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Thread Statistics | Show CCP posts - 25 post(s) |
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CCP Lebowski
C C P C C P Alliance
182

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Posted - 2014.08.21 11:38:00 -
[1] - Quote
Greetings pilots,
As CCP Fozzie discussed in this dev blog, Five 0 have some new missions for you in Hyperion.
As of right now these missions are on Singularity in a near complete form for you to try out. To make testing easier we will be doing two things:
- Temporarily removing all other missions from the appropriate mission pools, so that only the new missions will be offered. - Upgrading the movemebot to also provide standings when requested.
How to receive perfect standings - Join the channel moveme - Say 'standings' in channel - ???? - Profit! (Note: You may need to relog to see the standing in client)
Please report any bugs found in this thread, which I will update with any known bugs as time goes on.
If you have any questions regarding expected functionality they are also welcome, but for comments and opinions on the features, please use the appropriate thread for the feature (Found here), so that we have all the feedback in one place!
Many thanks and happy testing!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Darkblad
Hilfe is like Free Entertainment
438
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Posted - 2014.08.21 11:44:00 -
[2] - Quote
there we go (just ignore the german part to the right) EVE Infolinks -+-áOld and new-áPortraits |

Croowdrio
PayPod Carebear Conglomerate
3
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Posted - 2014.08.21 12:01:00 -
[3] - Quote
Yay! |

Zappity
Red Federation RvB - RED Federation
1296
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Posted - 2014.08.21 12:07:00 -
[4] - Quote
Oh my goodness - when does that standings change go live on TQ! That's SO much better than that absolutely AWFUL grinding. Zappity's Adventures for a taste of lowsec. |

Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
548
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Posted - 2014.08.21 12:16:00 -
[5] - Quote
Zappity wrote:Oh my goodness - when does that standings change go live on TQ! That's SO much better than that absolutely AWFUL grinding.
I do not dislike the grinding.
I do dislike having to juggle things around and outright decline missions (after googling) to avoid getting shitlisted by one of the NPC empires. That part of the whole Standings feature is the really really really sucky part.
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Coelomate
Interstallar Waste LLP
0
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Posted - 2014.08.21 12:33:00 -
[6] - Quote
The LP payout seems quite low right now. Has anybody run enough to get a sense for what the bounties/drops are like?
No matter how "cool" the missions are, if they aren't lucrative, they aren't going to get run. People are running lvl 4s to get rich (slowly and safely). If a burner mission, with a meh payout and requiring an entirely different ship/skill set comes up in the rotation, people will mash the skip button so fast... |

Skyler Hawk
The Scope Gallente Federation
5
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Posted - 2014.08.21 12:39:00 -
[7] - Quote
Are the rewards optimized? I seem to be getting offered around 300k ISK in reward+bonus, with around 1000-1500 LP per mission which is distinctly underwhelming. The NPCs seem tough but not overwhelmingly so since I was able to kill the angel one in a buffer tanked T2-fit worm but ended the fight in structure. |

Darkblad
Hilfe is like Free Entertainment
438
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Posted - 2014.08.21 13:10:00 -
[8] - Quote
The Serpentis Burner bears a bounty of 2 Million and there's the chance that those NPC drop shinies. Maybe the main reward ist to be expected out in the mission. EVE Infolinks -+-áOld and new-áPortraits |

Vincent Athena
V.I.C.E.
2858
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Posted - 2014.08.21 13:11:00 -
[9] - Quote
Jarnis McPieksu wrote:Zappity wrote:Oh my goodness - when does that standings change go live on TQ! That's SO much better than that absolutely AWFUL grinding. I do not dislike the grinding. I do dislike having to juggle things around and outright decline missions (after googling) to avoid getting shitlisted by one of the NPC empires. That part of the whole Standings feature is the really really really sucky part. I propose that any mission that requires "faction kills", and hence reduces your standings, has the option to nullify that effect, if you accept lower rewards.That is, the agent offers to cover up your activities for a fee. http://vincentoneve.wordpress.com/ |
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CCP Fozzie
C C P C C P Alliance
11144

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Posted - 2014.08.21 13:15:00 -
[10] - Quote
Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Dave Stark
6765
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Posted - 2014.08.21 13:32:00 -
[11] - Quote
CCP Fozzie wrote:Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ.
Is that unique to burner missions?
Because from what i've experienced on TQ, that doesn't seem to be the case with standard level 4 missions. |
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CCP Fozzie
C C P C C P Alliance
11144

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Posted - 2014.08.21 13:37:00 -
[12] - Quote
Dave Stark wrote:CCP Fozzie wrote:Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ. Is that unique to burner missions? Because from what i've experienced on TQ, that doesn't seem to be the case with standard level 4 missions.
It's the case with all standard missions. The reason you don't notice it for other missions is they are calculating from such a giant pool of runs that it changes extremely slowly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Dave stark
6765
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Posted - 2014.08.21 13:38:00 -
[13] - Quote
CCP Fozzie wrote:Dave Stark wrote:CCP Fozzie wrote:Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ. Is that unique to burner missions? Because from what i've experienced on TQ, that doesn't seem to be the case with standard level 4 missions. It's the case with all standard missions. The reason you don't notice it for other missions is they are calculating from such a giant pool of runs that it changes extremely slowly.
good to know, cheers. |

Strata Maslav
Hax. Triumvirate.
95
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Posted - 2014.08.21 13:40:00 -
[14] - Quote
CCP Fozzie wrote:
We've set the reward multipliers to a level that should work pretty well after a few downtimes on TQ, but we are also committed to tweaking them as we go. It's very possible that these numbers could see several tweaks in the first few weeks after Hyperion launches.
I assume these mission multipliers are to combat the speed at which these missions can be completed, which might create a high risk vs low payout situation. Although the amount of effort to fit a specific setup for each mission may lead to people declining then all by itself.
I can imagine as I do myself, you have your suspicions on what trends may arise but that it will be hard to be sure until the feature matures. |

Dave stark
6765
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Posted - 2014.08.21 13:43:00 -
[15] - Quote
Strata Maslav wrote:CCP Fozzie wrote:
We've set the reward multipliers to a level that should work pretty well after a few downtimes on TQ, but we are also committed to tweaking them as we go. It's very possible that these numbers could see several tweaks in the first few weeks after Hyperion launches.
I assume these mission multipliers are to combat the speed at which these missions can be completed, which might create a high risk vs low payout situation. Although the amount of effort to fit a specific setup for each mission may lead to people declining then all by itself. I can imagine as I do myself, you have your suspicions on what trends may arise but that it will be hard to be sure until the feature matures.
If it only affects the isk/lp rewards i imagine it won't matter, since the bulk of the reward is likely to be from the chance to get faction modules. depending on how frequently they drop. |

colera deldios
204
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Posted - 2014.08.21 13:57:00 -
[16] - Quote
Omg are you serious the reward is way to much. I mean way to much 0.0 Frig dropped way way way way to much that's like 50 missions worth of ISK LP+ISK combine |

Vincent Athena
V.I.C.E.
2858
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Posted - 2014.08.21 14:10:00 -
[17] - Quote
I think every other mission restricted to "frigate type vessels" allow destroyers. These do not. I assume that is by design? http://vincentoneve.wordpress.com/ |
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CCP Fozzie
C C P C C P Alliance
11144

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Posted - 2014.08.21 14:11:00 -
[18] - Quote
Vincent Athena wrote:I think every other mission restricted to "frigate type vessels" allow destroyers. These do not. I assume that is by design?
This is by design. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Skyler Hawk
The Scope Gallente Federation
5
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Posted - 2014.08.21 14:18:00 -
[19] - Quote
The angel one went down pretty easily, the sansha one went down to a gimmick propless dual rep retribution fit with a target painter (yes...), but I cannot for the life of me figure out a good way of killing the blood raider one given its combination of neuting, tank (it was shrugging off >200 incoming dps without issue) and tackle. |

Niko Lorenzio
United Eve Directorate
411
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Posted - 2014.08.21 14:19:00 -
[20] - Quote
Typo on the Blood Raider version:
"She destroyers her enemies using pulse lasers loaded with Conflagration frequency crystals." |
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Castelo Selva
Forcas armadas Flying Dangerous
51
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Posted - 2014.08.21 14:37:00 -
[21] - Quote
Dear CCP Fozzie,
First, forgive my noobiness on that matter, but I have some questions witch I cannot find a solid answer.
1 GÇô Appears to me that new type of mission have a clear objective to approximate the pve part to the pvp part of the game, and which the conception I ask for a way to be possible for the play get a specific agent that only give burner missions. That way the player will have more ways to try to approximate the pvp part of the game, because he will have more missions to do. You already said that the reward part of the burner mission will be similar to ordinary level four missions, and giving that consideration I do not see any impediment of an exclusive burner mission agent, seems nobody will be rich doing only that kind of mission. Again, forgive me if you have another argument, please clarify that point.
2 GÇô Again, in the way to approximate the pve to pvp, I ask if will be necessary to fit the warp disruptor -¼-¼/ warp scramble modules. This is because in pvp that module seems to be a necessary one, because without it the enemy player will get away. However, the current npc AI do not warp way when in danger of being exploded. So, I ask for a new type of AI for the burner npc, which warp off if not scrambled / disrupted. I do not say warp off grid, but warp to 100km or some distance to be necessary for the play to again, tackle it. In advanced, thank you for your consideration.
Castelo |

Castelo Selva
Forcas armadas Flying Dangerous
51
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Posted - 2014.08.21 14:38:00 -
[22] - Quote
F*ck double post
I blame net latency |

Kalaratiri
Utopian Research I.E.L.
333
|
Posted - 2014.08.21 14:53:00 -
[23] - Quote
Ran two of these, the Succubus and the Worm.
A+ for PVP practice D (or low C if you get a faction drop) for being a useful way to make money.
I've spent most of my Eve pvp career in frig gangs and 1v1s, and these are an excellent way to simulate that. Genuinely tough solo fights. Slightly disappointed at the heavy use of the kiting meta, do none of them brawl?
If people are running them solo, you might want to consider extending the amount of time given for the bonus reward. I found these tough by myself and I have plenty of experience fighting in that kind of scenario. I can imagine that a player who spends the majority of their time running lvl4s in their battleship is going to have a really difficult time of these if they run them solo.
Also slightly disappointed about the near necessity of a pirate frig or assault frig to run these. Have you considered adding lower level Burner missions for lower sp players to practice pvp in t1 and navy frigates?
The pvp side of me loves these. The side of me that likes money is underwhelmed. She's mad but she's magic, there's no lie in her fire.
This is possibly one of the worst threads in the history of these forums. -á- CCP Falcon |
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CCP Fozzie
C C P C C P Alliance
11144

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Posted - 2014.08.21 15:03:00 -
[24] - Quote
Kalaratiri wrote:Ran two of these, the Succubus and the Worm.
A+ for PVP practice D (or low C if you get a faction drop) for being a useful way to make money.
I've spent most of my Eve pvp career in frig gangs and 1v1s, and these are an excellent way to simulate that. Genuinely tough solo fights. Slightly disappointed at the heavy use of the kiting meta, do none of them brawl?
If people are running them solo, you might want to consider extending the amount of time given for the bonus reward. I found these tough by myself and I have plenty of experience fighting in that kind of scenario. I can imagine that a player who spends the majority of their time running lvl4s in their battleship is going to have a really difficult time of these if they run them solo.
Also slightly disappointed about the near necessity of a pirate frig or assault frig to run these. Have you considered adding lower level Burner missions for lower sp players to practice pvp in t1 and navy frigates?
The pvp side of me loves these. The side of me that likes money is underwhelmed. The rewards (as well as the amount of time given before the bonus reward expires) are dynamic and what you're seeing on Sisi isn't really representative of what they'll be after enough people have run them (or declined them) on TQ to get a baseline going.
And don't worry, the Succubus and Worm are the two most kity ones, the rest come in closer. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11144

|
Posted - 2014.08.21 15:05:00 -
[25] - Quote
Castelo Selva wrote:Dear CCP Fozzie,
First, forgive my noobiness on that matter, but I have some questions witch I cannot find a solid answer.
1 GÇô Appears to me that new type of mission have a clear objective to approximate the pve part to the pvp part of the game, and which the conception I ask for a way to be possible for the play get a specific agent that only give burner missions. That way the player will have more ways to try to approximate the pvp part of the game, because he will have more missions to do. You already said that the reward part of the burner mission will be similar to ordinary level four missions, and giving that consideration I do not see any impediment of an exclusive burner mission agent, seems nobody will be rich doing only that kind of mission. Again, forgive me if you have another argument, please clarify that point.
2 GÇô Again, in the way to approximate the pve to pvp, I ask if will be necessary to fit the warp disruptor -¼-¼/ warp scramble modules. This is because in pvp that module seems to be a necessary one, because without it the enemy player will get away. However, the current npc AI do not warp way when in danger of being exploded. So, I ask for a new type of AI for the burner npc, which warp off if not scrambled / disrupted. I do not say warp off grid, but warp to 100km or some distance to be necessary for the play to again, tackle it. In advanced, thank you for your consideration.
Castelo
Thanks for the feedback.
The fact that we only have 5 burner missions is a big reason why we aren't attaching them to their own agents in this release. We might consider it later once there is a larger pool to choose from.
Having NPCs that require warp scrambling to defeat is indeed something we'd like to do, but we don't have the support for it in our current tools. In the future once we have that feature implemented, you can expect that the Burners will be among the first NPCs to get it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Ancalanna Hareka
EVE University Ivy League
2
|
Posted - 2014.08.21 15:40:00 -
[26] - Quote
CCP Fozzie wrote:
Quote:The fact that we only have 5 burner missions is a big reason why we aren't attaching them to their own agents in this release. We might consider it later once there is a larger pool to choose from.
I hope you do. I'd rather be able to fly frigate missions than run a bunch of battleship missions for a chance at one or two frigate missions. |

Billius Zabub
Beelzebub Corp
9
|
Posted - 2014.08.21 15:48:00 -
[27] - Quote
These are good!
I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.
I've made like 7 attempts in various ships.
Don't tell me, I can figure this out.
Fun.
|
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CCP Fozzie
C C P C C P Alliance
11144

|
Posted - 2014.08.21 15:51:00 -
[28] - Quote
Billius Zabub wrote:These are good!
I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.
I've made like 7 attempts in various ships.
Don't tell me, I can figure this out.
Fun.
I can confirm that I've found a way to beat that one using a T2 ship and all T2/meta modules, with no expensive implants.
It's pretty much always a tricky fight for me though. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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MeBiatch
GRR GOONS
1915
|
Posted - 2014.08.21 16:09:00 -
[29] - Quote
CCP Fozzie wrote:Billius Zabub wrote:These are good!
I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.
I've made like 7 attempts in various ships.
Don't tell me, I can figure this out.
Fun.
I can confirm that I've found a way to beat that one using a T2 ship and all T2/meta modules, with no expensive implants. It's pretty much always a tricky fight for me though.
the worm does what kin and thermal damage?
so that would mean a galente or caldari ship maybe the vengeance?
I would think stay away from turrets as they would have trouble tracking a mwd ship at long sram range...
so that leaves either the ishkur or the hawk... though i have had trouble fitting hawks in the past so i might just end up doing it in a vengeance... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1915
|
Posted - 2014.08.21 16:10:00 -
[30] - Quote
stupid double post There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
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CCP Fozzie
C C P C C P Alliance
11144

|
Posted - 2014.08.21 16:13:00 -
[31] - Quote
One hint that may help with the Guristas Burner: this NPC is the closest approximation to a MWDing player ship that we've ever made. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
770
|
Posted - 2014.08.21 16:26:00 -
[32] - Quote
which fotm cheese setup is it copying exactly, I can't tell |

McBorsk
Multispace Technologies Inc Yulai Federation
40
|
Posted - 2014.08.21 16:31:00 -
[33] - Quote
That guristas burner. So many wrecks on grid.  |

Sara Tosa
School of Applied Knowledge Caldari State
81
|
Posted - 2014.08.21 16:36:00 -
[34] - Quote
CCP Fozzie wrote: Thanks for the feedback.
The fact that we only have 5 burner missions is a big reason why we aren't attaching them to their own agents in this release. We might consider it later once there is a larger pool to choose from..
my suggestion is that you add a separated line of harder frigate missions for expert players (lots of elite frigate, incursions-like ai etc) and slip the burner ones in -that- line of agents. this way you can break the concept "bigger ships equal higher level" that a lot of missioners have and which make them react badly to the rest of eve (ok, i. once the full frigate line is done you can move to cruiser, bc and bs. Having NPCs that require warp scrambling to defeat is indeed something we'd like to do, but we don't have the support for it in our current tools. In the future once we have that feature implemented, you can expect that the Burners will be among the first NPCs to get it.[/quote]
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Lady Grantham
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.08.21 16:38:00 -
[35] - Quote
This blood raiders burner is the bane of my existence. |

Berluth Luthian
Onslaught Inc RISE of LEGION
199
|
Posted - 2014.08.21 16:39:00 -
[36] - Quote
MeBiatch wrote:CCP Fozzie wrote:Billius Zabub wrote:These are good!
I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.
I've made like 7 attempts in various ships.
Don't tell me, I can figure this out.
Fun.
I can confirm that I've found a way to beat that one using a T2 ship and all T2/meta modules, with no expensive implants. It's pretty much always a tricky fight for me though. the worm does what kin and thermal damage? so that would mean a galente or caldari ship maybe the vengeance? I would think stay away from turrets as they would have trouble tracking a mwd ship at long sram range... so that leaves either the ishkur or the hawk... though i have had trouble fitting hawks in the past so i might just end up doing it in a vengeance...
The worm burner gets boosted disruptor range not scram range right? I'm curious if their signal bloom increases when they get MWD speeds? In which case a TP and barrage could be nice? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
770
|
Posted - 2014.08.21 17:01:00 -
[37] - Quote
do any of them even have real scrams? no other rats in the game have real scrams afaik. |
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CCP Fozzie
C C P C C P Alliance
11145

|
Posted - 2014.08.21 17:13:00 -
[38] - Quote
Lady Grantham wrote:This blood raiders burner is the bane of my existence. The Blood Raider one is probably the hardest right now. I think we're going to tone its active tank down a bit before release.
TrouserDeagle wrote:do any of them even have real scrams? no other rats in the game have real scrams afaik. The Burners that fight at closer range (Angel, Blood, Serpentis, Sansha) do indeed use real scams. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Lady Grantham
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.08.21 17:15:00 -
[39] - Quote
TrouserDeagle wrote:do any of them even have real scrams? no other rats in the game have real scrams afaik.
The Blood Raider one neuts, scrams and webs afaik. |

Suitonia
Path of Radiance HYDRA RELOADED
311
|
Posted - 2014.08.21 17:20:00 -
[40] - Quote
Hi Fozzie, a few bits of feedback from a few runs I have done. My character has absolute perfect skills (Mastery 5) etc. No implant sets were used when attempting these.
First Mission, VS Dramiel Burner. Attempted Solo without links.
1) This was actually a lot more challenging than I expected, I first opted to try a Double web Vengeance with Rockets+nos and Rigor+t2 rate of fire rig, and tanky lows. I opted for a Vengeance because I thought that the high Explosive, Kinetic and EM resistances would be sufficient. I was able to permatank the NPC, however I was unable to break his tank at all, despite Rigor+dual web I was only applying about 40% of my Rocket DPS. I then let the NPC kill me, and reshipped.
2) I opted to switch for a Daredevil, Neutrons, Afterburner, web, injector + dual rep, damage control, Mag stab + Burst/Ancillary/Explosive armor rigs. This went much easier (although I had just entered structure at the end of the engagement).
Second Mission VS Succubus Burner. First Attempt without links, Second attempt was with Claymore boosted Interdiction Maneuvers only (to simulate a faction web). same Daredevil from above
1) I warped into the mission, then the burner kited me at 15km with both scram+web (as a side note: the 'scram' only has 1x strength disruption and on the UI it displays as a warp disruptor, even though it disables use of MWD, would it be possible to make this more clear in the UI prehaps? It does say it warp scrambles in the mission journal however). I got kited and died.
2) Round 2, I got an alt to give me the Claymore Interdiction Maneuvers link (only that link) to simulate a faction web on the Daredevil, this time it was winnable with heated AB+Web I was able to get on top of it, and I was able to beat the Succubus with 60% hull remaining.
Third Mission VS Guristas Worm (first 3 attempts solo without links, 4th attempt dual boxed)
1) Tried to kill it using Daredevil, but it killed me in just 5 volleys, the Worm is fast (3.7kms) and has a 40km~ Disruptor, I got on top of it and got it into a third of shield left before I died. It does a lot of volley damage. I think I could have won this fight if I had armor links.
2) Swapped to an Ishkur, was unable to get on it at all, far too slow. Died after a few minutes, on a side note, The behavior with drones is very weird, mid-way through the fight, the NPC started swapping to my drones, however this made him orbit the drones at 40km instead of me, and actually almost allowed me to get on top of him because he was attempting to range kite my drones and not me, I'm not sure if this would be at-all possible to change, but obviously the more effective and option players use would be to kite me while shooting my drones. He also took the disruptor off me and onto the drones.
3) Swapped to a Crusader, was able to get on it almost immediatly, but I died far too fast and it had a really decent tank.
4) I then decided to dual box this mission. Kitsune+Daredevil. The Guristas NPC was permajammed and was no problem, the worm is really resilent though, I think this burner is by far the hardest burner because it has a really beefy tank on top of being faster than all assault ships, while doing lots of effective DPS at range.
Fourth mission, VS Serpentis Daredevil (Attempted solo, no links)
1) Tried a Pulse fitted retribution without a prop module, and injector+dual rep, the NPC was under my tracking with Scorch and Focused Medium Pulse, on a side note, the NPC was actually killing its own tracking and got a lot of grazes/misses because of his tight orbit at range with railguns. Died to it after 2 minutes or so. was unable to break tank due to being unable to apply my DPS.
2) Tried my own Railgun DD, 150mm IIs, with injector + dual web, dual rep, dc, magstab. I got wrecked, although it was pretty close (it was almost in structure, I think I could have won this with armor links) Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |
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Skyler Hawk
The Scope Gallente Federation
5
|
Posted - 2014.08.21 17:38:00 -
[41] - Quote
Is the blood raider one supposed to tank indefinitely even if you're outside its nos range? I was kiting it at ~10 km in a fairly ganky succubus to stay outside its neut/damage range and couldn't put a dent in its tank. I did eventually take it down by kiting at about the same range with the extremely well balanced daredevil fit below, but even then with >300 dps cold it took several reloads before it went down.
[Daredevil, max deeps] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Overdrive Injector System II
1MN Afterburner II [empty med slot] Fleeting Propulsion Inhibitor I
150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Collision Accelerator II [empty rig slot] [empty rig slot]
(needed 5% small hybrid and turret rof implants to actually break the thing's tank) |

Destoya
Sniggerdly Pandemic Legion
309
|
Posted - 2014.08.21 17:54:00 -
[42] - Quote
[Worm, worm] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Limited 1MN Microwarpdrive I Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I
Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Processor Overclocking Unit I Small Processor Overclocking Unit I [empty rig slot]
'Augmented' Hobgoblin x2 Warrior II x2 Acolyte II x1
Tested on all 5 burners and it works like a charm except for the guristas one, since it 2-3 shots you when you get out of lock range. The only other one that this fit has difficulty with is the sansha one since it can go out of your lock range then dive back in very quickly, need to overheat jammers when that happens or you die fairly quickly.
Guristas mission will need a bit more thought; perhaps even just a tanked worm will take care of it. |

Saraki Ishikela
Deep Space Adventure Time
75
|
Posted - 2014.08.21 18:04:00 -
[43] - Quote
Are these ships able to be neuted out to break the active tank? One newbies quest to ExploreEVE: Youtube:www.youtube.com/exploreeve- Blogspot:http://exploreeve.blogspot.com Twitter:www.twitter.com/exploreeve - Facebook:www.facebook.com/exploreeve |

Suitonia
Path of Radiance HYDRA RELOADED
312
|
Posted - 2014.08.21 18:32:00 -
[44] - Quote
I think the ships are immune to Tracking Disruption, but not ECM for some reason (which is far more effective). Just tried to fight the Daredevil Burner with a Sentinel with 2x TDs with -76% optimal each, and it still was hitting me at 12km. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |

Lil' Brudder Too
Pistols for Pandas
6
|
Posted - 2014.08.21 19:06:00 -
[45] - Quote
Ummm, are these only in the official 'test systems'?....because i just loaded SiSi up since i saw the updated OP....first mission i get is "Attack of the Drones"....the regular old lvl 4 mission... |

Shirley Serious
Gutter Press
91
|
Posted - 2014.08.21 19:11:00 -
[46] - Quote
Lil' Brudder Too wrote:Ummm, are these only in the official 'test systems'?....because i just loaded SiSi up since i saw the updated OP....first mission i get is "Attack of the Drones"....the regular old lvl 4 mission...
decline, then try that agent again. there was something way back, about how agents already have a mission they intend to offer you, even before you ask them, so if it's your normal agent, then they'll have a normal mission in their queue. Decline it and ask again, and you should get a burner mission.
same thing happened when I tried it. |

roigon
Calamitous-Intent Feign Disorder
95
|
Posted - 2014.08.21 19:21:00 -
[47] - Quote
My first try with the burner missions was the sansha rat, and I only had limited time so could only give it 3 attempts. Also since I've only experienced the sansha rat this might colour my observation.
As a puzzle it is nice. But if this in any way should serve as a method of making PvE more like PvP, it imho fails.
As a general feeling at the moment it is necessary to come up with a fairly specific fit to overcome the rat. This fit in turn will have zero value in pvp because it is specifically tailored to do a certain amount of dps to overcome to very high repair amount and have a likely unnaturally heavy tank for a frigate to survive the equally upped DPS of the rat.
Now perhaps this is simply a case of expectations being different. But I was expecting these missions to teach in a PvE way about ships, their strengths and weaknesses, their counters and limitations.
Cynically put, this sansha rat will only instil an undeserved fear of this frigate, as well as teach bad habits like dmg specific tanking and no tackle mods. In an even more cynical sense it is ultimately no different from a normal mission, except that it's just one rat. After the new wears off people will be lugging around a couple of highly specific frigates to deal with these, or none at all and skip them.
My expectations where that one had to figure out the correct counter to the fit, vaguely mirrored to normal PvP fitting style to overcome the challenge. But that it would essentially teach pvp basics and the rock/paper/scissors game of frig pvp.
Having the rats be half-way e-war immune isn't helping either, but as I understand it that's simply a limitation of the system at this time.
Don't get me wrong, I am enjoying the puzzle of these missions. But I was perhaps hoping they would be less of a puzzle and more of a PvP simulation in PvE land. |

