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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Celise Katelo
State War Academy Caldari State
12
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Posted - 2014.09.17 14:54:00 -
[121] - Quote
I think your clone should get nano-teched into the mini-game & you have to fly [insert ship your choice/of available ships] inside & blast away like a Jedi Master inside a giant maze, killing cubes (mines), other strange stuff & then face a mini boss (like a Burner mission) of random CCP choice
Once complete you get your rewards or die & meet your maker
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Celise Katelo
State War Academy Caldari State
28
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Posted - 2014.09.17 14:54:56 -
[122] - Quote
I think your clone should get nano-teched into the mini-game & you have to fly [insert ship your choice/of available ships] inside & blast away like a Jedi Master inside a giant maze, killing cubes (mines), other strange stuff & then face a mini boss (like a Burner mission) of random CCP choice
Once complete you get your rewards or die & meet your maker
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BraiZure Harloon
A-31 Violent Intent
25
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Posted - 2014.09.25 08:34:00 -
[123] - Quote
CCP Bayesian wrote:I've actually been prototyping some additions to Hacking as part of a small side project in my "20% Time".
The first is a distance indicator that tells you how far away the last node uncovered is from "good stuff". This helps with second by second decision making by letting you follow trends. This also helps determine which Defense Software to attack first. On top of which it generally needs less clicks to complete a hack. I'm experimenting with definitions of "good stuff".
The second is to help with having more strategic decisions whilst actually hacking. I added multiple cores which unlock explicit bits of the loot in the container. This gives the hacker the ability to balance more of the risk vs. reward themselves as they go rather than it being an all or nothing thing.
Both of these changes give scope for more interesting Defense Software and Utilities. I'd like to alter the Restoration Node substantially as well to make it less overpowered and generally more interesting.
I want to make clear that there is no real ETA for when these changes might hit TQ but I wanted you to know that the state of Hacking is definitely something I and others care about and something someone is actually working on. I understand this is your 20% and thanks for your efforts. Most explorers don't hack empty cans after scanning them, and since most of EVE seems to be right place right time how about a critical success chance option. I've hacked cans without ever touching any defenses only to find it's empty or it's my OCD about leaving sites unfinished. How about a chance at a mini expedition for one or two more cans if a player successfully hacks a can with over 70 coherence left, or two if over 100? A second option is have the can spawn a surprise cargo container with an item off random loot table not normally associated with data sites. It doesn't have to be very valuable but off a larger loot table for variety. Could be something useful such as 1 dose of a Synth Booster, pirate or navy tag or maybe just something silly like a nexus chip available to turn in for InterBus or X-Sence LP or Brokara's Modified Slaver Hound to a corpse of "CCP Spew Mechanic". Third option maybe a message in your local or the soon to be added opt in notification as to another system with a current relic, data or ghost site with no guarantee if it's still there by the time you get there. Fourth option, and least game-breaking is the same sort of notification of a system with a lore site such as City of God, Mysterious Shuttle, Roden Shipyards or an Empire Data Center. Most newer explorers no nothing of these or have to use out of game tools to find those. While my suggestions are more about the results of the mini game rather than the method, all of these in my mind are viable options to make the player experience of exploration more exciting and feel more like an Archaeologist or Hacker rather than a loot farmer. |
BraiZure Harloon
A-31 Violent Intent
27
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Posted - 2014.09.25 08:34:56 -
[124] - Quote
CCP Bayesian wrote:I've actually been prototyping some additions to Hacking as part of a small side project in my "20% Time".
The first is a distance indicator that tells you how far away the last node uncovered is from "good stuff". This helps with second by second decision making by letting you follow trends. This also helps determine which Defense Software to attack first. On top of which it generally needs less clicks to complete a hack. I'm experimenting with definitions of "good stuff".
The second is to help with having more strategic decisions whilst actually hacking. I added multiple cores which unlock explicit bits of the loot in the container. This gives the hacker the ability to balance more of the risk vs. reward themselves as they go rather than it being an all or nothing thing.
Both of these changes give scope for more interesting Defense Software and Utilities. I'd like to alter the Restoration Node substantially as well to make it less overpowered and generally more interesting.
