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Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
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Posted - 2006.07.25 18:40:00 -
[1]
lol 8 turrets wonder how fast till that gets reduced to 6
Caldari - BS idea |

Tobias Raddick
Caldari
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Posted - 2006.07.25 18:43:00 -
[2]
How about... i don't know - some reasons as to why the number should be reduced? I think it's fine myself - nerfing it just means that Caldari specialists still won't have a fleet BS.
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Zyrtan Keb'Lektar
Exotic Dancers Club
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Posted - 2006.07.25 18:43:00 -
[3]
no damage bonus on it
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Jarra Wixx
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Posted - 2006.07.25 18:45:00 -
[4]
How about you wait until you actually see the ship in action before you start flying off the handle.
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M00dy
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.07.25 18:48:00 -
[5]
Out ranges every other ship.
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Sarmaul
0utbreak
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Posted - 2006.07.25 18:51:00 -
[6]
Originally by: M00dy Out ranges every other ship.
And seeing as you can't lock past 250km it's not really that important. For a player that can only use T1 ammo the ship is amazing. For those who can use Spike there's not much difference between that and the Megathron.
TEAM MINMATAR FORUMS - In Rust We Trust - |

slothe
Caldari
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Posted - 2006.07.25 18:52:00 -
[7]
or alternatively - unnerf the eagle and give it more turrets pleeese
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Ann Mari
Amarr
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Posted - 2006.07.25 18:53:00 -
[8]
Edited by: Ann Mari on 25/07/2006 18:53:27
grrr...
///End
"There can be no justice, if rules are absolute" "The enemy of my enemy, is my friend"
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alpheon
Ars Caelestis HUZZAH FEDERATION
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Posted - 2006.07.25 18:56:00 -
[9]
Make snipers less invulnerable to counter attack... ships are ships are ships, but do something to make probes useful in tactical situations, say... sensor drones that can fly out to 200KM... and you can warp to them...
A fleet thats beset by snipers needs more cov-ops, tactics can be countered by better tactics.
be ready for what ever your opponent can throw at you.
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Krulla
Minmatar
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Posted - 2006.07.25 19:01:00 -
[10]
Originally by: Zyrtan Keb'Lektar no damage bonus on it
It still will be the most damaging ship in game past 90km, as it can use shorter range ammo. 
But yeh, with spike, it doesn't really matter.
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Eximius Josari
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.07.25 19:07:00 -
[11]
Originally by: Dr Tetrahydrocannabinol lol 8 turrets wonder how fast till that gets reduced to 6
Hopefully before Nik decides to collect on our bet 
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Mangus Thermopyle
Chosen Path Center for Disease Creation
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Posted - 2006.07.25 19:15:00 -
[12]
Seems caldari got the best BS for fleets now, AND the best ship for PvE since before.
Remember that for fleet engagements, range bonus is the same as damage bonus, since you can fit mag stabs and antimatter instead of tracking enhancers and longer range ammo.
In this ship, you can fit 3 magstabs and a good tank and still hit 200km with antimatter, and with 8 guns. And if you can use t2, you can use Javelin instead of Spike for awesome damage at 200km.
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HippoKing
Caldari
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Posted - 2006.07.25 19:18:00 -
[13]
You can get 230km optimal with a megathron IIRC, which does more damage.
Not going to be nerfed IMO.
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Mirasta
Caldari
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Posted - 2006.07.25 19:27:00 -
[14]
If your so scared shoot it, with the way the rest of this ships have been discrbed it will be paper thin if you dont tank it. Then it cant snipe... rinning a rail snipe and a sheild tank will be unfeasable
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Ismern
GoonFleet GoonSwarm
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Posted - 2006.07.25 19:32:00 -
[15]
Originally by: Mangus Thermopyle Seems caldari got the best BS for fleets now, AND the best ship for PvE since before.
Remember that for fleet engagements, range bonus is the same as damage bonus, since you can fit mag stabs and antimatter instead of tracking enhancers and longer range ammo.
In this ship, you can fit 3 magstabs and a good tank and still hit 200km with antimatter, and with 8 guns. And if you can use t2, you can use Javelin instead of Spike for awesome damage at 200km.
What are you talking about? You will never be able to reach that far out with Antimatter/Javelin.
58km (T2 425mm base) * 1.25 (sharpshooter V) * 1.5 (BS V) * 0.5 (Antimatter/Javelin) = 54.4km
Now let's say you tack on 5 T2 Tracking Computers -> 109.4km
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |

Mangus Thermopyle
Chosen Path Center for Disease Creation
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Posted - 2006.07.25 19:33:00 -
[16]
Originally by: HippoKing You can get 230km optimal with a megathron IIRC, which does more damage.
Not going to be nerfed IMO.
The rokh will easily outdamage the mega for long range battles, trust me.
And if you dont believe me, do some math. For example, one gun more is about 15% extra damage only that, and you will be able to fit better ammo (throw away spike) and fit more mag stabs.
One extra t2 magstab is 20%, one more gun is 15%, better ammo (for example javelin instead of spike) is 40% more damage. Even with gallente battleship to level 10, the Rokh will outdamage the mega.
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Acwron
Minmatar
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Posted - 2006.07.25 19:34:00 -
[17]
well the problem for fleets is that you can slap plates on a mega easily (20k or 25k Armor) while on the Rokh you would most likely find Shield Extenders which will even further increase your aldready huge sigradius (with extenders something between 500-600).
But it's going to be nice for POS sieges.
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Double TaP
The Establishment
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Posted - 2006.07.25 19:38:00 -
[18]
lol i cant believe this thread exists already
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Mangus Thermopyle
Chosen Path Center for Disease Creation
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Posted - 2006.07.25 19:40:00 -
[19]
Unless dreads are in the battle, sig radius dont mean anything in long range fleet battles anyway. Every BS will hit every shot even at 300 sig radius.
Aligning out and warping away can be important though, so shield extenders are better for fleet combat than plates which makes you much slower to align out. Shields also regenerate, which means you dont need to go to a POS and sweet talk to a logistic cruiser once you been called primary.
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Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
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Posted - 2006.07.25 19:43:00 -
[20]
Originally by: Double TaP lol i cant believe this thread exists already
yeah i thought someone would find it funny but i guess no one got it :(
Caldari - BS idea |

Wired
An Eye For An Eye
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Posted - 2006.07.25 19:44:00 -
[21]
As everyone knows caldari ships are a bit low on powergrid, so it's safe to assume that a full rack of T2 425's will somewhat compromise the fitting in other departments.
The only part that needs a "nerf" is the name, it should be called the sparrow coz everyone will be flying one....including me, but being caldari spec'd i guess it's natural i'll fly one. =============================================
My sig got edited, and all i got was a lousy e-mail |

