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Velicitia
Arma Artificer
2474
|
Posted - 2014.08.06 13:54:00 -
[91] - Quote
Unezka Turigahl wrote:Xtreem wrote: WoW had such a huge add campaign with celebs and well known characters and it worked, i bet the ads more than paid for themselves.
CCP should have done a TV ad with Samuel L. Jackson. Something to do with snakes on a Crane maybe.
Could be interesting, but I'm not sure how well that velocity bonus will really help you. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2479
|
Posted - 2014.08.06 13:56:00 -
[92] - Quote
Unezka Turigahl wrote:Xtreem wrote: WoW had such a huge add campaign with celebs and well known characters and it worked, i bet the ads more than paid for themselves.
CCP should have done a TV ad with Samuel L. Jackson. Something to do with snakes on a Crane maybe.
Morgan Freeman trumps everything and everyone. C'mon, he's God telling stories about black holes! Eve Online Overview Wizard: Forum thread Homepage
|

Jenn aSide
Smokin Aces.
7492
|
Posted - 2014.08.06 14:01:00 -
[93] - Quote
Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't.
this is the problem with many gamers: They are trying to escape something.
Well, people who have trouble dealing with real life are going to suck at EVE (a thinking gamer's game) as well. Most of the people I play EVE with are professionals in their fields who actually like their lives and see EVE as an enhancement of their lives/time.
So right there we see a major reason why EVE just isn't ever going to be real popular, it forces thinking rather than giving a player some rote/automatic reflex based thing to do. Lots of games are distractions and outlets for pent up rage (which is why I think 1st person shooter games are so popular).
EVE is more like a hobby, like this activity is (it's fun as hell, but it's just like EVE, pour man-hour into man-hour into something that has a combat life span measured in seconds lol).
Just because something is a 'game', that doesn't mean it's like other games.
|

De'Veldrin
Black Fox Marauders Repeat 0ffenders
2751
|
Posted - 2014.08.06 14:05:00 -
[94] - Quote
Jenn aSide wrote:Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't. this is the problem with many gamers: They are trying to escape something. Well, people who have trouble dealing with real life are going to suck at EVE (a thinking gamer's game) as well. Most of the people I play EVE with are professionals in their fields who actually like their lives and see EVE as an enhancement of their lives/time. So right there we see a major reason why EVE just isn't ever going to be real popular, it forces thinking rather than giving a player some rote/automatic reflex based thing to do. Lots of games are distractions and outlets for pent up rage (which is why I think 1st person shooter games are so popular). EVE is more like a hobby, like this activity is (it's fun as hell, but it's just like EVE, pour man-hour after man-hour into something that has a combat life span measured in seconds lol). Just because something is a 'game', that doesn't mean it's like other games.
To be fair, I have always seen Eve more as a hobby than a game.
Edit: Also HOLY HELL! I just watched your video. DO WANT! De'Veldrin's Corallary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3591
|
Posted - 2014.08.06 14:07:00 -
[95] - Quote
Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't.
Add in that so many ppl are out to cheat you/ scam you and it makes the community seem off putting. The whole community seems hostile at times as well, like i'm playing LoL.
Another thing that has turned my friends off from playing is that it takes so long to accomplish what you want to do because of the whole SP thing. For instance in WoW, I can lvl from 1 - 90 in a a week, chug some mountain dew and grind. In a few weeks and w/ some moderate luck I'd be geared enough to do entry level raids. In eve there isn't really a way around the SP mountain, at least I haven't found one. For example: when I started playing I thought "wow covert ops looks fun I want to try that," so I set up a skill plan and then noticed the time: I wouldn't even be able to enter the ship for another month, and add on another few weeks to fly it at a decent level. I'm about halfway there now, but sometimes when I get home from work, I don't really have a desire to log in, not because I'm bored but rather because right now at my skill levels and wallet amount, I gain just as much from NOT logging on as I do from logging in. I'm not saying the SP system is bad, its just off putting to new players. Only noobs with tons of patience or noobs who keep there subs active only to train skills will be sticking around, and I personally feel that's not a high percentage.
Sorry for rambling, just my 2c
Got A Weak Willie Passive sp is one of the finer points that makes eve Much better than most games out there =][= |

