| Pages: 1 2 [3] 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Kaarous Aldurald
ROC Deep Space The ROC
9070
|
Posted - 2014.08.24 06:47:00 -
[61] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: If you don't like a harsher eve environment then maybe this game isn't for you?
What you're suggesting has nothing to do with a harsher eve environment. Quite the opposite, in fact. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7615
|
Posted - 2014.08.24 06:48:00 -
[62] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:
Maybe what I should propose then is a kill contract that you can make where the money gets deposited upon death of the target... Actually that sounds like a fairly good idea. I honestly didn't expect to get something useful out of this thread but posted it anyway, and hey. got something useful.
This could be a thing, as the only present alternative is Chribba.
But how would you know the guy accepting the contracting isn't an alt, or somebody who will just split your ISK with the mark? ~ we're flying high, we're watching the world pass us by ~
|

Derrick Miles
EVENumbers
3287
|
Posted - 2014.08.24 06:48:00 -
[63] - Quote
Sibyyl wrote:I think regulating bounties (read: adding an un-exploitable in-game system for bounties in order to make them lucrative) will kill the current way in which people get hunted down or harassed in exchange for ISK or other services.
Right now, if you want someone dead you either do it yourself or hire somebody to do it. You can put a massive bounty on them using the in-game system, but that alone won't get somebody to bite.. and it shouldn't.
If you have a vendetta, find somebody or a group (there are plenty of them) who will go raise hell. There are no guarantees and you can get screwed over. This is how it should be.
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries. I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole. |

RubyPorto
RubysRhymes
5359
|
Posted - 2014.08.24 06:48:00 -
[64] - Quote
Derrick Miles wrote:RubyPorto wrote:You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. While it would be a solution, I would much rather see a system that actually worked be implemented. Granted, I have no idea what that system would be, but I just dislike taking sand out of the sandbox whenever possible.
And, as Sybill pointed out, you're free to place a bounty using any of the plethora of player services that let you do that (i.e. Hire Mercs).
Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto
If you don't like a harsher eve environment then maybe this game isn't for you?
Your suggestion would do no such thing.
If you want to specifically guarantee someone's death, hire mercs. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Azda Ja
BUMP POW
178
|
Posted - 2014.08.24 06:50:00 -
[65] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: That argument could literally be used for any proposed changed to the game and as such is really not a good point to make.
Sure it could. Thing is, you suggested working on bounties. I, and everyone else are wondering, why?
So far you haven't answered that. Hell, your previous reply had a better project for CCP to work on than bounties, the new player tutorials would be a far better and productive focus.
"I only lose ships when I fly with Azda." - Barry Cuttlefish |

Kaarous Aldurald
ROC Deep Space The ROC
9070
|
Posted - 2014.08.24 06:52:00 -
[66] - Quote
Sibyyl wrote: But how would you know the guy accepting the contracting isn't an alt, or somebody who will just split your ISK with the mark?
Not even going to lie, accepting a contract on myself would be hilarious.
That's one of the *good* things about EVE, that there are no certainties handed to you by the mechanics. The only way to get "justice" for sure and certain is to do it yourself, and if you're too weak to accomplish that, well tough ****. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7615
|
Posted - 2014.08.24 06:52:00 -
[67] - Quote
Derrick Miles wrote:Sibyyl wrote:
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries.
I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole.
I think the technical difficulty is in the implementation.
The fundamental question is.. how would the game differentiate between a legitimate kill and an orchestrated one? This is the blocking issue for having an in-game bounty system which is actually used for bounty hunting. ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 06:54:00 -
[68] - Quote
Derrick Miles wrote:RubyPorto wrote:You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. While it would be a solution, I would much rather see a system that actually worked be implemented. Granted, I have no idea what that system would be, but I just dislike taking sand out of the sandbox whenever possible.
^ This pretty much sums it up, along with trying to come up with some form of solution
Kaarous Aldurald
I didn't even think of your point of view. I'm impressed with your discussion skills!
Sibyyl
One of the issues with this "discussion" is that no improvement I propose will be free of EVERY possible drawback that ALREADY exist. You don't know that a merc corp will honor the contract either.
RubyPorto
Thanks for the regurgitation post.
Azda Ja
actually I've answered it multiple times. Take your choice of answers. Because it's currently an aspect that CCP CHOSE to implement that is honestly very lack luster, because it can be EASILY abused right now, because it has no impact on the game, because it would add to the depth of the game, or any of the other myriad of choices. If you want something else worked on, go make a thread. They'll let you. I promise. Just say "Hey, can I make a thread." And they'll go yeah. |