I want to make clear that there is no real ETA for when these changes might hit TQ but I wanted you to know that the state of Hacking is definitely something I and others care about and something someone is actually working on. I understand this is your 20% and thanks for your efforts. Most explorers don't hack empty cans after scanning them, and since most of EVE seems to be right place right time how about a critical success chance option. I've hacked cans without ever touching any defenses only to find it's empty or it's my OCD about leaving sites unfinished. How about a chance at a mini expedition for one or two more cans if a player successfully hacks a can with over 100 coherence left, or two if over 130? A second option is have the can spawn a surprise cargo container with an item off random loot table not normally associated with data sites. It doesn't have to be very valuable but off a larger loot table for variety. Could be something useful such as 1 dose of a Synth Booster, pirate or navy tag or maybe just something silly like a nexus chip available to turn in for InterBus or X-Sence LP or Brokara's Modified Slaver Hound to a corpse of "CCP Spew Mechanic". Third option maybe a message in your local or the soon to be added opt in notification as to another system with a current relic, data or ghost site with no guarantee if it's still there by the time you get there. Fourth option, and least game-breaking is the same sort of notification of a system with a lore site such as City of God, Mysterious Shuttle, Roden Shipyards or an Empire Data Center. Most newer explorers no nothing of these or have to use out of game tools to find those. While my suggestions are more about the results of the mini game rather than the method, all of these in my mind are viable options to make the player experience of exploration more exciting and feel more like an Archaeologist or Hacker rather than a loot farmer. |
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CCP Bayesian
1220
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Posted - 2014.12.02 10:03:12 -
[125] - Quote
I thought I'd pop in here and say that one of these changes is out on Singularity and coming to TQ with Rhea next Tuesday.
EVE Software Engineer
Team Space Glitter
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CCP Bayesian
1220
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Posted - 2014.12.02 10:03:22 -
[126] - Quote
*double posts*
EVE Software Engineer
Team Space Glitter
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Qapla Orion
Biohazard Systems Tracking and Recon Division
8
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Posted - 2014.12.02 12:07:04 -
[127] - Quote
CCP Bayesian wrote:I thought I'd pop in here and say that one of these changes is out on Singularity and coming to TQ with Rhea next Tuesday.
Care to share which one?
Pretty please? |
Noriko Mai
1629
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Posted - 2014.12.02 15:51:57 -
[128] - Quote
Qapla Orion wrote:CCP Bayesian wrote:I thought I'd pop in here and say that one of these changes is out on Singularity and coming to TQ with Rhea next Tuesday. Care to share which one? Pretty please? After hacking a Storage Depot in the Standard Sleeper Cache a second (Pristine) Storage Depot may spawn. At the same time a Alarm Unit spawns and gives you a timer of 30sec (irc) before sounding the alarm and activating the defense towers/turrets. |
Orlacc
645
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Posted - 2014.12.02 17:00:49 -
[129] - Quote
Is necro allowed now?
"Measure Twice, Cut Once."
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Zappity
Stay Frosty. A Band Apart.
1601
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Posted - 2014.12.02 18:28:52 -
[130] - Quote
Orlacc wrote:Is necro allowed now? Necro always welcome for added greatness.
Zappity's Adventures for a taste of lowsec.
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Hasikan Miallok
Republic University Minmatar Republic
1202
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Posted - 2014.12.03 00:05:34 -
[131] - Quote
Sargeant Hellian wrote:yup - total BS the state of hacking.
HEY let's make a whole game where your performance is based on a sliding scale of 5 skill levels.. then let's make the mini game ave NOTHING TO DO with those skills other than getting 10 health on your virus.
HEY I have another great idea : lets make empty cans (after all they don't have to warp in 4 friends to catch cans anymore so let's F___ em over some!
HEY! What about cans that are ALMOST empty? Let's just put one carbon in there!
PS - CCP you should be ******* embarassed about what you did with this mini game.
You can scan the cans.
The main issue is their is more connection between player skill and results in Candy Crush then the mini-game.
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Lan Wang
Coreli Corporation Ineluctable.
110
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Posted - 2014.12.03 10:53:17 -
[132] - Quote
DeMichael Crimson wrote:Samwise Everquest wrote:DeMichael Crimson wrote:
This game definitely didn't need another click fest mechanic added to it.
DMC
Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you. This game involves a lot of mouse clicking in all aspects. Planetary Interaction was a major click fest when it was first implemented and even after a couple of reiterations / rework, it's still a click fest. The Mini-Hacking game is another major click fest which includes a lot more clicking than what's actually needed. I don't mind clicking a few things to accomplish something in this game but I definitely don't wanna be clicking +25 or more 'Nodes' just to hack one can at a site, especially when there's usually more than 1 can located at these sites.. This game is portrayed as being set in a futuristic time with space travel, computers, etc. The Mini-Hacking Game takes up way too much real estate on the screen. It should be resizable and the hack itself be automatic. The hacking screen itself should be something to monitor the progress of the hack. I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core. Now if that sounds like I want the game to play itself for me, then yeah, that's what I want. DMC
sounds pretty boring suppose you want the sites to scan themselves also?
