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multigl
GoonFleet GoonSwarm
|
Posted - 2006.07.29 02:07:00 -
[1]
Cheers to cool razor guys in local who are experiencing the same thing we are.
cliffnotes: HUGE battle on the gate in XZH, but unfortunately everyone seems to have been affected by lag to varying degrees of crapiness. I imagine d2/razor/etc. have a very similar sounding TS to us right now.
"I've been going straight at 4KM/s for about 40 minutes now." "Says I'm in warp but I can still target this caracal. Missiles don't do anything though."
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Kronos1713
E X O D U S Imperial Republic Of the North
|
Posted - 2006.07.29 02:08:00 -
[2]
Edited by: Kronos1713 on 29/07/2006 02:08:23 D2/IRON/GOON and whoever else in XZH right now cannot do anything....at least we know we killed something today...EVE
   
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DeadDuck
Amarr
|
Posted - 2006.07.29 02:09:00 -
[3]
2006.07.29 01:43:55 notify You cannot do that while warping.
Im still on the same spot 
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multigl
GoonFleet GoonSwarm
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Posted - 2006.07.29 02:10:00 -
[4]
tranquility is primary.
I repeat tranquility is primary.
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insolace
GoonFleet GoonSwarm
|
Posted - 2006.07.29 02:10:00 -
[5]
Our entire gang is unable to move our ships right now. double click, approach, orbit, none of these can convince my ship to move. 0.0m/s for almost an hour now.
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CrestoftheStars
GoonFleet
|
Posted - 2006.07.29 02:10:00 -
[6]
Luckily I froze in a scenic place so the last 40 minutes staring at his hasnt been too bad.
Maybe we should continue this battle by Eve mail.
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PuppetmasterX
Synergy. Imperial Republic Of the North
|
Posted - 2006.07.29 02:11:00 -
[7]
I was still shooting stuff 10 minutes after i got the insurance payout from my battleship. Funny thing is i got a killmail too..
This could have been such an epical fleet battle... if the server wasnt primary.
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Donkey Chips
Caldari
|
Posted - 2006.07.29 02:11:00 -
[8]
Edited by: Donkey Chips on 29/07/2006 02:12:00 Edited by: Donkey Chips on 29/07/2006 02:11:12 You'd figure by now the GIANT RED BLOB of ships destroyed on the galaxy map would show that we could maybe get some node reinforcement. 
So much for devs being on top of 'EvE happenings and politics'. This wouldn't have been an issue 3 weeks ago had they reinforced the node for 500-man battles since they first started happening.
Hay D2 & BoB, maybe we can fight you guys when PIrates of the Burning Seas comes out? 
Here's another idea: How about we fight for XZH in Monopoly Online, or Partypoker.com? 
[ 2006.06.25 22:36:45 ] Donkey Chips > THE HIVE CLUSTER IS UNDER ATACK
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LoveKebab
DAB RAZOR Alliance
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Posted - 2006.07.29 02:12:00 -
[9]
can CCP give us node power of Jita ? 
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Guatama
GoonWaffe GoonSwarm
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Posted - 2006.07.29 02:12:00 -
[10]
I'm gonna come back to my comp tommorrow and have an absolutely killer safespot.
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Chrisis Fae
Duragon Pioneer Group GoonSwarm
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Posted - 2006.07.29 02:13:00 -
[11]
I logged on into my xzh safespot and right now I am 10,000km from that spot, still cloaked but unable to activate or deactivate my cloaking module itself.
This game is getting beyond stupidly impossible to play.
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Spazzle
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 02:14:00 -
[12]
In the future all eve battles will be fought in a series of ritualized duels. Each empire will designate 100 gangs in a war, and whichever side wins the most gang duels will be declared the victor.
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DeadDuck
Amarr
|
Posted - 2006.07.29 02:14:00 -
[13]
yesterday was the same ... a gang member was asking in TS if he was still alive when someone told him that his kill mail was already showing in Goons KB   
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Crivens
GoonFleet GoonSwarm
|
Posted - 2006.07.29 02:15:00 -
[14]
Thanks to RAZOR and IRON for being really cool in local, and helping us pass the time.
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Perideous
|
Posted - 2006.07.29 02:15:00 -
[15]
I just swear I can see the burning of the servers lighting up big ben. Its a pretty sight.
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Whiskey Juvenile
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 02:16:00 -
[16]
Originally by: Chrisis Fae This game is getting beyond stupidly impossible to play.
NINTENDO IS SCREWING US |

Toffles
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 02:16:00 -
[17]
Originally by: DeadDuck yesterday was the same ... a gang member was asking in TS if he was still alive when someone told him that his kill mail was already showing in Goons KB   
Ah crap, I'm gonna go check your killboards, I have a bad feeling about my poor raven.
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Asomodai
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Posted - 2006.07.29 02:19:00 -
[18]
Trying to undock from the station, I can see my ship turning 90 degrees out of the undock point and then it recycles and goes back to beginning, 90 degrees, back to the beginning, 90 degrees etc. Its been like this for 40 minutes, I cant redock or warp away or do anything at all.
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Kronos1713
E X O D U S Imperial Republic Of the North
|
Posted - 2006.07.29 02:19:00 -
[19]
Edited by: Kronos1713 on 29/07/2006 02:23:29
This is the reason CCP needs to reinforce nodes.
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Zosh
Caldari
|
Posted - 2006.07.29 02:20:00 -
[20]
We played rock paper scissors in local too that was fun.
More fun than EVE.
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Maverick McDougel
Shiva Morsus Mihi
|
Posted - 2006.07.29 02:20:00 -
[21]
time trying to log in: 15 minutes time trying to warp out after EVE loaded: 40 minutes looking on scanner (which is working for some reason) and seeing lots of goons in pods: price-less
Originally by: Svett 2006.07.27 17:24 May the gods of lag favor us in the upcomming battles, and may Remed
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Kronos1713
E X O D U S Imperial Republic Of the North
|
Posted - 2006.07.29 02:21:00 -
[22]
lol, i was the one who said to play rock, paper, scissors....that is how boring it is now....
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Rapturea
Gallente
|
Posted - 2006.07.29 02:22:00 -
[23]
Nice to see tonight is as horrible as last night.
UGH
why oh why ;_;
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LTD THOR
Veritas Immortalis
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Posted - 2006.07.29 02:22:00 -
[24]
xzh broken?
maybe you should remove a few of your 1783,6 bubbles from your gatecamps..?
..sry, couldnŠt resist.. 
My 1st video : =RED WARS-The Beginning= ;) |

Donkey Chips
Caldari
|
Posted - 2006.07.29 02:23:00 -
[25]
Originally by: LTD THOR xzh broken?
maybe you should remove a few of your 1783,6 bubbles from your gatecamps..?
..sry, couldnŠt resist.. 
Sorry, we wanted to try and make a space-grape. 
[ 2006.06.25 22:36:45 ] Donkey Chips > THE HIVE CLUSTER IS UNDER ATACK
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Puppet Misstress
|
Posted - 2006.07.29 02:25:00 -
[26]
So how about all pods meet at the 10/10, if you can warp that is.
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PuppetmasterX
Synergy. Imperial Republic Of the North
|
Posted - 2006.07.29 02:26:00 -
[27]
Damn Alt! ^^
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breaky1
Black Lance Dusk and Dawn
|
Posted - 2006.07.29 02:26:00 -
[28]
guys, check out my post in the "issues and workarounds" forum and bump it for good luck! http://oldforums.eveonline.com/?a=topic&threadID=371396
(props for the sig go to Bavarian Punk, whose rockin' sig inspired mine!) |

Rratnip
GoonFleet GoonSwarm
|
Posted - 2006.07.29 02:35:00 -
[29]
This is why we can't have nice things.
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Wanmeili
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 02:36:00 -
[30]
Edited by: Wanmeili on 29/07/2006 02:35:34 I have DEFINITIVE proof that my ship's explosion caused the death of XZH.
I was at the center of the massive ship battle on 9-4 gate in XZH.
I hit my MWD to catch a battleship in a web and froze in a straight line arcing away from the central battle at 4,500km/s. I was a kilometer out when I noticed Rockette of Fate. in a Crusader was orbitting me.
Being in an Executioner, this was hardly a fight I'd win, so I hit a bookmark to safety. Nothing. Okay, that's the way lag works.
Rockette was now shooting at me, but couldn't get any hits in, probably because of the lag.
By this time I was speeding far away from the fight. I was at least 300km away from the gate. Rockette was still whipping around me. The firing stopped for a bit, and we started spiraling away from the grid in a bizarre, comical dance, like a lone electron flitting around the nucleus of a hydrogen atom.
At around 3000km, I hit my dual pulse lasers to see what happened and, surprisingly, I hit Rockette. I barely scratched the Crusader's shields, but it was funny nonetheless. Odd that I wasn't getting a heck of alot of module lag, though.
Rockette resumed firing in response. This time, the beams worked. My structure started ticking away. I knew this was the end.
I exploded in a blinding flash. My screen filled with white... and then the world ground down to a halt. Nothing moved.
I couldn't even see my pod save for the GUI blip at the center of the screen. Rockette was gone.
Then I noticed something odd:
http://fileanchor.com/48469-r.jpg
That's right, EVERYTHING IN THE GRID WAS ON TOP OF ME.
I submit that this is official proof that my podding caused the implosion of the XZH solar system, some 3,500km away from the gate to 9-4. I'd like to thank Rockette for being the catalyst of this. Thank you, and I'll take questions from the audience now.
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manimani
Amarr
|
Posted - 2006.07.29 02:46:00 -
[31]
Originally by: Wanmeili Edited by: Wanmeili on 29/07/2006 02:35:34 I have DEFINITIVE proof that my ship's explosion caused the death of XZH.
I was at the center of the massive ship battle on 9-4 gate in XZH.
I hit my MWD to catch a battleship in a web and froze in a straight line arcing away from the central battle at 4,500km/s. I was a kilometer out when I noticed Rockette of Fate. in a Crusader was orbitting me.
Being in an Executioner, this was hardly a fight I'd win, so I hit a bookmark to safety. Nothing. Okay, that's the way lag works.
Rockette was now shooting at me, but couldn't get any hits in, probably because of the lag.
By this time I was speeding far away from the fight. I was at least 300km away from the gate. Rockette was still whipping around me. The firing stopped for a bit, and we started spiraling away from the grid in a bizarre, comical dance, like a lone electron flitting around the nucleus of a hydrogen atom.
At around 3000km, I hit my dual pulse lasers to see what happened and, surprisingly, I hit Rockette. I barely scratched the Crusader's shields, but it was funny nonetheless. Odd that I wasn't getting a heck of alot of module lag, though.
Rockette resumed firing in response. This time, the beams worked. My structure started ticking away. I knew this was the end.
I exploded in a blinding flash. My screen filled with white... and then the world ground down to a halt. Nothing moved.
I couldn't even see my pod save for the GUI blip at the center of the screen. Rockette was gone.
Then I noticed something odd:
http://fileanchor.com/48469-r.jpg
That's right, EVERYTHING IN THE GRID WAS ON TOP OF ME.
I submit that this is official proof that my podding caused the implosion of the XZH solar system, some 3,500km away from the gate to 9-4. I'd like to thank Rockette for being the catalyst of this. Thank you, and I'll take questions from the audience now.
Do you intend to pay for the damages done?
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jenga
Caldari
|
Posted - 2006.07.29 02:50:00 -
[32]
i fired 1k t2 torps and never hit anything 2 hours later no killmails and no movement still in raven if i survived and got no kills can i have my ammo back ccp 
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Anti Derivative
Gallente
|
Posted - 2006.07.29 02:51:00 -
[33]
Edited by: Anti Derivative on 29/07/2006 02:54:07 Check it out, I tried to target a ship about 15km off the 9-4 gate in xzh. So after watching the target lock count down, finish, then start again, about 50 times, rather than approaching and orbiting my enemy, i flew in one direction.
I aktivated my mwd and when i realized that my controls weren't working i turned it off.
Soon enough i was offgrid. Still going 4640m/s without mwd. http://www.freelanceninjas.com/gallery/d/1274-1/lag-1.jpg
after about 15 mins i decided to use the bathroom, do the dishes, and scoop some ice cream. Now i am 27000km off the gate still happily going 4640M/s. Notice how im going that fast, and have full cap, and no module activated.
http://www.freelanceninjas.com/gallery/d/1278-1/lag-4.jpg
This doesn't seem like lag. It really seems like some code is actually broken here. I've been in bigger fleet battles than this before and it was extremely choppy, but not just completley unresponsive like this, however in recent times this has been how fleet battles have responded.
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Spike Spegel
Minmatar
|
Posted - 2006.07.29 02:54:00 -
[34]
I was moved to a NEAR BY station... YEAH ORVOLLE is defenetly NEAR BY... Spike out __________________________ Dust in the wind....
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Nahual
Gallente
|
Posted - 2006.07.29 02:59:00 -
[35]
Edited by: Nahual on 29/07/2006 02:59:24
Originally by: Spike Spegel I was moved to a NEAR BY station... YEAH ORVOLLE is defenetly NEAR BY...
Yeh someone in the gang was moved from XZh to a nearby station (D4R-...40+ jumps).
 