Kaarous Aldurald
ROC Deep Space The ROC
9074
|
Posted - 2014.08.24 06:56:00 -
[69] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: One of the issues with this "discussion" is that no improvement I propose will be free of EVERY possible drawback that ALREADY exist. You don't know that a merc corp will honor the contract either.
No, free farming myself for bounty money would not exist in the current system. It's designed to expressly prevent abuse like that.
Your system would open the gates for it, because you don't seem to realize that alts exist.
So, if you can't actually fix the "problem", then you need to shut your mouth. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kaarous Aldurald
ROC Deep Space The ROC
9074
|
Posted - 2014.08.24 06:57:00 -
[70] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: because it can be EASILY abused right now,
How?
You've said this several times, but you've never actually said what or how, just kept repeating it like it's true. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7621
|
Posted - 2014.08.24 06:59:00 -
[71] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: One of the issues with this "discussion" is that no improvement I propose will be free of EVERY possible drawback that ALREADY exist. You don't know that a merc corp will honor the contract either.
True.. Kaarous pointed that out as well.
But getting screwed over by a merc group in the current system has one advantage: CCP doesn't have to do any additional work for this to happen.
If you are going to propose a system, I would expect that you would want the proposal to be as un-exploitable as possible. (don't read the word 'exploit' in the same way that CCP uses for game exploits, btw..).
Having a swiss cheese proposal is a sure way of getting it shot down.
~ we're flying high, we're watching the world pass us by ~
|

Derrick Miles
EVENumbers
3291
|
Posted - 2014.08.24 07:01:00 -
[72] - Quote
Sibyyl wrote:Derrick Miles wrote:Sibyyl wrote:
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries.
I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole. I think the technical difficulty is in the implementation. The fundamental question is.. how would the game differentiate between a legitimate kill and an orchestrated one? This is the blocking issue for having an in-game bounty system which is actually used for bounty hunting. You're right, that is the biggest problem I can see for it. The only thing that pops into my head is to model it after the mercenary profession, but with individual targets and an in-game implementation. By offering an open bounty on a player, not immediately payed out but rather an offer to pay out, set in escrow; then the player offering the bounty can approve whichever bounty hunters apply to be eligible for the final payout on any kills. I'm not sure about all of the details, but regardless I'd like to see CCP pursue the matter a bit further, if only to brainstorm for more possible ideas. |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 07:05:00 -
[73] - Quote
Derrick Miles wrote:Sibyyl wrote:Derrick Miles wrote:Sibyyl wrote:
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries.
I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole. I think the technical difficulty is in the implementation. The fundamental question is.. how would the game differentiate between a legitimate kill and an orchestrated one? This is the blocking issue for having an in-game bounty system which is actually used for bounty hunting. You're right, that is the biggest problem I can see for it. The only thing that pops into my head is to model it after the mercenary profession, but with individual targets and an in-game implementation. By offering an open bounty on a player, not immediately payed out but rather an offer to pay out, set in escrow; then the player offering the bounty can approve whichever bounty hunters apply to be eligible for the final payout on any kills. I'm not sure about all of the details, but regardless I'd like to see CCP pursue the matter a bit further, if only to brainstorm for more possible ideas.
This might be the best idea so far. I think I might alter my post to incorporate this heavily into it.
Syb,
Implementing some form of contract feature (like the one mentioned above) would be one way to make it feel like a solid facet of the game. In the current state that it's in, it's almost like it's a side note, of a tangent, of an afterthought. |

