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Minigin
Genos Occidere HYDRA RELOADED
5
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Posted - 2011.11.24 12:33:00 -
[1] - Quote
http://na.leagueoflegends.com/news/inside-design-dodge
i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games. |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 12:42:00 -
[2] - Quote
When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining. |

Lexmana
Imperial Stout
67
|
Posted - 2011.11.24 12:43:00 -
[3] - Quote
You know, ECM is not like "dodge". It is like dodge and giving all your friends dodge too. |

St Mio
Imperial Academy Amarr Empire
153
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Posted - 2011.11.24 12:49:00 -
[4] - Quote
Posting in a Minigin thread |

Pinaculus
Aliastra Gallente Federation
40
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Posted - 2011.11.24 12:50:00 -
[5] - Quote
How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?
I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Worpout
Unforeseen Consequences.
1
|
Posted - 2011.11.24 13:05:00 -
[6] - Quote
The only weapon against falcons is to have a 100 man fleet, and bubble it or catch it AFK uncloaked. |

The Tzar
FinFleet Raiden.
1
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Posted - 2011.11.24 13:07:00 -
[7] - Quote
Pinaculus wrote:How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?
I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive.
Smartbombs could work, a lot of falcons have a big plate in the lows though. Drones are usually the way forward.
Usually it will be a vaga or cynabal that will zoom over to the falcon as soon as it uncloaks, drop drones straight away (if they're not already out), falcon goes for jam, drones auto the falcon and vaga is there waiting for a jam to fail..., which it will.
If you can't get a point just bump the falcon so it can't get into warp.
If the falcon warps off before the vaga gets a point, you have successfully got rid of the falcon. Mission accomplished. |

Minigin
Genos Occidere HYDRA RELOADED
5
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Posted - 2011.11.24 13:33:00 -
[8] - Quote
Ptraci wrote:When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.
ive spent years rolling dice, its not random when i throw a 6. |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 13:44:00 -
[9] - Quote
Minigin wrote:
ive spent years rolling dice, its not random when i throw a 6.
You know you're right. The randomness should be removed and that falcon with lvl 5 skills trained should shut you down every damned time. |

Sadayiel
Inner Conflict
10
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Posted - 2011.11.24 13:56:00 -
[10] - Quote
In the old MMO Everquest there was an special ability Striketrought that allowed to bypass any random defense the ene,my had in the day be either dodge/block/parry/riposte
In EVE there is random skill ECM (chance base amirite?) sure when it works the fun to un-fun ratio sucks but ya know if that falcon need to fit 4x mid mods to jam you you can also fit 1-2x mods to counter jam him (that's why ECCM is) in fact most of the logi pilots do that, HELL even spare free slots in friendly pilots can allow them to fit Remote ECCM to help everyone.
Yet ppl complain about the smallest and less important things, i would love to see you trying to play in the old days vs the VAMPIDOOM when the ECM was the i-win button every ship must carry, and the shield tanked ones was crap due lack of free mids. |
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Ptraci
3 R Corporation
178
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Posted - 2011.11.24 14:00:00 -
[11] - Quote
Sadayiel wrote: you you can also fit 1-2x mods to counter jam him (that's why ECCM is).
But no, that would break his leet uber tanked "IWIN" button. God forbid he change his fit to allow for ECM ships or, failing that, bring a friend who would deal with any ECM. No, it's much easier to scream NERF NERF! A Falcon is a piece of crap if you don't have the skills to fly it. ECM sucks if you don't have the skills to use it. And I am talking a lot of different level 5 skills. And even then the jam won't always work, and your paper-thin 150M falcon gets killed in a couple shots.
Nah, ECM complainers should just accept that they won't win every time against a skilled opposing force. |

Gypsio III
Dirty Filthy Perverts
129
|
Posted - 2011.11.24 14:26:00 -
[12] - Quote
Pinaculus wrote:How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?
I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive.
Almost completely ineffective, because of the short range of smartbombs. To deal with ECM boats, you need range and ECM-resistant firepower. Smartbombs have the second down pat, but not the first.
The ideal combination of the two is something like a Cerberus, which can outrange the Falcon's ECM and shoot it with impunity. Alternatively, a sentry-Domi, although you need to make sure the drones start shooting the Falcon and then stay on it, and that you have the control range to order them to attack. Neither problem is insurmountable. Ishtar offers a mixture of the Domi's sentries and the Cerb's mobility.
One method that is guaranteed not to work is flying about in a blob of one-dimensional, short-range ships of a low sensor-strength race. |
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CCP Greyscale
C C P C C P Alliance
287

