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Lupe Meza
Hedion University Amarr Empire
22
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Posted - 2014.08.15 20:40:00 -
[61] - Quote
I'm loving what I'm hearing. I always thought it was anonying to have to use one fit for PvE and one fit for PvP, given this game being advertised as very PvP oriented.
The missions are best done in ships designed to fight NPC's but woefully inept at engaging or defending themselves from players.
Level 4's are best done in expensive cruisers or battleships, the more expensive the better. But again, they are fit in a way that makes them sitting ducks should a player engage, leaving the missioner with the only intelligent decision being to warp away or dock up at any hint of a player entering the mission pocket. OR just not leaving high sec to do missions, the reasoning being that all the time and energy spent worrying about other players combined with the possible losses of expensive mission ships makes rarely uninterrupted steady High Sec mission the rational choice if isk is your goal. While I'm sure some enjoy missions in their current state, I only run them for isk; they are a bit of a grind and uninteresting.
But to do the things I do enjoy in the game requires me to have isk, so they are a necessary evil given my playstyle and available time. If my goal for a session is isk, I can't afford to play 1 or 2 hours when I get time and get nothing or have my gains wiped out. If you have limited time to play it is just better to take the bird in the hand , rather than go for the two in the bush, die to a gate camp, bubble camp, caught unaware because you didn't d-scan ever 5 seconds, etc. It always seemed that missioners would be taking most of the risk in the "mission in hostile space" risk/reward scenario, taking their ships into hostile space, while PvPer's would risk little waiting for them at gates or blowing up ill-fitted ships in mission pockets.
Now you're telling me that I can fit up a frig from 10-70 mil that will actually get through most camps and across space no problem? I get to fight one bad ass enemy that will require me to use some PvP knowledge rather than 20 minutes NPC wave skeet shoot? And I get a good chance at some nice loot if I succeed? Not to mention if someone drops in "to say hi" I can actually hang around and assess the situation, rather than just haul ass because I'm in a 200 million+ PvP deficient pinata? Not to mention I'm behind a frigate sized gate, so I might actually have a chance at a decent fight if I do stick around?
Hell, you can even go out on small roams and even if you don't get any fights at least your time wasn't completely wasted since you can run these while you're hunting...
I'm all for this. I see this as a major content creator. |
Ginger Barbarella
1994
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Posted - 2014.08.15 23:23:00 -
[62] - Quote
Hasikan Miallok wrote:With only one mission per pirate type it will only be a few days before people have published standard fits to counter the various missions.
You will of course get the odd random individual that insists on flying them in something totally unsuited just because they can :D
Gawd, inorite? Friggin' idiots trying to be original... "Blow it all on Quafe and strippers." --- Sorlac |
Ginger Barbarella
1994
|
Posted - 2014.08.15 23:30:00 -
[63] - Quote
Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering. "Blow it all on Quafe and strippers." --- Sorlac |
Silverdaddy
Ourapheh Holdings
17
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Posted - 2014.08.15 23:31:00 -
[64] - Quote
I'm wondering that given all the jamming, tracking disruption, webbing, and cap warfare that will be going on based on the descriptions, if an ishkur woudn't be a bad choice of AF for these missions... |
Xpaulusx
Naari LLC
270
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Posted - 2014.08.15 23:52:00 -
[65] - Quote
Kudos to CCP Fozzie and company for thinking out of the box on this one. This also presents a good opportunity for new and young pilots to get their feet wet in combat tactics. I would have increased the difficulty of each Mission, you beat the first one, the next is would be harder, the last being extremely difficult, but possible ...................................................... |
Sobaan Tali
Caldari Quick Reaction Force
337
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Posted - 2014.08.16 05:20:00 -
[66] - Quote
I might try it out just for ***** and giggles, but I'm not really as impressed as I think they think we should be. Who knows? I may be better impressed when I see it in action. Call me a pessimists (again it could be really fun, I'm just not that confident in it), it's just not what I expected. We'll have to see when it comes out.
My only question is if we decline, does it trigger a 4-hour cooldown (I didn't see this indicated anywhere) like legacy missions, cause this whole "no penalty for declining" thing sounds like it has some unspoken stipulations. It's fine if so, I just think CCP should annotate that somewhere. |
IIshira
School of Applied Knowledge Caldari State
1131
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Posted - 2014.08.16 05:44:00 -
[67] - Quote
These are still going to be optional missions you can decline without penalty correct?
I'm asking because it seems some are under the impression that these are required. Has something changed?
I'm excited CCP is adding some interesting content to PVE side of the game. I'm sure it'll need adjusting but at least PVE isn't being ignored. |
IIshira
School of Applied Knowledge Caldari State
1131
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Posted - 2014.08.16 05:47:00 -
[68] - Quote
Ginger Barbarella wrote:Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering.
