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Thread Statistics | Show CCP posts - 25 post(s) |
Niko Lorenzio
United Eve Directorate
415
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Posted - 2014.08.23 00:07:00 -
[121] - Quote
Defeated all 5 now. 4/5 I did in the same ship, guess which |
Gabriel Luis
Falcoes Peregrinos DARKNESS.
13
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Posted - 2014.08.23 00:34:00 -
[122] - Quote
My attempts on the burner missions.
Serpentis:
Worm, MSE+MSAB: tackled at 18k and died. Should have had another go with it but wasn't having much hope, since this was the 1st burner attempt. Hawk, 2x MSAB: tanked easily, not much dps. Enyo, 150mm, 2x SAR: Couldn't track it, but tank was enough. Used the racial resistances, so lows were 2x SAR and 2x MFE.
- Got my Astarte with armor+skirmish+implant links, almost maxed but CS IV.
Daredevil, 150mm, 2x SAR: Same lows from Enyo, rigs were Nano, Thermic and Kinetic Pumps. Tank was barely holding, was at ~30% armor and got alpha'ed since no DCU. Daredevil, 150mm, 2x SAR, ECM: After 2 ECM cycles, got him.
Angel:
Daredevil, Neutron, 2x SAR, ECM: Switched the resistance pumps to Exp and EM. Couldn't track it, got a jam cycle and warped out. Daredevil, Neutron, 2x SAR, 2x Web: Going at like 40m/s, it died easily.
- Links off from now beyond
Blood:
Daredevil, Neutron, 2x SAR, 2x Web: Added a NOS to give it a little more cap power, swicthed the resist rigs and removed pump, adding a ACR so NOS could fit. Started well, but cap pressure was too big and died in a ball of fire. Worm, 3x DDA, MWD, Navigation Computer: Pre-heated MWD but he aggro'ed instantly. Scrammed I couldn't do much. Worm, 3x DDA, 3x Radar ECM: Started well, since it wasn't in scram range of me when I landed. Got a ECM cycle anyway. Oh btw, did you know that Worm has a short locking range? Drones were doing well against the burner, but I went back home to fit a sebo because it was webbing me from 35k away.
- EVE cluster got DDoS'ed and I had some RL stuff to do. On the next day, there was a 35MB download. Not sure if the burner was nerfed here.
Worm, 3x DDA, 2x ECM, SEBO: Couldn't get a jam cycle. Jaguar, passive fit: He couldn't drop me over 75% shields, but not enough DPS, nor the application was good. Worm, passive fit: As this bro on /r/eve suggested, I went for it. Worked like a charm, and I had more luck with Warriors than Hobgoblins.
Guristas:
Daredevil, MWD+web, Kin resists, SAR: Got too far when approached, like 5k. The burner was slowly dropping me, and I couldn't get closer to it. Daredevil, MWD+web, Kin resists, 2x SAR: 1st attempt my cap booster decided not to load. On the 2nd I slingshotted badly, burned reps and got mad, took a break from it and went to the Sansha. Daredevil, MWD+Scram, 2x Kin Hardeners+T2 Rig, 2x SAR: Burned MWD. Comet: Just realized it was too slow inside the complex, 4.2km/s hot. The drones are a dealbreaker though, he might go for one of them and then you get in scram range.
- Sansha - Interdiction Maneuvers to simulate faction web
Daredevil, EM+Therm rigs, SAR, ANP, AB, DCII: Almost died, got mad again and turned links on. Killed it. Daredevil, EM+Therm rigs, SAR, Thermic Plating, AB, DCII: Pulled the mission again, was a close call, 39% hull and 87% on the SAR. Since the alt has Armored V + Implant, I had 15% armor bonus, so maybe it could be even closer or maybe not even lived.
I'd put them in difficulty order by: Blood > Guristas > Serpentis GëÑ Sansha > Angel.
