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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 13:38:00 -
[541] - Quote
Xuixien wrote:No, I think that risk/reward should be appropriately balanced. If by "play the way you do" you mean "willing to take risks" then sure. I don;t disagree that risk and reward should be balanced. That's pretty much why I think wardecs need a balance. The risk of fighting an industrial corps is minimal, and the reward (as shown by many merc groups) is a 95+% efficiency and heaps of loot. The risk of taking on a competent PvP group is considerably higher, and the chances of a high efficiency and good loot considerably less.
So I'll repeat my opinion: wardecs should be more rewarding when taking on a challenge, and less rewarding when going after soft targets, with the end result being that wardeccers choose to pick fights with tougher targets.
Xuixien wrote:Lucas Kell wrote:Concord no longer being tankable for example [high sec dwellers in general vs gankers]. Mining barges being balanced out [Miners vs gankers]. New exploration type ships [Exploration site runners vs hunters]. Crimewatch changes [PvE players vs bait gankers]. Stuff like that. And what "classes of players" are involved in any of that? How was the "balance of power" changed? You're not getting off that easy Lucas. Added above.
Xuixien wrote:Too hard for you to face, I understand. No, I just keep my responses to trolls minimal to save time. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Prince Kobol
2128
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Posted - 2014.09.01 13:54:00 -
[542] - Quote
MatrixSkye Mk2 wrote:Xuixien wrote:Honestly I think NPC corps should have even harsher penalties; 30% tax and industry jobs cost 2x as much and no chat channel. But this is entirely off-topic. LOL. Yeah. And no missions for them. And take away their battleships too. Screw 'em. If they ain't going to be playing the way I play they should not be allowed to have as much fun as those of us that play the way I approve.
The worst argument anybody can use.
Nobody is saying people can't mission, mine or any other boring High Sec crap, the problem with NPC corps is that they do not promote, offer, teach anything of value.
Again, I do not want them removed as they do serve a purpose, but I do not believe that CCP intended players to stay in them for months, years at a time or in some cases, permanently.
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Remiel Pollard
Shock Treatment Ministries
4340
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Posted - 2014.09.01 14:05:00 -
[543] - Quote
Lucas Kell wrote:
So the problem isn't "losing isn't fun", losing can be fun, but repeatedly losing to the same group because they see you as weak, and rather than choosing a challenge choose to repeatedly display their power over you, that's no fun. It's for a similar reason most people would agree sov mechanics need work.
Rarely do I get matched with 'equal' opponents in other games. They usually wipe the floor with me, or I'm on the side that wipes the floor with them. The best matches are the close ones, but they are few and far between. All the best attempts at 'matchmaking' software aside, one side is still always going to lose.
And if losing is 'fun' for you then why bother trying to win? There's a good reason why calling someone a loser is considered a pejorative.
Some people just lose, repeatedly. Doesn't matter who they're up against, they just keep losing. Usually because they don't learn how to win, or learn from their mistakes, or learn in general. They just throw tantrums and controllers at wall and bitey forum threads about what's 'fair' and what to be done to fix it from their perspective.
Just as there are people that struggle to be competitive, there are those that find it no challenge. None. There is no challenge in the game for them, because they're that good. They weren't always that good, though, they just paid attention, had a good attitude and learned from it all.
Lucas Kell wrote:Imagine if you played an FPS and you were alright at it and enjoying yourself, but then the same group of people came in and owned you repeatedly, then when you tried to change session they came along and did the same again. It wouldn't be the best designed mechanic, would it?
EVE doesn't have different sessions to change to. EVE doesn't have... you know what, I'm not even going to entertain this, EVE is what it is and you log on everyday knowing that, and if you don't then you need to learn, because expecting to change the nature of EVE from what it is instead of adapting to it is more akin to finding someone you're attracted to physically, but finding out their personality doesn't quite suit you, so you try to change them. The thing is, then, that it's not them you want, it's someone else, you just like how they look.
