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Meng Ren'Du
Garoun Investment Bank Gallente Federation
8
|
Posted - 2011.12.12 23:43:00 -
[91] - Quote
shal ri wrote:after reading all 5 pages here of flame after flame. im sure u already know this is just not goin to happen based on the reponse u have gotten from all the posts. to give u more of an understanding of how pvp works u have to think of it like gambling. ie theres a drake rattin in the belts of a low sec sys. most common question that comes to mind. is it bait? if it is how many ppl should i expect to drop on top of me? whos is flying the drake based on those in local? does he have a cyno? if i find him want can i do to GTFO if **** hits the fan?
all questions that a pvper aks when hunting for his/her kill. ( this is a solo situation by the way ) as much as u think an area just for solo pvp would be good, it takes away from all those great unknows that can happen in low sec/nul sec. ( null sec sucks btw y ppl even go out there is beyond me really the lag is unreal plus the fights are boring as **** )
yes 1v1s are epic, but wat makes them good is the fact that they even happened with all the unknown factors the are involed with the situation. i refer back to the drake. lets say i find the *** rattin away. im in my myrm ( drone boat that gets a bonus to repp amount if u dont alreadly know ) i point him and start to drop my dps on him. he aggros back. during the whole fight in spamming my d-scan to see if anything in in route to help the drake at the same time im watching local for any jump in to help the poor drake about to die by my hand.
all this is being done while in watching my cap use, drones distance from target, how fast he is moving and the dmg he is taking. next common question that comes to mind. ok i have him half shields now is he calling for back up? is the back up a cyno? is there a cloaky ship in route? how many cap boosters do i have left? do i want to sell his loot or keep it? i wonder if i can get his pod?
drakes dies, pod shows up on the overview and pod dies not long after. collect loot. collect corpse. dock make contract of corpse back to player for 10 mill and send kill survey. none of these things can happen in a closed off box arena wheer everything is controlled. try to understand that this is pvp. being outnumbered is the point. coming out on top when the odds are against u is better then a fair *** fest fight where rules are applied.
hence y this is a bad idea.
I really appreciate this post.
I also totally agree with pretty much everything you say...I'm looking to use the 1vs1 system as a stepping stone to improve my skill and confidence enough to venture into 0.0/low sec space.
Let me try an analogy to see if I can convey my point better.
I want to learn to play baskeball, but the only games that are available are on a streetball court that is pretty a free for all.
Think of it this way. If EvE was basketball court and the rule of playing on that court is you have to wager your basketball shoes to play on the court. And depending on the time of day your opponent could be 1 other player or up to 5, and you don't know until you step on the court who is going to put up their shoes as well.
Now if you have friends that you team with I imagine it would be quite fun to step on the court 5x and have 1 or 2 opponents to play against. But people aren't totally dumb and unless they have something as a possible edge they are unlikely to continue to put themself in no win situations. (hence you don't step on the court alone) and in Eve except for some curiosity you don't go to 0.0 space alone. especially without any edge.
I admit I don't have any advantages, I'm getting older and my reflexes are fine, but not as good as they used to be. But i can learn, but not at the rate of a pair of shoes everytime I step on the court...
I like many other newer players don't have any advantages, and until I play the game for a another 2 years won't have any advantages. I'm too old to and have too many entertainment options to waiting in line for two years. The idea of buying a high skill toon goes against my concept and growth philosphy that I follow with almost all the games i've played. From what I can tell, my best option to give me some edge (Improving my 1v1 pvp skill) is a system like i've decribed in previous post.
Sorry if some of you are offended that I'm not interested in giving you another easy kill, but being the serial victim isn't my style.
I hope I didn't lose too many of you switching between Eve proper and my basketball analogy. |

