| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 03:47:00 -
[1] - Quote
Hey what's up. I noticed you seem to be having an issue balancing the bounty system to make it where people can't just have their friends kill them for the bounty, but still have it be a thing. So I thought I might offer a suggestion that I (and a lot of other people) would like to see implemented.
1) Placing a bounty on someone else will very very negatively impact your security standing (Only 1-2 bounties can be placed before your standing is close to criminal). Should you have a bad standing (number TBD. not sure if yellow or red is a good choice), you can't place bounties. This will inhibit people trolling often, or placing them for no reason.
2) A Bounty may ONLY be collected by a BOUNTY HUNTER, and only by the Bounty Hunter that has been assigned the target. Bounty Hunters MAY share contracts and funds should they wish (I.E. The target is too strong to take down solo)
3) The Bounty Hunter may collect a Bounty in any security space. (Yes, that means killing in High Sec.) The way this collection works is shown in the following formula. Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
If SHIP and POD is killed X/Y*20=BC where BC cannot Exceed X
If ship alone is killed X/Y*20*.75=BC where bounty collected cannot exceed X*.75
This means that if you kill the pod, you receive 100% of the bounty, so long as you destroy at least 5% of the bounties value in assets. This will keep the target from losing a rifter and calling it even. Should the assets equal less than 5%, the mission is completed for bounty purposes, but the remaining bounty is left on the target.
4) When the original bounty is placed, the person who is placing the bounty may also add a description to the bounty (place of residence, known ships, reasons, and even last words. Refer to part 5). This will be given to the Bounty Hunter as a readable piece of mission items.
5) A player may place a bounty with a "LAST WORDS" feature. This feature is a bonus that automatically is sent to the now dead target via the Bounty Hunters eve mail system. It CAN be toggled by the bounty hunter. Whichever bounty placed the most money into this extra feature will have their text played.
6) A Bounty may be paid off for 25% more than the bounty that was placed, plus a percentage of total assets (2% maybe? 5%?)
7) A player can send email to the person who placed their bounties, but they will be sent to an anonymous email address and can be toggled off by the player who created the bounty. This will give people a chance to fix the wrongs they did should they decide to.
8) A Bounty Hunter can not receive a bounty from any target, or connected (owned by the target) accounts, or Corp mates of the target for 2 weeks. (This will keep Bounty Hunters from receiving unjustified backlash.)
9) The Mission from which you accept Bounty Targets will work like a normal mission. It has different rankings that you get by increasing standing. The lower the standing, the lower target and value of the bounties. This will have to be some form of formula which takes into account both the SP pilot AND the price of the bounty.
10) Every 3 hours, you will receive an eve mail with the system that your target is in. You MAY have up to 2 targets per level of ENFORCER skill. (Or Bounty Hunting. IDK lol). Since you will be looking for more than one bounty, you'll receive all of the bounty locations at once, along with the names of each target associated with the location. Should you collect a bounty, the locations of all the other targets are IMMEDIATELY transmitted via eve mail. This transition does not reset the normal 3 hour cycle. Thus, the better you are, the quicker you collect bounties.
11) When the contract is picked up from the appropriate level BOUNTY MISSION, the Bounty Hunter is given EACH piece of info from every bounty that is currently on the target.
12) There will be a completely separate, yet extremely similar NULL SEC BOUNTY HUNTER skill. These bounties CAN be placed by criminals, and when these are placed, the bounty is completed in portions. Each bounty requires that amount of ship/ modules/ implants/ other be destroyed in market value. A Bounty Hunter can drop this bounty at any point, and can also complete it piece by piece. (target has a 1bil bounty. loses a 10 million dollar ship. bounty hunter receives 20 million isk and the bounty is considered completed for quest purposes). However, the bounty does not go away until all the bounty is depleted. These bounties can ONLY be placed on criminals. They can ALSO be placed BY criminals. This mission only receives intel on location every 4 hours.
13) There is a BOUNTY CAP. Any time a person reaches this number (undetermined at this point) they remain suspect. Anyone can kill this suspect, however, only bounty hunters can receive the bounty. (Bounty Hunters that do not have the contract only receive 25% of the bounty though)
The fact that you receive a negative standing and require a neutral standing to place bounties will keep the trolls/ null sec corps/ from just placing bounties without reason.
This system will bring new life into Eve I believe. It will implement a form of HIGH SEC pvp where pirate type capsulers will feel rewarded, yet will not have to be relegated to low sec or null sec. It will make bounties have an impact, so people who place bounties feel like they have received justice (yes they still get the notification). It will make it possible to collect those huge bounties in a much more timely manner, AND keep the huge bounties from happening quite so often.
Also. I wrote this as I thought of it and then went back and tried to clean it up. Don't hate too much. I got my blockers on. 
Thanks so much for your time and consideration. I'm sure I left something out, so if something doesn't add up, let me know and I'll fill in the blanks. |

Doc Fury
Furious Enterprises
6127
|
Posted - 2014.08.24 03:50:00 -
[2] - Quote
Gû¼Gû¼Gû¦ Features & Ideas Discussion
Gûü Gûé Gûä Gûà Gûå Gûç Gûê 98.+Ñoo - Gäó-çoq-Ä+¦n+ƒ Gûê Gûç Gûå Gûà Gûä Gûé Gûü The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 03:51:00 -
[3] - Quote
Hodor |

Jur Tissant
Unreal Darkness
182
|
Posted - 2014.08.24 03:54:00 -
[4] - Quote
The bounty system may be broken, but bounties should never allow a person to be attacked in high-sec. A sec standing hit isn't much concern for a dedicated troll, you can just buy yourself back into good graces with Concord via tags. Furthermore, it would be odd if placing bounties on someone who illegally ganked your ship etc. resulted in a sec status drop on your behalf.
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 03:56:00 -
[5] - Quote
Jur Tissant wrote:The bounty system may be broken, but bounties should never allow a person to be attacked in high-sec. A sec standing hit isn't much concern for a dedicated troll, you can just buy yourself back into good graces with Concord via tags. Furthermore, it would be odd if placing bounties on someone who illegally ganked your ship etc. resulted in a sec status drop on your behalf.
This is an unproductive reply. If you would like to discuss it, suggest something in return. Simply saying "or nah" is not going to further anything. |

RubyPorto
RubysRhymes
5347
|
Posted - 2014.08.24 04:11:00 -
[6] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
If SHIP and POD is killed X/Y*20=BC where BC cannot Exceed X
If ship alone is killed X/Y*20*.75=BC where bounty collected cannot exceed X*.75
So, the more expensive the ship that you kill, the less ISK you receive. Great idea!
A couple shuttles, and you get to conveniently clear your entire bounty at a profit.
And that's aside from everything else wrong with your proposal. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Kaarous Aldurald
ROC Deep Space The ROC
9059
|
Posted - 2014.08.24 04:14:00 -
[7] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Jur Tissant wrote:The bounty system may be broken, but bounties should never allow a person to be attacked in high-sec. A sec standing hit isn't much concern for a dedicated troll, you can just buy yourself back into good graces with Concord via tags. Furthermore, it would be odd if placing bounties on someone who illegally ganked your ship etc. resulted in a sec status drop on your behalf.
This is an unproductive reply. If you would like to discuss it, suggest something in return. Simply saying "or nah" is not going to further anything.
Um, what? He's not the one arguing for change, the onus to prove your argument is entirely on you.
Simply saying, "nope, bad idea" is completely acceptable.
If you're just going to spit out nonsense try to spin out of any criticism, that's all you're going to get, what's more. Well, besides locked. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 04:24:00 -
[8] - Quote
RubyPorto wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
If SHIP and POD is killed X/Y*20=BC where BC cannot Exceed X
If ship alone is killed X/Y*20*.75=BC where bounty collected cannot exceed X*.75
So, the more expensive the ship that you kill, the less ISK you receive. Great idea! A couple shuttles, and you get to conveniently clear your entire bounty at a profit. And that's aside from everything else wrong with your proposal.
Woops good point. Had them in the wrong order and left something out. haha. Thanks. What were the other issues you had with it?
If SHIP and POD is killed Y/X*20*100=%BC where BC cannot Exceed X
If ship alone is killed Y/X*20*.75*100=%BC where bounty collected cannot exceed X*.75
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 04:29:00 -
[9] - Quote
Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:Jur Tissant wrote:The bounty system may be broken, but bounties should never allow a person to be attacked in high-sec. A sec standing hit isn't much concern for a dedicated troll, you can just buy yourself back into good graces with Concord via tags. Furthermore, it would be odd if placing bounties on someone who illegally ganked your ship etc. resulted in a sec status drop on your behalf.
This is an unproductive reply. If you would like to discuss it, suggest something in return. Simply saying "or nah" is not going to further anything. Um, what? He's not the one arguing for change, the onus to prove your argument is entirely on you. Simply saying, "nope, bad idea" is completely acceptable. If you're just going to spit out nonsense try to spin out of any criticism, that's all you're going to get, what's more. Well, besides locked.
The Bounty System is currently in a state of disrepair. In an effort (I assume) to keep people from letting their pals pod them, the new system was set up in which you only kill a fraction of the bounty at once depending on ship worth. All this does is repeatedly notify the person placing the bounty that "a portion of the bounty you placed was collected" |