The difference is that what you noted above as being a problem is part of the nature of EVE. If you want that changed, then you're looking for a different game entirely. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:11:00 -
[544] - Quote
Prince Kobol wrote:Nobody is saying people can't mission, mine or any other boring High Sec crap, the problem with NPC corps is that they do not promote, offer, teach anything of value.
Again, I do not want them removed as they do serve a purpose, but I do not believe that CCP intended players to stay in them for months, years at a time or in some cases, permanently. Totally agree. But if NPC corps get nuked to the point they can't be used, or if people get removed from them after a while, that's also not teaching them anything. They will simply be targeted by the players who are far better at EVE than them and used as fodder. If you want people to move out of them, you can't expect all of the concessions to be made by them. There has to be give and take. Fine, increase tax on NPC corps, but at the same time make it harder or less appealing to wardec the weakest targets en masse. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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baltec1
Bat Country Goonswarm Federation
12920
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Posted - 2014.09.01 14:14:00 -
[545] - Quote
Lucas Kell wrote:Prince Kobol wrote:Nobody is saying people can't mission, mine or any other boring High Sec crap, the problem with NPC corps is that they do not promote, offer, teach anything of value.
Again, I do not want them removed as they do serve a purpose, but I do not believe that CCP intended players to stay in them for months, years at a time or in some cases, permanently. Totally agree. But if NPC corps get nuked to the point they can't be used, or if people get removed from them after a while, that's also not teaching them anything. They will simply be targeted by the players who are far better at EVE than them and used as fodder. If you want people to move out of them, you can't expect all of the concessions to be made by them. There has to be give and take. Fine, increase tax on NPC corps, but at the same time make it harder or less appealing to wardec the weakest targets en masse.
Having wardec immunity is already a massive benefit over player corps. An 11% tax is hardly all that terrible given the average corp tax is 10%. Bumping it up to 20% would give you a reason for leaving an NPC corp. Join Bat Country today and defend the Glorious Socialist Dictatorship |
MatrixSkye Mk2
Republic University Minmatar Republic
822
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Posted - 2014.09.01 14:18:00 -
[546] - Quote
Prince Kobol wrote:MatrixSkye Mk2 wrote:Xuixien wrote:Honestly I think NPC corps should have even harsher penalties; 30% tax and industry jobs cost 2x as much and no chat channel. But this is entirely off-topic. LOL. Yeah. And no missions for them. And take away their battleships too. Screw 'em. If they ain't going to be playing the way I play they should not be allowed to have as much fun as those of us that play the way I approve. The worst argument anybody can use. Nobody is saying people can't mission, mine or any other boring High Sec crap, the problem with NPC corps is that they do not promote, offer, teach anything of value. Again, I do not want them removed as they do serve a purpose, but I do not believe that CCP intended players to stay in them for months, years at a time or in some cases, permanently. I'm glad to hear that you find these arguments terrible, considering that I've heard them floating about and spewed by some of the most vocal elitists on these forums. Perhaps next time they're seriously proposed you'll be among those pointing out how silly indeed they are. |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:20:00 -
[547] - Quote
Remiel Pollard wrote:The best matches are the close ones, but they are few and far between. So we have that in common. Why not aim to make that occur more often?
Remiel Pollard wrote:And if losing is 'fun' for you then why bother trying to win? There's a good reason why calling someone a loser is considered a pejorative. Losing can be fun. Purposely losing generally isn't and constantly losing isn't, but a tough battle which you lose in the long run is far more fun that winning or losing by a landslide.
Remiel Pollard wrote:EVE doesn't have different sessions to change to. EVE doesn't have... you know what, I'm not even going to entertain this, EVE is what it is and you log on everyday knowing that, and if you don't then you need to learn, because expecting to change the nature of EVE from what it is instead of adapting to it is more akin to finding someone you're attracted to physically, but finding out their personality doesn't quite suit you, so you try to change them. The thing is, then, that it's not them you want, it's someone else, you just like how they look.