Double TaP
The Establishment
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Posted - 2006.07.25 19:47:00 -
[22]
Originally by: Dr Tetrahydrocannabinol
Originally by: Double TaP lol i cant believe this thread exists already
yeah i thought someone would find it funny but i guess no one got it :(
hehe, its because a lot of people will make a post like this and be completely serious unfortunately. "theres more caldari than gallente pilots! rabble rabble rabble! Im a noob in a mega and i just go owned by a raven because i dont know what im doing. rabble rabblye rabble. nerf missiles and shield tanking so no one wnats to be caldari! all the noobs that dont know what the green flashing by their ibis means really picked caldari because they know its the i-win button, not because caldari look cooler to most people or anything."
I thought your thread was funny becaue you wanted to nerf a caldari RAIL BOAT! lol thats like "nerf the eagle, its damage is too high!"
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HippoKing
Caldari
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Posted - 2006.07.25 19:51:00 -
[23]
Originally by: Mangus Thermopyle
Originally by: HippoKing You can get 230km optimal with a megathron IIRC, which does more damage.
Not going to be nerfed IMO.
The rokh will easily outdamage the mega for long range battles, trust me.
And if you dont believe me, do some math. For example, one gun more is about 15% extra damage only that, and you will be able to fit better ammo (throw away spike) and fit more mag stabs.
One extra t2 magstab is 20%, one more gun is 15%, better ammo (for example javelin instead of spike) is 40% more damage. Even with gallente battleship to level 10, the Rokh will outdamage the mega.
It will be better than the mega. It won't be much better. It IS, after all, a dedicated sniping boat. If it wasn't better at sniping than the mega, it would be a joke 
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STFUN00BFFS
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Posted - 2006.07.25 19:52:00 -
[24]
as its a caldari shipp.. (lack of lovslotts) and has no dmg bonuses.. it wont be THAT good thb.. its only advantage over f.eks a megathron is that it wont need so many lovslotts for tracking enhancers, and by that gett room for a magstab or 2.. on the other hand.. the lack of lovslotts (my presumtion) will probably give it a hard time fitting a small tank for fleet ops if you fitt it with 8x 425mm's
but then again.. the shipps arent all done.. and we have no clue about theyr slott layouts. so all grabb a chillpill and wait for them to gett released! (atleest on sisi)
Cheers! Fogy
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Chi Prime
Millennium E.R.A
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Posted - 2006.07.25 19:53:00 -
[25]
lol, I knew this type of post would pop up. Whiners 
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RoMUF
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Posted - 2006.07.25 19:55:00 -
[26]
what happend to booby?
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Gorion Wassenar
Caldari
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Posted - 2006.07.25 20:01:00 -
[27]
Wow, that was fast. Was the band wagon just waiting for the Rokh shaped green light to burn out? ------------------
CEO of TKI
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Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
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Posted - 2006.07.25 20:04:00 -
[28]
oh man people completely missed this one
Caldari - BS idea |

Double TaP
The Establishment
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Posted - 2006.07.25 20:05:00 -
[29]
Originally by: Dr Tetrahydrocannabinol oh man people completely missed this one
/me LoL's some more
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Kyoko Sakoda
Caldari
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Posted - 2006.07.25 20:10:00 -
[30]
Hoorah, another nerf Caldari bandwagon. Have you guys -seen- the bonus stats on the other tier3s? I'm terrified of the Gallente and Minmatar ones. 
Learn what it means to be Caldari - www.omertasyndicate.com |

HippoKing
Caldari
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Posted - 2006.07.25 20:10:00 -
[31]
Originally by: RoMUF what happend to booby?
It was determined that at battleship size, boobies cause back and balance problems. They will most likely be battlecruiser size instead.
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Farjung
Gallente
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Posted - 2006.07.25 20:11:00 -
[32]
Edited by: Farjung on 25/07/2006 20:12:17
Originally by: Mangus Thermopyle
Originally by: HippoKing You can get 230km optimal with a megathron IIRC, which does more damage.
Not going to be nerfed IMO.
The rokh will easily outdamage the mega for long range battles, trust me.
And if you dont believe me, do some math. For example, one gun more is about 15% extra damage only that, and you will be able to fit better ammo (throw away spike) and fit more mag stabs.
One extra t2 magstab is 20%, one more gun is 15%, better ammo (for example javelin instead of spike) is 40% more damage. Even with gallente battleship to level 10, the Rokh will outdamage the mega.
A fourth mag stab provides 6.5% more dps than three mag stabs. Optimal of a rokh with max skills, 425 IIs and javelin with 4 tracking mods is 80km. 7 guns with a 25% damage bonus is equivalent to 8.75 guns with no damage bonus. So, no, in the 150-220km range, a rokh won't outdamage a megathron.
It'll only outdamage in the ~60-90km range, and the 220km+ range ;|.
---
Wave of Mutilation 2 |