Kaarous Aldurald
ROC Deep Space The ROC
9060
|
Posted - 2014.08.24 04:34:00 -
[10] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: The Bounty System is currently in a state of disrepair.
Citation needed.
Nevermind that, giving people a negative sec status hit for using the feature is a damn sight more broken than anything that's wrong with it right now.
Or any of the other convoluted nonsense you assailed us with.
Let me give you a tip, by the way. Bounties do not exist so that people can feel "they have received justice". They do not exist to give out huge payouts for comparatively little work. And they do not need a negative effect of applying them.
Taking away player freedom is never the answer. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Rob Kashuken
School of Applied Knowledge Caldari State
59
|
Posted - 2014.08.24 04:37:00 -
[11] - Quote
Personally, I think that the bounty system and the kill-rights system should be merged.
If a player places a bounty of 1m isk on X, then anyone can activate the bounty (much like the kill-rights system), 1m is removed from the player that placed the bounty and held in escrow. Player claiming the bounty needs to kill X in (some determined time allowance), else the bounty is forfeited, and returned to the player that placed the bounty... possibly with a punative percentage against false/failed bounty claimers, going towards Concord or something.
Bounties would not be placable on players < 4 weeks old (same timespan as rookie chat), OR players in rookie systems.
Course, this'll make high-sec unplayable for the majority of carebears, and will only encourage groups like Marmites and CODE, so it'll never be implemented in this fashion. I daresay that there would be more aspects that fall afoul of Malcanis' Law that I can't forsee either. |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 04:40:00 -
[12] - Quote
Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: The Bounty System is currently in a state of disrepair.
Citation needed. Nevermind that, giving people a negative sec status hit for using the feature is a damn sight more broken than anything that's wrong with it right now. Or any of the other convoluted nonsense you assailed us with. Let me give you a tip, by the way. Bounties do not exist so that people can feel "they have received justice". They do not exist to give out huge payouts for comparatively little work. And they do not need a negative effect of applying them. Taking away player freedom is never the answer.
Actually, it does make sense to give negative status. You're literally putting a hit order on someone. Do you even think before you type?
It's not taking away player freedom. You're an idiot and I'm done responding if you continue to be one. haha. |

Kaarous Aldurald
ROC Deep Space The ROC
9060
|
Posted - 2014.08.24 04:43:00 -
[13] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Actually, it does make sense to give negative status. You're literally putting a hit order on someone. Do you even think before you type?
It's not taking away player freedom. You're an idiot and I'm done responding if you continue to be one. haha.
Yes, it is taking away player freedom, by trying to put a penalty on activity that was previously unrestricted.
For no reason, I might add. Probably because you're butthurt about someone handing a bounty on you for lipping off, I suspect. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 04:47:00 -
[14] - Quote
Rob Kashuken wrote:Personally, I think that the bounty system and the kill-rights system should be merged.
If a player places a bounty of 1m isk on X, then anyone can activate the bounty (much like the kill-rights system), 1m is removed from the player that placed the bounty and held in escrow. Player claiming the bounty needs to kill X in (some determined time allowance), else the bounty is forfeited, and returned to the player that placed the bounty... possibly with a punative percentage against false/failed bounty claimers, going towards Concord or something.
Bounties would not be placable on players < 4 weeks old (same timespan as rookie chat), OR players in rookie systems.
Course, this'll make high-sec unplayable for the majority of carebears, and will only encourage groups like Marmites and CODE, so it'll never be implemented in this fashion. I daresay that there would be more aspects that fall afoul of Malcanis' Law that I can't forsee either.
That's an interesting idea. I think the key to any bounty system is that it has more repercussions to the player receiving the bounty AND has some form of limit on how often players can place a bounty on others. Right now the bounty is just a free wanted poster on your icon. No one gives a ****. Lol.
Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Actually, it does make sense to give negative status. You're literally putting a hit order on someone. Do you even think before you type?
It's not taking away player freedom. You're an idiot and I'm done responding if you continue to be one. haha.
Yes, it is taking away player freedom, by trying to put a penalty on activity that was previously unrestricted. For no reason, I might add. Probably because you're butthurt about someone handing a bounty on you for lipping off, I suspect.
Actually it's not taking away player freedom anymore than limiting the size of jetcans (maybe you're too NEW to remember that. not sure.) limited player freedom to put things in cans. Sometimes changes... well... change things. |

RubyPorto
RubysRhymes
5348
|
Posted - 2014.08.24 04:49:00 -
[15] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
If SHIP and POD is killed X/Y*20=BC where BC cannot Exceed X
If ship alone is killed X/Y*20*.75=BC where bounty collected cannot exceed X*.75
So, the more expensive the ship that you kill, the less ISK you receive. Great idea! A couple shuttles, and you get to conveniently clear your entire bounty at a profit. And that's aside from everything else wrong with your proposal. Woops good point. Had them in the wrong order and left something out. haha. Thanks. What were the other issues you had with it? If SHIP and POD is killed Y/X*20*100=%BC where BC cannot Exceed X If ship alone is killed Y/X*20*.75*100=%BC where bounty collected cannot exceed X*.75
So, the bigger the bounty, the less ISK you receive. Great Idea!  "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Kaarous Aldurald
ROC Deep Space The ROC
9060
|
Posted - 2014.08.24 04:50:00 -
[16] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Actually it's not taking away player freedom anymore than limiting the size of jetcans (maybe you're too NEW to remember that. not sure.) limited player freedom to put things in cans. Sometimes changes... well... change things.
Those two things have nothing to do with one another.
You are talking about an activity, that previous is not restricted in any way. I can put a bounty on anyone I like, for any reason. If I don't like their stupid repetitive name, or if they lipped off in local, or if they're flying a ship I don't like. I have complete freedom to do as I wish with the mechanic.
You are suggesting that I face a steep penalty for doing what was, before, completely unrestricted.
That is curtailing player freedom. Stop lying about it, it's obviously what you were going for, so at least be a man and fess up to it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 04:57:00 -
[17] - Quote
RubyPorto wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
If SHIP and POD is killed X/Y*20=BC where BC cannot Exceed X
If ship alone is killed X/Y*20*.75=BC where bounty collected cannot exceed X*.75
So, the more expensive the ship that you kill, the less ISK you receive. Great idea! A couple shuttles, and you get to conveniently clear your entire bounty at a profit. And that's aside from everything else wrong with your proposal. Woops good point. Had them in the wrong order and left something out. haha. Thanks. What were the other issues you had with it? If SHIP and POD is killed Y/X*20*100=%BC where BC cannot Exceed X If ship alone is killed Y/X*20*.75*100=%BC where bounty collected cannot exceed X*.75 So, the bigger the bounty, the less ISK you receive. Great Idea!  Also, learn to use parenthesis in your formula. The current bounty system is not trivially abuseable and fulfills the requirements of a bounty system, so it's just fine.
Actually no. The bigger the ship is in comparison to the bounty, the larger PERCENT of the bounty you receive. Basically this keeps you from cashing in on a 150 million bounty by killing a rifter.
Say the bounty is 100m. You kill a 2 million dollar ship. Then you only get 40% of the bounty (assuming you kill the pod too). 4million dollar ship i s 80% (with pod) and 5 mil is 100%. however it will never go over the cap (whatever the bounty is)
2/100*20*100=40%BC
Ps. Formula works fine without them.
Kaarous Aldurald wrote:
Those two things have nothing to do with one another.
You are talking about an activity, that previous is not restricted in any way. I can put a bounty on anyone I like, for any reason. If I don't like their stupid repetitive name, or if they lipped off in local, or if they're flying a ship I don't like. I have complete freedom to do as I wish with the mechanic.
You are suggesting that I face a steep penalty for doing what was, before, completely unrestricted.
That is curtailing player freedom. Stop lying about it, it's obviously what you were going for, so at least be a man and fess up to it.
I'm talking about changing something. Yes. Things change when you change them. Get over it. That was the point of the thread. To CHANGE the bounty system. Go somewhere else. Lol. |

Kaarous Aldurald
ROC Deep Space The ROC
9060
|
Posted - 2014.08.24 05:00:00 -
[18] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: I'm talking about changing something. Yes. Things change when you change them. Get over it. That was the point of the thread. To CHANGE the bounty system. Go somewhere else. Lol.
Change for it's own sake is an inherently flawed concept, often worsening a situation. First, it would be nice if you could demonstrate precisely what is wrong with being able to place bounties on anyone I feel like without restriction or punishment.
Until you've established that, you're just pissing in the wind.
So, why should we change the bounty system? Because "it bothers me" isn't good enough of a reason to change anything but your own wardrobe. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 05:04:00 -
[19] - Quote
Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: I'm talking about changing something. Yes. Things change when you change them. Get over it. That was the point of the thread. To CHANGE the bounty system. Go somewhere else. Lol.
Change for it's own sake is an inherently flawed concept, often worsening a situation. First, it would be nice if you could demonstrate precisely what is wrong with being able to place bounties on anyone I feel like without restriction or punishment. Until you've established that, you're just pissing in the wind. So, why should we change the bounty system? Because "it bothers me" isn't good enough of a reason to change anything but your own wardrobe.
Actually it is. |

Kaarous Aldurald
ROC Deep Space The ROC
9060
|
Posted - 2014.08.24 05:05:00 -
[20] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Actually it is.
You're not important enough for the game to change anything for your sake. Not by a mile. Your hubris is almost as baffling as your stupidity.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

