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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.08.16 23:32:00 -
[91]
Originally by: gobergin
Originally by: Judas Lonestar
Originally by: gobergin Now, I have a left-field question here.....
I actually only noticed Machariels a few days ago (I know. 3 year noob)
Since they caught my fancy, I have been looking into getting one- and started seeing the price has skyrocketed to 1-1.5billion. When I compare this to the 450Million asked for a Tempest Fleet Issue, I am wondering.... is it really worth it? Bear in mind I am not a PvPer and am mostly looking at PvE.
I see the rate of fire bonus, and if the prices were equivalent, I would go for the Machariel for the 'Cool Factor' for sure, but..... I see one variation in low vs med slots, and better speed.
Is that really worth several hundred million to the average podjock? 
Nope, its not.
If your running missions for the price of a Mach alone you could utterly pimp a Raven. A standard T2 fitted Raven will already smoke a lvl 4. Anything beyond that is just to do it a bit faster or with a bit more style but at the end of the day the payout is going to be the same whether you finish the mission in a Drake or a Mach. Do YOU want to drop 1+ billion for a ship that, for all PVE purposes, will do the same damn thing a 90 mil Raven will??
Good point indeed, BUT.
I should have stated up front that I am a heavy heavy Minmatar Gunnery spec and don't really plan to change that. Sooooo since Raven is a Caldari Missile Muscle Machine, I would have to completely change my development path and build a whole new set of trained skillz.
Ain't a Caldari Missile boy. I'm just a big guns and ammo sort. With that stated, is the answer (skipping all the Missiles vs Gunz discussions cause its not gonna happen this year) still the same, or does the Mach (assuming gunz, gunz and more gunz) still justify the +X hundred more ISK over a Tempest Fleet?
And, yes, if I could find a Tempest TRIBAL issue there is no more discussion (drool) 
Well theres 2 ways to go with that.
First, it really doesnt take a whole lot of SP in missiles to use the good majority of them. 750k to 1 mil and you can mount any T1 launcher you want (Barring caps obviously)
The other option that I would do if I were you with all those SP in guns is go Tempest Fleet issue. More shield, more armor and more structure then the Mach and its cheaper to boot!
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Odium47
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Posted - 2007.08.17 09:09:00 -
[92]
Unfortunatly Judas, there are missions that you cant even finish in a Vindicator together with a Raven with torps. But if u thing a reven is enough for a L4 mission, just go ahead and learn it the hard way !
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.08.17 12:47:00 -
[93]
Edited by: Judas Lonestar on 17/08/2007 12:47:52
Originally by: Odium47 Unfortunatly Judas, there are missions that you cant even finish in a Vindicator together with a Raven with torps. But if u thing a reven is enough for a L4 mission, just go ahead and learn it the hard way !
Which one? I can only thing of one and thats the one with that 2.5 mil guy at the end. But I gave up missions long time ago. And for the record I have something like 400k LP and a 9+ standing, so yes I've ran a truckload of lvl 4's. Heck, I've done a good portion of them in a Drake.
I mean if you want to drop a bil on a ship thats arguably no better then a Raven (Of some flavor or another) to do a lvl 4 certainly dont let me stop you. By all means have at it. I'm just trying to save you a metric crapton of cash.
I'm highly skeptical that a Machariel is going to run a lvl 4 900 million ISK better then a Raven. Marginally better sure, but at that point I'd drop the cash for officer gear for the Raven. Hell, you could buy a Fleet Tempest with more survivability then a Mach and STILL have cash left over for some pimp gear.
But u;timately, the game is about having fun. If flying a Mach in lvl 4's is how you enjoy the game by all means, buy two! 
*EDIT* I should add I'm something of a tightass with ISK, hence me recommending other solutions which would probably be roughly comparable to the Mach at a far reduced price. If you have the free cash and have the desire to do so.....Well, give us a screenie of that sweet lookin ship in action! 
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Odium47
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Posted - 2007.08.17 14:49:00 -
[94]
If only it would one mission to have problems with...but there are way more than 1. Anyway, i had a mission in which only with a dreadnaught set in siege you could have finished it alone.