Jim McGregor
Caldari
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Posted - 2006.07.25 20:14:00 -
[33]
Originally by: Kyoko Sakoda Hoorah, another nerf Caldari bandwagon. Have you guys -seen- the bonus stats on the other tier3s? I'm terrified of the Gallente and Minmatar ones. 
Im mostly worried about the gallente one, but hoping the minnie one can tank it.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Shamis Orzoz
SniggWaffe
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Posted - 2006.07.25 20:20:00 -
[34]
Which ever alliance gets the first full fleet of T2 fitted rokh's will win EVE.
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Joerd Toastius
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Posted - 2006.07.25 20:22:00 -
[35]
Needs less lock range, basically. Problem sorted.
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Arayou
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Posted - 2006.07.25 20:22:00 -
[36]
Theese new ships are the worst thing to ever happen to Eve.
The Rokh is such utter bullcrap, it just proves that Caldari get everything handed to them, not only do they get the best EW and the best ratter, now they also have the best fleetship in the game. The devs in this game have really completly lost it, 8 rails with optimal bonus, so now if you're a Caldari noob you can compete and outperform with high skilled people of other races in every department. I think someone at CCP believes that game balance means that there should be an easy noobish way to compete with everyone else. Oh yea, the Rokh isn't overpowered because it does less damage. Except it uses ammo with twice the damage to hit at the same range...
Abaadon? What the heck are you even thinking? "It can run a better tank then an apoc and put out more firepower then a Geddon, but it can't do both at the same time" What the hell is that even supposed to mean? Maybe someone at CCP didn't get the memo that a ship that is fitted for ganking cannot be fitted for tanking at the same time anyways and vice versa! So what does the Abbadon accomplish? Oh yea, it makes both other Amarr ships useless! (I mean, even more uesless, all other races are useless now that Caldari can do everything the best)
Hyperion, oh yea, we totally needed another blasterboat, every Gallente has been waiting for another ******* blasterboat, we just don't have enough of them. What is this stupid dribble about the Megathron being a better long range ship because it has more tracking and dronespace?! Newsflash, tracking doesn't do jack at range, and drones don't have any significant range. Right, it's all balanced because Hyperion has no lock range, hooray for lock range. I mean why add something that Gallente doesn't have, like an EW ship maybe when you can just as well add something that slightly one ups one of the two possiblilities to set up a well rounded combat ship.
Maelstrom? "It has 8 turrets. It doesn't outdamage the Tempest as the Tempest gets a rate of fire and a damage bonus but Maelstrom's 8 turrets do outdamage Tempest's 6 turrets." So that basicly means it does outdamage the Tempest unless the tempest uses two launchers? Well that's just swell, except nobody cares if the DPS is slightly higher on a ship that is all about burst damage when another ship can deliver more of that. So what do we do with our Tempests now? Throw on a bunch of launchers and autocanons - oh, wait, there is a ship like that, starts's with a T too, looks like a junksausage...
Theese new ships are horrible and should not be added to the game. They don't bring any better balance to the game, they don't fill any roles that the different races are missing to be well rounded and viable to use without Caldari support, and they make a lot of existing ships and setups obsolete in their roles.
This entire thing is an entirely stupid stunt to please the idiots who don't want something that's acctually new, but something that's better, regardless of wether it screws up the games balance. The only race that gets something new to their arsenal is Caldari, and now they are even more ridiculously overpowered then before, and have absoloutly nothing they can't do.
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Noriath
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Posted - 2006.07.25 20:23:00 -
[37]
The board posting on an alt also sucks, but not as much as the new ships.
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Wrok
Caldari
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Posted - 2006.07.25 20:23:00 -
[38]
Rofl dont nerf the caldari please k thx
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Yuki Li
Caldari
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Posted - 2006.07.25 20:27:00 -
[39]
Edited by: Yuki Li on 25/07/2006 20:28:06 10 points go to the boohoo brigade.
Okay, for 3 years, the Caldari hasn't had a competent fleet battleship. The best fleet ships being the Apocs/Tempests/Megathrons, with Scorpions for ECM, that rapidly got replaced when people realised they could indeed fit ECM on ships other than Scorpions, and do more DPS at the same time.
So, our Tier 3 is a fleet ship. Stop crying that your Tier 2 is not as good a fleet ship as our Tier 3. S'like crying that your dominix doesn't fleet fight as well as an apocalypse.
Website / Forums / Recruiting |

Noriath
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Posted - 2006.07.25 20:29:00 -
[40]
Yea, for 3 years everyone else hasn't had a competent EW ship, and everyone else hasn't had the easy-button mission grinder either...
How ridiculous can your argumentation get.. "Bohoo, Caldari can't do absoloutly everything, that's so unfair!!" Well, now they can. Congratulations to all Caldari noobs. If you're Caldari you're always a noob.
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HippoKing
Caldari
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Posted - 2006.07.25 20:31:00 -
[41]
Originally by: Arayou The Rokh is such utter bullcrap, it just proves that Caldari get everything handed to them, not only do they get the best EW and the best ratter, now they also have the best fleetship in the game. The devs in this game have really completly lost it, 8 rails with optimal bonus, so now if you're a Caldari noob you can compete and outperform with high skilled people of other races in every department. I think someone at CCP believes that game balance means that there should be an easy noobish way to compete with everyone else. Oh yea, the Rokh isn't overpowered because it does less damage. Except it uses ammo with twice the damage to hit at the same range...
O RLY
Originally by: Arayou Abaadon? What the heck are you even thinking? "It can run a better tank then an apoc and put out more firepower then a Geddon, but it can't do both at the same time" What the hell is that even supposed to mean? Maybe someone at CCP didn't get the memo that a ship that is fitted for ganking cannot be fitted for tanking at the same time anyways and vice versa! So what does the Abbadon accomplish? Oh yea, it makes both other Amarr ships useless! (I mean, even more uesless, all other races are useless now that Caldari can do everything the best)
Look mom, no caps!
Originally by: Arayou Hyperion, oh yea, we totally needed another blasterboat, every Gallente has been waiting for another ******* blasterboat, we just don't have enough of them. What is this stupid dribble about the Megathron being a better long range ship because it has more tracking and dronespace?! Newsflash, tracking doesn't do jack at range, and drones don't have any significant range. Right, it's all balanced because Hyperion has no lock range, hooray for lock range. I mean why add something that Gallente doesn't have, like an EW ship maybe when you can just as well add something that slightly one ups one of the two possiblilities to set up a well rounded combat ship.
Actually, most PvPing gallente I've spoken to have. It's balanced because the drone bay gives it less damage (assuming they don't do something dumb with the fitting. I have a horrible feeling they will).
Originally by: Arayou Maelstrom? "It has 8 turrets. It doesn't outdamage the Tempest as the Tempest gets a rate of fire and a damage bonus but Maelstrom's 8 turrets do outdamage Tempest's 6 turrets." So that basicly means it does outdamage the Tempest unless the tempest uses two launchers? Well that's just swell, except nobody cares if the DPS is slightly higher on a ship that is all about burst damage when another ship can deliver more of that. So what do we do with our Tempests now? Throw on a bunch of launchers and autocanons - oh, wait, there is a ship like that, starts's with a T too, looks like a junksausage...
Because having 2 heavy nos fitted in a fight never helped anyone. Also, have you ever tried shield tanking a BS in PvP that needs to get in close. Try fitting a raven with web, scram, MWD and injector. Then complain about that one.
Originally by: Arayou Theese new ships are horrible and should not be added to the game. They don't bring any better balance to the game, they don't fill any roles that the different races are missing to be well rounded and viable to use without Caldari support, and they make a lot of existing ships and setups obsolete in their roles.
I wouldn't say horrible, and I wouldn't say anything gets obsolete (except the AC/Artypoc).
Originally by: Arayou This entire thing is an entirely stupid stunt to please the idiots who don't want something that's acctually new, but something that's better, regardless of wether it screws up the games balance.
I've campaigned for months to make them another tier 1, and not just faction BSs for everyone. It's not as bad as it could have been, but it's not as in line with that I'd like it to be.
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Quarantine
Federation of Synthetic Persons YouWhat
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Posted - 2006.07.25 20:37:00 -
[42]
I like it how people without any fleet experience whine around here. Engagement range is determined by the lowest optimals, not by the highest. Your Rokh may have 250km optimal with Spike, but noone will ever care because the engagement range will still be determined by the effective range of the Tempest and Apoc/Geddon. And if you mwd away to leave hostile range, that will only result in some other poor bastard being called primary, and you'll still do less dmg than the other BS that stay at 160-200km.
So unless you manage to field a fleet consisting entirely of Rokhs or you get a Scythe/Oneiros/Scimitar for every non-rokh bs in the fleet, the mega is still better. The only exceptions would be if T2 ammo gets nerfed or if you can only use t1 equipment. And, of course, it beats the raven for sniperfests.
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Wrok
Caldari
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Posted - 2006.07.25 20:41:00 -
[43]
they just better nto nerf the ROKH!
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Jim McGregor
Caldari
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Posted - 2006.07.25 20:43:00 -
[44]
Edited by: Jim McGregor on 25/07/2006 20:46:05
Originally by: Quarantine I like it how people without any fleet experience whine around here. Engagement range is determined by the lowest optimals, not by the highest. Your Rokh may have 250km optimal with Spike, but noone will ever care because the engagement range will still be determined by the effective range of the Tempest and Apoc/Geddon. And if you mwd away to leave hostile range, that will only result in some other poor bastard being called primary, and you'll still do less dmg than the other BS that stay at 160-200km.
So unless you manage to field a fleet consisting entirely of Rokhs or you get a Scythe/Oneiros/Scimitar for every non-rokh bs in the fleet, the mega is still better. The only exceptions would be if T2 ammo gets nerfed or if you can only use t1 equipment. And, of course, it beats the raven for sniperfests.
The thing is, I think alot of people are actually skilled for caldari battleships since the Raven is such a fantastic mission runner. So having a fleet composed of lots of rokhs might not be as hard as it may sound.
Caldari now has best EW ship, best mission runner and best fleet sniper it seems.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Shamis Orzoz
SniggWaffe
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Posted - 2006.07.25 20:44:00 -
[45]
Originally by: Quarantine I like it how people without any fleet experience whine around here. Engagement range is determined by the lowest optimals, not by the highest. Your Rokh may have 250km optimal with Spike, but noone will ever care because the engagement range will still be determined by the effective range of the Tempest and Apoc/Geddon. And if you mwd away to leave hostile range, that will only result in some other poor bastard being called primary, and you'll still do less dmg than the other BS that stay at 160-200km.
So unless you manage to field a fleet consisting entirely of Rokhs or you get a Scythe/Oneiros/Scimitar for every non-rokh bs in the fleet, the mega is still better. The only exceptions would be if T2 ammo gets nerfed or if you can only use t1 equipment. And, of course, it beats the raven for sniperfests.
The other races will not be needed in bs's. They will all have to just fly inty's and dictors to hold down the enemy fleet while the rokh's roast them all from 250km.
The good news is...we won't have to bother with dreads anymore. Just get a fleet of rokh's for the next POS takedown.
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ELECTR0FREAK
Eye of God
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Posted - 2006.07.25 20:44:00 -
[46]
The Eagle now is officially a worthless ship.
-Electrofreak Discoverer of the Missile Damage Formula |

