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Coyote Laughing
27
|
Posted - 2014.08.14 16:47:00 -
[1] - Quote
http://community.eveonline.com/news/dev-blogs/size-matters-introducing-burner-missions/?_ga=1.109167175.370378389.1405686458
Well, I've taken a look at the new burner missions and all I can see is it a way to isolate me from logistics and lose an expensive frigate when I get disconnected (which seems to be happening a lot lately with the DDOS attacks, even assuming I can log back on at all).
Level 4 missions are a slow grind on your own, which is probably why they are bringing them in, but until I get to run them and see if they get the difficulty right, I can't address any specific concerns.
Salvage and bounties are a big part of the payoff and a motivation to form up in fleets, usually with a dedicated salvage ship following behind - which frigates don't do such a good job at.
All I can see this being is another solo grind without the rewards that make it worthwhile.
Unless the mission texts are very explicit about there being no penalty to refuse it, then there are going to be people caught out.
If it has some even more difficult dumb objective to complete on top of the combat, then I can see people not only losing their expensive frigate, but standings when they fail as well.
I'd rather blitz 3s in a battlecruiser, get in, get out, grab my LP and continue - all I can see is being a frustrating meat grinder that chews through ship after ship until you complete it. l8r \o/ |
Goldiiee
Bureau of Astronomical Anomalies
1160
|
Posted - 2014.08.14 17:19:00 -
[2] - Quote
Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1169
|
Posted - 2014.08.14 17:27:00 -
[3] - Quote
Goldiiee wrote:Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline.
LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass.
They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Goldiiee
Bureau of Astronomical Anomalies
1160
|
Posted - 2014.08.14 17:30:00 -
[4] - Quote
Cipher Jones wrote:Goldiiee wrote:Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline. LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass. They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec. I kind of like how they are sanctioning the use of OGB's, so not only do you need a very well thought out and quite possibly expensive frig, you may need an OGB to compete with these maxed out boosts, pirate implants frigs from hell.
Wait for it; Incoming OGB's need to bring brought on grid threadnaught.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
580
|
Posted - 2014.08.14 18:07:00 -
[5] - Quote
they tell you in advance what you will be fighting, I won't say I think they will be a pushover, but when you know what you will be fighting in 1v1 it gets very easy to make cheap gimmicky setups that will win. I don't know exactly how ewar will work vs these guys, so that will likely limit some set ups, but still I think most people will be able to complete these on their own. You can trust me, I have a monocole |
Vinyl 41
Perkone Academy
53
|
Posted - 2014.08.14 18:17:00 -
[6] - Quote
https://wiki.eveonline.com/en/wiki/Kitsune might be totaly op vs those mobs unless ewar imune |
Black Widovv
Ars ex Discordia
1
|
Posted - 2014.08.14 18:25:00 -
[7] - Quote
These missions will be a much appreciated break in the lv4 mission grind I for one am loving the idea, but I also love flying frigate class ships and find that there are far too few instances you can in pve and be profitable. +1 Fozzie GREAT IDEA!! The future is exciting. |
Caleidascope
Republic Military School Minmatar Republic
540
|
Posted - 2014.08.14 18:50:00 -
[8] - Quote
Hmm... I might finally have a use for the Wolf. Life is short and dinner time is chancy Eat dessert first! |
Desivo Delta Visseroff
The Scope Gallente Federation
253
|
Posted - 2014.08.14 18:52:00 -
[9] - Quote
God!!! Y U ALL Complaint so much. You lack discipline, dedication and creativity.
Here:
[Hawk, DualASB Hawk]
Damage Control II Ballistic Control System II
Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Small Ancillary Shield Booster, Cap Booster 25 Small Ancillary Shield Booster, Cap Booster 25 Limited 1MN Microwarpdrive I
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 280mm 'Scout' Artillery I, Republic Fleet Phased Plasma S
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
All your problems are solved! I was hunting for sick loot, but all I could get my hands on were 50 corpses.............. |
Estella Osoka
Deep Void Merc Syndicate
449
|
Posted - 2014.08.14 19:32:00 -
[10] - Quote
Welcome to PVP! |
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S'Way
Bitter Vets
830
|
Posted - 2014.08.14 20:03:00 -
[11] - Quote
Quote:Burner Missions will be available from the normal level 4 security mission pool, issued by agents across highsec, lowsec and nullsec space. I would have liked to see null / low-sec agents have a seperate pool for these missions, or maybe add some agents for these burners in space that you have to probe down. It would have given people a reason to run L4's in low-sec again, but having the do the usual L4's as well will limit that a bit due to ship types required.
Quote:The Burners also have a very small chance to drop valuable faction modules. I can't see that lasting long (at least in high-sec). They removed faction drops from L4's before and if a lot of people are running these then some faction module prices will crash. I just hope the drops are different to those from exploration sites for this or it's an indirect nerf to exploration. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1170
|
Posted - 2014.08.14 20:28:00 -
[12] - Quote
S'Way wrote:Quote:Burner Missions will be available from the normal level 4 security mission pool, issued by agents across highsec, lowsec and nullsec space. I would have liked to see null / low-sec agents have a seperate pool for these missions, or maybe add some agents for these burners in space that you have to probe down. It would have given people a reason to run L4's in low-sec again, but having the do the usual L4's as well will limit that a bit due to ship types required. Quote:The Burners also have a very small chance to drop valuable faction modules. I can't see that lasting long (at least in high-sec). They removed faction drops from L4's before and if a lot of people are running these then some faction module prices will crash. I just hope the drops are different to those from exploration sites for this or it's an indirect nerf to exploration.
There are currently and always have been faction drops in level 4's. They are very rare, but I just got one recently.
The variety is OK, but to make it worth the time there is going to have to be a lot of LP involved, thereby tanking the market even more. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
voetius
BITB Support Services
252
|
Posted - 2014.08.14 20:31:00 -
[13] - Quote
S'Way wrote:Quote:Burner Missions will be available from the normal level 4 security mission pool, issued by agents across highsec, lowsec and nullsec space. I would have liked to see null / low-sec agents have a seperate pool for these missions, or maybe add some agents for these burners in space that you have to probe down. It would have given people a reason to run L4's in low-sec again, but having the do the usual L4's as well will limit that a bit due to ship types required. Quote:The Burners also have a very small chance to drop valuable faction modules. I can't see that lasting long (at least in high-sec). They removed faction drops from L4's before and if a lot of people are running these then some faction module prices will crash. I just hope the drops are different to those from exploration sites for this or it's an indirect nerf to exploration.
Kinda hard to know yet but it does say Faction rather than Deadspace. This has been brought up in the comments on the dev blog so hopefully they will make the right decision. |
DeMichael Crimson
Republic University Minmatar Republic
28752
|
Posted - 2014.08.14 22:06:00 -
[14] - Quote
I personally don't like this new direction CCP is taking towards PvE content.
This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.
Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Caleidascope
Republic Military School Minmatar Republic
540
|
Posted - 2014.08.14 22:17:00 -
[15] - Quote
DeMichael Crimson wrote:I personally don't like this new direction CCP is taking towards PvE content.
This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.
Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..
DMC Maybe. But I do want a good chance at faction mods. Life is short and dinner time is chancy Eat dessert first! |
Jon Joringer
Bushido.
137
|
Posted - 2014.08.14 22:27:00 -
[16] - Quote
DeMichael Crimson wrote:I personally don't like this new direction CCP is taking towards PvE content.
This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.
Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..
DMC Last I heard, these missions are completely optional. Why can't PvE players play their PvE missions and let PvP (and those willing to try something new PvE) players play these new pseudo-PvP missions? Isn't that what PvE players, miners, etc are always going on about -- why can't everyone play the way they like? |
Hasikan Miallok
Republic University Minmatar Republic
1100
|
Posted - 2014.08.14 22:48:00 -
[17] - Quote
With only one mission per pirate type it will only be a few days before people have published standard fits to counter the various missions.
You will of course get the odd random individual that insists on flying them in something totally unsuited just because they can :D |
Jenn aSide
Smokin Aces.
7673
|
Posted - 2014.08.15 02:27:00 -
[18] - Quote
Desivo Delta Visseroff wrote:God!!! Y U ALL Complaint so much. You lack discipline, dedication and creativity.
Here:
[Hawk, DualASB Hawk]
Damage Control II Ballistic Control System II
Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Small Ancillary Shield Booster, Cap Booster 25 Small Ancillary Shield Booster, Cap Booster 25 Limited 1MN Microwarpdrive I
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 280mm 'Scout' Artillery I, Republic Fleet Phased Plasma S
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
All your problems are solved!
+1.
Reading comprehension and creativity isn't a strong suit among some of our space fairing compadres lol. The DEV blog and the attached comments thread addresses almost all the issues raised here.
Your asb hawk. TWO captable remote repping FoF missile hawks. Dual Prop Faction Frig. Worm, ANY worm lol. I've already figured out a half dozen things I want to try. |
Substantia Nigra
Polaris Rising The Bastion
1392
|
Posted - 2014.08.15 02:37:00 -
[19] - Quote
Not sure why somebody would be wanting to whine-complain in anticipation like that. They're new, and they're entirely optional. So it seems to me that their worst possible effect is nothing ... and ppl will just ignore them.
There are, however, similar elite-frig 1v1 mission encounters at the end of each of the two pirate epic arcs. Those frigs are not a pushover, but they're also not too terribad to kill. Those missions have rather nice rewards for simple NPC frigate 1v1s tho.
While I may give the burn missions a try, I doubt I'll be running many, but they seem like a bit of a no-loss idea from CCP ... perhaps trying to inject a little something else into the mission-runner doldrums. I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |
Linkxsc162534
Traps 'R' Us
93
|
Posted - 2014.08.15 02:44:00 -
[20] - Quote
Wait 1 of the complaints in teh OP is it forces you away from logi... you know you can just bring a logi frig into these rite? |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
583
|
Posted - 2014.08.15 04:11:00 -
[21] - Quote
DeMichael Crimson wrote:I personally don't like this new direction CCP is taking towards PvE content.
This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.
Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..
DMC
I can only imagine players of "casual" mmos running end game content and wiping for hours on the same boss in the name of "progression" and losing half their gear on each fight
the solo pve landscape these days seems to be missions and anoms... both are just facerolling for the most part. I mean with 2 resist mods and a medium rep my paladin feels immune to lv4 missions and that is just.... wrong. I lost one ship as a newbie on The Assault where I got perma jammed, and couldn't get my drones to shoot the elite frig that was scrambling me. now I just warp in and kill the one group that needs to die for the mission complete trigger. I think I've lost 2 other ships to pve because I went afk. Now the only thing I even worry about in missions is other players coming in and ganking me. and for the most part that will be a we are bored to death lets kill the first person we probe out death. if they are looking for profit I make damn sure they look elsewhere, I tend to fit my ships fairly cheaply, and also usually fit a damage control even if it isn't an optimal use of a slot.
also these missions seem like they will be very predictable, I don't know the exact details but:
Dramiel mission: fit blasters and a web, gank it Gurista mission: fit a kinetic hardener and gank it serpentis: either kite, or tank and gank it blood raider: fit a cap injector and/or a nos and gank it Sansha: em/therm resists and gank it.