Tippia
Sunshine and Lollipops
23708
|
Posted - 2014.08.06 14:11:00 -
[96] - Quote
Dirk Axelrod wrote:Another thing that has turned my friends off from playing is that it takes so long to accomplish what you want to do because of the whole SP thing. For instance in WoW, I can lvl from 1 - 90 in a a week, chug some mountain dew and grind. In a few weeks and w/ some moderate luck I'd be geared enough to do entry level raids. In eve there isn't really a way around the SP mountain, at least I haven't found one. There is one:
Step 1: forget any kind of notion you have about Gǣmust have X before doing YGǥ. Step 2: there is no step 2. Step 3: GǪactually, now that you mention it, go back and find whomever it was that tricked you into believing anything as silly as Gǣyou must have X before doing YGǥ and give him two sharp kicks to the balls. It's far more gracious and kind a gift than he deserves, but every once in a while, you just have to be generous to the idiots less fortunate around you.
There is no SP mountain GÇö there's just a lovely serpentine road with a wonderful view of the scenery. If you start travelling down (or is it up?) that road, you'll encounter all kinds of wonderful sights and odd twists and turns and curious trails leading off the beaten path that, once you end upGǪ wherever you end up, you'll be carrying a crate of chickens, a quart of rum, a lute, five crates of assorted engine parts for a 1930s Bentley, and an antique gentleman's gardening cane. None of which you ever imagined you'd need; half of which you still aren't sure why or how you got them; some of which you can probably use to impress that nice girl down the road. Wait, wasn't there some talk of a mountain top you had to get to? Meh. Who cares. Now chase that rabbit!
Quote:I'm bored but rather because right now at my skill levels and wallet amount, I gain just as much from NOT logging on as I do from logging in. This is patently untrue. While not logged in, you are not gaining new connections; new strategies and tricks of the trade; new experience from trial and error; or any of the myriad of things you need to really succeed at whatever you will end up doing in the future. The only thing you're gaining at equal pace is SP and (if you're really clever) ISK, neither of which are particularly important on the scale of things.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Tam Arai
Garoun Investment Bank Gallente Federation
4
|
Posted - 2014.08.06 14:13:00 -
[97] - Quote
why don't they make the noob corps actual corps with a ceo etc? the ceo (and leadership team) could be a ccp/ isd/ volunteer etc but they would actually lead the corp, advise noobs, organise frig roams, provide miner boosts etc
Noobs could be provided with useful links from the get go- eve survival, uni wiki, iph, evemon etc so those with inquisitive minds can try and work some things out on their own. Have some fits to show how 1hour old noob can fit his frig, what he can do after 30 days and then show a full t2 fit frig so that they can see the difference and see how skills and plans fit together so that they can fly said ship. They could even have some prefit ships on contract available for the corp.
Have someone in an orca go out with noob ventures- noobs get a bonus to their yields etc to make some cash but they also get time with someone who knows how mining, refining, selling ore works and can help out with stuff in fleet chat and answer questions etc.
Likewise, get some guest FCs in to take them out on some roams to null, low, wh or even gank fleets. Take out armour, drone, shield, brawler, kiting, ecm fleets etc and before they set off, explain to noobs the ships they are using, why, why they are fit in that way and how best to fly them.
The current training really pushes the solo aspect of the game. Having a corp like this will promote the group/ team aspect of the game. it will give noobs the chance to see the many aspects of the game and how good being in a good corp can be.
After 30/60 days, they will be kicked to one of the normal NPC corps but hopefully, by then, they will have already seen how good corp life can be and will have found a player corp to join. Corps win as well as they will be getting noobs who do actually know a bit and have some experience of the different parts of the game |