Shamis Orzoz
SniggWaffe
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Posted - 2006.07.25 20:46:00 -
[47]
Originally by: ELECTR0FREAK The Eagle now is officially a worthless ship.
Nah, put an eagle behind the rokh's. He can protect them from the 1-2 ceptors that manage to get in range.
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Jim McGregor
Caldari
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Posted - 2006.07.25 20:47:00 -
[48]
Originally by: Shamis Orzoz
Originally by: ELECTR0FREAK The Eagle now is officially a worthless ship.
Nah, put an eagle behind the rokh's. He can protect them from the 1-2 ceptors that manage to get in range.
I sense abit of anger that the Tempest wont be the sniper of choice anymore. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

HippoKing
Caldari
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Posted - 2006.07.25 20:50:00 -
[49]
Originally by: ELECTR0FREAK The Eagle now is officially a worthless ship.
Just like the Dominix makes the ishtar worthless, right? Cerb/raven? Deimos/Mega? Zealot/Geddon? Sac/Poc?
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Mad Scot
Amarr
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Posted - 2006.07.25 20:51:00 -
[50]
Originally by: Double TaP lol i cant believe this thread exists already
I agree completely, the ships havent even been released yet why dont we jsut wait to see first? ---------------------------------
Romarrian Empire |

Quarantine
Federation of Synthetic Persons YouWhat
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Posted - 2006.07.25 20:52:00 -
[51]
Edited by: Quarantine on 25/07/2006 20:54:18 Edited by: Quarantine on 25/07/2006 20:53:40
Originally by: Shamis Orzoz The other races will not be needed in bs's. They will all have to just fly inty's and dictors to hold down the enemy fleet while the rokh's roast them all from 250km.
There aren't any Cruise Missile Raven-only fleets either, and they also have 250km range. Come to think of it, there aren't any Megathron only fleets either, and they also outrange the other BS in optimal by a few km.
Quote: The good news is...we won't have to bother with dreads anymore. Just get a fleet of rokh's for the next POS takedown.
The control tower engagement range is measured from either the guns or the forcefield (not sure), but certainly not from the tower. To be completely safe from a POS you have to sit at 265km, not 250. Anyway, it takes ages to put a hardened large pos into reinforced, even with 25+ BS.
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HippoKing
Caldari
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Posted - 2006.07.25 20:54:00 -
[52]
Originally by: Mad Scot
Originally by: Double TaP lol i cant believe this thread exists already
I agree completely, the ships havent even been released yet why dont we jsut wait to see first?
Last time we did that we got t2 ammo. I really regret posting pretty much exactly what you just wrote repeatedly in the time leading up to RMR 
|

Noriath
|
Posted - 2006.07.25 20:54:00 -
[53]
Originally by: Jim McGregor Caldari now has best EW ship, best mission runner and best fleet sniper it seems.
Let's not forget that Ravels also absoloutly own at short range fights.
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Maya Rkell
Corsets and Carebears
|
Posted - 2006.07.25 20:55:00 -
[54]
Originally by: M00dy Out ranges every other ship.
And? Since it's a turret ship it should have normal lockrange, not Caldari missile-ship boosted.
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Shamis Orzoz
SniggWaffe
|
Posted - 2006.07.25 21:08:00 -
[55]
Originally by: Quarantine There aren't any Cruise Missile Raven-only fleets either, and they also have 250km range. Come to think of it, there aren't any Megathron only fleets either, and they also outrange the other BS in optimal by a few km.
Missles take too long to get to their destination. Not sure why there aren't any all megathron fleets. There should be. People won't probably do it because most people are dumb, but a fleet of rokh's would be unstoppable with current stats. You would of course need a couple good covert ops pilots...but you'll have plenty of angry minnie pilots to do that.
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Quarantine
Federation of Synthetic Persons YouWhat
|
Posted - 2006.07.25 21:12:00 -
[56]
Originally by: Shamis Orzoz People won't probably do it because most people are dumb, but a fleet of rokh's would be unstoppable with current stats.
It would have a distinct advantage, yes. Can't really see it happening though. If it ever does, there will be enough whines to get the Rokh nerfed with the next patch, no need for preemptive *****ing 
|

