of 1 at the same rate. It will keep accelerating at a speed factor of 1 until an opposite force slows it or stops it. A small vehicle, say car size, frigate size (whatever) would have a propulsion size unit limitation. it is reasonable to assume size to output, so something small would have a power plant limiting it to x thrust. In an example something the size of a frigate would have a relatively small power drive. Something the size of a Fenrir would have a power drive considerably larger, so you can assume the engine capability of a Fenrir would output 100n, so therefore would be able to reach a speed factor of 100 the same time a small ship with 1n of thrust would reach a speed factor of 1. In eve terms, a speed factor of 1 may be equivalent of 1 AU/s, and a speed factor of 100 is 100 AU/s. In space, an object regardless of it's size will reach x speed if y force is applied to it with acceleration factors with mass and momentum, but it will absolutely reach x speed after a given time. Put 1n of thrust on a fenrir, or a magnate, they will traverse space at the same rate. A fenrir would be able to field much bigger, more powerful engines, therefore instead of 1n of thrust would have an output of 100n of thrust, obviously meaning it's capable of a speed factor of 100 in the same given time. 100x greater that of the frigate. One thing to remember in space is that there is no drag, so in theory you'd need to exert thrust for half the journey and reverse thrust for the last half.. otherwise you'll find yourself over shooting your destination horribly. This 50 / 50 acceleration / deceleration applies to everything. It's probably possible to reach crazy speeds with continuous thrust, as you would be accelerating all the while your engines are engaged at whatever thrust is being output. It's counter-productive unless you just want to throw your ass into unknown space an an almost unfathomable velocity. So how in EVE an object with a gigantic power plant with massive amounts of thrust is slower than a tiny object with a seriously smaller power plant is unknown. I have no explanation unless someone turns around and says, EVE space is actually water, and we're all flying submarines; in which case it all the physics start to become more understandable, and mass starts to influence drag, and therefore smaller pointy ships should go in theory go faster than pianos with engines. .. and comparing a hippo to a rabbit isn't a valid comparison, it's not like for like, unless folks want to believe rabbits and hippo's are similar. In real life big things have bigger muscles, bigger bone structures that allow them to cover ground more quickly than their smaller counterparts. It's why someone who's 4ft'8 would never win a running race against Usain Bolt, there's lots of reasons why. Exception being birds, as they're all build differently and different species wrapped into the same 'family'. Huge birds grip currents much differently than smaller birds, and are designed to negotiate various factors generated by the earth. Although noted that one of the falcon species is the fastest known animal on the planet as it's learned to use earths gravity to reach almost terminal velocity. Alas doesn't apply to space faring antics. But digression aside, either we're all 'flying' submarines, or simply "wizards did it and don't question it" rules apply.
go back to a basic engineering class. Volume and mass increase exponentially with the dimensional increase. That simple reason makes the linear progression of engine power not true.
A Iowa class battleship has a lower drag coefficient/volume than a inflatable boat... ( i know, I implemented naval engineering simulation software in the past) yet it is completely impossible to make it accelerate as fast as the inflate boat. It doe snto matter bigger muscle or engines, the important thing is THRUST to mass ratio and when the speed increases a lot drag starts to become relevant. Thrust is not simply a factor of the larger the engine. Most large ships have a max speed not limited by the drag of the hull or power of the engine, but because it is increasingly difficult to apply thrust with that power (you would need to increase the size of the propeller, but a too large prop causes other inneficiencies at very low speed then).
And a rabbit is as like a hyppo as an interceptor it to a dread in this game...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1257
|
Posted - 2014.08.07 13:57:00 -
[39] - Quote
Samuel Wess wrote:Try moving trough 0.0 alone with anything thats not a frigate/cloaky. Scouting doesnt work anymore, the system is empty when you initiate warp and by the time you land at the exit gate a frigate gang made 3-5 jumps and its there before you. No wonder all I see are stabbed/cloaked ships and frigates. THIS, so much this.
Carebears who only routinely go +1 from a mission hub don't fully feel the pain of PVP'ers who are routinely going 5-15 jumps in pursuit of targets. To a carebear waiting a few minutes to move a BS one single jump its no big deal, but its a lifetime for a PVP'er who isnt fapping on a gate camp or backed by cyno hot drop...
Is that really the plan here? Make BC's and BS's purely cyno-driven artillery pieces like caps and supercaps? Well, its the unintended result.
BC's and BS's are simply no longer fun to fly because of their sluggishness. There is no reason why their warp speeds cant be buffed to make them usable again, while still keeping a big differential with interceptors and frigates that can still easily tackle them.
F
Would you like to know more? |

afkalt
Republic Military School Minmatar Republic
248
|
Posted - 2014.08.07 14:04:00 -
[40] - Quote
Kagura Nikon wrote:The problem is not battleshisp being slow. The problem was battleships being made effectively HALF as mobile as they used to be .. but without ANY compensation.
Battleships should ALL have received GENEROUS DPS, EHP and Capacitor buffs to compensate.
I would love battleships to remain very different from the small ships. Slow.. but with POWER to justify that slowness.
I would for START give 15% more damage 15% more EHP on all layers, about 20% more Capacitor , some 10-15% more lock range and some 30% more cargo hold.
Make battleships WORTH the time you take to move them.
Indeed, as I said, they dont have the trade offs against the slow.
Frankly I'd like to see BS get bonuses right down the weapon sizes (like how the rattlesnake does for its launchers).
So you can fit a point defence frigate murderer than can't fight big stuff, or a midsized anti-cruiser platform or the traditional anti-BS level weapons.
So their "effective" DPS increases yet without real power creep and at a trade of fitting options. Imagine a fully bonused RLML typhoon landing on a frigate gang - that's the battleship we'd all fear It should, however, remain balanced because it wouldn't be able to hurt cruisers very well much less anything bigger. It would be a start to clawback some of the drawbacks vs their slow speed.
Alternately, a flat EHP/DPS boost to compensate for NEEDING to add the warp speed kit might be an option, but I'm less enthused by that as it could have a lot of unintended consequences for when the speed isnt a factor. I prefer the more dynamic option. |
|