RubyPorto
RubysRhymes
5350
|
Posted - 2014.08.24 05:07:00 -
[21] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto wrote:So, the bigger the bounty, the less ISK you receive. Great Idea!  Also, learn to use parenthesis in your formula. The current bounty system is not trivially abuseable and fulfills the requirements of a bounty system, so it's just fine. Actually no. The bigger the ship is in comparison to the bounty, the larger PERCENT of the bounty you receive. Basically this keeps you from cashing in on a 150 million bounty by killing a rifter. Say the bounty is 100m. You kill a 2 million dollar ship. Then you only get 40% of the bounty (assuming you kill the pod too). 4million dollar ship i s 80% (with pod) and 5 mil is 100%. however it will never go over the cap (whatever the bounty is) 2/100*20*100=40%BC Ps. Formula works fine without them.
So, you're saying that to get a 100m ISK bounty, all I have to do is kill myself in a 4m ISK ship to make a 96m ISK profit? Great idea!
That brings us back to the problem that the current bounty system fixed quite handily. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Kaarous Aldurald
ROC Deep Space The ROC
9060
|
Posted - 2014.08.24 05:09:00 -
[22] - Quote
RubyPorto wrote: That brings us back to the problem that the current bounty system fixed quite handily.
Ah, yes, that was my second point before I was distracted by the OP's baffling "because I want it!".
OP, L2Maths. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 05:09:00 -
[23] - Quote
Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Actually it is.
You're not important enough for the game to change anything for your sake. Not by a mile. Your hubris is almost as baffling as your stupidity.
Fortunately you have literally 0 say in whether this gets changed ;) . HAH Go change your wardrobe now. That's all you have power to exert your will over apparently.
RubyPorto wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto wrote:So, the bigger the bounty, the less ISK you receive. Great Idea!  Also, learn to use parenthesis in your formula. The current bounty system is not trivially abuseable and fulfills the requirements of a bounty system, so it's just fine. Actually no. The bigger the ship is in comparison to the bounty, the larger PERCENT of the bounty you receive. Basically this keeps you from cashing in on a 150 million bounty by killing a rifter. Say the bounty is 100m. You kill a 2 million dollar ship. Then you only get 40% of the bounty (assuming you kill the pod too). 4million dollar ship i s 80% (with pod) and 5 mil is 100%. however it will never go over the cap (whatever the bounty is) 2/100*20*100=40%BC Ps. Formula works fine without them. So, you're saying that to get a 100m ISK bounty, all I have to do is kill myself in a 4m ISK ship to make a 96m ISK profit? Great idea! That brings us back to the problem that the current bounty system fixed quite handily.
Did you read it? You can only receive the Bounty payout by receiving the bounty as a mission. Think mission npcs will give you yourself as a mission?
Just post TL;DR next time if you can't read. We won't judge. |

Kaarous Aldurald
ROC Deep Space The ROC
9060
|
Posted - 2014.08.24 05:13:00 -
[24] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Fortunately you have literally 0 say in whether this gets changed ;) . HAH
Congrats, neither do you.
And fortunately for everyone who actually gives a red hot damn about the sandbox and player freedom, CCP doesn't listen to ideas as dumb as this. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7581
|
Posted - 2014.08.24 05:14:00 -
[25] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:
Did you read it? You can only receive the Bounty payout by receiving the bounty as a mission. Think mission npcs will give you yourself as a mission?
Just post TL;DR next time if you can't read. We won't judge.
Would you believe me if I told you that alts were not unheard of in EVE? ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 05:17:00 -
[26] - Quote
Sibyyl wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:
Did you read it? You can only receive the Bounty payout by receiving the bounty as a mission. Think mission npcs will give you yourself as a mission?
Just post TL;DR next time if you can't read. We won't judge.
Would you believe me if I told you that alts were not unheard of in EVE?
In the current system, any alt can ALREADY collect the bounty. this will make that happen less often and be more difficult to achieve (you would have to randomly receive the bounty of your main out of the huge pool of other bounties).
So while it may not outright fix something that's ALREADY an issue, it will help to fix it. |

RubyPorto
RubysRhymes
5351
|
Posted - 2014.08.24 05:17:00 -
[27] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Did you read it? You can only receive the Bounty payout by receiving the bounty as a mission. Think mission npcs will give you yourself as a mission?
Just post TL;DR next time if you can't read. We won't judge.
Use my mission alt to roll through missions until I get myself, sure. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Kaarous Aldurald
ROC Deep Space The ROC
9060
|
Posted - 2014.08.24 05:19:00 -
[28] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: So while it may not outright fix something that's ALREADY an issue, it will help to fix it.
It's not already an issue... your suggestion would make it an issue. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

RubyPorto
RubysRhymes
5351
|
Posted - 2014.08.24 05:20:00 -
[29] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Sibyyl wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:
Did you read it? You can only receive the Bounty payout by receiving the bounty as a mission. Think mission npcs will give you yourself as a mission?
Just post TL;DR next time if you can't read. We won't judge.
Would you believe me if I told you that alts were not unheard of in EVE? In the current system, any alt can ALREADY collect the bounty. this will make that happen less often and be more difficult (you would have to randomly receive the bounty of your main out of the huge pool of other bounties) So while it may not outright fix something that's ALREADY an issue, it will help to fix it.
The current system requires you to lose 5 times the value of your bounty in ships to clear it. You're proposing a system that lets you clear it and make a 2,400% profit.
And you want to bet every bounty hunter won't shoot off a mail to split this largesse with the target? "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Sibyyl
Gallente Federation
7582
|
Posted - 2014.08.24 05:24:00 -
[30] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Sibyyl wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:
Did you read it? You can only receive the Bounty payout by receiving the bounty as a mission. Think mission npcs will give you yourself as a mission?
Just post TL;DR next time if you can't read. We won't judge.
Would you believe me if I told you that alts were not unheard of in EVE? In the current system, any alt can ALREADY collect the bounty. this will make that happen less often and be more difficult to achieve (you would have to randomly receive the bounty of your main out of the huge pool of other bounties). So while it may not outright fix something that's ALREADY an issue, it will help to fix it.
I think the current bounty system works. Here are 3 reasons why:
- Collecting a bounty is really not worth farming. The payouts are dismal and it's more trouble than it's worth.
- With the bounty system in EVE, "we get to make like we're notorious". You get your face painted on billboards, and it's an indirect ad for an accomplished scammer (if you fall for that sort of thing).
- We can put a bounty on someone's head, but an EVE player has to metagame in order to do it. You have to negotiate with the Boba Fetts of EVE to get your desired result. This is a good thing, because the bounty hunting business should come with exactly this sort of hazard. As a client, you should be expected to walk into a seedy space bar and convince scum to do your bidding.
~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 05:26:00 -
[31] - Quote
Or make it 1-1 ratio. take away the 5% ship to bounty ratio. |

Kaarous Aldurald
ROC Deep Space The ROC
9061
|
Posted - 2014.08.24 05:29:00 -
[32] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Or make it 1-1 ratio. take away the 5% ship to bounty ratio.
Insurance. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7584
|
Posted - 2014.08.24 05:30:00 -
[33] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Or make it 1-1 ratio. take away the 5% ship to bounty ratio.
This would be a new revolution in farming. ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 05:33:00 -
[34] - Quote
Sibyyl wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:Or make it 1-1 ratio. take away the 5% ship to bounty ratio. This would be a new revolution in farming.
it has some interesting aspects currently, yes, however its pretty lackluster right now. For instance, if you go to the eve ads, there's an ad for bounty hunter. Looks super cool. Seems legit. Then you get in the game and realize that's not really how it is. Haha.
Also, insurance isn't an issue. There would be a clause in insurance that they will not pay for "repossessed" ships. That will mean bounties. |

Kaarous Aldurald
ROC Deep Space The ROC
9061
|
Posted - 2014.08.24 05:35:00 -
[35] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Also, insurance isn't an issue. There would be a clause in insurance that they will not pay for "repossessed" ships. That will mean bounties.
Ah, so I can use an alt to absorb the negative sec status, put bounties on freighters, and deny them any chance of insurance when they get ganked.
Awesome. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7593
|
Posted - 2014.08.24 05:38:00 -
[36] - Quote
Are you saying insurance shouldn't pay you a dime if you have a 100k ISK bounty (the minimum amount) on you?
Doesn't that seem a like an all-too convenient way for someone to block insurance on someone?
I do agree with you OP on one point. CCP's promotion of the feature doesn't reflect the reality of it at all.
Then again, you have seen the cutscene to the game? ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 05:41:00 -
[37] - Quote
Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Also, insurance isn't an issue. There would be a clause in insurance that they will not pay for "repossessed" ships. That will mean bounties.
Ah, so I can use an alt to absorb the negative sec status, put bounties on freighters, and deny them any chance of insurance when they get ganked. Awesome.
The bounty would be the same as a wardecc. You have a time span where it tells you that it goes into effect. (24 hours).
Btw You can suicide gank in high sec so any of this bitching over dying is pretty pointless. haha a couple 7mil destroyers or something is < a bounty that will get a high sp target killed. |

Kaarous Aldurald
ROC Deep Space The ROC
9064
|
Posted - 2014.08.24 05:42:00 -
[38] - Quote
If you have to keep adding "but" and "if" into your idea to keep it from falling apart at the seams, that's a good sign that it's a bad, poorly thought out idea. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

RubyPorto
RubysRhymes
5351
|
Posted - 2014.08.24 05:44:00 -
[39] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Also, insurance isn't an issue. There would be a clause in insurance that they will not pay for "repossessed" ships. That will mean bounties.
Ah, so I can use an alt to absorb the negative sec status, put bounties on freighters, and deny them any chance of insurance when they get ganked. Awesome. The bounty would be the same as a wardecc. You have a time span where it tells you that it goes into effect. (24 hours). Btw You can suicide gank in high sec so any of this bitching over dying is pretty pointless. haha a couple 7mil destroyers or something is < a bounty that will get a high sp target killed.
Correct, you can gank them, but you can't arbitrarily remove the insurance payout for a gankee for 100k. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 05:46:00 -
[40] - Quote
Kaarous Aldurald wrote:If you have to keep adding "but" and "if" into your idea to keep it from falling apart at the seams, that's a good sign that it's a bad, poorly thought out idea.
No, that's a sign that the thread allows 6000 characters per post. Already had to delete flavor text to add clarifying lines in the main post.
Answering questions about a proposed idea is what the rest of the thread is for right? The main post is for proposing idea, the following posts are (presumably) to try to make an even more solid suggestion. |

