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Phoenix Jones
Isogen 5
594
|
Posted - 2014.08.07 15:02:00 -
[1] - Quote
I hate to put this as a petition here but I believe in this enough for wormhole residents, as well as with the new upcoming changes to wormhole space, that this cannot be ignored anymore.
I believe all wormhole residents are in universal agreement that there should be a clone swap array in POS's. Wormholers should be given the option to "swap" a clone they have for another stored in a POS. This request is in direct response to the new small ship wormhole changes proposed for Hyperion
Basic request would be a module in a pos that can store one "clone" for a pilot. If people want to store more than one clone, they need another module.
People cannot jump clone to these. Swapping a clone enables your jump clone cooldown. Directors and CEOs cannot remove or destroy clones (functions just like the personal storage array). If these modules are destroyed, the killmail lists all the clones and implants destroyed.
This is no longer a minor issue. If you want wormhole pilots to consider doing roams in weaker and smaller ships, you should give them the option to swap a heavily implanted clone with another clone (aka how high, low and nullsec can).
If you agree, let them know. I want all aspects of Hyperion to succeed, including the growing option for smaller gang ship roams, but not be stuck with deciding to turn down the roam or risk my multi million isk pod to go out and fly a 500k Logistic frigate. Yaay!!!! |

Murashj
NorCorp Enterprise No Holes Barred
3
|
Posted - 2014.08.07 15:06:00 -
[2] - Quote
We need this. Would allso be cool to have a similar feature in the Rourqual |

Endo Riftbreaker
Antioch Brotherhood
23
|
Posted - 2014.08.07 15:08:00 -
[3] - Quote
I couldn't agree more.
One interesting alteration I think would be to have implants drop from a destroyed clone pod (like items from a CHA). Note sure if that fits with the lore/balance, but I think it would be interesting and fun. It could even be a new deployable, as long as it's anchorable within a POS shield. |

Carlos Agathon
Grumpy Bastards No Response
10
|
Posted - 2014.08.07 15:37:00 -
[4] - Quote
There is no reason why we should not be able to do this. If the technology exists to do this in a Ship (Rorq) and in stations, we should also be able to do it in POS's. |

calaretu
Imperial Collective Unsettled.
130
|
Posted - 2014.08.07 16:53:00 -
[5] - Quote
Throwing in my support to this now. Giving people the ability to yolo more is only good for wormholespace
~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Satyr Ersatz
New Eden Security Services New Eden Conglomerate
20
|
Posted - 2014.08.07 17:13:00 -
[6] - Quote
calaretu wrote:Throwing in my support to this now. Giving people the ability to yolo more is only good for wormholespace
+1 - this should encourage people to get out and fight in small ships. |

unimatrix0030
Viperfleet Inc. Disavowed.
128
|
Posted - 2014.08.07 18:18:00 -
[7] - Quote
Looks good, just to late to make it into hyperion probably. |

Obil Que
Star Explorers Reckoning Star Alliance
78
|
Posted - 2014.08.07 18:58:00 -
[8] - Quote
Agreed. I just made a similar argument in a blog post. I'd also be interested in seeing some sort of clone enhancement that would allow you to install a temporary med clone in wormhole space for purposes of returning to it if podded with the risk that having such a clone active could result in the structure being destroyed and you being sent back to your NPC corp home in a degraded med clone (think: last known good configuration on boot or something). Protecting implants is one thing but roaming in small ships and getting podded out of your chain repeatedly isn't going to be excellent gameplay for many. |

Jack Miton
Isogen 5
3608
|
Posted - 2014.08.07 23:57:00 -
[9] - Quote
Do not want. I realize that I'm in the minority on this but I still hate this idea. It makes WHs more and more like kspace which is something im never going to get behind.
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/ |

Xe'Cara'eos
A Big Enough Lever
212
|
Posted - 2014.08.08 00:12:00 -
[10] - Quote
my 0.02 isk - as long as you can't jump from k-space to W-space or from W-space to k-space, I like this idea. For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

O'nira
United System's Commonwealth
20
|
Posted - 2014.08.08 00:22:00 -
[11] - Quote
do want |

Draahk Chimera
0ne Percent. Odin's Call
22
|
Posted - 2014.08.08 10:09:00 -
[12] - Quote
+1
Provided there are no
A: Jump cloning. Only JC swapping at 2500 meters. B: Medical clones. 404 - Image not found |

