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Minigin
Genos Occidere HYDRA RELOADED
5
|
Posted - 2011.11.24 12:33:00 -
[1] - Quote
http://na.leagueoflegends.com/news/inside-design-dodge
i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games. |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 12:42:00 -
[2] - Quote
When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining. |

Lexmana
Imperial Stout
67
|
Posted - 2011.11.24 12:43:00 -
[3] - Quote
You know, ECM is not like "dodge". It is like dodge and giving all your friends dodge too. |

St Mio
Imperial Academy Amarr Empire
153
|
Posted - 2011.11.24 12:49:00 -
[4] - Quote
Posting in a Minigin thread |

Pinaculus
Aliastra Gallente Federation
40
|
Posted - 2011.11.24 12:50:00 -
[5] - Quote
How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?
I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Worpout
Unforeseen Consequences.
1
|
Posted - 2011.11.24 13:05:00 -
[6] - Quote
The only weapon against falcons is to have a 100 man fleet, and bubble it or catch it AFK uncloaked. |

The Tzar
FinFleet Raiden.
1
|
Posted - 2011.11.24 13:07:00 -
[7] - Quote
Pinaculus wrote:How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?
I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive.
Smartbombs could work, a lot of falcons have a big plate in the lows though. Drones are usually the way forward.
Usually it will be a vaga or cynabal that will zoom over to the falcon as soon as it uncloaks, drop drones straight away (if they're not already out), falcon goes for jam, drones auto the falcon and vaga is there waiting for a jam to fail..., which it will.
If you can't get a point just bump the falcon so it can't get into warp.
If the falcon warps off before the vaga gets a point, you have successfully got rid of the falcon. Mission accomplished. |

Minigin
Genos Occidere HYDRA RELOADED
5
|
Posted - 2011.11.24 13:33:00 -
[8] - Quote
Ptraci wrote:When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.
ive spent years rolling dice, its not random when i throw a 6. |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 13:44:00 -
[9] - Quote
Minigin wrote:
ive spent years rolling dice, its not random when i throw a 6.
You know you're right. The randomness should be removed and that falcon with lvl 5 skills trained should shut you down every damned time. |

Sadayiel
Inner Conflict
10
|
Posted - 2011.11.24 13:56:00 -
[10] - Quote
In the old MMO Everquest there was an special ability Striketrought that allowed to bypass any random defense the ene,my had in the day be either dodge/block/parry/riposte
In EVE there is random skill ECM (chance base amirite?) sure when it works the fun to un-fun ratio sucks but ya know if that falcon need to fit 4x mid mods to jam you you can also fit 1-2x mods to counter jam him (that's why ECCM is) in fact most of the logi pilots do that, HELL even spare free slots in friendly pilots can allow them to fit Remote ECCM to help everyone.
Yet ppl complain about the smallest and less important things, i would love to see you trying to play in the old days vs the VAMPIDOOM when the ECM was the i-win button every ship must carry, and the shield tanked ones was crap due lack of free mids. |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 14:00:00 -
[11] - Quote
Sadayiel wrote: you you can also fit 1-2x mods to counter jam him (that's why ECCM is).
But no, that would break his leet uber tanked "IWIN" button. God forbid he change his fit to allow for ECM ships or, failing that, bring a friend who would deal with any ECM. No, it's much easier to scream NERF NERF! A Falcon is a piece of crap if you don't have the skills to fly it. ECM sucks if you don't have the skills to use it. And I am talking a lot of different level 5 skills. And even then the jam won't always work, and your paper-thin 150M falcon gets killed in a couple shots.
Nah, ECM complainers should just accept that they won't win every time against a skilled opposing force. |

Gypsio III
Dirty Filthy Perverts
129
|
Posted - 2011.11.24 14:26:00 -
[12] - Quote
Pinaculus wrote:How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?
I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive.
Almost completely ineffective, because of the short range of smartbombs. To deal with ECM boats, you need range and ECM-resistant firepower. Smartbombs have the second down pat, but not the first.
The ideal combination of the two is something like a Cerberus, which can outrange the Falcon's ECM and shoot it with impunity. Alternatively, a sentry-Domi, although you need to make sure the drones start shooting the Falcon and then stay on it, and that you have the control range to order them to attack. Neither problem is insurmountable. Ishtar offers a mixture of the Domi's sentries and the Cerb's mobility.
One method that is guaranteed not to work is flying about in a blob of one-dimensional, short-range ships of a low sensor-strength race. |
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CCP Greyscale
C C P C C P Alliance
287

|
Posted - 2011.11.24 14:28:00 -
[13] - Quote
I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example.
The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low.
(For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.) |
|

The Snowman
Aliastra Gallente Federation
4
|
Posted - 2011.11.24 14:36:00 -
[14] - Quote
Another problem with 'No random' is that things are too predictable.
It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.
Even given the randomness of human nature. |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 14:36:00 -
[15] - Quote
CCP Greyscale wrote:
The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low.
That's fair - but you have to admit that history has proven time and time again that sometimes random events have cost entire battles. Some things you simply can't plan for. And the first casualty of battle is always the plan.
I honestly don't see the current ECM system as completely random, because a player with the bare minimum ECM skills has nowhere near the ability of a player with max ECM skills. Surely someone who has taken the time to train things like Frequency Modulation, Long Distance Jamming, Signal Dispersion and Recon ships to level V (that is a LOT of skill training time) must be able to provide something to show for their investment. I think too many players think that you just jump into a Falcon and that's it, everyone is permajammed. |

Minigin
Genos Occidere HYDRA RELOADED
5
|
Posted - 2011.11.24 14:46:00 -
[16] - Quote
CCP Greyscale wrote:I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example. The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low. (For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.)
i think the interesting comparison to be made with eve is that these randomness mechanics tend to have hardcounters (by which i refer to the mentioned "sword of the divine" in lol or straight out massing health and armor against crit based players. )
in eve we dont have those hardcounters to randomness mechanics. eccm is at best a softcounter. it diminishes the probability of a jam it doesnt eliminate it. (as sword of the divine does).
your best hope against ecm in its current state is by stacking eccm and prayers (and the former has proved most unreliable).
i guarantee you that no one being jammed thinks its fun, and the fun had by people using ecm is not exclusive to just using ecm. i would suggest that this alone (the fun argument) should be enough to make it clear to ccp why this needs a change.
of course its normal for the loudest voices to be against this change, but i doubt this means that the majority of people agree with them. the fact that you can see the dodge change as a big improvement (and i think you hint that removal of crit chance would not be a flaw either?) suggests that you see the problems with random mechanics in gaming.
so my case here isnt really to try get you to agree with me (i believe you already do) but to realise that the argument is not invalid in the eve universe.
i really hope that our suggestions dont fall on deaf ears in this case, because i know that in my own experience in talking to the buddies ive made in eve over the last few years, the biggest complaint is always ecm. there is literally nothing most of us would want more than a change of the mechanic. (even if it is boosted, just so that it isnt random and so that we have a workable solution in practice). |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
74
|
Posted - 2011.11.24 14:49:00 -
[17] - Quote
The Snowman wrote:Another problem with 'No random' is that things are too predictable.
It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.
Even given the randomness of human nature.
Indeed. In fact randomness doesnt exist... It just cant be effectively made. However number of equation finished by computer is higher then number of equation done by human being in real time. Simple fact that human beings are dumb as hell and cant compete with speed of computer makes randomness "real"
one more thing
Human interaction if based on computing is impossible, you have to come down to prejudice and assumptions to be able to react in real time.
tried that..
but maybe i am just dumb. Too many functions. Deceptions. Double standarts etc. |

Zendoren
Aktaeon Industries The Black Armada
50
|
Posted - 2011.11.24 14:52:00 -
[18] - Quote
I don't know about anyone else in this thread but, during our internal 1v1 pvp tournament for our corp on sisi this past month, The most fun was had when both pilots used ECM drones and the pilots would say **** on TS each time they got jammed or double jammed or even tripled jammed.
I don't always fly logistics boats.... but when i do.... I prefer ECCM!
As long as the game has a counter to randomness, (be that skillz, mods, or bonuses) I'm fine with randomness in my EVE! G¥Æ Single G¥Æ Taken G£ö Playing EVE Online
CCP Guard > Where's the shoot button on this thing? CCP Space Cadet > What's this "offline guns" button do? http://tinyurl.com/dxwseds |