Azda Ja
BUMP POW
179
|
Posted - 2014.08.24 07:05:00 -
[74] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:
Azda Ja
actually I've answered it multiple times. Take your choice of answers. Because it's currently an aspect that CCP CHOSE to implement that is honestly very lack luster, because it can be EASILY abused right now, because it has no impact on the game, because it would add to the depth of the game, or any of the other myriad of choices. If you want something else worked on, go make a thread. They'll let you. I promise. Just say "Hey, can I make a thread." And they'll go yeah.
The question isn't weather bounties should be fixed, in principle, yes they should since as you rightly pointed out they are kind of meh. The question is why focus on the bounties before the tutorials, or quality of life changes, or any other thing.
Also, don't patronize me, I'm being serious when I ask you why focus on bounties before other things. I've only been back just shy of 2 months, but I can think of many things that warrant more focus than bounties. I'm asking you if fixing bounties NOW would benefit the game more than other projects. "I only lose ships when I fly with Azda." - Barry Cuttlefish |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 07:13:00 -
[75] - Quote
Derrick Miles
Would you mind making a new topic with your original idea a little more thought out? I don't wanna steal your thunder, but I'd enjoy trying to help work on it. This post is a bust. If you do, link it to me or mail it if I'm offline whenever it happens. Lol
Azda Ja
Sincere apologies. I thought you were just being argumentative. Honestly it's a part of the game that I'd very much enjoy pursuing. Right now, it seems so close to being something you could do as a profession, but it just isn't.... Unless you get into a High end bounty corp. But making it more accessible would make a more entertaining earlier game pvp option. :) |

Derrick Miles
EVENumbers
3299
|
Posted - 2014.08.24 07:16:00 -
[76] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Would you mind making a new topic with your original idea a little more thought out? I don't wanna steal your thunder, but I'd enjoy trying to help work on it. This post is a bust. If you do, link it to me or mail it if I'm offline whenever it happens. Lol
Feel free to use whatever you'd like, I don't mind. Just trying to throw out some new ideas. |

Kaarous Aldurald
ROC Deep Space The ROC
9075
|
Posted - 2014.08.24 07:17:00 -
[77] - Quote
Idk about anyone else, but I still want to hear about how the current system can be, and I quote "EASILY abused right now".
Notice the all caps.
So, let's hear it. What about the current system is abusable? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7624
|
Posted - 2014.08.24 07:17:00 -
[78] - Quote
Based on what ziggy and DM are saying.. a contract system made with similar motivations for creating the mechanic of courier contracts in EVE.
Maybe something like below. With items in [brackets] being parameters of the contract.
Pick one or more [Targets]. Multiple [Targets] would require an expiration between kills (so all would have to be killed within a certain time window).
Pick [Systems].. a whitelist of systems that the target can be killed in. Also could be regions.
Pick [Minimum destroyed ISK] for the kill
Pick [Ships] that the target can be killed in (can also be ship classes)
Contract can be accepted multiple times (so that a single party can't block a contract by accepting it and sitting on it). Supplemental payouts (2nd successful instant, etc.) could be specified.
But I'm with Azda. There are more pressing things in the game to fix. ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 07:25:00 -
[79] - Quote
Sibyyl wrote: Based on what ziggy and DM are saying.. a contract system made with similar motivations for creating the mechanic of courier contracts in EVE.
Maybe something like below. With items in [brackets] being parameters of the contract.
Pick one or more [Targets]. Multiple [Targets] would require an expiration between kills (so all would have to be killed within a certain time window).
Pick [Systems].. a whitelist of systems that the target can be killed in. Also could be regions.
Pick [Minimum destroyed ISK] for the kill
Pick [Ships] that the target can be killed in (can also be ship classes)
Contract can be accepted multiple times (so that a single party can't block a contract by accepting it and sitting on it). Supplemental payouts (2nd successful instant, etc.) could be specified.
But I'm with Azda. There are more pressing things in the game to fix.
This is pretty good. I think I'm just going to have to dream about bounties in highsec forever.... But other than that, I like this. I don't imagine it would be terribly difficult for them to code this into the game either. It's just like any other contract except with parameters that we can't select yet. |