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.21 19:31:00 -
[48] - Quote
This missions are super waste of time. We killed 15 burners, guess what, EMPTY WRECKS
All of the burners are WAY overpowered, can't be soloed, they can't be killed even with 2 players in group, you need at least 3 players.
Rewards are NONE, nothing drops.
I'll be skiping those missions, even level 1 missions are better to do and have better rewards.
 |
|

CCP Fozzie
C C P C C P Alliance
11147

|
Posted - 2014.08.21 19:35:00 -
[49] - Quote
To be clear, these missions are definitely not intended to teach players how to PVP (although I can completely understand why people might hope that they would be).
Even attempting that would require a completely new AI. Optional missions that teach PVP skills are a good long-term goal, but these are designed to be challenging changes of pace from the traditional level 4 mission experience. They do expose players to thinking about fittings and tactics in ways that other missions don't encourage, and hopefully by either solving these puzzles themselves or by reading about how others have solved them they will improve their understandings of EVE mechanics and how module fittings can be used creatively to reach specific goals. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Agrippa Arkaral
Vertical Rebirth
10
|
Posted - 2014.08.21 19:36:00 -
[50] - Quote
The Guristas Burner ingores my scram on him once he switches to my drones. |
|
|

CCP Fozzie
C C P C C P Alliance
11148

|
Posted - 2014.08.21 19:38:00 -
[51] - Quote
Spc One wrote:This missions are super waste of time. We killed 15 burners, guess what, EMPTY WRECKSAll of the burners are WAY overpowered, can't be soloed, they can't be killed even with 2 players in group, you need at least 3 players. Rewards are NONE, nothing drops. I'll be skiping those missions, even level 1 missions are better to do and have better rewards. 
I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible.
Also remember that the mission rewards are dynamically calculated so they will take a few days to correct themselves once the missions hit TQ. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|
|

CCP Fozzie
C C P C C P Alliance
11148

|
Posted - 2014.08.21 19:39:00 -
[52] - Quote
Agrippa Arkaral wrote:The Guristas Burner ingores my scram on him once he switches to my drones.
I'll see if I can reproduce that, thanks for the report. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
716
|
Posted - 2014.08.21 19:41:00 -
[53] - Quote
CCP Fozzie wrote:The Burners that fight at closer range (Angel, Blood, Serpentis, Sansha) do indeed use real scams. npc goons, neat |

Strata Maslav
Hax. Triumvirate.
95
|
Posted - 2014.08.21 19:45:00 -
[54] - Quote
Spc One wrote:This missions are super waste of time. We killed 15 burners, guess what, EMPTY WRECKSAll of the burners are WAY overpowered, can't be soloed, they can't be killed even with 2 players in group, you need at least 3 players. Rewards are NONE, nothing drops. I'll be skiping those missions, even level 1 missions are better to do and have better rewards. 
Read the Dev Blog and this thread. These NPC reflect the power of a pirate implant set wearing, faction/deadspace fit pirate frigate, using command links.
The rewards are as previously mentioned broken by the fact that the mission reward system is dynamic and so doesn't have enough data seeded to represent the difficulty of the missions. When it comes to drops I don't imagine CCP will want to flood the 'rare' module market high drop %. The rewards will probably be reasonable a week or two after patch day.
I could be wrong but I expect there may be pilots without the ability to complete these missions even when they are able to breeze through lvl 4s semi-afk.
You will need to use a combination of specific fittings and ships to beat complete these missions. All this being said I am sure these NPCs require some tweaks when it come to balance. |

Shirley Serious
Gutter Press
91
|
Posted - 2014.08.21 20:02:00 -
[55] - Quote
CCP Fozzie wrote: I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible.
to be fair, since you're one of the designers, you already (probably) know at least one of the ways to beat them.
Blood raider one seems rather tough. Threw a handful of ships at one of them to see what sorts of things worked against the npc. NPC seemed immune to tracking disruption, for example. Seems to have 300dps tank or thereabouts. After exploding a half dozen or so ships, I looked at this thread, saw how someone else defeated it,
thus far, it looks like, defeat blood raider npc by: 1. having a webby kitey ship that does >300 dps or so.
If there are other ways, then I didn't find any during the handful of times I tried. vOv |

roigon
Calamitous-Intent Feign Disorder
95
|
Posted - 2014.08.21 20:05:00 -
[56] - Quote
CCP Fozzie wrote:To be clear, these missions are definitely not intended to teach players how to PVP (although I can completely understand why people might hope that they would be).
Even attempting that would require a completely new AI. Optional missions that teach PVP skills are a good long-term goal, but these are designed to be challenging changes of pace from the traditional level 4 mission experience. They do expose players to thinking about fittings and tactics in ways that other missions don't encourage, and hopefully by either solving these puzzles themselves or by reading about how others have solved them they will improve their understandings of EVE mechanics and how module fittings can be used creatively to reach specific goals.
Roger. Expectations adjusted. I'll go enjoy the puzzles some more then :)
|

Suitonia
Path of Radiance HYDRA RELOADED
312
|
Posted - 2014.08.21 20:06:00 -
[57] - Quote
Spc One wrote:This missions are super waste of time. We killed 15 burners, guess what, EMPTY WRECKSAll of the burners are WAY overpowered, can't be soloed, they can't be killed even with 2 players in group, you need at least 3 players. Rewards are NONE, nothing drops. I'll be skiping those missions, even level 1 missions are better to do and have better rewards. 
I've spent around 3 hours playing against the burners, and I have beaten the Serpentis, Angel and Sansha burner solo. No implants. I've beaten all the burners by dual boxing Kitsune+my DPS ship of choice. (2 man). and from my results I know I can beat all the burners if I had warfare links active.
I'm pretty sure the Blood NPC + Worm NPC are soloable if I spend some more time playing around with fits. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |

Strata Maslav
Hax. Triumvirate.
95
|
Posted - 2014.08.21 20:06:00 -
[58] - Quote
*Note I am still at work and have been unable to test the feature* Fozzie will you have some sort of warning display before accepting a Burner mission?
When I run mission I have the bad habit of spamming 'complete mission' and 'accept mission' before I have even read where/what I am supposed to be doing. I worry that people may accidentally accepting a Burner mission and not have the resources to complete it.
I feel the introduction of the 'niche' missions may catch certain players (especially newer pilots) off guard leading them to losing ships and losing standings to abandoned missions. |

Lil' Brudder Too
Pistols for Pandas
6
|
Posted - 2014.08.21 20:18:00 -
[59] - Quote
I've also noted a few ppl saying how after being unable to break the NPC tank, they tried to log-off to get away to try again...yet were not able to get away by logging off. Does this mean these NPC's will ignore the E-Warp built in to pve for the many times that players get those pesky 'socket-disconnects' that you claim you have no control over fixing...
(sorta like today, after seeing the server go down, what, 5 times now?, i'm not touching anything Eve for the rest of the day at best) |

Dangeresque Too
Pistols for Pandas
4
|
Posted - 2014.08.21 20:24:00 -
[60] - Quote
If CCP's goal with this is to make PVE more challenging while expanding the ship types needed for missions and making people look at lvl 4's differently I have a better idea, which might even encourage utilizing the help of other players which is also one of the goals CCP has, you know, get people out of the solo aspects of the game.
How about you just dial back the ship allowances for normal level 4 missions, so that only frigates or cruisers or maybe even remove T2 ships from being able to enter. I routinely take random underpowered ships into lvl 4 missions (either by myself or to help a friend) just to add the extra interesting-ness. Solo'ing Gur Extravaganza lvl 4 with a T2 fit Merlin can make it incredibly more interesting. It might even go so far as encouraging non-incursion use of logi ships?
Due to the server's current instability I'm not going to touch these burner missions with a ten-foot pole until tomorrow (almost started one, but before I could get the ship built/fit here comes our friend socket disconnect again). Also add to that the extreme overpowered-ness these frigs seem to have. Yeah I understand they are supposed to be over-powered, but one of the things I would really like to see from NPCs (and have been wanting for a while), is that they would have actual fit ships, within the fitting requirements of the ships they are using. Yes, you can increase the difficulty of the NPC by giving it more and more expensive fits in terms of faction/deadspace as compared to lesser rats only using meta/T2 modules. But having frigate sized rats that can perma-tank 300+ dps while also webbing, scramming, using a prop mod, ewar (TD/jams/nuets), and still being able to output massive dps at range. Just seems like they are way exceeding the fitting restrictions that a player would be able to do with an endless bank account even.
Also one question I had, the Blood rat, he nuets, are those nuets overpowered/oversized for what would be possible to fit on a frig (eh-hem *cough* sansha incursion frigs) or are they infact small sized nuets? |
|

Ynef
Tesseract Industries
7
|
Posted - 2014.08.21 22:24:00 -
[61] - Quote
I'm a failure at this game.
20 failed attempts on the Serpentis rat. I live for 10 sec. at most. Haven't tried the others yet
I'm so dissapointed. It's so hard I shall never try this on TQ. I'll just lose my ship.

|
|

CCP Fozzie
C C P C C P Alliance
11149

|
Posted - 2014.08.21 22:39:00 -
[62] - Quote
We've reproduced the Guristas speedup when he switches targets. Still working on a solution.
Dangeresque Too wrote: Also one question I had, the Blood rat, he nuets, are those nuets overpowered/oversized for what would be possible to fit on a frig (eh-hem *cough* sansha incursion frigs) or are they infact small sized nuets?
It has the drain over time amount of a Cruor using two small deadspace NOS and a talisman implant set. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Dangeresque Too
Pistols for Pandas
4
|
Posted - 2014.08.21 23:44:00 -
[63] - Quote
CCP Fozzie wrote:We've reproduced the Guristas speedup when he switches targets. Still working on a solution. Dangeresque Too wrote: Also one question I had, the Blood rat, he nuets, are those nuets overpowered/oversized for what would be possible to fit on a frig (eh-hem *cough* sansha incursion frigs) or are they infact small sized nuets?
It has the drain over time amount of a Cruor using two small deadspace NOS and a talisman implant set. The rate of fire of its neuts/nos (we don't have a NOS effect for NPCs and the result is the same in this case) is actually significantly slower than it would be from our hypothetical Cruor, but that helps make it a bit easier to play around.
So, in that case, he is then only using 2 small nuets and 2 guns, would be an interesting stat to see how much dps just those 2 guns doing?
You say that is a deadspace nos and talisman set, is that talisman set in addition to several other full implant sets effective bonuses or are each of the rats only as if the npc pilot was just using a single set of implants as compared to have a full talisman set stacked on top of a full slave and a full snake etc etc? |

Sven Viko VIkolander
Imperium Fleet Heiian Conglomerate
269
|
Posted - 2014.08.22 00:10:00 -
[64] - Quote
In between bouts of the server problems I was able to test a bunch of these missions. My first impression of the burner missions is that, first, they are actually very easy, and second, no, they are not at all like frigate PVP . Players aren't going to learn much about PVP fitting from them (regardless of whether that's a goal for missions). Efficient fittings for these missions are what I would call GÇ£cheeseGÇ¥ fittings, most of them useless in any other context, but it didn't take long for obvious counters to become apparent.
For example, ECM fittings on high DPS ships like the Worm work well on all but the Guristas mission, as noted above.
For the Guristas burner, it was fairly easy with this lame fit I quickly threw together:
[Worm]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
X5 Prototype Engine Enervator Medium Ancillary Shield Booster Limited 1MN Microwarpdrive I Empty Mid Slot
Prototype 'Arbalest' Light Missile Launcher Prototype 'Arbalest' Light Missile Launcher Prototype 'Arbalest' Light Missile Launcher
Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II
3x 'Augmented' Acolyte 2x 'Augmented' Hornet
The augmented drones did not seem necessary and rockets would have been better than the light missiles. Start the fight by overheating the MWD, apply web, use MASB as needed, and it is over pretty quickly. That's just one way of doing it, and there are likely more efficient ways.
It does seem like the only frigates that will be able to complete any of these missions (solo) will be those that can do very high amounts of DPS. A T1 frigate might be able to do some of them with enough DPSGÇömaybe a max DPS atron or merlin with lucky ECM cycles.
Some players (above) have already said these missions are too hard. In fact, they are too easy, as once you figure out a "cheese" for them, they are just as predictable as the Damsel in Distress--you can even leave slots unfilled. That predictability etc. is not necessarily a bad thing, but I was surprised just how quickly tricks for them became obvious. Yes, these missions are different from the usual security grind, but only insofar as they require frigates in quirky fittings, not because they somehow approximate PVP... |

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.22 00:14:00 -
[65] - Quote
CCP Fozzie wrote:
I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible.
Ok, serpentis npc. He orbits at 11km, if i use any t-2 ship with t-2 web, i can't web him down, if i try to approach him to get in range (10km) i can't because he webs me down and i am too slow. I can tank him, but i do no damage to him because he's too fast. If i use hyena, i get no damage from this ship, other ships can't web him down. Overloading the web can only hold him down so many seconds, after i burn web out it's out of range again.
So there's no solution here, it can't be killed unless i use faction web that gets me 14km range. |

Niko Lorenzio
United Eve Directorate
412
|
Posted - 2014.08.22 00:42:00 -
[66] - Quote
The "Burner Base" in the Serpentis mission is bugged. No model, and zooming in on it does not work. |

Divi Filus
New Xenocracy
62
|
Posted - 2014.08.22 01:09:00 -
[67] - Quote
Spc One wrote:CCP Fozzie wrote:
I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible.
Ok, serpentis npc. He orbits at 11km, if i use any t-2 ship with t-2 web, i can't web him down, if i try to approach him to get in range (10km) i can't because he webs me down and i am too slow. I can tank him, but i do no damage to him because he's too fast. If i use hyena, i get no damage from this ship, other ships can't web him down. Overloading the web can only hold him down so many seconds, after i burn web out it's out of range again. So there's no solution here, it can't be killed unless i use faction web that gets me 14km range.
If only there was a way to overheat a T2 web to get more range out of it. |

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.22 01:14:00 -
[68] - Quote
Divi Filus wrote:Spc One wrote:CCP Fozzie wrote:
I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible.
Ok, serpentis npc. He orbits at 11km, if i use any t-2 ship with t-2 web, i can't web him down, if i try to approach him to get in range (10km) i can't because he webs me down and i am too slow. I can tank him, but i do no damage to him because he's too fast. If i use hyena, i get no damage from this ship, other ships can't web him down. Overloading the web can only hold him down so many seconds, after i burn web out it's out of range again. So there's no solution here, it can't be killed unless i use faction web that gets me 14km range. If only there was a way to overheat a T2 web to get more range out of it. You can overheat but it's time limited.
|

Destoya
Sniggerdly Pandemic Legion
309
|
Posted - 2014.08.22 02:21:00 -
[69] - Quote
I really dislike the idea of messing with the difficulty (except perhaps the rep power on the blood one as previously stated). Myself and others in the thread have proven that they are consistently beatable with t2 fit ships, without fancy implants or links.
If CCP does add more in the future, there's opportunity to add lower difficulty ones or missions tailored around larger ships, the current ones are in a good place where they are right now. Only thing I don't like is that I basically wont be able to do these missions since I have absolutely no interest running l4 missions and they are not available in any other avenue. However, I do understand that it would not make sense to add a new agent type when there are only 5 missions available. Maybe make the structure inside the mission deadspace scannable with combat probes to allow organized players to blitz the missions if they prepare (lowsec/nullsec only)?
Also another point of feedback, I assume the racial structure inside the mission does not drop any loot? They have a massive amount of HP and I wasted quite a bit of time killing a couple to see if they dropped anything. Should probably significantly reduce the HP or just make them invulnerable to avoid player confusion and frustration. |

Coelomate
Interstallar Waste LLP
0
|
Posted - 2014.08.22 02:41:00 -
[70] - Quote
Killed the blood raider burner using a passive tanked worm and a mobile depot:
(1) Passive brick tank your worm like this: http://i.imgur.com/rGmPhtp.png
(2) Fill your cargo with a mobile depot, 3 drone damage amplifiers, and a billion drones (I think hobgoblins will work best, another post suggested thermal missiles had the highest effective DPS)
(3) Land on the stupid cheating cruor. Get neuted to death; cry.
(4) Drop a mobile depot. Enjoy your invincible passive tank. DO NOT LAUNCH DRONES.
(5) Switch to DDAs once your depot is up, launch drones, and engage.
(6) Switch back to shield power relays if you fall near 30% shields. Every time the stupid cheating cruor kills one of your drones, you can move some from your inventory into your drone bay.
(7) Great victory: http://i.imgur.com/UQYNVDG.png (he chewed through like 8 augmented hobgoblins though...)
(8) Wreck is, ofc, empty
|
|

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.22 03:28:00 -
[71] - Quote
Live stream, fozzie check this stream:
http://www.twitch.tv/daopa
|

Warde Guildencrantz
TunDraGon
1046
|
Posted - 2014.08.22 03:39:00 -
[72] - Quote
Sven Viko VIkolander wrote:In between bouts of the server problems I was able to test a bunch of these missions. My first impression of the burner missions is that, first, they can actually be easy (in a sense), and second, no, they are not at all like frigate PVP . Players aren't going to learn much about PVP fitting from them (regardless of whether that's a goal for missions). Efficient fittings for these missions are what I would call GÇ£cheeseGÇ¥ fittings, most of them useless in any other context, but it didn't take long for counters to become apparent.
For example, ECM fittings on high DPS ships like the Worm work decently on all but the Guristas mission, as noted above.
For the Guristas burner, it was surprisingly easy with this lame fit I quickly threw together:
[Worm]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
X5 Prototype Engine Enervator Medium Ancillary Shield Booster Limited 1MN Microwarpdrive I Empty Mid Slot
Prototype 'Arbalest' Light Missile Launcher Prototype 'Arbalest' Light Missile Launcher Prototype 'Arbalest' Light Missile Launcher
Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II
3x 'Augmented' Acolyte 2x 'Augmented' Hornet
The augmented drones did not seem necessary and rockets would have been better than the light missiles. Start the fight by overheating the MWD, apply web, use MASB as needed, and it is over pretty quickly. That's just one way of doing it, and there are likely more efficient ways.
It does seem like the only frigates that will be able to complete any of these missions (solo) will be those that can do very high amounts of DPS. A T1 frigate might be able to do some of them with enough DPSGÇömaybe a max DPS atron or merlin with lucky ECM cycles. In fact, all of these missions seem highly biased toward the Worm.
Some players (above) have already said these missions are too hard. At some point they will be easy, as once you figure out a "cheese" for them, they are just as predictable as the Damsel in Distress--you can even leave slots unfilled in some cases. That predictability etc. is not necessarily a bad thing, as they are still fun. But yes, these missions are different from the usual security grind, but only insofar as they require frigates in quirky fittings, not because they somehow approximate PVP...
I fail to see how making a cheese fit when you know exactly what you are fighting is nothing like actual PvP. If I knew what I was fighting beforehand in a solo fight and exactly what he would fit, yes, I would fit exactly to counter his fit.
|

DeadNite
2 Girls - 1 Corp Exodus.
18
|
Posted - 2014.08.22 04:33:00 -
[73] - Quote
Anomic Agent (Angel Cartel Dramiel Burner) - This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit.
As a sidenote: I found that this frig uses a warp disruptor and not a warp scrambler.
1st attempt with Veng: Could not break its tank and was barely able to tank his damage, died during my second AAR reload. He uses an afterburner and not a MWD. Scram was useless.
- Fit: http://pastebin.com/4wYXMfsr
2nd attempt with Veng: Could not break its tank and could tank him without issue swapping AAR for a T2 small armor repairer and the scram for a second web.
- Fit: http://pastebin.com/D0CywXE1
3rd attempt with Veng: Could break its tank but it would rep back to full during 10 second rocket reload. Was able to perma tank it without cap issues. I swapped an EM armor mod for a second BCU and dropped the rep speed rig for a rigor. Not sure its possible without a shiny rocket fit.
- Fit: http://pastebin.com/R3KgL1Rm
4th attempt with Succ: Could break its tank but its a race to see who pops first. In the end I accidentally burned out my AB and died promptly after.
- Fit: http://pastebin.com/DWH5XLaa
5th attempt with Succ: Killed it finally but too close to really call a victory. I think a 10MN AB fit would do a good job here as once you get some distance the damage falls off pretty drastically. In this case I would hold at about 10kM ahead and since its chasing you, you will track it with scorch pretty easily. Will have to test next time.
- Post Fight Status: http://imgur.com/5ffdQSd
Anomic Agent (Blood Raider Burner) - This pirate will be flying an armor tanked Cruor frigate, with extremely effective Nosferatu modules. She destroyers her enemies using pulse lasers loaded with Conflagration frequency crystals. Survivors of her previous attacks claim that she likes to orbit her opponents at around 5km while draining their capacitor dry. She always flies with a long-range Stasis Webifier and a Warp Scrambler fit.
1st Attempt with Succ: I went in with the expectations I would get destroyed... and I did (Wanted to see what I was up against). Not even remotely close as I barely dented the armor of the Cruor.
- Fit: Same as above
Closing Thoughts I think that these missions could be quite a bit of fun and the difficulty will decrease quite a bit with the ability to fit meta6+ mods. These missions definitely don't get me fired up about PvE but I think they are pretty neat. I think that cruiser variants could be more fun. The reason I say this is because one thing that has always gotten to me is how short frig fights are. Things are over so quickly it is hard to tell what went wrong and where. With that said, I think these will be a great addition to the game for those looking for a great challenge with their red cross shooting (At least until min/max ship fits are decided). |

Niko Lorenzio
United Eve Directorate
412
|
Posted - 2014.08.22 05:08:00 -
[74] - Quote
I think the forum ate my post...
The scram from rats is being displayed as a "Disruptor" in the effects bar above the HUD. |

Seamus Donohue
EVE University Ivy League
59
|
Posted - 2014.08.22 05:21:00 -
[75] - Quote
Suitonia wrote:I think the ships are immune to Tracking Disruption, but not ECM for some reason (which is far more effective). Just tried to fight the Daredevil Burner with a Sentinel with 2x TDs with -76% optimal each, and it still was hitting me at 12km. Confirmed. The Blood Raiders Burner still did frightening amounts of damage to my Sentinel with Range dampening out the wazoo. My Stacking penalties spreadsheet tells me that I should have been reducing the optimal and falloff range by 91%, and yet my Sentinel was still destroyed in short order. That should not have been the case unless the Blood Raiders Burner starts with 50 kilometer {Optimal + Falloff}.
ECM was very effective, provided that the correct racial jammer is used.
Strata Maslav wrote:*Note I am still at work and have been unable to test the feature* Fozzie will you have some sort of warning display before accepting a Burner mission?
When I run mission I have the bad habit of spamming 'complete mission' and 'accept mission' before I have even read where/what I am supposed to be doing. I worry that people may accidentally accepting a Burner mission and not have the resources to complete it.
I feel the introduction of the 'niche' missions may catch certain players (especially newer pilots) off guard leading them to losing ships and losing standings to abandoned missions. You get no standings penalty for declining or failing these missions. If you accept by mistake, just quit the mission and request the next mission.
Lil' Brudder Too wrote:I've also noted a few ppl saying how after being unable to break the NPC tank, they tried to log-off to get away to try again...yet were not able to get away by logging off. Does this mean these NPC's will ignore the E-Warp built in to pve for the many times that players get those pesky 'socket-disconnects' that you claim you have no control over fixing...
(sorta like today, after seeing the server go down, what, 5 times now?, i'm not touching anything Eve for the rest of the day at best) It has always been the case that if you log off in space, your ship only makes one attempt to go into Emergency Warp to a random point 1 gigameter away. If an NPC in any mission has you pointed when you disconnect or log off, then your ship fails that attempt and just sits there for 5 minutes being shot at. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
587
|
Posted - 2014.08.22 05:24:00 -
[76] - Quote
Shirley Serious wrote:CCP Fozzie wrote: I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible.
to be fair, since you're one of the designers, you already (probably) know at least one of the ways to beat them.
well duh, but also note that historically the Eve player base is smarter than the Dev force creating the game. I'd bet that given a day of playing around on the test server I could do the same as Fozzie, if not better. And anyways as soon as one player figures out how to win they can write about it and teach other players to do the same. I see some of that in this thread already. I'm super bummed out that I can't get on sisi right now  You can trust me, I have a monocole |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
587
|
Posted - 2014.08.22 05:29:00 -
[77] - Quote
Warde Guildencrantz wrote:I fail to see how making a cheese fit when you know exactly what you are fighting is nothing like actual PvP. If I knew what I was fighting beforehand in a solo fight and exactly what he would fit, yes, I would fit exactly to counter his fit.
with actual pvp making a cheese fit is even easier than vs the burner missions as you have the full array of ewar to play with.
anyways if the burners were even a bit more unpredictable I'd probably just fly with an alt and still beat them nearly every time.
You can trust me, I have a monocole |

Skyler Hawk
The Scope Gallente Federation
5
|
Posted - 2014.08.22 05:36:00 -
[78] - Quote
CCP Fozzie wrote:To be clear, these missions are definitely not intended to teach players how to PVP (although I can completely understand why people might hope that they would be).
Even attempting that would require a completely new AI. Optional missions that teach PVP skills are a good long-term goal, but these are designed to be challenging changes of pace from the traditional level 4 mission experience. They do expose players to thinking about fittings and tactics in ways that other missions don't encourage, and hopefully by either solving these puzzles themselves or by reading about how others have solved them they will improve their understandings of EVE mechanics and how module fittings can be used creatively to reach specific goals.
I want to preface this by saying that I've had fun messing around with these missions on SiSi, they're definitely all beatable after a bit of thought/experimentation, and I'm happy to see that you're introducing new solo pve content. However, I think there are at least two major problems with these as they stand.
First, puzzle-solving is great - as I said, I've had fun testing fits and concepts against the burners and tweaking them until they work. This is fine on SiSi where I can get new ships for free and experiment to my heart's content. OTOH, if I'd been doing this on TQ, this experimentation and puzzle-solving exercise would probably have cost me a billion or two (plus a potentially lengthy trip to the nearest market hub to get a new ship after each failure). Puzzle-solving is a lot less fun if you get smacked in the face every time one of your attempted solutions fails...
Second, while I appreciate the novelty of these missions, it's abundantly clear that once you've figured them out, that's it - they behave the same way each and every time so they're actually not really all that different to existing missions. You get your heavily min-maxed ship, press F1 (and maybe set an appropriate orbit plus apply ewar), receive bounty/reward/LP. I was hoping when I read the devblog about these missons that they would be an attempt to introduce some genuine unpredictability into eve's pve - something that would be a bit more like, say, diablo where even if the mechanics and tactics are pretty much identical between play sessions, there's enough variety in terrain/enemy types/enemy abilities that it doesn't get stale anything like so quickly as the rest of eve's pve content. |

