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Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.21 23:36:00 -
[1] - Quote
Been a bazillion threads about the upcoming mayhem the suicide gankers have planned Nov 29th. No amount of whining on the forums will change that. It is a valid game mechanic, no matter how much I and so many others wish it was not.
But CCP, how about letting us get a little retribution? Not every miner belongs to an NPC corp, or a pure industrial PC corp. Some of the miners have friends or other chars in their corp that might have some teeth.
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days. That asshat...er..suicide ganker would be fair game to anyone in the corp wherever they can be found in game.
But some stipulations:
1. Only the victim's corp, not an alliance, can seek retribution. 2. You get to kill the ganker only once. Whether the ganker is in a faction BS or rookie ship, once you blow him up once, the the kill rights are gone. 3. The ganker changes corps, the kill rights against him follow him. 4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. 5. If retribution combat is engaged, pods on both sides can be destroyed with no Concord impact.
I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do. |

Paragon Renegade
Solar Arbiters
121
|
Posted - 2011.11.21 23:42:00 -
[2] - Quote
Then they'd have 100 easy targets instead of 1 :) "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

IHaveCandyGetInTheVan69
37
|
Posted - 2011.11.21 23:44:00 -
[3] - Quote
or you could use scouts and/or d-scan? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
102
|
Posted - 2011.11.21 23:47:00 -
[4] - Quote
Dinsdale Pirannha wrote:Been a bazillion threads about the upcoming mayhem the suicide gankers have planned Nov 29th. No amount of whining on the forums will change that. It is a valid game mechanic, no matter how much I and so many others wish it was not.
But CCP, how about letting us get a little retribution? Not every miner belongs to an NPC corp, or a pure industrial PC corp. Some of the miners have friends or other chars in their corp that might have some teeth.
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days. That asshat...er..suicide ganker would be fair game to anyone in the corp wherever they can be found in game.
But some stipulations:
1. Only the victim's corp, not an alliance, can seek retribution. 2. You get to kill the ganker only once. Whether the ganker is in a faction BS or rookie ship, once you blow him up once, the the kill rights are gone. 3. The ganker changes corps, the kill rights against him follow him. 4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. 5. If retribution combat is engaged, pods on both sides can be destroyed with no Concord impact.
I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do. Carebears will be carebears. No matter how many tools, short of a usable-inside-station-instant-death-trigger-retribution button, you given them, they will not be utilized.
That's not to say I dislike your proposal. I'd certainly love the extra kills I'd get if my gank victims try to seek revenge. |

Bienator II
24th Imperial Crusade Amarr Empire
301
|
Posted - 2011.11.21 23:51:00 -
[5] - Quote
or ccp could fix bounties... (see below) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
163
|
Posted - 2011.11.21 23:54:00 -
[6] - Quote
Dinsdale Pirannha wrote:Been a bazillion threads about the upcoming mayhem the suicide gankers have planned Nov 29th. No amount of whining on the forums will change that. It is a valid game mechanic, no matter how much I and so many others wish it was not.
But CCP, how about letting us get a little retribution? Not every miner belongs to an NPC corp, or a pure industrial PC corp. Some of the miners have friends or other chars in their corp that might have some teeth.
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days. That asshat...er..suicide ganker would be fair game to anyone in the corp wherever they can be found in game.
But some stipulations:
1. Only the victim's corp, not an alliance, can seek retribution. 2. You get to kill the ganker only once. Whether the ganker is in a faction BS or rookie ship, once you blow him up once, the the kill rights are gone. 3. The ganker changes corps, the kill rights against him follow him. 4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. 5. If retribution combat is engaged, pods on both sides can be destroyed with no Concord impact.
I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do.
Although podding definitely wouldn't be implemented (and I doubt that overall, this would either), I would love a change like this. Adds some excitement (possibly) to suicide ganking. The problem would be getting the great many care bear corps to actually use this feature. |

Tippia
Sunshine and Lollipops
1607
|
Posted - 2011.11.21 23:57:00 -
[7] - Quote
Dinsdale Pirannha wrote:I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Maybe you should take the time to learn a bit about the thing you're looking to modifyGǪ hmm?
By the way, why do you need further tools for retribution? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:02:00 -
[8] - Quote
Tippia wrote:Dinsdale Pirannha wrote:I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Maybe you should take the time to learn a bit about the thing you're looking to modifyGǪ hmm? By the way, why do you need further tools for retribution?
Well, I do know that the killrights are for me and me alone to utilize, certainly not my entire corp. Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:04:00 -
[9] - Quote
Dinsdale Pirannha wrote:4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. Are you trying to get more carebears killed? Seriously, locking should not ever be considered a hostile action.
And really, there is no difference between 1 carebear not collecting killrights on me and 100 carebears not collecting killrights on me. Makes no difference in the end. A few bold carebears will be more confident in numbers, but that will quickly change the first time it goes bad (which will likely be the first time they attempt to fight back). |

Tippia
Sunshine and Lollipops
1607
|
Posted - 2011.11.22 00:05:00 -
[10] - Quote
Dinsdale Pirannha wrote:Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. So in other words, the tools are there, but people choose not to make use of them.
GǪso why are further tools needed? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:06:00 -
[11] - Quote
Dinsdale Pirannha wrote:Tippia wrote:Dinsdale Pirannha wrote:I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Maybe you should take the time to learn a bit about the thing you're looking to modifyGǪ hmm? By the way, why do you need further tools for retribution? Well, I do know that the killrights are for me and me alone to utilize, certainly not my entire corp. Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. That's not necessarily true. Bring a gank ship and a few corpies in ships fit with RR (not necessarily Logi ships, as you want them to be able to shoot back if your target starts shooting them). |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:09:00 -
[12] - Quote
Brusanan wrote:Dinsdale Pirannha wrote:4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. Are you trying to get more carebears killed? Seriously, locking should not ever be considered a hostile action. And really, there is no difference between 1 carebear not collecting killrights on me and 100 carebears not collecting killrights on me. Makes no difference in the end. A few bold carebears will be more confident in numbers, but that will quickly change the first time it goes bad (which will likely be the first time they attempt to fight back).
Let's put it this way, either you underestimate the amount of indy pilots that have compentent PvP alts or corp mates, or I am overestimating the combat capabilities of most industrial corps.
One way, you get more PvP which you guys profess to love so much, other way, nothing changes and this proposed change does not affect you. Seems like a no-lose situation for suicide gankers. |

Potamus Jenkins
The Lucky Bible Company
2
|
Posted - 2011.11.22 00:12:00 -
[13] - Quote
Paragon Renegade wrote:Then they'd have 100 easy targets instead of 1 :)
thats not how kill rights work |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
102
|
Posted - 2011.11.22 00:12:00 -
[14] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. So in other words, the tools are there, but people choose not to make use of them. GǪso why are further tools needed? Tippia, as much as I appreciate you fighting the good fight for the sake of this game's integrity, I think you should actually not argue against this proposal. |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:12:00 -
[15] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. So in other words, the tools are there, but people choose not to make use of them. GǪso why are further tools needed?
Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.
|

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:14:00 -
[16] - Quote
Dinsdale Pirannha wrote:Let's put it this way, either you underestimate the amount of indy pilots that have compentent PvP alts or corp mates, or I am overestimating the combat capabilities of most industrial corps. It's the latter.
Quote:One way, you get more PvP which you guys profess to love so much, other way, nothing changes and this proposed change does not affect you. Seems like a no-lose situation for suicide gankers. Yes, it is a no-lose situation for people like me, which is why I asked you if you really are on the carebear's side. |

Ranger 1
Ranger Corp
339
|
Posted - 2011.11.22 00:18:00 -
[17] - Quote
Actually, I don't really think many on either side of the fence would object to some version of this being introduced.
That being said, and yes I've felt the need to repeat this chestnut often lately...
... be careful what you wish for... To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:19:00 -
[18] - Quote
Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.
Read my post.
PVP ships are usually buffer tanked. Given enough time, you can kill most of them with a poorly fit cruiser on an industry character with barely any PVP skills. All you need are corpies to keep you alive with RR, and possibly add a bit of DPS if the target is dumb enough to shoot them. |