Lemonades
Viperfleet Inc. Disavowed.
64
|
Posted - 2014.08.08 10:51:00 -
[13] - Quote
Or just a properly coded, better workable POS. But I guess we can't have nice things. |

Jez Amatin
Enso Corp
2
|
Posted - 2014.08.08 11:19:00 -
[14] - Quote
Phoenix Jones wrote: Basic request would be a module in a pos that can store one "clone" for a pilot. If people want to store more than one clone, they need another module.
People cannot jump clone to these. Swapping a clone enables your jump clone cooldown. Directors and CEOs cannot remove or destroy clones (functions just like the personal storage array). If these modules are destroyed, the killmail lists all the clones and implants destroyed.
Nice idea +1, but I'm not sure about some of the limitations suggested.
Directors and CEO's cannot remove... - so what do you do if the guy leaves the corp, are you stuck with his clones? I'd say dirs / ceo should be able to destroy clones to free up space for new peeps.
A limitation of one clone per pilot is fine, but does that mean one module per person living in POS? I'm fine with being limited to storing one clone per person... but I would prefer having one module to store all people living in POS (as in each hangar, which i think is max 7 for CHA). I guess it depends on CPU / PG reqs on POS, and also on whether you want more structures to shoot at in a pos.
|

epicurus ataraxia
Lazerhawks
956
|
Posted - 2014.08.08 11:24:00 -
[15] - Quote
Absolutely in agreement with this ides, the ability to swap clones or implants would be excellent. Swapping implants would actually be better, We would probably keep a nice stock, and all that entails......... it would certainly increase the sales of high value implants. Can we have some really really interesting wormhole related and discovered ones please? We do not require the ability to jumpclone or have medical facilities to deathclone. Let KS keep those facilities.
Please! There is one EvE. Many people. Many lifestyles. WE are EvE |

Rek Seven
Probe Patrol Ixtab.
1706
|
Posted - 2014.08.08 11:34:00 -
[16] - Quote
Signed.
The people who are against this never have a good argument that counter the benefits of this feature. +1 |

Borsek's Clone
A.A.A
3
|
Posted - 2014.08.08 11:39:00 -
[17] - Quote
I don't really care since I solved that problem years ago by not flying expensive pods. And if you want to fly expensive pods, remember that you're in w-space where you can print ISK, so, it, again, shouldn't be a problem. Either way, I don't agree or disagree with the idea.
Pros are that it makes the Rorq marginally useful, cons are that it makes the rorq marginally useful. |

Shaklu
Mass Effect Enterprises Dark Knights of Eden
7
|
Posted - 2014.08.08 12:27:00 -
[18] - Quote
Ooooh, you could make it look like the Cylon clone ships from Battlestar.. that'd be sweet |

You're Mum
Temnava Legion No Holes Barred
42
|
Posted - 2014.08.08 12:58:00 -
[19] - Quote
Obil Que wrote:Agreed. I just made a similar argument in a blog post. I'd also be interested in seeing some sort of clone enhancement that would allow you to install a temporary med clone in wormhole space for purposes of returning to it if podded with the risk that having such a clone active could result in the structure being destroyed and you being sent back to your NPC corp home in a degraded med clone (think: last known good configuration on boot or something). Protecting implants is one thing but roaming in small ships and getting podded out of your chain repeatedly isn't going to be excellent gameplay for many.
Podding during evictions/big fights is a way to maintain control and to stop the other side from just reshipping and turning up again. This would mean that the only way to stop the enemy from insta-respawning within the WH you would need to, kill the POS and then kill the module. That will obviously take ages to grind and will not be fun for anyoneGǪ so for med clones in WHGÇÖs I say thatGÇÖs a no-no myself
Deployable structures however with a clone vat is very much a plus plus.
CCPGÇÖs song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code
|

Rek Seven
Probe Patrol Ixtab.
1706
|
Posted - 2014.08.08 13:04:00 -
[20] - Quote
Borsek's Clone wrote:I don't really care since I solved that problem years ago by not flying expensive pods. And if you want to fly expensive pods, remember that you're in w-space where you can print ISK, so, it, again, shouldn't be a problem. Either way, I don't agree or disagree with the idea.
Pros are that it makes the Rorq marginally useful, cons are that it makes the rorq marginally useful.
That's like saying you pulled out all your teeth to save you from the hassle of going to the dentist. 
See what i mean about bad arguments? +1 |