Anyway tried to log in my combat char in systen to no luck...so I guess ill just fly around empire buy a few new ships and get ready to pow pow  -----------------------------------------------
FateCorp
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Toffles
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 02:59:00 -
[36]
Edited by: Toffles on 29/07/2006 02:59:27
Originally by: Spike Spegel I was moved to a NEAR BY station... YEAH ORVOLLE is defenetly NEAR BY...
Ardik got moved to some backwater lowsec system and got this interesting killmail:
http://killboard.goonfleet.com/mail/34277
Someone else was told they were being moved nearby and got moved to Jita, lol.
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Anti Derivative
Gallente
|
Posted - 2006.07.29 03:01:00 -
[37]
maybe CCP was sick of everyone squabbling over XZH so now nobody gets it. THANKS GUYS WAY TO RUIN THE PARTY.
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Annover Haf
GoonWaffe
|
Posted - 2006.07.29 03:18:00 -
[38]
Originally by: Wanmeili
Then I noticed something odd:
http://fileanchor.com/48469-r.jpg
That's right, EVERYTHING IN THE GRID WAS ON TOP OF ME.
CCP seeds a black hole. News at 11.
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goze
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 03:20:00 -
[39]
Edited by: goze on 29/07/2006 03:20:31 Edited by: goze on 29/07/2006 03:19:55 the server is still absolutely broken, and to be quite honest i'm appalled that we've seen no news that it is being fixed
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Alan Mills
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Posted - 2006.07.29 03:23:00 -
[40]
Originally by: Annover Haf
Originally by: Wanmeili
Then I noticed something odd:
http://fileanchor.com/48469-r.jpg
That's right, EVERYTHING IN THE GRID WAS ON TOP OF ME.
CCP seeds a black hole. News at 11.
Now we know how they are planning on introducing the gateways to the Kali expansion regions 
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Johanen
Gallente
|
Posted - 2006.07.29 03:29:00 -
[41]
Originally by: Alan Mills Now we know how they are planning on introducing the gateways to the Kali expansion regions 
Crash a node and get the GMs to move you to a system you shouldn't be in?
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insolace
GoonFleet GoonSwarm
|
Posted - 2006.07.29 03:45:00 -
[42]
We've been crashed for over 3 hours now, that's 3 less hours for us to try knocking down POSes, and 3 less hours for D2 to stop us from doing so.
Except D2 gets sov on sunday.
And we have merc contracts that are time based.
CCP what is going on here??? This is completely removing any sense of a fair fight in this conflict.
3 hours and NOTHING has changed? Even after you move my account I can't undock from the station?
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Oceana
Black Lance Dusk and Dawn
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Posted - 2006.07.29 03:52:00 -
[43]
Well lets not hear either side ever say the other is blaming stuff falsely on lag - we've just proved that we both lose to it.

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Phobos Ra
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 03:55:00 -
[44]
Originally by: Oceana Well lets not hear either side ever say the other is blaming stuff falsely on lag - we've just proved that we both lose to it.

Totally, also, your sig rocks.
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Amerame
Section XIII
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Posted - 2006.07.29 03:56:00 -
[45]
just for info, how many people on the battlefield crashed the node ?
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Deva Blackfire
DAB RAZOR Alliance
|
Posted - 2006.07.29 03:59:00 -
[46]
300-350 iirc
Not that many :/
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Wodin Drukvik
GoonFleet GoonSwarm
|
Posted - 2006.07.29 04:01:00 -
[47]
Originally by: Amerame just for info, how many people on the battlefield crashed the node ?
I think it was about 250ish on each side. We got a warpin and the server was doing ok for a minute or two, but then everything choked out once people on both sides started warping back out to avoid death.
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Ismern
GoonFleet GoonSwarm
|
Posted - 2006.07.29 04:03:00 -
[48]
CCP hates us.
No seriously.
----------------------------------------------------------- The winners of EVE have spoken.
Let's all quit GoonSwarm and go to Empire while we still have some ISK left. |

insolace
GoonFleet GoonSwarm
|
Posted - 2006.07.29 04:03:00 -
[49]
Edited by: insolace on 29/07/2006 04:03:59 Edited by: insolace on 29/07/2006 04:03:37 Edited by: insolace on 29/07/2006 04:03:01 http://eric.frap.net/img/2006.07.29.01.34.23.jpg
It doesn't look like 300-400 to me.
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Xgkkp
GoonFleet GoonSwarm
|
Posted - 2006.07.29 04:04:00 -
[50]
Out of interest, what have CCP said about the Lag issue? Obviously battles are just going to get bigger and bigger and having this insane lag with every large battle really drains the enjoyment, for everyone, out of what should be a great fight.
Somebody earlier got told by a GM that 'reinforcement of nodes is impossible' whilst others say that it can only be done over downtimes.
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NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2006.07.29 04:05:00 -
[51]
I'm glad I decided to watch that movie with the wife now...would have been a bad decisions had I decided to play EvE instead and had to deal with her and still not be able to play. 
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McDeth187
GoonFleet GoonSwarm
|
Posted - 2006.07.29 04:06:00 -
[52]
Originally by: Amerame just for info, how many people on the battlefield crashed the node ?
A whole lot less then when this entire XZH battle started. I remember fielding 300+ plus with local being in the high 400's when we first entered Cloud Ring, and the lag was NEVER this bad.
At the time I had an active petition open to one of the Support Techs and he was asking me if lag was getting better after each DT, as they allocated more resources to the node. This was done in one days notice.
Being a Director, I've known about this final push for a while, and I made a new petition to ask somebody to get a tech to try and support the XZH node about 4 days ago. That petition is still open and nobody has responded, and I know I'm not the only Goonfleet director who has one open either. CCP really dropped the ball on this one, since they've had at least 3 days notice of this fleet op, and have had fair warning. At this point, apathy is the cause of the lag, since CCP chose to not take any action to support the node.
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NATMav
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2006.07.29 04:07:00 -
[53]
Originally by: Xgkkp Out of interest, what have CCP said about the Lag issue? Obviously battles are just going to get bigger and bigger and having this insane lag with every large battle really drains the enjoyment, for everyone, out of what should be a great fight.
Somebody earlier got told by a GM that 'reinforcement of nodes is impossible' whilst others say that it can only be done over downtimes.
It cannot be done while the server is running. I know that they are looking at the possibility of coding the server-side to be able to reallocate resoureces dynamically, but its just a pipe dream ATM.
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Sweriskaka
GoonFleet GoonSwarm
|
Posted - 2006.07.29 04:14:00 -
[54]
Originally by: NATMav
Originally by: Xgkkp Out of interest, what have CCP said about the Lag issue? Obviously battles are just going to get bigger and bigger and having this insane lag with every large battle really drains the enjoyment, for everyone, out of what should be a great fight.
Somebody earlier got told by a GM that 'reinforcement of nodes is impossible' whilst others say that it can only be done over downtimes.
It cannot be done while the server is running. I know that they are looking at the possibility of coding the server-side to be able to reallocate resoureces dynamically, but its just a pipe dream ATM.
I and quite a few others have had petitions open for the past 4-5 days. They've had 5 chances so far. Will they act upon anything?
|

Quintus Sertorius
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.07.29 04:30:00 -
[55]
My favorite part is launching missle but never seeing em or getting a damage message. Then the target (still at full shields) goes away. So I'm like wtf, but then I find myself on killmails. But thanks for all the amusement in local once we realized that everyone was hosed.
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Xgkkp
GoonFleet GoonSwarm
|
Posted - 2006.07.29 04:33:00 -
[56]
Apparently we just had a GM reply to someone asking what was going on and when it would be fixed, and apparently he said that "there was nothing wrong" and that "this sector of space was a 'little laggy'"
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RodanX
|
Posted - 2006.07.29 04:33:00 -
[57]
Edited by: RodanX on 29/07/2006 04:34:15 I'm getting very annoyed with CCP and the GMs right about now. Someone on TS just mentioned that in response to a petition, a GM told him that there was nothing wrong with the server and certain parts of the system are just "a little laggy." This isn't the first time we have received a response to that effect either.
There are 300+ goons/D2/etc. who can tell you that this is complete garbage. If you can't fix your mistakes, CCP, at least own up to them. This isn't the way to keep subscribers.
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Alvinas
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 04:34:00 -
[58]
Oceana blew up my ship ...like 50 minutes after I first clicked to jam her. 
|

Anti Derivative
Gallente
|
Posted - 2006.07.29 04:40:00 -
[59]
Edited by: Anti Derivative on 29/07/2006 04:40:09 we should probably take this discussion to the thread in the known bugs and issues forum where people who actually deal the game software read. The devs probably ignore this forum for the most part and I doubt ISD communicates with CCP's Development and QA departments.
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natashii
Developmental Neogenics Amalgamated
|
Posted - 2006.07.29 04:45:00 -
[60]
Originally by: Rratnip This is why we can't have nice things.
lololol ==============================
For God's sake, shake me. Shake me like a British nanny.
Shoot 'em all in ze face!
|

Nebba Kenezzer
Minmatar
|
Posted - 2006.07.29 04:46:00 -
[61]
Welcome to Tranquility; do you think you're the only ones who've been affected by unplayable lag since late 2004?
Nebba - The Vocal Majority
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Conan Shlatz
GoonWaffe GoonSwarm
|
Posted - 2006.07.29 04:48:00 -
[62]
Originally by: Nebba Kenezzer Welcome to Tranquility; do you think you're the only ones who've been affected by unplayable lag since late 2004?
This is literally unplayable, even three hours after the battle. The entire system has crashed, if you go outside of a station, you will be stuck in an infinite loop of system loading messages. The game treats you as if you were in warp the entire time, and even people not involved in the battle are having the same problems.
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Drogarn Langlay
Caldari
|
Posted - 2006.07.29 04:50:00 -
[63]
2006.07.29 02:00:00
Victim: Tranquility Alliance: EVE Corporation: CCP Destroyed Type: Node Solar System: XZH-4X System Security Level: -0.7
Involved Parties:
Name: Goonswarm, DŠ and Friends (laid the final blow)