Jenn aSide
Smokin Aces.
7493
|
Posted - 2014.08.06 14:17:00 -
[98] - Quote
De'Veldrin wrote:Jenn aSide wrote:Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't. this is the problem with many gamers: They are trying to escape something. Well, people who have trouble dealing with real life are going to suck at EVE (a thinking gamer's game) as well. Most of the people I play EVE with are professionals in their fields who actually like their lives and see EVE as an enhancement of their lives/time. So right there we see a major reason why EVE just isn't ever going to be real popular, it forces thinking rather than giving a player some rote/automatic reflex based thing to do. Lots of games are distractions and outlets for pent up rage (which is why I think 1st person shooter games are so popular). EVE is more like a hobby, like this activity is (it's fun as hell, but it's just like EVE, pour man-hour after man-hour into something that has a combat life span measured in seconds lol). Just because something is a 'game', that doesn't mean it's like other games. To be fair, I have always seen Eve more as a hobby than a game. Edit: Also HOLY HELL! I just watched your video. DO WANT!
this one is funny |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3592
|
Posted - 2014.08.06 14:28:00 -
[99] - Quote
that.was.e.p.i.c =][= |

Dirk Axelrod
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.08.06 14:29:00 -
[100] - Quote
Ralph King-Griffin wrote:Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't.
Add in that so many ppl are out to cheat you/ scam you and it makes the community seem off putting. The whole community seems hostile at times as well, like i'm playing LoL.
Another thing that has turned my friends off from playing is that it takes so long to accomplish what you want to do because of the whole SP thing. For instance in WoW, I can lvl from 1 - 90 in a a week, chug some mountain dew and grind. In a few weeks and w/ some moderate luck I'd be geared enough to do entry level raids. In eve there isn't really a way around the SP mountain, at least I haven't found one. For example: when I started playing I thought "wow covert ops looks fun I want to try that," so I set up a skill plan and then noticed the time: I wouldn't even be able to enter the ship for another month, and add on another few weeks to fly it at a decent level. I'm about halfway there now, but sometimes when I get home from work, I don't really have a desire to log in, not because I'm bored but rather because right now at my skill levels and wallet amount, I gain just as much from NOT logging on as I do from logging in. I'm not saying the SP system is bad, its just off putting to new players. Only noobs with tons of patience or noobs who keep there subs active only to train skills will be sticking around, and I personally feel that's not a high percentage.
Sorry for rambling, just my 2c
Got A Weak Willie  Passive sp is one of the finer points that makes eve Much better than most games out there, the glorious positive of this is that i prevents Smelly basement dwelling teens from power-grinding sp for 48 hour stretches. this is good because adults (which is most of us) tend to have Jobs and Kids and other obligations . be patient with the skill cue and learn how to eve before you complain about how it is.
I wasn't complaining, I don't mind the system at all. I was saying most new players won't have the patience, which explains the woes of new player retention. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3592
|
Posted - 2014.08.06 14:39:00 -
[101] - Quote
Dirk Axelrod wrote: I wasn't complaining, I don't mind the system at all. I was saying most new players won't have the patience, which explains the woes of new player retention.
**** them then. =][= |

Licio Caleb
Caldari State Regulars Heiian Conglomerate
7
|
Posted - 2014.08.06 14:43:00 -
[102] - Quote
I began my post by saying that most people that compare both games do so without looking at the big picture. The responses I got strengthen that position.
My points is not to say WOW is better than EVE, or that EVE needs to copy everything WOW has.
The point is that WOW retention is high and EVE's isn't. Why is that?
In my opinion: 1) EVE is portrayed as X on you tube when someone logs is you realize X is no where to be found. 2) Information on how to improve is unavailable in game and one needs to look for it outside game. 3) UI is ugly and there's very little customization options.
None of these suggestions are detrimental to veterans.
What is the top 3 things, in your opinion, that need improvement to retain players in general? |

Bullock Brawn
Brawny Inc
2
|
Posted - 2014.08.06 14:46:00 -
[103] - Quote
This should answer your puzzle.
"THE JOY OF THE EVE VET IS THE EXPLOITATION OF THE EVE NEW" |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3592
|
Posted - 2014.08.06 14:46:00 -
[104] - Quote
Licio Caleb wrote:I began my post by saying that most people that compare both games do so without looking at the big picture. The responses I got strengthen that position.
My points is not to say WOW is better than EVE, or that EVE needs to copy everything WOW has.
The point is that WOW retention is high and EVE's isn't. Why is that?
In my opinion: 1) EVE is portrayed as X on you tube when someone logs is you realize X is no where to be found. 2) Information on how to improve is unavailable in game and one needs to look for it outside game. 3) UI is ugly and there's very little customization options.
None of these suggestions are detrimental to veterans.
What is the top 3 things, in your opinion, that need improvement to retain players in general? eve deliberately excludes the stupid and the weak willied. wow does not. 1)npc corps need to be addressed 2)evelopedia need to be udated 3)newbies need to be exploded by other friendly players more, =][= |