McBorsk
Multispace Technologies Inc Yulai Federation
41
|
Posted - 2014.08.22 09:19:00 -
[79] - Quote
Level 4 mission runners tend to be low-sp and heavily focused in one direction, usually towards battleships. |

Sara Tosa
School of Applied Knowledge Caldari State
81
|
Posted - 2014.08.22 09:30:00 -
[80] - Quote
McBorsk wrote:Level 4 mission runners tend to be low-sp and heavily focused in one direction, usually towards battleships. thankyou for your enlightenment. so? |
|

McBorsk
Multispace Technologies Inc Yulai Federation
41
|
Posted - 2014.08.22 09:31:00 -
[81] - Quote
Sara Tosa wrote:McBorsk wrote:Level 4 mission runners tend to be low-sp and heavily focused in one direction, usually towards battleships. thankyou for your enlightment. so?
They would be unable to run most of these burner missions. |
|

CCP Fozzie
C C P C C P Alliance
11152

|
Posted - 2014.08.22 09:44:00 -
[82] - Quote
Destoya wrote:I really dislike the idea of messing with the difficulty (except perhaps the rep power on the blood one as previously stated). Myself and others in the thread have proven that they are consistently beatable with t2 fit ships, without fancy implants or links.
If CCP does add more in the future, there's opportunity to add lower difficulty ones or missions tailored around larger ships, the current ones are in a good place where they are right now. Only thing I don't like is that I basically wont be able to do these missions since I have absolutely no interest running l4 missions and they are not available in any other avenue. However, I do understand that it would not make sense to add a new agent type when there are only 5 missions available. Maybe make the structure inside the mission deadspace scannable with combat probes to allow organized players to blitz the missions if they prepare (lowsec/nullsec only)?
Also another point of feedback, I assume the racial structure inside the mission does not drop any loot? They have a massive amount of HP and I wasted quite a bit of time killing a couple to see if they dropped anything. Should probably significantly reduce the HP or just make them invulnerable to avoid player confusion and frustration.
Other than the Blood Burner (which won't actually be decreasing in overall power much in this change since I'm giving it some more ehp to make up for the rep decrease) we're quite happy with the power level of these guys.
There are a few changes in the pipe already with tweaks that should make them a bit more fun to fight (for instance we are increasing their inertia a bit so you can do things like slingshotting the Guristas one) and to adjust the rewards a bit but none of those should change the basic nature of the fights.
You're correct that the structures don't drop any loot, good point on the hp. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Ynef
Tesseract Industries
7
|
Posted - 2014.08.22 10:08:00 -
[83] - Quote
Ynef wrote:I'm a failure at this game. 20 failed attempts on the Serpentis rat. I live for 10 sec. at most. Haven't tried the others yet I'm so dissapointed. It's so hard I shall never try this on TQ. I'll just lose my ship. 
Just ignore my whining weakling twin.
I shall break this ****er NPC one day.
|

Edward Olmops
Gunboat Commando
195
|
Posted - 2014.08.22 10:18:00 -
[84] - Quote
I really like the concept of those missions. Although this ist not real PvP-training, it does showcase the abilities of these ships and different tactics in an environment where it is easier to learn. (you will sometimes meet pilots in FW who will use such incredibly maxed out fits against you, but you will not really be able to "train" against them)
Also: Maybe you can get CCP Rise to integrate some T1 frig versions of these burners somewhere in the new player experience (or better: in a special L4 mission pool for characters who are less than 6 months old)? Preferrably in a mission where the acceleration gate allows any ship size.  That would maybe help saving time as one would not have to argue for two hours why the Megathron is not "the best" ship in the game over and over again. Thankyou. |

Zappity
Estel Arador Corp Services Estel Arador Capsuleer Services
1299
|
Posted - 2014.08.22 10:41:00 -
[85] - Quote
Edward Olmops wrote:Maybe you can get CCP Rise to integrate some T1 frig versions of these burners somewhere in the new player experience (or better: in a special L4 mission pool for characters who are less than 6 months old)? Why not just make then level 3? But I would prefer effort being put into cruiser versions of this concept. Zappity's Adventures for a taste of lowsec. |

Nam Dnilb
Universal Frog
196
|
Posted - 2014.08.22 11:24:00 -
[86] - Quote
That's it. I surrender. Gurista's burner too stronk. Only chance I see for me is max faction pimpage and or links. With T2 I just succumb to the amount of micro-managment it takes to get that thing tackled. Lost five worms in a row, mostly to module burnout. I need to overheat both MWD and web to grab him and can't pull it off with all that overview lag.
If anything this has reminded me how steering a space ship with a weird excel sheet and a sea of buttons is the polar opposite of fun times. |

Noriko Mai
1435
|
Posted - 2014.08.22 11:29:00 -
[87] - Quote
I was really excited for the new missions, but I must say they are as boring as every other PvE aspect in the game. It's just a numbers game to figure out what the best fitting for the mission is and that's all. I don't think anyone will try this missions 10 times in T2 or faction frigates just to figure out what the best fitting is. May be fun on SiSi, but on TQ no one will just "try" it with his daredevil... NPCs that have everything you can bring, just the officer variant (that will never drop) + Links + Booster + Dev Hacks...
You can't fight this NPCs. It's just rock-paper-scissors. In normal lvl 4s you have to keep an eye open for respawns, be careful with the trigger, warp out, etc (I know it's boring as **** after a few times). In this new missions, you warp in, press F1 and go out for a smoke.. You may win, you may loose, but not matter what, there is nothing you can do about it... You can't run, neut, use ewar or what ever. They are totaly ridiculous. I don't mean impossible or too hard or something like that. Just frustrating. It's worse than playing racing games against rubberbanding AI  |

Jori McKie
Friends Of Harassment The Camel Empire
139
|
Posted - 2014.08.22 12:47:00 -
[88] - Quote
Solo test runs, my char is mostly all V including specs for hybrids and rockets, except Drone specs with all IV. Tank Skills are all V including Shield EM compensation, Shield Therm compensation is at IV. On TQ i'm a solo/small scale pilot, flying very often Assault Frigs.
Cruor, Blood Raider Any ship has to be completly passive fitted that means your tank and weapons = no cap use, no other way to beat the current coded NPC Cruor Tank = 2x medium ancillary shield booster + high EM+Therm resis (NPC is using conflag so 50:50) DPS = AC, Rockets or Drones, has to be at 290DPS for kin or explo. Possible Ships: Hawk Worm
Only the Worm works due to its Drone DPS. The Missile hits (difference between faction and T2 is minimal) weren't as good as the Drone hits, i mean Drone kinetic DPS was at average reduced about 25% while the Missile kinetic DPS was reduced way beyond 50%. Can't prove it yet as i forgot to copy the logs from the Hawk and Worm. Worm fitting:
Quote: [Worm, Burner Blood] Co-Processor II Drone Damage Amplifier II Drone Damage Amplifier II
Medium Ancillary Shield Booster, Cap Booster 50 Medium Ancillary Shield Booster, Cap Booster 50 EM Ward Amplifier II Thermic Dissipation Amplifier II
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket [empty high slot]
Small Anti-EM Screen Reinforcer II Small Anti-Thermal Screen Reinforcer II Small Warhead Calefaction Catalyst I
Hornet II x2 Warrior II x2
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Sven Viko VIkolander
Imperium Fleet Heiian Conglomerate
270
|
Posted - 2014.08.22 13:29:00 -
[89] - Quote
I've thrown a ton of T1 ships at these guys so far. I won't say a tech 1, non-pirate/navy frigate won't complete one of these missions, but the amount of DPS needed already excludes most. Burner missions designed specifically for only tech 1 frigates seem like they might be better for the general population of people who are likely to run these missions.
With how easy it is to lose ships to burners, I foresee a huge amount of players losing frigates trying these out when released. If I were to give feedback on these from the perspective of a level 4 mission runner, I would be worried about whether the average mission runner with lower skills (e.g., not a near maxed out worm pilot) could (or will) regularly run these. As much as I look forward to the ship losses they will create, and as much as I like the relative difficulty of this content, I also think that more accessible burner missions standardized for tech 1 frigates would have been a better place to start. |

Tragot Gomndor
Rise of Cerberus Cerberus Unleashed
56
|
Posted - 2014.08.22 14:51:00 -
[90] - Quote
I dont like that. I tried maxrange kite crow on the crior, yesterday it worked, beside that my dps was WAY too low, but today, that cruor tackled me 2 seconds after i landed... impossible to get any range.
I dont know anything about 1on1 stuff, so i cant really find a way to kill that thing 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
|

Schmell
Russian Thunder Squad The Afterlife.
39
|
Posted - 2014.08.22 14:58:00 -
[91] - Quote
Played with it a bit. Verdict so far: nigh impossible solo laughably easy duo with dedicated minmaxed dps ship and griffin
Also blood raider's one feels like it has 1600mm plate with trimarks and double rep. Coupled with his neut power he is probably toughest to crack, still easy duo
All in all if it is meant to indroduce ppl to pvp, that way you are encouraging them to fly with falcon alts and logistics  |

Altrue
Exploration Frontier inc Brave Collective
1261
|
Posted - 2014.08.22 14:59:00 -
[92] - Quote
Dafuq is wrong with these NPCs??
I only tried the burner sansha hoping to kill them all and find strategies and stuff. I have to admit I limited myself to T2 ships, I didn't try notably the Worm which seems to be the best ship to do these missions.
BUT MAN WAS IT IMPOSSIBLE TO KILL THE SANSHA BURNER.
I tried a gallente assault frig with blaster. Utterly dumb, my bad. I discovered that both stasis AND scram had 15km range, okay.
Then I tried a sentinel with 2x range disruption and 2x tracking disruption. Of course the dps was lacking but I was curious of how the NPC would react to e-war... well it choose not to react at all. And resumed hitting me as perfectly as before even though it was orbiting at 3km/sec with -70% tracking, and orbiting at 15km with -70% optimal range and falloff. LOL.
Energy neutralizers didn't work either, but that was expected. I'd swear to have read Fozzie say that non-cap-warfare e-war should work, but whatever.
I came back with a Jaguar. The mission says that the sansha uses Scorch. Scorch is 9em + 2 thermal damage. So reaching 97% resist EM and 67% resist Thermal seemed like a good idea with a Jaguar. Hopefully a buffer of around 75k EHP should be enough to survive while I was applying 250dps. At that point, I realized in my jaguar, with my buffer going down faster than expected, that the Sansha Burner was equipped with railguns (WTF).
Maybe I told to myself, maybe the NPC is bugged and actually hitting me with kin/therm. So I tried a hawk, but given the 300dmg volleys I was receiving with 0%em/80%thermal/70%kinetic, it wasn't therm/kin.
Oh did I mention that this NPC shield boost every 2sec without any visual effect and always go back to full regardless of the number of damage and neut applied?
Of course all these tests were made with assault frigate V, electronic warfare V, T2 rigs, T2 guns, T2 drones and all that.
So TL;DR: I don't know what you feed your NPCs with, but I want the same thing!
Second TL;DR: I wasn't planning on doing lv4 missions just to have fun with a burner from time to time, but given that the risk vs reward seems off the chart, I'd rather try my luck looting wrecks with a -10.0 character in front of Jita 4-4 to make isk, than doing these missions! Signature Tanking - Best Tanking. Beware the french guy!
|

Tragot Gomndor
Rise of Cerberus Cerberus Unleashed
56
|
Posted - 2014.08.22 15:27:00 -
[93] - Quote
Those things are still npcs, nothing new in term of AI... just different stats...
Cruor: 7000+ armor ehp, heavy local rep, 18km scrambler, 40km web, 10km nos, 5(?)km damage.
you litterally cant kill it at all solo... its a npc, so its repair is infinite, no cap need... we players are out of cap in mere seconds...
i tried longrange male/crow, too low dps slicer but cant handle to operate so close to scramrange and died twice web cruor, but damage was not enough at 12km close range harpy with dual asb, but was dry in a mere seconds (btw, i have 100m+ skillpoints)
another mission i will decline ALL THE TIME...
if that missiontype is meant NOT to solo, then say so... if it is for solo, NOONE will EVER fly this... not in this way... 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |

Marc McIntyre Crendraven
Knights Reborn
64
|
Posted - 2014.08.22 15:32:00 -
[94] - Quote
My feedback- the burners are WAY OP. I went up against the sansha burner using a daredevil with 5 gang links boosting me an a full slave set. had 330 DPS and even though i immediately double webbed him and got to orbit or 1 km i was moving at 180m/s and he still got me into structure using scorch ammo, did i mention i had 70% resists for both thermal and EM. how the heck was he even hitting me? Eat Lead!!! Err....Antimatter...whatever! |

Lugalzagezi666
222
|
Posted - 2014.08.22 15:42:00 -
[95] - Quote
Hey, it is the ccps way of telling players, that they will soon need alts even for mission running, once they force every pvper to train their own ogb.
Anyway, I am unable to get on sisi right now, can guys who tried burners write here "stats" of burner rats (speed, at what range they stay, at what range they use ewar, damage etc) plx? Id love to theorycraft something so I have some frigs ready for them on tq.
|

Skyler Hawk
The Scope Gallente Federation
6
|
Posted - 2014.08.22 15:58:00 -
[96] - Quote
Lugalzagezi666 wrote:Hey, it is the ccps way of telling players, that they will soon need alts even for mission running, once they force every pvper to train their own ogb.
Anyway, I am unable to get on sisi right now, can guys who tried burners write here "stats" of burner rats (speed, at what range they stay, at what range they use ewar, damage etc) plx? Id love to theorycraft something so I have some frigs ready for them on tq.
The guristas one orbits at 40 km (and points at that range), MWDs at ~3.7 km/s, does pure kinetic damage with lots of alpha. Don't have an exact figure for its dps, but I was slowly bleeding armor with a 212 dps tank against kinetic per EFT. Seems to have effectively unlimited range on its missiles and a moderate active tank - maybe 150 dps-ish? It broke slowly against an unimplanted neutron blaster daredevil with no damage mods, anyway.
The blood raider one scrams out to ~14 km and webs out to ~50 (?) km. It orbits at around 800 m/s at ~5 km and neuts out to 7 km or so. If you get much more than 10 km away from it, it sometimes accelerates to something like 1.8 km/s to try to run you down. It can't apply damage past ~5 km or so. Can't give you a dps figure because I used an untanked frig and just kited its dps at the edge of web range. It has a permarunning active tank of around 250 dps, but that's apparently getting nerfed.
The angel one orbits fast (maybe ~1 km/s, I forget) at ~500m. It has a scram and web, does moderate damage. By far the easiest of the five, IMO. It has enough dps to put a worm with ~9k EHP into structure in 30-40 seconds...
The sansha one orbits at around 14 km on an AB and has a scram and web that reach out to at least 16 km. It does maybe around 150 dps and has a weak active tank (I was able to break it with a ship doing ~150 EFT dps), but its sig is tiny and it orbits fast (I think around 2 km/s), so it mitigates *a lot* of incoming damage unless you have good application/tracking.
The serpentis one has a 90% web and scram, and orbits at around 1.1 km/s at 11 km. It deals maybe 250 kin/therm dps and tanks 200-ish. |

Coelomate
Interstallar Waste LLP
0
|
Posted - 2014.08.22 15:59:00 -
[97] - Quote
Lugalzagezi666 wrote:can guys who tried burners write here "stats" of burner rats (speed, at what range they stay, at what range they use ewar, damage etc) plx? Id love to theorycraft something so I have some frigs ready for them on tq.
Blood raider burner - Cruor:
* You land on grid very close, less than 5km? after the acceleration gate
* Orbits at roughly 5km, didn't check speed - fast but not crazy fast
* Deals between 150 and 200 DPS, split between EM/Therm (readout says conflagration)
* Neuts you HARD (range is around 10km, dev posts suggests talisman set + 2x deadspace neuts, so guessing 20-25 cap/sec neut pressure?). The neuts never turn off.
* Webs (40km?) and (scrambles/disrupts, not actually sure) you
* Armor tanked, repairs between 120 and 250 DPS (one Worm drone couldn't break the tank, two could slowly)
* Switches targets to drones aggressively, which kills them quickly but does take neut pressure off of you
|

XvXTeacherVxV
Dayman Industries
105
|
Posted - 2014.08.22 16:02:00 -
[98] - Quote
Any level of risk can be fine so long as the reward is appropriately balanced with it, so as long as you factor the number of ships people lose to them in your mission reward calculations (which I don't think you do...right?) the rewards might be worth the risk.
Still, I think these burners are probably too strong the way they are now. You really need a second ship to compete with them without using implants/snakes/blingy modules. If they're getting link bonuses, I'm really fighting two ships, not one (frigate + booster). I think your should remove their off-grid boosting bonuses or make a structure that grants the bonuses that we can destroy to even the playing field.
Edit: Dat Sansha burner is crazy. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
|

CCP Fozzie
C C P C C P Alliance
11153

|
Posted - 2014.08.22 16:24:00 -
[99] - Quote
Hey guys. We've got a set of tweaks that should hit SISI tomorrow, that include a reduction in the active tank of the Blood Burner and a fix for the issue that caused the Guristas Burner to reactivate his MWD while scrammed if he switches targets.
This package also includes a number of other changes, such as an increase in the bounty of the Burners and a rebalance of the loot drops, additional mass and inertia for all of them so that they fly a bit more naturally and some tweaks to their target switching behavior.
We've been running these guys quite a bit internally with the new stats and we're quite happy with them. It's likely that the version that hits SISI tomorrow will be the version that reaches TQ and we'll continue to tweak from there.
I can re-confirm that all of these guys are very doable solo. I've been able to come up with reliable strategies to kill them all solo using at least two different ship types and T2/meta modules, no expensive implants and no gang boosts.
Thanks for the feedback everyone, and hopefully you enjoy the tweaks that will be hitting SISI tomorrow. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Eke Patang
Republic Military School Minmatar Republic
0
|
Posted - 2014.08.22 16:51:00 -
[100] - Quote
CCP Fozzie wrote:Hey guys. We've got a set of tweaks that should hit SISI tomorrow, that include a reduction in the active tank of the Blood Burner and a fix for the issue that caused the Guristas Burner to reactivate his MWD while scrammed if he switches targets.
This package also includes a number of other changes, such as an increase in the bounty of the Burners and a rebalance of the loot drops, additional mass and inertia for all of them so that they fly a bit more naturally and some tweaks to their target switching behavior.
We've been running these guys quite a bit internally with the new stats and we're quite happy with them. It's likely that the version that hits SISI tomorrow will be the version that reaches TQ and we'll continue to tweak from there.
I can re-confirm that all of these guys are very doable solo. I've been able to come up with reliable strategies to kill them all solo using at least two different ship types and T2/meta modules, no expensive implants and no gang boosts.
Thanks for the feedback everyone, and hopefully you enjoy the tweaks that will be hitting SISI tomorrow.
Were any of those successful ships Minmatar?
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CCP Fozzie
C C P C C P Alliance
11153

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Posted - 2014.08.22 16:52:00 -
[101] - Quote
Eke Patang wrote:CCP Fozzie wrote:Hey guys. We've got a set of tweaks that should hit SISI tomorrow, that include a reduction in the active tank of the Blood Burner and a fix for the issue that caused the Guristas Burner to reactivate his MWD while scrammed if he switches targets.
This package also includes a number of other changes, such as an increase in the bounty of the Burners and a rebalance of the loot drops, additional mass and inertia for all of them so that they fly a bit more naturally and some tweaks to their target switching behavior.
We've been running these guys quite a bit internally with the new stats and we're quite happy with them. It's likely that the version that hits SISI tomorrow will be the version that reaches TQ and we'll continue to tweak from there.
I can re-confirm that all of these guys are very doable solo. I've been able to come up with reliable strategies to kill them all solo using at least two different ship types and T2/meta modules, no expensive implants and no gang boosts.
Thanks for the feedback everyone, and hopefully you enjoy the tweaks that will be hitting SISI tomorrow. Were any of those successful ships Minmatar?
Yup. I think a lot of people are underestimating how helpful T2 resists can be. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Altrue
Exploration Frontier inc Brave Collective
1261
|
Posted - 2014.08.22 16:57:00 -
[102] - Quote
CCP Fozzie wrote: I can re-confirm that all of these guys are very doable solo. I've been able to come up with reliable strategies to kill them all solo using at least two different ship types and T2/meta modules, no expensive implants and no gang boosts.
Are we talking about pirate ships or T2 ships? Edit, answered. Good
What about the relation risk/reward?
- Now we can try these out on Sisi pretty easily, what about those who will join after the release and will loose hundreds of millions of isk in ships before figuring out strategies?
- How many burner missions will it take for them to just regain their isk back?
- How many missions total will you need to run to get this many burner missions?
- Assuming 5 missions a day, how many months will it take to just reimburse the losses, in burner missions reward?
I don't see these answers being any positive. I don't see how, in their current state, burner missions could be even remotely profitable. Oh sure you can decline them for free, but new content shouldn't be designed around the fact that you end up skipping it... :/ Signature Tanking - Best Tanking. Beware the french guy!
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Eke Patang
Republic Military School Minmatar Republic
0
|
Posted - 2014.08.22 16:58:00 -
[103] - Quote
CCP Fozzie wrote:Eke Patang wrote:CCP Fozzie wrote:Hey guys. We've got a set of tweaks that should hit SISI tomorrow, that include a reduction in the active tank of the Blood Burner and a fix for the issue that caused the Guristas Burner to reactivate his MWD while scrammed if he switches targets.
This package also includes a number of other changes, such as an increase in the bounty of the Burners and a rebalance of the loot drops, additional mass and inertia for all of them so that they fly a bit more naturally and some tweaks to their target switching behavior.
We've been running these guys quite a bit internally with the new stats and we're quite happy with them. It's likely that the version that hits SISI tomorrow will be the version that reaches TQ and we'll continue to tweak from there.
I can re-confirm that all of these guys are very doable solo. I've been able to come up with reliable strategies to kill them all solo using at least two different ship types and T2/meta modules, no expensive implants and no gang boosts.
Thanks for the feedback everyone, and hopefully you enjoy the tweaks that will be hitting SISI tomorrow. Were any of those successful ships Minmatar? Yup. I think a lot of people are underestimating how helpful T2 resists can be.
Cheers i'll keep plugging away then
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Lil' Brudder Too
Pistols for Pandas
6
|
Posted - 2014.08.22 17:01:00 -
[104] - Quote
CCP Fozzie wrote:This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links. Please confirm that this is the case. Because last i looked, there was no deadspace fit for most of these frigates that will do the kind of dps that we are seeing them do, all while having a ridiculous tank. And how many different full implant sets are each of these guys sporting...or are you doing each particular stat individually..."well if he had max armor fit, his tank would be this...plus if he had max dps fit, his dmg would be this...plus if he was max nano-fit, his speed and orbit would be this.." ?
From the comments i've seen so far, it feels like you just took sansha incursion frigates and put them in a mission by themselves then called them something else with a new skin.
As to the 'atleast two different ships'....does it happen to be the same two ships for all the missions? And most players consider T2 rigs as not-cheap to fit, and don't regularly fit them to throw-away ships. |

Altrue
Exploration Frontier inc Brave Collective
1261
|
Posted - 2014.08.22 17:14:00 -
[105] - Quote
You do realize, Fozzie, that two valid ships per burner means that most people will have to cross-train just for these missions...
(In other words, they will skip them after loosing some isks, and the content becomes useless :/) Signature Tanking - Best Tanking. Beware the french guy!
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CCP Fozzie
C C P C C P Alliance
11153

|
Posted - 2014.08.22 17:21:00 -
[106] - Quote
Lil' Brudder Too wrote:CCP Fozzie wrote:This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links. Please confirm that this is the case. Because last i looked, there was no deadspace fit for most of these frigates that will do the kind of dps that we are seeing them do, all while having a ridiculous tank. And how many different full implant sets are each of these guys sporting...or are you doing each particular stat individually..."well if he had max armor fit, his tank would be this...plus if he had max dps fit, his dmg would be this...plus if he was max nano-fit, his speed and orbit would be this.." ? The fits these guys are based on only have one pirate implant set each and each NPC is based on just one fit. There are of course some stats that don't match the baseline fits (for instance we gave the Burners more tracking than players would have since NPCs are only capable of orbiting at full speed and can't manage transversal) but the basics are mostly pretty close to the fits I created as guidelines at the start of the design. Some stats were tweaked down (for instance the Blood Burner now has a significantly lower active tank than the player fit I based it on) and some were tweaked up (like the tracking speeds).
I never said these guys would be easy, but they are definitely doable and once the EVE hivemind has had a bit of time to mull them over I'm sure you guys will consider them to be trivial within a few weeks. 
Lil' Brudder Too wrote: As to the 'atleast two different ships'....does it happen to be the same two ships for all the missions? And most players consider T2 rigs as not-cheap to fit, and don't regularly fit them to throw-away ships.
There's quite a variety of ships I've been able to beat these guys with so far. Some ships appear on the list of viable options a lot (most people have realized that Worms can run a lot of these, although they are often far from the best option) and others appear for just a few. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
587
|
Posted - 2014.08.22 17:31:00 -
[107] - Quote
Altrue wrote:You do realize, Fozzie, that two valid ships per burner means that most people will have to cross-train just for these missions...
(In other words, they will skip them after loosing some isks, and the content becomes useless :/)
I thought it was more or less normal to train multiple races. also note that he was saying that was with t2 and meta mods, add in some shiny and that should improve chances. Also with 2 ships and 5 missions that means there are a few that can be done. worst case you ignore a few of them and decline them at no penalty
I really wish I was on sisi trying these out right now You can trust me, I have a monocole |

Niko Lorenzio
United Eve Directorate
412
|
Posted - 2014.08.22 18:15:00 -
[108] - Quote
These are a lot harder than expected. 1.5 days and dozens of wrecks later I got the Guristas & Serpentis ones figured out. Honestly, while I'm really enjoying these rats, if there was no test server to do these on, I probably would have never bothered with them. |

Altrue
Exploration Frontier inc Brave Collective
1261
|
Posted - 2014.08.22 18:28:00 -
[109] - Quote
Chainsaw Plankton wrote:I thought it was more or less normal to train multiple races.
For the running of lv4 missions? What's the point?
Signature Tanking - Best Tanking. Beware the french guy!
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Gilbaron
Free-Space-Ranger Nulli Secunda
1493
|
Posted - 2014.08.22 18:40:00 -
[110] - Quote
You are providing to much Intel on them. People will know how to solo them with a few select fittings after a week or two and all the tinkering and trying out will vanish. Just like incursions and wormholes.
Some things need to be unpredictable in order to make that content fun and engaging for longer than that. Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
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Berluth Luthian
Onslaught Inc RISE of LEGION
199
|
Posted - 2014.08.22 19:29:00 -
[111] - Quote
What would be the best way to make an interesting alternative to these burners? Would you want to make v2 and v3 that are direct main counters to the main way of fighting against the burners? Or would it be better to spend some time on burner AI, and make it possible for them to warp away or have a couple alternative fighting styles based on how you engage. For example, they could pop their own drugs if they feel too threatened for a chance to be extra evasive or dangerous. |