Mallak Azaria
GoonWaffe Goonswarm Federation
5927
|
Posted - 2014.08.24 05:46:00 -
[41] - Quote
Remember double-apocalypse guy? His ideas were better than this. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |

RubyPorto
RubysRhymes
5354
|
Posted - 2014.08.24 05:49:00 -
[42] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Kaarous Aldurald wrote:If you have to keep adding "but" and "if" into your idea to keep it from falling apart at the seams, that's a good sign that it's a bad, poorly thought out idea. No, that's a sign that the thread allows 6000 characters per post. Already had to delete flavor text to add clarifying lines in the main post. Answering questions about a proposed idea is what the rest of the thread is for right? The main post is for proposing idea, the following posts are (presumably) to try to make an even more solid suggestion.
If your proposal requires more than 6000 characters worth of legalese to prevent trivially obvious abuse, that's a good sign that it's a fundamentally bad, poorly thought out idea. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Seraph Essael
Devils Diciples League of Infamy
815
|
Posted - 2014.08.24 05:59:00 -
[43] - Quote
Basically what this whole tread has been saying is... And I agree. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 06:01:00 -
[44] - Quote
RubyPorto wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:Kaarous Aldurald wrote:If you have to keep adding "but" and "if" into your idea to keep it from falling apart at the seams, that's a good sign that it's a bad, poorly thought out idea. No, that's a sign that the thread allows 6000 characters per post. Already had to delete flavor text to add clarifying lines in the main post. Answering questions about a proposed idea is what the rest of the thread is for right? The main post is for proposing idea, the following posts are (presumably) to try to make an even more solid suggestion. If your proposal requires more than 6000 characters worth of legalese to prevent trivially obvious abuse, that's a good sign that it's a fundamentally bad, poorly thought out idea.
If your proposal requires more than 6000 characters to prevent trivially obvious abuse, that's a sign of a well thought out idea. If your proposal doesn't come close to 6000 characters, you've either proposed a tiny change, or you're not thinking it through.
Mallak Azaria wrote:Remember double-apocalypse guy? His ideas were better than this.
Sounds like a bitter vet. Just so you know, the 12 person player base this game has won't be able to fund it for long. Your pride and joy "take your cookie and laugh at you for bringing one" game either needs to bring in more people to fund it, or it's going to die off.
hence the mail I'm sure we all get that says "please come back to eve! we need your 10 bucks for lunch money dood" |

Kaarous Aldurald
ROC Deep Space The ROC
9065
|
Posted - 2014.08.24 06:04:00 -
[45] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Sounds like a bitter vet. Just so you know, the 12 person player base this game has won't be able to fund it for long. Your pride and joy "take your cookie and laugh at you for bringing one" game either needs to bring in more people to fund it, or it's going to die off.
hence the mail I'm sure we all get that says "please come back to eve! we need your 10 bucks for lunch money dood"
Ah, now we get to the real point behind all this.
"EVE is dying because you're all bullies"
And apparently handcuffing player freedom is, once again, the supposed solution. Tell me, OP, did you read Riptard's blog, by chance? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 06:08:00 -
[46] - Quote
Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Sounds like a bitter vet. Just so you know, the 12 person player base this game has won't be able to fund it for long. Your pride and joy "take your cookie and laugh at you for bringing one" game either needs to bring in more people to fund it, or it's going to die off.
hence the mail I'm sure we all get that says "please come back to eve! we need your 10 bucks for lunch money dood"
Ah, now we get to the real point behind all this. "EVE is dying because you're all bullies" And apparently handcuffing player freedom is, once again, the supposed solution. Tell me, OP, did you read Riptard's blog, by chance?
What? You can't seem to pick a side. Lol. Either pvping in high sec is too "bully" friendly, or my bounty idea is too... carebear friendly? I can't tell what you're getting at. U trollin bro?
This isn't about making high sec safer or less safe. It's about making bounties more relevant. |

Sibyyl
Gallente Federation
7602
|
Posted - 2014.08.24 06:08:00 -
[47] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:
Sounds like a bitter vet. Just so you know, the 12 person player base this game has won't be able to fund it for long. Your pride and joy "take your cookie and laugh at you for bringing one" game either needs to bring in more people to fund it, or it's going to die off.
hence the mail I'm sure we all get that says "please come back to eve! we need your 10 bucks for lunch money dood"
You're in for a real surprise.
We are all alts of the first person who replied to your post. You've been frantically replying to a single person. ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 06:13:00 -
[48] - Quote
Sibyyl wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:
Sounds like a bitter vet. Just so you know, the 12 person player base this game has won't be able to fund it for long. Your pride and joy "take your cookie and laugh at you for bringing one" game either needs to bring in more people to fund it, or it's going to die off.
hence the mail I'm sure we all get that says "please come back to eve! we need your 10 bucks for lunch money dood"
You're in for a real surprise. We are all alts of the first person who replied to your post. You've been frantically replying to a single person.
I lolled. Not gonna lie.
At least there's one funny nonneckbeard in here.
Long story short, bounty system is just there. doesn't do anything. Want it to do something and be interesting. It has wasted potential. |

Azda Ja
BUMP POW
175
|
Posted - 2014.08.24 06:16:00 -
[49] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:It's about making bounties more relevant.
Do they need to be?
"I only lose ships when I fly with Azda." - Barry Cuttlefish |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 06:22:00 -
[50] - Quote
Azda Ja wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:It's about making bounties more relevant. Do they need to be?
Well. Yeah. EVERYONE having bounties and no one being able to collect them doesn't even make sense. |

Azda Ja
BUMP POW
175
|
Posted - 2014.08.24 06:25:00 -
[51] - Quote
Aren't there things CCP could be doing that are perhaps more important? Are bounties really what they need to be worrying about right now? "I only lose ships when I fly with Azda." - Barry Cuttlefish |

Kaarous Aldurald
ROC Deep Space The ROC
9067
|
Posted - 2014.08.24 06:30:00 -
[52] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: This isn't about making high sec safer or less safe.
Really? I couldn't tell, because it seems like it's aimed at anyone with a low sec status. (not effective, since your entire premise hangs on alts not being a thing, but I digress)
Quote: It's about making bounties more relevant.
By trying to make it so thousands upon thousands of players aren't able to participate in the system? By making it so "1-2 bounties makes you criminal status", so no one will ever do it in the first place?
It sure looks to me like you're trying to eliminate their use entirely. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 06:30:00 -
[53] - Quote
Azda Ja wrote:Aren't there things CCP could be doing that are perhaps more important? Are bounties really what they need to be worrying about right now?
Couldn't you say that about pretty much all expansions? Every expansion has just been for player enjoyment. This would be the same thing for a lot of players.
There's been a tutorial that's been glitched for... 3 years now? 4? don't you think that if your logic held true... that would be fixed by now? tutorials are pretty important to new players.....
PS. Oh my god thanks so much Kaarous Aldurald. I'm so glad you pointed that out. Please go on. |

Kaarous Aldurald
ROC Deep Space The ROC
9067
|
Posted - 2014.08.24 06:35:00 -
[54] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: PS. Oh my god thanks so much Kaarous Aldurald. I'm so glad you pointed that out. Please go on.
Sure thing.
You can't claim that you want to make Bounties relevant, while simultaneously saying that you intend to exclude people with negative sec status being involved.
It only shows that your underlying purpose is to functionally remove it.
Or am I wrong? Because if I am, you go way past misguided into the realm of mentally handicapped. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Azda Ja
BUMP POW
177
|
Posted - 2014.08.24 06:37:00 -
[55] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Azda Ja wrote:Aren't there things CCP could be doing that are perhaps more important? Are bounties really what they need to be worrying about right now? There's been a tutorial that's been glitched for... 3 years now? 4? don't you think that if your logic held true... that would be fixed by now? tutorials are pretty important to new players.....
Exactly. How about doing that, instead of something no one really seems to care about. Sure it has 'potential' as you said earlier, but you know what? There are bigger problems to address.
Besides, apart from the weird bounty system already in place, you can always rely on you know, making deals with players. Pay a "bounty hunter" to go and shoot your target for ISK. No clunky interface or whatever required, just some player interaction and boom. Done.
"I only lose ships when I fly with Azda." - Barry Cuttlefish |

RubyPorto
RubysRhymes
5356
|
Posted - 2014.08.24 06:37:00 -
[56] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:If your proposal requires more than 6000 characters to prevent trivially obvious abuse, that's a sign of a well thought out idea. If your proposal doesn't come close to 6000 characters, you've either proposed a tiny change, or you're not thinking it through.
The current bounty system prevents easy abuse, is a well thought out idea, and was a radical change in the way bounties work in EVE. Doesn't take anywhere near 6000 characters to describe.
"Bounties pay 20% of kill value. Bounties expire after (6,9?) months of inactivity, returning 50% to the person who placed the bounty."
Yours takes more than that just to stop some of the most obvious abuses and breaks significant chunks of the game (100k ISK to cancel someone else's insurance, wheeeeee) on its way through. And it still doesn't address other easy abuses.
You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Sibyyl
Gallente Federation
7613
|
Posted - 2014.08.24 06:40:00 -
[57] - Quote
I think regulating bounties (read: adding an un-exploitable in-game system for bounties in order to make them lucrative) will kill the current way in which people get hunted down or harassed in exchange for ISK or other services.
Right now, if you want someone dead you either do it yourself or hire somebody to do it. You can put a massive bounty on them using the in-game system, but that alone won't get somebody to bite.. and it shouldn't.
If you have a vendetta, find somebody or a group (there are plenty of them) who will go raise hell. There are no guarantees and you can get screwed over. This is how it should be.
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries. ~ we're flying high, we're watching the world pass us by ~
|

IIshira
School of Applied Knowledge Caldari State
1147
|
Posted - 2014.08.24 06:40:00 -
[58] - Quote
This ^ |