Kharaxus
Native Freshfood Minmatar Republic
59
|
Posted - 2014.08.06 14:49:00 -
[105] - Quote
Schmata Bastanold wrote:Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.
I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...
Is it the same in other MMOs?
This^
I currently can't play EVE at all. I want to. I want to check my skill que. Meanwhile I am having a long discussion with a GM as to why my Launcher wont validate the client, and then push forward to updating, so I can play the game. I am learning the ins and outs of how to make things operate so the EVE client can get to work. Usually the Launcher fixes itself after a week, but it has gone on a little too long now.
I personally enjoy the stability that EVE offers because of the amount of player created content, and administration "outside the box", and personal problem solving skills one has to learn, versus a candyland type MMO, WOW offers.
Although WOW does have its place. Ironically I can connect to WOW and update, but I cant with EVE. |

Kharaxus
Native Freshfood Minmatar Republic
59
|
Posted - 2014.08.06 14:54:00 -
[106] - Quote
Schmata Bastanold wrote:Only button is ugly and hard to click and cookie is stale and bitter.
Man isn't supposed to be in space, neither are cookies. Exploring EVE gives us that. However space is still unkind to us. |

Jenn aSide
Smokin Aces.
7496
|
Posted - 2014.08.06 15:07:00 -
[107] - Quote
Kharaxus wrote:
I personally enjoy the stability that EVE offers because of the amount of player created content, and administration "outside the box", and personal problem solving skills one has to learn, versus a candyland type MMO, WOW offers.
Ironically , this is what most people hate about EVE. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
586
|
Posted - 2014.08.06 15:25:00 -
[108] - Quote
Jenn aSide wrote:Kharaxus wrote:
I personally enjoy the stability that EVE offers because of the amount of player created content, and administration "outside the box", and personal problem solving skills one has to learn, versus a candyland type MMO, WOW offers.
Ironically , this is what most people hate about EVE. It would also explain Eve's primary demographic. |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
391
|
Posted - 2014.08.06 15:56:00 -
[109] - Quote
I often sit and ponder the thought of how to make this a more user friendly, popular MMO. I came to quite a few conclusions.
1: Sci fi is not for everyone. 2: ItGÇÖs near impossible to please everyone. 3: Looking at numbers FPSGÇÖs are number one however, how smart are they? 4: EVE ONLINE is a dark place with dark forces that taint the heart so quickly. 5: This game is not easy therefore, if it is not mind numbingly Farmville esc some will not play. 6: Nothing is quick in EVE. Everything is earned (yes even if you stole it) 7: The game needs depth: GÇ£You make the history RAIN!GÇ¥ I understand that however, this game needs to addendum the lack of plot. 8: EVE is directly focused on the grinding violent and omnipotent groups. 9: CinematicGÇÖs- GÇ£SOMEGÇ¥ mmo players love to watch cinematics. This game needs cinematics to draw you in and make the depth deeper. PVE instances of course. Reading a dialog is quite slog. 10: Emersion: This is needed as much as depth.
So ingredients
2 parts depth 2 parts emersion 1 part FPS- DUST 514 or whatever 3 parts Cinematics
Now before we go on a tangent, realize what it is that keeps WOW players going. Yes a lot of things are given to them however, as a FORMER wow player, I can tell you that I love a fantastic plot line.
|