The Blood one is just a ton hard to take down, it's active tank is way too strong. On the Guristas one, maybe nerfing the alpha a little bit and adding RoF to compensate. Gabriel Luis > shooting goonies is pleasure, not business Tibalt Avalon > its tidi
HUE-áBR |
XvXTeacherVxV
Dayman Industries
105
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Posted - 2014.08.23 04:57:00 -
[123] - Quote
I've been trying to solo these for a couple hours now and I'm sorry Fozzie, they're just too difficult to for solo pilots. Possible? Sure. It's possible. But how many ships will a pilot lose before they find a fit that works? Then once they find a fit that sometimes works, how often will they mess up and die? I'm willing to wager that the vast majority of people who complete these will be people who use more than one character. The risk drops dramatically with another ship or links. I'm really disappointed with the implementation of these, because the idea is very promising. I think it's especially silly to err on the side of difficult with a first deployment. Makes for sour grapes Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
549
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Posted - 2014.08.23 05:50:00 -
[124] - Quote
CCP Fozzie wrote: There's quite a variety of ships I've been able to beat these guys with so far. Some ships appear on the list of viable options a lot (most people have realized that Worms can run a lot of these, although they are often far from the best option) and others appear for just a few.
Too late. Worm price in Jita up by 30% already |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
587
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Posted - 2014.08.23 05:50:00 -
[125] - Quote
Altrue wrote:Chainsaw Plankton wrote:I thought it was more or less normal to train multiple races. For the running of lv4 missions? What's the point?
for starters pirate ships require 2 races trained.
second, I don't think one race is optimal for lv4 running, pretty much every ship has some short coming that can be fairly easily taken care of by training another race.
third, training frigs 5, and a small \weapon to t2 levels is nearly trivial.
fourth: do people really have characters trained in one race only and they aren't willing to do more training for the sole purpose of running lv4 missions!? that seems like a very specific character that doesn't really seem like it would be worth having to me.
I mean if we are only considering pilots 5 months and younger sure, there will probably be some problems in not being able to do too much, but still they should probably be able to do at least one of the burner missions. You can trust me, I have a monocole |
Altrue
Exploration Frontier inc Brave Collective
1264
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Posted - 2014.08.23 06:48:00 -
[126] - Quote
Chainsaw Plankton wrote: I mean if we are only considering pilots 5 months and younger sure, there will probably be some problems in not being able to do too much, but still they should probably be able to do at least one of the burner missions.
how many isk will they loose before understanding who's the right one? :/ Signature Tanking - Best Tanking. Beware the french guy!
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Zappity
Estel Arador Corp Services Estel Arador Capsuleer Services
1304
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Posted - 2014.08.23 09:20:00 -
[127] - Quote
Worm is OP. Zappity's Adventures for a taste of lowsec. |
Desert Ice78
Gryphons of the Western Wind
409
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Posted - 2014.08.23 10:16:00 -
[128] - Quote
CCP Fozzie wrote:I never said these guys would be easy, but they are definitely doable and once the EVE hivemind has had a bit of time to mull them over I'm sure you guys will consider them to be trivial within a few weeks. And won't that be a shame. What would be much more interesting is if these Burners were more dynamic in their own fitting options.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Lugalzagezi666
222
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Posted - 2014.08.23 11:56:00 -
[129] - Quote
Nam Dnilb wrote:Lugalzagezi666 wrote:Guristas burner... oh well, after failed try to catch him with enyo (2,2k/s vs 3,6k/s) I just warped 170dps lml hawk at 0 and killed him withou moving, comfortably tanking him with medium booster. Quite easy too. This is weird, light missiles fromrange did nothing to the guy for me. Like, not even scratching him.
This was my hawk fit, looking at it now, it actually has 180dps in eft and I also used 3% implants so around 190dps as I dont have lm spec at l5 :
[Hawk, New Setup 1] Ballistic Control System II Co-Processor II
Medium Shield Booster II Small Capacitor Booster II, Navy Cap Booster 400 Kinetic Deflection Amplifier II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile [empty high slot]
Small Bay Loading Accelerator II Small Warhead Flare Catalyst II
Maybe you had fury/precision missiles loaded and they cant reach to range gurista burner is orbiting.