Tippia
Sunshine and Lollipops
1607
|
Posted - 2011.11.22 00:21:00 -
[19] - Quote
Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution. In other words (again, and until you get the point I'm making), they have chosen to make use of the tools available.
Destiny Corrupted wrote:Tippia, as much as I appreciate you fighting the good fight for the sake of this game's integrity, I think you should actually not argue against this proposal. Nah, I think I will, partly because the OP admits to not knowing or caring about the mechanics he want to discuss (which means he has no business discussing them) and partly because it's a pretty awful idea compared to the oft-proposed alternatives. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:36:00 -
[20] - Quote
Brusanan wrote:Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.
Read my post. PVP ships are usually buffer tanked. Given enough time, you can kill most of them with a poorly fit cruiser on an industry character with barely any PVP skills. All you need are corpies to keep you alive with RR, and possibly add a bit of DPS if the target is dumb enough to shoot them.
Fair enough. Let me paraphrase to make sure I am understanding what you are saying: Under the current game mechanics, if the suicide ganker is attacked by a past indy victim, say with minimal skills (but has to have the ability to fit a scram/disrupter to get the initial tackle), the indy victim's corp buddies can keep on RR'ing the indy victim with no chance of the suicide ganker shooting the RR corp buddies?
I don't believe that is how the current mechanic works.
And even if it did, the suicide ganker would be able to burn back to a gate and jump long before the industrial with the poor PvP skills could bring down the suicide ganker's ship. Somehow, I think some indy alt with say L2 in medium autocannons and BC III, in a Cane against a Tornado, not much chance of bringing down the Tornado.
Now, of course, pinning down this same ganker in a belt, different story. But that is far too limiting for the Indy victim. |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 00:38:00 -
[21] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution. In other words (again, and until you get the point I'm making), they have chosen to make use of the tools available. Destiny Corrupted wrote:Tippia, as much as I appreciate you fighting the good fight for the sake of this game's integrity, I think you should actually not argue against this proposal. Nah, I think I will, partly because the OP admits to not knowing or caring about the mechanics he want to discuss (which means he has no business discussing them) and partly because it's a pretty awful idea compared to the oft-proposed alternatives.
Tippia, you can try to derail the thread. The title of the thread was aimed at CCP.
Their opinion matters, not yours. |

Jita Alt666
571
|
Posted - 2011.11.22 00:41:00 -
[22] - Quote
Dinsdale Pirannha wrote:
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days.
The contradiction here is pathetic:
I don't know how the mechanic works. I don't Care. Change it.
Seriously. Shut Up.
|

JitaJane
Science and Trade Institute Caldari State
74
|
Posted - 2011.11.22 00:55:00 -
[23] - Quote
The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:56:00 -
[24] - Quote
Dinsdale Pirannha wrote:Fair enough. Let me paraphrase to make sure I am understanding what you are saying: Under the current game mechanics, if the suicide ganker is attacked by a past indy victim, say with minimal skills (but has to have the ability to fit a scram/disrupter to get the initial tackle), the indy victim's corp buddies can keep on RR'ing the indy victim with no chance of the suicide ganker shooting the RR corp buddies? No. If your friends bring ships with both RR and a bit of DPS (Like a hospital Domi, which has 400+ DPS on top of good repping capabilities), getting shot at would be a good thing. Once the target shoots one of your friends, they can start shooting him back, tilting the fight even more in your favor.
Quote:And even if it did, the suicide ganker would be able to burn back to a gate and jump long before the industrial with the poor PvP skills could bring down the suicide ganker's ship. Somehow, I think some indy alt with say L2 in medium autocannons and BC III, in a Cane against a Tornado, not much chance of bringing down the Tornado. There are ways of getting around that as well. Bumping them off the station or gate could work. Or you can hope they stay aggressed. If they want to jump or dock, they will have to wait at least a minute from the last time they shot you. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 00:59:00 -
[25] - Quote
JitaJane wrote: The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. Plenty of pilots suicide gank with their mains, or at least alts they actually care about. The same would apply to lowsec ganks as well. |

Dinsdale Pirannha
Pirannha Corp
53
|
Posted - 2011.11.22 01:07:00 -
[26] - Quote
Brusanan wrote:Dinsdale Pirannha wrote:Fair enough. Let me paraphrase to make sure I am understanding what you are saying: Under the current game mechanics, if the suicide ganker is attacked by a past indy victim, say with minimal skills (but has to have the ability to fit a scram/disrupter to get the initial tackle), the indy victim's corp buddies can keep on RR'ing the indy victim with no chance of the suicide ganker shooting the RR corp buddies? No. If your friends bring ships with both RR and a bit of DPS (Like a hospital Domi, which has 400+ DPS on top of good repping capabilities), getting shot at would be a good thing. Once the target shoots one of your friends, they can start shooting him back, tilting the fight even more in your favor. Quote:And even if it did, the suicide ganker would be able to burn back to a gate and jump long before the industrial with the poor PvP skills could bring down the suicide ganker's ship. Somehow, I think some indy alt with say L2 in medium autocannons and BC III, in a Cane against a Tornado, not much chance of bringing down the Tornado. There are ways of getting around that as well. Bumping them off the station or gate could work. Or you can hope they stay aggressed. If they want to jump or dock, they will have to wait at least a minute from the last time they shot you.
I have fought enough in high sec wars, wh's, and 0.0 to know that what you are suggesting works in theory, not practice most of the the time. If you fit a warp disrupter (scram you have a shot, but has to be so much closer) to a ship, unless you have webs on the target as well, the target will likely get back to the gate.
Now, if the suicide ganker jumps through a gate, and there is a Lach with a 18km scram mounted, and Huggin with 40 km webs, suddenly that suicide ganker has a problem. Maybe I have been lucky, or maybe it has been by design. The corps I have been in have been balanced corps, with industry and serious PvP capabilities. Maybe I am indeed overestimating the PvP capabilities of most industrial corps.
But at least this proposed mechanic might give an indy corp an opportunity.
|

JitaJane
Science and Trade Institute Caldari State
74
|
Posted - 2011.11.22 01:55:00 -
[27] - Quote
Brusanan wrote:JitaJane wrote: The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. Plenty of pilots suicide gank with their mains, or at least alts they actually care about. The same would apply to lowsec ganks as well.
Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. |

Baaldor
Sin Factory Anarchy Unlimited
51
|
Posted - 2011.11.22 02:11:00 -
[28] - Quote
JitaJane wrote:Brusanan wrote:JitaJane wrote: The overall problem with the proposal is that it assumes the gankers have any interest in their gank alt. Or that blowing up said alt would do anything to ruin their day. Which is of course preposterous. I've been ganked once. Got careless moving 40M or so out of Jita. Checked the KRs for that toon and saw that I had rights on a character maybe a couple weeks old (told you, careless. transpo in an unfit frig.). I mean it can't fly anything worth killing. If it could I would have been docked with a locator fitting a PvP ship. As it is he likely transferred anything of value to another toon and has stopped any training on the gank alt some time ago now. This is the real problem with the mechanic. There is really no risk on the ganker's end. And extended kill rights would not create any. Plenty of pilots suicide gank with their mains, or at least alts they actually care about. The same would apply to lowsec ganks as well. Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years.
I have suicide ganked on my main...it is quite fun.
I actually know quite a few mates through out the years slamming disco ravens and domi's into macks, freighters and such with their mains.
So now what?
Don't assume unless you actually know ****. |

Brusanan
Sardaukar Merc Guild General Tso's Alliance
4
|
Posted - 2011.11.22 02:20:00 -
[29] - Quote
JitaJane wrote:Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. I suicide gank with my main. So do plenty of my alliance mates. But my advice wasn't necessarily for collecting killrights on suicide gankers, just collecting killrights in general. The fact that you can't get back at suicide gank alts is pretty much irrelevant to the OP's suggestion, and there really is no possible fix for it that isn't game-breaking.
As a side note, so few people actually collect killrights these days that we tend to surprise the **** out of other PVPers when we go and collect ours. It's really quite convenient. |

Herzog Wolfhammer
Sigma Special Tactics Group
201
|
Posted - 2011.11.22 02:44:00 -
[30] - Quote
Ranger 1 wrote:Actually, I don't really think many on either side of the fence would object to some version of this being introduced.
That being said, and yes I've felt the need to repeat this chestnut often lately...
... be careful what you wish for...
Come to think of it, there is not so much a "revenge mechanic" beyond kill rights and bounties.
|

THXBYE
Elite War Squad
7
|
Posted - 2011.11.22 02:46:00 -
[31] - Quote
qq more |

JitaJane
Science and Trade Institute Caldari State
74
|
Posted - 2011.11.22 02:47:00 -
[32] - Quote
Brusanan wrote:JitaJane wrote:Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. I suicide gank with my main. So do plenty of my alliance mates. But my advice wasn't necessarily for collecting killrights on suicide gankers, just collecting killrights in general. The fact that you can't get back at suicide gank alts is pretty much irrelevant to the OP's suggestion, and there really is no possible fix for it that isn't game-breaking. As a side note, so few people actually collect killrights these days that we tend to surprise the **** out of other PVPers when we go and collect ours. It's really quite convenient. Cool story bro. I wasted 5 minutes of my time and looked at your killboard a bit. Did not see any highsec hulk kills. Or haulers for that matter. |

THXBYE
Elite War Squad
7
|
Posted - 2011.11.22 02:48:00 -
[33] - Quote
JitaJane wrote:Brusanan wrote:JitaJane wrote:Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. I suicide gank with my main. So do plenty of my alliance mates. But my advice wasn't necessarily for collecting killrights on suicide gankers, just collecting killrights in general. The fact that you can't get back at suicide gank alts is pretty much irrelevant to the OP's suggestion, and there really is no possible fix for it that isn't game-breaking. As a side note, so few people actually collect killrights these days that we tend to surprise the **** out of other PVPers when we go and collect ours. It's really quite convenient. Cool story bro. I wasted 5 minutes of my time and looked at your killboard a bit. Did not see any highsec hulk kills. Or haulers for that matter.
this |

MeestaPenni
Mercantile and Stuff
89
|
Posted - 2011.11.22 02:50:00 -
[34] - Quote
Just make the bounty system viable. |