Bullet Therapist
Caldari Provisions Caldari State
123
|
Posted - 2014.08.07 15:14:00 -
[41] - Quote
afkalt wrote:Kagura Nikon wrote:The problem is not battleshisp being slow. The problem was battleships being made effectively HALF as mobile as they used to be .. but without ANY compensation.
Battleships should ALL have received GENEROUS DPS, EHP and Capacitor buffs to compensate.
I would love battleships to remain very different from the small ships. Slow.. but with POWER to justify that slowness.
I would for START give 15% more damage 15% more EHP on all layers, about 20% more Capacitor , some 10-15% more lock range and some 30% more cargo hold.
Make battleships WORTH the time you take to move them. Indeed, as I said, they dont have the trade offs against the slow. Frankly I'd like to see BS get bonuses right down the weapon sizes (like how the rattlesnake does for its launchers). So you can fit a point defence frigate murderer than can't fight big stuff, or a midsized anti-cruiser platform or the traditional anti-BS level weapons. So their "effective" DPS increases yet without real power creep and at a trade of fitting options. Imagine a fully bonused RLML typhoon landing on a frigate gang - that's the battleship we'd all fear  It should, however, remain balanced because it wouldn't be able to hurt cruisers very well much less anything bigger. It would be a start to clawback some of the drawbacks vs their slow speed. Alternately, a flat EHP/DPS boost to compensate for NEEDING to add the warp speed kit might be an option, but I'm less enthused by that as it could have a lot of unintended consequences for when the speed isnt a factor. I prefer the more dynamic option.
Power creep has occurred with almost every other sub-capital class in the game. The only hulls that haven't seen power creep are battleships and CBCs. That's why they're not very good right now. :P
Personally, I think that a boost to the battleship's non mobility related stats is the way to go. It might seem a little heavy handed, but battleships saw their mobility more than cut in half, while frigates and destroyers were given much more mobility. Moreover, the combat power of most of the light ships was increased to some degree.
I think that rather than tamper with large size weapons, battleships should receive a 25% role bonus to all damage, that way attack battlecruisers are unaffected. All battleships should probably receive a 50% across the board bonus to EHP and a 100% bonus to their capacitor, drone bay and cargo bay.
There should be new lines of modules and plates as well, to help bridge the gap. The current large size reps should be balance towards CBCs, and a new line of extra large sized plates, cap boosters, and local reps should be introduced to go along with a battleship hull rebalance.
|

afkalt
Republic Military School Minmatar Republic
248
|
Posted - 2014.08.07 15:35:00 -
[42] - Quote
Bullet Therapist wrote:afkalt wrote:Kagura Nikon wrote:The problem is not battleshisp being slow. The problem was battleships being made effectively HALF as mobile as they used to be .. but without ANY compensation.
Battleships should ALL have received GENEROUS DPS, EHP and Capacitor buffs to compensate.
I would love battleships to remain very different from the small ships. Slow.. but with POWER to justify that slowness.
I would for START give 15% more damage 15% more EHP on all layers, about 20% more Capacitor , some 10-15% more lock range and some 30% more cargo hold.
Make battleships WORTH the time you take to move them. Indeed, as I said, they dont have the trade offs against the slow. Frankly I'd like to see BS get bonuses right down the weapon sizes (like how the rattlesnake does for its launchers). So you can fit a point defence frigate murderer than can't fight big stuff, or a midsized anti-cruiser platform or the traditional anti-BS level weapons. So their "effective" DPS increases yet without real power creep and at a trade of fitting options. Imagine a fully bonused RLML typhoon landing on a frigate gang - that's the battleship we'd all fear  It should, however, remain balanced because it wouldn't be able to hurt cruisers very well much less anything bigger. It would be a start to clawback some of the drawbacks vs their slow speed. Alternately, a flat EHP/DPS boost to compensate for NEEDING to add the warp speed kit might be an option, but I'm less enthused by that as it could have a lot of unintended consequences for when the speed isnt a factor. I prefer the more dynamic option. Power creep has occurred with almost every other sub-capital class in the game. The only hulls that haven't seen power creep are battleships and CBCs. That's why they're not very good right now. :P Personally, I think that a boost to the battleship's non mobility related stats is the way to go. It might seem a little heavy handed, but battleships saw their mobility more than cut in half, while frigates and destroyers were given much more mobility. Moreover, the combat power of most of the light ships was increased to some degree. I think that rather than tamper with large size weapons, battleships should receive a 25% role bonus to all damage, that way attack battlecruisers are unaffected. All battleships should probably receive a 50% across the board bonus to EHP and a 100% bonus to their capacitor, drone bay and cargo bay. There should be new lines of modules and plates as well, to help bridge the gap. The current large size reps should be balance towards CBCs, and a new line of extra large sized plates, cap boosters, and local reps should be introduced to go along with a battleship hull rebalance.
Well I am specifically trying to avoid it by letting them use downsized weapons. I.e. giving a mega bonuses to 250mm rails - I'm not talking about increased large weapon DPS.
What you'd get is a huge EHP ball of frigate/cruiser sized weapons. They would still have all the inherit battleship weaknesses - high sig, slow, poor locking times.
BUT it would allow them to bring DPS to the field on a given target size.
So, hypothetically, if you have a typhoon with RLML, yes - she will chew frigates up and spit them out, but would be extremely vulnerable to even a couple of cruisers, even moreso a bigger hull.
I don't think it is power creep so much as just a little more flexibility.
I can't see it affecting fleet doctrines but it'd be an interesting shakeup in the small gang meta. I don't realistically see everyone dropping to nothing but BS as a result - they are still too slow and cumbersome for that. Agility is still king and that will never change in small roams, but a few battleships warp speed fit with bonused downsized weapons might start popping up.
You could argue it is power creep further down the food chain, but I don't think it'd create much imbalance given their inherent weaknesses - even if a dozen such ships jump a cruiser gang - the cruisers will almost certainly be able to bail out, potentially taking a ship with them on the way.
It's just a concept, it should be refined but I like the idea of it. Perhaps we'd see people bringing one to swat tackle - then maybe others evolve to bring a regular battleship to swat the anti-tackle machine and so the evolution could continue.
More options are good. More options that (I dont believe) cause serious power shift and let us use underused things in PvP again is even better.
Edit: I suppose this would in essence turn them into "super heavy" battlecruisers. It'd be a nice option  |

SFM Hobb3s
Wrecking Shots Black Legion.
96
|
Posted - 2014.08.07 15:37:00 -
[43] - Quote
maybe they should invert it all. Small ships go to warp faster due to agility, but the warp speed is extremely slow. bigger ships take much longer to go to warp, but have much faster warp speeds.
Rofl. Now you can intercept interceptors with your smartbombing battleshipt! |