Jack Miton
Isogen 5
3617
|
Posted - 2014.08.08 13:27:00 -
[21] - Quote
Rek Seven wrote:The people who are against this never have a good argument that counter the benefits of this feature. the only benefit of this feature is that you dont lose as much isk when you die... it makes it way too easy to exploit WH anomalies and means people can be at zero risk of losing implants when PVPing and then plug their virtue/crystals back in for scanning or PVE. it's purely something for risk averse people, there's no way around that fact. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/ |

Phoenix Jones
Isogen 5
633
|
Posted - 2014.08.08 13:42:00 -
[22] - Quote
Jack Miton wrote:Rek Seven wrote:The people who are against this never have a good argument that counter the benefits of this feature. the only benefit of this feature is that you dont lose as much isk when you die... it makes it way too easy to exploit WH anomalies and means people can be at zero risk of losing implants when PVPing and then plug their virtue/crystals back in for scanning or PVE. it's purely something for risk averse people, there's no way around that fact.
That is a valid point, and many would do that.
Many would also consider bringing their clones into the wormhole itself as it would be more "useful' when here VS going to the ends of Kspace to jump into a clone. Fact is I want people to bring in more implanted clones into wormhole space. I also want them to make a choice regarding "which" one they will use for a specific task just like we make a choice regarding which ship we'll bring in.
Would people do the above setup you suggested? Yes they would. Would they be able to do that repeatedly in 1 day? No, as I asked for the jump clone timer to initiate whenever a person swaps clones (so at most they can swap clones once every 19 hours on a maxed skill char).
It is both a creature comfort nobody in wormhole space has never been afforded, but it is also a potential kill pinata having something like this mobile structure destroyable and those people who decided to bring in their crystal set and store it in there be at risk for an eviction. I do not want this to be some "freebie" thing for wormholers. I want this to give people the opportunity to try out new methods and meta's, while keeping higher end clones virtually "stuck" inside of a pos, at danger of being oblitherated if some other wormhole entity decides to go after them. Yaay!!!! |

Rek Seven
Probe Patrol Ixtab.
1712
|
Posted - 2014.08.08 14:21:00 -
[23] - Quote
Jack Miton wrote:Rek Seven wrote:The people who are against this never have a good argument that counter the benefits of this feature. the only benefit of this feature is that you dont lose as much isk when you die... it makes it way too easy to exploit WH anomalies and means people can be at zero risk of losing implants when PVPing and then plug their virtue/crystals back in for scanning or PVE. it's purely something for risk averse people, there's no way around that fact.
That's one benefit not the only, as we have discussed before... Phoenix Jones gets it. +1 |

Alundil
Isogen 5
634
|
Posted - 2014.08.08 14:24:00 -
[24] - Quote
+1
I support this (having suggested a similar idea (#2) some time back) and this would make fights in wspace more likely to happen, not less.
I'm right behind you |

Traba Regina
Serene Vendetta Brawls Deep
15
|
Posted - 2014.08.08 18:49:00 -
[25] - Quote
This is a necessity if we're going to be involved in these small ship skirmishes. +1 https://forums.eveonline.com/default.aspx?g=posts&t=225281&find=unread Join Serene Vendetta now! |

Verran Skarne
4 Marketeers
42
|
Posted - 2014.08.08 19:46:00 -
[26] - Quote
+1. Especially if you can do it with a Rorqual. Those ships need a purpose again.
|

Saisin
State War Academy Caldari State
106
|
Posted - 2014.08.08 20:58:00 -
[27] - Quote
Jack Miton wrote:Do not want. I realize that I'm in the minority on this but I still hate this idea. It makes WHs more and more like kspace which is something im never going to get behind.
Do not want either. Implants are close enough to pay-to-win, and should be a huge risk to take in WH space. "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

GetHighNow
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
3
|
Posted - 2014.08.08 22:33:00 -
[28] - Quote
WH0RE Approves this message |