JitaJane
Science and Trade Institute Caldari State
74
|
Posted - 2011.11.22 03:36:00 -
[35] - Quote
THXBYE wrote:JitaJane wrote:Brusanan wrote:JitaJane wrote:Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. I suicide gank with my main. So do plenty of my alliance mates. But my advice wasn't necessarily for collecting killrights on suicide gankers, just collecting killrights in general. The fact that you can't get back at suicide gank alts is pretty much irrelevant to the OP's suggestion, and there really is no possible fix for it that isn't game-breaking. As a side note, so few people actually collect killrights these days that we tend to surprise the **** out of other PVPers when we go and collect ours. It's really quite convenient. Cool story bro. I wasted 5 minutes of my time and looked at your killboard a bit. Did not see any highsec hulk kills. Or haulers for that matter. this *bows* |

THXBYE
Elite War Squad
7
|
Posted - 2011.11.22 14:01:00 -
[36] - Quote
JitaJane wrote:THXBYE wrote:JitaJane wrote:Brusanan wrote:JitaJane wrote:Who? New players who read about ganking and dive right in (again not capable of flying anything worth killing)? Low and Null seccers jumping on the goonwagon for lulz? Again not flying (or wearing implants) that are worth a damn? Naturally the aggressions mechanics are different for low sec. That is why it is low sec. I realize here that you are trying to defend a manner of play you deem 'fun'. I have not denied that or suggested any change in aggression or other game mechanics to combat it (if anything I was arguing against a change in mechanics). The fact remains that the bulk of hi sec ganks are gank-alts. And that there is little point in using KRs on a gank alt. It has been that way for years. I suicide gank with my main. So do plenty of my alliance mates. But my advice wasn't necessarily for collecting killrights on suicide gankers, just collecting killrights in general. The fact that you can't get back at suicide gank alts is pretty much irrelevant to the OP's suggestion, and there really is no possible fix for it that isn't game-breaking. As a side note, so few people actually collect killrights these days that we tend to surprise the **** out of other PVPers when we go and collect ours. It's really quite convenient. Cool story bro. I wasted 5 minutes of my time and looked at your killboard a bit. Did not see any highsec hulk kills. Or haulers for that matter. this *bows*
Yep |

Jojo Jackson
12
|
Posted - 2011.11.23 15:48:00 -
[37] - Quote
Tippia wrote:Jojo Jackson wrote:There is a tool which functionality is terrible broken.
Gankers KNOW, their victims (most times) can't chase them to use the killright systems. How is the functionality broken when it is the player's choice to exclude himself from the functionality? Quote:Becouse of this, the hole killright system is USELESS! No, it is not useless GÇö it is just not used because people are not willing to use it. That is thier choice, not a flaw in the system. I know why you don't like this change.
Gankers use friends to fly the hauler-thiefs or the neutral RR-alts which secure the loot of the gank-victims.
Now a gank-victim could use HIS friends to secure the killrights ...
YOU FEAR TO BECOME A TARGET WHIMPY ! 
PS: it's just another component of this game where balance FAIL hardcore! The criminal and anti sozial players get all help they want/need and their targets get nothing!
The killrights should be extendet to anyone who try to loot the victims wreck who is not a friend of the victim! AND the killrights should be extendet to any remot-help the ganker had (sensor booster, energy booster, scouts in his gank) and EVERY CHAR WHO IS INVOLVED IN ANY FORM!. |

Denidil
The Graduates Morsus Mihi
189
|
Posted - 2011.11.23 15:59:00 -
[38] - Quote
Tippia wrote:Jojo Jackson wrote:There is a tool which functionality is terrible broken.
Gankers KNOW, their victims (most times) can't chase them to use the killright systems. How is the functionality broken when it is the player's choice to exclude himself from the functionality? Quote:Becouse of this, the hole killright system is USELESS! No, it is not useless GÇö it is just not used because people are not willing to use it. That is thier choice, not a flaw in the system. Denidil wrote:suicide gankers are just another form of decbears - you want kills, but you don't want PVP (you might *gasp* loose your ship!) Wow. That was probably the most clueless thing I've heard in a long timeGǪ Take a minute to consider why it's called suicide ganking, and why what you just said makes no sense. Oh, and do yourself a favour: think before you type and figure out some kind of argument before opening your mouth and stinking up the place.
oh good point, i meant to say "*gasp* you might give up a killmail to someone else" MM Bombers, Best Bombers |

Hauling Hal
The Black Ops
16
|
Posted - 2011.11.23 16:06:00 -
[39] - Quote
When my industrial alt got ganked, we just used a locator agent to find the CEO of the corp that did it and ganked his T2 cloaking hauler leaving a hisec station and podded him. Much more satisfying that getting kill rights on a 2 month old char and didn't require any changes to the current mechanics, as we could live with the sec loss for one kill. |

Hulk Smasher
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.11.23 16:06:00 -
[40] - Quote
You guys are cute. You think suicide gankers even care about kill rights. Most of us space assholes live in nullsec or low sec. Hell I have -10 so you never see me in a ship you can take in high sec.-á
The truth is, you want your revenge but in the safety (safer) of high sec. Well you won't get it. Kill rights are only good for those that are dumb and gank while living in high sec.-á
You want your revenge? Come to Dek. |

Sharise Dragonstar
Celestial Task Force
0
|
Posted - 2011.11.23 16:07:00 -
[41] - Quote
Give kill rights for the ganker and any characters found on accounts that use the same IP address. Also make it possible for victims freinds to have kill right.
At the moment there are hardly any penalties for suicide ganking. Maybe they would think twice if their shiny 2bn+ isk capital ship is destroyed becaus their alt in a 100kisk ship on another account suicided ganked someones miner. |

Hauling Hal
The Black Ops
16
|
Posted - 2011.11.23 16:10:00 -
[42] - Quote
Hulk Smasher wrote:Most people that suicide gank live in nullsec or at least low sec. If you want revenge you can find me in dek usually. Question is, will you leave the safety of high sec? Cause you never get anything in revenge from me in high sec.
I think you'll find that there is no such thing as suicide ganking in lowsec or nullsec. Goon ice mining kills aside, they usually operate in hisec and gank haulers on their way to Jita, usually in Uedama. When they get a low sec status, they use up 2 more alts and then just close the account and start another one to avoid the recycling alts rule. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
22
|
Posted - 2011.11.23 16:15:00 -
[43] - Quote
When are the blathering retards like OP going to learn that nothing stimulates suicide ganking or other griefing tactics more than threads like this? When will they learn that occasionally being suicide ganked as a miner is merely a cost of doing business and that suicide ganking is probably the only thing keeping mining semi-profitable?
If you're a miner, thank a suicide ganker today. If you want on the killmail, make sure you have a warrior or two out and set to aggressive.
|

Hulk Smasher
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.11.23 16:18:00 -
[44] - Quote
Hauling Hal wrote:Hulk Smasher wrote:Most people that suicide gank live in nullsec or at least low sec. If you want revenge you can find me in dek usually. Question is, will you leave the safety of high sec? Cause you never get anything in revenge from me in high sec. I think you'll find that there is no such thing as suicide ganking in lowsec or nullsec. Goon ice mining kills aside, they usually operate in hisec and gank haulers on their way to Jita, usually in Uedama. When they get a low sec status, they use up 2 more alts and then just close the account and start another one to avoid the recycling alts rule. You are dumb. You think people pay 40 bucks after a few hits. You will never get revenge on us in high sec though. Feel free to leave high sec where you don't even need kill rights though.-á |

Hulk Smasher
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.11.23 16:24:00 -
[45] - Quote
Sharise Dragonstar wrote:Give kill rights for the ganker and any characters found on accounts that use the same IP address. Also make it possible for victims freinds to have kill right.
At the moment there are hardly any penalties for suicide ganking. Maybe they would think twice if their shiny 2bn+ isk capital ship is destroyed becaus their alt in a 100kisk ship on another account suicided ganked someones miner. Good news, you can shoot my capitals and super capital already without kill rights since they are only in low or null sec.-á
Will you come out and shoot it without Concord or faction police though?-á |

Mag's
the united Negative Ten.
2311
|
Posted - 2011.11.23 16:36:00 -
[46] - Quote
Sharise Dragonstar wrote:Give kill rights for the ganker and any characters found on accounts that use the same IP address. Also make it possible for victims freinds to have kill right.
At the moment there are hardly any penalties for suicide ganking. Maybe they would think twice if their shiny 2bn+ isk capital ship is destroyed becaus their alt in a 100kisk ship on another account suicided ganked someones miner.   
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tippia
Sunshine and Lollipops
1633
|
Posted - 2011.11.23 16:37:00 -
[47] - Quote
Jojo Jackson wrote:I know why you don't like this change. Ok. Why?
Quote:Gankers use friends to fly the hauler-thiefs or the neutral RR-alts which secure the loot of the gank-victims.
Now a gank-victim could use HIS friends to secure the killrights ... No, gankers will not use neutral RR (or, if they do, then we're already talking about a different situation where those victim's friends can already help).
Quote:PS: it's just another component of this game where balance FAIL hardcore! The criminal and anti sozial players get all help they want/need and their targets get nothing! The targets get the right to exact revenge. If he chooses not to make use of that right, for whatever reason, why should he be given even more rights? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Jojo Jackson
12
|
Posted - 2011.11.23 16:45:00 -
[48] - Quote
Tippia wrote:If he chooses not to make use of that right
brainless
As if a dedicated miner/industrial had the needed ingame skills to use them. But hey it's cool, as soon as you gank someone, your victim gain FREE fighting skills for 30 days so he can make use of his killrights. That's a deal I can live with ;).
Or how about this. Your victim get his skills boosted to the level of your skills.
If you gank him in a Arti Trasher ... he instantly gain the skills to use a Arti Trasher to kill you WITHOUT WASTING HIS TIME TO TRAIN FOR IT! |