Derrick Miles
EVENumbers
3286
|
Posted - 2014.08.24 06:43:00 -
[59] - Quote
RubyPorto wrote:You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. While it would be a solution, I would much rather see a system that actually worked be implemented. Granted, I have no idea what that system would be, but I just dislike taking sand out of the sandbox whenever possible. |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 06:43:00 -
[60] - Quote
Azda Ja wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:Azda Ja wrote:Aren't there things CCP could be doing that are perhaps more important? Are bounties really what they need to be worrying about right now? There's been a tutorial that's been glitched for... 3 years now? 4? don't you think that if your logic held true... that would be fixed by now? tutorials are pretty important to new players..... Exactly. How about doing that, instead of something no one really seems to care about. Sure it has 'potential' as you said earlier, but you know what? There are bigger problems to address. Besides, apart from the weird bounty system already in place, you can always rely on you know, making deals with players. Pay a "bounty hunter" to go and shoot your target for ISK. No clunky interface or whatever required, just some player interaction and boom. Done.
That argument could literally be used for any proposed changed to the game and as such is really not a good point to make.
Kaarous Aldurald wrote: Sure thing.
You can't claim that you want to make Bounties relevant, while simultaneously saying that you intend to exclude people with negative sec status being involved.
It only shows that your underlying purpose is to functionally remove it.
Or am I wrong? Because if I am, you go way past misguided into the realm of mentally handicapped.
I'm so glad you made that post! Thank you for taking time to type it! :)
RubyPorto
If you don't like a harsher eve environment then maybe this game isn't for you?
Sibyyl
Maybe what I should propose then is a kill contract that you can make where the money gets deposited upon death of the target... Actually that sounds like a fairly good idea. I honestly didn't expect to get something useful out of this thread but posted it anyway, and hey. got something useful. |

Kaarous Aldurald
ROC Deep Space The ROC
9070
|
Posted - 2014.08.24 06:47:00 -
[61] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: If you don't like a harsher eve environment then maybe this game isn't for you?
What you're suggesting has nothing to do with a harsher eve environment. Quite the opposite, in fact. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7615
|
Posted - 2014.08.24 06:48:00 -
[62] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:
Maybe what I should propose then is a kill contract that you can make where the money gets deposited upon death of the target... Actually that sounds like a fairly good idea. I honestly didn't expect to get something useful out of this thread but posted it anyway, and hey. got something useful.
This could be a thing, as the only present alternative is Chribba.
But how would you know the guy accepting the contracting isn't an alt, or somebody who will just split your ISK with the mark? ~ we're flying high, we're watching the world pass us by ~
|

Derrick Miles
EVENumbers
3287
|
Posted - 2014.08.24 06:48:00 -
[63] - Quote
Sibyyl wrote:I think regulating bounties (read: adding an un-exploitable in-game system for bounties in order to make them lucrative) will kill the current way in which people get hunted down or harassed in exchange for ISK or other services.
Right now, if you want someone dead you either do it yourself or hire somebody to do it. You can put a massive bounty on them using the in-game system, but that alone won't get somebody to bite.. and it shouldn't.
If you have a vendetta, find somebody or a group (there are plenty of them) who will go raise hell. There are no guarantees and you can get screwed over. This is how it should be.
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries. I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole. |

RubyPorto
RubysRhymes
5359
|
Posted - 2014.08.24 06:48:00 -
[64] - Quote
Derrick Miles wrote:RubyPorto wrote:You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. While it would be a solution, I would much rather see a system that actually worked be implemented. Granted, I have no idea what that system would be, but I just dislike taking sand out of the sandbox whenever possible.
And, as Sybill pointed out, you're free to place a bounty using any of the plethora of player services that let you do that (i.e. Hire Mercs).
Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto
If you don't like a harsher eve environment then maybe this game isn't for you?
Your suggestion would do no such thing.
If you want to specifically guarantee someone's death, hire mercs. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Azda Ja
BUMP POW
178
|
Posted - 2014.08.24 06:50:00 -
[65] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: That argument could literally be used for any proposed changed to the game and as such is really not a good point to make.
Sure it could. Thing is, you suggested working on bounties. I, and everyone else are wondering, why?
So far you haven't answered that. Hell, your previous reply had a better project for CCP to work on than bounties, the new player tutorials would be a far better and productive focus.
"I only lose ships when I fly with Azda." - Barry Cuttlefish |

Kaarous Aldurald
ROC Deep Space The ROC
9070
|
Posted - 2014.08.24 06:52:00 -
[66] - Quote
Sibyyl wrote: But how would you know the guy accepting the contracting isn't an alt, or somebody who will just split your ISK with the mark?
Not even going to lie, accepting a contract on myself would be hilarious.
That's one of the *good* things about EVE, that there are no certainties handed to you by the mechanics. The only way to get "justice" for sure and certain is to do it yourself, and if you're too weak to accomplish that, well tough ****. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7615
|
Posted - 2014.08.24 06:52:00 -
[67] - Quote
Derrick Miles wrote:Sibyyl wrote:
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries.
I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole.
I think the technical difficulty is in the implementation.
The fundamental question is.. how would the game differentiate between a legitimate kill and an orchestrated one? This is the blocking issue for having an in-game bounty system which is actually used for bounty hunting. ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 06:54:00 -
[68] - Quote
Derrick Miles wrote:RubyPorto wrote:You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. While it would be a solution, I would much rather see a system that actually worked be implemented. Granted, I have no idea what that system would be, but I just dislike taking sand out of the sandbox whenever possible.
^ This pretty much sums it up, along with trying to come up with some form of solution
Kaarous Aldurald
I didn't even think of your point of view. I'm impressed with your discussion skills!
Sibyyl
One of the issues with this "discussion" is that no improvement I propose will be free of EVERY possible drawback that ALREADY exist. You don't know that a merc corp will honor the contract either.
RubyPorto
Thanks for the regurgitation post.
Azda Ja
actually I've answered it multiple times. Take your choice of answers. Because it's currently an aspect that CCP CHOSE to implement that is honestly very lack luster, because it can be EASILY abused right now, because it has no impact on the game, because it would add to the depth of the game, or any of the other myriad of choices. If you want something else worked on, go make a thread. They'll let you. I promise. Just say "Hey, can I make a thread." And they'll go yeah. |

Kaarous Aldurald
ROC Deep Space The ROC
9074
|
Posted - 2014.08.24 06:56:00 -
[69] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: One of the issues with this "discussion" is that no improvement I propose will be free of EVERY possible drawback that ALREADY exist. You don't know that a merc corp will honor the contract either.
No, free farming myself for bounty money would not exist in the current system. It's designed to expressly prevent abuse like that.
Your system would open the gates for it, because you don't seem to realize that alts exist.
So, if you can't actually fix the "problem", then you need to shut your mouth. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kaarous Aldurald
ROC Deep Space The ROC
9074
|
Posted - 2014.08.24 06:57:00 -
[70] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: because it can be EASILY abused right now,
How?
You've said this several times, but you've never actually said what or how, just kept repeating it like it's true. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7621
|
Posted - 2014.08.24 06:59:00 -
[71] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: One of the issues with this "discussion" is that no improvement I propose will be free of EVERY possible drawback that ALREADY exist. You don't know that a merc corp will honor the contract either.
True.. Kaarous pointed that out as well.
But getting screwed over by a merc group in the current system has one advantage: CCP doesn't have to do any additional work for this to happen.
If you are going to propose a system, I would expect that you would want the proposal to be as un-exploitable as possible. (don't read the word 'exploit' in the same way that CCP uses for game exploits, btw..).
Having a swiss cheese proposal is a sure way of getting it shot down.
~ we're flying high, we're watching the world pass us by ~
|

Derrick Miles
EVENumbers
3291
|
Posted - 2014.08.24 07:01:00 -
[72] - Quote
Sibyyl wrote:Derrick Miles wrote:Sibyyl wrote:
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries.
I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole. I think the technical difficulty is in the implementation. The fundamental question is.. how would the game differentiate between a legitimate kill and an orchestrated one? This is the blocking issue for having an in-game bounty system which is actually used for bounty hunting. You're right, that is the biggest problem I can see for it. The only thing that pops into my head is to model it after the mercenary profession, but with individual targets and an in-game implementation. By offering an open bounty on a player, not immediately payed out but rather an offer to pay out, set in escrow; then the player offering the bounty can approve whichever bounty hunters apply to be eligible for the final payout on any kills. I'm not sure about all of the details, but regardless I'd like to see CCP pursue the matter a bit further, if only to brainstorm for more possible ideas. |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 07:05:00 -
[73] - Quote
Derrick Miles wrote:Sibyyl wrote:Derrick Miles wrote:Sibyyl wrote:
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries.
I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole. I think the technical difficulty is in the implementation. The fundamental question is.. how would the game differentiate between a legitimate kill and an orchestrated one? This is the blocking issue for having an in-game bounty system which is actually used for bounty hunting. You're right, that is the biggest problem I can see for it. The only thing that pops into my head is to model it after the mercenary profession, but with individual targets and an in-game implementation. By offering an open bounty on a player, not immediately payed out but rather an offer to pay out, set in escrow; then the player offering the bounty can approve whichever bounty hunters apply to be eligible for the final payout on any kills. I'm not sure about all of the details, but regardless I'd like to see CCP pursue the matter a bit further, if only to brainstorm for more possible ideas.
This might be the best idea so far. I think I might alter my post to incorporate this heavily into it.
Syb,
Implementing some form of contract feature (like the one mentioned above) would be one way to make it feel like a solid facet of the game. In the current state that it's in, it's almost like it's a side note, of a tangent, of an afterthought. |