VIP Ares
BALKAN EXPRESS
2
|
Posted - 2011.12.13 07:10:00 -
[92] - Quote
There is a test server where you can play "practice" games. |

shal ri
Zanzibar Land
2
|
Posted - 2011.12.14 16:22:00 -
[93] - Quote
i understand that dieing all the time sucks yes but that is how u learn wat to do and wat not to do in pvp. when i started i died quite a few times. but after every death/kill i learned wat i did wrong and improved on my tactics for the next fight. it doesnt take 2 years to get the epic skill set or even experience to be really good at pvp. ie. i have 2 new players in my corp. 1 came from null sec with null tactics and ****** fits that he tried to use in low sec. needless to say he didnt fair very well in the first, second and third fights. however he knew wat he did wrong and impoved on his tactics. the second new guy i have was a carebear. he more or less said he wanted to do pvp but got gang banged everytime he tried.
i told him to run with me in low sec and that i would show him the basics of pvp. the first night we went to low sec he got 3 kills. (sadly no pods) just on his first run in a proper pvp ship with the proper fit in the right locations set for the ships.( it was a 2 man gang that we were running)
solo really isn't wat u want to start with when gettin into pvp. u will fail almost everytime u step into low sec without the proper knowledge of how it works. solo is more for those that know wat they are doin and want to challenge the odds/laugh at the blobs that try to kill u with a hotdrop.
all in all u want to find urself a good set of pvpers that will show u the ropes and get u started with fits/tactics to use for the type of flying style u are geared towards. theres really no other way to do it other then that if u want to get up to speed in at least 3 to 6 months of play. that being said, u will die. alot. just shake it off like a used condom and move on the that next 1 night stand thats just waiting around the corner. |

FlinchingNinja Kishunuba
Perkone Caldari State
12
|
Posted - 2011.12.14 17:51:00 -
[94] - Quote
Is anyone else seeing the irony of comments? "Eve is a sandbox.... blah blah. You must be free to do what you want.".
"BUT YOU MUST DO WHAT WE WANT!"
Any arenas (which I don't think should be kept in one system) would be good because it would encourage people to fight and give them a taste for PvP.
Amazingly enough there is a feature here which maintains the sandbox experience you don't have to go in to these arenas!
Jeez seriously a would bet a hell of a lot of money that if you had these as part of the opening tutorials for new players you would see a huge increase in players coming to the Eve universe. Straight of the bat you have inter player activities thus increasing the inter player relationships in the game.
Oh wait... no this wont work for some obscure ridiculous reason which can't really be explained. ARGH!
How about anyone interested in this starts talking in the events forum so we can sort this out cause I am really up for this.
This thread now open for it,
https://forums.eveonline.com/default.aspx?g=posts&t=46489&find=unread |

Alara IonStorm
619
|
Posted - 2011.12.15 10:43:00 -
[95] - Quote
I would enjoy an AT type combat system.
|

Dorian Tormak
P0ON
2
|
Posted - 2011.12.15 19:54:00 -
[96] - Quote
Yeah an arena is a cool idea because the current high-sec dueling mechanics are kinda mickey-mouse.
I mean you steal the guy's can, then he gets a good two seconds advantage on you for shooting first, and you can't shoot back immediately because of fail-high-sec-concord-rules.
So like,
Pilot1 right clicks, invites Pilot2 to a duel
Pilot2 accepts
they both enter the arena and have kill rights on each other
FUNNER THAN THE CURRENT MECHANICS ...."and I've been fighting back ever since...." |

RubyPorto
Profoundly Disturbed RED.Legion
158
|
Posted - 2011.12.19 03:57:00 -
[97] - Quote
Go.
Then annoy them until you get kicked. Then come back here and whine more. |

RubyPorto
Profoundly Disturbed RED.Legion
158
|
Posted - 2011.12.19 04:00:00 -
[98] - Quote
Meng Ren'Du wrote:I don't know all that much about Eve.
Correct. |