Psychophantic
113
|
Posted - 2011.11.23 16:48:00 -
[49] - Quote
Tippia wrote: The criminal and anti sozial players get all help they want/need and their targets get nothing!
The targets get the right to exact revenge. If he chooses not to make use of that right, for whatever reason, why should he be given even more rights? [/quote]
Stop being so pedantic and realize it's pretty simple.
In a game which actively encourages the use of alts and many people have cyno alts, pirate alts, salvage alts, hauler alts, mining alts, market alts, pve alts, pvp alts and more, there's not much recourse when that 10m sp dedicated gank alt takes out a 10m sp dedicated miner/hauling alt.
Why even bother giving kill rights at all. |

Sharise Dragonstar
Celestial Task Force
0
|
Posted - 2011.11.23 16:50:00 -
[50] - Quote
Hulk Smasher wrote:Sharise Dragonstar wrote:Give kill rights for the ganker and any characters found on accounts that use the same IP address. Also make it possible for victims freinds to have kill right.
At the moment there are hardly any penalties for suicide ganking. Maybe they would think twice if their shiny 2bn+ isk capital ship is destroyed becaus their alt in a 100kisk ship on another account suicided ganked someones miner. Good news, you can shoot my capitals and super capital already without kill rights since they are only in low or null sec.-á Will you come out and shoot it without Concord or faction police though?-á
Not by myself no but if I had the opportunity to catch you alone or in a favourable position i would bring as many alliance mates as possible that wanted to come. Problem is though at moment there is no way to find out who else is on the ganking alts IP address. Out of interest, say the above occurred to yourself, you lost a multi billion isk ship just becaus you ganked someones miner for minimal profit (in comparrison to your loss) in your alts 100k isk suicide boat, would you reconsider ganking another miner? |

Hulk Smasher
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.11.23 16:51:00 -
[51] - Quote
Jojo Jackson wrote:Tippia wrote:If he chooses not to make use of that right brainless As if a dedicated miner/industrial had the needed ingame skills to use them. But hey it's cool, as soon as you gank someone, your victim gain FREE fighting skills for 30 days so he can make use of his killrights. That's a deal I can live with ;). Or how about this. Your victim get his skills boosted to the level of your skills. If you gank him in a Arti Trasher ... he instantly gain the skills to use a Arti Trasher to kill you WITHOUT WASTING HIS TIME TO TRAIN FOR IT!
This is such a terrible idea. Unless you want me to make it so I have an army of lvl 5 guys.-á |

Tippia
Sunshine and Lollipops
1633
|
Posted - 2011.11.23 16:52:00 -
[52] - Quote
Jojo Jackson wrote:As if a dedicated miner/industrial had the needed ingame skills to use them. He does if he chooses to make use of that right.
Why should the game compensate for your (apparently) poor choices?
Psychophantic wrote:In a game which actively encourages the use of altsGǪ GǪthe choice to do so is ultimately yours, and if you pick a combination that leaves you hideously vulnerable in some specific area, then that's your choice and you can't really complain if others take advantage of your chosen weakness.
Quote:Why even bother giving kill rights at all. Maybe to encourage people to train up their combat skills if they believe that they might be attacked?
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Sharise Dragonstar
Celestial Task Force
0
|
Posted - 2011.11.23 16:56:00 -
[53] - Quote
I do agree a lot with what Tippia is saying but kill rights should be given to corp members of the victim.
At the moment you can't and its kind of like a soldier not being allowed to shoot a known enemy that shot one of his squad mates....just does not make sense to me. |

ACY GTMI
Veerhouven Group The Veerhouven Group
32
|
Posted - 2011.11.23 17:02:00 -
[54] - Quote
I believe that suicide gankers are an issue that the game designers need to address, not indie pilots or corps.
Unfortunately, it appears that a significant percentage of the player base only sees the game as a way log on for a few minutes just so they can ruin someone's day.
CCP is already in the financial dungheap. I doubt they will do anything about suicide ganking any time soon. Location: Currently circling the toilet bowl that is Eve. |

Hulk Smasher
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.11.23 17:08:00 -
[55] - Quote
Sharise Dragonstar wrote:I do agree a lot with what Tippia is saying but kill rights should be given to corp members of the victim.-á
At the moment you can't and its kind of like a soldier not being allowed to shoot a known enemy that shot one of his squad mates....just does not make sense to me.
Why, my corp or alliance will not be able to shoot you. Kill rights give you an advantage as you can dictate the fight is 1 vs 1 (beyond a remote) and when to have the fight.
The revenge is personal. You don't get to pile up when your kill right can't do the same. |

Baaldor
Sin Factory Anarchy Unlimited
52
|
Posted - 2011.11.23 17:10:00 -
[56] - Quote
Jojo Jackson wrote:brainless
MLYP
No amount of Faction / Officer Mods or Skill points will ever give you the edge of defending your self or follow up with a kill rights if you have never even tried to learn the basic aspect of this game.
A n00b with 1/10 of your sp's, that has actually learned some pvp, will tear your ass apart in a lesser ship class and t1 mods.
|

HellGate fr
Yarrbear Inc.
7
|
Posted - 2011.11.23 17:14:00 -
[57] - Quote
This thread only proves that carebears have always and will forever whine about ganking, even when it's getting nerfed.
Go get a brain and don't get ganked you retards. |

Mag's
the united Negative Ten.
2311
|
Posted - 2011.11.23 17:20:00 -
[58] - Quote
HellGate fr wrote:This thread only proves that carebears have always and will forever whine about ganking, even when it's getting nerfed.
Go get a brain and don't get ganked you retards. Pretty much.
Although many of us knew that the insurance wasn't the end of the whines, I actually do see that a change to the kill rights system may be a good thing.
I'm not sure about the whole corp being allowed to use the right, but I do see merit in trading rights.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Takseen
University of Caille Gallente Federation
28
|
Posted - 2011.11.23 17:23:00 -
[59] - Quote
Tippia wrote:Takseen wrote:Because the averagehulk pilot's tools are blunt and useless. Yes, but that's his choice GÇö why should the game compensate for his (apparently) poor choice? Quote: Really there's no logical reason to argue against this, if you're really into the risk and reward element of Eve Sure there is. First of all because it comes from someone who doesn't know or care about the mechanics he wants to change. That alone makes his idea highly suspect. Second of all (and probably as a consequence of that) because there are far better proposals that the OP doesn't know (or care?) about. If you've seen a better proposal to fix killrights, then why not link the thread? Aside from then not being able to engage in pointless forum arguments :) As for the argument that every hulk pilot should have to train combat skills to exercise his kill rights, why? Specialisation is a huge part of Eve Online gameplay, with alts existing for every almost role, including suicide ganking and mining. Combat pilots can follow bookmarks collected by a scout alt, they can warp to a beacon created by a cyno alt, they can suicide gank based on information gathered by a scouting alt, they can send and receive ISK from their market alts. But when a mining alt wants to farm out some killing duties to a combat character, suddenly that's not cool and he should have to the same dude?
The only decent argument I've seen against the idea is from the Goonswarm guy. His point being that if he ganks someone and the target and his corp come for revenge, they all get the first shot advantage before he can fire back, and if I understand it correctly the ganker's corpmates can't fire back at all. So on that basis perhaps trading kill rights on a one for one basis would work better? So any miners in an indy corp that get ganked pass the kill rights on to their enforcer combat pilot who is then in a position to return the favour, and you still get one one one encounters(to start with anyway). |

Ancy Denaries
Frontier Venture
14
|
Posted - 2011.11.23 17:25:00 -
[60] - Quote
Dinsdale Pirannha wrote:I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do. You overestimate the chances of non-PvPers. I've personally beaten gangs of 6-8 high sec bears easily in a single battlecruiser. Now, granted, not everyone in high sec is a complete **** in PvP (which I've also experienced). |