Eugene Kerner
TunDraGon
1283
|
Posted - 2014.08.06 16:17:00 -
[110] - Quote
Licio Caleb wrote:I began my post by saying that most people that compare both games do so without looking at the big picture. The responses I got strengthen that position.
My points is not to say WOW is better than EVE, or that EVE needs to copy everything WOW has.
The point is that WOW retention is high and EVE's isn't. Why is that?
In my opinion: 1) EVE is portrayed as X on you tube when someone logs is you realize X is no where to be found. 2) Information on how to improve is unavailable in game and one needs to look for it outside game. 3) UI is ugly and there's very little customization options.
None of these suggestions are detrimental to veterans.
What is the top 3 things, in your opinion, that need improvement to retain players in general? 1) Local chat in general should be something you can join if you want to Do so. There need to be other means to determine who is in system with you (give scanning a purpose)
2) power projection/sov warfare/ destructable outposts
3) NPC corps have to be adressed. Should be attackable without war dec. AND concord reacting. This will encourage new players to join player corps and will lead to early bonding towards the community.
Additionally I think that Carthago needs to be destroyed. TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012
|

Zeera Tomb-Raider
Night Raven Task Force Night Raven Alliance
27
|
Posted - 2014.08.06 16:31:00 -
[111] - Quote
Started Playing this game about 3+ yers ago and its less suted to new players to day exept better ui and the ventur contra vexor to start making som fast isk.higer skill rec-racial skills,and the fact that forum and ingame local to help chat is destroyed bay grifers spammers and trolls,not a good intreduction to any game if your not 1 of those that just give a dam about it,I have newer played WoW and newer will.i been more of a strategy gamer.for a player to start and build up a corp to day kan be hard and frustrating as sun as your member conts gose up to 15-20+ your sure to get war decked a lot if you kan manage a slowe growth in members,and this war decks are hard on new corps sins member base konsist mostly of new players,so for many new players theyr first experiance with a player corp will often be that its dispanded due to war grifing,and therfore discurage new players from joining a new player corp,(A good number of players in this game dont do pvp as theyr mine activety).make it cost a lot more to war dec smal corp,and reduse the kost on large 1ns.Also make it a concordebal act shoting at corp members,if thats an issiue for pvp then make fleet invits for pvp battels as ther is for 1vs1,i also want it to be a concordebal action to boost somvon your not at war with or if your not part of a pvp battel invite,and a last thing take som kare in howe you answer in forums and chat if you care about this topic.cheers... |

Herzog Wolfhammer
Sigma Special Tactics Group
5205
|
Posted - 2014.08.06 16:33:00 -
[112] - Quote
Prince Kobol wrote:Kaarous Aldurald wrote:Jonah Gravenstein wrote:Herzog Wolfhammer wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. Are you sensing that malaise too? I know I am, the last month has mostly been skill training online and 1/2 the SoE arc on a newbie alt. Time for me to change my playstyle methinks, my current one is getting pretty bland. I've been considering starting a wardec corp on an alt of mine. Tried that a while ago, was super boring. People just either disband their corp, logged off or just sat in station all day. Wouldn't mind but at most there were only 5 of us and we were targeting corps/alliances of 50+ hoping to get a few fights.
I've been thinking of just lining up 100 kestrels and getting killed all day because meh.
Or joining RvB. Bring back DEEEEP Space! |

Unsuccessful At Everything
The Troll Bridge
16183
|
Posted - 2014.08.06 16:35:00 -
[113] - Quote
Licio Caleb wrote:This is another EVE vs WOW.
Ah. Well seeing as that you realize that this is another in a long line for Eve v WoW threads, you shouldnt mind at all that it will soon get a lock for redundancy. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

BeBopAReBop RhubarbPie
Unleashed Pestilence
918
|
Posted - 2014.08.06 16:39:00 -
[114] - Quote
Sentamon wrote:You guys give way too much credit to the NPE shaping people. And yet many of us had our own "carebear days" because we didn't know there was an other option. Waste of three months if you ask me, and my rl friends that played eve at the time refuse to try the game again because they see the game as grindy. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