Zagdul
Clan Shadow Wolf Fatal Ascension
181
|
Posted - 2011.11.24 14:59:00 -
[19] - Quote
With solo gang warfare, one hard counter is ECM (to the person who's about to lose). However the ability to break it in fleets is pretty easy it's just people don''t use it as there are "better" things to have in your mid slots.
I had an FC who, during AHAC gangs would fill the Zealot utility slot with remote ECCM modules and if a guardian ever got jammed, he would broadcast for shields. It was then the job of the Zealots to boost the jammed guardian so he can re-lock his cap partner quickly.
It's not Rocket Surgery |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 15:01:00 -
[20] - Quote
Zendoren wrote:
As long as the game has a counter to randomness, (be that skillz, mods, or bonuses) I'm fine with randomness in my EVE!
What I'm afraid of is that EVE turns into the "I got the magic item now I always win" game. Last week I lost a Falcon, despite being at max skill. Why? The guy had fit ECCM and honestly Falcons have no tank and no DPS, so if you don't jam you are dead. Now I'm not complaining - this is as it should be. The Falcon is a highly specialized ship and giving it tank or DPS would make it too tough.
But I think that any solution should be skill based. Someone who has taken the time to look up and train all those exotic skills should definitely have a clear advantage over someone who just focused on gunnery. Yet more and more I see that EVE is turning into the "copy the magic ship fit" game and creativity is actually being removed. Witness all the "winmatar" ships. Back in the day (Exodus, when I started) it was the magic Raven. In EVE there always seems to be one single fit that is superior to everything else - and frankly that sucks. |

Moonaura
Swedish Aerospace Inc The Kadeshi
72
|
Posted - 2011.11.24 15:04:00 -
[21] - Quote
Hmmm ECM. It's an interesting one.
On the one hand, it completely takes a ship out for a decent period when it gets a jam. On the other hand, it is not as deadly or effective as cap drain when it comes to actually taking a ship down, especially capitals. Cap drain is incredibly hard to counter, and only a dedicated cap logistics pair or a triage carrier, have a chance of helping against a lot of it in a fleet.
Both Cap Drain and Webbing get a sweet set of faction ships to choose from. A shield ECM ship has to give up tank to use ECM, and while it has range, it doesn't have a great tank if things get personal.
Combined with 4 race specific ECM types, and a pretty weak multi-frequency ECM, I wouldn't say ECM is completely balanced, truly, but it is a hard very hard one to get right. I would however, like to see the Rook get some base Shield HP, its pretty useless as part of a close fleet gang and can't fit a lot of ECM if it is shield tanked, but I think the same could be argued for the Amarr, because the Curse tank is pretty weak too. |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
75
|
Posted - 2011.11.24 15:06:00 -
[22] - Quote
Ptraci wrote:When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.
So if i train guns for many months, and dedicate 8 high slots for shooting people, surely i should be able to take out one ship? and they should be greatful that i can only take out one, maybe two at a time. Logic, you suck at it.
|

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 15:08:00 -
[23] - Quote
Soi Mala wrote:
So if i train guns for many months, and dedicate 8 high slots for shooting people, surely i should be able to take out one ship? and they should be greatful that i can only take out one, maybe two at a time. Logic, you suck at it.
Yes. Provided you're not jammed. Maybe fit some ECCM if you expect ECM ships? OH NO MY MAGIC FIT!
Edit: You want to be able to 1) Max DPS, 2) Tank everything and 3) Be immune to jamming.
Pick one. Two even. You can't have all 3. |

Lexmana
Imperial Stout
67
|
Posted - 2011.11.24 15:10:00 -
[24] - Quote
Jaroslav Unwanted wrote:Indeed. In fact randomness doesnt exist... It just cant be effectively made. However number of equation finished by computer is higher then number of equation done by human being in real time. Simple fact that human beings are dumb as hell and cant compete with speed of computer makes randomness "real"
That is simply not true. The human brain outperforms any computer. Why do you think it is so difficult to mak a robot that can interpret the environment through senses like hearing and vision to gain situational awareness? That is something any human does very well compared to a computer and it incorporates huge amounts of data and advanced calculations.
The human brain though, is not good at randomness. It has been evolutionary shaped to look for patterns and will find them even when there are none. |

Mekhana
Spiritus Draconis
328
|
Posted - 2011.11.24 15:16:00 -
[25] - Quote
Quick fix is making ECCM easier to fit and improving its strength.
|

Bienator II
24th Imperial Crusade Amarr Empire
304
|
Posted - 2011.11.24 15:23:00 -
[26] - Quote
CCP Greyscale wrote:I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example. The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low. (For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.)
well to start with you have to find the cause why there is randomness at the first place..
there is randomness to compensate accurate physics. And eve has *oversimplified* physics everywhere. Even the tracking formula is so simple that is causes problems (why do ships orbiting a not moving webbed ship need to track at all for example? Yeah a proper tracking formula *could* fix blasters).
another example wrecking hits why do we have them? Because some hits should hurt more as others. The reason for that is that every ship has week points. However to properly get rid of the wrecking hit randomness eve would have to catch up with physics and introduce hit zones. (example: if you hit the engines from behind it will hurt more as from front). Since every ship is a point on the server this would be a long way to go but it could also fix the submarine physics while going this route.
back to ECM. ECM in eve is binary. ether you have the lock or not. Almost nothing in real life is binary. Introducing some kind of "lock quality" could help here out. But since tracking distributors and ECM would be in real life the same thing its quite hard to find some unique mechanics for ECM. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Reilly Duvolle
Hydra Squadron
114
|
Posted - 2011.11.24 15:25:00 -
[27] - Quote
Well to be frank, chance based ability to prevent targeting solutions alltogehter is pretty much the only thing left after the Gallente got the ability to reduce sensor effectveness through their remote sensor damps - which makes sense given their short range combat profile.
You COULD ofc argue that the EWAR mechanics should be revamped in its entirety, both to remove chance based mehanics and to give the races EWAR capabilities that would better reflect their race and their historical struggle against their respective arch enemies.
The Caldari should for example have a drone control jammer to affect the control range of their Gallente enemies drones, and target painters to increase the effectiveness of their missiles.
The Gallente should have remote sensor dampeners to force their enemies closer and a missile defence jammer that affected the accuracy of incomming missiles.
The Minmatar should have the ability to conduct energy warfare against the cap hungry beasts of the Amarr with nos/neuts, and hold their slow moving enemies in place with long points.
The Amarr should have tracking disruptors to reduce the range of minmatar gunbased shirmish ships and long webs to slow down their fast moving enemies in face of the Amarr armored behemoths. |
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CCP Greyscale
C C P C C P Alliance
287

|
Posted - 2011.11.24 15:34:00 -
[28] - Quote
The Snowman wrote:Another problem with 'No random' is that things are too predictable.
It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.
Even given the randomness of human nature.
You can resolve or at least mitigate this without resorting to actual randomness, though - you just need to ensure that there are enough variables in your equation that any reasonably close fight could go either way, based on the specific details of the starting situation (fitting etc) and the actions taken by players during the engagement. I don't know whether or not this is the case with EVE, but it seems theoretically sound.
Ptraci wrote:That's fair - but you have to admit that history has proven time and time again that sometimes random events have cost entire battles. Some things you simply can't plan for. And the first casualty of battle is always the plan.
Sure - one of the major advantages of randomness is it lets you simulate certain things cheaply (ie, without running a copy of the entire universe). The question is whether that "realism" is more or less important to you than the overall competitiveness of the game.
|
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Dorian Wylde
Imperial Academy Amarr Empire
64
|
Posted - 2011.11.24 15:40:00 -
[29] - Quote
Most of the games, EVE included, where this argument comes up are not competitive.
Even the ones that are, randomness is what makes it a good game. Fighting style games, where the person who has trained himself to push the right combination of buttons the fastest, are boring, and fail miserably very quickly. |

Zendoren
Aktaeon Industries The Black Armada
50
|
Posted - 2011.11.24 15:43:00 -
[30] - Quote
Ptraci wrote:Zendoren wrote:
As long as the game has a counter to randomness, (be that skillz, mods, or bonuses) I'm fine with randomness in my EVE!
What I'm afraid of is that EVE turns into the "I got the magic item now I always win" game. Last week I lost a Falcon, despite being at max skill. Why? The guy had fit ECCM and honestly Falcons have no tank and no DPS, so if you don't jam you are dead. Now I'm not complaining - this is as it should be. The Falcon is a highly specialized ship and giving it tank or DPS would make it too tough. But I think that any solution should be skill based. Someone who has taken the time to look up and train all those exotic skills should definitely have a clear advantage over someone who just focused on gunnery. Yet more and more I see that EVE is turning into the "copy the magic ship fit" game and creativity is actually being removed. Witness all the "winmatar" ships. Back in the day (Exodus, when I started) it was the magic Raven. In EVE there always seems to be one single fit that is superior to everything else - and frankly that sucks.
Well, if CCP keeps iterating on the game like they are doing now, This "copy the magic ship fit" issue of yours will be mitigated. Personally, If a person takes the time to meta game and finds that you fly that falcon on every damn sortie, then he should have the ability to reward you with an express route to station.  G¥Æ Single G¥Æ Taken G£ö Playing EVE Online
CCP Guard > Where's the shoot button on this thing? CCP Space Cadet > What's this "offline guns" button do? http://tinyurl.com/dxwseds |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 15:47:00 -
[31] - Quote
CCP Greyscale wrote: The question is whether that "realism" is more or less important to you than the overall competitiveness of the game.
What's important to me - and why I play EVE - is the sheer creative possibilities. Anything that locks players down into three or four "standard" ship fits, with a "standard" fleet composition, in my mind, detracts from the very point of the game that is trying to be made with the thousands of ships and modules, leading to millions/billions of different possible combinations.
Removing ECM or nerfing it to the point of making it useless in my mind locks us down to fewer possibilities. I would be much more in favor of introducing ways to avoid or mitigate ECM, like via gang links or dedicated ships. This would add the need for yet another support player in a fleet, with a specialized skill set. Instead of just creating the invincible "uber-ship" that everyone would then fly. |

