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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
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Posted - 2006.07.25 18:40:00 -
[1]
lol 8 turrets wonder how fast till that gets reduced to 6
Caldari - BS idea |
Tobias Raddick
Caldari
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Posted - 2006.07.25 18:43:00 -
[2]
How about... i don't know - some reasons as to why the number should be reduced? I think it's fine myself - nerfing it just means that Caldari specialists still won't have a fleet BS.
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Zyrtan Keb'Lektar
Exotic Dancers Club
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Posted - 2006.07.25 18:43:00 -
[3]
no damage bonus on it
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Jarra Wixx
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Posted - 2006.07.25 18:45:00 -
[4]
How about you wait until you actually see the ship in action before you start flying off the handle.
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M00dy
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.07.25 18:48:00 -
[5]
Out ranges every other ship.
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Sarmaul
0utbreak
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Posted - 2006.07.25 18:51:00 -
[6]
Originally by: M00dy Out ranges every other ship.
And seeing as you can't lock past 250km it's not really that important. For a player that can only use T1 ammo the ship is amazing. For those who can use Spike there's not much difference between that and the Megathron.
TEAM MINMATAR FORUMS - In Rust We Trust - |
slothe
Caldari
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Posted - 2006.07.25 18:52:00 -
[7]
or alternatively - unnerf the eagle and give it more turrets pleeese
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Ann Mari
Amarr
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Posted - 2006.07.25 18:53:00 -
[8]
Edited by: Ann Mari on 25/07/2006 18:53:27
grrr...
///End
"There can be no justice, if rules are absolute" "The enemy of my enemy, is my friend"
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alpheon
Ars Caelestis HUZZAH FEDERATION
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Posted - 2006.07.25 18:56:00 -
[9]
Make snipers less invulnerable to counter attack... ships are ships are ships, but do something to make probes useful in tactical situations, say... sensor drones that can fly out to 200KM... and you can warp to them...
A fleet thats beset by snipers needs more cov-ops, tactics can be countered by better tactics.
be ready for what ever your opponent can throw at you.
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Krulla
Minmatar
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Posted - 2006.07.25 19:01:00 -
[10]
Originally by: Zyrtan Keb'Lektar no damage bonus on it
It still will be the most damaging ship in game past 90km, as it can use shorter range ammo.
But yeh, with spike, it doesn't really matter.
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Eximius Josari
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.07.25 19:07:00 -
[11]
Originally by: Dr Tetrahydrocannabinol lol 8 turrets wonder how fast till that gets reduced to 6
Hopefully before Nik decides to collect on our bet
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Mangus Thermopyle
Chosen Path Center for Disease Creation
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Posted - 2006.07.25 19:15:00 -
[12]
Seems caldari got the best BS for fleets now, AND the best ship for PvE since before.
Remember that for fleet engagements, range bonus is the same as damage bonus, since you can fit mag stabs and antimatter instead of tracking enhancers and longer range ammo.
In this ship, you can fit 3 magstabs and a good tank and still hit 200km with antimatter, and with 8 guns. And if you can use t2, you can use Javelin instead of Spike for awesome damage at 200km.
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HippoKing
Caldari
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Posted - 2006.07.25 19:18:00 -
[13]
You can get 230km optimal with a megathron IIRC, which does more damage.
Not going to be nerfed IMO.
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Mirasta
Caldari
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Posted - 2006.07.25 19:27:00 -
[14]
If your so scared shoot it, with the way the rest of this ships have been discrbed it will be paper thin if you dont tank it. Then it cant snipe... rinning a rail snipe and a sheild tank will be unfeasable
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Ismern
GoonFleet GoonSwarm
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Posted - 2006.07.25 19:32:00 -
[15]
Originally by: Mangus Thermopyle Seems caldari got the best BS for fleets now, AND the best ship for PvE since before.
Remember that for fleet engagements, range bonus is the same as damage bonus, since you can fit mag stabs and antimatter instead of tracking enhancers and longer range ammo.
In this ship, you can fit 3 magstabs and a good tank and still hit 200km with antimatter, and with 8 guns. And if you can use t2, you can use Javelin instead of Spike for awesome damage at 200km.
What are you talking about? You will never be able to reach that far out with Antimatter/Javelin.
58km (T2 425mm base) * 1.25 (sharpshooter V) * 1.5 (BS V) * 0.5 (Antimatter/Javelin) = 54.4km
Now let's say you tack on 5 T2 Tracking Computers -> 109.4km
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |
Mangus Thermopyle
Chosen Path Center for Disease Creation
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Posted - 2006.07.25 19:33:00 -
[16]
Originally by: HippoKing You can get 230km optimal with a megathron IIRC, which does more damage.
Not going to be nerfed IMO.
The rokh will easily outdamage the mega for long range battles, trust me.
And if you dont believe me, do some math. For example, one gun more is about 15% extra damage only that, and you will be able to fit better ammo (throw away spike) and fit more mag stabs.
One extra t2 magstab is 20%, one more gun is 15%, better ammo (for example javelin instead of spike) is 40% more damage. Even with gallente battleship to level 10, the Rokh will outdamage the mega.