Var D'ovoli
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
23
|
Posted - 2014.08.08 22:33:00 -
[29] - Quote
Jez Amatin wrote:Phoenix Jones wrote: Basic request would be a module in a pos that can store one "clone" for a pilot. If people want to store more than one clone, they need another module.
People cannot jump clone to these. Swapping a clone enables your jump clone cooldown. Directors and CEOs cannot remove or destroy clones (functions just like the personal storage array). If these modules are destroyed, the killmail lists all the clones and implants destroyed.
Nice idea +1, but I'm not sure about some of the limitations suggested. Directors and CEO's cannot remove... - so what do you do if the guy leaves the corp, are you stuck with his clones? I'd say dirs / ceo should be able to destroy clones to free up space for new peeps. A limitation of one clone per pilot is fine, but does that mean one module per person living in POS? I'm fine with being limited to storing one clone per person... but I would prefer having one module to store all people living in POS (as in each hangar, which i think is max 7 for CHA). I guess it depends on CPU / PG reqs on POS, and also on whether you want more structures to shoot at in a pos.
+1 great ideas
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
699
|
Posted - 2014.08.09 02:15:00 -
[30] - Quote
People would point and laugh if someone fitted officer mods to a frig for a disposable roam, yet often the same people are against being able to clone swap into something more appropriate for that kind of action :s
Not bothered by the risk or isk side myself but its not in my nature to treat things as disposable in that way not to mention can completely tip the balance in the isk war of a fight while in many cases bringing nothing to the fight (which again is likely to get people pointing and laughing and the ire of your CEO).
Given the assumption that someone plugged an expensive implant set in to actually use when the appropriate time came i.e. when in a capital in pvp you can hardly call them risk averse or do we call everyone risk averse if they don't do headlong stupid things? |

Xuixien
The Dark Space Initiative Scary Wormhole People
1399
|
Posted - 2014.08.09 02:57:00 -
[31] - Quote
+1
You make the clones at the Rorqual and store them in a "Mobile Clone Reanimation Unit". You can update your clones here and jump between them (with the cooldown from skills). This is vitally needed. Really it's been my only complaint about WH quality of life. Epic Space Cat |

Lajos Perseus
Conquering Darkness
59
|
Posted - 2014.08.09 03:30:00 -
[32] - Quote
We were just talking about this last night on comms. I believe this is something that should seriously be looked at by ccp. Why can't we have a mobile clone storage array. Make the cool down a bit longer though as a luxury for using it. |

Kirasten
No Vacancies
29
|
Posted - 2014.08.09 06:35:00 -
[33] - Quote
+1 |

Orange Aideron
Blue-Fire
30
|
Posted - 2014.08.09 06:57:00 -
[34] - Quote
+1 good idea. Pro's outway cons. |

Kireitsugu Secheh
Les chips electriques
11
|
Posted - 2014.08.09 08:12:00 -
[35] - Quote
Okay, i think people doesnt know that but i'll tell all of you the simple way to get a clone without implants in your pos
Step 1: If you are in a C4-C6 wh, go to a C1-C3 . Step 2: Go to k space Step 3: Find a station, install a jump clone Step 4: Find another station, and jump to the clone created in Step 3 Step 5: Go back to your wspace
|

Aiyshimin
Imperial Collective Unsettled.
66
|
Posted - 2014.08.09 09:28:00 -
[36] - Quote
Implants actually have a significant effect in small ship fights as well, and you are much better equipped to get out of bubbles than when sitting in a capital. Losing or winning a fight is also not dependant on ship class. I get the feeling that most people here only fight when they are guaranteed to win, and that they fear always losing in smaller ships.
Lack of clone swapping in wormholes has not and will not affect my decisions about ship choices for a roam, if there's fun to be had I'm in. |

Alundil
Isogen 5
638
|
Posted - 2014.08.09 14:04:00 -
[37] - Quote
Rroff wrote:
Given the assumption that someone plugged an expensive implant set in to actually use when the appropriate time came i.e. when in a capital in pvp you can hardly call them risk averse or do we call everyone risk averse if they don't do headlong stupid things?
This appears to be exactly the case. The chest beating over choice to waste or not to waste and the implication that those who would choose not to waste being risk averse.
It's a slightly derpy position since it would mean many who risk (and die) those same ships and implants daily in cruisers etc and who are therefore not risk averse are labeled risk averse over wanting the choice to not stupidly fly virtues(for example) in squishy combat ships (any frigate) in the land of HIC/dic bubbles.
But such is Eve where HTFU is the mantra even when it's dumb.
I'm right behind you |