Bullet Therapist
Caldari Provisions Caldari State
124
|
Posted - 2014.08.07 15:59:00 -
[44] - Quote
afkalt wrote:Bullet Therapist wrote:afkalt wrote:Kagura Nikon wrote:The problem is not battleshisp being slow. The problem was battleships being made effectively HALF as mobile as they used to be .. but without ANY compensation.
Battleships should ALL have received GENEROUS DPS, EHP and Capacitor buffs to compensate.
I would love battleships to remain very different from the small ships. Slow.. but with POWER to justify that slowness.
I would for START give 15% more damage 15% more EHP on all layers, about 20% more Capacitor , some 10-15% more lock range and some 30% more cargo hold.
Make battleships WORTH the time you take to move them. Indeed, as I said, they dont have the trade offs against the slow. Frankly I'd like to see BS get bonuses right down the weapon sizes (like how the rattlesnake does for its launchers). So you can fit a point defence frigate murderer than can't fight big stuff, or a midsized anti-cruiser platform or the traditional anti-BS level weapons. So their "effective" DPS increases yet without real power creep and at a trade of fitting options. Imagine a fully bonused RLML typhoon landing on a frigate gang - that's the battleship we'd all fear  It should, however, remain balanced because it wouldn't be able to hurt cruisers very well much less anything bigger. It would be a start to clawback some of the drawbacks vs their slow speed. Alternately, a flat EHP/DPS boost to compensate for NEEDING to add the warp speed kit might be an option, but I'm less enthused by that as it could have a lot of unintended consequences for when the speed isnt a factor. I prefer the more dynamic option. Power creep has occurred with almost every other sub-capital class in the game. The only hulls that haven't seen power creep are battleships and CBCs. That's why they're not very good right now. :P Personally, I think that a boost to the battleship's non mobility related stats is the way to go. It might seem a little heavy handed, but battleships saw their mobility more than cut in half, while frigates and destroyers were given much more mobility. Moreover, the combat power of most of the light ships was increased to some degree. I think that rather than tamper with large size weapons, battleships should receive a 25% role bonus to all damage, that way attack battlecruisers are unaffected. All battleships should probably receive a 50% across the board bonus to EHP and a 100% bonus to their capacitor, drone bay and cargo bay. There should be new lines of modules and plates as well, to help bridge the gap. The current large size reps should be balance towards CBCs, and a new line of extra large sized plates, cap boosters, and local reps should be introduced to go along with a battleship hull rebalance. Well I am specifically trying to avoid it by letting them use downsized weapons. I.e. giving a mega bonuses to 250mm rails - I'm not talking about increased large weapon DPS. What you'd get is a huge EHP ball of frigate/cruiser sized weapons. They would still have all the inherit battleship weaknesses - high sig, slow, poor locking times. BUT it would allow them to bring DPS to the field on a given target size. So, hypothetically, if you have a typhoon with RLML, yes - she will chew frigates up and spit them out, but would be extremely vulnerable to even a couple of cruisers, even moreso a bigger hull. I don't think it is power creep so much as just a little more flexibility. I can't see it affecting fleet doctrines but it'd be an interesting shakeup in the small gang meta. I don't realistically see everyone dropping to nothing but BS as a result - they are still too slow and cumbersome for that. Agility is still king and that will never change in small roams, but a few battleships warp speed fit with bonused downsized weapons might start popping up. You could argue it is power creep further down the food chain, but I don't think it'd create much imbalance given their inherent weaknesses - even if a dozen such ships jump a cruiser gang - the cruisers will almost certainly be able to bail out, potentially taking a ship with them on the way. It's just a concept, it should be refined but I like the idea of it. Perhaps we'd see people bringing one to swat tackle - then maybe others evolve to bring a regular battleship to swat the anti-tackle machine and so the evolution could continue. More options are good. More options that (I dont believe) cause serious power shift and let us use underused things in PvP again is even better. Edit: I suppose this would in essence turn them into "super heavy" battlecruisers. It'd be a nice option 
It just seems like you're describing the role of CBCs to me. Not that they fill their role any better than the battleship fills its own though. :P |

afkalt
Republic Military School Minmatar Republic
248
|
Posted - 2014.08.07 17:21:00 -
[45] - Quote
Yes like I say, superheavy BC. But BS hopefully have enough native EHP and DPS that they can afford the warp speed shiny bits.
Though now you bring it up, BC need a role beyond obvious bait/alphacanes |

Samantha Floyd
Republic Military School Minmatar Republic
7
|
Posted - 2014.08.07 17:40:00 -
[46] - Quote
Kaarous Aldurald wrote:Sigras wrote:The Eve universe needs to be bigger not smaller...
Travel should be slower not faster. My guess is that you are a miner. Because only a miner would say "more tedium please!" Lol no.
Miner's choose to mine almost always so they can do something else in the meanwhile. Ratting, trading, incursions, all of that is too tedious for them. They don't want to have to do anything.
So no, quite the opposite. Please think before posting  |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1532
|
Posted - 2014.08.08 09:47:00 -
[47] - Quote
Bullet Therapist wrote:afkalt wrote:Kagura Nikon wrote:The problem is not battleshisp being slow. The problem was battleships being made effectively HALF as mobile as they used to be .. but without ANY compensation.
Battleships should ALL have received GENEROUS DPS, EHP and Capacitor buffs to compensate.
I would love battleships to remain very different from the small ships. Slow.. but with POWER to justify that slowness.
I would for START give 15% more damage 15% more EHP on all layers, about 20% more Capacitor , some 10-15% more lock range and some 30% more cargo hold.
Make battleships WORTH the time you take to move them. Indeed, as I said, they dont have the trade offs against the slow. Frankly I'd like to see BS get bonuses right down the weapon sizes (like how the rattlesnake does for its launchers). So you can fit a point defence frigate murderer than can't fight big stuff, or a midsized anti-cruiser platform or the traditional anti-BS level weapons. So their "effective" DPS increases yet without real power creep and at a trade of fitting options. Imagine a fully bonused RLML typhoon landing on a frigate gang - that's the battleship we'd all fear  It should, however, remain balanced because it wouldn't be able to hurt cruisers very well much less anything bigger. It would be a start to clawback some of the drawbacks vs their slow speed. Alternately, a flat EHP/DPS boost to compensate for NEEDING to add the warp speed kit might be an option, but I'm less enthused by that as it could have a lot of unintended consequences for when the speed isnt a factor. I prefer the more dynamic option. Power creep has occurred with almost every other sub-capital class in the game. The only hulls that haven't seen power creep are battleships and CBCs. That's why they're not very good right now. :P Personally, I think that a boost to the battleship's non mobility related stats is the way to go. It might seem a little heavy handed, but battleships saw their mobility more than cut in half, while frigates and destroyers were given much more mobility. Moreover, the combat power of most of the light ships was increased to some degree. I think that rather than tamper with large size weapons, battleships should receive a 25% role bonus to all damage, that way attack battlecruisers are unaffected. All battleships should probably receive a 50% across the board bonus to EHP and a 100% bonus to their capacitor, drone bay and cargo bay. There should be new lines of modules and plates as well, to help bridge the gap. The current large size reps should be balance towards CBCs, and a new line of extra large sized plates, cap boosters, and local reps should be introduced to go along with a battleship hull rebalance.
Woudl be enough to drop the sascination with the number 5. And change all the 5% bonsues to 6% on the battleships. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1532
|
Posted - 2014.08.08 09:54:00 -
[48] - Quote
afkalt wrote:Edit: I suppose this would in essence turn them into "super heavy" battlecruisers. It'd be a nice option 
NONONONO They are BATTLESHIPS.... battlecruisers are the stepchildreen bizzare derivatives from battleships no the other way around.
Battleships need to be more battleshipish. THeir large guns do nto do enough RAW dps. Several cruisers sized weapon based ships do almost as mcuh dps but with 3-4 times more damage application efficiency.
Battleships has MASSSIVE diasvantages, with very tiny advantages, that are not even consistent, because Some commandships and some T3 (hello proteus) have more EHP than battleships while fielding same class of DPS and more mobility)
You know why in high sec the vindicator is the most used combat battleship in PVP? Because it is one of the the only that brign enough to the table to compensate for the lack of mobility. The other is the bhaalghorn. Why I say highsec? Because is the last place where fleet combat is small enough that it does nto degenerate in a ton of EHP bricks being repaired by boring logi fleets. Malestroms, DOmis and APOCS are used in 0.0, but because of the degenerate enviroment of combat where mobility is irrelevant because you as aplayer are not supposed to click anythign that your FC does nto tell you to click.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