Selfe
Caldari
|
Posted - 2006.07.25 21:19:00 -
[57]
The Rohk will be the only REAL Caldari pvp Ship. Stop whining because all you Min, Ammar, gallente got worse ships than us
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Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
|
Posted - 2006.07.25 21:23:00 -
[58]
Edited by: Dr Tetrahydrocannabinol on 25/07/2006 21:23:16 I posted some graphs the Rokh is the least of your problems heh.
Linkage
Caldari - BS idea |

Kery Nysell
Caldari
|
Posted - 2006.07.25 21:40:00 -
[59]
I'm Caldari, so according to Noriath I'll always be a noob, but something struck me :
8 guns loaded with Javelin L ? The things that cut 10% from your shield and max speed for each gun loaded with them ?
I can't wait to see a Rokh with less shields than a Caracal, and the speed of a hauler ...
Yeah, uber damage at long range ... and that ammo just killed it's tanking bonus ... counterproductive ?
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Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
|
Posted - 2006.07.25 21:42:00 -
[60]
Originally by: Kery Nysell I'm Caldari, so according to Noriath I'll always be a noob, but something struck me :
8 guns loaded with Javelin L ? The things that cut 10% from your shield and max speed for each gun loaded with them ?
I can't wait to see a Rokh with less shields than a Caracal, and the speed of a hauler ...
Yeah, uber damage at long range ... and that ammo just killed it's tanking bonus ... counterproductive ?
that ammo is for ganks mainly i think
Caldari - BS idea |

Kery Nysell
Caldari
|
Posted - 2006.07.25 21:46:00 -
[61]
Originally by: Dr Tetrahydrocannabinol
Originally by: Kery Nysell I'm Caldari, so according to Noriath I'll always be a noob, but something struck me :
8 guns loaded with Javelin L ? The things that cut 10% from your shield and max speed for each gun loaded with them ?
I can't wait to see a Rokh with less shields than a Caracal, and the speed of a hauler ...
Yeah, uber damage at long range ... and that ammo just killed it's tanking bonus ... counterproductive ?
that ammo is for ganks mainly i think
All damage and no survivability ... let's hope the ennemy doesn't have the balls to fire back ... because with a -80% on the shield, and the same -80% on the speed, that Rokh will be a very expensive and fragile snail ...
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Shayla Sh'inlux
Millennium
|
Posted - 2006.07.25 21:48:00 -
[62]
So armor tank it and fit ECM?
That wasn't so hard now was it?
 |

Drelaz
Rage of Angels Morsus Mihi
|
Posted - 2006.07.25 21:52:00 -
[63]
Edited by: Drelaz on 25/07/2006 21:52:48 Edited by: Drelaz on 25/07/2006 21:52:18 I can't believe that they actually pushed this through, yes caldari was lacking a fleet BS sniper for sure. In return they have following things: - The lowest SPs needing BS to fly properly. - They can chose damage types. - They can hit everything from very close to fairly far, which makes them excellent in smaller engagement as proven again in the alliance tournament. - They have great support snipers that can hit even interceptors with little effort at BS sniping range.
Caldari was very good as it is only being compensated due the lack of a Sniper BS. And now they get a sniper that hits 10% per rank farther then the megathron and that would probably out damage it to. The caldari BS sniper should have never seen the light let alone stand like this.
|

Kery Nysell
Caldari
|
Posted - 2006.07.25 21:55:00 -
[64]
Originally by: Shayla Sh'inlux So armor tank it and fit ECM?
That wasn't so hard now was it?
Nice way of using only half the ship bonuses.
I could say "Heresy ! Armor tanking a Caldari ship is asking for a burning !!", but I'm not a Spanish Inquisitor ...
And you really think those things won't have at least an ECM onboard, even when shield tanked ? PvP = ECM these days, at least from what I can read on these boards (I don't do any PvP, I find that boring to death ...).
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BrerLapin
Caldari
|
Posted - 2006.07.25 21:58:00 -
[65]
**** whine, If caldari are so uber why dont you play as one ?
Originally by: Market Scanner Maybe CCP needs to remove all 3D models of NPC's and replace them with white 2D squares with the NPC's name typed in the square. I miss pong.
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Jim McGregor
Caldari
|
Posted - 2006.07.25 21:58:00 -
[66]
Edited by: Jim McGregor on 25/07/2006 21:59:23
Originally by: Drelaz Edited by: Drelaz on 25/07/2006 21:52:48 Edited by: Drelaz on 25/07/2006 21:52:18 I can't believe that they actually pushed this through, yes caldari was lacking a fleet BS sniper for sure. In return they have following things: - The lowest SPs needing BS to fly properly. - They can chose damage types. - They can hit everything from very close to fairly far, which makes them excellent in smaller engagement as proven again in the alliance tournament. - They have great support snipers that can hit even interceptors with little effort at BS sniping range.
Caldari was very good as it is only being compensated due the lack of a Sniper BS. And now they get a sniper that hits 10% per rank farther then the megathron and that would probably out damage it to. The caldari BS sniper should have never seen the light let alone stand like this.
It was pretty expected to be honest. We knew it was a railboat and I would have been even more surprised if it had been a close combat ship.
That being said.. for new players today, i think training hybrids is the thing to do. With hybrid skills at good levels, you can easily switch between gallente and caldari ships depending on what you want to do. And those two races basicly covers the extremes in this game.
So caldari for sniping, mission running and jamming. Gallente for close combat and sometimes sniping as well.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Deja Thoris
Contraband Inc.
|
Posted - 2006.07.25 22:00:00 -
[67]
Originally by: Jarra Wixx How about you wait until you actually see the ship in action before you start flying off the handle.
Dont you DARE come in here with that new fangled common sense!
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HippoKing
Caldari
|
Posted - 2006.07.25 22:00:00 -
[68]
Originally by: BrerLapin **** whine, If caldari are so uber why dont you play as one ?
For those of you who ever watch QI on TV in the UK (and if you don't, do), this response sets off the big "OH DEAR YOU LOSE" style flashy thing.
Worst arguement ever I'm afraid.
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HippoKing
Caldari
|
Posted - 2006.07.25 22:02:00 -
[69]
Originally by: Deja Thoris
Originally by: Jarra Wixx How about you wait until you actually see the ship in action before you start flying off the handle.
Dont you DARE come in here with that new fangled common sense!
I stood by this for ages. I decided that we shouldn't judge things till we could test them, and see the stats and fly them, and stuff. Then we got t2 ammo. Remember that deal?
Wish I'd whined before it was released 
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Kery Nysell
Caldari
|
Posted - 2006.07.25 22:04:00 -
[70]
Originally by: Drelaz
- The lowest SPs needing BS to fly properly.
Low SPs + Raven + PvE = dead Raven.
Yes, you don't need much SPs to learn the Torpedoes skill ...
BUT you need a bunch of SPs in Engineering skills to be able to TANK that Raven ... and a bunch of SPs in Drones, because your Cruise/Torpedoes are not that good against small ships, so 5 Light Drones with good skills are not an option ... and some more skills in Engineering if you want a NOS ... or a bit of Gunnery for those last two slots ... oooh and don't forget a whole bunch of SPs in Electronics if you want to fit those dreaded ECMs ...
About that "choose the damage type" bit ... almost all Caldari missile boat have a KINETIC damage bonus, the Raven and the Kestrel are the exceptions ... and quite frankly, reloading in the middle of a fight to change your damage type means 10~15 seconds without any damage, and then you still have the flight time of the missiles ... largely enough for your opponent to warp, or repair himself ...
Have you tried Caldari ships ? After almost two years, I find them "about good" with low skills, but like all other ships in the game, they shine ONLY when you have really high and specialised skills ...
|