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Acwron
Minmatar
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Posted - 2006.07.25 19:34:00 -
[17]
well the problem for fleets is that you can slap plates on a mega easily (20k or 25k Armor) while on the Rokh you would most likely find Shield Extenders which will even further increase your aldready huge sigradius (with extenders something between 500-600).
But it's going to be nice for POS sieges.
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Double TaP
The Establishment
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Posted - 2006.07.25 19:38:00 -
[18]
lol i cant believe this thread exists already
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Mangus Thermopyle
Chosen Path Center for Disease Creation
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Posted - 2006.07.25 19:40:00 -
[19]
Unless dreads are in the battle, sig radius dont mean anything in long range fleet battles anyway. Every BS will hit every shot even at 300 sig radius.
Aligning out and warping away can be important though, so shield extenders are better for fleet combat than plates which makes you much slower to align out. Shields also regenerate, which means you dont need to go to a POS and sweet talk to a logistic cruiser once you been called primary.
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Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
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Posted - 2006.07.25 19:43:00 -
[20]
Originally by: Double TaP lol i cant believe this thread exists already
yeah i thought someone would find it funny but i guess no one got it :(
Caldari - BS idea |
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Wired
An Eye For An Eye
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Posted - 2006.07.25 19:44:00 -
[21]
As everyone knows caldari ships are a bit low on powergrid, so it's safe to assume that a full rack of T2 425's will somewhat compromise the fitting in other departments.
The only part that needs a "nerf" is the name, it should be called the sparrow coz everyone will be flying one....including me, but being caldari spec'd i guess it's natural i'll fly one. =============================================
My sig got edited, and all i got was a lousy e-mail |
Double TaP
The Establishment
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Posted - 2006.07.25 19:47:00 -
[22]
Originally by: Dr Tetrahydrocannabinol
Originally by: Double TaP lol i cant believe this thread exists already
yeah i thought someone would find it funny but i guess no one got it :(
hehe, its because a lot of people will make a post like this and be completely serious unfortunately. "theres more caldari than gallente pilots! rabble rabble rabble! Im a noob in a mega and i just go owned by a raven because i dont know what im doing. rabble rabblye rabble. nerf missiles and shield tanking so no one wnats to be caldari! all the noobs that dont know what the green flashing by their ibis means really picked caldari because they know its the i-win button, not because caldari look cooler to most people or anything."
I thought your thread was funny becaue you wanted to nerf a caldari RAIL BOAT! lol thats like "nerf the eagle, its damage is too high!"
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HippoKing
Caldari
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Posted - 2006.07.25 19:51:00 -
[23]
Originally by: Mangus Thermopyle
Originally by: HippoKing You can get 230km optimal with a megathron IIRC, which does more damage.
Not going to be nerfed IMO.
The rokh will easily outdamage the mega for long range battles, trust me.
And if you dont believe me, do some math. For example, one gun more is about 15% extra damage only that, and you will be able to fit better ammo (throw away spike) and fit more mag stabs.
One extra t2 magstab is 20%, one more gun is 15%, better ammo (for example javelin instead of spike) is 40% more damage. Even with gallente battleship to level 10, the Rokh will outdamage the mega.
It will be better than the mega. It won't be much better. It IS, after all, a dedicated sniping boat. If it wasn't better at sniping than the mega, it would be a joke
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STFUN00BFFS
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Posted - 2006.07.25 19:52:00 -
[24]
as its a caldari shipp.. (lack of lovslotts) and has no dmg bonuses.. it wont be THAT good thb.. its only advantage over f.eks a megathron is that it wont need so many lovslotts for tracking enhancers, and by that gett room for a magstab or 2.. on the other hand.. the lack of lovslotts (my presumtion) will probably give it a hard time fitting a small tank for fleet ops if you fitt it with 8x 425mm's
but then again.. the shipps arent all done.. and we have no clue about theyr slott layouts. so all grabb a chillpill and wait for them to gett released! (atleest on sisi)
Cheers! Fogy
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Chi Prime
Millennium E.R.A
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Posted - 2006.07.25 19:53:00 -
[25]
lol, I knew this type of post would pop up. Whiners
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RoMUF
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Posted - 2006.07.25 19:55:00 -
[26]
what happend to booby?
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Gorion Wassenar
Caldari
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Posted - 2006.07.25 20:01:00 -
[27]
Wow, that was fast. Was the band wagon just waiting for the Rokh shaped green light to burn out? ------------------
CEO of TKI
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Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
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Posted - 2006.07.25 20:04:00 -
[28]
oh man people completely missed this one
Caldari - BS idea |
Double TaP
The Establishment
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Posted - 2006.07.25 20:05:00 -
[29]
Originally by: Dr Tetrahydrocannabinol oh man people completely missed this one
/me LoL's some more
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Kyoko Sakoda
Caldari
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Posted - 2006.07.25 20:10:00 -
[30]
Hoorah, another nerf Caldari bandwagon. Have you guys -seen- the bonus stats on the other tier3s? I'm terrified of the Gallente and Minmatar ones.
Learn what it means to be Caldari - www.omertasyndicate.com |
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