Scipio Artelius
The Vendunari End of Life
5355
|
Posted - 2014.08.24 07:28:00 -
[80] - Quote
I don't pretend to have a solution to bounties, but I've often thought it would be good if there were a better system.
The current system doesn't provide much in the way of content for play and on that basis alone, I think it's worth looking at alternatives.
Aside from tweeks to the current system, the only thing I can think of that wouldn't be easily abused would be along the lines of Sibyyl's idea, combined with a form of the wardec mechanism.
Currently wardecs occur at Corp level, which is totally appropriate for a War. However, I don't see why it shouldn't be possible for individuals to pay Concord to declare a "vendetta" against another player and then be able to contract that vendetta out to a 3rd party.
The player would pay Concord, both the administration fee to establish the vendetta (eg. 50 million ISK) + a bounty amount. In return the player would receive a 30 day right, similar to a killright, but attached to the bounty.
The player would then be able to assign that right to someone else to carry out their vendetta. If the kill is achieved, the contracted killer/bounty hunter receives the full bounty payment from Concord, just as mission rewards are received now.
Some advantages:
- bounties/vendettas against low sec status characters would be meaningful as the bounty hunter has a known payout amount - the player wanting another player killed has total control over who they assign that vendetta too. If they are stupid, they'll give it to an alt. The onus is on the contracting player to do their due diligence - bounty hunting would be a meaningful profession
Some disadvantages:
- benefits rich players, with the ISK to place a vendetta on many individuals - would allow something effectively the same as a killright against people you don't otherwise have a killright for - could easily result in reprisal vendetta (I place one on you -> you place one back on me, tit for tat stuff) - perma vendettas could be established against players, making it difficult for them to play
Abusable:
- not that I can immediately see. The fee to establish the right means that it will always cost more than the bounty is worth alone
I don't have any clue if that is a reasonable system or not (I'm no game designer by a long shot), but I'm not against seeing changes in the bounty system. The last of the disadvantages I listed with just some quick thought makes me think the system is not reasonable (but then again, players need to manage their own level of risk, so that is just part of that too).
e: I see that in many respects, what I've proposed is more similar to some of the discussion already. Scipio Post Please Ignore (SPPI - I should make a Corp). Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Sibyyl
Gallente Federation
7626
|
Posted - 2014.08.24 07:31:00 -
[81] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:
But other than that, I like this. I don't imagine it would be terribly difficult for them to code this into the game either.
This may be the case, but I personally prefer not to make any assumptions about the insurmountable work that CCP coders have to do from day to day. I think they would be their own best judges of it.
Also, don't miss Scipio's excellent post on the previous page! ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 07:38:00 -
[82] - Quote
Scipio Artelius wrote:I don't pretend to have a solution to bounties, but I've often thought it would be good if there were a better system.
The current system doesn't provide much in the way of content for play and on that basis alone, I think it's worth looking at alternatives.
Aside from tweeks to the current system, the only thing I can think of that wouldn't be easily abused would be along the lines of Sibyyl's idea, combined with a form of the wardec mechanism.
Currently wardecs occur at Corp level, which is totally appropriate for a War. However, I don't see why it shouldn't be possible for individuals to pay Concord to declare a "vendetta" against another player and then be able to contract that vendetta out to a 3rd party.
The player would pay Concord, both the administration fee to establish the vendetta (eg. 50 million ISK) + a bounty amount. In return the player would receive a 30 day right, similar to a killright, but attached to the bounty.
The player would then be able to assign that right to someone else to carry out their vendetta. If the kill is achieved, the contracted killer/bounty hunter receives the full bounty payment from Concord, just as mission rewards are received now.
Some advantages:
- bounties/vendettas against low sec status characters would be meaningful as the bounty hunter has a known payout amount - the player wanting another player killed has total control over who they assign that vendetta too. If they are stupid, they'll give it to an alt. The onus is on the contracting player to do their due diligence - bounty hunting would be a meaningful profession
Some disadvantages:
- benefits rich players, with the ISK to place a vendetta on many individuals - would allow something effectively the same as a killright against people you don't otherwise have a killright for - could easily result in reprisal vendetta (I place one on you -> you place one back on me, tit for tat stuff) - perma vendettas could be established against players, making it difficult for them to play
Abusable:
- not that I can immediately see. The fee to establish the right means that it will always cost more than the bounty is worth alone
I don't have any clue if that is a reasonable system or not (I'm no game designer by a long shot), but I'm not against seeing changes in the bounty system. The last of the disadvantages I listed with just some quick thought makes me thing the system is not reasonable (but then again, players need to manage their own level of risk, so that is just part of that too).
e: I see that in many respects, what I've proposed is more similar to some of the discussion already. Scipio Post Please Ignore (SPPI - I should make a Corp).
One way to keep it from being abusable is to make the isk charge per consecutive bounty/wardecc on the same target within a dedicated timeframe an exponential increase alongside an additive increase on bounties made on separate targets within the same timeframe.
ie, 100 mil for the first dec. 400 for the second. 1600 for the third. (resetting each month)
any multiple bounties on separate targets increases it by 200
100m for first dec on target 1 300 for first dec on target 2 500 for first dec on target 3 2b for second dec on target 1 2 or 3 |