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Nebba Kenezzer
Minmatar
|
Posted - 2006.07.29 04:52:00 -
[64]
Originally by: Conan Shlatz
Originally by: Nebba Kenezzer Welcome to Tranquility; do you think you're the only ones who've been affected by unplayable lag since late 2004?
This is literally unplayable, even three hours after the battle. The entire system has crashed, if you go outside of a station, you will be stuck in an infinite loop of system loading messages. The game treats you as if you were in warp the entire time, and even people not involved in the battle are having the same problems.
Of course, though this isn't the first time these problems have occurred. I've been in fleet movements where the entire server crashed/rebooted.
Nebba - The Vocal Majority
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CrestoftheStars
GoonFleet
|
Posted - 2006.07.29 04:58:00 -
[65]
Originally by: Nebba Kenezzer Welcome to Tranquility; do you think you're the only ones who've been affected by unplayable lag since late 2004?
It's pretty unusual to have every ship in a system completely unresponsive for several hours.
It seems to be still a bit a tetchy. Mostly back to normal though now.
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Anti Derivative
Gallente
|
Posted - 2006.07.29 04:58:00 -
[66]
Originally by: Nebba Kenezzer Welcome to Tranquility; do you think you're the only ones who've been affected by unplayable lag since late 2004?
ive been through bigger fleet battles that were lagged to hell months ago. This is a different problem. Probably kicked off by large fleet battles, but doesn't seem like a network or load issue, and isn't a client desynchronization issue (because you can quit, open a new client, enter the system and be still stuck in a state where you cant do anything, even though you're off grid and 25000km from the battle)
We had people all over the system unable to make their ship do anything. The problem is still here in some capacity after the GMs moved everyone out. And no fleet battles are happening anymore.
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Nahual
Gallente
|
Posted - 2006.07.29 04:59:00 -
[67]
Edited by: Nahual on 29/07/2006 05:01:23
Originally by: Nebba Kenezzer
Originally by: Conan Shlatz
Originally by: Nebba Kenezzer Welcome to Tranquility; do you think you're the only ones who've been affected by unplayable lag since late 2004?
This is literally unplayable, even three hours after the battle. The entire system has crashed, if you go outside of a station, you will be stuck in an infinite loop of system loading messages. The game treats you as if you were in warp the entire time, and even people not involved in the battle are having the same problems.
Of course, though this isn't the first time these problems have occurred. I've been in fleet movements where the entire server crashed/rebooted.
I've been through it plenty of times and so have a few other people here, it's a shame nothing has been done to make the servers better, we know it happens, CCP just try to ignore it, hoping it will go away. -----------------------------------------------
FateCorp
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shivan
Rampage Eternal
|
Posted - 2006.07.29 05:00:00 -
[68]
Seeing as your all busy fighting the lag and unable to fight each other, mind if i sneak in, grab my maller from the station and sneak out?  ----------------------------- Need a new sig. Mail me with offers and ideas. 50mill isk to the sig that I use. |

Anti Derivative
Gallente
|
Posted - 2006.07.29 05:01:00 -
[69]
Originally by: shivan Seeing as your all busy fighting the lag and unable to fight each other, mind if i sneak in, grab my maller from the station and sneak out? 
go for it. but when you come out of warp you'll need to ctrl+q, and then log back in, otherwise youll never come out of warp.
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Trepkos
Angel Deep Corporation
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Posted - 2006.07.29 05:30:00 -
[70]
The new server hardware = pointless...? 
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Spike Spegel
Minmatar
|
Posted - 2006.07.29 05:35:00 -
[71]
Originally by: Trepkos The new server hardware = pointless...? 
Tehre is no new server hardware and all money was embezzled 
Spike out __________________________ Dust in the wind....
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Xgkkp
GoonFleet GoonSwarm
|
Posted - 2006.07.29 05:39:00 -
[72]
Originally by: Trepkos The new server hardware = pointless...? 
As far as I remember, it was just a new database backend that they installed.
Somebody else theorized that perhaps all the activity today has 'accelerated' the degeneration (memory leaks?) which means that the servers have to be restarted every day... as in this is what would happen regularly if we didn't have a daily downtime.
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insolace
GoonFleet GoonSwarm
|
Posted - 2006.07.29 05:42:00 -
[73]
Quote: I will be closing this petition if there is nothing further, and would like to ask you please, to file any further problems or incidences in a new petition. Thank you for your patience in this matter and please accept our apologies for the inconvenience caused by this System's trouble. We will look into this and try to find out what may have caused this problem in order to avoid such trouble in future. The most likely explanation for now, is that it was caused not only by a heavy load on the node on account of the number of players in the system, but also by numbers of bookmarks which the 0.0 pilots tend to carry along. These are at present causing huge lag, as it seems, unfortunately so since they were never intended for the kind of use, they are employed in at present. I wish you the best of luck for now, and hope you'll be spared further trouble.
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Spike Spegel
Minmatar
|
Posted - 2006.07.29 05:45:00 -
[74]
Ohh no!! BM?? You must be pulling my leg... come on!
Spike out __________________________ Rust in the wind....
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Justor JeiGallo
GoonFleet GoonSwarm
|
Posted - 2006.07.29 05:50:00 -
[75]
So bookmarks that aren't being queued up and used are to blame? OK guys, time to dump all our insta sets and slowboat to each other. 
How'd I know that it would be "the players' fault"?
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Johanen
Gallente
|
Posted - 2006.07.29 06:04:00 -
[76]
Originally by: Justor JeiGallo So bookmarks that aren't being queued up and used are to blame? OK guys, time to dump all our insta sets and slowboat to each other. 
How'd I know that it would be "the players' fault"?
Because ther servers would work as intended if there were no players there to throw wrenches in the works.
And XZH is right back to "Wow, we can't even move" mode.
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Anti Derivative
Gallente
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Posted - 2006.07.29 06:05:00 -
[77]
The server stuck again in a battle between about 70 people total. Nobody in system can move.
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Torm Ilmater
Shadow Company Alektorophobia
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Posted - 2006.07.29 06:15:00 -
[78]
Obviously this is CCP's ebil plan to get you to play the EVE CCG. Now you have something to do while docked with your aggressors. Just don't make any bookmarks or you might crash real life. God might be ****ed at that.
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mynnna
Caldari
|
Posted - 2006.07.29 06:39:00 -
[79]
I decided to warp out early in the battle for some reason...dunno why, as far as I could tell I was taking one volley of thermal cruise missiles every twelve seconds or so, nothing my Scorpion's large armor rep couldn't handle.
Then I warped back.
Oops.
R.I.P. Scorpion.
I also suffered the thing with a big white blob and having the entire system on top of me.
Oh well. 
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Franky B
Mentally Unstable Enterprises
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Posted - 2006.07.29 06:45:00 -
[80]
heres a friendly caution: try not posting GM conversations on the forums, it'll get removed and you'll be warned.
though it was still insightfull :p
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Jargoon
GoonWaffe GoonSwarm
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Posted - 2006.07.29 07:45:00 -
[81]
Originally by: Torm Ilmater Obviously this is CCP's ebil plan to get you to play the EVE CCG. Now you have something to do while docked with your aggressors.
Hahaha
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DB Preacher
Reikoku Band of Brothers
|
Posted - 2006.07.29 07:47:00 -
[82]
xzh was always a nightmare, everytime we fly from fountain into cloudring all our pilots have to reboot when they arrive just to be able to fly thier ships at all :|
dbp
Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto
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Cosy Ceaon
Gallente
|
Posted - 2006.07.29 08:09:00 -
[83]
dunno if u see but none from CCP post here i dont belive that CCP dont care about so plz rebuild the thread on other forum like general whit constructive post and maybie u call CCP attention
also ISD why u dont more the thread is about a sistem/node crash/server lag on corp forum or u are to busy on alt hunt ?
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.29 09:32:00 -
[84]
Massive massive battles are still unsupported really..
sig edited for lack of pink really PINK -eris |

Yeep
GoonFleet GoonSwarm
|
Posted - 2006.07.29 09:51:00 -
[85]
Massive battles may be unsupported but when local has dropped below 150 members over 5 hours later yet firing a weapon still results in having to re-log, something is very wrong.
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McDeth187
GoonFleet GoonSwarm
|
Posted - 2006.07.29 10:08:00 -
[86]
Ya, something really bad must have happened in the eve server room today. Bad like the XZH Cluster Server burst into flames, burned up the entire server room, dropped onto the floor and melted its way to the center of the Earth causing massive earthquakes and floods, because that would be the only explenation for the massive*****up that is XZH right now.
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Grayton
GoonWaffe GoonSwarm
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Posted - 2006.07.29 11:02:00 -
[87]
Personally, I'd rather see Kali delayed for 6 months if CCP decided to sit down and just rewrite the entire networking code, bookmarking system, and everything else that causes horrific lag, from scratch to be as optimized as possible- even if that means GoonSwarm will have the "Rokh advantage" delayed for 6 months. I know they're doing the best they can, but this game has been around for years now, and with each update more code is just loaded on top of other code which cannot really be avoided for a live action game where everything has to be compatible and work. I imagine that the network coding for this game is quite a mess due to this by now, just like a lot of other MMOs. Perhaps one day, maybe the Vista client, things will start to get better...
And I hope CCP understands that we aren't really ****ed at them- we're just ****ed because something extremely hard to avoid is preventing us from playing this fine game.
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Little Naga
The Sword and The Shield
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Posted - 2006.07.29 11:09:00 -
[88]
Originally by: RodanX Edited by: RodanX on 29/07/2006 04:34:15 I'm getting very annoyed with CCP and the GMs right about now. Someone on TS just mentioned that in response to a petition, a GM told him that there was nothing wrong with the server and certain parts of the system are just "a little laggy." This isn't the first time we have received a response to that effect either.
There are 300+ goons/D2/etc. who can tell you that this is complete garbage. If you can't fix your mistakes, CCP, at least own up to them. This isn't the way to keep subscribers.
CCP wants u to fight using Eve Card Game. all fleet battles must use new server>>cards...
"i got u now..my card says uber tempest with 1400mm has got you pwn..",
"Oh noes, I will reverse ur card with an invulnerabitly feeell.",
"Nice one.. Eh can we smack using pencils pls..?",
"okiess.. |

Eleese
Caldari
|
Posted - 2006.07.29 11:19:00 -
[89]
Not being funny or anything..but 500 people in a big blob is well past reinforcing the node solution. Tbo the node has probably been boosted but it will have very little effect on 500man blob fights. |

Shirei
Minmatar
|
Posted - 2006.07.29 11:21:00 -
[90]
I guess GF are learning that lag goes both ways...
When it was them holding more POS and D2 had to destroy them, lag gave GF a few successes. Now that D2 has the POS advantage, it is them who get the advantage from the lag. 
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deadEd
|
Posted - 2006.07.29 11:22:00 -
[91]
Originally by: Shirei I guess GF are learning that lag goes both ways...
Actually they've been pretty much trying to hammer that point down since the earliest days of XZH (and likely before).
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Shirei
Minmatar
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Posted - 2006.07.29 11:26:00 -
[92]
Originally by: deadEd
Originally by: Shirei I guess GF are learning that lag goes both ways...
Actually they've been pretty much trying to hammer that point down since the earliest days of XZH (and likely before).
You have been missing my point though. In POS fights, lag always favours the defender.
Initially, GF were effectively the defender since D2 and friends had barely any POS in system to keep sov. Now this has changed and GF would have to attack - which they can't effectively due to lag.
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Shiraz Merlot
Octavian Vanguard
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Posted - 2006.07.29 11:45:00 -
[93]
Originally by: Shirei Initially, GF were effectively the defender since D2 and friends had barely any POS in system to keep sov. Now this has changed and GF would have to attack - which they can't effectively due to lag.
Grand Theft Starbase probably doesn't help them much either :D
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insolace
GoonFleet GoonSwarm
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Posted - 2006.07.29 11:45:00 -
[94]
Edited by: insolace on 29/07/2006 11:46:55 lag killed the entire system for 8 hours (of our primetime). in previous encounters the lag has ended at the end of the engagement. This is the first time I've been in a situation where for 4 hours NO ONE in system (from either side) could move, whether they logged and relogged or not, and then for the next 4 hours they would lag out every 20 seconds.
we were winning the battle at the 9-4 gate when everything freezed. We had been fighting successfully for 2 minutes before the lag began. Why would we try to intentionally lag the system when we were about to win the battle, take the gate, and begin our dread assaults? Instead we lost the ability to do any work for our entire primetime.
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.07.29 12:42:00 -
[95]
Edited by: Fred0 on 29/07/2006 12:42:13
Originally by: insolace
we were winning the battle at the 9-4 gate when everything freezed. We had been fighting successfully for 2 minutes before the lag began. Why would we try to intentionally lag the system when we were about to win the battle, take the gate, and begin our dread assaults? Instead we lost the ability to do any work for our entire primetime.
Dude, in the beginning of an engagement you will always think you are winning simply because the odds look so stacked by the number of goons. I'm sorry but it takes more than 2 minutes to kill a whole uncoordinated rabble. It's the end of fleetbattles that counts and that's when we normally come out on top against you fellas atleast.
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Ivan Kirilenkov

