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Licio Caleb
Caldari State Regulars Heiian Conglomerate
6
|
Posted - 2014.08.06 05:14:00 -
[1] - Quote
This is another EVE vs WOW and how EVE needs to do better at retaining new players.
Most of the threads that I see comparing EVE and WOW haven been done by players that have a miss-perception of either of games, at least in my POV.
The main miss-perception is that in WOW there's no effort or skill needed to play the game. One could play EVE in a venture in a 1.0 system filling up buy orders that pay 50% of what the ore is worth. Or this effortless/skill-less player can decide to do entry level PI, entry level industry and perpetually run lvl 1 missions.
In WOW the journey from level 1 to level 90 is to teach the new player how to play their class well. One could do everything in his power to not learn the game despite the game spoon feeding the new player a new skill, concept or mechanic at every few levels. A reasonable gamer is able to get to max level in about 1 month playing moderately. The real game begin at max level, where one needs to know their character and their team mate's characters inside and out to complete PVP and PVE challenges. At max level there's no room for lack of skill or effort, you either play well or you'll find yourself in the equivalent of loosing a deck t3 cruiser to t1 frig faster than you can figure out what happened.
If haven't convinced you how much skill one needs to play WOW try the free trial.
Back? ok... so now that we have determined that EVE and WOW can both be played at a high skill level or at a level no skill is needed, I would like to move on to the point of the thread.
What lessons can CCP learn from Blizzard when we compare their respective games?
One puts their id and password for the first time, there's no character selection, you go strait into the trailer and your pumped. Next your ship's in warp and you get GÇ£someoneGÇ¥ talking to you, not something you have to read. The dude talking to you explains that you an reinforcement on this huge battle, you come out of warp and its like a scene from the dominion trailer, lazer beams, missiles and explosions. The GÇ£someoneGÇ¥ is directs you on how and who to target, how to shoot. One of the enemy gets destroyed and the GÇ£someoneGÇ¥ tell you to loot the wreck and take it out of there. And so on... At each step you don't move on until you complete the very basic task. The same can be applied to navigation, the overview, professions... Having all these mini tutorials will ensure the player is no bombarded with a wall of text once their first log in.
In closing most of us know what EVE GÇ£end gameGÇ¥ looks like and people try EVE because they see the GÇ£end gameGÇ¥ in you-tube videos and hear their friends tell them about it. But when they log in there's no one talking to them, their no massive fleet, and their no explosions. As the game progresses the training-wheels slowly come off, when player-player interaction takes over from the mini tutorials.
Any CEO or FC will tell you that the most important asset in game is people. If new people don't keep coming and learning how this game is great, the current players will become bitter vets and move on.
Thanks for reading. |

Kaarous Aldurald
ROC Deep Space The ROC
8470
|
Posted - 2014.08.06 05:17:00 -
[2] - Quote
In before lock.
Oh, and it's not a misconception that WoW is easy. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Scipio Artelius
The Vendunari End of Life
2640
|
Posted - 2014.08.06 05:25:00 -
[3] - Quote
This is a topic discussed to death in recent times and we know from Fanfest that player retention is on CCPs radar, especially due to the poor rate of retaining new players.
In my view there is a huge disconnect between the focus of the NPE and the reality of what keeps people in the game. The NPE experience focuses on solo PvE play. When someone finishes the basic tutorials the natural question is: what next?
The what next is often the epic arc missions or mining because that's all the NPE equips players for.
It doesn't equip them for the social aspects of the game, nor for interaction with other players - wanted or otherwise. The NPE also doesn't equip players with the skills to begin determining their own play, rather than being spoon fed by the environment.
But as always, my view is just my own and there are many other valid reasons that contribute too. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Tweek Etimua
The Paragons
54
|
Posted - 2014.08.06 05:38:00 -
[4] - Quote
Eve will not retain players like WOW did/has. Simply because they're two different creatures. One wants all your money, demands your time and enslaves entire countries in order to run properly and the other ones eve.
1reason new players dont stick around is that out side the game, Eve is portraid as something entirely different. 3 things are major draws that are actualy myths. One is bounty hunting. Second is Large scale fleet combat. Third is solo pvp.
We all know that bounty hunting sucks. But to be honest a better alternative is take away the bounty pool and replace it with a contract system. Just like posting a contract for moving or selling/trading. We could have the same system for killing. Either alow any one to pick it up or asign it to an individual player.
Large scale fleet battles is mostly due to the way 100%of eve claims it HAS to be. Its stale and only gives content to fc's. This could easily be changed if corps took some risks and tried different ways of running fleets.
Solo pvp is just unique in that for a noob....its extreamly frustating to get jumped by gate campers, better, richer pilots. I dont see any reason to try and change anything about solo pvp. However it is something new player have different visions on what it realy is. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10927
|
Posted - 2014.08.06 05:56:00 -
[5] - Quote
I'm not so sure retaining new players is as much of an issue as is retaining old ones. No, this isn't it at all. Make it more... psssshhhh. |

Rowells
Unknown Soldiers Fidelas Constans
1134
|
Posted - 2014.08.06 05:58:00 -
[6] - Quote
I will agree that the wall of text that i jumped through on the tutorial was kind of boring. I honestly think a more interactive tutorial might at least help reduce the initial learning curve if ever so slightly |

Scipio Artelius
The Vendunari End of Life
2643
|
Posted - 2014.08.06 06:00:00 -
[7] - Quote
James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. +1 on that too.
I hope CCP doesn't 'abandon' (for want of a better word) their traditional customers, particularly those in nullsec, while they gear up to focus on retaining new players.
Both are essential and eventually aspects like sov need to be addressed or people will go inactive.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Bloody Slave
Republic Military School Minmatar Republic
134
|
Posted - 2014.08.06 06:01:00 -
[8] - Quote
if there is anything i would love to see is: CCP learn how to make a video trailer like this, not with Blizzard, of course.
On topic, tho, some say that when a player leave EVE to play WoW the QI of both games raise.
If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD) |

Derrick Miles
EVENumbers
638
|
Posted - 2014.08.06 06:05:00 -
[9] - Quote
The reason there is a divide between the two games is because they are designed in two completely different ways. WoW is a themepark and EVE is a sandbox. Furthermore, WoW has a business model designed to appeal to the most people it possibly can, which inevitably means the lowest common denominator. EVE, on the other hand, is a niche game that has more complexity, a higher barrier of entry, and an unforgiving gameplay environment. The result is that there will never be the same new player retention in EVE as there is in WoW because of the fundamental differences in the two games. The ruthless pvp, scamming, griefing, fierce competition, and lasting consequences to your mistakes are both the best and the worst things about EVE and will always continue to drive the majority of people away from the game. But CCP is correct in focusing on the new player experience even so, because of those that remain interested after seeing all that is good and bad about EVE, everything possible needs to be done to keep their continued interest. In this way the game can not just survive but also thrive and expand and we can see even more content and more sand in the sandbox. |

Kaarous Aldurald
ROC Deep Space The ROC
8472
|
Posted - 2014.08.06 06:08:00 -
[10] - Quote
Scipio Artelius wrote: I hope CCP doesn't 'abandon' (for want of a better word) their traditional customers, particularly those in nullsec, while they gear up to focus on retaining new players.
I call this "The Casual Fallacy". The non reasoning that somehow alienating your core playerbase can be justified in the name of attracting purely theoretical casual players.
It's what killed Ultima Online, most notably. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Commander Rahl
Life. Universe. Everything. Clockwork Pineapple
5
|
Posted - 2014.08.06 06:13:00 -
[11] - Quote
The real misconception is that any MMO takes actual skill. Real mechanical skill. I can't think of a single one that does, including EVE. MMOs require knowledge of the game and time. Examples of games that require mechanical skill would be games like StarCraft, Dota, Counter-Strike, etc. |

Mr Epeen
It's All About Me
5681
|
Posted - 2014.08.06 06:15:00 -
[12] - Quote
James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones.
I'm getting a serious bittervet vibe from your posting of late, James.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Sentamon
Imperial Academy Amarr Empire
2051
|
Posted - 2014.08.06 06:32:00 -
[13] - Quote
Mr Epeen wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. I'm getting a serious bittervet vibe from your posting of late, James. Mr Epeen 
I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there, and they still can't figure out why. ~ Professional Forum Alt -á~ |

Magnasis Drakkenwolf
8
|
Posted - 2014.08.06 06:32:00 -
[14] - Quote
Playing this game for 2 yrs like me really has made the game kinda bland imo. I think a way to retain older players is to keep doing the expansions, not the patches. Create more interactive content. Mining, ratting, pvping gets old quick for players like myself. There can be only one..
http://www.youtube.com/user/KensCrazyGaming |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2468
|
Posted - 2014.08.06 06:37:00 -
[15] - Quote
Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.
I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...
Is it the same in other MMOs? Eve Online Overview Wizard: Forum thread Homepage
|

Sentamon
Imperial Academy Amarr Empire
2052
|
Posted - 2014.08.06 06:38:00 -
[16] - Quote
The MMO crowd always likes something new, you see it all the time as they chase new MMO after MMO and throw money like crazy at hype and promises (Star Citizen anyone?) I think part of the reason is that players like a fresh start.
CCP needs to find a way to separate new players for whom ISK is a issue from old players who have insane amounts of disposable ISK and power at their beck and call. ~ Professional Forum Alt -á~ |

Xuixien
The Dark Space Initiative Scary Wormhole People
1366
|
Posted - 2014.08.06 06:39:00 -
[17] - Quote
Licio Caleb wrote:At max level there's no room for lack of skill or effort, you either play well or you'll find yourself in the equivalent of loosing a deck t3 cruiser to t1 frig faster than you can figure out what happened.
Except WoW has no appreciable death penalty. Epic Space Cat |

Kaarous Aldurald
ROC Deep Space The ROC
8472
|
Posted - 2014.08.06 06:42:00 -
[18] - Quote
Sentamon wrote: CCP needs to find a way to separate new players for whom ISK is a issue from old players who have insane amounts of disposable ISK and power at their beck and call.
This is how Trammel starts, folks. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sentamon
Imperial Academy Amarr Empire
2052
|
Posted - 2014.08.06 06:44:00 -
[19] - Quote
Kaarous Aldurald wrote:Sentamon wrote: CCP needs to find a way to separate new players for whom ISK is a issue from old players who have insane amounts of disposable ISK and power at their beck and call.
This is how Trammel starts, folks.
No this is not trammel, not in the least bit. I guess fools could make a Trammel but I have more hope for CCPs creativity. ~ Professional Forum Alt -á~ |

Yarda Black
The Black Redemption
334
|
Posted - 2014.08.06 06:49:00 -
[20] - Quote
A start in which I'd be part of a huge battle would have driven me out in a heartbeat. Someone else's mass war was not what I was looking for. I dont see why that should be everybodies endgame either. Why do you need "endgame" stuff in EVE anyway? My game never changed. I just do different things these days. I dont need CCP deciding what kind of sandcastle I'm aiming for. |

Abrazzar
Vardaugas Family
4240
|
Posted - 2014.08.06 06:50:00 -
[21] - Quote
What CCP can learn from Blizzard? Don't be like WoW. That's the lesson to be learned. Sovereignty and Population New Mining Mechanics |

Prince Kobol
1994
|
Posted - 2014.08.06 06:52:00 -
[22] - Quote
You can not compare Eve to any other type of game as there is no game like Eve.
What works for other games will most likely fail for Eve.
Yes CCP struggle to keep new players, I also believe they are going to struggle to retain existing members soon.
One of the biggest problems Eve has in regards to new player retention is that the NPE encourages new players to mine and run missions and we know that PE in Eve is terrible.
Many people will throw hate at the goons but seriously those guys know how to get new players to stick with Eve.
That is the trick to keep new players, they need to find a good corp asap.
Personally I would get a handful of corps, Eve Uni, RvB, some FW corps and actually tell new players of these corps during the NPE.
Scream it them that they should join them and I bet a lot more new players stay
|

Jonah Gravenstein
Machiavellian Space Bastards
19975
|
Posted - 2014.08.06 06:54:00 -
[23] - Quote
Bloody Slave wrote:If there is anything I would love to see is: CCP learn how to make a video trailer like this, not with Blizzard, of course. On topic, tho, some say that when a player leave EVE to play WoW the QI of both games raise. Love the aesthetic of that trailer, if WiS ever comes to pass it needs to look at least that good.
The NPE isn't the best introduction to Eve that a newbie can have, it gives a false impression and directs them down the solo and or PvE paths. Whatever they replace it with needs more emphasis on team work and to make it obvious that PvP, in all of its forms, is very much part of Eve.
OOG groups and people such as Eve Uni may be somewhere CCP can pilfer ideas from, Goons certainly seem to have no problem keeping newbies in the game, and neither did TEST.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |

Sentamon
Imperial Academy Amarr Empire
2052
|
Posted - 2014.08.06 06:59:00 -
[24] - Quote
You guys give way too much credit to the NPE shaping people. ~ Professional Forum Alt -á~ |

Herzog Wolfhammer
Sigma Special Tactics Group
5200
|
Posted - 2014.08.06 07:01:00 -
[25] - Quote
James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones.
Are you sensing that malaise too? Bring back DEEEEP Space! |

Kaarous Aldurald
ROC Deep Space The ROC
8473
|
Posted - 2014.08.06 07:02:00 -
[26] - Quote
Sentamon wrote:Kaarous Aldurald wrote:Sentamon wrote: CCP needs to find a way to separate new players for whom ISK is a issue from old players who have insane amounts of disposable ISK and power at their beck and call.
This is how Trammel starts, folks. No this is not trammel, not in the least bit. I guess fools could make a Trammel but I have more hope for CCPs creativity.
I sure don't.
From the company that brought you Barbies in Space, the uneditable POS code, and "you can impersonate yourself", I do not expect them to find a way to segregate the playerbase without severely compromising the game's design philosophy.
Don't get me wrong, CCP does a lot of things right, they are excellent at iterative improvements for example. But broad sweeping changes is not one of their strengths, historically. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Jonah Gravenstein
Machiavellian Space Bastards
19975
|
Posted - 2014.08.06 07:07:00 -
[27] - Quote
Herzog Wolfhammer wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. Are you sensing that malaise too? I know I am, the last month has mostly been skill training online and 1/2 the SoE arc on a newbie alt. Time for me to change my playstyle methinks, my current one is getting pretty bland.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |

Kaarous Aldurald
ROC Deep Space The ROC
8473
|
Posted - 2014.08.06 07:23:00 -
[28] - Quote
Jonah Gravenstein wrote:Herzog Wolfhammer wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. Are you sensing that malaise too? I know I am, the last month has mostly been skill training online and 1/2 the SoE arc on a newbie alt. Time for me to change my playstyle methinks, my current one is getting pretty bland.
I've been considering starting a wardec corp on an alt of mine. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Prince Kobol
1995
|
Posted - 2014.08.06 07:27:00 -
[29] - Quote
Kaarous Aldurald wrote:Jonah Gravenstein wrote:Herzog Wolfhammer wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. Are you sensing that malaise too? I know I am, the last month has mostly been skill training online and 1/2 the SoE arc on a newbie alt. Time for me to change my playstyle methinks, my current one is getting pretty bland. I've been considering starting a wardec corp on an alt of mine.
Tried that a while ago, was super boring. People just either disband their corp, logged off or just sat in station all day.
Wouldn't mind but at most there were only 5 of us and we were targeting corps/alliances of 50+ hoping to get a few fights. |

Unezka Turigahl
Det Som Engang Var
263
|
Posted - 2014.08.06 07:27:00 -
[30] - Quote
Give players massive shoulder pads and boots, make the spaceships colorful and give them big shoulder pads too, put a chick with big **** on the box cover, and introduce a furry race. To win mass appeal you need to design things for idiots with no taste.
In seriousness... mining and missions are boring, and this is where most new players spend their time. The screen also ends up plastered with a mess of unattractive UI... overview list taking up 1/5 of the screen space, local taking up another 1/6 if you want to see everyone in system, dscan window open, people and places bookmark window open... drone window... the screen is getting pretty cluttered and all are necessary.
Haven't seen attempts at streamlining the UI since the route list was redone. Haven't seen any attempt at making mining and missions more interesting since I started playing. It it weren't for exploration I would have quit long ago.
Incursions were a decent attempt at making missions interesting, actually. More competition between players there would be nice. And maybe more variety in sites. Everything has been reduced to shiny pirate battleship fleets with a kill order, which gets boring when you don't have another fleet wanting to compete with you. Some sites for cruisers only would be nice. Some for BCs and below. 5-6 player sites. etc. |

Lila Merle
Brave Newbies Inc. Brave Collective
9
|
Posted - 2014.08.06 07:49:00 -
[31] - Quote
Licio Caleb wrote:This is another EVE vs WOW and how EVE needs to do better at retaining new players.
.
Didn't WoW lose several hundred subs in the last quarter? People getting bored waiting for the new ride in the themepark.
I just cannot understand trying to compare EVE and WoW because the games are so different and I'm really liking the skill based sandbox more than the level based themepark.
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3585
|
Posted - 2014.08.06 07:51:00 -
[32] - Quote
i have found blowing newbies (not brand new newbies now) up and chatting to them afterwards is a great way to get them out of the pve rut =][= |

Kaarous Aldurald
ROC Deep Space The ROC
8477
|
Posted - 2014.08.06 07:52:00 -
[33] - Quote
Lila Merle wrote:Licio Caleb wrote:This is another EVE vs WOW and how EVE needs to do better at retaining new players.
. Didn't WoW lose several hundred subs in the last quarter? People getting bored waiting for the new ride in the themepark. I just cannot understand trying to compare EVE and WoW because the games are so different and I'm really liking the skill based sandbox more than the level based themepark.
Wow lost just shy of a million subs in the last 7 weeks. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2471
|
Posted - 2014.08.06 07:53:00 -
[34] - Quote
Unezka Turigahl wrote:Haven't seen attempts at streamlining the UI since the route list was redone. Haven't seen any attempt at making mining and missions more interesting since I started playing. It it weren't for exploration I would have quit long ago.
:legacy code: and :reasons: and devs who don't play their own game.
UI in Eve is pretty much horrible in general, there's no other way to put it. They had time and money and people to implement this whole sensor overlay and mini game UI but they cannot make d-scan and probe scanner into separate windows. And Odyssey was supposedly about exploration 
Oh yeah, we got 2 additional controls in d-scan UI, yey... Eve Online Overview Wizard: Forum thread Homepage
|

Eugene Kerner
TunDraGon
1281
|
Posted - 2014.08.06 08:16:00 -
[35] - Quote
Boobies, cookies and little kittens. Thread captured. Wow is: press Button-get cookie Eve is: wait for someone to press button and then take his/her cookie.
TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2472
|
Posted - 2014.08.06 08:20:00 -
[36] - Quote
Only button is ugly and hard to click and cookie is stale and bitter. Eve Online Overview Wizard: Forum thread Homepage
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10933
|
Posted - 2014.08.06 08:34:00 -
[37] - Quote
Sentamon wrote:I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there, and they still can't figure out why. I don't know the numbers on that and frankly it doesn't make a difference. Fixing industry to be viable in nullsec is only a small part of the larger overhaul that needs to happen.
There's also the fact that null industry heavily depends on upgraded outposts, and that takes a while. No, this isn't it at all. Make it more... psssshhhh. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3586
|
Posted - 2014.08.06 08:34:00 -
[38] - Quote
Schmata Bastanold wrote:Only button is ugly and hard to click and cookie is stale and bitter. make better ******* cookies then =][= |

James Amril-Kesh
4S Corporation Goonswarm Federation
10933
|
Posted - 2014.08.06 08:37:00 -
[39] - Quote
Mr Epeen wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. I'm getting a serious bittervet vibe from your posting of late, James. Mr Epeen 
Herzog Wolfhammer wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. Are you sensing that malaise too? It's no secret that I'm unhappy with the current state of the game. I like the industry changes, but as said above they're rather a small part of a larger scheme that needs to be implemented soon.
For every newbie I see in nullsec I see two vets grumble about stagnation and boredom and how they're going to play some other game for a few weeks unless something exciting happens. Occasionally something does, but seemingly much less often than it used to. No, this isn't it at all. Make it more... psssshhhh. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2473
|
Posted - 2014.08.06 08:45:00 -
[40] - Quote
Ralph King-Griffin wrote:Schmata Bastanold wrote:Only button is ugly and hard to click and cookie is stale and bitter. make better ******* cookies then
But flour is old and water is dirty and sugar has ants and milk is sour and there's no spoon to mix it all up!  Eve Online Overview Wizard: Forum thread Homepage
|

Kaarous Aldurald
ROC Deep Space The ROC
8479
|
Posted - 2014.08.06 08:51:00 -
[41] - Quote
Schmata Bastanold wrote:Ralph King-Griffin wrote:Schmata Bastanold wrote:Only button is ugly and hard to click and cookie is stale and bitter. make better ******* cookies then But flour is old and water is dirty and sugar has ants and milk is sour and there's no spoon to mix it all up! 
Old flour can be fixed by adding small amounts of olive oil. As for the ants, just throw some chocolate in there, recently melted to make sure they die from the heat and it coats them nicely, and you have intriguing and unique "chocolate chips".
Can't fix sour milk though. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3586
|
Posted - 2014.08.06 08:55:00 -
[42] - Quote
Kaarous Aldurald wrote:Schmata Bastanold wrote:Ralph King-Griffin wrote:Schmata Bastanold wrote:Only button is ugly and hard to click and cookie is stale and bitter. make better ******* cookies then But flour is old and water is dirty and sugar has ants and milk is sour and there's no spoon to mix it all up!  Old flour can be fixed by adding small amounts of olive oil. As for the ants, just throw some chocolate in there, recently melted to make sure they die from the heat and it coats them nicely, and you have intriguing and unique "chocolate chips". Can't fix sour milk though. Use vet tears, bitter if possible. =][= |

Kaarous Aldurald
ROC Deep Space The ROC
8479
|
Posted - 2014.08.06 08:58:00 -
[43] - Quote
Oh, and this might sound icky, but you can make a kickass steak marinade by using, among other things, orange popsicles. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

baltec1
Bat Country Goonswarm Federation
12605
|
Posted - 2014.08.06 09:01:00 -
[44] - Quote
Schmata Bastanold wrote:Ralph King-Griffin wrote:Schmata Bastanold wrote:Only button is ugly and hard to click and cookie is stale and bitter. make better ******* cookies then But flour is old and water is dirty and sugar has ants and milk is sour and there's no spoon to mix it all up! 
So... a Mcdonalds cookie. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2473
|
Posted - 2014.08.06 09:03:00 -
[45] - Quote
Unless orange popsicles have some other meaning I don't know about why would it sound icky? Eve Online Overview Wizard: Forum thread Homepage
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Eugene Kerner
TunDraGon
1281
|
Posted - 2014.08.06 09:22:00 -
[46] - Quote
So to ein it up: cookies need to get better and bigger...which means we and EVE would benefit of higher PLEX prices! TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012
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Kaarous Aldurald
ROC Deep Space The ROC
8479
|
Posted - 2014.08.06 09:26:00 -
[47] - Quote
Schmata Bastanold wrote:Unless orange popsicles have some other meaning I don't know about why would it sound icky?
No, it was just legitimate orange popsicles.
And idk, but my mother in law was pissed when she found out. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kotch 247
Aliastra Gallente Federation
21
|
Posted - 2014.08.06 09:39:00 -
[48] - Quote
James Amril-Kesh wrote:For every newbie I see in nullsec I see two vets grumble about stagnation and boredom and how they're going to play some other game for a few weeks unless something exciting happens.
That's the problem right there. People get stuck in a rut and forget they're playing in a sandbox. CCP isn't going to make something exciting happen for you. You have to do it yourself. |

Mythrandier
Corporate Scum Cult of War
438
|
Posted - 2014.08.06 09:49:00 -
[49] - Quote
James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones.
+1
NGE, never forget. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10933
|
Posted - 2014.08.06 09:54:00 -
[50] - Quote
Kotch 247 wrote:James Amril-Kesh wrote:For every newbie I see in nullsec I see two vets grumble about stagnation and boredom and how they're going to play some other game for a few weeks unless something exciting happens. That's the problem right there. People get stuck in a rut and forget they're playing in a sandbox. CCP isn't going to make something exciting happen for you. You have to do it yourself. That's a nice mantra but it has no resemblance to the current reality of nullsec. The fact is that the styles of gameplay that nullsec favors are dwindling, and creating my own content would probably mean leaving and getting set up with some lowsec corp. I'd much rather bide my time and deal with being bored while CCP hashes out their sovereignty changes than burn that bridge. No, this isn't it at all. Make it more... psssshhhh. |