Axel Korgain
The League of Extraordinarily Wealthy Gentlemen
1
|
Posted - 2011.12.19 05:07:00 -
[99] - Quote
This is all so very wrong. You aren't thinking it through properly. Imagine the fun of kicking around badass gladiatorial 1 vs 1 pilots in a real fight.
I totally understand where he's coming from because you go looking for a fight and you find nothing. Someone said something about Drake on belt.... Drake on belt... where? I'd like to see someone at a belt.
I'm thinking of it as fishing though. I just have to learn the art of it. I'll get better at finding the fish.
I just don't see the mutual exclusiveness here. I was thinking this very same thing today and imagining a mobile tournament with ads at login so you don't forget. I actually came to the forums to find the scheduled frigate tournament cos I am getting tired of looking for fights that aren't there.
So at this point the best method is to fight corp mates. Of which I have none because I can't join corporations with no information to base my decision on.
All that said I am not giving up and will see folks out there somewhere. I just have to get better at finding fights.
Someone talked about population levels... I CANT GIVE AWAY MY 60 DAY GAME TIME VOUCHER. All of my friends and relatives who would consider playing EVE have already or talked so someone who has and they have heard that it is full of sick evil people and they you lose all you have worked for in someone else's pretty explosion.
The potential players are not limitless. A person I know started out in EVE opened a yellow container very early on was shot and closed it down and never looked back. That didn't happen to me cos I was too busy trading.... both avenues caused there to be NO low level pvp or any other kind of combat.
I'm net editing or going into my post in too much detail it is what it is and I am who I am.
|

RubyPorto
Profoundly Disturbed RED.Legion
159
|
Posted - 2011.12.19 05:37:00 -
[100] - Quote
FlinchingNinja Kishunuba wrote:Is anyone else seeing the irony of comments? "Eve is a sandbox.... blah blah. You must be free to do what you want.".
"BUT YOU MUST DO WHAT WE WANT!"
We're not against people setting up their own 1v1 friendly area (see all posts linking to RvB).
Eve is a Sandbox. Don't try to get CCP to add a slide for me to bark my shin on. |

Sam Marquez
Freelance Excavation and Resistance United Outworlders
8
|
Posted - 2011.12.19 05:56:00 -
[101] - Quote
Meng Ren'Du wrote: I hope I didn't lose too many of you switching between Eve proper and my basketball analogy.
Your basketball analogy is wrong, for many reasons. Here's a couple:
1. It's possible to form a fleet of newbies and accomplish something in PvP. I've done it. My first week in Eve ever, I got invited to a fleet formed by a guy who'd been playing about 6 - 8 months (yes, that's still a newbie in Eve). Every other pilot was less than a week old, and the players true newbies. We had about a dozen T1 frigates (and one Jag, piloted by the FC) and killed more ships than we lost, and of course the value of lost vs killed was even more lopsided.
2. Unlike basketball, you can't get hurt. You can also extremely minimize your in-game pain while you learn. As mentioned before, you can get practice on the test server where everything is for all practical purposes free. Also, you can fly cheap tech 1 ships on the normal Eve server to minimize your losses while you learn. You can learn a LOT from flying cheap tech 1 frigates that cost a mil or less for the entire fit. If you fund that with plexes, that's approximately 4 cents in US currency. If you fund it with a 6-month-old L4 mission runner, that's about 2 minutes of your time.
3. Basketball is an organized sport. Eve PvP is not. Think of Eve like the wild west in the 1800's, or like medieval Europe about 800-1,000 years ago.
You don't need another stepping stone to get ready for 0.0 PvP. There's already plenty of options. If anything, all we need is a few more incentives to draw people to 0.0 space. |

K1Vis
The Citadel Group
1
|
Posted - 2012.01.28 03:21:00 -
[102] - Quote
Quote:#1 Posted: 2011.11.24 07:13 | Edited by: Meng Ren'Du The idea is simple. Create a system that players can go to that will only allow you to initiate combat with one player and only if that player isn't in combat and hasn't been in combat for 5 minutes.
This will hopefully give the winner of the previous battle a chance to recover or get out of Dodge if they can't repair before they would be engaged again.
I really like the idea of fights being ship class specific. for example cruiser vs cruiser, frigate vs frigate, BS vs BS.
This could really be a fun way for players to mix is up without losing your favorite ship to a roaming gank squad.
Personal Disclosure: I"m fairly new to the game and haven't done any intentional pvp, I'm not in a player corp yet, but I am curious to see some PVP action, without having to take someones bait cans.
In closing I would like to say that EVE is a big universe; surely there is room for just one solo pvp system. It would also make sense that 0.0 players would have a direct jump point to it that wouldn't involve traveling Hi-Sec space.
0.0 space is expansive, but from what I hear not well populated. The Arena style system would be a great place for players to hone their combat skills and not automatically get smoked becuase someone has more friends in closer proximity.
As the saying goes more pew pew pew = more fun..
Comments Welcome.
Eve is the most hardcore MMO ever created. No other mmo comes close. I am forever concerned by the posibility that CCP will dumb it down. make it easierto travel. Make safe zones. Have queu's for pvp. Make ship losses more bearable. By doing the above it would make it a little closer to all the other MMO's. |