afkalt
Republic Military School Minmatar Republic
248
|
Posted - 2014.08.08 11:55:00 -
[49] - Quote
Like I said, it was an additional option, not a role transformation. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1272
|
Posted - 2014.08.11 16:12:00 -
[50] - Quote
DPS and EHP buffs are great and all, but I will be damned if I am going to fly BC's or bigger through more than one gate now in dynamic ways. Sure people will bring them to timer-based fights etc, but when did we decide that regular flying of BC's and bigger should be so fricken HEINOUS??
F
Would you like to know more? |
|

baltec1
Bat Country Goonswarm Federation
12665
|
Posted - 2014.08.11 16:23:00 -
[51] - Quote
I have no issues with battleship warp speeds. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arya Regnar
Darwins Right Hand
494
|
Posted - 2014.08.11 19:06:00 -
[52] - Quote
Bronson Hughes wrote:Having just taken forever to move a Domi a mere 10 systems in hisec yesterday, I can sympathize. Bigger ships should warp more slowly, but I think the change could stand to be rolled back just a smidge.
I predict CCP's response will be "fit warp speed modules/rigs to travel", but I say +1 anyways. If only warp speed modules werent so goddamn bad,
EvE-Mail me if you need anything. |

baltec1
Bat Country Goonswarm Federation
12668
|
Posted - 2014.08.11 20:07:00 -
[53] - Quote
Arya Regnar wrote:Bronson Hughes wrote:Having just taken forever to move a Domi a mere 10 systems in hisec yesterday, I can sympathize. Bigger ships should warp more slowly, but I think the change could stand to be rolled back just a smidge.
I predict CCP's response will be "fit warp speed modules/rigs to travel", but I say +1 anyways. If only warp speed modules werent so goddamn bad,
So use the other warp speed toys we got. Join Bat Country today and defend the Glorious Socialist Dictatorship |

epicurus ataraxia
Lazerhawks
993
|
Posted - 2014.08.11 22:49:00 -
[54] - Quote
There are two issues with large ships warp speed.
1. PVP there is a good justification for when a battleship or battlecruiser is warping into combat or out of combat being attacked by interceptors for the current balance and difference in speeds of different classes.
2. PVE and general Travel. Not so much of a need for the great difference, but of course PvE can turn into PVP very quickly.
I have tried to think of all the different scenarios, to come to the point where I can suggest this. The mechanics May not allow it, but the suggestion is as follows.
Warp speed remains exactly the same as it is except under the specific circumstances detailed here. No other warp command from whatever source alters the existing methodology.
When a warp is engaged from a gate where the command is a warp to gate ,and jump instruction, (you know the button) then after the ship enters warp it Cannot be terminated before the jump phase, (ctrl space) and the warp speed is at cruiser levels.
This allows less tedium, Battleships and battlecruisers to travel with cruiser support, at the same rate, and does not allow battleships to gain an advantage in combat in any way from the increase in warp speed. They cannot for example jump to a gate at a higher speed without having to Jump through. And a battleship cannot gain increased warp speed when jumping into combat.
The effect of this is that larger combat ships will be more used in mixed fleets and roams. The downside is that if the arrival gate becomes the combat site, then the freedom to abort jump and engage is lost.
That is a fair balance, and players have the freedom to choose that downside risk if they wish. There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
12671
|
Posted - 2014.08.12 00:20:00 -
[55] - Quote
Its not all that hard the get battleships up to cruiser speeds which is more than enough speed for roaming. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3794
|
Posted - 2014.08.12 00:31:00 -
[56] - Quote
baltec1 wrote:Its not all that hard the get battleships up to cruiser speeds which is more than enough speed for roaming. mind elaborating for the less experienced among us =][= |

baltec1
Bat Country Goonswarm Federation
12671
|
Posted - 2014.08.12 00:35:00 -
[57] - Quote
Ralph King-Griffin wrote:baltec1 wrote:Its not all that hard the get battleships up to cruiser speeds which is more than enough speed for roaming. mind elaborating for the less experienced among us
One hyperwhatever warp rig and a set of mid grade warp implants do the trick. You only need 3au for cruiser speeds. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Phaade
Perimeter Defense Systems Templis CALSF
231
|
Posted - 2014.08.12 00:38:00 -
[58] - Quote
Feyd Rautha Harkonnen wrote:Sadly the recent changes to ship warp speeds have made anything bigger than a cruiser a nightmare to fly. I wonder, did the person implementing these changes do it through a lens of assuming most battleships and larger would just move through cynos and bridges?
Consider:
- Cruisers: buff warp speed, to 3.3 AU, faction/pirate variants to 3.5 AU - Battlecruisers: buff warp speed to 3.0 AU, faction/pirate variants to 3.3 AU - Battleships: buff warp speed to to 2.7 AU, faction/pirate variants to 3.0 AU - ....etc
Interceptors, frigates and AF's would still retain a huge mobility advantage, but at least now the bigger ships would be playable and fun to fly again.
F
I agree to an extent.
Battleship warp is waaaayyy toooo sllooowww....
but then I was agree that BS sensor resolution is also a bit too low. 15s to lock a frigate is.............. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
379
|
Posted - 2014.08.12 01:46:00 -
[59] - Quote
Low slot module to buff warp speeds, at the cost of sig bloom = makes it easier to outrun, harder to warp off. |

Mariner6
Agony Unleashed Agony Empire
200
|
Posted - 2014.08.12 02:46:00 -
[60] - Quote
Bottom line: spending so much game time staring at the warp effect is very boring.
I have a couple of hours a day to play. I'm not going to head off on a roam in the hopes of finding a fight and spend the vast majority of it staring at the inside of the warp tube. It absolutely disinterests me and adds no value to game play. I used to love Battleships, but now unless a fight happens to come where I have them parked in home station, I'm rarely going to get in it. Its just painful. I find myself exasperated on how damn slow they are every time I jump in a favorite old BS and suddenly remember why I don't fly them anymore.
I do like the faster warp times and I understand CCP's desire to spread the warp speeds out relatively. But I think I just would have sped the small ships up, but not slowed anything down. I don't have a good recommendation frankly but lately I just feel like everything is becoming more of a grind.
BTW from the previous discussion on waterborne small ships or big ships analogy I can't help but chime in: Displacement Hull ships are faster the longer they are. And it take amazingly very little power to get a large ship up to its max displacement hull speed (even when heavily laden). However, to push a displacement hull ship past that max hull speed and overcome its self generated standing bow wave takes substantial power. This max hull speed is: Vhull=1.34 x the square root of the length of the water line The easiest way to overcome this is to modify hull design and put the ship up on plane, thus the planning hull. Planning boats require a huge burst of thrust relative to mass to get up on plane and still quite a bit to maintain it. Thus they are very inefficient but quick and more agile. They can't go as far, carry as much, can't weigh much (ie armor), etc etc. But its all completely irrelevant to the discussion for ships in space. |
|

baltec1
Bat Country Goonswarm Federation
12675
|
Posted - 2014.08.12 03:31:00 -
[61] - Quote
does nobody adapt to changes anymore or something? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hakaari Inkuran
State War Academy Caldari State
179
|
Posted - 2014.08.12 03:49:00 -
[62] - Quote
baltec1 wrote:does nobody adapt to changes anymore or something? Everyone moved to HACs and caps
Wait, everyone was already in HACs and caps.
|