Jori McKie
Friends Of Harassment The Camel Empire
140
|
Posted - 2014.08.22 19:52:00 -
[112] - Quote
@Fozzie While i did my testruns i noticed something strange, it seems Missile DPS compared to Drone DPS is way to low. I used a Hawk and a Worm vs the NPC Daredevil both ships had 100% kinetic damage output so it should be compareable. Setup Hawk with All V EFT char 2x Damage Mods+Rockets+Caldari Navy Scourge = 365 damage per volley per round from all 4 Launcher with 217 DPS
Worm with All V EFT char 2x Damage Mods+1x Hornet II = 438 damage per volley per round from 1x Drone with 110 DPS
Now the strange thing, from my damage logs ingame, i used no web on the NPC Daredevil in both cases. Hawk hit for 56 damage that means only 15.3% from the 365 damage volley got through Worm hit with 1x Hornet at average for 153 damage (i only used the average hit quality "hit", no grazed or smashed etc) that means 34.9% from the 438 damage volley got through.
34.9% with Hornet II and average hit quality after including the NPC resistance sounds reasonable but only 15.3% from the Hawk is a bit odd. I know Drones have a good tracking and i didn't used a target painter on the NPC so the Missile explosionradius is the standard 15 but still. The NPC Daredevil isn't really fast 1300m/s that can't be the reason why the Missile hits are so bad.
Anyway, what that means is Missile ships aren't usable at all vs the new Frig NPCs. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Sven Viko VIkolander
Imperium Fleet Heiian Conglomerate
272
|
Posted - 2014.08.22 19:55:00 -
[113] - Quote
I think something in their AI needs to be tweaked so that they orbit / keep at range from the closest player target. The reason for this is that when the burners switch targets to a drone, for instance, they allow player ships to get in close and instead solely focus on orbiting the drone. Or, when multiple players engage the burners, currently they will pick a target, orbit that player and do their stuff, and completely ignore everyone else, making it very easy for other players to get in close and web etc. You can use this to easily kill these burners in groups, such as by having the player being orbited draw the burner toward other players who can then pounce.
If, instead, the burners kept at range and orbited whoever the closest player ship is, this would make it much more difficult (and better IMO) for groups to swarm burners easily. |

Clark Ostus
GOB Holdings Game Of Bears
4
|
Posted - 2014.08.22 20:37:00 -
[114] - Quote
I have to ask, can these npcs be capped out? because thats about the only way I can see me killing them, I'm using max booster pilot and main which has 90m SP and I can barely make a dent in half these things before I pop |

Niko Lorenzio
United Eve Directorate
414
|
Posted - 2014.08.22 20:39:00 -
[115] - Quote
Clark Ostus wrote:I have to ask, can these npcs be capped out? because thats about the only way I can see me killing them, I'm using max booster pilot and main which has 90m SP and I can barely make a dent in half these things before I pop
They can't be capped out. Try using ships which directly counter the faction you're fighting. |

Owen Levanth
Sagittarius Unlimited Exploration
248
|
Posted - 2014.08.22 20:41:00 -
[116] - Quote
Altrue wrote:Chainsaw Plankton wrote:I thought it was more or less normal to train multiple races. For the running of lv4 missions? What's the point?
The point is less boredom from using the same ships over and over.
Besides, crosstraining into other frigates is pretty fast. Taking them all to 5 just takes a couple of weeks, not months like with larger ships.
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LT Alter
Ouroboros Research and Development
128
|
Posted - 2014.08.22 21:04:00 -
[117] - Quote
Though this is an untactful post to make I really feel the need to make it.
Fozzie you have posted several posts in this thread over the past few days and have (seemingly) ignored some of the other threads regarding to the hyperion changes, most notably the wormhole changes. With hyperion coming soon the wormhole player-base that is in outcry over the mass-based spawn distance feel that you have abandoned the thread and are going through with the change regardless of the player feedback posted there. This is just the general opinion on the thread I'm not accusing you of such, however I would really appreciate seeing a post from you in that thread to confirm you have been reading it and to let us know what is going on on that front.
Now, to make this not a completely off topic post. The burner missions have a lot of potential, the one thing I would like to see in the future with them is some form of 'public missions' where a bounty is placed on the NPC and players have to use locator agents and speed to find and catch the burner, adding some competition .Also having the burners be even tougher in these public sites, and if they survive and win a fight with a player to leave to a new system and maybe have their bounty increased proportionally to the player's lossmail (Like the current bounty system in reverse, preventing people from just continously dying to the burner on purpose to increase it's bounty) |

Nam Dnilb
Universal Frog
196
|
Posted - 2014.08.22 21:25:00 -
[118] - Quote
Guristas Burner down. (with Claymore links like a true bad)
Worm with a T2 gimmick fit did him in. |

Lugalzagezi666
222
|
Posted - 2014.08.22 23:41:00 -
[119] - Quote
So, I finally played abit with new burner missions...
Easiest to me was angel burner, I used triple web vengeance, warped in thinking that he will permatank my 180 rocket dps with low sig, but he dropped very fast in like 40 secs without doing any serious damage to me (actually was tanking him with 1 sar).
Guristas burner... oh well, after failed try to catch him with enyo (2,2k/s vs 3,6k/s) I just warped 170dps lml hawk at 0 and killed him withou moving, comfortably tanking him with medium booster. Quite easy too.
Serpentis pirate, I tried to kill him with hawk, but he just laughed at my rockets sitting 1km from my webs (ofc I could overheat, but they burned before I was able to kill him and I consider switching heat damaged mods with depot too cheesy) - so I docked my hawk and ganked him with worm.
Sansha - I expected hard fight, but apparently he doesnt tank nor dps very well, I was already tired, so decided for quick gank with worm, not much issues with him.
Cruor bastard - this guy is on another level thanks to his neuting and tank. I tried wolf, jag, daredevil (I thought dd can get under his guns, well, nope), hawk, vengeance - but either I couldnt break his tank or couldnt survive long enough to properly dps him. So, worm time - even with 340 dps worm (yup, bought augmented drones) it took so long, that I almost ran out of boosters in my asbs. Yeah, and I killed him with 2 last drones in structure.
This was done only with t2/meta modules (incl t2 rigs) and 3% implants - so I guess on tq with bunch of faction/deadspace stuff things will be little easier, except for drones (I cant see myself using augmented drones on tq, they die like flies when targeted).
My feelings about burner missions... mixed. I like new pve content, but these mission feel so static to me - figure out specific fit and then just warp in, hit f1 and wait. I would be happier if burner rats had actually less tank and better ai + more variety in fits.
Btw, if you want to try burner missions without losing ships, just take depot with you and refit to wcs if you want to leave, it is also good for trying different fits and tactics against burners.
P.S. Imo these mission should be available only for 1 pilot, with 2 pilots they are laughably trivial. |

Nam Dnilb
Universal Frog
196
|
Posted - 2014.08.23 00:04:00 -
[120] - Quote
Lugalzagezi666 wrote:Guristas burner... oh well, after failed try to catch him with enyo (2,2k/s vs 3,6k/s) I just warped 170dps lml hawk at 0 and killed him withou moving, comfortably tanking him with medium booster. Quite easy too.
This is weird, light missiles fromrange did nothing to the guy for me. Like, not even scratching him. 
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Niko Lorenzio
United Eve Directorate
415
|
Posted - 2014.08.23 00:07:00 -
[121] - Quote
Defeated all 5 now. 4/5 I did in the same ship, guess which  |

Gabriel Luis
Falcoes Peregrinos DARKNESS.
13
|
Posted - 2014.08.23 00:34:00 -
[122] - Quote
My attempts on the burner missions.
Serpentis:
Worm, MSE+MSAB: tackled at 18k and died. Should have had another go with it but wasn't having much hope, since this was the 1st burner attempt. Hawk, 2x MSAB: tanked easily, not much dps. Enyo, 150mm, 2x SAR: Couldn't track it, but tank was enough. Used the racial resistances, so lows were 2x SAR and 2x MFE.
- Got my Astarte with armor+skirmish+implant links, almost maxed but CS IV.
Daredevil, 150mm, 2x SAR: Same lows from Enyo, rigs were Nano, Thermic and Kinetic Pumps. Tank was barely holding, was at ~30% armor and got alpha'ed since no DCU. Daredevil, 150mm, 2x SAR, ECM: After 2 ECM cycles, got him.
Angel:
Daredevil, Neutron, 2x SAR, ECM: Switched the resistance pumps to Exp and EM. Couldn't track it, got a jam cycle and warped out. Daredevil, Neutron, 2x SAR, 2x Web: Going at like 40m/s, it died easily.
- Links off from now beyond
Blood:
Daredevil, Neutron, 2x SAR, 2x Web: Added a NOS to give it a little more cap power, swicthed the resist rigs and removed pump, adding a ACR so NOS could fit. Started well, but cap pressure was too big and died in a ball of fire. Worm, 3x DDA, MWD, Navigation Computer: Pre-heated MWD but he aggro'ed instantly. Scrammed I couldn't do much. Worm, 3x DDA, 3x Radar ECM: Started well, since it wasn't in scram range of me when I landed. Got a ECM cycle anyway. Oh btw, did you know that Worm has a short locking range? Drones were doing well against the burner, but I went back home to fit a sebo because it was webbing me from 35k away.
- EVE cluster got DDoS'ed and I had some RL stuff to do. On the next day, there was a 35MB download. Not sure if the burner was nerfed here.
Worm, 3x DDA, 2x ECM, SEBO: Couldn't get a jam cycle. Jaguar, passive fit: He couldn't drop me over 75% shields, but not enough DPS, nor the application was good. Worm, passive fit: As this bro on /r/eve suggested, I went for it. Worked like a charm, and I had more luck with Warriors than Hobgoblins.
Guristas:
Daredevil, MWD+web, Kin resists, SAR: Got too far when approached, like 5k. The burner was slowly dropping me, and I couldn't get closer to it. Daredevil, MWD+web, Kin resists, 2x SAR: 1st attempt my cap booster decided not to load. On the 2nd I slingshotted badly, burned reps and got mad, took a break from it and went to the Sansha. Daredevil, MWD+Scram, 2x Kin Hardeners+T2 Rig, 2x SAR: Burned MWD. Comet: Just realized it was too slow inside the complex, 4.2km/s hot. The drones are a dealbreaker though, he might go for one of them and then you get in scram range.
- Sansha - Interdiction Maneuvers to simulate faction web
Daredevil, EM+Therm rigs, SAR, ANP, AB, DCII: Almost died, got mad again and turned links on. Killed it. Daredevil, EM+Therm rigs, SAR, Thermic Plating, AB, DCII: Pulled the mission again, was a close call, 39% hull and 87% on the SAR. Since the alt has Armored V + Implant, I had 15% armor bonus, so maybe it could be even closer or maybe not even lived.
I'd put them in difficulty order by: Blood > Guristas > Serpentis GëÑ Sansha > Angel.
The Blood one is just a ton hard to take down, it's active tank is way too strong. On the Guristas one, maybe nerfing the alpha a little bit and adding RoF to compensate. Gabriel Luis > shooting goonies is pleasure, not business Tibalt Avalon > its tidi
HUE-áBR |

XvXTeacherVxV
Dayman Industries
105
|
Posted - 2014.08.23 04:57:00 -
[123] - Quote
I've been trying to solo these for a couple hours now and I'm sorry Fozzie, they're just too difficult to for solo pilots. Possible? Sure. It's possible. But how many ships will a pilot lose before they find a fit that works? Then once they find a fit that sometimes works, how often will they mess up and die? I'm willing to wager that the vast majority of people who complete these will be people who use more than one character. The risk drops dramatically with another ship or links. I'm really disappointed with the implementation of these, because the idea is very promising. I think it's especially silly to err on the side of difficult with a first deployment. Makes for sour grapes Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
549
|
Posted - 2014.08.23 05:50:00 -
[124] - Quote
CCP Fozzie wrote: There's quite a variety of ships I've been able to beat these guys with so far. Some ships appear on the list of viable options a lot (most people have realized that Worms can run a lot of these, although they are often far from the best option) and others appear for just a few.
Too late. Worm price in Jita up by 30% already  |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
587
|
Posted - 2014.08.23 05:50:00 -
[125] - Quote
Altrue wrote:Chainsaw Plankton wrote:I thought it was more or less normal to train multiple races. For the running of lv4 missions? What's the point?
for starters pirate ships require 2 races trained.
second, I don't think one race is optimal for lv4 running, pretty much every ship has some short coming that can be fairly easily taken care of by training another race.
third, training frigs 5, and a small \weapon to t2 levels is nearly trivial.
fourth: do people really have characters trained in one race only and they aren't willing to do more training for the sole purpose of running lv4 missions!? that seems like a very specific character that doesn't really seem like it would be worth having to me.
I mean if we are only considering pilots 5 months and younger sure, there will probably be some problems in not being able to do too much, but still they should probably be able to do at least one of the burner missions. You can trust me, I have a monocole |

Altrue
Exploration Frontier inc Brave Collective
1264
|
Posted - 2014.08.23 06:48:00 -
[126] - Quote
Chainsaw Plankton wrote: I mean if we are only considering pilots 5 months and younger sure, there will probably be some problems in not being able to do too much, but still they should probably be able to do at least one of the burner missions.
how many isk will they loose before understanding who's the right one? :/ Signature Tanking - Best Tanking. Beware the french guy!
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Zappity
Estel Arador Corp Services Estel Arador Capsuleer Services
1304
|
Posted - 2014.08.23 09:20:00 -
[127] - Quote
Worm is OP. Zappity's Adventures for a taste of lowsec. |

Desert Ice78
Gryphons of the Western Wind
409
|
Posted - 2014.08.23 10:16:00 -
[128] - Quote
CCP Fozzie wrote:I never said these guys would be easy, but they are definitely doable and once the EVE hivemind has had a bit of time to mull them over I'm sure you guys will consider them to be trivial within a few weeks.  And won't that be a shame. What would be much more interesting is if these Burners were more dynamic in their own fitting options.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Lugalzagezi666
222
|
Posted - 2014.08.23 11:56:00 -
[129] - Quote
Nam Dnilb wrote:Lugalzagezi666 wrote:Guristas burner... oh well, after failed try to catch him with enyo (2,2k/s vs 3,6k/s) I just warped 170dps lml hawk at 0 and killed him withou moving, comfortably tanking him with medium booster. Quite easy too. This is weird, light missiles fromrange did nothing to the guy for me. Like, not even scratching him. 
This was my hawk fit, looking at it now, it actually has 180dps in eft and I also used 3% implants so around 190dps as I dont have lm spec at l5 :
[Hawk, New Setup 1] Ballistic Control System II Co-Processor II
Medium Shield Booster II Small Capacitor Booster II, Navy Cap Booster 400 Kinetic Deflection Amplifier II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile [empty high slot]
Small Bay Loading Accelerator II Small Warhead Flare Catalyst II
Maybe you had fury/precision missiles loaded and they cant reach to range gurista burner is orbiting.
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Tipa Riot
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.08.23 11:57:00 -
[130] - Quote
No way I beat this Cruor solo in a frig ... with Worm MSE+double MASB 240 dps (hobs+rage inferno) I can barely scratch its armor, it's permatanking. When it switched to my drones I could escape. With a Hawk (my first try) I could permatank its damage until I ran out of boosters but I'm not able to create the required DPS to break the tank.
Maybe I could roll the dice with ECM ... but that's not what I would ever do on TQ with an expensive ship/fit. I'm my own NPC alt. |
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Tipa Riot
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.08.23 12:06:00 -
[131] - Quote
XvXTeacherVxV wrote: I'm willing to wager that the vast majority of people who complete these will be people who use more than one character. The risk drops dramatically with another ship or links
With 2 ships these missions are a piece of cake, just run them together with a griffin an permajam the rat.
I'm my own NPC alt. |

Lugalzagezi666
222
|
Posted - 2014.08.23 12:07:00 -
[132] - Quote
XvXTeacherVxV wrote: I'm willing to wager that the vast majority of people who complete these will be people who use more than one character. The risk drops dramatically with another ship or links.
So much this, imo devs should seriously reconsider allowing ONLY player getting the mission being able to enter deadspace and eliminate the effect of offgrid links in mission deadspace.
Solo = very hard even with pimp pirate/t2 ship, add 1 more char and these "elite pirate pilots" suddenly become usual pve cannon fodder. |

Lugalzagezi666
222
|
Posted - 2014.08.23 12:20:00 -
[133] - Quote
Tipa Riot wrote:No way I beat this Cruor solo in a frig ... with Worm MSE+double MASB 240 dps (hobs+rage inferno) I can barely scratch its armor, it's permatanking. When it switched to my drones I could escape. With a Hawk (my first try) I could permatank its damage until I ran out of boosters but I'm not able to create the required DPS to break the tank.
Maybe I could roll the dice with ECM ... but that's not what I would ever do on TQ with an expensive ship/fit.
[Worm, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Medium Ancillary Shield Booster, Navy Cap Booster 50 EM Ward Amplifier II Upgraded Thermic Dissipation Amplifier I Medium Ancillary Shield Booster, Navy Cap Booster 50
Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket
Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-Thermal Screen Reinforcer II
'Augmented' Hobgoblin x2 'Augmented' Acolyte x3
I poped him with this fit - mind you, I almost ran out of cap charges and my last 2 drones were in structure. Couldnt figure out if hobs or infiltrators do better damage but he certainly mitigates alot of rocket/lm damage if he is not webbed.
Tipa Riot wrote:With 2 ships these missions are a piece of cake, just run them together with a griffin and permajam the rat. Griffin is not worth it, just 2 worm or other fancy frigs and overwhelm the burner with 600-700dps. To start breaking their tanks you need 150-250, but once you add 400 more, they drop like a fly. Not even talking about additional webs and ease of tackling them because they go into tunnel vision once they focus on first frig and dont care about anyone else (also true if they switch to drones, but drones die very fast and it is random).
|

Daoden
The Scope Gallente Federation
89
|
Posted - 2014.08.23 13:40:00 -
[134] - Quote
Lugalzagezi666 wrote:I poped him with this fit - mind you, I almost ran out of cap charges and my last 2 drones were in structure. Couldnt figure out if hobs or infiltrators do better damage but he certainly mitigates alot of rocket/lm damage if he is not webbed.
This has been my issue with several of the burners is I can hit them but their speed for all of them mitigates a lot of my damage with either drones or missiles. I've been able to tank all of them though with the right fit and still get around 170-180 DPS. |

Tipa Riot
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.08.23 13:56:00 -
[135] - Quote
With another pilot we tried the Griffin approach ... and it didn't work as expected ... as soon as the burner was jammed it pulled range quickly until out of range ... and came back when the ECMs were turned off. I tried the suggested Worm fit and was finally able to tear it down with Augmented Warriors. The burner's armor repair seems to work similar like passive shield regeneration but repairing only (to) a certain amount (I found it roughly 75% armor at my 2nd try).
One thing my fellow fleet member noticed was, that he got a successful jam but still was scrambled and webbed - looks like a bug. I experienced this once also during my tests before, but as I got the jam lock so close before my death, I was not sure about. I'm my own NPC alt. |

Coelomate
Interstallar Waste LLP
2
|
Posted - 2014.08.23 16:59:00 -
[136] - Quote
Yeah, once you jam a burner they move 100+km away at max speed. The key if you're going to use ECM cheese is to have your other ship web the **** out of them.
Daredevil + griffin easily stomps everything but the worm. I need to experiment a bit more with the worm but it might be doable consistently as well. |

Jori McKie
Friends Of Harassment The Camel Empire
140
|
Posted - 2014.08.23 17:28:00 -
[137] - Quote
Any Burner except for the Cruor dies to a T2 fitted Daredevil. One thing always overheat yoor guns when in range and the Buner is webbed.
Burner Daredevil - Get an active armor kin/therm tank on your Daredevil, fit 2x webs + small cap booster, get rails.. done
Burner Succubus - Get an active armor em/therm tank on your Daredevil, fit 2x webs + small cap booster, get Blaster + void This one is a little tricky, you have to web him instantly either with overheated 2x webs or web+AB. In case you don't have a booster or faction web or are screwed if you didn't. Then set keep at range to 1.5km.
Burner Dramiel - Get an active armor explo tank on your Daredevil, fit 2x webs + small cap booster, get Blaster + void set keep at range to 1.5km .. done
Burner Worm - Get an active armor kin tank on your Daredevil, fit MWD + web + small cap booster, fit one T2 speed rig, get Blaster + void This one again is a little tricky, while you burn to web the Worm your MWD sig blooms and you get hit hard, overheat your kin Hardeners and repper, when you are at 1.5km do the usual thing. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Skyler Hawk
The Scope Gallente Federation
6
|
Posted - 2014.08.23 19:08:00 -
[138] - Quote
Jori McKie wrote:Any Burner except for the Cruor dies to a T2 fitted Daredevil. One thing always overheat your guns when in range and the Burner is webbed.
The cruor will die to a max gank/no tank rail daredevil if you kite just outside web range and stiff-arm it with your web whenever it gets within 10 km.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
588
|
Posted - 2014.08.24 05:54:00 -
[139] - Quote
Altrue wrote:Chainsaw Plankton wrote: I mean if we are only considering pilots 5 months and younger sure, there will probably be some problems in not being able to do too much, but still they should probably be able to do at least one of the burner missions.
how many isk will they loose before understanding who's the right one? :/
probably none thanks to eve-survival and other community resources. You can trust me, I have a monocole |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
95
|
Posted - 2014.08.24 06:35:00 -
[140] - Quote
CCP, make these npc fits more random and don't, for the love of Bob, give out so much intel.
When is CCP going to create PVE content designed to be unpredictable? True PVE based on PVP. Not this garbage where it ends up on several EVE guide sites. The fact that Fozzie thinks we will have these figured out quick, tells me they are scripting these missions wrong..
They need more randomization. There needs to be high risk and high payout. They need to have their own agents. Id rather do this type of PvE full time instead of having to grind boring ass lvl 4 missions to get the burner ones. Isnt this game supposed to be fun? |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1496
|
Posted - 2014.08.24 06:46:00 -
[141] - Quote
Altrue wrote:Chainsaw Plankton wrote: I mean if we are only considering pilots 5 months and younger sure, there will probably be some problems in not being able to do too much, but still they should probably be able to do at least one of the burner missions.
how many isk will they loose before understanding who's the right one? :/
none if they know how to google Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
|

Galphii
Caldari Provisions Caldari State
255
|
Posted - 2014.08.24 07:21:00 -
[142] - Quote
Holy crap they're tough. I fought the blood raiders burner just now. I took in a worm that put out 270dps, and didn't even dent its armour (it repped back everything I could do to it). I'm going to try a daredevil 'cause I can't think of anything else that's going to put out that sort of damage.
First impression: A lot of people are going to lose a lot of expensive super frigates in this mission and never do them again. Perhaps a tad overpowered? Maybe I'm overlooking something? ECM drones or some such lol X |

John Henke
Republic Military School Minmatar Republic
12
|
Posted - 2014.08.24 07:55:00 -
[143] - Quote
As other already said: Holy crap they're tough. I spend couple of hours on the burner missions with no real success.
I beat the burner dramiel with a daredevil. I managed to put the burner daredevil into half armor before i died. Burner worm, no chance to apply damage with a hawk. Same with the burner succubus. I couldn't pin him down. But i will still try to solve this puzzle on sisi, where loosing ships is no problem.
On TQ? I would risk a 100mil isk pirate-frig or a AF, if i knew for sure, that i am able to beat the burner. But i will definitely not try to solve this puzzle or "train" against the burners and throw away hundreds of millions of isk until i am sure, that i can win.
If i could use t1-frigs for less than 10mil isk? Sure, it would be no problem to loose a couple of frigs once in a while, but so as it is now, i think, i will skip these missions on TQ. |

Rivr Luzade
Coreli Corporation Ineluctable.
678
|
Posted - 2014.08.24 07:57:00 -
[144] - Quote
Is this your idea of level design? Granted, I've only died in the Sansha mission so far, but there's only a randomly placed war station and a random large collidable. No rocks, no other structures, nothing that hints at least a hunch of effort, and that you could potentially use to your advantage.
This wonderfully continues the the trend of the Ghost sites and Besieged Covert Guristas Sites. /s |

Tipa Riot
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.08.24 08:02:00 -
[145] - Quote
The most useful hint for all new solo players, bring something with drones ... then you have a chance to save your ship if you mess up. I'm my own NPC alt. |

Rivr Luzade
Coreli Corporation Ineluctable.
678
|
Posted - 2014.08.24 08:50:00 -
[146] - Quote
The Sansha Burner features Railguns on his hull. As a Amarr ship it should use Beam Lasers. or Scorch Pulses. |

Tragot Gomndor
Rise of Cerberus Cerberus Unleashed
56
|
Posted - 2014.08.24 09:33:00 -
[147] - Quote
i have beaten the blood burner, finally, with a passive worm, that only costs like 170mil isk... and what was the reward??? 2mil and NOTHING... did you guys even set a loottable???
this is stupid, i am outta here
0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |

Lugalzagezi666
222
|
Posted - 2014.08.24 10:14:00 -
[148] - Quote
Tragot Gomndor wrote: this is stupid, i am outta here
That is pretty much right thing to do unless you plan to multibox these missions, but afaik there is a small chance of faction drop and mission rewards are dynamic based on completion times.
Anyway, further testing confirmed my previous feelings - it is static pve content, that gets boring right after you figure it out. |

Tipa Riot
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.08.24 11:36:00 -
[149] - Quote
Lugalzagezi666 wrote:Tragot Gomndor wrote: this is stupid, i am outta here
but afaik there is a small chance of faction drop . I can confirm, I once had a faction module dropped.
The problems with those missions I see: - a typical solo lvl4 mission runner is risk averse and will not have the skills to do them solo, so there is nothing to learn for them - although they foster group play (like the Dagan mission), which is good and will work also for less skilled people, ... burying them in the lvl4 mission "profession" and standing requirements, will exclude the newbies. - the shiny ship vs. reward is not much out of skew compared to the standard lvl4s ... but the likelihood of a loss is much higher, hence putting the risk/reward out of balance for solo play
I don't have a good proposal to fix this ... as I clearly see that the lvl4 thing is necessary to protect the mission from being farmed by multiboxers all the day.
I'm my own NPC alt. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.24 11:46:00 -
[150] - Quote
Hello.
How to find the closest correct lvl4 agent from 6-CZ please ? |
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.24 12:42:00 -
[151] - Quote
Ok, i just understood. So every lvl4 agent will propose the five kind of Burner mission ? Nice. |