Velicitia
Arma Artificer
2474
|
Posted - 2014.08.06 10:03:00 -
[51] - Quote
While the NPE has its problems, I don't think it's the main cause of newbies not being "educated" about eve as a whole, but rather it's the guys who've been in the starter corps forever on their mains. They're the ones who're constantly telling the rookies to stay outta lowsec, and propagating the same old lies that have been around forever.
Recent (paraphrased) conversation I got involved in on a newer alt ...
Newbie -- so, I bought this thing ... and when I tried jumping into the system, I got this warning ... Carebear vet -- means it was in lowsec, you shouldn't go there because the gate is camped, and you will die immediately upon entering. (me) -- not necessarily. Just because it's lowsec doesn't mean it's camped, or that you'll die just for jumping in. Carebear -- What do you know? You're only 6 months old, and I've been playing for 5 years!!! Newbie -- uh, well ... I'm gonna listen to him, because he's older, and knows what he's talking about ... (me) -- ...
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Tippia
Sunshine and Lollipops
23691
|
Posted - 2014.08.06 10:04:00 -
[52] - Quote
Sentamon wrote:I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there By the looks of things, it very definitely has.
Quote:The MMO crowd always likes something new, you see it all the time as they chase new MMO after MMO and throw money like crazy at hype and promises (Star Citizen anyone?) The MMO crowd isn't really throwing money at SC for the simple reason that it doesn't appeal to the MMO crowd. It's not an MMO, after all. Oh, and the idea that the MMO crowd likes something new kind of falls flat in the face of the lifespan of the more popular MMOs. This willingness to stick with the one thing for many many years is what separates them from the yearly-franchise crowd (the one served by the likes of EA and DICE).
I suppose you're right in a way, but it's not the way you're suggesting. MMO players like new things. There are no new MMOs, though, which is why they always fail: they just try to copy what already exists, but the problem with that strategy is thatGǪ well, those things already exists so they're not going to attract anyone. Copying an existing game in this space is the best way to fail miserably and not even a mass-market IP will help you against that error, as the last couple of attempts have shown.
Quote:CCP needs to find a way to separate new players for whom ISK is a issue from old players who have insane amounts of disposable ISK and power at their beck and call. No, they most definitely do not because everything has shown that connecting with older players is by far the best way to make new players stick around. Doing so would also make for an absolutely appalling learning experience for the new players: right from the get-go, they'd be incorrectly taught that they live in something other than a sandbox where they need to navigate between (or eat) all those big fish. Do think the retention will be improved by having the game suddenly say GǣYeah, you know all those things you've just learnedGǪ? They don't really apply, so here are the actual rules of the real gameGǥ?
So no, if anything, CCP needs to find a way to intermingle new players with those who can provide them with ISK and power far better than they do today. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Mallak Azaria
GoonWaffe Goonswarm Federation
5822
|
Posted - 2014.08.06 10:07:00 -
[53] - Quote
Tweek Etimua wrote:portraid
A kickback of the wow player invasion. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

James Amril-Kesh
4S Corporation Goonswarm Federation
10935
|
Posted - 2014.08.06 10:10:00 -
[54] - Quote
Tippia wrote:Sentamon wrote:I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there By the looks of things, it very definitely has. Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for. No, this isn't it at all. Make it more... psssshhhh. |

Mallak Azaria
GoonWaffe Goonswarm Federation
5823
|
Posted - 2014.08.06 10:16:00 -
[55] - Quote
James Amril-Kesh wrote:Tippia wrote:Sentamon wrote:I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there By the looks of things, it very definitely has. Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for.
I still think we should have taken over Providence & free-ported the region. Pubs will flock to Providence as time goes on & we deserve a slice of the tax pie that CVA is too nice to exploit. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Kaarous Aldurald
ROC Deep Space The ROC
8483
|
Posted - 2014.08.06 10:21:00 -
[56] - Quote
Mallak Azaria wrote:James Amril-Kesh wrote:Tippia wrote:Sentamon wrote:I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there By the looks of things, it very definitely has. Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for. I still think we should have taken over Providence & free-ported the region. Pubs will flock to Providence as time goes on & we deserve a slice of the tax pie that CVA is too nice to exploit.
Heh, that'd be fun to see.
Nevermind the forums would flood with Provi tears. They think they're immune for a reason I have never fully understood. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Cancel Align NOW
Imperial Shipment Amarr Empire
66
|
Posted - 2014.08.06 10:24:00 -
[57] - Quote
Licio Caleb wrote: will ensure the player is no bombarded with a wall of text
Thank you for presenting a wall of text.
|

Lothras Andastar
Associated North American Lovers of Dolphins
47
|
Posted - 2014.08.06 10:24:00 -
[58] - Quote
It doesn't need to. The kinds of players who ragequit because their hand isn't held aren't the kind of players we want. Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |

Tippia
Sunshine and Lollipops
23695
|
Posted - 2014.08.06 10:26:00 -
[59] - Quote
James Amril-Kesh wrote:Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for. It's less stats-based and more based on the silly large amounts of Gǣooh, I can now do industry at homeGǥ and even Gǣooh, I'm now going to try industryGǪ hey guys, how does it work?Gǥ posts from nullseccers. With slots gone, the only stat you'd be able to reliably pull are the system indices and see which way they're trending over time.
Also, I'm suspecting that Sentamon is grossly misrepresenting or misinterpreting the point of the industry changes. They were never really about making waves of new people do industry in null, but about making waves of nullseccers do industry in null. So my rebuttal doesn't entirely match up with Sentamon's thinly veiled whine GÇö I'm looking for the effects in relation to the actual intent, whereas he's suggesting that they've failed to reach a goal they never set up to begin with. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Ria Nieyli
16536
|
Posted - 2014.08.06 10:31:00 -
[60] - Quote
Kaarous Aldurald wrote:Sentamon wrote:Kaarous Aldurald wrote:Sentamon wrote: CCP needs to find a way to separate new players for whom ISK is a issue from old players who have insane amounts of disposable ISK and power at their beck and call.
This is how Trammel starts, folks. No this is not trammel, not in the least bit. I guess fools could make a Trammel but I have more hope for CCPs creativity. I sure don't. From the company that brought you Barbies in Space, the uneditable POS code, and "you can impersonate yourself", I do not expect them to find a way to segregate the playerbase without severely compromising the game's design philosophy. Don't get me wrong, CCP does a lot of things right, they are excellent at iterative improvements for example. But broad sweeping changes is not one of their strengths, historically.
Why would you want to segregate the playerbase, I have it so much better now because I interacted with older players back when I was just a couple of months old... Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2474
|
Posted - 2014.08.06 10:33:00 -
[61] - Quote
Mallak Azaria wrote:Pubs will flock to Providence as time goes on
I really like how you put yourself above others just because you have illusions about your gameplay being superior to theirs.
When I was a newbie I got really annoyed by vets telling me how I was supposed to do things. I also had superiority complex due to a fact that my ships were shooting with guns instead of mining lazorz but after a while I realized something shocking: people shooting rocks are paying same subs as I do and they should be allowed to use their play time however they want.
Maybe if "vets" would stop being condescending pricks for a moment newbies wouldn't mind stepping outside of "pimp my golem" route.
Eve Online Overview Wizard: Forum thread Homepage
|

Remiel Pollard
Aliastra Gallente Federation
4069
|
Posted - 2014.08.06 10:40:00 -
[62] - Quote
Schmata Bastanold wrote:Mallak Azaria wrote:Pubs will flock to Providence as time goes on I really like how you put yourself above others just because you have illusions about your gameplay being superior to theirs. When I was a newbie I got really annoyed by vets telling me how I was supposed to do things. I also had superiority complex due to a fact that my ships were shooting with guns instead of mining lazorz but after a while I realized something shocking: people shooting rocks are paying same subs as I do and they should be allowed to use their play time however they want. Maybe if "vets" would stop being condescending pricks for a moment newbies wouldn't mind stepping outside of "pimp my golem" route.
If they're flying a Golem, they're not a newbie. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Kaarous Aldurald
ROC Deep Space The ROC
8484
|
Posted - 2014.08.06 10:41:00 -
[63] - Quote
Schmata Bastanold wrote:Mallak Azaria wrote:Pubs will flock to Providence as time goes on I really like how you put yourself above others just because you have illusions about your gameplay being superior to theirs. When I was a newbie I got really annoyed by vets telling me how I was supposed to do things. I also had superiority complex due to a fact that my ships were shooting with guns instead of mining lazorz but after a while I realized something shocking: people shooting rocks are paying same subs as I do and they should be allowed to use their play time however they want. Maybe if "vets" would stop being condescending pricks for a moment newbies wouldn't mind stepping outside of "pimp my golem" route.
I suppose I'll let the cat out of the bag on this one.
"Pubbie" is a troll. You're only a pubbie if you get mad at being called one.
Much like the old "If you don't know what a Philistine is, you are one" joke. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

James Amril-Kesh
4S Corporation Goonswarm Federation
10936
|
Posted - 2014.08.06 10:56:00 -
[64] - Quote
Tippia wrote:James Amril-Kesh wrote:Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for. It's less stats-based and more based on the silly large amounts of Gǣooh, I can now do industry at homeGǥ and even Gǣooh, I'm now going to try industryGǪ hey guys, how does it work?Gǥ posts from nullseccers. With slots gone, the only stat you'd be able to reliably pull are the system indices and see which way they're trending over time. That was my sense of it as well, but I was wondering if you had anything more solid. I suppose only CCP can really tell for sure.
Tippia wrote:Also, I'm suspecting that Sentamon is grossly misrepresenting or misinterpreting the point of the industry changes. They were never really about making waves of new people do industry in null, but about making waves of nullseccers do industry in null. So my rebuttal doesn't entirely match up with Sentamon's thinly veiled whine GÇö I'm looking for the effects in relation to the actual intent, whereas he's suggesting that they've failed to reach a goal they never set up to begin with. Yeah, I did know that the intent of the changes was not to bring new people into null to do industry. No, this isn't it at all. Make it more... psssshhhh. |

baltec1
Bat Country Goonswarm Federation
12609
|
Posted - 2014.08.06 11:03:00 -
[65] - Quote
Mallak Azaria wrote:James Amril-Kesh wrote:Tippia wrote:Sentamon wrote:I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there By the looks of things, it very definitely has. Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for. I still think we should have taken over Providence & free-ported the region. Pubs will flock to Providence as time goes on & we deserve a slice of the tax pie that CVA is too nice to exploit.
Oh no you dont. I want this game reserve to last, I still miss the IRC kitchen fleets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2474
|
Posted - 2014.08.06 11:06:00 -
[66] - Quote
Remiel Pollard wrote:If they're flying a Golem, they're not a newbie.
According to CCP Rise half of newbies that stay are well on that route so go figure. Entitlement and feeling of superiority because of pixels you are flying is very common and I'm not talking about "you shouldn't fit hybrids on your rifter" kind of things, I'm talking about "I ground sov structures for days so I'm better PERSON than you are". And don't tell me it isn't the case. I'm not saying I'm not guilty of this as well though.
Kaarous Aldurald wrote:I suppose I'll let the cat out of the bag on this one.
"Pubbie" is a troll. You're only a pubbie if you get mad at being called one.
Much like the old "If you don't know what a Philistine is, you are one" joke.
Oh, I didn't know that. So I guess [PBLRD] ticker is just because all others were already taken :) Eve Online Overview Wizard: Forum thread Homepage
|

Mallak Azaria
GoonWaffe Goonswarm Federation
5824
|
Posted - 2014.08.06 11:06:00 -
[67] - Quote
baltec1 wrote:Mallak Azaria wrote:James Amril-Kesh wrote:Tippia wrote:Sentamon wrote:I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there By the looks of things, it very definitely has. Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for. I still think we should have taken over Providence & free-ported the region. Pubs will flock to Providence as time goes on & we deserve a slice of the tax pie that CVA is too nice to exploit. Oh no you dont. I want this game reserve to last, I still miss the IRC kitchen fleets.
I care more about money & tears than somewhere people can go for fights against robe-wearing roleplayers. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Good Posting
Posting with my Mind
169
|
Posted - 2014.08.06 11:20:00 -
[68] - Quote
I'm fine with the game as it is but i would like to see more new players stay. How? i have some ideas but since i don't work for ccp and i don't know their human and economic resources either, i prefer to remain silent.
If (the lack of) new player retention is a real problem for ccp, it's up to them how to manage it. Or ignore it, because that's what they do. |

Pheusia
Vanishing Point. The Initiative.
161
|
Posted - 2014.08.06 11:47:00 -
[69] - Quote
I have no knowledge of how Crius is affecting new players, if at all, but I can confim that the industrialists in my own alliance are enthusiastic about moving their operations to null. |

RoAnnon
Eternity INC. Goonswarm Federation
417
|
Posted - 2014.08.06 11:51:00 -
[70] - Quote
I fail to see why or how this continues to even be a concern for players. Is there a correlation between folks posting about EVE retaining old or gaining new players, and the "EVE is dying" meme that seems to never go away? I really am puzzled how this even weighs on someone's mind enough to post a thread about it. Just play the game and have fun. So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Tam Arai
Garoun Investment Bank Gallente Federation
4
|
Posted - 2014.08.06 12:05:00 -
[71] - Quote
noone appears to be happy yet here we all are
hisec carebears complain about being "bullied", want to left alone and cry that null sec keeps getting better/ more profitable/ easier etc. If it is so easy/ profitable/ better- why not move there? If you are being bullied, there are ways to avoid/ minimize it- use them
null sec complain about it being boring these days and not much is going on and sov is broken. To me, the biggest problem is that the meta is broken. Its like that movie A Beautiful Mind- the massive coalitions seem happy with their lot and noone really moves any more. Providence gets picked on because they won't fight each other. Screw the coalitions, go back to smaller alliances and fight everyone. Stop blueing everyone and turn them all red and go shoot them. Don't attack systems to take sov. attack systems to watch them burn- take down the ridiculous rental alliances that want safe, protected areas to mine and rat, burn their systems and ask them to fight if they want the benefits of null life. they spend billions on rent each month- spend it on covering ship losses from fighting.
there are parts of the game i like and parts i don't, so i try to do as much of the bits i do like and try avoid the bits i dont |

Kaarous Aldurald
ROC Deep Space The ROC
8488
|
Posted - 2014.08.06 12:16:00 -
[72] - Quote
Schmata Bastanold wrote: Oh, I didn't know that. So I guess [PBLRD] ticker is just because all others were already taken :)
When dealing with nullsec alliances, I find it best to assume that everything is a troll.
That one is, almost for certain. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Jenn aSide
Smokin Aces.
7486
|
Posted - 2014.08.06 12:23:00 -
[73] - Quote
Sentamon wrote:Mr Epeen wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. I'm getting a serious bittervet vibe from your posting of late, James. Mr Epeen  I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there, and they still can't figure out why.
Exactly who said anything about 'waves of people'? Everyone i see talking about this aren't talking about waves of people, but rather having null sec industrialists unshackled from that open air industy prison called high sec.
So far the signs look good. Some of you might see that were it not for the rampant (and logic bending) prejudice of null sec you seem to have. |

Remiel Pollard
Aliastra Gallente Federation
4073
|
Posted - 2014.08.06 12:45:00 -
[74] - Quote
Schmata Bastanold wrote:Remiel Pollard wrote:If they're flying a Golem, they're not a newbie. According to CCP Rise half of newbies that stay are well on that route so go figure. Entitlement and feeling of superiority because of pixels you are flying is very common and I'm not talking about "you shouldn't fit hybrids on your rifter" kind of things, I'm talking about "I ground sov structures for days so I'm better PERSON than you are". And don't tell me it isn't the case. I'm not saying I'm not guilty of this as well though.
I don't know what the hell you just expatiated, but it has nothing to do with the fact that anyone that's taken the time to skill for a Golem is NOT a newbie. Anyone that has gotten into a Golem without learning how to fly and fit it effectively is creating their own problems. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Tippia
Sunshine and Lollipops
23700
|
Posted - 2014.08.06 12:50:00 -
[75] - Quote
James Amril-Kesh wrote:That was my sense of it as well, but I was wondering if you had anything more solid. I suppose only CCP can really tell for sure. I'd say that an index analysis would say quite a lot if properly correlated to player activity numbers, but ugh. :effort:
You could probably infer it reasonably well by looking at market volumes for stuff like moon goo and components (eg. is less being brought to jita because it's processed and built GÇ£at homeGÇ¥?) and things like minerals, including common compression goods, as compared to the new compressed ores.
GǪbut again, :effort: even if it's less than sampling daily data from 7500 systems for a month or two. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
119
|
Posted - 2014.08.06 12:57:00 -
[76] - Quote
Eve cant retain new players when they dont even get a chance to grow with out being blown smithereens because their mining or their trying to do trading and being a carebear to build wealth and skills to be worth something. I see a number of new people try to come in and leave, even the older players are leaving, many of the people that played with me are gone and thats about 30 accounts of people i personally know, not to mention corpmates ingame. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Phoenix Jones
Isogen 5
555
|
Posted - 2014.08.06 12:58:00 -
[77] - Quote
Eve has done something most long term mmo's have never done.
Matter after a year.
Eve is a political game. What keeps it going is that players have direct control over what other players do. Its more than a PVP sandbox, its a game on politics. DAOC had it for a little while with the RVR zone and its control over the central dungeon.
But if you were to deal with retention, you have to make the mindless necessities easier for people.
- The default overview is terrible. This needs to be redone without people taking a 1 hour course in how to set it themselves via eve university. The new system of click update overview will be good, but the default needs to be completely redone (so people day 1 can understand it)
- The newbie missions should accomplish a few items to teach people how to fly manually. Yes there should be an obstacle course, a short race course, and a brief discussion about transversal (sig tanking). These should be advanced missions whose rewards are ships for players. (this is a whole redo tutorial complaint though).
- Ingame links to popular Eve websites.
- Ingame paper/billboard to fights (so people can get relevant news)
- populated bookmarks to popular sites. There are a few relevant sites that should autopopulate bookmarks in the eve browser. Allow these sites to bid isk to be auto added to peoples bookmarks (this does not effect veteran players, but this does go miles for the brand new guy who clicks the eve browser. This should matter more with the SSO setup.
- Corporation public calenders. I believe they exist, I just don't see them very much.
Eve's overwhelming. The beginning has to be simplified. Yes maybe a bit cartoonish, yes maybe a bit babyish, but in the beginning people are exactly that.
In addition, I would probably address the issue of scams just a little bit. People come into this game not knowing that this is even possible. Many leave after being scammed. Don't ban scamming (that'd be stupid), but find a better way of informing the "Newbie public" that this is possible. Yaay!!!! |

Jenn aSide
Smokin Aces.
7486
|
Posted - 2014.08.06 13:06:00 -
[78] - Quote
Phoenix Jones wrote:
In addition, I would probably address the issue of scams just a little bit. People come into this game not knowing that this is even possible. Many leave after being scammed. Don't ban scamming (that'd be stupid), but find a better way of informing the "Newbie public" that this is possible.
And yet EVE has survived year after year with scams being as they are. If people come into EVE ONLINE and don't expect scams and other kinds of skullduggery , that's their fault, not the game's (of CCP's). I knew this in 2007 before I clicked that download link.
The kinds of people who stay in EVE are the kinds who do their homework before embarking on a new game. The kinds of people who would come into EVE (or any game) blind and then leave because they got had (because they came in blind) aren't the kinds of people who would stay this kind of game under any circumstance.
|

Tippia
Sunshine and Lollipops
23703
|
Posted - 2014.08.06 13:18:00 -
[79] - Quote
Agondray wrote:Eve cant retain new players when they dont even get a chance to grow with out being blown smithereens because their mining or their trying to do trading and being a carebear to build wealth and skills to be worth something. The good news is that new players stand a very good chance to grow without being blown to smithereens. Ganking isn't all that common these days, after all, and ganking of newbies is particularly uncommon since there's no point in doing so GÇö they don't own anything worth taking, after all, and you might even have the GMs come after you.
So by that logic, EVE should have no problems retaining new players.
Then again, maybe the real problem is the same old one that we've known about for many many years: that new players aren't really taught how the play the game; that the newbie corps are a particularly bad environment since they have a tendency to anti-teach people about how the game works; and that social connections GÇö by far the biggest stickiness factor GÇö are difficult to create mechanistically. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Maekchu
Black Rebel Rifter Club The Devil's Tattoo
55
|
Posted - 2014.08.06 13:23:00 -
[80] - Quote
Just accept the fact, that EVE will never have as big a player base as WoW, and you are golden.
The sandbox, is EVEs blessing and curse at the same time (in terms of attracting new players). It's not for everyone, but those who fall for the sandbox, will never leave because there is no real alternative out there.
Not everyone wants to invest time or effort in their games. Therefore, EVE is just not a game for everyone. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2478
|
Posted - 2014.08.06 13:26:00 -
[81] - Quote
Remiel Pollard wrote:I don't know what the hell you just expatiated, but it has nothing to do with the fact that anyone that's taken the time to skill for a Golem is NOT a newbie. Anyone that has gotten into a Golem without learning how to fly and fit it effectively is creating their own problems.
My English might not be perfect but I doubt it's so messed up you couldn't understand what I was writing about. But that's ok, CCP wallet and successful business is none of my concern so I won't even pretend to care about new players retention. Eve Online Overview Wizard: Forum thread Homepage
|

De'Veldrin
Black Fox Marauders Repeat 0ffenders
2747
|
Posted - 2014.08.06 13:31:00 -
[82] - Quote
Sentamon wrote: CCP needs to find a way to separate new players for whom ISK is a issue from old players who have insane amounts of disposable ISK and power at their beck and call.
So where do the players like myself who have been around a while but have neither swimming pools full of iSK nor insane power over thousands of minions end up in that scheme?
Xuixien wrote: Except WoW has no appreciable death penalty.
When I told my wife that Eve will let you kill people and take their stuff, she almost decided to try it. But she's not a fan of spaceships. 
Prince Kobol wrote:I also believe they are going to struggle to retain existing members soon.
I have that feeling myself, if they don't make some serious changes. De'Veldrin's Corallary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |

Icarus Able
The Scope Gallente Federation
432
|
Posted - 2014.08.06 13:33:00 -
[83] - Quote
Eve can retain players by destroying NPC corps. I dropped corp to do some hauling during wartime and there are so many whiny bitches in there advising and encouraging people to not join corps. If thats some of the first things newbies see and maybe join 1 bad corp then they'll just stay there being bored.
|

De'Veldrin
Black Fox Marauders Repeat 0ffenders
2749
|
Posted - 2014.08.06 13:39:00 -
[84] - Quote
Mallak Azaria wrote:James Amril-Kesh wrote:Tippia wrote:Sentamon wrote:I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there By the looks of things, it very definitely has. Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for. I still think we should have taken over Providence & free-ported the region. Pubs will flock to Providence as time goes on & we deserve a slice of the tax pie that CVA is too nice to exploit.
The problem then becomes that the kind of people attracted to that sort of region are the sort of people you'd have to babysit because they don't really want to PvP themselves.
Goonswarm shepherd of the lost souls of New Eden does have an interesting kind of ring to it though. De'Veldrin's Corallary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |

Jenn aSide
Smokin Aces.
7491
|
Posted - 2014.08.06 13:40:00 -
[85] - Quote
Icarus Able wrote:Eve can retain players by destroying NPC corps. I dropped corp to do some hauling during wartime and there are so many whiny bitches in there advising and encouraging people to not join corps. If thats some of the first things newbies see and maybe join 1 bad corp then they'll just stay there being bored.
I dropped a character out of corp to an npc corp (Imperial Shipment) because I was considering selling it (i didn't). I was SHOCKED to read corp chat lol, it seem to me that membership in an NPC corp should come with a few prescription for anti-depressant meds lol, because I've never seen such naysaying before.
Dropped another toon out of corp to move it to an indy corp belonging to a buddy of mine and caught an hour long glimpse of Brutor Tribe corp chat, same deal, it was horrible.
|

De'Veldrin
Black Fox Marauders Repeat 0ffenders
2749
|
Posted - 2014.08.06 13:44:00 -
[86] - Quote
Jenn aSide wrote:Icarus Able wrote:Eve can retain players by destroying NPC corps. I dropped corp to do some hauling during wartime and there are so many whiny bitches in there advising and encouraging people to not join corps. If thats some of the first things newbies see and maybe join 1 bad corp then they'll just stay there being bored.
I dropped a character out of corp to an npc corp (Imperial Shipment) because I was considering selling it (i didn't). I was SHOCKED to read corp chat lol, it seem to me that membership in an NPC corp should come with a few prescription for anti-depressant meds lol, because I've never seen such naysaying before. Dropped another toon out of corp to move it to an indy corp belonging to a buddy of mine and caught an hour long glimpse of Brutor Tribe corp chat, same deal, it was horrible.
I have an alt in an NPC corp for highsec market purchasing, and when I'm on that alt I rarely, if ever bother to check corp chat when it blinks. Everytime I do, I feel like I should start cutting myself to relieve the depression. De'Veldrin's Corallary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |

Xtreem
PERPIDE Ineluctable.
196
|
Posted - 2014.08.06 13:46:00 -
[87] - Quote
I don't want to comment on the vastness of this topic, simply there are things that will help new players that will annoy the old and the other way round, there are many ways you can't compare eve and wow, just 2 different types of MMORPG but wow has managed to appeal to a greater market as warcraft as a concept has alot of other followers.
The one thing i would agree with is the tutorial for eve is pretty bad, alot better than it was in 03 but not by enough, it should be fully comprehensive and cover alot of topics have start missions, hell i would be happy for the tutorial to happen in a special wormhole or system that they leave as the ending of their tutorial so they can, if they choose, spend time getting to know core concepts rather than dropping into the deep end.
The one thing i would add rather than just agree with is: marketing, if CCP spend the money on adverts, tv, film with their trailers etc that they piled into DUST and Vampires I suspect there would have been a huge influx of new players, WoW had such a huge add campaign with celebs and well known characters and it worked, i bet the ads more than paid for themselves. Need to spend a penny to make a pound! I work in IT and feel i still could do a better job of marketing, drop me a line CCP :) |

Dirk Axelrod
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.08.06 13:47:00 -
[88] - Quote
I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't.
Add in that so many ppl are out to cheat you/ scam you and it makes the community seem off putting. The whole community seems hostile at times as well, like i'm playing LoL.
Another thing that has turned my friends off from playing is that it takes so long to accomplish what you want to do because of the whole SP thing. For instance in WoW, I can lvl from 1 - 90 in a a week, chug some mountain dew and grind. In a few weeks and w/ some moderate luck I'd be geared enough to do entry level raids. In eve there isn't really a way around the SP mountain, at least I haven't found one. For example: when I started playing I thought "wow covert ops looks fun I want to try that," so I set up a skill plan and then noticed the time: I wouldn't even be able to enter the ship for another month, and add on another few weeks to fly it at a decent level. I'm about halfway there now, but sometimes when I get home from work, I don't really have a desire to log in, not because I'm bored but rather because right now at my skill levels and wallet amount, I gain just as much from NOT logging on as I do from logging in. I'm not saying the SP system is bad, its just off putting to new players. Only noobs with tons of patience or noobs who keep there subs active only to train skills will be sticking around, and I personally feel that's not a high percentage.
Sorry for rambling, just my 2c
|

Unezka Turigahl
Det Som Engang Var
265
|
Posted - 2014.08.06 13:51:00 -
[89] - Quote
Xtreem wrote: WoW had such a huge add campaign with celebs and well known characters and it worked, i bet the ads more than paid for themselves.
CCP should have done a TV ad with Samuel L. Jackson. Something to do with snakes on a Crane maybe.
|

Velicitia
Arma Artificer
2474
|
Posted - 2014.08.06 13:53:00 -
[90] - Quote
Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't.
Add in that so many ppl are out to cheat you/ scam you and it makes the community seem off putting. The whole community seems hostile at times as well, like i'm playing LoL.
Another thing that has turned my friends off from playing is that it takes so long to accomplish what you want to do because of the whole SP thing. For instance in WoW, I can lvl from 1 - 90 in a a week, chug some mountain dew and grind. In a few weeks and w/ some moderate luck I'd be geared enough to do entry level raids. In eve there isn't really a way around the SP mountain, at least I haven't found one. For example: when I started playing I thought "wow covert ops looks fun I want to try that," so I set up a skill plan and then noticed the time: I wouldn't even be able to enter the ship for another month, and add on another few weeks to fly it at a decent level. I'm about halfway there now, but sometimes when I get home from work, I don't really have a desire to log in, not because I'm bored but rather because right now at my skill levels and wallet amount, I gain just as much from NOT logging on as I do from logging in. I'm not saying the SP system is bad, its just off putting to new players. Only noobs with tons of patience or noobs who keep there subs active only to train skills will be sticking around, and I personally feel that's not a high percentage.
Sorry for rambling, just my 2c
You're doing EVE wrong.
EVE is not about getting to "endgame" content (not that there is an "endgame" in a sandbox) in a week -- it's about doing what you can with what you have. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Arma Artificer
2474
|
Posted - 2014.08.06 13:54:00 -
[91] - Quote
Unezka Turigahl wrote:Xtreem wrote: WoW had such a huge add campaign with celebs and well known characters and it worked, i bet the ads more than paid for themselves.
CCP should have done a TV ad with Samuel L. Jackson. Something to do with snakes on a Crane maybe.
Could be interesting, but I'm not sure how well that velocity bonus will really help you. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2479
|
Posted - 2014.08.06 13:56:00 -
[92] - Quote
Unezka Turigahl wrote:Xtreem wrote: WoW had such a huge add campaign with celebs and well known characters and it worked, i bet the ads more than paid for themselves.
CCP should have done a TV ad with Samuel L. Jackson. Something to do with snakes on a Crane maybe.
Morgan Freeman trumps everything and everyone. C'mon, he's God telling stories about black holes! Eve Online Overview Wizard: Forum thread Homepage
|

Jenn aSide
Smokin Aces.
7492
|
Posted - 2014.08.06 14:01:00 -
[93] - Quote
Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't.
this is the problem with many gamers: They are trying to escape something.
Well, people who have trouble dealing with real life are going to suck at EVE (a thinking gamer's game) as well. Most of the people I play EVE with are professionals in their fields who actually like their lives and see EVE as an enhancement of their lives/time.
So right there we see a major reason why EVE just isn't ever going to be real popular, it forces thinking rather than giving a player some rote/automatic reflex based thing to do. Lots of games are distractions and outlets for pent up rage (which is why I think 1st person shooter games are so popular).
EVE is more like a hobby, like this activity is (it's fun as hell, but it's just like EVE, pour man-hour into man-hour into something that has a combat life span measured in seconds lol).
Just because something is a 'game', that doesn't mean it's like other games.
|

De'Veldrin
Black Fox Marauders Repeat 0ffenders
2751
|
Posted - 2014.08.06 14:05:00 -
[94] - Quote
Jenn aSide wrote:Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't. this is the problem with many gamers: They are trying to escape something. Well, people who have trouble dealing with real life are going to suck at EVE (a thinking gamer's game) as well. Most of the people I play EVE with are professionals in their fields who actually like their lives and see EVE as an enhancement of their lives/time. So right there we see a major reason why EVE just isn't ever going to be real popular, it forces thinking rather than giving a player some rote/automatic reflex based thing to do. Lots of games are distractions and outlets for pent up rage (which is why I think 1st person shooter games are so popular). EVE is more like a hobby, like this activity is (it's fun as hell, but it's just like EVE, pour man-hour after man-hour into something that has a combat life span measured in seconds lol). Just because something is a 'game', that doesn't mean it's like other games.
To be fair, I have always seen Eve more as a hobby than a game.
Edit: Also HOLY HELL! I just watched your video. DO WANT! De'Veldrin's Corallary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3591
|
Posted - 2014.08.06 14:07:00 -
[95] - Quote
Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't.
Add in that so many ppl are out to cheat you/ scam you and it makes the community seem off putting. The whole community seems hostile at times as well, like i'm playing LoL.
Another thing that has turned my friends off from playing is that it takes so long to accomplish what you want to do because of the whole SP thing. For instance in WoW, I can lvl from 1 - 90 in a a week, chug some mountain dew and grind. In a few weeks and w/ some moderate luck I'd be geared enough to do entry level raids. In eve there isn't really a way around the SP mountain, at least I haven't found one. For example: when I started playing I thought "wow covert ops looks fun I want to try that," so I set up a skill plan and then noticed the time: I wouldn't even be able to enter the ship for another month, and add on another few weeks to fly it at a decent level. I'm about halfway there now, but sometimes when I get home from work, I don't really have a desire to log in, not because I'm bored but rather because right now at my skill levels and wallet amount, I gain just as much from NOT logging on as I do from logging in. I'm not saying the SP system is bad, its just off putting to new players. Only noobs with tons of patience or noobs who keep there subs active only to train skills will be sticking around, and I personally feel that's not a high percentage.
Sorry for rambling, just my 2c
Got A Weak Willie Passive sp is one of the finer points that makes eve Much better than most games out there =][= |

Tippia
Sunshine and Lollipops
23708
|
Posted - 2014.08.06 14:11:00 -
[96] - Quote
Dirk Axelrod wrote:Another thing that has turned my friends off from playing is that it takes so long to accomplish what you want to do because of the whole SP thing. For instance in WoW, I can lvl from 1 - 90 in a a week, chug some mountain dew and grind. In a few weeks and w/ some moderate luck I'd be geared enough to do entry level raids. In eve there isn't really a way around the SP mountain, at least I haven't found one. There is one:
Step 1: forget any kind of notion you have about Gǣmust have X before doing YGǥ. Step 2: there is no step 2. Step 3: GǪactually, now that you mention it, go back and find whomever it was that tricked you into believing anything as silly as Gǣyou must have X before doing YGǥ and give him two sharp kicks to the balls. It's far more gracious and kind a gift than he deserves, but every once in a while, you just have to be generous to the idiots less fortunate around you.
There is no SP mountain GÇö there's just a lovely serpentine road with a wonderful view of the scenery. If you start travelling down (or is it up?) that road, you'll encounter all kinds of wonderful sights and odd twists and turns and curious trails leading off the beaten path that, once you end upGǪ wherever you end up, you'll be carrying a crate of chickens, a quart of rum, a lute, five crates of assorted engine parts for a 1930s Bentley, and an antique gentleman's gardening cane. None of which you ever imagined you'd need; half of which you still aren't sure why or how you got them; some of which you can probably use to impress that nice girl down the road. Wait, wasn't there some talk of a mountain top you had to get to? Meh. Who cares. Now chase that rabbit!
Quote:I'm bored but rather because right now at my skill levels and wallet amount, I gain just as much from NOT logging on as I do from logging in. This is patently untrue. While not logged in, you are not gaining new connections; new strategies and tricks of the trade; new experience from trial and error; or any of the myriad of things you need to really succeed at whatever you will end up doing in the future. The only thing you're gaining at equal pace is SP and (if you're really clever) ISK, neither of which are particularly important on the scale of things.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Tam Arai
Garoun Investment Bank Gallente Federation
4
|
Posted - 2014.08.06 14:13:00 -
[97] - Quote
why don't they make the noob corps actual corps with a ceo etc? the ceo (and leadership team) could be a ccp/ isd/ volunteer etc but they would actually lead the corp, advise noobs, organise frig roams, provide miner boosts etc
Noobs could be provided with useful links from the get go- eve survival, uni wiki, iph, evemon etc so those with inquisitive minds can try and work some things out on their own. Have some fits to show how 1hour old noob can fit his frig, what he can do after 30 days and then show a full t2 fit frig so that they can see the difference and see how skills and plans fit together so that they can fly said ship. They could even have some prefit ships on contract available for the corp.
Have someone in an orca go out with noob ventures- noobs get a bonus to their yields etc to make some cash but they also get time with someone who knows how mining, refining, selling ore works and can help out with stuff in fleet chat and answer questions etc.
Likewise, get some guest FCs in to take them out on some roams to null, low, wh or even gank fleets. Take out armour, drone, shield, brawler, kiting, ecm fleets etc and before they set off, explain to noobs the ships they are using, why, why they are fit in that way and how best to fly them.
The current training really pushes the solo aspect of the game. Having a corp like this will promote the group/ team aspect of the game. it will give noobs the chance to see the many aspects of the game and how good being in a good corp can be.
After 30/60 days, they will be kicked to one of the normal NPC corps but hopefully, by then, they will have already seen how good corp life can be and will have found a player corp to join. Corps win as well as they will be getting noobs who do actually know a bit and have some experience of the different parts of the game |

Jenn aSide
Smokin Aces.
7493
|
Posted - 2014.08.06 14:17:00 -
[98] - Quote
De'Veldrin wrote:Jenn aSide wrote:Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't. this is the problem with many gamers: They are trying to escape something. Well, people who have trouble dealing with real life are going to suck at EVE (a thinking gamer's game) as well. Most of the people I play EVE with are professionals in their fields who actually like their lives and see EVE as an enhancement of their lives/time. So right there we see a major reason why EVE just isn't ever going to be real popular, it forces thinking rather than giving a player some rote/automatic reflex based thing to do. Lots of games are distractions and outlets for pent up rage (which is why I think 1st person shooter games are so popular). EVE is more like a hobby, like this activity is (it's fun as hell, but it's just like EVE, pour man-hour after man-hour into something that has a combat life span measured in seconds lol). Just because something is a 'game', that doesn't mean it's like other games. To be fair, I have always seen Eve more as a hobby than a game. Edit: Also HOLY HELL! I just watched your video. DO WANT!
this one is funny |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3592
|
Posted - 2014.08.06 14:28:00 -
[99] - Quote
that.was.e.p.i.c =][= |

Dirk Axelrod
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.08.06 14:29:00 -
[100] - Quote
Ralph King-Griffin wrote:Dirk Axelrod wrote:I'm noob, < 2 mil SP.
This game takes work to understand how everything works, like hours of reading third party websites and can feel like a job when your supposed to be playing a game that's supposed to distract you from IRL for a few hours. I personally like that the game is deep like that, but I feel most prospective new players won't.
Add in that so many ppl are out to cheat you/ scam you and it makes the community seem off putting. The whole community seems hostile at times as well, like i'm playing LoL.
Another thing that has turned my friends off from playing is that it takes so long to accomplish what you want to do because of the whole SP thing. For instance in WoW, I can lvl from 1 - 90 in a a week, chug some mountain dew and grind. In a few weeks and w/ some moderate luck I'd be geared enough to do entry level raids. In eve there isn't really a way around the SP mountain, at least I haven't found one. For example: when I started playing I thought "wow covert ops looks fun I want to try that," so I set up a skill plan and then noticed the time: I wouldn't even be able to enter the ship for another month, and add on another few weeks to fly it at a decent level. I'm about halfway there now, but sometimes when I get home from work, I don't really have a desire to log in, not because I'm bored but rather because right now at my skill levels and wallet amount, I gain just as much from NOT logging on as I do from logging in. I'm not saying the SP system is bad, its just off putting to new players. Only noobs with tons of patience or noobs who keep there subs active only to train skills will be sticking around, and I personally feel that's not a high percentage.
Sorry for rambling, just my 2c
Got A Weak Willie  Passive sp is one of the finer points that makes eve Much better than most games out there, the glorious positive of this is that i prevents Smelly basement dwelling teens from power-grinding sp for 48 hour stretches. this is good because adults (which is most of us) tend to have Jobs and Kids and other obligations . be patient with the skill cue and learn how to eve before you complain about how it is.
I wasn't complaining, I don't mind the system at all. I was saying most new players won't have the patience, which explains the woes of new player retention. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3592
|
Posted - 2014.08.06 14:39:00 -
[101] - Quote
Dirk Axelrod wrote: I wasn't complaining, I don't mind the system at all. I was saying most new players won't have the patience, which explains the woes of new player retention.
**** them then. =][= |

Licio Caleb
Caldari State Regulars Heiian Conglomerate
7
|
Posted - 2014.08.06 14:43:00 -
[102] - Quote
I began my post by saying that most people that compare both games do so without looking at the big picture. The responses I got strengthen that position.
My points is not to say WOW is better than EVE, or that EVE needs to copy everything WOW has.
The point is that WOW retention is high and EVE's isn't. Why is that?
In my opinion: 1) EVE is portrayed as X on you tube when someone logs is you realize X is no where to be found. 2) Information on how to improve is unavailable in game and one needs to look for it outside game. 3) UI is ugly and there's very little customization options.
None of these suggestions are detrimental to veterans.
What is the top 3 things, in your opinion, that need improvement to retain players in general? |

Bullock Brawn
Brawny Inc
2
|
Posted - 2014.08.06 14:46:00 -
[103] - Quote
This should answer your puzzle.
"THE JOY OF THE EVE VET IS THE EXPLOITATION OF THE EVE NEW" |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3592
|
Posted - 2014.08.06 14:46:00 -
[104] - Quote
Licio Caleb wrote:I began my post by saying that most people that compare both games do so without looking at the big picture. The responses I got strengthen that position.
My points is not to say WOW is better than EVE, or that EVE needs to copy everything WOW has.
The point is that WOW retention is high and EVE's isn't. Why is that?
In my opinion: 1) EVE is portrayed as X on you tube when someone logs is you realize X is no where to be found. 2) Information on how to improve is unavailable in game and one needs to look for it outside game. 3) UI is ugly and there's very little customization options.
None of these suggestions are detrimental to veterans.
What is the top 3 things, in your opinion, that need improvement to retain players in general? eve deliberately excludes the stupid and the weak willied. wow does not. 1)npc corps need to be addressed 2)evelopedia need to be udated 3)newbies need to be exploded by other friendly players more, =][= |

Kharaxus
Native Freshfood Minmatar Republic
59
|
Posted - 2014.08.06 14:49:00 -
[105] - Quote
Schmata Bastanold wrote:Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.
I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...
Is it the same in other MMOs?
This^
I currently can't play EVE at all. I want to. I want to check my skill que. Meanwhile I am having a long discussion with a GM as to why my Launcher wont validate the client, and then push forward to updating, so I can play the game. I am learning the ins and outs of how to make things operate so the EVE client can get to work. Usually the Launcher fixes itself after a week, but it has gone on a little too long now.
I personally enjoy the stability that EVE offers because of the amount of player created content, and administration "outside the box", and personal problem solving skills one has to learn, versus a candyland type MMO, WOW offers.
Although WOW does have its place. Ironically I can connect to WOW and update, but I cant with EVE. |

Kharaxus
Native Freshfood Minmatar Republic
59
|
Posted - 2014.08.06 14:54:00 -
[106] - Quote
Schmata Bastanold wrote:Only button is ugly and hard to click and cookie is stale and bitter.
Man isn't supposed to be in space, neither are cookies. Exploring EVE gives us that. However space is still unkind to us. |

Jenn aSide
Smokin Aces.
7496
|
Posted - 2014.08.06 15:07:00 -
[107] - Quote
Kharaxus wrote:
I personally enjoy the stability that EVE offers because of the amount of player created content, and administration "outside the box", and personal problem solving skills one has to learn, versus a candyland type MMO, WOW offers.
Ironically , this is what most people hate about EVE. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
586
|
Posted - 2014.08.06 15:25:00 -
[108] - Quote
Jenn aSide wrote:Kharaxus wrote:
I personally enjoy the stability that EVE offers because of the amount of player created content, and administration "outside the box", and personal problem solving skills one has to learn, versus a candyland type MMO, WOW offers.
Ironically , this is what most people hate about EVE. It would also explain Eve's primary demographic. |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
391
|
Posted - 2014.08.06 15:56:00 -
[109] - Quote
I often sit and ponder the thought of how to make this a more user friendly, popular MMO. I came to quite a few conclusions.
1: Sci fi is not for everyone. 2: ItGÇÖs near impossible to please everyone. 3: Looking at numbers FPSGÇÖs are number one however, how smart are they? 4: EVE ONLINE is a dark place with dark forces that taint the heart so quickly. 5: This game is not easy therefore, if it is not mind numbingly Farmville esc some will not play. 6: Nothing is quick in EVE. Everything is earned (yes even if you stole it) 7: The game needs depth: GÇ£You make the history RAIN!GÇ¥ I understand that however, this game needs to addendum the lack of plot. 8: EVE is directly focused on the grinding violent and omnipotent groups. 9: CinematicGÇÖs- GÇ£SOMEGÇ¥ mmo players love to watch cinematics. This game needs cinematics to draw you in and make the depth deeper. PVE instances of course. Reading a dialog is quite slog. 10: Emersion: This is needed as much as depth.
So ingredients
2 parts depth 2 parts emersion 1 part FPS- DUST 514 or whatever 3 parts Cinematics
Now before we go on a tangent, realize what it is that keeps WOW players going. Yes a lot of things are given to them however, as a FORMER wow player, I can tell you that I love a fantastic plot line.
|

Eugene Kerner
TunDraGon
1283
|
Posted - 2014.08.06 16:17:00 -
[110] - Quote
Licio Caleb wrote:I began my post by saying that most people that compare both games do so without looking at the big picture. The responses I got strengthen that position.
My points is not to say WOW is better than EVE, or that EVE needs to copy everything WOW has.
The point is that WOW retention is high and EVE's isn't. Why is that?
In my opinion: 1) EVE is portrayed as X on you tube when someone logs is you realize X is no where to be found. 2) Information on how to improve is unavailable in game and one needs to look for it outside game. 3) UI is ugly and there's very little customization options.
None of these suggestions are detrimental to veterans.
What is the top 3 things, in your opinion, that need improvement to retain players in general? 1) Local chat in general should be something you can join if you want to Do so. There need to be other means to determine who is in system with you (give scanning a purpose)
2) power projection/sov warfare/ destructable outposts
3) NPC corps have to be adressed. Should be attackable without war dec. AND concord reacting. This will encourage new players to join player corps and will lead to early bonding towards the community.
Additionally I think that Carthago needs to be destroyed. TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012
|

Zeera Tomb-Raider
Night Raven Task Force Night Raven Alliance
27
|
Posted - 2014.08.06 16:31:00 -
[111] - Quote
Started Playing this game about 3+ yers ago and its less suted to new players to day exept better ui and the ventur contra vexor to start making som fast isk.higer skill rec-racial skills,and the fact that forum and ingame local to help chat is destroyed bay grifers spammers and trolls,not a good intreduction to any game if your not 1 of those that just give a dam about it,I have newer played WoW and newer will.i been more of a strategy gamer.for a player to start and build up a corp to day kan be hard and frustrating as sun as your member conts gose up to 15-20+ your sure to get war decked a lot if you kan manage a slowe growth in members,and this war decks are hard on new corps sins member base konsist mostly of new players,so for many new players theyr first experiance with a player corp will often be that its dispanded due to war grifing,and therfore discurage new players from joining a new player corp,(A good number of players in this game dont do pvp as theyr mine activety).make it cost a lot more to war dec smal corp,and reduse the kost on large 1ns.Also make it a concordebal act shoting at corp members,if thats an issiue for pvp then make fleet invits for pvp battels as ther is for 1vs1,i also want it to be a concordebal action to boost somvon your not at war with or if your not part of a pvp battel invite,and a last thing take som kare in howe you answer in forums and chat if you care about this topic.cheers... |

Herzog Wolfhammer
Sigma Special Tactics Group
5205
|
Posted - 2014.08.06 16:33:00 -
[112] - Quote
Prince Kobol wrote:Kaarous Aldurald wrote:Jonah Gravenstein wrote:Herzog Wolfhammer wrote:James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones. Are you sensing that malaise too? I know I am, the last month has mostly been skill training online and 1/2 the SoE arc on a newbie alt. Time for me to change my playstyle methinks, my current one is getting pretty bland. I've been considering starting a wardec corp on an alt of mine. Tried that a while ago, was super boring. People just either disband their corp, logged off or just sat in station all day. Wouldn't mind but at most there were only 5 of us and we were targeting corps/alliances of 50+ hoping to get a few fights.
I've been thinking of just lining up 100 kestrels and getting killed all day because meh.
Or joining RvB. Bring back DEEEEP Space! |

Unsuccessful At Everything
The Troll Bridge
16183
|
Posted - 2014.08.06 16:35:00 -
[113] - Quote
Licio Caleb wrote:This is another EVE vs WOW.
Ah. Well seeing as that you realize that this is another in a long line for Eve v WoW threads, you shouldnt mind at all that it will soon get a lock for redundancy. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

BeBopAReBop RhubarbPie
Unleashed Pestilence
918
|
Posted - 2014.08.06 16:39:00 -
[114] - Quote
Sentamon wrote:You guys give way too much credit to the NPE shaping people. And yet many of us had our own "carebear days" because we didn't know there was an other option. Waste of three months if you ask me, and my rl friends that played eve at the time refuse to try the game again because they see the game as grindy. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