The difference is that what you noted above as being a problem is part of the nature of EVE. If you want that changed, then you're looking for a different game entirely. EVE is what it is, but that doesn't mean it never changes. What I find amazing is how many people go on about "This is EVE! Don't be asking for changes! This is what is is!", then they go ahead and suggest that things need to change to push people out of NPC corps, or to make PvE more risky.
Even more amazing is people arguing that wardecs should remain the way they are so people can repeatedly gank easy targets, then claiming that EVE is a hardcore game! It's utterly ludicrous. WoW must be a hardcore game, because if I join a PvP server and level up, I can 1 hit noobs while they try to level. HARDCORE! The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:26:00 -
[548] - Quote
baltec1 wrote:Having wardec immunity is already a massive benefit over player corps. An 11% tax is hardly all that terrible given the average corp tax is 10%. Bumping it up to 20% would give you a reason for leaving an NPC corp. So why do the NPC corps have to take a nerf but wardeccers who go after the weakest possible targets so they have minimal risk don't? Why not make NPC corps less appealing, and at the same time look at making it more beneficial for a wardeccer to go after a challenging target and less beneficial to go after a weaker one? The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Xuixien
The Dark Space Initiative Scary Wormhole People
1668
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Posted - 2014.09.01 14:33:00 -
[549] - Quote
Lucas Kell wrote:The risk of fighting an industrial corps is minimal, and the reward (as shown by many merc groups) is a 95+% efficiency and heaps of loot. The risk of taking on a competent PvP group is considerably higher, and the chances of a high efficiency and good loot considerably less.
Again, you need to get the concept of "player choices" drilled into your thick cranium. Target selection, ship fitting - these are all player choices and don't warrant intervention from CCP. And you have yet to argue that they do, and you have yet to suggest a better system then what currently exists.
If fighting an Industrial corp is "low risk" it's only because the Industrial corps choose to make it that way. No reason for CCP to do anything about it.
Lucas Kell wrote:So I'll repeat my opinion: wardecs should be more rewarding when taking on a challenge, and less rewarding when going after soft targets, with the end result being that wardeccers choose to pick fights with tougher targets.
Again, your opinion is wrong. The reward is up to the players - if they want KMs, they'll get more reward going after "soft targets". If they want "guudfites" they'll get that reward deccing other "mercs" (and there are indeed groups that do this).
Lucas Kell wrote:Concord no longer being tankable for example [high sec dwellers in general vs gankers]. Mining barges being balanced out [Miners vs gankers]. New exploration type ships [Exploration site runners vs hunters]. Crimewatch changes [PvE players vs bait gankers]. Stuff like that.
Thanks, this is exactly what I wanted. You're not listing "classes of players", you're listing career choices (which anyone can train into and perform) and overall game balances. Exploration ships were balanced not with "runners vs hunters" in mind but because exploration ships were lacking before. Mining barges were balanced not with "miners vs gankers" in mind but because the mining barge line was a mess. There are no "player classes" in EVE. :) And I challenge you to find any DEV quotes to back up your assertions. :)
Lucas Kell wrote:]No, I just keep my responses to trolls minimal to save time.
Cop out.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1668
|
Posted - 2014.09.01 14:35:00 -
[550] - Quote
Lucas Kell wrote:baltec1 wrote:Having wardec immunity is already a massive benefit over player corps. An 11% tax is hardly all that terrible given the average corp tax is 10%. Bumping it up to 20% would give you a reason for leaving an NPC corp. So why do the NPC corps have to take a nerf but wardeccers who go after the weakest possible targets so they have minimal risk don't? Why not make NPC corps less appealing, and at the same time look at making it more beneficial for a wardeccer to go after a challenging target and less beneficial to go after a weaker one?
