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Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.21 23:36:00 -
[1] - Quote
Been a bazillion threads about the upcoming mayhem the suicide gankers have planned Nov 29th. No amount of whining on the forums will change that. It is a valid game mechanic, no matter how much I and so many others wish it was not.
But CCP, how about letting us get a little retribution? Not every miner belongs to an NPC corp, or a pure industrial PC corp. Some of the miners have friends or other chars in their corp that might have some teeth.
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days. That asshat...er..suicide ganker would be fair game to anyone in the corp wherever they can be found in game.
But some stipulations:
1. Only the victim's corp, not an alliance, can seek retribution. 2. You get to kill the ganker only once. Whether the ganker is in a faction BS or rookie ship, once you blow him up once, the the kill rights are gone. 3. The ganker changes corps, the kill rights against him follow him. 4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. 5. If retribution combat is engaged, pods on both sides can be destroyed with no Concord impact.
I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do. |

Paragon Renegade
Solar Arbiters
121
|
Posted - 2011.11.21 23:42:00 -
[2] - Quote
Then they'd have 100 easy targets instead of 1 :) "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

IHaveCandyGetInTheVan69
37
|
Posted - 2011.11.21 23:44:00 -
[3] - Quote
or you could use scouts and/or d-scan? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
102
|
Posted - 2011.11.21 23:47:00 -
[4] - Quote
Dinsdale Pirannha wrote:Been a bazillion threads about the upcoming mayhem the suicide gankers have planned Nov 29th. No amount of whining on the forums will change that. It is a valid game mechanic, no matter how much I and so many others wish it was not.
But CCP, how about letting us get a little retribution? Not every miner belongs to an NPC corp, or a pure industrial PC corp. Some of the miners have friends or other chars in their corp that might have some teeth.
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days. That asshat...er..suicide ganker would be fair game to anyone in the corp wherever they can be found in game.
But some stipulations:
1. Only the victim's corp, not an alliance, can seek retribution. 2. You get to kill the ganker only once. Whether the ganker is in a faction BS or rookie ship, once you blow him up once, the the kill rights are gone. 3. The ganker changes corps, the kill rights against him follow him. 4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. 5. If retribution combat is engaged, pods on both sides can be destroyed with no Concord impact.
I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do. Carebears will be carebears. No matter how many tools, short of a usable-inside-station-instant-death-trigger-retribution button, you given them, they will not be utilized.
That's not to say I dislike your proposal. I'd certainly love the extra kills I'd get if my gank victims try to seek revenge. |

Bienator II
24th Imperial Crusade Amarr Empire
301
|
Posted - 2011.11.21 23:51:00 -
[5] - Quote
or ccp could fix bounties... (see below) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
163
|
Posted - 2011.11.21 23:54:00 -
[6] - Quote
Dinsdale Pirannha wrote:Been a bazillion threads about the upcoming mayhem the suicide gankers have planned Nov 29th. No amount of whining on the forums will change that. It is a valid game mechanic, no matter how much I and so many others wish it was not.
But CCP, how about letting us get a little retribution? Not every miner belongs to an NPC corp, or a pure industrial PC corp. Some of the miners have friends or other chars in their corp that might have some teeth.
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days. That asshat...er..suicide ganker would be fair game to anyone in the corp wherever they can be found in game.
But some stipulations:
1. Only the victim's corp, not an alliance, can seek retribution. 2. You get to kill the ganker only once. Whether the ganker is in a faction BS or rookie ship, once you blow him up once, the the kill rights are gone. 3. The ganker changes corps, the kill rights against him follow him. 4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. 5. If retribution combat is engaged, pods on both sides can be destroyed with no Concord impact.
I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do.
Although podding definitely wouldn't be implemented (and I doubt that overall, this would either), I would love a change like this. Adds some excitement (possibly) to suicide ganking. The problem would be getting the great many care bear corps to actually use this feature. |