Baaldor
Sin Factory Anarchy Unlimited
52
|
Posted - 2011.11.23 17:27:00 -
[61] - Quote
Takseen wrote:Tippia wrote:Takseen wrote:Because the averagehulk pilot's tools are blunt and useless. Yes, but that's his choice GÇö why should the game compensate for his (apparently) poor choice? Quote: Really there's no logical reason to argue against this, if you're really into the risk and reward element of Eve Sure there is. First of all because it comes from someone who doesn't know or care about the mechanics he wants to change. That alone makes his idea highly suspect. Second of all (and probably as a consequence of that) because there are far better proposals that the OP doesn't know (or care?) about. If you've seen a better proposal to fix killrights, then why not link the thread? Aside from then not being able to engage in pointless forum arguments :) As for the argument that every hulk pilot should have to train combat skills to exercise his kill rights, why? Specialisation is a huge part of Eve Online gameplay, with alts existing for every almost role, including suicide ganking and mining. Combat pilots can follow bookmarks collected by a scout alt, they can warp to a beacon created by a cyno alt, they can suicide gank based on information gathered by a scouting alt, they can send and receive ISK from their market alts. But when a mining alt wants to farm out some killing duties to a combat character, suddenly that's not cool and he should have to the same dude? The only decent argument I've seen against the idea is from the Goonswarm guy. His point being that if he ganks someone and the target and his corp come for revenge, they all get the first shot advantage before he can fire back, and if I understand it correctly the ganker's corpmates can't fire back at all. So on that basis perhaps trading kill rights on a one for one basis would work better? So any miners in an indy corp that get ganked pass the kill rights on to their enforcer combat pilot who is then in a position to return the favour, and you still get one one one encounters(to start with anyway).
So are you basing this Kill Right fix on just suicide ganks or all types of Kill Rights?
|

Sharise Dragonstar
Celestial Task Force
0
|
Posted - 2011.11.23 17:27:00 -
[62] - Quote
Hulk Smasher wrote:Sharise Dragonstar wrote:I do agree a lot with what Tippia is saying but kill rights should be given to corp members of the victim.-á
At the moment you can't and its kind of like a soldier not being allowed to shoot a known enemy that shot one of his squad mates....just does not make sense to me. Why, my corp or alliance will not be able to shoot you. Kill rights give you an advantage as you can dictate the fight is 1 vs 1 (beyond a remote) and when to have the fight. The revenge is personal. You don't get to pile up when your kill right can't do the same.
Why should I give you the chance to fight back, your suicide ganker gave my miner no chance to fight back. Whoever chooses to fight one on one deserves to lose their ship for being stupid, unless its a pre agreed duel. If someone shot and injured a squad mate would only the injured guy fight back or would his squadd mates shoot back. |

Dinsdale Pirannha
Pirannha Corp
55
|
Posted - 2011.11.23 17:35:00 -
[63] - Quote
Ancy Denaries wrote:Dinsdale Pirannha wrote:I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do. You overestimate the chances of non-PvPers. I've personally beaten gangs of 6-8 high sec bears easily in a single battlecruiser. Now, granted, not everyone in high sec is a complete **** in PvP (which I've also experienced).
Let me put it this way. In any corp I have been in, there has been a balance of industrials and PvP'ers. If something like what I was put in place, I would think that the suicide ganker could expect a visit from the corp PvP'ers within 30 days.
Maybe my corps have been the exception. But what I am proposing is a no-lose scenario for gankers, if they truly want PvP.
|

Hulk Smasher
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.11.23 17:42:00 -
[64] - Quote
Being able to trade kill rights with a redone bounty system would be good. You sell someone your kill rights as a bounty on them. You can then as the bounty hunter collect the bounty on the kill right for successful destruction.-á
This would stop (mostly, I guess a bounty hunter could gank with alt but he would still need to get you to bounty te kill right to him) the huge issue that has broken the bounty system where I can just collect my own bounty.-á
Problem is you still won't collect it if you just stick to high sec or they only appear to gank. Oh well.-á |

Takseen
University of Caille Gallente Federation
28
|
Posted - 2011.11.23 17:44:00 -
[65] - Quote
Baaldor wrote:
So are you basing this Kill Right fix on just suicide ganks or all types of Kill Rights?
I don't know, really. I'm just throwing ideas out there as I've no warfare experience, highsec or otherwise. I do like the idea that if you do kill someone in a situation where they get kill rights, then there is that potential danger lurking around for the next 30 days from the rest of their corp(because you don't know who got given the kill rights). I guess it might be a bit too scary/uncontrollable for some people?
I've no particular issue with suicide ganking, I just think kill rights probably go unused a lot of the time at the moment.
|

Hulk Smasher
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.11.23 17:51:00 -
[66] - Quote
Sharise Dragonstar wrote:Hulk Smasher wrote:Sharise Dragonstar wrote:I do agree a lot with what Tippia is saying but kill rights should be given to corp members of the victim.-á
At the moment you can't and its kind of like a soldier not being allowed to shoot a known enemy that shot one of his squad mates....just does not make sense to me. Why, my corp or alliance will not be able to shoot you. Kill rights give you an advantage as you can dictate the fight is 1 vs 1 (beyond a remote) and when to have the fight.-á The revenge is personal. You don't get to pile up when your kill right can't do the same. Why should I give you the chance to fight back, your suicide ganker gave my miner no chance to fight back. Whoever chooses to fight one on one deserves to lose their ship for being stupid, unless its a pre agreed duel. If someone shot and injured a squad mate would only the injured guy fight back or would his squadd mates shoot back.
Who said you do? You could gank me with the kill right and not worry about concord at all. That's what kill rights give you. A chance for personal revenge for the personal gank.-á
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
104
|
Posted - 2011.11.23 17:57:00 -
[67] - Quote
You guys do know that there's a button that lets you declare war on other corps right? If you want your entire corp to be able to shoot at someone for as long as you want you can use that.
Also if you made killrights transfer to corps I'd start suicide ganking just so loads of crappy highsec corps had kill rights on me, it would be awsome. |

Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
20
|
Posted - 2011.11.23 18:05:00 -
[68] - Quote
Vimsy Vortis wrote:You guys do know that there's a button that lets you declare war on other corps right? If you want your entire corp to be able to shoot at someone for as long as you want you can use that.
Also if you made killrights transfer to corps I'd start suicide ganking just so loads of crappy highsec corps had kill rights on me, it would be awsome. Sshhh, let the lazy clueless bear have what he is asking for. 
|

Sharise Dragonstar
Celestial Task Force
0
|
Posted - 2011.11.23 18:13:00 -
[69] - Quote
Hulk Smasher wrote:Sharise Dragonstar wrote:Hulk Smasher wrote:Sharise Dragonstar wrote:I do agree a lot with what Tippia is saying but kill rights should be given to corp members of the victim.-á
At the moment you can't and its kind of like a soldier not being allowed to shoot a known enemy that shot one of his squad mates....just does not make sense to me. Why, my corp or alliance will not be able to shoot you. Kill rights give you an advantage as you can dictate the fight is 1 vs 1 (beyond a remote) and when to have the fight.-á The revenge is personal. You don't get to pile up when your kill right can't do the same. Why should I give you the chance to fight back, your suicide ganker gave my miner no chance to fight back. Whoever chooses to fight one on one deserves to lose their ship for being stupid, unless its a pre agreed duel. If someone shot and injured a squad mate would only the injured guy fight back or would his squadd mates shoot back. Who said you do? You could gank me with the kill right and not worry about concord at all. That's what kill rights give you. A chance for personal revenge for the personal gank.-á
And if my character is not able to gain revenge by themselves due to sp allocation or inexperience in low/null sec it makes it a free gank with no consequences for the ganker. I would not come after you alone unless it was 100% certain that I would win, that is what a corp is for. My point is aimed primarily at high sec gankers, people who just use alts and gank high sec miners and haulers. As I think you said I dont need a kill right to attack someone in low/null sec as the rules are different. Players should not be able to hide behind alts to feed there main isk without the main becoming vulnerable. |

Hulk Smasher
GoonWaffe Goonswarm Federation
8
|
Posted - 2011.11.23 18:25:00 -
[70] - Quote
If someone killed you for the isk you were flying a piggy bank. Remain an unattractive target and never fly what you can't afford to lose. |

Khanh'rhh
Sudden Buggery
412
|
Posted - 2011.11.23 18:35:00 -
[71] - Quote
I have had dozens upon dozens of people with killrights on me. I have 6 right now.
Not once, at any point, has one bothered to try to get retribution.
The ganker is NOT warned that YOU have rights on HIM at all. You are NOT red on my overview. You can follow me around and strike your trap when YOU see fit and there is NOTHING short of running away I can do to stop you.
If you scram and dual web a battleship, there is **** all chance of it making it back to the gate to jump free. That's before you even bump it.
Anyone with enough skills to run a level 2 mission can PVP fit a T1 cruiser and take out a vast array of ships with some RR backing him.
You are terrible. You understand literally nothing of what is involved and want CCP to acknowledge your idea. Your idea based on false premises and a general failure to invent a strategy to deal with it. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Khanh'rhh
Sudden Buggery
412
|
Posted - 2011.11.23 18:37:00 -
[72] - Quote
Dinsdale Pirannha wrote:If something like what I was put in place, I would think that the suicide ganker could expect a visit from the corp PvP'ers within 30 days.
Maybe my corps have been the exception. But what I am proposing is a no-lose scenario for gankers, if they truly want PvP.
It's a no-win situation for the victim, if they're all as stupid as you.
I've not only ganked (whatever) and had my fun / ISK .... but I now have an endless stream of carebears trying to fight back? AWESOME.
I would suicide gank 5 times more, leading to 5 times the victims with your proposed changes. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Takseen
University of Caille Gallente Federation
28
|
Posted - 2011.11.23 18:51:00 -
[73] - Quote
Khanh'rhh wrote:Dinsdale Pirannha wrote:If something like what I was put in place, I would think that the suicide ganker could expect a visit from the corp PvP'ers within 30 days.
Maybe my corps have been the exception. But what I am proposing is a no-lose scenario for gankers, if they truly want PvP.
It's a no-win situation for the victim, if they're all as stupid as you. I've not only ganked (whatever) and had my fun / ISK .... but I now have an endless stream of carebears trying to fight back? AWESOME. I would suicide gank 5 times more, leading to 5 times the victims with your proposed changes. Great! Looks like everyone likes the idea then.
|