BeBopAReBop RhubarbPie
Unleashed Pestilence
918
|
Posted - 2014.08.06 16:40:00 -
[115] - Quote
Sentamon wrote:You guys give way too much credit to the NPE shaping people. And yet many of us had our own "carebear days" because we didn't know there was an other option. Waste of three months if you ask me, and my rl friends that played eve at the time refuse to try the game again because they see the game as grindy.
New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Herzog Wolfhammer
Sigma Special Tactics Group
5205
|
Posted - 2014.08.06 16:43:00 -
[116] - Quote
RAIN Arthie wrote:I often sit and ponder the thought of how to make this a more user friendly, popular MMO. I came to quite a few conclusions.
1: Sci fi is not for everyone. 2: ItGÇÖs near impossible to please everyone. 3: Looking at numbers FPSGÇÖs are number one however, how smart are they? 4: EVE ONLINE is a dark place with dark forces that taint the heart so quickly. 5: This game is not easy therefore, if it is not mind numbingly Farmville esc some will not play. 6: Nothing is quick in EVE. Everything is earned (yes even if you stole it) 7: The game needs depth: GÇ£You make the history RAIN!GÇ¥ I understand that however, this game needs to addendum the lack of plot. 8: EVE is directly focused on the grinding violent and omnipotent groups. 9: CinematicGÇÖs- GÇ£SOMEGÇ¥ mmo players love to watch cinematics. This game needs cinematics to draw you in and make the depth deeper. PVE instances of course. Reading a dialog is quite slog. 10: Emersion: This is needed as much as depth.
So ingredients
2 parts depth 2 parts emersion 1 part FPS- DUST 514 or whatever 3 parts Cinematics
Now before we go on a tangent, realize what it is that keeps WOW players going. Yes a lot of things are given to them however, as a FORMER wow player, I can tell you that I love a fantastic plot line.
You are well on the right track, meaning that we are even more SOL because the biggest casualty in the changes over the last year has been the lore and story of the game. I was ready to leave in 2010, then live events started. The live events were outright epic and poorly done. Poorly done? Yes - that's what made them so "real". Dropbear and cohorts took nothing and made it work perfectly the only way it could work in a game of this nature. You ever find a good sci-fi author and then find an earlier work of the same author who was more "hard edge" or brash in the earlier works and be even more impressed? That's what the live events of 2010 were like.
And the live events thing would turn out to be mere scraps. I'm not the only one being strung along but the familiar names from those days seldom show up in the forums or in my contacts now. 
The introduction of SoE ships, if done "the Dropbear way", could have had some epic live events. The PoCo changes, Rubicon and the "failing of the state - rise of the capsuleer" theme could have had good live events. There are still live events but now they are simply prize bonanzas, when or if they happen, and scheduled ahead of time.
That's the worst part - scheduling them. Before incursions became incursion, there was no schedule. Sansha forces could appear at any time, any place. That stuff had us on edge for weeks. Content was built on it (SYNE of the Synenose Accord and FCORD for example) and nobody knew what was going to happen next. You either got batphoned in the Live Events channel (in the beginning there was none) OR - at best - the actor/NPC with purple text would be passing through a system you were in babbling something or calling for help - no warning or nothing.
That was real. Sh!t got real.
And they don't do that any more. Bring back DEEEEP Space! |

Bel Tika
Sebiestor Tribe Minmatar Republic
216
|
Posted - 2014.08.06 17:09:00 -
[117] - Quote
A huge PVE overhaul, it be that simple |

Kharaxus
Native Freshfood Minmatar Republic
59
|
Posted - 2014.08.06 17:14:00 -
[118] - Quote
Bel Tika wrote:A huge PVE overhaul, it be that simple
PVE requires too much more people focusing on content created, rather than player created content. Might as well be playing Freelancer. |

Tippia
Sunshine and Lollipops
23715
|
Posted - 2014.08.06 17:17:00 -
[119] - Quote
Bel Tika wrote:A huge PVE overhaul, it be that simple Not only is it not that simple; it also requires an inordinate amount of effort for a very tiny and temporary gain.
It's also doubtful it would retain any new players, since they haven't yet reached the inevitable rote repetition stage all PvE eventually devolves into. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Jur Tissant
Unreal Darkness
145
|
Posted - 2014.08.06 17:22:00 -
[120] - Quote
PVE is where EVE is lacking with respect to almost every big MMO out there. People rail on WoW for having a ton of Fedex quests, and it certainly does, but they're intermixed with varied and enticing group content (raids, dungeons, etc.). In EVE you can run the same missions over and over and over and over or maybe get into an Incursion group which basically breaks down PVE to a routine.
EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start. |

Tippia
Sunshine and Lollipops
23716
|
Posted - 2014.08.06 17:40:00 -
[121] - Quote
Jur Tissant wrote:PVE is where EVE is lacking with respect to almost every big MMO out there. People rail on WoW for having a ton of Fedex quests, and it certainly does, but they're intermixed with varied and enticing group content (raids, dungeons, etc.). In EVE you can run the same missions over and over and over and over or maybe get into an Incursion group which basically breaks down PVE to a routine.
EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start. EVE has all of that already. In fact, it used to have even more of it, but parts were removed (the mission mixing in particular) because mission-runners didn't want it.
Again, the problem is that crafting these things take an inordinate amount of time for very little gain. WoW pulls it of because it is all WoW does, and it is all that all those devs spend time on. EVE cannot afford that kind of developer dedication to a small subset of the game. And even if there was a room of infinite monkeys to churn out missions, they'd still be dissected and mapped out to the millisecond 15 minutes after release and become trivial.
The best thing you could hope for is some kind of template-based GÇ£dynamicGÇ¥ missions that will take all of 30 minutes to map outGǪ but it will all be routine in the end. All PvE is GÇö it's inherent in the concept and inherent in how people play missions.
As for GÇ£real story contentGÇ¥, that's what the epic and COSMOS missions (and the occasional live event) are for. There is no GÇ£real storyGÇ¥ to EVE GÇö you're not saving the world in your own private copy of the universe. The story of EVE is what the players do to the universe, and it's what you take part in every time you log in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
392
|
Posted - 2014.08.06 17:47:00 -
[122] - Quote
Jur Tissant wrote:PVE is where EVE is lacking with respect to almost every big MMO out there. People rail on WoW for having a ton of Fedex quests, and it certainly does, but they're intermixed with varied and enticing group content (raids, dungeons, etc.). In EVE you can run the same missions over and over and over and over or maybe get into an Incursion group which basically breaks down PVE to a routine.
EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start.
Couldn't have said it better. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
587
|
Posted - 2014.08.06 17:51:00 -
[123] - Quote
Jur Tissant wrote:PVE is where EVE is lacking with respect to almost every big MMO out there. People rail on WoW for having a ton of Fedex quests, and it certainly does, but they're intermixed with varied and enticing group content (raids, dungeons, etc.). In EVE you can run the same missions over and over and over and over or maybe get into an Incursion group which basically breaks down PVE to a routine.
EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start. I am not arguing against your point, as I agree with you. That said, it wouldn't take long for group missions to become the exact same thing that Incursions have become. This playerbase is notorious for taking what starts as something fairly challenging (seriously, go back and read some of the QQ about how hard L4s were in the early days), and finding a way to min/max it to death. It's the same thing as raid farming in most MMOs. The first run or five, things might be a bit sluggish, challenges to be overcome, etc. After about your tenth time, it's all 100% routine, and if you do die, it was usually because of a disconnect at a bad time, or just an utter derpout because you spilled hot coffee on your satchel due to laughing at a ridiculous .gif that was linked in fleet. The only way to make PvE compelling, is to setup a content treadmill, much like other MMOs. The issue there is that you eventually end up doing the exact same thing, just slightly modified. I feel like that would be made even worse by the way that Eve's combat system is set up. You either have to keep on making vast swaths of new ****, or it ends up being the exact same ****...which is what we already have. I feel like CCP has enough on their plates right now, just trying to fix what is already ******. As such, pushing for a bunch of "raid tier" PvE content probably isn't going to get you anywhere. For all of this story driven PvE that some seem to want, I'd be interested to know exactly what percentage of players even bother reading mission reports, as opposed to those who just see ISK/LP payout, hit accept, set desto to system, then load up EveSurvival on the way to the mission, if it's one they are unfamiliar with. I have a feeling that the number of people who give a **** about the story in Eve, are even fewer than the number of active titan pilots at any given time. |

Bel Tika
Sebiestor Tribe Minmatar Republic
218
|
Posted - 2014.08.06 17:53:00 -
[124] - Quote
Tippia wrote:Jur Tissant wrote:PVE is where EVE is lacking with respect to almost every big MMO out there. People rail on WoW for having a ton of Fedex quests, and it certainly does, but they're intermixed with varied and enticing group content (raids, dungeons, etc.). In EVE you can run the same missions over and over and over and over or maybe get into an Incursion group which basically breaks down PVE to a routine.
EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start. EVE has all of that already. In fact, it used to have even more of it, but parts were removed (the mission mixing in particular) because mission-runners didn't want it. Again, the problem is that crafting these things take an inordinate amount of time for very little gain. WoW pulls it of because it is all WoW does, and it is all that all those devs spend time on. EVE cannot afford that kind of developer dedication to a small subset of the game. And even if there was a room of infinite monkeys to churn out missions, they'd still be dissected and mapped out to the millisecond 15 minutes after release and become trivial. The best thing you could hope for is some kind of template-based GÇ£dynamicGÇ¥ missions that will take all of 30 minutes to map outGǪ but it will all be routine in the end. All PvE is GÇö it's inherent in the concept and inherent in how people play missions. As for GÇ£real story contentGÇ¥, that's what the epic and COSMOS missions (and the occasional live event) are for. There is no GÇ£real storyGÇ¥ to EVE GÇö you're not saving the world in your own private copy of the universe. The story of EVE is what the players do to the universe, and it's what you take part in every time you log in.
Perhaps, just perhaps, thats the problem |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
392
|
Posted - 2014.08.06 17:54:00 -
[125] - Quote
Tippia wrote:Jur Tissant wrote:PVE is where EVE is lacking with respect to almost every big MMO out there. People rail on WoW for having a ton of Fedex quests, and it certainly does, but they're intermixed with varied and enticing group content (raids, dungeons, etc.). In EVE you can run the same missions over and over and over and over or maybe get into an Incursion group which basically breaks down PVE to a routine.
EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start. EVE has all of that already. In fact, it used to have even more of it, but parts were removed (the mission mixing in particular) because mission-runners didn't want it. Again, the problem is that crafting these things take an inordinate amount of time for very little gain. WoW pulls it of because it is all WoW does, and it is all that all those devs spend time on. EVE cannot afford that kind of developer dedication to a small subset of the game. And even if there was a room of infinite monkeys to churn out missions, they'd still be dissected and mapped out to the millisecond 15 minutes after release and become trivial. The best thing you could hope for is some kind of template-based GÇ£dynamicGÇ¥ missions that will take all of 30 minutes to map outGǪ but it will all be routine in the end. All PvE is GÇö it's inherent in the concept and inherent in how people play missions. As for GÇ£real story contentGÇ¥, that's what the epic and COSMOS missions (and the occasional live event) are for. There is no GÇ£real storyGÇ¥ to EVE GÇö you're not saving the world in your own private copy of the universe. The story of EVE is what the players do to the universe, and it's what you take part in every time you log in.
Your wrong. I did gallente fed missions. I read what they wanted and why. I remember quite a few of the story lines. They were, and still are dry. Yes some people just want to grind. And the percentage you talk about is wrong too. I think they woud make monumental gains if they added cinematics or a driven story line. Yes we write our path. If you don't like the cinematics turn them off "click". I'm not saying make eve wow- just good god do something. Even if people just grind sites for isk who cares, it's still there if you want it. |

Tippia
Sunshine and Lollipops
23717
|
Posted - 2014.08.06 18:07:00 -
[126] - Quote
RAIN Arthie wrote:Your wrong. In what way?
Quote:I did gallente fed missions. I read what they wanted and why. I remember quite a few of the story lines. They were, and still are dry. That's because there is no real story behind them. They're just excuses for fulfilling one of the five mission templates. Adding more flash to that excuse doesn't give it a story GÇö it just makes the excuse flashier, and the template remains the same. Likewise, making the template flashier doesn't give it a story either GÇö it just makes it a flasher template, with the same flat and dry excuse behind it.
Quote:I think they woud make monumental gains if they added cinematics or a driven story line. GǪthe first time. The next time you run them, they'd be as trivial as anything and the cinematics would be a waste of your time. Oh, and let's not forget the insane waste of effort (and HD space) cinematics would mean in and of themselves. Even then, there would be no Gǣreal story contentGǥ because at its core, EVE has no story. It has some lore in the books and chronicles, and a player narrative in the meta-game. PvE never affects either for the simple reason that it can't. You would have to have personal instancing and sharding and all that horrible junk to make your mission have any impact whatsoever to the story of EVE.
It's not a simple matter of GÇ£just add thisGÇ¥ GÇö it's a matter of what you're describing being fundamentally incompatible with how the game works. If you want a story-driven game experience, you should play a story-driven (or story-driving) game. EVE is not that. By virtue of being a non-instanced, non-sharded, multiplayer sandbox, it never can be. All it can do is let players create stories GÇö none of which will ever have anything to do with PvE.
Quote:And the percentage you talk about is wrong too I'm not talking about any percentages. Who are you actually responding to?
Oh, and as related to the actual topic: wasting all those dev resources and all that time and all that effort and all that drive space on giving older players a faint simulacrum of an entirely different game typeGǪ? It will do nothing for the new players and will not help with their retention because it still fundamentally fails to do what it needs to do: prepare new players for the game of EVE and have them hook into the (player-driven) universe around them. If anything, it would hurt them more than help them since it would give them even less reason and opportunity to encounter the factors that make people stick around. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Jenn aSide
Smokin Aces.
7498
|
Posted - 2014.08.06 18:08:00 -
[127] - Quote
RAIN Arthie wrote:Tippia wrote:Jur Tissant wrote:PVE is where EVE is lacking with respect to almost every big MMO out there. People rail on WoW for having a ton of Fedex quests, and it certainly does, but they're intermixed with varied and enticing group content (raids, dungeons, etc.). In EVE you can run the same missions over and over and over and over or maybe get into an Incursion group which basically breaks down PVE to a routine.
EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start. EVE has all of that already. In fact, it used to have even more of it, but parts were removed (the mission mixing in particular) because mission-runners didn't want it. Again, the problem is that crafting these things take an inordinate amount of time for very little gain. WoW pulls it of because it is all WoW does, and it is all that all those devs spend time on. EVE cannot afford that kind of developer dedication to a small subset of the game. And even if there was a room of infinite monkeys to churn out missions, they'd still be dissected and mapped out to the millisecond 15 minutes after release and become trivial. The best thing you could hope for is some kind of template-based GÇ£dynamicGÇ¥ missions that will take all of 30 minutes to map outGǪ but it will all be routine in the end. All PvE is GÇö it's inherent in the concept and inherent in how people play missions. As for GÇ£real story contentGÇ¥, that's what the epic and COSMOS missions (and the occasional live event) are for. There is no GÇ£real storyGÇ¥ to EVE GÇö you're not saving the world in your own private copy of the universe. The story of EVE is what the players do to the universe, and it's what you take part in every time you log in. Your wrong. I did gallente fed missions. I read what they wanted and why. I remember quite a few of the story lines. They were, and still are dry. Yes some people just want to grind. And the percentage you talk about is wrong too. I think they woud make monumental gains if they added cinematics or a driven story line. Yes we write our path. If you don't like the cinematics turn them off "click". I'm not saying make eve wow- just good god do something. Even if people just grind sites for isk who cares, it's still there if you want it.
You could have typed "Gurgle Gurgle Gurgle" and ti would have made as much sense as what you did type.
The mistake you are making is think that YOUR personal wants/needs are everyone elses as well. It's not the case.
You seem to need that 'movie' like experience, but people who want a game like EVE tend to be the sort of folk who don't care about that. look at all the people who play EVE zoomed all the way out, on minimum graphics with the sound off.
IMO you will probably be one of those folks that will be happier with Elite:Dangerous and Star Citizen with it's pretty visuals and action, because EVe doesn't seem to be doing it for you.
|

Bel Tika
Sebiestor Tribe Minmatar Republic
219
|
Posted - 2014.08.06 18:14:00 -
[128] - Quote
Animated mission screen in epic arc that takes you the width an breadth of your faction space with voice comms from faction personnel when your out in space, doing trade runs/mining/industry/ an dogfights with faction npc via pirates or invading forces all included in the epic faction arc culminating in a all out fleet battle with the factions pirate rats.
Sounds epic but as u said tippia, to much work they would rather stick to the same thing they been doing for last 10 years, heck you could make that the NPE an have the end battle against other new players from the other factions with some npc thrown in, have it stretch oout for weeks instead of a couple of hours, have the mission givers tell you "pilot you need to get stronger we recommend you train blah blah for this next push"
CCP needs a imagination as much as us players an they seem to have none left either |

Tippia
Sunshine and Lollipops
23717
|
Posted - 2014.08.06 18:19:00 -
[129] - Quote
Bel Tika wrote:Animated mission screen in epic arc that takes you the width an breadth of your faction space with voice comms from faction personnel when your out in space, doing trade runs/mining/industry/ an dogfights with faction npc via pirates or invading forces all included in the epic faction arc culminating in a all out fleet battle with the factions pirate rats. How would this help new players and make them stay in the game?
Quote:Sounds epic but as u said tippia, to much work they would rather stick to the same thing they been doing for last 10 years It's not just that. It's also the equally important question GÇ£how would it help?GÇ¥ Is the effort of doing that and maintaining it for every change made to the game worth the effect it will have on new player retention? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Yokai Mitsuhide
Native Freshfood Minmatar Republic
5458
|
Posted - 2014.08.06 18:19:00 -
[130] - Quote
Icarus Able wrote:Eve can retain players by destroying NPC corps. I dropped corp to do some hauling during wartime and there are so many whiny bitches in there advising and encouraging people to not join corps. If thats some of the first things newbies see and maybe join 1 bad corp then they'll just stay there being bored.
Guy complains about NPC corps right after dropping into one to avoid a war dec. Good stuff. |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
395
|
Posted - 2014.08.06 18:22:00 -
[131] - Quote
Tippia wrote:[quote=RAIN Arthie]Your wrong. In what way?
Your not CCP and cannot make that assesment
5 missions templates-- are lame
monumental gains- lore is part of story. it's lacking fu*king lore to make something worth persuing. No driving force to keep playing.
It seems you don't want to see changes because your comfortable with the same dry sh*t
|

Jenn aSide
Smokin Aces.
7498
|
Posted - 2014.08.06 18:25:00 -
[132] - Quote
Bel Tika wrote:Animated mission screen in epic arc that takes you the width an breadth of your faction space with voice comms from faction personnel when your out in space, doing trade runs/mining/industry/ an dogfights with faction npc via pirates or invading forces all included in the epic faction arc culminating in a all out fleet battle with the factions pirate rats.
Sounds epic but as u said tippia, to much work they would rather stick to the same thing they been doing for last 10 years, heck you could make that the NPE an have the end battle against other new players from the other factions with some npc thrown in, have it stretch oout for weeks instead of a couple of hours, have the mission givers tell you "pilot you need to get stronger we recommend you train blah blah for this next push"
CCP needs a imagination as much as us players an they seem to have none left either
CCP doesn't need imaginations, players in a player driven game need imagination. The reason all this PVE stuff is a bad idea (other than being a bad investment of time as Tippia points out) is that EVE isn't a PVE game, it's not a "sit down and enjoy the show" type game like most games are. At the end of the day, Themeparks games are a movie that you can pretend you are in and having an impact in.
EVE is a "MAKE A STORY FOR YOURSELF" game, all of the 'content' in EVE isn't really content, it's backdrops and props and lighting, a stage for you to put on a show for yourself and your friends. PVE is a mechanisim with which to gather the resources needed to fund the show (i realize this every time someone comes into my mission trying to get me to aggress, my not doing so is controlling my 'story' while thwarting his).
At the end of the day, people complaining about EVE's pve (and lack of new player retention) are really just lamenting the fact that EVE isn't the 'right' kind of game for their tastes. EVE's PVE is fine, especially if you like to tackle it in creative ways (like the lvl 3 missions I'm doing right now with a Machariel while raking in storyline loot super fast, props to Stoicfaux for being a real sandbox pve king).
|

Jenn aSide
Smokin Aces.
7498
|
Posted - 2014.08.06 18:27:00 -
[133] - Quote
RAIN Arthie wrote:Tippia wrote:[quote=RAIN Arthie]Your wrong. In what way? Your not CCP and cannot make that assesment 5 missions templates-- are lame monumental gains- lore is part of story. it's lacking fu*king lore to make something worth persuing. No driving force to keep playing. It seems you don't want to see changes because your comfortable with the same dry sh*t
If it's "dry" to you, why do it, why not do something fun instead?
i just finished another run of the two pirate epic arcs last week (lost 3 dramiels doing them, but was fun). Those aren't 'dry' and only require frig sized ships.
|

RAIN Arthie
The Ascended Fleet Intrepid Crossing
395
|
Posted - 2014.08.06 18:30:00 -
[134] - Quote
Jenn aSide wrote:Bel Tika wrote:Animated mission screen in epic arc that takes you the width an breadth of your faction space with voice comms from faction personnel when your out in space, doing trade runs/mining/industry/ an dogfights with faction npc via pirates or invading forces all included in the epic faction arc culminating in a all out fleet battle with the factions pirate rats.
Sounds epic but as u said tippia, to much work they would rather stick to the same thing they been doing for last 10 years, heck you could make that the NPE an have the end battle against other new players from the other factions with some npc thrown in, have it stretch oout for weeks instead of a couple of hours, have the mission givers tell you "pilot you need to get stronger we recommend you train blah blah for this next push"
CCP needs a imagination as much as us players an they seem to have none left either CCP doesn't need imaginations, players in a player driven game need imagination. The reason all this PVE stuff is a bad idea (other than being a bad investment of time as Tippia points out) is that EVE isn't a PVE game, it's not a "sit down and enjoy the show" type game like most games are. At the end of the day, Themeparks games are a movie that you can pretend you are in and having an impact in. EVE is a "MAKE A STORY FOR YOURSELF" game, all of the 'content' in EVE isn't really content, it's backdrops and props and lighting, a stage for you to put on a show for yourself and your friends. PVE is a mechanisim with which to gather the resources needed to fund the show (i realize this every time someone comes into my mission trying to get me to aggress, my not doing so is controlling my 'story' while thwarting his). At the end of the day, people complaining about EVE's pve (and lack of new player retention) are really just lamenting the fact that EVE isn't the 'right' kind of game for their tastes. EVE's PVE is fine, especially if you like to tackle it in creative ways (like the lvl 3 missions I'm doing right now with a Machariel while raking in storyline loot super fast, props to Stoicfaux for being a real sandbox pve king).
That is very small thinking. Why not offer all the features? In game story while you write your story. Adding story to the game DOES NOT take away from pvp. |

Kharaxus
Native Freshfood Minmatar Republic
60
|
Posted - 2014.08.06 18:33:00 -
[135] - Quote
Jur Tissant wrote:EVE needs to provide mission chains and some real story content. We also need a real incentive to run missions as a group - providing missions geared towards groups, with higher rewards, would be a good start.
Well one such mission would be a group of 10-15 people with varying skills, and experience setting up a POS in null sec. Or in a WH. All the logistics and economical data collected prior. Just one example.
FW helps players gain and learn valuable experience, because people are working together to flip systems (ihub bashing = 15-20 bombers with torpedos last time I was there).
So there's 3 missions right there, dependent upon player created content. The rewards can be millions to billions of ISK or other items as they are looted. |

Bel Tika
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2014.08.06 18:35:00 -
[136] - Quote
Kharaxus wrote:Bel Tika wrote:A huge PVE overhaul, it be that simple PVE requires too much more people focusing on content created, rather than player created content. Might as well be playing Freelancer.
I loved freelancer tbh m8, still load it up now n then tbh :) just like i love Homeworld 1 n 2 an load them up, sins of a solar empire (good i can spend days in that)
They all got there places just like Eve, the question was just how to retain new players, for me the answer is what have they not done, and for me that is pve
PVE doesnt need to conjure pictures of WoW or any other theme park mmo, it could be the simplest thing of like freelancer, following a npc through a epic arc with cinematic mission screen but most importantly voice comms with the npc so it feels alive, an in that epic arc crossing bridges with other faction newbies doing there NPE and dogfighting it out between the newbs an the npc.
Yes it would take work how much i dont know, they could make a new bit of space an dedicate it to the NPE away from the main universe an in it introduce the newbs to everything eve has to offer with like i said missions where the pvp can be scripted in a way that the devs will show us newbs what eve will be like.
I dont know the answers, you dont, CCP doesnt, all all these are is ideas/thoughts/suggestions nothing more. all wee do know is for the last 10 year what they have tried has not worked, some stay most leave if i read it all right, trying something with the NPE that is "outwith" everything else and doesnt intrude on the actual universe might be a better start to understanding how to keep the ppl that come, instead of just going right there the universe go at it |