RubyPorto
Profoundly Disturbed RED.Legion
1307
|
Posted - 2012.01.28 03:50:00 -
[103] - Quote
Meng Ren'Du wrote:Sevena Black wrote:This exists already. For years actually. This is how it works:
"Hello corpmate, would you like a 1vs1 ? "
If you're in a NPC-corp you're clearly stating you DON'T want to interact too much. Thats fine. EVE is a sandbox. YOU decide what happens. That includes PVP. If you want an arena, set it up.
Small edit: I complety agree with the post above I''m missing something in most of the replies I see. Are you all saying that Eve PvP is fine the way it is? Common are comments about 0.0 space being mostly abandoned. Common are comments that the game is fine the way it is. I've read comments that the Devs are looking for ideas to improve the 0.0 space participation. I'm just pitching an idea. If the current participation of pvp is fine and working as intending and what does it hurt to add another option to a sandbox? Are you naysayers concerned that a solo only system would become so popular that it would threaten the activity levels for the other 7,500 systems? I'm seeing some good comments and I appreciate you all taking the time to share with me.
Close your eyes. Picture a sandbox. I see a flat expanse of sand with nothing to obstruct the expression of my imagination.
Now picture a playground. Yes there's sand, but the primary focus is on the jungle gym, the monkey bars, the slide.
EvE's a Sandbox. WoW's a Playground. Neither is better or worse, and we choose to play in the one we prefer.
Adding a PvP arena (whatever the rules are) is akin to adding a slide to my sandbox. I want my sandbox to be filled only with the sandcastles and ruins of sandcastles that me and the other preschoolers have built and destroyed. Other people want to play on the monkey bars, so they go to the playground.
EvE PvP needs work. But the answer isn't anything like this. It needs a shifting balance of power (ships and fleetcomps) and incentives to engage.
0.0 is depopulated by the triple blow of 1Q 2011. The Anom nerf made it harder to live in a given system, so fewer people could fund their play ratting, and it wiped out BILLIONS of ISK and hundreds of hours doing logistical work to get the systems upgraded with no warning; the new buff has helped fix the first one, but people are understandably wary about putting that ISK and effort into something that can be suddenly wiped out by insane fiat. The JB nerf made it harder to travel, so groups needed to cluster closer together; at the same time, it did nothing to reduce the distance over which alliances can project power, so alliances have a bunch of underutilized/empty space controlled but not occupied. Finally Incursions provided an equivalent alternative to the income from ratting without the effort of holding space and the risk of finding your assets trapped, or the risk of disruption by roams etc.
The end result is that Nullsec was massively depopulated. We can debate which of these changes were necessary or good or whatever when taken individually, but the end result is pretty well undisputed. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Plutonian
Intransigent
66
|
Posted - 2012.01.28 19:47:00 -
[104] - Quote
I believe if an arena were ever brought into Eve ( I am completely against the idea), you would quickly find it stale, boring, and ultimately forgotten. And it all comes down to the hard-coded restriction of 1 vs 1 that you are seeking.
As a solo pilot, you hate it when someone engages and then drops a fleet of their buddies on top of you. And when you lose that fight, you might shake your fists at the screen or roll your eyes or write some snide comment in local about 'blobbers'. And for a bit you might actually believe Eve would be better without them. But if that chance for blobbing did not exist, it would detract from the fun... and there is a great deal of fun to be had in chaos.
One of my most memorable fights was a scrap in lowsec, all in T1 frigates. I'm in a Rifter. Lots of frigs zooming about the system. I land at a belt, and a gang of three ships almost immediately drop on top of me. Two Rifters and a Griffin. But they'd warped as a group (instead of keeping the EW at range or reserve), so I'm staring at a Griffin at 5k from me (killitfastfortheloveofgod, killit, killitnow!). I pop the Griffin, kill one the Rifters, and am working on the second one when another guy, in a Rifter, comes into the fight. Crap. I'm fitting oversized plate, no repper, and as I finish off my target and try to get out, this fresh Rifter kills me. So he got the loot field.
But two more Rifters hit him. He killed one of them before he died. So this last Rifter was holding the field.
Until the Thrasher warped in. Which killed the remaining Rifter, and brought a buddy in a Jag to try to hold the field long enough to loot everything and get out before we began coordinating a response. Someone got a pretty good payday. Laughs and good fights were had all over.
And that is what you lose when you hardcode a fight (by placing a limit on the combat). There exists no possibility of hilarious escalation. In short... it's not real.
|