Because this isn't how EVE Online works. Epic Space Cat |
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:36:00 -
[551] - Quote
Xuixien wrote:Again, you need to get the concept of "player choices" drilled into your thick cranium. Target selection, ship fitting - these are all player choices and don't warrant intervention from CCP. And you have yet to argue that they do, and you have yet to suggest a better system then what currently exists.
If fighting an Industrial corp is "low risk" it's only because the Industrial corps choose to make it that way. No reason for CCP to do anything about it. PErsonal attacks aside, I've covered this one multiple times. Yes, it's their choice, but so is the choice of target. There will ALWAYS be a weakest target and that's what the wardeccers would always aim for, because there is no BENEFIT to taking a challenge. Why not provide them a benefit for doing so? You are whining on about player choice, so give players a REASON to choose something better. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:37:00 -
[552] - Quote
Xuixien wrote:Because this isn't how EVE Online works. So EVE shouldn't give out a better reward for taking more risk? Thanks for explaining. Who are you again? The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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baltec1
Bat Country Goonswarm Federation
12923
|
Posted - 2014.09.01 14:42:00 -
[553] - Quote
Lucas Kell wrote:baltec1 wrote:Having wardec immunity is already a massive benefit over player corps. An 11% tax is hardly all that terrible given the average corp tax is 10%. Bumping it up to 20% would give you a reason for leaving an NPC corp. So why do the NPC corps have to take a nerf but wardeccers who go after the weakest possible targets so they have minimal risk don't? Why not make NPC corps less appealing, and at the same time look at making it more beneficial for a wardeccer to go after a challenging target and less beneficial to go after a weaker one?
Its not the wardeccers fault the corp they chose is a pushover, they can't know what any corp is like before a wardec.
I have had people wardec my solo corp a few times now to take on my tower thinking it was going to be easy only to find the production tower became a Dickstar and they died horribly. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Xuixien
The Dark Space Initiative Scary Wormhole People
1668
|
Posted - 2014.09.01 14:44:00 -
[554] - Quote
Lucas Kell wrote:PErsonal attacks aside
Just remember who opened that door, Lucas. :)
Lucas Kell wrote:I've covered this one multiple times. Yes, it's their choice, but so is the choice of target. There will ALWAYS be a weakest target and that's what the wardeccers would always aim for, because there is no BENEFIT to taking a challenge. Why not provide them a benefit for doing so? You are whining on about player choice, so give players a REASON to choose something better.
How would you define "challenging" target in an objective way, and what would be the "benefit" of taking on said "challenge"? You haven't provided any of these answers, and until you do, you have no argument, just hot air and butthurt over emergent gameplay and content.
The whole premise of your argument is that PvPers should only bother with other PvPers and should leave those innocent, "defenseless" carebears alone and that CCP should change the game to protect those carebears. This will never happen in EVE Online, and CCP has posted in this thread saying as much to you.
You're literally beating your head against a brick wall hoping it'll move. Good luck with that broski.
Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
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Posted - 2014.09.01 14:46:00 -
[555] - Quote
Lucas Kell wrote:Xuixien wrote:Because this isn't how EVE Online works. So EVE shouldn't give out a better reward for taking more risk? Thanks for explaining. Who are you again?
Now look who's misrepresenting other people's statements. :)
Hypocrite much, kid?
And BTW I'm Xuixien, and I'm better than you in every way. Epic Space Cat |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:46:00 -
[556] - Quote
baltec1 wrote:Lucas Kell wrote:baltec1 wrote:Having wardec immunity is already a massive benefit over player corps. An 11% tax is hardly all that terrible given the average corp tax is 10%. Bumping it up to 20% would give you a reason for leaving an NPC corp. So why do the NPC corps have to take a nerf but wardeccers who go after the weakest possible targets so they have minimal risk don't? Why not make NPC corps less appealing, and at the same time look at making it more beneficial for a wardeccer to go after a challenging target and less beneficial to go after a weaker one? Its not the wardeccers fault the corp they chose is a pushover, they can't know what any corp is like before a wardec. I have had people wardec my solo corp a few times now to take on my tower thinking it was going to be easy only to find the production tower became a Dickstar and they died horribly. Oh bull. Don't give me that, they know full well what the corp is going to be like, and when they do make a mistake and wardec someone that can beat them, they run away to protect their precious isk efficiency. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Xuixien
The Dark Space Initiative Scary Wormhole People
1672
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Posted - 2014.09.01 14:48:00 -
[557] - Quote
Lucas Kell wrote:they run away to protect their precious isk efficiency.