Azda Ja
BUMP POW
179
|
Posted - 2014.08.24 07:05:00 -
[74] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:
Azda Ja
actually I've answered it multiple times. Take your choice of answers. Because it's currently an aspect that CCP CHOSE to implement that is honestly very lack luster, because it can be EASILY abused right now, because it has no impact on the game, because it would add to the depth of the game, or any of the other myriad of choices. If you want something else worked on, go make a thread. They'll let you. I promise. Just say "Hey, can I make a thread." And they'll go yeah.
The question isn't weather bounties should be fixed, in principle, yes they should since as you rightly pointed out they are kind of meh. The question is why focus on the bounties before the tutorials, or quality of life changes, or any other thing.
Also, don't patronize me, I'm being serious when I ask you why focus on bounties before other things. I've only been back just shy of 2 months, but I can think of many things that warrant more focus than bounties. I'm asking you if fixing bounties NOW would benefit the game more than other projects. "I only lose ships when I fly with Azda." - Barry Cuttlefish |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 07:13:00 -
[75] - Quote
Derrick Miles
Would you mind making a new topic with your original idea a little more thought out? I don't wanna steal your thunder, but I'd enjoy trying to help work on it. This post is a bust. If you do, link it to me or mail it if I'm offline whenever it happens. Lol
Azda Ja
Sincere apologies. I thought you were just being argumentative. Honestly it's a part of the game that I'd very much enjoy pursuing. Right now, it seems so close to being something you could do as a profession, but it just isn't.... Unless you get into a High end bounty corp. But making it more accessible would make a more entertaining earlier game pvp option. :) |

Derrick Miles
EVENumbers
3299
|
Posted - 2014.08.24 07:16:00 -
[76] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Would you mind making a new topic with your original idea a little more thought out? I don't wanna steal your thunder, but I'd enjoy trying to help work on it. This post is a bust. If you do, link it to me or mail it if I'm offline whenever it happens. Lol
Feel free to use whatever you'd like, I don't mind. Just trying to throw out some new ideas. |

Kaarous Aldurald
ROC Deep Space The ROC
9075
|
Posted - 2014.08.24 07:17:00 -
[77] - Quote
Idk about anyone else, but I still want to hear about how the current system can be, and I quote "EASILY abused right now".
Notice the all caps.
So, let's hear it. What about the current system is abusable? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7624
|
Posted - 2014.08.24 07:17:00 -
[78] - Quote
Based on what ziggy and DM are saying.. a contract system made with similar motivations for creating the mechanic of courier contracts in EVE.
Maybe something like below. With items in [brackets] being parameters of the contract.
Pick one or more [Targets]. Multiple [Targets] would require an expiration between kills (so all would have to be killed within a certain time window).
Pick [Systems].. a whitelist of systems that the target can be killed in. Also could be regions.
Pick [Minimum destroyed ISK] for the kill
Pick [Ships] that the target can be killed in (can also be ship classes)
Contract can be accepted multiple times (so that a single party can't block a contract by accepting it and sitting on it). Supplemental payouts (2nd successful instant, etc.) could be specified.
But I'm with Azda. There are more pressing things in the game to fix. ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 07:25:00 -
[79] - Quote
Sibyyl wrote: Based on what ziggy and DM are saying.. a contract system made with similar motivations for creating the mechanic of courier contracts in EVE.
Maybe something like below. With items in [brackets] being parameters of the contract.
Pick one or more [Targets]. Multiple [Targets] would require an expiration between kills (so all would have to be killed within a certain time window).
Pick [Systems].. a whitelist of systems that the target can be killed in. Also could be regions.
Pick [Minimum destroyed ISK] for the kill
Pick [Ships] that the target can be killed in (can also be ship classes)
Contract can be accepted multiple times (so that a single party can't block a contract by accepting it and sitting on it). Supplemental payouts (2nd successful instant, etc.) could be specified.
But I'm with Azda. There are more pressing things in the game to fix.
This is pretty good. I think I'm just going to have to dream about bounties in highsec forever.... But other than that, I like this. I don't imagine it would be terribly difficult for them to code this into the game either. It's just like any other contract except with parameters that we can't select yet. |

Scipio Artelius
The Vendunari End of Life
5355
|
Posted - 2014.08.24 07:28:00 -
[80] - Quote
I don't pretend to have a solution to bounties, but I've often thought it would be good if there were a better system.
The current system doesn't provide much in the way of content for play and on that basis alone, I think it's worth looking at alternatives.
Aside from tweeks to the current system, the only thing I can think of that wouldn't be easily abused would be along the lines of Sibyyl's idea, combined with a form of the wardec mechanism.
Currently wardecs occur at Corp level, which is totally appropriate for a War. However, I don't see why it shouldn't be possible for individuals to pay Concord to declare a "vendetta" against another player and then be able to contract that vendetta out to a 3rd party.
The player would pay Concord, both the administration fee to establish the vendetta (eg. 50 million ISK) + a bounty amount. In return the player would receive a 30 day right, similar to a killright, but attached to the bounty.
The player would then be able to assign that right to someone else to carry out their vendetta. If the kill is achieved, the contracted killer/bounty hunter receives the full bounty payment from Concord, just as mission rewards are received now.
Some advantages:
- bounties/vendettas against low sec status characters would be meaningful as the bounty hunter has a known payout amount - the player wanting another player killed has total control over who they assign that vendetta too. If they are stupid, they'll give it to an alt. The onus is on the contracting player to do their due diligence - bounty hunting would be a meaningful profession
Some disadvantages:
- benefits rich players, with the ISK to place a vendetta on many individuals - would allow something effectively the same as a killright against people you don't otherwise have a killright for - could easily result in reprisal vendetta (I place one on you -> you place one back on me, tit for tat stuff) - perma vendettas could be established against players, making it difficult for them to play
Abusable:
- not that I can immediately see. The fee to establish the right means that it will always cost more than the bounty is worth alone
I don't have any clue if that is a reasonable system or not (I'm no game designer by a long shot), but I'm not against seeing changes in the bounty system. The last of the disadvantages I listed with just some quick thought makes me think the system is not reasonable (but then again, players need to manage their own level of risk, so that is just part of that too).
e: I see that in many respects, what I've proposed is more similar to some of the discussion already. Scipio Post Please Ignore (SPPI - I should make a Corp). Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Sibyyl
Gallente Federation
7626
|
Posted - 2014.08.24 07:31:00 -
[81] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:
But other than that, I like this. I don't imagine it would be terribly difficult for them to code this into the game either.
This may be the case, but I personally prefer not to make any assumptions about the insurmountable work that CCP coders have to do from day to day. I think they would be their own best judges of it.
Also, don't miss Scipio's excellent post on the previous page! ~ we're flying high, we're watching the world pass us by ~
|

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 07:38:00 -
[82] - Quote
Scipio Artelius wrote:I don't pretend to have a solution to bounties, but I've often thought it would be good if there were a better system.
The current system doesn't provide much in the way of content for play and on that basis alone, I think it's worth looking at alternatives.
Aside from tweeks to the current system, the only thing I can think of that wouldn't be easily abused would be along the lines of Sibyyl's idea, combined with a form of the wardec mechanism.
Currently wardecs occur at Corp level, which is totally appropriate for a War. However, I don't see why it shouldn't be possible for individuals to pay Concord to declare a "vendetta" against another player and then be able to contract that vendetta out to a 3rd party.
The player would pay Concord, both the administration fee to establish the vendetta (eg. 50 million ISK) + a bounty amount. In return the player would receive a 30 day right, similar to a killright, but attached to the bounty.
The player would then be able to assign that right to someone else to carry out their vendetta. If the kill is achieved, the contracted killer/bounty hunter receives the full bounty payment from Concord, just as mission rewards are received now.
Some advantages:
- bounties/vendettas against low sec status characters would be meaningful as the bounty hunter has a known payout amount - the player wanting another player killed has total control over who they assign that vendetta too. If they are stupid, they'll give it to an alt. The onus is on the contracting player to do their due diligence - bounty hunting would be a meaningful profession
Some disadvantages:
- benefits rich players, with the ISK to place a vendetta on many individuals - would allow something effectively the same as a killright against people you don't otherwise have a killright for - could easily result in reprisal vendetta (I place one on you -> you place one back on me, tit for tat stuff) - perma vendettas could be established against players, making it difficult for them to play
Abusable:
- not that I can immediately see. The fee to establish the right means that it will always cost more than the bounty is worth alone
I don't have any clue if that is a reasonable system or not (I'm no game designer by a long shot), but I'm not against seeing changes in the bounty system. The last of the disadvantages I listed with just some quick thought makes me thing the system is not reasonable (but then again, players need to manage their own level of risk, so that is just part of that too).
e: I see that in many respects, what I've proposed is more similar to some of the discussion already. Scipio Post Please Ignore (SPPI - I should make a Corp).
One way to keep it from being abusable is to make the isk charge per consecutive bounty/wardecc on the same target within a dedicated timeframe an exponential increase alongside an additive increase on bounties made on separate targets within the same timeframe.
ie, 100 mil for the first dec. 400 for the second. 1600 for the third. (resetting each month)
any multiple bounties on separate targets increases it by 200
100m for first dec on target 1 300 for first dec on target 2 500 for first dec on target 3 2b for second dec on target 1 2 or 3 |

Kaarous Aldurald
ROC Deep Space The ROC
9075
|
Posted - 2014.08.24 07:48:00 -
[83] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: One way to keep it from being abusable is to make the isk charge per consecutive bounty/wardecc on the same target within a dedicated timeframe an exponential increase alongside an additive increase on bounties made on separate targets within the same timeframe.
ie, 100 mil for the first dec. 400 for the second. 1600 for the third. (resetting each month)
any multiple bounties on separate targets increases it by 200
100m for first dec on target 1 300 for first dec on target 2 500 for first dec on target 3 2b for second dec on target 1 2 or 3
And you're still claiming that you *aren't* trying to kill bounties?
"one per month or else the cost is quadrupled hurr hurr hurr!" (oh, and still L2math, since that's not an exponential increase by definition. Exponential does not just mean "big" )
So, why don't you just ask for bounties to be removed entirely?
[edit: And apparently, all wardecs into the bargain.  "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sibyyl
Gallente Federation
7626
|
Posted - 2014.08.24 07:54:00 -
[84] - Quote
Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated.
Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill.
The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful.
~ we're flying high, we're watching the world pass us by ~
|

