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Phoenix Jones
Isogen 5
594
|
Posted - 2014.08.07 15:02:00 -
[1] - Quote
I hate to put this as a petition here but I believe in this enough for wormhole residents, as well as with the new upcoming changes to wormhole space, that this cannot be ignored anymore.
I believe all wormhole residents are in universal agreement that there should be a clone swap array in POS's. Wormholers should be given the option to "swap" a clone they have for another stored in a POS. This request is in direct response to the new small ship wormhole changes proposed for Hyperion
Basic request would be a module in a pos that can store one "clone" for a pilot. If people want to store more than one clone, they need another module.
People cannot jump clone to these. Swapping a clone enables your jump clone cooldown. Directors and CEOs cannot remove or destroy clones (functions just like the personal storage array). If these modules are destroyed, the killmail lists all the clones and implants destroyed.
This is no longer a minor issue. If you want wormhole pilots to consider doing roams in weaker and smaller ships, you should give them the option to swap a heavily implanted clone with another clone (aka how high, low and nullsec can).
If you agree, let them know. I want all aspects of Hyperion to succeed, including the growing option for smaller gang ship roams, but not be stuck with deciding to turn down the roam or risk my multi million isk pod to go out and fly a 500k Logistic frigate. Yaay!!!! |

Murashj
NorCorp Enterprise No Holes Barred
3
|
Posted - 2014.08.07 15:06:00 -
[2] - Quote
We need this. Would allso be cool to have a similar feature in the Rourqual |

Endo Riftbreaker
Antioch Brotherhood
23
|
Posted - 2014.08.07 15:08:00 -
[3] - Quote
I couldn't agree more.
One interesting alteration I think would be to have implants drop from a destroyed clone pod (like items from a CHA). Note sure if that fits with the lore/balance, but I think it would be interesting and fun. It could even be a new deployable, as long as it's anchorable within a POS shield. |

Carlos Agathon
Grumpy Bastards No Response
10
|
Posted - 2014.08.07 15:37:00 -
[4] - Quote
There is no reason why we should not be able to do this. If the technology exists to do this in a Ship (Rorq) and in stations, we should also be able to do it in POS's. |

calaretu
Imperial Collective Unsettled.
130
|
Posted - 2014.08.07 16:53:00 -
[5] - Quote
Throwing in my support to this now. Giving people the ability to yolo more is only good for wormholespace
~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Satyr Ersatz
New Eden Security Services New Eden Conglomerate
20
|
Posted - 2014.08.07 17:13:00 -
[6] - Quote
calaretu wrote:Throwing in my support to this now. Giving people the ability to yolo more is only good for wormholespace
+1 - this should encourage people to get out and fight in small ships. |

unimatrix0030
Viperfleet Inc. Disavowed.
128
|
Posted - 2014.08.07 18:18:00 -
[7] - Quote
Looks good, just to late to make it into hyperion probably. |

Obil Que
Star Explorers Reckoning Star Alliance
78
|
Posted - 2014.08.07 18:58:00 -
[8] - Quote
Agreed. I just made a similar argument in a blog post. I'd also be interested in seeing some sort of clone enhancement that would allow you to install a temporary med clone in wormhole space for purposes of returning to it if podded with the risk that having such a clone active could result in the structure being destroyed and you being sent back to your NPC corp home in a degraded med clone (think: last known good configuration on boot or something). Protecting implants is one thing but roaming in small ships and getting podded out of your chain repeatedly isn't going to be excellent gameplay for many. |

Jack Miton
Isogen 5
3608
|
Posted - 2014.08.07 23:57:00 -
[9] - Quote
Do not want. I realize that I'm in the minority on this but I still hate this idea. It makes WHs more and more like kspace which is something im never going to get behind.
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/ |

Xe'Cara'eos
A Big Enough Lever
212
|
Posted - 2014.08.08 00:12:00 -
[10] - Quote
my 0.02 isk - as long as you can't jump from k-space to W-space or from W-space to k-space, I like this idea. For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

O'nira
United System's Commonwealth
20
|
Posted - 2014.08.08 00:22:00 -
[11] - Quote
do want |

Draahk Chimera
0ne Percent. Odin's Call
22
|
Posted - 2014.08.08 10:09:00 -
[12] - Quote
+1
Provided there are no
A: Jump cloning. Only JC swapping at 2500 meters. B: Medical clones. 404 - Image not found |

Lemonades
Viperfleet Inc. Disavowed.
64
|
Posted - 2014.08.08 10:51:00 -
[13] - Quote
Or just a properly coded, better workable POS. But I guess we can't have nice things. |