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Posted - 2006.07.29 13:08:00 -
[96]
Please note that you need to have your alliance/corp status shown in order to participate in this forum, as per the rules. Also, there is a difference between the paid CCP-staff who are responsible for servers etc, and the volunteers that are responsible for moderating the forums (CRC, aka. mods).
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Guatama
GoonWaffe GoonSwarm
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Posted - 2006.07.29 13:34:00 -
[97]
Edited by: Guatama on 29/07/2006 13:34:42 Whoever was winning or losing is irrelevant to the fact that the server going haywire destroyed any opportunity for either side to put their plans in the action. I aplaud D2 for the stand up fight they were giving us at the gate, and it seemed like it would have been a prelude to more excellent combat to come over the weekend. Instead, thanks to the fact that XZH was completely dead, all of our plans to attack their POSs and maintain sovereignty (and no doubt their plans to stop us) went out the window. Whether we would've been succesful is unimportant, thanks to the server issue we weren't even allowed to make the attempt, and it's a shame that that's how it went down.
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Gramtar
GoonWaffe GoonSwarm
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Posted - 2006.07.29 14:40:00 -
[98]
It's dissapointing that the most fun I've had in an MMORPG (battling for CR over the last month), ends this way. On many occasions in the short time I've played EVE, I've seen Tranquility (or messages about specific regions being) rebooted. Apparently, last night's problems didn't warrant any action by CCP server technicians.
CCP owes D2, GoonSwarm, and our allies an apology, and an explanation why nothing was done to correct the problem before downtime. CCP owes all EVE players what their plans on to support fleet engagements over conquerable space, given the design of those systems today (XZH-4X has 80 moons, and at least one other system in Prelle has an obscene amount as well).
Also, CCP needs to clarify how they support a worldwide game when hundreds of people file "stuck" petitions in 1 system and nothing is done except waiting for downtime. If no one in authority is available to make a decision about rebooting between 0300 and 1100 on a weekend, they should reorganize their support department or stop marketing their game worldwide.
These are my personal views and do not represent my Corporation or Alliance |

eddie valvetino
Caldari
|
Posted - 2006.07.29 14:42:00 -
[99]
think it's bad today
having really bad issues logging on
(\_/) (O.o) (> <) |

Yeep
GoonFleet GoonSwarm
|
Posted - 2006.07.29 15:53:00 -
[100]
Originally by: Shirei I guess GF are learning that lag goes both ways...
When it was them holding more POS and D2 had to destroy them, lag gave GF a few successes. Now that D2 has the POS advantage, it is them who get the advantage from the lag. 
How is this anything other than a troll? If you had read the thread you would have seen that no POSes were being sieged and that both sides are frustrated and upset with what happened.
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Plutoinum
Minmatar
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Posted - 2006.07.29 17:19:00 -
[101]
Edited by: Plutoinum on 29/07/2006 17:19:47 Good thing is, the more people experience it, the less people will call you 'whiner' next time, when you just mention the word 'lag' in a single sentence.  I've experienced those things myself in fleet battles at POS, like not being able to navigate, target anything, activate modules for minutes or still getting combat messages, after the fight has already been over for a long time etc.
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Zimi Vlasic
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.07.29 17:28:00 -
[102]
Last night the gang I was in didn't even bother trying to get into XZH as we were getting regular updates as to the horrors in that system.
I finally got bored and logged after about 2 hrs.
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Myal Terego
PAX Interstellar Services Veritas Immortalis
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Posted - 2006.07.29 17:34:00 -
[103]
Fleet battles are a mess anyways, you get more than 50 on each side, and you can expect a complete lagout most of the time. We all blame each other of bookmark bombs and all that other crap, but im pretty sure its just the client was never initially desgined to handle that kind of load in one location. Perhaps if they ever get us a new engine or total redesign of the client it will work alot better, until then I wouldnt put much faction gear on, when your about to have a 100 vs 100 fleet fight. Just the after fight scavengers from both sides are going to get it hehe.
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Deichel
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Posted - 2006.07.29 18:26:00 -
[104]
Edited by: Deichel on 29/07/2006 18:27:59
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Ishquar Teh'Sainte
Faaip De Oiad
|
Posted - 2006.07.29 18:29:00 -
[105]
Originally by: Deichel
Originally by: Ivan Kirilenkov Please note that you need to have your alliance/corp status shown in order to participate in this forum, as per the rules. Also, there is a difference between the paid CCP-staff who are responsible for servers etc, and the volunteers that are responsible for moderating the forums (CRC, aka. mods).
Sad part is that instead of addressing the issue, you harp about forum rules, LOL hilarious, I have an idea, instead of making stupid card games fix the damn gameplay issues. Unbeleivable. 
do you seriously expect that the gamecard-designers have a clue about the cluster structure/hard- and software?? ... and ISD mods are only (voluntary) forum moderators .. so be nice to 'em  ___________________

-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Ilvari
GoonFleet
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Posted - 2006.07.29 21:09:00 -
[106]
In the end it's just ridiculous from a technical standpoint.
The lag doesn't even seem to be network congestion, because there's no way TCP would back up packets by the 10 minutes the game sometimes takes to react. It looks more like the server is coded in such a shoddy way that a few hundred players in a node overwhelms the software, queues up instructions and from then on the game is just dead. Something like that isn't even that hard to fix, but given CCPs track record of fixing bugs (sorting in escrow is still bugged after 3 years despite Quicksort being an exercise for first semester IT students) they will probably never get the game working properly in fleet combat 
I don't know why that is. It certainly doesnt look like their programmers are busy with something else, Kali has been in development for like 2 years too.
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Sorja
Les amis de Marcel
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Posted - 2006.07.29 21:57:00 -
[107]
I suggested like 7 monthes ago that when a lot of people are in a system they are all moved to a dedicated 'arena server'.
How would this work? - only for 0.0 - when more than 150 pilots are in a same system, all pilots receive a warning that they are going to be teleported and no high slot module can be activated anymore. - five minutes after the warning, all pilots in the system and all pilots entering the system jump to the arena system instead of the crowded system. - the arena system has a single gate, to get out of it you must go through that gate. Logging off in the arena system blows the ship up.
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Yeep
GoonFleet GoonSwarm
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Posted - 2006.07.29 22:07:00 -
[108]
Originally by: Sorja - the arena system has a single gate, to get out of it you must go through that gate. Logging off in the arena system blows the ship up.
This is stupid. You want to punish people for crashing or having to go deal with real life by destroying their ship? How about if this magical arena server also lags and people want to go do something else they have to sacrifice their ship.
Not to mention that by forcing any 0.0 system with more than 150 people you completely remove the ability of alliances to accomplish things relevant to the system itself. Believe it or not, there are other reasons for having that many people in one place besides fleet battles.
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goze
GoonWaffe GoonSwarm
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Posted - 2006.07.29 22:08:00 -
[109]
Some of you really don't understand the extent of the lag. I've seen fleet battle lag, and I think everyone who was at that fight has experience with fleet battle lag and accepts that it will happen.
This was not fleet battle lag. This was "hey guys we broke the server" lag. This was "I know that I've been lagged for at least an hour because if I divide the distance I am from the gate by my ship velocity I see that I've been going 3700 m/s for 70 minutes now" lag. This was "oh look, it's over four hours later and everyone in the system is still intermittently crashing over and over ever few minutes" lag. Something flat out broke last night, and it'd be nice to get an explanation even if this isn't the forum for it.
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Furnok Dorn
Jita Highway Patrol
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Posted - 2006.07.29 22:20:00 -
[110]
The Jita Highway Patrol is investigating this incident and will soon have the culprit brought to swift groin-grabbingly delicious justice.
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duckmonster
GoonFleet GoonSwarm
|
Posted - 2006.07.30 00:08:00 -
[111]
yesterday was a big of a disapointment. I log on to join the fun and the ships there, Im not getting any client-side fps lag or anything like that, but nothing worked ON LOGIN, and Im stuck 1au from the POS unable to do anything except look at my ship.
What I saw last night wasnt lag, it was a genuinely broken system. Interestingly, both our boys and the D2/Iron guys had a nice friendly chat, with no smack or anything, and after all this unfortunate drama lately, that was refreshing to see folks being good people to each other for a change.
Big ups to D2/Iron for that.
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Archonon
Caldari
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Posted - 2006.07.30 00:41:00 -
[112]
Originally by: Sorja I suggested like 7 monthes ago that when a lot of people are in a system they are all moved to a dedicated 'arena server'.
How would this work? - only for 0.0 - when more than 150 pilots are in a same system, all pilots receive a warning that they are going to be teleported and no high slot module can be activated anymore. - five minutes after the warning, all pilots in the system and all pilots entering the system jump to the arena system instead of the crowded system. - the arena system has a single gate, to get out of it you must go through that gate. Logging off in the arena system blows the ship up.
Do that with the 400ppl in JITA ! put them all in an arena or anywhere in the galaxy. Lag wawe was detected in tribute where locals wasn't able to fire on smthg even if we were able to lock at 25 a.u Strange phenomen _______________________
Exitus Acta Probat |

insolace
GoonFleet GoonSwarm
|
Posted - 2006.07.30 00:51:00 -
[113]
Edited by: insolace on 30/07/2006 00:53:11 Edited by: insolace on 30/07/2006 00:51:50 http://eric.frap.net/eve/XZH%20lag%20-%20at%20the%20battle2.wmv
There's footage of the lag during the battle. As you can see there is 0 client side lag. In the video I am stuck at 0.0m/s, I can activate modules but i cannot move or change directions. I zoom in on an enemy fighter which is suspended in space, perfectly animated, not actually moving anywhere. I then zoom in on D2, same situation - you have ships just frozen, one of which is stuck targeting me.
These conditions lasted for THREE HOURS and did not clear up. Logging off and back in did not change the stuck situation. These conditions were experienced by everyone in system and on grid, and they lasted for THREE HOURS.
When a GM finally moved me to station, undocking produced the following results:
http://eric.frap.net/eve/XZH%20-%20moved%20to%20station,%20undocked2.wmv
no that video is not broken. I sat there doing the undock dance for 10 minutes before relogging, to find the EXACT SAME CONDITIONS.
Finally something "happened" and people found themselves to move, for about 20 seconds at a time before having to relog, at which point they could move for another 20 seconds at a time, before having to relog again for another 20 seconds of flight. These conditions lasted until downtime.
Total time lost - 8 hours during goonswarms primetime, during a weekend op that was crucial to us potentially keeping XZH.
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Sorja
Les amis de Marcel
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Posted - 2006.07.30 02:29:00 -
[114]
Originally by: Yeep Not to mention that by forcing any 0.0 system with more than 150 people you completely remove the ability of alliances to accomplish things relevant to the system itself. Believe it or not, there are other reasons for having that many people in one place besides fleet battles.
Good one  Since you can't do nothing because the servers can't (and probably will never) handle fleet fights, it's either that or live with the lag.
If overloaded systems are transfered to dedicated heavy load systems, once the fight is over then you can do what you have to do, be it defend or attack. The exit gate will only open if there are less than 150 people in the arena at which point the original system will open again.
About losing your ship, I understand your frustration but I had my share of fleet battles where I received a loss killmail while still trying to fight in my ship, so it's much better to lose a ship because of a connection lost than losing it to lag. And it would happen less often. Way less! I wrote that because if players disconnecting don't lose their ship the system could lead to exploit, but these are just rough ideas, other implementations are of course possible. Feel free to add your own, and no 'fix the bloody servers' won't cut it, it's been worse and worse since Exodus. Castor was, IIRC, the last client where fleet battles were ok, maybe because we were less than 10.000 players at that time, CCP's techies know the answer.
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Esaam DeVries
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2006.07.30 02:38:00 -
[115]
Edited by: Esaam DeVries on 30/07/2006 02:38:55 Fate, it seems, is not without a sense of irony. I'm enjoying every line of this thread. --
TRUST Shop : from T2 to Captital ship(yard)s. Shop smart, shop T-shop. |