Rhealee
Darkness Of Absolution Army Of Darkness.
6
|
Posted - 2012.01.29 10:46:00 -
[105] - Quote
This idea is terrible.
I go out and solo pvp a lot. Having that chance of getting blobbed adds much more fun to pvp and makes it ever more tactical. Example: solo pvp location nrael. Im in my loki, solar fleet rapier being stupid sitting inside a medium bubble shooting it. Hes got one bomber alliance mate in local cloaked. 2 other random nuetrals both cloaked no idea what they in.
Now i have the advantage on this rapier, but am i gonna get ****** by all in local? **** it, im doing it, warp up 8km from rapier, hes dead in 30 seconds as hes exploding his bomber buddy decloaks in a panic bombs me from 9km away, miss, pop, dead bomber, 15 secs scoop loot warp off to safe warp back to wrecks at range, watch for easy looter kills or stragler backup. Nobody else comes.
Now for that, it was a lot of risk and damn good reward and pretty funny, 2 ships and a pod 1 min. Solo.
A dedicated solo system would just suck, theres no surprise elements, pvp is not intended to be easy, its challenging, thats why we do it. You add the human element, and rule books go out the window, this isnt point and click, its random, tactical, risk taking. Can i kill this bait before his buddies and on me?
You think your idea is good? The closest thing to it is the frig/ cruiser only rooms on singularity test server. Give that a go. Sure its fun for a little while. Bet you get bored with it a lot faster than real pvp.
Theres plenty of good solo or even out numbered fights to be had in eve. Just. Go out and find them. Whining for ccp to make eve like warcraft is the wrong answer.
My two cents from an avid pvper's perspective. |

Meridith Akesia
Stimulus Rote Kapelle
85
|
Posted - 2012.01.29 11:35:00 -
[106] - Quote
Solo for me is more about upengaging against small gangs.
This proposal is a silly idea. |

Death Toll007
Fleet of Doom Psychotic Tendencies.
25
|
Posted - 2012.01.29 12:09:00 -
[107] - Quote
OP: I like where your naive unexperienced head's at. Drop an app to the corp and we'll teach you all about PvP. (You will be required to relocate)
Include your API for all account data on: Characters, Skills, Combat log
-DT |

Darthewok
Perkone Caldari State
1
|
Posted - 2012.01.29 12:10:00 -
[108] - Quote
Actually, all that is required is for CCP to give the ability for players to challenge each other to duels in high-sec, and for 1 minute: 1) provide random a safe spot for both parties to warp to 2) disable the ability for anyone to warp to either party 3) disable all gang links and remote repairing 4) CONCORD will not shoot either It can easily be justified via in-game lore by considering it a Capsuleer's tradition of dueling that is regulated by CONCORD. It won't damage the sandbox nature of the game, because it would only be some new rules by CONCORD in high sec. No new solar system, just a modification to aggro rights and fleet bonuses.
People duel all the time already in high-sec. It is just a great hassle to make bookmarks, ensure there is no one else in system to prevent warp-ins, to fleet up, and to use cans for aggro rights. This duel system would simplify things tremendously and result in more people willing to participate in more equal exciting fights. |