Jez Amatin
Enso Corp
2
|
Posted - 2014.08.08 11:19:00 -
[14] - Quote
Phoenix Jones wrote: Basic request would be a module in a pos that can store one "clone" for a pilot. If people want to store more than one clone, they need another module.
People cannot jump clone to these. Swapping a clone enables your jump clone cooldown. Directors and CEOs cannot remove or destroy clones (functions just like the personal storage array). If these modules are destroyed, the killmail lists all the clones and implants destroyed.
Nice idea +1, but I'm not sure about some of the limitations suggested.
Directors and CEO's cannot remove... - so what do you do if the guy leaves the corp, are you stuck with his clones? I'd say dirs / ceo should be able to destroy clones to free up space for new peeps.
A limitation of one clone per pilot is fine, but does that mean one module per person living in POS? I'm fine with being limited to storing one clone per person... but I would prefer having one module to store all people living in POS (as in each hangar, which i think is max 7 for CHA). I guess it depends on CPU / PG reqs on POS, and also on whether you want more structures to shoot at in a pos.
|

epicurus ataraxia
Lazerhawks
956
|
Posted - 2014.08.08 11:24:00 -
[15] - Quote
Absolutely in agreement with this ides, the ability to swap clones or implants would be excellent. Swapping implants would actually be better, We would probably keep a nice stock, and all that entails......... it would certainly increase the sales of high value implants. Can we have some really really interesting wormhole related and discovered ones please? We do not require the ability to jumpclone or have medical facilities to deathclone. Let KS keep those facilities.
Please! There is one EvE. Many people. Many lifestyles. WE are EvE |

Rek Seven
Probe Patrol Ixtab.
1706
|
Posted - 2014.08.08 11:34:00 -
[16] - Quote
Signed.
The people who are against this never have a good argument that counter the benefits of this feature. +1 |

Borsek's Clone
A.A.A
3
|
Posted - 2014.08.08 11:39:00 -
[17] - Quote
I don't really care since I solved that problem years ago by not flying expensive pods. And if you want to fly expensive pods, remember that you're in w-space where you can print ISK, so, it, again, shouldn't be a problem. Either way, I don't agree or disagree with the idea.
Pros are that it makes the Rorq marginally useful, cons are that it makes the rorq marginally useful. |

Shaklu
Mass Effect Enterprises Dark Knights of Eden
7
|
Posted - 2014.08.08 12:27:00 -
[18] - Quote
Ooooh, you could make it look like the Cylon clone ships from Battlestar.. that'd be sweet |

You're Mum
Temnava Legion No Holes Barred
42
|
Posted - 2014.08.08 12:58:00 -
[19] - Quote
Obil Que wrote:Agreed. I just made a similar argument in a blog post. I'd also be interested in seeing some sort of clone enhancement that would allow you to install a temporary med clone in wormhole space for purposes of returning to it if podded with the risk that having such a clone active could result in the structure being destroyed and you being sent back to your NPC corp home in a degraded med clone (think: last known good configuration on boot or something). Protecting implants is one thing but roaming in small ships and getting podded out of your chain repeatedly isn't going to be excellent gameplay for many.
Podding during evictions/big fights is a way to maintain control and to stop the other side from just reshipping and turning up again. This would mean that the only way to stop the enemy from insta-respawning within the WH you would need to, kill the POS and then kill the module. That will obviously take ages to grind and will not be fun for anyoneGǪ so for med clones in WHGÇÖs I say thatGÇÖs a no-no myself
Deployable structures however with a clone vat is very much a plus plus.
CCPGÇÖs song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code
|

Rek Seven
Probe Patrol Ixtab.
1706
|
Posted - 2014.08.08 13:04:00 -
[20] - Quote
Borsek's Clone wrote:I don't really care since I solved that problem years ago by not flying expensive pods. And if you want to fly expensive pods, remember that you're in w-space where you can print ISK, so, it, again, shouldn't be a problem. Either way, I don't agree or disagree with the idea.
Pros are that it makes the Rorq marginally useful, cons are that it makes the rorq marginally useful.
That's like saying you pulled out all your teeth to save you from the hassle of going to the dentist. 
See what i mean about bad arguments? +1 |

Jack Miton
Isogen 5
3617
|
Posted - 2014.08.08 13:27:00 -
[21] - Quote
Rek Seven wrote:The people who are against this never have a good argument that counter the benefits of this feature. the only benefit of this feature is that you dont lose as much isk when you die... it makes it way too easy to exploit WH anomalies and means people can be at zero risk of losing implants when PVPing and then plug their virtue/crystals back in for scanning or PVE. it's purely something for risk averse people, there's no way around that fact. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/ |