Spc One
The Chodak Void Alliance
220
|
Posted - 2014.08.12 04:27:00 -
[63] - Quote
I agree, reverse it back, same number as before this patch.
|

baltec1
Bat Country Goonswarm Federation
12676
|
Posted - 2014.08.12 04:34:00 -
[64] - Quote
Spc One wrote:I agree, reverse it back, same number as before this patch.
I can now warp much faster than assault frigates. That's not a good idea. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
82
|
Posted - 2014.08.12 07:01:00 -
[65] - Quote
Grobalobobob Bob wrote:tbh, i have no idea why smaller ships fly faster in eve. Sure smaller ships are more manoeuvrable, naturally, but faster.. i have my reservation.
The bigger the ship, the more muscle it should technically have (within a gravity well).
compare any animal you like.
Big cats are faster than smaller cats. Big dogs are faster than small dogs. Bigger birds are faster than smaller birds. Large flightless birds are faster than smaller flightless birds.
If you wanted to be pedantic mass is meaningless in space anyway - something the size of the moon, something the size of an ant.. is all relational. If anything you'll expect the engines on a providence to unleash more torque than that of a frigate - and if mass is meaningless, more torque on the engines, more thrust means higher top speed.
But this is EvE, where a spud gun does the same damage as a 3000 kt nuke.
I put it down to a 'wizard did it'
http://www.speedofanimals.com/animals/killer_whale
EvE is more like being in water than being on land or in the air. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 10:15:00 -
[66] - Quote
baltec1 wrote:does nobody adapt to changes anymore or something?
We want adaptation. But we want something given to the now much slower ships to justify them more. Just sit and accept things like an impending doom is not adapting. Battleships are now only used seriously when they travel trough titan bridges. They need some tweaks to justify them for operations that move the traditional way. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 10:18:00 -
[67] - Quote
Feyd Rautha Harkonnen wrote: DPS and EHP buffs are great and all, but I will be damned if I am going to fly BC's or bigger through more than one gate now in dynamic ways. Sure people will bring them to timer-based fights etc, but when did we decide that regular flying of BC's and bigger should be so fricken HEINOUS??
F
Well if the battleships are powerful enough to warrant the delay on their movement they will still be used. But as of now they are barely stronger than hacs, and weaker than t3. Is the same issue with command ships. They are barely strogner than t3 on link bonuses, so everyone uses t3 because of warp speed.
Slow warping things need to be significantly more powerful. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

baltec1
Bat Country Goonswarm Federation
12682
|
Posted - 2014.08.12 16:24:00 -
[68] - Quote
Kagura Nikon wrote:baltec1 wrote:does nobody adapt to changes anymore or something? We want adaptation. But we want something given to the now much slower ships to justify them more. Just sit and accept things like an impending doom is not adapting. Battleships are now only used seriously when they travel trough titan bridges. They need some tweaks to justify them for operations that move the traditional way.
We still fly them via gates and everything gets sent via a titan bridge if there is one available. Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
258
|
Posted - 2014.08.12 16:40:00 -
[69] - Quote
baltec1 wrote:Spc One wrote:I agree, reverse it back, same number as before this patch.
I can now warp much faster than assault frigates. That's not a good idea.
Nothing stopping AF rigging for it too. |

baltec1
Bat Country Goonswarm Federation
12682
|
Posted - 2014.08.12 16:45:00 -
[70] - Quote
afkalt wrote:baltec1 wrote:Spc One wrote:I agree, reverse it back, same number as before this patch.
I can now warp much faster than assault frigates. That's not a good idea. Nothing stopping AF rigging for it too.
They wont for the same reason they don't now. Its a bad idea and unnecessary. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

afkalt
Republic Military School Minmatar Republic
258
|
Posted - 2014.08.12 16:51:00 -
[71] - Quote
Surely a BS managing it isn't a problem then :) |

baltec1
Bat Country Goonswarm Federation
12682
|
Posted - 2014.08.12 16:53:00 -
[72] - Quote
afkalt wrote:Surely a BS managing it isn't a problem then :)
Yes it is. Interceptor like battleships are not a good idea. The current system is fine, people just need to learn how to fit their ships. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1277
|
Posted - 2014.08.12 17:03:00 -
[73] - Quote
baltec1 wrote:afkalt wrote:baltec1 wrote:Spc One wrote:I agree, reverse it back, same number as before this patch.
I can now warp much faster than assault frigates. That's not a good idea. Nothing stopping AF rigging for it too. They wont for the same reason they don't now. Its a bad idea and unnecessary. I am yet to hear a good argument why BC's and BS's shouldn't be able to move around at base 2.7/3.0 au speeds to bring sexy back.
Even if you ascendancy or hyperspatial them, you are gimping their fits big time to do it (compared to standard slaves/crystals and trimarks/extenders), and still have the long align times to deal with...
Fully gimped for speed, you might do 7.4 AU, but a base Crow is still doing 8 AU with ridiculous align time...
Don't like that, and perhaps ascendancy implants themselves should be nerfed?
The key here is that BC's and BS's shouldn't suck to fly, and today they do. Bigger artillery pieces like dreads and caps, sure I can buy the thinking around slowly rolling (or bridging) those around, but BC's and BS's are front line ships. Remove the suck from the hull, don't make me rig/implant to counter the suck; those should be 'boosters', not 'suck mitigators'
F
Would you like to know more? |

baltec1
Bat Country Goonswarm Federation
12682
|
Posted - 2014.08.12 17:05:00 -
[74] - Quote
Feyd Rautha Harkonnen wrote: I am yet to hear a good argument why BC's and BS's shouldn't be able to move around at base 2.7/3.0 au speeds to bring sexy back.
All battleships can hit over 8au with your plan. The mach will get over 12au.
This is not a good idea. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1277
|
Posted - 2014.08.12 17:21:00 -
[75] - Quote
baltec1 wrote:Feyd Rautha Harkonnen wrote: I am yet to hear a good argument why BC's and BS's shouldn't be able to move around at base 2.7/3.0 au speeds to bring sexy back.
All battleships can hit over 8au with your plan. The mach will get over 12au. This is not a good idea. All smaller ships can still go way faster if selfsame rigged/implanted. The delta in speeds remains, especially when you concede that align times would remain the same.
Fitting said BC's and BS's that way would severely gimp their fits to achieve those speeds. (I also hazard to guess that not many would choose to so-fit a Mach and take it to battle, and would only let you pull their slave sets and trimarks from their cold dead hands...) Theoretical is not always reality.
Finally, you incorrectly assume complimentary changes to ascendancies/hyperspatials themselves aren't on the table. Off the cuff, I might suggest you also reduce the effectiveness of ascendancies/hyperspatials based on ship mass, once you get the base hull speeds right....
Which today they aren't. BC's and BS's just suck, and they shouldn't. They aren't fricken dreads or caps.
F Would you like to know more? |