Baaldor
Sin Factory Anarchy Unlimited
52
|
Posted - 2011.11.23 19:04:00 -
[74] - Quote
Sharise Dragonstar wrote:
And if my character is not able to gain revenge by themselves due to sp allocation or inexperience in low/null sec it makes it a free gank with no consequences for the ganker. I would not come after you alone unless it was 100% certain that I would win, that is what a corp is for.
Typical. You have no clue what you are talking about, and it shows that you have no grasp of the game it self.
Sharise Dragonstar wrote:My point is aimed primarily at high sec gankers, people who just use alts and gank high sec miners and haulers. As I think you said I dont need a kill right to attack someone in low/null sec as the rules are different. Players should not be able to hide behind alts to feed there main isk without the main becoming vulnerable.
I suicide gank on my main when it suits me.
I do not use an alt to do this.
I have 60+ kill rights on me right now. (It has been slow, holidays and all) I will send you the ******* list, you can gather up a pose.
The gate / station guns will not shoot at you or your corp/ gang / fleet no mater where you are if you agress me.
You / Your corp / gang or fleet will not receive a sec hit if you all come after me.
I am vulnerable, you have everything in your favor.
So now what? |

Hauling Hal
The Black Ops
16
|
Posted - 2011.11.23 19:10:00 -
[75] - Quote
Hulk Smasher wrote:Being able to trade kill rights with a redone bounty system would be good. You sell someone your kill rights as a bounty on them. You can then as the bounty hunter collect the bounty on the kill right for successful destruction.-á
This would stop (mostly, I guess a bounty hunter could gank with alt but he would still need to get you to bounty te kill right to him) the huge issue that has broken the bounty system where I can just collect my own bounty.-á
Problem is you still won't collect it if you just stick to high sec or they only appear to gank. Oh well.-á
Selling kill rights would be awesome, but I wouldn't buy them for the bounty. |

Sharise Dragonstar
Celestial Task Force
0
|
Posted - 2011.11.23 19:14:00 -
[76] - Quote
Baaldor wrote:Sharise Dragonstar wrote:
And if my character is not able to gain revenge by themselves due to sp allocation or inexperience in low/null sec it makes it a free gank with no consequences for the ganker. I would not come after you alone unless it was 100% certain that I would win, that is what a corp is for.
Typical. You have no clue what you are talking about, and it shows that you have no grasp of the game it self. Sharise Dragonstar wrote:My point is aimed primarily at high sec gankers, people who just use alts and gank high sec miners and haulers. As I think you said I dont need a kill right to attack someone in low/null sec as the rules are different. Players should not be able to hide behind alts to feed there main isk without the main becoming vulnerable. I suicide gank on my main when it suits me. I do not use an alt to do this. I have 60+ kill rights on me right now. (It has been slow, holidays and all) I will send you the ******* list, you can gather up a pose. The gate / station guns will not shoot at you or your corp/ gang / fleet no mater where you are if you agress me. You / Your corp / gang or fleet will not receive a sec hit if you all come after me. I am vulnerable, you have everything in your favor. So now what?
i dont have a problem with you, you gank on your main and any individual who has kill rights on you can use them to kill you. When you gank someone you are aware of the possible consequences to your main character. If you ever ganked me i would assess any situation where i had the possibility of revenge and if situation was heavily in my favour I would take it. My problem is with alts who gank and all the benefits of the gank goes to their main character who suffers none of the consequences.
My argument for enabling corp members of the victim be able to enact the kill right is just common sense, freinds and allies stick together. If someone was to mug my best mate in RL I would kick the **** out of the person responsible if i ever met them and I am sure a lot of other people would. Similar principles should be allowed in eve. |

Hauling Hal
The Black Ops
16
|
Posted - 2011.11.23 19:15:00 -
[77] - Quote
Hulk Smasher wrote:Hauling Hal wrote:Hulk Smasher wrote:Most people that suicide gank live in nullsec or at least low sec. If you want revenge you can find me in dek usually. Question is, will you leave the safety of high sec? Cause you never get anything in revenge from me in high sec. I think you'll find that there is no such thing as suicide ganking in lowsec or nullsec. Goon ice mining kills aside, they usually operate in hisec and gank haulers on their way to Jita, usually in Uedama. When they get a low sec status, they use up 2 more alts and then just close the account and start another one to avoid the recycling alts rule. You are dumb. You think people pay 40 bucks after a few hits. You will never get revenge on us in high sec though. Feel free to leave high sec where you don't even need kill rights though.-á
ROFLMAO. There is no increase in cost. You just dump the old account and start a new one with the PLEX you bought from the loot. You get less ISK spending time trying to farm sec status back up with a 1 month old char that can only just fit 1400s to a BS.
You sound like a part-time, wannabe ganker. |

Baaldor
Sin Factory Anarchy Unlimited
52
|
Posted - 2011.11.23 19:21:00 -
[78] - Quote
Sharise Dragonstar wrote:
i dont have a problem with you, you gank on your main and any individual who has kill rights on you can use them to kill you. When you gank someone you are aware of the possible consequences to your main character. If you ever ganked me i would assess any situation where i had the possibility of revenge and if situation was heavily in my favour I would take it. My problem is with alts who gank and all the benefits of the gank goes to their main character who suffers none of the consequences.
My argument for enabling corp members of the victim be able to enact the kill right is just common sense, freinds and allies stick together. If someone was to mug my best mate in RL I would kick the **** out of the person responsible if i ever met them and I am sure a lot of other people would. Similar principles should be allowed in eve.
Yes, EvE is real, and I obviously will end up being jumped by CVA clowns on the 59 south as I go home tonight.
|

PAPULA
The Dark Tribe Against ALL Authorities
0
|
Posted - 2011.11.24 02:28:00 -
[79] - Quote
So this is it ? http://a-killed.me/?a=alliance_detail&all_id=1988 |

ACY GTMI
Veerhouven Group The Veerhouven Group
32
|
Posted - 2011.11.25 22:49:00 -
[80] - Quote
Why do I bother to post this? I don't know.
In an earlier post I suggested that suicide ganking was something that the developers needed to address rather than the indies. Well, it looks like they have.
When I looked through the new feature set, I didn't see a single change that will make things easier for the gankees, but several changes that will make ganking more 'fun' and more profitable.
Thanx a lot CCP. As a group, you suk. Location: Currently circling the toilet bowl that is Eve. |

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
424
|
Posted - 2011.11.28 11:41:00 -
[81] - Quote
ACY GTMI wrote:When I looked through the new feature set, I didn't see a single change that will make things easier for the gankees, but several changes that will make ganking more 'fun' and more profitable. Such as ..... ? You're literally the only person complaining about Crucible.
Quote:Why do I bother to post this? I don't know. Neither do we. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Dinsdale Pirannha
Pirannha Corp
55
|
Posted - 2011.11.28 14:43:00 -
[82] - Quote
I give it 5-7 days after uptime tomorrow before we start seeing the full effects of the new deathgank boats. If they are as popular with gankers as many expect, then I think CCP will have a problem on their hands.
The effectiveness of the boats have been well documented on the forums by numerous Sisi testers. What remains to be seen is the willingness and quantity of gankers to use them to create mayhem. If enough suicide gankers start using them, they could turn the economy upside down, which CCP cannot allow.
If that happens, CCP will either nerf the new BC's and destroyers somewhat, and/or they make a change to the retribution system to dissuade the gankers.
As I have said several times, my proposal is a no-lose situation for gankers. Either my proposal has no effect on gankers because I have over-estimated the willingness and capabilities of the industrial corps to attack gankers, or the industrial corps DO take advantage of a new mechanic and all the gankers who profess to love PvP so much will suddenly have more coming to them. |

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
424
|
Posted - 2011.11.30 12:28:00 -
[83] - Quote
Dinsdale Pirannha wrote:As I have said several times, my proposal is a no-lose situation for gankers. Either my proposal has no effect on gankers because I have over-estimated the willingness and capabilities of the industrial corps to attack gankers, or the industrial corps DO take advantage of a new mechanic and all the gankers who profess to love PvP so much will suddenly have more coming to them. The issue, is that it makes it EASIER to gank than ever before. Given your stated reason for wanting such a change is to give retribution to the gankers ... where is your logic?
The only winner in this scenario is the ganker. The only loser in this scenario is the gankee / gankees corp mates.
There is no reason at all to implement this.
Quote:If that happens, CCP will either nerf the new BC's and destroyers somewhat, and/or they make a change to the retribution system to dissuade the gankers. You're forgetting the insurance changes. People will be using cruisers and destroyers more, not BC and BS hulls.
Or they do it for profit, in which case popping your 750mil hauler means I always profit. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Captain Mastiff
7
|
Posted - 2011.11.30 13:38:00 -
[84] - Quote
9/10 kill rights are useless, and 90% of statistics are made up on the spot.
I honestly have never used my "kill rights" because it's usually been a -10 player in which I am able to kill or attempt to in any space without repercussions.
The system needs an overhaul in my eyes though I imagine many will disagree. |