Phoenix Jones
Isogen 5
633
|
Posted - 2014.08.08 13:42:00 -
[22] - Quote
Jack Miton wrote:Rek Seven wrote:The people who are against this never have a good argument that counter the benefits of this feature. the only benefit of this feature is that you dont lose as much isk when you die... it makes it way too easy to exploit WH anomalies and means people can be at zero risk of losing implants when PVPing and then plug their virtue/crystals back in for scanning or PVE. it's purely something for risk averse people, there's no way around that fact.
That is a valid point, and many would do that.
Many would also consider bringing their clones into the wormhole itself as it would be more "useful' when here VS going to the ends of Kspace to jump into a clone. Fact is I want people to bring in more implanted clones into wormhole space. I also want them to make a choice regarding "which" one they will use for a specific task just like we make a choice regarding which ship we'll bring in.
Would people do the above setup you suggested? Yes they would. Would they be able to do that repeatedly in 1 day? No, as I asked for the jump clone timer to initiate whenever a person swaps clones (so at most they can swap clones once every 19 hours on a maxed skill char).
It is both a creature comfort nobody in wormhole space has never been afforded, but it is also a potential kill pinata having something like this mobile structure destroyable and those people who decided to bring in their crystal set and store it in there be at risk for an eviction. I do not want this to be some "freebie" thing for wormholers. I want this to give people the opportunity to try out new methods and meta's, while keeping higher end clones virtually "stuck" inside of a pos, at danger of being oblitherated if some other wormhole entity decides to go after them. Yaay!!!! |

Rek Seven
Probe Patrol Ixtab.
1712
|
Posted - 2014.08.08 14:21:00 -
[23] - Quote
Jack Miton wrote:Rek Seven wrote:The people who are against this never have a good argument that counter the benefits of this feature. the only benefit of this feature is that you dont lose as much isk when you die... it makes it way too easy to exploit WH anomalies and means people can be at zero risk of losing implants when PVPing and then plug their virtue/crystals back in for scanning or PVE. it's purely something for risk averse people, there's no way around that fact.
That's one benefit not the only, as we have discussed before... Phoenix Jones gets it. +1 |

Alundil
Isogen 5
634
|
Posted - 2014.08.08 14:24:00 -
[24] - Quote
+1
I support this (having suggested a similar idea (#2) some time back) and this would make fights in wspace more likely to happen, not less.
I'm right behind you |

Traba Regina
Serene Vendetta Brawls Deep
15
|
Posted - 2014.08.08 18:49:00 -
[25] - Quote
This is a necessity if we're going to be involved in these small ship skirmishes. +1 https://forums.eveonline.com/default.aspx?g=posts&t=225281&find=unread Join Serene Vendetta now! |

Verran Skarne
4 Marketeers
42
|
Posted - 2014.08.08 19:46:00 -
[26] - Quote
+1. Especially if you can do it with a Rorqual. Those ships need a purpose again.
|

Saisin
State War Academy Caldari State
106
|
Posted - 2014.08.08 20:58:00 -
[27] - Quote
Jack Miton wrote:Do not want. I realize that I'm in the minority on this but I still hate this idea. It makes WHs more and more like kspace which is something im never going to get behind.
Do not want either. Implants are close enough to pay-to-win, and should be a huge risk to take in WH space. "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

GetHighNow
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
3
|
Posted - 2014.08.08 22:33:00 -
[28] - Quote
WH0RE Approves this message |

Var D'ovoli
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
23
|
Posted - 2014.08.08 22:33:00 -
[29] - Quote
Jez Amatin wrote:Phoenix Jones wrote: Basic request would be a module in a pos that can store one "clone" for a pilot. If people want to store more than one clone, they need another module.
People cannot jump clone to these. Swapping a clone enables your jump clone cooldown. Directors and CEOs cannot remove or destroy clones (functions just like the personal storage array). If these modules are destroyed, the killmail lists all the clones and implants destroyed.
Nice idea +1, but I'm not sure about some of the limitations suggested. Directors and CEO's cannot remove... - so what do you do if the guy leaves the corp, are you stuck with his clones? I'd say dirs / ceo should be able to destroy clones to free up space for new peeps. A limitation of one clone per pilot is fine, but does that mean one module per person living in POS? I'm fine with being limited to storing one clone per person... but I would prefer having one module to store all people living in POS (as in each hangar, which i think is max 7 for CHA). I guess it depends on CPU / PG reqs on POS, and also on whether you want more structures to shoot at in a pos.
+1 great ideas
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
699
|
Posted - 2014.08.09 02:15:00 -
[30] - Quote
People would point and laugh if someone fitted officer mods to a frig for a disposable roam, yet often the same people are against being able to clone swap into something more appropriate for that kind of action :s
Not bothered by the risk or isk side myself but its not in my nature to treat things as disposable in that way not to mention can completely tip the balance in the isk war of a fight while in many cases bringing nothing to the fight (which again is likely to get people pointing and laughing and the ire of your CEO).
Given the assumption that someone plugged an expensive implant set in to actually use when the appropriate time came i.e. when in a capital in pvp you can hardly call them risk averse or do we call everyone risk averse if they don't do headlong stupid things? |
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