I would guess I could use a t2 fit Enyo to do all these missions, many people are already saying a hawk, vengence, or ishkur could probably deal with all of them. the minny ships probably have a decent role with somewhat selectable damage typs and their good resists. I would guess a long range web + super nos curor could do most of them. maybe I underestimate these things, but it is eve pve... it really can't be that hard.
just because it makes your 6% large turret implants, and other battleship related implants, more or less worthless doesn't mean it isn't pve, or making players pvp. lv4s are so brainless they need whatever help they can get... and that comes from someone who has mostly run level 4s for their eve career. You can trust me, I have a monocole |
Hasikan Miallok
Republic University Minmatar Republic
1100
|
Posted - 2014.08.15 04:26:00 -
[22] - Quote
Linkxsc162534 wrote:Wait 1 of the complaints in teh OP is it forces you away from logi... you know you can just bring a logi frig into these rite?
Apparently as many frigates can come along as you have friends/alts.
*Wonders if running burn missions in fleets of noob ships will become a thing. |
Prospector Monk
Perkone Caldari State
0
|
Posted - 2014.08.15 08:43:00 -
[23] - Quote
Cipher Jones wrote:Goldiiee wrote:Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline. LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass. They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.
How would LP loose its value? Nowhere is it stated lp is rewarded. Also there's a chance of faction drops which will lower the value of factionmods which is very good. This change will maybe lower the value of pirate lp stores, but prob not by that much. So farming crystals will still be profitable
Also my main has 90 mil skillpoints and makes a plex every 5 hours running lvl 5's solo. And that's not even fast. |
Chrisbek
Evil Bandit Organisation
0
|
Posted - 2014.08.15 10:09:00 -
[24] - Quote
Realistically i doubt it will have much of an effect on LP gain/prices at all. Unless it is a huge LP reward it will more than likely return the same reward/time as some of the better L4 missions for blitzing.
This content adds some variety to L4s, which is sorely needed for anyone who likes to run L4s alot. You can skip it with no standings loss and simply take the next mission as if they never existed.
+1 from me CCP. Good stuff. |
Julius Priscus
322
|
Posted - 2014.08.15 11:22:00 -
[25] - Quote
just form small fleets of say 4-6 and everyone helps with each others mission.
how hard is that to comprehend to all you solo mission runners? |
Scout Vyvorant
University of Caille Gallente Federation
12
|
Posted - 2014.08.15 11:32:00 -
[26] - Quote
Most of the players in eve online have two account, I have three account and all toons on these account can use properly interceptors and heavy assault frigates.
For how hard these burner mission can be, i doubt they can pose a serious threat to 3 heavy assault frigates. |
Laulau Firn
Beered Up
0
|
Posted - 2014.08.15 11:41:00 -
[27] - Quote
Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
|
Scout Vyvorant
University of Caille Gallente Federation
12
|
Posted - 2014.08.15 11:48:00 -
[28] - Quote
Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
If you think about it, everything is centered around multiboxing or fleeting up with someone else.
During the stream of yesterday they clearly stated that if you find them difficult you can bring a friend or two.
I personally don't use ISBoxer, but I don't think it's too hard to get 3 ishkur, set to orbit at 7500m, unleash drones, open fire and spider tank with each other. |
afkalt
Republic Military School Minmatar Republic
264
|
Posted - 2014.08.15 11:55:00 -
[29] - Quote
Jenn aSide wrote: Worm, ANY worm lol.
This.
I've already mentioned in another thread that if a worm can't kill* it...well.....I don't know what can.
For clarity by "kill" what I mean is roflstomp it in about 30 seconds.
|
Chil
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2014.08.15 12:36:00 -
[30] - Quote
As with the other poster; Caldari T2 EWAR ship (or even T1), fit 3 T2 ECM's to suit. Then choose weapons to based on expected combat range - light missiles or rockets.
Nice idea, so will wait and see how it works. Only concerns are initial range on arriving and with the scram, yes there should be some risk but this seems a little too like "mess up and you're dead", but it could take a while depending on tank.
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Seven Koskanaiken
Association of Commonwealth Enterprises Nulli Secunda
1334
|
Posted - 2014.08.15 12:43:00 -
[31] - Quote
The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. |
Jenn aSide
Smokin Aces.
7676
|
Posted - 2014.08.15 12:50:00 -
[32] - Quote
Prospector Monk wrote:Cipher Jones wrote:Goldiiee wrote:Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline. LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass. They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec. How would LP loose its value? Nowhere is it stated lp is rewarded. Also there's a chance of faction drops which will lower the value of factionmods which is very good. This change will maybe lower the value of pirate lp stores, but prob not by that much. So farming crystals will still be profitable Also my main has 90 mil skillpoints and makes a plex every 5 hours running lvl 5's solo. And that's not even fast.
https://forums.eveonline.com/default.aspx?g=posts&m=4912365#post4912381
CCP Fozzie wrote:We're still tuning the rewards, but expect them to be a bit more LP focused then ISK focused, since there won't be tons of NPCs for us to distribute bounties onto.
|
afkalt
Republic Military School Minmatar Republic
267
|
Posted - 2014.08.15 12:54:00 -
[33] - Quote
Seven Koskanaiken wrote:The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II.
Won't matter for the go-to ships.
Those would be (in order of approximate effectiveness): Worm Garmur Interceptors Probably a Malus Certain EAFs
In fact, I'd have a crack at these in a merlin and have a pretty solid chance of success. |
Jenn aSide
Smokin Aces.
7676
|
Posted - 2014.08.15 13:00:00 -
[34] - Quote
Don't get me wrong, Im looking forward to these new missions. I've got my Worms ready to go lol (trying to figure out if projected ECCM will be helpful in the guristas burner, then i realized that a single npc frig probably won't jam BOTH my worms at the same time and i sue FoF missiles anyway, so ill just put a remote rep on both ships).
But I remember how incursions were supposed to be challenging. There were for exactly 4 days lol. Same with Wormholes. I have some ideas on how CCP could the potential issues , but we'll just have to wait and see how things work on SiSi.
On a side note, many PVErs are solo players (most of whom don't use isboxer and many of whom don't use alts in pve). I think this has an effect on some folks not seeing some of the exploitable potential here |
Jenn aSide
Smokin Aces.
7676
|
Posted - 2014.08.15 13:01:00 -
[35] - Quote
afkalt wrote:Seven Koskanaiken wrote:The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II. Won't matter for the go-to ships. Those would be (in order of approximate effectiveness): Worm Garmur Interceptors Probably a Malus Certain EAFs In fact, I'd have a crack at these in a merlin and have a pretty solid chance of success.
Forgot the assault frigs.
|
afkalt
Republic Military School Minmatar Republic
267
|
Posted - 2014.08.15 13:04:00 -
[36] - Quote
Yeah, whoops.
I'm blaming that on worm blinkers. 10k ehp, 3km/s 280-300+ dps at long point ranges. Before boosts. Which you just wont need.
I repeat. "roflstompGäó" |
Laulau Firn
Beered Up
0
|
Posted - 2014.08.15 13:27:00 -
[37] - Quote
Seven Koskanaiken wrote:That applies to like 99% of things in the game.
Yeah. Maybe they should start designing content that is challenging and cant be trivialized by alts. |
Hakaari Inkuran
State War Academy Caldari State
184
|
Posted - 2014.08.15 13:46:00 -
[38] - Quote
afkalt wrote:Seven Koskanaiken wrote:The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II. Won't matter for the go-to ships. Those would be (in order of approximate effectiveness): Worm Garmur Interceptors Probably a Malus Certain EAFs In fact, I'd have a crack at these in a merlin and have a pretty solid chance of success.
What the heck is a malus? |
Jenn aSide
Smokin Aces.
7677
|
Posted - 2014.08.15 13:49:00 -
[39] - Quote
Hakaari Inkuran wrote:afkalt wrote:Seven Koskanaiken wrote:The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II. Won't matter for the go-to ships. Those would be (in order of approximate effectiveness): Worm Garmur Interceptors Probably a Malus Certain EAFs In fact, I'd have a crack at these in a merlin and have a pretty solid chance of success. What the heck is a malus?
https://wiki.eveonline.com/en/wiki/Maulus
|
Desivo Delta Visseroff
The Scope Gallente Federation
261
|
Posted - 2014.08.15 13:49:00 -
[40] - Quote
Hakaari Inkuran wrote:
What the heck is a malus?
This may be dated but, http://wiki.eveuniversity.org/Gallente_Basic_Ship_and_Skill_Guide#Maulus I was hunting for sick loot, but all I could get my hands on were 50 corpses.............. |
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afkalt
Republic Military School Minmatar Republic
268
|
Posted - 2014.08.15 13:54:00 -
[41] - Quote
A misspelt T1 EWAR cruiser of the green paint hull variety. |
Dersen Lowery
The Scope Gallente Federation
1195
|
Posted - 2014.08.15 14:01:00 -
[42] - Quote
afkalt wrote:A misspelt T1 EWAR cruiser of the green paint hull variety.
*frigate Proud founder and member of the Belligerent Desirables. |
Hakaari Inkuran
State War Academy Caldari State
184
|
Posted - 2014.08.15 14:03:00 -
[43] - Quote
Desivo Delta Visseroff wrote: Does damping even do anything to NPCs? |
afkalt
Republic Military School Minmatar Republic
268
|
Posted - 2014.08.15 14:03:00 -
[44] - Quote
Indeed.
Apparently 7 coffees isnt enough to shrug off this tiredness.
I'll get my coat. |
Leoric Firesword
Dark Fusion Industries
47
|
Posted - 2014.08.15 14:10:00 -
[45] - Quote
after reading the dev blog my first thought was "Oh god please YES!" my second thought? "I can't wait to start losing ships against these burner missions"
if you don't want to do it, don't. Me, I like challenges and will enjoy going boom until I figure these out, at which time I'll enjoy making the red + go boom |
afkalt
Republic Military School Minmatar Republic
268
|
Posted - 2014.08.15 14:11:00 -
[46] - Quote
They should make you go suspect tbh |
Desivo Delta Visseroff
The Scope Gallente Federation
261
|
Posted - 2014.08.15 14:18:00 -
[47] - Quote
Hakaari Inkuran wrote:Desivo Delta Visseroff wrote: Does damping even do anything to NPCs?
Specifically on damps, I've never noticed a difference (same with tracking disruptors). Other E-war does work. Especially jams. Thank Bob for jams! I was hunting for sick loot, but all I could get my hands on were 50 corpses.............. |
Sexy Cakes
Have A Seat
776
|
Posted - 2014.08.15 14:54:00 -
[48] - Quote
1 frigate behind an acceleration gate.