Aridir
Amok. Goonswarm Federation
0
|
Posted - 2012.01.29 12:22:00 -
[109] - Quote
Darthewok wrote:Actually, all that is required is for CCP to give the ability for players to challenge each other to duels in high-sec, and for 1 minute: 1) provide random a safe spot for both parties to warp to 2) disable the ability for anyone to warp to either party 3) disable all gang links and remote repairing 4) CONCORD will not shoot either It can easily be justified via in-game lore by considering it a Capsuleer's tradition of dueling that is regulated by CONCORD. It won't damage the sandbox nature of the game, because it would only be some new rules by CONCORD in high sec. No new solar system, just a modification to aggro rights and fleet bonuses.
People duel all the time already in high-sec. It is just a great hassle to make bookmarks, ensure there is no one else in system to prevent warp-ins, to fleet up, and to use cans for aggro rights. This duel system would simplify things tremendously and result in more people willing to participate in more equal exciting fights. Just go on sisi and do this, it's almost the same.
|

Darthewok
Perkone Caldari State
1
|
Posted - 2012.01.29 12:51:00 -
[110] - Quote
Aridir wrote:Darthewok wrote:Actually, all that is required is for CCP to give the ability for players to challenge each other to duels in high-sec, and for 1 minute: 1) provide random a safe spot for both parties to warp to 2) disable the ability for anyone to warp to either party 3) disable all gang links and remote repairing 4) CONCORD will not shoot either It can easily be justified via in-game lore by considering it a Capsuleer's tradition of dueling that is regulated by CONCORD. It won't damage the sandbox nature of the game, because it would only be some new rules by CONCORD in high sec. No new solar system, just a modification to aggro rights and fleet bonuses.
People duel all the time already in high-sec. It is just a great hassle to make bookmarks, ensure there is no one else in system to prevent warp-ins, to fleet up, and to use cans for aggro rights. This duel system would simplify things tremendously and result in more people willing to participate in more equal exciting fights. Just go on sisi and do this, it's almost the same.
This is true except for 2 points. 1) On TQ, these is real ISK loss, so this gives more drama and consequence to make the fight more meaningful. 2) You get killmails on TQ if you win. |

RubyPorto
Profoundly Disturbed RED.Legion
1314
|
Posted - 2012.01.29 13:49:00 -
[111] - Quote
Darthewok wrote:
This is true except for 2 points. 1) On TQ, these is real ISK loss, so this gives more drama and consequence to make the fight more meaningful. 2) You get killmails on TQ if you win.
When stuff's at risk, people cheat. Make some effort and make it hard for them to do so if you want a "fair" duel. EvE's never about enforcing "fair" or "e-honor" through game mechanics. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Maxpie
Metaphysical Utopian Society Explorations
44
|
Posted - 2012.01.29 14:52:00 -
[112] - Quote
Every other game has this hand-holding stuff. Cant we have one, just one game that doesn't have arenas, instances and all that other babysitting stuff? |

YesI'mWatching
Cool4Cats
9
|
Posted - 2012.01.29 15:43:00 -
[113] - Quote
I play almost exclusively solo, it's the way i like it.
It drives me nuts to jump into a system and have a dictor decloak , it drives me nuts to attack someone only to have a Falcon decloak and spoil my fun, it drives me nuts when i fall for a bait ship. Would i change it so that i could have guaranteed 1v1 pvp ? , Hell No.... if u turn it into an arena, it turns the whole thing into a skill point and fitting arena.
Solo is hard, but at least i know when i get the fight I want because i , forced the rest of the gang to agro on the otherside of the gate , baited the ceptor away from the gang , blew up the stelth bomber before the rset pile in.
There's really not that many different ways you can 1 v 1 with Riftors in an arena , but theres an inifinite number of ways you can pvp in low sec and nul sec. |