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Tipa Riot
Federal Navy Academy Gallente Federation
28
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Posted - 2014.08.23 11:57:00 -
[130] - Quote
No way I beat this Cruor solo in a frig ... with Worm MSE+double MASB 240 dps (hobs+rage inferno) I can barely scratch its armor, it's permatanking. When it switched to my drones I could escape. With a Hawk (my first try) I could permatank its damage until I ran out of boosters but I'm not able to create the required DPS to break the tank.
Maybe I could roll the dice with ECM ... but that's not what I would ever do on TQ with an expensive ship/fit. I'm my own NPC alt. |
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Tipa Riot
Federal Navy Academy Gallente Federation
28
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Posted - 2014.08.23 12:06:00 -
[131] - Quote
XvXTeacherVxV wrote: I'm willing to wager that the vast majority of people who complete these will be people who use more than one character. The risk drops dramatically with another ship or links
With 2 ships these missions are a piece of cake, just run them together with a griffin an permajam the rat.
I'm my own NPC alt. |
Lugalzagezi666
222
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Posted - 2014.08.23 12:07:00 -
[132] - Quote
XvXTeacherVxV wrote: I'm willing to wager that the vast majority of people who complete these will be people who use more than one character. The risk drops dramatically with another ship or links.
So much this, imo devs should seriously reconsider allowing ONLY player getting the mission being able to enter deadspace and eliminate the effect of offgrid links in mission deadspace.
Solo = very hard even with pimp pirate/t2 ship, add 1 more char and these "elite pirate pilots" suddenly become usual pve cannon fodder. |
Lugalzagezi666
222
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Posted - 2014.08.23 12:20:00 -
[133] - Quote
Tipa Riot wrote:No way I beat this Cruor solo in a frig ... with Worm MSE+double MASB 240 dps (hobs+rage inferno) I can barely scratch its armor, it's permatanking. When it switched to my drones I could escape. With a Hawk (my first try) I could permatank its damage until I ran out of boosters but I'm not able to create the required DPS to break the tank.
Maybe I could roll the dice with ECM ... but that's not what I would ever do on TQ with an expensive ship/fit.
[Worm, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Medium Ancillary Shield Booster, Navy Cap Booster 50 EM Ward Amplifier II Upgraded Thermic Dissipation Amplifier I Medium Ancillary Shield Booster, Navy Cap Booster 50
Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket
Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-Thermal Screen Reinforcer II
'Augmented' Hobgoblin x2 'Augmented' Acolyte x3
I poped him with this fit - mind you, I almost ran out of cap charges and my last 2 drones were in structure. Couldnt figure out if hobs or infiltrators do better damage but he certainly mitigates alot of rocket/lm damage if he is not webbed.
Tipa Riot wrote:With 2 ships these missions are a piece of cake, just run them together with a griffin and permajam the rat. Griffin is not worth it, just 2 worm or other fancy frigs and overwhelm the burner with 600-700dps. To start breaking their tanks you need 150-250, but once you add 400 more, they drop like a fly. Not even talking about additional webs and ease of tackling them because they go into tunnel vision once they focus on first frig and dont care about anyone else (also true if they switch to drones, but drones die very fast and it is random).
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Daoden
The Scope Gallente Federation
89
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Posted - 2014.08.23 13:40:00 -
[134] - Quote
Lugalzagezi666 wrote:I poped him with this fit - mind you, I almost ran out of cap charges and my last 2 drones were in structure. Couldnt figure out if hobs or infiltrators do better damage but he certainly mitigates alot of rocket/lm damage if he is not webbed.
This has been my issue with several of the burners is I can hit them but their speed for all of them mitigates a lot of my damage with either drones or missiles. I've been able to tank all of them though with the right fit and still get around 170-180 DPS. |
Tipa Riot
Federal Navy Academy Gallente Federation
28
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Posted - 2014.08.23 13:56:00 -
[135] - Quote
With another pilot we tried the Griffin approach ... and it didn't work as expected ... as soon as the burner was jammed it pulled range quickly until out of range ... and came back when the ECMs were turned off. I tried the suggested Worm fit and was finally able to tear it down with Augmented Warriors. The burner's armor repair seems to work similar like passive shield regeneration but repairing only (to) a certain amount (I found it roughly 75% armor at my 2nd try).