Florestan Bronstein
The Waterworks
181
|
Posted - 2011.11.24 15:51:00 -
[32] - Quote
Riot removed features that were "anti-fun" until what was left was pretty bland and no longer fun.
Wouldn't like to see CCP take that route. |

Azahni Vah'nos
Vah'nos Family
133
|
Posted - 2011.11.24 15:54:00 -
[33] - Quote
CCP Greyscale wrote:I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example. The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low. (For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.) Response to highlighted.
Welcome to warfare.
History is littered with random events that happen during conflict. A degree of randomness should always remain in EVE if it is to be a true warfare simulator. Even two bullets fired from the same gun one after the other do not have the same effect on a target.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

Starlight Kouvo
State War Academy Caldari State
0
|
Posted - 2011.11.24 16:27:00 -
[34] - Quote
Not saying ECM could not due with some tweaks, I am too new at EVE to have any serious game mechanics input but I see the issue in a different light.
As far as I see it, EVE (ship fitting) is a game of chess.
Person A specs their ship for a specific task and goes up against person B who has specGÇÖd some other ship for a specific task. Now if both players happen to spec for basically the same task and are similar ships then a tight fight will ensue.
If there is a considerable disparity in specs; eg. ECM or webs/warp disrupt vs a mission runner spec) then its a more one sided affair and one player has to hope they can run before they lose that ship.
So your opponent turned up in a highly specialised (as far as I see it more than any other standard ship) ECM ship and your throwing your toys out of the pram because they beat you at the spec game that round then unfortunately for you its possibly dead ship time.
But equally you could equip a Passive Targeter or ECCM as standard by reducing the max firepower / tackle set up you are possibly running in order to help counter such a situation.
And while yes there are "optimum" fits for specific ships for specific tasks, should you end up engaging somebody whoGÇÖs ship and fit out optimises yours then its tough. Should they run a sub optimal fit but cover more bases and even if they cannot kill you, cause both sides to retire then that just happens to be the outcome rather than a dead ship.
You either say the ECM ship should only be used in fleet actions and therefore is marginalized or you make it capable of performing more directly in a pvp role because its strength is jamming you while it possibly meters out its meagre damage compared to a tackling high DPS ship. Should its ECM TANK fail then its in big trouble.
Just part of the way I see it.
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Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 16:46:00 -
[35] - Quote
Starlight Kouvo wrote:
Just part of the way I see it.
Well I'm not new I've been playing for close to 7 years now, but I have to say "well said".
There are a certain not so insignificant but also very vocal number of players who love to scream until they get what they want, and what they want is to win every single time. Your comparison to chess is a good one. EVE decided to choose the route of being able to specialize ships by giving us skill, ship bonuses and modules to that effect. If you bring the wrong ship to a fight then you musn't blame the devs or scream that the game is broken - it's not. The queen can be taken by a pawn if she's in the wrong place.
The Falcon is far from being an elite ship at anything except jamming, and then only with the proper skill, and THEN only with the proper type of racial module unless, thanks to "random", you happen to be lucky over and over again. Players screaming that they should not be able to be jammed so easily is like miners complaining that they are able to get suicide ganked so easily. The reply to them is always: lolz the game mechanics allow it, HTFU.
While ECM is far from perfect and absolutely no one likes to be jammed, in order for a Falcon to jam someone it must have a lock on someone (ECM burst suck, AFAIK) and it is limited in the amount of people it can affect in a given time period. So either find a way to break its lock or get those who aren't jammed to kill it post-haste. However when you have a fleet of 8 autocannon/blaster ships and 1 interceptor then no, you aren't going to be able to hit that Falcon 80km away and it serves you right. Bring a sniper or two and hope the sniper doesn't get jammed, or accept that you can't have all have a perfect fit and not a single one of you get jammed. |

IHaveCandyGetInTheVan69
43
|
Posted - 2011.11.24 16:59:00 -
[36] - Quote
I have never on any of my characters had caldari cruiser 5
YES falcons were OP a couple of years ago.
NO they are not OP now
Seriously were are all you guys flying? I hardly even see falcons, Scorpions are far better most of the time as at least they have some staying power. If you don't like ECM stop flying logistics ships and chances are you will hardly ever encounter it.
1 apoc with some ECCM will pop falcons beore they can even warp
ECM is not overpowered it is a valid tactic without which RR gangs would be far more difficult to crack. |

chrisss0r
No.Mercy Merciless.
3
|
Posted - 2011.11.24 17:10:00 -
[37] - Quote
Jaroslav Unwanted wrote:The Snowman wrote:Another problem with 'No random' is that things are too predictable.
It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.
Even given the randomness of human nature. Indeed. In fact randomness doesnt exist... It just cant be effectively made. However number of equation finished by computer is higher then number of equation done by human being in real time. Simple fact that human beings are dumb as hell and cant compete with speed of computer makes randomness "real"
lol wat |

Lek Arthie
Federal Navy Academy Gallente Federation
6
|
Posted - 2011.11.24 17:11:00 -
[38] - Quote
ECM is fine. |

Mag's
the united Negative Ten.
2325
|
Posted - 2011.11.24 17:22:00 -
[39] - Quote
Personally I prefer randomness, as it makes for a far more interesting game.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Herzog Wolfhammer
Sigma Special Tactics Group
223
|
Posted - 2011.11.24 17:42:00 -
[40] - Quote
Pinaculus wrote:How effective would a smart-bomb loaded cruiser on standby be for anti-falcon tactics?
I know it isn't ideal, but I'd prefer to discuss tactics using existing mechanics rather than whine about changing them. It seems more productive.
Blasphemy!!!1!! |

Messoroz
AQUILA INC
61
|
Posted - 2011.11.24 18:04:00 -
[41] - Quote
It's kind of depressing seeing how people mention ECCM is the only way to go when there's also optimal/fallof that's easily abused by nano ships and long range boats. |

Ris Dnalor
Fleet of Doom Ushra'Khan
24
|
Posted - 2011.11.24 18:37:00 -
[42] - Quote
Worpout wrote:The only weapon against falcons is to have a 100 man fleet, and bubble it or catch it AFK uncloaked.
falcons won't like tornados much I reckon ;)
|

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 18:54:00 -
[43] - Quote
Ris Dnalor wrote:Worpout wrote:The only weapon against falcons is to have a 100 man fleet, and bubble it or catch it AFK uncloaked. falcons won't like tornados much I reckon ;)
I think a lot of people won't like tornados much... |

Tanya Powers
Science and Trade Institute Caldari State
257
|
Posted - 2011.11.24 19:10:00 -
[44] - Quote
Worpout wrote:The only weapon against falcons is to have a 100 man fleet, and bubble it or catch it AFK uncloaked.
35+ sensor ships makes it difficult to keep permanently, in some fleet with several ships when you see one of these and if you don't primary it...you fail.
In small gangs thou, this ship can make the difference but small fights/gangs are not the mirror of actual pvp forms, everything is about numbers so your ecm ships just go like "pouf" faster than you can spell it.
|

DarkAegix
Blue Republic RvB - BLUE Republic
380
|
Posted - 2011.11.24 20:18:00 -
[45] - Quote
Guys, guys. ECM isn't random. Any ECM jams you 100% of the time no matter what. Because of Falcon. |

Pinaculus
Aliastra Gallente Federation
40
|
Posted - 2011.11.24 21:45:00 -
[46] - Quote
DarkAegix wrote:Guys, guys. ECM isn't random. Any ECM jams you 100% of the time no matter what. Because of Falcon. it was only a matter of time I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
23
|
Posted - 2011.11.24 22:30:00 -
[47] - Quote
I have no problem with the randomness end of it. Just nerf the ECM strength of all ECM mods/drones 10% would probably be enough. Making the jam take effect at the end of the cycle (I believe it's that way for the drones already) might also be good.
As for Blackbirds, change their bonuses so they're forced into about 80km instead of sitting out at 110km+.
Falcons are ok as they are. 150M ISK should buy you something half-decent. |

Tanya Powers
Science and Trade Institute Caldari State
257
|
Posted - 2011.11.24 22:47:00 -
[48] - Quote
AkJon Ferguson wrote:I have no problem with the randomness end of it. Just nerf the ECM strength of all ECM mods/drones 10% would probably be enough. Making the jam take effect at the end of the cycle (I believe it's that way for the drones already) might also be good.
As for Blackbirds, change their bonuses so they're forced into about 80km instead of sitting out at 110km+.
Falcons are ok as they are. 150M ISK should buy you something half-decent.
Well it's not exactly what I think about when I fly Lachesis or Arazus, uber long range point and cheap crap damps  |