Rivr Luzade
Coreli Corporation Ineluctable.
678
|
Posted - 2014.08.24 16:06:00 -
[152] - Quote
Tipa Riot wrote:Lugalzagezi666 wrote:Tragot Gomndor wrote: this is stupid, i am outta here
but afaik there is a small chance of faction drop . I can confirm, I once had a faction module dropped. The problems with those missions I see: - a typical solo lvl4 mission runner is risk averse and will not have the skills to do them solo, so there is nothing to learn for them - although they foster group play (like the Dagan mission), which is good and will work also for less skilled people, ... burying them in the lvl4 mission "profession" and standing requirements, will exclude the newbies. - the shiny ship vs. reward is not much out of skew compared to the standard lvl4s ... but the likelihood of a loss is much higher, hence putting the risk/reward out of balance for solo play I don't have a good proposal to fix this ... as I clearly see that the lvl4 thing is necessary to protect the mission from being farmed by multiboxers all the day.
Some will try them and fail. They've had a good laugh and know thereafter why they don't meddle their hands in PVP, and thus stick to what they can do best: PVE. Working as intended. Others will try them and get encouraged to try them with friends, thus group activity and social interaction (maybe even with strangers) is created. Working as intended. Other people, who for instance already have posted their mastering of the mission here, will run them solo on TQ and will have a good money for their mission time if they get lucky and receive these missions from several agents in high frequency. This requires for them to fly around and visit several L4 agents, thus getting them in space. This might also lead again to a concentration of mission runners in very L4 agent heavy areas, which in turn attracts gankers and other scum. Working as intended.
Personally, since these missions require a group and specifically fitted ships for these NPCs, will not run these missions. For one, I don't have frigs available and will not JF them in to my mission paradises, and secondly I don't want to waste time waiting for corp fellows to show up. So in the end, each their own. Even if people think they have to farm the hell out of these missions. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.24 18:00:00 -
[153] - Quote
I just figured a T2/T1 fitted Daredevil to solo the Guristas Bruner after having destroyed a handfull of Hawk/Harpy/Jaguar against it. No links, no expansive module but T2 rigs, no implant.
Need to OH mwd to put a scram on it and an overloaded T1 harderner all the fight to works ^^
|

Snopzet
Inglourious Squirrels That Escalated Quickly.
9
|
Posted - 2014.08.24 19:01:00 -
[154] - Quote
I just tried all five missions and as someone who has very few experience in solo frig pvp the only thing I learned from them is: have a friend in a Kitsune or dual-box, so I can "solo" them all in a Harpy . I tried the Blood Raider mission two times in a Harpy with different fits. But even with 300 dps I can't break the tank because of "PVE-fit"... if I try to get a web and scram on it, I can't survive long enough to kill the burner. To be honest, as soon as Hyperion goes online, I won't start flying lvl4 missions just for those. If I like to trash my frigs, I go to a factional warfare system and have some fun there.
Basically I like the idea to teach ppl how frig pvp works but this is just the wrong approach, since they are too hard for newbies. Giving mission runners some new variations is cool too, but many will wait for detailed guides on eve-survival and then it's just a plain stupid mission as any other.Those who try the new burner missions on their own will fail for sure and after losing two more or less expensive frigs, they will give up on them and never accept them again, unless they can find a good guide which makes the risk-reward-ratio acceptable.
So, ppl who have the skills and knowledge to fly the burner missions are experienced frig pvp pilots and guess what, I doubt they will ever touch a lvl4 mission Even if CCP would add a new agent type, which gives out only burner missions, they are still not interesting for them, since they are too predictable.
If I couldn't dual-box I would probably skip most of the burner missions too, because I can fly T2 Caldari frigs only and I'm not willing to spend ISK for one or even two pirate faction frigs, just for these missions (leave aside the high risk of losing the ship). But this is just my personal view.
What about a test server within TQ? A "virtual reality" zone? No rewards, no risk. You can select a ship, fit it to your needs and choose a NPC opponent (like the burner NPCs) you wish to fight against. So you can train yourself or test fittings. This VR-zone could be then expanded for fleet tests. You can pick multiple different NPC opponents with custom or predefined fittings and a smart AI. So you can test fleet compositions or train your corp members. Something like an alliance tournament vs NPCs and without any risk (remember: you don't get any reward for that of course). It's a huge feature which is more like a "nice to have", but it would be better then the current burner missions :V |

Nomistrav
Aliastra Gallente Federation
266
|
Posted - 2014.08.24 19:40:00 -
[155] - Quote
Just tried out the Serpentis burner (my preferred enemy) using:
Ishkur
Lows: Small Ancillary Armor Repairer Thermic Armor Hardener II Kinetic Armor Hardener II Damage Control II
Med: Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Highs: 3x 125mm Railgun II (Javelin S)
Rigs: Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Drones: 9x Warrior II
So, my general strategy here was to use the Ishkur's natural resistances against the railguns the Serpentis burner uses in tandem with a solid active tank. Javelin ammo in the railguns gave them a 10km range (probably could have used a bit more in retrospect) and a decent tracking speed bonus. Warrior drones would apply some explosive damage to hit the burner's assumed resistance hole in the armor.
Warped in, landed 3km away from the burner and immediately applied scrambler/web. He burns out of range like it didn't even matter (I'm not even convinced they affected him at all) and immediately starts orbiting at 11km, applies webs/scrams onto me well out of range of my own. I can't dictate range at this point but I figure it's alright as I can fall back on my own rails, drones, and active tank. Start applying damage, burner ignores the drones, I break his shields and get him into armor pretty quick. I'm doing small bursts of damage, bringing him down to 95/96% armor but he just reps right through it. Obviously, I don't have enough DPS to break his tank, so I focus on my own defense to see how well it works.
He's slugging away through my armor despite having extremely high resists and I'm having to repair the damage - which is difficult as I'm having to manage cap. I'm surviving until I have to reload the nanite repair paste in the repairer, at which point the long reload leads to my inevitable death.
That being said, I wanted to experiment more with this, but considering that my fit and all relative skills maxed couldn't even make do in -any- category (dictation of range, damage application, or survivability) I'm not going to even bother trying with these any further. Players are easier to kill and a hell of a lot more rewarding at that. The only good thing out of all this is I didn't waste ISK on Tranquility trying this. |

Clark Ostus
GOB Holdings Game Of Bears
4
|
Posted - 2014.08.24 21:16:00 -
[156] - Quote
There is one more thing I would like to ask about these, since they are essentially commander frig |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
589
|
Posted - 2014.08.24 22:01:00 -
[157] - Quote
CCP Fozzie wrote:We've reproduced the Guristas speedup when he switches targets. Still working on a solution. Dangeresque Too wrote: Also one question I had, the Blood rat, he nuets, are those nuets overpowered/oversized for what would be possible to fit on a frig (eh-hem *cough* sansha incursion frigs) or are they infact small sized nuets?
It has the drain over time amount of a Cruor using two small deadspace NOS and a talisman implant set. The rate of fire of its neuts/nos (we don't have a NOS effect for NPCs and the result is the same in this case) is actually significantly slower than it would be from our hypothetical Cruor, but that helps make it a bit easier to play around.
which is imo an insanely gimmicky fit designed to be good at frigate 1v1. And yet if the NPC were vulnerable to ewar like a player ship I could come up with an equally gimmicky fit to kill it. I mean if it cant use its nos, well the tank crumbles. if it wants to use a cap booster then it sacrifices one of the fairly important mids. and well, either way it probably won't be doing very much dps. dual faction web AB daredevil is one of the first ships to come to mind. but depending on the backend, well I wouldn't even try a dual web AB daredevil against an npc shiny cruor. I would probably easily kite it's nos and damage (at least from reported ranges), but I would never break its tank, where in PVP the thing wouldn't have any tank without the talisman nos going.
these are pretty much the first mods I thought to fit, and well I took a step down on a few for fitting reasons, and I skipped on the deadspace EANM due to cost. Could probably make a better version playing around with the rigs and implants, but well I think it shows the point fairly well.
image of fit with eos links: http://i.imgur.com/xeUAGI0.jpg [Cruor, 1v1 lulz] Corpii B-Type Small Armor Repairer Corpii B-Type Small Armor Repairer Damage Control II Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Warp Scrambler Dark Blood Stasis Webifier Gistii A-Type 1MN Microwarpdrive
Corpii A-Type Small Nosferatu Corpii A-Type Small Nosferatu Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S
Small Auxiliary Nano Pump II Small Nanobot Accelerator II Small Anti-Kinetic Pump I
Hobgoblin II x1
You can trust me, I have a monocole |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
589
|
Posted - 2014.08.24 22:45:00 -
[158] - Quote
Tipa Riot wrote:Lugalzagezi666 wrote:Tragot Gomndor wrote: this is stupid, i am outta here
but afaik there is a small chance of faction drop . I can confirm, I once had a faction module dropped. The problems with those missions I see: - a typical solo lvl4 mission runner is risk averse and will not have the skills to do them solo, so there is nothing to learn for them - although they foster group play (like the Dagan mission), which is good and will work also for less skilled people, ... burying them in the lvl4 mission "profession" and standing requirements, will exclude the newbies. - the shiny ship vs. reward is not much out of skew compared to the standard lvl4s ... but the likelihood of a loss is much higher, hence putting the risk/reward out of balance for solo play I don't have a good proposal to fix this ... as I clearly see that the lvl4 thing is necessary to protect the mission from being farmed by multiboxers all the day.
do you have data supporting the low skills of average mission runners? I mean I see a ton of high end battleships in mission hubs. or are we assuming these characters are extremely specialized and have no other training? And still I see very little risk in these missions, sure it is higher than the average lv4, but still should be very manageable.
Maybe it will exclude newbs from some content, like you said go meet someone with the standings. Also 5.0 standings are fairly easy to get.
lastly the likely hood of a loss is still dang low, baring disconnects, just need to figure out the proper setup and strategy. I doubt the risk/reward will go that far out of play. still need to see what the mission reward algorithm will say about it, but I would still expect a fairly decent pay off for very little time invested, plus that chance at a faction drop. You can trust me, I have a monocole |

James Amril-Kesh
4S Corporation Goonswarm Federation
11325
|
Posted - 2014.08.24 23:38:00 -
[159] - Quote
Chainsaw Plankton wrote:lastly the likely hood of a loss is still dang low, baring disconnects I lost 15-20 pirate and assault frigates to the Guristas burner before I finally gave up on my "no implants" rule and got a snake set. Enjoying the rain today? ;) |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.25 08:47:00 -
[160] - Quote
I'm still looking for the T1/T2 fit, no links, no implants to kill the Blood Raider bastard...(out of Worm). I think Wolf is the way to go, but I didn't succeeded yet
Thx for the fun CCP :) |
|

Aria Jimbojohnson
University of Caille Gallente Federation
57
|
Posted - 2014.08.25 09:07:00 -
[161] - Quote
I was really excited about the idea of these missions, but the execution is *terrible*. The way they're tuned, it's basically "Gimmick fit a pirate frigate and press F1 for meh rewards" or "dual box and roll your face on the keyboard". Nobody is going to bother losing 100m+ frigates to try to do these once the newness wears off, the reward just isn't there. Very disappointed. These things NEED to be limited to only one pilot fighting them, or they will never be reasonably balanced, because anyone with an ECM alt can faceroll them with no risk. |

Lugalzagezi666
222
|
Posted - 2014.08.25 10:11:00 -
[162] - Quote
Archetype 66 wrote:I'm still looking for the T1/T2 fit, no links, no implants to kill the Blood Raider bastard...(out of Worm). I think Wolf is the way to go, but I didn't succeeded yet
Thx for the fun CCP :)
I tried the wolf and with 280 emp dps at 4.5k I couldnt even scratch him. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.25 11:35:00 -
[163] - Quote
Fusion or Hail is the way to go :) I got him slowly going down with it. |

Lugalzagezi666
222
|
Posted - 2014.08.25 12:31:00 -
[164] - Quote
So explosive is his resist hole? I thought he has resist profile like usual blood raider npc, well, that explains alot.  |
|

CCP Fozzie
C C P C C P Alliance
11161

|
Posted - 2014.08.25 12:43:00 -
[165] - Quote
The resist profiles of these NPCs match player ships, not the usual NPC resists. :) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.25 13:10:00 -
[166] - Quote
Yup, and the Guristas is really easier to destroy as you understood you have to hit it with EM ^^ |

Vincent Athena
V.I.C.E.
2863
|
Posted - 2014.08.25 14:01:00 -
[167] - Quote
I tried the worm one. A few issues. Several times I got into the position where I could not break his tank and he could not break mine, and I could not leave to refit due to the scram. I get stuck. I thought I could speed tank the missiles, outrun the explosion speed. But that did not work. Even at over 3500 m/s, I was still taking full damage. Is this a bug, or do I just not understand missile damage? The sig radius bloom from my MWD should have only made things worse by a factor of 4, not 20.
Drones act all strange with him. They get in range, then stop following and fall out of range. I was hoping I could use web drones to slow him, catch him with a slower ship, and blast him. Nope, the drones do not stay on target.
Anyway, so far I failing miserably. http://vincentoneve.wordpress.com/ |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.25 14:21:00 -
[168] - Quote
Vincent Athena wrote:Drones act all strange with him. They get in range, then stop following and fall out of range. I was hoping I could use web drones to slow him, catch him with a slower ship, and blast him. Nope, the drones do not stay on target.
They mwd after him, then try to orbit at their regular speed... |

Vincent Athena
V.I.C.E.
2863
|
Posted - 2014.08.25 15:10:00 -
[169] - Quote
Archetype 66 wrote:Vincent Athena wrote:Drones act all strange with him. They get in range, then stop following and fall out of range. I was hoping I could use web drones to slow him, catch him with a slower ship, and blast him. Nope, the drones do not stay on target.
They mwd after him, then try to orbit at their regular speed... I figured they were trying to do that. Sort of disappointing that drones that are faster then the target cannot properly engage the target. http://vincentoneve.wordpress.com/ |

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.25 15:26:00 -
[170] - Quote
Was blood burner changed after the downtime?
It seems to have gained max range on its guns.
Also it seems to be passive tanked now. |
|
|

CCP Fozzie
C C P C C P Alliance
11169

|
Posted - 2014.08.25 15:40:00 -
[171] - Quote
Torgeir Hekard wrote:Was blood burner changed after the downtime?
It seems to have gained max range on its guns.
Also it seems to be passive tanked now.
Yup some of the tweaks we made to the Blood Burner late last week hit SISI today. It still reps but the tank has been shifted to be a bit more passive and a bit less active. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Ynef
Tesseract Industries
7
|
Posted - 2014.08.25 17:27:00 -
[172] - Quote
I give up. Undoable.
|

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.25 17:37:00 -
[173] - Quote
Yay! Kited the blood one.
Rail DD with spike. MWD and ionic required. Keep at range 35.
1) Web range is 50km. 2) Likes to pulse overheat propmod. Speed jumps between 900 and 1700. My DD had about 1450 speed under webs, so kinda scary, but he goes slower than me on average. 3) The overheat pulse results in 7km distance oscillations when keeping range. Given that he has about 18km scram, spike is the best damage ammo choice between the safe options. 4) The grid is not enough. 250km is such a perfect place to turn around, my love. No, seriously. Dragged him from one end of a 250km bubble to another and had to turn around. Took about 2 minutes to turn. Good thing he doesn't active tank much. 5) Took me 10 minutes and about 600 spikes to plink him to death. |

Karina Adura
Unstable Concoction To Be Determined Alliance
0
|
Posted - 2014.08.25 17:41:00 -
[174] - Quote
I run into an issue with the gurista burner in that after your first attempt, if you fail, it is at least 40km from the beacon and getting any initial tackle is nearly impossible. Would it be possible to have it return when not agroed? (especially when it is 250km out) |

Jenn aSide
Smokin Aces.
7766
|
Posted - 2014.08.25 17:53:00 -
[175] - Quote
Ynef wrote:I give up. Undoable.
And yet other people are doing just fine. |

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.25 18:11:00 -
[176] - Quote
Jenn aSide wrote:Ynef wrote:I give up. Undoable.
And yet other people are doing just fine.
There are make or break things there.
Like having proper skills for certain assaults or access to faction mods.
I.e. the guri could be SO much easier (right now it's a gamble for me if I can kill him before frying my lows) if I only had a couple of faction hardeners instead of meta4 (because T2 won't fit). Or if I could fly enyo.
Or I assume one can pretty easily kill sansha with a retribution. If one can into retribution. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
298
|
Posted - 2014.08.25 18:44:00 -
[177] - Quote
CCP Fozzie wrote:The resist profiles of these NPCs match player ships, not the usual NPC resists. :) I think this is one thing that a lot of folks having trouble are overlooking. The outcoming damage profiles roughly match NPC standards, but their resists to incoming fire don't. So, pack EM damage against the shield tankers and Explosive against the armor tankers. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Lugalzagezi666
222
|
Posted - 2014.08.25 19:03:00 -
[178] - Quote
Bronson Hughes wrote:CCP Fozzie wrote:The resist profiles of these NPCs match player ships, not the usual NPC resists. :) I think this is one thing that a lot of folks having trouble are overlooking. The outcoming damage profiles roughly match NPC standards, but their resists to incoming fire don't. So, pack EM damage against the shield tankers and Explosive against the armor tankers. If their resist profiles actually matched player ships, therm damage vs shield tankers and kin damage vs armor tankers would be better because no decent pilot would leave em/exp hole opened on a pirate frig with such tank capacity as these burners have.
|

Matek Sorak
Proposition Thirteen The Third Rail
0
|
Posted - 2014.08.25 19:20:00 -
[179] - Quote
Sansha easy mode. No impl, no links. Can overload when his shield around 30%.
[Wolf, burner sansha] Capacitor Power Relay II Small Armor Repairer II Overdrive Injector System II Capacitor Power Relay II Gyrostabilizer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Light Missile Launcher II, Mjolnir Precision Light Missile
Small Auxiliary Nano Pump I Small Projectile Ambit Extension II
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
301
|
Posted - 2014.08.25 20:04:00 -
[180] - Quote
Lugalzagezi666 wrote:Bronson Hughes wrote:CCP Fozzie wrote:The resist profiles of these NPCs match player ships, not the usual NPC resists. :) I think this is one thing that a lot of folks having trouble are overlooking. The outcoming damage profiles roughly match NPC standards, but their resists to incoming fire don't. So, pack EM damage against the shield tankers and Explosive against the armor tankers. If their resist profiles actually matched player ships, therm damage vs shield tankers and kin damage vs armor tankers would be better because no decent pilot would leave em/exp hole opened on a pirate frig with such tank capacity as these burners have.  Fozzie said that they match player ships, not necessarily player fits. 
I imagine that the EM/EXP holes are not as obvious as on player fits, but they're probably still the holes to exploit. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.25 20:13:00 -
[181] - Quote
Fozzie, it seems there is a bug now with the blood raider. He is no longer repairing his armor as soon as you leave the grid. So if he destroys you and if you go back, he will begin the fight with less armor.
Edit : same for all Burners. is it by design ?
Also solo, no link, no implant, no faction :
Guristas X (Daredevil) Blood Raider X (Wolf) Serpentis Sansha Angel |

Skyler Hawk
The Scope Gallente Federation
6
|
Posted - 2014.08.25 21:26:00 -
[182] - Quote
filthy devhax! you increased the blood burner's neut range and allowed it to do conflag damage out to scorch range! |

Thorondir 42
Krittapong
0
|
Posted - 2014.08.25 21:32:00 -
[183] - Quote
Archetype 66 wrote: same for all Burners. is it by design ?
He has no real armor rep .. and a ton of HP .. it takes ages for him to rep up, but he does it over time. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.25 21:43:00 -
[184] - Quote
Thorondir 42 wrote:Archetype 66 wrote: same for all Burners. is it by design ?
He has no real armor rep .. and a ton of HP .. it takes ages for him to rep up, but he does it over time.
No, I'm afraid. try it. Now they only rep when their facing an enemy. If you loose a ship and come back, you find them in the same state you left them (Damaged structure / armor / shield) |

afkalt
Republic Military School Minmatar Republic
287
|
Posted - 2014.08.25 22:37:00 -
[185] - Quote
So many people are going to die. |

Seamus Donohue
EVE University Ivy League
59
|
Posted - 2014.08.26 02:52:00 -
[186] - Quote
Hey, Fozzie? The Blood Raiders Burner seems to be immune to Tracking Disruption and the Guristas Burner seems to be immune to Sensor Dampening.
My Maulus with 4 Tracking Disruptor IIs, scripted for range dampening, rigged with a Small Inverted Signal Field Projector I, at my skills, and overheated could not break the Guristas targetlock at 39 kilometers. Each Dampener had an advertised Maximum Targeting Range Bonus of -63.6174%.
My Stacking Penalties Spreadsheet tells me that the overall targeting range reduction should have been -91.503%. For that Guristas Burner to still have me locked under those circumstances, it must have a starting targetlock range of 459 kilometers.
Is this intended? I ask because excluding two form of Electronic Warfare seems to go against the principle of trying to use good fitting strategies to fight these NPCs.
...
For the record, ECM seems to work as I would expect it to. The Burner NPCs seem to have reasonable sensor strengths, with ECM jam success and failure rates that I would expect against frigate size targets. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Dinsdale Pirannha
Pirannha Corp
3403
|
Posted - 2014.08.26 04:28:00 -
[187] - Quote
afkalt wrote:So many people are going to die.
And so many people will learn very quickly to skip the mission because the rewards are crap and you have to spend a ton to get a ship that can handle them solo (yeah yeah, Fozzie is a genius and can handle them all in T2 fit AF's).
CCP had an opportunity to introduce some new content for solo mission runners, but they have made it too expensive, not enough rewards, and far too infrequent to justify putting together a frigate (or frigates, if you bounce between NPC types).
Of course, this is yet another step in hammering high sec income, because eventually, L4 missions will be wiped out as we know it, replaced with cruisers and BS class missions that will be impossible to do solo. You will have to either join a group to do a L4 mission, or turn to Alts R Us.
Either way, the average solo player loses. |

Lugalzagezi666
223
|
Posted - 2014.08.26 06:00:00 -
[188] - Quote
Dinsdale Pirannha wrote: because eventually, L4 missions will be wiped out as we know it, replaced with cruisers and BS class missions that will be impossible to do solo. You will have to either join a group to do a L4 mission, or turn to Alts R Us.
This.
Imo ccp completely gave up on designing a game that would be attractive to new players and is now completely focusing to force every player to get as much alts as is possible. They have pvp part of the game already covered with ogbs and scs, now they are testing the best way to also cover pve side. Burner missions are just first step, but we know where it leads.
|

afkalt
Republic Military School Minmatar Republic
287
|
Posted - 2014.08.26 07:25:00 -
[189] - Quote
As much as I enjoy a good bit of solo, it is an MMO and that argument will never change.
However, too keep this on topic:
I'll state up front that it might have been my own reading of the rats and the blog has caused me to come to the wrong conclusion about their intent.
I'm disappointed here, I had thought their intent was to start bridging the gap between PvP and PvE fits. To blur the lines between PvE and PvP.
What we have are weird rats with stupid stats which are going to end up being killed by mad niche, designer fits thus rendering those frigates about as much use in a real fight as a ratting battleship.
Maybe I misread the intention here, CCP, maybe the aim was the above. Feels like you've missed a trick here.
And yes, whilst I know these can be blobbed and people can bring help, I didnt expect that group to be the target here.
Like I say, maybe it is my misconceptions but I really feel you've missed a golden opportunity here. |

Lugalzagezi666
223
|
Posted - 2014.08.26 08:03:00 -
[190] - Quote
afkalt wrote:As much as I enjoy a good bit of solo, it is an MMO and that argument will never change. Burner missions do not encourage grouping with another players. Incursions are group activity, because every player character shares the same reward, but not burner missions. Especially as you randomly get them from l4 mission pool - hard to synchronize that with your buddies.
On the other hand, it is much easier to synchronize yourself with your alt... And you better do it, because there is hell alot of difference in isk/h between shooting burner rat for 5 minutes solo, or for 1 minute ganged with your alt.
afkalt wrote:Maybe I misread the intention here, CCP Imo scouting the grounds for new kind of missions that will encourage solo pvers to get alts if they want to keep their income. Certainly not bridging pvp and pve, as one guy already wrote few pages back, burners are gimmick rats that are to be killed with gimmick fits.
afkalt wrote:And yes, whilst I know these can be blobbed and people can bring help, I didnt expect that group to be the target here. If it wasnt the intention, then at least they would have bigger buffer tanks instead of active tanks capable of outtanking 90% frigs out there, but horribly failing against 2 of them.
|
|

Aria Jimbojohnson
University of Caille Gallente Federation
57
|
Posted - 2014.08.26 08:21:00 -
[191] - Quote
These things seriously need to have their tanks nerfed. Some of them are literally impossible in most ships simply because said ships can't realistically reach the DPS to break their insane active tanks. |

afkalt
Republic Military School Minmatar Republic
287
|
Posted - 2014.08.26 08:22:00 -
[192] - Quote
Like I say, that was just how I read into their concept when I read the blog, however it would seem I was mistaken and it seems like a missed opportunity.
I think it could have been much better with negligible rewards but a rat slightly closer to reality to help people transition. Low/null isnt the deathtrap people think it is. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 08:27:00 -
[193] - Quote
I don't get your point guys. All that new content require is to pilote assaut frig or pirate's frigs. It doesn't require expansive fit nor an alt or to bring some friends.
It's just something that comes to bring a little variety to lvl4 mission. Leave your Hac / BS / BC and jump back to a frig, find the fit that will counter the opponent and have fun.
The only constraint is that it forces to cross-train, that's all ^^ + this forces to discover a variety of modules, implants and skills. including overheating management :) You can defeat them with at least to different frigs but it's always a tricky fight that require micro management of your modules. Isn't it more fun than dropping sentries and completing mission semi-afk ??
Furthermore, it's a quick reward : as soon as you find a strategy to go against, the reward for these few minutes of attention in the fight will drop, better than most lvl4.
All good and fun.
Bring it to cruiser size CCP ! |

afkalt
Republic Military School Minmatar Republic
287
|
Posted - 2014.08.26 08:30:00 -
[194] - Quote
Have you actually tried the blood raider? It really doesnt sound like it.
What is my point though?
My point is that a 360 DPS frigate dying at point blank range before I could get through the shield of an armor tanked rat whilst running my repper overheated might be a bit overtuned for what my expectations of the point of the content was.
However, it is easy to readjust my expectations, but that doesnt mean I dont think they have missed a trick. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 08:38:00 -
[195] - Quote
afkalt wrote:What is my point?
My point is that a 360 DPS frigate dying at point blank range before I could get through the shield of an armor tanked rat whilst running my repper overheated might be a bit overtuned for what my expectations of the point of the content was.
However, it is easy to readjust my expectations, but that doesnt mean I dont think they have missed a trick.
Try a Wolf for the Blood Raider. You can destroy it solo with a T1/T2 fit, no links, no implants. Worm and Daredevil can also. |

afkalt
Republic Military School Minmatar Republic
287
|
Posted - 2014.08.26 08:43:00 -
[196] - Quote
I get that.
I just dared to hope it wouldnt require a stupid fit that is bugger all use in actual PvP. I was wrong, I get that. Doesn't mean I think this is a good route for them to take it down.
The wolf you used would be about as much use in PvP as a mission raven. No prop mod or point ffs.
It's more of the same PvE fit is PvE and bad at everything else and that is the disappointment. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 08:59:00 -
[197] - Quote
afkalt wrote:I get that.
I just dared to hope it wouldnt require a stupid fit that is bugger all use in actual PvP. I was wrong, I get that. Doesn't mean I think this is a good route for them to take it down.
The wolf you used would be about as much use in PvP as a mission raven. No prop mod or point ffs.
It's more of the same PvE fit is PvE and bad at everything else and that is the disappointment.
I understand. Maybe it's a step before a new AI to born that will achieve that goal. |