One thing my fellow fleet member noticed was, that he got a successful jam but still was scrambled and webbed - looks like a bug. I experienced this once also during my tests before, but as I got the jam lock so close before my death, I was not sure about. I'm my own NPC alt. |
Coelomate
Interstallar Waste LLP
2
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Posted - 2014.08.23 16:59:00 -
[136] - Quote
Yeah, once you jam a burner they move 100+km away at max speed. The key if you're going to use ECM cheese is to have your other ship web the **** out of them.
Daredevil + griffin easily stomps everything but the worm. I need to experiment a bit more with the worm but it might be doable consistently as well. |
Jori McKie
Friends Of Harassment The Camel Empire
140
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Posted - 2014.08.23 17:28:00 -
[137] - Quote
Any Burner except for the Cruor dies to a T2 fitted Daredevil. One thing always overheat yoor guns when in range and the Buner is webbed.
Burner Daredevil - Get an active armor kin/therm tank on your Daredevil, fit 2x webs + small cap booster, get rails.. done
Burner Succubus - Get an active armor em/therm tank on your Daredevil, fit 2x webs + small cap booster, get Blaster + void This one is a little tricky, you have to web him instantly either with overheated 2x webs or web+AB. In case you don't have a booster or faction web or are screwed if you didn't. Then set keep at range to 1.5km.
Burner Dramiel - Get an active armor explo tank on your Daredevil, fit 2x webs + small cap booster, get Blaster + void set keep at range to 1.5km .. done
Burner Worm - Get an active armor kin tank on your Daredevil, fit MWD + web + small cap booster, fit one T2 speed rig, get Blaster + void This one again is a little tricky, while you burn to web the Worm your MWD sig blooms and you get hit hard, overheat your kin Hardeners and repper, when you are at 1.5km do the usual thing. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Skyler Hawk
The Scope Gallente Federation
6
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Posted - 2014.08.23 19:08:00 -
[138] - Quote
Jori McKie wrote:Any Burner except for the Cruor dies to a T2 fitted Daredevil. One thing always overheat your guns when in range and the Burner is webbed.
The cruor will die to a max gank/no tank rail daredevil if you kite just outside web range and stiff-arm it with your web whenever it gets within 10 km.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
588
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Posted - 2014.08.24 05:54:00 -
[139] - Quote
Altrue wrote:Chainsaw Plankton wrote: I mean if we are only considering pilots 5 months and younger sure, there will probably be some problems in not being able to do too much, but still they should probably be able to do at least one of the burner missions.
how many isk will they loose before understanding who's the right one? :/
probably none thanks to eve-survival and other community resources. You can trust me, I have a monocole |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
95
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Posted - 2014.08.24 06:35:00 -
[140] - Quote
CCP, make these npc fits more random and don't, for the love of Bob, give out so much intel.
When is CCP going to create PVE content designed to be unpredictable? True PVE based on PVP. Not this garbage where it ends up on several EVE guide sites. The fact that Fozzie thinks we will have these figured out quick, tells me they are scripting these missions wrong..
They need more randomization. There needs to be high risk and high payout. They need to have their own agents. Id rather do this type of PvE full time instead of having to grind boring ass lvl 4 missions to get the burner ones. Isnt this game supposed to be fun? |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1496
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Posted - 2014.08.24 06:46:00 -
[141] - Quote
Altrue wrote:Chainsaw Plankton wrote: I mean if we are only considering pilots 5 months and younger sure, there will probably be some problems in not being able to do too much, but still they should probably be able to do at least one of the burner missions.
how many isk will they loose before understanding who's the right one? :/
none if they know how to google Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
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Galphii
Caldari Provisions Caldari State
255
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Posted - 2014.08.24 07:21:00 -
[142] - Quote
Holy crap they're tough. I fought the blood raiders burner just now. I took in a worm that put out 270dps, and didn't even dent its armour (it repped back everything I could do to it). I'm going to try a daredevil 'cause I can't think of anything else that's going to put out that sort of damage.