Drelaz
Rage of Angels Morsus Mihi
|
Posted - 2006.07.25 22:19:00 -
[71]
Edited by: Drelaz on 25/07/2006 22:19:41
Originally by: Kery Nysell About that "choose the damage type" bit ... almost all Caldari missile boat have a KINETIC damage bonus, the Raven and the Kestrel are the exceptions ... and quite frankly, reloading in the middle of a fight to change your damage type means 10~15 seconds without any damage, and then you still have the flight time of the missiles ... largely enough for your opponent to warp, or repair himself
With good ship knowledge you can guess which damage type your enemy is most likely weak for. Also you can guess what NPCers are tanked for looking at the NPCs in that region. Its just that missile users (and with mainly caldari pilots) can chose these things while other races can't and will just have to do with what they have.
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DigitalCommunist
Evolution Band of Brothers
|
Posted - 2006.07.25 22:35:00 -
[72]
Abaddon and Rokh are overpowered, Hyperion is not a proper blaster boat, Maelstrom is balanced.. depending on the layout. :|
Purchasing Complex Fullerene Shards, contact me ingame. |

Cohkka
|
Posted - 2006.07.25 22:43:00 -
[73]
Originally by: Kery Nysell I'm Caldari, so according to Noriath I'll always be a noob, but something struck me :
8 guns loaded with Javelin L ? The things that cut 10% from your shield and max speed for each gun loaded with them ?
I can't wait to see a Rokh with less shields than a Caracal, and the speed of a hauler ...
Yeah, uber damage at long range ... and that ammo just killed it's tanking bonus ... counterproductive ?
Same as "fast Minmatar" and hail ammo? Maybe you're not a nub, but at least get a clue before posting.
Simple answer: t2 ammo is broken, end of story.
Don't speak english, just F5, F5, F5... |

Nikolai Nuvolari
Caldari
|
Posted - 2006.07.25 23:11:00 -
[74]
Originally by: Eximius Josari
Originally by: Dr Tetrahydrocannabinol lol 8 turrets wonder how fast till that gets reduced to 6
Hopefully before Nik decides to collect on our bet 
I may be having connection problems, but I'm here and I say pay up!!!  ------------------ Originally by: kieron Buy ISK for RL cash here!
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
|

Kazaam
Caldari
|
Posted - 2006.07.25 23:14:00 -
[75]
Caldaris needed a gunship BS sized... every other size has one... frigs, cruisers, BC, AS and HAC in caldari have their gunship. The only one missing WAS that Rokh, and I'm glad I'll soon get my ass into it.
Missiles overpowered ? lol ? Did y'all ever bring a Raven in long range fleet battles ? All you do is unloading your ammo in space as when your omfgwtfoverpowered missiles get like 50kms away from your launchers, primary target ( which is like 150+ km away, basically ), is already history, and secondary is about to be it as well.
And for the useless whiners already complaining about non even released Battleships and the overpowerness of the Rokh ( which is actually to confirm ), you've got a choice : Either shut it or train Caldari Battleship to 5 -_- _________________________________________
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Zanarkand
Gallente
|
Posted - 2006.07.25 23:23:00 -
[76]
Edited by: Zanarkand on 25/07/2006 23:25:20 Amarr tier 3: Armageddon and Apoc lose all of their value thanks to the bonuses/slot layouts, well, maybe except for beltratting...
Caldari tier 3: Everyone with who can use spike L should switch to Rokh as soon as it is realeased. You will get 250km optimal with just having bs3(most likely the skill requierment). And, please, tell me an alliance/corp/whatever to not say "train caldari BSlvl3" to any snipermegathorn pilot. Won't do any good to tempest/geddon users either.
Gallente tier3: I like the hull of Megathorn. I hope that megathorn stays as a blastership... but I guess I can't have everything.
Minmatar tier3: ...
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Stormhold
FinFleet Lotka Volterra
|
Posted - 2006.07.25 23:31:00 -
[77]
Like someone already pointed out - it hardly is overpowered. Yes, it is a better sniper than megathron etc, but not by too much better.
This is from someone who uses mega and will buy a Rokh for test atleast.
Also, we got no clue about pg/cpu yet.
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Eximius Josari
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2006.07.25 23:48:00 -
[78]
Originally by: Nikolai Nuvolari
Originally by: Eximius Josari
Originally by: Dr Tetrahydrocannabinol lol 8 turrets wonder how fast till that gets reduced to 6
Hopefully before Nik decides to collect on our bet 
I may be having connection problems, but I'm here and I say pay up!!! 
I think you need to develope sudden and acute memory loss 
PS: Bet debt paid.
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Hephaesteus
Gallente
|
Posted - 2006.07.25 23:49:00 -
[79]
Wow, all we need now is to be able to lock over 350km and we can do some damage.  -----------------------------------------------
Knowing all, when all is unknown.
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Khal Grayrest
|
Posted - 2006.07.26 00:15:00 -
[80]
8 Turrets 5% shield resists Tons of CPU
Move over Apoc, the new mining king has arrived.
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AKULA UrQuan
Caldari
|
Posted - 2006.07.26 00:31:00 -
[81]
8 turret hardpoints on the rokh will be fine......long as it requires the user to train Adv weapon upgrades to level 4-5 to fit 8x 425 Railgun IIs. Megathrons only require that skill trained to level 2 to fit a full rack of t2 425s and still have enough powergrid for 3x 1600mm plates. Long as the devs make it a pain (but possible) to fit that last T2 425 it'll be fine I think.
Also the rokh in fleet snipeing mode gets to deal with a HP tank that's split about 50/50 between sheilds and armor. Apoc pilots should enjoy shooting at that with beams, Minmatar pilots may not because tremor's explosive damage.
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Nikolai Nuvolari
Caldari
|
Posted - 2006.07.26 00:32:00 -
[82]
Originally by: Eximius Josari PS: Bet debt paid.
Thank you!
Sadly, I can't log on to see it...with my internet down, all I have is my Pocket PC, and this thing can't run EVE  ------------------ Originally by: kieron Buy ISK for RL cash here!
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
|