Their targets have the same option so what's the issue? Epic Space Cat |
baltec1
Bat Country Goonswarm Federation
12924
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Posted - 2014.09.01 14:49:00 -
[558] - Quote
Lucas Kell wrote:Oh bull. Don't give me that, they know full well what the corp is going to be like, and when they do make a mistake and wardec someone that can beat them, they run away to protect their precious isk efficiency.
So, they didn't know full well what my corp was going to be like, did they? given that they died miserably on my tower of woe. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:49:00 -
[559] - Quote
Xuixien wrote:Lucas Kell wrote:Xuixien wrote:Because this isn't how EVE Online works. So EVE shouldn't give out a better reward for taking more risk? Thanks for explaining. Who are you again? Now look who's misrepresenting other people's statements. :) Not I. I suggested adding more reward for more risk and reducing reward for low risk and you told me EVE doesn't work that way.
Xuixien wrote:And BTW I'm Xuixien, and I'm better than you in ever way. I believe you, honestly I do. I lay awake at night wishing I could be just like you. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Ramona McCandless
The McCandless Clan
6809
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Posted - 2014.09.01 14:49:00 -
[560] - Quote
Kell gets +1 for tenacity
He actually beat my stubborn streak.
Not many do that. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Xuixien
The Dark Space Initiative Scary Wormhole People
1672
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Posted - 2014.09.01 14:51:00 -
[561] - Quote
Lucas Kell wrote:Not I. I suggested adding more reward for more risk and reducing reward for low risk and you told me EVE doesn't work that way.
Except you're suggesting increasing risk for one group while decreasing risk (but not rewards) for another group based on some silly idea of "class" that doesn't actually exist in the game.
Again: EVE doesn't work that way.
Lucas Kell wrote:I believe you, honestly I do. I lay awake at night wishing I could be just like you.
I know you do. But you will never be on my level until you accept EVE for what it is. Epic Space Cat |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:51:00 -
[562] - Quote
baltec1 wrote:Lucas Kell wrote:Oh bull. Don't give me that, they know full well what the corp is going to be like, and when they do make a mistake and wardec someone that can beat them, they run away to protect their precious isk efficiency. So, they didn't know full well what my corp was going to be like did they given that they died miserably on my tower of woe. Most of the time they know, and like I say, the odd time they make an error in judgement, they can just run and hide.
Xuixien wrote:Lucas Kell wrote:they run away to protect their precious isk efficiency. Their targets have the same option so what's the issue? That running away is boring and I strongly believe EVE should try to bring people together to interact, and not make the most convenient option "run away and stay docked". The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Xuixien
The Dark Space Initiative Scary Wormhole People
1672
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Posted - 2014.09.01 14:51:00 -
[563] - Quote
Ramona McCandless wrote:Kell gets +1 for tenacity
He actually beat my stubborn streak.
Not many do that.
Well you have to remember, autism isn't just a disorder, it's a force of nature. Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
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Posted - 2014.09.01 14:52:00 -
[564] - Quote
Lucas Kell wrote:That running away is boring and I strongly believe EVE should try to bring people together to interact, and not make the most convenient option "run away and stay docked".