Kaarous Aldurald
ROC Deep Space The ROC
9078
|
Posted - 2014.08.24 07:59:00 -
[85] - Quote
Sibyyl wrote:The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful.
The best system I could think of back then for such a thing is to increase bounty payout percentages for players under an active wardec, but even that is open to potential abuse with alts.
And, to be honest, the health of the game is less damaged by a largely ineffective bounty system than by one whose payouts can be abused. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Scipio Artelius
The Vendunari End of Life
5357
|
Posted - 2014.08.24 08:05:00 -
[86] - Quote
Sibyyl wrote:Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated. Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill. The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful. Yeah I like that idea, but with Kaarous's regarding increasing payout for bounties earned in wardec - but totally agree that is abusable very easily.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Derrick Miles
EVENumbers
3306
|
Posted - 2014.08.24 08:07:00 -
[87] - Quote
Sibyyl wrote:Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated. Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill. The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful. I like the idea of keeping the contract alone as the incentive, although there is a problem I can see with choosing which bounty hunters can take the contract: only those with an existing, solid reputation are going to be picked over and over. To combat this I'd suggest an isk sink in the form of a fee based on the number of successfully completed contracts a bounty hunter has that is payed by the bounty issuer when choosing that hunter.
I also think it could be a similar interface as the current war dec but it could have two distinct mechanics: the ability of the hunters to offer their services on an upcoming bounty and the ability of the issuers to offer contracts to specific hunters. |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 08:07:00 -
[88] - Quote
Sibyyl wrote:Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated. Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill. The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful.
Maybe both implementing a single target wardec option along with a bounty contract option would make it a bit more interesting.
Syb and DM's idea for the contract with an escrow set aside for payment when the contract is completed would be pretty good. Especially if it has the portion where you get to pick who is allowed to accept it and who is not. Then if it gets "abused", that's your fault for not checking up on your chosen bounty hunter(s).
Then scip's idea about the wardec with my plan for the pricing on wardec. The exorbitant pricing on consecutive or simultaneous single player wardecs (a feature that doesn't currently exist and thus doesn't limit any current freedoms....) would keep the wardec trolling to a minimum (although not completely negated). but at 400m for a second pop, you could just suicide gank in a battleship.
|

Kaarous Aldurald
ROC Deep Space The ROC
9079
|
Posted - 2014.08.24 08:10:00 -
[89] - Quote
Speaking of wardec trolling, you should be very glad that I have work this weekend, or I'd have dropped a dec already. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 08:14:00 -
[90] - Quote
Kaarous Aldurald wrote:Speaking of wardec trolling, you should be very glad that I have work this weekend, or I'd have dropped a dec already.
oh noooooooooo. this guy isn't even in high/low sec 90% of the time. lol. |

Sibyyl
Gallente Federation
7633
|
Posted - 2014.08.24 08:25:00 -
[91] - Quote
Derrick Miles wrote: I like the idea of keeping the contract alone as the incentive, although there is a problem I can see with choosing which bounty hunters can take the contract: only those with an existing, solid reputation are going to be picked over and over. To combat this I'd suggest an isk sink in the form of a fee based on the number of successfully completed contracts a bounty hunter has that is payed by the bounty issuer when choosing that hunter.
I also think it could be a similar interface as the current war dec but it could have two distinct mechanics: the ability of the hunters to offer their services on an upcoming bounty and the ability of the issuers to offer contracts to specific hunters.
Yes, Kane might end up getting preferential treatment for all contracts he decides to accept.
However, his competitors could offer ISK to the issuer, or favors, or tell them tales of their adventures (screenshots, forum peacocking, killboards).
So your question might be.. how does a new player hope to get into bounty hunting without having an elite killboard or resources to bargain with? My answer would be.. they don't. Boba Fett never struck me as a rookie.
~ we're flying high, we're watching the world pass us by ~
|

Derrick Miles
EVENumbers
3307
|
Posted - 2014.08.24 08:34:00 -
[92] - Quote
Sibyyl wrote:Derrick Miles wrote: I like the idea of keeping the contract alone as the incentive, although there is a problem I can see with choosing which bounty hunters can take the contract: only those with an existing, solid reputation are going to be picked over and over. To combat this I'd suggest an isk sink in the form of a fee based on the number of successfully completed contracts a bounty hunter has that is payed by the bounty issuer when choosing that hunter.
I also think it could be a similar interface as the current war dec but it could have two distinct mechanics: the ability of the hunters to offer their services on an upcoming bounty and the ability of the issuers to offer contracts to specific hunters.
Yes, Kane might end up getting preferential treatment for all contracts he decides to accept. However, his competitors could offer ISK to the issuer, or favors, or tell them tales of their adventures (screenshots, forum peacocking, killboards). So your question might be.. how does a new player hope to get into bounty hunting without having an elite killboard or resources to bargain with? My answer would be.. they don't. Boba Fett never struck me as a rookie. Well for new players with no killboards there would be no fee to accept them for the contract, since they have no bounty history. Inevitably people would spam the free and cheap hunters trying to get all the new players they can, even if it means risking the alts designed to farm the bounty. |

Grog Aftermath
Need more grog
43
|
Posted - 2014.08.24 08:45:00 -
[93] - Quote
Zigzigzigzigzigzigzigzig wrote: 1) Placing a bounty on someone else will very very negatively impact your security standing (Only 1-2 bounties can be placed before your standing is close to criminal). Should you have a bad standing (number TBD. not sure if yellow or red is a good choice), you can't place bounties. This will inhibit people trolling often, or placing them for no reason.
2) A Bounty may ONLY be collected by a BOUNTY HUNTER, and only by the Bounty Hunter that has been assigned the target. Bounty Hunters MAY share contracts and funds should they wish (I.E. The target is too strong to take down solo)
3) The Bounty Hunter may collect a Bounty in any security space other than 1.0.The way this collection works is shown in the following formula. Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
4) When the original bounty is placed (24 hours delay on activation), the person who is placing the bounty may also add a description to the bounty (place of residence, known ships, reasons, and even last words. Refer to part 5). This will be given to the Bounty Hunter as a readable piece of mission items.
5) A player may place a bounty with a "LAST WORDS" feature. This feature is a bonus that automatically is sent to the now dead target via the Bounty Hunters eve mail system. It CAN be toggled by the bounty hunter. Whichever bounty placed the most money into this extra feature will have their text played.
6) A Bounty may be paid off for 25% more than the bounty that was placed, plus a percentage of total assets (2% maybe? 5%?)
7) A player can send email to the person who placed their bounties, but they will be sent to an anonymous email address and can be toggled off by the player who created the bounty. This will give people a chance to fix the wrongs they did should they decide to.
8) A Bounty Hunter can not receive a bounty from any target, or connected (owned by the target) accounts, or Corp mates of the target for 2 weeks. (This will keep Bounty Hunters from receiving unjustified backlash.)
9) The Mission from which you accept Bounty Targets will work like a normal mission. It has different rankings that you get by increasing standing. The lower the standing, the lower target and value of the bounties. This will have to be some form of formula which takes into account both the SP pilot AND the price of the bounty.
10) Every 3 hours, you will receive an eve mail with the system that your target is in. You MAY have up to 2 targets per level of ENFORCER skill. (Or Bounty Hunting. IDK lol). Since you will be looking for more than one bounty, you'll receive all of the bounty locations at once, along with the names of each target associated with the location. Should you collect a bounty, the locations of all the other targets are IMMEDIATELY transmitted via eve mail. This transition does not reset the normal 3 hour cycle. Thus, the better you are, the quicker you collect bounties.
11) When the contract is picked up from the appropriate level BOUNTY MISSION, the Bounty Hunter is given EACH piece of info from every bounty that is currently on the target.
12) There will be a completely separate, yet extremely similar NULL SEC BOUNTY HUNTER skill. These bounties CAN be placed by criminals, and when these are placed, the bounty is completed in portions. Each bounty requires that amount of ship/ modules/ implants/ other be destroyed in market value. A Bounty Hunter can drop this bounty at any point, and can also complete it piece by piece. (target has a 1bil bounty. loses a 10 million dollar ship. bounty hunter receives 20 million isk and the bounty is considered completed for quest purposes). However, the bounty does not go away until all the bounty is depleted. These bounties can ONLY be placed on criminals. They can ALSO be placed BY criminals. This mission only receives intel on location every 4 hours.
13) There is a BOUNTY CAP. Any time a person reaches this number (undetermined at this point) they remain suspect. Anyone can kill this suspect, however, only bounty hunters can receive the bounty. (Bounty Hunters that do not have the contract only receive 25% of the bounty though)
1) Placing a bounty on someone should have no negative effect on that character's standing.
2) Pointless as after collection it can be sent to any character.
3) That's up to CCP devs.
4) Don't see an issue with adding notes, although don't see the point of a 24 hour delay.
5) Last words, mechanism for adding insult to injury? Probably not a good idea.
6) Paying bounties off, just no.
7) This seems totally irrelevant to me.
8) No, there should be backlash if someone places a bounty or someone collects on that bounty.
9) Turning bounty hunting into mission running, isn't the thing to do.
10) Being told where someone is every 3 hours, no you should find out yourself, stop being lazy.
11) No comment
12) Nah
13) No, too artificial.
A bounty system based on missions won't work. It does nothing for the sandbox or RP. |