Bet that took some doing. Not today spaghetti. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
87
|
Posted - 2014.08.15 16:03:00 -
[49] - Quote
Coyote Laughing wrote:http://community.eveonline.com/news/dev-blogs/size-matters-introducing-burner-missions/?_ga=1.109167175.370378389.1405686458Well, I've taken a look at the new burner missions and all I can see is it a way to isolate me from logistics and lose an expensive frigate when I get disconnected (which seems to be happening a lot lately with the DDOS attacks, even assuming I can log back on at all). Level 4 missions are a slow grind on your own, which is probably why they are bringing them in, but until I get to run them and see if they get the difficulty right, I can't address any specific concerns. Salvage and bounties are a big part of the payoff and a motivation to form up in fleets, usually with a dedicated salvage ship following behind - which frigates don't do such a good job at. All I can see this being is another solo grind without the rewards that make it worthwhile. Unless the mission texts are very explicit about there being no penalty to refuse it, then there are going to be people caught out. If it has some even more difficult dumb objective to complete on top of the combat, then I can see people not only losing their expensive frigate, but standings when they fail as well. I'd rather blitz 3s in a battlecruiser, get in, get out, grab my LP and continue - all I can see is being a frustrating meat grinder that chews through ship after ship until you complete it.
Then dont fly an expensive frigate. If you cant beat an NPC without logistics, then you're not good enough to do burner missions. In which case, just cancel them and go back to the slow grind.
Nay sayers will be the ones who just want to farm and do not want a challenge. |
Heinrich Erquilenne
Foundation Cutting-Edge Mordus Angels
11
|
Posted - 2014.08.15 17:17:00 -
[50] - Quote
Meh that's underwhelming. I don't get all the excitement about small ship stuff but I guess some people might enjoy that. I'm more concerned about easy LPs acquired extremely fast. I'm also pretty sure everyone will fly bombless bombers just to insta pop the npc, loot the wreck and bail out. So long for the attempt at bringing some diversity.
On the other hand I wish they spent some time creating missions for capships like dreads and carriers. This isn't something I can fly yet and that would make an excellent long-term goal. Something frigs aren't. That's just the boring small ship you leave as soon as you can (at least for me). |
|
Scout Vyvorant
University of Caille Gallente Federation
13
|
Posted - 2014.08.15 18:13:00 -
[51] - Quote
Heinrich Erquilenne wrote:Meh that's underwhelming. I don't get all the excitement about small ship stuff but I guess some people might enjoy that. I'm more concerned about easy LPs acquired extremely fast. I'm also pretty sure everyone will fly bombless bombers just to insta pop the npc, loot the wreck and bail out. So long for the attempt at bringing some diversity.
It's a pity torpedoes will do very little damage against said frigates. You know, signature, explosion radius and explosion velocity have not been removed yet from the game.
Heinrich Erquilenne wrote:On the other hand I wish they spent some time creating missions for capships like dreads and carriers. This isn't something I can fly yet and that would make an excellent long-term goal. Something frigs aren't. That's just the boring small ship you leave as soon as you can (at least for me).
Pve missions for carriers exist already, they are the level 5 missions located in low sec that people afk out on daily basis on their carrier.
PvE content should be avaible to everyone, and not located in low sec. Mixing pve content with pvp content usually never work out. Unless you want to hit sitting ducks in pve fit with your pvp fit ship |
Drago Shouna
Royal Amarr Institute Amarr Empire
71
|
Posted - 2014.08.15 18:16:00 -
[52] - Quote
I watched the stream last night and CCP were laughing about how hard these are going to be
They fully expect the npc's in them to collect a long list of kill mails, maybe they should publish the kills?
As for farming them apparently there are 5 which are just going in the pot with the rest of the level 4's. Just like others, you might get one twice a week, but then you might get one every couple of weeks( i'm talking about someone who does missions 3 or 4 times a week, not full time grinders)
It should be fun. |
Heinrich Erquilenne
Foundation Cutting-Edge Mordus Angels
11
|
Posted - 2014.08.15 18:27:00 -
[53] - Quote
Scout Vyvorant wrote:Heinrich Erquilenne wrote:Meh that's underwhelming. I don't get all the excitement about small ship stuff but I guess some people might enjoy that. I'm more concerned about easy LPs acquired extremely fast. I'm also pretty sure everyone will fly bombless bombers just to insta pop the npc, loot the wreck and bail out. So long for the attempt at bringing some diversity. It's a pity torpedoes will do very little damage against said frigates. You know, signature, explosion radius and explosion velocity have not been removed yet from the game. Heinrich Erquilenne wrote:On the other hand I wish they spent some time creating missions for capships like dreads and carriers. This isn't something I can fly yet and that would make an excellent long-term goal. Something frigs aren't. That's just the boring small ship you leave as soon as you can (at least for me). Pve missions for carriers exist already, they are the level 5 missions located in low sec that people afk out on daily basis on their carrier. PvE content should be avaible to everyone, and not located in low sec. Mixing pve content with pvp content usually never work out. Unless you want to hit sitting ducks in pve fit with your pvp fit ship
Fortunately most of these frigs will use a MWD. Enjoy the increased signature radius. :)
I'm not talking about lvl 5 because I don't like lowsec either. It's just not a place for me since I live in null. The rules of engagement bother me quite a bit. LVL 5 don't require cap ships either. You could do them with 4-5 battleships with a couple of logistics watching their back. So lvl 5 are irrelevant. They're just not convenient to find and don't really require dreads and stuff like that. |
Desivo Delta Visseroff
The Scope Gallente Federation
265
|
Posted - 2014.08.15 18:36:00 -
[54] - Quote
A well fit Tengu can run LvL 5's pretty well. I was hunting for sick loot, but all I could get my hands on were 50 corpses.............. |
Rezan Tepet
Partial Safety
12
|
Posted - 2014.08.15 18:50:00 -
[55] - Quote
Like someone mentioned about Incursions, I give it sub one week before there's threads/webpages/etc posting the right fits to do these guys in the most efficient manner possible, solo if it's at all conceivable.
Kind of the shaft PvE devs get stuck with: making a foe that's all "COME AT ME, BRO" hard enough to merit a challenge while not breaking any established expectations of the game. And maybe it's cliche, but I've always liked the Ewar/Logi/3DD build of every other MMO out there. Just...don't give them "taunt" mechanics.
So let's enjoy it for the first week whilst we figure it all out. oaramos: |oh-WAR-uh-mohs| n. GÇö-áTerm given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."-á adj. GÇö-á[see: "moss" "mossy"] slangGÇö crazy, insane |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
583
|
Posted - 2014.08.15 18:51:00 -
[56] - Quote
Prospector Monk wrote:Cipher Jones wrote:Goldiiee wrote:Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline. LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass. They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec. How would LP loose its value? Nowhere is it stated lp is rewarded. Also there's a chance of faction drops which will lower the value of factionmods which is very good. This change will maybe lower the value of pirate lp stores, but prob not by that much. So farming crystals will still be profitable Also my main has 90 mil skillpoints and makes a plex every 5 hours running lvl 5's solo. And that's not even fast.
https://forums.eveonline.com/default.aspx?g=posts&m=4912381#post4912381
CCP Fozzie wrote:We're still tuning the rewards, but expect them to be a bit more LP focused then ISK focused, since there won't be tons of NPCs for us to distribute bounties onto.
also lv5s is a lowsec activity. and anyways considering how fast people can run lv4s already burner missions don't seem like they will change all that much. You can trust me, I have a monocole |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1172
|
Posted - 2014.08.15 19:19:00 -
[57] - Quote
Prospector Monk wrote:Cipher Jones wrote:Goldiiee wrote:Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline. LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass. They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec. How would LP loose its value? Nowhere is it stated lp is rewarded. Also there's a chance of faction drops which will lower the value of factionmods which is very good. This change will maybe lower the value of pirate lp stores, but prob not by that much. So farming crystals will still be profitable Also my main has 90 mil skillpoints and makes a plex every 5 hours running lvl 5's solo. And that's not even fast.
By creating yet another faucet for LP, thats how. Coupled with several reductions in loot, income is way down from 2 years ago. PLEX is way up. If both trends continue, subs will drop even more.
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Hakaari Inkuran
State War Academy Caldari State
188
|
Posted - 2014.08.15 20:20:00 -
[58] - Quote
Gringing PLEX is comparable to the loot treadmill in other games. The key isn't to complain about how hard it is for you to grind a PLEX. The key is to get off the treadmill. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1173
|
Posted - 2014.08.15 20:25:00 -
[59] - Quote
Hakaari Inkuran wrote:Gringing PLEX is comparable to the loot treadmill in other games. The key isn't to complain about how hard it is for you to grind a PLEX. The key is to get off the treadmill.
Play how you want and let others play how they want.
Every single thing in life ever is grinding. Its how you go about it that defines you.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Paranoid Loyd
1432
|
Posted - 2014.08.15 20:26:00 -
[60] - Quote
Cipher Jones wrote:Every single thing in life ever is grinding. Its how you go about it that defines you.
What a miserable outlook on life.
"PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
|
Lupe Meza
Hedion University Amarr Empire
22
|
Posted - 2014.08.15 20:40:00 -
[61] - Quote
I'm loving what I'm hearing. I always thought it was anonying to have to use one fit for PvE and one fit for PvP, given this game being advertised as very PvP oriented.
The missions are best done in ships designed to fight NPC's but woefully inept at engaging or defending themselves from players.
Level 4's are best done in expensive cruisers or battleships, the more expensive the better. But again, they are fit in a way that makes them sitting ducks should a player engage, leaving the missioner with the only intelligent decision being to warp away or dock up at any hint of a player entering the mission pocket. OR just not leaving high sec to do missions, the reasoning being that all the time and energy spent worrying about other players combined with the possible losses of expensive mission ships makes rarely uninterrupted steady High Sec mission the rational choice if isk is your goal. While I'm sure some enjoy missions in their current state, I only run them for isk; they are a bit of a grind and uninteresting.
But to do the things I do enjoy in the game requires me to have isk, so they are a necessary evil given my playstyle and available time. If my goal for a session is isk, I can't afford to play 1 or 2 hours when I get time and get nothing or have my gains wiped out. If you have limited time to play it is just better to take the bird in the hand , rather than go for the two in the bush, die to a gate camp, bubble camp, caught unaware because you didn't d-scan ever 5 seconds, etc. It always seemed that missioners would be taking most of the risk in the "mission in hostile space" risk/reward scenario, taking their ships into hostile space, while PvPer's would risk little waiting for them at gates or blowing up ill-fitted ships in mission pockets.
Now you're telling me that I can fit up a frig from 10-70 mil that will actually get through most camps and across space no problem? I get to fight one bad ass enemy that will require me to use some PvP knowledge rather than 20 minutes NPC wave skeet shoot? And I get a good chance at some nice loot if I succeed? Not to mention if someone drops in "to say hi" I can actually hang around and assess the situation, rather than just haul ass because I'm in a 200 million+ PvP deficient pinata? Not to mention I'm behind a frigate sized gate, so I might actually have a chance at a decent fight if I do stick around?