Lugalzagezi666
223
|
Posted - 2014.08.26 09:10:00 -
[198] - Quote
Archetype 66 wrote:Furthermore, it's a quick reward : as soon as you find a strategy to go against, the reward for these few minutes of attention in the fight will drop, better than most lvl4. The only people cashing big isk/h here will be multiboxers ganking poor burners and shuffling through missions to get more of them. Solo l4 mission runners will be just increasing multiboxers rewards with their frigs slowly breaking through burner tanks.
Also variety in form of using gimmick fit (from a very limited pool of ships that are actually able to break burner tanks) that is useless for everything else, warping to mission, hiting f1 and waiting for 1-5 minutes until npc that is cheating like crazy dies... no thanks.
Or wait, was it meant to be fitting minigame? Well, that was fun. For 3 hours...
|

Jori McKie
Friends Of Harassment The Camel Empire
143
|
Posted - 2014.08.26 10:46:00 -
[199] - Quote
Burner Cruor Way overpowered compared to the other, after latest changes: - Drone ships doesn't work at all because the Cruor priory target is now Drones - Missile ships doesn't work at all, because you can only run 1x web and your Rockets will hit with like 25% of their DPS - Kiting does not work anymore because the Cruor now instantly web and shot beyond 12km
Only thing that works now is a passive Jaguar with 2x medium ASB and 200mm AC + Fusion and even with that it is hard because the DPS from the Cruor at 5km is ~320, you can barely tank that.
What might work is an AB Kiter with tank + 14km dual web, need to test that. But honestly that Cruor is way overpowered.
Bug report: You can't scram the Worm anymore "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Skyler Hawk
The Scope Gallente Federation
6
|
Posted - 2014.08.26 11:03:00 -
[200] - Quote
Jori McKie wrote:Burner Cruor Way overpowered compared to the other, after latest changes: - Drone ships doesn't work at all because the Cruor priory target is now Drones - Missile ships doesn't work at all, because you can only run 1x web and your Rockets will hit with like 25% of their DPS - Kiting does not work anymore because the Cruor now instantly web and shot beyond 12km
Only thing that works now is a passive Jaguar with 2x medium ASB and 200mm AC + Fusion and even with that it is hard because the DPS from the Cruor at 5km is ~320, you can barely tank that.
What might work is an AB Kiter with tank + 14km dual web, need to test that. But honestly that Cruor is way overpowered.
Yeah, both its neut range and its damage range have been substantially increased so if anything it's now a lot harder to deal with. A faction web rail DD can still kill it by kiting at ~13 km, but the faction web is now a requirement rather than a nicety and you need a bit of tank as well because it'll still land a few heavy hits even when you're at that range. |
|

Lugalzagezi666
228
|
Posted - 2014.08.26 11:22:00 -
[201] - Quote
This is getting better and better... like blood burner needed any buff. Next we will see 20km range on small neuts and conflag s. At least their resist profiles are (almost) like player ships if nothing else is. |
|

CCP Fozzie
C C P C C P Alliance
11174

|
Posted - 2014.08.26 11:35:00 -
[202] - Quote
We have not adjusted the NOS/Neut range on the Blood Burner at all since they were first deployed onto SISI.
We did add some falloff to its weapons (the older version incorrectly had the falloff set to 4m). Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

afkalt
Republic Military School Minmatar Republic
290
|
Posted - 2014.08.26 11:41:00 -
[203] - Quote
CCP Fozzie wrote:We have not adjusted the NOS/Neut range on the Blood Burner at all since they were first deployed onto SISI.
Maybe people are living slightly longer so actually getting to see the range creep up 
|

Skyler Hawk
The Scope Gallente Federation
6
|
Posted - 2014.08.26 12:03:00 -
[204] - Quote
CCP Fozzie wrote:We have not adjusted the NOS/Neut range on the Blood Burner at all since they were first deployed onto SISI.
We did add some falloff to its weapons (the older version incorrectly had the falloff set to 4m). To clarify about the neut range, it's not that it neuts further than before so much as that it seems to use its neut a lot more aggressively at the edge of its range - previously, when you got to 9 km+, it would only neut sporadically or if you hung around at that range for more than a few seconds whereas now it seems to slap them on you more or less as soon as you stray within 10 km.
Also, when you say you added some falloff, how much did you add exactly? Its certainly landing occasional solid hits at 12-13 km now, which a player cruor with conflag would not be doing. Here's a log snippet for stuff that happened while I was 12 km off the NPC according to the overview:
11:57:19Combat797 from Blood Raiders Burner - Wrecks 11:57:19Combat163 to Blood Raiders Burner - 150mm Railgun II - Penetrates 11:57:17Combat134 to Blood Raiders Burner - 150mm Railgun II - Hits 11:57:16CombatBlood Raiders Burner misses you completely 11:57:15Combat160 to Blood Raiders Burner - 150mm Railgun II - Hits 11:57:13CombatBlood Raiders Burner misses you completely 11:57:13Combat160 to Blood Raiders Burner - 150mm Railgun II - Hits 11:57:10CombatBlood Raiders Burner misses you completely 11:57:10Combat192 to Blood Raiders Burner - 150mm Railgun II - Penetrates 11:57:08Combat193 to Blood Raiders Burner - 150mm Railgun II - Penetrates 11:57:06CombatBlood Raiders Burner misses you completely 11:57:06Combat192 to Blood Raiders Burner - 150mm Railgun II - Penetrates 11:57:04Combat151 to Blood Raiders Burner - 150mm Railgun II - Hits 11:57:03CombatBlood Raiders Burner misses you completely 11:57:02Combat201 to Blood Raiders Burner - 150mm Railgun II - Penetrates 11:57:00CombatBlood Raiders Burner misses you completely 11:57:00Combat178 to Blood Raiders Burner - 150mm Railgun II - Penetrates 11:56:58Combat189 to Blood Raiders Burner - 150mm Railgun II - Penetrates 11:56:57Combat213 from Blood Raiders Burner - Glances Off
That wrecking hit took a DCU-tanked daredevil from full armor to ~90% structure... |

Luscius Uta
99
|
Posted - 2014.08.26 12:10:00 -
[205] - Quote
Gurista seem to be unbeatable with a Worm, at least for me - even with Drone Navigation Computer, Omnidirectional Tracking Enhancher and 'Augmented' Acolytes that thing's way too fast. I haven't used a propmod against any other rats, but the trick was to get them to run into their base so their speed drops for few seconds, enough for your drones to land few critical hits (I gave up on trying that with Gurista burner as its base seems too small for that to reliably happen). Among those I've managed to beat, Daredevil was the most difficult because of 90% webs that caused me to lose some of my drones despite pulling them as quickly as they got aggro. I was also expecting typical rat resist weaknesses on burners, so I used Warriors and Scourge precision missiles on Dramiel.
Using a friend or alt in a Hyena will become a popular way to run these missions obviously. About people complaining that you need 2 or 3 people to finish them without much risk, I don't have a problem with that. Finding one of two people who will help you finish such a mission should be much easier and faster than finding 10-40 more people needed to run Incursions, so there's really no overlap with group PvE activities.
People hate highsec for various reasons. Mine is the terrible metallic music that plays on and on. |

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.26 12:41:00 -
[206] - Quote
Skyler Hawk wrote:11:57:19Combat797 from Blood Raiders Burner - Wrecks That wrecking hit took a damage control-tanked daredevil from full armor to ~90% structure... In other words almost no one will be doing these mission, i know i'll skip them all the time, not worth doing them. |

Jori McKie
Friends Of Harassment The Camel Empire
143
|
Posted - 2014.08.26 12:54:00 -
[207] - Quote
Skyler Hawk wrote:Jori McKie wrote:Burner Cruor Way overpowered compared to the other, after latest changes: - Drone ships doesn't work at all because the Cruor priory target is now Drones - Missile ships doesn't work at all, because you can only run 1x web and your Rockets will hit with like 25% of their DPS - Kiting does not work anymore because the Cruor now instantly web and shot beyond 12km
Only thing that works now is a passive Jaguar with 2x medium ASB and 200mm AC + Fusion and even with that it is hard because the DPS from the Cruor at 5km is ~320, you can barely tank that.
What might work is an AB Kiter with tank + 14km dual web, need to test that. But honestly that Cruor is way overpowered. Yeah, both its neut range and its damage range have been substantially increased so if anything it's now a lot harder to deal with. A faction web rail DD can still kill it by kiting at ~13 km, but the faction web is now a requirement rather than a nicety and you need a bit of tank as well because it'll still land a few heavy hits even when you're at that range.
A bit :D, i tested the rail DD, no ******* way With AB+1x web+cap booster+tank. You are neuted out before you reach the 13km, you can't keep up your AB and your tank With AB+2x web+tank. You are neuted out before you reach the 13km, you can't keep up your AB and your tank
And even you manage to get up to 13km, your DPS is so bad because you need a hell of tank, not funny. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.26 13:11:00 -
[208] - Quote
Jori McKie wrote: And even you manage to get up to 13km, your DPS is so bad because you need a hell of tank, not funny. Major problem/difference now is you are insta locked and webbed, the added DPS range doesn't really matter when you can't get to 13km.
You can always use long range weapons, for example light missiles, but the problem is you can't web that frigate at long range, so your light missiles do NO DAMAGE to npc and you're stuck again. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 13:25:00 -
[209] - Quote
Spc One wrote:Jori McKie wrote: And even you manage to get up to 13km, your DPS is so bad because you need a hell of tank, not funny. Major problem/difference now is you are insta locked and webbed, the added DPS range doesn't really matter when you can't get to 13km.
You can always use long range weapons, for example light missiles, but the problem is you can't web that frigate at long range, so your light missiles do NO DAMAGE to npc and you're stuck again.
Try another Frig
|

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.26 13:30:00 -
[210] - Quote
Archetype 66 wrote: Try another Frig
Not worth it really. Check rewards that you get from this mission.
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CCP Lebowski
C C P C C P Alliance
188

|
Posted - 2014.08.26 13:58:00 -
[211] - Quote
Spc One wrote:Not worth it really. Check rewards that you get from this mission. Please bear in mind that, as the missions rewards system is dynamic, it will take a few days before they stabilize at the correct level. Expect them to be lower for those first few days.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.26 14:13:00 -
[212] - Quote
I believe blood is consistently doable in a hybrid tanked wolf (active+passive).
4 AC200 with RF fusion, web, cap booster with 200s (wolf has less than 400 cap), SAR, adaptive plating, 400mm plate, 2 gyros, T2 thermal rig, T2 ROF rig.
Overheat ACs periodically, overheat cap booster, don't run SAR non-heated. Let it reload - 400 plate will let you last through it.
Web can run through neuts no problem, so only use booster to run reps. You don't need to run it during SAR reload.
Took me 2 SAR loads (with reload recharge between) and then some running without paste to down it. Left with 20% armor. 8 charges, almost full AC mag (therefore use overheat if you don't want to go into AC reload). |

Skyler Hawk
The Scope Gallente Federation
6
|
Posted - 2014.08.26 14:34:00 -
[213] - Quote
Jori McKie wrote:A bit :D, i tested the rail DD, no ******* way With AB+1x web+cap booster+tank. You are neuted out before you reach the 13km, you can't keep up your AB and your tank With AB+2x web+tank. You are neuted out before you reach the 13km, you can't keep up your AB and your tank
And even you manage to get up to 13km, your DPS is so bad because you need a hell of tank, not funny. Major problem/difference now is you are insta locked and webbed, the added DPS range doesn't really matter when you can't get to 13km.
https://www.youtube.com/watch?v=tnTftBzEyts&feature=youtu.be
Still takes a stupidly long time to die, but there you go. |

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.26 14:46:00 -
[214] - Quote
CCP Lebowski wrote: Please bear in mind that, as the missions rewards system is dynamic, it will take a few days before they stabilize at the correct level. Expect them to be lower for those first few days.
So what's the "best" reward for this mission ? can you tell us if we have the best standings and everything ? |

Commander Maxter
Rancho Buena Vista
0
|
Posted - 2014.08.26 15:05:00 -
[215] - Quote
These missions need to pay similar to Dread Pirate Scarlette since they require a lot of talent to complete. People will lose ships, so when they do complete them, the reward should be good. Also they are probably going to have a very low offer rate. My ideal income is 10,000 LP, 3 mill mission and bonus reward, and the rat should have a 10-20 mill bounty. And that's even well below the pay of Scarlette of roughly 50-60 million. |
|

CCP Lebowski
C C P C C P Alliance
188

|
Posted - 2014.08.26 15:44:00 -
[216] - Quote
Commander Maxter wrote:These missions need to pay similar to Dread Pirate Scarlette since they require a lot of talent to complete. People will lose ships, so when they do complete them, the reward should be good. Also they are probably going to have a very low offer rate. My ideal income is 10,000 LP, 3 mill mission and bonus reward, and the rat should have a 10-20 mill bounty. And that's even well below the pay of Scarlette of roughly 50-60 million. I see your point for sure, but it fails to take into account how quickly these missions can be completed once you have a ship to beat them.
You should find that once the rewards settle it will definitely be a better isk per hour than a normal level 4
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|

Nomistrav
Aliastra Gallente Federation
269
|
Posted - 2014.08.26 15:49:00 -
[217] - Quote
CCP Lebowski wrote:Commander Maxter wrote:These missions need to pay similar to Dread Pirate Scarlette since they require a lot of talent to complete. People will lose ships, so when they do complete them, the reward should be good. Also they are probably going to have a very low offer rate. My ideal income is 10,000 LP, 3 mill mission and bonus reward, and the rat should have a 10-20 mill bounty. And that's even well below the pay of Scarlette of roughly 50-60 million. I see your point for sure, but it fails to take into account how quickly these missions can be completed once you have a ship to beat them. You should find that once the rewards settle it will definitely be a better isk per hour than a normal level 4
Sure, but I can generally just run one ship for all the L4 missions. Burners require not only the necessary skills to run those counter-fits, but also the ISK investment to provide the counter-fit in the first place. |

Hakaari Inkuran
State War Academy Caldari State
204
|
Posted - 2014.08.26 16:04:00 -
[218] - Quote
CCP Lebowski wrote:Spc One wrote:Not worth it really. Check rewards that you get from this mission. Please bear in mind that, as the missions rewards system is dynamic, it will take a few days before they stabilize at the correct level. Expect them to be lower for those first few days. Why don't you guys initialize rewards at roughly the values you expect them to stabilize at, this way you don't discourage people from running these overtuned things in the first place? Will they EVER stabilize correctly if most people won't bother running them ever? |

afkalt
Republic Military School Minmatar Republic
290
|
Posted - 2014.08.26 16:36:00 -
[219] - Quote
CCP Lebowski wrote:Commander Maxter wrote:These missions need to pay similar to Dread Pirate Scarlette since they require a lot of talent to complete. People will lose ships, so when they do complete them, the reward should be good. Also they are probably going to have a very low offer rate. My ideal income is 10,000 LP, 3 mill mission and bonus reward, and the rat should have a 10-20 mill bounty. And that's even well below the pay of Scarlette of roughly 50-60 million. I see your point for sure, but it fails to take into account how quickly these missions can be completed once you have a ship to beat them. You should find that once the rewards settle it will definitely be a better isk per hour than a normal level 4
I think this would be more valid if they were runnable on demand - they're (fairly) far from that.
|

Skyler Hawk
The Scope Gallente Federation
6
|
Posted - 2014.08.26 18:43:00 -
[220] - Quote
afkalt wrote:CCP Lebowski wrote:Commander Maxter wrote:These missions need to pay similar to Dread Pirate Scarlette since they require a lot of talent to complete. People will lose ships, so when they do complete them, the reward should be good. Also they are probably going to have a very low offer rate. My ideal income is 10,000 LP, 3 mill mission and bonus reward, and the rat should have a 10-20 mill bounty. And that's even well below the pay of Scarlette of roughly 50-60 million. I see your point for sure, but it fails to take into account how quickly these missions can be completed once you have a ship to beat them. You should find that once the rewards settle it will definitely be a better isk per hour than a normal level 4 I think this would be more valid if they were runnable on demand - they're (fairly) far from that.
Currently on SiSi they pay 5m in bounty, around 2.5m in mission reward plus completion bonus, and around 7k LP. If you convert your LP at 1k ISK/LP. Each burner mission takes 2-5 minutes to run including travel time, so crudely they'd be worth somewhere between 174 and 435m ISK/hr if you could run them non-stop. If you assume conversion at 2k ISK/LP, that goes up to 258-645m ISK/hr.
They're worth doing. |
|

Per Ole
PILGRIMS Advent of Fate
0
|
Posted - 2014.08.26 18:52:00 -
[221] - Quote
I gotta say, the pay for these missions are absolute crap... 600k isk (including time reward that is incredibly short) and around 1400 lp for the sansha one? This is in 0.0 btw.
Went in with a friend, me in an Astero and friend in an Ishkur, both active tanked to survive EM/thermal (npc was shooting lasers). He survived at 2% structure, npc was going 600m/s even with 3 webs on him, could track drones extremly easy and 2-shot them (astero drones....) and just all around rediculeous... And yet, the rewards are so ****, even when you risk a ship this expensive...
So we just agreed that from now on, we're just skipping these missions. EVE is supposed to be about risk/reward, and in this case it seems that the devs extremly misjudged the amount of risk involved, and the fact that this is a lvl 4 mission.
At least make it pay like a normal lvl 4, you only get them at random intervals so even if you "crack the code" you can't farm them. |
|

CCP Lebowski
C C P C C P Alliance
188

|
Posted - 2014.08.26 18:58:00 -
[222] - Quote
Per Ole wrote:I gotta say, the pay for these missions are absolute crap... 600k isk (including time reward that is incredibly short) and around 1400 lp for the sansha one? This is in 0.0 btw.
Went in with a friend, me in an Astero and friend in an Ishkur, both active tanked to survive EM/thermal (npc was shooting lasers). He survived at 2% structure, npc was going 600m/s even with 3 webs on him, could track drones extremly easy and 2-shot them (astero drones....) and just all around rediculeous... And yet, the rewards are so ****, even when you risk a ship this expensive...
So we just agreed that from now on, we're just skipping these missions. EVE is supposed to be about risk/reward, and in this case it seems that the devs extremly misjudged the amount of risk involved, and the fact that this is a lvl 4 mission.
At least make it pay like a normal lvl 4, you only get them at random intervals so even if you "crack the code" you can't farm them. Don't despair! The missions rewards will get better! You can quote me on it :)
CCP Lebowski wrote:You should find that once the rewards settle it will definitely be a better isk per hour than a normal level CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|

Per Ole
PILGRIMS Advent of Fate
0
|
Posted - 2014.08.26 19:01:00 -
[223] - Quote
CCP Lebowski wrote:Don't despair! The missions rewards will get better! You can quote me on it :) CCP Lebowski wrote:You should find that once the rewards settle it will definitely be a better isk per hour than a normal level
By "better", do you mean that they'll actually be worth doing, or will they just pay something like double what they do now? |

Jori McKie
Friends Of Harassment The Camel Empire
143
|
Posted - 2014.08.26 19:13:00 -
[224] - Quote
Some ship and fitting advice can be found here https://forums.eveonline.com/default.aspx?g=posts&m=4950244#post4950244 "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.26 21:05:00 -
[225] - Quote
Archetype 66 wrote:Fozzie, it seems there is a bug now with the blood raider. He is no longer repairing his armor as soon as you leave the grid. So if he destroys you and if you go back, he will begin the fight with less armor.
Edit : same for all Burners. is it by design ?
Also solo, no link, no implant, no faction :
Guristas X (Daredevil) Blood Raider X (Wolf) Serpentis X (Hawk) Sansha Angel X (Vengeance) |

Hakaari Inkuran
State War Academy Caldari State
205
|
Posted - 2014.08.26 23:10:00 -
[226] - Quote
CCP Lebowski wrote:Don't despair! The missions rewards will get better! You can quote me on it :) CCP Lebowski wrote:You should find that once the rewards settle it will definitely be a better isk per hour than a normal level
Its probably asking for trade secrets, but how the heck do you have a system where the rewards start out bad but get better as more of the missions are done, but then stop getting better at some unspecified point?
Why would this even exist? How does that even benefit anyone?
The dev blog says NOTHING about this, to remind you. No mention whatsoever of the fact the mission rewards will be 'dynamic'. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
593
|
Posted - 2014.08.27 00:49:00 -
[227] - Quote
Hakaari Inkuran wrote:CCP Lebowski wrote:Don't despair! The missions rewards will get better! You can quote me on it :) CCP Lebowski wrote:You should find that once the rewards settle it will definitely be a better isk per hour than a normal level Its probably asking for trade secrets, but how the heck do you have a system where the rewards start out bad but get better as more of the missions are done, but then stop getting better at some unspecified point? Why would this even exist? How does that even benefit anyone? The dev blog says NOTHING about this, to remind you. No mention whatsoever of the fact the mission rewards will be 'dynamic'.
this is how the mission system has run for as long as I've known (at least 2007). the main reason that I know of is how long does it take the average mission runner to complete the mission. and in this thread fozzie said something about how often players decline the mission.
it exists to keep the hard mission rewards high and the easy mission rewards low.
PS: got on sisi, only took a few tries at the Angel burner and the missions are quite a bit harder than I thought they would be. looked around and looks like plenty of people have been able to take most of them down with rather reasonable fits so far. You can trust me, I have a monocole |

Linkxsc162534
Traps 'R' Us
98
|
Posted - 2014.08.27 01:06:00 -
[228] - Quote
Couple questions, i cant go on test server but can some people clear this up.
The worm, he uses light missiles right? I dont actually know, im just guestimating from what people are saying. If so, about how often does he fire, and how many missiles are there? Basically, can you defender him to drop his dps?
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
99
|
Posted - 2014.08.27 05:04:00 -
[229] - Quote
CCP Fozzie wrote:Dave Stark wrote:CCP Fozzie wrote:Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ. Is that unique to burner missions? Because from what i've experienced on TQ, that doesn't seem to be the case with standard level 4 missions. It's the case with all standard missions. The reason you don't notice it for other missions is they are calculating from such a giant pool of runs that it changes extremely slowly.
So by no one running mining missions and distribution missions, that's why their worth is low?
|

Chuck Sanussi
EntroPraetorian Academy
12
|
Posted - 2014.08.27 06:12:00 -
[230] - Quote
Um.
Sansha Succubus - 32km lock range. Assuming boosts (I read about them somewhere) let's say he had 50km lock range.
Orbits at 15km, shoots scorch. So I figured - if that's supposed to be PVE-PVP-ish content, why not counter it.
Maulus 3x damp, DDA and drones, rails.
Correct me if I am wrong, but 3x 42% damp targetting range should get this succubus to lock range way under 10km. Why it was able to lock me at 20km?
Either we go sane or we go insane. Also I don't recall any scrammed mwd and 60% webbed frig to fly at around 600m/s.
Is this how it was intended, CCPs? |
|

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.27 06:36:00 -
[231] - Quote
They don't have EFT-sane stats.
You can't hit out to 30km with antimatter from rail DD for example.
Ewar does not work (except maybe ECM, but there are reports that it's now useless too).
And about lock range. I have checked. Blood burner has about 220-230km lock range. Abandon your hope. |

Cat Akakami
Big Titz High Critz
0
|
Posted - 2014.08.27 07:13:00 -
[232] - Quote
Long version
after only 16hrs of accepting, declining and/or doing L4 missions in my Enyo I finally get a burner mission. . .Blood Angels version (Cruor)
Reading the info i bring dual webs to get in blaster range, a small cap booster, an anc armor repper and ~80% armor resist against EM and Therm.
1st try 1st hit, 500ish dmg, my shield is gone. . .completely. From there on out he keeps hitting for 160ish - ~200dmg with the occasional 200ish smashing hit, the repper is cycling nonstop and can barely keep up.... so the fight gonna end the moment the repper runs out of paste. . .or not. Navy cap50 totally fails, any bigger charge would have me reloading every or every 2nd injection. . .300 gun dps barely lasted to reach 60% armor.
2nd try another Enyo, meta4 small nos and a cap battery instead of the cap booster. At least i made it until the repper had to reload paste.
3rd try Cruor time, dual nos and a cap battery. My cap lasts forever. . . my tank/reps only 1min.....despite going as much tank as possible and thus being left at 100dps.
4rd try Worm this time. Kiting time. Appearently he has 10km nos range, 20km scram range ~30km web range (~60-70%) and ~33km lock range. The moment I left 20km range (because he decided to web a drone instead of me) and the scram was off me, he switched target and started to 2-4hit my drones. I brought a full drone bay of augmented Hob... by the time the last Hob died I had caused 36oo dmg (according to log), he was at ~30% armor....
5th try another enyo, ECM in mid slot this time. turned out that unbonussed ECM is somewhat unreliable.
6th try Griffin... The ECM sticks, he keeps flying around aimlessly. . .unable to lock me. . and i still occasionally take dmg from him mid-cycle ?! The moment he gets below 6km distance he is suddenly immune to ECM, locking me mid cycle and keeping me locked. End
etc
short version
You might as well introduce a mission that requires a fully skilled L5 titan pilot. . ..
After reading posts of successfull attempts it is obvious, that you HAVE to use 1 out of 1 or 2 frigates. . .out of several dozen existing.
You NEED 2x L5 frigate skill (pirate frigate) or L4+ assault frigate (for af ofc), T2 weapon system, near max weapon support skills, max fitting skills, (near) max cap and tank skills.... And you still have to get an expensive faction/deadspace fit, partly because the slots/grid/CPU of a frig can't support a full T2 fit. Just to stand a chance. Loosing the ship is still very possible, seeing how the Cruor can just take out ~30% of your primary 80% resist tank with a single smashing hit. This resulting in a basically useless 100mil+ frigate that is only needed for a SINGLE mission I MIGHT get every few DAYS. A mission that pays ~2mil reward, 5mil bounty and somewhat 5000ish LP, assuming I succeed.
With 5 Burner missions in total, that sums up to up to 5 meaninglessly expensive frigates collecting dust and the player requiring nearly all light missile, small guns, light drones, drone/gunnery/missile, armor, shield, support, cap, frigate, assault frigate and fitting skills to 5 or at least 4.
Now a serious question: Who or what made the responsible developer(s) think that a measly 7-8mil and some 5k ISK would make that even remotely worth it ? Thats not even including that almost anyone can easily run normal L4 missions in a BS (or drake, gila, etc) with mediocre skills while many, if not most, mission runners will lack at least some of the skills needed for this. The risk/reward and requirements won't make anyone waste up to 3weeks just to train into the 1 out of maybe 2 assault frigs (+T2 guns) that can actually win the 1 mission you get maybe 2 or 3 times a week.... |