Toffles
GoonWaffe GoonSwarm
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Posted - 2006.07.30 02:54:00 -
[116]
Edited by: Toffles on 30/07/2006 02:54:32
Originally by: Esaam DeVries Edited by: Esaam DeVries on 30/07/2006 02:38:55 Fate, it seems, is not without a sense of irony. I'm enjoying every line of this thread.
Troll somewhere else.
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Esaam DeVries
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2006.07.30 03:01:00 -
[117]
Originally by: Toffles Edited by: Toffles on 30/07/2006 02:54:32
Originally by: Esaam DeVries Edited by: Esaam DeVries on 30/07/2006 02:38:55 Fate, it seems, is not without a sense of irony. I'm enjoying every line of this thread.
Troll somewhere else.
Dear sir, I do not believe your in position of giving me advice about trolling or Internet ethic. Yet, I could start to explain how when we did have serious issues in xzh all we heard was "acktivate petitionbooster" but I sense -somehow- it would be only a loss of time for both of us. Only thing you can do about it is petition your loss I guess and hope you don't get banned in the process.
Good night and good luck. --
TRUST Shop : from T2 to Captital ship(yard)s. Shop smart, shop T-shop. |

Tsanus Ilacante
GoonWaffe GoonSwarm
|
Posted - 2006.07.30 03:31:00 -
[118]
Originally by: Esaam DeVries I do not believe you are in position of giving me advice about trolling or Internet ethic. Yet, I could start to explain how when we did have serious issues in xzh all we heard was "acktivate petitionbooster" but I sense -somehow- it would be only a loss of time for both of us. Only thing you can do about it is petition your loss I guess and hope you don't get banned in the process.
I'm sorry, I don't mean to be offensive but at what point during the fighting did XZH crash completely and leave everyone unable to move for several hours? We know you had lag issues and so did we but there was absolutely nothing of this scale.
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shivan
Rampage Eternal
|
Posted - 2006.07.30 04:15:00 -
[119]
Just so everyone knows this is meant as a joke.
I blame the lag on BoB. I'm not there and I don't know what it's like, but I have experenced it before. And it's not nice. But the lag does seem to follow those guys around.

/me puts the colander on his head ----------------------------- Need a new sig. Mail me with offers and ideas. 50mill isk to the sig that I use. |

Constantinee
Caldari
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Posted - 2006.07.30 04:24:00 -
[120]
Damn no ownder we couldent find any of you goonies in empire today....*scratchs head*
Want a Cheap sig?
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shivan
Rampage Eternal
|
Posted - 2006.07.30 04:32:00 -
[121]
Originally by: Constantinee Damn no ownder we couldent find any of you goonies in empire today....*scratchs head*
ya know im looking for a sig  wanner help? ----------------------------- Need a new sig. Mail me with offers and ideas. 50mill isk to the sig that I use. |

Toffles
GoonWaffe GoonSwarm
|
Posted - 2006.07.30 05:29:00 -
[122]
Edited by: Toffles on 30/07/2006 05:31:29 Edited by: Toffles on 30/07/2006 05:29:31
Originally by: Esaam DeVries Edited by: Esaam DeVries on 30/07/2006 03:19:18
Originally by: Toffles Edited by: Toffles on 30/07/2006 02:54:32
Originally by: Esaam DeVries Edited by: Esaam DeVries on 30/07/2006 02:38:55 Fate, it seems, is not without a sense of irony. I'm enjoying every line of this thread.
Troll somewhere else.
Dear sir, I do not believe you are in position of giving me advice about trolling or Internet ethic. Yet, I could start to explain how when we did have serious issues in xzh all we heard was "acktivate petitionbooster" but I sense -somehow- it would be only a loss of time for both of us. Only thing you can do about it is petition your loss I guess and hope you don't get banned in the process.
Good night and good luck.
Dear sir, This is just more trolling. I am in a position to call you on it because I don't troll or have poor internet ethic. Anyone can go back to page four and see that you do. This thread was for the most part a light hearted and flame free discussion until you came in here trolling. As for us telling you to "activate petitonbooster", that type of response was only in regards to insulting accusations that we were purposely generating lag. When someone accuses you of that and refuses to listen to your explanations for things like drones and cans all you can do is point them to a gm, confident that they will find you innocent in the matter.
Also, you seem to think this is the first time that lag has been detrimental to goonswarm. You think that this recent situation is somehow ironic because lag has supposedly been such a good thing for us up till now. All that shows is that you weren't in xzh all those times our fleets of 100+ were wiped out when we jumped into d2 gatecamps and not a single person loaded their screen before finding themselves in a station. We lost at least one carrier simply because lag made it too difficult to do something as simple as making a docking command. Anyone who has been in xzh for the duration of the war knows that lag has hurt both sides even before this incident.
In this thread I don't see anyone from goonswarm blaming d2 and allies for what the 8 hours of system freeze has cost us. Comparing this thread to ones in the past is not a fair comparison for that reason alone. So far this thread has been about both sides agreeing that the lag is beyond frustrating with both sides wanting to see ccp come to a resolution. Again, take your trolling elsewhere, neither side welcomes it here.
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Liet Traep
Minmatar
|
Posted - 2006.07.30 08:32:00 -
[123]
The north is very vulnerable to lag from huge fleet battles. Last summer or so when g/nbsi/pa fought bob/xelas over tenal we had 300+ in system and crashed the system. fe/nbsi/pa vs atuk we once crashed the entire game. We had another crash when V came north and fe/nbsi and pa met them and we crashed the node. Up north you get over 300 peeps in a system and you will get node crashes. It's not a matter of if but of when.
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Idunyken
Digital Fury Corporation
|
Posted - 2006.07.30 11:13:00 -
[124]
Edited by: Idunyken on 30/07/2006 11:13:45 it pains me to see people scream about lag like this...like any other MMO can handle so many people in one small area. 
It was a saturday remember. Lots of other people are doing things in eve and having fleet battles of their own no doubt. The other 24,000 or so people in eve needed server <3 too.
Edit: grammer
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Treylis
Gallente
|
Posted - 2006.07.30 11:17:00 -
[125]
Originally by: Idunyken Edited by: Idunyken on 30/07/2006 11:13:45 it pains me to see people scream about lag like this...like any other MMO can handle so many people in one small area. 
It was a saturday remember. Lots of other people are doing things in eve and having fleet battles of their own no doubt. The other 24,000 or so people in eve needed server <3 too.
Did you actually read the preceding posts--particularly insolace's? I've never seen "lag" of this nature before.
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Miss Overlord
|
Posted - 2006.07.30 11:21:00 -
[126]
Originally by: Treylis
Originally by: Idunyken Edited by: Idunyken on 30/07/2006 11:13:45 it pains me to see people scream about lag like this...like any other MMO can handle so many people in one small area. 
It was a saturday remember. Lots of other people are doing things in eve and having fleet battles of their own no doubt. The other 24,000 or so people in eve needed server <3 too.
Did you actually read the preceding posts--particularly insolace's? I've never seen "lag" of this nature before.
quick hint goonfleet if u want lag free fighting head down south to delve u will get a fight there from BOB oh and no doubt it will be much less laggy than the north we have always known the lag is more in the north due to less server resources (typically because jita is up north it sucks everything else out of the node) whereas down south its less intense and more resources for 0.0
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HatePeace LoveWar
Amarr
|
Posted - 2006.07.30 11:22:00 -
[127]
Originally by: Idunyken Edited by: Idunyken on 30/07/2006 11:13:45 it pains me to see people scream about lag like this...like any other MMO can handle so many people in one small area. 
It was a saturday remember. Lots of other people are doing things in eve and having fleet battles of their own no doubt. The other 24,000 or so people in eve needed server <3 too.
Edit: grammer
Tbh mate, i've played the game since release and out of all the fleet battles ive been in, i'd say 5% are playable, the rest is luck of the draw as to whether or not you lagout or can shoot.
It's quite simply not good enough, especially when the game advertise epic space battles, but again ccp have said their working on it. My main issue has been that when CCP do any sort of performance upgrade they've immediatley chucked a load of content in right afterwards this usually negagates the effect of any hardware upgrade.
Blood lines for example, i remember having a nice fight with FE right after the 64 bit servers were installed, blood lines patch hits - bam massive lag again. Could not be related, but the same has happend after pretty much every content patch.
They need to fix it b/c the way the game is developing, into constellation control and so on, their going to be encouraging boring tactics (putting bubbles up and sitting 200 men on a gate, knowing it will prevent anything from comming through - and if it did come through then it would most likely crash - a valid tactic that is being used by so many alliances atm) that will essentially drive people away from the game.
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Lacero Callrisian
Minmatar
|
Posted - 2006.07.30 11:34:00 -
[128]
Originally by: Treylis
Read the preceding posts--particularly insolace's. I've never seen "lag" of this nature before.
Now you have, welcome to eve..
This happened in AZN a long time ago (at least it seems that way now) when G were attacking ASCN. I was in a cov ops and got caught up in a gang warp, franticly pressing stop didn't work so I was quite worried I might be uncloaked on arrival and end up dead.
It took me over an hour to finish that warp :) A dev was there eventually doing dev things to speed the node up. Thats probably why the lag only lasted for two or three hours rather than until downtime. Also, we had special dev attention because (I believe) AZN at that time was being used as the test server for the 64bit hardware. We gave it a good testing :)
THUS IS THE SHAME OF CCP |