Hell, you can even go out on small roams and even if you don't get any fights at least your time wasn't completely wasted since you can run these while you're hunting...
I'm all for this. I see this as a major content creator. |
Ginger Barbarella
1994
|
Posted - 2014.08.15 23:23:00 -
[62] - Quote
Hasikan Miallok wrote:With only one mission per pirate type it will only be a few days before people have published standard fits to counter the various missions.
You will of course get the odd random individual that insists on flying them in something totally unsuited just because they can :D
Gawd, inorite? Friggin' idiots trying to be original... "Blow it all on Quafe and strippers." --- Sorlac |
Ginger Barbarella
1994
|
Posted - 2014.08.15 23:30:00 -
[63] - Quote
Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering. "Blow it all on Quafe and strippers." --- Sorlac |
Silverdaddy
Ourapheh Holdings
17
|
Posted - 2014.08.15 23:31:00 -
[64] - Quote
I'm wondering that given all the jamming, tracking disruption, webbing, and cap warfare that will be going on based on the descriptions, if an ishkur woudn't be a bad choice of AF for these missions... |
Xpaulusx
Naari LLC
270
|
Posted - 2014.08.15 23:52:00 -
[65] - Quote
Kudos to CCP Fozzie and company for thinking out of the box on this one. This also presents a good opportunity for new and young pilots to get their feet wet in combat tactics. I would have increased the difficulty of each Mission, you beat the first one, the next is would be harder, the last being extremely difficult, but possible ...................................................... |
Sobaan Tali
Caldari Quick Reaction Force
337
|
Posted - 2014.08.16 05:20:00 -
[66] - Quote
I might try it out just for ***** and giggles, but I'm not really as impressed as I think they think we should be. Who knows? I may be better impressed when I see it in action. Call me a pessimists (again it could be really fun, I'm just not that confident in it), it's just not what I expected. We'll have to see when it comes out.
My only question is if we decline, does it trigger a 4-hour cooldown (I didn't see this indicated anywhere) like legacy missions, cause this whole "no penalty for declining" thing sounds like it has some unspoken stipulations. It's fine if so, I just think CCP should annotate that somewhere. |
IIshira
School of Applied Knowledge Caldari State
1131
|
Posted - 2014.08.16 05:44:00 -
[67] - Quote
These are still going to be optional missions you can decline without penalty correct?
I'm asking because it seems some are under the impression that these are required. Has something changed?
I'm excited CCP is adding some interesting content to PVE side of the game. I'm sure it'll need adjusting but at least PVE isn't being ignored. |
IIshira
School of Applied Knowledge Caldari State
1131
|
Posted - 2014.08.16 05:47:00 -
[68] - Quote
Ginger Barbarella wrote:Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering.
I don't think CCP should discourage people working together. Solo crap gets boring so it would be nice to have content in highsec that requires multiple players. No not incursions... I know someone would say that
|
Julius Priscus
323
|
Posted - 2014.08.16 07:42:00 -
[69] - Quote
Ginger Barbarella wrote:Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering.
stupid idea... defeats the whole way eve online works. |
Goldiiee
Bureau of Astronomical Anomalies
1166
|
Posted - 2014.08.16 10:46:00 -
[70] - Quote
I think it a couple things should be cleared up; There is no penalty for declining them. I would assume 'No Penalty' means no 4 hour cool down either, as that is a type of penalty.
If you don't run lvl-4 missions you will never run one of these. They are given out, at random, from lvl-4 agents throughout EVE; So if your pulling lvl-4's form a low or nul sec agent you have just as good of a chance to get one of these mission as if you were pulling form a high sec agent.
I would assume they are using something similar to the Sansha Incursion AI; If you have ever tried to kill the Sansha Nation Commander solo you might have an understanding of how tough the AI can actually get.
So I for one am looking forward to checking these out and using these mission as a break from the norm, I wouldn't expect you to get rich running them, you certainly wouldn't be able to farm them (One ship to kill, Not really a farming thing) but they might be a great way to eliminate some ISK from the game.
I would love to have the top 100 killmails posted by each one of these rats, we could call it 'CCP's Killboard'; some people love telling the Devs how much they suck at PVP every time they go on a roam, finding out how tough they can make a frig from the Dev point of view should be fun, and worthy of praise or ridicule.
(Monthly tweaks are awesome. The minute you think you figured it out, da da dum, new patch comes with new tactics, keeps everyone on their toes)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|
Goldiiee
Bureau of Astronomical Anomalies
1166
|
Posted - 2014.08.16 11:01:00 -
[71] - Quote
Cipher Jones wrote:
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.
Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
James Baboli
Ferrous Infernum
73
|
Posted - 2014.08.16 11:28:00 -
[72] - Quote
Goldiiee wrote:Cipher Jones wrote:
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.
Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please. Running burner missions and getting faction mods puts them into the game without the associated isk/lp/ TIME cost normally associated with such things. This reduces the isk/hr value of many kinds of LP, leading to more grind for your PLEX. More grind makes people less willing to continue to play, or gets them to get out their wallet and buy their own PLEX. This leads to a slowdown in the PLEX market, dropping this particular kind of station-trading's isk/hr. This means more will end up used rather than station-traded, lowering volume to compensate for reduced liquidity. Reduced volume means that you end up with fewer, and less widespread influx. This leads to more effective market control by those who do buy PLEX in bulk to market-trade, letting them increase cost.
Fairly direct spiral towards cartel-izing amongst the big players. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Laulau Firn
Beered Up
1
|
Posted - 2014.08.16 12:06:00 -
[73] - Quote
Ginger Barbarella wrote:Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering.
I think there would be a problem with that: it would create safe pocket in space and prevent PvP. I think risk of getting jumped on should always be there.
Julius Priscus wrote: stupid idea... defeats the whole way eve online works.
And how exactly would it do that?
You gotta remember that mission running is solo operation most of the time, so this would change very little.
And they could easliy use the same warpoff mechanic to balance it around solo, duo, etc, players. Just make the burner warp off if there is 2, 3, 4, etc, players on grid. |
James Baboli
Ferrous Infernum
73
|
Posted - 2014.08.16 12:29:00 -
[74] - Quote
Laulau Firn wrote:Julius Priscus wrote: stupid idea... defeats the whole way eve online works. And how exactly would it do that? You gotta remember that mission running is solo operation most of the time, so this would change very little. And they could easliy use the same warpoff mechanic to balance it around solo, duo, etc, players. Just make the burner warp off if there is 2, 3, 4, etc, players on grid. And if you are saying that preventing x boxen from being used to blob any content to death, this would not the first content where you cannot get paid if you attempt to bring numbers. Incursion payouts are also number capped. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Julius Priscus
323
|
Posted - 2014.08.16 16:09:00 -
[75] - Quote
Laulau Firn wrote:Ginger Barbarella wrote:Laulau Firn wrote:Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).
I think burners should just warp off if more than one player enters the area.
I really like that idea. Or lock the gate and prevent a second party from entering. I think there would be a problem with that: it would create safe pocket in space and prevent PvP. I think risk of getting jumped on should always be there. Julius Priscus wrote: stupid idea... defeats the whole way eve online works. And how exactly would it do that? You gotta remember that mission running is solo operation most of the time, so this would change very little. And they could easliy use the same warpoff mechanic to balance it around solo, duo, etc, players. Just make the burner warp off if there is 2, 3, 4, etc, players on grid.
1st you obviously have nfi how eve online works.. 2nd if the burner was to warp off when there was more than one pilot on grid.. I would hunt down "burner" missions just to make the npc warp off.. just because I can. Also mission running is NOT a solo endeavour.. I seen many a corp run mission as a group. to say it IS a solo part of the game means once again you have nfi how eve works. |
Ginger Barbarella
1994
|
Posted - 2014.08.16 16:28:00 -
[76] - Quote
Xpaulusx wrote:Kudos to CCP Fozzie and company for thinking out of the box on this one. This also presents a good opportunity for new and young pilots to get their feet wet in combat tactics. I would have increased the difficulty of each Mission, you beat the first one, the next is would be harder, the last being extremely difficult, but possible
I agree completely. Not sure I quite care for CCP telling players EXACTLY what they're going up against , but nice start. People learn by doing and dying here, not by copying fits from BattleClinic or FailHeap. "Blow it all on Quafe and strippers." --- Sorlac |
Ginger Barbarella
1994
|
Posted - 2014.08.16 16:33:00 -
[77] - Quote
Julius Priscus wrote: you obviously have nfi how eve online works..
Julius Priscus wrote:Also mission running is NOT a solo endeavour..
Wow... just--- wow. I don't even know how to respond to that idiocy. "Blow it all on Quafe and strippers." --- Sorlac |
Hakaari Inkuran
State War Academy Caldari State
189
|
Posted - 2014.08.16 18:33:00 -
[78] - Quote
Silverdaddy wrote:I'm wondering that given all the jamming, tracking disruption, webbing, and cap warfare that will be going on based on the descriptions, if an ishkur woudn't be a bad choice of AF for these missions... Considering it doesn't even get a damage bonus on its drones I have to wonder why you would think this. |
Caleidascope
Republic Military School Minmatar Republic
541
|
Posted - 2014.08.16 19:17:00 -
[79] - Quote
Here is an idea. What if... ccp pulls the fits for the npc frigs from the player fits. I mean ccp knows exactly what we fit on our ships when we go pvp. So they can look through the kills and see that Fit A and Fit B are most successfully used in pvp on pirate faction ship X. Life is short and dinner time is chancy Eat dessert first! |
Hasikan Miallok
Republic University Minmatar Republic
1104
|
Posted - 2014.08.16 19:21:00 -
[80] - Quote
Might try and run these in my battle Venture .... |
|
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
191
|
Posted - 2014.08.16 21:33:00 -
[81] - Quote
CCP has finally done something of significance for highsec mission runners, lets not blow it by gripping over small stuff, if you dont like them dont do them.
+1 for these missions Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Caleidascope
Republic Military School Minmatar Republic
541
|
Posted - 2014.08.16 22:29:00 -
[82] - Quote
Maldiro Selkurk wrote:CCP has finally done something of significance for highsec mission runners, lets not blow it by gripping over small stuff, if you dont like them dont do them.
+1 for these missions (Insert farmer's daughter joke here) Life is short and dinner time is chancy Eat dessert first! |
Ginger Barbarella
1997
|
Posted - 2014.08.16 23:09:00 -
[83] - Quote
Caleidascope wrote:Maldiro Selkurk wrote:CCP has finally done something of significance for highsec mission runners, lets not blow it by gripping over small stuff, if you dont like them dont do them.
+1 for these missions (Insert farmer's daughter joke here)
epeen displays in CAOD, go that way... ------ > "Blow it all on Quafe and strippers." --- Sorlac |
Julius Priscus
325
|
Posted - 2014.08.17 01:08:00 -
[84] - Quote
Ginger Barbarella wrote:Julius Priscus wrote: you obviously have nfi how eve online works.. Julius Priscus wrote:Also mission running is NOT a solo endeavour.. Wow... just--- wow. I don't even know how to respond to that idiocy.
because you got no comeback.. |
Gaming God
Gaming God Corporation
57
|
Posted - 2014.08.17 06:17:00 -
[85] - Quote
Why is it so hard to just give us some new level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions .
And please do something about the inflation increase bounties . |
Hasikan Miallok
Republic University Minmatar Republic
1104
|
Posted - 2014.08.17 08:14:00 -
[86] - Quote
Julius Priscus wrote: Also mission running is NOT a solo endeavour.. I seen many a corp run mission as a group.
Maybe for low SP characters to help therm pump standings.
level IVs are zero risk, semi AFK and very quick to complete solo, unless you loot in which case a salvage buddy/alt helps. But looting is a waste of time, even more so after the recent loot nerf.
|
Jmanis Catharg
Deep Core Mining Inc. Caldari State
5
|
Posted - 2014.08.17 12:53:00 -
[87] - Quote
Gaming God wrote:And please do something about the inflation increase bounties .
Err, what? Sure,, let's fix a problem caused by there being too much currency in the game by..... injecting more currency in the game....
About time some missions like this came about tbh. Looking forward to it! |
Hakaari Inkuran
State War Academy Caldari State
190
|
Posted - 2014.08.17 13:33:00 -
[88] - Quote
Gaming God wrote:Why is it so hard to just give us some new normal level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions . And please do something about the inflation increase bounties . If i wanted to fly an frig i would go to 0.0 But i dont want to fly an frig This is not fore the mission runner NO this is fore the PVP guy that wants to train someting with out any risk to loose his pod !! Hm that name looks familiar... |
Yip Shifu
Wing Chun Sect
0
|
Posted - 2014.08.17 14:43:00 -
[89] - Quote
Looking forward to those missions. They are optional, no standing loss so if you don't like them - don't do them. I hope they will add also some cruiser missions aswell. |
Julius Priscus
325
|
Posted - 2014.08.17 16:13:00 -
[90] - Quote
Yip Shifu wrote:Looking forward to those missions. They are optional, no standing loss so if you don't like them - don't do them. I hope they will add also some cruiser missions aswell.
expect that at a later date tbh... |
|
IIshira
School of Applied Knowledge Caldari State
1132
|
Posted - 2014.08.17 16:24:00 -
[91] - Quote
Gaming God wrote:Why is it so hard to just give us some new normal level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions . And please do something about the inflation increase bounties . If i wanted to fly an frig i would go to 0.0 But i dont want to fly an frig This is not fore the mission runner NO this is fore the PVP guy that wants to train someting with out any risk to loose his pod !!
So just turn them down with no penalty?... Does bother you so much that you're given the option to do them? So because you don't like them no one else should be allowed to do them either?
And you don't have to go to 0.0 to fly a frigate in PVP.... |
Owen Levanth
Sagittarius Unlimited Exploration
238
|
Posted - 2014.08.17 17:09:00 -
[92] - Quote
IIshira wrote:Gaming God wrote:Why is it so hard to just give us some new normal level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions . And please do something about the inflation increase bounties . If i wanted to fly an frig i would go to 0.0 But i dont want to fly an frig This is not fore the mission runner NO this is fore the PVP guy that wants to train someting with out any risk to loose his pod !! So just turn them down with no penalty?... Does bother you so much that you're given the option to do them? So because you don't like them no one else should be allowed to do them either? And you don't have to go to 0.0 to fly a frigate in PVP....
Heck, I don't even take cruisers to NullSec anymore, FW-LowSec is so much closer for a fast fight. |
James Baboli
Ferrous Infernum
74
|
Posted - 2014.08.17 17:50:00 -
[93] - Quote
Hakaari Inkuran wrote:Gaming God wrote:Why is it so hard to just give us some new normal level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions . And please do something about the inflation increase bounties . If i wanted to fly an frig i would go to 0.0 But i dont want to fly an frig This is not fore the mission runner NO this is fore the PVP guy that wants to train someting with out any risk to loose his pod !! Hm that name looks familiar... Can you say ALOD? That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Gaming God
Gaming God Corporation
58
|
Posted - 2014.08.18 06:47:00 -
[94] - Quote
James Baboli wrote:Hakaari Inkuran wrote:Gaming God wrote:Why is it so hard to just give us some new normal level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions . And please do something about the inflation increase bounties . If i wanted to fly an frig i would go to 0.0 But i dont want to fly an frig This is not fore the mission runner NO this is fore the PVP guy that wants to train someting with out any risk to loose his pod !! Hm that name looks familiar... Can you say ALOD?
Bla bla bla |
Nad'x Hapax
Hapaxa
55
|
Posted - 2014.08.18 09:03:00 -
[95] - Quote
Maybe its been said already. When will these hit the testserver? |
Jmanis Catharg
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.08.18 09:42:00 -
[96] - Quote
Nad'x Hapax wrote:Maybe its been said already. When will these hit the testserver?
Wait, they're not?
The way some people were talking it was as if they were already on the test server. What the hell... people already have their knickers in a knot and they haven't even seen them in action? Get a grip... |
Bastion Arzi
Red Federation RvB - RED Federation
119
|
Posted - 2014.08.18 10:02:00 -
[97] - Quote
Desivo Delta Visseroff wrote:God!!! Y U ALL Complaint so much. You lack discipline, dedication and creativity.
Here:
[Hawk, DualASB Hawk]
Damage Control II Ballistic Control System II
Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Small Ancillary Shield Booster, Cap Booster 25 Small Ancillary Shield Booster, Cap Booster 25 Limited 1MN Microwarpdrive I
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 280mm 'Scout' Artillery I, Republic Fleet Phased Plasma S
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
All your problems are solved!
lol is this a joke?
|
Jenn aSide
Smokin Aces.
7684
|
Posted - 2014.08.18 12:35:00 -
[98] - Quote
Gaming God wrote:James Baboli wrote:Hakaari Inkuran wrote:Gaming God wrote:Why is it so hard to just give us some new normal level 4 missions ? Remove missions like duo of dead and just give us some normal level 4 missions . And please do something about the inflation increase bounties . If i wanted to fly an frig i would go to 0.0 But i dont want to fly an frig This is not fore the mission runner NO this is fore the PVP guy that wants to train someting with out any risk to loose his pod !! Hm that name looks familiar... Can you say ALOD? Bla bla bla
I translate this as "I didn't want that 22 billion isk Golem anyway" lol.
|
Nad'x Hapax
Hapaxa
55
|
Posted - 2014.08.18 13:29:00 -
[99] - Quote
Jmanis Catharg wrote:Nad'x Hapax wrote:Maybe its been said already. When will these hit the testserver? Wait, they're not? The way some people were talking it was as if they were already on the test server. What the hell... people already have their knickers in a knot and they haven't even seen them in action? Get a grip...
Dont get me wrong. They might be, I have no idea and I dont want to sit on the testserver for an undetermined amount of time to maybe get to run one.
So let me rephrase: Are there missions on the testserver? If not anyone knows when they will be?
Also: +1 CCP |
JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
287
|
Posted - 2014.08.18 16:36:00 -
[100] - Quote
Laulau Firn wrote:Seven Koskanaiken wrote:That applies to like 99% of things in the game. Yeah. Maybe they should start designing content that is challenging and cant be trivialized by alts.
We're talking about a game that's designed to be multiplayer. The pursuit of excellence and stabbed plexing alts. |
|
Baron' Soontir Fel
Justified Chaos
236
|
Posted - 2014.08.18 17:04:00 -
[101] - Quote
They should have the pirate NPC try to warp out when it hits hull.
So you need a point/scram in order to hold them down and get the kill. Not fly 8km/s and shoot him from 80km away
Also, having the pirate warp out when 2 people are on the field is completely legitimate. Just put a scram/long point on the enemy before warping in your friends. |
Owen Levanth
Sagittarius Unlimited Exploration
238
|
Posted - 2014.08.18 17:17:00 -
[102] - Quote
Baron' Soontir Fel wrote:They should have the pirate NPC try to warp out when it hits hull.
So you need a point/scram in order to hold them down and get the kill. Not fly 8km/s and shoot him from 80km away
Also, having the pirate warp out when 2 people are on the field is completely legitimate. Just put a scram/long point on the enemy before warping in your friends.
You can have a frigate doing one or the other (barely) but not both at the same time. Hell, if you could do both, you wouldn't be able to apply any DPS anyway. Not with that speed at that range. |
Baron' Soontir Fel
Justified Chaos
236
|
Posted - 2014.08.18 17:39:00 -
[103] - Quote
Garmur says hi.
Also, I'm sure the Worm could have similar possibilities with LMLs.
the numbers were a little exaggerated, but 5km/s and 50km away is still redonkulous |
Estella Osoka
Deep Void Merc Syndicate
454
|
Posted - 2014.08.18 17:52:00 -
[104] - Quote
I hope all missions become like these. |
Julius Priscus
325
|
Posted - 2014.08.18 21:29:00 -
[105] - Quote
Estella Osoka wrote:I hope all missions become like these.
whats that?
payout = all lp and no isk? |
Hasikan Miallok
Republic University Minmatar Republic
1112
|
Posted - 2014.08.18 23:27:00 -
[106] - Quote
Owen Levanth wrote:Baron' Soontir Fel wrote:They should have the pirate NPC try to warp out when it hits hull.
So you need a point/scram in order to hold them down and get the kill. Not fly 8km/s and shoot him from 80km away
Also, having the pirate warp out when 2 people are on the field is completely legitimate. Just put a scram/long point on the enemy before warping in your friends. You can have a frigate doing one or the other (barely) but not both at the same time. Hell, if you could do both, you wouldn't be able to apply any DPS anyway. Not with that speed at that range.
You could get the 80km by dropping a Bouncer or Warden from an Ishkur.
Whether an Ishkur can be tweaked enough for 8 km/s is another question. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
586
|
Posted - 2014.08.19 03:20:00 -
[107] - Quote
Nad'x Hapax wrote:Jmanis Catharg wrote:Nad'x Hapax wrote:Maybe its been said already. When will these hit the testserver? Wait, they're not? The way some people were talking it was as if they were already on the test server. What the hell... people already have their knickers in a knot and they haven't even seen them in action? Get a grip... Dont get me wrong. They might be, I have no idea and I dont want to sit on the testserver for an undetermined amount of time to maybe get to run one. So let me rephrase: Are there missions on the testserver? If not anyone knows when they will be? Also: +1 CCP
not yet, Fozzie says soonGäó https://forums.eveonline.com/default.aspx?g=posts&t=366980&find=unread
and they will disable normal missions for a while so the players can go test the burner missions. You can trust me, I have a monocole |
Glathull
Blue Republic RvB - BLUE Republic
595
|
Posted - 2014.08.19 04:49:00 -
[108] - Quote
I honestly cannot find a way to look at these missions in a way this is not positive. What is not to like? New content, new challenges for PvE, at least for a couple of days before they get figured out. Rewards being tweaked to stay in line with current lvl 4 missions. Some attempt to prevent blitz-farming by mixing them in with lvl 4s instead of dedicated agents.