Tippia
Sunshine and Lollipops
1607
|
Posted - 2011.11.21 23:57:00 -
[7] - Quote
Dinsdale Pirannha wrote:I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Maybe you should take the time to learn a bit about the thing you're looking to modifyGǪ hmm?
By the way, why do you need further tools for retribution? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:02:00 -
[8] - Quote
Tippia wrote:Dinsdale Pirannha wrote:I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Maybe you should take the time to learn a bit about the thing you're looking to modifyGǪ hmm? By the way, why do you need further tools for retribution?
Well, I do know that the killrights are for me and me alone to utilize, certainly not my entire corp. Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:04:00 -
[9] - Quote
Dinsdale Pirannha wrote:4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. Are you trying to get more carebears killed? Seriously, locking should not ever be considered a hostile action.
And really, there is no difference between 1 carebear not collecting killrights on me and 100 carebears not collecting killrights on me. Makes no difference in the end. A few bold carebears will be more confident in numbers, but that will quickly change the first time it goes bad (which will likely be the first time they attempt to fight back). |

Tippia
Sunshine and Lollipops
1607
|
Posted - 2011.11.22 00:05:00 -
[10] - Quote
Dinsdale Pirannha wrote:Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. So in other words, the tools are there, but people choose not to make use of them.
GǪso why are further tools needed? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:06:00 -
[11] - Quote
Dinsdale Pirannha wrote:Tippia wrote:Dinsdale Pirannha wrote:I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Maybe you should take the time to learn a bit about the thing you're looking to modifyGǪ hmm? By the way, why do you need further tools for retribution? Well, I do know that the killrights are for me and me alone to utilize, certainly not my entire corp. Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. That's not necessarily true. Bring a gank ship and a few corpies in ships fit with RR (not necessarily Logi ships, as you want them to be able to shoot back if your target starts shooting them). |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:09:00 -
[12] - Quote
Brusanan wrote:Dinsdale Pirannha wrote:4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. Are you trying to get more carebears killed? Seriously, locking should not ever be considered a hostile action. And really, there is no difference between 1 carebear not collecting killrights on me and 100 carebears not collecting killrights on me. Makes no difference in the end. A few bold carebears will be more confident in numbers, but that will quickly change the first time it goes bad (which will likely be the first time they attempt to fight back).
Let's put it this way, either you underestimate the amount of indy pilots that have compentent PvP alts or corp mates, or I am overestimating the combat capabilities of most industrial corps.
One way, you get more PvP which you guys profess to love so much, other way, nothing changes and this proposed change does not affect you. Seems like a no-lose situation for suicide gankers. |

Potamus Jenkins
The Lucky Bible Company
2
|
Posted - 2011.11.22 00:12:00 -
[13] - Quote
Paragon Renegade wrote:Then they'd have 100 easy targets instead of 1 :)
thats not how kill rights work |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
102
|
Posted - 2011.11.22 00:12:00 -
[14] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. So in other words, the tools are there, but people choose not to make use of them. GǪso why are further tools needed? Tippia, as much as I appreciate you fighting the good fight for the sake of this game's integrity, I think you should actually not argue against this proposal. |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:12:00 -
[15] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. So in other words, the tools are there, but people choose not to make use of them. GǪso why are further tools needed?
Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.
|

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:14:00 -
[16] - Quote
Dinsdale Pirannha wrote:Let's put it this way, either you underestimate the amount of indy pilots that have compentent PvP alts or corp mates, or I am overestimating the combat capabilities of most industrial corps. It's the latter.
Quote:One way, you get more PvP which you guys profess to love so much, other way, nothing changes and this proposed change does not affect you. Seems like a no-lose situation for suicide gankers. Yes, it is a no-lose situation for people like me, which is why I asked you if you really are on the carebear's side. |

Ranger 1
Ranger Corp
339
|
Posted - 2011.11.22 00:18:00 -
[17] - Quote
Actually, I don't really think many on either side of the fence would object to some version of this being introduced.
That being said, and yes I've felt the need to repeat this chestnut often lately...
... be careful what you wish for... To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:19:00 -
[18] - Quote
Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.
Read my post.
PVP ships are usually buffer tanked. Given enough time, you can kill most of them with a poorly fit cruiser on an industry character with barely any PVP skills. All you need are corpies to keep you alive with RR, and possibly add a bit of DPS if the target is dumb enough to shoot them. |