Moonaura
Swedish Aerospace Inc The Kadeshi
72
|
Posted - 2011.11.24 22:50:00 -
[49] - Quote
I'd just like to add to those asking for counters / improvements to ECM, that there is already a ship to both improve AND counter ECM, it's called an Eos.
It sucks because it sits in the worst popular twilight zone, by not really useful for either armour or shield gangs the way it fits and the gang links work... but.... hey there it is.
Maybe one to fix in Summer Expansion, by giving it it's original drone bay and bandwidth back and making it as good with shields as it is with armor tanks. This was a popular ship once the old veterans tell me, before it was nerfed big time. |

War Kitten
Panda McLegion
291
|
Posted - 2011.11.24 23:04:00 -
[50] - Quote
Some ideas to modify ECM:
- Quicker cycle time on ECM mods - 20 seconds is a long time. Make it 10?
- Increase cap usage on ECM (quicker cycle will do this) - Shutting down another ship's targeting from long range should take a lot of energy.
- ECCM could stand to be stronger.
- Alternatively, ECCM mods could shorten the duration of the jam instead. (or make it a new mod) - giving the target at least a chance to react, or forcing the Falcon to commit two modules to jam one ship.
This is my signature.-á There are many others like it, but this one is mine. |

Ptraci
3 R Corporation
178
|
Posted - 2011.11.24 23:21:00 -
[51] - Quote
So much easier to fight the design of the ship than to actually come up with tactics to kill the ship, isn't it? It's him it's him change him nerf him, I'm not doing anything wrong, I want to do what I have always done and not change anything at all. Nerf the other guy. |

Emiko Luan
Ekchuah's Shrine Comporium
8
|
Posted - 2011.11.25 02:06:00 -
[52] - Quote
Reilly Duvolle wrote:Well to be frank, chance based ability to prevent targeting solutions altogether is pretty much the only thing left after the Gallente got the ability to reduce sensor effectiveness through their remote sensor damps - which makes sense given their short range combat profile.
You COULD ofc argue that the EWAR mechanics should be revamped in its entirety, both to remove chance based mehanics and to give the races EWAR capabilities that would better reflect their race and their historical struggle against their respective arch enemies.
The Caldari should for example have a drone control jammer to affect the control range of their Gallente enemies drones, and target painters to increase the effectiveness of their missiles.
The Gallente should have remote sensor dampeners to force their enemies closer and a missile defence jammer that affected the accuracy of incomming missiles.
The Minmatar should have the ability to conduct energy warfare against the cap hungry beasts of the Amarr with nos/neuts, and hold their slow moving enemies in place with long points.
The Amarr should have tracking disruptors to reduce the range of minmatar gunbased shirmish ships and long webs to slow down their fast moving enemies in face of the Amarr armored behemoths.
This post is a gem and should be looked at. though drone control seems a bit too focused. TDs affect 3 weapon types afterall, SDs affect all long range ships, TPs affect every weapon etc.. +welcome to my world+ http://venomzer0.deviantart.com |

DHB WildCat
Club Bear
19
|
Posted - 2011.11.25 03:03:00 -
[53] - Quote
I find it very funny the answer for most people in this thread to ecm.
TD's = TE's or TC's
Damps = SB's
Nuets = cap boosters
ECM = more people and fleets (lol) because lets be honest.......... i had a vindi with a full grail set and an eccm in the mid.... sensor strength of over 130. A flacon laughed at me as he jammed be 7 out of 10 cycles. ECM is fine, but ECCM needs a major BOOST! |

Grarr Dexx
Snuff Box
8
|
Posted - 2011.11.25 03:10:00 -
[54] - Quote
There was an issue with parsing this post's BBCode |

Lili Lu
41
|
Posted - 2011.11.25 04:46:00 -
[55] - Quote
Reilly Duvolle wrote:Well to be frank, chance based ability to prevent targeting solutions alltogehter is pretty much the only thing left after the Gallente got the ability to reduce sensor effectveness through their remote sensor damps - which makes sense given their short range combat profile.
You COULD ofc argue that the EWAR mechanics should be revamped in its entirety, both to remove chance based mehanics and to give the races EWAR capabilities that would better reflect their race and their historical struggle against their respective arch enemies.
The Caldari should for example have a drone control jammer to affect the control range of their Gallente enemies drones, and target painters to increase the effectiveness of their missiles.
The Gallente should have remote sensor dampeners to force their enemies closer and a missile defence jammer that affected the accuracy of incomming missiles.
The Minmatar should have the ability to conduct energy warfare against the cap hungry beasts of the Amarr with nos/neuts, and hold their slow moving enemies in place with long points.
The Amarr should have tracking disruptors to reduce the range of minmatar gunbased shirmish ships and long webs to slow down their fast moving enemies in face of the Amarr armored behemoths. The racial ews make more sense when you view them as against pirate factions instead of as against the empire faction enemies (still agree with your post that it's sorta backward). Leaving ecm out, as it is an odd duck and affects everything, Gallente damps are forcing Serpentis to have to get close before doing damage. They essentially force Serps to fit Blasters. Amarr TDs are forcing Sansha/Blood Raider to get close to apply damage as well since they are turret ships. Minmatar are applying painters to fast moving angels to make them easier to hit.
Oh look we have some dev monitoring of this thread, but of course the gameplay issue is sidestepped and just some philosophical banter about randomness Hey, do you guys ever monitor S&M? Because you never reply there. There's another thread there on the same gameplay issue if you're at all interested Here it be |

Reilly Duvolle
Hydra Squadron
117
|
Posted - 2011.11.25 07:22:00 -
[56] - Quote
Lili Lu wrote:The racial ews make more sense when you view them as against pirate factions instead of as against the empire faction enemies (still agree with your post that it's sorta backward). Leaving ecm out, as it is an odd duck and affects everything, Gallente damps are forcing Serpentis to have to get close before doing damage. They essentially force Serps to fit Blasters. Amarr TDs are forcing Sansha/Blood Raider to get close to apply damage as well since they are turret ships. Minmatar are applying painters to fast moving angels to make them easier to hit.
Actually, the current state of affairs makes most sense if you view them from an introspective perspective. Nations at peace will often develop their capabilities in order to counter mirror images of their own forces (because they regard them as superior) instead of countering specific threats.
Take the Amarr for example, they use energy warfare and tracking disruptors - which makes sense if you think you will be fighting a mirror image enemy - cap hungry ships with almost exclusivly turret based DPS.
But the prereq is actually peace. In peacetime you dont know who you will fight - and you prepare to fight some imaginary enemy that looks a lot like yourself. In EVE this makes no sense however - given the lore and the eternal struggle the four empires have been involved in for the last 200 years. In EVE it would make infinitely more sense for the empires to have developed specific counters to their actual enemies capabilities.
As for the pirate factions - yes I sorta see the point, but fighting pirates would be considered a mere nuisance compared to the life and death struggles between the Gallente and Caldari for example. |

Amro One
One.
36
|
Posted - 2011.11.25 09:11:00 -
[57] - Quote
To counter falcons is easy,
Have a celestic of maulus/keres in fleet with 2x rang damps.
OMFG, I know i am a genius right. No falcon pilot would primary these ships.
You idiots need to think more. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.25 10:31:00 -
[58] - Quote
Arazu-¦s and expecialy rapiers are more common than the falcon. Should they be nerfed too.. no ofc not.. why? Points and Webs are more common used and out a pshycology point of view people are more used to when a rapier prevent them from getting back to a gate. Ecm is fine as it is now. Expecialy after the optimal range nerf. get close to a falcon and u will see its very hard to get a jam up (personal experiance). In the victims eyes a falcon is more evil and rare, its like the big bad pok+¬mon thats actualy crap when using the right pok+¬balls. The best thing about eve is the sandbox thing where strategy is really important. I can solo falcons in a sabre even when they have 2 minni jams. CCP FIX BLACK OPS FFS |

Molly Molotov
Sunshine In A Cup
9
|
Posted - 2011.11.25 10:40:00 -
[59] - Quote
Ptraci wrote:So much easier to fight the design of the ship than to actually come up with tactics to kill the ship, isn't it? It's him it's him change him nerf him, I'm not doing anything wrong, I want to do what I have always done and not change anything at all. Nerf the other guy.
Ideas,
Take manual control over the guns and aim them at falcon without a lock.
Activate a giant magnet that attaches it to your ship (tractor beams don't work).
Overheat ECM burst, cloak, sneak attack from stealth |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
310
|
Posted - 2011.11.25 10:59:00 -
[60] - Quote
Fly a Tengu. Don't get jammed. Kill Failcon from extreme range.
Fly a Raven. Don't get jammed. Kill Failcon from extreme range.
Fly a Claw. Don't get jammed. Kill Falcon in his face.
Fly an Apocalypse. Don't get jammed. Kill Failcon from extreme range.
Fly a T2 sentry Dominix. Get jammed. Kill falcon from extreme range.
See, if you have a falcon capable of jamming N ships, all you need is N+1 ships capable of hitting the Falcon. You don't have to kill it, just scare it off the field. That will remove the Falcon for about a minute while it warps off then returns to the field.
You can reduce the chance of getting jammed by using ECCM. You can reduce the impact of getting jammed by fitting sensor boosters with resolution scripts.
The best part about flying ECM ships is the number of tears you can get. Other EWAR doesn't bother people: they'll keep spraying their ammunition into space with gay abandon when you have disrupted their tracking to the point that they can't hit the broad side of a Titan at point-blank range GÇö they won't' care because they're still making fancy noises and shooting pretty lights into the darkness GÇö but you get one jam off in a five minute fight, suddenly they're posting on the forums to complain about how overpowered ECM is.
|