Dinsdale Pirannha
Pirannha Corp
56
|
Posted - 2011.11.30 16:01:00 -
[85] - Quote
Khanh'rhh wrote: The issue, is that it makes it EASIER to gank than ever before. Given your stated reason for wanting such a change is to give retribution to the gankers ... where is your logic?
The only winner in this scenario is the ganker. The only loser in this scenario is the gankee / gankees corp mates.
There is no reason at all to implement this.
My logic, OK.
I am working off the assumption that suicide gankers underestimate the resolve and skill capabilities of most industrial corps to hunt down a ganker within 30 days. The industrial char skill set of course is no match for a ganker, and never should be. I don't believe the propaganda spread by suicide gankers that industrial corps don't have combat pilots, and this proposal would not be taken advantage of by industrial corps.
And so what if I am wrong? I could be, easily. What happens then? Nothing changes. Industrial corps don't take advantage of corp wide kill rights, and the gankers continue business as usual, with no ill-effects to them.
But with my proposal, the industrial corps have that option to try to kill the ganker on the industrial corp's terms. And given that suicide gankers are known universally as the best PvP'ers in the game, they should just chuckle, polish their guns, and say "bring it on".
Unless, of course, the suicide ganker's reputation for bloodlust and PvP skills is overstated????
|

ACY GTMI
Veerhouven Group The Veerhouven Group
35
|
Posted - 2011.11.30 16:06:00 -
[86] - Quote
Khanh'rhh wrote:ACY GTMI wrote:When I looked through the new feature set, I didn't see a single change that will make things easier for the gankees, but several changes that will make ganking more 'fun' and more profitable. Such as ..... ? You're literally the only person complaining about Crucible.
You need to read the pre-release propaganda again. If you still can't figure it out, it's not my fault.
Location: Currently circling the toilet bowl that is Eve. |

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
425
|
Posted - 2011.11.30 16:54:00 -
[87] - Quote
Dinsdale Pirannha wrote:I am working off the assumption that suicide gankers underestimate the resolve and skill capabilities of most industrial corps to hunt down a ganker within 30 days This is a silly assumption. Given they can ALREADY do this and they aren't. What makes you think your change will do anything to help? Again, as stated, your corp mates can ALREADY give you neut RR so that you can solo the ******. They don't need to shoot.
Quote:I don't believe the propaganda spread by suicide gankers that industrial corps don't have combat pilots, and this proposal would not be taken advantage of by industrial corps. It's not "propaganda" it's a simple fact. They sit on this very forum whining and whining and whining about "one man wardecs" ruining their gameplay and "greifing" them. How, exactly, does a single character "harass" an industrial corp unless they are terribly poor at PVP?
Quote:And so what if I am wrong? I could be, easily. What happens then? Except when I stick an alt in your corp, and farm killrights on myself. I then set a trap and convince you / your other mates to come try to kill myself. Then I have several idiots who aggro themselves to me who I can shoot. See how it works? The current situation puts ALL THE ADVANTAGES OF SETUP AND INITIATIVE IN YOUR HANDS.
The simple fact you're making this thread and complaining you can't, is the evidence I need to know you're better off without another aggro mechanic you don't understand.
EVEN IF corps would band together and do this, all that would happen is gankers would be even more inclined to use alts / characters never in highsec anyway to do it. So you make it even HARDER to get meaningful retribution.
Quote:You need to read the pre-release propaganda again. If you still can't figure it out, it's not my fault. You figured wrong.
No one is surprised. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

ShipToaster
21
|
Posted - 2011.11.30 17:26:00 -
[88] - Quote
Patch Notes wrote:Insurance is no longer paid out for players who are killed by CONCORD.
Does this mean that if players are killed by other players before CONCORD can do so that the insurance is still paid out?
Asked this in the wardec thread but no replies so does anyone know the answer to this? Griefing CCP - Bounties for E-Uni Ganking: action continues.
https://forums.eveonline.com/default.aspx?g=posts&m=343354#post343354 |

Dinsdale Pirannha
Pirannha Corp
56
|
Posted - 2011.11.30 17:38:00 -
[89] - Quote
Khanh'rhh wrote: Many points slamming my proposal
Just one question:
If you are a ganker, and love PvP so much, why are you ridiculing a proposal that will get you MORE of what you want?
|
|

CCP Phantom
C C P C C P Alliance
261

|
Posted - 2011.11.30 18:27:00 -
[90] - Quote
Moved from General Discussion. CCP Phantom - German Community Coordinator |
|

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
425
|
Posted - 2011.11.30 22:02:00 -
[91] - Quote
Dinsdale Pirannha wrote:Khanh'rhh wrote: Many points slamming my proposal
Just one question: If you are a ganker, and love PvP so much, why are you ridiculing a proposal that will get you MORE of what you want?
I'm ridiculing your OP, which suggests it is something to HELP the victim.
If you want to edit the OP to say "gankers should have more victims, please" then please, go ahead if that is what you mean.
What you actually mean, however, is you STILL think this will help indy corps and you're trying to leverage points as to why it won't in your favour.
Bluntly, you neither understand or WANT to understand the mechanics involved (you admitted as much) so any suggestion you put forth has to be seen in that light. i.e. one of ignorance to the facts.
Counterpoint: if it achieves nothing, why should CCP waste time to code it in? Counterpoint2: If, like it has been suggested, it achieves MORE victims, what is your proposal going forward? Patch in more changes to deal with the changes? That wouldn't have been necessary had CCP not listened to someone who knows **** all? - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
425
|
Posted - 2011.11.30 22:04:00 -
[92] - Quote
ShipToaster wrote:Patch Notes wrote:Insurance is no longer paid out for players who are killed by CONCORD. Does this mean that if players are killed by other players before CONCORD can do so that the insurance is still paid out? Asked this in the wardec thread but no replies so does anyone know the answer to this?
If you self destruct OR get a buddy to **** your face off before you die, you get your insurance payment.
The "flag" for not getting the payment seems to be "CONCORD on the lossmail" and not "player had an active GCC in highsec" - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Dinsdale Pirannha
Pirannha Corp
56
|
Posted - 2011.12.01 00:11:00 -
[93] - Quote
Khanh'rhh wrote:Dinsdale Pirannha wrote:Khanh'rhh wrote: Many points slamming my proposal
Just one question: If you are a ganker, and love PvP so much, why are you ridiculing a proposal that will get you MORE of what you want? I'm ridiculing your OP, which suggests it is something to HELP the victim. If you want to edit the OP to say "gankers should have more victims, please" then please, go ahead if that is what you mean. What you actually mean, however, is you STILL think this will help indy corps and you're trying to leverage points as to why it won't in your favour. Bluntly, you neither understand or WANT to understand the mechanics involved (you admitted as much) so any suggestion you put forth has to be seen in that light. i.e. one of ignorance to the facts. Counterpoint: if it achieves nothing, why should CCP waste time to code it in? Counterpoint2: If, like it has been suggested, it achieves MORE victims, what is your proposal going forward? Patch in more changes to deal with the changes? That wouldn't have been necessary had CCP not listened to someone who knows **** all?
Sorry, your arguments don't fly.
If you were management, and I was labour, and we were negotiating a new labour deal, would you tell me "no, we can't add that to the agreement since it is bad for labour and good for me." I think not.
The only logical reason I see you ridiculing this is because it would be BAD for gankers, and therefore it is in the best interests of gankers to try to shut down any proposal that might have the slightest chance of giving industrial victms a fighting chance. |