Ehn Roh
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.01.30 18:44:00 -
[114] - Quote
Meng Ren'Du wrote:Onictus wrote:Arenas and instanced playgrounds have ruined enough otherwise enjoyable PvP games thanks.
You want arena's play WoW
I understand what you are saying, but we are only talking about 1 system out of how many 1,000? \
If you're saying "it's only one system", then you do not in fact understand what he is saying.
|

Izlare
1st MC
1
|
Posted - 2012.02.02 21:16:00 -
[115] - Quote
If you want CCP to make and enforce this magical system I am against it. However, if there are enough players in EVE that also want the same thing (doubtful) then I see nothing wrong with those players banding together and making a solo only pvp system. Of course you would also need to find some way to enforce the solo only rule, but if you could, go for it. As players we are able to do whatever we want in this game a long as it is possible. Dont ask CCP to create this solo only system when technically you can do it yourself. This is the beauty of EVE. If you want something bad enough, make it happen. |

Ikra Atarm
T.R.I.A.D
1
|
Posted - 2012.02.03 14:04:00 -
[116] - Quote
Tempted to go through everyone saying this is a good idea and see if any have any experiance Of low or null I mean seriously 1vs 1 ok u undock in a cruiser class hul let's say vaga to make it more of a fair fight I undock in curse 1 vs 1 fight I'm loosing neutage and run off and how are you going to kill ships like rooks without anti ECM fits u want solo pvp go sit in a minor fw plex in a Rifter Convo me and I'll come and give you a 1 vs 1 but seriously it's easy tO get fights especially when you are willing to fight outnumbered eve is special as it allows all players to be unpredicted able and if you attack some one without good recon you do deserved to be blobbed having one vs one onlfights gets rid of the hunt and the constent spam of d scan an that moment when random shuttle jumps in an u crap yourself
1 vs 1 arranged fights sorry |

Skippermonkey
Tactical Knightmare
402
|
Posted - 2012.02.03 16:05:00 -
[117] - Quote
Vote SKIPPERMONKEY for CSM and i promise to keep people like the OP far removed from any decision making process
|

Tirestun
Exodus Navy BLACK-MARK
3
|
Posted - 2012.02.06 14:52:00 -
[118] - Quote
I smell a WoW player.
You keep saying 0.0 is unpopulated...
So get some bad dudes like yourself and go take it for yourself. Then populate it. Problem solved.
Of course, that would mean growing a pair and actually going out there for yourself.
|

Fredfredbug4
Kings of Kill EVE Animal Control
35
|
Posted - 2012.02.06 20:45:00 -
[119] - Quote
Part of the skill behind Solo PVP is finding fights that you can actually handle. Having a system exclusive to solo is just unsporting in my opinion and really discredits people who use their wit to avoid large fleets, gate camps and getting hot dropped.
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eatsbabies cienfuegos
The Sound Of Freedom
4
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Posted - 2012.02.06 23:02:00 -
[120] - Quote
Meng Ren'Du wrote: The idea is simple. Create a system that players can go to that will only allow you to initiate combat with one player and only if that player isn't in combat and hasn't been in combat for 5 minutes. This will hopefully give the winner of the previous battle a chance to recover or get out of Dodge if they can't repair before they would be engaged again. I really like the idea of fights being ship class specific. for example cruiser vs cruiser, frigate vs frigate, BS vs BS. This could really be a fun way for players to mix is up without losing your favorite ship to a roaming gank squad. Personal Disclosure: I"m fairly new to the game and haven't done any intentional pvp, I'm not in a player corp yet, but I am curious to see some PVP action, without having to take someones bait cans. In closing I would like to say that EVE is a big universe; surely there is room for just one solo pvp system. It would also make sense that 0.0 players would have a direct jump point to it that wouldn't involve traveling Hi-Sec space. 0.0 space is expansive, but from what I hear not well populated. The Arena style system would be a great place for players to hone their combat skills and not automatically get smoked becuase someone has more friends in closer proximity. As the saying goes more pew pew pew = more fun.. Comments Welcome.
if they're going to allow people to 1v1 legitimately, they'll need to let us spectate and bet... |
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