Hauling Hal
The Black Ops
19
|
Posted - 2011.11.25 11:22:00 -
[61] - Quote
FOF missiles. One volley will remove half the EHP of an untanked Falcon.
And before anyone else moans, ECM isn't usually used on the primary, so the only ship flashing red that will be attacked by the FOFs is the ECM ship jamming you. |

Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS
5
|
Posted - 2011.11.25 11:29:00 -
[62] - Quote
iirc ECM worked in a way that you had to overcome the sensor strength of the target in teh beginning. you couldn't you wouldn't jam the target. ECCm worked perfectly fine back then as well.
i have no clue why it was changed but imo ECM could completly be removed and teh EVE would not lose or be worse for the change. sps could be redistributed liek the learning skills. |

Rixiu
North Star Networks The Kadeshi
22
|
Posted - 2011.11.25 11:39:00 -
[63] - Quote
ECCM needs a boost. |

Fon Revedhort
Monks of War DarkSide.
34
|
Posted - 2011.11.25 12:09:00 -
[64] - Quote
Ptraci wrote: honestly Falcons have no tank . You've got to be kidding - most falcons I meet are overtanked with 1600 mm plate. You can use it, too. Unlike me and ECCM, you know. ECCM = module, avail only at blobs. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Lili Lu
42
|
Posted - 2011.11.25 21:30:00 -
[65] - Quote
Hemmo Paskiainen wrote:Arazu-¦s and expecialy rapiers are more common than the falcon. Should they be nerfed too.. no ofc not.. why? Points and Webs are more common used and out a pshycology point of view people are more used to when a rapier prevent them from getting back to a gate. Ecm is fine as it is now. Expecialy after the optimal range nerf. get close to a falcon and u will see its very hard to get a jam up (personal experiance). In the victims eyes a falcon is more evil and rare, its like the big bad pok+¬mon thats actualy crap when using the right pok+¬balls. The best thing about eve is the sandbox thing where strategy is really important. I can solo falcons in a sabre even when they have 2 minni jams. The difference is that being pointed or webbed while dangerous for your ship and much more common, will not leave you only able to inspect the shapes of the new nebula. Any other ewar leaves you with something you can do. ECM takes it's target out of the game. Not fun play. As for your sabre that solos Falcons even when they have two minni jammers good for you, you have won eve, I bow before one so eveolved, as if on a higher plane, we are fortunate to have your mere presence on this plane.
Amro One wrote:To counter falcons is easy, Have a celestic of maulus/keres in fleet with 2x rang damps. OMFG, I know i am a genius right. No falcon pilot would primary these ships. You idiots need to think more. Yes you are a genius for about 10-20 seconds. As long as it takes the Falcon pilot to mention the damping and have one of his buddies alpha the Keres.
Mara Rinn wrote:Fly a Claw. Don't get jammed. Kill Falcon in his face. Ok this made me laugh. A 2 midslot ceptor has no sensor strength, and even with a backup array mod (hell even if it had a spare mid for an eccm), the same, negligible strength and possibly getting jammed by an off racial. The rest of your examples are all possible. But it all of course depends on the circumstances of the battle. Number, placement, fittings of the ships on each side. Then there is the temporal component. Regardless, your equating ecm with tracking disruption is stupid. The ship being disrupted can close range, reduce angular motion to the TD ship, use drones for damage or repair, maintain a lock on the disrupting ship so it can't cloak. Many things really. When jammed you can sit and wait or warp out and back maybe. If you chose to wait, you may find yourself waiting multiple cycles.
Yeah, eccm can work on the right ships. It still is not strong enough or constructed correctly. It should be a specific number of sensor strength so that magical Claw might actually have a chance to do something. Also, eccm should either reduce the jam length or just convert the jam to a lockbreak.
However, don't fear you ecm fanboys. CCP has not been able to fix this stupid mechanic for how many years now? Still worth arguing though, maybe some day they'll figure out something better. |

Krathos Morpheus
Legion Infernal
46
|
Posted - 2011.11.26 00:07:00 -
[66] - Quote
CCP Greyscale wrote:I don't read it as an argument for removing randomness, but rather just one for removing dodge from LoL (finally!). They're still keeping crits as random, for example.
The arguments for and against randomness in general are rather more extensive and complex, but as a general rule I'd lean towards preferring to use something more deterministic, both because randomness makes planning less reliable, and because people's instinctive understanding of statistics/randomness is pretty low.
(For a game aiming to be as competitive as LoL is, I'd not be surprised to see them moving towards eliminating randomness in other mechanics too, and falling back on "every third hit" sort of mechanics where there's a need for variable outcomes. If you look at SC2, for example, I think the only random roll in the entire game is for starting positions, and after that everything is deterministic.) You are absolutely right, it's not about randomness, but bad mechanics, and you have to talk about randomness in a more global complex view. The bad thing is that, the issue not being about randomness, three out of the four reasons completely applies to ecm, the fourth not because it refers to LOL history. Those reasons give argument to remove the mechanic the same in LOL and EVE, and it applies just the same.
Quote:Dodge only starts looking compelling when it can be stacked. But when stacked too high, it completely (and permanently) shuts down a subset of characters. This then causes us to have to make additional things (such as Sword of the Divine) to counter this counter, which ends up using a lot of design space simply to make the statistic fun and non-abusive. Typically, we try to avoid super hard counters like this. ECM only starts looking compelling when it can be stacked, using various modules and in a bonused ship. But when stacked too high, it completely (and permanently) shuts down another ships (it becomes unnavoidable for a subset of ships). This then causes CCP to have to make additional things (ECCM) to counter this counter, which ends up using a lot of design space simply to make the statistic fun and non-abusive (and even then it fails to accomplish that, it's not fun and abusive).
Quote:While both Critical Strike and Dodge use a similar randomization formula, Critical Strike is still countered in much the same way as Attack Damage and Attack Speed: buy Armor. Conversely, Dodge canGÇÖt be overcome by getting more Attack Damage or Armor Penetration like other defenses can. This means that Critical Strike is just a damage multiplier, whereas dodge is an entirely new defense type that doesnGÇÖt have a series of sensible counters to it. There are other random effects in the game, but ECM is the one that can't be countered in the way of any other global mechanic, it's an entirely new defense type that doesnGÇÖt have a series of sensible counters to it (the only counter is ECCM, works just for ECM and exists only because ECM exists).
Quote:Dodge also has much more potential to remove satisfaction in a noticeable way than the other defensive stats, mostly due to its random nature. Failing to finish an opponent with an auto-attack because they happened to get their 5% chance to dodge is a pretty poor experience for the attacker, especially since the escape isnGÇÖt based on a good gameplay decision or skill-based way to survive. The fun to un-fun ratio is poor. ECM also has much more potential to remove satisfaction in a noticeable way than the other defensive stats, mostly due to its random nature. Failing to finish a ship with your guns because they happened to get their small chance to ECM with drones and fly away is a pretty poor experience for the attacker, especially since the escape isnGÇÖt based on a good gameplay decision or skill-based way to survive. The fun to un-fun ratio is poor.
|

Nyla Skin
Caldari Provisions Caldari State
35
|
Posted - 2011.11.26 07:31:00 -
[67] - Quote
The Snowman wrote:Another problem with 'No random' is that things are too predictable.
It will come to the stage where its so predictable that any fleet simply will not engage another because there is no chance, statistically that they will win.
Even given the randomness of human nature.
You do understand the concept of 'tactics' and 'strategy'? Both are based on knowledge of 'non-random things'. |

Worpout
Unforeseen Consequences.
2
|
Posted - 2011.11.26 19:38:00 -
[68] - Quote
No need for this thread. ECM is 100% anyway =D No random at all. |

Marlona Sky
Caldari Provisions Caldari State
79
|
Posted - 2011.11.26 19:57:00 -
[69] - Quote
Not being able to play the game is totally ******. Because of skills, modules, overload, dedicated ships, etc; ECM leans more towards working most of the time and less random to it.
The real problem I have is due to it being a random mechanic, in order to balance when ECM does not work, when it is made insanely OVER POWERED! Seriously, not being able to lock anything for 20 seconds is dumb. Practically every aspect around combat revolves around locking a target. Also for those talking about how frail ECM ships are, well so are the other EW based ships. So it is not like you can toss that in there as an argument in why it help balance it.
There is this whole, "ECM allows smaller gangs to PvP against larger gangs!" argument which is silly. That larger gang can easily us ECM too. So your smaller gang is pretty much ******. Another thing to consider is Caldari only has the one form of EW. So every bonus is dedicated towards that one thing. ECM needs to be completely removed from the game and replaced with two other non-random forms of EW. |