T0SHI KONI
Merchants Trade Consortium The Last Chancers.
4
|
Posted - 2014.08.09 22:28:00 -
[38] - Quote
Xe'Cara'eos wrote:my 0.02 isk - as long as you can't jump from k-space to W-space or from W-space to k-space, I like this idea.
To take this a step further, you shouldn't be allowed to jump between different Wspace systems or even different POSes in the same system. This only allows you to swap heads at the particular POS that the modual is at. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
702
|
Posted - 2014.08.09 22:34:00 -
[39] - Quote
T0SHI KONI wrote:Xe'Cara'eos wrote:my 0.02 isk - as long as you can't jump from k-space to W-space or from W-space to k-space, I like this idea. To take this a step further, you shouldn't be allowed to jump between different Wspace systems or even different POSes in the same system. This only allows you to swap heads at the particular POS that the modual is at.
It doesn't really need to be complicated at all as I see it for most uses this would cover it:
+If your 24 hour clone jump timer isn't in effect +Pause training +Right click on POS control tower, select swap clone +Implants stored on POS are swapped with your current ones, 24 hour cooldown timer starts as per normal clone jump +Resume training +24 hours later if you want, repeat to get back to the original implant set
If its the first time doing it you basically store current implants and end up in a blank clone - so plug in the extra implants you brought with you if applicable.
+If the POS is RF'd all stored implants are locked. +If the POS is popped all currently stored implants show as per container items on the killmail
No jumping between systems or POSes permitted.
Technical issues aside uncomplicated and relatively simple. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
211
|
Posted - 2014.08.09 23:02:00 -
[40] - Quote
I'm for this change. However Jack Miton does make a solid point that it's for risk adverse who don't want nasty pod losses when pvping.... Guess I'm risk adverse! |

Winthorp
2512
|
Posted - 2014.08.09 23:12:00 -
[41] - Quote
+1
While i do see Jacks point doesn't it make those risk adverse save ISK by fitting the appropriate clone i think those people would either not have bling clones in the first place or not go on that roam or not PVP in the bling clone anyway making it a mute point.
I think it will lead to killing of more expensive clones TBH if people think its "safe" to put in their bling set while they PVE or scan. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1410
|
Posted - 2014.08.10 02:57:00 -
[42] - Quote
Capsuleers are evolving and advancing. One capsuleer (The Broker) has already taken control of his own cloning (although he had disastrous results because he was reckless). There is no reason, lore wise, game wise, that we shouldn't be able to buy "clone templates", add a bit of biomass and proteins, and install our own clones in mobile platforms. I'm less interested in the mechanics behind the platforms and more interested in getting these platforms introduced into the game. Epic Space Cat |

Var D'ovoli
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
24
|
Posted - 2014.08.10 11:12:00 -
[43] - Quote
Kireitsugu Secheh wrote:Okay, i think people doesnt know that but i'll tell all of you the simple way to get a clone without implants in your pos
Step 1: If you are in a C4-C6 wh, go to a C1-C3 . Step 2: Go to k space Step 3: Find a station, install a jump clone Step 4: Find another station, and jump to the clone created in Step 3 Step 5: Go back to your wspace
I think that you've missed the point that the OP made. Have another look, and consider the frigate/dessy/hic hole that is being introduced. |

Kireitsugu Secheh
Les chips electriques
13
|
Posted - 2014.08.10 11:22:00 -
[44] - Quote
I'm aware of that new hole. I'm still trying to understand how it makes things more complicated to go into kspace to do some clone swaping for a special format of squirmish.
I understand that going to kspace is tiresome :( But heh. Wanna ice belts in your system ? |

Var D'ovoli
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
24
|
Posted - 2014.08.10 12:55:00 -
[45] - Quote
Kireitsugu Secheh wrote:I'm aware of that new hole.
But heh. Wanna ice belts in your system ?
Nah... I could live without them just as we have. As far as the clones go, I think it would be nice to be able to get in a frig and get lots of pew and not sweat any implants. I can see the point of bigger KM's without the change but, meh |

Ahost Gceo
Probe Patrol Ixtab.
162
|
Posted - 2014.08.10 14:32:00 -
[46] - Quote
I support this for the simple fact that w-space needs new content and not some skimpy tweaks like what has been the norm for a long time.
Flying in w-space feels like I've been eating my favorite sandwich for every meal of every day for the past three years, with the only change being a different bag of chips every few months. I'm a friggin' banana. |