baltec1
Bat Country Goonswarm Federation
12682
|
Posted - 2014.08.12 17:43:00 -
[76] - Quote
Feyd Rautha Harkonnen wrote:baltec1 wrote:Feyd Rautha Harkonnen wrote: I am yet to hear a good argument why BC's and BS's shouldn't be able to move around at base 2.7/3.0 au speeds to bring sexy back.
All battleships can hit over 8au with your plan. The mach will get over 12au. This is not a good idea. All smaller ships can still go way faster if selfsame rigged/implanted. The delta in speeds remains, especially when you concede that align times would remain the same. F
Battleships can afford to lose the rigs to do so unlike the smaller ships. Align times are also no issue given that I often beat cruisers into warp (and many frigates).
Also nerfing ascendancies/hyperspatials for literally everything else in the game is a ****** move to pull just because you don't want to make sacrifices when fitting your battleship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1277
|
Posted - 2014.08.12 18:03:00 -
[77] - Quote
baltec1 wrote:Feyd Rautha Harkonnen wrote:baltec1 wrote:Feyd Rautha Harkonnen wrote: I am yet to hear a good argument why BC's and BS's shouldn't be able to move around at base 2.7/3.0 au speeds to bring sexy back.
All battleships can hit over 8au with your plan. The mach will get over 12au. This is not a good idea. All smaller ships can still go way faster if selfsame rigged/implanted. The delta in speeds remains, especially when you concede that align times would remain the same. F Battleships can afford to lose the rigs to do so unlike the smaller ships. Align times are also no issue given that I often beat cruisers into warp (and many frigates). Also nerfing ascendancies/hyperspatials for literally everything else in the game is a ****** move to pull just because you don't want to make sacrifices when fitting your battleship. Who are you to say battleships can afford to lose rigs compared to smaller ships, thats pretty arrogant. I assure you the increased buffer from trimarks/slaves are of great importance to many BS pilots.
(I think perhaps you meant to say you were a clown-car pilot instead of a BS pilot?...)
Also, unless you are just trolling at this point (or willfully ignorant/dyslexic/etc), I clearly suggested hyperspatial/ascendancy nerfs to address your whiny 'BS's would go to fast' concerns, could be done on a mass basis, so how does that equate to 'nerfing literally everything'? Also, weren't people able to to move ships bigger than Cruisers around before ascendancy implants were available?...
I tried to follow your 'logic' dude, but its pretty clear you've entered the troll zone.
F Would you like to know more? |

Matius Udan
State War Academy Caldari State
0
|
Posted - 2014.08.12 19:26:00 -
[78] - Quote
Personally I think big combat ships should have a decent warp speed as you can assume bigger engines but take longer to accelerate to their top speed due to their bigger mass. Large non combat ships shouldn't warp quickly as there is no tactical or strategic advantage. However deepspace transports or anything made with a military purpose could have faster warp speed with mass related acceleration. |

LT Alter
Ouroboros Research and Development
126
|
Posted - 2014.08.12 19:31:00 -
[79] - Quote
Feyd Rautha Harkonnen wrote: I am yet to hear a good argument why BC's and BS's shouldn't be able to move around at base 2.7/3.0 au speeds to bring sexy back.
There have been plenty of good arguments, you just refuse to listen to them.
Battleships are still used, I'm sure there's a chart some where to prove this. There isn't any real problem here, battleships are powerful and hard to kill when used correctly, being slow is just a drawback to their strength as ships. |

Xequecal
GoonWaffe Goonswarm Federation
257
|
Posted - 2014.08.12 19:42:00 -
[80] - Quote
baltec1 wrote:Battleships can afford to lose the rigs to do so unlike the smaller ships. Align times are also no issue given that I often beat cruisers into warp (and many frigates).
Also nerfing ascendancies/hyperspatials for literally everything else in the game is a ****** move to pull just because you don't want to make sacrifices when fitting your battleship.
Some battleships can. Most can't. This issue only reinforces the current state where the Megathron is the only BS used for shooting things (as opposed to the Armageddon and Scorpion) that is worth flying at all. 8 lows and trivial fitting means it's easy to make up for the loss of rigs, you can't do this on Amarr BS (needs fitting/cap mods) or Minmatar BS. (doesn't have the slots to begin with) |
|

baltec1
Bat Country Goonswarm Federation
12684
|
Posted - 2014.08.12 19:56:00 -
[81] - Quote
Feyd Rautha Harkonnen wrote: Who are you to say battleships can afford to lose rigs compared to smaller ships, thats pretty arrogant.
Most likely the only person in all of EVE who pilots battleships fitted for warping as fast as frigates in pvp.
Feyd Rautha Harkonnen wrote: I assure you the increased buffer from trimarks/slaves are of great importance to many BS pilots.
Handy but not needed. Battleships get enough EHP without rigs.
Feyd Rautha Harkonnen wrote:(I think perhaps you meant to say you were a clown-car pilot instead of a BS pilot?...)
Also, unless you are just trolling at this point (or willfully ignorant/dyslexic/etc), I clearly suggested hyperspatial/ascendancy nerfs to address your whiny 'BS's would go to fast' concerns, could be done on a mass basis, so how does that equate to 'nerfing literally everything'? Also, weren't people able to to move ships bigger than Cruisers around before ascendancy implants were available by your 'nothing to see here' mentality?...
I tried to follow your 'logic' dude, but its pretty clear you've entered the troll zone.
F
You want to nerf a lot of stuff and create a huge headache of CCP just so you don't have to make fitting choices. Think your too slow? Fit a rig and get those implant for cruiser warp speeds. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12684
|
Posted - 2014.08.12 20:03:00 -
[82] - Quote
Xequecal wrote:baltec1 wrote:Battleships can afford to lose the rigs to do so unlike the smaller ships. Align times are also no issue given that I often beat cruisers into warp (and many frigates).
Also nerfing ascendancies/hyperspatials for literally everything else in the game is a ****** move to pull just because you don't want to make sacrifices when fitting your battleship. Some battleships can. Most can't. This issue only reinforces the current state where the Megathron is the only BS used for shooting things (as opposed to the Armageddon and Scorpion) that is worth flying at all. 8 lows and trivial fitting means it's easy to make up for the loss of rigs, you can't do this on Amarr BS (needs fitting/cap mods) or Minmatar BS. (doesn't have the slots to begin with)
Sure you can, you only need one rig slot.
These same people didn't fly battleships when roaming back before the warp changes for "reasons". They will always have reasons to not fly them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xequecal
GoonWaffe Goonswarm Federation
258
|
Posted - 2014.08.12 21:14:00 -
[83] - Quote
One rig isn't going to do it. With implants it will, but the main advantage of battleships over HACs is cost. You don't want to start blinging them out with expensive implants, in that case you should just fly an Ishtar. |

afkalt
Republic Military School Minmatar Republic
260
|
Posted - 2014.08.13 06:53:00 -
[84] - Quote
Xequecal wrote:One rig isn't going to do it. With implants it will, but the main advantage of battleships over HACs is cost. You don't want to start blinging them out with expensive implants, in that case you should just fly an Ishtar.
Indeed, I'm not sure we should limit entire ship lines based on people maybe having a (non-trivial cost) implant set in.
We don't balance fast kiters because of snakes, for example. |