The Tzar
FinFleet Raiden.
1
|
Posted - 2011.11.28 12:43:00 -
[70] - Quote
Mara Rinn wrote:...The best part about flying ECM ships is the number of tears you can get. Other EWAR doesn't bother people: they'll keep spraying their ammunition into space with gay abandon when you have disrupted their tracking to the point that they can't hit the broad side of a Titan at point-blank range GÇö they won't' care because they're still making fancy noises and shooting pretty lights into the darkness GÇö but you get one jam off in a five minute fight, suddenly they're posting on the forums to complain about how overpowered ECM is.
Hit the nail on the head here.
|

Fidelium Mortis
Quantum Cats Syndicate
0
|
Posted - 2011.11.28 15:25:00 -
[71] - Quote
Has there been any consideration to adding short-range FOF missiles, adding T2 FOF missiles, and reducing the reload time for launchers? This would give some of the small missile boats for instance the malediction, vengeance, and crow some added utility particularly against ECM ships.
Of course for FOF rockets there's really no need for T2 precision ammo, perhaps go with low damage/longer range anti-drone, and higher damage/short range anti-ship variants. |

Metal Icarus
xHELLonEARTHx Rookie Empire
19
|
Posted - 2011.11.28 15:36:00 -
[72] - Quote
If falcons are so op, then why (oh god why) when a falcon misses a jam, gets neuted, and disrupted, it dies. It is so delicate that if it misses one jam it is life or death. ECM should be turned into a highslot mod, so that the midslots could be used for tank, give it some usefullness like the curse/rapier (Some additional slot layout adjustment needed). I would much rather fly those two than a PAPER THIN falcon!
ITT: People who haven't faught a nano-curse.
(in this post is a hint on how to kill a falcon) |

Liz Laser
Deep Core Mining Inc. Caldari State
3
|
Posted - 2011.11.28 17:50:00 -
[73] - Quote
If ECM boats were as win as some here suggest, everyone would be flying them.
The fact of the matter is that the lifespan of an ECM boat is often measured in seconds due to it being primaried. Even if your side wins the engagement, you will be in a pod more often than if you fly any other ship type. Being primaried means being on fewer killmails than the average DPS ship in the same winning (or even losing) fleet.
Also, in fleet warfare, each side's ECM boats are trying to jam each other. If I manage to jam your logistics it's because your ECM didn't target me or they got melted faster than I melted. Or you forgot to bring any ECM.
The only time my Scorpion lives to see the end of a large fleet battle is usually when supercaps are on the field. Between bubblers being primaried to help supercaps escape, and the crowd's greed to get on a supercap kill and to be sure it does get killed, they are more likely to overlook my Scorpion.
. |

Minigin
Genos Occidere HYDRA RELOADED
8
|
Posted - 2011.12.01 14:37:00 -
[74] - Quote
the ignorance of you people is astounding.
its clear that most of you have limited experience at best of any pvp that isnt just blobbing.
people suggesting ecm is remotely in line with the other ewars are smoking some good stuff, and those suggesting they know how to deal with falcons are either fighting morons or are the morons who are being killed and therefore assuming the mechanic isnt hard to deal with.
if you have no experience in pvp, you have no credibility. so please dont come here with your ******** assumptions and tell those of us who have done nothing but pvp for several years that we just havnt figured out the game as well as you have.
because unlike you we have been in all the situations multiple times and we know what we are talking about. |

Krios Ahzek
Juvenis Iratus
160
|
Posted - 2011.12.01 15:21:00 -
[75] - Quote
Why can't ECM just make ships miss more often instead of completely delocking? I live, I post, I slay. I am content. Alpha Flight --á an open-source initiative for newbies looking for PVP. Join channel ''Alpha Flight'' in game https://forums.eveonline.com/default.aspx?g=posts&t=40104 |

Slade Trillgon
Endless Possibilities Inc.
71
|
Posted - 2011.12.01 16:49:00 -
[76] - Quote
I will stick with the use the modules and tactics available to you crowd.
Minigin wrote:
ive spent years rolling dice, its not random when i throw a 6.
Do you know something about dice rolling and odds that I do not know about?
Slade
|

el alasar
The Scope Gallente Federation
98
|
Posted - 2011.12.08 06:51:00 -
[77] - Quote
Minigin wrote:i think some compelling arguments are raised as to why game mechanics focused on randomness should be phased out of competitive games. imho we are not talking about randomness, but probabilty. there is a big difference.
while in regard to ECM there might be a valid point, that the current game mechanics need review (stacking penalty, maximum fittable modules, cycle times(!), ... whatever), on the contrary to your suggestion, i must say i would like to see more elements of probabilty introduced - while possible impact on game play and chances of occurence need careful balancing, of course.
nothing is absolute, there can always something go wrong, you cannot measure a value exactly - only within some accuracy. there are always side conditions. any action you commit to always bears risk that some things do not work out as exected. i do not see why e.g. the following things should not have a slight element of probabilty added - passive targeting failing / working only shorter (it might still suffice) - warp scrambling failing or make it even completely like ECM(*) - target painting having varying effect over time - webbing having a varying effect over time
and please, CCP, some more realism would be good - tracking and circling non/slow moving objects...
(*) this will probably cause some bashing now lol ... but, food for thought... how scrambling works right now... doesnt this also make sniping an unfavorable tactic in pvp because you will never be able to get a point from 70km? hm... (sure, alpha kill,... great. thats pvp.) check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |

Prizon
Delfus Inc. HumAnnoyeD
0
|
Posted - 2011.12.08 09:02:00 -
[78] - Quote
el alasar wrote:. i do not see why e.g. the following things should not have a slight element of probabilty added - passive targeting failing / working only shorter (it might still suffice) - warp scrambling failing or make it even completely like ECM(*) - target painting having varying effect over time - webbing having a varying effect over time
This suggestion is on par with the bpc researching... just brilliant...
Kudos for one more time...
Keep up the good work
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
4
|
Posted - 2011.12.08 09:15:00 -
[79] - Quote
Don't change ECM. People complaining about it are just too simple-minded to use tactics. Their idea of a manly fight is that everyone fits for max dps and then they simply blast away at each other until one of them drops. So when someone stops their big guns from firing they start to cry. Everyone knows that defense, evasion and obstruction is for pussies, right?  |

Shirah Yuri
Allied Assault Universal Constant Alliance
11
|
Posted - 2011.12.08 09:35:00 -
[80] - Quote
Reilly Duvolle wrote:You COULD ofc argue that the EWAR mechanics should be revamped in its entirety, both to remove chance based mehanics and to give the races EWAR capabilities that would better reflect their race and their historical struggle against their respective arch enemies.
The Caldari should for example have a drone control jammer to affect the control range of their Gallente enemies drones, and target painters to increase the effectiveness of their missiles.
The Gallente should have remote sensor dampeners to force their enemies closer and a missile defence jammer that affected the accuracy of incomming missiles.
The Minmatar should have the ability to conduct energy warfare against the cap hungry beasts of the Amarr with nos/neuts, and hold their slow moving enemies in place with long points.
The Amarr should have tracking disruptors to reduce the range of minmatar gunbased shirmish ships and long webs to slow down their fast moving enemies in face of the Amarr armored behemoths.
THIS!
This would automatically, by design, generate "counters" to races considered too powerful in PVP. If the opposing race has just the right ECCM to suppress the other sides' benefits, the battlefield gets more diverse. More paper-rock-scissors. Less FOTM maybe. Altogether a good thing.
If one side has the ECM to counter its own strengths, that leads to a mono-culture in contrast... much like we're seeing today.
Please, CCP, I know it would be quite a haul to rework ECM and redistribute it, but it could make the game so much more interesting in the long run. (And in the short run, during the "rebalancing", it would sure introduce some interesting dynamics) |

Super Chair
Hell's Revenge Flatline.
63
|
Posted - 2011.12.08 10:05:00 -
[81] - Quote
I think the dodge haters in LoL and ECM haters in EVE have, (well for lack of a more polite term), they have same lack of mental ability. Dodge had a counter in LoL, it was called sword of the divine. It meant that your attacks couldn't be dodged. It was cheap and usually meant victory over the dodged based champion in LoL. Even as the most auto attack dependent champion. ECM has several counters and you people just want it removed/nerfed because you can't comprehend how to counter it. Here's how:
Any sniper ship with a 100km range. You shoot them from outside their jam range and watch them either explode or be forced off the field. Problem. Solved. My naga/cerb has forced so, so many falcons, rooks, and blackbirds (even up to 6-7 at one time) off the field I just laugh at it.
ECM (what a surprise you can use it too!)
ECCM
Sensor Damps
Rather than dumb down the game, adapt or die. This is EVE's law. If you're fighting against someone where you think a single attack (such as a dodge) missing is the difference between victory and defeat you're doing it wrong. If you're not planning and calculating your fights, then you're relying on chance to win, and the irony of when you lose to the random chance that you got jammed or your attack was dodged is just hilarious. Complaining about ECM is like someone complaining that weapons do too much damage so they should just remove all weaponry from the game because it blows them up.
|