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Odium47
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Posted - 2007.08.24 15:07:00 -
[95]
Ah, almost forgot. As far as I played the only cause that can make you lose a bs in a mission is LAG ! Use alignment for easy warp out and set also an autopilot when the game is blocked more than 15 seconds.
Also, i must agree with Mr. Freeze on the another rigs setup: 3 capacitor control circuit 1. Who has flown the ship, knows !
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Shereza
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Posted - 2007.09.27 12:04:00 -
[96]
Machariel in level 4s is easy enough. I run 4 1200 artillery, 2 1400, and 2 cruise launchers with a tank style almost identical to my drake's (2 amps and 1 hardener to my drake's 2 hardeners and 1 amp with 1 fewer LSE IIs and 3 more SPR IIs) and it's pretty easy. Heck, I was pelting dire (T2 guristas) moas at 20km with artillery.
DPS is a hair under a raven's would be with my skills and the tank is way better than anything I could get out of a raven short of spending at least 50% more on mods than I spent (500m) on the machariel and the mods (80m?).
Of course the raven never has felt right to me. I own one and I've played around with it but I've never really considered it seriously for mission running.
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Stravadi
Minmatar IDEON ANDRON Bionic Dawn
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Posted - 2007.10.08 13:20:00 -
[97]
Edited by: Stravadi on 08/10/2007 13:21:55 Edited by: Stravadi on 08/10/2007 13:21:35 Edited by: Stravadi on 08/10/2007 13:20:34 I'm running level 4 missions in Caladari Space in my Machariel. I recommend shield tanking so you can have spare low slots for damage modules. I use pretty much the same setup for over 1 year but its efficiency in mission running requires a lot of training: t2 arties/autos, decent engineering skills -shield and cap skills- and of course spaceship command skills - you better have minmarar BS maxed and the gallente one as high as possible. I also use faction modules either for tanking purposes (t2 or named items are not enough for some difficult lvl 4 missions) or for fitting purposes.
High Slots:
6x 1400mm Artillery II 2x Arbalest Cruise Missile Launcher
Medium Slot:
Pith X-type Large Shield Booster F-90 Positional Subroutine Sensor Booster 3 tech 2 hardeners depending the NPC type
Low Lot: 3x domination gyrostab's 2x tech 2 Powe Diagnostic Unit 2x True Sansha Power Diagnostic Unit
Rigs: Projectile Burst Aerator Anti Thermal Screen Re-inforcer Core Defence Opearational Solidifier
Notes
1. I switch to Dual 650mm AC's if I am against mercs and the sensor booster with a 90% webifier (dont even have to use drones for wingmen). In a few missions with cruiser orbiting in 23-27km (e.x Angel NPC)I switch to 1200mm and use a named 90% webifier for <10km orbiting NPC's. 2. The two True Sansha PDU are used for PG purposes (due to the rig). You can use RCU and 3 t2 pdu or 5 t2 pdu's and 2 gyro's, but you'll compromise tank or DPS. 3. Untill recently I was using a Gist B-type Shiled booster. This is an also good booster to use, but using Pith X-type makes your tank more solid. I'm running missions in Caldari Space, and this is my |

Odium47
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Posted - 2007.10.08 15:18:00 -
[98]
yeah, for missions, shields is the main recommandation. Also, 1200 mm goes better for missions. I can shoot with 1200 from 12 km if aligned. I also use 3 trackin' enhancers on lows together with 3 gyros. Making the ship shoot damn fast and deadly. As I said before i wouldn't fly one in pvp, because its too expensive and the job could be done by a tempest with ac650 or 800, so dont have to risk a mach for that. But if i were to fly one i would set it up for extreme sniping, any of the tempest set ups work fine for such jobs. Also, who thinks that 1400 mm work fine with tremor and just 1 sensor booster is very wrong.
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nails
Caldari Ota Corps Akihabara Denki Gai
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Posted - 2008.01.01 01:19:00 -
[99]
I've been flying Machs for a loooong time.. It's my favorite ship in the game :) I have 4 I keep nice and shiny at all times. I tweak the setup on a constant basis, however if I was to average all the setups it would be something like this:
Also note this setup might require some of your upgrade skills to be at V.