Eximius Josari
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2006.07.26 00:50:00 -
[83]
Originally by: Nikolai Nuvolari
Originally by: Eximius Josari PS: Bet debt paid.
Thank you!
Sadly, I can't log on to see it...with my internet down, all I have is my Pocket PC, and this thing can't run EVE 
Wallet
|

Kery Nysell
Caldari
|
Posted - 2006.07.26 00:56:00 -
[84]
Originally by: Cohkka
Originally by: Kery Nysell I'm Caldari, so according to Noriath I'll always be a noob, but something struck me :
8 guns loaded with Javelin L ? The things that cut 10% from your shield and max speed for each gun loaded with them ?
I can't wait to see a Rokh with less shields than a Caracal, and the speed of a hauler ...
Yeah, uber damage at long range ... and that ammo just killed it's tanking bonus ... counterproductive ?
Same as "fast Minmatar" and hail ammo? Maybe you're not a nub, but at least get a clue before posting.
Simple answer: t2 ammo is broken, end of story.
Thanks for the clue, but there's no need to be so aggressive ...
I KNOW that T2 ammo is broken at best, a total joke at the worst, but I saw 4 posts in this thread saying "this ship will load Javelin and wtfbbqpwn everything and sniper ranges", and I felt like reminding those posters that Javelin ammo kills Caldari ships ... my poor Harpy has half the shields of my Condor when I load that smelly crap in my rails ...
|

welsh wizard
|
Posted - 2006.07.26 01:36:00 -
[85]
Originally by: Mangus Thermopyle
Originally by: HippoKing You can get 230km optimal with a megathron IIRC, which does more damage.
Not going to be nerfed IMO.
The rokh will easily outdamage the mega for long range battles, trust me.
And if you dont believe me, do some math. For example, one gun more is about 15% extra damage only that, and you will be able to fit better ammo (throw away spike) and fit more mag stabs.
One extra t2 magstab is 20%, one more gun is 15%, better ammo (for example javelin instead of spike) is 40% more damage. Even with gallente battleship to level 10, the Rokh will outdamage the mega.
No it won't.
Mega with 7 turrets and damage bonus is equivalent to 8.75 turrets.
The Rokh with 8 turrets and no damage bonus is equivalent to 8 turrets.
|

DisposableAlt
|
Posted - 2006.07.26 01:39:00 -
[86]
Edited by: DisposableAlt on 26/07/2006 01:42:35 Edited by: DisposableAlt on 26/07/2006 01:42:06 I think you guys are screaming for a nerf way too early.
Firstly, with the same skills and t2 ammo, 7x 425 II on a mega do more damage than 8x 425 II on a rokh. The rokh's big advantage there is that it doesn't have to fit many tracking mods, making it easier to fit mag stab IIs and whatever else in the lows. However, 8x 425mm IIs are not easy to fit, especially on a ship which will probably not have great grid, just like every other caldari ship. I think it is unlikely that the rokh will be able to field a very large tank with a full-on sniper setup.
Here is what it comes down to: the thron will do roughly 10% more damage between about 100 and 220 km. This is because with spike ammo, the thron has 8.75 effective guns versus 8 guns on the rohk. Between 100 and 0km, the rohk outdamages the thron, because it can use higher-damaging ammo, like javelin. However, javelin will seriously mess with a rohk: though it can reach about 80km (with three tracking mods), no ship tracking bonus and 25% penalty means it will be quite hard to hit anything that isn't a BS. As well, with 8 javelin-filled guns, the rohk will lose 57% of its shield HP. This means that its tank will be hard to fit with those big guns, and at close range will be less than half effective.
Overall, I think it is very premature to call it the "best fleet BS", because first, we don't know it's CPU/grid or slow layout, and secondly, because it really suffers on DPS to not have that damage bonus.
|

Nikolai Nuvolari
Caldari
|
Posted - 2006.07.26 01:53:00 -
[87]
Last I looked, Javelin reduces a Rokh's shield HP by 80% and its max velocity by 80%...both of which are important at close range...in other words, it's completely useless on a Rokh.
I think that's ANOTHER reason why Javelin needs to be fixed now. The fact that it works great on a Megathron (armor tank, hence shield HP is unimportant) but not at all on a Rokh gives the Megathron a stupid advantage. ------------------ Originally by: kieron Buy ISK for RL cash here!
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
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Khristopher
Legio I Mordu Cohort I
|
Posted - 2006.07.26 01:54:00 -
[88]
I can't wait. Caldari will finnaly have a nice gunboat and my gunnery skills will pay off. I went for rails over missiles when I started playing eve and after the Moa (yeah not so great) I had to switch it up to train for Gallente ships so I could get the megathron (my first battleship).
Now if only the eagle would get some love 
|

welsh wizard
|
Posted - 2006.07.26 01:56:00 -
[89]
Edited by: welsh wizard on 26/07/2006 01:56:40
Originally by: DisposableAlt ...The rokh's big advantage there is that it doesn't have to fit many tracking mods, making it easier to fit mag stab IIs and whatever else in the lows. However, 8x 425mm IIs are not easy to fit, especially on a ship which will probably not have great grid, just like every other caldari ship. I think it is unlikely that the rokh will be able to field a very large tank with a full-on sniper setup....
Exactly, the "But you won't have to fit tracking mods!! (****, whine, rabble)!" argument is ill thought.
This ships probably going to get 5 or 6 lows and bugger all grid (do we know the layout yet?). I'm thinking PDU's in the lows won't be happening if you want 8 turrets and damage mods. You're gonna have to use 2 RCU's and 1 PDU.
No PDU's on a Caldari ship is severely detrimental to its tank, especially as it's going to need cap to fire too.
|

Foulis
Minmatar
|
Posted - 2006.07.26 01:57:00 -
[90]
Originally by: HippoKing
Originally by: RoMUF what happend to booby?
It was determined that at battleship size, boobies cause back and balance problems. They will most likely be battlecruiser size instead.
Completely off topic the ship size to abbreviated cup size is backwards in eve...
Battleship - BB(or BS) Cruiser - C Destroyer - D Frigate - F
Wait a second.... what is this topic about?  ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Arron S
Gallente
|
Posted - 2006.07.26 02:02:00 -
[91]
*Take Dr Tetrahydrocannabinol out back and beats him with a lead pipe*
Now What did you say?
|