Idunyken
Digital Fury Corporation
|
Posted - 2006.07.30 12:50:00 -
[129]
Originally by: Lacero Callrisian
Originally by: Treylis
Read the preceding posts--particularly insolace's. I've never seen "lag" of this nature before.
Now you have, welcome to eve..
QFT 
Piece of advice for the goons: Learn small fleet tactics. Eve is a lot more fun played that way. The number of people you have you could have several small fleets in many systems. Once you get good at it you'll find yourselves able to severely cripple an enemy's economy.
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Jon Ominor
Magellanic Itg GoonSwarm
|
Posted - 2006.07.30 12:51:00 -
[130]
Edited by: Jon Ominor on 30/07/2006 12:51:51
Originally by: HatePeace LoveWar They need to fix it b/c the way the game is developing, into constellation control and so on, their going to be encouraging boring tactics (putting bubbles up and sitting 200 men on a gate, knowing it will prevent anything from comming through - and if it did come through then it would most likely crash - a valid tactic that is being used by so many alliances atm) that will essentially drive people away from the game.
Exactly. Having an actual battle would be awesome. As it is, fighting on XZH bordered on physically painful. It was basically a warp or a jump, and praying that your side had less lag warps and crashes than the other side did.
Friday night at one point we had something like 160 people in XZH, and there was a 20-man gatecamp inside 9-4. Normally no problem, except anyone who tried to jump into 9-4 immediately froze and died. This isn't fun and it isn't acceptable.
Originally by: Idunyken
Piece of advice for the goons: Learn small fleet tactics. Eve is a lot more fun played that way. The number of people you have you could have several small fleets in many systems. Once you get good at it you'll find yourselves able to severely cripple an enemy's economy.
...
All the PvPing I ever did in syndicate was in small fleets and it was fun. That does no good in POS wars.
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Idunyken
Digital Fury Corporation
|
Posted - 2006.07.30 13:32:00 -
[131]
Originally by: Jon Ominor
Originally by: Idunyken
Piece of advice for the goons: Learn small fleet tactics. Eve is a lot more fun played that way. The number of people you have you could have several small fleets in many systems. Once you get good at it you'll find yourselves able to severely cripple an enemy's economy.
...
All the PvPing I ever did in syndicate was in small fleets and it was fun. That does no good in POS wars.
Depends on how you do it.
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Nafri
Caldari
|
Posted - 2006.07.30 14:34:00 -
[132]
warping in noobships and shuttles in a fight doesnt help at all 
From Dusk till Dawn Sig removed, e-mail us if you'd like to know why. -ReverendM ([email protected]) |

Raleigh
GoonFleet GoonSwarm
|
Posted - 2006.07.30 15:26:00 -
[133]
Originally by: Idunyken
Piece of advice for the goons: Learn small fleet tactics. Eve is a lot more fun played that way. The number of people you have you could have several small fleets in many systems. Once you get good at it you'll find yourselves able to severely cripple an enemy's economy.
I'm sure our directors will take this sage advice the next time we try something epic.
The 90% of our memberbase that gets left out will surely enjoy this game a lot more reading about what happened instead of participating.
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Ilvari
GoonFleet
|
Posted - 2006.07.30 16:04:00 -
[134]
Even if it's technically not possible to make 200 vs 200 fleet battles work like 10 vs 10 ones, they could still make some workaround to not make it as stupid as it's now.
Like putting a grid on hold for everybody in it as long as players are queued up to be loaded. That way if a 200 fleet warps into another 200 player one, everyone gets to load at the same time and you can actually have a fair fight instead of the warping in force losing their entire army ship for ship in a 1 vs 200 fight whenever they happen to finish loading.
As it is currently its just ridiculous. Put 100 players in a grid and you're as good as invincible.
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Rawr Cristina
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Posted - 2006.07.30 16:13:00 -
[135]
some areas act differently to others, ive been in 150 person fleetbattles with no lag whatsoever, but ive also been into querious. mwding straight into the enemy fleet, stopping in the middle of it (after pressing stop 5 minutes ago), being killed and logging because your ship didnt explode even 5 minutes after your mailbox flashing = ftl
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Stamm
Amarr
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Posted - 2006.07.30 16:15:00 -
[136]
While it's not good for any players to suffer from lag. I hope there's at least a bit of understanding between D2 and Goonswarm about how frustrating it is, and some of the complaints from D2 earlier on in the campaign are understood more.
But I'm really just posting for an update into what's happening down in Cloud Ring, who's winning etc. I can see sovereignty swapped over, is that due to towers being taken down (I'm sure I saw that mentioned somewhere), or are they being killed?
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.07.30 16:20:00 -
[137]
Stamm:
Dunno if GS will make official announcement, but XZH battle was won by northern alliances. System has D2 sov, station is in our hands. Goons were/are retreating atm - so it is just cleaning the area for a while.
Not sure what will happen with rest of the systems around thou - we will see in coming days.
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Stamm
Amarr
|
Posted - 2006.07.30 16:27:00 -
[138]
Originally by: Deva Blackfire Stamm:
Dunno if GS will make official announcement, but XZH battle was won by northern alliances. System has D2 sov, station is in our hands. Goons were/are retreating atm - so it is just cleaning the area for a while.
Not sure what will happen with rest of the systems around thou - we will see in coming days.
Thanks Deva.
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Ghitza
|
Posted - 2006.07.30 16:57:00 -
[139]
Originally by: Chrisis Fae I logged on into my xzh safespot and right now I am 10,000km from that spot, still cloaked but unable to activate or deactivate my cloaking module itself.
This game is getting beyond stupidly impossible to play.
Theres no fun in such play. Maybe some GS members will start to think about small gangs action - its fun too. Blob/lag wars are boring and IMO you can get much more fun when youre not in blob.
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Toffles
GoonWaffe GoonSwarm
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Posted - 2006.07.30 17:59:00 -
[140]
Originally by: Ghitza
Originally by: Chrisis Fae I logged on into my xzh safespot and right now I am 10,000km from that spot, still cloaked but unable to activate or deactivate my cloaking module itself.
This game is getting beyond stupidly impossible to play.
Theres no fun in such play. Maybe some GS members will start to think about small gangs action - its fun too. Blob/lag wars are boring and IMO you can get much more fun when youre not in blob.
It's rather unfair to single out goonswarm as being at fault when this whole war D2 and allies have been using equal size or larger gangs during their primetime than us.
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Gordon Red
SteelVipers YouWhat
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Posted - 2006.07.30 18:51:00 -
[141]
Originally by: RodanX Edited by: RodanX on 29/07/2006 04:34:15 I'm getting very annoyed with CCP and the GMs right about now. Someone on TS just mentioned that in response to a petition, a GM told him that there was nothing wrong with the server and certain parts of the system are just "a little laggy."
We received the same mails from the GMs after the dread-losses. => There is no lag, because the log shows nothing.  What's getting me mad is that we are paying for that and the game meachanics are pushing to bigger and bigger fleet-battles, but that is insame, because it is not playable!
A titan for example has NO use in this game atm! *ROFL* imagine: - you built up a titan for 6 months - you use it the first time in a big battle - and it gets killed to lag - you petiton it - GM repley, that their logs don't showing a problem - ship lost - you gets banned for two weeks, because you lied :D ____________________________________________________________ |

Joerd Toastius
Octavian Vanguard
|
Posted - 2006.07.30 18:56:00 -
[142]
Originally by: Lacero Callrisian
Originally by: Treylis
Read the preceding posts--particularly insolace's. I've never seen "lag" of this nature before.
Now you have, welcome to eve..
That's unfair - the lag that was happening in XZH on Friday night was not "normal" under any definition. It's been suggested that it's happened once before, but if so that's only 500 or so people in Eve who've ever experienced it.
It's also different from grid-load lag, which one of the devs (Redundancy?) explained was mainly just due to HDD load times - this may be reduced or eliminated at some point during Kali.
Finally, I've never seen a direct GM answer, but I think the petitions re lag are being misinterpreted - it's not "the logs show no lag so there is no lag" but rather "the logs show no lag so we cannot reimburse you", which is a totally different kettle of fish.
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Gordon Red
SteelVipers YouWhat
|
Posted - 2006.07.30 19:05:00 -
[143]
Originally by: Gramtar It's dissapointing that the most fun I've had in an MMORPG (battling for CR over the last month), ends this way. On many occasions in the short time I've played EVE, I've seen Tranquility (or messages about specific regions being) rebooted. Apparently, last night's problems didn't warrant any action by CCP server technicians.
CCP owes D2, GoonSwarm, and our allies an apology, and an explanation why nothing was done to correct the problem before downtime. CCP owes all EVE players what their plans on to support fleet engagements over conquerable space, given the design of those systems today (XZH-4X has 80 moons, and at least one other system in Prelle has an obscene amount as well).
Also, CCP needs to clarify how they support a worldwide game when hundreds of people file "stuck" petitions in 1 system and nothing is done except waiting for downtime. If no one in authority is available to make a decision about rebooting between 0300 and 1100 on a weekend, they should reorganize their support department or stop marketing their game worldwide.
/SIGNED!!! ____________________________________________________________ |

Idunyken
Digital Fury Corporation
|
Posted - 2006.07.30 19:20:00 -
[144]
Edited by: Idunyken on 30/07/2006 19:25:05 They can't just reboot like it was a single PC you know...I'll tell you what would happen if they tried to reboot during their busiest time:
1. 5% of eve population (GS+D2) - Thank god a reboot! 2. 95% of eve population - why a reboot now!? omg CCP sux 3. Reboot processes, toilets are used, sandwiches made, tea brewed etc 4. Server comes back up Eve players all try to log on as soon as they possibly can 5. 'Traffic controllers have shut down half the galaxy because their brains would explode if they tried to process all the jumping and docking' 6. Server collapses 7. Eve players: OMFG! Eve SUX!
Please don't get me wrong, I don't lay the blame on Goonfleet or D2 or anyone. Technology has it's limits. All i'm suggesting that you try new tactics that involve less people in one system until CCP has finished the mammoth job of upgrading Eve to accomodate the huge battles we all crave.
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Dr Felonius
Caldari
|
Posted - 2006.07.30 19:54:00 -
[145]
Originally by: Ghitza
Theres no fun in such play. Maybe some GS members will start to think about small gangs action - its fun too. Blob/lag wars are boring and IMO you can get much more fun when youre not in blob.
In practice, that advice is death for a younger corp or alliance. The general rule is that, assuming equal-quality ships, pilots, and tactics, the balance of combat power varies with the square of the ratio of ship numbers - a 10% advantage in ship numbers means a 21% advantage in fighting power.
Given that D2 and BoB generally field more experienced pilots than Goonfleet, the Goons absolutely must try to get the advantage in numbers. Since the other alliances won't just let them have that advantage, each side will naturally want to bring as many ships as they can get. Small-squad fighting is only going to happen in raiding situations where neither side expects the fight to matter much.
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Lacero Callrisian
Minmatar
|
Posted - 2006.07.30 20:18:00 -
[146]
Originally by: Joerd Toastius
That's unfair - the lag that was happening in XZH on Friday night was not "normal" under any definition. It's been suggested that it's happened once before, but if so that's only 500 or so people in Eve who've ever experienced it.
I was being a bitter vet, and I wanted to share my story of the AZN fight. You've got your own weird and wonderful vet tale to tell now, welcome to eve :)
THUS IS THE SHAME OF CCP |

Arath Veduran
Caldari
|
Posted - 2006.07.30 20:49:00 -
[147]
Originally by: Idunyken
Please don't get me wrong, I don't lay the blame on Goonfleet or D2 or anyone. Technology has it's limits. All i'm suggesting that you try new tactics that involve less people in one system until CCP has finished the mammoth job of upgrading Eve to accomodate the huge battles we all crave.
We wish we could, but the way POS warfare works, it's simply not possible to use small groups in all situations.
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breaky1
Black Lance Dusk and Dawn
|
Posted - 2006.07.30 21:26:00 -
[148]
Originally by: Idunyken ... until CCP has finished the mammoth job of upgrading Eve to accomodate the huge battles we all crave.
Here's what I'm wondering: Is CCP working to accommodate major fleet battles? Clearly there is time being put into faction warfare, eve tv, card games, etc., but what about large scale combat? With every new player to eve, there will be bigger combat operations, so more people will lag out, gripe on the forums, and even quit eve because they are very frustrated.
I would simply like CCP to inform us about what is being done regarding the lag issue, ie. what causes lag, potential solutions, and current progress solving the problem. There's a thread in the "Known Issues and Workarounds" forum, post specific info that might help CCP understand the problem better. Or just express your concern, but try to be constructive! |