Post Trinity:
High Slots ---------- 6x 1400 Republic Fleet Howitzer Artillery 1x Heavy Missile Launcher II
Mid Slots --------- Core X-type 100MN Afterburner Gist X-type XL Shield Booster Gist X-type Shield Boost Amp Dread Guristas Invul Draclira's modified Cap Recharger
Low Slots --------- 3x Dark Blood Power Diag 2x Domination Tracking Enhancer 2x Domination Gyro stab
I also keep my drone bay full of vespa IIs to help clean house.
If you pull all of this down to T2 it works pretty well, but you will probably have to drop the missile launcher. --------------
http://nails.otaku.jp/ota-corps/--Adv Anime Rank |

Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.01.01 01:55:00 -
[100]
This is a setup I used on several occasions. It should be nerfed because it is extreme omni-potence.
Highs:
2 x Civilian Gatling rail 2 x Civilian Gatling Pulse 2 x Civilian Electron Blaster 2 x Civilian Autocannon
Mids:
5 x Civilian Shield Boosters
Lows:
7 x Civilian Armor Repairers
No joke I actually used this setup. It can shield AND armor tank and does ALL damage types with NO ammo cost. The modules are very cap efficient as well. Im telling you this is the greatest setup ever.
PS: Though the setup is a joke, the fact that I actually did it is not. I always loved watching the flamers contribute nothing to the threads, so I decided to deface the machariel just to get even with them. I love the ship. I hate the flamers.
If I had an Alt I would probably post with it... |

BLOOD THIRSTY
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Posted - 2008.01.01 03:25:00 -
[101]
Highs - 6 800 Autocannons T2 1 Dark Blood Nuet 1 True Sansha Nos
Mids - 1 Gist X MWD 1 Domi Disruptor 1 Domi Web 1 True Sansha Cap Injector 1 Sensor Booster
Lows - 3 Domi Overdrives 1 I-Stab T2 1 DCU T2 2 Republic Fleet Gyro
Rigs - 3 polycarbons
Drones - 5 hammerhead T2 5 Warrior T2
Drugs / Implants (snakes)
1 Friend in a claymore
My ship does 12km / sec. Scrambles at 42 km / webs at 20 km Does 858 dps.
Smile 8)
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The Bandid
Amarr Infinitus Odium The Church.
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Posted - 2008.01.01 22:33:00 -
[102]
Originally by: Andrea Jaruwalski
Originally by: Emily Spankratchet
Originally by: Andrea Jaruwalski It's not easy to do Level 4 missions in a machariel without investing billions, and it's not healthy for you because you might die from just me sending you hatemails during your missions for using it like that.
Damn. Does that mean I'm doing something wrong by running level 4 missions in a Mach fitted only with T2 gear? Should I buy some faction mods to up my expenditure and comply with the "must invest billions" rule?
I would post a setup, but it seems like this thread is a magnet for negativity and I'd hate to spoil that.
You don't run level 4 missions to make the most isk per hour then, if you think you can effectivly do them with a machariel with only T2 modules.
Notice the Word "Easy", make sure you also look it up the dictionary if you're unaware of the meaning of it.
About posting your setup? Hey, You must be kidding me if you think i can't come up with your exact setup in under 1 minute without even thinking it all out.
Damn u, so u think everyone in eve is the same heh, he asks for a setup for a mach for an lvl 4 mission so pls stfu and give the dude a setup, and no he isnt a Caldari wannabee noob flying a no skill raven, however it depends how much isk u have to spend but i have flown mach myself many times and a t2 fitting with rigs is really good for lvl 4 missions. dual rep capinjected and a med cargocontainer for the boosters in hold works like a charm.
6x 650 t2 smarty and a launcher ab caprech web capinj change it i had a t2 ccc so i could fit a web instead of one extra recharger dual reppers and hardners mission specific, (i invested indeed for dual faction reppers Core types pref and x type hardners and eanm
play around with it a bit and ull be fine, ive allso heared u can make it work for missions with a good shield booster and long range guns. Go to handlebar HEDALEOLFARBER there were plenty of nmtz mission runners in machs they could deffo help u out. i am more of an pvp type
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Ryan Scouse'UK
omen. Triumvirate.