Tippia
Sunshine and Lollipops
1607
|
Posted - 2011.11.22 00:21:00 -
[19] - Quote
Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution. In other words (again, and until you get the point I'm making), they have chosen to make use of the tools available.
Destiny Corrupted wrote:Tippia, as much as I appreciate you fighting the good fight for the sake of this game's integrity, I think you should actually not argue against this proposal. Nah, I think I will, partly because the OP admits to not knowing or caring about the mechanics he want to discuss (which means he has no business discussing them) and partly because it's a pretty awful idea compared to the oft-proposed alternatives. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:36:00 -
[20] - Quote
Brusanan wrote:Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.
Read my post. PVP ships are usually buffer tanked. Given enough time, you can kill most of them with a poorly fit cruiser on an industry character with barely any PVP skills. All you need are corpies to keep you alive with RR, and possibly add a bit of DPS if the target is dumb enough to shoot them.
Fair enough. Let me paraphrase to make sure I am understanding what you are saying: Under the current game mechanics, if the suicide ganker is attacked by a past indy victim, say with minimal skills (but has to have the ability to fit a scram/disrupter to get the initial tackle), the indy victim's corp buddies can keep on RR'ing the indy victim with no chance of the suicide ganker shooting the RR corp buddies?
I don't believe that is how the current mechanic works.
And even if it did, the suicide ganker would be able to burn back to a gate and jump long before the industrial with the poor PvP skills could bring down the suicide ganker's ship. Somehow, I think some indy alt with say L2 in medium autocannons and BC III, in a Cane against a Tornado, not much chance of bringing down the Tornado.
Now, of course, pinning down this same ganker in a belt, different story. But that is far too limiting for the Indy victim. |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:38:00 -
[21] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution. In other words (again, and until you get the point I'm making), they have chosen to make use of the tools available. Destiny Corrupted wrote:Tippia, as much as I appreciate you fighting the good fight for the sake of this game's integrity, I think you should actually not argue against this proposal. Nah, I think I will, partly because the OP admits to not knowing or caring about the mechanics he want to discuss (which means he has no business discussing them) and partly because it's a pretty awful idea compared to the oft-proposed alternatives.
Tippia, you can try to derail the thread. The title of the thread was aimed at CCP.
Their opinion matters, not yours. |

Jita Alt666
571
|
Posted - 2011.11.22 00:41:00 -
[22] - Quote
Dinsdale Pirannha wrote:
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days.
The contradiction here is pathetic:
I don't know how the mechanic works. I don't Care. Change it.
Seriously. Shut Up.
|