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
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Jeremiah Saken
The Fall of Leviathan
122
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Posted - 2014.12.03 11:27:34 -
[133] - Quote
Lan Wang wrote:sounds pretty boring suppose you want the sites to scan themselves also? Clickfest becomes an issue with hardest cans. Grids are bigger and defensive subsytems need more clicks to be destroyed,system core: 3 , virus suppressors: 3 , harderst firewalls: 3 . It could be easily avoided. Instead 3 actions to destroy defensive subsystem why not making it some sort of attack command and waiting for result. If i'm attacking it i'm determined to destroy it why it has to be in 3 steps when it could take just one.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Thanatos Marathon
Phoibe Enterprises
363
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Posted - 2014.12.03 15:17:09 -
[134] - Quote
I actually enjoy the hacking game even though it isn't the greatest thing ever. Just a little something different to add some variety. |
Shon Anzomi
Science and Trade Institute Caldari State
1
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Posted - 2014.12.04 09:44:30 -
[135] - Quote
In the two months that I play this game I scanned hundreds of sites and cans and majority of my SP come from scanning and hacking skills. I also almost solely rely on income from exploration. With this being said, I don't have problem with the minigame whatsoever.
The only thing I would change is that I would change minigame for data and relic sites. It doesnt look like archeology, does it?
Also maybe sleeper sites need different minigame too. So I dont complain, but more variety would be nice.
What is nice that the minigame is thought through, it scales in difficulty good, it is balanced with all the buffs and debuffs. So if there was any change to be made the bar is set quite high already. |
Sam Spock
The Scope Gallente Federation
29
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Posted - 2014.12.04 15:21:41 -
[136] - Quote
A chance for an escalation from the cans similar to what can happen in the drone regions would be nice to see and give incentive for people to hack all the cans.
Maybe just escalate to one of the standard sites or even one that is one security level higher (null would get a Sleeper site, rats and all!).
The minigame is ok but my right index finger hurts all the time now.
Giving you Inconsistent grammar, speilling and Punct-uation since 1974!
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
109
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Posted - 2014.12.04 20:59:59 -
[137] - Quote
Props to CCP Bayesian for doing this. Anything that makes the mini"game" more interesting is a good change. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1425
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Posted - 2014.12.04 21:37:33 -
[138] - Quote
CCP Bayesian wrote:I'm on Team Space Glitter and our mission right now is to basically improve gameplay content related stuff. We're committed to doing a lot of tools work to speed up all the designers as well as fixing and creating new content.
Currently we're making NPC Authoring easier whilst our design focused people (FoxFour and Affinity) are coming up with some new stuff and plans for fixing some existing content that badly needs work.
Hacking sort of fits into that but I'm working on it because I had a big hand in designing it and it's never made it to the quality the team who worked on it liked particularly. The current implementation is functional but shallow and misses some key features of the original design as well as the ideas we had for improving things as we worked on it. I'm working on it as part of some self-determined time we get to work on these sorts of projects that otherwise fall further down our priority list.
That sounds great, nice ideas, but please whatever you do make sure the thinking that led to the loot spew is never again allowed to surface.
Good luck with your efforts.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Orlacc
649
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Posted - 2014.12.05 01:03:23 -
[139] - Quote
Let just leave exploration alone for a bit okay? Doing fine as far as I can tell since the spew was eliminated.
"Measure Twice, Cut Once."
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Quintessen
Messengers of Judah Socius Inter Nos
456
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Posted - 2014.12.06 16:07:42 -
[140] - Quote
At one point, CCP Bayesian you mentioned the possibility of being able to keep the tools and then selling them on the market. Is that still under consideration? |
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Quintessen
Messengers of Judah Socius Inter Nos
456
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Posted - 2014.12.06 16:12:57 -
[141] - Quote
One big problem is people not hacking all the cans. There's no incentive to and that just leaves them for everyone else.
How about all the cans are hacked, there is a chance that it will reveal an additional can of a tier one higher than the current site. I do understand that not hacking cans is a form of PvP, it's not a particularly interesting form of PvP for either party. It requires less than no effort on the part of the first party and is a denying of content to the second. |
Lister Vindaloo
Center for Advanced Studies Gallente Federation
35
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Posted - 2014.12.06 19:54:48 -
[142] - Quote
Renegade Heart wrote:I love the new system. It provides a distraction for those running them in dangerous areas while you prepare to blow them up. Awesome job CCP!