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Posted - 2008.01.02 02:28:00 -
[103]
I own Two machariel 1 x nano mach 10k + ms 1 x Mach fully tanked for pvp fit -
did use to run level 4s in it back in 2006 when was bored in empire.
6 x 1400 2 x cruise 2 x TP / 1 x Gist X 100 AB / 2 x tracking 3 x faction /dmg mods 1 x dcu / 1 x nano / forget rest but was sumthing like that for snipen level 4s instant pop.
was before Rigs came out.
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Dahak2150
Chaos Monkeys
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Posted - 2008.01.02 05:56:00 -
[104]
Good job looking at the timestamps folks. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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xenobite 666
D00M. Triumvirate.
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Posted - 2008.01.07 13:42:00 -
[105]
Machariel for LVL4 missions !?!?! YOU SHOULD BE SHOT !!!
:D:D:D:D:D:D =====Only Death Is Eternal===== Trade feedback Linkage |

Slide
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Posted - 2008.01.07 14:40:00 -
[106]
Originally by: xenobite 666 Machariel for LVL4 missions !?!?! YOU SHOULD BE SHOT !!!
:D:D:D:D:D:D
And why excactly?
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Odium47
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Posted - 2008.01.07 15:13:00 -
[107]
Actualy, the person who uses it for pvp should be shot !
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Skeiron
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Posted - 2008.01.08 04:31:00 -
[108]
Originally by: Odium47 Edited by: Odium47 on 07/01/2008 17:39:21 Actualy, the person who uses it for pvp should be shot !
If you wanna see if your set up is good for pvp, just fit autocannons and whatever you think is good, and then try to do all the L4 mission types and see whre it has problems.
If it runs without any issues (for which i seriously doubt) you can try pvp, but prepare a lot of hankies to wipe your noses and tears after loosing it.
PvP =/= PvE. What is good in pvp is not necessarily good in pve and vice versa.
eg: speed, ecm, (untill recently) nos (neut still somewhat useful), scram :O, burst dps, enough tank to outlast the other guy, emphasis on lock speeds over lockrange (if at all). vs Sustainable dps over (preferrably) long range, enough tank to last through a mission (preferably) without using cap injector, just enough speed not to bore yourself to death, emphasis on range over speed.
Tbfh I don't really give a **** what use you have for the ship, but saying that you can see how good a ship is in pvp by testing it out on missions is just wrong. ------------------------- When EvE Online meets Real Life
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Odium47
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Posted - 2008.01.08 20:30:00 -
[109]
The first impulse would be to agree with you, but i get a cold shower when i think at some nerfs... ...torps ...speed ...drones etc.
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Nice Devil
Amarr
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Posted - 2008.02.22 13:01:00 -
[110]
Hello Fellas,
i own a Mach now, but i didn't finish my skilling for this nice ship... so i'm playing with EFT at this moment to get a good fitting for doing lvl 4
i read through some thread in this forum here but can't find the real answer for the best fitting for lvl 4s...
why do some guys use Dual 650mm and not 800mm? is there something i should know?
are you able to tank the Mach with a MAR? yeah i saw some fittings where this was used for lvl 4?!?!?
mhhh... i would like to try to show u how i would fit the mach... i have to say that i'm new to projectile weapons (i'm an Amarr - never flew any other kind of ships)
High: 6x 800mm AC II 2x Arbalest Siege Missile (both short range and max damage)
Med: Gist X-Type AB 1x Webbi II 3x Cap Recharger II
Low: Corpus X-Type LAR, 2 Racial Hardener, 1 Amarr Navy EANM, 3x Domination / Republic Fleet Gyro Stab
Rigs:
1x Polycarbon II 1x Aux Nano Pump I 1x CCC I
pls tell me if this is enough to tank any lvl 4 missions?!? i saw that the Signature Radius is realy small on the Mach... so maybe i can switch the EANM with a Tracking Enhancher (is there a need for this?) or an Overdrive II (maybe Domination one)
i'm just some steps away to be able to afford this fitting written above... pls don't let me buy the wrong things 
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Iteken Hotori
Minmatar Eve Defence Force Insurgency
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Posted - 2008.02.22 14:00:00 -
[111]
that should be enough, but i'd go 'extra safe' just in case.