Amerame
Section XIII
|
Posted - 2006.07.26 02:21:00 -
[92]
It's fine as it is, BUT if they ever nerf long range t2 ammo, then the Rokh will be completely overpowered.
|

DisposableAlt
|
Posted - 2006.07.26 02:26:00 -
[93]
Originally by: Nikolai Nuvolari Last I looked, Javelin reduces a Rokh's shield HP by 80% and its max velocity by 80%...both of which are important at close range...in other words, it's completely useless on a Rokh.
The penalties aren't additive, they're multiplicative. So you have .9^8=.430= 43% of your normal shields, a 57% reduction. Still huge, however.
|

Nikolai Nuvolari
Caldari
|
Posted - 2006.07.26 02:29:00 -
[94]
Originally by: DisposableAlt
Originally by: Nikolai Nuvolari Last I looked, Javelin reduces a Rokh's shield HP by 80% and its max velocity by 80%...both of which are important at close range...in other words, it's completely useless on a Rokh.
The penalties aren't additive, they're multiplicative. So you have .9^8=.430= 43% of your normal shields, a 57% reduction. Still huge, however.
Alright, but either way, it doesn't really make a difference for the Rokh. At 80% or 57%, Javelin DOESN'T WORK for the Rokh. ------------------ Originally by: kieron Buy ISK for RL cash here!
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
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LoveKebab
DAB RAZOR Alliance
|
Posted - 2006.07.26 02:51:00 -
[95]
i like the way CCP made that ship :> since most of Caldari are using missiles it wont be so hard to train some for large rails and be usefull in fleetbattles. as for today they dont have any insta dmg-dealer that can be used in fleets
from the other hand blasters could have over 15km optimal (+ about 15km falloff) - with t2 ammo
dont neft this ship cuz it's good :>
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DisposableAlt
|
Posted - 2006.07.26 03:10:00 -
[96]
Originally by: LoveKebab i like the way CCP made that ship :> since most of Caldari are using missiles it wont be so hard to train some for large rails and be usefull in fleetbattles. as for today they dont have any insta dmg-dealer that can be used in fleets
from the other hand blasters could have over 15km optimal (+ about 15km falloff) - with t2 ammo
dont neft this ship cuz it's good :>
I have a feeling that the Rokh will make a very poor blasterboat. Like all caldari ships, it will be heavy and slow as hell, and its cap probably won't be too great either. Plus, how can any BS stand up to the hyperion, the tailor-made blasterboat?
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eldiabloroho
|
Posted - 2006.07.26 03:38:00 -
[97]
this new cal ships is so good it came right in time, i have been mining in a retriver which isnt that good because its so weak ( in 0.0) so i was thinking about training for a cov so i would be a better miner but that would take over a month and its still weak and would have to warp out if rats target me, then i though why not an apoc its between a ret and cov mining output and can tank but its so damn ugly and i only have armarr frig 1, then boom along comes this awesome cal ship with 8 turrets for 8 miner 2s plus an awsome shield tank so i can fill the low slots with cargo expanders, man this has to be the most awesome ship in the game now.
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Nikolai Nuvolari
Caldari
|
Posted - 2006.07.26 03:53:00 -
[98]
Originally by: eldiabloroho this new cal ships is so good it came right in time, i have been mining in a retriver which isnt that good because its so weak ( in 0.0) so i was thinking about training for a cov so i would be a better miner but that would take over a month and its still weak and would have to warp out if rats target me, then i though why not an apoc its between a ret and cov mining output and can tank but its so damn ugly and i only have armarr frig 1, then boom along comes this awesome cal ship with 8 turrets for 8 miner 2s plus an awsome shield tank so i can fill the low slots with cargo expanders, man this has to be the most awesome ship in the game now.
*beats eldiabloroho to death with a baseball bat*
IKVAR SAY: NO MINING! ------------------ Originally by: kieron Buy ISK for RL cash here!
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
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Kery Nysell
Caldari
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Posted - 2006.07.26 09:40:00 -
[99]
Originally by: DisposableAlt
Originally by: Nikolai Nuvolari Last I looked, Javelin reduces a Rokh's shield HP by 80% and its max velocity by 80%...both of which are important at close range...in other words, it's completely useless on a Rokh.
The penalties aren't additive, they're multiplicative. So you have .9^8=.430= 43% of your normal shields, a 57% reduction. Still huge, however.
Wrong.
The penalties for T2 ammo are indeed additive, and for each gun. That's an exception to the normal "multiplicative penalties" rule.
I tried some Javelin S in the four rails of my Harpy, those things have a -20% shield/max speed, and I lost 80% of my 1105 shield points, for a modified shield of 221 ...
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K Shara
Caldari
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Posted - 2006.07.26 11:51:00 -
[100]
at BS5 with 3 midslot trackers you will reach 250km or so with lead, which will be fun.
anyone who is screaming for a nerf is an idiot.
look at the moa, the eagle, the ferox. totally crap compared to their other racial counterparts.
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Contraband
hpookde is so a word !!!!!!!!
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welsh wizard
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Posted - 2006.07.26 12:15:00 -
[101]
Originally by: K Shara at BS5 with 3 midslot trackers you will reach 250km or so with lead, which will be fun.
anyone who is screaming for a nerf is an idiot.
look at the moa, the eagle, the ferox. totally crap compared to their other racial counterparts.
Aye :(
For some reason they've always given Caldari less turret HP's and less damage on their turret ships. As a result we are left with 3 completely unbalanced rail ships that are knowhere near as good as the equivalent tier ships of the other races.
Seems they're finally doing something about it with the Rokh. About bloody time, we finally get to deal respectable DPS.
Still not going to outdamage the megathron though and damage is infinitely preferable to range.
Now its time to fix the Moa, Eagle and especially the borderline obsolete Ferox.
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Testy Mctest
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Posted - 2006.07.26 12:25:00 -
[102]
Originally by: Tobias Rad**** nerfing it just means that Caldari specialists still won't have a fleet BS.
Ahahahahahah.
Seriously, you people ***** me up.
[center]
Originally by: Lord Violent EvE is slowly becoming a game for the stupid being catered to by devs, as they lack ability to kill/survive anything.
http://tinyurl.com/lgpnsScraphe |

Dr Tetrahydrocannabinol
Imperium Technologies Firmus Ixion
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Posted - 2006.07.26 14:49:00 -
[103]
Training of the skill Gunnery to level 5 has been completed
i sure hope they dont nerf this before i finish training turret skills :s
Caldari - BS idea |

Taurgil
Balanced Unity
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Posted - 2006.07.26 16:53:00 -
[104]
Don't nerf ships, boost the underdogs.
That's the general way it works.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.07.26 16:59:00 -
[105]
OMG, it is a Marginallly better sniper over the current #1 Blasterboat. NERF!!!!
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