It all seems pretty well thought out to me.
What I hear in this thread and the feedback thread is a bunch of jealousy bearing. Some people seem to be afraid that they won't be able to take advantage of the rewards from these missions because they don't have high-level frigate skills on their mission toons.
Good grief. Get over it already. And realize that if things work out, this could be the beginning of some nice things for PvE if we get cruiser, BC, and BS versions of these missions, which I hope we do.
Turrents |
Hasikan Miallok
Republic University Minmatar Republic
1115
|
Posted - 2014.08.19 05:08:00 -
[109] - Quote
Glathull wrote:
What I hear in this thread and the feedback thread is a bunch of jealousy bearing. Some people seem to be afraid that they won't be able to take advantage of the rewards from these missions because they don't have high-level frigate skills on their mission toons.
Probably more that some people are obsessed with battleships.
To be honest if you have good fitting/nav/general skills to run a battleship then training into any of the assault frigates with T2 weapons probably will take about 3 weeks at most.
|
Glathull
Blue Republic RvB - BLUE Republic
595
|
Posted - 2014.08.19 05:22:00 -
[110] - Quote
Hasikan Miallok wrote:Glathull wrote:
What I hear in this thread and the feedback thread is a bunch of jealousy bearing. Some people seem to be afraid that they won't be able to take advantage of the rewards from these missions because they don't have high-level frigate skills on their mission toons.
Probably more that some people are obsessed with battleships. To be honest if you have good fitting/nav/general skills to run a battleship then training into any of the assault frigates with T2 weapons probably will take about 3 weeks at most.
Bingo. Anyone who is running lvl 4s efficiently could be doing these burner missions by the time they get released if they started training the day they were announced instead of whining. Turrents |
|
Estella Osoka
Deep Void Merc Syndicate
455
|
Posted - 2014.08.19 17:23:00 -
[111] - Quote
Carebear grind mindset. Mine roids while training for BS, training for BS weapons, training fitting skills, read EVE Survival, run missions. All other ships are not needed, or don't care about them.
That is what I am hearing. |
Desivo Delta Visseroff
The Scope Gallente Federation
274
|
Posted - 2014.08.19 18:09:00 -
[112] - Quote
Bastion Arzi wrote:Desivo Delta Visseroff wrote:God!!! Y U ALL Complaint so much. You lack discipline, dedication and creativity.
Here:
[Hawk, DualASB Hawk]
Damage Control II Ballistic Control System II
Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Small Ancillary Shield Booster, Cap Booster 25 Small Ancillary Shield Booster, Cap Booster 25 Limited 1MN Microwarpdrive I
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 280mm 'Scout' Artillery I, Republic Fleet Phased Plasma S
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
All your problems are solved! lol is this a joke?
What exactly makes that fit a joke? I was hunting for sick loot, but all I could get my hands on were 50 corpses.............. |
Owen Levanth
Sagittarius Unlimited Exploration
238
|
Posted - 2014.08.19 18:45:00 -
[113] - Quote
Desivo Delta Visseroff wrote:Bastion Arzi wrote:Desivo Delta Visseroff wrote:God!!! Y U ALL Complaint so much. You lack discipline, dedication and creativity.
Here:
[Hawk, DualASB Hawk]
Damage Control II Ballistic Control System II
Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Small Ancillary Shield Booster, Cap Booster 25 Small Ancillary Shield Booster, Cap Booster 25 Limited 1MN Microwarpdrive I
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 280mm 'Scout' Artillery I, Republic Fleet Phased Plasma S
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
All your problems are solved! lol is this a joke? What exactly makes that fit a joke?
1. Against kiters, you die. 2. With a fit based on you staying close to your enemy, a energy neutralizer or vamp would be better then the artillery. In most cases, your artillery will miss most of the time. Especially with a hull that has no bonus to tracking.
My two cents. |
Desivo Delta Visseroff
The Scope Gallente Federation
274
|
Posted - 2014.08.19 18:56:00 -
[114] - Quote
Owen Levanth wrote:
1. Against kiters, you die. 2. With a fit based on you staying close to your enemy, a energy neutralizer or vamp would be better then the artillery. In most cases, your artillery will miss most of the time. Especially with a hull that has no bonus to tracking.
My two cents.
You are correct when dealing with player characters who can think, adapt and counter a brawler fit. I do feel that against the NPC's discussed herein, within the context of these PVE/PVP hybrid, burner missions, I think once could effectively yo-yo the NPC into scram and Web range.
I'm sure a Worm would work as well, but I do like a good up close and personal brawl I was hunting for sick loot, but all I could get my hands on were 50 corpses.............. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
586
|
Posted - 2014.08.19 20:02:00 -
[115] - Quote
I don't think scrams will have any effect on the burner npcs, I'd probably just go double web. Also a neut won't do anything. a nos might be useful, but I haven't tried putting a nos on an NPC in a few years.
and I'd probably try putting a hardener and swapping to light missiles for the kiting ones, depending on how hard they are to catch. t2 gallente and caldari resists should make the guristas burner loleasy to tank, and the sansha one well I'm not all that worried.
My biggest question is what pirate implant sets will each have, which "officer/faction" mods, and what gang links? is the serpentis "90% stasis webifier to hold its prey at the edge of scram-range" 9km or 15km? Will the blood raider burner have its long webs in addition to cap war? and if the sansha burner has an oversized AB that might be funny. You can trust me, I have a monocole |
Owen Levanth
Sagittarius Unlimited Exploration
240
|
Posted - 2014.08.20 10:18:00 -
[116] - Quote
Desivo Delta Visseroff wrote:Owen Levanth wrote:
1. Against kiters, you die. 2. With a fit based on you staying close to your enemy, a energy neutralizer or vamp would be better then the artillery. In most cases, your artillery will miss most of the time. Especially with a hull that has no bonus to tracking.
My two cents.
You are correct when dealing with player characters who can think, adapt and counter a brawler fit. I do feel that against the NPC's discussed herein, within the context of these PVE/PVP hybrid, burner missions, I think once could effectively yo-yo the NPC into scram and Web range. I'm sure a Worm would work as well, but I do like a good up close and personal brawl
Just remember, you're also in web and scram range (and some of them do scram, not disrupt) for them, too. Also some of them use afterburners, so I would switch out the scram in those cases for something else. Another web, I suppose. Since this fit uses rockets, which like all missiles react badly to fast ships. If you can't scram the afterburner burners, you can at least double web them.
|
Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
73
|
Posted - 2014.08.20 11:26:00 -
[117] - Quote
These things should scram you and warp off when low or when multiple people engage. Otherwise it's just like 90% of the game that gets trivialized by alts.
Still, +1 for CCP for trying to do something about PVE, even if I think it won't be long til people start farming them with garmurs or worms. .. |
Cerelem
Dropbears Anonymous Brave Collective
0
|
Posted - 2014.08.20 15:39:00 -
[118] - Quote
Julius Priscus wrote:Estella Osoka wrote:I hope all missions become like these. whats that? payout = all lp and no isk?
I think he meant like...
Actually fun and a little bit challenging rather that just watching Netflix |
Rezan Tepet
Partial Safety
26
|
Posted - 2014.08.20 16:20:00 -
[119] - Quote
Cerelem wrote:Julius Priscus wrote:Estella Osoka wrote:I hope all missions become like these. whats that? payout = all lp and no isk? I think he meant like... Actually fun and a little bit challenging rather that just watching Netflix
WHAT?! oaramos: |oh-WAR-uh-mohs| n. GÇö-áTerm given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."-á adj. GÇö-á[see: "moss" "mossy"] slangGÇö crazy, insane |
Meldan Anstian
Divided Unity The Night Crew Alliance
63
|
Posted - 2014.08.20 19:18:00 -
[120] - Quote
I am looking forward to the burner missions.
There are lots of people who don't like the bigger ships, or more expensive ships. I'm totally cool with allowing people to do level 4 missions in ships less than BS and T3 hulls, and if the payout is about the same as a regular level 4, the difficulty needs to be increased, since your only risking frig sized ships.
I'm ok with being told what to expect in the fight. I think the next logical step is to have a higher payout mission and be told much less, maybe something like "your opponent is in a Amarr frigate sized vessal" and not be told anything about what kind of attacks or tactics that will be used.
Someone said that this was CCP's way of forcing more PvP. Ridiculous. It's an optional mission with no penalty for declining. What part of optional is not understood?
If anything, I see this as a way to ease newbies into more PvP, much like FW was intended to be. Cheap ships, presumably they wont be podded if they loose, difficult opponents, not being baited for a hot drop to kill your frigate.
Not everyone will like them, but they are totally optional, and could be a fun addition to mission runnners.
|
|
Owen Levanth
Sagittarius Unlimited Exploration
242
|
Posted - 2014.08.20 23:17:00 -
[121] - Quote
Nick Starkey wrote:These things should scram you and warp off when low or when multiple people engage. Otherwise it's just like 90% of the game that gets trivialized by alts.
Still, +1 for CCP for trying to do something about PVE, even if I think it won't be long til people start farming them with garmurs or worms.
Some DO scram you. Seriously, this is in the dev blog, didn't you read it? |
Hasikan Miallok
Republic University Minmatar Republic
1130
|
Posted - 2014.08.21 00:32:00 -
[122] - Quote
Owen Levanth wrote:Nick Starkey wrote:These things should scram you and warp off when low or when multiple people engage. Otherwise it's just like 90% of the game that gets trivialized by alts.
Still, +1 for CCP for trying to do something about PVE, even if I think it won't be long til people start farming them with garmurs or worms. Some DO scram you. Seriously, this is in the dev blog, didn't you read it?
Be interesting to see if they actually scram or just disrupt ? In current level IVs the message says scram but you are only disrupted. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
587
|
Posted - 2014.08.21 03:30:00 -
[123] - Quote
Hasikan Miallok wrote: Be interesting to see if they actually scram or just disrupt ? In current level IVs the message says scram but you are only disrupted.
this is in the dev blog, didn't you read it?
well I guess they said they would turn off your MWD, I don't think they said if it would be a 1, 2, 3, or even more point scram, so no idea if stabs help, but who really cares about stabs? You can trust me, I have a monocole |
Zappity
Red Federation RvB - RED Federation
1296
|
Posted - 2014.08.21 10:32:00 -
[124] - Quote
I took a rare trip to Missions and Complexes to find this thread that I just knew had to exist. I also wish CCP would change a few things about these new missions:
1. Make them dynamic and random so, whilst you know whether you will be fighting a brawler or a kiter, you don't quite know the fit.
2. NPC warps out if it isn't pointed.
3. NPC's mates warp in just as you are about to kill him and blob you good (one percent chance). Please note that if this was actually emulating PvP the chance would be MUCH higher.