My mission-Mach has: 6x Domination 800mm AC, 2x republic fleet cruise RF 100mn AB, 3x Cap Recharger II, 1x Cap Injector II (800's) 2x True Sansha LAR II, 3x Harderner II, DC II, Rep Fleet Gyro 1x ACR, 1x CCC, 1x Nanopump Hammerhead II's
Tanks anything. can happily sit in Recon 1/3 and laugh at the damage, untill you run out of 800's fo course, but it's massive cargo hold gives you 20 charges total which = alot of tank :)
Some misions, you can drop gyro for extra hardeners (AE Bonus), some you can drop tank for gyros.
ps. may eb interested in selling it as a package if the price is right. mail me.
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Odium47
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Posted - 2008.02.22 15:13:00 -
[112]
I saw hundreds of set ups with faction weapons and I have concluded that peaople who uses faction weapons instead of tech 2 are either using EFT to fit, either have a pile of money or thay don't have a clue about the game and the fact that tech 2 weapons get bonuses from the specializing skills and are way better and cheaper than faction weapons.
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Iteken Hotori
Minmatar Eve Defence Force Insurgency
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Posted - 2008.02.22 15:18:00 -
[113]
Originally by: Odium47 I saw hundreds of set ups with faction weapons and I have concluded that peaople who uses faction weapons instead of tech 2 are either using EFT to fit, either have a pile of money or thay don't have a clue about the game and the fact that tech 2 weapons get bonuses from the specializing skills and are way better and cheaper than faction weapons.
Wow, you are stupid. How about: Can't use t2 weapons yet?
22mil sp, trained to Commandships not t2 large. Come find me if you want to know if i can fit a ship or not. Besides, Domination/Angel mods on a Domination/Angel ship is cool as ****. Fact.
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Kolwrath
Amarr Imperial Shipment
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Posted - 2008.02.22 17:08:00 -
[114]
Originally by: Odium47 I saw hundreds of set ups with faction weapons and I have concluded that peaople who uses faction weapons instead of tech 2 are either using EFT to fit, either have a pile of money or thay don't have a clue about the game and the fact that tech 2 weapons get bonuses from the specializing skills and are way better and cheaper than faction weapons.
As posted ... some people cannot use T2 Guns yet so they use faction. Don't be so quick to judge (that's how flame wars start).
I would also point out that T2 is not neccessarily better than faction. For example the T2 Tachyon are not really better that the Amarr Navy Tachyon:
Pro T2 Tachyon vs Amarr Navy Tachyon: -With Beam Specialisation IV would you get a better damage multiplier, but it is only minutely better.
Con T2 Tachyon vs Amarr Navy Tachyon: -Higher grid requirements -Higher CPU requirements -Much higher capacitor requirement. -4+ weeks of training (ish) on top of what you would need for the Navy Tachyon.
So yeah ... don't be so quick to make snap judgements.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Kay Rissa
Russian Thunder Squad Against ALL Authorities
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Posted - 2008.02.22 19:09:00 -
[115]
it is a nice ship, a bit expensive, i would use this setup:
6 x 1400, 2 arby cruise launchers 1 gist c-type xl, gist b-type amp, 3 DG invuls (i would use those, simply because i have them, feel free to use gist x-type) 3 domi gyros, 4 true sansha pdu or 3 true sasha pdu + iffa damage control - to fit this u need to use faction 1400 arty's, if u use t2, then u need to fit co-proc.
rigs: ccc t2 and 2 x ccc Tank runs 24/7
Proud member of RTSQ
ps: i dont like to kill innocent ppl, so if i killed u, u rnt innocent
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Torothal
Dreams of Desolation
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Posted - 2008.03.19 12:05:00 -
[116]
hi I came here to see what setups ppl use on macha and maybe find some nice ideas to compare my own I have But what I found is far beyond any expectations I would have... what a tragedy.
I see that ppl posting here claim themselves (most( as experienced mission runners/players.
90% setups here would be named funny but on the other hand it is a shame that ppl cannot use such a ship like macha.