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Posted - 2011.11.24 14:28:00 -
[13] - Quote
I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example.
The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low.
(For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.) |
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The Snowman
Aliastra Gallente Federation
4
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Posted - 2011.11.24 14:36:00 -
[14] - Quote
Another problem with 'No random' is that things are too predictable.
It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.
Even given the randomness of human nature. |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 14:36:00 -
[15] - Quote
CCP Greyscale wrote:
The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low.
That's fair - but you have to admit that history has proven time and time again that sometimes random events have cost entire battles. Some things you simply can't plan for. And the first casualty of battle is always the plan.
I honestly don't see the current ECM system as completely random, because a player with the bare minimum ECM skills has nowhere near the ability of a player with max ECM skills. Surely someone who has taken the time to train things like Frequency Modulation, Long Distance Jamming, Signal Dispersion and Recon ships to level V (that is a LOT of skill training time) must be able to provide something to show for their investment. I think too many players think that you just jump into a Falcon and that's it, everyone is permajammed. |

Minigin
Genos Occidere HYDRA RELOADED
5
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Posted - 2011.11.24 14:46:00 -
[16] - Quote
CCP Greyscale wrote:I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example. The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low. (For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.)
i think the interesting comparison to be made with eve is that these randomness mechanics tend to have hardcounters (by which i refer to the mentioned "sword of the divine" in lol or straight out massing health and armor against crit based players. )
in eve we dont have those hardcounters to randomness mechanics. eccm is at best a softcounter. it diminishes the probability of a jam it doesnt eliminate it. (as sword of the divine does).
your best hope against ecm in its current state is by stacking eccm and prayers (and the former has proved most unreliable).
i guarantee you that no one being jammed thinks its fun, and the fun had by people using ecm is not exclusive to just using ecm. i would suggest that this alone (the fun argument) should be enough to make it clear to ccp why this needs a change.
of course its normal for the loudest voices to be against this change, but i doubt this means that the majority of people agree with them. the fact that you can see the dodge change as a big improvement (and i think you hint that removal of crit chance would not be a flaw either?) suggests that you see the problems with random mechanics in gaming.
so my case here isnt really to try get you to agree with me (i believe you already do) but to realise that the argument is not invalid in the eve universe.
i really hope that our suggestions dont fall on deaf ears in this case, because i know that in my own experience in talking to the buddies ive made in eve over the last few years, the biggest complaint is always ecm. there is literally nothing most of us would want more than a change of the mechanic. (even if it is boosted, just so that it isnt random and so that we have a workable solution in practice). |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
74
|
Posted - 2011.11.24 14:49:00 -
[17] - Quote
The Snowman wrote:Another problem with 'No random' is that things are too predictable.
It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.
Even given the randomness of human nature.
Indeed. In fact randomness doesnt exist... It just cant be effectively made. However number of equation finished by computer is higher then number of equation done by human being in real time. Simple fact that human beings are dumb as hell and cant compete with speed of computer makes randomness "real"
one more thing
Human interaction if based on computing is impossible, you have to come down to prejudice and assumptions to be able to react in real time.
tried that..
but maybe i am just dumb. Too many functions. Deceptions. Double standarts etc. |

Zendoren
Aktaeon Industries The Black Armada
50
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Posted - 2011.11.24 14:52:00 -
[18] - Quote
I don't know about anyone else in this thread but, during our internal 1v1 pvp tournament for our corp on sisi this past month, The most fun was had when both pilots used ECM drones and the pilots would say **** on TS each time they got jammed or double jammed or even tripled jammed.
I don't always fly logistics boats.... but when i do.... I prefer ECCM!
As long as the game has a counter to randomness, (be that skillz, mods, or bonuses) I'm fine with randomness in my EVE! G¥Æ Single G¥Æ Taken G£ö Playing EVE Online
CCP Guard > Where's the shoot button on this thing? CCP Space Cadet > What's this "offline guns" button do? http://tinyurl.com/dxwseds |