Kaarous Aldurald
ROC Deep Space The ROC
9075
|
Posted - 2014.08.24 07:48:00 -
[83] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: One way to keep it from being abusable is to make the isk charge per consecutive bounty/wardecc on the same target within a dedicated timeframe an exponential increase alongside an additive increase on bounties made on separate targets within the same timeframe.
ie, 100 mil for the first dec. 400 for the second. 1600 for the third. (resetting each month)
any multiple bounties on separate targets increases it by 200
100m for first dec on target 1 300 for first dec on target 2 500 for first dec on target 3 2b for second dec on target 1 2 or 3
And you're still claiming that you *aren't* trying to kill bounties?
"one per month or else the cost is quadrupled hurr hurr hurr!" (oh, and still L2math, since that's not an exponential increase by definition. Exponential does not just mean "big" )
So, why don't you just ask for bounties to be removed entirely?
[edit: And apparently, all wardecs into the bargain.  "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7626
|
Posted - 2014.08.24 07:54:00 -
[84] - Quote
Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated.
Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill.
The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful.
~ we're flying high, we're watching the world pass us by ~
|

Kaarous Aldurald
ROC Deep Space The ROC
9078
|
Posted - 2014.08.24 07:59:00 -
[85] - Quote
Sibyyl wrote:The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful.
The best system I could think of back then for such a thing is to increase bounty payout percentages for players under an active wardec, but even that is open to potential abuse with alts.
And, to be honest, the health of the game is less damaged by a largely ineffective bounty system than by one whose payouts can be abused. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Scipio Artelius
The Vendunari End of Life
5357
|
Posted - 2014.08.24 08:05:00 -
[86] - Quote
Sibyyl wrote:Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated. Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill. The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful. Yeah I like that idea, but with Kaarous's regarding increasing payout for bounties earned in wardec - but totally agree that is abusable very easily.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Derrick Miles
EVENumbers
3306
|
Posted - 2014.08.24 08:07:00 -
[87] - Quote
Sibyyl wrote:Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated. Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill. The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful. I like the idea of keeping the contract alone as the incentive, although there is a problem I can see with choosing which bounty hunters can take the contract: only those with an existing, solid reputation are going to be picked over and over. To combat this I'd suggest an isk sink in the form of a fee based on the number of successfully completed contracts a bounty hunter has that is payed by the bounty issuer when choosing that hunter.
I also think it could be a similar interface as the current war dec but it could have two distinct mechanics: the ability of the hunters to offer their services on an upcoming bounty and the ability of the issuers to offer contracts to specific hunters. |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 08:07:00 -
[88] - Quote
Sibyyl wrote:Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated. Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill. The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful.
Maybe both implementing a single target wardec option along with a bounty contract option would make it a bit more interesting.
Syb and DM's idea for the contract with an escrow set aside for payment when the contract is completed would be pretty good. Especially if it has the portion where you get to pick who is allowed to accept it and who is not. Then if it gets "abused", that's your fault for not checking up on your chosen bounty hunter(s).
Then scip's idea about the wardec with my plan for the pricing on wardec. The exorbitant pricing on consecutive or simultaneous single player wardecs (a feature that doesn't currently exist and thus doesn't limit any current freedoms....) would keep the wardec trolling to a minimum (although not completely negated). but at 400m for a second pop, you could just suicide gank in a battleship.
|

Kaarous Aldurald
ROC Deep Space The ROC
9079
|
Posted - 2014.08.24 08:10:00 -
[89] - Quote
Speaking of wardec trolling, you should be very glad that I have work this weekend, or I'd have dropped a dec already. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 08:14:00 -
[90] - Quote
Kaarous Aldurald wrote:Speaking of wardec trolling, you should be very glad that I have work this weekend, or I'd have dropped a dec already.
oh noooooooooo. this guy isn't even in high/low sec 90% of the time. lol. |
| |
|
| Pages: 1 2 [3] 4 :: one page |
| First page | Previous page | Next page | Last page |