Becasue most ppl talk about mission setup I will add few OBVIOUS questions:
- if u tank shield - why XLarge booster should be best idea? - have u ever realized that 6x1200mm AND 3 gyro do way better than 1400's and 2 gyro? - do u REALLY REALLY think that power diagnostic is the module which should used so often? - who found this excellent idea that TWO hardeners it is enough to tank during missions? - how came you forgot that passive hardeners give way less resistance than active ones? - why I cannot find any clue what is energy balance for your.. abominations? How long you can run repairers/boosters/ab - or whatever do you use? - ever realized you cannot include energy bonus from NOS' to your energy balance calculations? And even more complicated question: why I say so??
and more.. it becomes boring tbh...
I was ready to publish my own ideas (not very usual tho) and wait for some valuable comments but now I'm sure I have pretty low chance to get any... so I wont.
Fly safe and have fun anyway.
PS. Most funn y posts was those claiming there are level 4 mission(s) a battleship cannot finish alone. ANY bs can solo ANY lvl 4 mission. Without warping out. What is needed is good setup and a bit of thinking. Good luck with getting them.
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Lunch Money
Teylas Inc.
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Posted - 2008.05.04 21:55:00 -
[117]
ship is sooo cool. too bad is soo expensive. but If I would fly it it would be like this:
[Machariel, passive] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer
Large Shield Extender II Large Shield Extender II Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Shield Recharger II
1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L Republic Fleet Cruise Missile Launcher, Paradise Cruise Missile Republic Fleet Cruise Missile Launcher, Paradise Cruise Missile
Core Defence Field Purger II Core Defence Field Purger II Core Defence Field Purger II no need to change fittings^^ |

Stork DK
Minmatar Synthetic Frontiers
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Posted - 2008.05.05 12:07:00 -
[118]
Originally by: Lunch Money ship is sooo cool. too bad is soo expensive. but If I would fly it it would be like this:
[Machariel, passive] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer
Large Shield Extender II Large Shield Extender II Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Shield Recharger II
1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L Republic Fleet Cruise Missile Launcher, Paradise Cruise Missile Republic Fleet Cruise Missile Launcher, Paradise Cruise Missile
Core Defence Field Purger II Core Defence Field Purger II Core Defence Field Purger II no need to change fittings^^
Dear god...... ___________
- Stork DK |

Illu Sive
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Posted - 2008.05.05 14:15:00 -
[119]
Edited by: Illu Sive on 05/05/2008 14:19:00 Edited by: Illu Sive on 05/05/2008 14:18:06 I use a machariel for caldari missions since my main is a strictly minmatarr specced character its the best option you can choose... But i think its quite silly using artys in a mach for lvl 4... that way you waste too much firepower
I use 6x 800m and 2 Siege Launcher (although Cruise might be more practical i like the explosions ^^) In the mid slots I use a gist afterburner to get into range... And the lows... well for most missions i can use 3 gyrostabs... although you need expensive armor tanking gear to make that possible... and one of those projectile damage rigs is also nice to have. With the built in tracking bonus its a fine mission runner.. you can even hit frigs ok if you time it correctly.. and those who survive are easily knocked out by your drones.
I donŠt know exactly how fast a CNR completes the same missions.. but i doubt that it is much faster. It is extremely expensive to fit one though... and you wouldnt want to risk one in low sec.
Ahhh and the tank is able to run indefinatly ... so you are safe if you are distracted.... and thats possible to achieve without named cap rechargers.... thank god... that would be way too pricy
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cApAc aMaRu
Minmatar
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Posted - 2008.05.05 16:06:00 -
[120]
Originally by: Lunch Money ship is sooo cool. too bad is soo expensive. but If I would fly it it would be like this:
[Machariel, passive] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer
Large Shield Extender II Large Shield Extender II Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Shield Recharger II
1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L Republic Fleet Cruise Missile Launcher, Paradise Cruise Missile Republic Fleet Cruise Missile Launcher, Paradise Cruise Missile
Core Defence Field Purger II Core Defence Field Purger II Core Defence Field Purger II no need to change fittings^^
That isn't passive. This is passive.
[Machariel, New Setup 1] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II
1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 'Malkuth' Cruise Launcher I, Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Paradise Cruise Missile
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
-------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |
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