Zagdul
Clan Shadow Wolf Fatal Ascension
181
|
Posted - 2011.11.24 14:59:00 -
[19] - Quote
With solo gang warfare, one hard counter is ECM (to the person who's about to lose). However the ability to break it in fleets is pretty easy it's just people don''t use it as there are "better" things to have in your mid slots.
I had an FC who, during AHAC gangs would fill the Zealot utility slot with remote ECCM modules and if a guardian ever got jammed, he would broadcast for shields. It was then the job of the Zealots to boost the jammed guardian so he can re-lock his cap partner quickly.
It's not Rocket Surgery |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 15:01:00 -
[20] - Quote
Zendoren wrote:
As long as the game has a counter to randomness, (be that skillz, mods, or bonuses) I'm fine with randomness in my EVE!
What I'm afraid of is that EVE turns into the "I got the magic item now I always win" game. Last week I lost a Falcon, despite being at max skill. Why? The guy had fit ECCM and honestly Falcons have no tank and no DPS, so if you don't jam you are dead. Now I'm not complaining - this is as it should be. The Falcon is a highly specialized ship and giving it tank or DPS would make it too tough.
But I think that any solution should be skill based. Someone who has taken the time to look up and train all those exotic skills should definitely have a clear advantage over someone who just focused on gunnery. Yet more and more I see that EVE is turning into the "copy the magic ship fit" game and creativity is actually being removed. Witness all the "winmatar" ships. Back in the day (Exodus, when I started) it was the magic Raven. In EVE there always seems to be one single fit that is superior to everything else - and frankly that sucks. |
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Moonaura
Swedish Aerospace Inc The Kadeshi
72
|
Posted - 2011.11.24 15:04:00 -
[21] - Quote
Hmmm ECM. It's an interesting one.
On the one hand, it completely takes a ship out for a decent period when it gets a jam. On the other hand, it is not as deadly or effective as cap drain when it comes to actually taking a ship down, especially capitals. Cap drain is incredibly hard to counter, and only a dedicated cap logistics pair or a triage carrier, have a chance of helping against a lot of it in a fleet.
Both Cap Drain and Webbing get a sweet set of faction ships to choose from. A shield ECM ship has to give up tank to use ECM, and while it has range, it doesn't have a great tank if things get personal.
Combined with 4 race specific ECM types, and a pretty weak multi-frequency ECM, I wouldn't say ECM is completely balanced, truly, but it is a hard very hard one to get right. I would however, like to see the Rook get some base Shield HP, its pretty useless as part of a close fleet gang and can't fit a lot of ECM if it is shield tanked, but I think the same could be argued for the Amarr, because the Curse tank is pretty weak too. |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
75
|
Posted - 2011.11.24 15:06:00 -
[22] - Quote
Ptraci wrote:When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.
So if i train guns for many months, and dedicate 8 high slots for shooting people, surely i should be able to take out one ship? and they should be greatful that i can only take out one, maybe two at a time. Logic, you suck at it.
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Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 15:08:00 -
[23] - Quote
Soi Mala wrote:
So if i train guns for many months, and dedicate 8 high slots for shooting people, surely i should be able to take out one ship? and they should be greatful that i can only take out one, maybe two at a time. Logic, you suck at it.
Yes. Provided you're not jammed. Maybe fit some ECCM if you expect ECM ships? OH NO MY MAGIC FIT!
Edit: You want to be able to 1) Max DPS, 2) Tank everything and 3) Be immune to jamming.
Pick one. Two even. You can't have all 3. |

Lexmana
Imperial Stout
67
|
Posted - 2011.11.24 15:10:00 -
[24] - Quote
Jaroslav Unwanted wrote:Indeed. In fact randomness doesnt exist... It just cant be effectively made. However number of equation finished by computer is higher then number of equation done by human being in real time. Simple fact that human beings are dumb as hell and cant compete with speed of computer makes randomness "real"
That is simply not true. The human brain outperforms any computer. Why do you think it is so difficult to mak a robot that can interpret the environment through senses like hearing and vision to gain situational awareness? That is something any human does very well compared to a computer and it incorporates huge amounts of data and advanced calculations.
The human brain though, is not good at randomness. It has been evolutionary shaped to look for patterns and will find them even when there are none. |