4. Occasionally the NPC will have a warp core stab fitted. Zappity's Adventures for a taste of lowsec. |
Jeremiah Saken
The Fall of Leviathan
65
|
Posted - 2014.08.21 10:50:00 -
[125] - Quote
Zappity wrote:2. NPC warps out if it isn't pointed.
as Fozzieman said:
CCP Fozzie wrote: ...These NPCs will not run out of cap, or warp away.Those kinds of improvements are definitely on our medium to long term roadmap...
New content is good, but... I done soe epic few weeks ago and this i think will be something familliar. Shooting one rat for 15 min because of it repping. Boring, plus it's great oportuninty for PvPers to shoot you down. Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Owen Levanth
Sagittarius Unlimited Exploration
242
|
Posted - 2014.08.21 11:24:00 -
[126] - Quote
Hasikan Miallok wrote:Owen Levanth wrote:Nick Starkey wrote:These things should scram you and warp off when low or when multiple people engage. Otherwise it's just like 90% of the game that gets trivialized by alts.
Still, +1 for CCP for trying to do something about PVE, even if I think it won't be long til people start farming them with garmurs or worms. Some DO scram you. Seriously, this is in the dev blog, didn't you read it? Be interesting to see if they actually scram or just disrupt ? In current level IVs the message says scram but you are only disrupted.
They said burners with scrams shut down your MWD, so this at least works like it should. The kiters most likely just use a disruptor, which won't do a thing to your MWD. |
Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
337
|
Posted - 2014.08.23 00:51:00 -
[127] - Quote
Cipher Jones wrote:[quote=Goldiiee]
They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.
Sounds good to me.
"Grind a PLEX in hisec." FFS
Either the rules apply to everyone, or they don't justly apply to anyone.
|
Bibosikus
Flowery Twats
195
|
Posted - 2014.08.26 10:42:00 -
[128] - Quote
I ran a few of these yesterday on SISI after the tweaks.
The dual SASB Hawk fit mentioned earlier is not recommended. The DPS is anaemic and it dies. Every time.
At least one of the Burners skips off to 100km if faced with ECM.
The best solo boat is neutron DareDevil or dualweb Worm.
I ended up dualboxing with a cheap Griffin going in first with 4 racial pre-overheated Meta 4's. As long as you're quick to lock, you get a 90%+ chance to jam. Then take in a ganker.
These rats are tiny, and very very fast. They're no pushover.
By the way their bounty has been set at 5m, with 6-7m lp. On Sisi I got no faction drops from 30+ tries but eh, rng is rng.
Eagles may soar, but weasels don't get sucked into jet engines.
|
Ta'krite
Casalt Corp CAStabouts
0
|
Posted - 2014.08.26 19:26:00 -
[129] - Quote
I tried a sansha burner mission today. The lp and money reward for killing this guy was really bad and I operate in null sec. Lost 2 ships and didn't even come close to breaking them. Sansha burner will shut off your mwd and will web you and pound you at 14km . I tried a duel wed duel tank cruor the with ab. Still couldn't get close to him and he ripped through my 87% resist tank in about 30 secs. Not really that much fun for such little reward. I've seen fits that are supposed to kill it but I honestly can't see how they are supposed to work as the incoming dps was really high. |
Nihilaus Vause
Puppets Incorporated
2
|
Posted - 2014.08.26 20:01:00 -
[130] - Quote
Can anyone confirm if EWar works on these NPCs? |
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Lugalzagezi666
228
|
Posted - 2014.08.26 20:28:00 -
[131] - Quote
Nihilaus Vause wrote:Can anyone confirm if EWar works on these NPCs? Ecm works. Neuts, tds and damps dont work. |
DeMichael Crimson
Republic University Minmatar Republic
28974
|
Posted - 2014.08.26 22:14:00 -
[132] - Quote
Jon Joringer wrote:DeMichael Crimson wrote:I personally don't like this new direction CCP is taking towards PvE content.
This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.
Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..
DMC Last I heard, these missions are completely optional. Why can't PvE players play their PvE missions and let PvP (and those willing to try something new PvE) players play these new pseudo-PvP missions? Isn't that what PvE players, miners, etc are always going on about -- why can't everyone play the way they like?
You want optional PvP missions, fine. I have no problem with that as long as the chance of NPC's dropping Faction/Deadspace/Officer loot is removed. These missions are supposed to mimic PvP in Eve, right?
The majority of PvP fits are done with T2 mods, maybe a couple of Faction mods at best. definitely not a super bling fit using top of the line equipment and implants.
Chainsaw Plankton wrote:My biggest question is what pirate implant sets will each have, which "officer/faction" mods, and what gang links? is the serpentis "90% stasis webifier to hold its prey at the edge of scram-range" 9km or 15km? Will the blood raider burner have its long webs in addition to cap war? and if the sansha burner has an oversized AB that might be funny. Knowing CCP it's top of the line equipment with max level skill stats.
Probably the only way to complete these missions is to gang bang them with a couple of fleet members using top of the line super bling fits.
DMC
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1182
|
Posted - 2014.08.26 22:19:00 -
[133] - Quote
Goldiiee wrote:Cipher Jones wrote:
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.
Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please.
You can look at market prices for up to a year on a graph in game and sure as **** faction mods go down PLEX goes up.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Jori McKie
Friends Of Harassment The Camel Empire
144
|
Posted - 2014.08.26 22:21:00 -
[134] - Quote
DeMichael Crimson wrote:Jon Joringer wrote:DeMichael Crimson wrote:I personally don't like this new direction CCP is taking towards PvE content.
This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.
Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..
DMC Last I heard, these missions are completely optional. Why can't PvE players play their PvE missions and let PvP (and those willing to try something new PvE) players play these new pseudo-PvP missions? Isn't that what PvE players, miners, etc are always going on about -- why can't everyone play the way they like? You want optional PvP missions, fine. I have no problem with that as long as the chance of NPC's dropping Faction/Deadspace/Officer loot is removed. These missions are supposed to mimic PvP in Eve, right? The majority of PvP fits are done with T2 mods, maybe a couple of Faction mods at best. definitely not a super bling fit using top of the line equipment and implants.
Chainsaw Plankton wrote:My biggest question is what pirate implant sets will each have, which "officer/faction" mods, and what gang links? is the serpentis "90% stasis webifier to hold its prey at the edge of scram-range" 9km or 15km? Will the blood raider burner have its long webs in addition to cap war? and if the sansha burner has an oversized AB that might be funny. Knowing CCP it's top of the line equipment with max level skill stats. Probably the only way to complete these missions is to gang bang them with a couple of fleet members using top of the line super bling fits. DMC Nope, no gang is needed, you can solo them without bling fits or imps. Check this: https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread and if you don't believe test them yourself "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Owen Levanth
Sagittarius Unlimited Exploration
252
|
Posted - 2014.08.26 22:22:00 -
[135] - Quote
Cipher Jones wrote:Goldiiee wrote:Cipher Jones wrote:
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.
Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please. You can look at market prices for up to a year on a graph in game and sure as **** faction mods go down PLEX goes up.
Correlation is not causation. |
Goldiiee
Bureau of Astronomical Anomalies
1174
|
Posted - 2014.08.26 22:53:00 -
[136] - Quote
Cipher Jones wrote:Goldiiee wrote:Cipher Jones wrote:
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.
Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please. You can look at market prices for up to a year on a graph in game and sure as **** faction mods go down PLEX goes up. I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?
I'm not saying your wrong, just that you might be a little off on that one.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Daniel Ornulf
Killer Kiwis
1
|
Posted - 2014.08.26 23:32:00 -
[137] - Quote
I thought high-end pvpers live in nullsec or at least never spend hours doing boring missions so who exactly did CCP create this content for? |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1183
|
Posted - 2014.08.27 00:22:00 -
[138] - Quote
Owen Levanth wrote:Cipher Jones wrote:Goldiiee wrote:Cipher Jones wrote:
If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.
Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please. You can look at market prices for up to a year on a graph in game and sure as **** faction mods go down PLEX goes up. Correlation is not causation.
Speculation is not proof, and you can only speculate on a virtual market. No matter how well I articulate my answer someone will tell me that I am wrong because I am speculating. I figured out a long time ago that in Eve simply knowing the end result is good enough, and one should only try to reverse engineer ship losses and deaths.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Jenn aSide
Smokin Aces.
7782
|
Posted - 2014.08.27 00:23:00 -
[139] - Quote
Daniel Ornulf wrote:I thought high-end pvpers live in nullsec or at least never spend hours doing boring missions so who exactly did CCP create this content for?
People who lke a challenge. Like most of the people in this thread.
|
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1183
|
Posted - 2014.08.27 01:01:00 -
[140] - Quote
Quote:I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?
I'm not saying your wrong, just that you might be a little off on that one.
Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same. It was one of the contributing factors to the rise in PLEX prices.
Basically PLEX is like the gold standard. Its similar to RL because both are limited resources, but dissimilar because gold is much more finite than PLEX.
Pure speculation though :P Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
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Keaden Aemar
4 Marketeers Rura-Penthe
0
|
Posted - 2014.08.27 02:13:00 -
[141] - Quote
Cipher Jones wrote:Quote:I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?
I'm not saying your wrong, just that you might be a little off on that one. Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same. It was one of the contributing factors to the rise in PLEX prices. Basically PLEX is like the gold standard. Its similar to RL because both are limited resources, but dissimilar because gold is much more finite than PLEX. Pure speculation though :P
At the same time, gold is never actually "consumed" |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1185
|
Posted - 2014.08.27 03:33:00 -
[142] - Quote
Keaden Aemar wrote:Cipher Jones wrote:Quote:I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?
I'm not saying your wrong, just that you might be a little off on that one. Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same. It was one of the contributing factors to the rise in PLEX prices. Basically PLEX is like the gold standard. Its similar to RL because both are limited resources, but dissimilar because gold is much more finite than PLEX. Pure speculation though :P At the same time, gold is never actually "consumed"
It is when you pay ninja clans 10 lbs of gold to assassinate someone, it is effectively taken off the market permanently.
But back OT, looks like the drops are very rare, and the missions are definitely rare. It seems to be a monotony breaker but not a faucet as of yet. But I dunno how much of a monotony breaker if you don't get many offers.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Hasikan Miallok
Republic University Minmatar Republic
1139
|
Posted - 2014.08.27 04:07:00 -
[143] - Quote
Cipher Jones wrote:Quote:I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?
I'm not saying your wrong, just that you might be a little off on that one. Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same.
Demand potentially went down as there has been a trend the last year or two to gank mission ships with faction mods even if they are cheap ones and you lose ISK on the gank just becasue faction mods look good on the killmail. As a result a lot of missioners only fit to T2.
|
Estella Osoka
Deep Void Merc Syndicate
464
|
Posted - 2014.08.27 05:09:00 -
[144] - Quote
If someone tries to gank you in one of these missions, it's going to be real hard. These missions will not be a sit still at the warp-in and shoot the npc. You do that you deserve to be ganked. By the npc rat. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1185
|
Posted - 2014.08.27 05:20:00 -
[145] - Quote
Hasikan Miallok wrote:Cipher Jones wrote:Quote:I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?