I don't think CCP should discourage people working together. Solo crap gets boring so it would be nice to have content in highsec that requires multiple players. No not incursions... I know someone would say that
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Julius Priscus
323
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Posted - 2014.08.16 07:42:00 -
[69] - Quote
Ginger Barbarella wrote:Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering.
stupid idea... defeats the whole way eve online works. |
Goldiiee
Bureau of Astronomical Anomalies
1166
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Posted - 2014.08.16 10:46:00 -
[70] - Quote
I think it a couple things should be cleared up; There is no penalty for declining them. I would assume 'No Penalty' means no 4 hour cool down either, as that is a type of penalty.
If you don't run lvl-4 missions you will never run one of these. They are given out, at random, from lvl-4 agents throughout EVE; So if your pulling lvl-4's form a low or nul sec agent you have just as good of a chance to get one of these mission as if you were pulling form a high sec agent.
I would assume they are using something similar to the Sansha Incursion AI; If you have ever tried to kill the Sansha Nation Commander solo you might have an understanding of how tough the AI can actually get.
So I for one am looking forward to checking these out and using these mission as a break from the norm, I wouldn't expect you to get rich running them, you certainly wouldn't be able to farm them (One ship to kill, Not really a farming thing) but they might be a great way to eliminate some ISK from the game.
I would love to have the top 100 killmails posted by each one of these rats, we could call it 'CCP's Killboard'; some people love telling the Devs how much they suck at PVP every time they go on a roam, finding out how tough they can make a frig from the Dev point of view should be fun, and worthy of praise or ridicule.
(Monthly tweaks are awesome. The minute you think you figured it out, da da dum, new patch comes with new tactics, keeps everyone on their toes)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
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Goldiiee
Bureau of Astronomical Anomalies
1166
|
Posted - 2014.08.16 11:01:00 -
[71] - Quote
Cipher Jones wrote:
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.
Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
73
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Posted - 2014.08.16 11:28:00 -
[72] - Quote
Goldiiee wrote:Cipher Jones wrote:
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.
Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please. Running burner missions and getting faction mods puts them into the game without the associated isk/lp/ TIME cost normally associated with such things. This reduces the isk/hr value of many kinds of LP, leading to more grind for your PLEX. More grind makes people less willing to continue to play, or gets them to get out their wallet and buy their own PLEX. This leads to a slowdown in the PLEX market, dropping this particular kind of station-trading's isk/hr. This means more will end up used rather than station-traded, lowering volume to compensate for reduced liquidity. Reduced volume means that you end up with fewer, and less widespread influx. This leads to more effective market control by those who do buy PLEX in bulk to market-trade, letting them increase cost.
Fairly direct spiral towards cartel-izing amongst the big players. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Laulau Firn
Beered Up
1
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Posted - 2014.08.16 12:06:00 -
[73] - Quote
Ginger Barbarella wrote:Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering.
I think there would be a problem with that: it would create safe pocket in space and prevent PvP. I think risk of getting jumped on should always be there.
Julius Priscus wrote: stupid idea... defeats the whole way eve online works.
And how exactly would it do that?
You gotta remember that mission running is solo operation most of the time, so this would change very little.
And they could easliy use the same warpoff mechanic to balance it around solo, duo, etc, players. Just make the burner warp off if there is 2, 3, 4, etc, players on grid. |
James Baboli
Ferrous Infernum
73
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Posted - 2014.08.16 12:29:00 -
[74] - Quote
Laulau Firn wrote:Julius Priscus wrote: stupid idea... defeats the whole way eve online works. And how exactly would it do that? You gotta remember that mission running is solo operation most of the time, so this would change very little. And they could easliy use the same warpoff mechanic to balance it around solo, duo, etc, players. Just make the burner warp off if there is 2, 3, 4, etc, players on grid. And if you are saying that preventing x boxen from being used to blob any content to death, this would not the first content where you cannot get paid if you attempt to bring numbers. Incursion payouts are also number capped. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Julius Priscus
323
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Posted - 2014.08.16 16:09:00 -
[75] - Quote
Laulau Firn wrote:Ginger Barbarella wrote:Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering. I think there would be a problem with that: it would create safe pocket in space and prevent PvP. I think risk of getting jumped on should always be there. Julius Priscus wrote: stupid idea... defeats the whole way eve online works. And how exactly would it do that? You gotta remember that mission running is solo operation most of the time, so this would change very little. And they could easliy use the same warpoff mechanic to balance it around solo, duo, etc, players. Just make the burner warp off if there is 2, 3, 4, etc, players on grid.
1st you obviously have nfi how eve online works.. 2nd if the burner was to warp off when there was more than one pilot on grid.. I would hunt down "burner" missions just to make the npc warp off.. just because I can. Also mission running is NOT a solo endeavour.. I seen many a corp run mission as a group. to say it IS a solo part of the game means once again you have nfi how eve works. |
Ginger Barbarella
1994
|
Posted - 2014.08.16 16:28:00 -
[76] - Quote
Xpaulusx wrote:Kudos to CCP Fozzie and company for thinking out of the box on this one. This also presents a good opportunity for new and young pilots to get their feet wet in combat tactics. I would have increased the difficulty of each Mission, you beat the first one, the next is would be harder, the last being extremely difficult, but possible
I agree completely. Not sure I quite care for CCP telling players EXACTLY what they're going up against , but nice start. People learn by doing and dying here, not by copying fits from BattleClinic or FailHeap. "Blow it all on Quafe and strippers." --- Sorlac |
Ginger Barbarella
1994
|
Posted - 2014.08.16 16:33:00 -
[77] - Quote
Julius Priscus wrote: you obviously have nfi how eve online works..