First impression: A lot of people are going to lose a lot of expensive super frigates in this mission and never do them again. Perhaps a tad overpowered? Maybe I'm overlooking something? ECM drones or some such lol X |
John Henke
Republic Military School Minmatar Republic
12
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Posted - 2014.08.24 07:55:00 -
[143] - Quote
As other already said: Holy crap they're tough. I spend couple of hours on the burner missions with no real success.
I beat the burner dramiel with a daredevil. I managed to put the burner daredevil into half armor before i died. Burner worm, no chance to apply damage with a hawk. Same with the burner succubus. I couldn't pin him down. But i will still try to solve this puzzle on sisi, where loosing ships is no problem.
On TQ? I would risk a 100mil isk pirate-frig or a AF, if i knew for sure, that i am able to beat the burner. But i will definitely not try to solve this puzzle or "train" against the burners and throw away hundreds of millions of isk until i am sure, that i can win.
If i could use t1-frigs for less than 10mil isk? Sure, it would be no problem to loose a couple of frigs once in a while, but so as it is now, i think, i will skip these missions on TQ. |
Rivr Luzade
Coreli Corporation Ineluctable.
678
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Posted - 2014.08.24 07:57:00 -
[144] - Quote
Is this your idea of level design? Granted, I've only died in the Sansha mission so far, but there's only a randomly placed war station and a random large collidable. No rocks, no other structures, nothing that hints at least a hunch of effort, and that you could potentially use to your advantage.
This wonderfully continues the the trend of the Ghost sites and Besieged Covert Guristas Sites. /s |
Tipa Riot
Federal Navy Academy Gallente Federation
28
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Posted - 2014.08.24 08:02:00 -
[145] - Quote
The most useful hint for all new solo players, bring something with drones ... then you have a chance to save your ship if you mess up. I'm my own NPC alt. |
Rivr Luzade
Coreli Corporation Ineluctable.
678
|
Posted - 2014.08.24 08:50:00 -
[146] - Quote
The Sansha Burner features Railguns on his hull. As a Amarr ship it should use Beam Lasers. or Scorch Pulses. |
Tragot Gomndor
Rise of Cerberus Cerberus Unleashed
56
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Posted - 2014.08.24 09:33:00 -
[147] - Quote
i have beaten the blood burner, finally, with a passive worm, that only costs like 170mil isk... and what was the reward??? 2mil and NOTHING... did you guys even set a loottable???
this is stupid, i am outta here
0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
Lugalzagezi666
222
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Posted - 2014.08.24 10:14:00 -
[148] - Quote
Tragot Gomndor wrote: this is stupid, i am outta here
That is pretty much right thing to do unless you plan to multibox these missions, but afaik there is a small chance of faction drop and mission rewards are dynamic based on completion times.
Anyway, further testing confirmed my previous feelings - it is static pve content, that gets boring right after you figure it out. |
Tipa Riot
Federal Navy Academy Gallente Federation
28
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Posted - 2014.08.24 11:36:00 -
[149] - Quote
Lugalzagezi666 wrote:Tragot Gomndor wrote: this is stupid, i am outta here
but afaik there is a small chance of faction drop . I can confirm, I once had a faction module dropped.
The problems with those missions I see: - a typical solo lvl4 mission runner is risk averse and will not have the skills to do them solo, so there is nothing to learn for them - although they foster group play (like the Dagan mission), which is good and will work also for less skilled people, ... burying them in the lvl4 mission "profession" and standing requirements, will exclude the newbies. - the shiny ship vs. reward is not much out of skew compared to the standard lvl4s ... but the likelihood of a loss is much higher, hence putting the risk/reward out of balance for solo play
I don't have a good proposal to fix this ... as I clearly see that the lvl4 thing is necessary to protect the mission from being farmed by multiboxers all the day.
I'm my own NPC alt. |
Archetype 66
Epsilon Lyr Mordus Angels
159
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Posted - 2014.08.24 11:46:00 -
[150] - Quote
Hello.
How to find the closest correct lvl4 agent from 6-CZ please ? |
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