Mekhana
Spiritus Draconis
328
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Posted - 2011.11.24 15:16:00 -
[25] - Quote
Quick fix is making ECCM easier to fit and improving its strength.
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Bienator II
24th Imperial Crusade Amarr Empire
304
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Posted - 2011.11.24 15:23:00 -
[26] - Quote
CCP Greyscale wrote:I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example. The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low. (For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.)
well to start with you have to find the cause why there is randomness at the first place..
there is randomness to compensate accurate physics. And eve has *oversimplified* physics everywhere. Even the tracking formula is so simple that is causes problems (why do ships orbiting a not moving webbed ship need to track at all for example? Yeah a proper tracking formula *could* fix blasters).
another example wrecking hits why do we have them? Because some hits should hurt more as others. The reason for that is that every ship has week points. However to properly get rid of the wrecking hit randomness eve would have to catch up with physics and introduce hit zones. (example: if you hit the engines from behind it will hurt more as from front). Since every ship is a point on the server this would be a long way to go but it could also fix the submarine physics while going this route.
back to ECM. ECM in eve is binary. ether you have the lock or not. Almost nothing in real life is binary. Introducing some kind of "lock quality" could help here out. But since tracking distributors and ECM would be in real life the same thing its quite hard to find some unique mechanics for ECM. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Reilly Duvolle
Hydra Squadron
114
|
Posted - 2011.11.24 15:25:00 -
[27] - Quote
Well to be frank, chance based ability to prevent targeting solutions alltogehter is pretty much the only thing left after the Gallente got the ability to reduce sensor effectveness through their remote sensor damps - which makes sense given their short range combat profile.
You COULD ofc argue that the EWAR mechanics should be revamped in its entirety, both to remove chance based mehanics and to give the races EWAR capabilities that would better reflect their race and their historical struggle against their respective arch enemies.
The Caldari should for example have a drone control jammer to affect the control range of their Gallente enemies drones, and target painters to increase the effectiveness of their missiles.
The Gallente should have remote sensor dampeners to force their enemies closer and a missile defence jammer that affected the accuracy of incomming missiles.
The Minmatar should have the ability to conduct energy warfare against the cap hungry beasts of the Amarr with nos/neuts, and hold their slow moving enemies in place with long points.
The Amarr should have tracking disruptors to reduce the range of minmatar gunbased shirmish ships and long webs to slow down their fast moving enemies in face of the Amarr armored behemoths. |
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CCP Greyscale
C C P C C P Alliance
287

|
Posted - 2011.11.24 15:34:00 -
[28] - Quote
The Snowman wrote:Another problem with 'No random' is that things are too predictable.
It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.
Even given the randomness of human nature.
You can resolve or at least mitigate this without resorting to actual randomness, though - you just need to ensure that there are enough variables in your equation that any reasonably close fight could go either way, based on the specific details of the starting situation (fitting etc) and the actions taken by players during the engagement. I don't know whether or not this is the case with EVE, but it seems theoretically sound.
Ptraci wrote:That's fair - but you have to admit that history has proven time and time again that sometimes random events have cost entire battles. Some things you simply can't plan for. And the first casualty of battle is always the plan.
Sure - one of the major advantages of randomness is it lets you simulate certain things cheaply (ie, without running a copy of the entire universe). The question is whether that "realism" is more or less important to you than the overall competitiveness of the game.
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Dorian Wylde
Imperial Academy Amarr Empire
64
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Posted - 2011.11.24 15:40:00 -
[29] - Quote
Most of the games, EVE included, where this argument comes up are not competitive.
Even the ones that are, randomness is what makes it a good game. Fighting style games, where the person who has trained himself to push the right combination of buttons the fastest, are boring, and fail miserably very quickly. |

Zendoren
Aktaeon Industries The Black Armada
50
|
Posted - 2011.11.24 15:43:00 -
[30] - Quote
Ptraci wrote:Zendoren wrote:
As long as the game has a counter to randomness, (be that skillz, mods, or bonuses) I'm fine with randomness in my EVE!
What I'm afraid of is that EVE turns into the "I got the magic item now I always win" game. Last week I lost a Falcon, despite being at max skill. Why? The guy had fit ECCM and honestly Falcons have no tank and no DPS, so if you don't jam you are dead. Now I'm not complaining - this is as it should be. The Falcon is a highly specialized ship and giving it tank or DPS would make it too tough. But I think that any solution should be skill based. Someone who has taken the time to look up and train all those exotic skills should definitely have a clear advantage over someone who just focused on gunnery. Yet more and more I see that EVE is turning into the "copy the magic ship fit" game and creativity is actually being removed. Witness all the "winmatar" ships. Back in the day (Exodus, when I started) it was the magic Raven. In EVE there always seems to be one single fit that is superior to everything else - and frankly that sucks.
Well, if CCP keeps iterating on the game like they are doing now, This "copy the magic ship fit" issue of yours will be mitigated. Personally, If a person takes the time to meta game and finds that you fly that falcon on every damn sortie, then he should have the ability to reward you with an express route to station.  G¥Æ Single G¥Æ Taken G£ö Playing EVE Online
CCP Guard > Where's the shoot button on this thing? CCP Space Cadet > What's this "offline guns" button do? http://tinyurl.com/dxwseds |
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