baltec1
Bat Country Goonswarm Federation
12685
|
Posted - 2014.08.13 07:03:00 -
[85] - Quote
Xequecal wrote:One rig isn't going to do it. With implants it will, but the main advantage of battleships over HACs is cost. You don't want to start blinging them out with expensive implants, in that case you should just fly an Ishtar.
So use rigs and the low slot mods, same result. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1279
|
Posted - 2014.08.13 19:18:00 -
[86] - Quote
I disagree baltec1, fittings or implants shouldn't be used to 'un f#ck' a f#cked hull... Adapt to scenarios, yes. Enhance, yes. Even close a single resist hole, sure. But not to un-f#ck.
My premise is that as front-line ships (and not dreads or capitals), BC's and BS's need to be of a class that can still nimbly move system to system in tactical advances to battle, and you should achieve that without gimping a traditional BC/BS fits or implant use....
Interceptors are fast because of their base hull attributes, not because of fitments, rigs or implants; that is icing....
BC's and BS's however are f#cked now in base mobility, slow as molasses with no substantive compensating plusses in DPS or EHP vs T3's or even HAC's (which are way faster to boot)...
Lets put it another way...movement through EvE systems with a spaceship is more central and core to base game play, than any other mechanic. Flying spaceships is first and foremost what we do, whether we pvp, pve, haul..whatever...
That activity must always be enjoyable
Dreads and caps (as artillery pieces) do this in fun ways by using cynos. Zap! Your there....
BC's and Battleships however have had their base movement gimped, and in so doing injected an unnecessary dependency on un-f#ck rigging or implanting them just to FLY?
That is NUTS.
Let's boil it down...
At its core, someone should be able to undock a fricken T1 Abbadon and go 5-10 jumps through jump gates, without wanting to put a goddamn pistol in their mouth (nor loading up on hyperspatial rigs or ascendancy implants to counter that BASE SUCK IN THE HULL...)
Again, modules, rigs and implants should be for scenarios and variability of choice, not basic mechanic UN-F#CKING.
Ultimately, all I propose is BC's and BS's be a little faster so they are simply fun and FLYABLE again as solo/small-gang ships traversing gates, and you claim the sky would fall if done? Hardly.
F Would you like to know more? |

Pidgeon Saissore
DNS Requiem Brothers of Tangra
38
|
Posted - 2014.08.14 08:40:00 -
[87] - Quote
To anyone who challenges the physics of it this is about Warp not regular travel. You are literally compressing (There is no correct term for it but that's as close as it gets) the space through which you are traveling. You then move through your compressed space normally. Bigger warp drive means tighter space which means multiplying your normal movement by more. If you want to apply that reasoning to the game the maximum warp speed should be more or less constant throughout the ship classes, with the exception of ships designed for faster warp, though acceleration would vary considerably. If you want to apply even more real physics to the game there shouldn't be any max speeds, only acceleration.
As for what I think the game should be: the current state is acceptable though I would like my battleships to move faster. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1368
|
Posted - 2014.09.08 15:47:00 -
[88] - Quote
I flew an Abbadon in a tactical advance to battle recently. It gave me a sad.
When did we decide BS's, BC's (and even Cruisers) would be sluggish 'front of the line' ships, that are dragged through multiple gate jumps like they are stuck in molasses?
Again, I get the need for a delta, but the baseline IMHO is that BS's should be in the range of 2.7 AU warp speeds so they are at least fun to fly again; without gimping their fits or implants to mitigate bad base speeds.
The more I watch other upcoming games (Elite Dangerous, Star Citizen), the more I can't help compare the slow moving sub-caps of EvE, with the zoom zoom zoom! I am seeing in their vids...
F
Would you like to know more? |

Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
46
|
Posted - 2014.09.08 18:56:00 -
[89] - Quote
The change to 100mn MWDs is a step in the right direction, but they are still functionally clumsy and impractical without a titan bridge. Seems odd that an entire class of ships should be entirely reliant on access to a titan.
Gila are 400m in Jita, Rattlesnakes are 460m. GIla does everything well and sees demand feed its prices, whereas the bloated Rattlesnake market barely can unload the things as demand is so tepid. While there are certainly other factors playing into this, a 60m price difference between them is at least an indicator of how bad a spot BS are in generally at the moment. |

Phaade
Perimeter Defense Systems Templis CALSF
246
|
Posted - 2014.09.08 19:16:00 -
[90] - Quote
Sigras wrote:Kaarous Aldurald wrote:Sigras wrote:The Eve universe needs to be bigger not smaller...
Travel should be slower not faster. My guess is that you are a miner. Because only a miner would say "more tedium please!" My guess is that you are a WoW player, because only a WoW player wants instant gratification at the expense of the game
So, spending more time travelling between content is a good thing?
......wut...... |
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baltec1
Bat Country Goonswarm Federation
13042
|
Posted - 2014.09.08 19:20:00 -
[91] - Quote
Phaade wrote:Sigras wrote:Kaarous Aldurald wrote:Sigras wrote:The Eve universe needs to be bigger not smaller...
Travel should be slower not faster. My guess is that you are a miner. Because only a miner would say "more tedium please!" My guess is that you are a WoW player, because only a WoW player wants instant gratification at the expense of the game So, spending more time travelling between content is a good thing? ......wut......
Yes. If you want to warp faster go fit a warp speed rig. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1368
|
Posted - 2014.09.08 20:04:00 -
[92] - Quote
Rigs and modules should be to make ships better at what they do, not un-frak a pre-frakked condition baked into base warp speeds of cruisers and larger since the warp-speed changes (screwup) recently implemented, that made these ships *suck* to fly now.
Tell me though, why we can't we buff the warp speeds as mentioned in the OP? Specifics please.
F
Would you like to know more? |

baltec1
Bat Country Goonswarm Federation
13045
|
Posted - 2014.09.08 20:09:00 -
[93] - Quote
Feyd Rautha Harkonnen wrote:Rigs and modules should be to make ships better at what they do, not un-frak a pre-frakked condition baked into base warp speeds of cruisers and larger since the warp-speed changes (screwup) recently implemented, that made these ships *suck* to fly now.
Tell me though, why we can't we buff the warp speeds as mentioned in the OP? Specifics please.
F
Because people like me would be getting intercepter like speeds out of things like the rattle. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Antillie Sa'Kan
Forging Industries Silent Infinity
644
|
Posted - 2014.09.08 20:19:00 -
[94] - Quote
While I have no problem with battleships being slow I do feel that they should have received some kind of moderate buff to compensate for the mobility nerf that they all got. This nerf combined with the mass murder of so many utility highs has really left them in a bad spot compared to other ship classes. They were after all more dependent on utility highs to deal with smaller ships than any other class. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1369
|
Posted - 2014.09.08 20:21:00 -
[95] - Quote
baltec1 wrote:Feyd Rautha Harkonnen wrote:Rigs and modules should be to make ships better at what they do, not un-frak a pre-frakked condition baked into base warp speeds of cruisers and larger since the warp-speed changes (screwup) recently implemented, that made these ships *suck* to fly now.
Tell me though, why we can't we buff the warp speeds as mentioned in the OP? Specifics please.
F
Because people like me would be getting intercepter like speeds out of things like the rattle. Are you saying an ascendancy implanted & rigged Rattlesnake would go faster than an ascendancy implanted & rigged Stiletto?
Also, isn't the answer to nerf ascendancy implants and hyperspatial rigs also as part of the proposed changes?
Dont think the proposed changes must be done in a vacuum, of not also looking at ascendancies and hyperspatials.
F Would you like to know more? |

afkalt
Republic Military School Minmatar Republic
321
|
Posted - 2014.09.08 22:59:00 -
[96] - Quote
Even if it did let you warp that fast, so what?
You expend all those slots AND precious implant slots to go faster...I wouldnt consider your results imbalanced as you still have a stupid align time, are far less effective in BS combat than a BS fit more traditionally. Or more specifically no more or less imbalanced than any other implant set.
/shrug. Just seems to me that it's another of eves trade offs, except today its not worth the trade. |