Jenn aSide
Smokin Aces.
7498
|
Posted - 2014.08.06 18:39:00 -
[137] - Quote
RAIN Arthie wrote:Jenn aSide wrote:Bel Tika wrote:Animated mission screen in epic arc that takes you the width an breadth of your faction space with voice comms from faction personnel when your out in space, doing trade runs/mining/industry/ an dogfights with faction npc via pirates or invading forces all included in the epic faction arc culminating in a all out fleet battle with the factions pirate rats.
Sounds epic but as u said tippia, to much work they would rather stick to the same thing they been doing for last 10 years, heck you could make that the NPE an have the end battle against other new players from the other factions with some npc thrown in, have it stretch oout for weeks instead of a couple of hours, have the mission givers tell you "pilot you need to get stronger we recommend you train blah blah for this next push"
CCP needs a imagination as much as us players an they seem to have none left either CCP doesn't need imaginations, players in a player driven game need imagination. The reason all this PVE stuff is a bad idea (other than being a bad investment of time as Tippia points out) is that EVE isn't a PVE game, it's not a "sit down and enjoy the show" type game like most games are. At the end of the day, Themeparks games are a movie that you can pretend you are in and having an impact in. EVE is a "MAKE A STORY FOR YOURSELF" game, all of the 'content' in EVE isn't really content, it's backdrops and props and lighting, a stage for you to put on a show for yourself and your friends. PVE is a mechanisim with which to gather the resources needed to fund the show (i realize this every time someone comes into my mission trying to get me to aggress, my not doing so is controlling my 'story' while thwarting his). At the end of the day, people complaining about EVE's pve (and lack of new player retention) are really just lamenting the fact that EVE isn't the 'right' kind of game for their tastes. EVE's PVE is fine, especially if you like to tackle it in creative ways (like the lvl 3 missions I'm doing right now with a Machariel while raking in storyline loot super fast, props to Stoicfaux for being a real sandbox pve king). That is very small thinking. Why not offer all the features? In game story while you write your story. Adding story to the game DOES NOT take away from pvp.
Yes it does, if someone is making a story for you, why do you need to make one?
Needing game DEVS to do your thinking for you just isn't what EVE is. CCP understands that the stories we make (like for example, the "Xurien's playground of forbidden fruit" or the "Rise and Fall of Erotica1") are much more interesting than some made up crap about space age slave traders oppressing space age brown people.
Make your own story if you are bored.
|

Tippia
Sunshine and Lollipops
23717
|
Posted - 2014.08.06 18:40:00 -
[138] - Quote
RAIN Arthie wrote:Your not CCP and cannot make that assesment Ok. You need to start being far more specific in your answers because you're making little sense.
What assessment?
Quote:5 missions templates-- are lame monumental gains- lore is part of story. it's lacking fu*king lore to make something worth persuing. No driving force to keep playing. Lore is already part of the excuses. The thing you keep missing is that there can never be a story to missions because that would require them to alter the universe, and there is no way to accommodate that in a game such as EVE. At the end of your mission, the universe cannot be any different than when you started because then it would be a different universe than the one everyone else lives in.
At best, player actions can be baked into the lore or some lore switch-over can be run as a live event, but missions simply can't drive story because it is not theirs to drive.
Quote:It seems you don't want to see changes because your comfortable with the same dry sh*t It seems you have not read or understood a single thing I write and instead make up your own story about what's happening in this discussionGǪ
GǪincidentally, in a curious parallel, that is not how discussions work either.
Quote:Why not offer all the features? Because they can't be incorporated in a non-instanced, non-sharded, single-server, massive multiplayer sandbox. You're asking for instanced single-player themepark features GÇö they are inherently incompatible. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Jenn aSide
Smokin Aces.
7498
|
Posted - 2014.08.06 18:46:00 -
[139] - Quote
Bel Tika wrote:
They all got there places just like Eve, the question was just how to retain new players, for me the answer is what have they not done, and for me that is pve
What is never asked during these "eve needs new players" threads is if the players being retained are the right kind of player.
Lots of people who try EVE and don't like it are people who NEED the kinds of things mainstream/non-EVE like games offer (like hand holding, a clear cut 'story' to be a part of, protection from the predations of other players etc etc etc).
If you have to gerrymander a niche game so much to get new players to stay, why did they make a niche game to begin with?
CCp shouldn't worry about retaining new players (those new players are making a smart choice), if anything at all it should change it's outreach efforts away from traditional (instant gratification needing) gamers and Traditional (themepark loving) MMO players and do some 'outside the box' marketing to groups of people who would like a game like this. Because at the end of the day it's not the game, it's the gamers that need re-thinking.
|

Tippia
Sunshine and Lollipops
23718
|
Posted - 2014.08.06 18:47:00 -
[140] - Quote
Bel Tika wrote:it could be the simplest thing of like freelancer, following a npc through a epic arc with cinematic mission screen but most importantly voice comms with the npc so it feels alive, an in that epic arc crossing bridges with other faction newbies doing there NPE and dogfighting it out between the newbs an the npc. That is not a simple thing. And again, how does this help or retain new players?
Oh, and what you describe already exists, by the way. It's called GÇ£making your own story rather than rely on missionsGÇ¥, and unlike faked interaction with NPCs (which will fool no-one and which will not teach them anything aboutGǪ anything, really), it actually does get new players hooked. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Zeera Tomb-Raider
Night Raven Task Force Night Raven Alliance
27
|
Posted - 2014.08.06 18:47:00 -
[141] - Quote
I think peopol in this tred have lost the mine objectivs of this tred,for new players thers no lack of content,thers other issus with this game to solv for that,as stated in erlyer post in this tred. |

Tippia
Sunshine and Lollipops
23718
|
Posted - 2014.08.06 18:49:00 -
[142] - Quote
Zeera Tomb-Raider wrote:I think peopol in this tred have lost the mine objectivs of this tred,for new players thers no lack of content,thers other issus with this game to solv for that,as stated in erlyer post in this tred. Yes, what you're seeing is Malcanis' Law in action: complain about something you find is boring, and then tack on GÇ£it will help new players (for no obvious or conceivable reason)GÇ¥ at the end to give it a molecule-thin veneer of not being completely self-serving. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Guttripper
State War Academy Caldari State
506
|
Posted - 2014.08.06 19:00:00 -
[143] - Quote
One of Eve's biggest problems in retaining new players is its actual age.
I know there are hard limitations in skills and whatnot. But to a new player, ten plus years is a cliff they "know" they will never defeat. So they go off to easier pastures, something newer. |

Serene Repose
1473
|
Posted - 2014.08.06 19:01:00 -
[144] - Quote
End game in EVE? What's this I keep hearing about an "end game" in EVE? You guys all missed the most salient point - he thinks EVE has an end game. How could he possibly have a clue? I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Bel Tika
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2014.08.06 19:01:00 -
[145] - Quote
Jenn aSide wrote:Bel Tika wrote:
They all got there places just like Eve, the question was just how to retain new players, for me the answer is what have they not done, and for me that is pve
What is never asked during these "eve needs new players" threads is if the players being retained are the right kind of player. Lots of people who try EVE and don't like it are people who NEED the kinds of things mainstream/non-EVE like games offer (like hand holding, a clear cut 'story' to be a part of, protection from the predations of other players etc etc etc). If you have to gerrymander a niche game so much to get new players to stay, why did they make a niche game to begin with? CCp shouldn't worry about retaining new players (those new players are making a smart choice), if anything at all it should change it's outreach efforts away from traditional (instant gratification needing) gamers and Traditional (themepark loving) MMO players and do some 'outside the box' marketing to groups of people who would like a game like this. Because at the end of the day it's not the game, it's the gamers that need re-thinking.
But wasnt it CCP who said themselves they need to work out how to keep new players? they dont need to keep me im already here an staying lol, i like what i can do an do it all time, the question of the OP was just how to keep them, all im doing is putting out a suggestion, crap as it might be since you n tippia are tearing it apart :P
My thinking is simply what have they not tried
|

Bel Tika
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2014.08.06 19:05:00 -
[146] - Quote
I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc
Pretty depressing reading |

Zeera Tomb-Raider
Night Raven Task Force Night Raven Alliance
27
|
Posted - 2014.08.06 19:16:00 -
[147] - Quote
Guttripper wrote:One of Eve's biggest problems in retaining new players is its actual age.
I know there are hard limitations in skills and whatnot. But to a new player, ten plus years is a cliff they "know" they will never defeat. So they go off to easier pastures, something newer. Dont think the skill cliff is to blame for most of the people living,think the biggest problem is to get them in a player corp interacting with other people thats rely what online gams is about,and i have posted som changes i think migth help on that in my first post on this tred.if you like to have a look. |

Jenn aSide
Smokin Aces.
7501
|
Posted - 2014.08.06 19:23:00 -
[148] - Quote
Bel Tika wrote: But wasnt it CCP who said themselves they need to work out how to keep new players?
Of course they did. They are a company, companies are always saying all kinds of crap lol.
"They" also said something about 'the players it's ok to lose'. Though that particular DEV isn't with the company anymore, it means that at least one CCP at one time understood that EVE isn't for everyone.
Quote: they dont need to keep me im already here an staying lol, i like what i can do an do it all time, the question of the OP was just how to keep them, all im doing is putting out a suggestion, crap as it might be since you n tippia are tearing it apart :P
My thinking is simply what have they not tried
The bolded part is important, because if you are an EVE player you can see 1st hand how the game isn't for everyone. To be here you have to have a sort of inclination of things (or tolerance of other things, ot both). If new players don't have that, it's ok for them to quit during the tutorial, and i think CCP still knows that. If they didn't know this, our space ships would already be unicorns and we'd be debating which crossbow has the more applicable DPS (lol).
In other words, the people who would stay if only there were better PVE aren't the kinds of people who are gonna stay after they exhaust all this new PVE. So it doesn't make sense for CCP to sink all those man hours into making expensive 'content' to keep some (themepark) players around for a few extra months when they could be improving the tools of the sandbox which keeps sandbox players playing for YEARS.
|

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
589
|
Posted - 2014.08.06 19:33:00 -
[149] - Quote
Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad.
So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old? |

Jenn aSide
Smokin Aces.
7502
|
Posted - 2014.08.06 19:37:00 -
[150] - Quote
Gallowmere Rorschach wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad. So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old?
Dude...Dude...DUDE
I'm laughing so hard I can't see straight right now. I read this part and damn near fainted.
Quote: We watched the replay videos of how the gamers performed and saw that many did not understand simple concepts like bottomless pits. Around 70 percent died to the first Goomba. Another 50 percent died twice. Many thought the coins were enemies and tried to avoid them. Also, most of them did not use the run button. There were many other depressing things we noted but I can not remember them at the moment.
and OMG relevant to this discussion:
Quote: Furthermore, we asked for suggestions on how to improve the game. A majority of them wanted the game to be easier and they suggested many ways to do this. Some of them wanted a mandatory tutorial while others wanted more ways to kill things besides jumping on them. We explained that Mario could shoot fire balls with the Fire Flower power-up, but then they wanted Mario to start with more weapons like a sword or a gun.
Some of the people seemed to be unaware that this was an actual old game that existed as they asked if the retro-style graphics were supposed to be a throwback to old Nintendo games. Some missed the point of the questionnaire completely and said that the graphics and music were terrible and needed to be improved in order for the game to sell. They also wanted a deeper storyline and voice acting.
|

Bel Tika
Sebiestor Tribe Minmatar Republic
223
|
Posted - 2014.08.06 19:38:00 -
[151] - Quote
Never actually thought of it that way tbh m8, you hear all time about ppl "devouring" content an then leaving touting the developers fault for them going through content so fast they got nothing to do, guess i was thinking of it more along the lines of "what would i like" instead of what would actually be best.
i like these chats make you think while exploring :P
Edit: was in reply to yer last post lol |

Bel Tika
Sebiestor Tribe Minmatar Republic
223
|
Posted - 2014.08.06 19:41:00 -
[152] - Quote
Jenn aSide wrote:Gallowmere Rorschach wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad. So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old? Dude...Dude...DUDE I'm laughing so hard I can't see straight right now. I read this part and damn near fainted. Quote: We watched the replay videos of how the gamers performed and saw that many did not understand simple concepts like bottomless pits. Around 70 percent died to the first Goomba. Another 50 percent died twice. Many thought the coins were enemies and tried to avoid them. Also, most of them did not use the run button. There were many other depressing things we noted but I can not remember them at the moment.
and OMG relevant to this discussion: Quote: Furthermore, we asked for suggestions on how to improve the game. A majority of them wanted the game to be easier and they suggested many ways to do this. Some of them wanted a mandatory tutorial while others wanted more ways to kill things besides jumping on them. We explained that Mario could shoot fire balls with the Fire Flower power-up, but then they wanted Mario to start with more weapons like a sword or a gun.
Some of the people seemed to be unaware that this was an actual old game that existed as they asked if the retro-style graphics were supposed to be a throwback to old Nintendo games. Some missed the point of the questionnaire completely and said that the graphics and music were terrible and needed to be improved in order for the game to sell. They also wanted a deeper storyline and voice acting.
Man you got me cringing an hiding behind ma chair now FO will you :P
|

Jenn aSide
Smokin Aces.
7502
|
Posted - 2014.08.06 19:42:00 -
[153] - Quote
Bel Tika wrote:Never actually thought of it that way tbh m8, you hear all time about ppl "devouring" content an then leaving touting the developers fault for them going through content so fast they got nothing to do, guess i was thinking of it more along the lines of "what would i like" instead of what would actually be best.
i like these chats make you think while exploring :P
Well, we gotta do something while you are exploring and i'm crushing lvl 3 missions in the name of the Minmatar Republic lol.
I do think there are ways EVE can improve *good* player retention, I just don't think the way to go is "away" from people (towards pve).
|

baltec1
Bat Country Goonswarm Federation
12611
|
Posted - 2014.08.06 19:46:00 -
[154] - Quote
Guttripper wrote:One of Eve's biggest problems in retaining new players is its actual age.
I know there are hard limitations in skills and whatnot. But to a new player, ten plus years is a cliff they "know" they will never defeat. So they go off to easier pastures, something newer.
This is as true now as it was back when we first ventured out in rifters. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
Smokin Aces.
7503
|
Posted - 2014.08.06 19:49:00 -
[155] - Quote
Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me
Ah man, reality crushed my dreams lol. The story you linked isn't true.
Still funny though. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2495
|
Posted - 2014.08.06 19:49:00 -
[156] - Quote
Yes, god forbid devs would waste their precious time to put at least a little fresh air into missions. That precious time they spend providing us with...
It would be just simpler to get rid of all PVE once and for all and just let us earn by killing each other and trade whatever dropped. No more grind, no more multiboxing ice crunchers or incursion farmers or button spinning farmers or null anoms farmers. Why can't we just have pure PVP environment that Eve so boldly advertises at every occasion? You have what you can mine or steal or get out of a wreck. No more bullsh!t, no more "I just wanna run mishuns in peace, why are you in my mishun?".
What say you all? Eve Online Overview Wizard: Forum thread Homepage
|

Jenn aSide
Smokin Aces.
7503
|
Posted - 2014.08.06 19:52:00 -
[157] - Quote
Schmata Bastanold wrote:Yes, god forbid devs would waste their precious time to put at least a little fresh air into missions. That precious time they spend providing us with...
It would be just simpler to get rid of all PVE once and for all and just let us earn by killing each other and trade whatever dropped. No more grind, no more multiboxing ice crunchers or incursion farmers or button spinning farmers or null anoms farmers. Why can't we just have pure PVP environment that Eve so boldly advertises at every occasion? You have what you can mine or steal or get out of a wreck. No more bullsh!t, no more "I just wanna run mishuns in peace, why are you in my mishun?".
What say you all?
Nope, pve is ok as it is.
And if you can look at this incredible award winning history making 11 year old game and not see what the DEVs have been doing, you must be blind.
|

Bel Tika
Sebiestor Tribe Minmatar Republic
224
|
Posted - 2014.08.06 19:52:00 -
[158] - Quote
Jenn aSide wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Ah man, reality crushed my dreams lol. The story you linked isn't true. Still funny though.
Well that sucks, ive believed that for nigh half a bloody year, im really turning out to be one stupid bstrd aint i rofl |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3602
|
Posted - 2014.08.06 19:54:00 -
[159] - Quote
Guttripper wrote:One of Eve's biggest problems in retaining new players is its actual age.
I know there are hard limitations in skills and whatnot. But to a new player, ten plus years is a cliff they "know" they will never defeat. So they go off to easier pastures, something newer. Bull****
=][= |

Jenn aSide
Smokin Aces.
7503
|
Posted - 2014.08.06 19:54:00 -
[160] - Quote
Bel Tika wrote:Jenn aSide wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Ah man, reality crushed my dreams lol. The story you linked isn't true. Still funny though. Well that sucks, ive believed that for nigh half a bloody year, im really turning out to be one stupid bstrd aint i rofl
i researched it a bit because the old saying is true: "If it seems to good to be true, it is" (lol).
Personally, I give extra scrutiny to any information that too closely benefits my way of thinking (unlike many many GD forum posters IMO), that way no one can come back at me and say "HAH, it's not true, therefore everything you believe is wrong"  |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
591
|
Posted - 2014.08.06 19:55:00 -
[161] - Quote
Jenn aSide wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Ah man, reality crushed my dreams lol. The story you linked isn't true. Still funny though. Awww, /sadface. Well, I may not have been more elite at the age of six than the modern gamer, but there's a good chance I am more gullible at 29. |

Bel Tika
Sebiestor Tribe Minmatar Republic
225
|
Posted - 2014.08.06 19:58:00 -
[162] - Quote
dont tell me the tooth fairy is a lie? dont answer that i dont need to know :D |

Bel Tika
Sebiestor Tribe Minmatar Republic
225
|
Posted - 2014.08.06 20:00:00 -
[163] - Quote
On a side note, NPE, say it stays in its current format aka exploration/industry/military etc, why not at the end of each branch completion award some skill points, worth of say a total of 5 million sp at the completion of doing all tutorials? but you can only spend them in certain areas? |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
539
|
Posted - 2014.08.06 20:07:00 -
[164] - Quote
New content regularly helps keep players. Something CCP hasn't been doing for years. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
592
|
Posted - 2014.08.06 20:07:00 -
[165] - Quote
Bel Tika wrote:On a side note, NPE, say it stays in its current format aka exploration/industry/military etc, why not at the end of each branch completion award some skill points, worth of say a total of 5 million sp at the completion of doing all tutorials? but you can only spend them in certain areas? I see nothing wrong with this to be honest. A slight expedition wouldn't change much in the grand scheme of things, but would make the first few days a bit less "bleh". Really, it's no worse than the people who can afford to buy the Cerebral Accelerators or whatever for their alts. |

Bel Tika
Sebiestor Tribe Minmatar Republic
225
|
Posted - 2014.08.06 20:10:00 -
[166] - Quote
I just remember my starting days all to clearly, an for me anyhow i just couldnt help but have that feeling of "omg so much to learn how can i compete", i know differently now but well a wee boost at the start might alleviate that fear somewhat |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2496
|
Posted - 2014.08.06 20:17:00 -
[167] - Quote
Jenn aSide wrote:Nope, pve is ok as it is.
And if you can look at this incredible award winning history making 11 year old game and not see what the DEVs have been doing, you must be blind.
Nope, PVE is not ok as it is because it simply is a stub of what it could be. I don't negate 11 years of devs work, they must be doing something right to keep all those people around but I am tired of that argument that doing anything for activities that don't involve direct ships combat is a waste of time. What is a real waste of time is arguing about those things here among players who can do exactly jack sh!t about anything.
Devs ignore mission running just as they ignore mining in terms of engaging gameplay. Tell me with straight face it's not true. We get MTU and ESS and buffed up ships but gameplay around two huge parts of PVE stays untouched since years. We got mini game and loot vomit which recently got removed because it was clear how idiotic it was.
For me it's clear message that PVE doesn't matter in grand scheme of things so why continue to pretend otherwise? We can post back and forth logical and sarcastic arguments but in the end of the day everything stays exactly the same. Until soon(tm). Eve Online Overview Wizard: Forum thread Homepage
|

Cidanel Afuran
Nova Wolves Apocalypse Now.
8
|
Posted - 2014.08.06 20:21:00 -
[168] - Quote
RAIN Arthie wrote:That is very small thinking. Why not offer all the features? In game story while you write your story. Adding story to the game DOES NOT take away from pvp.
It absolutely takes away from the game. EvE is only successful because it hasn't watered gameplay down by catering to anyone and everyone in the MMO community. Let's think about what would happen if CCP added more story type content. First, there would be an influx of PVP hating, mission running players. This would lead to CCP's main revenue stream wanting less pvp, less sandbox and more predefined content for them. CCP would have to cater more to them in order to survive as a company. A game that tries to be everything to all people ends up being nothing to anyone. The conscious decision away from story is part of what has kept this game successful for over a decade.
If you want PvE content, go out and create it yourself.
Offer a reward for the first player to bring you one of each types of ore in the game. Offer a reward for the first player to show proof of a kill of each faction rat in the game. Offer a reward for the first person who can make it from jita to hek and back during a certain time.
Look at what CODE did in high sec. I personally don't like their playstyle, but they created content and story for the game, and I sincerely applaud them for it. Be the next James 315 and create your own story and content. That is what this game is about.
It is very small thinking to play a sandbox game and complain that content isn't created for you. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
184
|
Posted - 2014.08.06 20:32:00 -
[169] - Quote
Schmata Bastanold wrote:Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.
I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...
Is it the same in other MMOs?
Yes but in other MMOs the devs don't tend to pay as much attention to those ideas proposed by players. There are two good reasons to not pay to much attention to player wishes:
1. Players are selfish and will continuously ask for changes that benefit themselves even if it hurts the game overall.
2. Players don't have access to internal metrics that developers do and so players are prone to making poor decisions out of lack of incite into internal game mechanics. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
592
|
Posted - 2014.08.06 20:40:00 -
[170] - Quote
Maldiro Selkurk wrote:Schmata Bastanold wrote:Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.
I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...
Is it the same in other MMOs? Yes but in other MMOs the devs don't tend to pay as much attention to those ideas proposed by players. There are two good reasons to not pay to much attention to player wishes: 1. Players are selfish and will continuously ask for changes that benefit themselves even if it hurts the game overall. 2. Players don't have access to internal metrics that developers do and so players are prone to making poor decisions out of lack of incite into internal game mechanics. That is why CCP's approach has worked rather well, thus far. They haven't given the players the keys to the castle, so to speak, but at the same time, they don't have a one way drawbridge. They manage to listen, decipher signal from noise (most of the time anyway), and make decisions with said signal in mind. A 100% player run Eve development would be catastrophic; no one denies that. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
185
|
Posted - 2014.08.06 21:19:00 -
[171] - Quote
Gallowmere Rorschach wrote: That is why CCP's approach has worked rather well, thus far. They haven't given the players the keys to the castle, so to speak, but at the same time, they don't have a one way drawbridge. They manage to listen, decipher signal from noise (most of the time anyway), and make decisions with said signal in mind. A 100% player run Eve development would be catastrophic; no one denies that.
The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Further, not content with destroying nullsec, the cartels spend their every waking minute trying to get CCP devs to make highsec like their boring nullsec.
CCP has already made it clear that they are fully intending to kowtow to nullsec wishes, as usual, as they move to 'put more of high sec into player controlled hands" (read: into nullsec cartel hands).
So, I disagree that CCP has approached its game development with the measured mindset you insist it does. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Paranoid Loyd
1181
|
Posted - 2014.08.06 21:25:00 -
[172] - Quote
Maldiro Selkurk wrote:Gallowmere Rorschach wrote: That is why CCP's approach has worked rather well, thus far. They haven't given the players the keys to the castle, so to speak, but at the same time, they don't have a one way drawbridge. They manage to listen, decipher signal from noise (most of the time anyway), and make decisions with said signal in mind. A 100% player run Eve development would be catastrophic; no one denies that.
The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Further, not content with destroying nullsec, the cartels spend their every waking minute trying to get CCP devs to make highsec like their boring nullsec. CCP has already made it clear that they are fully intending to kowtow to nullsec wishes, as usual, as they move to 'put more of high sec into player controlled hands" (read: into nullsec cartel hands). So, I disagree that CCP has approached its game development with the measured mindset you insist it does.
Wow, I see you have been practicing your Disndalesque replies. Well done. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Tippia
Sunshine and Lollipops
23724
|
Posted - 2014.08.06 21:27:00 -
[173] - Quote
Maldiro Selkurk wrote:The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Do you have any examples of this?
Quote:CCP has already made it clear that they are fully intending to kowtow to nullsec wishes How have they done that? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Jonah Gravenstein
Machiavellian Space Bastards
19983
|
Posted - 2014.08.06 21:31:00 -
[174] - Quote
Maldiro Selkurk wrote:The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Further, not content with destroying nullsec, the cartels spend their every waking minute trying to get CCP devs to make highsec like their boring nullsec.
CCP has already made it clear that they are fully intending to kowtow to nullsec wishes, as usual, as they move to 'put more of high sec into player controlled hands" (read: into nullsec cartel hands).
So, I disagree that CCP has approached its game development with the measured mindset you insist it does. Nope, you should stop eating tinfoil and concentrate more on eating your vegetables.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |

Scipio Artelius
The Vendunari End of Life
2730
|
Posted - 2014.08.06 21:43:00 -
[175] - Quote
Maldiro Selkurk wrote:The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Further, not content with destroying nullsec, the cartels spend their every waking minute trying to get CCP devs to make highsec like their boring nullsec.
CCP has already made it clear that they are fully intending to kowtow to nullsec wishes, as usual, as they move to 'put more of high sec into player controlled hands" (read: into nullsec cartel hands).
So, I disagree that CCP has approached its game development with the measured mindset you insist it does. Maldiro, lay off the Dinsdale Cola. That stuff rots your brain.
Highsec is alive and well, lowsec is alive and well, wormholes are gaining some changes in the next release and hopefully in the short/medium term nullsec also benefits from specific adjustments.
The best environment is one where there are challenges and useable tools right across all of New Eden, not more for one area or the other.
While there are a few people that have your extreme view, a lot also recognise that nullsec is in a fairly poor position at the moment, not only because the experienced players in the game have drawn as much out of the mechanics of null as they can, but also because the mechanics themselves drive play a certain way. Doing the same thing over and over and over eventually becomes tiring.
To date, specific adjustments to the mechanics of nullsec lag way behind the specific changes made to benefit highsec and to at least the FW systems in lowsec.
Hopefully the upcoming adjustments to wormholes work well too, but nullsec definitely needs some dev love. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Kaarous Aldurald
ROC Deep Space The ROC
8512
|
Posted - 2014.08.06 21:43:00 -
[176] - Quote
Gallowmere Rorschach wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad. So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old?
Well, it's official, I'm an old timer.
I also now have a legitimate reason for looking down on this generation of "gamers". Because turns out my instinct is right, they are genuinely worse than I am.
[edit: Oh, THANK GOD it's fake. Seriously, this would have been a serious source of depression in the near future. I'm still better than other people though. :P "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kaarous Aldurald
ROC Deep Space The ROC
8513
|
Posted - 2014.08.06 21:50:00 -
[177] - Quote
Schmata Bastanold wrote: Devs ignore mission running just as they ignore mining in terms of engaging gameplay. Tell me with straight face it's not true. We get MTU and ESS and buffed up ships but gameplay around two huge parts of PVE stays untouched since years. We got mini game and loot vomit which recently got removed because it was clear how idiotic it was.
Oh, it's true.
But it's because it takes a disproportionately large amount of dev time to create PvE content, compared to how quickly it is trivialized by the community and the same damn people start crying for more new content again.
Those people won't be satisfied until the game is devolved into a full blown themepark MMO. They think content is something that you should be force fed like a farm animal.
And CCP has neither the numbers nor the time to waste on creating content that will be math hammered out into being trivial in a matter of days.
For a while, my suggestion has been to just take the time to roll out a procedurally generated mission system. That would be both easier and have more longevity if they do it correctly.
But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3607
|
Posted - 2014.08.06 21:57:00 -
[178] - Quote
Kaarous Aldurald wrote: But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening.
if its non supressable and takes up the whole screen, while you are in space id be ok with it =][= |

Kaarous Aldurald
ROC Deep Space The ROC
8514
|
Posted - 2014.08.06 21:59:00 -
[179] - Quote
Ralph King-Griffin wrote:Kaarous Aldurald wrote: But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening.
if its non supressable and takes up the whole screen, while you are in space  id be ok with it
You don't think it would get old the tenth, or the thirtieth time?
Besides, there's the even bigger problem. EVE doesn't even have sound, they'd have to add that first. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Herzog Wolfhammer
Sigma Special Tactics Group
5209
|
Posted - 2014.08.06 22:01:00 -
[180] - Quote
Gallowmere Rorschach wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad. So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old?
What I gather from the article is that the millenials can't handle a complex game, of which Eve is quite the definition of (times 10000).
Looking at the children playing Angry Birds over the last few years and control of a handheld device (smart phone) more complex than a Pentium from 14 years ago reduced to simple tap and swipe, I don't think things will be changing towards a more positive direction.
Pointy pointy clicky clicky instant gratification.
The problem may well be the retention of older players. But while capsuleers are implied to be immortal, real life takes them out faster than the sharpest gate camp crew. The game is 11 years old, younger people who started out them grew up and probably don't have time (or are just whipped - maybe they'll be back after the divorce because that's the inevitability of being whipped) or have moved on to other forms of entertainment. If they have kids for example, who wants to miss playing with their kids? Once they grow up, that's it. And if you were playing MMOs instead you never get a chance with the kids again (unless you have more).
On the angle of vet retention, CCP may be competing with maturity.
On the angle of new player retention, CCP may be competing with, or dealing with, degenerative culture of dumbing down and quick (I want it NAOW!) gratification.
The vets have RL taking them away, the kids are too impatient and stupid to stay.
(I don't want to hear from the exceptions there's always exceptions so stop with the fake humility trying to defend your low intelligence peers from my comments)
Bring back DEEEEP Space! |

Bel Tika
Sebiestor Tribe Minmatar Republic
227
|
Posted - 2014.08.06 22:07:00 -
[181] - Quote
The Exception is the articles fake m8, i should take it down but it is a fun read :D |

DeMichael Crimson
Republic University Minmatar Republic
28713
|
Posted - 2014.08.06 22:08:00 -
[182] - Quote
Velicitia wrote:While the NPE has its problems, I don't think it's the main cause of newbies not being "educated" about eve as a whole, but rather it's the guys who've been in the starter corps forever on their mains. They're the ones who're constantly telling the rookies to stay outta lowsec, and propagating the same old lies that have been around forever.
Recent (paraphrased) conversation I got involved in on a newer alt ...
Newbie -- so, I bought this thing ... and when I tried jumping into the system, I got this warning ... Carebear vet -- means it was in lowsec, you shouldn't go there because the gate is camped, and you will die immediately upon entering. (me) -- not necessarily. Just because it's lowsec doesn't mean it's camped, or that you'll die just for jumping in. Carebear -- What do you know? You're only 6 months old, and I've been playing for 5 years!!! Newbie -- uh, well ... I'm gonna listen to him, because he's older, and knows what he's talking about ... (me) -- ...
Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp. When a new player complains about getting blown up in low sec, one of the first questions asked is what were they doing and how was their ship fitted. After getting pointers on basic ship fitting, info is usually posted on how to be safer. Along with other links here's some of my favorite ones to post :
Rookie Lowsec Survival Guide
Safe Spot
Directional Scanner Guide
Star Map
Factional Warfare
Joining A Corporation
New Players are also informed they can get more info guides via Google, Uniwiki, Evelopedia, etc.
As for the NPE, granted it could be made better but it doesn't just cover Mining and running Missions. It also covers basic Industry, Trade, Exploration as well as basic PvP / Factional Warfare. I usually encourage new players to complete all 5 Career Agents along with the Level 1 Sisters Of Eve Epic Arc to allow them time to train up Core Fitting skills. That also gives them time to decide on a career path, not to mention making them a nice chunk of ISK. Also there's a few missions in the Level 1 Epic Arc that New Players need help to complete, basically introducing them to working with others doing Fleet action.
What I usually hear New Players complain about is all the reading and searching for required info right at the start. I just tell them doing a little bit of research first helps a lot which get's easier after a while. Definitely don't be afraid to ask for help and to always remember the 5 P's = Proper Planning Prevents Poor Performance.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Mephiztopheleze
Republic University Minmatar Republic
0
|
Posted - 2014.08.06 22:12:00 -
[183] - Quote
my $0.02 on the EVE NPE: http://themittani.com/features/reflections-2014-eve-newbie |

Kaarous Aldurald
ROC Deep Space The ROC
8515
|
Posted - 2014.08.06 22:13:00 -
[184] - Quote
DeMichael Crimson wrote: Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp.
And I have an alt in every Amarr and Gallente NPC corp(confirmed altaholic). With the exception of CAS, who have a good attitude, I have seen plenty of people state precisely that crap.
"just go mine until you can afford a battleship"
"don't into lowsec, that's just for griefers"
"suicide gankers should be banned"
"you can't pvp without ten million skillpoints"
And other such defeatist, alienating crap. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Bullock Brawn
Brawny Inc
2
|
Posted - 2014.08.06 22:22:00 -
[185] - Quote
The only thing I can think of to keep this game alive after Star Citizen enters the PU is ....
I balanced solo player PVP experience and that's it. 1VS1 or random 4V4 pickup groups...
PVE content will get old, the open world PVP Gangs are a joke for new players and solo players.
If I could log in, put my ship together with the rigs I am willing to risk and face another random player who's doing the same, that would be fun and a rewarding game on both sides of the battle. Add a score board and it's a done deal. Anything less than a fair fight is a waste of play time. Too many ways to exploit PVP as is in this game to get into it. The hardcore Sandbox Vets are keeping the game small and it will fade to black or have to change.
So many times people have posted about arena or fair PVP challenges and it gets shot down instantly by the forum trolls, saying "make it yourself", it's a sandbox...blah, blah ,,,etc.... Yet, that's the very first thing SC did. Why?... because it made sense and the publishers want EVERYONE to have fun, not just a small group. I don't want to make a game myself, I want to play a good one.. As is this game is a pretty good distraction while I wait for a better game to replace it... Sorry, but new players will rarely stay with this game as it's far too one sided as is. |

Jonah Gravenstein
Machiavellian Space Bastards
19983
|
Posted - 2014.08.06 22:24:00 -
[186] - Quote
DeMichael Crimson wrote:Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp. Unfortunately it's not bullshit, just because you haven't seen it doesn't mean that it doesn't happen.
There is very definitely some players, who should know better, pushing the whole "lowsec/ nullsec/ Pvp/ insert bugbear of choice is teh evil" mantra in the NPC corps.
Agreed, most players are more than happy to help newbies with fits and advice, however I've seen newbies ridiculed in NPC chat for daring to enter nullsec, I've also seen people giving out good advice such as yours "shouted" down by the same morons that go with the mantra I mentioned above.
Quote:As for the NPE, granted it could be made better but it doesn't just cover Mining and running Missions. It also covers basic Industry, Trade, Exploration as well as basic PvP / Factional Warfare. I usually encourage new players to complete all 5 Career Agents along with the Level 1 Sisters Of Eve Epic Arc to allow them time to train up Core Fitting skills. That also gives them time to decide on a career path, not to mention making them a nice chunk of ISK. Also there's a few missions in the Level 1 Epic Arc that New Players need help to complete, basically introducing them to working with others doing Fleet action. The NPE covers absolutely no PvP at all, mechanics or otherwise. About the only thing it does is mention, in passing and obliquely, that FW is an option. The SoE arc contains one mission that requires newbies to maybe seek help from others, what it doesn't do is tell the newbie that calling for help is an option, or how to do it.
Quote:What I usually hear New Players complain about is all the reading and searching for required info right at the start. I just tell them doing a little bit of research first helps a lot which get's easier after a while. Definitely don't be afraid to ask for help and to always remember the 5 P's = Proper Planning Prevents Poor Performance. Totally agree with you on this, unfortunately most newbies are coming from games where this is not the norm, they're used to being spoon-fed like infants and to mechanics that require zero research to use.
DMC[/quote]
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |

Bel Tika
Sebiestor Tribe Minmatar Republic
227
|
Posted - 2014.08.06 22:31:00 -
[187] - Quote
That was a great wee read m8, ty |

Tippia
Sunshine and Lollipops
23732
|
Posted - 2014.08.06 22:34:00 -
[188] - Quote
DeMichael Crimson wrote:Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp. GǪand most likely, it's because you're not paying attention to what's going on around you. This wouldn't be the first time, after allGǪ It happens in pretty much every n00bcorp and NPC corp and it spills over into the forums on an almost daily basis. You know all those GǣI was attacked in highsec, how did that happen, I thought that was only going on in low/nullGǥ and GǣI'm waiting for X before trying Y, why does this game take so long?Gǥ posts that show up with frightening frequency? That's where those posts come from.
Quote:As for the NPE, granted it could be made better but it doesn't just cover Mining and running Missions. It also covers basic Industry, Trade, Exploration as well as basic PvP / Factional Warfare. It covers absolutely nothing that will help new players thrive in New Eden GÇö in particular the mechanics surrounding the multiple forms of PvP this game has to offer. Instead, it shunts them into a horrid (and outdated) PvE corner that skips over a huge portion of the game. Yes, with outside guidance they can learn things, but that's just it: what they need is player guidance GÇö not more PvE. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2502
|
Posted - 2014.08.06 23:03:00 -
[189] - Quote
Kaarous Aldurald wrote:For a while, my suggestion has been to just take the time to roll out a procedurally generated mission system. That would be both easier and have more longevity if they do it correctly.
I remember this idea, didn't remember who posted it, it was quite a long time ago. And what happened? Nothing.
You said amount of work needed for PVE content is huge in comparison to how fast it gets old news and people want more new stuff. Well, I ask again: why keep PVE around at all? What's the point of keeping this shadow of a feature around for those who "just want to shoot red crosses in peace"? Because their golems are nice gank targets? Oh please, missions are run constantly 23.5/7 and only fraction of bling gets exploded there.
Nobody reasonable asks for themepark, at least I don't but FFS don't tell me PVE is fine as it is. Rats are borderline stupid, their ships have bonkers fits, they spawn in exactly same places and exactly same order and exactly same configurations, agents need to speak with you face to face while you can see if guy at the other side of universe is online or not. AI is not an easy thing to implement properly and balance but 3 other things? C'mon, fixing them would get rid of eve-survival for good, more ships would explode so more would be bought and built, maybe people would fleet up more willingly (especially if rewards would scale up with fleet size), no more predictable and calculated up to nanosecond ISK/h min maxing.
Would it be so terrible? Eve Online Overview Wizard: Forum thread Homepage
|

Kaarous Aldurald
ROC Deep Space The ROC
8521
|
Posted - 2014.08.06 23:17:00 -
[190] - Quote
Schmata Bastanold wrote:Well, I ask again: why keep PVE around at all?
The economy.
Quote: Nobody reasonable asks for themepark, at least I don't but FFS don't tell me PVE is fine as it is.
Well, first of all, plenty of people ask for themepark. You can see it on this forum every day.
As for the rest, no, I do not think it's fine as it is. I do, however, recognize the problems with improving it. First and foremost of which being that there are things in the game that are considerably higher priority problems. In the grand scheme of things, it honestly does not matter that much compared to fixing things that genuinely don't work, and of rebalancing ships.
Second being, as was mentioned before, economy of effort. It is not disputable that making PvE content just does not pay off in terms of time spent.
Quote: Rats are borderline stupid, their ships have bonkers fits, they spawn in exactly same places and exactly same order and exactly same configurations, agents need to speak with you face to face while you can see if guy at the other side of universe is online or not. AI is not an easy thing to implement properly and balance but 3 other things?
Like I said, procedurally generated PvE content should be the end goal. A robust mission generation system solves that nicely.
Quote: C'mon, fixing them would get rid of eve-survival for good, more ships would explode so more would be bought and built, maybe people would fleet up more willingly (especially if rewards would scale up with fleet size), no more predictable and calculated up to nanosecond ISK/h min maxing.
Would it be so terrible?
I am not disagreeing with most of those, if you will take notice.
No, however, on scaling rewards to fleet size. Big no. That is just asking for multibox farming and massive inflation.
Honestly, missions are not the place to try and shoehorn group PvE content. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Grog Aftermath
Need more grog
29
|
Posted - 2014.08.06 23:18:00 -
[191] - Quote
Licio Caleb wrote:What lessons can CCP learn from Blizzard when we compare their respective games?
Not much, WoW is crap these days.
Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW.
|

Tippia
Sunshine and Lollipops
23739
|
Posted - 2014.08.06 23:26:00 -
[192] - Quote
Schmata Bastanold wrote:I remember this idea, didn't remember who posted it, it was quite a long time ago. And what happened? Nothing. That's because it's a hideously complicated thing to create and balance properly.
Quote:You said amount of work needed for PVE content is huge in comparison to how fast it gets old news and people want more new stuff. Well, I ask again: why keep PVE around at all? Because it still serves the purpose of simple and trivially grindable ISK faucet.
Quote:C'mon, fixing them would get rid of eve-survival for good, more ships would explode so more would be bought and built, maybe people would fleet up more willingly (especially if rewards would scale up with fleet size), no more predictable and calculated up to nanosecond ISK/h min maxing.
Would it be so terrible? It definitely does not sound like anything that PvEers would like. Of course, eve-survival would not go away so that wouldn't be something they complained about at least. No matter what you do, it'll be dissected and the mechanics mapped out to the last detail so people can run them with the absolute certainty that they will not lose any ships. That's fine because the point of PvE is not to create losses GÇö we have PvP combat for that.
And no, short of them putting a few thousand GMs at work in controlling the encounters, they will be predictable and calculated for ISK/h min-maxing. It's what players do to PvE, always and without fail. Oh, and scaling the rewards with fleet size would be be ridiculously easy to exploit in economy-breaking ways. If you want that type of content, it already exists in the form of incursions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Bullock Brawn
Brawny Inc
3
|
Posted - 2014.08.06 23:38:00 -
[193] - Quote
Tippia wrote: [quote=Bullock Brawn wrote:The only thing I can think of to keep this game alive after Star Citizen enters the PU is .... GǪto not really do anything different since Star Citizen, should it ever come out and actually work properly, is not a competitor to EVE. The only thing the two have in common is the space setting. Star Citizen is dangerous to EVE in the same way that Star Craft II was dangerous, or DNF, or Diablo 3.
If you were to make of list of things to do in both games, they would be 90% percent the same, based on EVE's list of known items and SC's list of promised items.
Although the game appears to be on track, that's not the point. The point is game time. I can't think of a single reason to login to EVE once EVE 2.0 comes out in the form of SC or Valkyrie.
|

Tippia
Sunshine and Lollipops
23740
|
Posted - 2014.08.06 23:43:00 -
[194] - Quote
Bullock Brawn wrote:If you were to make of list of things to do in both games, they would be 90% percent the same, based on EVE's list of known items and SC's list of promised items. So, again, much like starcraft then. Except that in Starcraft and EVE, they're not just a GÇ£list of promised itemsGÇ¥. So yeah, SC will hurt EVE about as much as SCII or D3 or DNF did.
The whole Gǣthey're not even the same genre and do not offer the same gamplayGǥ is surely just a detailGǪ
Quote:I can't think of a single reason to login to EVE once EVE 2.0 comes out in the form of SC or Valkyrie. If you think that SC or Valkyrie are in any way EVE 2.0, you have disqualified yourself from ever talking about EVE again until you've actually read about (or preferably played) the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10948
|
Posted - 2014.08.07 00:18:00 -
[195] - Quote
Bullock Brawn wrote:If you were to make of list of things to do in both games, they would be 90% percent the same, based on EVE's list of known items and SC's list of promised items.
Although the game appears to be on track, that's not the point. The point is game time. I can't think of a single reason to login to EVE once EVE 2.0 comes out in the form of SC or Valkyrie.
SC will not deliver on its promises. It might give you a rudimentary space sim but it's not going to be balanced, immersive, or vast. Several of its design principles are contradictory (it wants to allow people to play on their own servers, yet advertizes MMO gameplay value on official servers). Every time game development fails to live up to expectations and hype instead of scaling back the scope of their project they just continue to promise even more than before. No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10948
|
Posted - 2014.08.07 00:19:00 -
[196] - Quote
Did people seriously say that StarCraft II was going to hurt EVE? Wow. No, this isn't it at all. Make it more... psssshhhh. |

Tippia
Sunshine and Lollipops
23747
|
Posted - 2014.08.07 00:23:00 -
[197] - Quote
James Amril-Kesh wrote:Did people seriously say that StarCraft II was going to hurt EVE? Wow. Probably. It's what happens in connection with any long-awaited high-profile IP. And SCII did cause a predictable dip in PCUs if I remember correctly. Also predictably, it lasted all of one weekGǪ which admittedly is more than many supposed EVE-killer MMOs have managed.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Kaarous Aldurald
ROC Deep Space The ROC
8528
|
Posted - 2014.08.07 00:32:00 -
[198] - Quote
James Amril-Kesh wrote:Bullock Brawn wrote:If you were to make of list of things to do in both games, they would be 90% percent the same, based on EVE's list of known items and SC's list of promised items.
Although the game appears to be on track, that's not the point. The point is game time. I can't think of a single reason to login to EVE once EVE 2.0 comes out in the form of SC or Valkyrie.
SC will not deliver on its promises. It might give you a rudimentary space sim but it's not going to be balanced, immersive, or vast. Several of its design principles are contradictory (it wants to allow people to play on their own servers, yet advertizes MMO gameplay value on official servers). Every time game development fails to live up to expectations and hype instead of scaling back the scope of their project they just continue to promise even more than before.
You forgot the microtransaction houseplant. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

DeMichael Crimson
Republic University Minmatar Republic
28713
|
Posted - 2014.08.07 00:35:00 -
[199] - Quote
Kaarous Aldurald wrote:DeMichael Crimson wrote: Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp.
And I have an alt in every Amarr and Gallente NPC corp(confirmed altaholic). With the exception of CAS, who have a good attitude, I have seen plenty of people state precisely that crap. "just go mine until you can afford a battleship" "don't into lowsec, that's just for griefers" "suicide gankers should be banned" "you can't pvp without ten million skillpoints" And other such defeatist, alienating crap. Obviously you don't have an alt in RUN Corp.
Tippia wrote:GǪand most likely, it's because you're not paying attention to what's going on around you. This wouldn't be the first time, after allGǪ It happens in pretty much every n00bcorp and NPC corp and it spills over into the forums on an almost daily basis. You know all those GǣI was attacked in highsec, how did that happen, I thought that was only going on in low/nullGǥ and GǣI'm waiting for X before trying Y, why does this game take so long?Gǥ posts that show up with frightening frequency? That's where those posts come from. No, it's actually you that's not paying attention and more importantly, you're wrong. You're not in RUN Corp and you definitely don't have inside info on every aspect of this game.
Jonah Gravenstein wrote:DeMichael Crimson wrote:As for the NPE, granted it could be made better but it doesn't just cover Mining and running Missions. It also covers basic Industry, Trade, Exploration as well as basic PvP / Factional Warfare. I usually encourage new players to complete all 5 Career Agents along with the Level 1 Sisters Of Eve Epic Arc to allow them time to train up Core Fitting skills. That also gives them time to decide on a career path, not to mention making them a nice chunk of ISK. Also there's a few missions in the Level 1 Epic Arc that New Players need help to complete, basically introducing them to working with others doing Fleet action. The NPE covers absolutely no PvP at all, mechanics or otherwise. About the only thing it does is mention, in passing and obliquely, that FW is an option. The SoE arc contains one mission that requires newbies to maybe seek help from others, what it doesn't do is tell the newbie that calling for help is an option, or how to do it. Granted it may not be as good as it could be, but the Advanced Military Career Agent missions do indeed give New Players a basic introduction to various aspects of PvP / Fleet mechanics. Not to mention it does more than just casually mention Factional Warfare, it gives players a cert to fast-track them into FW.
As for the Level 1 Epic Arc, there's 3 distinct missions that New Players have a very tough time with and usually ask for help to complete :
Burning Down the Hive Chasing Shadows Our Man Dagan
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Benny Ohu
Chaotic Tranquility
3738
|
Posted - 2014.08.07 00:38:00 -
[200] - Quote
Kaarous Aldurald wrote:You forgot the microtransaction houseplant. fyi it's no "houseplant" it's a thousand-year-old, exotic art form requiring years of dedication and patience, that i imagine my digital character had, so i don't have to expend any to admire my fake cyber cultural thingo |

James Amril-Kesh
4S Corporation Goonswarm Federation
10951
|
Posted - 2014.08.07 00:41:00 -
[201] - Quote
DeMichael Crimson wrote:Obviously you don't have an alt in RUN Corp. Time to idle my Jita alt. No, this isn't it at all. Make it more... psssshhhh. |

Tippia
Sunshine and Lollipops
23748
|
Posted - 2014.08.07 00:44:00 -
[202] - Quote
DeMichael Crimson wrote:Obviously you don't have an alt in RUN Corp. Obviously, you're not paying attention because yes, it happens there same as everywhere else. There's no need to be so personally offended by the simple fact that it is no different from the other corps that do the exact same thing and contain the exact same kinds of people.
Quote:No, it's actually you that's not paying attention and more importantly, you're wrong. Yes, as demonstrated by your long list of things I was wrong about. 
No. I've been paying attention to this since before you were even in the game. Your history of not paying attention (cf. your hilariously ignorant claims about the historical trends of ganking) and of inventing patterns you want to see in absence of any actual patterns is what once again trips you up when it comes to what goes on around you.
Quote:You're not in RUN Corp and you definitely don't have inside info on every aspect of this game. GǪand you base this omniscient knowledge onGǪ? No. You know that bit when you said I wasn't paying attention and was wrong? That's you projecting. It's not a good thing.
Quote:Granted it may not be as good as it could be, but the Advanced Military Career Agent missions do indeed give New Players a basic introduction to various aspects of PvP / Fleet mechanics. What aspects are those, if you don't mind? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Jonah Gravenstein
Machiavellian Space Bastards
19985
|
Posted - 2014.08.07 02:08:00 -
[203] - Quote
Tippia wrote:DeMichael Crimson wrote:Granted it may not be as good as it could be, but the Advanced Military Career Agent missions do indeed give New Players a basic introduction to various aspects of PvP / Fleet mechanics. What aspects are those, if you don't mind? I was wondering the same thing. I ran a new alt through the tutorials about 6 months ago. You get introduced to webs and scrams, that's about it.
With reference to FW, you mean the graduation certificate that I've got for every character actually has a use? Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |

Christina Project
Screaming Head in a Box.
618
|
Posted - 2014.08.07 02:40:00 -
[204] - Quote
Make Brave Newbies, EVE University, RvB, ... the new starter corps.
When, according to data from CCP, players tend to stick around longer when they're social, that's pretty much the obvious choice.
Instead of forcing people to start alone in a social game where they have to find friends ... ... they'd start out with friends and can just simply opt out if they want to.
Yay, I saved the game with a double-liner. ^_^ https://www.youtube.com/watch?v=7B89wYMsiy0 Screaming Head in a Box --áhttp://i.imgur.com/oEkByYX.jpg Call your mother!
|

Herzog Wolfhammer
Sigma Special Tactics Group
5212
|
Posted - 2014.08.07 04:33:00 -
[205] - Quote
It actually WOULD be a very good idea to make some of the PVP oriented noob corps into optional starter corporations. I would fancy that to be a career choice for players. Those in the starter navy academies can stick with it to go onto factional warfare, and those looking for something open ended could choose player corps.
It's a bit of a speed bump, this starting in an NPC corp. On the one hand, if noobs got shunted to player corps there will be those who will make it their game to AWOX and rob others entirely out of it. So a player corporation taking noobs should have some standards and be given some esteem to their effort.
How exactly that would work I have no idea.
Long have I wondered if there would ever be "PVP missions" of the sort of flavor where you take a mission that occurs in a deadspace pocket where your goal in the mission is the opposite of the goal of another player who also got a mission in the same exact pocket. These deadspace pockets could be free for all zones. I suggested something comparable in F&I regarding deep space.
But I get the impression that working elements of lowsec and nullsec into highsec, even in a controlled manner, has some aversion to it. Perhaps it's simply in the doctrine of the game (and those who guide it) that such a thing would take away from highsec wardec and merc contracts/bounties and so they won't consider it?
Still an actual "PVP" mission would not be bad. Level 1-2 PVP missions having special gates that basically amount to 1v1s and 3-4 would be small gang PVP missions. Level 5 would be fleet PVP missions. Have a payout higher than "standard" solo missions to dangle the carrot and even the highsec crowd can start getting the taste of blood and find out that they will not be found dead and slumped over their computer because someone shot their space pixels. They might even like it and stick around instead of getting bored to death (then be found dead at their computer). Bring back DEEEEP Space! |

Arthur Aihaken
Erebus Solia
3743
|
Posted - 2014.08.07 05:32:00 -
[206] - Quote
Fire all CCP upper management. I am currently away, traveling through time and will be returning last week. |

Obsidian Hawk
RONA Corporation RONA Directorate
903
|
Posted - 2014.08.07 06:05:00 -
[207] - Quote
We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.
I do miss live events they were fun. |

Herzog Wolfhammer
Sigma Special Tactics Group
5213
|
Posted - 2014.08.07 06:15:00 -
[208] - Quote
Obsidian Hawk wrote:We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.
I do miss live events they were fun.
You are not the only one but it appears those days are past.  Bring back DEEEEP Space! |

Zeera Tomb-Raider
Night Raven Task Force Night Raven Alliance
29
|
Posted - 2014.08.07 06:55:00 -
[209] - Quote
Obsidian Hawk wrote:We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.
I do miss live events they were fun. After playing this game for som time and playing with som good and nice players in player corps i desided to make may own corp the gole was to make pvp events with prizes and speed race ect with only t1 frigs and fitting to start with,but due to war grifing and the fact that i lost a lott of isk to a rotten corp member,i then found out that to run a corp i need api for all members and doing so will just take to mutch of my game time to go tru so i just gave it up,But for all that ask for more events i think thers a still a lot of it going on but its mostly a player corp thing,and thers always the option to start your own made events. |

Prince Kobol
2003
|
Posted - 2014.08.07 07:03:00 -
[210] - Quote
Obsidian Hawk wrote:We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.
I do miss live events they were fun.
The only thing I agree with is the live events. The more the better.
As for everything else, forget PvE.
PvE is crap no matter what you do. It exists as a means to earn easy isk, that is all.
I have said it before and a few other people have also said it, if you want to keep players then you need to get them into decent player run corps asap.
RvB, Eve Uni, Some Faction Warfare Corps / Alliances, Brave Newbies etc.
An easy way would be at the end of the NPE is for a list of Corps / Alliances to be shown to these new players. If only half of them contact one of these groups and join I bet they would stay more then a month.
|

Barton Breau
University of Caille Gallente Federation
63
|
Posted - 2014.08.07 07:05:00 -
[211] - Quote
Tippia wrote: GÇ£I'm waiting for X before trying Y, why does this game take so long?GÇ¥ posts that show up with frightening frequency? That's where those posts come from.
There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials.
Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime.
|

Kaarous Aldurald
ROC Deep Space The ROC
8545
|
Posted - 2014.08.07 07:15:00 -
[212] - Quote
Barton Breau wrote:Tippia wrote: GÇ£I'm waiting for X before trying Y, why does this game take so long?GÇ¥ posts that show up with frightening frequency? That's where those posts come from. There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials. Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime.
Well, first of all, that's only if said newb fixates upon a Tech 2 ship variant, like cov ops.
There are tons of ships that can offer plenty of fun besides just those. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
5416
|
Posted - 2014.08.07 07:26:00 -
[213] - Quote
Herzog Wolfhammer wrote:It actually WOULD be a very good idea to make some of the PVP oriented noob corps into optional starter corporations. I would fancy that to be a career choice for players. Those in the starter navy academies can stick with it to go onto factional warfare, and those looking for something open ended could choose player corps. The only problem here would be the lack of an interview for admission. Brave might not care to do interviews, but Eve Uni certainly does (and I can respect that).
Edit: making these player run corps starter corps may also put (unknown? unnecessary?) constraints on their corporate culture which CCP may possibly have more narrow guidelines for. The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Barton Breau
University of Caille Gallente Federation
63
|
Posted - 2014.08.07 07:32:00 -
[214] - Quote
Kaarous Aldurald wrote:Barton Breau wrote:Tippia wrote: GÇ£I'm waiting for X before trying Y, why does this game take so long?GÇ¥ posts that show up with frightening frequency? That's where those posts come from. There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials. Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime. Well, first of all, that's only if said newb fixates upon a Tech 2 ship variant, like cov ops. There are tons of ships that can offer plenty of fun besides just those.
Are we talking some fabled reasonable newbie that doesnt run around screaming "HEY , THATS COOL, I WANT TO DO THAT!!!" ? :) |

Delt0r Garsk
Sanctuary of Shadows Honorable Third Party
168
|
Posted - 2014.08.07 11:24:00 -
[215] - Quote
We don't want the tutorials to cover everything. What would be left? Half the fun of eve is working things out. What corps to join what things to do. What skills to train. What ships to fight and what to run away from. What fits work, what fits fail hard etc.
And as for new players. My old corp was keen to just get numbers and was pretty open to new players. But do you have any idea how hard it is to get them to try things. We where a PvP corp and we *provided* ships, not replaced, but provided ships with very low skill point requirements. And yet out of 10-12 newbros online for the weeks we were doing this (via Spectre fleet i may add), only one tried it, and was instantly hooked!
The rest started to leave because of "lack of organized events!". I kid you not.
A good part of the new player problem is the new player. They want fun handed to them without risk reward tradeoffs. Without doing anything. Eve is just not the game for these people. Death and Glory!
Well fun is also good. |

Tippia
Sunshine and Lollipops
23752
|
Posted - 2014.08.07 11:43:00 -
[216] - Quote
Barton Breau wrote:Tippia wrote: GÇ£I'm waiting for X before trying Y, why does this game take so long?GÇ¥ posts that show up with frightening frequency? That's where those posts come from. There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials. Yes, there are some barriers to some specific specialist ships. That's what makes them specialist ships. But there's a world of difference between getting one of those and becoming a specialist at that particular task and simply trying stuff.
It's the oft-expressed notion that, you somehow must have a covops to ninja-explore in nullGǪ or hell, just to explore. Or that you must have a freighter to be a hauler. Or that you must have an all-V HAC to do small gang stuff. Or that you must have a mindlink-Orca-supported Hulk fleet to do mining. Or that you must have umpteen bazillion SP and all-V skills before poking your head into low or null. And worse than that, many new players are being taught that they must have those before even trying whatever task they're interested in.
All of that is nonsense. It's like saying GÇ£I can't wait until I can afford an F1 car GÇö then I'll be able to try my hand at motor racingGÇ¥ (and it's the underlined part that is the folly of it all). You don't try something by going for the top and not doing anything before you get there. That will only end in tears and flames and empty wallets. You try something by starting small and, should it prove to be fun and worth a long-term investment, only then do you build towards that end goal.
Quote:Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime. That's only because he's been lied to. What he should have been told is that, yes, you can get those upgrades and ships eventuallyGǪ if you want to. You don't need them. If you want to try X, go out and try it right now with what you already have (because none of those upgrades or ships will actually change the core experience).
The whole waiting part hits the new player twice: once when he's waiting rather than learning about the game, and once more when it turns out that what he was waiting for wasn't at all something he wanted to do. Had he tried immediately, he would have found that part out immediately and he would have been able to try something else GÇö something he could keep doing and keep learning about as he accumulated more relevant abilities.
The GÇ£must have X before trying YGÇ¥ is, by far, the worst form of newbie griefing this game has to offer. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Wiros PotHead
Brave Newbies Inc. Brave Collective
5
|
Posted - 2014.08.07 13:18:00 -
[217] - Quote
Kaarous Aldurald wrote:Scipio Artelius wrote: I hope CCP doesn't 'abandon' (for want of a better word) their traditional customers, particularly those in nullsec, while they gear up to focus on retaining new players.
I call this "The Casual Fallacy". The non reasoning that somehow alienating your core playerbase can be justified in the name of attracting purely theoretical casual players. It's what killed Ultima Online, most notably.
And Star Wars Galaxies online, at least for me and for another bunch of ppl i knew. They change the game when the new movies to get more new players, kicking out the old ones. It became just another WOW GÇ£This is war. You never want to fight fair. You want to sneak up behind your enemy and club him over the head.GÇ¥
GÇô Kara Thrace aka "Starbuck" -á |

Cidanel Afuran
Nova Wolves Apocalypse Now.
10
|
Posted - 2014.08.07 13:25:00 -
[218] - Quote
Barton Breau wrote:Tippia wrote: GÇ£I'm waiting for X before trying Y, why does this game take so long?GÇ¥ posts that show up with frightening frequency? That's where those posts come from. There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials. Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime.
That doesn't mean there is nothing to do in the meantime. I am still under 4M skillpoints, but have earned more ISK from scouting for corp/alliance mates, setting up tacticals, etc. than any other activity in game. I am still about two months away from my first goal in-game, but I spend time scouting out anything from safe trade routes to different anomaly types to wormholes, and I make a few hundred million ISK per week in thank you donations.
You can easily be involved in the game without many skillpoints. |

Jenn aSide
Smokin Aces.
7513
|
Posted - 2014.08.07 13:28:00 -
[219] - Quote
Wiros PotHead wrote:Kaarous Aldurald wrote:Scipio Artelius wrote: I hope CCP doesn't 'abandon' (for want of a better word) their traditional customers, particularly those in nullsec, while they gear up to focus on retaining new players.
I call this "The Casual Fallacy". The non reasoning that somehow alienating your core playerbase can be justified in the name of attracting purely theoretical casual players. It's what killed Ultima Online, most notably. And Star Wars Galaxies online, at least for me and for another bunch of ppl i knew. They change the game when the new movies to get more new players, kicking out the old ones. It became just another WOW
Mechwarrior Online has kinda of gone down that path. What a lot of MWO players don't understand is that it's not the 1st time, back when we played Mechwarrior 4, the DEVs went out of their way to call it "an action game set in the BT universe" rather than a "sim" like Mechwarrior 3 (and 2 and the original) had been. It was an effort to break away from being a 'niche game' and going mainstream, because game companies are companies and they exist to make money.
Thing is, trying to make something that is niche (in that case mechs, in this case, space submarines 10,000 years in the future) into a mainstream money maker not only doesn't make you money, it sets you back. 13 years separated the launch of MW4 and MWO. |

Bel Tika
Sebiestor Tribe Minmatar Republic
235
|
Posted - 2014.08.07 13:30:00 -
[220] - Quote
Wiros PotHead wrote:Kaarous Aldurald wrote:Scipio Artelius wrote: I hope CCP doesn't 'abandon' (for want of a better word) their traditional customers, particularly those in nullsec, while they gear up to focus on retaining new players.
I call this "The Casual Fallacy". The non reasoning that somehow alienating your core playerbase can be justified in the name of attracting purely theoretical casual players. It's what killed Ultima Online, most notably. And Star Wars Galaxies online, at least for me and for another bunch of ppl i knew. They change the game when the new movies to get more new players, kicking out the old ones. It became just another WOW
man i miss SWG, an i mean MISS |

Grim Hood
Federal Navy Academy Gallente Federation
52
|
Posted - 2014.08.07 14:45:00 -
[221] - Quote
I am a new player. 12 days old as of this post. Imagine being born and coming out of the womb at 21 years old, then being expected to fend for yourself. Get a job, place to live, clothes, food, etc. No idea how the world works. That is what it is like to be a new player in EVE.
Thankfully, I have a brother that plays and he was kind enough to send me ISK and give me some advice(and a kick-ass eye patch) a few days after I started playing. Even with his help I have no idea wtf I am doing half the time but I am learning. Going to go to lowsec this weekend and get my ass kicked repeatedly. Should be fun 
One thing that was agonizing to deal with at first was the UI. I now have an imported overview(Sarah's overview pack I think) and it is a massive improvement. If new players could start the game with an intuitive overview they would have an easier time distinguishing up from down, metaphorically speaking; there is no up or down in space
I like the in-game tutorial feature. If it is improved with detailed guides on how to use the star map, scan down exploration sites, and use some of the more advanced features, it would be really useful for new players. No need to spend hours searching YouTube for up-to-date tutorial videos. |

Xavier Liche
ACME Mineral and Gas
111
|
Posted - 2014.08.07 14:56:00 -
[222] - Quote
James Amril-Kesh wrote:I'm not so sure retaining new players is as much of an issue as is retaining old ones.
Especially if you have alienated pretty much every possible new player in the industry, better hold the ones you got tight 
Seriously, new players are a commodity to support the existing players. They buy PLEX, fly through camped gates and yield high quality tears.
New players are not supposed to stay with EVE, they are only supposed to entertain the bitter vets. |

Caviar Liberta
Moira. Villore Accords
631
|
Posted - 2014.08.07 15:03:00 -
[223] - Quote
*Not reading 12 pages of whatever.*
If only there was a community that actively searches for people that are new to the game.
You know like
Red vs Blue
EvE University
Brave Newbies
just to name a few. |

Jenn aSide
Smokin Aces.
7515
|
Posted - 2014.08.07 15:26:00 -
[224] - Quote
Grim Hood wrote:I am a new player. 12 days old as of this post. Imagine being born and coming out of the womb at 21 years old, then being expected to fend for yourself. Get a job, place to live, clothes, food, etc. No idea how the world works. That is what it is like to be a new player in EVE.
Which is why EVE rocks.
None of that learning to walk and crapping your diapers and waiting for mommy to change it BS, no "nocturnal emissions" screwing up multiple sets of underwear as you hit puberty, no watching every slutty chick in your high school bang everyone EXCEPT you, no embarrassing middle school boners when your hot teacher bends over you to check your work (damn you Mr Johnson...I mean, I mean MISSES JOHNSON, MISSES!), none of that bully on the play ground taking your lunch money in front of the little girls who will eventually become the slutty chicks that won't bang you, no being told Santa ain't real and even if he was no white guy with presents is gonna step foot in this neighborhood etc etc.
Nope, none of that nonsense. Just born at 21, straight to the beer, blow and hookers. EVE kicks ass. |

Delt0r Garsk
Sanctuary of Shadows Honorable Third Party
169
|
Posted - 2014.08.07 15:42:00 -
[225] - Quote
Perhaps thats what eve needs. Blackjack and Hookers. Death and Glory!
Well fun is also good. |

Barton Breau
University of Caille Gallente Federation
65
|
Posted - 2014.08.07 15:48:00 -
[226] - Quote
Tippia wrote: -- snip -- The GÇ£must have X before trying YGÇ¥ is, by far, the worst form of newbie griefing this game has to offer.
My point was that the newbie is very likely to arrive at that conclusion even without external help, due to some stuff still not resembling the "get skill to 4, get 80% benefits" paradigm.
Regardless of how you divide ships and activities to fit the argument. |

Hasikan Miallok
Republic University Minmatar Republic
1071
|
Posted - 2014.08.07 15:59:00 -
[227] - Quote
To be totally honest the sort of new player who is obsessed with certain goals, usually an orca or a battleship or sometimes less realistically a super or Titan quits once they achieve them as there is no more for them to do.
So if you give in to their complaints and hand them SP and easy ship access you just hasten the day when they will quit. |

Guttripper
State War Academy Caldari State
506
|
Posted - 2014.08.07 16:00:00 -
[228] - Quote
Zeera Tomb-Raider wrote:Dont think the skill cliff is to blame for most of the people living,think the biggest problem is to get them in a player corp interacting with other people thats rely what online gams is about,and i have posted som changes i think migth help on that in my first post on this tred.if you like to have a look. People that are not familiar with Eve's skill point progression will see total skill points equivalent to levels. Explain to these people that skills are capped at level five and whatnot, and people will still shy away. The next biggest complaint I have seen is the game is too old and people do not want to begin something that may or may not be past its prime. They rather start on the ground floor of a new game and make their mark instead of following in the footsteps of hundreds, if not thousands, of players before them.
baltec1 wrote:This is as true now as it was back when we first ventured out in rifters. In a certain way, this adds proof that Eve is getting a bit long in the tooth. "Oh, so fly the same ship you flew five, seven, ten years ago doing the same thing? No thanks." Understandable in this modern age that instant gratification is a strong selling point towards consumers. People do not like waiting for their food, their news, their loss of free time - faster the results, the better.
Ralph King-Griffin wrote:Bull**** What a highly educated response - I bet you're a scholar outside these forums!
In the mean time, go fix my French Fries and don't burn them this time.
Being a bit older myself, I work with some early to middle 20 year old gamers. Whenever they have a free moment, their noses are stuck pressed against their smart phones. If they are not reading Facebook or whatever the newest site is today, then they are playing games. Similar to my memories of using a ColecoVision controller, all fingers and thumbs tapping away on those tiny screens to play a game for a fast moment. Or like another younger gamer I know, he enters some commands for what he wants his units to do and he'll get alert messages later as the action and conclusion take place. Does Eve have a smart phone application to play the game in short bursts? Weren't CCP working on such a program and they released the one in charge recently after two years of silence? Unless I do not know better, CCP seems quite behind where things are moving from a desktop computer to hand held devices. From my ~limited~ exposure, if the younger generation are not running death matches through a Play Station or X-Box rig, then they are dabbling away on their phones. All instant action that's over as fast as it started.
So tell these same gamers, "Yea, you can get some adrenaline rushes in pvp combat, assuming the other players do not run away if and when you find them."
Meanwhile, they just ran another death match on their other devices and are off doing whatever. |

Harrison Tato
Yamato Holdings
105
|
Posted - 2014.08.07 16:06:00 -
[229] - Quote
Nothing says new players have to be 20 year old smart phone addicts. I started EvE last year and I am in my early 40's. I blame playing Elite on my Commodore 64. |

Toshiro Hasegawa
Red Federation RvB - RED Federation
43
|
Posted - 2014.08.07 16:06:00 -
[230] - Quote
Just cause the young's are all about instant gratification and non stop action doesnt mean CCP and the community need to pander to them .. let them go play other games .. and "we" can continue to attract the more cerebral of the younger players and maintain our current numbers. As a corpmate i would rather have 1 good player than 10 craptastic ones.
Eve is not for everyone, nor should it be, and there should be no need to try an attract the "wrong" type of player. They detract from the game with their presence and by attempting to include them the game would be weakened. History is the study of change. |

Toshiro Hasegawa
Red Federation RvB - RED Federation
43
|
Posted - 2014.08.07 16:08:00 -
[231] - Quote
Harrison Tato wrote:Nothing says new players have to be 20 year old smart phone addicts. I started EvE last year and I am in my early 40's. I blame playing Elite on my Commodore 64.
Thats why i started playing EvE. Someone in another game 12 years ago or something said someone was putting out a multiplayer game that would be something like Elite.. joined the beta and havnt looked back. History is the study of change. |

Kharaxus
Native Freshfood Minmatar Republic
63
|
Posted - 2014.08.07 16:12:00 -
[232] - Quote
If you tend to get sand down your shorts every time you play in a sandbox you are going to have problems later in life. One response is to slap on a bunch of impenetrable duct tape (faction gear) and then jump back into the sandbox, where other kids who know how to keep sand out of their shorts, will promptly blow you up anyway, because they know how to solve problems without the "sand in shorts", or solutions people come up with because they cant keep sand out of their shorts.
Eventually the kids grow up and "got sand" because they were beating people without (it was in their shorts instead) and learned to develop their character into the mature veterans they are today.
It really is that simple. |

Guttripper
State War Academy Caldari State
506
|
Posted - 2014.08.07 16:15:00 -
[233] - Quote
Toshiro Hasegawa wrote: .. and "we" can continue to attract the more cerebral of the younger players and maintain our current numbers. Curious if you're using "cerebral" as "smart", or "one that can think outside the box".
Toshiro Hasegawa wrote:Eve is not for everyone, nor should it be, and there should be no need to try an attract the "wrong" type of player. They detract from the game with their presence and by attempting to include them the game would be weakened. I agree that this game should not pander to the wrong type of player. But what kind of player is CCP looking to attract, and why are they not achieving those results with stronger numbers overall?
Side note: did not want to insinuate that only the 20 year old crowd should be our future. I am using them as an example of what I witness personally. |

Kharaxus
Native Freshfood Minmatar Republic
63
|
Posted - 2014.08.07 16:20:00 -
[234] - Quote
Where I am at in a remote camp in Alaska we have a bunch of 20 year old college students looking for experience in life before moving on to whats next. It sucks. They have no life experience or skills, except walking around like zombies because they have a college education but no practical skills and their current job isn't giving them what they think they need.
Meanwhile us older folks (Im 39) are a little more into micro-management because we have basic skills. So I can imagine what life must be like for veteran players in eve dealing with 20 year olds who are focused on one thing after another after another without having the basic skills in EVE. |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
619
|
Posted - 2014.08.07 16:38:00 -
[235] - Quote
Guttripper wrote: Being a bit older myself, I work with some early to middle 20 year old gamers. Whenever they have a free moment, their noses are stuck pressed against their smart phones. If they are not reading Facebook or whatever the newest site is today, then they are playing games. Similar to my memories of using a ColecoVision controller, all fingers and thumbs tapping away on those tiny screens to play a game for a fast moment. Or like another younger gamer I know, he enters some commands for what he wants his units to do and he'll get alert messages later as the action and conclusion take place. Does Eve have a smart phone application to play the game in short bursts? Weren't CCP working on such a program and they released the one in charge recently after two years of silence? Unless I do not know better, CCP seems quite behind where things are moving from a desktop computer to hand held devices. From my ~limited~ exposure, if the younger generation are not running death matches through a Play Station or X-Box rig, then they are dabbling away on their phones. All instant action that's over as fast as it started.
So tell these same gamers, "Yea, you can get some adrenaline rushes in pvp combat, assuming the other players do not run away if and when you find them."
Meanwhile, they just ran another death match on their other devices and are off doing whatever.
I don't think it's all that recent either. Anything that isn't "point, click, yay" is always going to hold a smaller market share. Popularity is never a good measure for quality, or even duration. How many sad, quick shot mmos have come and gone in Eve's lifetime? How many WoW and Eve killers have there been in the last decade? Even if you don't just hold it strictly to mmos, how many gaming companies have lived (and died) by the fast buck in the last 20 years? It's kind of like music from the 60s. The Beatles were never a number one in the top forty band. All of those bands that were? Yeah, no one even remotely remembers them. There's a reason for that. For something to be popular, lots of really stupid, ******, tasteless people must jump on board. Personally, I'd rather we remain as one of the few bastions that don't pander to them. |