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
426
|
Posted - 2011.12.01 09:49:00 -
[94] - Quote
Dinsdale Pirannha wrote:Sorry, your arguments don't fly. Yes, they do. Try to counter any of them. Go.
Quote:If you were management, and I was labour, and we were negotiating a new labour deal, would you tell me "no, we can't add that to the agreement since it is bad for labour and good for me." Except this happens every day in real life. For example: overtime regulations. Safety regulations. Every employment regulation one can think of. "BOSS!! Don't hire a sodding contractor, lol!! I can fix that with a hammer!!" "Erm....I can't let you do that" Try another meaningless analogy.
Quote:The only logical reason I see you ridiculing this is because it would be BAD for gankers Try to remove instances of petitio principii from your argument and try again. Or, to put it in simple terms, provide some evidence for the assumptions in your question.
Quote:therefore it is in the best interests of gankers to try to shut down any proposal that might have the slightest chance of giving industrial victms a fighting chance For me to listen further, please explain how the following tools and options are unfit for purpose. Your purpose here, to be clear, is revenge on one perpetrator. 1) Locator agents / contacts list / alt scouts. Using these three, you can locate the perp and ensure you are always in a position to be the surprise aggressor in any conflict. 2) A ship that can neut / apply DPS. Hint: even with NO skills trained, you can achieve such a ship / skills within one week. 3) Friends 4) Remote repair modules 5) The propulsion jamming skillbook.
Given that a Catalyst can now do >500dps, there is absolutely no excuse for your failure.
There are too possible states, here: 1) The victim is already able to take revenge under the current mechanics 2) The victim is unable to take revenge under the current mechanics
Given that I can prove 2) to be untrue, that leaves you with two possible states:
1) The victim is already able to take revenge under the current mechanics / has the will to do so 2) The victim is already able to take revenge under the current mechanics / has not the will to do so
Changing the mechanics, therefore, will not change the number of victims taking revenge.
Your failings aside, you're forgetting the important part here. With each gank, there is one victim. It makes complete sense, therefore, that there is one person able to directly take retribution. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Dinsdale Pirannha
Pirannha Corp
56
|
Posted - 2011.12.01 15:24:00 -
[95] - Quote
[quote=Khanh'rhh More odd comments since this would supposedly improve his position as a ganker[/quote]
I have told another other person in this thread, their opinion does not matter, only CCP's. I won't waste more time arguing with you.
The current system does not work, and this is a proposal to fix it. CCP may look at it (strongly doubt it given how many threads in here don't have any CCP responses), or they won't.
Nothing I or you say will alter CCP's decision to examine the possibility.
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Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
432
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Posted - 2011.12.01 21:17:00 -
[96] - Quote
Dinsdale Pirannha wrote:The current system does not work, and this is a proposal to fix it I have shown you over and over again how a) It does work b) Your change can only harm the victims more
You have failed to counter any point made, except to pile on ludicrous logical fallacies and try to make them fly as "evidence."
As it stands, any CCP employee reading your post is going to think "idiot" - unless you can come up with reasons HOW it will help, and who it will help.
At the moment, this proposition is basically:
"CCP, please spend time developing and testing an entirely new aggression mechanic for highsec ganking. It is needed to help retribution! It might also help gankers gank even more. Either change is acceptable"
Given the above, the only logical conclusion is not to act.
Again, try to form a reasoned argument and avoid paraphrasing my op. You can't say "something will happen" and claim this is something that needs to go in, based on whatever convenient argument pops up.
You *need* to address: 1) Why gank victims are not already looking for retribution. 2) Why gank victims are not already levering corp mates for help 3)Why adding a mechanic that has a huge potential to backfire will change the underlying issue; the gankee is unwilling to do what is necessary to get retribution.
If your *actual* defense of your proposal is that MORE players will be getting ganked and MORE gankers will be using this to bait carebears into aggressing them, how does this help? Who does this help? Do you think it is acceptable to put in a game mechanic labelled to help indy corps, which will be used against them instead?
You have to challenge my argument in a better manner than "oh well he would say that" for it to hold any water. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
436
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Posted - 2011.12.01 21:25:00 -
[97] - Quote
Hint: you may need to actually understand the mechanics in question to continue the discussion.
Shockmotherfucking horror. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Thorin Kwark
Oberon Enterprises Inc.
0
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Posted - 2011.12.02 17:45:00 -
[98] - Quote
Destiny Corrupted wrote:Thorn Galen wrote:@Op,
You don't get it. Gankers do not want any procedure or process which will in any way impede their manner of gameplay. It really does not matter what they're saying in this thread or any other thread - and there are many,
As soon as you make a suggestion, even if it is a good suggestion, the gank-tears flood the forums. Worse than the gank victims by far.
So although your intentions are well-founded, gankers will gank - mostly in Hisec because they can. because it's cheap and because it's easy, with very little retribution in return. That is why your ideas will be trodden-on and shot down and you will be told you do not know what you're talking about.
Gankers ideally do not want miers to mine, they want them to tank their ships, a process which kind of nullifies the function of the ship itself. They will rationalise that there are "tools" and methods which can be used to counteract and minimise ganking. It's a mindset you will not be able to change, no matter what.
+1 to you for being courageous enough to even post about the possibility of some realistic retribution.
Uh, no, we do want procedures and processes that will impede our manner of gameplay. Do not presume about that which you do not know. I'd enjoy ganking ten times as much if the victims actually tried to get some kind of revenge. I guess this is somewhat of a Catch-22 though, since now it means that you would be hurting me more by not getting revenge, even though getting revenge is supposed to be the act that hurts me in the first place...
This thread is exactly EVE has started down the road to failure. The game originally had a unique balance between hardcore wargamers, who just want to break things and kill people, and the people that want to build a civilization and ironically produce a lot of the shiny toys the warlike population uses. The newest expansion has given the keys of the asylum to the inmates. As long as there is no real way that peaceful industrially minded players can work without some fool in a 5 MISK ship coming along and ruining 1 BISK in assets, with no fear of substantial loss, the game will fail, or at least devolve into yet another mindless wargame. EVE had real promise, unfortunatly the promise is dimming with each "change" that favors the PVP faction against the PVE and PVM factions.
In real life if a terrorist blows you up and is caught he dies, end of terrorist. In EVE he gets a pat on the head, buys a new ship and goes on forever. Dead civilization, and when the carebears are finally gone the wolves will eat ech other and eventually Eve will die because there is only 1 fat wolf left.
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Akara Ito
Eternity INC. Goonswarm Federation
45
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Posted - 2011.12.02 18:02:00 -
[99] - Quote
Dinsdale Pirannha wrote:Tippia wrote:Dinsdale Pirannha wrote:Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter. So in other words, the tools are there, but people choose not to make use of them. GǪso why are further tools needed? Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.
So what you're saying is: somebody that chose not to get any usefull combat skills might have the disadvantage of not beeing able to defend him/herself.
Who would have seen that comming...
One of the keypoints of EVE is that people can force you into pvp if you want or not. If you decide to train giant hordes of defenseless mining chars that cant do **** outside of piloting hulks its your problem.
You could just train combat skills and fight back, but as said before, nobody does this.
We dont need gameplay mechanism to fix lazy people, honestly. |

Khanh'rhh
Sudden Buggery Dead On Arrival Alliance
438
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Posted - 2011.12.05 13:13:00 -
[100] - Quote
Thorin Kwark wrote:and when the carebears are finally gone the wolves will eat ech other and eventually Eve will die because there is only 1 fat wolf left. For an MMO player, Mittens is surprisingly slim. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Emperor Salazar
Dreddit Test Alliance Please Ignore
235
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Posted - 2011.12.05 13:20:00 -
[101] - Quote
Dinsdale Pirannha wrote:Been a bazillion threads about the upcoming mayhem the suicide gankers have planned Nov 29th. No amount of whining on the forums will change that. It is a valid game mechanic, no matter how much I and so many others wish it was not.
But CCP, how about letting us get a little retribution? Not every miner belongs to an NPC corp, or a pure industrial PC corp. Some of the miners have friends or other chars in their corp that might have some teeth.
I believe there is something in my journals about having killrights for 30 days after someone nails me. Not sure how that mechanic works, nor specifically care.
But CCP, what I AM suggesting to a modification of that kill right. Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days. That asshat...er..suicide ganker would be fair game to anyone in the corp wherever they can be found in game.
But some stipulations:
1. Only the victim's corp, not an alliance, can seek retribution. 2. You get to kill the ganker only once. Whether the ganker is in a faction BS or rookie ship, once you blow him up once, the the kill rights are gone. 3. The ganker changes corps, the kill rights against him follow him. 4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp. 5. If retribution combat is engaged, pods on both sides can be destroyed with no Concord impact.
I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do.
This entire post rages "ARGH MY HULK GOT PEWED BY SOME WANNABE PVPER , ARGH ITS SO UNFAIR, I SHOULD BE ABLE TO SHOOT HIM TOO, HES NOT ELITE PVPER, HES JUST A NOOB THAT GANKS DEFENSELESS MORONS"
When in reality, you are simply a delusional moron. We gank morons because its fun and you guys provide the most priceless responses one could ask for. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
235
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Posted - 2011.12.05 13:23:00 -
[102] - Quote
Dinsdale Pirannha wrote:I give it 5-7 days after uptime tomorrow before we start seeing the full effects of the new deathgank boats. If they are as popular with gankers as many expect, then I think CCP will have a problem on their hands.
The effectiveness of the boats have been well documented on the forums by numerous Sisi testers. What remains to be seen is the willingness and quantity of gankers to use them to create mayhem. If enough suicide gankers start using them, they could turn the economy upside down, which CCP cannot allow.
If that happens, CCP will either nerf the new BC's and destroyers somewhat, and/or they make a change to the retribution system to dissuade the gankers.
As I have said several times, my proposal is a no-lose situation for gankers. Either my proposal has no effect on gankers because I have over-estimated the willingness and capabilities of the industrial corps to attack gankers, or the industrial corps DO take advantage of a new mechanic and all the gankers who profess to love PvP so much will suddenly have more coming to them.
Haha, this idiot thinks CCP will balance the new Tier 3 BCs based on ganking. |

Jenshae Chiroptera
422
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Posted - 2012.01.13 13:50:00 -
[103] - Quote
Bump and link characters so that we can hit back at their mains where it hurts. Ideas & Stuff EVE - the game of sand castles, either building them or kicking them down. -áStatus: Going phishing. |
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