If it's boring then don't do it? You always have the option of coming together and fighting the WarDeccers. Epic Space Cat |
baltec1
Bat Country Goonswarm Federation
12924
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Posted - 2014.09.01 14:54:00 -
[565] - Quote
Lucas Kell wrote:baltec1 wrote:Lucas Kell wrote:Oh bull. Don't give me that, they know full well what the corp is going to be like, and when they do make a mistake and wardec someone that can beat them, they run away to protect their precious isk efficiency. So, they didn't know full well what my corp was going to be like did they given that they died miserably on my tower of woe. Most of the time they know, and like I say, the odd time they make an error in judgement, they can just run and hide.
So they run and hide. Its their isk they just wasted. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 14:59:00 -
[566] - Quote
Xuixien wrote:If it's boring then don't do it? You always have the option of coming together and fighting the WarDeccers. I don't get involved in wardeccers. My high sec guys operate from NPC corps and my mains operate from null. Much like many people operating from NPC corps, I don't consider it entertaining to lose an unarmed hauler to 20 12 year olds who then proceed to pat themselves on the back chanting "GF" in local. And therein lies the issue. You can't expect NPC players to choose to put themselves out for nothing. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Xuixien
The Dark Space Initiative Scary Wormhole People
1672
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Posted - 2014.09.01 15:01:00 -
[567] - Quote
Lucas Kell wrote:Am I? That's strange, because I distinctly remember suggesting that reward for NPC players be lowered (encouraging them to take more risk to keep their reward), encouraging wardeccers to choose (not be forced) to take more of a challenge for more reward, and discourage lower risk play with lessened reward.
Ah kid, you're suggesting that Industrial corps have their risks reduced via proxy of incentivizing PvP corps to go after each other instead of going after "soft targets" (despite the fact that said "soft targets" have a myriad of options at their disposal to both defend themselves and avoid getting killed, even leaving out NPC corps). So you're suggesting that NPCs corps be nerfed in order to encourage people into joining player corps, the risk of doing so you want to lower.
Your argument is just bad.
Lucas Kell wrote:A game for pansies
Well, you are the one crying about PvPers shooting "non-combatants". Epic Space Cat |
Xuixien
The Dark Space Initiative Scary Wormhole People
1672
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Posted - 2014.09.01 15:03:00 -
[568] - Quote
Lucas Kell wrote:]I don't get involved in wardeccers. My high sec guys operate from NPC corps and my mains operate from null.
So what you're saying is you actually have no experience in the topic? Got it. I think that just about wraps this up. :D
Lucas Kell wrote:]Much like many people operating from NPC corps, I don't consider it entertaining to lose an unarmed hauler to 20 12 year olds who then proceed to pat themselves on the back chanting "GF" in local. And therein lies the issue. You can't expect NPC players to choose to put themselves out for nothing.
Mmmmm, tears. We're getting closer to the root of your argument now. Epic Space Cat |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4168
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Posted - 2014.09.01 15:05:00 -
[569] - Quote
Xuixien wrote:So you're suggesting that NPCs corps be nerfed in order to encourage people into joining player corps, the risk of doing so you want to lower. Thus increasing their risk as they are now in players corps. And yes, reducing the player corp risk, but not mechanically, through giving the wardeccers a better choice of targets.
Or NPC corps stay the way they are, people continue to wardec soft targets and people continue to move into NPC corps to avoid them. The end result of that being exactly what we see now, which is that wardecs are a broken mechanic that can and will be avoided. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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baltec1
Bat Country Goonswarm Federation
12925
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Posted - 2014.09.01 15:07:00 -
[570] - Quote
Lucas Kell wrote:Xuixien wrote:If it's boring then don't do it? You always have the option of coming together and fighting the WarDeccers. I don't get involved in wardeccers. My high sec guys operate from NPC corps and my mains operate from null. Much like many people operating from NPC corps, I don't consider it entertaining to lose an unarmed hauler to 20 12 year olds who then proceed to pat themselves on the back chanting "GF" in local. And therein lies the issue. You can't expect NPC players to choose to put themselves out for nothing.
Hence why a 20% tax on NPC corps would be good. They have a reason to want to be in a player corp that offers them less tax. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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