Cat Akakami
Big Titz High Critz
0
|
Posted - 2014.08.27 07:19:00 -
[233] - Quote
Chuck Sanussi wrote:Um.
Sansha Succubus - 32km lock range. Assuming boosts (I read about them somewhere) let's say he had 50km lock range.
Orbits at 15km, shoots scorch. So I figured - if that's supposed to be PVE-PVP-ish content, why not counter it.
Maulus 3x damp, DDA and drones, rails.
Correct me if I am wrong, but 3x 42% damp targetting range should get this succubus to lock range way under 10km. Why it was able to lock me at 20km?
Crappy Gurista Saboteur (a griffin) can lock at 200km+ ranges, jam at 130km+ ranges. Concord has 100% jam chance and more warp disrupter strength then you can possibly counter.
Nobody ever said that any NPC has the same stats or fitting limitations as a player controlled version of that ship or that NPC are affected by EWAR the same way players are. |

Phoenix Czech
AZ Solutions CZ CZECH Alliance
21
|
Posted - 2014.08.27 09:35:00 -
[234] - Quote
I tryed Sansha burner yesterday. I had full lvl 5 skilled character in HAWK with 200 DPS, 11K EHP, 20 HP/S passive recharge. Plus I had full skilled fleet booster in Claymore (the same fit as is used for incrusion fleets). After about 4 minutes of fight with the burner I was not able to penetrate his armor tank. He got my shield to 10%. So I decided to come on the grid with second character in Kitsune. I jamed him and run away with both characters. Without Kitsune help, the Hawk did not escape.
The second try was with the HAWK and friend in 300 DPS WORM. Than we killed the burner realy fast (30 seconds and he was down).
So if you have two characters in T2 or Pirate frigates with something about 600 + DPS together and good tank to survive about half a minute, you can probably kill the Sansha burner. I did not tryed another burners.
It is realy not possible to do this missions solo with one character, so I recomend to everyone do not try it solo, take friends with you.
I like the concept CCP is trying to do here. But I thing it needs to be ballanced much more better. |

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.27 11:12:00 -
[235] - Quote
Phoenix Czech wrote: It is realy not possible to do this missions solo with one character, so I recomend to everyone do not try it solo, take friends with you. .
It is not possible to do this missions solo with a frankenfrig fit thrown together from mission loot and without any thought put into it.
After extensive testing on SiSi I believe it's possible to solo every burner with a properly fitted AF in a T2/cheap faction fit.
Wolf for blood and sansha, vengenance for angel, hawk or harpy for serpntis, enyo for guri. |

Cat Akakami
Big Titz High Critz
0
|
Posted - 2014.08.27 11:35:00 -
[236] - Quote
Torgeir Hekard wrote:Phoenix Czech wrote: It is realy not possible to do this missions solo with one character, so I recomend to everyone do not try it solo, take friends with you. .
It is not possible to do this missions solo with a frankenfrig fit thrown together from mission loot and without any thought put into it. After extensive testing on SiSi I believe it's possible to solo every burner with a properly fitted AF in a T2/cheap faction fit. Wolf for blood and sansha, vengenance for angel, hawk or harpy for serpntis, enyo for guri.
So you basically agree with me that you need a special pirate / AF for each mission with a special fit only useful for that very mission.
I highly doubt the T2 fit part, and since when is faction cheap ? Even the cheapest faction mods start around 10mil and reach up to several HUNDRED mil. Remember your flying a 20-30mil AF or 40-100mil pirate hull.
In my first try on the Blood Raider i used a (I believe) considerably well prepared T2 Enyo (price ~45mil, 300 gun dps) with 8ooo EHP (56oo EHP Armor), 79,07% and 81,52% armor resistence against the used weapon and a 165DPS active tank. the result is still floating in space....the 5k EHP Cruor with a 120dps tank (worth ~120mil) suffered the same fate.
I should probably add that I would normally consider both fits to be shitfits. Overtanked frigs without prop mod (not like there is any point in a fight against a guy with ~30km web range and ~20km scram range unless you can consistently engage noticably beyond 30km)
Phoenix Czech wrote: So if you have two characters in T2 or Pirate frigates with something about 600 + DPS together and good tank to survive about half a minute, you can probably kill the Sansha burner.
Bringing (almost) battleship DPS should be enough to burn every burner. But blobbing the mission kinda defeats the idea behind it and besides, the reward isnt reall'y worth wasting 2+ chars in rather expensive frigs (that need to be very good skilled), especially since you randomly gain those missions like once in a blue moon.
EDIT:
[Enyo, Burner Daredevil] Magnetic Field Stabilizer II Centii A-Type Kinetic Plating Centii A-Type Thermic Plating Coreli A-Type Small Armor Repairer
Federation Navy Stasis Webifier Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Nova Javelin Rocket 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Collision Accelerator II Small Anti-Thermic Pump II
Warrior II x1
..."cheap" faction fit, quoted from a different thread. |

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.27 11:54:00 -
[237] - Quote
Cat Akakami wrote: So you basically agree with me that you need a special pirate / AF for each mission with a special fit only useful for that very mission.
Yes. I believe the missions were, for better or worse, specifically tailored for this. In their previous redaction it was kinda possible to do them all in a DD, but apparently it was considered "too easy". Which murdered the variety with a big butcher knife.
Cat Akakami wrote: I highly doubt the T2 fit part, and since when is faction cheap ? Even the cheapest faction mods start around 10mil and reach up to several HUNDRED mil. Remember your flying a 20-30mil AF or 40-100mil pirate hull.
I only can wolf, and I used a meta4/T2 fit for blood and sansha with great success. Seen a video of a veng soloing a dram (I used T2/meta4 DD instead). Assume enyo and harpy (or enyo and enyo) can do the other two. At least pyfa math matches up.
Not all faction is expensive. Faction kinetic hardeners (the stuff that actually matters with burners, because the nasty DPS ones are DD and worm) go for 4-6 mil (really, T2 rigs can be more expensive). Faction kin/therm shield amps are cheap too. And those faction mods are for low CPU requirements, so not necessary if your fit is not low on it or can do with meta4 (rat-specific tanked AFs can). Deadspace adaptive platings are very cheap too (unless ANP).
Cat Akakami wrote: In my first try on the Blood Raider i used a (I believe) considerably well prepared T2 Enyo (price ~45mil, 300 gun dps) with 8ooo EHP (56oo EHP Armor), 79,07% and 81,52% armor resistence against the used weapon and a 165DPS active tank. the result is still floating in space....the 5k EHP Cruor with a 120dps tank (worth ~120mil) suffered the same fate.
You used a wrong tool for the job. It's that simple. A cap hungry AF with a wrong resist profile against a neuting NPC. A shitfit wolf, on the other hand, would eat it for breakfast. But would fail at 3 of 5 buners.
Cat Akakami wrote: I should probably add that I would normally consider both fits to be shitfits. Overtanked frigs without prop mod (not like there is any point in a fight against a guy with ~30km web range and ~20km scram range unless you can consistently engage noticably beyond 30km)
All PvE fits are shitfits.
|

Lugalzagezi666
229
|
Posted - 2014.08.27 11:59:00 -
[238] - Quote
Cat Akakami wrote: [Enyo, Burner Daredevil] Magnetic Field Stabilizer II Centii A-Type Kinetic Plating Centii A-Type Thermic Plating Coreli A-Type Small Armor Repairer
Federation Navy Stasis Webifier Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Nova Javelin Rocket 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Collision Accelerator II Small Anti-Thermic Pump II
Warrior II x1
..."cheap" faction fit, quoted from a different thread.
Apart from webs and rep fit is actually really cheap. T2 rep (or c-type) should be more than enough if I remember and you can get away with overheating m4 webs instead of faction webs (if you have good skills). Platings are like 1m isk and rigs maybe 5m, but t1 rigs should be enough.
Anyway, yes, burner missions are about using gimmick fits against gimick npcs that have very little common with real pvp. Except that outcome of the fight is decided before you even undock and that blobing your enemy always works best. |

Cat Akakami
Big Titz High Critz
0
|
Posted - 2014.08.27 12:43:00 -
[239] - Quote
Torgeir Hekard wrote: You used a wrong tool for the job. It's that simple. A cap hungry AF with a wrong resist profile against a neuting NPC. A shitfit wolf, on the other hand, would eat it for breakfast. But would fail at 3 of 5 buners.
my 2nd Enyo died cuz of tank failing, my cap would have lasted forever and longer. Enyo 50% EM, 67.5% Therm... conflagration doing 50/50 EM/Therm. . .where exactly is your "wrong resist profile" ? Esp. seeing how i had ~80/80 resist during the fight. My 300 turret dps should be more then a match for your wolf and no, i canNOT use any T2 frigs besides gallente.
You obviously didn't bother reading much, but at least you agree on my main point that you basically HAVE to bring 1 out of maybe 1-2 possible frigates and massively overtank them, just to have a chance, assuming you have (almost) perfect skills or just pretend it's pvp and blob them "elite pvp, jita level" style.
Lugalzagezi666 wrote:Anyway, yes, burner missions are about using gimmick fits against gimick npcs that have very little common with real pvp. Except that outcome of the fight is decided before you even undock and that blobing your enemy always works best. 
Isn't that the very definition of Eve pvp ? Blob the sh!t outta them and prove your epeen by showing off your incredibly killmails ? <.<' (at least 95% of the time) |

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.27 12:45:00 -
[240] - Quote
Chuck Sanussi wrote:Um. Maulus 3x damp, DDA and drones, rails. These npc's are immune to ewar so you can't use damps, ecm... I tryed it has no effect.
|
|

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.27 12:51:00 -
[241] - Quote
Again : all doable solo in AF with T1/T2 feat (no faction). I expect to see some T1 Frig (non faction/pirate) succeeding on some Burners aswell soon...
With Wolf / Enyo you can do 4/5 of those Burner and Vengeance for the Angel Dramiel. |

Cat Akakami
Big Titz High Critz
0
|
Posted - 2014.08.27 12:52:00 -
[242] - Quote
Spc One wrote:Chuck Sanussi wrote:Um. Maulus 3x damp, DDA and drones, rails. These npc's are immune to ewar so you can't use damps, ecm... I tryed it has no effect.
I disagree, I successfully jammed and webbed the Cruor multiple times. But they don't have the stat you see when you look at the ship. I just confirmed that the Cruor can lock and web @55km range. With perfect skill, even Tobias web (officer, requiring 22oo grid) caps @40km range. The webs with the longest range, that you actually can fit to a frigate are domination and true sansha, 15km range base, 30km range with maxed skills. Also max targeting range for Cruor is 42,25km without implants, mods or booster and i can't see any SeBo running on him. |

Cat Akakami
Big Titz High Critz
0
|
Posted - 2014.08.27 12:54:00 -
[243] - Quote
Archetype 66 wrote:Again : all doable solo in AF with T1/T2 feat (no faction). I expect to see some T1 Frig (non faction/pirate) succeeding on some Burners aswell soon...
With Wolf / Enyo you can do 4/5 of those Burner and Vengeance for the Angel Dramiel.
k, You have my attention. What fit, implants, skills do you use to beat the cruor with an Enyo solo ?
" I expect to see some T1 Frig (non faction/pirate) succeeding"
I wanna SEE that. . . |

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.27 12:57:00 -
[244] - Quote
Cat Akakami wrote: my 2nd Enyo died cuz of tank failing, my cap would have lasted forever and longer. Enyo 50% EM, 67.5% Therm... conflagration doing 50/50 EM/Therm. . .where exactly is your "wrong resist profile" ? Esp. seeing how i had ~80/80 resist during the fight. My 300 turret dps should be more then a match for your wolf
92/82 rez on wolf and armor slowly going out. Good thing 400mm plate gives plenty of EHP to chew through. Your 300 turret DPS is kin/therm. Cruor has an EXP hole.
Cat Akakami wrote: and no, i canNOT use any T2 frigs besides gallente.
And I can't use any T2 frigs besides minnie, thus I'm not crying that I can't kill DD and Worm anymore.
Cat Akakami wrote: You obviously didn't bother reading much, but at least you agree on my main point that you basically HAVE to bring 1 out of maybe 1-2 possible frigates and massively overtank them, just to have a chance, assuming you have (almost) perfect skills or just pretend it's pvp and blob them "elite pvp, jita level" style.
I believe that was the point of these missions. That you have to bring proper ships with proper fits. Or lots of faction/boosters/drugs. |

Archetype 66
Epsilon Lyr Mordus Angels
159
|
Posted - 2014.08.27 12:58:00 -
[245] - Quote
Cat Akakami wrote:Archetype 66 wrote:Again : all doable solo in AF with T1/T2 feat (no faction). I expect to see some T1 Frig (non faction/pirate) succeeding on some Burners aswell soon...
With Wolf / Enyo you can do 4/5 of those Burner and Vengeance for the Angel Dramiel. k, You have my attention. What fit, implants, skills do you use to beat the cruor with an Enyo solo ?
Read : With a Wolf and an Enyo you can do 4 differents mission.
Try that :
[Wolf, Blood Raider Burner] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Thermic Plating II Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S [empty high slot] 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
You may read that https://forums.eveonline.com/default.aspx?g=posts&t=369477 |

jackudza
Imperial Academy Amarr Empire
1
|
Posted - 2014.08.27 14:29:00 -
[246] - Quote
There are some videos if you are interested:
Blood Raider Anomic Site Serpentis Anomic Site Sansha Anomic Site Angel Anomic Site
Perfect skills but no implants/boosters. |

Skir Skor
Stay Frosty. A Band Apart.
2
|
Posted - 2014.08.27 14:39:00 -
[247] - Quote
I suck at this. Can we have the Burner missions back so they are the only mission offered. |

Hakaari Inkuran
State War Academy Caldari State
205
|
Posted - 2014.08.27 17:51:00 -
[248] - Quote
Skir Skor wrote:I suck at this. Can we have the Burner missions back so they are the only mission offered? They are, or were. Has that just changed? |

Torgeir Hekard
I MYSELF AND ME
46
|
Posted - 2014.08.27 18:06:00 -
[249] - Quote
Hakaari Inkuran wrote:Skir Skor wrote:I suck at this. Can we have the Burner missions back so they are the only mission offered? They are, or were. Has that just changed? Went to SiSi to test some theories about T1 frigs and burner rats. And they gave me a regular mission. Bastards  |

Cat Akakami
Big Titz High Critz
2
|
Posted - 2014.08.27 18:51:00 -
[250] - Quote
Torgeir Hekard wrote:
92/82 rez on wolf and armor slowly going out. Good thing 400mm plate gives plenty of EHP to chew through. Your 300 turret DPS is kin/therm. Cruor has an EXP hole.
negative on the EXP hole, nova missile doing max ~270dmg instead of ~950dmg listed on the fitting page against armor, that is including all used missile skills @lvl4. On the other hand my Void was doing ~30% of the dmg listed in the fitting. Also 92/82 on a frig is pretty much massively overtanked and basically bullsh!t by virtually any sane fitting standard. . .and it is seemingly not enough, if I understand you right.
Torgeir Hekard wrote: And I can't use any T2 frigs besides minnie, thus I'm not crying that I can't kill DD and Worm anymore.
Not crying, giving feedback and seriously asking, how anyone could have ever thought something like that to be even remotely worth the time for almost every player. Putting aside assault frigate L3 and blaster spec 3, I have all gunnery skills @4, all armor and shield tanking skills @4, rigging skills @4, fitting skills @4, basics @5 (cpu, grid, hull, armor, shield), cap skills @5
Torgeir Hekard wrote: I believe that was the point of these missions. That you have to bring proper ships with proper fits. Or lots of faction/boosters/drugs.
Hm, it actually looked as if they tried to make missions, that would test the players skill and reward it. But those missions only test the players ability to blob something or copy'n'paste "the one" and only fit for a rather pathetic award considering the amount of sp and preparation needed and the frequency at which you are given said mission. Ofc there is always "the perfect" fit for a task, but other tasks in Eve allow you to make do with a substitute ship or fit based on your preference and/or skills. But with burner missions, the agent could just hand you "the one" fitting when you except the mission...it's not like any other fitting has a chance anyway...
Note: since toying around on SiSi, I just went and used the full genolution set, all armor (repping) related hardwirings and the synth armor booster. No change in the results. Bringing (2 ?) offgrid (titan?) boosters for a duel style mission seems somewhat. . . even more bull then having to bring frigates with 90% resist profiles....
That's only my oppinion, but a L4 should be reasonably possible for every player with decently advanced skills, no matter which empire ship line (s)he has choosen. And with more then just 1 or 2 specific AF. After all, it's is a frigate only mission, not a wolf only.
Archetype 66 wrote:Cat Akakami wrote:
k, You have my attention. What fit, implants, skills do you use to beat the cruor with an Enyo solo ?
Read : With a Wolf and an Enyo you can do 4 differents mission. Try that : [Wolf, Blood Raider Burner]
Note I specifically asked for the Enyo fit since you claimed you can do that. Also note I stated multiple times that i can only use T2 Gallente frigates. Since Wolf has yet to become a gallente frigate I have no real use for the fitting given. Which brings me back to my original statement about these missions. |
|

Hakaari Inkuran
State War Academy Caldari State
205
|
Posted - 2014.08.27 19:49:00 -
[251] - Quote
Torgeir Hekard wrote:Hakaari Inkuran wrote:Skir Skor wrote:I suck at this. Can we have the Burner missions back so they are the only mission offered? They are, or were. Has that just changed? Went to SiSi to test some theories about T1 frigs and burner rats. And they gave me a regular mission. Bastards  Ugh. Figures. |

Per Ole
PILGRIMS Advent of Fate
1
|
Posted - 2014.08.27 21:08:00 -
[252] - Quote
Seems the rewards are in line with other lvl 4s atm. This is fine, so if it stays this way I'm happy to do these ^^
Also, almost losing your 200m ship to an NPC really gives you a kick in the nuts, gj making these exciting. |

Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.28 00:08:00 -
[253] - Quote
Awesome reward on TQ ( I ran alot of missions so "rewards" are "little" better ):
http://www.netsky.org/burnerTQ.png |

Cat Akakami
Big Titz High Critz
2
|
Posted - 2014.08.28 11:08:00 -
[254] - Quote
Per Ole wrote:Seems the rewards are in line with other lvl 4s atm. This is fine, so if it stays this way I'm happy to do these ^^
Also, almost losing your 200m ship to an NPC really gives you a kick in the nuts, gj making these exciting.
no loot, no salvage..so it's debatable.
Also, just no, As they are now you either blob them, bring THE cookie cutter fit. . .or you just can't win them. I'd say mining is more exciting, with all the lowlife gankers around. . .
1.6mil reward ? <.<' It would be enough if you could win them in almost any reasonably prepared fit, which isn't the case. |

Per Ole
PILGRIMS Advent of Fate
1
|
Posted - 2014.08.28 12:39:00 -
[255] - Quote
So... A Guristas agent just gave me a mission to kill a Guristas burner. Can you at least fix this, please? :P |
|

CCP Fozzie
C C P C C P Alliance
11180

|
Posted - 2014.08.28 13:06:00 -
[256] - Quote
Per Ole wrote:So... A Guristas agent just gave me a mission to kill a Guristas burner. Can you at least fix this, please? :P
This is intended. The Burners have broken off from their parent factions and their actions are not sanctioned by their former employers. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Cat Akakami
Big Titz High Critz
2
|
Posted - 2014.08.28 13:09:00 -
[257] - Quote
Torgeir Hekard wrote:
92/82 rez on wolf and armor slowly going out. Good thing 400mm plate gives plenty of EHP to chew through. Your 300 turret DPS is kin/therm. Cruor has an EXP hole.
from the combat log
(combat) 329 to Blood Raiders Burner - Light Neutron Blaster II - Glances Off (combat) 387 to Blood Raiders Burner - Light Neutron Blaster II - Hits (combat) 363 to Blood Raiders Burner - Light Neutron Blaster II - Hits (combat) 468 to Blood Raiders Burner - Light Neutron Blaster II - Penetrates
|

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
368
|
Posted - 2014.08.28 14:47:00 -
[258] - Quote
CCP Fozzie wrote:Per Ole wrote:So... A Guristas agent just gave me a mission to kill a Guristas burner. Can you at least fix this, please? :P This is intended. The Burners have broken off from their parent factions and their actions are not sanctioned by their former employers. Does that mean there is no standings loss from the Burners original faction for shooting them?
Fear God and Thread Nought |

Lugalzagezi666
232
|
Posted - 2014.08.28 15:33:00 -
[259] - Quote
Linkxsc162534 wrote:The worm, he uses light missiles right? I dont actually know, im just guestimating from what people are saying. If so, about how often does he fire, and how many missiles are there? Basically, can you defender him to drop his dps?
Yes, I tried it and you can completely nullify his dps with defender missiles (I used worm with 3 launchers, not sure if 1 or 2 launchers are enough), his rate of fire is the same as t2 lml I guess. Anyway, worm isnt best frig to kill him as he likes to shoot drones.
Also I guess there is some bug with him and drones, because I lost control of targeted drone twice when burner decided to go after him (drone "dced" and was just sitting there at 0m/s and burner changed his mind and didnt shoot him again).
|

James Amril-Kesh
4S Corporation Goonswarm Federation
11367
|
Posted - 2014.08.28 18:42:00 -
[260] - Quote
Lugalzagezi666 wrote:Also I guess there is some bug with him and drones, because I lost control of targeted drone twice when burner decided to go after him (drone "dced" and was just sitting there at 0m/s and burner changed his mind and didnt shoot him again).
I noticed that in testing although I didn't think anything of it. I guess in hindsight I should have mentioned it. Enjoying the rain today? ;) |
|

Per Ole
PILGRIMS Advent of Fate
6
|
Posted - 2014.08.28 19:38:15 -
[261] - Quote
CCP Fozzie wrote:Per Ole wrote:So... A Guristas agent just gave me a mission to kill a Guristas burner. Can you at least fix this, please? :P This is intended. The Burners have broken off from their parent factions and their actions are not sanctioned by their former employers.
Really? Well as long as I don't lose standings with the burners faction, that's kinda cool. It does mean that I have to buy yet another 150-200m frigate to deal with him, though  |

Clark Ostus
GOB Holdings Game Of Bears
4
|
Posted - 2014.08.28 21:15:01 -
[262] - Quote
Is there any news on if salvaging these gives a chance of t2 salvage? |

Cat Akakami
Big Titz High Critz
2
|
Posted - 2014.08.28 22:30:21 -
[263] - Quote
Lugalzagezi666 wrote:
Also I guess there is some bug with him and drones, because I lost control of targeted drone twice when burner decided to go after him (drone "dced" and was just sitting there at 0m/s and burner changed his mind and didnt shoot him again).
That's no bug. Once a drone has received sufficent damage, it will "deactivate". Means it will float in space, neither reacting to ur commands nor doing anything on it's own. By targetting and repairing the drone u can regain control.
You rarely see this happen tho since drones usually explode seconds after being primaried ^^
Clark Ostus wrote:Is there any news on if salvaging these gives a chance of t2 salvage?
Finally beat the Cruor Burner with Daredevil + Inquisitor.
Drops: Dark Blood Radio S, Gamma S, 1x Metal Scraps Salvage: a handful of nothing
My guess is the usual faction spawn salvage. |

WASPY69
Hard Knocks Inc.
311
|
Posted - 2014.08.28 22:44:00 -
[264] - Quote
Possibly a long post, but here's my C&C.
Burner missions are interesting. For curiosity's sake I tried some on SiSi and here's what I think.
- They are NOT more "pvp like" pve gameplay. For a few reasons.
a) The behavior of the NPC is constant. You do x, you know for a fact it will respond with y. b) You can counter this with the *optimal* fit and you know it will work without fail every time. c) EWAR such as TD's and neuts don't work. d) No need to fit a point. This is the biggest issue I had with these. The NPC is like a tunnel-visioned newbie that's oblivious to the fact he can just warp off in a fight.
- Easily doable in T2 ships with T2 only fits. Sure shiny fits will get the job done a few seconds faster and with less :effort:, but not at all needed.
- Some changes that would make them more "pvp like" would be the following:
a) When the NPC is entering structure it will attempt to warp off if it has determined that your tank won't break before it dies. b) Because of point a, make sure you fit a a warp scram/disruptor.
- Make them more interesting and dynamic to resemble real situations. For example:
Mission might read: "We've detected an illegal mining op and it is your job to send a clear message to them that they're in violation of the contracts or whatever.." When you enter the mission there are say, 6 NPC Retrievers, kill as many as you can before they warp off. And when the last one either dies or leaves the grid, an NPC Burner warps in and you duke it out. And if you force him off field you will get some RP text in local saying "Good fight! You might have beaten me this time but you haven't seen the last of me" and then mission is completed. And if you kill him you simply get the mission completed.
Another mission might read: "A local gang is holding one of our agents hostage and are attempting to ransom, get there and make sure he gets out saftely" When you enter, there's a friendly NPC hauler with a tank that lasts X number of minutes, and it's surrounded by various low threat NPC's that you will have to kill. (note that they all behave as Burner NPC's). The hostage has a warp strength of say 4, and you will need to kill one or two NPC's before he can warp off. And once he warps off saftely the mission is completed. But you are still pointed by some NPC's and will either have to slingshot out of point range on the kiting ones, o kill the close brawling ones.
Or lastly, a mission might read: A duo of wanted pirates have been spotted near one of our top secret research stations, get there, and deal with them and you will be generously compensated. Say you warp in, and one of them is in a buffer tanked, DPS ship, and his buddy is in a logistics frigate that's quite weak, but his reps will out-rep say 500 dps (close to the limit on a gank Daredevil) making it impossible to kill the Burner before you've dealt with his Logi buddy. But once he's dead you will be able to chew through the buffer tank (This mission wouldn't require more than 100 dps or so for example.)
Of course there would still be these 1v1 kinda Burner missions too.
And one other thing that'd be cool to see is burner missions where you face a T1 frigate instead of a pirate frigate (Be it "state" or "Imperial" etc..) and they all have "fittings" similar to what a player would have. (Kestrel with rockets and buffer tank, scram and web, or an active tanked incursus, or a scram kiting executioner etc..) Though these might be better suited as level 3 Burners.
Also, one last suggestion could be that you introduce Burner specific unique LP store items and/or modules that require special burner tags or something that gets dropped only by the Burner NPC.
TL;DR Too easy to counter these missions with an optimal, no-risk ship fit that WILL work every time. You know the exact range, behavior, what kinda DPS you need to tank and what kinda DPS you need to break the tank. |