Zigzigzigzigzigzigzigzig TireIrons
Freelance Wealth Redistribution Specialists
0
|
Posted - 2014.08.24 08:50:00 -
[94] - Quote
Grog Aftermath wrote:Zigzigzigzigzigzigzigzig wrote: 1) Placing a bounty on someone else will very very negatively impact your security standing (Only 1-2 bounties can be placed before your standing is close to criminal). Should you have a bad standing (number TBD. not sure if yellow or red is a good choice), you can't place bounties. This will inhibit people trolling often, or placing them for no reason.
2) A Bounty may ONLY be collected by a BOUNTY HUNTER, and only by the Bounty Hunter that has been assigned the target. Bounty Hunters MAY share contracts and funds should they wish (I.E. The target is too strong to take down solo)
3) The Bounty Hunter may collect a Bounty in any security space other than 1.0.The way this collection works is shown in the following formula. Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
4) When the original bounty is placed (24 hours delay on activation), the person who is placing the bounty may also add a description to the bounty (place of residence, known ships, reasons, and even last words. Refer to part 5). This will be given to the Bounty Hunter as a readable piece of mission items.
5) A player may place a bounty with a "LAST WORDS" feature. This feature is a bonus that automatically is sent to the now dead target via the Bounty Hunters eve mail system. It CAN be toggled by the bounty hunter. Whichever bounty placed the most money into this extra feature will have their text played.
6) A Bounty may be paid off for 25% more than the bounty that was placed, plus a percentage of total assets (2% maybe? 5%?)
7) A player can send email to the person who placed their bounties, but they will be sent to an anonymous email address and can be toggled off by the player who created the bounty. This will give people a chance to fix the wrongs they did should they decide to.
8) A Bounty Hunter can not receive a bounty from any target, or connected (owned by the target) accounts, or Corp mates of the target for 2 weeks. (This will keep Bounty Hunters from receiving unjustified backlash.)
9) The Mission from which you accept Bounty Targets will work like a normal mission. It has different rankings that you get by increasing standing. The lower the standing, the lower target and value of the bounties. This will have to be some form of formula which takes into account both the SP pilot AND the price of the bounty.
10) Every 3 hours, you will receive an eve mail with the system that your target is in. You MAY have up to 2 targets per level of ENFORCER skill. (Or Bounty Hunting. IDK lol). Since you will be looking for more than one bounty, you'll receive all of the bounty locations at once, along with the names of each target associated with the location. Should you collect a bounty, the locations of all the other targets are IMMEDIATELY transmitted via eve mail. This transition does not reset the normal 3 hour cycle. Thus, the better you are, the quicker you collect bounties.
11) When the contract is picked up from the appropriate level BOUNTY MISSION, the Bounty Hunter is given EACH piece of info from every bounty that is currently on the target.
12) There will be a completely separate, yet extremely similar NULL SEC BOUNTY HUNTER skill. These bounties CAN be placed by criminals, and when these are placed, the bounty is completed in portions. Each bounty requires that amount of ship/ modules/ implants/ other be destroyed in market value. A Bounty Hunter can drop this bounty at any point, and can also complete it piece by piece. (target has a 1bil bounty. loses a 10 million dollar ship. bounty hunter receives 20 million isk and the bounty is considered completed for quest purposes). However, the bounty does not go away until all the bounty is depleted. These bounties can ONLY be placed on criminals. They can ALSO be placed BY criminals. This mission only receives intel on location every 4 hours.
13) There is a BOUNTY CAP. Any time a person reaches this number (undetermined at this point) they remain suspect. Anyone can kill this suspect, however, only bounty hunters can receive the bounty. (Bounty Hunters that do not have the contract only receive 25% of the bounty though)
1) Placing a bounty on someone should have no negative effect on that character's standing. 2) Pointless as after collection it can be sent to any character. 3) That's up to CCP devs. 4) Don't see an issue with adding notes, although don't see the point of a 24 hour delay. 5) Last words, mechanism for adding insult to injury? Probably not a good idea. 6) Paying bounties off, just no. 7) This seems totally irrelevant to me. 8) No, there should be backlash if someone places a bounty or someone collects on that bounty. 9) Turning bounty hunting into mission running, isn't the thing to do. 10) Being told where someone is every 3 hours, no you should find out yourself, stop being lazy. 11) No comment 12) Nah 13) No, too artificial. A bounty system based on missions won't work. It does nothing for the sandbox or RP.
read the posts since then? lol.
|

Grog Aftermath
Need more grog
43
|
Posted - 2014.08.24 09:01:00 -
[95] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: ]
read the posts since then? lol.
I've looked through the rest of your responses to other peoples comments.
The way you respond to most, doesn't make for good reading. |

Marc Durant
101
|
Posted - 2014.08.24 09:49:00 -
[96] - Quote
In short; OP likes to talk a lot and make suggestions he doesn't really understand the implications of (just as he somehow assumes it will be easy to implement). His initial idea is terrible and would be a great troll if he hadn't put so much effort into it. Yes, yes-áI am. Thanks for noticing.
|

Fr3akwave
Shattered Sword
27
|
Posted - 2014.08.24 10:28:00 -
[97] - Quote
Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: because it can be EASILY abused right now, How? You've said this several times, but you've never actually said what or how, just kept repeating it like it's true.
I've been reading through this thread and am still wondering about this, since the thread still lacks any response to that - after 3 pages and the question being voiced several times now.
The current system is the way it is because the majority of the bounty hunting systems are rendered irrelevant by the ability to just claim your own bounty with an alt. The system described here is no different in this regard.
The system in place right now is kinda sub-optimal with respect to the bounty hunting profession, though on the other hand is the first iteration of the system that actually enables it. Before that, bounty hunting did not exist at all, because as soon as your bounty was big enough, you would claim it yourself. In the EVE I am playing right now, this kind of abuse does not work and the claim by OP that it actually does, still has not been supported by any comment at all, probably because even OP has seen that this is not the case.
My opinion on the proposed mechanic: If you post an idea that is shown to be massively abusable 3 times in the first 2 pages and you need to keep reworking it over and over adding more complication and additional glitches and loopholes so that 6000 symbols are not enough, you should probably stop discussing, rethink your idea entirely and then post another thread about it (but this time in the correct forum section please), or start it as a "lets discuss options" thread in the first place.
For me, a bounty system that
- is easily abusable by alts
- is easily abusable via insurance fraud
- requires "insurance blocking" as a fix (and effectively removes insurance entirely from eve, you know the players, the troll is strong with them)
- requires penalties to prevent people from using it too much (and thereby throwing a spanner into the works of the entire business you are apparently trying to buff up...)
- in general requires multiple extra "features" implemented just for closing the most obvious loopholes while they imply massive interference with other aspects of the game
is obviously unacceptable and very, very out of place and needs serious reworking right up from the bottom. |

Martin Corwin
Corwin's Corsairs
6
|
Posted - 2014.08.24 13:24:00 -
[98] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4917518#post4917518 |

Martin Corwin
Corwin's Corsairs
6
|
Posted - 2014.08.24 13:50:00 -
[99] - Quote
Azda Ja wrote:Also, don't patronize me, I'm being serious when I ask you why focus on bounties before other things. I've only been back just shy of 2 months, but I can think of many things that warrant more focus than bounties. I'm asking you if fixing bounties NOW would benefit the game more than other projects. We are discussing the bounty system in this thread, not if it should be a development focus now or rather later. Stop trying to derail this thread. |

Ima Wreckyou
The Conference Elite CODE.
161
|
Posted - 2014.08.24 13:52:00 -
[100] - Quote
This is all extremely great, I see no possible way how this could be totally abused.
+1 from me the Code ALWAYS wins |

Aqriue
Center for Advanced Studies Gallente Federation
689
|
Posted - 2014.08.24 14:56:00 -
[101] - Quote
Remove pointless, not well thought out, how can CCP be so dumb to not see how easy it can be exploited (but scam = ok) feature that does zero function to the game but line the pocket of the guy who was just killed. Only bounties I set are tiny annoying ammounts like 10k isk...not worth the cost of the clone from my pocket. Second, its hard to not fall for adding bounty to some annoying a-hat spamming local . Third, stop pretending you are the next Bubba Fat, the life style of the bounty hounter doesn't exist (game is about racking up fake numbers and measuring manhood to see who has is bigger) since its so easy to be exploited as obvious by the post of the OP. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3356

|
Posted - 2014.08.24 15:22:00 -
[102] - Quote
Moving this from General Discussion to Features and Ideas Discussion. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tippia
Sunshine and Lollipops
24065
|
Posted - 2014.08.24 15:29:00 -
[103] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:So I thought I might offer a suggestion that I (and a lot of other people) would like to see implemented.
1) Placing a bounty on someone else will very very negatively impact your security standing No.
Also, I'd like to see the data you have to support that GÇ£a lot of other peopleGÇ¥ would like to see this. What you're describing is just a personal wardec system and while that is an interesting (read: laughably exploitable) idea, it has nothing to do with bounties.
There little to no reason to alter the bounty system at this point, as demonstrated by the fact that you haven't been able to articulate anything that's wrong with it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Psianh Auvyander
Noir. Noir. Mercenary Group
92
|
Posted - 2014.08.24 17:43:00 -
[104] - Quote
I had a different take on a bounty hunting change. Mercenary Blog @wsethbrown |

Mallak Azaria
GoonWaffe Goonswarm Federation
5933
|
Posted - 2014.08.24 21:04:00 -
[105] - Quote
TLDR of the thread so far: Guy suggests a horrible change, horrible change gets shot down by basically everyone, OP resorts to worn out meme trolls in an attempt to validate his idea somehow. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |
| |
|
| Pages: 1 2 3 4 :: [one page] |