JitaJane
Science and Trade Institute Caldari State
74
|
Posted - 2011.11.22 00:55:00 -
[23] - Quote
The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:56:00 -
[24] - Quote
Dinsdale Pirannha wrote:Fair enough. Let me paraphrase to make sure I am understanding what you are saying: Under the current game mechanics, if the suicide ganker is attacked by a past indy victim, say with minimal skills (but has to have the ability to fit a scram/disrupter to get the initial tackle), the indy victim's corp buddies can keep on RR'ing the indy victim with no chance of the suicide ganker shooting the RR corp buddies? No. If your friends bring ships with both RR and a bit of DPS (Like a hospital Domi, which has 400+ DPS on top of good repping capabilities), getting shot at would be a good thing. Once the target shoots one of your friends, they can start shooting him back, tilting the fight even more in your favor.
Quote:And even if it did, the suicide ganker would be able to burn back to a gate and jump long before the industrial with the poor PvP skills could bring down the suicide ganker's ship. Somehow, I think some indy alt with say L2 in medium autocannons and BC III, in a Cane against a Tornado, not much chance of bringing down the Tornado. There are ways of getting around that as well. Bumping them off the station or gate could work. Or you can hope they stay aggressed. If they want to jump or dock, they will have to wait at least a minute from the last time they shot you. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:59:00 -
[25] - Quote
JitaJane wrote: The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. Plenty of pilots suicide gank with their mains, or at least alts they actually care about. The same would apply to lowsec ganks as well. |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 01:07:00 -
[26] - Quote
Brusanan wrote:Dinsdale Pirannha wrote:Fair enough. Let me paraphrase to make sure I am understanding what you are saying: Under the current game mechanics, if the suicide ganker is attacked by a past indy victim, say with minimal skills (but has to have the ability to fit a scram/disrupter to get the initial tackle), the indy victim's corp buddies can keep on RR'ing the indy victim with no chance of the suicide ganker shooting the RR corp buddies? No. If your friends bring ships with both RR and a bit of DPS (Like a hospital Domi, which has 400+ DPS on top of good repping capabilities), getting shot at would be a good thing. Once the target shoots one of your friends, they can start shooting him back, tilting the fight even more in your favor. Quote:And even if it did, the suicide ganker would be able to burn back to a gate and jump long before the industrial with the poor PvP skills could bring down the suicide ganker's ship. Somehow, I think some indy alt with say L2 in medium autocannons and BC III, in a Cane against a Tornado, not much chance of bringing down the Tornado. There are ways of getting around that as well. Bumping them off the station or gate could work. Or you can hope they stay aggressed. If they want to jump or dock, they will have to wait at least a minute from the last time they shot you.
I have fought enough in high sec wars, wh's, and 0.0 to know that what you are suggesting works in theory, not practice most of the the time. If you fit a warp disrupter (scram you have a shot, but has to be so much closer) to a ship, unless you have webs on the target as well, the target will likely get back to the gate.
Now, if the suicide ganker jumps through a gate, and there is a Lach with a 18km scram mounted, and Huggin with 40 km webs, suddenly that suicide ganker has a problem. Maybe I have been lucky, or maybe it has been by design. The corps I have been in have been balanced corps, with industry and serious PvP capabilities. Maybe I am indeed overestimating the PvP capabilities of most industrial corps.
But at least this proposed mechanic might give an indy corp an opportunity.
|

JitaJane
Science and Trade Institute Caldari State
74
|
Posted - 2011.11.22 01:55:00 -
[27] - Quote
Brusanan wrote:JitaJane wrote: The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. Plenty of pilots suicide gank with their mains, or at least alts they actually care about. The same would apply to lowsec ganks as well.
Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. |

Baaldor
Sin Factory Anarchy Unlimited
51
|
Posted - 2011.11.22 02:11:00 -
[28] - Quote
JitaJane wrote:Brusanan wrote:JitaJane wrote: The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. Plenty of pilots suicide gank with their mains, or at least alts they actually care about. The same would apply to lowsec ganks as well. Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years.
I have suicide ganked on my main...it is quite fun.
I actually know quite a few mates through out the years slamming disco ravens and domi's into macks, freighters and such with their mains.
So now what?
Don't assume unless you actually know ****. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 02:20:00 -
[29] - Quote
JitaJane wrote:Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. I suicide gank with my main. So do plenty of my alliance mates. But my advice wasn't necessarily for collecting killrights on suicide gankers, just collecting killrights in general. The fact that you can't get back at suicide gank alts is pretty much irrelevant to the OP's suggestion, and there really is no possible fix for it that isn't game-breaking.
As a side note, so few people actually collect killrights these days that we tend to surprise the **** out of other PVPers when we go and collect ours. It's really quite convenient. |

Herzog Wolfhammer
Sigma Special Tactics Group
201
|
Posted - 2011.11.22 02:44:00 -
[30] - Quote
Ranger 1 wrote:Actually, I don't really think many on either side of the fence would object to some version of this being introduced.
That being said, and yes I've felt the need to repeat this chestnut often lately...
... be careful what you wish for...
Come to think of it, there is not so much a "revenge mechanic" beyond kill rights and bounties.
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