This is why I like the minivans and how it adds to eve, if hacking was any easier than it is, ie: auto complete, then the cans would go back to being worthless , as even more people would be doing sites, I'm glad they got rid of the spew, but with the game it adds a lot of tension to hacking fans in wormholes and low/null sec. If the posters whinging about drops are hacking in hi sec, what did you expect? Faction towers in every site? T2 salvage oozing from the cans? Maybe if you hate exploring so much you can start hunting other explorers? But I spose that would involve leaving hi sec.....
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Tipa Riot
Federal Navy Academy Gallente Federation
57
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Posted - 2014.12.07 20:56:04 -
[143] - Quote
I like the hacking mini-game, imo it's in good balance*, please don't mess with it by making it more complex ... It needs to be challenging but reasonable fast to complete, without thinking a minute before each step, cause you have to keep hacking while watching d-scan and overview to avoid being killed.
* please have a look at the reward of the hardest cans. I found no remains empty yet, but lot of ruins.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
57
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Posted - 2014.12.07 21:11:34 -
[144] - Quote
A prospector implant to get +5 virus strength would be a good idea.
I'm my own NPC alt.
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FT Diomedes
The Graduates Forged of Fire
669
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Posted - 2014.12.08 07:27:40 -
[145] - Quote
Tipa Riot wrote:A prospector implant to get +5 virus strength would be a good idea.
That would make it too easy.
This is my signature. There are many like it, but this one is mine.
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Jeremiah Saken
The Fall of Leviathan
130
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Posted - 2014.12.08 11:34:43 -
[146] - Quote
Tipa Riot wrote:I like the hacking mini-game, imo it's in good balance*, please don't mess with it by making it more complex ... It needs to be challenging but reasonable fast to complete, without thinking a minute before each step, cause you have to keep hacking while watching d-scan and overview to avoid being killed. If you are referring to latest hacking change, JP made a video: hacking update definately not something that made hacking more complex yet still very good change. It's reducing randomnes factor a lot. Can't wait to see it on TQ.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Tipa Riot
Federal Navy Academy Gallente Federation
57
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Posted - 2014.12.08 14:42:41 -
[147] - Quote
Jeremiah Saken wrote:Tipa Riot wrote:I like the hacking mini-game, imo it's in good balance*, please don't mess with it by making it more complex ... It needs to be challenging but reasonable fast to complete, without thinking a minute before each step, cause you have to keep hacking while watching d-scan and overview to avoid being killed. If you are referring to latest hacking change, JP made a video: hacking updatedefinately not something that made hacking more complex yet still very good change. It's reducing randomnes factor a lot. Can't wait to see it on TQ. Thanks for linking. Nice addition indeed; I revoke my request for a new implant ;)
I'm my own NPC alt.
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CCP Bayesian
1256
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Posted - 2014.12.08 15:18:45 -
[148] - Quote
Hopefully I'll be able to put out some more improvements as I get time to work on them.
EVE Software Engineer
Team Space Glitter
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Jeremiah Saken
The Fall of Leviathan
133
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Posted - 2014.12.09 18:44:33 -
[149] - Quote
Undocked with Astero to check the hacking change. Did one data in hisec. I think it a very good feature. It will help a lot with hardest can types. Especially in the end when only few nodes left. I've noticed i slow down the clickfest to check the numbers, it may be dangerous a bit for explorers in lower sec regions.
CCP Bayesian wrote:Hopefully I'll be able to put out some more improvements as I get time to work on them. You have more of them? There was something with more than one system core.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Barrogh Habalu
Imperial Shipment Amarr Empire
800
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Posted - 2014.12.10 11:31:37 -
[150] - Quote
DeMichael Crimson wrote:I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core.
Now if that sounds like I want the game to play itself for me, then yeah, that's what I want. I feel that we may actually know the reason it is the way it is.
When you look at minigame window and click it, you don't mash d-scan and don't watch surroundings that much. When you take steps to ensure your safety, you don't progress minigame.
Tbh that's the only reason this minigame has something to do with actual, not out-of-context EVE gameplay.
Edit: ah well, seems like it's an old thread. Forgive me, I was away for quite a while. Now, I've tried the new explo yesterday and I must say I like upcoming tweaks presented ITT.
Erm... I take it those changes above aren't on TQ with Rhea yet? |
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