WASPY69
Hard Knocks Inc. Irresponsible Use of Capital.
365
|
Posted - 2014.08.28 22:44:55 -
[265] - Quote
Possibly a long post, but here's my C&C.
Burner missions are interesting. For curiosity's sake I tried some on SiSi and here's what I think.
- They are NOT more "pvp like" pve gameplay. For a few reasons.
a) The behavior of the NPC is constant. You do x, you know for a fact it will respond with y. b) You can counter this with the *optimal* fit and you know it will work without fail every time. c) EWAR such as TD's and neuts don't work. d) No need to fit a point. This is the biggest issue I had with these. The NPC is like a tunnel-visioned newbie that's oblivious to the fact he can just warp off in a fight.
- Easily doable in T2 ships with T2 only fits. Sure shiny fits will get the job done a few seconds faster and with less :effort:, but not at all needed.
- Some changes that would make them more "pvp like" would be the following:
a) When the NPC is entering structure it will attempt to warp off if it has determined that your tank won't break before it dies. b) Because of point a, make sure you fit a a warp scram/disruptor.
- Make them more interesting and dynamic to resemble real situations. For example:
Mission might read: "We've detected an illegal mining op and it is your job to send a clear message to them that they're in violation of the contracts or whatever.." When you enter the mission there are say, 6 NPC Retrievers, kill as many as you can before they warp off. And when the last one either dies or leaves the grid, an NPC Burner warps in and you duke it out. And if you force him off field you will get some RP text in local saying "Good fight! You might have beaten me this time but you haven't seen the last of me" and then mission is completed. And if you kill him you simply get the mission completed.
Another mission might read: "A local gang is holding one of our agents hostage and are attempting to ransom, get there and make sure he gets out saftely" When you enter, there's a friendly NPC hauler with a tank that lasts X number of minutes, and it's surrounded by various low threat NPC's that you will have to kill. (note that they all behave as Burner NPC's). The hostage has a warp strength of say 4, and you will need to kill one or two NPC's before he can warp off. And once he warps off saftely the mission is completed. But you are still pointed by some NPC's and will either have to slingshot out of point range on the kiting ones, o kill the close brawling ones.
Or lastly, a mission might read: A duo of wanted pirates have been spotted near one of our top secret research stations, get there, and deal with them and you will be generously compensated. Say you warp in, and one of them is in a buffer tanked, DPS ship, and his buddy is in a logistics frigate that's quite weak, but his reps will out-rep say 500 dps (close to the limit on a gank Daredevil) making it impossible to kill the Burner before you've dealt with his Logi buddy. But once he's dead you will be able to chew through the buffer tank (This mission wouldn't require more than 100 dps or so for example.)
Of course there would still be these 1v1 kinda Burner missions too.
And one other thing that'd be cool to see is burner missions where you face a T1 frigate instead of a pirate frigate (Be it "state" or "Imperial" etc..) and they all have "fittings" similar to what a player would have. (Kestrel with rockets and buffer tank, scram and web, or an active tanked incursus, or a scram kiting executioner etc..) Though these might be better suited as level 3 Burners.
Also, one last suggestion could be that you introduce Burner specific unique LP store items and/or modules that require special burner tags or something that gets dropped only by the Burner NPC.
TL;DR Too easy to counter these missions with an optimal, no-risk ship fit that WILL work every time. You know the exact range, behavior, what kinda DPS you need to tank and what kinda DPS you need to break the tank.
This signature intentionally left blank
|

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.08.29 00:32:00 -
[266] - Quote
beaten the dram with this fit. lazorz are not my favorite. bit overheating while burn away. with t2 guns it should be a charm.
[Succubus, burner dramiel beater] Tracking Enhancer II Tracking Enhancer II Damage Control II
1MN Afterburner II Pithi C-Type Small Shield Booster Fleeting Propulsion Inhibitor I Pithum C-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Capacitor Control Circuit II
after that i had a meeting with a dare in an hawk. the dare hits me for 436 wrecking hits with 90/90% on thermal/kin. this assuemed for me he would do over 4000 dps without ressi. thats a bit weird. |

Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.08.29 00:32:37 -
[267] - Quote
beaten the dram with this fit. lazorz are not my favorite. bit overheating while burn away. with t2 guns it should be a charm.
[Succubus, burner dramiel beater] Tracking Enhancer II Tracking Enhancer II Damage Control II
1MN Afterburner II Pithi C-Type Small Shield Booster Fleeting Propulsion Inhibitor I Pithum C-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Capacitor Control Circuit II
after that i had a meeting with a dare in an hawk. the dare hits me for 436 wrecking hits with 90/90% on thermal/kin. this assuemed for me he would do over 4000 dps alpha without ressi. thats a bit weird. |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
15
|
Posted - 2014.08.29 13:48:00 -
[268] - Quote
WASPY69 wrote:Possibly a long post, but here's my C&C. Burner missions are interesting. For curiosity's sake I tried some on SiSi and here's what I think.
- They are NOT more "pvp like" pve gameplay. For a few reasons.
a) The behavior of the NPC is constant. You do x, you know for a fact it will respond with y. b) You can counter this with the *optimal* fit and you know it will work without fail every time. c) EWAR such as TD's and neuts don't work. d) No need to fit a point. This is the biggest issue I had with these. The NPC is like a tunnel-visioned newbie that's oblivious to the fact he can just warp off in a fight.
- Easily doable in T2 ships with T2 only fits. Sure shiny fits will get the job done a few seconds faster and with less :effort:, but not at all needed.
- Some changes that would make them more "pvp like" would be the following:
a) When the NPC is entering structure it will attempt to warp off if it has determined that your tank won't break before it dies. b) Because of point a, make sure you fit a a warp scram/disruptor.
- Make them more interesting and dynamic to resemble real situations. For example:
Mission might read: "We've detected an illegal mining op and it is your job to send a clear message to them that they're in violation of the contracts or whatever.." When you enter the mission there are say, 6 NPC Retrievers, kill as many as you can before they warp off. And when the last one either dies or leaves the grid, an NPC Burner warps in and you duke it out. And if you force him off field you will get some RP text in local saying "Good fight! You might have beaten me this time but you haven't seen the last of me" and then mission is completed. And if you kill him you simply get the mission completed.
Another mission might read: "A local gang is holding one of our agents hostage and are attempting to ransom, get there and make sure he gets out saftely" When you enter, there's a friendly NPC hauler with a tank that lasts X number of minutes, and it's surrounded by various low threat NPC's that you will have to kill. (note that they all behave as Burner NPC's). The hostage has a warp strength of say 4, and you will need to kill one or two NPC's before he can warp off. And once he warps off saftely the mission is completed. But you are still pointed by some NPC's and will either have to slingshot out of point range on the kiting ones, o kill the close brawling ones.
Or lastly, a mission might read: A duo of wanted pirates have been spotted near one of our top secret research stations, get there, and deal with them and you will be generously compensated. Say you warp in, and one of them is in a buffer tanked, DPS ship, and his buddy is in a logistics frigate that's quite weak, but his reps will out-rep say 500 dps (close to the limit on a gank Daredevil) making it impossible to kill the Burner before you've dealt with his Logi buddy. But once he's dead you will be able to chew through the buffer tank (This mission wouldn't require more than 100 dps or so for example.)
Of course there would still be these 1v1 kinda Burner missions too. And one other thing that'd be cool to see is burner missions where you face a T1 frigate instead of a pirate frigate (Be it "state" or "Imperial" etc..) and they all have "fittings" similar to what a player would have. (Kestrel with rockets and buffer tank, scram and web, or an active tanked incursus, or a scram kiting executioner etc..) Though these might be better suited as level 3 Burners. Also, one last suggestion could be that you introduce Burner specific unique LP store items and/or modules that require special burner tags or something that gets dropped only by the Burner NPC. TL;DR Too easy to counter these missions with an optimal, no-risk ship fit that WILL work every time. You know the exact range, behavior, what kinda DPS you need to tank and what kinda DPS you need to break the tank. I highly agree with this post, my biggest problem with all of these missions is the EWAR immunity and inability to shut off MWD's via scrams, this is an extreme problem in that completely defeats the purpose of many modules entirely, there is no way to TD a target to disable his guns, AFAIK they cannot be ECM jammed or sensor damped, they cannot be neuted out to disable MWD's webs or scrams. I think this is completely unfair that an NPC has Scram immunity, neut immunity and all sorts meanwhile my ship is not in anyway and is impossible to be so. The first people post here are extremely specific to these missions, highly specialized and niche to these specific missions. Many of the burner npc's are unrealistic for "officer and faction mods" full scrams from 20+km? extreme AB speeds and extreme agilities that capsuleers don't have is very much unfair. |

Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
29
|
Posted - 2014.08.29 13:48:04 -
[269] - Quote
WASPY69 wrote:Possibly a long post, but here's my C&C. Burner missions are interesting. For curiosity's sake I tried some on SiSi and here's what I think.
- They are NOT more "pvp like" pve gameplay. For a few reasons.
a) The behavior of the NPC is constant. You do x, you know for a fact it will respond with y. b) You can counter this with the *optimal* fit and you know it will work without fail every time. c) EWAR such as TD's and neuts don't work. d) No need to fit a point. This is the biggest issue I had with these. The NPC is like a tunnel-visioned newbie that's oblivious to the fact he can just warp off in a fight.
- Easily doable in T2 ships with T2 only fits. Sure shiny fits will get the job done a few seconds faster and with less :effort:, but not at all needed.
- Some changes that would make them more "pvp like" would be the following:
a) When the NPC is entering structure it will attempt to warp off if it has determined that your tank won't break before it dies. b) Because of point a, make sure you fit a a warp scram/disruptor.
- Make them more interesting and dynamic to resemble real situations. For example:
Mission might read: "We've detected an illegal mining op and it is your job to send a clear message to them that they're in violation of the contracts or whatever.." When you enter the mission there are say, 6 NPC Retrievers, kill as many as you can before they warp off. And when the last one either dies or leaves the grid, an NPC Burner warps in and you duke it out. And if you force him off field you will get some RP text in local saying "Good fight! You might have beaten me this time but you haven't seen the last of me" and then mission is completed. And if you kill him you simply get the mission completed.
Another mission might read: "A local gang is holding one of our agents hostage and are attempting to ransom, get there and make sure he gets out saftely" When you enter, there's a friendly NPC hauler with a tank that lasts X number of minutes, and it's surrounded by various low threat NPC's that you will have to kill. (note that they all behave as Burner NPC's). The hostage has a warp strength of say 4, and you will need to kill one or two NPC's before he can warp off. And once he warps off saftely the mission is completed. But you are still pointed by some NPC's and will either have to slingshot out of point range on the kiting ones, o kill the close brawling ones.
Or lastly, a mission might read: A duo of wanted pirates have been spotted near one of our top secret research stations, get there, and deal with them and you will be generously compensated. Say you warp in, and one of them is in a buffer tanked, DPS ship, and his buddy is in a logistics frigate that's quite weak, but his reps will out-rep say 500 dps (close to the limit on a gank Daredevil) making it impossible to kill the Burner before you've dealt with his Logi buddy. But once he's dead you will be able to chew through the buffer tank (This mission wouldn't require more than 100 dps or so for example.)
Of course there would still be these 1v1 kinda Burner missions too. And one other thing that'd be cool to see is burner missions where you face a T1 frigate instead of a pirate frigate (Be it "state" or "Imperial" etc..) and they all have "fittings" similar to what a player would have. (Kestrel with rockets and buffer tank, scram and web, or an active tanked incursus, or a scram kiting executioner etc..) Though these might be better suited as level 3 Burners. Also, one last suggestion could be that you introduce Burner specific unique LP store items and/or modules that require special burner tags or something that gets dropped only by the Burner NPC. TL;DR Too easy to counter these missions with an optimal, no-risk ship fit that WILL work every time. You know the exact range, behavior, what kinda DPS you need to tank and what kinda DPS you need to break the tank. I highly agree with this post, my biggest problem with all of these missions is the EWAR immunity and inability to shut off MWD's via scrams, this is an extreme problem in that completely defeats the purpose of many modules entirely, there is no way to TD a target to disable his guns, AFAIK they cannot be ECM jammed or sensor damped, they cannot be neuted out to disable MWD's webs or scrams. I think this is completely unfair that an NPC has Scram immunity, neut immunity and all sorts meanwhile my ship is not in anyway and is impossible to be so. The first people post here are extremely specific to these missions, highly specialized and niche to these specific missions. Many of the burner npc's are unrealistic for "officer and faction mods" full scrams from 20+km? extreme AB speeds and extreme agilities that capsuleers don't have is very much unfair. |

Seamus Donohue
EVE University Ivy League
61
|
Posted - 2014.08.29 19:45:54 -
[270] - Quote
Vlad Vladimir Vladinovsky wrote:...AFAIK they cannot be ECM jammed.... They can be ECM jammed. I've tested this firsthand. However, you do want to use the correct racial jammer and you will need good ECM skills and a bonused hull for the job (so Griffin or Kitsune).
However, I do agree that the burners cannot be sensor dampened or tracking disrupted.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
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Lil' Brudder Too
Pistols for Pandas
20
|
Posted - 2014.08.29 20:16:32 -
[271] - Quote
Ploing wrote: after that i had a meeting with a dare in an hawk. the dare hits me for 436 wrecking hits with 90/90% on thermal/kin. this assuemed for me he would do over 4000 dps alpha without ressi. thats a bit weird.
This is my main problem with these ships.
Fozzie said they upped the Burners tracking 'a bit' to make up for them orbiting at full speed.....yet every single hit no matter what is a 'smashing'. I thinks the tracking can be brought down just a hair... |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
723
|
Posted - 2014.08.30 05:26:13 -
[272] - Quote
I did the Angel and Serpentis ones and tried a few fits for lulz, but well, when I saw how lol easy it was with a daredevil I kinda lost interest in burner missions. I said somewhat seriously I figured a t2 fit Enyo could do all the burner missions, well when I tried the Angel one I couldn't even hit it with dual webs (I think that was with every flavor of blaster). where at the same time I turned off my hardeners and rep(s?) because it was pretty easy to tank and I just wanted to die. I imagine with more play I could make other fits work, but why bother when LOL daredevil.
ah well, looks like someone in jita was smart buying all the 65m daredevils and selling them for 100m. and the worm is up to 120m.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Lugalzagezi666
248
|
Posted - 2014.08.30 06:32:04 -
[273] - Quote
Chainsaw Plankton wrote: well when I tried the Angel one I couldn't even hit it with dual webs Angel guy has like 10 signature radius, dont plan to hit him with guns unless you are faster than him.
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Vlad Vladimir Vladinovsky
Pyre Falcon Defence and Security Imperial Outlaws.
29
|
Posted - 2014.08.30 15:09:27 -
[274] - Quote
Cat Akakami wrote:Spc One wrote:Chuck Sanussi wrote:Um. Maulus 3x damp, DDA and drones, rails. These npc's are immune to ewar so you can't use damps, ecm... I tryed it has no effect. I disagree, I successfully jammed and webbed the Cruor multiple times. But they don't have the stat you see when you look at the ship. I just confirmed that the Cruor can lock and web @55km range. With perfect skill, even Tobias web (officer, requiring 22oo grid) caps @40km range. The webs with the longest range, that you actually can fit to a frigate are domination and true sansha, 15km range base, 30km range with maxed skills. Also max targeting range for Cruor is 42,25km without implants, mods or booster and i can't see any SeBo running on him. That web range is beyond boosts, links and high end webs
even the max 18km faction ones would get out to 30 on minmatar frigate 5 + what ever extra boosts give you which is no where near 55km
they can't and shouldn't even be able to fit a tobias web and if it does its another misconstrued CCP development high artificial difficulty of these things |

Sir HyperChrist
Persnickety Pilots
56
|
Posted - 2014.08.31 12:26:49 -
[275] - Quote
Confiming the Succubus burner can be ECM'ed. I used a Kitsune for supporting a Hawk. The triple racial ECM usually worked the first cycle, sometimes it took 2 cycles. Without fail the burner Succubus moved away to 80-130km, returning after the ECM had stopped. This behaviour made it impossible to kill as his shield would be pretty much completely recharged when he got back.
So ECM only proved a save method to bail out, which I needed a few times tbh :)
The Hawk couldn't apply damage, I suspect from the explosion velocity being (a lot) smaller than the burner velocity.
> First 2 tries I was using worm+kitsune. Drones did nice damage, but all in my bay got killed before the rat was down, and then it could tank me => bailout (once at 4% structure on the kitsune *grin*) > Third try was hawk + kits. Got even less damage to the rat. The web on the Hawk cost me a lot of tank, and the rat was usually just out of range. I'm not yet that experienced using overheating, keep on expecting I burn things out :( > Fourth try was Hawk + Cruor. The 30-km webs were a charm, and let the Hawk apply damage. I'm quite sure the T2/faction fit Cruor could have beat the rat solo too.
Oh, and this is without getting perfect fits from other players or watching youtube vids.
I Really Like these new missions. They're nice puzzles to solve, with a risk of cost of losses during the puzzling. This game needs more content for 10-year-old players that have a real life and job keeping them from fleet stuffs, but still like to be entertained a few hours per week. sign, I'm getting old... |

Masao Kurata
Z List
76
|
Posted - 2014.08.31 15:33:00 -
[276] - Quote
Played around with the burners a bit late and while they're curious puzzles (especially on sisi where most faction modules have been bought so you can't easily get e.g. faction webs whcih would be oh so helpful) but ultimately the tactics that work are still very limited and once you have a working method there's not much incentive to try to solve it differently. I was hoping for these missions to highlight the power of ewar, but these damp, td, neuting immune rats don't give you any interesting options (a griffin/kitsune alt is not interesting). Also for solo your fits are extremely limited by range control because you always warp in within range for the burner to immediately scram and web you.
I find the statement that their stats reflect capsuleer ships bizarre since they certainly don't reflect real fits and in some cases have individual stats that are absolutely impossible even with a fit designed to max that stat at the expense of everything else. For instance, the burner dramiel's mjolnir rockets do 330 damage each!? The rate of fire is realistic but the damage is 4 times as much as you can get with a dramiel whose lows are filled with officer BCS, ignoring the fact that nobody would fit a BCS to a dramiel in the first place. You're not creating ships that resemble pvp encounters here, you're making monsters. The only reasons they're beatable solo are that you know exactly what you're going to fight and they're dumb as bricks. In short, write some new AI already!
On problems that are less to do with the missions themselves... putting these in the level 4 pool honestly makes no sense. They have nothing in common with level 4 missions, a L4 runner would have to specifically fetch the right ship for them unless he only uses one agent and thus has all ships at hand (and as far as I know nobody's found a single rigged frigate that can be fitted to run all of them solo) since he certainly can't run L4s with those AFs and pirate frigs (well maybe some but realistically he wouldn't do it). You get punished for declining L4s, but not for declining burners, so in the long run which are L4 runners going to decline, eh? If letting players choose to do these missions would give unreasonable rewards then you sure don't have much confidence in that dynamic reward system you mentioned. |

Masao Kurata
Z List
121
|
Posted - 2014.08.31 15:33:04 -
[277] - Quote
Played around with the burners a bit late and while they're curious puzzles (especially on sisi where most faction modules have been bought so you can't easily get e.g. faction webs whcih would be oh so helpful) but ultimately the tactics that work are still very limited and once you have a working method there's not much incentive to try to solve it differently. I was hoping for these missions to highlight the power of ewar, but these damp, td, neuting immune rats don't give you any interesting options (a griffin/kitsune alt is not interesting). Also for solo your fits are extremely limited by range control because you always warp in within range for the burner to immediately scram and web you.
I find the statement that their stats reflect capsuleer ships bizarre since they certainly don't reflect real fits and in some cases have individual stats that are absolutely impossible even with a fit designed to max that stat at the expense of everything else. For instance, the burner dramiel's mjolnir rockets do 330 damage each!? The rate of fire is realistic but the damage is 4 times as much as you can get with a dramiel whose lows are filled with officer BCS, ignoring the fact that nobody would fit a BCS to a dramiel in the first place. You're not creating ships that resemble pvp encounters here, you're making monsters. The only reasons they're beatable solo are that you know exactly what you're going to fight and they're dumb as bricks. In short, write some new AI already and put the stats in line with an actual fit (note: singular, not the best of multiple fits).
On problems that are less to do with the missions themselves... putting these in the level 4 pool honestly makes no sense. They have nothing in common with level 4 missions, a L4 runner would have to specifically fetch the right ship for them unless he only uses one agent and thus has all ships at hand (and as far as I know nobody's found a single rigged frigate that can be fitted to run all of them solo) since he certainly can't run L4s with those AFs and pirate frigs (well maybe some but realistically he wouldn't do it). You get punished for declining L4s, but not for declining burners, so in the long run which are L4 runners going to decline, eh? If letting players choose to do these missions would give unreasonable rewards then you sure don't have much confidence in that dynamic reward system you mentioned. |

XvXTeacherVxV
Nightmare Machinery
111
|
Posted - 2014.09.02 19:29:16 -
[278] - Quote
From Facebook:
"EVE Online So it seems like players are starting to get better at fighting the new level 4 "burner" mission NPCs. Tuesday saw 1 defeated for every 7.55 players defeated. Yesterday it was 1 for every 6.2 players."
Fozzie, what's your ideal burner defeated to player defeated ratio and with that in mind, how much isk should a player make by running one of these missions?
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
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Amak Boma
Dragon Factory
31
|
Posted - 2014.09.06 11:20:04 -
[279] - Quote
ok there we go
mining disruption burner (frigate,destroyer,crusier allowed) you have to kill tanked procurer and skiff npc while they will tackle you and you have 5 minutes before npc tech 2 ships arriveto blow you up. but lets add some story first
you are informed about illegal mining activity in systeem belonging to our nation intercept any mining operations you can be aware the fleet you encounter may contain shield strenghtened procurer and skiff , couple of retriever kind and skiff kind, be aware that few might have warp scramler and stasis webifier fitted also they will send distress signal and will bring in defense fleet within 10 minutes so hurry up and destroy threat
control tower destruction burner (battleship burner) what is it? special version of pos unit , some destructible forcefield and sentry guns around it with alot of hp you have t blow p tower some history
one of our scouts reported in nearby moon prohibited installation of control tower on nearby moon, investigate the structure and destroy it its kind of small [faction here] control tower small equipped with 10 pulse laser batteries equipped with imperial navy multifrequency crystals two long range warp scramble batteries and two stasis webifier batteries. the pos structure is short but strong shield act quick.
suprise burner (cruiser battlecruiser battleship) you blow up an orca or rorqual kind that has in their hangar two npc tech 3 ship kind , you will need kill them too
some story our agent discovered station theft of various ships, some of them managed to get our industrial comand ship/capital ship and loaded it with ships , be aware they are mind-controlled and we dont know what they are we just know they stole also warp scrambler modules an stasis webifier modules also missing energy neutralizers they may have installed them to stolen ships we dont know what weapons they have
cataclysmic burner ( all up to dred/carrier what to say else an npc carrier/dred to kill it has deployed npc kind of fighters so take with caution
ssome story
out system has been attacked by unidentified huge ship it s equipped with shadow kind so be careful, we belive that they are orbitting something , the very large ship is equipped with heavy energy neutralizers , warp scrambler and stasis webifier scout reports that is very strong and its remote armor repaired by three guardian tech 2 cruiser class
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
142
|
Posted - 2014.09.08 05:38:50 -
[280] - Quote
CCP Fozzie wrote:Spc One wrote:This missions are super waste of time. We killed 15 burners, guess what, EMPTY WRECKSAll of the burners are WAY overpowered, can't be soloed, they can't be killed even with 2 players in group, you need at least 3 players. Rewards are NONE, nothing drops. I'll be skiping those missions, even level 1 missions are better to do and have better rewards.  I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible. Also remember that the mission rewards are dynamically calculated so they will take a few days to correct themselves once the missions hit TQ.
I'd like to know which ship Fozzie used...
Most likely a Daredevil... |
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Shilyndel
Sheep with Lazers
4
|
Posted - 2014.09.08 10:02:30 -
[281] - Quote
After wasting three faction frigs at one of these missions, (one of them using a fit I found on here), at best I got him to 3/4 shield. I'm not completely inept (high skills), but the mission is crazy hard. Based on the money you win and the LP you get, they just aren't worth it. I've lost, I donno, 400mil isk already...for 3mil isk and 13K+ LP. Would rather grind out 3 or 4 missions and actually make money than continue to flush it. |

Mhari Dson
Lazy Brothers Inc
122
|
Posted - 2014.09.09 11:27:49 -
[282] - Quote
Spc One wrote:Chuck Sanussi wrote:Um. Maulus 3x damp, DDA and drones, rails. These npc's are immune to ewar so you can't use damps, ecm... I tryed it has no effect.
I have to differ with you on jams, had no issues jamming the sansha burner into doing nothing but running away while my corpmates beat 'em down and stole his lunch money. the kit had 3x racial jams + prop mod, armor tanked (used a small aar and T2 adaptive with rigs bieng 1 each of em/th). really easy with the right mix, without it's a wreck maker.
loot was a TS tag (forget what one) a sansha standard s and a meta heat sink |

Malcaz
Caldari Provisions Caldari State
2
|
Posted - 2014.10.26 09:10:23 -
[283] - Quote
Are the normal missions still removed from the mission pool on sisi? |
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CCP Lebowski
C C P C C P Alliance
279

|
Posted - 2014.10.27 11:32:06 -
[284] - Quote
Malcaz wrote:Are the normal missions still removed from the mission pool on sisi? No, all missions are currently available on Singularity.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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