I'm not saying your wrong, just that you might be a little off on that one. Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same. Demand potentially went down as there has been a trend the last year or two to gank mission ships with faction mods even if they are cheap ones and you lose ISK on the gank just becasue faction mods look good on the killmail. As a result a lot of missioners only fit to T2.
No. It looks pretty ******* dumb to gank a ship worth less than what you used to gank it. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Apocalypse Solar
Nova Solar Industries Inc.
5
|
Posted - 2014.08.27 11:06:00 -
[146] - Quote
These seem pretty tough if you don't fit correctly even with Assault Frigate to V. The amount of incoming DPS is pretty serious.
These encounter are in no way meant for "newbie" mission runners.
At least it may have the intended/unintended effect of pushing up the price of assault frigates .. :) |
Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
15
|
Posted - 2014.08.29 15:53:00 -
[147] - Quote
Apocalypse Solar wrote:These seem pretty tough if you don't fit correctly even with Assault Frigate to V. The amount of incoming DPS is pretty serious.
These encounter are in no way meant for "newbie" mission runners.
At least it may have the intended/unintended effect of pushing up the price of assault frigates .. :) I wish these NPC's weren't EWAR immune, thats my biggest complaint |
Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
15
|
Posted - 2014.08.29 17:04:00 -
[148] - Quote
Jeremiah Saken wrote:Zappity wrote:2. NPC warps out if it isn't pointed. as Fozzieman said: CCP Fozzie wrote: ...These NPCs will not run out of cap, or warp away.Those kinds of improvements are definitely on our medium to long term roadmap... New content is good, but... I done soe epic few weeks ago and this i think will be something familliar. Shooting one rat for 15 min because of it repping. Boring, plus it's great oportuninty for PvPers to shoot you down. "NPC's will not run out of cap or warp away"
How is this an improvement? they're like any other NPC then, they can't be scrammed at all, immune to all ewar! how is it fair? especially the neuting part, you can get neuted but can't neut back? |
Gizznitt Malikite
Agony Unleashed Agony Empire
4107
|
Posted - 2014.08.29 19:16:00 -
[149] - Quote
Cipher Jones wrote:Goldiiee wrote:Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline. LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass. They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.
CCP doesn't provide you PLEX, it is your fellow players that put the PLEX on the market.
If it takes a 100m SP character 100 hours to grind a PLEX, it is not because of how CCP rewards you, it is because the value your accruing in game isn't worth a PLEX. |
Melwitax
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.30 04:07:00 -
[150] - Quote
Well, I just tried my first one of these. I kind of expected to lose, I didn't quite expect to get spanked the way I did. Getting hit for 500+ points of damage is not something I'd normally expect to see coming from frigate sized rail guns, especially when the ship I was in, at worst had a 70% tank against the damage type (unless my agent lied).
I'm of mixed opinion about these missions. I don't begrudge anyone who wants to do them, the opportunity to do so (as if I even could). As a stressed out member of the world-wide rodent race, I kind of enjoy coming home and taking out my frustrations on a few dozen electronic rats. So I would like to see more missions geared to what I want to do (peace and quiet with explosions) as opposed to what someone else thinks I should be doing.
Eve missions tend towards the simplistic... go there, kill that, come back... wash, cycle, rinse. Even these new Burner missions are no exception. They might be quicker, the reward might be higher per capita than other missions but it's still the same go there, kill that, come back. Whatever the future of missions I hope, first and foremost, that the devs look for ways to break out of this formula. I think if they can, the results will be to the advantage of both PvP and PvE players alike.
Anyway, if you choose to do one of these missions I'd advise making sure your ship is insured. It's fairly likely that you're better than me, that you can field just the right set up to take out these ships but if you aren't it's certainly nice to get some money back for your troubles.
As for me, I'll stick with World's Collide until something better comes along.
Good hunting!
- Mel |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
598
|
Posted - 2014.08.30 05:35:00 -
[151] - Quote
Melwitax wrote:Eve missions tend towards the simplistic... go there, kill that, come back... wash, cycle, rinse. Even these new Burner missions are no exception. They might be quicker, the reward might be higher per capita than other missions but it's still the same go there, kill that, come back. Whatever the future of missions I hope, first and foremost, that the devs look for ways to break out of this formula. I think if they can, the results will be to the advantage of both PvP and PvE players alike.
indeed, I was excited for these for a little while, but well after doing a few on sisi, not so much. Seems like a few gimmick fit daredevils (and maybe a few other frigs) will take care of these in a minute or so.
with ccp "it requires work" is usually an excuse to not do something rather than a note of agreement that something is an interesting idea. I loved it when they said they would love EoM ships in game, but that it would require work so they can't do it. now they pretty much pulled Mordu's Legion ships out of no where and they make sense in game.
seems like content authoring tools, and NPC AI changes are in the "it requires work" phase right now. You can trust me, I have a monocole |
Melwitax
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.31 18:32:00 -
[152] - Quote
Quote:with ccp "it requires work" is usually an excuse to not do something rather than a note of agreement that something is an interesting idea. I loved it when they said they would love EoM ships in game, but that it would require work so they can't do it. now they pretty much pulled Mordu's Legion ships out of no where and they make sense in game.
Eve is a machine with a lot of moving parts. Some of the gears are going to get greased before others and that's okay. Some things, they're actually smart not to take on at the present, especially if they can't really do the thing right. The problem for me is that Eve starts something and doesn't finish it. From a PvE perspective, there's Epic and Cosmos missions, there's the idea that rats don't even have the AI for object avoidance (something that's been around since the early 90s). In the field of general play it's been three years since T3 ships have launched and we haven't since a single new one, there's no T3 modules, there are still plenty of T1 ships that haven't had a T2 version release yet (Abaddon anyone?), in the 10 years of New Eden, there's never been a named T2 module manufactured or dropped... and of course the Captain's quarters/perambulation which we really didn't need but now that we've got it, let's see the thing get finished.
I'm sure PvPers have there own wish list but since that's not my area of expertise, I'll leave it to someone better acquainted with those issues to make their own thoughts known.
I think we will see the EoM ships eventually because the trend right now is to add new flyable craft.
My point is I don't think CCP is lazy, unwilling to tackle complex projects, or get their hands dirty. I think CCP is always looking for the "new bling." They keep introducing things that are half finished and let them wither on the vine rather than develop these projects to their potential. Look even in the Dev blog on Burner Missions, they said something to the effect of "let's see how these go and maybe we'll have cruiser sized Burner Missions. More than likely it'll be five years before they look at these again.
As for the Burner Missions themselves someone mentioned a Worm as being a good choice. I'm curious if anyone has a good fit(s), Worm, Daredevil, etc. that work |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1189
|
Posted - 2014.08.31 19:12:00 -
[153] - Quote
Quote:CCP doesn't provide you PLEX, it is your fellow players that put the PLEX on the market.
If it takes a 100m SP character 100 hours to grind a PLEX, it is not because of how CCP rewards you, it is because the value you're accruing in game isn't worth a PLEX.
And CCP makes 'balances' which effect the market; ergo causing more or less playtime needed to accrue wealth.
Regardless, burner missions have proven to NOT be an ISK or LP faucet. Which is great for me.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
TC wabbajack
Unstable Reaction Inc. Takahashi Alliance
10
|
Posted - 2014.08.31 23:41:00 -
[154] - Quote
I tried the blood raider variant today,between the perma-running neut,scram + webs to the silly speed that it was going at despite being webbed took it from being a fun challenging to frustration far too quickly.
I really don't care about isk,but not being able to do these pvp style missions in a pvp fitted frigate kills the fun and kills my interest in doing the content entirely |
Voxinian
37
|
Posted - 2014.09.01 09:25:00 -
[155] - Quote
I don't really see the point of burner missions. It's an attempt to make missions more exciting and more varied perhaps, but the missions and the agents needs a complete overhaul if CCP wants to attract new players and keep EVE vialble for an other 10 years. The whole PVE needs te have a big overhaul.
Why are there still text based agents? Text based agents is so 1995, in 2014 you expect something more immersive and exciting then reading agent texts with a static set of available missions. There are captains quarters, why arent there agent offices too? What happend to walking around in space stations?
NPCs, why do all the missions always have the same spawns and trigger ships, why is it so predictable... including the loot and rewards? Why are NPC outside missions also predictable an non immersive? Why are there still those silly belt rats etc, that any 2 day old account or afk miner can take care of in any high sec system? Why arent there roaming pirate scouts/rats hunting for players, rats that will call in their fleet when they spot a player? Why is it all so boring? Same goes for DED complexes etc, there are no surprises, it's always the same and specially in high sec never any real danger and nothing unexpected. |
Dreaos Mitreep Anstian
Innerflow Inc.
0
|
Posted - 2014.09.01 12:26:00 -
[156] - Quote
Voxinian wrote:NPCs, why do all the missions always have the same spawns and trigger ships, why is it so predictable... including the loot and rewards? Why are NPC outside missions also predictable an non immersive? Why are there still those silly belt rats etc, that any 2 day old account or afk miner can take care of in any high sec system? Why arent there roaming pirate scouts/rats hunting for players, rats that will call in their fleet when they spot a player? Why is it all so boring? Same goes for DED complexes etc, there are no surprises, it's always the same and specially in high sec never any real danger and nothing unexpected.
If it would be otherwise wast mayority of players, maybe would be also you among them, would whine "why things are so hard and unpredictable?" Like it's happening with these burner missions right now. You are not alone on this world, and that world can't be shaped solely by our liking.
As regarding the burner missions, it was enough said already so I'll just say they're a joke. Whatever CCP tried to achieve with them they failed miserably. So what's new. Expect countless of patches in the near future these burner missons to be overhauled. |
Voxinian
37
|
Posted - 2014.09.01 13:14:00 -
[157] - Quote
Dreaos Mitreep Anstian wrote:
If it would be otherwise wast mayority of players, maybe would be also you among them, would whine "why things are so hard and unpredictable?" Like it's happening with these burner missions right now. You are not alone on this world, and that world can't be shaped solely by our liking.
I am only saying it n the light of the future of EVE, if they want an other young generation of players in EVE that will be playing for the next 10 years then the whole PVE and mission part needs to be modernized and improved greatly. They were on the right track with the captains quarters too even though a lot of vets thought it was stupid to waste resources on it. If you want a new generation of players then things like that needs to happen, Just a few new ships or some extra missions doesn't cut it. |
raymore
Silent Guard
0
|
Posted - 2014.09.03 12:37:00 -
[158] - Quote
Is it possible to jam the burner frigs |
Antillie Sa'Kan
Forging Industries Silent Infinity
641
|
Posted - 2014.09.03 15:50:00 -
[159] - Quote
raymore wrote:Is it possible to jam the burner frigs as the daredevil has a sensor strength of 12 using 2 ecm of the correct value you get 14-15 Yes you can jam them. But I don't think you understand how ECM works and why it is generally crap for PVE. |
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