Rei Moon
Murderous Inc
39
|
Posted - 2014.08.10 16:35:00 -
[47] - Quote
Bag of what? |

Sum Olgy
Future Corps Sleeper Social Club
68
|
Posted - 2014.08.10 17:14:00 -
[48] - Quote
In short no.
At the 2013 Fanfest this was mooted and the answer form the players and CCP was a resounding no. W Space is becoming more and more like null with every little 'tweak' and this isn't where I want W space to go.
The mechanic here is 'Ooo - I have an espensive head full of PvE implants and there's fight on so I'll just swap out to a cheap PvP clone. What a cop out. W space is the unknown where anything should be able to happen. Turning it into a more easily(cheaper) living space is not the way W space should be heading.
W Space is hard(not hard enough IMO) - deal with it. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
704
|
Posted - 2014.08.10 17:40:00 -
[49] - Quote
Sum Olgy wrote: The mechanic here is 'Ooo - I have an espensive head full of PvE implants and there's fight on so I'll just swap out to a cheap PvP clone. What a cop out. W space is the unknown where anything should be able to happen. Turning it into a more easily(cheaper) living space is not the way W space should be heading.
While a valid point and also not something I'm a fan of that is only looking at a relatively narrow aspect of its use, if the majority of action was w-space on w-space I'd be completely in agreement with you, Jack and others. These days the bigger percentage of PVP involves roaming further afield, usually in ishtars :( or t1 cruisers and other cheap disposable setups generally into null, etc. which makes no sense to take expensive anything with it implants or otherwise. |

Kretan
Rayn Enterprises Test Alliance Please Ignore
6
|
Posted - 2014.08.10 18:14:00 -
[50] - Quote
Sum Olgy wrote:In short no.
At the 2013 Fanfest this was mooted and the answer form the players and CCP was a resounding no. W Space is becoming more and more like null with every little 'tweak' and this isn't where I want W space to go.
The mechanic here is 'Ooo - I have an espensive head full of PvE implants and there's fight on so I'll just swap out to a cheap PvP clone. What a cop out. W space is the unknown where anything should be able to happen. Turning it into a more easily(cheaper) living space is not the way W space should be heading.
W Space is hard(not hard enough IMO) - deal with it.
That's just not the case. There are different implants I use for pvp vs pve. So for example the case with my ship I currently use for pve is a proteus and the ship I use for pvp is a gila. Totally different ships requiring a whole different set of implants needed between the two ships to maximize them effectively. If you think this would make more poeple risk adverse then I think your kidding yourself and besides eve is a game about choices. So let people make their choice. If nothing else and you go with the pos mod dropping the clones implants you could just bash the risk adverse peoples pos and get a nice loot pinata. If their so rish adverse they wont put up a fight right? |

Sum Olgy
Future Corps Sleeper Social Club
69
|
Posted - 2014.08.10 22:37:00 -
[51] - Quote
You're missing the point. W space is DIFFERENT. The more it becomes an extension of K space with all its luxury options the more debased it becomes.
I don't want W space to have K space options and features I wast W space to have its own options and be something markedly different. By all means add in new W space specific features but just adding K space ones for convenience is the wrong way to go.
I'll say it again , and it hope CCP follow the statement with results
W space is hard. |

epicurus ataraxia
Lazerhawks
979
|
Posted - 2014.08.11 00:31:00 -
[52] - Quote
Sum Olgy wrote:You're missing the point. W space is DIFFERENT. The more it becomes an extension of K space with all its luxury options the more debased it becomes.
I don't want W space to have K space options and features I wast W space to have its own options and be something markedly different. By all means add in new W space specific features but just adding K space ones for convenience is the wrong way to go.
I'll say it again , and it hope CCP follow the statement with results
W space is hard.
Ok lets give you an alternative, Let sleeper data centres have a facility to allow you to swap implants. As you know they are defended. You have to take them there and bring the unfitted ones back. You have to replace like with like, Ie if you have a slot 6 you have to refit a slot 6. Etc etc. And nothing can be under a plus 2
Well that is certainly different, and that means no cheap cheap clones.
And even better are the following plus features.
One can refit to operate in different wormhole effects. One can refit for PvE and PvP There are more people flying in space outside the pos There are shinys in ships that can be looted.
Seems like everyone is happy, because everyone has something to gain or something to shoot. Especially if someone is alone they are going to travel down the chain to find a data site they can handle. Win win There is one EvE. Many people. Many lifestyles. WE are EvE |