Perideous
|
Posted - 2006.07.30 21:28:00 -
[149]
I think oveur (sp?) responded to the lag issue in the general discussions subforum, pop over to have a look.
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Nova Cygni
GoonWaffe GoonSwarm
|
Posted - 2006.07.30 22:06:00 -
[150]
To those on both sides who insist on trolling this thread for whatever reason, please get out.
Sorry that what was supposed to be an EPIC weekend of battling instead turned into this. It would have really been rad to have day after day of intense fighting over XZH. What happened the other night was COMPLETLY unprecedented. Those who are saying "yea yea, i had a battle where i couldnt finish warp for an hour!" are failing to see the scale of the problem. XZH was COMPLETLY STUCK for over FIVE HOURS. FIVE. When it finally began to free up a bit, you had to restart your client after EVERY grid load, otherwise you couldnt move. We had ships shooting at eachother from opposing POSes and I personally got flooded with some 300 killmails from people in Jita, the south, and all over the place. Dont ask me what was goin on!
To the D2/IRON/RZR guys, sorry our fight didnt end the way any of us wanted. Man that would have been cool. Thanks to you guys for being so cool in local chat and on these boards though. Btw, whoever in RZR it was that suggested i buy an anchovie pizza, you owe me $5. It was gross. 
Hopefully they can get this fixed so we can have a rematch somewhere in the future.
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Shaelin Corpius
Gallente
|
Posted - 2006.07.30 22:23:00 -
[151]
You know why you've never experienced this kinda lag before? Cause you have been playing eve for about 5 minutes.
The lag you speak of is totally normal when you stack 300+ in one system. And yes its your fault. Your blob with 200 people at all times mentality has forced your opponents to counter your super lag tactic with the only defense, more lag.
You see there is a circle of lag and it can work in your favor untill you bring it to the right level. In which the lag crosses the threshold full circle to bite you in the bum.
Quit the zerging. Drop your force sizes down. Come to an agreement between sides. GS best 20 v D2 best 20.
Oh wait thats right, GS would get spanked. You rely on the zerg lag, pure numbers with minimal skills. Valid tactic, but you get what you ask for.
We vets have witnessed this lag many a many time, as bad and worse as you speak of. So either A. stfu and deal with it, or B. Don't bring 50000000 people in a system and complain about lag.
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eaglerare
GalacTECH Unlimited
|
Posted - 2006.07.30 22:27:00 -
[152]
Marshalled python objects FTL. This is a typical example of consumer demand outweighs developer and system/network engineer incompetence. Will it get fixed? Sure, but on their own timeline. They know that you will keep paying every month and that your love for the game gives them an almost infinite timeline to solve the issues. As far as admitting there was lag, it is not in their advantage to do so.
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Arath Veduran
Caldari
|
Posted - 2006.07.30 22:34:00 -
[153]
Originally by: Shaelin Corpius
The lag you speak of is totally normal when you stack 300+ in one system. And yes its your fault. Your blob with 200 people at all times mentality has forced your opponents to counter your super lag tactic with the only defense, more lag.
Both sides had large amounts of people in system. In US prime time, we outnumbered D2 and friends. In Euro prime time, they outnumbered us.
Yet somehow, it's always our fault.

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Joerd Toastius
Octavian Vanguard
|
Posted - 2006.07.30 22:37:00 -
[154]
Originally by: Shaelin Corpius The lag you speak of is totally normal when you stack 300+ in one system.
No it's not.
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Nova Cygni
GoonWaffe GoonSwarm
|
Posted - 2006.07.30 22:50:00 -
[155]
Edited by: Nova Cygni on 30/07/2006 22:51:33 Edited by: Nova Cygni on 30/07/2006 22:50:32
Originally by: Shaelin Corpius Edited by: Shaelin Corpius on 30/07/2006 22:27:35 You know why you've never experienced this kinda lag before? Cause you have been playing eve for about 5 minutes.
The lag you speak of is totally normal when you stack 300+ in one system. And yes its your fault. Your blob with 200 people at all times mentality has forced your opponents to counter your super lag tactic with the only defense, more lag.
You see there is a circle of lag and it can work in your favor untill you bring it to the right level. In which the lag crosses the threshold full circle to bite you in the bum.
Quit the zerging. Drop your force sizes down. Come to an agreement between sides. GS best 20 v D2 best 20.
Oh wait thats right, GS would get spanked. You rely on the zerg lag, pure numbers with minimal skills. Valid tactic, but you get what you ask for.
We vets have witnessed this lag many a many time, as bad and worse as you speak of. So either A. stfu and deal with it, or B. Don't bring 50000000 people in a system and complain about lag.
Btw that comment of "I've had lag and could warp out" and we were stuck for 5 hours. BIG DEAL. You ain't seen ****. thats nothing. Wait till your stuck for like 2-3 days then tell me you know something of this OMG problem you speak of.
Most of us don't give a rats ass because we've been there, done that, had it way worse than what you are *****ing about. You broke the system, and this is what happens, now go play WoW untill they fix it.
Your "epic battle" isn't anything new. You did it to yourself.
Are you playing the same game as the rest of us? Are you reading this same forum? Are you off in some mystical other universe?
We have been having fleet battles OVER this size in XZH FOR A MONTH. Try to think about that before you go "HUuuurrrrr, its your fault for brining in such a big fleet, hurrrrr"
You dont know anything about this conflict, you dont know anything about XZH as made perfectly clear by your post, and apparently you play 'lala eve' where you are prefectly welcome to click on threads made about problems and flame them without even knowing in the slightest what you are talking about. Heres a hot tip, why did you even read this thread if you have no interest in reading it? How did you make it to page 5? Why do you think alliances that number in the thousands should '20 v 20' to decide something the whole alliance will use?
Seriously, go back to high fiveing fmercury and ****ing over how rad you guys are, or something. "we vets"... ha. Ive been playing for 6 months and i already know more than your 'hardcore vet' ass about lag in this area. Thats pretty pathetic. How about you let D2/RZR/YouWhat/GS/SMASH/OC deal with this, since we were there. Whodathunkit!
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Yeep
GoonFleet GoonSwarm
|
Posted - 2006.07.30 23:02:00 -
[156]
While fielding numerous 50 man gangs across various systems might be fun, its inevitable in alliance warfare that someone will jump a 150 man fleet into one of your 50 man gangs, lagging out the system to the point where none of your other 50 man gangs are able to reinforce them. When the objective is to take or hold a system, do you really expect alliances to jump in equal numbers in order to obtain the unobtainable "fair fight"?
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Crivens
GoonFleet GoonSwarm
|
Posted - 2006.07.30 23:33:00 -
[157]
Originally by: Nova Cygni rwoar!
That's some good e-rage there, goon 
Seven hour lag beginning at the start of a cruical op for us does indeed suck, but whatever - it happened and it sucked and someone who wasn't there told us to deal with it.
That's hardly ohnoes.
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Shiraz Merlot
Octavian Vanguard
|
Posted - 2006.07.30 23:58:00 -
[158]
Originally by: eaglerare Marshalled python objects FTL. This is a typical example of consumer demand outweighs developer and system/network engineer incompetence. Will it get fixed? Sure, but on their own timeline. They know that you will keep paying every month and that your love for the game gives them an almost infinite timeline to solve the issues. As far as admitting there was lag, it is not in their advantage to do so.
Go away and come back when you've read Eve's backend protocol specification.
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Shiraz Merlot
Octavian Vanguard
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Posted - 2006.07.30 23:58:00 -
[159]
Edited by: Shiraz Merlot on 30/07/2006 23:58:39 edit: doubleposts ftl
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.07.31 00:07:00 -
[160]
Originally by: Shaelin Corpius
The lag you speak of is totally normal when you stack 300+ in one system. And yes its your fault. Your blob with 200 people at all times mentality has forced your opponents to counter your super lag tactic with the only defense, more lag.
Instead of throwing random bullcrap i invite you to XZH. Today, tomorrow - whenever you wish. Enter, look at local=100 or so, FEEL the lag. Yes - that system is STILL broken after 2 downtimes and lag is VERY heavy all around it. Undocking from 9-4 station took me abt 2-3 minutes where even in Jita with 600ppl local (lookit! jita had more ppl than XZH!) it takes abt 10 seconds TOP.
Also maybe you are too young to know but there were some similiar or even larger battles (the one i best remember is BKG from D2 vs ERA times) - also 300+ ppl, ALSO goons were there but actually we COULD fight! Surprise!
So 300ppl =/= 300ppl? new maths?
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eaglerare
GalacTECH Unlimited
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Posted - 2006.07.31 01:40:00 -
[161]
Originally by: Shiraz Merlot
Originally by: eaglerare Marshalled python objects FTL. This is a typical example of consumer demand outweighs developer and system/network engineer incompetence. Will it get fixed? Sure, but on their own timeline. They know that you will keep paying every month and that your love for the game gives them an almost infinite timeline to solve the issues. As far as admitting there was lag, it is not in their advantage to do so.
Go away and come back when you've read Eve's backend protocol specification.
You must work for Lucent Technologies. Way to use condescending yet irrelevant statements to blow smoke over an issue.
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eaglerare
GalacTECH Unlimited
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Posted - 2006.07.31 01:41:00 -
[162]
Edited by: eaglerare on 31/07/2006 01:41:10
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Shaelin Corpius
Contraband Inc.
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Posted - 2006.07.31 02:37:00 -
[163]
Oh really? Im not an elite vet who hasn't been there and done that? And Im getting this from anyone in GS? 3+ solid pvp years doesn't constitute a veteran then were all a bunch a ****in noobs First off, I've been ingame since the beginning, I've been involved in a majority of every important war this game has seen. Im sure the system is borked. But its not the first time its happened.
It sucks to be stuck and one of your main objective war fronts basically unplayable. But seriously. How many 0.0 systems do you know of that act like this when more than 50 people jump in it?
Answer: ALOT. Especially systems with stations and a number of POS. GO jump 100 people into BWF with the 50 large pos and station, tell me you don't get crazy bugs lag and what not.
Don't ***** at me when you know both sides are at fault for breaking it. You have people crying at ccp. Broken systems have been around for years. You just happened to drop a big gang in em and live there.
I guess no one remembers having to petition for stuck all the damn time back in the day. And sometimes get freed early and sometimes had to wait for days.
Just because I wasn't there doesn't mean I haven't had that EXACT same experience before.
Oh btw GS you suck.
<img src="http://dl1.eve-files.com/media/corp/bdci-geis/Shaelin_Corpius_%5BCONIN%5D_-_Friends.jpg"> |