Count MonteCarlo
The New Era C0NVICTED
22
|
Posted - 2011.12.08 11:23:00 -
[82] - Quote
Main issue with ECM is that it's severely under powered against 5+ gangs, and as the ship is catered for risk averse people, it's mainly used effectively as a ganking tool for larger gangs against a smaller number of people, I don't remember dying because of falcon in years, but I've been forced to disengage because of falcon too many times to count when it's impossible for me to kill it
I've seen a lot of alliances try to use ECM scorpions as a direct counter to Logistics in medium sized fleet battles, if ccp went down the route of changing ecm, I feel that its role should be redirected towards being a solid counter to logistics |

Mfume Apocal
Origin. Black Legion.
152
|
Posted - 2011.12.08 11:39:00 -
[83] - Quote
Fon Revedhort wrote:Ptraci wrote: honestly Falcons have no tank . You've got to be kidding - most falcons I meet are overtanked with 1600 mm plate. You can use it, too. Unlike me and ECCM, you know. ECCM = module, avail only at blobs.
What? |

Ottersmacker
Genos Occidere HYDRA RELOADED
5
|
Posted - 2011.12.08 11:42:00 -
[84] - Quote
In times of olde during my battles for Warsong Gulch, my trusty Freezing Band saved me many a time and occasionally decided match victory when it saved me when I was carrying the wretched Alliance's flag to Warsong Hold. This powerful ring had only a 1% chance to freeze (and thus make useless) an enemy. Now think of the chances ECM has in EVE to turn other ships useless. The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Ciar Meara
Virtus Vindice
329
|
Posted - 2011.12.08 12:02:00 -
[85] - Quote
Ptraci wrote:When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining.
Being lucky is part of being a good commander, ask Julius Caesar. So randomness should be part of EVE, as it is in life. If you want to go play LoL though, go right ahead. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Krios Ahzek
Juvenis Iratus
248
|
Posted - 2011.12.08 12:05:00 -
[86] - Quote
Ciar Meara wrote:Ptraci wrote:When a falcon has 4 mid slots dedicated to shutting you down, and has spent as many months training EW skills to level 5, there is absolutely nothing random about it. Be grateful they can only get one, maybe two, ships at a time, and quit whining. Being lucky is part of being a good commander, ask Julius Caesar. .
I can't he's dead The only warrior on this battlefield who isn't an alt.
|

Vachir Khan
TriSeq Defence Group
85
|
Posted - 2011.12.08 12:15:00 -
[87] - Quote
Back when ECM wasn't random and was simply stacked till you outdid the target's sensor str ppl whined as well. I guess this is more of a "they brought more folks and use more extensive tactics than we did, this is unfair. Everyone should play like we do so we can pwn them easily". Excellence is not a skill, it's an attitude.
If MMORPG players were around when God said, "Let there be light" they'd have called the light gay and plunged the universe back into darkness by squatting their nutsacks over it. |

hired goon
Legio Prima Victrix Imperius Legio Victrix
27
|
Posted - 2011.12.08 13:21:00 -
[88] - Quote
Bunch of slack jawed fagg+¦GÇís posting ITT. When I was your age, MEN used FOF missiles that would fly off and hit their gang mates.
Though when I was your age, ECM was much, much worse. It wasn't chance based, it was always certain.
And surprise surprise, no one complained. |

LookI'mtalkingontheforu
Pator Tech School Minmatar Republic
0
|
Posted - 2011.12.08 13:54:00 -
[89] - Quote
i totally agree with op, tho it shouldnt affect science, such as invention or drops from rats n like. Only electronic warfare.. |

Flamewave
Crimson Moon Society
10
|
Posted - 2011.12.08 14:58:00 -
[90] - Quote
hired goon wrote:Though when I was your age, ECM was much, much worse. It wasn't chance based, it was always certain.
And surprise surprise, no one complained. That's a lie, people complained uphill both ways.  Some things ISK can't buy. For everything else, there's Jita. |

Minigin
Genos Occidere HYDRA RELOADED
17
|
Posted - 2011.12.10 01:12:00 -
[91] - Quote
Super Chair wrote:I think the dodge haters in LoL and ECM haters in EVE have, (well for lack of a more polite term), they have same lack of mental ability. Dodge had a counter in LoL, it was called sword of the divine. It meant that your attacks couldn't be dodged. It was cheap and usually meant victory over the dodged based champion in LoL. Even as the most auto attack dependent champion. ECM has several counters and you people just want it removed/nerfed because you can't comprehend how to counter it. Here's how:
Any sniper ship with a 100km range. You shoot them from outside their jam range and watch them either explode or be forced off the field. Problem. Solved. My naga/cerb has forced so, so many falcons, rooks, and blackbirds (even up to 6-7 at one time) off the field I just laugh at it.
ECM (what a surprise you can use it too!)
ECCM
Sensor Damps
Rather than dumb down the game, adapt or die. This is EVE's law. If you're fighting against someone where you think a single attack (such as a dodge) missing is the difference between victory and defeat you're doing it wrong. If you're not planning and calculating your fights, then you're relying on chance to win, and the irony of when you lose to the random chance that you got jammed or your attack was dodged is just hilarious. Complaining about ECM is like someone complaining that weapons do too much damage so they should just remove all weaponry from the game because it blows them up.
im sorry but even if i ignore the fact that most of your kills have 20 or more people on the mails (meaning you have absolutely no experience in the matter actually being discussed - the effect of ecm on small scale pvp) i just looked through your last 15 ship losses on battleclinic and not a single one of them was fit correctly.
cap recharge scimi eccm rcu rook cap injecting cynabal drone link 2 nano no dcu drake this list is really too painful to continue writing. so as for your ridiculous quote " lack of mental ability" you have at best what i would describe as a vague understanding of ship fitting and roles in eve, so please refrain from talking down to the rest of us (who are actually way ahead of you).
so you will excuse me if i dont agree that youve figured out the game with your cerb thats splitting its missile spam on 7 different falcons at once and somehow forcing them off the field (assuming for a second you havnt got 50 other people with you which we both know is unlikely) or some other insane claim you might come up with.
ps. if you send me your api i will create usable fits for you so that next time you want to pretend you arnt bad at this game itll actually come off as remotely plausible. |

Baden Luskan
Center for Advanced Studies Gallente Federation
32
|
Posted - 2011.12.10 01:34:00 -
[92] - Quote
Ive been doing some ECM math the last few days, and Ill be happy to share it, just so poeple can see how "godly" ECM really is (or is not).
Scimitars have a signal strength of 17. A Scorpion that has a decently skilled pilot (level IV ECM skills) and a ship loaded with ECM modules will havejust below a 10 jamming strength (9.8).
With the Scimitar's base signal strength, and a Minmatar T 2 racial jammer, the Scorpion pilot has a 57.6% chance to jame the Scimitar with just 1 jamming module. Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance).
Now, lets take that Scimitar and fit it with an EECM. Its actually very common to find one on most fleet fit Scimitars, and an EECM T2 will boost the signal strength of any ship by 96%!. So that Scimitar suddenly has a signal strength of 33.32. Thats higher than most battleships (example, a Raven has a signal strength of 24). So with these new numbers, that same Scorpion pilot who had the 9.8 jamming strength will now only have a 29.4% chance to jam the Scimitar with one racial T2 module and a 55% chance to jam the Scimitar with 2 modules.
Eve is very simple in terms of building and using ships. Never try to make a ship do something it was not intended to do, or you will most likely lose that ship. So, if you do not have an ECCM on your ship, fighting a ECM ship is not smart. If you think you may face a ECM ship, PUT AN ECCM ON IT! |

Fon Revedhort
Monks of War DarkSide.
52
|
Posted - 2011.12.10 01:38:00 -
[93] - Quote
Metal Icarus wrote:If falcons are so op, then why (oh god why) when a falcon misses a jam, gets neuted, and disrupted, it dies. It is so delicate that if it misses one jam it is life or death. ECM should be turned into a highslot mod, so that the midslots could be used for tank, give it some usefullness like the curse/rapier (Some additional slot layout adjustment needed). I would much rather fly those two than a PAPER THIN falcon!
ITT: People who haven't faught a nano-curse.
(in this post is a hint on how to kill a falcon) As I said, you can easily overtank your falcon with 1600mm plate and then it won't die that easily. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Bluestream3
the Goose Flock
7
|
Posted - 2011.12.10 01:50:00 -
[94] - Quote
Baden Luskan wrote:Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance). I've not looked at the math myself at all, and I don't really know how the jamming modules stack together, but surely this must be wrong? Wouldn't the jamming modules be unrelated to each other making the chance become 1 - (1-0.576)^2 = 82%? |

Baden Luskan
Center for Advanced Studies Gallente Federation
32
|
Posted - 2011.12.10 01:56:00 -
[95] - Quote
Bluestream3 wrote:Baden Luskan wrote:Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance). I've not looked at the math myself at all, and I don't really know how the jamming modules stack together, but surely this must be wrong? Wouldn't the jamming modules be unrelated to each other making the chance become 1 - (1-0.576)^2 = 82%?
I have done my math with the stacking penelties being 100% for 1, 87% for 2, and 54% for 3 of any module. I do not have these written down anywhere, so my memory could be wrong and they may be slightly different. However, if I am wrong, the percentages would only change 1 or 2%. |