Xuixien
The Dark Space Initiative Scary Wormhole People
1417
|
Posted - 2014.08.11 15:34:00 -
[53] - Quote
Sum Olgy wrote:W space is hard.
Sorry, but there's a difference between tedious and hard. Having to scan down a HiSec so I can get my new clone back into the WH to do WH things is not hard. It's just tedious.
You keep saying you want Wspace to be distinct and separate from Kspace. This change would allow you to avoid having to go to Kspace for even longer periods of time. I know for myself the reason I came to Wspace was because I wanted to experience the unknown and get away from Kspace. Every time I have to go to Kspace for any reason, even if HiSec is only 2 holes away, I hate it. It's not challenging or hard to have to come back from Kspace each time I get podded... it's tedious, boring, and breaks my immersion.
It makes no sense not to have this feature.
If you're worried about it being "op" or "too" convenient, those are not actually valid complaints. There are ways to implement the feature that it would not be either.
- You can only store a max of 1 or 2 clones at a Mobile CRU.
- Clones take 1 week to install.
- Swapping between the clones takes 12 hours + the standard 24 hours (as modified by infomorph psychology)
See, that wasn't hard now was it?
Epic Space Cat |

Kireitsugu Secheh
Les chips electriques
15
|
Posted - 2014.08.14 18:55:00 -
[54] - Quote
Immersion ? Sense ? Getting away from highsec ? What are you talking about. You say you hate it yet you want to do highsec stuff in wormholes. I'm sorry but no. Clones are crapy stuff from kspace where you can store things safely in stations.
Dont get me wrong. I'm not against a feature that allow people to tune themselves in wormholes. I'm just again copypasting kspace here.
Why would wspace would clones to swap implants?
What we need is a unplug array or something you can board and get your implants extracted. Those thing would work only in kspace due to yourself being far away from your next medical clone, and could only process an amount of people per time. There would be also a small chance for the implant to get destroyed in the process, and you would need dead corpse to initiate a full removal :D
Stop being jalous of KSPACE ! Innovate ! How to clone swap in worm holes |

Xuixien
The Dark Space Initiative Scary Wormhole People
1453
|
Posted - 2014.08.15 05:14:00 -
[55] - Quote
Kireitsugu Secheh wrote:Immersion ? Sense ? Getting away from highsec ? What are you talking about.
Yeah dude. If I could store 1 or 2 clones in the WH, it means that many fewer trips to KSpace. Which means I spend more time immersed in WH space.
At EVE Vegas a Dev mentioned blurring the lines between Capsuleers, DUST Mercs, and Valkyries. They're all different variations on the same technology. And Capsuleers are becoming more indepen- nvm, you don't seem like a lore kinda guy to me anyhow.
Kireitsugu Secheh wrote:You say you hate it yet you want to do highsec stuff in wormholes.
LIKE FLYING SHIPS?! AND SHOOTING RED CROSSES?!
Kireitsugu Secheh wrote:I'm sorry but no. Clones are crapy stuff from kspace where you can store things safely in stations.
So this your whole argument, then? K.
Epic Space Cat |

Joraa Starkmanir
Republic Military School Minmatar Republic
22
|
Posted - 2014.08.15 05:48:00 -
[56] - Quote
When your pve implants cost 100x the frig your about to roam in, suddenly there is something very important to do in RL.
The other alternative is to only ever use cheap clone with basicly no implants.
Does any of those alternatives scream more pew pew, or shiny killmails?
Realisticly thats the options we have, unless you can dig up a good number of killmails that show something else (frig KM, followed by high grade pod kill or something along those lines) |

Jaari Val'Dara
Grim Sleepers Ocularis Inferno
93
|
Posted - 2014.08.15 10:07:00 -
[57] - Quote
It's not even a question of being risk averse. You know what I will do if it gets introduced, I will have an expensive pve clone and also expensive pvp clone. It simply a fact that pve clone is so much more different from pvp clone that it isn't even funny. |
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