Tippia
Sunshine and Lollipops
23758
|
Posted - 2014.08.07 17:01:00 -
[236] - Quote
Barton Breau wrote:My point was that the newbie is very likely to arrive at that conclusion even without external help, due to some stuff still not resembling the "get skill to 4, get 80% benefits" paradigm. That doesn't make much sense, since new players won't be familiar with that supposed paradigm or what the ships and activities even entail yet.
No, this is something they're being taught. Partly by older players who should no longer be in the newbie corps and partly by the silly assumptions fostered by the grind-to-endgame themeparks. The latter isn't something you can prevent GÇö only educate against. The former, however, should land you the same GM treatment as the newbie system griefing and for pretty much the exact same reasons. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Herzog Wolfhammer
Sigma Special Tactics Group
5215
|
Posted - 2014.08.07 17:09:00 -
[237] - Quote
Prince Kobol wrote:Obsidian Hawk wrote:We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.
I do miss live events they were fun. The only thing I agree with is the live events. The more the better. As for everything else, forget PvE. PvE is crap no matter what you do. It exists as a means to earn easy isk, that is all. I have said it before and a few other people have also said it, if you want to keep players then you need to get them into decent player run corps asap. RvB, Eve Uni, Some Faction Warfare Corps / Alliances, Brave Newbies etc. An easy way would be at the end of the NPE is for a list of Corps / Alliances to be shown to these new players. If only half of them contact one of these groups and join I bet they would stay more then a month.
I think a consensus is forming that retention of new players might well be something that the players should look into, rather than anything CCP can do about it, and player corporations long established around noobs might be the best solution. I'm not saying that CCP is not capable of retaining players. Their role in the game is very limited. All they can really do is keep the servers running, squash bugs and exploits, and introduce new content.
if we take the track of "GRRR CCP introduce new content or Eve dies" because that's all a game company can really do, then we will end up with kung fu pandas.
It's up to the players. And the "bridge" could well be for the mission/tutorial agents to lead new players to these corporations.
Bring back DEEEEP Space! |

Toshiro Hasegawa
Red Federation RvB - RED Federation
46
|
Posted - 2014.08.07 17:26:00 -
[238] - Quote
Guttripper wrote:Toshiro Hasegawa wrote: .. and "we" can continue to attract the more cerebral of the younger players and maintain our current numbers. Curious if you're using "cerebral" as "smart", or "one that can think outside the box". Toshiro Hasegawa wrote:Eve is not for everyone, nor should it be, and there should be no need to try an attract the "wrong" type of player. They detract from the game with their presence and by attempting to include them the game would be weakened. I agree that this game should not pander to the wrong type of player. But what kind of player is CCP looking to attract, and why are they not achieving those results with stronger numbers overall? Side note: did not want to insinuate that only the 20 year old crowd should be our future. I am using them as an example of what I witness personally.
for me cerebral is just thinking i guess .. people who use the noggin to good effect - vice those who think thinking is for losers, or at the very least a waste of time when you could be faping or shooting something. (not trying to malign faping).
I dont know if EvE is NOT attracting everyone they should, the numbers are pretty good for a 10+ yr old game. There seems to be a constant stream of new people, and old players comming back (myself as case in point). I dont think they need to be growing to be considered be doing well, but there is a game community and there is the business.
For me the #1 thing to do to get "new" players in is to dispell the myth that arises from a 10 year old game .. that new players can not compete .. which is total BS .. i get my ass handed to me all the time by new players .. maybe not day 1, but you know what i mean. Competing in EvE is also group competition .. not just solo. The idea that a new player can join a Nullsec corp within a short period of time and be part of a winning sov war .. is just not possible in any other MMO i have played .. course they dont have Sov .. or wars .. but you cant even do PvE with players who are more than a few levels higher. Dispelling that myth out on the interweb would go a long way to attracting new players .. not changing the game that is .. but the perceptions of those who havnt tried it. History is the study of change. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1736
|
Posted - 2014.08.07 18:58:00 -
[239] - Quote
Small idea to give every new player a chance to interact with a vet right from the start and get a proper introduction to EVE.
Introduce 'elite combat tutorial'. A series of highsec missions that make the new player a legal target to anyone*.
New player must select a 'mentor' to accept these missions.
If player completes the missions, he gets 10M ISK and so does the mentor. If he fails, the mentor loses 5M ISK.
Also, introduce mentor leaderboards to make it more fun and also to steer the new player away from 'nasty' mentors that would want to trick the poor newbros even at an ISK loss.
This is just a small example of a NPE that actively steers newbros towards player interaction. Joining a corp is great but we all know it isn't easy to find a decent one in your first week or two if you don't know anybody beforehand.
*Alternatively, make them a legal target to 'hunters' that have to sign up, get ISK for kills, and have a leaderboard too. EVE Online: Death-o-meter |

Herzog Wolfhammer
Sigma Special Tactics Group
5217
|
Posted - 2014.08.07 19:47:00 -
[240] - Quote
Gully Alex Foyle wrote:Small idea to give every new player a chance to interact with a vet right from the start and get a proper introduction to EVE.
Introduce 'elite combat tutorial'. A series of highsec missions that make the new player a legal target to anyone*.
New player must select a 'mentor' to accept these missions.
If player completes the missions, he gets 10M ISK and so does the mentor. If he fails, the mentor loses 5M ISK.
Also, introduce mentor leaderboards to make it more fun and also to steer the new player away from 'nasty' mentors that would want to trick the poor newbros even at an ISK loss.
This is just a small example of a NPE that actively steers newbros towards player interaction. Joining a corp is great but we all know it isn't easy to find a decent one in your first week or two if you don't know anybody beforehand.
*Alternatively, make them a legal target to 'hunters' that have to sign up, get ISK for kills, and have a leaderboard too.
Heh.
"Everybody pile on the noob" gauntlet run missions as early PVP missions. I wonder. Like the noob has to haul a load of drugs around that makes him a suspect. I remember some goals GTA Vice City like that. If the noob gets blapped and loses the cargo, he can just go back to the station and get more from the agent - and if podded so what - the clone is practically free. Heck such a mission could even start out with making the noob relocate his clone to the proper station (with emphasis on updating it - something they should know).
Imagine that, a mission where you might get killed by other players. The crucial point of it would be to get them used to it. New players tend to get too much time to settle in these comfortable little holes and they get the habit of just grind away (and get bored). This is why I say that NPC corps should declare war on each other once in a while.
I suppose an edgy MMO that represent dark desolate space where you can trust nobody would do that. I suppose. Bring back DEEEEP Space! |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
187
|
Posted - 2014.08.07 20:32:00 -
[241] - Quote
Grog Aftermath wrote:Licio Caleb wrote:What lessons can CCP learn from Blizzard when we compare their respective games?
Not much, WoW is crap these days. Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW.
Wow cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Barton Breau
University of Caille Gallente Federation
65
|
Posted - 2014.08.07 20:32:00 -
[242] - Quote
Tippia wrote:Barton Breau wrote:My point was that the newbie is very likely to arrive at that conclusion even without external help, due to some stuff still not resembling the "get skill to 4, get 80% benefits" paradigm. That doesn't make much sense, since new players won't be familiar with that supposed paradigm or what the ships and activities even entail yet. No, this is something they're being taught. Partly by older players who should no longer be in the newbie corps and partly by the silly assumptions fostered by the grind-to-endgame themeparks. The latter isn't something you can prevent GÇö only educate against. The former, however, should land you the same GM treatment as the newbie system griefing and for pretty much the exact same reasons.
It does not matter whether he knows the paradigm if he is affected by its failings.
A new player will very fast know things like cloak (1 trip to low), freighter (a few trips to trade hub or first attempts at industry), t2 ships (station pvp), t2 modules with interesting requirement (first decision to use a 20m faction module or train a skill for 8days).
You cannot blame everything on wow or the mischevious bad minmaxers, even if it is convenient, ironically there is nothing more wow-like like players blaming each other for the actions and/or failings of the devs (in general, i am not bashing them this time, just arguing that your position is too extreme). |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
621
|
Posted - 2014.08.07 20:43:00 -
[243] - Quote
Maldiro Selkurk wrote:Grog Aftermath wrote:Licio Caleb wrote:What lessons can CCP learn from Blizzard when we compare their respective games?
Not much, WoW is crap these days. Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW. Wow cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics. Could CCP do with more revenue? Sure, who couldn't. Are they willing to sacrifice their core philosophy to make it happen? It certainly doesn't seem that way.
As I have said before, telling CCP that they could get more subs by changing Eve entirely, is like telling Ferrari that they could move more units if they stopped making the 458 and focused on cheap minivans instead. It's true, but that doesn't mean it's not a terrible ******* idea. |

Tippia
Sunshine and Lollipops
23794
|
Posted - 2014.08.07 20:44:00 -
[244] - Quote
Barton Breau wrote:You cannot blame everything on wow or the mischevious bad minmaxers, even if it is convenient, ironically there is nothing more wow-like like players blaming each other for the actions and/or failings of the devs (in general, i am not bashing them this time, just arguing that your position is too extreme). Sure I can, because there is very little else to suggest that you have to have anything to try something. Cloaks and freighters and T2 ships do not suggest that you must have them to try stuff. It is not a logical conclusion to make. Trying something pretty much implicitly means starting small GÇö not going for the top 20% and doing nothing before you get there.
So the idea comes from when they ask about these things you mention and then get griefed by people who suggest that they must grind towards them, or if they come into the game with the thoroughly incorrect GÇ£must have purplesGÇ¥ philosophy of the grinding game genre. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
187
|
Posted - 2014.08.07 20:51:00 -
[245] - Quote
Gallowmere Rorschach wrote:Maldiro Selkurk wrote:Grog Aftermath wrote:Licio Caleb wrote:What lessons can CCP learn from Blizzard when we compare their respective games?
Not much, WoW is crap these days. Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW. Wow cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics. Could CCP do with more revenue? Sure, who couldn't. Are they willing to sacrifice their core philosophy to make it happen? It certainly doesn't seem that way. As I have said before, telling CCP that they could get more subs by changing Eve entirely, is like telling Ferrari that they could move more units if they stopped making the 458 and focused on cheap minivans instead. It's true, but that doesn't mean it's not a terrible ******* idea.
But !!
Ferrari has a very rich clientele that can keep it afloat no matter what happens, there will always be some economic powerhouse that can afford it's product and therefore justify its niche market strategy, CCP does NOT have that going for it. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Jenn aSide
Smokin Aces.
7532
|
Posted - 2014.08.07 20:54:00 -
[246] - Quote
Gallowmere Rorschach wrote:Maldiro Selkurk wrote:Grog Aftermath wrote:Licio Caleb wrote:What lessons can CCP learn from Blizzard when we compare their respective games?
Not much, WoW is crap these days. Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW. Wow cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics. Could CCP do with more revenue? Sure, who couldn't. Are they willing to sacrifice their core philosophy to make it happen? It certainly doesn't seem that way. As I have said before, telling CCP that they could get more subs by changing Eve entirely, is like telling Ferrari that they could move more units if they stopped making the 458 and focused on cheap minivans instead. It's true, but that doesn't mean it's not a terrible ******* idea.
The problem seems to be that these people don't know they are asking for mini-vans. They think the company can keep the Ferrai quality while going for the minivan quality. They don't understand that in cases like this, it's either one or the other.
Lets just be glad these people spend their time playing space games not running industries vital to anyone's economy  |

Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
622
|
Posted - 2014.08.07 20:54:00 -
[247] - Quote
Maldiro Selkurk wrote: But !!
Ferrari has a very rich clientele that can keep it afloat no matter what happens, there will always be some economic powerhouse that can afford it's product and therefore justify its niche market strategy, CCP doesn't have that going for it.
You know, those guys who have 20+ alts, and aren't here bitching about the game? Yeah...those are the rich guys who can keep it afloat. How many of the instant gratification crowd do you think will stick around with many alt accounts, for several years? |

Jenn aSide
Smokin Aces.
7532
|
Posted - 2014.08.07 20:55:00 -
[248] - Quote
Maldiro Selkurk wrote:Gallowmere Rorschach wrote:Maldiro Selkurk wrote:Grog Aftermath wrote:Licio Caleb wrote:What lessons can CCP learn from Blizzard when we compare their respective games?
Not much, WoW is crap these days. Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW. Wow cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics. Could CCP do with more revenue? Sure, who couldn't. Are they willing to sacrifice their core philosophy to make it happen? It certainly doesn't seem that way. As I have said before, telling CCP that they could get more subs by changing Eve entirely, is like telling Ferrari that they could move more units if they stopped making the 458 and focused on cheap minivans instead. It's true, but that doesn't mean it's not a terrible ******* idea. But !! Ferrari has a very rich clientele that can keep it afloat no matter what happens, there will always be some economic powerhouse that can afford it's product and therefore justify its niche market strategy, CCP does NOT have that going for it.
What. Suddenly people don't have 15 dollars anymore? Crap, the economy is worse than i thought. |

Barton Breau
University of Caille Gallente Federation
65
|
Posted - 2014.08.07 21:16:00 -
[249] - Quote
Tippia wrote:Barton Breau wrote:You cannot blame everything on wow or the mischevious bad minmaxers, even if it is convenient, ironically there is nothing more wow-like like players blaming each other for the actions and/or failings of the devs (in general, i am not bashing them this time, just arguing that your position is too extreme). Sure I can, because there is very little else to suggest that you have to have anything to try something. Cloaks and freighters and T2 ships do not suggest that you must have them to try stuff. It is not a logical conclusion to make. Trying something pretty much implicitly means starting small GÇö not going for the top 20% and doing nothing before you get there. So the idea comes from when they ask about these things you mention and then get griefed by people who suggest that they must grind towards them, or if they come into the game with the thoroughly incorrect GÇ£must have purplesGÇ¥ philosophy of the grinding game genre.
You do have to either cough up 80m or train covops to try to explore with a covops cloak and reduce the chance to be chased trough 20 systems (but it is a interesting afternoon the first few times...) :)
There are only that much tries required until you realize what could make your life more easy or your experience more fun, admittedly eve is in a much better state than it was years ago, when even bs were your "specialized ships", but we are still not there.
You have decided what to see, but just be careful bout those pesky immigrants taking your job :) |

Tippia
Sunshine and Lollipops
23798
|
Posted - 2014.08.07 21:20:00 -
[250] - Quote
Barton Breau wrote:You do have to either cough up 80m or train covops to try to explore with a covops cloak and reduce the chance to be chased trough 20 systems (but it is a interesting afternoon the first few times...) :) GǪbut you don't need a covops cloak to try anything. That's just some nonsense they get tricked into believing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Oxylan
QRDELESH - Mutual Admiration Society
121
|
Posted - 2014.08.07 21:21:00 -
[251] - Quote
Maybe stuf like mini games inside game? Or true planetary interaction? More freedom? Less danger? more chill mode that make people relaxed insead of tired boring, paranoid of loses own ships?
Realy no idea... EvE it self is like is, in general complicated, with meny hardcore long therm aspects that most of games hate, EvE is like is for small group of people. i think CCP realise this and they deal with this fact espetialy they want EvE like this. If it bleed we can kill it. |

Kaarous Aldurald
ROC Deep Space The ROC
8562
|
Posted - 2014.08.07 21:47:00 -
[252] - Quote
Maldiro Selkurk wrote: Wow (blizzard) cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics.
Given Blizzard's past successes making games i have no doubt they will put out a new game, beat EVE to a pulp in financial gains....again!
Wash, rinse, repeat (till CCP is a long forgotten memory and Blizzard holds untold riches, even compared to what it has already).
WoW lost just shy of a million subs in the last six weeks.
Starcraft 2 has been functionally dead for months, they may never release the second expac.
Hearthstone is holding on with it's fingertips, as their willingness to actually support the game past launch is pretty slim.
And Heroes of the Storm just got turned into pay to win with the new Rune system.
So yeah, please tell me more about how they have their finger on "what new gamers are seeking", because as far as I can tell? New gamers are seeking crap. And they're welcome to it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Barton Breau
University of Caille Gallente Federation
65
|
Posted - 2014.08.07 21:51:00 -
[253] - Quote
Tippia wrote:Barton Breau wrote:You do have to either cough up 80m or train covops to try to explore with a covops cloak and reduce the chance to be chased trough 20 systems (but it is a interesting afternoon the first few times...) :) GǪbut you don't need a covops cloak to try anything. That's just some nonsense they get tricked into believing.
I think there is a echo here or we have reached the "nananana, i dont hear you" stage.
|

DeMichael Crimson
Republic University Minmatar Republic
28716
|
Posted - 2014.08.07 22:22:00 -
[254] - Quote
Jonah Gravenstein wrote:Tippia wrote:DeMichael Crimson wrote:Granted it may not be as good as it could be, but the Advanced Military Career Agent missions do indeed give New Players a basic introduction to various aspects of PvP / Fleet mechanics. What aspects are those, if you don't mind? I was wondering the same thing. I ran a new alt through the tutorials about 6 months ago. You get introduced to webs and scrams, that's about it. With reference to FW, you mean the graduation certificate that I've got for every character actually has a use? I've always thought of you as an intelligent person, definitely didn't expect you to jump on the Tippia Troll Wagon out of spite.
Anyway, maybe you didn't notice or pay much attention due to being an experienced player. For a brand new player in this game, the Advanced Military Career Agent series is a basic introduction into the various aspects of PvP / Fleet mechanics.
Advanced Military Career Agent missions :
1 - The Swap Basic encounter / combat mission - Gives Propulsion Jamming Skillbook
2 - Angel of Mercy Suicide encounter mission - Introduce player to ship loss and inform player about Pod Death.
3 - Your Undivided Attention Tackle encounter mission - Warp Disrupt a "Fleeing Pirate".
4 - A Friend in Need Logistics encounter mission - Remote Repair a "Damaged Vessel".
5 - The Stand Suicide encounter mission - Familiarize player with ship loss and info about Pod Death.
6 - Don't Look Back Tanking encounter mission - Introduce player to sustained damage (50 DPS every 6 seconds until mission completion)
7 - Weapon of Choice Basic encounter mission - Familiarize player with attributes of 'Race' specific weapons.
8 - The Pacifist Fleet Op encounter mission - Introduce player to following FC orders
9 - Glue Tackle encounter mission - Webify a "Pirate Leader".
10 - The Exam Regular encounter / combat mission - Player awarded race specific Destroyer.
By the way, I never said it was a good introduction, just a basic introduction. Gotta admit it's definitely much better than what was available 6 years ago.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Tippia
Sunshine and Lollipops
23801
|
Posted - 2014.08.07 22:28:00 -
[255] - Quote
DeMichael Crimson wrote:Anyway, maybe you didn't notice or pay much attention due to being an experienced player. For a brand new player in this game, the Advanced Military Career Agent series is a basic introduction into the various aspects of PvP / Fleet mechanics. Advanced Military Career Agent missions : [GǪ] By the way, I never said it was a good introduction, just a basic introduction. That doesn't particularly sound like an introduction to PvP but to the bare basics of ship to ship combat.
Yes, it's better than the GÇ£warp to beacon, press F1GÇ¥ of old, but PvP? No. Not even close.
Barton Breau wrote:I think there is a echo here or we have reached the "nananana, i dont hear you" stage. So try listening? There is nothing in the mechanics that any way suggests this very counter-intuitive version of trying things out or starting small. None of the things you listed do. The whole GÇ£must have X before trying YGÇ¥ idea is imposed from the outside.
Yes, there are things you have to unlock with a bit of training. Does this mean you can't try what they offer before that? No, and at no point is that suggestedGǪ except by the griefers in question (and the subpar games that admittedly may have warped the new players' assumptions but as mentioned, that's a separate problem). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

DeMichael Crimson
Republic University Minmatar Republic
28716
|
Posted - 2014.08.07 22:44:00 -
[256] - Quote
Barton Breau wrote:Tippia wrote:Barton Breau wrote:You do have to either cough up 80m or train covops to try to explore with a covops cloak and reduce the chance to be chased trough 20 systems (but it is a interesting afternoon the first few times...) :) GǪbut you don't need a covops cloak to try anything. That's just some nonsense they get tricked into believing. I think there is a echo here or we have reached the "nananana, i dont hear you" stage. That's to be expected. Best to just ignore the he/she.
Can't have a convo or change the viewpoint of someone who thinks they wrote the book on Eve.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Tippia
Sunshine and Lollipops
23801
|
Posted - 2014.08.07 22:58:00 -
[257] - Quote
DeMichael Crimson wrote:That's to be expected. Best to just ignore the he/she.
Can't have a convo or change the viewpoint of someone who thinks they wrote the book on Eve. Well, I keep trying, since the book you've written is so full of errors. I know that you have had very poor results trying to use unfounded fiction to argue against me, but that doesn't mean it's better to ignore me GÇö it means you should get better arguments. It also means that you should probably lay off your incessant abuse and hostility because that one will never get you anywhere.
As long as you talk about me rather than with me, you will always faceplant in the most pathetic manner possible and be proven wrong. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Jonah Gravenstein
Machiavellian Space Bastards
19993
|
Posted - 2014.08.07 23:04:00 -
[258] - Quote
DeMichael Crimson wrote:Jonah Gravenstein wrote:Tippia wrote:DeMichael Crimson wrote:Granted it may not be as good as it could be, but the Advanced Military Career Agent missions do indeed give New Players a basic introduction to various aspects of PvP / Fleet mechanics. What aspects are those, if you don't mind? I was wondering the same thing. I ran a new alt through the tutorials about 6 months ago. You get introduced to webs and scrams, that's about it. With reference to FW, you mean the graduation certificate that I've got for every character actually has a use? I've always thought of you as an intelligent person, definitely didn't expect you to jump on the Tippia Troll Wagon out of spite. Just because I don't agree with you doesn't make me any less or more intelligent, and I'm not jumping on any particular bandwagon. I just disagree with you.
Quote:Anyway, maybe you didn't notice or pay much attention due to being an experienced player. For a brand new player in this game, the Advanced Military Career Agent series is a basic introduction into the various aspects of PvP / Fleet mechanics. Advanced Military Career Agent missions : 1 - The Swap Basic encounter / combat mission - Gives Propulsion Jamming Skillbook 2 - Angel of Mercy Suicide encounter mission - Introduce player to ship loss and inform player about Pod Death. 3 - Your Undivided Attention Tackle encounter mission - Warp Disrupt a "Fleeing Pirate". 4 - A Friend in Need Logistics encounter mission - Remote Repair a "Damaged Vessel". 5 - The Stand Suicide encounter mission - Familiarize player with ship loss and info about Pod Death. 6 - Don't Look Back Tanking encounter mission - Introduce player to sustained damage (50 DPS every 6 seconds until mission completion) 7 - Weapon of Choice Basic encounter mission - Familiarize player with attributes of 'Race' specific weapons. 8 - The Pacifist Fleet Op encounter mission - Introduce player to following FC orders 9 - Glue Tackle encounter mission - Webify a "Pirate Leader". 10 - The Exam Regular encounter / combat mission - Player awarded race specific Destroyer. By the way, I never said it was a good introduction, just a basic introduction. Gotta admit it's definitely much better than what was available 6 years ago. DMC
1: Yes you get a prop mod skill book for it, but a prop mod is a general usage item, it's used for everything, by everyone. 2: Yes you lose a ship, one that is given to you for that specific purpose, nowhere in the mission description does it mention pod death, it simply tells you to leave the area once your frig explodes*. Your ship exploding is not specific to PvP, it happens regularly in PvE too. 3: This one introduces warp disruption, I pointed this out in the post you replied to. Warp disruption is PvP specific outside of this tutorial. 4: Introduces logistics, I'll let you have that one as logistics is mainly used for PvP, although it has its uses in PvE too. My bad  5: Once again you're given a ship for the specific purpose of losing it, once again there is no mention of pod death in the mission description 6: Sustained damage is more PvE than PvP. In PvP you're more likely to die to spikes in DPS than a sustained steady barrage. Which is why PvE ships are generally crap for PvP. 7: This one is pretty contradictionary, by the time you get to it you've generally upgraded your guns to at least meta 0 and learnt about ammo, so it gives you a civilian gun and makes you use it.... Nothing PvP oriented in this btw. 8: Concord boss you about, it's basically a normal PvE mission with the agent in the same deadspace area rather than at a station. It's not fleet work by any means. 9: Huzzah, a PvP oriented mission, it introduces webs, something I also stated in my post. 10. You take on an NPC with a web and scram, no damage spike, no logi, no unexpected surprises, pretty much a cookie cutter PvE mission.
*I actually quite like this mission as a concept, the explosively rigged frigate is something that shouldn't be restricted to this one instance. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
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ISD Tyrozan
ISD Community Communications Liaisons
409

|
Posted - 2014.08.07 23:07:00 -
[259] - Quote
A rumor mongering post has been removed. Forum rule 31. Rumor mongering is prohibited.
ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Tyrozan
ISD Community Communications Liaisons
409

|
Posted - 2014.08.07 23:11:00 -
[260] - Quote
Discussion of another game, in comparison to EVE. Topic locked. Forum rule 19. All posts must be related to EVE Online.
ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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