ShadowImage
Amarr
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Posted - 2006.07.31 02:55:00 -
[164]
Originally by: Shaelin Corpius Oh really? Im not an elite vet who hasn't been there and done that? And Im getting this from anyone in GS? 3+ solid pvp years doesn't constitute a veteran then were all a bunch a ****in noobs First off, I've been ingame since the beginning, I've been involved in a majority of every important war this game has seen. Im sure the system is borked. But its not the first time its happened.
It sucks to be stuck and one of your main objective war fronts basically unplayable. But seriously. How many 0.0 systems do you know of that act like this when more than 50 people jump in it?
Answer: ALOT. Especially systems with stations and a number of POS. GO jump 100 people into BWF with the 50 large pos and station, tell me you don't get crazy bugs lag and what not.
Don't ***** at me when you know both sides are at fault for breaking it. You have people crying at ccp. Broken systems have been around for years. You just happened to drop a big gang in em and live there.
I guess no one remembers having to petition for stuck all the damn time back in the day. And sometimes get freed early and sometimes had to wait for days.
Just because I wasn't there doesn't mean I haven't had that EXACT same experience before.
Oh btw GS you suck.
Way to be a troll. You weren't there, so you don't know what you're talking about. This was not normal "too many people oh god slow load" lag. The system completely collapsed for over 8 hours. GMs spent many of those hours moving people out of the system to other regions, because it was that broken. Please go away and leave this thread be.
By the by, news flash for you, RAZOR Alliance is not part of GoonSwarm. Regardless of how you feel about GS, though it seems you feel the need to point it out here, this thread was a discussion of a serious problem by both sides of the fight. It was not a matter of GS vs D2. This was GS and D2 reporting a serious problem to the staff and other players who may experience it.
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Crivens
GoonFleet GoonSwarm
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Posted - 2006.07.31 03:04:00 -
[165]
Originally by: Shaelin Corpius Oh really? Im not an elite vet who hasn't been there and done that? And Im getting this from anyone in GS? 3+ solid pvp years doesn't constitute a veteran then were all a bunch a ****in noobs
Goddamn you have a large ego for a guy playing a computer game. I bet my tetris score is higher than yours.
Quote:
Don't ***** at me when you know both sides are at fault for breaking it. You have people crying at ccp. Broken systems have been around for years. You just happened to drop a big gang in em and live there.
The systems being broken for years doesn't make them right, or it be ok that they're not fixed. This thread has just been made because the enjoyment of both sides in this game was ruined by some "broken systems that have been around for years". People playing a game a way it's perfectly allowed to play it and then to be peanalized by the "broken system" is a pretty good reason to "cry" to the company that you pay to play the game on.
This having happened before doesn't make it ok now.
Quote:
Just because I wasn't there doesn't mean I haven't had that EXACT same experience before.
If I understand your argument, it's "because this has happened to me before, you're not allowed to complain about it". Well, that's a pretty crappy line of reasoning, friend.
Quote:
Oh btw GS you suck.
no u
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Gonger
Amarr
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Posted - 2006.07.31 03:47:00 -
[166]
Originally by: Shaelin Corpius
words
Basically, I think he's saying that CCP should just close down new player registration because none of us will ever have as many skillpoints as he does, and thus we don't deserve to play the game. or something.
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Degaal Valen
Amarr
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Posted - 2006.07.31 03:53:00 -
[167]
Originally by: Shaelin Corpius Oh btw GS you suck.
Game, set and match. Well played. Touche.
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.07.31 03:56:00 -
[168]
Edited by: Ben Derindar on 31/07/2006 03:57:31
Originally by: Crivens This having happened before doesn't make it ok now.
Nor should it suddenly be much more important now that it's happening to you for the first time.
Shaelin's point is that yes, this has happened in the past, and yes, much forum whinage happened on each occasion then as well, and no, not much resulted from it.
Welcome to Eve.
EDIT: grammar
/Ben
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Shaelin Corpius
Contraband Inc.
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Posted - 2006.07.31 03:59:00 -
[169]
And you call me a troll? Im just stating the facts of how systems tend to break. And its caused normally by an overload into the system.
But your forum spam and twists of anything anyone says is amazing.
You referenced me as a new player who hasn't done anything or didn't know what happened or hasn't had this same thing happen to me before.
Therefore I responded with no Im not a n00b. I earned my goddamn stripes.
At what point did I say for CCP to not allow new players and crap like that? Pure waste of text on your part, and nothing more than a troll.
If you looked a little closer into the post. This is what it means. "Please chill out, they are trying to fix this. This isn't anything new thats never happened, so your not gonna get special treatment. You pay the same $ as everyone else, so don't ask for node memory that they have to take from other places in which other people may be using. Stop trying to kill this game for everyone else." |

Shaelin Corpius
Contraband Inc.
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Posted - 2006.07.31 04:01:00 -
[170]
Originally by: Ben Derindar Edited by: Ben Derindar on 31/07/2006 03:57:31
Originally by: Crivens This having happened before doesn't make it ok now.
Nor should it suddenly be much more important now that it's happening to you for the first time.
Shaelin's point is that yes, this has happened in the past, and yes, much forum whinage happened on each occasion then as well, and no, not much resulted from it.
Welcome to Eve.
EDIT: grammar
/Ben
Thank you!!!! Someone who's been there, done that as well. Now go grief some other MMO Goons.
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Cincle
Gallente
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Posted - 2006.07.31 06:31:00 -
[171]
Originally by: Shaelin Corpius
If you looked a little closer into the post. This is what it means. "Please chill out, they are trying to fix this."
Yes, all the "NO you broke the system with your blobs! Perhaps you should have played longer than 5 minutes! Perhaps you'll need to fight fair in smaller groups, oh no you can't you'll get SPANKED" sure sounds a lot like "Please chill out, they are trying to fix this."
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Toffles
GoonWaffe GoonSwarm
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Posted - 2006.07.31 07:05:00 -
[172]
Edited by: Toffles on 31/07/2006 07:05:30 argh, my post.
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Toffles
GoonWaffe GoonSwarm
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Posted - 2006.07.31 07:18:00 -
[173]
Originally by: Shaelin Corpius And you call me a troll? Im just stating the facts of how systems tend to break. And its caused normally by an overload into the system.
But your forum spam and twists of anything anyone says is amazing.
Uh, no you are trolling. No need to twist anything with choice quotes like this:
"You know why you've never experienced this kinda lag before? Cause you have been playing eve for about 5 minutes."
"And yes its your fault. Your blob with 200 people at all times mentality has forced your opponents to counter your super lag tactic with the only defense, more lag."
"Oh wait thats right, GS would get spanked. You rely on the zerg lag, pure numbers with minimal skills."
"You broke the system, and this is what happens, now go play WoW untill they fix it."
"Your "epic battle" isn't anything new. You did it to yourself."
"Oh btw GS you suck."
"But your forum spam and twists of anything anyone says is amazing."
"Stop trying to kill this game for everyone else"
"Now go grief some other MMO Goons."
Basically in a thread that has nothing to do with you, or your corp, you come in here and bring in flames, condescending "ur a n00b, u dont know anything" crap, and good old fashioned trolling. By the way the whole "this lag is totally normal u noob" argument is completely wrong. Oveur visited XZH today and was telling us that something was wrong with the system and that the programmers needed to look into it. He said the server wasn't prioritizing the system the way it should, and it wasn't getting the resources it was supposed to. So, uh, yeah I guess you could argue your points with Oveur but he'd probably just make you look stupid.
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kleine biene
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Posted - 2006.07.31 10:57:00 -
[174]
@ goons
It looks like u get Killed by your own Tactics.. and start whining now that u had loose XZH Or u dont have launch all drones to produce such a lag that it was easy to kill ?
mmh no clue
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Crivens
GoonFleet GoonSwarm
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Posted - 2006.07.31 11:19:00 -
[175]
Originally by: Ben Derindar
Nor should it suddenly be much more important now that it's happening to you for the first time.
Whether it's more important or not does not mean that two alliances made up of many corporations should be trolled for posting about an issue in the corporation and alliance discussion forum about an issue which spoiled their enjoyment of a game they paid for. Neh?
Quote:
Shaelin's point is that yes, this has happened in the past, and yes, much forum whinage happened on each occasion then as well, and no, not much resulted from it.
That's a point I can get behind. Some vets should have come in here and told us newer players about some epic battles from the past, ones when servers crashed and empires changed hands and there was much wailing and knashing of teeth. These things are great to read about. To come in here telling newer players running into an issue for the first time to "stfu noob" is unconstuctive and insulting.
Frankly, "vets", if you're going to claim goons are runining your forums, then you either need to be better than us or stop being hypocritical.
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Vulcyrik
Amarr
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Posted - 2006.07.31 11:21:00 -
[176]
Edited by: Vulcyrik on 31/07/2006 11:22:07
Originally by: kleine biene @ goons
It looks like u get Killed by your own Tactics.. and start whining now that u had loose XZH Or u dont have launch all drones to produce such a lag that it was easy to kill ?
mmh no clue
Yes you discovered our master plan to lag out the entire system right before we needed to bring in dreads to knock out POSs to avoid loosing Sov. Cause we all know how much lag helps the dreads in a POS killing attempt. 
Also, note above where it is mentioned even the Devs have surveyed the server activity and concluded that the resource allocating software is not working and the XZH node was not getting the resource priority that it should have. This is of coures the goons fault, as we have obviously paid off a programmer to cause us to loose our own prime-time eliminating any chance of keeping the XZH system. |

DeadDuck
Amarr
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Posted - 2006.07.31 11:33:00 -
[177]
Nobody is to blame about the lag in XZH... Both sides were filling the biggest numbers possible there during this weekend... it was the last chance to Goons before they the loose sov. there, D2+RZR+YW+friends filled a very big fleet there to oppose Goons attack.
The cluster didnt manage to handle the numbers.. quite simple
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Maxim Powers
GoonWaffe GoonSwarm
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Posted - 2006.07.31 18:50:00 -
[178]
Since this went a little off topic with flaming and such, I'd like to steer it back towards the important points of this whole discussion, is that large fleet battle lag is normal- I've participated in many large scale battles and the lag is bad, but expected. The problem with XZH went beyond this, in that even after the battle, the system remained broken for hours, and problematic until downtime.
Truly, for 2+ hours after the big engagement at the gate, you could not do ANYTHING in system and were met with the 'you cannot do this while warping' message.
After that problem had gone away, every few times you'd warp from one grid to another you'd run into the same bug and have to relog to fix it.
If you were there, it was entertaining because we went from fighting each other to the shared camraderie of being stuck together with the common enemy of the server. I think i said it in another thread, but it was like being stuck in an elevator with strangers.
The problem of the system being broken goes beyond any typical fleet battle lag, and should definately be looked into by the code-slinging monkeys at CCP.
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Shaelin Corpius
Contraband Inc.
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Posted - 2006.07.31 18:51:00 -
[179]
I apologize for the abrupt trolls towards the members involved in this.
I was just reading through the posts and noticed that the vast majority of posts were about how this is such a singular event that has never happened before and we need some special treatment.
My reply may have been a little harsh and for that I'm sorry.
In the meantime. This does happen and will continue to happen throughout eve, so you do need to get used to it. Like everyone else your petition has to sit in line behind the next guy until the problem gets solved. CCP won't favor you just cause your bigger and feel more important.
I remember an eve system crash in which a bunch of us involved were inable to play for a couple days while other eve denizens wen't on in other places. 50 Topics and 5000 posts later solved nothing and turned into a big troll fest which is what is happening here.
I urge you to read back a couple years into the forums and find how many times this situation has happened. I"m sure you'll find a few dozen of them.
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.01 09:28:00 -
[180]
A weird thing was though that it didn't get fixed at downtime or so. Yesterday after DT I was gonna take my ship out of system. 30 people on local it was and it was still a 4 second module lag experience. I really do wonder if POS aren't a crucial factor in this.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.01 10:48:00 -
[181]
Originally by: Shaelin Corpius I urge you to read back a couple years into the forums and find how many times this situation has happened. I"m sure you'll find a few dozen of them.
The fact that it may or may not have happened before (were you there?) does not make what happened "normal" behaviour.
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Shaelin Corpius
Contraband Inc.
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Posted - 2006.08.01 19:30:00 -
[182]
Originally by: Joerd Toastius
Originally by: Shaelin Corpius I urge you to read back a couple years into the forums and find how many times this situation has happened. I"m sure you'll find a few dozen of them.
The fact that it may or may not have happened before (were you there?) does not make what happened "normal" behaviour.
Maybe not super normal, but not breaking news. Whether I was there doesn't make a bean of difference in the fact that I have experienced this exact same ****up by eve previously on several occasions.
Just chill. Play an alt for a few days or so. And make sure you have a petition in. It may not get solved very quickly but without it your never going to get fixed.
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