Sigras
Conglomo
848
|
Posted - 2014.09.08 23:36:00 -
[97] - Quote
Battleships are barely better than HACs? My abaddon does 850 DPS at 45 km with 120,000 EHP with a standard T2 fit, also I get the option of having light drones to help with frigates... I'd love to see the HAC that can match that...
HACs are more offensive and battleships are more defensive, the reason we see no battleships on the field is because nobody is actually having to play defense right now because of the nature of Sov warfare in Eve. Everything is just border skirmishes, and nobody is actually fighting over sov. |

Arthur Aihaken
X A X
3798
|
Posted - 2014.09.08 23:48:00 -
[98] - Quote
Current warp speed values. These could be improved by leaving the current warp speed acceleration and deceleration values in place and slightly buffing the warp speed for cruiser and larger hulls.
T2 Cruiser/DST GǪ 3.3 -+ 4.0 (acceleration = 3.3) Cruiser/Indy GǪ 3.0 -+ 3.5 (acceleration = 3.0) Command Ship GǪ 2.75 -+ 3.3 (acceleration = 2.75) Battlecruiser GǪ 2.5 -+ 3.0 (acceleration = 2.5) T2 Battleship GǪ 2.2 -+ 2.8 (acceleration = 2.2) Battleship GǪ 2.0 -+ 2.5 (acceleration = 2.0) Capitals/Jump Freighter GǪ 1.5 -+ 2.0 (acceleration = 1.5) Freighter/Titan GǪ 1.36 -+ 1.5 (acceleration = 1.36) I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
321
|
Posted - 2014.09.09 00:20:00 -
[99] - Quote
Sigras wrote:HACs are more offensive and battleships are more defensive, the reason we see no battleships on the field is because nobody is actually having to play defense right now because of the nature of Sov warfare in Eve. Everything is just border skirmishes, and nobody is actually fighting over sov.
Agreed. When all is said and one BS are regularly the fall back fleet when disengaging is not an option.
That said, I'd like that to be not their only role in life. It's a fine role to be sure, but it shouldnt be the only one*. Pigeon holing is [generally] bad.
*outlier/niche/bizarro/oddball/you-know-what-I-mean fits dont make a meta. Break the oddballs if that is what it takes to make a new meta work imo. |

Galphii
Caldari Provisions Caldari State
257
|
Posted - 2014.09.09 00:22:00 -
[100] - Quote
I don't mind the current speeds tbh. A freighter *feels* massive as it slowly grinds up to max warp speed, and battleships have a similarly heavy feel to them. But I suppose it wouldn't hurt to nudge their numbers up a little. Capitals maybe should have been 1.5au base, BS 2.25 and BC 2.75. But I'm nitpicking. X |
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baltec1
Bat Country Goonswarm Federation
13058
|
Posted - 2014.09.09 01:46:00 -
[101] - Quote
Feyd Rautha Harkonnen wrote:baltec1 wrote:Feyd Rautha Harkonnen wrote:Rigs and modules should be to make ships better at what they do, not un-frak a pre-frakked condition baked into base warp speeds of cruisers and larger since the warp-speed changes (screwup) recently implemented, that made these ships *suck* to fly now.
Tell me though, why we can't we buff the warp speeds as mentioned in the OP? Specifics please.
F
Because people like me would be getting intercepter like speeds out of things like the rattle. Are you saying an ascendancy implanted & rigged Rattlesnake would go faster than an ascendancy implanted & rigged Stiletto? Also, isn't the answer to nerf ascendancy implants and hyperspatial rigs also as part of the proposed changes if you have an issue with new top-speeds of BS's? Dont think the proposed changes must be done in a vacuum, of not also looking at ascendancies and hyperspatials. The differentials would remain. F
The cepter would not be fitting them as it cannot affort to lose the rigs while the battleship can.
Nerfing implant options for everything else because you are impatient and dont want to make sacrifices when fitting a battleship is a terrible way to balance the game. CCP has decided that battleships will warp slower than smaller ships. We have the options to make them faster so use them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lady Rift
What Shall We Call It
66
|
Posted - 2014.09.09 02:41:00 -
[102] - Quote
baltec1 wrote:Feyd Rautha Harkonnen wrote:baltec1 wrote:Feyd Rautha Harkonnen wrote:Rigs and modules should be to make ships better at what they do, not un-frak a pre-frakked condition baked into base warp speeds of cruisers and larger since the warp-speed changes (screwup) recently implemented, that made these ships *suck* to fly now.
Tell me though, why we can't we buff the warp speeds as mentioned in the OP? Specifics please.
F
Because people like me would be getting intercepter like speeds out of things like the rattle. Are you saying an ascendancy implanted & rigged Rattlesnake would go faster than an ascendancy implanted & rigged Stiletto? Also, isn't the answer to nerf ascendancy implants and hyperspatial rigs also as part of the proposed changes if you have an issue with new top-speeds of BS's? Dont think the proposed changes must be done in a vacuum, of not also looking at ascendancies and hyperspatials. The differentials would remain. F The cepter would not be fitting them as it cannot affort to lose the rigs while the battleship can. Nerfing implant options for everything else because you are impatient and dont want to make sacrifices when fitting a battleship is a terrible way to balance the game. CCP has decided that battleships will warp slower than smaller ships. We have the options to make them faster so use them.
a bs has a hard time losing the 5-10% cpu per rig with fitting one of those rigs |

baltec1
Bat Country Goonswarm Federation
13058
|
Posted - 2014.09.09 04:24:00 -
[103] - Quote
Lady Rift wrote:baltec1 wrote:Feyd Rautha Harkonnen wrote:baltec1 wrote:Feyd Rautha Harkonnen wrote:Rigs and modules should be to make ships better at what they do, not un-frak a pre-frakked condition baked into base warp speeds of cruisers and larger since the warp-speed changes (screwup) recently implemented, that made these ships *suck* to fly now.
Tell me though, why we can't we buff the warp speeds as mentioned in the OP? Specifics please.
F
Because people like me would be getting intercepter like speeds out of things like the rattle. Are you saying an ascendancy implanted & rigged Rattlesnake would go faster than an ascendancy implanted & rigged Stiletto? Also, isn't the answer to nerf ascendancy implants and hyperspatial rigs also as part of the proposed changes if you have an issue with new top-speeds of BS's? Dont think the proposed changes must be done in a vacuum, of not also looking at ascendancies and hyperspatials. The differentials would remain. F The cepter would not be fitting them as it cannot affort to lose the rigs while the battleship can. Nerfing implant options for everything else because you are impatient and dont want to make sacrifices when fitting a battleship is a terrible way to balance the game. CCP has decided that battleships will warp slower than smaller ships. We have the options to make them faster so use them. a bs has a hard time losing the 5-10% cpu per rig with fitting one of those rigs
You only need one rig and a few implants to hit 3 au. That is cruiser speed. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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