Bluestream3
the Goose Flock
7
|
Posted - 2011.12.10 01:59:00 -
[96] - Quote
Baden Luskan wrote:Bluestream3 wrote:Baden Luskan wrote:Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance). I've not looked at the math myself at all, and I don't really know how the jamming modules stack together, but surely this must be wrong? Wouldn't the jamming modules be unrelated to each other making the chance become 1 - (1-0.576)^2 = 82%? I have done my math with the stacking penelties being 100% for 1, 87% for 2, and 54% for 3 of any module. I do not have these written down anywhere, so my memory could be wrong and they may be slightly different. However, if I am wrong, the percentages would only change 1 or 2%. Yes, but my point is that if you flip a coin, there's 50% chance you get heads. Flipping it two time times does not make your chance to get at least one head 100%. The two coin flips are unrelated, aren't the jamming modules aswell? |

Ospie
Ransom and Kill Core.Impulse
8
|
Posted - 2011.12.10 03:35:00 -
[97] - Quote
Ptraci wrote:Soi Mala wrote:
So if i train guns for many months, and dedicate 8 high slots for shooting people, surely i should be able to take out one ship? and they should be greatful that i can only take out one, maybe two at a time. Logic, you suck at it.
Yes. Provided you're not jammed. Maybe fit some ECCM if you expect ECM ships? OH NO MY MAGIC FIT! Edit: You want to be able to 1) Max DPS, 2) Tank everything and 3) Be immune to jamming. Pick one. Two even. You can't have all 3.
This would be a valid argument if ECCM were viable, however it is not due to:
1) Not reliable, a single well skilled falcon can still lock out a couple of ECCM'd battleships quite effectively.
2) A lot of ships simply do not have the spare mid available for ECCM, or end up sacrificing something crucial to fit it (geddon for example - mwd+point+cap booster, shield tanker's are particularly hit).
3) It has no other purpose in combat aside from countering ECM, every other EW counter has an actual combat use aside from countering that EW. (sebo - lock time/range vs damps, tracking computer/enhancer - tracking/turret range vs td's, cap booster - boosting your cap! vs neuts). ECCM makes you very slightly harder to probe out which probably isn't a huge concern when you're actually involved in combat.
Even if you can fit ECM, which most sub-BS ships simply cannot without drastically gimping their setup (and even if they do most of the tech 1 variety do not have a sig strength strong enough for the ECCM to greatly help anyway), if you do get jammed you still have to relock whatever target you're focusing after the jam wears off, in the case of you flying a battleship that can be over 10 seconds during which time a new cycle is coming up anyway.
Also, as has been mentioned elsewhere with every other sort of EW there is some way to at least attempt to counter it / be useful in the fight; still being able to shoot is a big one, burning at a damping ship, changing transversal against TDs through manual piloting, smart use of cap boosters vs neuts. Against ECM you can only hope to burn away either forcing them to burn after you and cap out or getting out of jam range (even now a fully skilled falcon pilot rigging for range can still jam fairly consistently over 100km).
Finally ECM doesn't suffer from stacking penalties, unlike every other EW module.
There is a lot wrong with ECM/ECCM and if you don't think so then it would appear you're quite happy to just stick you fingers in your ears singing lalalala, which for all intents and purposes is exactly what you're doing. |

Minigin
Genos Occidere HYDRA RELOADED
19
|
Posted - 2011.12.10 05:32:00 -
[98] - Quote
Baden Luskan wrote:Ive been doing some ECM math the last few days, and Ill be happy to share it, just so poeple can see how "godly" ECM really is (or is not).
Scimitars have a signal strength of 17. A Scorpion that has a decently skilled pilot (level IV ECM skills) and a ship loaded with ECM modules will havejust below a 10 jamming strength (9.8).
With the Scimitar's base signal strength, and a Minmatar T 2 racial jammer, the Scorpion pilot has a 57.6% chance to jame the Scimitar with just 1 jamming module. Add a second and the chance to jam the Scimitar goes to 107.8% (anything over a 100% only applies to falloff chance).
Now, lets take that Scimitar and fit it with an EECM. Its actually very common to find one on most fleet fit Scimitars, and an EECM T2 will boost the signal strength of any ship by 96%!. So that Scimitar suddenly has a signal strength of 33.32. Thats higher than most battleships (example, a Raven has a signal strength of 24). So with these new numbers, that same Scorpion pilot who had the 9.8 jamming strength will now only have a 29.4% chance to jam the Scimitar with one racial T2 module and a 55% chance to jam the Scimitar with 2 modules.
Eve is very simple in terms of building and using ships. Never try to make a ship do something it was not intended to do, or you will most likely lose that ship. So, if you do not have an ECCM on your ship, fighting a ECM ship is not smart. If you think you may face a ECM ship, PUT AN ECCM ON IT!
your maths is really bad. (and wrong) but ignoring that, you claim that 30% jam chance off one module onto a ship that is fitted against ecm is good odds?
you realise that your chance is per cycle? so unless the fight is going to last one jam cycle your odds of being jammed in the duration of the fight (at least once) is not 30%. lets say the fight goes 3 mins. the chance is that you will be jammed for 30% of that time (being 2ish cycles) but your chance of being jammed at least once in that 3 min fight is almost 90% AND THIS IS WITH JUST ONE JAMMING MODULE.
so please, take your bad maths and bad conclusions and get out. |

Aine Morchet
State War Academy Caldari State
5
|
Posted - 2011.12.10 05:48:00 -
[99] - Quote
Could you just make Jam 100% chance to proc, but tweak the cycle time and jam duration to give the same amount of uptime as now, while removing the randomness?
ECCM just becomes a flat jam duration reduction.
Bam, problem solved. |

Super Chair
Hell's Revenge Flatline.
69
|
Posted - 2011.12.10 06:22:00 -
[100] - Quote
Minigin wrote: your maths is really bad. (and wrong) but ignoring that, you claim that 30% jam chance off one module onto a ship that is fitted against ecm is good odds?
you realise that your chance is per cycle? so unless the fight is going to last one jam cycle your odds of being jammed in the duration of the fight (at least once) is not 30%. lets say the fight goes 3 mins. the chance is that you will be jammed for 30% of that time (being 2ish cycles) but your chance of being jammed at least once in that 3 min fight is almost 90% AND THIS IS WITH JUST ONE JAMMING MODULE.
so please, take your bad maths and bad conclusions and get out.
Given the loadout of your latest blackbird loss, I can't help but feel someone is totally butthurt. I totally wish i was cool and knew that a "proper" fit was a rocket BB with no ecm, but i guess I need to eat more paint chips to get on your level to understand how to fit my ships properly  |

Minigin
Genos Occidere HYDRA RELOADED
19
|
Posted - 2011.12.10 07:43:00 -
[101] - Quote
Super Chair wrote:Minigin wrote: your maths is really bad. (and wrong) but ignoring that, you claim that 30% jam chance off one module onto a ship that is fitted against ecm is good odds?
you realise that your chance is per cycle? so unless the fight is going to last one jam cycle your odds of being jammed in the duration of the fight (at least once) is not 30%. lets say the fight goes 3 mins. the chance is that you will be jammed for 30% of that time (being 2ish cycles) but your chance of being jammed at least once in that 3 min fight is almost 90% AND THIS IS WITH JUST ONE JAMMING MODULE.
so please, take your bad maths and bad conclusions and get out.
Given the loadout of your latest blackbird loss, I can't help but feel someone is totally butthurt. I totally wish i was cool and knew that a "proper" fit was a rocket BB with no ecm, but i guess I need to eat more paint chips to get on your level to understand how to fit my ships properly 
its amazing how sure of yourself you are despite how ******** that last statement was.
http://genos.killmail.org/?a=kill_related&kll_id=8584104
http://genos.killmail.org/?a=kill_related&kll_id=8583745 |

Ospie
Ransom and Kill Core.Impulse
9
|
Posted - 2011.12.10 08:13:00 -
[102] - Quote
Minigin wrote:Super Chair wrote:Minigin wrote: your maths is really bad. (and wrong) but ignoring that, you claim that 30% jam chance off one module onto a ship that is fitted against ecm is good odds?
you realise that your chance is per cycle? so unless the fight is going to last one jam cycle your odds of being jammed in the duration of the fight (at least once) is not 30%. lets say the fight goes 3 mins. the chance is that you will be jammed for 30% of that time (being 2ish cycles) but your chance of being jammed at least once in that 3 min fight is almost 90% AND THIS IS WITH JUST ONE JAMMING MODULE.
so please, take your bad maths and bad conclusions and get out.
Given the loadout of your latest blackbird loss, I can't help but feel someone is totally butthurt. I totally wish i was cool and knew that a "proper" fit was a rocket BB with no ecm, but i guess I need to eat more paint chips to get on your level to understand how to fit my ships properly  its amazing how sure of yourself you are despite how ******** that last statement was. http://genos.killmail.org/?a=kill_related&kll_id=8584104http://genos.killmail.org/?a=kill_related&kll_id=8583745
:D
I actually got a laugh out of his last post |
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