BeBopAReBop RhubarbPie
Unleashed Pestilence
918
|
Posted - 2014.08.06 16:40:00 -
[115] - Quote
Sentamon wrote:You guys give way too much credit to the NPE shaping people. And yet many of us had our own "carebear days" because we didn't know there was an other option. Waste of three months if you ask me, and my rl friends that played eve at the time refuse to try the game again because they see the game as grindy.
New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Herzog Wolfhammer
Sigma Special Tactics Group
5205
|
Posted - 2014.08.06 16:43:00 -
[116] - Quote
RAIN Arthie wrote:I often sit and ponder the thought of how to make this a more user friendly, popular MMO. I came to quite a few conclusions.
1: Sci fi is not for everyone. 2: ItGÇÖs near impossible to please everyone. 3: Looking at numbers FPSGÇÖs are number one however, how smart are they? 4: EVE ONLINE is a dark place with dark forces that taint the heart so quickly. 5: This game is not easy therefore, if it is not mind numbingly Farmville esc some will not play. 6: Nothing is quick in EVE. Everything is earned (yes even if you stole it) 7: The game needs depth: GÇ£You make the history RAIN!GÇ¥ I understand that however, this game needs to addendum the lack of plot. 8: EVE is directly focused on the grinding violent and omnipotent groups. 9: CinematicGÇÖs- GÇ£SOMEGÇ¥ mmo players love to watch cinematics. This game needs cinematics to draw you in and make the depth deeper. PVE instances of course. Reading a dialog is quite slog. 10: Emersion: This is needed as much as depth.
So ingredients
2 parts depth 2 parts emersion 1 part FPS- DUST 514 or whatever 3 parts Cinematics
Now before we go on a tangent, realize what it is that keeps WOW players going. Yes a lot of things are given to them however, as a FORMER wow player, I can tell you that I love a fantastic plot line.
You are well on the right track, meaning that we are even more SOL because the biggest casualty in the changes over the last year has been the lore and story of the game. I was ready to leave in 2010, then live events started. The live events were outright epic and poorly done. Poorly done? Yes - that's what made them so "real". Dropbear and cohorts took nothing and made it work perfectly the only way it could work in a game of this nature. You ever find a good sci-fi author and then find an earlier work of the same author who was more "hard edge" or brash in the earlier works and be even more impressed? That's what the live events of 2010 were like.
And the live events thing would turn out to be mere scraps. I'm not the only one being strung along but the familiar names from those days seldom show up in the forums or in my contacts now. 
The introduction of SoE ships, if done "the Dropbear way", could have had some epic live events. The PoCo changes, Rubicon and the "failing of the state - rise of the capsuleer" theme could have had good live events. There are still live events but now they are simply prize bonanzas, when or if they happen, and scheduled ahead of time.
That's the worst part - scheduling them. Before incursions became incursion, there was no schedule. Sansha forces could appear at any time, any place. That stuff had us on edge for weeks. Content was built on it (SYNE of the Synenose Accord and FCORD for example) and nobody knew what was going to happen next. You either got batphoned in the Live Events channel (in the beginning there was none) OR - at best - the actor/NPC with purple text would be passing through a system you were in babbling something or calling for help - no warning or nothing.
That was real. Sh!t got real.
And they don't do that any more. Bring back DEEEEP Space! |

Bel Tika
Sebiestor Tribe Minmatar Republic
216
|
Posted - 2014.08.06 17:09:00 -
[117] - Quote
A huge PVE overhaul, it be that simple |

Kharaxus
Native Freshfood Minmatar Republic
59
|
Posted - 2014.08.06 17:14:00 -
[118] - Quote
Bel Tika wrote:A huge PVE overhaul, it be that simple
PVE requires too much more people focusing on content created, rather than player created content. Might as well be playing Freelancer. |

Tippia
Sunshine and Lollipops
23715
|
Posted - 2014.08.06 17:17:00 -
[119] - Quote
Bel Tika wrote:A huge PVE overhaul, it be that simple Not only is it not that simple; it also requires an inordinate amount of effort for a very tiny and temporary gain.
It's also doubtful it would retain any new players, since they haven't yet reached the inevitable rote repetition stage all PvE eventually devolves into. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Jur Tissant
Unreal Darkness
145
|
Posted - 2014.08.06 17:22:00 -
[120] - Quote
PVE is where EVE is lacking with respect to almost every big MMO out there. People rail on WoW for having a ton of Fedex quests, and it certainly does, but they're intermixed with varied and enticing group content (raids, dungeons, etc.). In EVE you can run the same missions over and over and over and over or maybe get into an Incursion group which basically breaks down PVE to a routine.
EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start. |
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