Julius Priscus wrote:Also mission running is NOT a solo endeavour..
Wow... just--- wow. I don't even know how to respond to that idiocy. "Blow it all on Quafe and strippers." --- Sorlac |
Hakaari Inkuran
State War Academy Caldari State
189
|
Posted - 2014.08.16 18:33:00 -
[78] - Quote
Silverdaddy wrote:I'm wondering that given all the jamming, tracking disruption, webbing, and cap warfare that will be going on based on the descriptions, if an ishkur woudn't be a bad choice of AF for these missions... Considering it doesn't even get a damage bonus on its drones I have to wonder why you would think this. |
Caleidascope
Republic Military School Minmatar Republic
541
|
Posted - 2014.08.16 19:17:00 -
[79] - Quote
Here is an idea. What if... ccp pulls the fits for the npc frigs from the player fits. I mean ccp knows exactly what we fit on our ships when we go pvp. So they can look through the kills and see that Fit A and Fit B are most successfully used in pvp on pirate faction ship X. Life is short and dinner time is chancy Eat dessert first! |
Hasikan Miallok
Republic University Minmatar Republic
1104
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Posted - 2014.08.16 19:21:00 -
[80] - Quote
Might try and run these in my battle Venture .... |
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
191
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Posted - 2014.08.16 21:33:00 -
[81] - Quote
CCP has finally done something of significance for highsec mission runners, lets not blow it by gripping over small stuff, if you dont like them dont do them.
+1 for these missions Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Caleidascope
Republic Military School Minmatar Republic
541
|
Posted - 2014.08.16 22:29:00 -
[82] - Quote
Maldiro Selkurk wrote:CCP has finally done something of significance for highsec mission runners, lets not blow it by gripping over small stuff, if you dont like them dont do them.
+1 for these missions (Insert farmer's daughter joke here) Life is short and dinner time is chancy Eat dessert first! |
Ginger Barbarella
1997
|
Posted - 2014.08.16 23:09:00 -
[83] - Quote
Caleidascope wrote:Maldiro Selkurk wrote:CCP has finally done something of significance for highsec mission runners, lets not blow it by gripping over small stuff, if you dont like them dont do them.
+1 for these missions (Insert farmer's daughter joke here)
epeen displays in CAOD, go that way... ------ > "Blow it all on Quafe and strippers." --- Sorlac |
Julius Priscus
325
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Posted - 2014.08.17 01:08:00 -
[84] - Quote
Ginger Barbarella wrote:Julius Priscus wrote: you obviously have nfi how eve online works.. Julius Priscus wrote:Also mission running is NOT a solo endeavour.. Wow... just--- wow. I don't even know how to respond to that idiocy.
because you got no comeback.. |
Gaming God
Gaming God Corporation
57
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Posted - 2014.08.17 06:17:00 -
[85] - Quote
Why is it so hard to just give us some new level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions .
And please do something about the inflation increase bounties . |
Hasikan Miallok
Republic University Minmatar Republic
1104
|
Posted - 2014.08.17 08:14:00 -
[86] - Quote
Julius Priscus wrote: Also mission running is NOT a solo endeavour.. I seen many a corp run mission as a group.
Maybe for low SP characters to help therm pump standings.
level IVs are zero risk, semi AFK and very quick to complete solo, unless you loot in which case a salvage buddy/alt helps. But looting is a waste of time, even more so after the recent loot nerf.
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Jmanis Catharg
Deep Core Mining Inc. Caldari State
5
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Posted - 2014.08.17 12:53:00 -
[87] - Quote
Gaming God wrote:And please do something about the inflation increase bounties .
Err, what? Sure,, let's fix a problem caused by there being too much currency in the game by..... injecting more currency in the game....
About time some missions like this came about tbh. Looking forward to it! |
Hakaari Inkuran
State War Academy Caldari State
190
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Posted - 2014.08.17 13:33:00 -
[88] - Quote
Gaming God wrote:Why is it so hard to just give us some new normal level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions . And please do something about the inflation increase bounties . If i wanted to fly an frig i would go to 0.0 But i dont want to fly an frig This is not fore the mission runner NO this is fore the PVP guy that wants to train someting with out any risk to loose his pod !! Hm that name looks familiar... |
Yip Shifu
Wing Chun Sect
0
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Posted - 2014.08.17 14:43:00 -
[89] - Quote
Looking forward to those missions. They are optional, no standing loss so if you don't like them - don't do them. I hope they will add also some cruiser missions aswell. |
Julius Priscus
325
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Posted - 2014.08.17 16:13:00 -
[90] - Quote
Yip Shifu wrote:Looking forward to those missions. They are optional, no standing loss so if you don't like them - don't do them. I hope they will add also some cruiser missions aswell.
expect that at a later date tbh... |
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